@jspsych/plugin-canvas-keyboard-response 2.0.0 → 2.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,78 +1,66 @@
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  var jsPsychCanvasKeyboardResponse = (function (jspsych) {
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  'use strict';
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- var _package = {
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- name: "@jspsych/plugin-canvas-keyboard-response",
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- version: "2.0.0",
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- description: "jsPsych plugin for displaying a canvas stimulus and getting a keyboard response",
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- type: "module",
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- main: "dist/index.cjs",
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- exports: {
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- import: "./dist/index.js",
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- require: "./dist/index.cjs"
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- },
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- typings: "dist/index.d.ts",
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- unpkg: "dist/index.browser.min.js",
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- files: [
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- "src",
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- "dist"
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- ],
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- source: "src/index.ts",
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- scripts: {
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- test: "jest --passWithNoTests",
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- "test:watch": "npm test -- --watch",
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- tsc: "tsc",
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- build: "rollup --config",
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- "build:watch": "npm run build -- --watch"
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- },
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- repository: {
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- type: "git",
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- url: "git+https://github.com/jspsych/jsPsych.git",
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- directory: "packages/plugin-canvas-keyboard-response"
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- },
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- author: "Chris Jungerius, Josh de Leeuw",
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- license: "MIT",
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- bugs: {
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- url: "https://github.com/jspsych/jsPsych/issues"
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- },
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- homepage: "https://www.jspsych.org/latest/plugins/canvas-keyboard-response",
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- peerDependencies: {
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- jspsych: ">=7.1.0"
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- },
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- devDependencies: {
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- "@jspsych/config": "^3.0.0",
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- "@jspsych/test-utils": "^1.2.0"
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- }
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- };
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+ var version = "2.1.0";
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  const info = {
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  name: "canvas-keyboard-response",
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- version: _package.version,
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+ version,
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  parameters: {
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+ /** The function to draw on the canvas. This function automatically takes a canvas element as its only
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+ * argument, e.g. `function(c) {...}` or `function drawStim(c) {...}`, where `c` refers to the canvas element.
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+ * Note that the stimulus function will still generally need to set the correct context itself, using a line
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+ * like `let ctx = c.getContext("2d")`.
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+ */
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  stimulus: {
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  type: jspsych.ParameterType.FUNCTION,
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  default: void 0
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  },
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+ /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.
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+ * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -
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+ * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)
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+ * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)
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+ * for more examples. Any key presses that are not listed in the array will be ignored. The default value
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+ * of `"ALL_KEYS"` means that all keys will be accepted as valid responses. Specifying `"NO_KEYS"` will mean
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+ * that no responses are allowed.
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+ */
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  choices: {
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  type: jspsych.ParameterType.KEYS,
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  default: "ALL_KEYS"
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  },
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+ /** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention
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+ * is that it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).
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+ */
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  prompt: {
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  type: jspsych.ParameterType.HTML_STRING,
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  default: null
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  },
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+ /** How long to display the stimulus in milliseconds. The visibility CSS property of the stimulus will be set to
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+ * `hidden` after this time has elapsed. If this is null, then the stimulus will remain visible until the trial ends.
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+ */
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  stimulus_duration: {
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  type: jspsych.ParameterType.INT,
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  default: null
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  },
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+ /** How long to wait for the participant to make a response before ending the trial in milliseconds. If the
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+ * participant fails to make a response before this timer is reached, the participant's response will be
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+ * recorded as null for the trial and the trial will end. If the value of this parameter is null, then the
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+ * trial will wait for a response indefinitely.
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+ */
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  trial_duration: {
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  type: jspsych.ParameterType.INT,
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  default: null
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  },
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+ /** If true, then the trial will end whenever the participant makes a response (assuming they make their
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+ * response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will
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+ * continue until the value for `trial_duration` is reached. You can use this parameter to force the participant
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+ * to view a stimulus for a fixed amount of time, even if they respond before the time is complete.
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+ */
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  response_ends_trial: {
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  type: jspsych.ParameterType.BOOL,
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  default: true
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  },
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+ /** Array that defines the size of the canvas element in pixels. First value is height, second value is width. */
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  canvas_size: {
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  type: jspsych.ParameterType.INT,
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  array: true,
@@ -80,19 +68,30 @@ var jsPsychCanvasKeyboardResponse = (function (jspsych) {
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  }
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  },
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  data: {
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+ /** Indicates which key the participant pressed. */
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  response: {
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  type: jspsych.ParameterType.STRING
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  },
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+ /** The response time in milliseconds for the participant to make a response. The time is measured from
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+ * when the stimulus first appears on the screen until the participant's response.
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+ */
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  rt: {
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  type: jspsych.ParameterType.INT
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  }
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+ },
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+ // prettier-ignore
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+ citations: {
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+ "apa": "de Leeuw, J. R., Gilbert, R. A., & Luchterhandt, B. (2023). jsPsych: Enabling an Open-Source Collaborative Ecosystem of Behavioral Experiments. Journal of Open Source Software, 8(85), 5351. https://doi.org/10.21105/joss.05351 ",
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+ "bibtex": '@article{Leeuw2023jsPsych, author = {de Leeuw, Joshua R. and Gilbert, Rebecca A. and Luchterhandt, Bj{\\" o}rn}, journal = {Journal of Open Source Software}, doi = {10.21105/joss.05351}, issn = {2475-9066}, number = {85}, year = {2023}, month = {may 11}, pages = {5351}, publisher = {Open Journals}, title = {jsPsych: Enabling an {Open}-{Source} {Collaborative} {Ecosystem} of {Behavioral} {Experiments}}, url = {https://joss.theoj.org/papers/10.21105/joss.05351}, volume = {8}, } '
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  }
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  };
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  class CanvasKeyboardResponsePlugin {
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  constructor(jsPsych) {
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  this.jsPsych = jsPsych;
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  }
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- static info = info;
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+ static {
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+ this.info = info;
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+ }
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  trial(display_element, trial) {
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  var new_html = '<div id="jspsych-canvas-keyboard-response-stimulus"><canvas id="jspsych-canvas-stimulus" height="' + trial.canvas_size[0] + '" width="' + trial.canvas_size[1] + '"></canvas></div>';
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  if (trial.prompt !== null) {
@@ -183,4 +182,4 @@ var jsPsychCanvasKeyboardResponse = (function (jspsych) {
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  return CanvasKeyboardResponsePlugin;
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  })(jsPsychModule);
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- //# sourceMappingURL=https://unpkg.com/@jspsych/plugin-canvas-keyboard-response@2.0.0/dist/index.browser.js.map
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+ //# sourceMappingURL=https://unpkg.com/@jspsych/plugin-canvas-keyboard-response@2.1.0/dist/index.browser.js.map
@@ -1 +1 @@
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- {"version":3,"file":"index.browser.js","sources":["../src/index.ts"],"sourcesContent":["import { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nimport { version } from \"../package.json\";\n\nconst info = <const>{\n name: \"canvas-keyboard-response\",\n version: version,\n parameters: {\n /** The function to draw on the canvas. This function automatically takes a canvas element as its only\n * argument, e.g. `function(c) {...}` or `function drawStim(c) {...}`, where `c` refers to the canvas element.\n * Note that the stimulus function will still generally need to set the correct context itself, using a line\n * like `let ctx = c.getContext(\"2d\")`.\n */\n stimulus: {\n type: ParameterType.FUNCTION,\n default: undefined,\n },\n /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.\n * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -\n * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)\n * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)\n * for more examples. Any key presses that are not listed in the array will be ignored. The default value\n * of `\"ALL_KEYS\"` means that all keys will be accepted as valid responses. Specifying `\"NO_KEYS\"` will mean\n * that no responses are allowed.\n */\n choices: {\n type: ParameterType.KEYS,\n default: \"ALL_KEYS\",\n },\n /** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention\n * is that it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).\n */\n prompt: {\n type: ParameterType.HTML_STRING,\n default: null,\n },\n /** How long to display the stimulus in milliseconds. The visibility CSS property of the stimulus will be set to\n * `hidden` after this time has elapsed. If this is null, then the stimulus will remain visible until the trial ends.\n */\n stimulus_duration: {\n type: ParameterType.INT,\n default: null,\n },\n /** How long to wait for the participant to make a response before ending the trial in milliseconds. If the\n * participant fails to make a response before this timer is reached, the participant's response will be\n * recorded as null for the trial and the trial will end. If the value of this parameter is null, then the\n * trial will wait for a response indefinitely.\n */\n trial_duration: {\n type: ParameterType.INT,\n default: null,\n },\n /** If true, then the trial will end whenever the participant makes a response (assuming they make their\n * response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will\n * continue until the value for `trial_duration` is reached. You can use this parameter to force the participant\n * to view a stimulus for a fixed amount of time, even if they respond before the time is complete.\n */\n response_ends_trial: {\n type: ParameterType.BOOL,\n default: true,\n },\n /** Array that defines the size of the canvas element in pixels. First value is height, second value is width. */\n canvas_size: {\n type: ParameterType.INT,\n array: true,\n default: [500, 500],\n },\n },\n data: {\n /** Indicates which key the participant pressed. */\n response: {\n type: ParameterType.STRING,\n },\n /** The response time in milliseconds for the participant to make a response. The time is measured from\n * when the stimulus first appears on the screen until the participant's response.\n */\n rt: {\n type: ParameterType.INT,\n },\n },\n};\n\ntype Info = typeof info;\n\n/**\n * This plugin can be used to draw a stimulus on a [HTML canvas element](https://www.w3schools.com/html/html5_canvas.asp) and\n * record a keyboard response. The canvas stimulus can be useful for displaying dynamic, parametrically-defined graphics,\n * and for controlling the positioning of multiple graphical elements (shapes, text, images). The stimulus can be\n * displayed until a response is given, or for a pre-determined amount of time. The trial can be ended automatically\n * if the participant has failed to respond within a fixed length of time.\n *\n * @author Chris Jungerius (modified from Josh de Leeuw)\n * @see {@link https://www.jspsych.org/latest/plugins/canvas-keyboard-response/ canvas-keyboard-response plugin documentation on jspsych.org}\n */\nclass CanvasKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n\n constructor(private jsPsych: JsPsych) {}\n\n trial(display_element: HTMLElement, trial: TrialType<Info>) {\n var new_html =\n '<div id=\"jspsych-canvas-keyboard-response-stimulus\">' +\n '<canvas id=\"jspsych-canvas-stimulus\" height=\"' +\n trial.canvas_size[0] +\n '\" width=\"' +\n trial.canvas_size[1] +\n '\"></canvas>' +\n \"</div>\";\n // add prompt\n if (trial.prompt !== null) {\n new_html += trial.prompt;\n }\n\n // draw\n display_element.innerHTML = new_html;\n let c = document.getElementById(\"jspsych-canvas-stimulus\");\n c.style.display = \"block\";\n trial.stimulus(c);\n // store response\n var response = {\n rt: null,\n key: null,\n };\n\n // function to end trial when it is time\n const end_trial = () => {\n // kill keyboard listeners\n if (typeof keyboardListener !== \"undefined\") {\n this.jsPsych.pluginAPI.cancelKeyboardResponse(keyboardListener);\n }\n\n // gather the data to store for the trial\n var trial_data = {\n rt: response.rt,\n response: response.key,\n };\n\n // move on to the next trial\n this.jsPsych.finishTrial(trial_data);\n };\n\n // function to handle responses by the subject\n var after_response = (info) => {\n // after a valid response, the stimulus will have the CSS class 'responded'\n // which can be used to provide visual feedback that a response was recorded\n display_element.querySelector(\"#jspsych-canvas-keyboard-response-stimulus\").className +=\n \" responded\";\n\n // only record the first response\n if (response.key == null) {\n response = info;\n }\n\n if (trial.response_ends_trial) {\n end_trial();\n }\n };\n\n // start the response listener\n if (trial.choices != \"NO_KEYS\") {\n var keyboardListener = this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: after_response,\n valid_responses: trial.choices,\n rt_method: \"performance\",\n persist: false,\n allow_held_key: false,\n });\n }\n\n // hide stimulus if stimulus_duration is set\n if (trial.stimulus_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n display_element.querySelector<HTMLElement>(\n \"#jspsych-canvas-keyboard-response-stimulus\"\n ).style.visibility = \"hidden\";\n }, trial.stimulus_duration);\n }\n\n // end trial if trial_duration is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n end_trial();\n }, trial.trial_duration);\n }\n }\n\n simulate(\n trial: TrialType<Info>,\n simulation_mode,\n simulation_options: any,\n load_callback: () => void\n ) {\n if (simulation_mode == \"data-only\") {\n load_callback();\n this.simulate_data_only(trial, simulation_options);\n }\n if (simulation_mode == \"visual\") {\n this.simulate_visual(trial, simulation_options, load_callback);\n }\n }\n\n private simulate_data_only(trial: TrialType<Info>, simulation_options) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n this.jsPsych.finishTrial(data);\n }\n\n private simulate_visual(trial: TrialType<Info>, simulation_options, load_callback: () => void) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n const display_element = this.jsPsych.getDisplayElement();\n\n this.trial(display_element, trial);\n load_callback();\n\n if (data.rt !== null) {\n this.jsPsych.pluginAPI.pressKey(data.response, data.rt);\n }\n }\n\n private create_simulation_data(trial: TrialType<Info>, simulation_options) {\n const default_data = {\n rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),\n response: this.jsPsych.pluginAPI.getValidKey(trial.choices),\n };\n\n const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);\n\n this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);\n\n return data;\n }\n}\n\nexport default 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This function automatically takes a canvas element as its only\n * argument, e.g. `function(c) {...}` or `function drawStim(c) {...}`, where `c` refers to the canvas element.\n * Note that the stimulus function will still generally need to set the correct context itself, using a line\n * like `let ctx = c.getContext(\"2d\")`.\n */\n stimulus: {\n type: ParameterType.FUNCTION,\n default: undefined,\n },\n /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.\n * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -\n * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)\n * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)\n * for more examples. Any key presses that are not listed in the array will be ignored. The default value\n * of `\"ALL_KEYS\"` means that all keys will be accepted as valid responses. Specifying `\"NO_KEYS\"` will mean\n * that no responses are allowed.\n */\n choices: {\n type: ParameterType.KEYS,\n default: \"ALL_KEYS\",\n },\n /** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention\n * is that it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).\n */\n prompt: {\n type: ParameterType.HTML_STRING,\n default: null,\n },\n /** How long to display the stimulus in milliseconds. The visibility CSS property of the stimulus will be set to\n * `hidden` after this time has elapsed. If this is null, then the stimulus will remain visible until the trial ends.\n */\n stimulus_duration: {\n type: ParameterType.INT,\n default: null,\n },\n /** How long to wait for the participant to make a response before ending the trial in milliseconds. If the\n * participant fails to make a response before this timer is reached, the participant's response will be\n * recorded as null for the trial and the trial will end. If the value of this parameter is null, then the\n * trial will wait for a response indefinitely.\n */\n trial_duration: {\n type: ParameterType.INT,\n default: null,\n },\n /** If true, then the trial will end whenever the participant makes a response (assuming they make their\n * response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will\n * continue until the value for `trial_duration` is reached. You can use this parameter to force the participant\n * to view a stimulus for a fixed amount of time, even if they respond before the time is complete.\n */\n response_ends_trial: {\n type: ParameterType.BOOL,\n default: true,\n },\n /** Array that defines the size of the canvas element in pixels. First value is height, second value is width. */\n canvas_size: {\n type: ParameterType.INT,\n array: true,\n default: [500, 500],\n },\n },\n data: {\n /** Indicates which key the participant pressed. */\n response: {\n type: ParameterType.STRING,\n },\n /** The response time in milliseconds for the participant to make a response. The time is measured from\n * when the stimulus first appears on the screen until the participant's response.\n */\n rt: {\n type: ParameterType.INT,\n },\n },\n // prettier-ignore\n citations: '__CITATIONS__',\n};\n\ntype Info = typeof info;\n\n/**\n * This plugin can be used to draw a stimulus on a [HTML canvas element](https://www.w3schools.com/html/html5_canvas.asp) and\n * record a keyboard response. The canvas stimulus can be useful for displaying dynamic, parametrically-defined graphics,\n * and for controlling the positioning of multiple graphical elements (shapes, text, images). The stimulus can be\n * displayed until a response is given, or for a pre-determined amount of time. The trial can be ended automatically\n * if the participant has failed to respond within a fixed length of time.\n *\n * @author Chris Jungerius (modified from Josh de Leeuw)\n * @see {@link https://www.jspsych.org/latest/plugins/canvas-keyboard-response/ canvas-keyboard-response plugin documentation on jspsych.org}\n */\nclass CanvasKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n\n constructor(private jsPsych: JsPsych) {}\n\n trial(display_element: HTMLElement, trial: TrialType<Info>) {\n var new_html =\n '<div id=\"jspsych-canvas-keyboard-response-stimulus\">' +\n '<canvas id=\"jspsych-canvas-stimulus\" height=\"' +\n trial.canvas_size[0] +\n '\" width=\"' +\n trial.canvas_size[1] +\n '\"></canvas>' +\n \"</div>\";\n // add prompt\n if (trial.prompt !== null) {\n new_html += trial.prompt;\n }\n\n // draw\n display_element.innerHTML = new_html;\n let c = document.getElementById(\"jspsych-canvas-stimulus\");\n c.style.display = \"block\";\n trial.stimulus(c);\n // store response\n var response = {\n rt: null,\n key: null,\n };\n\n // function to end trial when it is time\n const end_trial = () => {\n // kill keyboard listeners\n if (typeof keyboardListener !== \"undefined\") {\n this.jsPsych.pluginAPI.cancelKeyboardResponse(keyboardListener);\n }\n\n // gather the data to store for the trial\n var trial_data = {\n rt: response.rt,\n response: response.key,\n };\n\n // move on to the next trial\n this.jsPsych.finishTrial(trial_data);\n };\n\n // function to handle responses by the subject\n var after_response = (info) => {\n // after a valid response, the stimulus will have the CSS class 'responded'\n // which can be used to provide visual feedback that a response was recorded\n display_element.querySelector(\"#jspsych-canvas-keyboard-response-stimulus\").className +=\n \" responded\";\n\n // only record the first response\n if (response.key == null) {\n response = info;\n }\n\n if (trial.response_ends_trial) {\n end_trial();\n }\n };\n\n // start the response listener\n if (trial.choices != \"NO_KEYS\") {\n var keyboardListener = this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: after_response,\n valid_responses: trial.choices,\n rt_method: \"performance\",\n persist: false,\n allow_held_key: false,\n });\n }\n\n // hide stimulus if stimulus_duration is set\n if (trial.stimulus_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n display_element.querySelector<HTMLElement>(\n \"#jspsych-canvas-keyboard-response-stimulus\"\n ).style.visibility = \"hidden\";\n }, trial.stimulus_duration);\n }\n\n // end trial if trial_duration is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n end_trial();\n }, trial.trial_duration);\n }\n }\n\n simulate(\n trial: TrialType<Info>,\n simulation_mode,\n simulation_options: any,\n load_callback: () => void\n ) {\n if (simulation_mode == \"data-only\") {\n load_callback();\n this.simulate_data_only(trial, simulation_options);\n }\n if (simulation_mode == \"visual\") {\n this.simulate_visual(trial, simulation_options, load_callback);\n }\n }\n\n private simulate_data_only(trial: TrialType<Info>, simulation_options) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n this.jsPsych.finishTrial(data);\n }\n\n private simulate_visual(trial: TrialType<Info>, simulation_options, load_callback: () => void) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n const display_element = this.jsPsych.getDisplayElement();\n\n this.trial(display_element, trial);\n load_callback();\n\n if (data.rt !== null) {\n this.jsPsych.pluginAPI.pressKey(data.response, data.rt);\n }\n }\n\n private create_simulation_data(trial: TrialType<Info>, simulation_options) {\n const default_data = {\n rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),\n response: this.jsPsych.pluginAPI.getValidKey(trial.choices),\n };\n\n const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);\n\n this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);\n\n return data;\n }\n}\n\nexport default CanvasKeyboardResponsePlugin;\n"],"names":[],"mappings":";;;EAEE,IAAW,OAAA,GAAA,OAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IC+EA,SAAA,EAAA;EAAA;;KAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -1,2 +1,2 @@
1
- var jsPsychCanvasKeyboardResponse=function(i){"use strict";var c={name:"@jspsych/plugin-canvas-keyboard-response",version:"2.0.0",description:"jsPsych plugin for displaying a canvas stimulus and getting a keyboard response",type:"module",main:"dist/index.cjs",exports:{import:"./dist/index.js",require:"./dist/index.cjs"},typings:"dist/index.d.ts",unpkg:"dist/index.browser.min.js",files:["src","dist"],source:"src/index.ts",scripts:{test:"jest --passWithNoTests","test:watch":"npm test -- --watch",tsc:"tsc",build:"rollup --config","build:watch":"npm run build -- --watch"},repository:{type:"git",url:"git+https://github.com/jspsych/jsPsych.git",directory:"packages/plugin-canvas-keyboard-response"},author:"Chris Jungerius, Josh de Leeuw",license:"MIT",bugs:{url:"https://github.com/jspsych/jsPsych/issues"},homepage:"https://www.jspsych.org/latest/plugins/canvas-keyboard-response",peerDependencies:{jspsych:">=7.1.0"},devDependencies:{"@jspsych/config":"^3.0.0","@jspsych/test-utils":"^1.2.0"}};const p={name:"canvas-keyboard-response",version:c.version,parameters:{stimulus:{type:i.ParameterType.FUNCTION,default:void 0},choices:{type:i.ParameterType.KEYS,default:"ALL_KEYS"},prompt:{type:i.ParameterType.HTML_STRING,default:null},stimulus_duration:{type:i.ParameterType.INT,default:null},trial_duration:{type:i.ParameterType.INT,default:null},response_ends_trial:{type:i.ParameterType.BOOL,default:!0},canvas_size:{type:i.ParameterType.INT,array:!0,default:[500,500]}},data:{response:{type:i.ParameterType.STRING},rt:{type:i.ParameterType.INT}}};class l{constructor(e){this.jsPsych=e}trial(e,s){var a='<div id="jspsych-canvas-keyboard-response-stimulus"><canvas id="jspsych-canvas-stimulus" height="'+s.canvas_size[0]+'" width="'+s.canvas_size[1]+'"></canvas></div>';s.prompt!==null&&(a+=s.prompt),e.innerHTML=a;let t=document.getElementById("jspsych-canvas-stimulus");t.style.display="block",s.stimulus(t);var n={rt:null,key:null};const u=()=>{typeof o!="undefined"&&this.jsPsych.pluginAPI.cancelKeyboardResponse(o);var r={rt:n.rt,response:n.key};this.jsPsych.finishTrial(r)};var d=r=>{e.querySelector("#jspsych-canvas-keyboard-response-stimulus").className+=" responded",n.key==null&&(n=r),s.response_ends_trial&&u()};if(s.choices!="NO_KEYS")var o=this.jsPsych.pluginAPI.getKeyboardResponse({callback_function:d,valid_responses:s.choices,rt_method:"performance",persist:!1,allow_held_key:!1});s.stimulus_duration!==null&&this.jsPsych.pluginAPI.setTimeout(()=>{e.querySelector("#jspsych-canvas-keyboard-response-stimulus").style.visibility="hidden"},s.stimulus_duration),s.trial_duration!==null&&this.jsPsych.pluginAPI.setTimeout(()=>{u()},s.trial_duration)}simulate(e,s,a,t){s=="data-only"&&(t(),this.simulate_data_only(e,a)),s=="visual"&&this.simulate_visual(e,a,t)}simulate_data_only(e,s){const a=this.create_simulation_data(e,s);this.jsPsych.finishTrial(a)}simulate_visual(e,s,a){const t=this.create_simulation_data(e,s),n=this.jsPsych.getDisplayElement();this.trial(n,e),a(),t.rt!==null&&this.jsPsych.pluginAPI.pressKey(t.response,t.rt)}create_simulation_data(e,s){const a={rt:this.jsPsych.randomization.sampleExGaussian(500,50,.006666666666666667,!0),response:this.jsPsych.pluginAPI.getValidKey(e.choices)},t=this.jsPsych.pluginAPI.mergeSimulationData(a,s);return this.jsPsych.pluginAPI.ensureSimulationDataConsistency(e,t),t}}return l.info=p,l}(jsPsychModule);
2
- //# sourceMappingURL=https://unpkg.com/@jspsych/plugin-canvas-keyboard-response@2.0.0/dist/index.browser.min.js.map
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+ var jsPsychCanvasKeyboardResponse=function(i){"use strict";var c="2.1.0";const p={name:"canvas-keyboard-response",version:c,parameters:{stimulus:{type:i.ParameterType.FUNCTION,default:void 0},choices:{type:i.ParameterType.KEYS,default:"ALL_KEYS"},prompt:{type:i.ParameterType.HTML_STRING,default:null},stimulus_duration:{type:i.ParameterType.INT,default:null},trial_duration:{type:i.ParameterType.INT,default:null},response_ends_trial:{type:i.ParameterType.BOOL,default:!0},canvas_size:{type:i.ParameterType.INT,array:!0,default:[500,500]}},data:{response:{type:i.ParameterType.STRING},rt:{type:i.ParameterType.INT}},citations:{apa:"de Leeuw, J. R., Gilbert, R. A., & Luchterhandt, B. (2023). jsPsych: Enabling an Open-Source Collaborative Ecosystem of Behavioral Experiments. Journal of Open Source Software, 8(85), 5351. https://doi.org/10.21105/joss.05351 ",bibtex:'@article{Leeuw2023jsPsych, author = {de Leeuw, Joshua R. and Gilbert, Rebecca A. and Luchterhandt, Bj{\\" o}rn}, journal = {Journal of Open Source Software}, doi = {10.21105/joss.05351}, issn = {2475-9066}, number = {85}, year = {2023}, month = {may 11}, pages = {5351}, publisher = {Open Journals}, title = {jsPsych: Enabling an {Open}-{Source} {Collaborative} {Ecosystem} of {Behavioral} {Experiments}}, url = {https://joss.theoj.org/papers/10.21105/joss.05351}, volume = {8}, } '}};class l{constructor(s){this.jsPsych=s}trial(s,e){var t='<div id="jspsych-canvas-keyboard-response-stimulus"><canvas id="jspsych-canvas-stimulus" height="'+e.canvas_size[0]+'" width="'+e.canvas_size[1]+'"></canvas></div>';e.prompt!==null&&(t+=e.prompt),s.innerHTML=t;let a=document.getElementById("jspsych-canvas-stimulus");a.style.display="block",e.stimulus(a);var r={rt:null,key:null};const o=()=>{typeof u!="undefined"&&this.jsPsych.pluginAPI.cancelKeyboardResponse(u);var n={rt:r.rt,response:r.key};this.jsPsych.finishTrial(n)};var y=n=>{s.querySelector("#jspsych-canvas-keyboard-response-stimulus").className+=" responded",r.key==null&&(r=n),e.response_ends_trial&&o()};if(e.choices!="NO_KEYS")var u=this.jsPsych.pluginAPI.getKeyboardResponse({callback_function:y,valid_responses:e.choices,rt_method:"performance",persist:!1,allow_held_key:!1});e.stimulus_duration!==null&&this.jsPsych.pluginAPI.setTimeout(()=>{s.querySelector("#jspsych-canvas-keyboard-response-stimulus").style.visibility="hidden"},e.stimulus_duration),e.trial_duration!==null&&this.jsPsych.pluginAPI.setTimeout(()=>{o()},e.trial_duration)}simulate(s,e,t,a){e=="data-only"&&(a(),this.simulate_data_only(s,t)),e=="visual"&&this.simulate_visual(s,t,a)}simulate_data_only(s,e){const t=this.create_simulation_data(s,e);this.jsPsych.finishTrial(t)}simulate_visual(s,e,t){const a=this.create_simulation_data(s,e),r=this.jsPsych.getDisplayElement();this.trial(r,s),t(),a.rt!==null&&this.jsPsych.pluginAPI.pressKey(a.response,a.rt)}create_simulation_data(s,e){const t={rt:this.jsPsych.randomization.sampleExGaussian(500,50,.006666666666666667,!0),response:this.jsPsych.pluginAPI.getValidKey(s.choices)},a=this.jsPsych.pluginAPI.mergeSimulationData(t,e);return this.jsPsych.pluginAPI.ensureSimulationDataConsistency(s,a),a}}return l.info=p,l}(jsPsychModule);
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@@ -1 +1 @@
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- {"version":3,"file":"index.browser.min.js","sources":["../src/index.ts"],"sourcesContent":["import { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nimport { version } from \"../package.json\";\n\nconst info = <const>{\n name: \"canvas-keyboard-response\",\n version: version,\n parameters: {\n /** The function to draw on the canvas. This function automatically takes a canvas element as its only\n * argument, e.g. `function(c) {...}` or `function drawStim(c) {...}`, where `c` refers to the canvas element.\n * Note that the stimulus function will still generally need to set the correct context itself, using a line\n * like `let ctx = c.getContext(\"2d\")`.\n */\n stimulus: {\n type: ParameterType.FUNCTION,\n default: undefined,\n },\n /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.\n * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -\n * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)\n * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)\n * for more examples. Any key presses that are not listed in the array will be ignored. 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trial.stimulus(c);\n // store response\n var response = {\n rt: null,\n key: null,\n };\n\n // function to end trial when it is time\n const end_trial = () => {\n // kill keyboard listeners\n if (typeof keyboardListener !== \"undefined\") {\n this.jsPsych.pluginAPI.cancelKeyboardResponse(keyboardListener);\n }\n\n // gather the data to store for the trial\n var trial_data = {\n rt: response.rt,\n response: response.key,\n };\n\n // move on to the next trial\n this.jsPsych.finishTrial(trial_data);\n };\n\n // function to handle responses by the subject\n var after_response = (info) => {\n // after a valid response, the stimulus will have the CSS class 'responded'\n // which can be used to provide visual feedback that a response was recorded\n display_element.querySelector(\"#jspsych-canvas-keyboard-response-stimulus\").className +=\n \" responded\";\n\n // only record the first response\n if (response.key == null) {\n response = info;\n }\n\n if (trial.response_ends_trial) {\n 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This function automatically takes a canvas element as its only\n * argument, e.g. `function(c) {...}` or `function drawStim(c) {...}`, where `c` refers to the canvas element.\n * Note that the stimulus function will still generally need to set the correct context itself, using a line\n * like `let ctx = c.getContext(\"2d\")`.\n */\n stimulus: {\n type: ParameterType.FUNCTION,\n default: undefined,\n },\n /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.\n * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -\n * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)\n * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)\n * for more examples. Any key presses that are not listed in the array will be ignored. 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If the\n * participant fails to make a response before this timer is reached, the participant's response will be\n * recorded as null for the trial and the trial will end. If the value of this parameter is null, then the\n * trial will wait for a response indefinitely.\n */\n trial_duration: {\n type: ParameterType.INT,\n default: null,\n },\n /** If true, then the trial will end whenever the participant makes a response (assuming they make their\n * response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will\n * continue until the value for `trial_duration` is reached. You can use this parameter to force the participant\n * to view a stimulus for a fixed amount of time, even if they respond before the time is complete.\n */\n response_ends_trial: {\n type: ParameterType.BOOL,\n default: true,\n },\n /** Array that defines the size of the canvas element in pixels. 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The stimulus can be\n * displayed until a response is given, or for a pre-determined amount of time. The trial can be ended automatically\n * if the participant has failed to respond within a fixed length of time.\n *\n * @author Chris Jungerius (modified from Josh de Leeuw)\n * @see {@link https://www.jspsych.org/latest/plugins/canvas-keyboard-response/ canvas-keyboard-response plugin documentation on jspsych.org}\n */\nclass CanvasKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n\n constructor(private jsPsych: JsPsych) {}\n\n trial(display_element: HTMLElement, trial: TrialType<Info>) {\n var new_html =\n '<div id=\"jspsych-canvas-keyboard-response-stimulus\">' +\n '<canvas id=\"jspsych-canvas-stimulus\" height=\"' +\n trial.canvas_size[0] +\n '\" width=\"' +\n trial.canvas_size[1] +\n '\"></canvas>' +\n \"</div>\";\n // add prompt\n if (trial.prompt !== null) {\n new_html += trial.prompt;\n }\n\n // draw\n display_element.innerHTML = new_html;\n let c = document.getElementById(\"jspsych-canvas-stimulus\");\n c.style.display = \"block\";\n trial.stimulus(c);\n // store response\n var response = {\n rt: null,\n key: null,\n };\n\n // function to end trial when it is time\n const end_trial = () => {\n // kill keyboard listeners\n if (typeof keyboardListener !== \"undefined\") {\n this.jsPsych.pluginAPI.cancelKeyboardResponse(keyboardListener);\n }\n\n // gather the data to store for the trial\n var trial_data = {\n rt: response.rt,\n response: response.key,\n };\n\n // move on to the next trial\n this.jsPsych.finishTrial(trial_data);\n };\n\n // function to handle responses by the subject\n var after_response = (info) => {\n // after a valid response, the stimulus will have the CSS class 'responded'\n // which can be used to provide visual feedback that a response was recorded\n display_element.querySelector(\"#jspsych-canvas-keyboard-response-stimulus\").className +=\n \" responded\";\n\n // only record the first response\n if (response.key == null) {\n response = info;\n }\n\n if (trial.response_ends_trial) {\n end_trial();\n }\n };\n\n // start the response listener\n if (trial.choices != \"NO_KEYS\") {\n var keyboardListener = this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: after_response,\n valid_responses: trial.choices,\n rt_method: \"performance\",\n persist: false,\n allow_held_key: false,\n });\n }\n\n // hide stimulus if stimulus_duration is set\n if (trial.stimulus_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n display_element.querySelector<HTMLElement>(\n \"#jspsych-canvas-keyboard-response-stimulus\"\n ).style.visibility = \"hidden\";\n }, trial.stimulus_duration);\n }\n\n // end trial if trial_duration is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n end_trial();\n }, trial.trial_duration);\n }\n }\n\n simulate(\n trial: TrialType<Info>,\n simulation_mode,\n simulation_options: any,\n load_callback: () => void\n ) {\n if (simulation_mode == \"data-only\") {\n load_callback();\n this.simulate_data_only(trial, simulation_options);\n }\n if (simulation_mode == \"visual\") {\n this.simulate_visual(trial, simulation_options, load_callback);\n }\n }\n\n private simulate_data_only(trial: TrialType<Info>, simulation_options) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n this.jsPsych.finishTrial(data);\n }\n\n private simulate_visual(trial: TrialType<Info>, simulation_options, load_callback: () => void) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n const display_element = this.jsPsych.getDisplayElement();\n\n this.trial(display_element, trial);\n load_callback();\n\n if (data.rt !== null) {\n this.jsPsych.pluginAPI.pressKey(data.response, data.rt);\n }\n }\n\n private create_simulation_data(trial: TrialType<Info>, simulation_options) {\n const default_data = {\n rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),\n response: this.jsPsych.pluginAPI.getValidKey(trial.choices),\n };\n\n const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);\n\n this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);\n\n return data;\n }\n}\n\nexport default CanvasKeyboardResponsePlugin;\n"],"names":["version"],"mappings":"2DAEEA,IAAAA,EAAW,wiBC+EA,UAAA,iuBAAe"}
package/dist/index.cjs CHANGED
@@ -2,78 +2,66 @@
2
2
 
3
3
  var jspsych = require('jspsych');
4
4
 
5
- var _package = {
6
- name: "@jspsych/plugin-canvas-keyboard-response",
7
- version: "2.0.0",
8
- description: "jsPsych plugin for displaying a canvas stimulus and getting a keyboard response",
9
- type: "module",
10
- main: "dist/index.cjs",
11
- exports: {
12
- import: "./dist/index.js",
13
- require: "./dist/index.cjs"
14
- },
15
- typings: "dist/index.d.ts",
16
- unpkg: "dist/index.browser.min.js",
17
- files: [
18
- "src",
19
- "dist"
20
- ],
21
- source: "src/index.ts",
22
- scripts: {
23
- test: "jest --passWithNoTests",
24
- "test:watch": "npm test -- --watch",
25
- tsc: "tsc",
26
- build: "rollup --config",
27
- "build:watch": "npm run build -- --watch"
28
- },
29
- repository: {
30
- type: "git",
31
- url: "git+https://github.com/jspsych/jsPsych.git",
32
- directory: "packages/plugin-canvas-keyboard-response"
33
- },
34
- author: "Chris Jungerius, Josh de Leeuw",
35
- license: "MIT",
36
- bugs: {
37
- url: "https://github.com/jspsych/jsPsych/issues"
38
- },
39
- homepage: "https://www.jspsych.org/latest/plugins/canvas-keyboard-response",
40
- peerDependencies: {
41
- jspsych: ">=7.1.0"
42
- },
43
- devDependencies: {
44
- "@jspsych/config": "^3.0.0",
45
- "@jspsych/test-utils": "^1.2.0"
46
- }
47
- };
5
+ var version = "2.1.0";
48
6
 
49
7
  const info = {
50
8
  name: "canvas-keyboard-response",
51
- version: _package.version,
9
+ version,
52
10
  parameters: {
11
+ /** The function to draw on the canvas. This function automatically takes a canvas element as its only
12
+ * argument, e.g. `function(c) {...}` or `function drawStim(c) {...}`, where `c` refers to the canvas element.
13
+ * Note that the stimulus function will still generally need to set the correct context itself, using a line
14
+ * like `let ctx = c.getContext("2d")`.
15
+ */
53
16
  stimulus: {
54
17
  type: jspsych.ParameterType.FUNCTION,
55
18
  default: void 0
56
19
  },
20
+ /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.
21
+ * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -
22
+ * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)
23
+ * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)
24
+ * for more examples. Any key presses that are not listed in the array will be ignored. The default value
25
+ * of `"ALL_KEYS"` means that all keys will be accepted as valid responses. Specifying `"NO_KEYS"` will mean
26
+ * that no responses are allowed.
27
+ */
57
28
  choices: {
58
29
  type: jspsych.ParameterType.KEYS,
59
30
  default: "ALL_KEYS"
60
31
  },
32
+ /** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention
33
+ * is that it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).
34
+ */
61
35
  prompt: {
62
36
  type: jspsych.ParameterType.HTML_STRING,
63
37
  default: null
64
38
  },
39
+ /** How long to display the stimulus in milliseconds. The visibility CSS property of the stimulus will be set to
40
+ * `hidden` after this time has elapsed. If this is null, then the stimulus will remain visible until the trial ends.
41
+ */
65
42
  stimulus_duration: {
66
43
  type: jspsych.ParameterType.INT,
67
44
  default: null
68
45
  },
46
+ /** How long to wait for the participant to make a response before ending the trial in milliseconds. If the
47
+ * participant fails to make a response before this timer is reached, the participant's response will be
48
+ * recorded as null for the trial and the trial will end. If the value of this parameter is null, then the
49
+ * trial will wait for a response indefinitely.
50
+ */
69
51
  trial_duration: {
70
52
  type: jspsych.ParameterType.INT,
71
53
  default: null
72
54
  },
55
+ /** If true, then the trial will end whenever the participant makes a response (assuming they make their
56
+ * response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will
57
+ * continue until the value for `trial_duration` is reached. You can use this parameter to force the participant
58
+ * to view a stimulus for a fixed amount of time, even if they respond before the time is complete.
59
+ */
73
60
  response_ends_trial: {
74
61
  type: jspsych.ParameterType.BOOL,
75
62
  default: true
76
63
  },
64
+ /** Array that defines the size of the canvas element in pixels. First value is height, second value is width. */
77
65
  canvas_size: {
78
66
  type: jspsych.ParameterType.INT,
79
67
  array: true,
@@ -81,18 +69,30 @@ const info = {
81
69
  }
82
70
  },
83
71
  data: {
72
+ /** Indicates which key the participant pressed. */
84
73
  response: {
85
74
  type: jspsych.ParameterType.STRING
86
75
  },
76
+ /** The response time in milliseconds for the participant to make a response. The time is measured from
77
+ * when the stimulus first appears on the screen until the participant's response.
78
+ */
87
79
  rt: {
88
80
  type: jspsych.ParameterType.INT
89
81
  }
82
+ },
83
+ // prettier-ignore
84
+ citations: {
85
+ "apa": "de Leeuw, J. R., Gilbert, R. A., & Luchterhandt, B. (2023). jsPsych: Enabling an Open-Source Collaborative Ecosystem of Behavioral Experiments. Journal of Open Source Software, 8(85), 5351. https://doi.org/10.21105/joss.05351 ",
86
+ "bibtex": '@article{Leeuw2023jsPsych, author = {de Leeuw, Joshua R. and Gilbert, Rebecca A. and Luchterhandt, Bj{\\" o}rn}, journal = {Journal of Open Source Software}, doi = {10.21105/joss.05351}, issn = {2475-9066}, number = {85}, year = {2023}, month = {may 11}, pages = {5351}, publisher = {Open Journals}, title = {jsPsych: Enabling an {Open}-{Source} {Collaborative} {Ecosystem} of {Behavioral} {Experiments}}, url = {https://joss.theoj.org/papers/10.21105/joss.05351}, volume = {8}, } '
90
87
  }
91
88
  };
92
89
  class CanvasKeyboardResponsePlugin {
93
90
  constructor(jsPsych) {
94
91
  this.jsPsych = jsPsych;
95
92
  }
93
+ static {
94
+ this.info = info;
95
+ }
96
96
  trial(display_element, trial) {
97
97
  var new_html = '<div id="jspsych-canvas-keyboard-response-stimulus"><canvas id="jspsych-canvas-stimulus" height="' + trial.canvas_size[0] + '" width="' + trial.canvas_size[1] + '"></canvas></div>';
98
98
  if (trial.prompt !== null) {
@@ -179,7 +179,6 @@ class CanvasKeyboardResponsePlugin {
179
179
  return data;
180
180
  }
181
181
  }
182
- CanvasKeyboardResponsePlugin.info = info;
183
182
 
184
183
  module.exports = CanvasKeyboardResponsePlugin;
185
184
  //# sourceMappingURL=index.cjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.cjs","sources":["../src/index.ts"],"sourcesContent":["import { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nimport { version } from \"../package.json\";\n\nconst info = <const>{\n name: \"canvas-keyboard-response\",\n version: version,\n parameters: {\n /** The function to draw on the canvas. This function automatically takes a canvas element as its only\n * argument, e.g. `function(c) {...}` or `function drawStim(c) {...}`, where `c` refers to the canvas element.\n * Note that the stimulus function will still generally need to set the correct context itself, using a line\n * like `let ctx = c.getContext(\"2d\")`.\n */\n stimulus: {\n type: ParameterType.FUNCTION,\n default: undefined,\n },\n /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.\n * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -\n * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)\n * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)\n * for more examples. Any key presses that are not listed in the array will be ignored. The default value\n * of `\"ALL_KEYS\"` means that all keys will be accepted as valid responses. Specifying `\"NO_KEYS\"` will mean\n * that no responses are allowed.\n */\n choices: {\n type: ParameterType.KEYS,\n default: \"ALL_KEYS\",\n },\n /** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention\n * is that it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).\n */\n prompt: {\n type: ParameterType.HTML_STRING,\n default: null,\n },\n /** How long to display the stimulus in milliseconds. The visibility CSS property of the stimulus will be set to\n * `hidden` after this time has elapsed. If this is null, then the stimulus will remain visible until the trial ends.\n */\n stimulus_duration: {\n type: ParameterType.INT,\n default: null,\n },\n /** How long to wait for the participant to make a response before ending the trial in milliseconds. If the\n * participant fails to make a response before this timer is reached, the participant's response will be\n * recorded as null for the trial and the trial will end. If the value of this parameter is null, then the\n * trial will wait for a response indefinitely.\n */\n trial_duration: {\n type: ParameterType.INT,\n default: null,\n },\n /** If true, then the trial will end whenever the participant makes a response (assuming they make their\n * response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will\n * continue until the value for `trial_duration` is reached. You can use this parameter to force the participant\n * to view a stimulus for a fixed amount of time, even if they respond before the time is complete.\n */\n response_ends_trial: {\n type: ParameterType.BOOL,\n default: true,\n },\n /** Array that defines the size of the canvas element in pixels. First value is height, second value is width. */\n canvas_size: {\n type: ParameterType.INT,\n array: true,\n default: [500, 500],\n },\n },\n data: {\n /** Indicates which key the participant pressed. */\n response: {\n type: ParameterType.STRING,\n },\n /** The response time in milliseconds for the participant to make a response. The time is measured from\n * when the stimulus first appears on the screen until the participant's response.\n */\n rt: {\n type: ParameterType.INT,\n },\n },\n};\n\ntype Info = typeof info;\n\n/**\n * This plugin can be used to draw a stimulus on a [HTML canvas element](https://www.w3schools.com/html/html5_canvas.asp) and\n * record a keyboard response. The canvas stimulus can be useful for displaying dynamic, parametrically-defined graphics,\n * and for controlling the positioning of multiple graphical elements (shapes, text, images). The stimulus can be\n * displayed until a response is given, or for a pre-determined amount of time. The trial can be ended automatically\n * if the participant has failed to respond within a fixed length of time.\n *\n * @author Chris Jungerius (modified from Josh de Leeuw)\n * @see {@link https://www.jspsych.org/latest/plugins/canvas-keyboard-response/ canvas-keyboard-response plugin documentation on jspsych.org}\n */\nclass CanvasKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n\n constructor(private jsPsych: JsPsych) {}\n\n trial(display_element: HTMLElement, trial: TrialType<Info>) {\n var new_html =\n '<div id=\"jspsych-canvas-keyboard-response-stimulus\">' +\n '<canvas id=\"jspsych-canvas-stimulus\" height=\"' +\n trial.canvas_size[0] +\n '\" width=\"' +\n trial.canvas_size[1] +\n '\"></canvas>' +\n \"</div>\";\n // add prompt\n if (trial.prompt !== null) {\n new_html += trial.prompt;\n }\n\n // draw\n display_element.innerHTML = new_html;\n let c = document.getElementById(\"jspsych-canvas-stimulus\");\n c.style.display = \"block\";\n trial.stimulus(c);\n // store response\n var response = {\n rt: null,\n key: null,\n };\n\n // function to end trial when it is time\n const end_trial = () => {\n // kill keyboard listeners\n if (typeof keyboardListener !== \"undefined\") {\n this.jsPsych.pluginAPI.cancelKeyboardResponse(keyboardListener);\n }\n\n // gather the data to store for the trial\n var trial_data = {\n rt: response.rt,\n response: response.key,\n };\n\n // move on to the next trial\n this.jsPsych.finishTrial(trial_data);\n };\n\n // function to handle responses by the subject\n var after_response = (info) => {\n // after a valid response, the stimulus will have the CSS class 'responded'\n // which can be used to provide visual feedback that a response was recorded\n display_element.querySelector(\"#jspsych-canvas-keyboard-response-stimulus\").className +=\n \" responded\";\n\n // only record the first response\n if (response.key == null) {\n response = info;\n }\n\n if (trial.response_ends_trial) {\n end_trial();\n }\n };\n\n // start the response listener\n if (trial.choices != \"NO_KEYS\") {\n var keyboardListener = this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: after_response,\n valid_responses: trial.choices,\n rt_method: \"performance\",\n persist: false,\n allow_held_key: false,\n });\n }\n\n // hide stimulus if stimulus_duration is set\n if (trial.stimulus_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n display_element.querySelector<HTMLElement>(\n \"#jspsych-canvas-keyboard-response-stimulus\"\n ).style.visibility = \"hidden\";\n }, trial.stimulus_duration);\n }\n\n // end trial if trial_duration is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n end_trial();\n }, trial.trial_duration);\n }\n }\n\n simulate(\n trial: TrialType<Info>,\n simulation_mode,\n simulation_options: any,\n load_callback: () => void\n ) {\n if (simulation_mode == \"data-only\") {\n load_callback();\n this.simulate_data_only(trial, simulation_options);\n }\n if (simulation_mode == \"visual\") {\n this.simulate_visual(trial, simulation_options, load_callback);\n }\n }\n\n private simulate_data_only(trial: TrialType<Info>, simulation_options) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n this.jsPsych.finishTrial(data);\n }\n\n private simulate_visual(trial: TrialType<Info>, simulation_options, load_callback: () => void) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n const display_element = this.jsPsych.getDisplayElement();\n\n this.trial(display_element, trial);\n load_callback();\n\n if (data.rt !== null) {\n this.jsPsych.pluginAPI.pressKey(data.response, data.rt);\n }\n }\n\n private create_simulation_data(trial: TrialType<Info>, simulation_options) {\n const default_data = {\n rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),\n response: this.jsPsych.pluginAPI.getValidKey(trial.choices),\n };\n\n const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);\n\n this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);\n\n return data;\n }\n}\n\nexport default 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1
+ {"version":3,"file":"index.cjs","sources":["../package.json","../src/index.ts"],"sourcesContent":["{\n \"name\": \"@jspsych/plugin-canvas-keyboard-response\",\n \"version\": \"2.1.0\",\n \"description\": \"jsPsych plugin for displaying a canvas stimulus and getting a keyboard response\",\n \"type\": \"module\",\n \"main\": \"dist/index.cjs\",\n \"exports\": {\n \"import\": \"./dist/index.js\",\n \"require\": \"./dist/index.cjs\"\n },\n \"typings\": \"dist/index.d.ts\",\n \"unpkg\": \"dist/index.browser.min.js\",\n \"files\": [\n \"src\",\n \"dist\"\n ],\n \"source\": \"src/index.ts\",\n \"scripts\": {\n \"test\": \"jest --passWithNoTests\",\n \"test:watch\": \"npm test -- --watch\",\n \"tsc\": \"tsc\",\n \"build\": \"rollup --config\",\n \"build:watch\": \"npm run build -- --watch\"\n },\n \"repository\": {\n \"type\": \"git\",\n \"url\": \"git+https://github.com/jspsych/jsPsych.git\",\n \"directory\": \"packages/plugin-canvas-keyboard-response\"\n },\n \"author\": \"Chris Jungerius, Josh de Leeuw\",\n \"license\": \"MIT\",\n \"bugs\": {\n \"url\": \"https://github.com/jspsych/jsPsych/issues\"\n },\n \"homepage\": \"https://www.jspsych.org/latest/plugins/canvas-keyboard-response\",\n \"peerDependencies\": {\n \"jspsych\": \">=7.1.0\"\n },\n \"devDependencies\": {\n \"@jspsych/config\": \"^3.2.0\",\n \"@jspsych/test-utils\": \"^1.2.0\"\n }\n}\n","import { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nimport { version } from \"../package.json\";\n\nconst info = <const>{\n name: \"canvas-keyboard-response\",\n version: version,\n parameters: {\n /** The function to draw on the canvas. This function automatically takes a canvas element as its only\n * argument, e.g. `function(c) {...}` or `function drawStim(c) {...}`, where `c` refers to the canvas element.\n * Note that the stimulus function will still generally need to set the correct context itself, using a line\n * like `let ctx = c.getContext(\"2d\")`.\n */\n stimulus: {\n type: ParameterType.FUNCTION,\n default: undefined,\n },\n /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.\n * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -\n * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)\n * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)\n * for more examples. Any key presses that are not listed in the array will be ignored. The default value\n * of `\"ALL_KEYS\"` means that all keys will be accepted as valid responses. Specifying `\"NO_KEYS\"` will mean\n * that no responses are allowed.\n */\n choices: {\n type: ParameterType.KEYS,\n default: \"ALL_KEYS\",\n },\n /** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention\n * is that it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).\n */\n prompt: {\n type: ParameterType.HTML_STRING,\n default: null,\n },\n /** How long to display the stimulus in milliseconds. The visibility CSS property of the stimulus will be set to\n * `hidden` after this time has elapsed. If this is null, then the stimulus will remain visible until the trial ends.\n */\n stimulus_duration: {\n type: ParameterType.INT,\n default: null,\n },\n /** How long to wait for the participant to make a response before ending the trial in milliseconds. If the\n * participant fails to make a response before this timer is reached, the participant's response will be\n * recorded as null for the trial and the trial will end. If the value of this parameter is null, then the\n * trial will wait for a response indefinitely.\n */\n trial_duration: {\n type: ParameterType.INT,\n default: null,\n },\n /** If true, then the trial will end whenever the participant makes a response (assuming they make their\n * response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will\n * continue until the value for `trial_duration` is reached. You can use this parameter to force the participant\n * to view a stimulus for a fixed amount of time, even if they respond before the time is complete.\n */\n response_ends_trial: {\n type: ParameterType.BOOL,\n default: true,\n },\n /** Array that defines the size of the canvas element in pixels. First value is height, second value is width. */\n canvas_size: {\n type: ParameterType.INT,\n array: true,\n default: [500, 500],\n },\n },\n data: {\n /** Indicates which key the participant pressed. */\n response: {\n type: ParameterType.STRING,\n },\n /** The response time in milliseconds for the participant to make a response. The time is measured from\n * when the stimulus first appears on the screen until the participant's response.\n */\n rt: {\n type: ParameterType.INT,\n },\n },\n // prettier-ignore\n citations: '__CITATIONS__',\n};\n\ntype Info = typeof info;\n\n/**\n * This plugin can be used to draw a stimulus on a [HTML canvas element](https://www.w3schools.com/html/html5_canvas.asp) and\n * record a keyboard response. The canvas stimulus can be useful for displaying dynamic, parametrically-defined graphics,\n * and for controlling the positioning of multiple graphical elements (shapes, text, images). The stimulus can be\n * displayed until a response is given, or for a pre-determined amount of time. The trial can be ended automatically\n * if the participant has failed to respond within a fixed length of time.\n *\n * @author Chris Jungerius (modified from Josh de Leeuw)\n * @see {@link https://www.jspsych.org/latest/plugins/canvas-keyboard-response/ canvas-keyboard-response plugin documentation on jspsych.org}\n */\nclass CanvasKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n\n constructor(private jsPsych: JsPsych) {}\n\n trial(display_element: HTMLElement, trial: TrialType<Info>) {\n var new_html =\n '<div id=\"jspsych-canvas-keyboard-response-stimulus\">' +\n '<canvas id=\"jspsych-canvas-stimulus\" height=\"' +\n trial.canvas_size[0] +\n '\" width=\"' +\n trial.canvas_size[1] +\n '\"></canvas>' +\n \"</div>\";\n // add prompt\n if (trial.prompt !== null) {\n new_html += trial.prompt;\n }\n\n // draw\n display_element.innerHTML = new_html;\n let c = document.getElementById(\"jspsych-canvas-stimulus\");\n c.style.display = \"block\";\n trial.stimulus(c);\n // store response\n var response = {\n rt: null,\n key: null,\n };\n\n // function to end trial when it is time\n const end_trial = () => {\n // kill keyboard listeners\n if (typeof keyboardListener !== \"undefined\") {\n this.jsPsych.pluginAPI.cancelKeyboardResponse(keyboardListener);\n }\n\n // gather the data to store for the trial\n var trial_data = {\n rt: response.rt,\n response: response.key,\n };\n\n // move on to the next trial\n this.jsPsych.finishTrial(trial_data);\n };\n\n // function to handle responses by the subject\n var after_response = (info) => {\n // after a valid response, the stimulus will have the CSS class 'responded'\n // which can be used to provide visual feedback that a response was recorded\n display_element.querySelector(\"#jspsych-canvas-keyboard-response-stimulus\").className +=\n \" responded\";\n\n // only record the first response\n if (response.key == null) {\n response = info;\n }\n\n if (trial.response_ends_trial) {\n end_trial();\n }\n };\n\n // start the response listener\n if (trial.choices != \"NO_KEYS\") {\n var keyboardListener = this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: after_response,\n valid_responses: trial.choices,\n rt_method: \"performance\",\n persist: false,\n allow_held_key: false,\n });\n }\n\n // hide stimulus if stimulus_duration is set\n if (trial.stimulus_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n display_element.querySelector<HTMLElement>(\n \"#jspsych-canvas-keyboard-response-stimulus\"\n ).style.visibility = \"hidden\";\n }, trial.stimulus_duration);\n }\n\n // end trial if trial_duration is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n end_trial();\n }, trial.trial_duration);\n }\n }\n\n simulate(\n trial: TrialType<Info>,\n simulation_mode,\n simulation_options: any,\n load_callback: () => void\n ) {\n if (simulation_mode == \"data-only\") {\n load_callback();\n this.simulate_data_only(trial, simulation_options);\n }\n if (simulation_mode == \"visual\") {\n this.simulate_visual(trial, simulation_options, load_callback);\n }\n }\n\n private simulate_data_only(trial: TrialType<Info>, simulation_options) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n this.jsPsych.finishTrial(data);\n }\n\n private simulate_visual(trial: TrialType<Info>, simulation_options, load_callback: () => void) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n const display_element = this.jsPsych.getDisplayElement();\n\n this.trial(display_element, trial);\n load_callback();\n\n if (data.rt !== null) {\n this.jsPsych.pluginAPI.pressKey(data.response, data.rt);\n }\n }\n\n private create_simulation_data(trial: TrialType<Info>, simulation_options) {\n const default_data = {\n rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),\n response: this.jsPsych.pluginAPI.getValidKey(trial.choices),\n };\n\n const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);\n\n this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);\n\n return data;\n }\n}\n\nexport default CanvasKeyboardResponsePlugin;\n"],"names":[],"mappings":";;;;AAEE,IAAW,OAAA,GAAA,OAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EC+EA,SAAA,EAAA;AAAA;;GAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
package/dist/index.d.ts CHANGED
@@ -76,6 +76,7 @@ declare const info: {
76
76
  readonly type: ParameterType.INT;
77
77
  };
78
78
  };
79
+ readonly citations: "__CITATIONS__";
79
80
  };
80
81
  type Info = typeof info;
81
82
  /**
@@ -166,6 +167,7 @@ declare class CanvasKeyboardResponsePlugin implements JsPsychPlugin<Info> {
166
167
  readonly type: ParameterType.INT;
167
168
  };
168
169
  };
170
+ readonly citations: "__CITATIONS__";
169
171
  };
170
172
  constructor(jsPsych: JsPsych);
171
173
  trial(display_element: HTMLElement, trial: TrialType<Info>): void;
package/dist/index.js CHANGED
@@ -1,77 +1,65 @@
1
1
  import { ParameterType } from 'jspsych';
2
2
 
3
- var _package = {
4
- name: "@jspsych/plugin-canvas-keyboard-response",
5
- version: "2.0.0",
6
- description: "jsPsych plugin for displaying a canvas stimulus and getting a keyboard response",
7
- type: "module",
8
- main: "dist/index.cjs",
9
- exports: {
10
- import: "./dist/index.js",
11
- require: "./dist/index.cjs"
12
- },
13
- typings: "dist/index.d.ts",
14
- unpkg: "dist/index.browser.min.js",
15
- files: [
16
- "src",
17
- "dist"
18
- ],
19
- source: "src/index.ts",
20
- scripts: {
21
- test: "jest --passWithNoTests",
22
- "test:watch": "npm test -- --watch",
23
- tsc: "tsc",
24
- build: "rollup --config",
25
- "build:watch": "npm run build -- --watch"
26
- },
27
- repository: {
28
- type: "git",
29
- url: "git+https://github.com/jspsych/jsPsych.git",
30
- directory: "packages/plugin-canvas-keyboard-response"
31
- },
32
- author: "Chris Jungerius, Josh de Leeuw",
33
- license: "MIT",
34
- bugs: {
35
- url: "https://github.com/jspsych/jsPsych/issues"
36
- },
37
- homepage: "https://www.jspsych.org/latest/plugins/canvas-keyboard-response",
38
- peerDependencies: {
39
- jspsych: ">=7.1.0"
40
- },
41
- devDependencies: {
42
- "@jspsych/config": "^3.0.0",
43
- "@jspsych/test-utils": "^1.2.0"
44
- }
45
- };
3
+ var version = "2.1.0";
46
4
 
47
5
  const info = {
48
6
  name: "canvas-keyboard-response",
49
- version: _package.version,
7
+ version,
50
8
  parameters: {
9
+ /** The function to draw on the canvas. This function automatically takes a canvas element as its only
10
+ * argument, e.g. `function(c) {...}` or `function drawStim(c) {...}`, where `c` refers to the canvas element.
11
+ * Note that the stimulus function will still generally need to set the correct context itself, using a line
12
+ * like `let ctx = c.getContext("2d")`.
13
+ */
51
14
  stimulus: {
52
15
  type: ParameterType.FUNCTION,
53
16
  default: void 0
54
17
  },
18
+ /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.
19
+ * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -
20
+ * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)
21
+ * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)
22
+ * for more examples. Any key presses that are not listed in the array will be ignored. The default value
23
+ * of `"ALL_KEYS"` means that all keys will be accepted as valid responses. Specifying `"NO_KEYS"` will mean
24
+ * that no responses are allowed.
25
+ */
55
26
  choices: {
56
27
  type: ParameterType.KEYS,
57
28
  default: "ALL_KEYS"
58
29
  },
30
+ /** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention
31
+ * is that it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).
32
+ */
59
33
  prompt: {
60
34
  type: ParameterType.HTML_STRING,
61
35
  default: null
62
36
  },
37
+ /** How long to display the stimulus in milliseconds. The visibility CSS property of the stimulus will be set to
38
+ * `hidden` after this time has elapsed. If this is null, then the stimulus will remain visible until the trial ends.
39
+ */
63
40
  stimulus_duration: {
64
41
  type: ParameterType.INT,
65
42
  default: null
66
43
  },
44
+ /** How long to wait for the participant to make a response before ending the trial in milliseconds. If the
45
+ * participant fails to make a response before this timer is reached, the participant's response will be
46
+ * recorded as null for the trial and the trial will end. If the value of this parameter is null, then the
47
+ * trial will wait for a response indefinitely.
48
+ */
67
49
  trial_duration: {
68
50
  type: ParameterType.INT,
69
51
  default: null
70
52
  },
53
+ /** If true, then the trial will end whenever the participant makes a response (assuming they make their
54
+ * response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will
55
+ * continue until the value for `trial_duration` is reached. You can use this parameter to force the participant
56
+ * to view a stimulus for a fixed amount of time, even if they respond before the time is complete.
57
+ */
71
58
  response_ends_trial: {
72
59
  type: ParameterType.BOOL,
73
60
  default: true
74
61
  },
62
+ /** Array that defines the size of the canvas element in pixels. First value is height, second value is width. */
75
63
  canvas_size: {
76
64
  type: ParameterType.INT,
77
65
  array: true,
@@ -79,18 +67,30 @@ const info = {
79
67
  }
80
68
  },
81
69
  data: {
70
+ /** Indicates which key the participant pressed. */
82
71
  response: {
83
72
  type: ParameterType.STRING
84
73
  },
74
+ /** The response time in milliseconds for the participant to make a response. The time is measured from
75
+ * when the stimulus first appears on the screen until the participant's response.
76
+ */
85
77
  rt: {
86
78
  type: ParameterType.INT
87
79
  }
80
+ },
81
+ // prettier-ignore
82
+ citations: {
83
+ "apa": "de Leeuw, J. R., Gilbert, R. A., & Luchterhandt, B. (2023). jsPsych: Enabling an Open-Source Collaborative Ecosystem of Behavioral Experiments. Journal of Open Source Software, 8(85), 5351. https://doi.org/10.21105/joss.05351 ",
84
+ "bibtex": '@article{Leeuw2023jsPsych, author = {de Leeuw, Joshua R. and Gilbert, Rebecca A. and Luchterhandt, Bj{\\" o}rn}, journal = {Journal of Open Source Software}, doi = {10.21105/joss.05351}, issn = {2475-9066}, number = {85}, year = {2023}, month = {may 11}, pages = {5351}, publisher = {Open Journals}, title = {jsPsych: Enabling an {Open}-{Source} {Collaborative} {Ecosystem} of {Behavioral} {Experiments}}, url = {https://joss.theoj.org/papers/10.21105/joss.05351}, volume = {8}, } '
88
85
  }
89
86
  };
90
87
  class CanvasKeyboardResponsePlugin {
91
88
  constructor(jsPsych) {
92
89
  this.jsPsych = jsPsych;
93
90
  }
91
+ static {
92
+ this.info = info;
93
+ }
94
94
  trial(display_element, trial) {
95
95
  var new_html = '<div id="jspsych-canvas-keyboard-response-stimulus"><canvas id="jspsych-canvas-stimulus" height="' + trial.canvas_size[0] + '" width="' + trial.canvas_size[1] + '"></canvas></div>';
96
96
  if (trial.prompt !== null) {
@@ -177,7 +177,6 @@ class CanvasKeyboardResponsePlugin {
177
177
  return data;
178
178
  }
179
179
  }
180
- CanvasKeyboardResponsePlugin.info = info;
181
180
 
182
181
  export { CanvasKeyboardResponsePlugin as default };
183
182
  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sources":["../src/index.ts"],"sourcesContent":["import { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nimport { version } from \"../package.json\";\n\nconst info = <const>{\n name: \"canvas-keyboard-response\",\n version: version,\n parameters: {\n /** The function to draw on the canvas. 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trial.stimulus(c);\n // store response\n var response = {\n rt: null,\n key: null,\n };\n\n // function to end trial when it is time\n const end_trial = () => {\n // kill keyboard listeners\n if (typeof keyboardListener !== \"undefined\") {\n this.jsPsych.pluginAPI.cancelKeyboardResponse(keyboardListener);\n }\n\n // gather the data to store for the trial\n var trial_data = {\n rt: response.rt,\n response: response.key,\n };\n\n // move on to the next trial\n this.jsPsych.finishTrial(trial_data);\n };\n\n // function to handle responses by the subject\n var after_response = (info) => {\n // after a valid response, the stimulus will have the CSS class 'responded'\n // which can be used to provide visual feedback that a response was recorded\n display_element.querySelector(\"#jspsych-canvas-keyboard-response-stimulus\").className +=\n \" responded\";\n\n // only record the first response\n if (response.key == null) {\n response = info;\n }\n\n if (trial.response_ends_trial) {\n 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This function automatically takes a canvas element as its only\n * argument, e.g. `function(c) {...}` or `function drawStim(c) {...}`, where `c` refers to the canvas element.\n * Note that the stimulus function will still generally need to set the correct context itself, using a line\n * like `let ctx = c.getContext(\"2d\")`.\n */\n stimulus: {\n type: ParameterType.FUNCTION,\n default: undefined,\n },\n /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.\n * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -\n * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)\n * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)\n * for more examples. Any key presses that are not listed in the array will be ignored. 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First value is height, second value is width. */\n canvas_size: {\n type: ParameterType.INT,\n array: true,\n default: [500, 500],\n },\n },\n data: {\n /** Indicates which key the participant pressed. */\n response: {\n type: ParameterType.STRING,\n },\n /** The response time in milliseconds for the participant to make a response. The time is measured from\n * when the stimulus first appears on the screen until the participant's response.\n */\n rt: {\n type: ParameterType.INT,\n },\n },\n // prettier-ignore\n citations: '__CITATIONS__',\n};\n\ntype Info = typeof info;\n\n/**\n * This plugin can be used to draw a stimulus on a [HTML canvas element](https://www.w3schools.com/html/html5_canvas.asp) and\n * record a keyboard response. The canvas stimulus can be useful for displaying dynamic, parametrically-defined graphics,\n * and for controlling the positioning of multiple graphical elements (shapes, text, images). The stimulus can be\n * displayed until a response is given, or for a pre-determined amount of time. The trial can be ended automatically\n * if the participant has failed to respond within a fixed length of time.\n *\n * @author Chris Jungerius (modified from Josh de Leeuw)\n * @see {@link https://www.jspsych.org/latest/plugins/canvas-keyboard-response/ canvas-keyboard-response plugin documentation on jspsych.org}\n */\nclass CanvasKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n\n constructor(private jsPsych: JsPsych) {}\n\n trial(display_element: HTMLElement, trial: TrialType<Info>) {\n var new_html =\n '<div id=\"jspsych-canvas-keyboard-response-stimulus\">' +\n '<canvas id=\"jspsych-canvas-stimulus\" height=\"' +\n trial.canvas_size[0] +\n '\" width=\"' +\n trial.canvas_size[1] +\n '\"></canvas>' +\n \"</div>\";\n // add prompt\n if (trial.prompt !== null) {\n new_html += trial.prompt;\n }\n\n // draw\n display_element.innerHTML = new_html;\n let c = document.getElementById(\"jspsych-canvas-stimulus\");\n c.style.display = \"block\";\n trial.stimulus(c);\n // store response\n var response = {\n rt: null,\n key: null,\n };\n\n // function to end trial when it is time\n const end_trial = () => {\n // kill keyboard listeners\n if (typeof keyboardListener !== \"undefined\") {\n this.jsPsych.pluginAPI.cancelKeyboardResponse(keyboardListener);\n }\n\n // gather the data to store for the trial\n var trial_data = {\n rt: response.rt,\n response: response.key,\n };\n\n // move on to the next trial\n this.jsPsych.finishTrial(trial_data);\n };\n\n // function to handle responses by the subject\n var after_response = (info) => {\n // after a valid response, the stimulus will have the CSS class 'responded'\n // which can be used to provide visual feedback that a response was recorded\n display_element.querySelector(\"#jspsych-canvas-keyboard-response-stimulus\").className +=\n \" responded\";\n\n // only record the first response\n if (response.key == null) {\n response = info;\n }\n\n if (trial.response_ends_trial) {\n end_trial();\n }\n };\n\n // start the response listener\n if (trial.choices != \"NO_KEYS\") {\n var keyboardListener = this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: after_response,\n valid_responses: trial.choices,\n rt_method: \"performance\",\n persist: false,\n allow_held_key: false,\n });\n }\n\n // hide stimulus if stimulus_duration is set\n if (trial.stimulus_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n display_element.querySelector<HTMLElement>(\n \"#jspsych-canvas-keyboard-response-stimulus\"\n ).style.visibility = \"hidden\";\n }, trial.stimulus_duration);\n }\n\n // end trial if trial_duration is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n end_trial();\n }, trial.trial_duration);\n }\n }\n\n simulate(\n trial: TrialType<Info>,\n simulation_mode,\n simulation_options: any,\n load_callback: () => void\n ) {\n if (simulation_mode == \"data-only\") {\n load_callback();\n this.simulate_data_only(trial, simulation_options);\n }\n if (simulation_mode == \"visual\") {\n this.simulate_visual(trial, simulation_options, load_callback);\n }\n }\n\n private simulate_data_only(trial: TrialType<Info>, simulation_options) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n this.jsPsych.finishTrial(data);\n }\n\n private simulate_visual(trial: TrialType<Info>, simulation_options, load_callback: () => void) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n const display_element = this.jsPsych.getDisplayElement();\n\n this.trial(display_element, trial);\n load_callback();\n\n if (data.rt !== null) {\n this.jsPsych.pluginAPI.pressKey(data.response, data.rt);\n }\n }\n\n private create_simulation_data(trial: TrialType<Info>, simulation_options) {\n const default_data = {\n rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),\n response: this.jsPsych.pluginAPI.getValidKey(trial.choices),\n };\n\n const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);\n\n this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);\n\n return data;\n }\n}\n\nexport default CanvasKeyboardResponsePlugin;\n"],"names":[],"mappings":";;AAEE,IAAW,OAAA,GAAA,OAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EC+EA,SAAA,EAAA;AAAA;;GAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@jspsych/plugin-canvas-keyboard-response",
3
- "version": "2.0.0",
3
+ "version": "2.1.0",
4
4
  "description": "jsPsych plugin for displaying a canvas stimulus and getting a keyboard response",
5
5
  "type": "module",
6
6
  "main": "dist/index.cjs",
@@ -37,7 +37,7 @@
37
37
  "jspsych": ">=7.1.0"
38
38
  },
39
39
  "devDependencies": {
40
- "@jspsych/config": "^3.0.0",
40
+ "@jspsych/config": "^3.2.0",
41
41
  "@jspsych/test-utils": "^1.2.0"
42
42
  }
43
43
  }
package/src/index.ts CHANGED
@@ -78,6 +78,8 @@ const info = <const>{
78
78
  type: ParameterType.INT,
79
79
  },
80
80
  },
81
+ // prettier-ignore
82
+ citations: '__CITATIONS__',
81
83
  };
82
84
 
83
85
  type Info = typeof info;