@jspsych/plugin-audio-keyboard-response 2.1.0 → 2.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -49,7 +49,7 @@ var jsPsychAudioKeyboardResponse = (function (jspsych) {
49
49
 
50
50
  var autoBind$1 = /*@__PURE__*/getDefaultExportFromCjs(autoBind);
51
51
 
52
- var version = "2.1.0";
52
+ var version = "2.2.0";
53
53
 
54
54
  const info = {
55
55
  name: "audio-keyboard-response",
@@ -110,6 +110,17 @@ var jsPsychAudioKeyboardResponse = (function (jspsych) {
110
110
  response_allowed_while_playing: {
111
111
  type: jspsych.ParameterType.BOOL,
112
112
  default: true
113
+ },
114
+ /** If true, the response is not registered until the participant releases the key. The response
115
+ * time (`rt`) still reflects when the key was pressed, and the additional data field
116
+ * `rt_key_duration` records how long the key was held down. Note that when this is true, the
117
+ * trial cannot end until the key is released: with `response_ends_trial: true` the trial ends at
118
+ * the key release, and if the trial ends for another reason (e.g., `trial_duration`) while the
119
+ * key is still held, no response is recorded for the trial.
120
+ */
121
+ wait_for_key_release: {
122
+ type: jspsych.ParameterType.BOOL,
123
+ default: false
113
124
  }
114
125
  },
115
126
  data: {
@@ -127,6 +138,10 @@ var jsPsychAudioKeyboardResponse = (function (jspsych) {
127
138
  /** Path to the audio file that played during the trial. */
128
139
  stimulus: {
129
140
  type: jspsych.ParameterType.STRING
141
+ },
142
+ /** The duration in milliseconds that the response key was held down, measured from key press to key release. Only recorded when `wait_for_key_release` is true; null otherwise or when no response was made. */
143
+ rt_key_duration: {
144
+ type: jspsych.ParameterType.INT
130
145
  }
131
146
  },
132
147
  // prettier-ignore
@@ -138,7 +153,11 @@ var jsPsychAudioKeyboardResponse = (function (jspsych) {
138
153
  class AudioKeyboardResponsePlugin {
139
154
  constructor(jsPsych) {
140
155
  this.jsPsych = jsPsych;
141
- this.response = { rt: null, key: null };
156
+ this.response = {
157
+ rt: null,
158
+ key: null,
159
+ rt_key_duration: null
160
+ };
142
161
  autoBind$1(this);
143
162
  }
144
163
  static {
@@ -173,20 +192,25 @@ var jsPsychAudioKeyboardResponse = (function (jspsych) {
173
192
  }
174
193
  end_trial() {
175
194
  this.jsPsych.pluginAPI.clearAllTimeouts();
176
- this.audio.stop();
177
195
  this.audio.removeEventListener("ended", this.end_trial);
178
196
  this.audio.removeEventListener("ended", this.setup_keyboard_listener);
197
+ this.audio.stop();
179
198
  this.jsPsych.pluginAPI.cancelAllKeyboardResponses();
180
199
  var trial_data = {
181
200
  rt: this.response.rt,
182
201
  response: this.response.key,
183
- stimulus: this.params.stimulus
202
+ stimulus: this.params.stimulus,
203
+ rt_key_duration: this.response.rt_key_duration
184
204
  };
185
205
  this.display.innerHTML = "";
186
206
  this.finish(trial_data);
187
207
  }
188
208
  after_response(info2) {
189
- this.response = info2;
209
+ this.response = {
210
+ rt: info2.rt,
211
+ key: info2.key,
212
+ rt_key_duration: info2.rt_key_duration ?? null
213
+ };
190
214
  if (this.params.response_ends_trial) {
191
215
  this.end_trial();
192
216
  }
@@ -200,7 +224,8 @@ var jsPsychAudioKeyboardResponse = (function (jspsych) {
200
224
  persist: false,
201
225
  allow_held_key: false,
202
226
  audio_context: this.jsPsych.pluginAPI.audioContext(),
203
- audio_context_start_time: this.startTime
227
+ audio_context_start_time: this.startTime,
228
+ wait_for_key_release: this.params.wait_for_key_release
204
229
  });
205
230
  } else {
206
231
  this.jsPsych.pluginAPI.getKeyboardResponse({
@@ -208,7 +233,8 @@ var jsPsychAudioKeyboardResponse = (function (jspsych) {
208
233
  valid_responses: this.params.choices,
209
234
  rt_method: "performance",
210
235
  persist: false,
211
- allow_held_key: false
236
+ allow_held_key: false,
237
+ wait_for_key_release: this.params.wait_for_key_release
212
238
  });
213
239
  }
214
240
  }
@@ -247,8 +273,10 @@ var jsPsychAudioKeyboardResponse = (function (jspsych) {
247
273
  const default_data = {
248
274
  stimulus: trial.stimulus,
249
275
  rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),
250
- response: this.jsPsych.pluginAPI.getValidKey(trial.choices)
276
+ response: this.jsPsych.pluginAPI.getValidKey(trial.choices),
277
+ rt_key_duration: null
251
278
  };
279
+ default_data.rt_key_duration = default_data.rt === null || !trial.wait_for_key_release ? null : this.jsPsych.randomization.sampleExGaussian(150, 30, 1 / 100, true);
252
280
  const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);
253
281
  this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);
254
282
  return data;
@@ -258,4 +286,4 @@ var jsPsychAudioKeyboardResponse = (function (jspsych) {
258
286
  return AudioKeyboardResponsePlugin;
259
287
 
260
288
  })(jsPsychModule);
261
- //# sourceMappingURL=https://unpkg.com/@jspsych/plugin-audio-keyboard-response@2.1.0/dist/index.browser.js.map
289
+ //# sourceMappingURL=https://unpkg.com/@jspsych/plugin-audio-keyboard-response@2.2.0/dist/index.browser.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.browser.js","sources":["../../../node_modules/auto-bind/index.js","../package.json","../src/index.ts"],"sourcesContent":["'use strict';\n\n// Gets all non-builtin properties up the prototype chain\nconst getAllProperties = object => {\n\tconst properties = new Set();\n\n\tdo {\n\t\tfor (const key of Reflect.ownKeys(object)) {\n\t\t\tproperties.add([object, key]);\n\t\t}\n\t} while ((object = Reflect.getPrototypeOf(object)) && object !== Object.prototype);\n\n\treturn properties;\n};\n\nmodule.exports = (self, {include, exclude} = {}) => {\n\tconst filter = key => {\n\t\tconst match = pattern => typeof pattern === 'string' ? key === pattern : pattern.test(key);\n\n\t\tif (include) {\n\t\t\treturn include.some(match);\n\t\t}\n\n\t\tif (exclude) {\n\t\t\treturn !exclude.some(match);\n\t\t}\n\n\t\treturn true;\n\t};\n\n\tfor (const [object, key] of getAllProperties(self.constructor.prototype)) {\n\t\tif (key === 'constructor' || !filter(key)) {\n\t\t\tcontinue;\n\t\t}\n\n\t\tconst descriptor = Reflect.getOwnPropertyDescriptor(object, key);\n\t\tif (descriptor && typeof descriptor.value === 'function') {\n\t\t\tself[key] = self[key].bind(self);\n\t\t}\n\t}\n\n\treturn self;\n};\n","{\n \"name\": \"@jspsych/plugin-audio-keyboard-response\",\n \"version\": \"2.1.0\",\n \"description\": \"jsPsych plugin for playing an audio file and getting a keyboard response\",\n \"type\": \"module\",\n \"main\": \"dist/index.cjs\",\n \"exports\": {\n \"import\": \"./dist/index.js\",\n \"require\": \"./dist/index.cjs\"\n },\n \"typings\": \"dist/index.d.ts\",\n \"unpkg\": \"dist/index.browser.min.js\",\n \"files\": [\n \"src\",\n \"dist\"\n ],\n \"source\": \"src/index.ts\",\n \"scripts\": {\n \"test\": \"jest\",\n \"test:watch\": \"npm test -- --watch\",\n \"tsc\": \"tsc\",\n \"build\": \"rollup --config\",\n \"build:watch\": \"npm run build -- --watch\"\n },\n \"repository\": {\n \"type\": \"git\",\n \"url\": \"git+https://github.com/jspsych/jsPsych.git\",\n \"directory\": \"packages/plugin-audio-keyboard-response\"\n },\n \"author\": \"Josh de Leeuw\",\n \"license\": \"MIT\",\n \"bugs\": {\n \"url\": \"https://github.com/jspsych/jsPsych/issues\"\n },\n \"homepage\": \"https://www.jspsych.org/latest/plugins/audio-keyboard-response\",\n \"peerDependencies\": {\n \"jspsych\": \">=7.1.0\"\n },\n \"devDependencies\": {\n \"@jspsych/config\": \"^3.2.0\",\n \"@jspsych/test-utils\": \"^1.2.0\"\n }\n}\n","import autoBind from \"auto-bind\";\nimport { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nimport { AudioPlayerInterface } from \"../../jspsych/src/modules/plugin-api/AudioPlayer\";\nimport { version } from \"../package.json\";\n\nconst info = <const>{\n name: \"audio-keyboard-response\",\n version: version,\n parameters: {\n /** The audio file to be played. */\n stimulus: {\n type: ParameterType.AUDIO,\n default: undefined,\n },\n /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.\n * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -\n * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)\n * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)\n * for more examples. Any key presses that are not listed in the array will be ignored. The default value of `\"ALL_KEYS\"`\n * means that all keys will be accepted as valid responses. Specifying `\"NO_KEYS\"` will mean that no responses are allowed.\n */\n choices: {\n type: ParameterType.KEYS,\n default: \"ALL_KEYS\",\n },\n /** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention is that\n * it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).\n */\n prompt: {\n type: ParameterType.HTML_STRING,\n pretty_name: \"Prompt\",\n default: null,\n },\n /** How long to wait for the participant to make a response before ending the trial in milliseconds. If the\n * participant fails to make a response before this timer is reached, the participant's response will be\n * recorded as null for the trial and the trial will end. If the value of this parameter is null, then the\n * trial will wait for a response indefinitely.\n */\n trial_duration: {\n type: ParameterType.INT,\n default: null,\n },\n /** If true, then the trial will end whenever the participant makes a response (assuming they make their\n * response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will\n * continue until the value for `trial_duration` is reached. You can use set this parameter to `false` to\n * force the participant to listen to the stimulus for a fixed amount of time, even if they respond before the time is complete\n */\n response_ends_trial: {\n type: ParameterType.BOOL,\n default: true,\n },\n /** If true, then the trial will end as soon as the audio file finishes playing. */\n trial_ends_after_audio: {\n type: ParameterType.BOOL,\n pretty_name: \"Trial ends after audio\",\n default: false,\n },\n /** If true, then responses are allowed while the audio is playing. If false, then the audio must finish\n * playing before a keyboard response is accepted. Once the audio has played all the way through, a valid\n * keyboard response is allowed (including while the audio is being re-played via on-screen playback controls).\n */\n response_allowed_while_playing: {\n type: ParameterType.BOOL,\n default: true,\n },\n },\n data: {\n /** Indicates which key the participant pressed. If no key was pressed before the trial ended, then the value will be `null`. */\n response: {\n type: ParameterType.STRING,\n },\n /** The response time in milliseconds for the participant to make a response. The time is measured from when the stimulus\n * first began playing until the participant made a key response. If no key was pressed before the trial ended, then the\n * value will be `null`.\n */\n rt: {\n type: ParameterType.INT,\n },\n /** Path to the audio file that played during the trial. */\n stimulus: {\n type: ParameterType.STRING,\n },\n },\n // prettier-ignore\n citations: '__CITATIONS__',\n};\n\ntype Info = typeof info;\n\n/**\n * This plugin plays audio files and records responses generated with the keyboard.\n *\n * If the browser supports it, audio files are played using the WebAudio API. This allows for reasonably precise timing of the\n * playback. The timing of responses generated is measured against the WebAudio specific clock, improving the measurement of\n * response times. If the browser does not support the WebAudio API, then the audio file is played with HTML5 audio.\n *\n * Audio files can be automatically preloaded by jsPsych using the [`preload` plugin](preload.md). However, if you are using\n * timeline variables or another dynamic method to specify the audio stimulus, then you will need to [manually preload](../overview/media-preloading.md#manual-preloading) the audio.\n *\n * The trial can end when the participant responds, when the audio file has finished playing, or if the participant has\n * failed to respond within a fixed length of time. You can also prevent a keyboard response from being recorded before\n * the audio has finished playing.\n *\n * @author Josh de Leeuw\n * @see {@link https://www.jspsych.org/latest/plugins/audio-keyboard-response/ audio-keyboard-response plugin documentation on jspsych.org}\n */\nclass AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n private audio: AudioPlayerInterface;\n private params: TrialType<Info>;\n private display: HTMLElement;\n private response: { rt: number; key: string } = { rt: null, key: null };\n private startTime: number;\n private finish: ({}: { rt: number; response: string; stimulus: string }) => void;\n\n constructor(private jsPsych: JsPsych) {\n autoBind(this);\n }\n\n trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {\n return new Promise(async (resolve) => {\n this.finish = resolve;\n this.params = trial;\n this.display = display_element;\n // load audio file\n this.audio = await this.jsPsych.pluginAPI.getAudioPlayer(trial.stimulus);\n\n // set up end event if trial needs it\n if (trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.end_trial);\n }\n\n // show prompt if there is one\n if (trial.prompt !== null) {\n display_element.innerHTML = trial.prompt;\n }\n\n // start playing audio here to record time\n // use this for offsetting RT measurement in\n // setup_keyboard_listener\n this.startTime = this.jsPsych.pluginAPI.audioContext()?.currentTime;\n\n // start keyboard listener when trial starts or sound ends\n if (trial.response_allowed_while_playing) {\n this.setup_keyboard_listener();\n } else if (!trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.setup_keyboard_listener);\n }\n\n // end trial if time limit is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n this.end_trial();\n }, trial.trial_duration);\n }\n\n // call trial on_load method because we are done with all loading setup\n on_load();\n\n this.audio.play();\n });\n }\n\n private end_trial() {\n // kill any remaining setTimeout handlers\n this.jsPsych.pluginAPI.clearAllTimeouts();\n\n // stop the audio file if it is playing\n this.audio.stop();\n\n // remove end event listeners if they exist\n this.audio.removeEventListener(\"ended\", this.end_trial);\n this.audio.removeEventListener(\"ended\", this.setup_keyboard_listener);\n\n // kill keyboard listeners\n this.jsPsych.pluginAPI.cancelAllKeyboardResponses();\n\n // gather the data to store for the trial\n var trial_data = {\n rt: this.response.rt,\n response: this.response.key,\n stimulus: this.params.stimulus,\n };\n\n // clear the display\n this.display.innerHTML = \"\";\n\n // move on to the next trial\n this.finish(trial_data);\n }\n\n private after_response(info: { key: string; rt: number }) {\n this.response = info;\n if (this.params.response_ends_trial) {\n this.end_trial();\n }\n }\n\n private setup_keyboard_listener() {\n // start the response listener\n if (this.jsPsych.pluginAPI.useWebaudio) {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"audio\",\n persist: false,\n allow_held_key: false,\n audio_context: this.jsPsych.pluginAPI.audioContext(),\n audio_context_start_time: this.startTime,\n });\n } else {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"performance\",\n persist: false,\n allow_held_key: false,\n });\n }\n }\n\n async simulate(\n trial: TrialType<Info>,\n simulation_mode,\n simulation_options: any,\n load_callback: () => void\n ) {\n if (simulation_mode == \"data-only\") {\n load_callback();\n return this.simulate_data_only(trial, simulation_options);\n }\n if (simulation_mode == \"visual\") {\n return this.simulate_visual(trial, simulation_options, load_callback);\n }\n }\n\n private simulate_data_only(trial: TrialType<Info>, simulation_options) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n return data;\n }\n\n private async simulate_visual(\n trial: TrialType<Info>,\n simulation_options,\n load_callback: () => void\n ) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n const display_element = this.jsPsych.getDisplayElement();\n\n const respond = () => {\n if (data.rt !== null) {\n this.jsPsych.pluginAPI.pressKey(data.response, data.rt);\n }\n };\n\n const result = await this.trial(display_element, trial, () => {\n load_callback();\n if (!trial.response_allowed_while_playing) {\n this.audio.addEventListener(\"ended\", respond);\n } else {\n respond();\n }\n });\n\n return result;\n }\n\n private create_simulation_data(trial: TrialType<Info>, simulation_options) {\n const default_data = {\n stimulus: trial.stimulus,\n rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),\n response: this.jsPsych.pluginAPI.getValidKey(trial.choices),\n };\n\n const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);\n\n this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);\n\n return data;\n }\n}\n\nexport default AudioKeyboardResponsePlugin;\n"],"names":[],"mappings":";;;;;;;CAEA;CACA,MAAM,gBAAgB,GAAG,MAAM,IAAI;CACnC,CAAC,MAAM,UAAU,GAAG,IAAI,GAAG,EAAE,CAAA;;CAE7B,CAAC,GAAG;CACJ,EAAE,KAAK,MAAM,GAAG,IAAI,OAAO,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;CAC7C,GAAG,UAAU,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,CAAA;CAChC,GAAA;CACA,EAAE,QAAQ,CAAC,MAAM,GAAG,OAAO,CAAC,cAAc,CAAC,MAAM,CAAC,KAAK,MAAM,KAAK,MAAM,CAAC,SAAS,EAAA;;CAElF,CAAC,OAAO,UAAU,CAAA;CAClB,CAAC,CAAA;;KAED,QAAc,GAAG,CAAC,IAAI,EAAE,CAAC,OAAO,EAAE,OAAO,CAAC,GAAG,EAAE,KAAK;CACpD,CAAC,MAAM,MAAM,GAAG,GAAG,IAAI;CACvB,EAAE,MAAM,KAAK,GAAG,OAAO,IAAI,OAAO,OAAO,KAAK,QAAQ,GAAG,GAAG,KAAK,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,CAAA;;CAE5F,EAAE,IAAI,OAAO,EAAE;CACf,GAAG,OAAO,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;CAC7B,GAAA;;CAEA,EAAE,IAAI,OAAO,EAAE;CACf,GAAG,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;CAC9B,GAAA;;CAEA,EAAE,OAAO,IAAI,CAAA;CACb,EAAE,CAAA;;CAEF,CAAC,KAAK,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI,gBAAgB,CAAC,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,EAAE;CAC3E,EAAE,IAAI,GAAG,KAAK,aAAa,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE;CAC7C,GAAG,SAAA;CACH,GAAA;;CAEA,EAAE,MAAM,UAAU,GAAG,OAAO,CAAC,wBAAwB,CAAC,MAAM,EAAE,GAAG,CAAC,CAAA;CAClE,EAAE,IAAI,UAAU,IAAI,OAAO,UAAU,CAAC,KAAK,KAAK,UAAU,EAAE;CAC5D,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;CACnC,GAAA;CACA,EAAA;;CAEA,CAAC,OAAO,IAAI,CAAA;CACZ,CAAC,CAAA;;;;CCxCC,IAAW,OAAA,GAAA,OAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GCmFA,SAAA,EAAA;CAAA;;IAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;","x_google_ignoreList":[0]}
1
+ {"version":3,"file":"index.browser.js","sources":["../../../node_modules/auto-bind/index.js","../package.json","../src/index.ts"],"sourcesContent":["'use strict';\n\n// Gets all non-builtin properties up the prototype chain\nconst getAllProperties = object => {\n\tconst properties = new Set();\n\n\tdo {\n\t\tfor (const key of Reflect.ownKeys(object)) {\n\t\t\tproperties.add([object, key]);\n\t\t}\n\t} while ((object = Reflect.getPrototypeOf(object)) && object !== Object.prototype);\n\n\treturn properties;\n};\n\nmodule.exports = (self, {include, exclude} = {}) => {\n\tconst filter = key => {\n\t\tconst match = pattern => typeof pattern === 'string' ? key === pattern : pattern.test(key);\n\n\t\tif (include) {\n\t\t\treturn include.some(match);\n\t\t}\n\n\t\tif (exclude) {\n\t\t\treturn !exclude.some(match);\n\t\t}\n\n\t\treturn true;\n\t};\n\n\tfor (const [object, key] of getAllProperties(self.constructor.prototype)) {\n\t\tif (key === 'constructor' || !filter(key)) {\n\t\t\tcontinue;\n\t\t}\n\n\t\tconst descriptor = Reflect.getOwnPropertyDescriptor(object, key);\n\t\tif (descriptor && typeof descriptor.value === 'function') {\n\t\t\tself[key] = self[key].bind(self);\n\t\t}\n\t}\n\n\treturn self;\n};\n","{\n \"name\": \"@jspsych/plugin-audio-keyboard-response\",\n \"version\": \"2.2.0\",\n \"description\": \"jsPsych plugin for playing an audio file and getting a keyboard response\",\n \"type\": \"module\",\n \"main\": \"dist/index.cjs\",\n \"exports\": {\n \"import\": \"./dist/index.js\",\n \"require\": \"./dist/index.cjs\"\n },\n \"typings\": \"dist/index.d.ts\",\n \"unpkg\": \"dist/index.browser.min.js\",\n \"files\": [\n \"src\",\n \"dist\"\n ],\n \"source\": \"src/index.ts\",\n \"scripts\": {\n \"test\": \"jest\",\n \"test:watch\": \"npm test -- --watch\",\n \"tsc\": \"tsc\",\n \"build\": \"rollup --config\",\n \"build:watch\": \"npm run build -- --watch\"\n },\n \"repository\": {\n \"type\": \"git\",\n \"url\": \"git+https://github.com/jspsych/jsPsych.git\",\n \"directory\": \"packages/plugin-audio-keyboard-response\"\n },\n \"author\": \"Josh de Leeuw\",\n \"license\": \"MIT\",\n \"bugs\": {\n \"url\": \"https://github.com/jspsych/jsPsych/issues\"\n },\n \"homepage\": \"https://www.jspsych.org/latest/plugins/audio-keyboard-response\",\n \"peerDependencies\": {\n \"jspsych\": \">=7.1.0\"\n },\n \"devDependencies\": {\n \"@jspsych/config\": \"^3.3.4\",\n \"@jspsych/test-utils\": \"^1.3.0\"\n }\n}\n","import autoBind from \"auto-bind\";\nimport { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nimport { AudioPlayerInterface } from \"../../jspsych/src/modules/plugin-api/AudioPlayer\";\nimport { version } from \"../package.json\";\n\nconst info = <const>{\n name: \"audio-keyboard-response\",\n version: version,\n parameters: {\n /** The audio file to be played. */\n stimulus: {\n type: ParameterType.AUDIO,\n default: undefined,\n },\n /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.\n * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -\n * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)\n * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)\n * for more examples. Any key presses that are not listed in the array will be ignored. The default value of `\"ALL_KEYS\"`\n * means that all keys will be accepted as valid responses. Specifying `\"NO_KEYS\"` will mean that no responses are allowed.\n */\n choices: {\n type: ParameterType.KEYS,\n default: \"ALL_KEYS\",\n },\n /** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention is that\n * it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).\n */\n prompt: {\n type: ParameterType.HTML_STRING,\n pretty_name: \"Prompt\",\n default: null,\n },\n /** How long to wait for the participant to make a response before ending the trial in milliseconds. If the\n * participant fails to make a response before this timer is reached, the participant's response will be\n * recorded as null for the trial and the trial will end. If the value of this parameter is null, then the\n * trial will wait for a response indefinitely.\n */\n trial_duration: {\n type: ParameterType.INT,\n default: null,\n },\n /** If true, then the trial will end whenever the participant makes a response (assuming they make their\n * response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will\n * continue until the value for `trial_duration` is reached. You can use set this parameter to `false` to\n * force the participant to listen to the stimulus for a fixed amount of time, even if they respond before the time is complete\n */\n response_ends_trial: {\n type: ParameterType.BOOL,\n default: true,\n },\n /** If true, then the trial will end as soon as the audio file finishes playing. */\n trial_ends_after_audio: {\n type: ParameterType.BOOL,\n pretty_name: \"Trial ends after audio\",\n default: false,\n },\n /** If true, then responses are allowed while the audio is playing. If false, then the audio must finish\n * playing before a keyboard response is accepted. Once the audio has played all the way through, a valid\n * keyboard response is allowed (including while the audio is being re-played via on-screen playback controls).\n */\n response_allowed_while_playing: {\n type: ParameterType.BOOL,\n default: true,\n },\n /** If true, the response is not registered until the participant releases the key. The response\n * time (`rt`) still reflects when the key was pressed, and the additional data field\n * `rt_key_duration` records how long the key was held down. Note that when this is true, the\n * trial cannot end until the key is released: with `response_ends_trial: true` the trial ends at\n * the key release, and if the trial ends for another reason (e.g., `trial_duration`) while the\n * key is still held, no response is recorded for the trial.\n */\n wait_for_key_release: {\n type: ParameterType.BOOL,\n default: false,\n },\n },\n data: {\n /** Indicates which key the participant pressed. If no key was pressed before the trial ended, then the value will be `null`. */\n response: {\n type: ParameterType.STRING,\n },\n /** The response time in milliseconds for the participant to make a response. The time is measured from when the stimulus\n * first began playing until the participant made a key response. If no key was pressed before the trial ended, then the\n * value will be `null`.\n */\n rt: {\n type: ParameterType.INT,\n },\n /** Path to the audio file that played during the trial. */\n stimulus: {\n type: ParameterType.STRING,\n },\n /** The duration in milliseconds that the response key was held down, measured from key press to key release. Only recorded when `wait_for_key_release` is true; null otherwise or when no response was made. */\n rt_key_duration: {\n type: ParameterType.INT,\n },\n },\n // prettier-ignore\n citations: '__CITATIONS__',\n};\n\ntype Info = typeof info;\n\n/**\n * This plugin plays audio files and records responses generated with the keyboard.\n *\n * If the browser supports it, audio files are played using the WebAudio API. This allows for reasonably precise timing of the\n * playback. The timing of responses generated is measured against the WebAudio specific clock, improving the measurement of\n * response times. If the browser does not support the WebAudio API, then the audio file is played with HTML5 audio.\n *\n * Audio files can be automatically preloaded by jsPsych using the [`preload` plugin](preload.md). However, if you are using\n * timeline variables or another dynamic method to specify the audio stimulus, then you will need to [manually preload](../overview/media-preloading.md#manual-preloading) the audio.\n *\n * The trial can end when the participant responds, when the audio file has finished playing, or if the participant has\n * failed to respond within a fixed length of time. You can also prevent a keyboard response from being recorded before\n * the audio has finished playing.\n *\n * @author Josh de Leeuw\n * @see {@link https://www.jspsych.org/latest/plugins/audio-keyboard-response/ audio-keyboard-response plugin documentation on jspsych.org}\n */\nclass AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n private audio: AudioPlayerInterface;\n private params: TrialType<Info>;\n private display: HTMLElement;\n private response: { rt: number; key: string; rt_key_duration: number } = {\n rt: null,\n key: null,\n rt_key_duration: null,\n };\n private startTime: number;\n private finish: ({}: {\n rt: number;\n response: string;\n stimulus: string;\n rt_key_duration: number;\n }) => void;\n\n constructor(private jsPsych: JsPsych) {\n autoBind(this);\n }\n\n trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {\n return new Promise(async (resolve) => {\n this.finish = resolve;\n this.params = trial;\n this.display = display_element;\n // load audio file\n this.audio = await this.jsPsych.pluginAPI.getAudioPlayer(trial.stimulus);\n\n // set up end event if trial needs it\n if (trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.end_trial);\n }\n\n // show prompt if there is one\n if (trial.prompt !== null) {\n display_element.innerHTML = trial.prompt;\n }\n\n // start playing audio here to record time\n // use this for offsetting RT measurement in\n // setup_keyboard_listener\n this.startTime = this.jsPsych.pluginAPI.audioContext()?.currentTime;\n\n // start keyboard listener when trial starts or sound ends\n if (trial.response_allowed_while_playing) {\n this.setup_keyboard_listener();\n } else if (!trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.setup_keyboard_listener);\n }\n\n // end trial if time limit is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n this.end_trial();\n }, trial.trial_duration);\n }\n\n // call trial on_load method because we are done with all loading setup\n on_load();\n\n this.audio.play();\n });\n }\n\n private end_trial() {\n // kill any remaining setTimeout handlers\n this.jsPsych.pluginAPI.clearAllTimeouts();\n\n // remove end event listeners if they exist\n this.audio.removeEventListener(\"ended\", this.end_trial);\n this.audio.removeEventListener(\"ended\", this.setup_keyboard_listener);\n\n // stop the audio file if it is playing\n this.audio.stop();\n\n // kill keyboard listeners\n this.jsPsych.pluginAPI.cancelAllKeyboardResponses();\n\n // gather the data to store for the trial\n var trial_data = {\n rt: this.response.rt,\n response: this.response.key,\n stimulus: this.params.stimulus,\n rt_key_duration: this.response.rt_key_duration,\n };\n\n // clear the display\n this.display.innerHTML = \"\";\n\n // move on to the next trial\n this.finish(trial_data);\n }\n\n private after_response(info: { key: string; rt: number; rt_key_duration?: number }) {\n this.response = {\n rt: info.rt,\n key: info.key,\n rt_key_duration: info.rt_key_duration ?? null,\n };\n if (this.params.response_ends_trial) {\n this.end_trial();\n }\n }\n\n private setup_keyboard_listener() {\n // start the response listener\n if (this.jsPsych.pluginAPI.useWebaudio) {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"audio\",\n persist: false,\n allow_held_key: false,\n audio_context: this.jsPsych.pluginAPI.audioContext(),\n audio_context_start_time: this.startTime,\n wait_for_key_release: this.params.wait_for_key_release,\n });\n } else {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"performance\",\n persist: false,\n allow_held_key: false,\n wait_for_key_release: this.params.wait_for_key_release,\n });\n }\n }\n\n async simulate(\n trial: TrialType<Info>,\n simulation_mode,\n simulation_options: any,\n load_callback: () => void\n ) {\n if (simulation_mode == \"data-only\") {\n load_callback();\n return this.simulate_data_only(trial, simulation_options);\n }\n if (simulation_mode == \"visual\") {\n return this.simulate_visual(trial, simulation_options, load_callback);\n }\n }\n\n private simulate_data_only(trial: TrialType<Info>, simulation_options) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n return data;\n }\n\n private async simulate_visual(\n trial: TrialType<Info>,\n simulation_options,\n load_callback: () => void\n ) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n const display_element = this.jsPsych.getDisplayElement();\n\n const respond = () => {\n if (data.rt !== null) {\n this.jsPsych.pluginAPI.pressKey(data.response, data.rt);\n }\n };\n\n const result = await this.trial(display_element, trial, () => {\n load_callback();\n if (!trial.response_allowed_while_playing) {\n this.audio.addEventListener(\"ended\", respond);\n } else {\n respond();\n }\n });\n\n return result;\n }\n\n private create_simulation_data(trial: TrialType<Info>, simulation_options) {\n const default_data = {\n stimulus: trial.stimulus,\n rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),\n response: this.jsPsych.pluginAPI.getValidKey(trial.choices),\n rt_key_duration: null,\n };\n default_data.rt_key_duration =\n default_data.rt === null || !trial.wait_for_key_release\n ? null\n : this.jsPsych.randomization.sampleExGaussian(150, 30, 1 / 100, true);\n\n const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);\n\n this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);\n\n return data;\n }\n}\n\nexport default AudioKeyboardResponsePlugin;\n"],"names":[],"mappings":";;;;;;;CAEA;CACA,MAAM,gBAAgB,GAAG,MAAM,IAAI;CACnC,CAAC,MAAM,UAAU,GAAG,IAAI,GAAG,EAAE;;CAE7B,CAAC,GAAG;CACJ,EAAE,KAAK,MAAM,GAAG,IAAI,OAAO,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;CAC7C,GAAG,UAAU,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;CAChC,EAAA;CACA,CAAA,CAAE,QAAQ,CAAC,MAAM,GAAG,OAAO,CAAC,cAAc,CAAC,MAAM,CAAC,KAAK,MAAM,KAAK,MAAM,CAAC,SAAS;;CAElF,CAAC,OAAO,UAAU;CAClB,CAAC;;KAED,QAAc,GAAG,CAAC,IAAI,EAAE,CAAC,OAAO,EAAE,OAAO,CAAC,GAAG,EAAE,KAAK;CACpD,CAAC,MAAM,MAAM,GAAG,GAAG,IAAI;CACvB,EAAE,MAAM,KAAK,GAAG,OAAO,IAAI,OAAO,OAAO,KAAK,QAAQ,GAAG,GAAG,KAAK,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC;;CAE5F,EAAE,IAAI,OAAO,EAAE;CACf,GAAG,OAAO,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC;CAC7B,EAAA;;CAEA,EAAE,IAAI,OAAO,EAAE;CACf,GAAG,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC;CAC9B,EAAA;;CAEA,EAAE,OAAO,IAAI;CACb,CAAA,CAAE;;CAEF,CAAC,KAAK,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI,gBAAgB,CAAC,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,EAAE;CAC3E,EAAE,IAAI,GAAG,KAAK,aAAa,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE;CAC7C,GAAG;CACH,EAAA;;CAEA,EAAE,MAAM,UAAU,GAAG,OAAO,CAAC,wBAAwB,CAAC,MAAM,EAAE,GAAG,CAAC;CAClE,EAAE,IAAI,UAAU,IAAI,OAAO,UAAU,CAAC,KAAK,KAAK,UAAU,EAAE;CAC5D,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC;CACnC,EAAA;CACA,CAAA;;CAEA,CAAC,OAAO,IAAI;CACZ,CAAC;;;;CCxCC,IAAA,OAAA,GAAW,OAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GCkGA,SAAA,EAAA;CAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;","x_google_ignoreList":[0]}
@@ -1,2 +1,2 @@
1
- var jsPsychAudioKeyboardResponse=function(o){"use strict";function c(s){return s&&s.__esModule&&Object.prototype.hasOwnProperty.call(s,"default")?s.default:s}const y=s=>{const e=new Set;do for(const t of Reflect.ownKeys(s))e.add([s,t]);while((s=Reflect.getPrototypeOf(s))&&s!==Object.prototype);return e};var _=(s,{include:e,exclude:t}={})=>{const a=i=>{const r=n=>typeof n=="string"?i===n:n.test(i);return e?e.some(r):t?!t.some(r):!0};for(const[i,r]of y(s.constructor.prototype)){if(r==="constructor"||!a(r))continue;const n=Reflect.getOwnPropertyDescriptor(i,r);n&&typeof n.value=="function"&&(s[r]=s[r].bind(s))}return s},m=c(_),P="2.1.0",u=(s,e,t)=>new Promise((a,i)=>{var r=l=>{try{p(t.next(l))}catch(d){i(d)}},n=l=>{try{p(t.throw(l))}catch(d){i(d)}},p=l=>l.done?a(l.value):Promise.resolve(l.value).then(r,n);p((t=t.apply(s,e)).next())});const f={name:"audio-keyboard-response",version:P,parameters:{stimulus:{type:o.ParameterType.AUDIO,default:void 0},choices:{type:o.ParameterType.KEYS,default:"ALL_KEYS"},prompt:{type:o.ParameterType.HTML_STRING,pretty_name:"Prompt",default:null},trial_duration:{type:o.ParameterType.INT,default:null},response_ends_trial:{type:o.ParameterType.BOOL,default:!0},trial_ends_after_audio:{type:o.ParameterType.BOOL,pretty_name:"Trial ends after audio",default:!1},response_allowed_while_playing:{type:o.ParameterType.BOOL,default:!0}},data:{response:{type:o.ParameterType.STRING},rt:{type:o.ParameterType.INT},stimulus:{type:o.ParameterType.STRING}},citations:{apa:"de Leeuw, J. R., Gilbert, R. A., & Luchterhandt, B. (2023). jsPsych: Enabling an Open-Source Collaborative Ecosystem of Behavioral Experiments. Journal of Open Source Software, 8(85), 5351. https://doi.org/10.21105/joss.05351 ",bibtex:'@article{Leeuw2023jsPsych, author = {de Leeuw, Joshua R. and Gilbert, Rebecca A. and Luchterhandt, Bj{\\" o}rn}, journal = {Journal of Open Source Software}, doi = {10.21105/joss.05351}, issn = {2475-9066}, number = {85}, year = {2023}, month = {may 11}, pages = {5351}, publisher = {Open Journals}, title = {jsPsych: Enabling an {Open}-{Source} {Collaborative} {Ecosystem} of {Behavioral} {Experiments}}, url = {https://joss.theoj.org/papers/10.21105/joss.05351}, volume = {8}, } '}};class h{constructor(e){this.jsPsych=e,this.response={rt:null,key:null},m(this)}trial(e,t,a){return new Promise(i=>u(this,null,function*(){var r;this.finish=i,this.params=t,this.display=e,this.audio=yield this.jsPsych.pluginAPI.getAudioPlayer(t.stimulus),t.trial_ends_after_audio&&this.audio.addEventListener("ended",this.end_trial),t.prompt!==null&&(e.innerHTML=t.prompt),this.startTime=(r=this.jsPsych.pluginAPI.audioContext())==null?void 0:r.currentTime,t.response_allowed_while_playing?this.setup_keyboard_listener():t.trial_ends_after_audio||this.audio.addEventListener("ended",this.setup_keyboard_listener),t.trial_duration!==null&&this.jsPsych.pluginAPI.setTimeout(()=>{this.end_trial()},t.trial_duration),a(),this.audio.play()}))}end_trial(){this.jsPsych.pluginAPI.clearAllTimeouts(),this.audio.stop(),this.audio.removeEventListener("ended",this.end_trial),this.audio.removeEventListener("ended",this.setup_keyboard_listener),this.jsPsych.pluginAPI.cancelAllKeyboardResponses();var e={rt:this.response.rt,response:this.response.key,stimulus:this.params.stimulus};this.display.innerHTML="",this.finish(e)}after_response(e){this.response=e,this.params.response_ends_trial&&this.end_trial()}setup_keyboard_listener(){this.jsPsych.pluginAPI.useWebaudio?this.jsPsych.pluginAPI.getKeyboardResponse({callback_function:this.after_response,valid_responses:this.params.choices,rt_method:"audio",persist:!1,allow_held_key:!1,audio_context:this.jsPsych.pluginAPI.audioContext(),audio_context_start_time:this.startTime}):this.jsPsych.pluginAPI.getKeyboardResponse({callback_function:this.after_response,valid_responses:this.params.choices,rt_method:"performance",persist:!1,allow_held_key:!1})}simulate(e,t,a,i){return u(this,null,function*(){if(t=="data-only")return i(),this.simulate_data_only(e,a);if(t=="visual")return this.simulate_visual(e,a,i)})}simulate_data_only(e,t){return this.create_simulation_data(e,t)}simulate_visual(e,t,a){return u(this,null,function*(){const i=this.create_simulation_data(e,t),r=this.jsPsych.getDisplayElement(),n=()=>{i.rt!==null&&this.jsPsych.pluginAPI.pressKey(i.response,i.rt)};return yield this.trial(r,e,()=>{a(),e.response_allowed_while_playing?n():this.audio.addEventListener("ended",n)})})}create_simulation_data(e,t){const a={stimulus:e.stimulus,rt:this.jsPsych.randomization.sampleExGaussian(500,50,.006666666666666667,!0),response:this.jsPsych.pluginAPI.getValidKey(e.choices)},i=this.jsPsych.pluginAPI.mergeSimulationData(a,t);return this.jsPsych.pluginAPI.ensureSimulationDataConsistency(e,i),i}}return h.info=f,h}(jsPsychModule);
2
- //# sourceMappingURL=https://unpkg.com/@jspsych/plugin-audio-keyboard-response@2.1.0/dist/index.browser.min.js.map
1
+ var jsPsychAudioKeyboardResponse=(function(n){"use strict";function h(s){return s&&s.__esModule&&Object.prototype.hasOwnProperty.call(s,"default")?s.default:s}const y=s=>{const e=new Set;do for(const t of Reflect.ownKeys(s))e.add([s,t]);while((s=Reflect.getPrototypeOf(s))&&s!==Object.prototype);return e};var c=(s,{include:e,exclude:t}={})=>{const i=r=>{const a=o=>typeof o=="string"?r===o:o.test(r);return e?e.some(a):t?!t.some(a):!0};for(const[r,a]of y(s.constructor.prototype)){if(a==="constructor"||!i(a))continue;const o=Reflect.getOwnPropertyDescriptor(r,a);o&&typeof o.value=="function"&&(s[a]=s[a].bind(s))}return s},m=h(c),f="2.2.0",u=(s,e,t)=>new Promise((i,r)=>{var a=l=>{try{d(t.next(l))}catch(p){r(p)}},o=l=>{try{d(t.throw(l))}catch(p){r(p)}},d=l=>l.done?i(l.value):Promise.resolve(l.value).then(a,o);d((t=t.apply(s,e)).next())});const P={name:"audio-keyboard-response",version:f,parameters:{stimulus:{type:n.ParameterType.AUDIO,default:void 0},choices:{type:n.ParameterType.KEYS,default:"ALL_KEYS"},prompt:{type:n.ParameterType.HTML_STRING,pretty_name:"Prompt",default:null},trial_duration:{type:n.ParameterType.INT,default:null},response_ends_trial:{type:n.ParameterType.BOOL,default:!0},trial_ends_after_audio:{type:n.ParameterType.BOOL,pretty_name:"Trial ends after audio",default:!1},response_allowed_while_playing:{type:n.ParameterType.BOOL,default:!0},wait_for_key_release:{type:n.ParameterType.BOOL,default:!1}},data:{response:{type:n.ParameterType.STRING},rt:{type:n.ParameterType.INT},stimulus:{type:n.ParameterType.STRING},rt_key_duration:{type:n.ParameterType.INT}},citations:{apa:"de Leeuw, J. R., Gilbert, R. A., & Luchterhandt, B. (2023). jsPsych: Enabling an Open-Source Collaborative Ecosystem of Behavioral Experiments. Journal of Open Source Software, 8(85), 5351. https://doi.org/10.21105/joss.05351 ",bibtex:'@article{Leeuw2023jsPsych, author = {de Leeuw, Joshua R. and Gilbert, Rebecca A. and Luchterhandt, Bj{\\" o}rn}, journal = {Journal of Open Source Software}, doi = {10.21105/joss.05351}, issn = {2475-9066}, number = {85}, year = {2023}, month = {may 11}, pages = {5351}, publisher = {Open Journals}, title = {jsPsych: Enabling an {Open}-{Source} {Collaborative} {Ecosystem} of {Behavioral} {Experiments}}, url = {https://joss.theoj.org/papers/10.21105/joss.05351}, volume = {8}, } '}};class _{constructor(e){this.jsPsych=e,this.response={rt:null,key:null,rt_key_duration:null},m(this)}trial(e,t,i){return new Promise(r=>u(this,null,function*(){var a;this.finish=r,this.params=t,this.display=e,this.audio=yield this.jsPsych.pluginAPI.getAudioPlayer(t.stimulus),t.trial_ends_after_audio&&this.audio.addEventListener("ended",this.end_trial),t.prompt!==null&&(e.innerHTML=t.prompt),this.startTime=(a=this.jsPsych.pluginAPI.audioContext())==null?void 0:a.currentTime,t.response_allowed_while_playing?this.setup_keyboard_listener():t.trial_ends_after_audio||this.audio.addEventListener("ended",this.setup_keyboard_listener),t.trial_duration!==null&&this.jsPsych.pluginAPI.setTimeout(()=>{this.end_trial()},t.trial_duration),i(),this.audio.play()}))}end_trial(){this.jsPsych.pluginAPI.clearAllTimeouts(),this.audio.removeEventListener("ended",this.end_trial),this.audio.removeEventListener("ended",this.setup_keyboard_listener),this.audio.stop(),this.jsPsych.pluginAPI.cancelAllKeyboardResponses();var e={rt:this.response.rt,response:this.response.key,stimulus:this.params.stimulus,rt_key_duration:this.response.rt_key_duration};this.display.innerHTML="",this.finish(e)}after_response(e){var t;this.response={rt:e.rt,key:e.key,rt_key_duration:(t=e.rt_key_duration)!=null?t:null},this.params.response_ends_trial&&this.end_trial()}setup_keyboard_listener(){this.jsPsych.pluginAPI.useWebaudio?this.jsPsych.pluginAPI.getKeyboardResponse({callback_function:this.after_response,valid_responses:this.params.choices,rt_method:"audio",persist:!1,allow_held_key:!1,audio_context:this.jsPsych.pluginAPI.audioContext(),audio_context_start_time:this.startTime,wait_for_key_release:this.params.wait_for_key_release}):this.jsPsych.pluginAPI.getKeyboardResponse({callback_function:this.after_response,valid_responses:this.params.choices,rt_method:"performance",persist:!1,allow_held_key:!1,wait_for_key_release:this.params.wait_for_key_release})}simulate(e,t,i,r){return u(this,null,function*(){if(t=="data-only")return r(),this.simulate_data_only(e,i);if(t=="visual")return this.simulate_visual(e,i,r)})}simulate_data_only(e,t){return this.create_simulation_data(e,t)}simulate_visual(e,t,i){return u(this,null,function*(){const r=this.create_simulation_data(e,t),a=this.jsPsych.getDisplayElement(),o=()=>{r.rt!==null&&this.jsPsych.pluginAPI.pressKey(r.response,r.rt)};return yield this.trial(a,e,()=>{i(),e.response_allowed_while_playing?o():this.audio.addEventListener("ended",o)})})}create_simulation_data(e,t){const i={stimulus:e.stimulus,rt:this.jsPsych.randomization.sampleExGaussian(500,50,.006666666666666667,!0),response:this.jsPsych.pluginAPI.getValidKey(e.choices),rt_key_duration:null};i.rt_key_duration=i.rt===null||!e.wait_for_key_release?null:this.jsPsych.randomization.sampleExGaussian(150,30,.01,!0);const r=this.jsPsych.pluginAPI.mergeSimulationData(i,t);return this.jsPsych.pluginAPI.ensureSimulationDataConsistency(e,r),r}}return _.info=P,_})(jsPsychModule);
2
+ //# sourceMappingURL=https://unpkg.com/@jspsych/plugin-audio-keyboard-response@2.2.0/dist/index.browser.min.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.browser.min.js","sources":["../../../node_modules/auto-bind/index.js","../package.json","../src/index.ts"],"sourcesContent":["'use strict';\n\n// Gets all non-builtin properties up the prototype chain\nconst getAllProperties = object => {\n\tconst properties = new Set();\n\n\tdo {\n\t\tfor (const key of Reflect.ownKeys(object)) {\n\t\t\tproperties.add([object, key]);\n\t\t}\n\t} while ((object = Reflect.getPrototypeOf(object)) && object !== Object.prototype);\n\n\treturn properties;\n};\n\nmodule.exports = (self, {include, exclude} = {}) => {\n\tconst filter = key => {\n\t\tconst match = pattern => typeof pattern === 'string' ? key === pattern : pattern.test(key);\n\n\t\tif (include) {\n\t\t\treturn include.some(match);\n\t\t}\n\n\t\tif (exclude) {\n\t\t\treturn !exclude.some(match);\n\t\t}\n\n\t\treturn true;\n\t};\n\n\tfor (const [object, key] of getAllProperties(self.constructor.prototype)) {\n\t\tif (key === 'constructor' || !filter(key)) {\n\t\t\tcontinue;\n\t\t}\n\n\t\tconst descriptor = Reflect.getOwnPropertyDescriptor(object, key);\n\t\tif (descriptor && typeof descriptor.value === 'function') {\n\t\t\tself[key] = self[key].bind(self);\n\t\t}\n\t}\n\n\treturn self;\n};\n","{\n \"name\": \"@jspsych/plugin-audio-keyboard-response\",\n \"version\": \"2.1.0\",\n \"description\": \"jsPsych plugin for playing an audio file and getting a keyboard response\",\n \"type\": \"module\",\n \"main\": \"dist/index.cjs\",\n \"exports\": {\n \"import\": \"./dist/index.js\",\n \"require\": \"./dist/index.cjs\"\n },\n \"typings\": \"dist/index.d.ts\",\n \"unpkg\": \"dist/index.browser.min.js\",\n \"files\": [\n \"src\",\n \"dist\"\n ],\n \"source\": \"src/index.ts\",\n \"scripts\": {\n \"test\": \"jest\",\n \"test:watch\": \"npm test -- --watch\",\n \"tsc\": \"tsc\",\n \"build\": \"rollup --config\",\n \"build:watch\": \"npm run build -- --watch\"\n },\n \"repository\": {\n \"type\": \"git\",\n \"url\": \"git+https://github.com/jspsych/jsPsych.git\",\n \"directory\": \"packages/plugin-audio-keyboard-response\"\n },\n \"author\": \"Josh de Leeuw\",\n \"license\": \"MIT\",\n \"bugs\": {\n \"url\": \"https://github.com/jspsych/jsPsych/issues\"\n },\n \"homepage\": \"https://www.jspsych.org/latest/plugins/audio-keyboard-response\",\n \"peerDependencies\": {\n \"jspsych\": \">=7.1.0\"\n },\n \"devDependencies\": {\n \"@jspsych/config\": \"^3.2.0\",\n \"@jspsych/test-utils\": \"^1.2.0\"\n }\n}\n","import autoBind from \"auto-bind\";\nimport { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nimport { AudioPlayerInterface } from \"../../jspsych/src/modules/plugin-api/AudioPlayer\";\nimport { version } from \"../package.json\";\n\nconst info = <const>{\n name: \"audio-keyboard-response\",\n version: version,\n parameters: {\n /** The audio file to be played. */\n stimulus: {\n type: ParameterType.AUDIO,\n default: undefined,\n },\n /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.\n * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -\n * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)\n * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)\n * for more examples. Any key presses that are not listed in the array will be ignored. The default value of `\"ALL_KEYS\"`\n * means that all keys will be accepted as valid responses. Specifying `\"NO_KEYS\"` will mean that no responses are allowed.\n */\n choices: {\n type: ParameterType.KEYS,\n default: \"ALL_KEYS\",\n },\n /** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention is that\n * it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).\n */\n prompt: {\n type: ParameterType.HTML_STRING,\n pretty_name: \"Prompt\",\n default: null,\n },\n /** How long to wait for the participant to make a response before ending the trial in milliseconds. If the\n * participant fails to make a response before this timer is reached, the participant's response will be\n * recorded as null for the trial and the trial will end. If the value of this parameter is null, then the\n * trial will wait for a response indefinitely.\n */\n trial_duration: {\n type: ParameterType.INT,\n default: null,\n },\n /** If true, then the trial will end whenever the participant makes a response (assuming they make their\n * response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will\n * continue until the value for `trial_duration` is reached. You can use set this parameter to `false` to\n * force the participant to listen to the stimulus for a fixed amount of time, even if they respond before the time is complete\n */\n response_ends_trial: {\n type: ParameterType.BOOL,\n default: true,\n },\n /** If true, then the trial will end as soon as the audio file finishes playing. */\n trial_ends_after_audio: {\n type: ParameterType.BOOL,\n pretty_name: \"Trial ends after audio\",\n default: false,\n },\n /** If true, then responses are allowed while the audio is playing. If false, then the audio must finish\n * playing before a keyboard response is accepted. Once the audio has played all the way through, a valid\n * keyboard response is allowed (including while the audio is being re-played via on-screen playback controls).\n */\n response_allowed_while_playing: {\n type: ParameterType.BOOL,\n default: true,\n },\n },\n data: {\n /** Indicates which key the participant pressed. If no key was pressed before the trial ended, then the value will be `null`. */\n response: {\n type: ParameterType.STRING,\n },\n /** The response time in milliseconds for the participant to make a response. The time is measured from when the stimulus\n * first began playing until the participant made a key response. If no key was pressed before the trial ended, then the\n * value will be `null`.\n */\n rt: {\n type: ParameterType.INT,\n },\n /** Path to the audio file that played during the trial. */\n stimulus: {\n type: ParameterType.STRING,\n },\n },\n // prettier-ignore\n citations: '__CITATIONS__',\n};\n\ntype Info = typeof info;\n\n/**\n * This plugin plays audio files and records responses generated with the keyboard.\n *\n * If the browser supports it, audio files are played using the WebAudio API. This allows for reasonably precise timing of the\n * playback. The timing of responses generated is measured against the WebAudio specific clock, improving the measurement of\n * response times. If the browser does not support the WebAudio API, then the audio file is played with HTML5 audio.\n *\n * Audio files can be automatically preloaded by jsPsych using the [`preload` plugin](preload.md). However, if you are using\n * timeline variables or another dynamic method to specify the audio stimulus, then you will need to [manually preload](../overview/media-preloading.md#manual-preloading) the audio.\n *\n * The trial can end when the participant responds, when the audio file has finished playing, or if the participant has\n * failed to respond within a fixed length of time. You can also prevent a keyboard response from being recorded before\n * the audio has finished playing.\n *\n * @author Josh de Leeuw\n * @see {@link https://www.jspsych.org/latest/plugins/audio-keyboard-response/ audio-keyboard-response plugin documentation on jspsych.org}\n */\nclass AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n private audio: AudioPlayerInterface;\n private params: TrialType<Info>;\n private display: HTMLElement;\n private response: { rt: number; key: string } = { rt: null, key: null };\n private startTime: number;\n private finish: ({}: { rt: number; response: string; stimulus: string }) => void;\n\n constructor(private jsPsych: JsPsych) {\n autoBind(this);\n }\n\n trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {\n return new Promise(async (resolve) => {\n this.finish = resolve;\n this.params = trial;\n this.display = display_element;\n // load audio file\n this.audio = await this.jsPsych.pluginAPI.getAudioPlayer(trial.stimulus);\n\n // set up end event if trial needs it\n if (trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.end_trial);\n }\n\n // show prompt if there is one\n if (trial.prompt !== null) {\n display_element.innerHTML = trial.prompt;\n }\n\n // start playing audio here to record time\n // use this for offsetting RT measurement in\n // setup_keyboard_listener\n this.startTime = this.jsPsych.pluginAPI.audioContext()?.currentTime;\n\n // start keyboard listener when trial starts or sound ends\n if (trial.response_allowed_while_playing) {\n this.setup_keyboard_listener();\n } else if (!trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.setup_keyboard_listener);\n }\n\n // end trial if time limit is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n this.end_trial();\n }, trial.trial_duration);\n }\n\n // call trial on_load method because we are done with all loading setup\n on_load();\n\n this.audio.play();\n });\n }\n\n private end_trial() {\n // kill any remaining setTimeout handlers\n this.jsPsych.pluginAPI.clearAllTimeouts();\n\n // stop the audio file if it is playing\n this.audio.stop();\n\n // remove end event listeners if they exist\n this.audio.removeEventListener(\"ended\", this.end_trial);\n this.audio.removeEventListener(\"ended\", this.setup_keyboard_listener);\n\n // kill keyboard listeners\n this.jsPsych.pluginAPI.cancelAllKeyboardResponses();\n\n // gather the data to store for the trial\n var trial_data = {\n rt: this.response.rt,\n response: this.response.key,\n stimulus: this.params.stimulus,\n };\n\n // clear the display\n this.display.innerHTML = \"\";\n\n // move on to the next trial\n this.finish(trial_data);\n }\n\n private after_response(info: { key: string; rt: number }) {\n this.response = info;\n if (this.params.response_ends_trial) {\n this.end_trial();\n }\n }\n\n private setup_keyboard_listener() {\n // start the response listener\n if (this.jsPsych.pluginAPI.useWebaudio) {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"audio\",\n persist: false,\n allow_held_key: false,\n audio_context: this.jsPsych.pluginAPI.audioContext(),\n audio_context_start_time: this.startTime,\n });\n } else {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"performance\",\n persist: false,\n allow_held_key: false,\n });\n }\n }\n\n async simulate(\n trial: TrialType<Info>,\n simulation_mode,\n simulation_options: any,\n load_callback: () => void\n ) {\n if (simulation_mode == \"data-only\") {\n load_callback();\n return this.simulate_data_only(trial, simulation_options);\n }\n if (simulation_mode == \"visual\") {\n return this.simulate_visual(trial, simulation_options, load_callback);\n }\n }\n\n private simulate_data_only(trial: TrialType<Info>, simulation_options) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n return data;\n }\n\n private async simulate_visual(\n trial: TrialType<Info>,\n simulation_options,\n load_callback: () => void\n ) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n const display_element = this.jsPsych.getDisplayElement();\n\n const respond = () => {\n if (data.rt !== null) {\n this.jsPsych.pluginAPI.pressKey(data.response, data.rt);\n }\n };\n\n const result = await this.trial(display_element, trial, () => {\n load_callback();\n if (!trial.response_allowed_while_playing) {\n this.audio.addEventListener(\"ended\", respond);\n } else {\n respond();\n }\n });\n\n return result;\n }\n\n private create_simulation_data(trial: TrialType<Info>, simulation_options) {\n const default_data = {\n stimulus: trial.stimulus,\n rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),\n response: this.jsPsych.pluginAPI.getValidKey(trial.choices),\n };\n\n const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);\n\n this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);\n\n return data;\n }\n}\n\nexport default AudioKeyboardResponsePlugin;\n"],"names":["getAllProperties","object","properties","key","autoBind","self","include","exclude","filter","match","pattern","descriptor","version","_a"],"mappings":"8JAGA,MAAMA,EAAmBC,GAAU,CAClC,MAAMC,EAAa,IAAI,IAEvB,EACC,WAAWC,KAAO,QAAQ,QAAQF,CAAM,EACvCC,EAAW,IAAI,CAACD,EAAQE,CAAG,CAAC,SAEpBF,EAAS,QAAQ,eAAeA,CAAM,IAAMA,IAAW,OAAO,WAExE,OAAOC,CACR,MAEAE,EAAiB,CAACC,EAAM,CAAC,QAAAC,EAAS,QAAAC,CAAO,EAAI,CAAA,IAAO,CACnD,MAAMC,EAASL,GAAO,CACrB,MAAMM,EAAQC,GAAW,OAAOA,GAAY,SAAWP,IAAQO,EAAUA,EAAQ,KAAKP,CAAG,EAEzF,OAAIG,EACIA,EAAQ,KAAKG,CAAK,EAGtBF,EACI,CAACA,EAAQ,KAAKE,CAAK,EAGpB,EACT,EAEC,SAAW,CAACR,EAAQE,CAAG,IAAKH,EAAiBK,EAAK,YAAY,SAAS,EAAG,CACzE,GAAIF,IAAQ,eAAiB,CAACK,EAAOL,CAAG,EACvC,SAGD,MAAMQ,EAAa,QAAQ,yBAAyBV,EAAQE,CAAG,EAC3DQ,GAAc,OAAOA,EAAW,OAAU,aAC7CN,EAAKF,CAAG,EAAIE,EAAKF,CAAG,EAAE,KAAKE,CAAI,EAElC,CAEC,OAAOA,CACR,SCxCEO,EAAW,s1BCmFA,UAAA,iuBAAe,4HArF5B,KAAA,WAAA,CAAA,IAAAC","x_google_ignoreList":[0]}
1
+ {"version":3,"file":"index.browser.min.js","sources":["../../../node_modules/auto-bind/index.js","../package.json","../src/index.ts"],"sourcesContent":["'use strict';\n\n// Gets all non-builtin properties up the prototype chain\nconst getAllProperties = object => {\n\tconst properties = new Set();\n\n\tdo {\n\t\tfor (const key of Reflect.ownKeys(object)) {\n\t\t\tproperties.add([object, key]);\n\t\t}\n\t} while ((object = Reflect.getPrototypeOf(object)) && object !== Object.prototype);\n\n\treturn properties;\n};\n\nmodule.exports = (self, {include, exclude} = {}) => {\n\tconst filter = key => {\n\t\tconst match = pattern => typeof pattern === 'string' ? key === pattern : pattern.test(key);\n\n\t\tif (include) {\n\t\t\treturn include.some(match);\n\t\t}\n\n\t\tif (exclude) {\n\t\t\treturn !exclude.some(match);\n\t\t}\n\n\t\treturn true;\n\t};\n\n\tfor (const [object, key] of getAllProperties(self.constructor.prototype)) {\n\t\tif (key === 'constructor' || !filter(key)) {\n\t\t\tcontinue;\n\t\t}\n\n\t\tconst descriptor = Reflect.getOwnPropertyDescriptor(object, key);\n\t\tif (descriptor && typeof descriptor.value === 'function') {\n\t\t\tself[key] = self[key].bind(self);\n\t\t}\n\t}\n\n\treturn self;\n};\n","{\n \"name\": \"@jspsych/plugin-audio-keyboard-response\",\n \"version\": \"2.2.0\",\n \"description\": \"jsPsych plugin for playing an audio file and getting a keyboard response\",\n \"type\": \"module\",\n \"main\": \"dist/index.cjs\",\n \"exports\": {\n \"import\": \"./dist/index.js\",\n \"require\": \"./dist/index.cjs\"\n },\n \"typings\": \"dist/index.d.ts\",\n \"unpkg\": \"dist/index.browser.min.js\",\n \"files\": [\n \"src\",\n \"dist\"\n ],\n \"source\": \"src/index.ts\",\n \"scripts\": {\n \"test\": \"jest\",\n \"test:watch\": \"npm test -- --watch\",\n \"tsc\": \"tsc\",\n \"build\": \"rollup --config\",\n \"build:watch\": \"npm run build -- --watch\"\n },\n \"repository\": {\n \"type\": \"git\",\n \"url\": \"git+https://github.com/jspsych/jsPsych.git\",\n \"directory\": \"packages/plugin-audio-keyboard-response\"\n },\n \"author\": \"Josh de Leeuw\",\n \"license\": \"MIT\",\n \"bugs\": {\n \"url\": \"https://github.com/jspsych/jsPsych/issues\"\n },\n \"homepage\": \"https://www.jspsych.org/latest/plugins/audio-keyboard-response\",\n \"peerDependencies\": {\n \"jspsych\": \">=7.1.0\"\n },\n \"devDependencies\": {\n \"@jspsych/config\": \"^3.3.4\",\n \"@jspsych/test-utils\": \"^1.3.0\"\n }\n}\n","import autoBind from \"auto-bind\";\nimport { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nimport { AudioPlayerInterface } from \"../../jspsych/src/modules/plugin-api/AudioPlayer\";\nimport { version } from \"../package.json\";\n\nconst info = <const>{\n name: \"audio-keyboard-response\",\n version: version,\n parameters: {\n /** The audio file to be played. */\n stimulus: {\n type: ParameterType.AUDIO,\n default: undefined,\n },\n /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.\n * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -\n * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)\n * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)\n * for more examples. Any key presses that are not listed in the array will be ignored. The default value of `\"ALL_KEYS\"`\n * means that all keys will be accepted as valid responses. Specifying `\"NO_KEYS\"` will mean that no responses are allowed.\n */\n choices: {\n type: ParameterType.KEYS,\n default: \"ALL_KEYS\",\n },\n /** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention is that\n * it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).\n */\n prompt: {\n type: ParameterType.HTML_STRING,\n pretty_name: \"Prompt\",\n default: null,\n },\n /** How long to wait for the participant to make a response before ending the trial in milliseconds. If the\n * participant fails to make a response before this timer is reached, the participant's response will be\n * recorded as null for the trial and the trial will end. If the value of this parameter is null, then the\n * trial will wait for a response indefinitely.\n */\n trial_duration: {\n type: ParameterType.INT,\n default: null,\n },\n /** If true, then the trial will end whenever the participant makes a response (assuming they make their\n * response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will\n * continue until the value for `trial_duration` is reached. You can use set this parameter to `false` to\n * force the participant to listen to the stimulus for a fixed amount of time, even if they respond before the time is complete\n */\n response_ends_trial: {\n type: ParameterType.BOOL,\n default: true,\n },\n /** If true, then the trial will end as soon as the audio file finishes playing. */\n trial_ends_after_audio: {\n type: ParameterType.BOOL,\n pretty_name: \"Trial ends after audio\",\n default: false,\n },\n /** If true, then responses are allowed while the audio is playing. If false, then the audio must finish\n * playing before a keyboard response is accepted. Once the audio has played all the way through, a valid\n * keyboard response is allowed (including while the audio is being re-played via on-screen playback controls).\n */\n response_allowed_while_playing: {\n type: ParameterType.BOOL,\n default: true,\n },\n /** If true, the response is not registered until the participant releases the key. The response\n * time (`rt`) still reflects when the key was pressed, and the additional data field\n * `rt_key_duration` records how long the key was held down. Note that when this is true, the\n * trial cannot end until the key is released: with `response_ends_trial: true` the trial ends at\n * the key release, and if the trial ends for another reason (e.g., `trial_duration`) while the\n * key is still held, no response is recorded for the trial.\n */\n wait_for_key_release: {\n type: ParameterType.BOOL,\n default: false,\n },\n },\n data: {\n /** Indicates which key the participant pressed. If no key was pressed before the trial ended, then the value will be `null`. */\n response: {\n type: ParameterType.STRING,\n },\n /** The response time in milliseconds for the participant to make a response. The time is measured from when the stimulus\n * first began playing until the participant made a key response. If no key was pressed before the trial ended, then the\n * value will be `null`.\n */\n rt: {\n type: ParameterType.INT,\n },\n /** Path to the audio file that played during the trial. */\n stimulus: {\n type: ParameterType.STRING,\n },\n /** The duration in milliseconds that the response key was held down, measured from key press to key release. Only recorded when `wait_for_key_release` is true; null otherwise or when no response was made. */\n rt_key_duration: {\n type: ParameterType.INT,\n },\n },\n // prettier-ignore\n citations: '__CITATIONS__',\n};\n\ntype Info = typeof info;\n\n/**\n * This plugin plays audio files and records responses generated with the keyboard.\n *\n * If the browser supports it, audio files are played using the WebAudio API. This allows for reasonably precise timing of the\n * playback. The timing of responses generated is measured against the WebAudio specific clock, improving the measurement of\n * response times. If the browser does not support the WebAudio API, then the audio file is played with HTML5 audio.\n *\n * Audio files can be automatically preloaded by jsPsych using the [`preload` plugin](preload.md). However, if you are using\n * timeline variables or another dynamic method to specify the audio stimulus, then you will need to [manually preload](../overview/media-preloading.md#manual-preloading) the audio.\n *\n * The trial can end when the participant responds, when the audio file has finished playing, or if the participant has\n * failed to respond within a fixed length of time. You can also prevent a keyboard response from being recorded before\n * the audio has finished playing.\n *\n * @author Josh de Leeuw\n * @see {@link https://www.jspsych.org/latest/plugins/audio-keyboard-response/ audio-keyboard-response plugin documentation on jspsych.org}\n */\nclass AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n private audio: AudioPlayerInterface;\n private params: TrialType<Info>;\n private display: HTMLElement;\n private response: { rt: number; key: string; rt_key_duration: number } = {\n rt: null,\n key: null,\n rt_key_duration: null,\n };\n private startTime: number;\n private finish: ({}: {\n rt: number;\n response: string;\n stimulus: string;\n rt_key_duration: number;\n }) => void;\n\n constructor(private jsPsych: JsPsych) {\n autoBind(this);\n }\n\n trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {\n return new Promise(async (resolve) => {\n this.finish = resolve;\n this.params = trial;\n this.display = display_element;\n // load audio file\n this.audio = await this.jsPsych.pluginAPI.getAudioPlayer(trial.stimulus);\n\n // set up end event if trial needs it\n if (trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.end_trial);\n }\n\n // show prompt if there is one\n if (trial.prompt !== null) {\n display_element.innerHTML = trial.prompt;\n }\n\n // start playing audio here to record time\n // use this for offsetting RT measurement in\n // setup_keyboard_listener\n this.startTime = this.jsPsych.pluginAPI.audioContext()?.currentTime;\n\n // start keyboard listener when trial starts or sound ends\n if (trial.response_allowed_while_playing) {\n this.setup_keyboard_listener();\n } else if (!trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.setup_keyboard_listener);\n }\n\n // end trial if time limit is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n this.end_trial();\n }, trial.trial_duration);\n }\n\n // call trial on_load method because we are done with all loading setup\n on_load();\n\n this.audio.play();\n });\n }\n\n private end_trial() {\n // kill any remaining setTimeout handlers\n this.jsPsych.pluginAPI.clearAllTimeouts();\n\n // remove end event listeners if they exist\n this.audio.removeEventListener(\"ended\", this.end_trial);\n this.audio.removeEventListener(\"ended\", this.setup_keyboard_listener);\n\n // stop the audio file if it is playing\n this.audio.stop();\n\n // kill keyboard listeners\n this.jsPsych.pluginAPI.cancelAllKeyboardResponses();\n\n // gather the data to store for the trial\n var trial_data = {\n rt: this.response.rt,\n response: this.response.key,\n stimulus: this.params.stimulus,\n rt_key_duration: this.response.rt_key_duration,\n };\n\n // clear the display\n this.display.innerHTML = \"\";\n\n // move on to the next trial\n this.finish(trial_data);\n }\n\n private after_response(info: { key: string; rt: number; rt_key_duration?: number }) {\n this.response = {\n rt: info.rt,\n key: info.key,\n rt_key_duration: info.rt_key_duration ?? null,\n };\n if (this.params.response_ends_trial) {\n this.end_trial();\n }\n }\n\n private setup_keyboard_listener() {\n // start the response listener\n if (this.jsPsych.pluginAPI.useWebaudio) {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"audio\",\n persist: false,\n allow_held_key: false,\n audio_context: this.jsPsych.pluginAPI.audioContext(),\n audio_context_start_time: this.startTime,\n wait_for_key_release: this.params.wait_for_key_release,\n });\n } else {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"performance\",\n persist: false,\n allow_held_key: false,\n wait_for_key_release: this.params.wait_for_key_release,\n });\n }\n }\n\n async simulate(\n trial: TrialType<Info>,\n simulation_mode,\n simulation_options: any,\n load_callback: () => void\n ) {\n if (simulation_mode == \"data-only\") {\n load_callback();\n return this.simulate_data_only(trial, simulation_options);\n }\n if (simulation_mode == \"visual\") {\n return this.simulate_visual(trial, simulation_options, load_callback);\n }\n }\n\n private simulate_data_only(trial: TrialType<Info>, simulation_options) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n return data;\n }\n\n private async simulate_visual(\n trial: TrialType<Info>,\n simulation_options,\n load_callback: () => void\n ) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n const display_element = this.jsPsych.getDisplayElement();\n\n const respond = () => {\n if (data.rt !== null) {\n this.jsPsych.pluginAPI.pressKey(data.response, data.rt);\n }\n };\n\n const result = await this.trial(display_element, trial, () => {\n load_callback();\n if (!trial.response_allowed_while_playing) {\n this.audio.addEventListener(\"ended\", respond);\n } else {\n respond();\n }\n });\n\n return result;\n }\n\n private create_simulation_data(trial: TrialType<Info>, simulation_options) {\n const default_data = {\n stimulus: trial.stimulus,\n rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),\n response: this.jsPsych.pluginAPI.getValidKey(trial.choices),\n rt_key_duration: null,\n };\n default_data.rt_key_duration =\n default_data.rt === null || !trial.wait_for_key_release\n ? null\n : this.jsPsych.randomization.sampleExGaussian(150, 30, 1 / 100, true);\n\n const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);\n\n this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);\n\n return data;\n }\n}\n\nexport default AudioKeyboardResponsePlugin;\n"],"names":["getAllProperties","object","properties","key","autoBind","self","include","exclude","filter","match","pattern","descriptor","version","d","t","e","s","n","r","l","_a"],"mappings":"+JAGA,MAAMA,EAAmBC,GAAU,CAClC,MAAMC,EAAa,IAAI,IAEvB,EACC,WAAWC,KAAO,QAAQ,QAAQF,CAAM,EACvCC,EAAW,IAAI,CAACD,EAAQE,CAAG,CAAC,SAEpBF,EAAS,QAAQ,eAAeA,CAAM,IAAMA,IAAW,OAAO,WAExE,OAAOC,CACR,MAEAE,EAAiB,CAACC,EAAM,CAAC,QAAAC,EAAS,QAAAC,CAAO,EAAI,CAAA,IAAO,CACnD,MAAMC,EAASL,GAAO,CACrB,MAAMM,EAAQC,GAAW,OAAOA,GAAY,SAAWP,IAAQO,EAAUA,EAAQ,KAAKP,CAAG,EAEzF,OAAIG,EACIA,EAAQ,KAAKG,CAAK,EAGtBF,EACI,CAACA,EAAQ,KAAKE,CAAK,EAGpB,EACT,EAEC,SAAW,CAACR,EAAQE,CAAG,IAAKH,EAAiBK,EAAK,YAAY,SAAS,EAAG,CACzE,GAAIF,IAAQ,eAAiB,CAACK,EAAOL,CAAG,EACvC,SAGD,MAAMQ,EAAa,QAAQ,yBAAyBV,EAAQE,CAAG,EAC3DQ,GAAc,OAAOA,EAAW,OAAU,aAC7CN,EAAKF,CAAG,EAAIE,EAAKF,CAAG,EAAE,KAAKE,CAAI,EAElC,CAEC,OAAOA,CACR,SCxCEO,EAAW,QCFb,EAAA,CAAAC,EAAAC,EAAAC,IAAA,IAAA,QAAA,CAAA,EAAAC,IAAA,CAAA,IAAAC,EAAAC,GAAA,CAAA,GAAA,CAAAC,EAAAJ,EAAA,KAAAG,CAAA,CAAA,CAAA,OAAA,EAAA,CAAAF,EAAA,CAAA,CAAA,CAAA,EAAA,EAAAE,GAAA,CAAA,GAAA,CAAAC,EAAAJ,EAAA,MAAAG,CAAA,CAAA,CAAA,OAAA,EAAA,CAAAF,EAAA,CAAA,CAAA,CAAA,EAAAG,EAAAD,GAAAA,EAAA,KAAA,EAAAA,EAAA,KAAA,EAAA,QAAA,QAAAA,EAAA,KAAA,EAAA,KAAAD,EAAA,CAAA,EAAAE,GAAAJ,EAAAA,EAAA,MAAAF,EAAAC,CAAA,GAAA,KAAA,CAAA,CAAA,CAAA,8uBAoGa,UAAA,iuBAAe,kKApG5B,IAAAM,ygCAAA,IAAAA","x_google_ignoreList":[0]}
package/dist/index.cjs CHANGED
@@ -3,7 +3,7 @@
3
3
  var autoBind = require('auto-bind');
4
4
  var jspsych = require('jspsych');
5
5
 
6
- var version = "2.1.0";
6
+ var version = "2.2.0";
7
7
 
8
8
  const info = {
9
9
  name: "audio-keyboard-response",
@@ -64,6 +64,17 @@ const info = {
64
64
  response_allowed_while_playing: {
65
65
  type: jspsych.ParameterType.BOOL,
66
66
  default: true
67
+ },
68
+ /** If true, the response is not registered until the participant releases the key. The response
69
+ * time (`rt`) still reflects when the key was pressed, and the additional data field
70
+ * `rt_key_duration` records how long the key was held down. Note that when this is true, the
71
+ * trial cannot end until the key is released: with `response_ends_trial: true` the trial ends at
72
+ * the key release, and if the trial ends for another reason (e.g., `trial_duration`) while the
73
+ * key is still held, no response is recorded for the trial.
74
+ */
75
+ wait_for_key_release: {
76
+ type: jspsych.ParameterType.BOOL,
77
+ default: false
67
78
  }
68
79
  },
69
80
  data: {
@@ -81,6 +92,10 @@ const info = {
81
92
  /** Path to the audio file that played during the trial. */
82
93
  stimulus: {
83
94
  type: jspsych.ParameterType.STRING
95
+ },
96
+ /** The duration in milliseconds that the response key was held down, measured from key press to key release. Only recorded when `wait_for_key_release` is true; null otherwise or when no response was made. */
97
+ rt_key_duration: {
98
+ type: jspsych.ParameterType.INT
84
99
  }
85
100
  },
86
101
  // prettier-ignore
@@ -92,7 +107,11 @@ const info = {
92
107
  class AudioKeyboardResponsePlugin {
93
108
  constructor(jsPsych) {
94
109
  this.jsPsych = jsPsych;
95
- this.response = { rt: null, key: null };
110
+ this.response = {
111
+ rt: null,
112
+ key: null,
113
+ rt_key_duration: null
114
+ };
96
115
  autoBind(this);
97
116
  }
98
117
  static {
@@ -127,20 +146,25 @@ class AudioKeyboardResponsePlugin {
127
146
  }
128
147
  end_trial() {
129
148
  this.jsPsych.pluginAPI.clearAllTimeouts();
130
- this.audio.stop();
131
149
  this.audio.removeEventListener("ended", this.end_trial);
132
150
  this.audio.removeEventListener("ended", this.setup_keyboard_listener);
151
+ this.audio.stop();
133
152
  this.jsPsych.pluginAPI.cancelAllKeyboardResponses();
134
153
  var trial_data = {
135
154
  rt: this.response.rt,
136
155
  response: this.response.key,
137
- stimulus: this.params.stimulus
156
+ stimulus: this.params.stimulus,
157
+ rt_key_duration: this.response.rt_key_duration
138
158
  };
139
159
  this.display.innerHTML = "";
140
160
  this.finish(trial_data);
141
161
  }
142
162
  after_response(info2) {
143
- this.response = info2;
163
+ this.response = {
164
+ rt: info2.rt,
165
+ key: info2.key,
166
+ rt_key_duration: info2.rt_key_duration ?? null
167
+ };
144
168
  if (this.params.response_ends_trial) {
145
169
  this.end_trial();
146
170
  }
@@ -154,7 +178,8 @@ class AudioKeyboardResponsePlugin {
154
178
  persist: false,
155
179
  allow_held_key: false,
156
180
  audio_context: this.jsPsych.pluginAPI.audioContext(),
157
- audio_context_start_time: this.startTime
181
+ audio_context_start_time: this.startTime,
182
+ wait_for_key_release: this.params.wait_for_key_release
158
183
  });
159
184
  } else {
160
185
  this.jsPsych.pluginAPI.getKeyboardResponse({
@@ -162,7 +187,8 @@ class AudioKeyboardResponsePlugin {
162
187
  valid_responses: this.params.choices,
163
188
  rt_method: "performance",
164
189
  persist: false,
165
- allow_held_key: false
190
+ allow_held_key: false,
191
+ wait_for_key_release: this.params.wait_for_key_release
166
192
  });
167
193
  }
168
194
  }
@@ -201,8 +227,10 @@ class AudioKeyboardResponsePlugin {
201
227
  const default_data = {
202
228
  stimulus: trial.stimulus,
203
229
  rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),
204
- response: this.jsPsych.pluginAPI.getValidKey(trial.choices)
230
+ response: this.jsPsych.pluginAPI.getValidKey(trial.choices),
231
+ rt_key_duration: null
205
232
  };
233
+ default_data.rt_key_duration = default_data.rt === null || !trial.wait_for_key_release ? null : this.jsPsych.randomization.sampleExGaussian(150, 30, 1 / 100, true);
206
234
  const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);
207
235
  this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);
208
236
  return data;
@@ -1 +1 @@
1
- {"version":3,"file":"index.cjs","sources":["../package.json","../src/index.ts"],"sourcesContent":["{\n \"name\": \"@jspsych/plugin-audio-keyboard-response\",\n \"version\": \"2.1.0\",\n \"description\": \"jsPsych plugin for playing an audio file and getting a keyboard response\",\n \"type\": \"module\",\n \"main\": \"dist/index.cjs\",\n \"exports\": {\n \"import\": \"./dist/index.js\",\n \"require\": \"./dist/index.cjs\"\n },\n \"typings\": \"dist/index.d.ts\",\n \"unpkg\": \"dist/index.browser.min.js\",\n \"files\": [\n \"src\",\n \"dist\"\n ],\n \"source\": \"src/index.ts\",\n \"scripts\": {\n \"test\": \"jest\",\n \"test:watch\": \"npm test -- --watch\",\n \"tsc\": \"tsc\",\n \"build\": \"rollup --config\",\n \"build:watch\": \"npm run build -- --watch\"\n },\n \"repository\": {\n \"type\": \"git\",\n \"url\": \"git+https://github.com/jspsych/jsPsych.git\",\n \"directory\": \"packages/plugin-audio-keyboard-response\"\n },\n \"author\": \"Josh de Leeuw\",\n \"license\": \"MIT\",\n \"bugs\": {\n \"url\": \"https://github.com/jspsych/jsPsych/issues\"\n },\n \"homepage\": \"https://www.jspsych.org/latest/plugins/audio-keyboard-response\",\n \"peerDependencies\": {\n \"jspsych\": \">=7.1.0\"\n },\n \"devDependencies\": {\n \"@jspsych/config\": \"^3.2.0\",\n \"@jspsych/test-utils\": \"^1.2.0\"\n }\n}\n","import autoBind from \"auto-bind\";\nimport { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nimport { AudioPlayerInterface } from \"../../jspsych/src/modules/plugin-api/AudioPlayer\";\nimport { version } from \"../package.json\";\n\nconst info = <const>{\n name: \"audio-keyboard-response\",\n version: version,\n parameters: {\n /** The audio file to be played. */\n stimulus: {\n type: ParameterType.AUDIO,\n default: undefined,\n },\n /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.\n * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -\n * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)\n * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)\n * for more examples. Any key presses that are not listed in the array will be ignored. The default value of `\"ALL_KEYS\"`\n * means that all keys will be accepted as valid responses. Specifying `\"NO_KEYS\"` will mean that no responses are allowed.\n */\n choices: {\n type: ParameterType.KEYS,\n default: \"ALL_KEYS\",\n },\n /** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention is that\n * it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).\n */\n prompt: {\n type: ParameterType.HTML_STRING,\n pretty_name: \"Prompt\",\n default: null,\n },\n /** How long to wait for the participant to make a response before ending the trial in milliseconds. If the\n * participant fails to make a response before this timer is reached, the participant's response will be\n * recorded as null for the trial and the trial will end. If the value of this parameter is null, then the\n * trial will wait for a response indefinitely.\n */\n trial_duration: {\n type: ParameterType.INT,\n default: null,\n },\n /** If true, then the trial will end whenever the participant makes a response (assuming they make their\n * response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will\n * continue until the value for `trial_duration` is reached. You can use set this parameter to `false` to\n * force the participant to listen to the stimulus for a fixed amount of time, even if they respond before the time is complete\n */\n response_ends_trial: {\n type: ParameterType.BOOL,\n default: true,\n },\n /** If true, then the trial will end as soon as the audio file finishes playing. */\n trial_ends_after_audio: {\n type: ParameterType.BOOL,\n pretty_name: \"Trial ends after audio\",\n default: false,\n },\n /** If true, then responses are allowed while the audio is playing. If false, then the audio must finish\n * playing before a keyboard response is accepted. Once the audio has played all the way through, a valid\n * keyboard response is allowed (including while the audio is being re-played via on-screen playback controls).\n */\n response_allowed_while_playing: {\n type: ParameterType.BOOL,\n default: true,\n },\n },\n data: {\n /** Indicates which key the participant pressed. If no key was pressed before the trial ended, then the value will be `null`. */\n response: {\n type: ParameterType.STRING,\n },\n /** The response time in milliseconds for the participant to make a response. The time is measured from when the stimulus\n * first began playing until the participant made a key response. If no key was pressed before the trial ended, then the\n * value will be `null`.\n */\n rt: {\n type: ParameterType.INT,\n },\n /** Path to the audio file that played during the trial. */\n stimulus: {\n type: ParameterType.STRING,\n },\n },\n // prettier-ignore\n citations: '__CITATIONS__',\n};\n\ntype Info = typeof info;\n\n/**\n * This plugin plays audio files and records responses generated with the keyboard.\n *\n * If the browser supports it, audio files are played using the WebAudio API. This allows for reasonably precise timing of the\n * playback. The timing of responses generated is measured against the WebAudio specific clock, improving the measurement of\n * response times. If the browser does not support the WebAudio API, then the audio file is played with HTML5 audio.\n *\n * Audio files can be automatically preloaded by jsPsych using the [`preload` plugin](preload.md). However, if you are using\n * timeline variables or another dynamic method to specify the audio stimulus, then you will need to [manually preload](../overview/media-preloading.md#manual-preloading) the audio.\n *\n * The trial can end when the participant responds, when the audio file has finished playing, or if the participant has\n * failed to respond within a fixed length of time. You can also prevent a keyboard response from being recorded before\n * the audio has finished playing.\n *\n * @author Josh de Leeuw\n * @see {@link https://www.jspsych.org/latest/plugins/audio-keyboard-response/ audio-keyboard-response plugin documentation on jspsych.org}\n */\nclass AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n private audio: AudioPlayerInterface;\n private params: TrialType<Info>;\n private display: HTMLElement;\n private response: { rt: number; key: string } = { rt: null, key: null };\n private startTime: number;\n private finish: ({}: { rt: number; response: string; stimulus: string }) => void;\n\n constructor(private jsPsych: JsPsych) {\n autoBind(this);\n }\n\n trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {\n return new Promise(async (resolve) => {\n this.finish = resolve;\n this.params = trial;\n this.display = display_element;\n // load audio file\n this.audio = await this.jsPsych.pluginAPI.getAudioPlayer(trial.stimulus);\n\n // set up end event if trial needs it\n if (trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.end_trial);\n }\n\n // show prompt if there is one\n if (trial.prompt !== null) {\n display_element.innerHTML = trial.prompt;\n }\n\n // start playing audio here to record time\n // use this for offsetting RT measurement in\n // setup_keyboard_listener\n this.startTime = this.jsPsych.pluginAPI.audioContext()?.currentTime;\n\n // start keyboard listener when trial starts or sound ends\n if (trial.response_allowed_while_playing) {\n this.setup_keyboard_listener();\n } else if (!trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.setup_keyboard_listener);\n }\n\n // end trial if time limit is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n this.end_trial();\n }, trial.trial_duration);\n }\n\n // call trial on_load method because we are done with all loading setup\n on_load();\n\n this.audio.play();\n });\n }\n\n private end_trial() {\n // kill any remaining setTimeout handlers\n this.jsPsych.pluginAPI.clearAllTimeouts();\n\n // stop the audio file if it is playing\n this.audio.stop();\n\n // remove end event listeners if they exist\n this.audio.removeEventListener(\"ended\", this.end_trial);\n this.audio.removeEventListener(\"ended\", this.setup_keyboard_listener);\n\n // kill keyboard listeners\n this.jsPsych.pluginAPI.cancelAllKeyboardResponses();\n\n // gather the data to store for the trial\n var trial_data = {\n rt: this.response.rt,\n response: this.response.key,\n stimulus: this.params.stimulus,\n };\n\n // clear the display\n this.display.innerHTML = \"\";\n\n // move on to the next trial\n this.finish(trial_data);\n }\n\n private after_response(info: { key: string; rt: number }) {\n this.response = info;\n if (this.params.response_ends_trial) {\n this.end_trial();\n }\n }\n\n private setup_keyboard_listener() {\n // start the response listener\n if (this.jsPsych.pluginAPI.useWebaudio) {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"audio\",\n persist: false,\n allow_held_key: false,\n audio_context: this.jsPsych.pluginAPI.audioContext(),\n audio_context_start_time: this.startTime,\n });\n } else {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"performance\",\n persist: false,\n allow_held_key: false,\n });\n }\n }\n\n async simulate(\n trial: TrialType<Info>,\n simulation_mode,\n simulation_options: any,\n load_callback: () => void\n ) {\n if (simulation_mode == \"data-only\") {\n load_callback();\n return this.simulate_data_only(trial, simulation_options);\n }\n if (simulation_mode == \"visual\") {\n return this.simulate_visual(trial, simulation_options, load_callback);\n }\n }\n\n private simulate_data_only(trial: TrialType<Info>, simulation_options) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n return data;\n }\n\n private async simulate_visual(\n trial: TrialType<Info>,\n simulation_options,\n load_callback: () => void\n ) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n const display_element = this.jsPsych.getDisplayElement();\n\n const respond = () => {\n if (data.rt !== null) {\n this.jsPsych.pluginAPI.pressKey(data.response, data.rt);\n }\n };\n\n const result = await this.trial(display_element, trial, () => {\n load_callback();\n if (!trial.response_allowed_while_playing) {\n this.audio.addEventListener(\"ended\", respond);\n } else {\n respond();\n }\n });\n\n return result;\n }\n\n private create_simulation_data(trial: TrialType<Info>, simulation_options) {\n const default_data = {\n stimulus: trial.stimulus,\n rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),\n response: this.jsPsych.pluginAPI.getValidKey(trial.choices),\n };\n\n const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);\n\n this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);\n\n return data;\n }\n}\n\nexport default AudioKeyboardResponsePlugin;\n"],"names":[],"mappings":";;;;;AAEE,IAAW,OAAA,GAAA,OAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;ECmFA,SAAA,EAAA;AAAA;;GAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"index.cjs","sources":["../package.json","../src/index.ts"],"sourcesContent":["{\n \"name\": \"@jspsych/plugin-audio-keyboard-response\",\n \"version\": \"2.2.0\",\n \"description\": \"jsPsych plugin for playing an audio file and getting a keyboard response\",\n \"type\": \"module\",\n \"main\": \"dist/index.cjs\",\n \"exports\": {\n \"import\": \"./dist/index.js\",\n \"require\": \"./dist/index.cjs\"\n },\n \"typings\": \"dist/index.d.ts\",\n \"unpkg\": \"dist/index.browser.min.js\",\n \"files\": [\n \"src\",\n \"dist\"\n ],\n \"source\": \"src/index.ts\",\n \"scripts\": {\n \"test\": \"jest\",\n \"test:watch\": \"npm test -- --watch\",\n \"tsc\": \"tsc\",\n \"build\": \"rollup --config\",\n \"build:watch\": \"npm run build -- --watch\"\n },\n \"repository\": {\n \"type\": \"git\",\n \"url\": \"git+https://github.com/jspsych/jsPsych.git\",\n \"directory\": \"packages/plugin-audio-keyboard-response\"\n },\n \"author\": \"Josh de Leeuw\",\n \"license\": \"MIT\",\n \"bugs\": {\n \"url\": \"https://github.com/jspsych/jsPsych/issues\"\n },\n \"homepage\": \"https://www.jspsych.org/latest/plugins/audio-keyboard-response\",\n \"peerDependencies\": {\n \"jspsych\": \">=7.1.0\"\n },\n \"devDependencies\": {\n \"@jspsych/config\": \"^3.3.4\",\n \"@jspsych/test-utils\": \"^1.3.0\"\n }\n}\n","import autoBind from \"auto-bind\";\nimport { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nimport { AudioPlayerInterface } from \"../../jspsych/src/modules/plugin-api/AudioPlayer\";\nimport { version } from \"../package.json\";\n\nconst info = <const>{\n name: \"audio-keyboard-response\",\n version: version,\n parameters: {\n /** The audio file to be played. */\n stimulus: {\n type: ParameterType.AUDIO,\n default: undefined,\n },\n /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.\n * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -\n * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)\n * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)\n * for more examples. Any key presses that are not listed in the array will be ignored. The default value of `\"ALL_KEYS\"`\n * means that all keys will be accepted as valid responses. Specifying `\"NO_KEYS\"` will mean that no responses are allowed.\n */\n choices: {\n type: ParameterType.KEYS,\n default: \"ALL_KEYS\",\n },\n /** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention is that\n * it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).\n */\n prompt: {\n type: ParameterType.HTML_STRING,\n pretty_name: \"Prompt\",\n default: null,\n },\n /** How long to wait for the participant to make a response before ending the trial in milliseconds. If the\n * participant fails to make a response before this timer is reached, the participant's response will be\n * recorded as null for the trial and the trial will end. If the value of this parameter is null, then the\n * trial will wait for a response indefinitely.\n */\n trial_duration: {\n type: ParameterType.INT,\n default: null,\n },\n /** If true, then the trial will end whenever the participant makes a response (assuming they make their\n * response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will\n * continue until the value for `trial_duration` is reached. You can use set this parameter to `false` to\n * force the participant to listen to the stimulus for a fixed amount of time, even if they respond before the time is complete\n */\n response_ends_trial: {\n type: ParameterType.BOOL,\n default: true,\n },\n /** If true, then the trial will end as soon as the audio file finishes playing. */\n trial_ends_after_audio: {\n type: ParameterType.BOOL,\n pretty_name: \"Trial ends after audio\",\n default: false,\n },\n /** If true, then responses are allowed while the audio is playing. If false, then the audio must finish\n * playing before a keyboard response is accepted. Once the audio has played all the way through, a valid\n * keyboard response is allowed (including while the audio is being re-played via on-screen playback controls).\n */\n response_allowed_while_playing: {\n type: ParameterType.BOOL,\n default: true,\n },\n /** If true, the response is not registered until the participant releases the key. The response\n * time (`rt`) still reflects when the key was pressed, and the additional data field\n * `rt_key_duration` records how long the key was held down. Note that when this is true, the\n * trial cannot end until the key is released: with `response_ends_trial: true` the trial ends at\n * the key release, and if the trial ends for another reason (e.g., `trial_duration`) while the\n * key is still held, no response is recorded for the trial.\n */\n wait_for_key_release: {\n type: ParameterType.BOOL,\n default: false,\n },\n },\n data: {\n /** Indicates which key the participant pressed. If no key was pressed before the trial ended, then the value will be `null`. */\n response: {\n type: ParameterType.STRING,\n },\n /** The response time in milliseconds for the participant to make a response. The time is measured from when the stimulus\n * first began playing until the participant made a key response. If no key was pressed before the trial ended, then the\n * value will be `null`.\n */\n rt: {\n type: ParameterType.INT,\n },\n /** Path to the audio file that played during the trial. */\n stimulus: {\n type: ParameterType.STRING,\n },\n /** The duration in milliseconds that the response key was held down, measured from key press to key release. Only recorded when `wait_for_key_release` is true; null otherwise or when no response was made. */\n rt_key_duration: {\n type: ParameterType.INT,\n },\n },\n // prettier-ignore\n citations: '__CITATIONS__',\n};\n\ntype Info = typeof info;\n\n/**\n * This plugin plays audio files and records responses generated with the keyboard.\n *\n * If the browser supports it, audio files are played using the WebAudio API. This allows for reasonably precise timing of the\n * playback. The timing of responses generated is measured against the WebAudio specific clock, improving the measurement of\n * response times. If the browser does not support the WebAudio API, then the audio file is played with HTML5 audio.\n *\n * Audio files can be automatically preloaded by jsPsych using the [`preload` plugin](preload.md). However, if you are using\n * timeline variables or another dynamic method to specify the audio stimulus, then you will need to [manually preload](../overview/media-preloading.md#manual-preloading) the audio.\n *\n * The trial can end when the participant responds, when the audio file has finished playing, or if the participant has\n * failed to respond within a fixed length of time. You can also prevent a keyboard response from being recorded before\n * the audio has finished playing.\n *\n * @author Josh de Leeuw\n * @see {@link https://www.jspsych.org/latest/plugins/audio-keyboard-response/ audio-keyboard-response plugin documentation on jspsych.org}\n */\nclass AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n private audio: AudioPlayerInterface;\n private params: TrialType<Info>;\n private display: HTMLElement;\n private response: { rt: number; key: string; rt_key_duration: number } = {\n rt: null,\n key: null,\n rt_key_duration: null,\n };\n private startTime: number;\n private finish: ({}: {\n rt: number;\n response: string;\n stimulus: string;\n rt_key_duration: number;\n }) => void;\n\n constructor(private jsPsych: JsPsych) {\n autoBind(this);\n }\n\n trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {\n return new Promise(async (resolve) => {\n this.finish = resolve;\n this.params = trial;\n this.display = display_element;\n // load audio file\n this.audio = await this.jsPsych.pluginAPI.getAudioPlayer(trial.stimulus);\n\n // set up end event if trial needs it\n if (trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.end_trial);\n }\n\n // show prompt if there is one\n if (trial.prompt !== null) {\n display_element.innerHTML = trial.prompt;\n }\n\n // start playing audio here to record time\n // use this for offsetting RT measurement in\n // setup_keyboard_listener\n this.startTime = this.jsPsych.pluginAPI.audioContext()?.currentTime;\n\n // start keyboard listener when trial starts or sound ends\n if (trial.response_allowed_while_playing) {\n this.setup_keyboard_listener();\n } else if (!trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.setup_keyboard_listener);\n }\n\n // end trial if time limit is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n this.end_trial();\n }, trial.trial_duration);\n }\n\n // call trial on_load method because we are done with all loading setup\n on_load();\n\n this.audio.play();\n });\n }\n\n private end_trial() {\n // kill any remaining setTimeout handlers\n this.jsPsych.pluginAPI.clearAllTimeouts();\n\n // remove end event listeners if they exist\n this.audio.removeEventListener(\"ended\", this.end_trial);\n this.audio.removeEventListener(\"ended\", this.setup_keyboard_listener);\n\n // stop the audio file if it is playing\n this.audio.stop();\n\n // kill keyboard listeners\n this.jsPsych.pluginAPI.cancelAllKeyboardResponses();\n\n // gather the data to store for the trial\n var trial_data = {\n rt: this.response.rt,\n response: this.response.key,\n stimulus: this.params.stimulus,\n rt_key_duration: this.response.rt_key_duration,\n };\n\n // clear the display\n this.display.innerHTML = \"\";\n\n // move on to the next trial\n this.finish(trial_data);\n }\n\n private after_response(info: { key: string; rt: number; rt_key_duration?: number }) {\n this.response = {\n rt: info.rt,\n key: info.key,\n rt_key_duration: info.rt_key_duration ?? null,\n };\n if (this.params.response_ends_trial) {\n this.end_trial();\n }\n }\n\n private setup_keyboard_listener() {\n // start the response listener\n if (this.jsPsych.pluginAPI.useWebaudio) {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"audio\",\n persist: false,\n allow_held_key: false,\n audio_context: this.jsPsych.pluginAPI.audioContext(),\n audio_context_start_time: this.startTime,\n wait_for_key_release: this.params.wait_for_key_release,\n });\n } else {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"performance\",\n persist: false,\n allow_held_key: false,\n wait_for_key_release: this.params.wait_for_key_release,\n });\n }\n }\n\n async simulate(\n trial: TrialType<Info>,\n simulation_mode,\n simulation_options: any,\n load_callback: () => void\n ) {\n if (simulation_mode == \"data-only\") {\n load_callback();\n return this.simulate_data_only(trial, simulation_options);\n }\n if (simulation_mode == \"visual\") {\n return this.simulate_visual(trial, simulation_options, load_callback);\n }\n }\n\n private simulate_data_only(trial: TrialType<Info>, simulation_options) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n return data;\n }\n\n private async simulate_visual(\n trial: TrialType<Info>,\n simulation_options,\n load_callback: () => void\n ) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n const display_element = this.jsPsych.getDisplayElement();\n\n const respond = () => {\n if (data.rt !== null) {\n this.jsPsych.pluginAPI.pressKey(data.response, data.rt);\n }\n };\n\n const result = await this.trial(display_element, trial, () => {\n load_callback();\n if (!trial.response_allowed_while_playing) {\n this.audio.addEventListener(\"ended\", respond);\n } else {\n respond();\n }\n });\n\n return result;\n }\n\n private create_simulation_data(trial: TrialType<Info>, simulation_options) {\n const default_data = {\n stimulus: trial.stimulus,\n rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),\n response: this.jsPsych.pluginAPI.getValidKey(trial.choices),\n rt_key_duration: null,\n };\n default_data.rt_key_duration =\n default_data.rt === null || !trial.wait_for_key_release\n ? null\n : this.jsPsych.randomization.sampleExGaussian(150, 30, 1 / 100, true);\n\n const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);\n\n this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);\n\n return data;\n }\n}\n\nexport default AudioKeyboardResponsePlugin;\n"],"names":[],"mappings":";;;;;AAEE,IAAA,OAAA,GAAW,OAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;ECkGA,SAAA,EAAA;AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
package/dist/index.d.ts CHANGED
@@ -60,6 +60,17 @@ declare const info: {
60
60
  readonly type: ParameterType.BOOL;
61
61
  readonly default: true;
62
62
  };
63
+ /** If true, the response is not registered until the participant releases the key. The response
64
+ * time (`rt`) still reflects when the key was pressed, and the additional data field
65
+ * `rt_key_duration` records how long the key was held down. Note that when this is true, the
66
+ * trial cannot end until the key is released: with `response_ends_trial: true` the trial ends at
67
+ * the key release, and if the trial ends for another reason (e.g., `trial_duration`) while the
68
+ * key is still held, no response is recorded for the trial.
69
+ */
70
+ readonly wait_for_key_release: {
71
+ readonly type: ParameterType.BOOL;
72
+ readonly default: false;
73
+ };
63
74
  };
64
75
  readonly data: {
65
76
  /** Indicates which key the participant pressed. If no key was pressed before the trial ended, then the value will be `null`. */
@@ -77,6 +88,10 @@ declare const info: {
77
88
  readonly stimulus: {
78
89
  readonly type: ParameterType.STRING;
79
90
  };
91
+ /** The duration in milliseconds that the response key was held down, measured from key press to key release. Only recorded when `wait_for_key_release` is true; null otherwise or when no response was made. */
92
+ readonly rt_key_duration: {
93
+ readonly type: ParameterType.INT;
94
+ };
80
95
  };
81
96
  readonly citations: "__CITATIONS__";
82
97
  };
@@ -160,6 +175,17 @@ declare class AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {
160
175
  readonly type: ParameterType.BOOL;
161
176
  readonly default: true;
162
177
  };
178
+ /** If true, the response is not registered until the participant releases the key. The response
179
+ * time (`rt`) still reflects when the key was pressed, and the additional data field
180
+ * `rt_key_duration` records how long the key was held down. Note that when this is true, the
181
+ * trial cannot end until the key is released: with `response_ends_trial: true` the trial ends at
182
+ * the key release, and if the trial ends for another reason (e.g., `trial_duration`) while the
183
+ * key is still held, no response is recorded for the trial.
184
+ */
185
+ readonly wait_for_key_release: {
186
+ readonly type: ParameterType.BOOL;
187
+ readonly default: false;
188
+ };
163
189
  };
164
190
  readonly data: {
165
191
  /** Indicates which key the participant pressed. If no key was pressed before the trial ended, then the value will be `null`. */
@@ -177,6 +203,10 @@ declare class AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {
177
203
  readonly stimulus: {
178
204
  readonly type: ParameterType.STRING;
179
205
  };
206
+ /** The duration in milliseconds that the response key was held down, measured from key press to key release. Only recorded when `wait_for_key_release` is true; null otherwise or when no response was made. */
207
+ readonly rt_key_duration: {
208
+ readonly type: ParameterType.INT;
209
+ };
180
210
  };
181
211
  readonly citations: "__CITATIONS__";
182
212
  };
package/dist/index.js CHANGED
@@ -1,7 +1,7 @@
1
1
  import autoBind from 'auto-bind';
2
2
  import { ParameterType } from 'jspsych';
3
3
 
4
- var version = "2.1.0";
4
+ var version = "2.2.0";
5
5
 
6
6
  const info = {
7
7
  name: "audio-keyboard-response",
@@ -62,6 +62,17 @@ const info = {
62
62
  response_allowed_while_playing: {
63
63
  type: ParameterType.BOOL,
64
64
  default: true
65
+ },
66
+ /** If true, the response is not registered until the participant releases the key. The response
67
+ * time (`rt`) still reflects when the key was pressed, and the additional data field
68
+ * `rt_key_duration` records how long the key was held down. Note that when this is true, the
69
+ * trial cannot end until the key is released: with `response_ends_trial: true` the trial ends at
70
+ * the key release, and if the trial ends for another reason (e.g., `trial_duration`) while the
71
+ * key is still held, no response is recorded for the trial.
72
+ */
73
+ wait_for_key_release: {
74
+ type: ParameterType.BOOL,
75
+ default: false
65
76
  }
66
77
  },
67
78
  data: {
@@ -79,6 +90,10 @@ const info = {
79
90
  /** Path to the audio file that played during the trial. */
80
91
  stimulus: {
81
92
  type: ParameterType.STRING
93
+ },
94
+ /** The duration in milliseconds that the response key was held down, measured from key press to key release. Only recorded when `wait_for_key_release` is true; null otherwise or when no response was made. */
95
+ rt_key_duration: {
96
+ type: ParameterType.INT
82
97
  }
83
98
  },
84
99
  // prettier-ignore
@@ -90,7 +105,11 @@ const info = {
90
105
  class AudioKeyboardResponsePlugin {
91
106
  constructor(jsPsych) {
92
107
  this.jsPsych = jsPsych;
93
- this.response = { rt: null, key: null };
108
+ this.response = {
109
+ rt: null,
110
+ key: null,
111
+ rt_key_duration: null
112
+ };
94
113
  autoBind(this);
95
114
  }
96
115
  static {
@@ -125,20 +144,25 @@ class AudioKeyboardResponsePlugin {
125
144
  }
126
145
  end_trial() {
127
146
  this.jsPsych.pluginAPI.clearAllTimeouts();
128
- this.audio.stop();
129
147
  this.audio.removeEventListener("ended", this.end_trial);
130
148
  this.audio.removeEventListener("ended", this.setup_keyboard_listener);
149
+ this.audio.stop();
131
150
  this.jsPsych.pluginAPI.cancelAllKeyboardResponses();
132
151
  var trial_data = {
133
152
  rt: this.response.rt,
134
153
  response: this.response.key,
135
- stimulus: this.params.stimulus
154
+ stimulus: this.params.stimulus,
155
+ rt_key_duration: this.response.rt_key_duration
136
156
  };
137
157
  this.display.innerHTML = "";
138
158
  this.finish(trial_data);
139
159
  }
140
160
  after_response(info2) {
141
- this.response = info2;
161
+ this.response = {
162
+ rt: info2.rt,
163
+ key: info2.key,
164
+ rt_key_duration: info2.rt_key_duration ?? null
165
+ };
142
166
  if (this.params.response_ends_trial) {
143
167
  this.end_trial();
144
168
  }
@@ -152,7 +176,8 @@ class AudioKeyboardResponsePlugin {
152
176
  persist: false,
153
177
  allow_held_key: false,
154
178
  audio_context: this.jsPsych.pluginAPI.audioContext(),
155
- audio_context_start_time: this.startTime
179
+ audio_context_start_time: this.startTime,
180
+ wait_for_key_release: this.params.wait_for_key_release
156
181
  });
157
182
  } else {
158
183
  this.jsPsych.pluginAPI.getKeyboardResponse({
@@ -160,7 +185,8 @@ class AudioKeyboardResponsePlugin {
160
185
  valid_responses: this.params.choices,
161
186
  rt_method: "performance",
162
187
  persist: false,
163
- allow_held_key: false
188
+ allow_held_key: false,
189
+ wait_for_key_release: this.params.wait_for_key_release
164
190
  });
165
191
  }
166
192
  }
@@ -199,8 +225,10 @@ class AudioKeyboardResponsePlugin {
199
225
  const default_data = {
200
226
  stimulus: trial.stimulus,
201
227
  rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),
202
- response: this.jsPsych.pluginAPI.getValidKey(trial.choices)
228
+ response: this.jsPsych.pluginAPI.getValidKey(trial.choices),
229
+ rt_key_duration: null
203
230
  };
231
+ default_data.rt_key_duration = default_data.rt === null || !trial.wait_for_key_release ? null : this.jsPsych.randomization.sampleExGaussian(150, 30, 1 / 100, true);
204
232
  const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);
205
233
  this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);
206
234
  return data;
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sources":["../package.json","../src/index.ts"],"sourcesContent":["{\n \"name\": \"@jspsych/plugin-audio-keyboard-response\",\n \"version\": \"2.1.0\",\n \"description\": \"jsPsych plugin for playing an audio file and getting a keyboard response\",\n \"type\": \"module\",\n \"main\": \"dist/index.cjs\",\n \"exports\": {\n \"import\": \"./dist/index.js\",\n \"require\": \"./dist/index.cjs\"\n },\n \"typings\": \"dist/index.d.ts\",\n \"unpkg\": \"dist/index.browser.min.js\",\n \"files\": [\n \"src\",\n \"dist\"\n ],\n \"source\": \"src/index.ts\",\n \"scripts\": {\n \"test\": \"jest\",\n \"test:watch\": \"npm test -- --watch\",\n \"tsc\": \"tsc\",\n \"build\": \"rollup --config\",\n \"build:watch\": \"npm run build -- --watch\"\n },\n \"repository\": {\n \"type\": \"git\",\n \"url\": \"git+https://github.com/jspsych/jsPsych.git\",\n \"directory\": \"packages/plugin-audio-keyboard-response\"\n },\n \"author\": \"Josh de Leeuw\",\n \"license\": \"MIT\",\n \"bugs\": {\n \"url\": \"https://github.com/jspsych/jsPsych/issues\"\n },\n \"homepage\": \"https://www.jspsych.org/latest/plugins/audio-keyboard-response\",\n \"peerDependencies\": {\n \"jspsych\": \">=7.1.0\"\n },\n \"devDependencies\": {\n \"@jspsych/config\": \"^3.2.0\",\n \"@jspsych/test-utils\": \"^1.2.0\"\n }\n}\n","import autoBind from \"auto-bind\";\nimport { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nimport { AudioPlayerInterface } from \"../../jspsych/src/modules/plugin-api/AudioPlayer\";\nimport { version } from \"../package.json\";\n\nconst info = <const>{\n name: \"audio-keyboard-response\",\n version: version,\n parameters: {\n /** The audio file to be played. */\n stimulus: {\n type: ParameterType.AUDIO,\n default: undefined,\n },\n /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.\n * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -\n * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)\n * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)\n * for more examples. Any key presses that are not listed in the array will be ignored. The default value of `\"ALL_KEYS\"`\n * means that all keys will be accepted as valid responses. Specifying `\"NO_KEYS\"` will mean that no responses are allowed.\n */\n choices: {\n type: ParameterType.KEYS,\n default: \"ALL_KEYS\",\n },\n /** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention is that\n * it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).\n */\n prompt: {\n type: ParameterType.HTML_STRING,\n pretty_name: \"Prompt\",\n default: null,\n },\n /** How long to wait for the participant to make a response before ending the trial in milliseconds. If the\n * participant fails to make a response before this timer is reached, the participant's response will be\n * recorded as null for the trial and the trial will end. If the value of this parameter is null, then the\n * trial will wait for a response indefinitely.\n */\n trial_duration: {\n type: ParameterType.INT,\n default: null,\n },\n /** If true, then the trial will end whenever the participant makes a response (assuming they make their\n * response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will\n * continue until the value for `trial_duration` is reached. You can use set this parameter to `false` to\n * force the participant to listen to the stimulus for a fixed amount of time, even if they respond before the time is complete\n */\n response_ends_trial: {\n type: ParameterType.BOOL,\n default: true,\n },\n /** If true, then the trial will end as soon as the audio file finishes playing. */\n trial_ends_after_audio: {\n type: ParameterType.BOOL,\n pretty_name: \"Trial ends after audio\",\n default: false,\n },\n /** If true, then responses are allowed while the audio is playing. If false, then the audio must finish\n * playing before a keyboard response is accepted. Once the audio has played all the way through, a valid\n * keyboard response is allowed (including while the audio is being re-played via on-screen playback controls).\n */\n response_allowed_while_playing: {\n type: ParameterType.BOOL,\n default: true,\n },\n },\n data: {\n /** Indicates which key the participant pressed. If no key was pressed before the trial ended, then the value will be `null`. */\n response: {\n type: ParameterType.STRING,\n },\n /** The response time in milliseconds for the participant to make a response. The time is measured from when the stimulus\n * first began playing until the participant made a key response. If no key was pressed before the trial ended, then the\n * value will be `null`.\n */\n rt: {\n type: ParameterType.INT,\n },\n /** Path to the audio file that played during the trial. */\n stimulus: {\n type: ParameterType.STRING,\n },\n },\n // prettier-ignore\n citations: '__CITATIONS__',\n};\n\ntype Info = typeof info;\n\n/**\n * This plugin plays audio files and records responses generated with the keyboard.\n *\n * If the browser supports it, audio files are played using the WebAudio API. This allows for reasonably precise timing of the\n * playback. The timing of responses generated is measured against the WebAudio specific clock, improving the measurement of\n * response times. If the browser does not support the WebAudio API, then the audio file is played with HTML5 audio.\n *\n * Audio files can be automatically preloaded by jsPsych using the [`preload` plugin](preload.md). However, if you are using\n * timeline variables or another dynamic method to specify the audio stimulus, then you will need to [manually preload](../overview/media-preloading.md#manual-preloading) the audio.\n *\n * The trial can end when the participant responds, when the audio file has finished playing, or if the participant has\n * failed to respond within a fixed length of time. You can also prevent a keyboard response from being recorded before\n * the audio has finished playing.\n *\n * @author Josh de Leeuw\n * @see {@link https://www.jspsych.org/latest/plugins/audio-keyboard-response/ audio-keyboard-response plugin documentation on jspsych.org}\n */\nclass AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n private audio: AudioPlayerInterface;\n private params: TrialType<Info>;\n private display: HTMLElement;\n private response: { rt: number; key: string } = { rt: null, key: null };\n private startTime: number;\n private finish: ({}: { rt: number; response: string; stimulus: string }) => void;\n\n constructor(private jsPsych: JsPsych) {\n autoBind(this);\n }\n\n trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {\n return new Promise(async (resolve) => {\n this.finish = resolve;\n this.params = trial;\n this.display = display_element;\n // load audio file\n this.audio = await this.jsPsych.pluginAPI.getAudioPlayer(trial.stimulus);\n\n // set up end event if trial needs it\n if (trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.end_trial);\n }\n\n // show prompt if there is one\n if (trial.prompt !== null) {\n display_element.innerHTML = trial.prompt;\n }\n\n // start playing audio here to record time\n // use this for offsetting RT measurement in\n // setup_keyboard_listener\n this.startTime = this.jsPsych.pluginAPI.audioContext()?.currentTime;\n\n // start keyboard listener when trial starts or sound ends\n if (trial.response_allowed_while_playing) {\n this.setup_keyboard_listener();\n } else if (!trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.setup_keyboard_listener);\n }\n\n // end trial if time limit is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n this.end_trial();\n }, trial.trial_duration);\n }\n\n // call trial on_load method because we are done with all loading setup\n on_load();\n\n this.audio.play();\n });\n }\n\n private end_trial() {\n // kill any remaining setTimeout handlers\n this.jsPsych.pluginAPI.clearAllTimeouts();\n\n // stop the audio file if it is playing\n this.audio.stop();\n\n // remove end event listeners if they exist\n this.audio.removeEventListener(\"ended\", this.end_trial);\n this.audio.removeEventListener(\"ended\", this.setup_keyboard_listener);\n\n // kill keyboard listeners\n this.jsPsych.pluginAPI.cancelAllKeyboardResponses();\n\n // gather the data to store for the trial\n var trial_data = {\n rt: this.response.rt,\n response: this.response.key,\n stimulus: this.params.stimulus,\n };\n\n // clear the display\n this.display.innerHTML = \"\";\n\n // move on to the next trial\n this.finish(trial_data);\n }\n\n private after_response(info: { key: string; rt: number }) {\n this.response = info;\n if (this.params.response_ends_trial) {\n this.end_trial();\n }\n }\n\n private setup_keyboard_listener() {\n // start the response listener\n if (this.jsPsych.pluginAPI.useWebaudio) {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"audio\",\n persist: false,\n allow_held_key: false,\n audio_context: this.jsPsych.pluginAPI.audioContext(),\n audio_context_start_time: this.startTime,\n });\n } else {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"performance\",\n persist: false,\n allow_held_key: false,\n });\n }\n }\n\n async simulate(\n trial: TrialType<Info>,\n simulation_mode,\n simulation_options: any,\n load_callback: () => void\n ) {\n if (simulation_mode == \"data-only\") {\n load_callback();\n return this.simulate_data_only(trial, simulation_options);\n }\n if (simulation_mode == \"visual\") {\n return this.simulate_visual(trial, simulation_options, load_callback);\n }\n }\n\n private simulate_data_only(trial: TrialType<Info>, simulation_options) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n return data;\n }\n\n private async simulate_visual(\n trial: TrialType<Info>,\n simulation_options,\n load_callback: () => void\n ) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n const display_element = this.jsPsych.getDisplayElement();\n\n const respond = () => {\n if (data.rt !== null) {\n this.jsPsych.pluginAPI.pressKey(data.response, data.rt);\n }\n };\n\n const result = await this.trial(display_element, trial, () => {\n load_callback();\n if (!trial.response_allowed_while_playing) {\n this.audio.addEventListener(\"ended\", respond);\n } else {\n respond();\n }\n });\n\n return result;\n }\n\n private create_simulation_data(trial: TrialType<Info>, simulation_options) {\n const default_data = {\n stimulus: trial.stimulus,\n rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),\n response: this.jsPsych.pluginAPI.getValidKey(trial.choices),\n };\n\n const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);\n\n this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);\n\n return data;\n }\n}\n\nexport default AudioKeyboardResponsePlugin;\n"],"names":[],"mappings":";;;AAEE,IAAW,OAAA,GAAA,OAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;ECmFA,SAAA,EAAA;AAAA;;GAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"index.js","sources":["../package.json","../src/index.ts"],"sourcesContent":["{\n \"name\": \"@jspsych/plugin-audio-keyboard-response\",\n \"version\": \"2.2.0\",\n \"description\": \"jsPsych plugin for playing an audio file and getting a keyboard response\",\n \"type\": \"module\",\n \"main\": \"dist/index.cjs\",\n \"exports\": {\n \"import\": \"./dist/index.js\",\n \"require\": \"./dist/index.cjs\"\n },\n \"typings\": \"dist/index.d.ts\",\n \"unpkg\": \"dist/index.browser.min.js\",\n \"files\": [\n \"src\",\n \"dist\"\n ],\n \"source\": \"src/index.ts\",\n \"scripts\": {\n \"test\": \"jest\",\n \"test:watch\": \"npm test -- --watch\",\n \"tsc\": \"tsc\",\n \"build\": \"rollup --config\",\n \"build:watch\": \"npm run build -- --watch\"\n },\n \"repository\": {\n \"type\": \"git\",\n \"url\": \"git+https://github.com/jspsych/jsPsych.git\",\n \"directory\": \"packages/plugin-audio-keyboard-response\"\n },\n \"author\": \"Josh de Leeuw\",\n \"license\": \"MIT\",\n \"bugs\": {\n \"url\": \"https://github.com/jspsych/jsPsych/issues\"\n },\n \"homepage\": \"https://www.jspsych.org/latest/plugins/audio-keyboard-response\",\n \"peerDependencies\": {\n \"jspsych\": \">=7.1.0\"\n },\n \"devDependencies\": {\n \"@jspsych/config\": \"^3.3.4\",\n \"@jspsych/test-utils\": \"^1.3.0\"\n }\n}\n","import autoBind from \"auto-bind\";\nimport { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nimport { AudioPlayerInterface } from \"../../jspsych/src/modules/plugin-api/AudioPlayer\";\nimport { version } from \"../package.json\";\n\nconst info = <const>{\n name: \"audio-keyboard-response\",\n version: version,\n parameters: {\n /** The audio file to be played. */\n stimulus: {\n type: ParameterType.AUDIO,\n default: undefined,\n },\n /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.\n * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -\n * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)\n * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)\n * for more examples. Any key presses that are not listed in the array will be ignored. The default value of `\"ALL_KEYS\"`\n * means that all keys will be accepted as valid responses. Specifying `\"NO_KEYS\"` will mean that no responses are allowed.\n */\n choices: {\n type: ParameterType.KEYS,\n default: \"ALL_KEYS\",\n },\n /** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention is that\n * it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).\n */\n prompt: {\n type: ParameterType.HTML_STRING,\n pretty_name: \"Prompt\",\n default: null,\n },\n /** How long to wait for the participant to make a response before ending the trial in milliseconds. If the\n * participant fails to make a response before this timer is reached, the participant's response will be\n * recorded as null for the trial and the trial will end. If the value of this parameter is null, then the\n * trial will wait for a response indefinitely.\n */\n trial_duration: {\n type: ParameterType.INT,\n default: null,\n },\n /** If true, then the trial will end whenever the participant makes a response (assuming they make their\n * response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will\n * continue until the value for `trial_duration` is reached. You can use set this parameter to `false` to\n * force the participant to listen to the stimulus for a fixed amount of time, even if they respond before the time is complete\n */\n response_ends_trial: {\n type: ParameterType.BOOL,\n default: true,\n },\n /** If true, then the trial will end as soon as the audio file finishes playing. */\n trial_ends_after_audio: {\n type: ParameterType.BOOL,\n pretty_name: \"Trial ends after audio\",\n default: false,\n },\n /** If true, then responses are allowed while the audio is playing. If false, then the audio must finish\n * playing before a keyboard response is accepted. Once the audio has played all the way through, a valid\n * keyboard response is allowed (including while the audio is being re-played via on-screen playback controls).\n */\n response_allowed_while_playing: {\n type: ParameterType.BOOL,\n default: true,\n },\n /** If true, the response is not registered until the participant releases the key. The response\n * time (`rt`) still reflects when the key was pressed, and the additional data field\n * `rt_key_duration` records how long the key was held down. Note that when this is true, the\n * trial cannot end until the key is released: with `response_ends_trial: true` the trial ends at\n * the key release, and if the trial ends for another reason (e.g., `trial_duration`) while the\n * key is still held, no response is recorded for the trial.\n */\n wait_for_key_release: {\n type: ParameterType.BOOL,\n default: false,\n },\n },\n data: {\n /** Indicates which key the participant pressed. If no key was pressed before the trial ended, then the value will be `null`. */\n response: {\n type: ParameterType.STRING,\n },\n /** The response time in milliseconds for the participant to make a response. The time is measured from when the stimulus\n * first began playing until the participant made a key response. If no key was pressed before the trial ended, then the\n * value will be `null`.\n */\n rt: {\n type: ParameterType.INT,\n },\n /** Path to the audio file that played during the trial. */\n stimulus: {\n type: ParameterType.STRING,\n },\n /** The duration in milliseconds that the response key was held down, measured from key press to key release. Only recorded when `wait_for_key_release` is true; null otherwise or when no response was made. */\n rt_key_duration: {\n type: ParameterType.INT,\n },\n },\n // prettier-ignore\n citations: '__CITATIONS__',\n};\n\ntype Info = typeof info;\n\n/**\n * This plugin plays audio files and records responses generated with the keyboard.\n *\n * If the browser supports it, audio files are played using the WebAudio API. This allows for reasonably precise timing of the\n * playback. The timing of responses generated is measured against the WebAudio specific clock, improving the measurement of\n * response times. If the browser does not support the WebAudio API, then the audio file is played with HTML5 audio.\n *\n * Audio files can be automatically preloaded by jsPsych using the [`preload` plugin](preload.md). However, if you are using\n * timeline variables or another dynamic method to specify the audio stimulus, then you will need to [manually preload](../overview/media-preloading.md#manual-preloading) the audio.\n *\n * The trial can end when the participant responds, when the audio file has finished playing, or if the participant has\n * failed to respond within a fixed length of time. You can also prevent a keyboard response from being recorded before\n * the audio has finished playing.\n *\n * @author Josh de Leeuw\n * @see {@link https://www.jspsych.org/latest/plugins/audio-keyboard-response/ audio-keyboard-response plugin documentation on jspsych.org}\n */\nclass AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n private audio: AudioPlayerInterface;\n private params: TrialType<Info>;\n private display: HTMLElement;\n private response: { rt: number; key: string; rt_key_duration: number } = {\n rt: null,\n key: null,\n rt_key_duration: null,\n };\n private startTime: number;\n private finish: ({}: {\n rt: number;\n response: string;\n stimulus: string;\n rt_key_duration: number;\n }) => void;\n\n constructor(private jsPsych: JsPsych) {\n autoBind(this);\n }\n\n trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {\n return new Promise(async (resolve) => {\n this.finish = resolve;\n this.params = trial;\n this.display = display_element;\n // load audio file\n this.audio = await this.jsPsych.pluginAPI.getAudioPlayer(trial.stimulus);\n\n // set up end event if trial needs it\n if (trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.end_trial);\n }\n\n // show prompt if there is one\n if (trial.prompt !== null) {\n display_element.innerHTML = trial.prompt;\n }\n\n // start playing audio here to record time\n // use this for offsetting RT measurement in\n // setup_keyboard_listener\n this.startTime = this.jsPsych.pluginAPI.audioContext()?.currentTime;\n\n // start keyboard listener when trial starts or sound ends\n if (trial.response_allowed_while_playing) {\n this.setup_keyboard_listener();\n } else if (!trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.setup_keyboard_listener);\n }\n\n // end trial if time limit is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n this.end_trial();\n }, trial.trial_duration);\n }\n\n // call trial on_load method because we are done with all loading setup\n on_load();\n\n this.audio.play();\n });\n }\n\n private end_trial() {\n // kill any remaining setTimeout handlers\n this.jsPsych.pluginAPI.clearAllTimeouts();\n\n // remove end event listeners if they exist\n this.audio.removeEventListener(\"ended\", this.end_trial);\n this.audio.removeEventListener(\"ended\", this.setup_keyboard_listener);\n\n // stop the audio file if it is playing\n this.audio.stop();\n\n // kill keyboard listeners\n this.jsPsych.pluginAPI.cancelAllKeyboardResponses();\n\n // gather the data to store for the trial\n var trial_data = {\n rt: this.response.rt,\n response: this.response.key,\n stimulus: this.params.stimulus,\n rt_key_duration: this.response.rt_key_duration,\n };\n\n // clear the display\n this.display.innerHTML = \"\";\n\n // move on to the next trial\n this.finish(trial_data);\n }\n\n private after_response(info: { key: string; rt: number; rt_key_duration?: number }) {\n this.response = {\n rt: info.rt,\n key: info.key,\n rt_key_duration: info.rt_key_duration ?? null,\n };\n if (this.params.response_ends_trial) {\n this.end_trial();\n }\n }\n\n private setup_keyboard_listener() {\n // start the response listener\n if (this.jsPsych.pluginAPI.useWebaudio) {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"audio\",\n persist: false,\n allow_held_key: false,\n audio_context: this.jsPsych.pluginAPI.audioContext(),\n audio_context_start_time: this.startTime,\n wait_for_key_release: this.params.wait_for_key_release,\n });\n } else {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"performance\",\n persist: false,\n allow_held_key: false,\n wait_for_key_release: this.params.wait_for_key_release,\n });\n }\n }\n\n async simulate(\n trial: TrialType<Info>,\n simulation_mode,\n simulation_options: any,\n load_callback: () => void\n ) {\n if (simulation_mode == \"data-only\") {\n load_callback();\n return this.simulate_data_only(trial, simulation_options);\n }\n if (simulation_mode == \"visual\") {\n return this.simulate_visual(trial, simulation_options, load_callback);\n }\n }\n\n private simulate_data_only(trial: TrialType<Info>, simulation_options) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n return data;\n }\n\n private async simulate_visual(\n trial: TrialType<Info>,\n simulation_options,\n load_callback: () => void\n ) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n const display_element = this.jsPsych.getDisplayElement();\n\n const respond = () => {\n if (data.rt !== null) {\n this.jsPsych.pluginAPI.pressKey(data.response, data.rt);\n }\n };\n\n const result = await this.trial(display_element, trial, () => {\n load_callback();\n if (!trial.response_allowed_while_playing) {\n this.audio.addEventListener(\"ended\", respond);\n } else {\n respond();\n }\n });\n\n return result;\n }\n\n private create_simulation_data(trial: TrialType<Info>, simulation_options) {\n const default_data = {\n stimulus: trial.stimulus,\n rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),\n response: this.jsPsych.pluginAPI.getValidKey(trial.choices),\n rt_key_duration: null,\n };\n default_data.rt_key_duration =\n default_data.rt === null || !trial.wait_for_key_release\n ? null\n : this.jsPsych.randomization.sampleExGaussian(150, 30, 1 / 100, true);\n\n const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);\n\n this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);\n\n return data;\n }\n}\n\nexport default AudioKeyboardResponsePlugin;\n"],"names":[],"mappings":";;;AAEE,IAAA,OAAA,GAAW,OAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;ECkGA,SAAA,EAAA;AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@jspsych/plugin-audio-keyboard-response",
3
- "version": "2.1.0",
3
+ "version": "2.2.0",
4
4
  "description": "jsPsych plugin for playing an audio file and getting a keyboard response",
5
5
  "type": "module",
6
6
  "main": "dist/index.cjs",
@@ -37,7 +37,7 @@
37
37
  "jspsych": ">=7.1.0"
38
38
  },
39
39
  "devDependencies": {
40
- "@jspsych/config": "^3.2.0",
41
- "@jspsych/test-utils": "^1.2.0"
40
+ "@jspsych/config": "^3.3.4",
41
+ "@jspsych/test-utils": "^1.3.0"
42
42
  }
43
43
  }
package/src/index.spec.ts CHANGED
@@ -1,6 +1,13 @@
1
1
  jest.mock("../../jspsych/src/modules/plugin-api/AudioPlayer");
2
2
 
3
- import { flushPromises, pressKey, simulateTimeline, startTimeline } from "@jspsych/test-utils";
3
+ import {
4
+ flushPromises,
5
+ keyDown,
6
+ keyUp,
7
+ pressKey,
8
+ simulateTimeline,
9
+ startTimeline,
10
+ } from "@jspsych/test-utils";
4
11
  import { initJsPsych } from "jspsych";
5
12
 
6
13
  //@ts-expect-error mock
@@ -126,6 +133,167 @@ describe("audio-keyboard-response", () => {
126
133
  });
127
134
  });
128
135
 
136
+ describe("audio-keyboard-response wait_for_key_release", () => {
137
+ it("does not end the trial until the key is released and records the hold duration", async () => {
138
+ const jsPsych = initJsPsych({ use_webaudio: false });
139
+
140
+ const { getData, expectRunning, expectFinished } = await startTimeline(
141
+ [
142
+ {
143
+ type: audioKeyboardResponse,
144
+ stimulus: "foo.mp3",
145
+ choices: ["a"],
146
+ wait_for_key_release: true,
147
+ },
148
+ ],
149
+ jsPsych
150
+ );
151
+
152
+ jest.advanceTimersByTime(100);
153
+ await keyDown("a");
154
+
155
+ await expectRunning();
156
+
157
+ jest.advanceTimersByTime(250);
158
+ await keyUp("a");
159
+
160
+ await expectFinished();
161
+
162
+ expect(getData().values()[0].rt).toBe(100);
163
+ expect(getData().values()[0].rt_key_duration).toBe(250);
164
+ });
165
+
166
+ it("records the hold duration when the trial ends by duration", async () => {
167
+ const jsPsych = initJsPsych({ use_webaudio: false });
168
+
169
+ const { getData, expectFinished } = await startTimeline(
170
+ [
171
+ {
172
+ type: audioKeyboardResponse,
173
+ stimulus: "foo.mp3",
174
+ choices: ["a"],
175
+ wait_for_key_release: true,
176
+ response_ends_trial: false,
177
+ trial_duration: 1000,
178
+ },
179
+ ],
180
+ jsPsych
181
+ );
182
+
183
+ await keyDown("a");
184
+ jest.advanceTimersByTime(250);
185
+ await keyUp("a");
186
+
187
+ jest.advanceTimersByTime(750);
188
+ await expectFinished();
189
+
190
+ expect(getData().values()[0].rt_key_duration).toBe(250);
191
+ });
192
+
193
+ it("records a null response when the trial ends while the key is still held", async () => {
194
+ const jsPsych = initJsPsych({ use_webaudio: false });
195
+
196
+ const { getData, expectFinished } = await startTimeline(
197
+ [
198
+ {
199
+ type: audioKeyboardResponse,
200
+ stimulus: "foo.mp3",
201
+ choices: ["a"],
202
+ wait_for_key_release: true,
203
+ response_ends_trial: false,
204
+ trial_duration: 1000,
205
+ },
206
+ ],
207
+ jsPsych
208
+ );
209
+
210
+ await keyDown("a");
211
+ jest.advanceTimersByTime(1000);
212
+ await expectFinished();
213
+
214
+ expect(getData().values()[0].response).toBe(null);
215
+ expect(getData().values()[0].rt).toBe(null);
216
+ expect(getData().values()[0].rt_key_duration).toBe(null);
217
+
218
+ await keyUp("a");
219
+ });
220
+
221
+ it("rt_key_duration is null on default trials (wait_for_key_release false)", async () => {
222
+ const jsPsych = initJsPsych({ use_webaudio: false });
223
+
224
+ const { getData, expectFinished } = await startTimeline(
225
+ [
226
+ {
227
+ type: audioKeyboardResponse,
228
+ stimulus: "foo.mp3",
229
+ choices: ["a"],
230
+ },
231
+ ],
232
+ jsPsych
233
+ );
234
+
235
+ await keyDown("a");
236
+ await expectFinished();
237
+
238
+ expect(getData().values()[0].rt_key_duration).toBe(null);
239
+
240
+ await keyUp("a");
241
+ });
242
+
243
+ it("a key held past trial_duration does not contaminate the next trial", async () => {
244
+ const jsPsych = initJsPsych({ use_webaudio: false });
245
+
246
+ const { getData, expectRunning, expectFinished } = await startTimeline(
247
+ [
248
+ {
249
+ type: audioKeyboardResponse,
250
+ stimulus: "foo.mp3",
251
+ choices: ["a"],
252
+ wait_for_key_release: true,
253
+ trial_duration: 1000,
254
+ },
255
+ {
256
+ type: audioKeyboardResponse,
257
+ stimulus: "foo.mp3",
258
+ choices: ["a"],
259
+ wait_for_key_release: true,
260
+ },
261
+ ],
262
+ jsPsych
263
+ );
264
+
265
+ // trial 1: press and hold the key, then let the trial time out
266
+ await keyDown("a");
267
+ jest.advanceTimersByTime(1000);
268
+ await flushPromises();
269
+
270
+ // trial 1 ended by duration with no response because the key was never released
271
+ expect(getData().values()[0].response).toBe(null);
272
+ expect(getData().values()[0].rt).toBe(null);
273
+ expect(getData().values()[0].rt_key_duration).toBe(null);
274
+
275
+ // trial 2 is now running with the key still held; a key-repeat must not register
276
+ await keyDown("a");
277
+ await expectRunning();
278
+
279
+ // releasing the held-over key must not register a response in trial 2
280
+ await keyUp("a");
281
+ await expectRunning();
282
+
283
+ // a fresh press/release cycle in trial 2 works normally
284
+ jest.advanceTimersByTime(200);
285
+ await keyDown("a");
286
+ jest.advanceTimersByTime(125);
287
+ await keyUp("a");
288
+
289
+ await expectFinished();
290
+
291
+ expect(getData().values()[1].response).toBe("a");
292
+ expect(getData().values()[1].rt).toBe(200);
293
+ expect(getData().values()[1].rt_key_duration).toBe(125);
294
+ });
295
+ });
296
+
129
297
  describe("audio-keyboard-response simulation", () => {
130
298
  test("data mode works", async () => {
131
299
  const timeline = [
package/src/index.ts CHANGED
@@ -64,6 +64,17 @@ const info = <const>{
64
64
  type: ParameterType.BOOL,
65
65
  default: true,
66
66
  },
67
+ /** If true, the response is not registered until the participant releases the key. The response
68
+ * time (`rt`) still reflects when the key was pressed, and the additional data field
69
+ * `rt_key_duration` records how long the key was held down. Note that when this is true, the
70
+ * trial cannot end until the key is released: with `response_ends_trial: true` the trial ends at
71
+ * the key release, and if the trial ends for another reason (e.g., `trial_duration`) while the
72
+ * key is still held, no response is recorded for the trial.
73
+ */
74
+ wait_for_key_release: {
75
+ type: ParameterType.BOOL,
76
+ default: false,
77
+ },
67
78
  },
68
79
  data: {
69
80
  /** Indicates which key the participant pressed. If no key was pressed before the trial ended, then the value will be `null`. */
@@ -81,6 +92,10 @@ const info = <const>{
81
92
  stimulus: {
82
93
  type: ParameterType.STRING,
83
94
  },
95
+ /** The duration in milliseconds that the response key was held down, measured from key press to key release. Only recorded when `wait_for_key_release` is true; null otherwise or when no response was made. */
96
+ rt_key_duration: {
97
+ type: ParameterType.INT,
98
+ },
84
99
  },
85
100
  // prettier-ignore
86
101
  citations: '__CITATIONS__',
@@ -110,9 +125,18 @@ class AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {
110
125
  private audio: AudioPlayerInterface;
111
126
  private params: TrialType<Info>;
112
127
  private display: HTMLElement;
113
- private response: { rt: number; key: string } = { rt: null, key: null };
128
+ private response: { rt: number; key: string; rt_key_duration: number } = {
129
+ rt: null,
130
+ key: null,
131
+ rt_key_duration: null,
132
+ };
114
133
  private startTime: number;
115
- private finish: ({}: { rt: number; response: string; stimulus: string }) => void;
134
+ private finish: ({}: {
135
+ rt: number;
136
+ response: string;
137
+ stimulus: string;
138
+ rt_key_duration: number;
139
+ }) => void;
116
140
 
117
141
  constructor(private jsPsych: JsPsych) {
118
142
  autoBind(this);
@@ -166,13 +190,13 @@ class AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {
166
190
  // kill any remaining setTimeout handlers
167
191
  this.jsPsych.pluginAPI.clearAllTimeouts();
168
192
 
169
- // stop the audio file if it is playing
170
- this.audio.stop();
171
-
172
193
  // remove end event listeners if they exist
173
194
  this.audio.removeEventListener("ended", this.end_trial);
174
195
  this.audio.removeEventListener("ended", this.setup_keyboard_listener);
175
196
 
197
+ // stop the audio file if it is playing
198
+ this.audio.stop();
199
+
176
200
  // kill keyboard listeners
177
201
  this.jsPsych.pluginAPI.cancelAllKeyboardResponses();
178
202
 
@@ -181,6 +205,7 @@ class AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {
181
205
  rt: this.response.rt,
182
206
  response: this.response.key,
183
207
  stimulus: this.params.stimulus,
208
+ rt_key_duration: this.response.rt_key_duration,
184
209
  };
185
210
 
186
211
  // clear the display
@@ -190,8 +215,12 @@ class AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {
190
215
  this.finish(trial_data);
191
216
  }
192
217
 
193
- private after_response(info: { key: string; rt: number }) {
194
- this.response = info;
218
+ private after_response(info: { key: string; rt: number; rt_key_duration?: number }) {
219
+ this.response = {
220
+ rt: info.rt,
221
+ key: info.key,
222
+ rt_key_duration: info.rt_key_duration ?? null,
223
+ };
195
224
  if (this.params.response_ends_trial) {
196
225
  this.end_trial();
197
226
  }
@@ -208,6 +237,7 @@ class AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {
208
237
  allow_held_key: false,
209
238
  audio_context: this.jsPsych.pluginAPI.audioContext(),
210
239
  audio_context_start_time: this.startTime,
240
+ wait_for_key_release: this.params.wait_for_key_release,
211
241
  });
212
242
  } else {
213
243
  this.jsPsych.pluginAPI.getKeyboardResponse({
@@ -216,6 +246,7 @@ class AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {
216
246
  rt_method: "performance",
217
247
  persist: false,
218
248
  allow_held_key: false,
249
+ wait_for_key_release: this.params.wait_for_key_release,
219
250
  });
220
251
  }
221
252
  }
@@ -273,7 +304,12 @@ class AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {
273
304
  stimulus: trial.stimulus,
274
305
  rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),
275
306
  response: this.jsPsych.pluginAPI.getValidKey(trial.choices),
307
+ rt_key_duration: null,
276
308
  };
309
+ default_data.rt_key_duration =
310
+ default_data.rt === null || !trial.wait_for_key_release
311
+ ? null
312
+ : this.jsPsych.randomization.sampleExGaussian(150, 30, 1 / 100, true);
277
313
 
278
314
  const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);
279
315