@jspsych/plugin-audio-keyboard-response 2.0.0 → 2.1.0

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@@ -49,109 +49,101 @@ var jsPsychAudioKeyboardResponse = (function (jspsych) {
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  var autoBind$1 = /*@__PURE__*/getDefaultExportFromCjs(autoBind);
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- var _package = {
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- name: "@jspsych/plugin-audio-keyboard-response",
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- version: "2.0.0",
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- description: "jsPsych plugin for playing an audio file and getting a keyboard response",
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- type: "module",
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- main: "dist/index.cjs",
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- exports: {
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- import: "./dist/index.js",
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- require: "./dist/index.cjs"
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- },
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- typings: "dist/index.d.ts",
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- unpkg: "dist/index.browser.min.js",
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- files: [
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- "src",
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- "dist"
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- ],
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- source: "src/index.ts",
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- scripts: {
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- test: "jest",
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- "test:watch": "npm test -- --watch",
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- tsc: "tsc",
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- build: "rollup --config",
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- "build:watch": "npm run build -- --watch"
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- },
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- repository: {
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- type: "git",
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- url: "git+https://github.com/jspsych/jsPsych.git",
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- directory: "packages/plugin-audio-keyboard-response"
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- },
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- author: "Josh de Leeuw",
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- license: "MIT",
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- bugs: {
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- url: "https://github.com/jspsych/jsPsych/issues"
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- },
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- homepage: "https://www.jspsych.org/latest/plugins/audio-keyboard-response",
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- peerDependencies: {
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- jspsych: ">=7.1.0"
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- },
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- devDependencies: {
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- "@jspsych/config": "^3.0.0",
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- "@jspsych/test-utils": "^1.2.0"
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- }
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- };
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+ var version = "2.1.0";
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  const info = {
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  name: "audio-keyboard-response",
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- version: _package.version,
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+ version,
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  parameters: {
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+ /** The audio file to be played. */
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  stimulus: {
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  type: jspsych.ParameterType.AUDIO,
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  default: void 0
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  },
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+ /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.
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+ * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -
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+ * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)
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+ * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)
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+ * for more examples. Any key presses that are not listed in the array will be ignored. The default value of `"ALL_KEYS"`
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+ * means that all keys will be accepted as valid responses. Specifying `"NO_KEYS"` will mean that no responses are allowed.
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+ */
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  choices: {
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  type: jspsych.ParameterType.KEYS,
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  default: "ALL_KEYS"
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  },
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+ /** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention is that
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+ * it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).
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+ */
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  prompt: {
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  type: jspsych.ParameterType.HTML_STRING,
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  pretty_name: "Prompt",
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  default: null
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  },
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+ /** How long to wait for the participant to make a response before ending the trial in milliseconds. If the
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+ * participant fails to make a response before this timer is reached, the participant's response will be
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+ * recorded as null for the trial and the trial will end. If the value of this parameter is null, then the
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+ * trial will wait for a response indefinitely.
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+ */
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  trial_duration: {
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  type: jspsych.ParameterType.INT,
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  default: null
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  },
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+ /** If true, then the trial will end whenever the participant makes a response (assuming they make their
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+ * response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will
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+ * continue until the value for `trial_duration` is reached. You can use set this parameter to `false` to
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+ * force the participant to listen to the stimulus for a fixed amount of time, even if they respond before the time is complete
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+ */
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  response_ends_trial: {
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  type: jspsych.ParameterType.BOOL,
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  default: true
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  },
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+ /** If true, then the trial will end as soon as the audio file finishes playing. */
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  trial_ends_after_audio: {
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  type: jspsych.ParameterType.BOOL,
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  pretty_name: "Trial ends after audio",
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  default: false
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  },
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+ /** If true, then responses are allowed while the audio is playing. If false, then the audio must finish
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+ * playing before a keyboard response is accepted. Once the audio has played all the way through, a valid
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+ * keyboard response is allowed (including while the audio is being re-played via on-screen playback controls).
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+ */
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  response_allowed_while_playing: {
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  type: jspsych.ParameterType.BOOL,
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  default: true
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  }
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  },
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  data: {
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+ /** Indicates which key the participant pressed. If no key was pressed before the trial ended, then the value will be `null`. */
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  response: {
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  type: jspsych.ParameterType.STRING
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  },
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+ /** The response time in milliseconds for the participant to make a response. The time is measured from when the stimulus
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+ * first began playing until the participant made a key response. If no key was pressed before the trial ended, then the
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+ * value will be `null`.
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+ */
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  rt: {
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  type: jspsych.ParameterType.INT
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  },
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+ /** Path to the audio file that played during the trial. */
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  stimulus: {
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  type: jspsych.ParameterType.STRING
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  }
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+ },
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+ // prettier-ignore
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+ citations: {
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+ "apa": "de Leeuw, J. R., Gilbert, R. A., & Luchterhandt, B. (2023). jsPsych: Enabling an Open-Source Collaborative Ecosystem of Behavioral Experiments. Journal of Open Source Software, 8(85), 5351. https://doi.org/10.21105/joss.05351 ",
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+ "bibtex": '@article{Leeuw2023jsPsych, author = {de Leeuw, Joshua R. and Gilbert, Rebecca A. and Luchterhandt, Bj{\\" o}rn}, journal = {Journal of Open Source Software}, doi = {10.21105/joss.05351}, issn = {2475-9066}, number = {85}, year = {2023}, month = {may 11}, pages = {5351}, publisher = {Open Journals}, title = {jsPsych: Enabling an {Open}-{Source} {Collaborative} {Ecosystem} of {Behavioral} {Experiments}}, url = {https://joss.theoj.org/papers/10.21105/joss.05351}, volume = {8}, } '
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  }
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  };
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  class AudioKeyboardResponsePlugin {
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  constructor(jsPsych) {
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  this.jsPsych = jsPsych;
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+ this.response = { rt: null, key: null };
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  autoBind$1(this);
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  }
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- static info = info;
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- audio;
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- params;
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- display;
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- response = { rt: null, key: null };
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- startTime;
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- finish;
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+ static {
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+ this.info = info;
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+ }
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  trial(display_element, trial, on_load) {
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  return new Promise(async (resolve) => {
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  this.finish = resolve;
@@ -266,4 +258,4 @@ var jsPsychAudioKeyboardResponse = (function (jspsych) {
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  return AudioKeyboardResponsePlugin;
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  })(jsPsychModule);
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- //# sourceMappingURL=https://unpkg.com/@jspsych/plugin-audio-keyboard-response@2.0.0/dist/index.browser.js.map
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+ //# sourceMappingURL=https://unpkg.com/@jspsych/plugin-audio-keyboard-response@2.1.0/dist/index.browser.js.map
@@ -1 +1 @@
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- {"version":3,"file":"index.browser.js","sources":["../../../node_modules/auto-bind/index.js","../src/index.ts"],"sourcesContent":["'use strict';\n\n// Gets all non-builtin properties up the prototype chain\nconst getAllProperties = object => {\n\tconst properties = new Set();\n\n\tdo {\n\t\tfor (const key of Reflect.ownKeys(object)) {\n\t\t\tproperties.add([object, key]);\n\t\t}\n\t} while ((object = Reflect.getPrototypeOf(object)) && object !== Object.prototype);\n\n\treturn properties;\n};\n\nmodule.exports = (self, {include, exclude} = {}) => {\n\tconst filter = key => {\n\t\tconst match = pattern => typeof pattern === 'string' ? key === pattern : pattern.test(key);\n\n\t\tif (include) {\n\t\t\treturn include.some(match);\n\t\t}\n\n\t\tif (exclude) {\n\t\t\treturn !exclude.some(match);\n\t\t}\n\n\t\treturn true;\n\t};\n\n\tfor (const [object, key] of getAllProperties(self.constructor.prototype)) {\n\t\tif (key === 'constructor' || !filter(key)) {\n\t\t\tcontinue;\n\t\t}\n\n\t\tconst descriptor = Reflect.getOwnPropertyDescriptor(object, key);\n\t\tif (descriptor && typeof descriptor.value === 'function') {\n\t\t\tself[key] = self[key].bind(self);\n\t\t}\n\t}\n\n\treturn self;\n};\n","import autoBind from \"auto-bind\";\nimport { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nimport { AudioPlayerInterface } from \"../../jspsych/src/modules/plugin-api/AudioPlayer\";\nimport { version } from \"../package.json\";\n\nconst info = <const>{\n name: \"audio-keyboard-response\",\n version: version,\n parameters: {\n /** The audio file to be played. */\n stimulus: {\n type: ParameterType.AUDIO,\n default: undefined,\n },\n /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.\n * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -\n * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)\n * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)\n * for more examples. Any key presses that are not listed in the array will be ignored. The default value of `\"ALL_KEYS\"`\n * means that all keys will be accepted as valid responses. Specifying `\"NO_KEYS\"` will mean that no responses are allowed.\n */\n choices: {\n type: ParameterType.KEYS,\n default: \"ALL_KEYS\",\n },\n /** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention is that\n * it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).\n */\n prompt: {\n type: ParameterType.HTML_STRING,\n pretty_name: \"Prompt\",\n default: null,\n },\n /** How long to wait for the participant to make a response before ending the trial in milliseconds. If the\n * participant fails to make a response before this timer is reached, the participant's response will be\n * recorded as null for the trial and the trial will end. If the value of this parameter is null, then the\n * trial will wait for a response indefinitely.\n */\n trial_duration: {\n type: ParameterType.INT,\n default: null,\n },\n /** If true, then the trial will end whenever the participant makes a response (assuming they make their\n * response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will\n * continue until the value for `trial_duration` is reached. You can use set this parameter to `false` to\n * force the participant to listen to the stimulus for a fixed amount of time, even if they respond before the time is complete\n */\n response_ends_trial: {\n type: ParameterType.BOOL,\n default: true,\n },\n /** If true, then the trial will end as soon as the audio file finishes playing. */\n trial_ends_after_audio: {\n type: ParameterType.BOOL,\n pretty_name: \"Trial ends after audio\",\n default: false,\n },\n /** If true, then responses are allowed while the audio is playing. If false, then the audio must finish\n * playing before a keyboard response is accepted. Once the audio has played all the way through, a valid\n * keyboard response is allowed (including while the audio is being re-played via on-screen playback controls).\n */\n response_allowed_while_playing: {\n type: ParameterType.BOOL,\n default: true,\n },\n },\n data: {\n /** Indicates which key the participant pressed. If no key was pressed before the trial ended, then the value will be `null`. */\n response: {\n type: ParameterType.STRING,\n },\n /** The response time in milliseconds for the participant to make a response. The time is measured from when the stimulus\n * first began playing until the participant made a key response. If no key was pressed before the trial ended, then the\n * value will be `null`.\n */\n rt: {\n type: ParameterType.INT,\n },\n /** Path to the audio file that played during the trial. */\n stimulus: {\n type: ParameterType.STRING,\n },\n },\n};\n\ntype Info = typeof info;\n\n/**\n * This plugin plays audio files and records responses generated with the keyboard.\n *\n * If the browser supports it, audio files are played using the WebAudio API. This allows for reasonably precise timing of the\n * playback. The timing of responses generated is measured against the WebAudio specific clock, improving the measurement of\n * response times. If the browser does not support the WebAudio API, then the audio file is played with HTML5 audio.\n *\n * Audio files can be automatically preloaded by jsPsych using the [`preload` plugin](preload.md). However, if you are using\n * timeline variables or another dynamic method to specify the audio stimulus, then you will need to [manually preload](../overview/media-preloading.md#manual-preloading) the audio.\n *\n * The trial can end when the participant responds, when the audio file has finished playing, or if the participant has\n * failed to respond within a fixed length of time. You can also prevent a keyboard response from being recorded before\n * the audio has finished playing.\n *\n * @author Josh de Leeuw\n * @see {@link https://www.jspsych.org/latest/plugins/audio-keyboard-response/ audio-keyboard-response plugin documentation on jspsych.org}\n */\nclass AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n private audio: AudioPlayerInterface;\n private params: TrialType<Info>;\n private display: HTMLElement;\n private response: { rt: number; key: string } = { rt: null, key: null };\n private startTime: number;\n private finish: ({}: { rt: number; response: string; stimulus: string }) => void;\n\n constructor(private jsPsych: JsPsych) {\n autoBind(this);\n }\n\n trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {\n return new Promise(async (resolve) => {\n this.finish = resolve;\n this.params = trial;\n this.display = display_element;\n // load audio file\n this.audio = await this.jsPsych.pluginAPI.getAudioPlayer(trial.stimulus);\n\n // set up end event if trial needs it\n if (trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.end_trial);\n }\n\n // show prompt if there is one\n if (trial.prompt !== null) {\n display_element.innerHTML = trial.prompt;\n }\n\n // start playing audio here to record time\n // use this for offsetting RT measurement in\n // setup_keyboard_listener\n this.startTime = this.jsPsych.pluginAPI.audioContext()?.currentTime;\n\n // start keyboard listener when trial starts or sound ends\n if (trial.response_allowed_while_playing) {\n this.setup_keyboard_listener();\n } else if (!trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.setup_keyboard_listener);\n }\n\n // end trial if time limit is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n this.end_trial();\n }, trial.trial_duration);\n }\n\n // call trial on_load method because we are done with all loading setup\n on_load();\n\n this.audio.play();\n });\n }\n\n private end_trial() {\n // kill any remaining setTimeout handlers\n this.jsPsych.pluginAPI.clearAllTimeouts();\n\n // stop the audio file if it is playing\n this.audio.stop();\n\n // remove end event listeners if they exist\n this.audio.removeEventListener(\"ended\", this.end_trial);\n this.audio.removeEventListener(\"ended\", this.setup_keyboard_listener);\n\n // kill keyboard listeners\n this.jsPsych.pluginAPI.cancelAllKeyboardResponses();\n\n // gather the data to store for the trial\n var trial_data = {\n rt: this.response.rt,\n response: this.response.key,\n stimulus: this.params.stimulus,\n };\n\n // clear the display\n this.display.innerHTML = \"\";\n\n // move on to the next trial\n this.finish(trial_data);\n }\n\n private after_response(info: { key: string; rt: number }) {\n this.response = info;\n if (this.params.response_ends_trial) {\n this.end_trial();\n }\n }\n\n private setup_keyboard_listener() {\n // start the response listener\n if (this.jsPsych.pluginAPI.useWebaudio) {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"audio\",\n persist: false,\n allow_held_key: false,\n audio_context: this.jsPsych.pluginAPI.audioContext(),\n audio_context_start_time: this.startTime,\n });\n } else {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"performance\",\n persist: false,\n allow_held_key: false,\n });\n }\n }\n\n async simulate(\n trial: TrialType<Info>,\n simulation_mode,\n simulation_options: any,\n load_callback: () => void\n ) {\n if (simulation_mode == \"data-only\") {\n load_callback();\n return this.simulate_data_only(trial, simulation_options);\n }\n if (simulation_mode == \"visual\") {\n return this.simulate_visual(trial, simulation_options, load_callback);\n }\n }\n\n private simulate_data_only(trial: TrialType<Info>, simulation_options) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n return data;\n }\n\n private async simulate_visual(\n trial: TrialType<Info>,\n simulation_options,\n load_callback: () => void\n ) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n const display_element = this.jsPsych.getDisplayElement();\n\n const respond = () => {\n if (data.rt !== null) {\n this.jsPsych.pluginAPI.pressKey(data.response, data.rt);\n }\n };\n\n const result = await this.trial(display_element, trial, () => {\n load_callback();\n if (!trial.response_allowed_while_playing) {\n this.audio.addEventListener(\"ended\", respond);\n } else {\n respond();\n }\n });\n\n return result;\n }\n\n private create_simulation_data(trial: TrialType<Info>, simulation_options) {\n const default_data = {\n stimulus: trial.stimulus,\n rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),\n response: this.jsPsych.pluginAPI.getValidKey(trial.choices),\n };\n\n const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);\n\n this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);\n\n return data;\n }\n}\n\nexport default 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Any key presses that are not listed in the array will be ignored. The default value of `\"ALL_KEYS\"`\n * means that all keys will be accepted as valid responses. Specifying `\"NO_KEYS\"` will mean that no responses are allowed.\n */\n choices: {\n type: ParameterType.KEYS,\n default: \"ALL_KEYS\",\n },\n /** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention is that\n * it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).\n */\n prompt: {\n type: ParameterType.HTML_STRING,\n pretty_name: \"Prompt\",\n default: null,\n },\n /** How long to wait for the participant to make a response before ending the trial in milliseconds. If the\n * participant fails to make a response before this timer is reached, the participant's response will be\n * recorded as null for the trial and the trial will end. 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However, if you are using\n * timeline variables or another dynamic method to specify the audio stimulus, then you will need to [manually preload](../overview/media-preloading.md#manual-preloading) the audio.\n *\n * The trial can end when the participant responds, when the audio file has finished playing, or if the participant has\n * failed to respond within a fixed length of time. You can also prevent a keyboard response from being recorded before\n * the audio has finished playing.\n *\n * @author Josh de Leeuw\n * @see {@link https://www.jspsych.org/latest/plugins/audio-keyboard-response/ audio-keyboard-response plugin documentation on jspsych.org}\n */\nclass AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n private audio: AudioPlayerInterface;\n private params: TrialType<Info>;\n private display: HTMLElement;\n private response: { rt: number; key: string } = { rt: null, key: null };\n private startTime: number;\n private finish: ({}: { rt: number; response: string; stimulus: string }) => void;\n\n constructor(private jsPsych: JsPsych) {\n autoBind(this);\n }\n\n trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {\n return new Promise(async (resolve) => {\n this.finish = resolve;\n this.params = trial;\n this.display = display_element;\n // load audio file\n this.audio = await this.jsPsych.pluginAPI.getAudioPlayer(trial.stimulus);\n\n // set up end event if trial needs it\n if (trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.end_trial);\n }\n\n // show prompt if there is one\n if (trial.prompt !== null) {\n display_element.innerHTML = trial.prompt;\n }\n\n // start playing audio here to record time\n // use this for offsetting RT measurement in\n // setup_keyboard_listener\n this.startTime = this.jsPsych.pluginAPI.audioContext()?.currentTime;\n\n // start keyboard listener when trial starts or sound ends\n if (trial.response_allowed_while_playing) {\n this.setup_keyboard_listener();\n } else if (!trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.setup_keyboard_listener);\n }\n\n // end trial if time limit is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n this.end_trial();\n }, trial.trial_duration);\n }\n\n // call trial on_load method because we are done with all loading setup\n on_load();\n\n this.audio.play();\n });\n }\n\n private end_trial() {\n // kill any remaining setTimeout handlers\n this.jsPsych.pluginAPI.clearAllTimeouts();\n\n // stop the audio file if it is playing\n this.audio.stop();\n\n // remove end event listeners if they exist\n this.audio.removeEventListener(\"ended\", this.end_trial);\n this.audio.removeEventListener(\"ended\", this.setup_keyboard_listener);\n\n // kill keyboard listeners\n this.jsPsych.pluginAPI.cancelAllKeyboardResponses();\n\n // gather the data to store for the trial\n var trial_data = {\n rt: this.response.rt,\n response: this.response.key,\n stimulus: this.params.stimulus,\n };\n\n // clear the display\n this.display.innerHTML = \"\";\n\n // move on to the next trial\n this.finish(trial_data);\n }\n\n private after_response(info: { key: string; rt: number }) {\n this.response = info;\n if (this.params.response_ends_trial) {\n this.end_trial();\n }\n }\n\n private setup_keyboard_listener() {\n // start the response listener\n if (this.jsPsych.pluginAPI.useWebaudio) {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"audio\",\n persist: false,\n allow_held_key: false,\n audio_context: this.jsPsych.pluginAPI.audioContext(),\n audio_context_start_time: this.startTime,\n });\n } else {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"performance\",\n persist: false,\n allow_held_key: false,\n });\n }\n }\n\n async simulate(\n trial: TrialType<Info>,\n simulation_mode,\n simulation_options: any,\n load_callback: () => void\n ) {\n if (simulation_mode == \"data-only\") {\n load_callback();\n return this.simulate_data_only(trial, simulation_options);\n }\n if (simulation_mode == \"visual\") {\n return this.simulate_visual(trial, simulation_options, load_callback);\n }\n }\n\n private simulate_data_only(trial: TrialType<Info>, simulation_options) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n return data;\n }\n\n private async simulate_visual(\n trial: TrialType<Info>,\n simulation_options,\n load_callback: () => void\n ) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n const display_element = this.jsPsych.getDisplayElement();\n\n const respond = () => {\n if (data.rt !== null) {\n this.jsPsych.pluginAPI.pressKey(data.response, data.rt);\n }\n };\n\n const result = await this.trial(display_element, trial, () => {\n load_callback();\n if (!trial.response_allowed_while_playing) {\n this.audio.addEventListener(\"ended\", respond);\n } else {\n respond();\n }\n });\n\n return result;\n }\n\n private create_simulation_data(trial: TrialType<Info>, simulation_options) {\n const default_data = {\n stimulus: trial.stimulus,\n rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),\n response: this.jsPsych.pluginAPI.getValidKey(trial.choices),\n };\n\n const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);\n\n this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);\n\n return data;\n }\n}\n\nexport default AudioKeyboardResponsePlugin;\n"],"names":[],"mappings":";;;;;;;CAEA;CACA,MAAM,gBAAgB,GAAG,MAAM,IAAI;CACnC,CAAC,MAAM,UAAU,GAAG,IAAI,GAAG,EAAE,CAAA;;CAE7B,CAAC,GAAG;CACJ,EAAE,KAAK,MAAM,GAAG,IAAI,OAAO,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;CAC7C,GAAG,UAAU,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,CAAA;CAChC,GAAA;CACA,EAAE,QAAQ,CAAC,MAAM,GAAG,OAAO,CAAC,cAAc,CAAC,MAAM,CAAC,KAAK,MAAM,KAAK,MAAM,CAAC,SAAS,EAAA;;CAElF,CAAC,OAAO,UAAU,CAAA;CAClB,CAAC,CAAA;;KAED,QAAc,GAAG,CAAC,IAAI,EAAE,CAAC,OAAO,EAAE,OAAO,CAAC,GAAG,EAAE,KAAK;CACpD,CAAC,MAAM,MAAM,GAAG,GAAG,IAAI;CACvB,EAAE,MAAM,KAAK,GAAG,OAAO,IAAI,OAAO,OAAO,KAAK,QAAQ,GAAG,GAAG,KAAK,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,CAAA;;CAE5F,EAAE,IAAI,OAAO,EAAE;CACf,GAAG,OAAO,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;CAC7B,GAAA;;CAEA,EAAE,IAAI,OAAO,EAAE;CACf,GAAG,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;CAC9B,GAAA;;CAEA,EAAE,OAAO,IAAI,CAAA;CACb,EAAE,CAAA;;CAEF,CAAC,KAAK,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI,gBAAgB,CAAC,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,EAAE;CAC3E,EAAE,IAAI,GAAG,KAAK,aAAa,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE;CAC7C,GAAG,SAAA;CACH,GAAA;;CAEA,EAAE,MAAM,UAAU,GAAG,OAAO,CAAC,wBAAwB,CAAC,MAAM,EAAE,GAAG,CAAC,CAAA;CAClE,EAAE,IAAI,UAAU,IAAI,OAAO,UAAU,CAAC,KAAK,KAAK,UAAU,EAAE;CAC5D,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;CACnC,GAAA;CACA,EAAA;;CAEA,CAAC,OAAO,IAAI,CAAA;CACZ,CAAC,CAAA;;;;CCxCC,IAAW,OAAA,GAAA,OAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GCmFA,SAAA,EAAA;CAAA;;IAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;","x_google_ignoreList":[0]}
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1
- var jsPsychAudioKeyboardResponse=function(o){"use strict";function c(s){return s&&s.__esModule&&Object.prototype.hasOwnProperty.call(s,"default")?s.default:s}const y=s=>{const e=new Set;do for(const t of Reflect.ownKeys(s))e.add([s,t]);while((s=Reflect.getPrototypeOf(s))&&s!==Object.prototype);return e};var _=(s,{include:e,exclude:t}={})=>{const n=i=>{const r=a=>typeof a=="string"?i===a:a.test(i);return e?e.some(r):t?!t.some(r):!0};for(const[i,r]of y(s.constructor.prototype)){if(r==="constructor"||!n(r))continue;const a=Reflect.getOwnPropertyDescriptor(i,r);a&&typeof a.value=="function"&&(s[r]=s[r].bind(s))}return s},m=c(_),P={name:"@jspsych/plugin-audio-keyboard-response",version:"2.0.0",description:"jsPsych plugin for playing an audio file and getting a keyboard response",type:"module",main:"dist/index.cjs",exports:{import:"./dist/index.js",require:"./dist/index.cjs"},typings:"dist/index.d.ts",unpkg:"dist/index.browser.min.js",files:["src","dist"],source:"src/index.ts",scripts:{test:"jest","test:watch":"npm test -- --watch",tsc:"tsc",build:"rollup --config","build:watch":"npm run build -- --watch"},repository:{type:"git",url:"git+https://github.com/jspsych/jsPsych.git",directory:"packages/plugin-audio-keyboard-response"},author:"Josh de Leeuw",license:"MIT",bugs:{url:"https://github.com/jspsych/jsPsych/issues"},homepage:"https://www.jspsych.org/latest/plugins/audio-keyboard-response",peerDependencies:{jspsych:">=7.1.0"},devDependencies:{"@jspsych/config":"^3.0.0","@jspsych/test-utils":"^1.2.0"}},u=(s,e,t)=>new Promise((n,i)=>{var r=l=>{try{p(t.next(l))}catch(d){i(d)}},a=l=>{try{p(t.throw(l))}catch(d){i(d)}},p=l=>l.done?n(l.value):Promise.resolve(l.value).then(r,a);p((t=t.apply(s,e)).next())});const g={name:"audio-keyboard-response",version:P.version,parameters:{stimulus:{type:o.ParameterType.AUDIO,default:void 0},choices:{type:o.ParameterType.KEYS,default:"ALL_KEYS"},prompt:{type:o.ParameterType.HTML_STRING,pretty_name:"Prompt",default:null},trial_duration:{type:o.ParameterType.INT,default:null},response_ends_trial:{type:o.ParameterType.BOOL,default:!0},trial_ends_after_audio:{type:o.ParameterType.BOOL,pretty_name:"Trial ends after audio",default:!1},response_allowed_while_playing:{type:o.ParameterType.BOOL,default:!0}},data:{response:{type:o.ParameterType.STRING},rt:{type:o.ParameterType.INT},stimulus:{type:o.ParameterType.STRING}}};class h{constructor(e){this.jsPsych=e,this.response={rt:null,key:null},m(this)}trial(e,t,n){return new Promise(i=>u(this,null,function*(){var r;this.finish=i,this.params=t,this.display=e,this.audio=yield this.jsPsych.pluginAPI.getAudioPlayer(t.stimulus),t.trial_ends_after_audio&&this.audio.addEventListener("ended",this.end_trial),t.prompt!==null&&(e.innerHTML=t.prompt),this.startTime=(r=this.jsPsych.pluginAPI.audioContext())==null?void 0:r.currentTime,t.response_allowed_while_playing?this.setup_keyboard_listener():t.trial_ends_after_audio||this.audio.addEventListener("ended",this.setup_keyboard_listener),t.trial_duration!==null&&this.jsPsych.pluginAPI.setTimeout(()=>{this.end_trial()},t.trial_duration),n(),this.audio.play()}))}end_trial(){this.jsPsych.pluginAPI.clearAllTimeouts(),this.audio.stop(),this.audio.removeEventListener("ended",this.end_trial),this.audio.removeEventListener("ended",this.setup_keyboard_listener),this.jsPsych.pluginAPI.cancelAllKeyboardResponses();var e={rt:this.response.rt,response:this.response.key,stimulus:this.params.stimulus};this.display.innerHTML="",this.finish(e)}after_response(e){this.response=e,this.params.response_ends_trial&&this.end_trial()}setup_keyboard_listener(){this.jsPsych.pluginAPI.useWebaudio?this.jsPsych.pluginAPI.getKeyboardResponse({callback_function:this.after_response,valid_responses:this.params.choices,rt_method:"audio",persist:!1,allow_held_key:!1,audio_context:this.jsPsych.pluginAPI.audioContext(),audio_context_start_time:this.startTime}):this.jsPsych.pluginAPI.getKeyboardResponse({callback_function:this.after_response,valid_responses:this.params.choices,rt_method:"performance",persist:!1,allow_held_key:!1})}simulate(e,t,n,i){return u(this,null,function*(){if(t=="data-only")return i(),this.simulate_data_only(e,n);if(t=="visual")return this.simulate_visual(e,n,i)})}simulate_data_only(e,t){return this.create_simulation_data(e,t)}simulate_visual(e,t,n){return u(this,null,function*(){const i=this.create_simulation_data(e,t),r=this.jsPsych.getDisplayElement(),a=()=>{i.rt!==null&&this.jsPsych.pluginAPI.pressKey(i.response,i.rt)};return yield this.trial(r,e,()=>{n(),e.response_allowed_while_playing?a():this.audio.addEventListener("ended",a)})})}create_simulation_data(e,t){const n={stimulus:e.stimulus,rt:this.jsPsych.randomization.sampleExGaussian(500,50,.006666666666666667,!0),response:this.jsPsych.pluginAPI.getValidKey(e.choices)},i=this.jsPsych.pluginAPI.mergeSimulationData(n,t);return this.jsPsych.pluginAPI.ensureSimulationDataConsistency(e,i),i}}return h.info=g,h}(jsPsychModule);
2
- //# sourceMappingURL=https://unpkg.com/@jspsych/plugin-audio-keyboard-response@2.0.0/dist/index.browser.min.js.map
1
+ var jsPsychAudioKeyboardResponse=function(o){"use strict";function c(s){return s&&s.__esModule&&Object.prototype.hasOwnProperty.call(s,"default")?s.default:s}const y=s=>{const e=new Set;do for(const t of Reflect.ownKeys(s))e.add([s,t]);while((s=Reflect.getPrototypeOf(s))&&s!==Object.prototype);return e};var _=(s,{include:e,exclude:t}={})=>{const a=i=>{const r=n=>typeof n=="string"?i===n:n.test(i);return e?e.some(r):t?!t.some(r):!0};for(const[i,r]of y(s.constructor.prototype)){if(r==="constructor"||!a(r))continue;const n=Reflect.getOwnPropertyDescriptor(i,r);n&&typeof n.value=="function"&&(s[r]=s[r].bind(s))}return s},m=c(_),P="2.1.0",u=(s,e,t)=>new Promise((a,i)=>{var r=l=>{try{p(t.next(l))}catch(d){i(d)}},n=l=>{try{p(t.throw(l))}catch(d){i(d)}},p=l=>l.done?a(l.value):Promise.resolve(l.value).then(r,n);p((t=t.apply(s,e)).next())});const f={name:"audio-keyboard-response",version:P,parameters:{stimulus:{type:o.ParameterType.AUDIO,default:void 0},choices:{type:o.ParameterType.KEYS,default:"ALL_KEYS"},prompt:{type:o.ParameterType.HTML_STRING,pretty_name:"Prompt",default:null},trial_duration:{type:o.ParameterType.INT,default:null},response_ends_trial:{type:o.ParameterType.BOOL,default:!0},trial_ends_after_audio:{type:o.ParameterType.BOOL,pretty_name:"Trial ends after audio",default:!1},response_allowed_while_playing:{type:o.ParameterType.BOOL,default:!0}},data:{response:{type:o.ParameterType.STRING},rt:{type:o.ParameterType.INT},stimulus:{type:o.ParameterType.STRING}},citations:{apa:"de Leeuw, J. R., Gilbert, R. A., & Luchterhandt, B. (2023). jsPsych: Enabling an Open-Source Collaborative Ecosystem of Behavioral Experiments. Journal of Open Source Software, 8(85), 5351. https://doi.org/10.21105/joss.05351 ",bibtex:'@article{Leeuw2023jsPsych, author = {de Leeuw, Joshua R. and Gilbert, Rebecca A. and Luchterhandt, Bj{\\" o}rn}, journal = {Journal of Open Source Software}, doi = {10.21105/joss.05351}, issn = {2475-9066}, number = {85}, year = {2023}, month = {may 11}, pages = {5351}, publisher = {Open Journals}, title = {jsPsych: Enabling an {Open}-{Source} {Collaborative} {Ecosystem} of {Behavioral} {Experiments}}, url = {https://joss.theoj.org/papers/10.21105/joss.05351}, volume = {8}, } '}};class h{constructor(e){this.jsPsych=e,this.response={rt:null,key:null},m(this)}trial(e,t,a){return new Promise(i=>u(this,null,function*(){var r;this.finish=i,this.params=t,this.display=e,this.audio=yield this.jsPsych.pluginAPI.getAudioPlayer(t.stimulus),t.trial_ends_after_audio&&this.audio.addEventListener("ended",this.end_trial),t.prompt!==null&&(e.innerHTML=t.prompt),this.startTime=(r=this.jsPsych.pluginAPI.audioContext())==null?void 0:r.currentTime,t.response_allowed_while_playing?this.setup_keyboard_listener():t.trial_ends_after_audio||this.audio.addEventListener("ended",this.setup_keyboard_listener),t.trial_duration!==null&&this.jsPsych.pluginAPI.setTimeout(()=>{this.end_trial()},t.trial_duration),a(),this.audio.play()}))}end_trial(){this.jsPsych.pluginAPI.clearAllTimeouts(),this.audio.stop(),this.audio.removeEventListener("ended",this.end_trial),this.audio.removeEventListener("ended",this.setup_keyboard_listener),this.jsPsych.pluginAPI.cancelAllKeyboardResponses();var e={rt:this.response.rt,response:this.response.key,stimulus:this.params.stimulus};this.display.innerHTML="",this.finish(e)}after_response(e){this.response=e,this.params.response_ends_trial&&this.end_trial()}setup_keyboard_listener(){this.jsPsych.pluginAPI.useWebaudio?this.jsPsych.pluginAPI.getKeyboardResponse({callback_function:this.after_response,valid_responses:this.params.choices,rt_method:"audio",persist:!1,allow_held_key:!1,audio_context:this.jsPsych.pluginAPI.audioContext(),audio_context_start_time:this.startTime}):this.jsPsych.pluginAPI.getKeyboardResponse({callback_function:this.after_response,valid_responses:this.params.choices,rt_method:"performance",persist:!1,allow_held_key:!1})}simulate(e,t,a,i){return u(this,null,function*(){if(t=="data-only")return i(),this.simulate_data_only(e,a);if(t=="visual")return this.simulate_visual(e,a,i)})}simulate_data_only(e,t){return this.create_simulation_data(e,t)}simulate_visual(e,t,a){return u(this,null,function*(){const i=this.create_simulation_data(e,t),r=this.jsPsych.getDisplayElement(),n=()=>{i.rt!==null&&this.jsPsych.pluginAPI.pressKey(i.response,i.rt)};return yield this.trial(r,e,()=>{a(),e.response_allowed_while_playing?n():this.audio.addEventListener("ended",n)})})}create_simulation_data(e,t){const a={stimulus:e.stimulus,rt:this.jsPsych.randomization.sampleExGaussian(500,50,.006666666666666667,!0),response:this.jsPsych.pluginAPI.getValidKey(e.choices)},i=this.jsPsych.pluginAPI.mergeSimulationData(a,t);return this.jsPsych.pluginAPI.ensureSimulationDataConsistency(e,i),i}}return h.info=f,h}(jsPsychModule);
2
+ //# sourceMappingURL=https://unpkg.com/@jspsych/plugin-audio-keyboard-response@2.1.0/dist/index.browser.min.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.browser.min.js","sources":["../../../node_modules/auto-bind/index.js","../src/index.ts"],"sourcesContent":["'use strict';\n\n// Gets all non-builtin properties up the prototype chain\nconst getAllProperties = object => {\n\tconst properties = new Set();\n\n\tdo {\n\t\tfor (const key of Reflect.ownKeys(object)) {\n\t\t\tproperties.add([object, key]);\n\t\t}\n\t} while ((object = Reflect.getPrototypeOf(object)) && object !== Object.prototype);\n\n\treturn properties;\n};\n\nmodule.exports = (self, {include, exclude} = {}) => {\n\tconst filter = key => {\n\t\tconst match = pattern => typeof pattern === 'string' ? key === pattern : pattern.test(key);\n\n\t\tif (include) {\n\t\t\treturn include.some(match);\n\t\t}\n\n\t\tif (exclude) {\n\t\t\treturn !exclude.some(match);\n\t\t}\n\n\t\treturn true;\n\t};\n\n\tfor (const [object, key] of getAllProperties(self.constructor.prototype)) {\n\t\tif (key === 'constructor' || !filter(key)) {\n\t\t\tcontinue;\n\t\t}\n\n\t\tconst descriptor = Reflect.getOwnPropertyDescriptor(object, key);\n\t\tif (descriptor && typeof descriptor.value === 'function') {\n\t\t\tself[key] = self[key].bind(self);\n\t\t}\n\t}\n\n\treturn self;\n};\n","import autoBind from \"auto-bind\";\nimport { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nimport { AudioPlayerInterface } from \"../../jspsych/src/modules/plugin-api/AudioPlayer\";\nimport { version } from \"../package.json\";\n\nconst info = <const>{\n name: \"audio-keyboard-response\",\n version: version,\n parameters: {\n /** The audio file to be played. */\n stimulus: {\n type: ParameterType.AUDIO,\n default: undefined,\n },\n /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.\n * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -\n * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)\n * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)\n * for more examples. Any key presses that are not listed in the array will be ignored. The default value of `\"ALL_KEYS\"`\n * means that all keys will be accepted as valid responses. Specifying `\"NO_KEYS\"` will mean that no responses are allowed.\n */\n choices: {\n type: ParameterType.KEYS,\n default: \"ALL_KEYS\",\n },\n /** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention is that\n * it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).\n */\n prompt: {\n type: ParameterType.HTML_STRING,\n pretty_name: \"Prompt\",\n default: null,\n },\n /** How long to wait for the participant to make a response before ending the trial in milliseconds. If the\n * participant fails to make a response before this timer is reached, the participant's response will be\n * recorded as null for the trial and the trial will end. If the value of this parameter is null, then the\n * trial will wait for a response indefinitely.\n */\n trial_duration: {\n type: ParameterType.INT,\n default: null,\n },\n /** If true, then the trial will end whenever the participant makes a response (assuming they make their\n * response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will\n * continue until the value for `trial_duration` is reached. You can use set this parameter to `false` to\n * force the participant to listen to the stimulus for a fixed amount of time, even if they respond before the time is complete\n */\n response_ends_trial: {\n type: ParameterType.BOOL,\n default: true,\n },\n /** If true, then the trial will end as soon as the audio file finishes playing. */\n trial_ends_after_audio: {\n type: ParameterType.BOOL,\n pretty_name: \"Trial ends after audio\",\n default: false,\n },\n /** If true, then responses are allowed while the audio is playing. If false, then the audio must finish\n * playing before a keyboard response is accepted. Once the audio has played all the way through, a valid\n * keyboard response is allowed (including while the audio is being re-played via on-screen playback controls).\n */\n response_allowed_while_playing: {\n type: ParameterType.BOOL,\n default: true,\n },\n },\n data: {\n /** Indicates which key the participant pressed. If no key was pressed before the trial ended, then the value will be `null`. */\n response: {\n type: ParameterType.STRING,\n },\n /** The response time in milliseconds for the participant to make a response. The time is measured from when the stimulus\n * first began playing until the participant made a key response. If no key was pressed before the trial ended, then the\n * value will be `null`.\n */\n rt: {\n type: ParameterType.INT,\n },\n /** Path to the audio file that played during the trial. */\n stimulus: {\n type: ParameterType.STRING,\n },\n },\n};\n\ntype Info = typeof info;\n\n/**\n * This plugin plays audio files and records responses generated with the keyboard.\n *\n * If the browser supports it, audio files are played using the WebAudio API. This allows for reasonably precise timing of the\n * playback. The timing of responses generated is measured against the WebAudio specific clock, improving the measurement of\n * response times. If the browser does not support the WebAudio API, then the audio file is played with HTML5 audio.\n *\n * Audio files can be automatically preloaded by jsPsych using the [`preload` plugin](preload.md). However, if you are using\n * timeline variables or another dynamic method to specify the audio stimulus, then you will need to [manually preload](../overview/media-preloading.md#manual-preloading) the audio.\n *\n * The trial can end when the participant responds, when the audio file has finished playing, or if the participant has\n * failed to respond within a fixed length of time. You can also prevent a keyboard response from being recorded before\n * the audio has finished playing.\n *\n * @author Josh de Leeuw\n * @see {@link https://www.jspsych.org/latest/plugins/audio-keyboard-response/ audio-keyboard-response plugin documentation on jspsych.org}\n */\nclass AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n private audio: AudioPlayerInterface;\n private params: TrialType<Info>;\n private display: HTMLElement;\n private response: { rt: number; key: string } = { rt: null, key: null };\n private startTime: number;\n private finish: ({}: { rt: number; response: string; stimulus: string }) => void;\n\n constructor(private jsPsych: JsPsych) {\n autoBind(this);\n }\n\n trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {\n return new Promise(async (resolve) => {\n this.finish = resolve;\n this.params = trial;\n this.display = display_element;\n // load audio file\n this.audio = await 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Any key presses that are not listed in the array will be ignored. The default value of `\"ALL_KEYS\"`\n * means that all keys will be accepted as valid responses. Specifying `\"NO_KEYS\"` will mean that no responses are allowed.\n */\n choices: {\n type: ParameterType.KEYS,\n default: \"ALL_KEYS\",\n },\n /** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention is that\n * it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).\n */\n prompt: {\n type: ParameterType.HTML_STRING,\n pretty_name: \"Prompt\",\n default: null,\n },\n /** How long to wait for the participant to make a response before ending the trial in milliseconds. If the\n * participant fails to make a response before this timer is reached, the participant's response will be\n * recorded as null for the trial and the trial will end. If the value of this parameter is null, then the\n * trial will wait for a response indefinitely.\n */\n trial_duration: {\n type: ParameterType.INT,\n default: null,\n },\n /** If true, then the trial will end whenever the participant makes a response (assuming they make their\n * response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will\n * continue until the value for `trial_duration` is reached. You can use set this parameter to `false` to\n * force the participant to listen to the stimulus for a fixed amount of time, even if they respond before the time is complete\n */\n response_ends_trial: {\n type: ParameterType.BOOL,\n default: true,\n },\n /** If true, then the trial will end as soon as the audio file finishes playing. */\n trial_ends_after_audio: {\n type: ParameterType.BOOL,\n pretty_name: \"Trial ends after audio\",\n default: false,\n },\n /** If true, then responses are allowed while the audio is playing. If false, then the audio must finish\n * playing before a keyboard response is accepted. Once the audio has played all the way through, a valid\n * keyboard response is allowed (including while the audio is being re-played via on-screen playback controls).\n */\n response_allowed_while_playing: {\n type: ParameterType.BOOL,\n default: true,\n },\n },\n data: {\n /** Indicates which key the participant pressed. If no key was pressed before the trial ended, then the value will be `null`. */\n response: {\n type: ParameterType.STRING,\n },\n /** The response time in milliseconds for the participant to make a response. The time is measured from when the stimulus\n * first began playing until the participant made a key response. If no key was pressed before the trial ended, then the\n * value will be `null`.\n */\n rt: {\n type: ParameterType.INT,\n },\n /** Path to the audio file that played during the trial. */\n stimulus: {\n type: ParameterType.STRING,\n },\n },\n // prettier-ignore\n citations: '__CITATIONS__',\n};\n\ntype Info = typeof info;\n\n/**\n * This plugin plays audio files and records responses generated with the keyboard.\n *\n * If the browser supports it, audio files are played using the WebAudio API. This allows for reasonably precise timing of the\n * playback. The timing of responses generated is measured against the WebAudio specific clock, improving the measurement of\n * response times. If the browser does not support the WebAudio API, then the audio file is played with HTML5 audio.\n *\n * Audio files can be automatically preloaded by jsPsych using the [`preload` plugin](preload.md). However, if you are using\n * timeline variables or another dynamic method to specify the audio stimulus, then you will need to [manually preload](../overview/media-preloading.md#manual-preloading) the audio.\n *\n * The trial can end when the participant responds, when the audio file has finished playing, or if the participant has\n * failed to respond within a fixed length of time. You can also prevent a keyboard response from being recorded before\n * the audio has finished playing.\n *\n * @author Josh de Leeuw\n * @see {@link https://www.jspsych.org/latest/plugins/audio-keyboard-response/ audio-keyboard-response plugin documentation on jspsych.org}\n */\nclass AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n private audio: AudioPlayerInterface;\n private params: TrialType<Info>;\n private display: HTMLElement;\n private response: { rt: number; key: string } = { rt: null, key: null };\n private startTime: number;\n private finish: ({}: { rt: number; response: string; stimulus: string }) => void;\n\n constructor(private jsPsych: JsPsych) {\n autoBind(this);\n }\n\n trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {\n return new Promise(async (resolve) => {\n this.finish = resolve;\n this.params = trial;\n this.display = display_element;\n // load audio file\n this.audio = await this.jsPsych.pluginAPI.getAudioPlayer(trial.stimulus);\n\n // set up end event if trial needs it\n if (trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.end_trial);\n }\n\n // show prompt if there is one\n if (trial.prompt !== null) {\n display_element.innerHTML = trial.prompt;\n }\n\n // start playing audio here to record time\n // use this for offsetting RT measurement in\n // setup_keyboard_listener\n this.startTime = this.jsPsych.pluginAPI.audioContext()?.currentTime;\n\n // start keyboard listener when trial starts or sound ends\n if (trial.response_allowed_while_playing) {\n this.setup_keyboard_listener();\n } else if (!trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.setup_keyboard_listener);\n }\n\n // end trial if time limit is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n this.end_trial();\n }, trial.trial_duration);\n }\n\n // call trial on_load method because we are done with all loading setup\n on_load();\n\n this.audio.play();\n });\n }\n\n private end_trial() {\n // kill any remaining setTimeout handlers\n this.jsPsych.pluginAPI.clearAllTimeouts();\n\n // stop the audio file if it is playing\n this.audio.stop();\n\n // remove end event listeners if they exist\n this.audio.removeEventListener(\"ended\", this.end_trial);\n this.audio.removeEventListener(\"ended\", this.setup_keyboard_listener);\n\n // kill keyboard listeners\n this.jsPsych.pluginAPI.cancelAllKeyboardResponses();\n\n // gather the data to store for the trial\n var trial_data = {\n rt: this.response.rt,\n response: this.response.key,\n stimulus: this.params.stimulus,\n };\n\n // clear the display\n this.display.innerHTML = \"\";\n\n // move on to the next trial\n this.finish(trial_data);\n }\n\n private after_response(info: { key: string; rt: number }) {\n this.response = info;\n if (this.params.response_ends_trial) {\n this.end_trial();\n }\n }\n\n private setup_keyboard_listener() {\n // start the response listener\n if (this.jsPsych.pluginAPI.useWebaudio) {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"audio\",\n persist: false,\n allow_held_key: false,\n audio_context: this.jsPsych.pluginAPI.audioContext(),\n audio_context_start_time: this.startTime,\n });\n } else {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"performance\",\n persist: false,\n allow_held_key: false,\n });\n }\n }\n\n async simulate(\n trial: TrialType<Info>,\n simulation_mode,\n simulation_options: any,\n load_callback: () => void\n ) {\n if (simulation_mode == \"data-only\") {\n load_callback();\n return this.simulate_data_only(trial, simulation_options);\n }\n if (simulation_mode == \"visual\") {\n return this.simulate_visual(trial, simulation_options, load_callback);\n }\n }\n\n private simulate_data_only(trial: TrialType<Info>, simulation_options) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n return data;\n }\n\n private async simulate_visual(\n trial: TrialType<Info>,\n simulation_options,\n load_callback: () => void\n ) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n const display_element = this.jsPsych.getDisplayElement();\n\n const respond = () => {\n if (data.rt !== null) {\n this.jsPsych.pluginAPI.pressKey(data.response, data.rt);\n }\n };\n\n const result = await this.trial(display_element, trial, () => {\n load_callback();\n if (!trial.response_allowed_while_playing) {\n this.audio.addEventListener(\"ended\", respond);\n } else {\n respond();\n }\n });\n\n return result;\n }\n\n private create_simulation_data(trial: TrialType<Info>, simulation_options) {\n const default_data = {\n stimulus: trial.stimulus,\n rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),\n response: this.jsPsych.pluginAPI.getValidKey(trial.choices),\n };\n\n const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);\n\n this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);\n\n return data;\n }\n}\n\nexport default AudioKeyboardResponsePlugin;\n"],"names":["getAllProperties","object","properties","key","autoBind","self","include","exclude","filter","match","pattern","descriptor","version","_a"],"mappings":"8JAGA,MAAMA,EAAmBC,GAAU,CAClC,MAAMC,EAAa,IAAI,IAEvB,EACC,WAAWC,KAAO,QAAQ,QAAQF,CAAM,EACvCC,EAAW,IAAI,CAACD,EAAQE,CAAG,CAAC,SAEpBF,EAAS,QAAQ,eAAeA,CAAM,IAAMA,IAAW,OAAO,WAExE,OAAOC,CACR,MAEAE,EAAiB,CAACC,EAAM,CAAC,QAAAC,EAAS,QAAAC,CAAO,EAAI,CAAA,IAAO,CACnD,MAAMC,EAASL,GAAO,CACrB,MAAMM,EAAQC,GAAW,OAAOA,GAAY,SAAWP,IAAQO,EAAUA,EAAQ,KAAKP,CAAG,EAEzF,OAAIG,EACIA,EAAQ,KAAKG,CAAK,EAGtBF,EACI,CAACA,EAAQ,KAAKE,CAAK,EAGpB,EACT,EAEC,SAAW,CAACR,EAAQE,CAAG,IAAKH,EAAiBK,EAAK,YAAY,SAAS,EAAG,CACzE,GAAIF,IAAQ,eAAiB,CAACK,EAAOL,CAAG,EACvC,SAGD,MAAMQ,EAAa,QAAQ,yBAAyBV,EAAQE,CAAG,EAC3DQ,GAAc,OAAOA,EAAW,OAAU,aAC7CN,EAAKF,CAAG,EAAIE,EAAKF,CAAG,EAAE,KAAKE,CAAI,EAElC,CAEC,OAAOA,CACR,SCxCEO,EAAW,s1BCmFA,UAAA,iuBAAe,4HArF5B,KAAA,WAAA,CAAA,IAAAC","x_google_ignoreList":[0]}
package/dist/index.cjs CHANGED
@@ -3,95 +3,90 @@
3
3
  var autoBind = require('auto-bind');
4
4
  var jspsych = require('jspsych');
5
5
 
6
- var _package = {
7
- name: "@jspsych/plugin-audio-keyboard-response",
8
- version: "2.0.0",
9
- description: "jsPsych plugin for playing an audio file and getting a keyboard response",
10
- type: "module",
11
- main: "dist/index.cjs",
12
- exports: {
13
- import: "./dist/index.js",
14
- require: "./dist/index.cjs"
15
- },
16
- typings: "dist/index.d.ts",
17
- unpkg: "dist/index.browser.min.js",
18
- files: [
19
- "src",
20
- "dist"
21
- ],
22
- source: "src/index.ts",
23
- scripts: {
24
- test: "jest",
25
- "test:watch": "npm test -- --watch",
26
- tsc: "tsc",
27
- build: "rollup --config",
28
- "build:watch": "npm run build -- --watch"
29
- },
30
- repository: {
31
- type: "git",
32
- url: "git+https://github.com/jspsych/jsPsych.git",
33
- directory: "packages/plugin-audio-keyboard-response"
34
- },
35
- author: "Josh de Leeuw",
36
- license: "MIT",
37
- bugs: {
38
- url: "https://github.com/jspsych/jsPsych/issues"
39
- },
40
- homepage: "https://www.jspsych.org/latest/plugins/audio-keyboard-response",
41
- peerDependencies: {
42
- jspsych: ">=7.1.0"
43
- },
44
- devDependencies: {
45
- "@jspsych/config": "^3.0.0",
46
- "@jspsych/test-utils": "^1.2.0"
47
- }
48
- };
6
+ var version = "2.1.0";
49
7
 
50
8
  const info = {
51
9
  name: "audio-keyboard-response",
52
- version: _package.version,
10
+ version,
53
11
  parameters: {
12
+ /** The audio file to be played. */
54
13
  stimulus: {
55
14
  type: jspsych.ParameterType.AUDIO,
56
15
  default: void 0
57
16
  },
17
+ /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.
18
+ * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -
19
+ * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)
20
+ * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)
21
+ * for more examples. Any key presses that are not listed in the array will be ignored. The default value of `"ALL_KEYS"`
22
+ * means that all keys will be accepted as valid responses. Specifying `"NO_KEYS"` will mean that no responses are allowed.
23
+ */
58
24
  choices: {
59
25
  type: jspsych.ParameterType.KEYS,
60
26
  default: "ALL_KEYS"
61
27
  },
28
+ /** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention is that
29
+ * it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).
30
+ */
62
31
  prompt: {
63
32
  type: jspsych.ParameterType.HTML_STRING,
64
33
  pretty_name: "Prompt",
65
34
  default: null
66
35
  },
36
+ /** How long to wait for the participant to make a response before ending the trial in milliseconds. If the
37
+ * participant fails to make a response before this timer is reached, the participant's response will be
38
+ * recorded as null for the trial and the trial will end. If the value of this parameter is null, then the
39
+ * trial will wait for a response indefinitely.
40
+ */
67
41
  trial_duration: {
68
42
  type: jspsych.ParameterType.INT,
69
43
  default: null
70
44
  },
45
+ /** If true, then the trial will end whenever the participant makes a response (assuming they make their
46
+ * response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will
47
+ * continue until the value for `trial_duration` is reached. You can use set this parameter to `false` to
48
+ * force the participant to listen to the stimulus for a fixed amount of time, even if they respond before the time is complete
49
+ */
71
50
  response_ends_trial: {
72
51
  type: jspsych.ParameterType.BOOL,
73
52
  default: true
74
53
  },
54
+ /** If true, then the trial will end as soon as the audio file finishes playing. */
75
55
  trial_ends_after_audio: {
76
56
  type: jspsych.ParameterType.BOOL,
77
57
  pretty_name: "Trial ends after audio",
78
58
  default: false
79
59
  },
60
+ /** If true, then responses are allowed while the audio is playing. If false, then the audio must finish
61
+ * playing before a keyboard response is accepted. Once the audio has played all the way through, a valid
62
+ * keyboard response is allowed (including while the audio is being re-played via on-screen playback controls).
63
+ */
80
64
  response_allowed_while_playing: {
81
65
  type: jspsych.ParameterType.BOOL,
82
66
  default: true
83
67
  }
84
68
  },
85
69
  data: {
70
+ /** Indicates which key the participant pressed. If no key was pressed before the trial ended, then the value will be `null`. */
86
71
  response: {
87
72
  type: jspsych.ParameterType.STRING
88
73
  },
74
+ /** The response time in milliseconds for the participant to make a response. The time is measured from when the stimulus
75
+ * first began playing until the participant made a key response. If no key was pressed before the trial ended, then the
76
+ * value will be `null`.
77
+ */
89
78
  rt: {
90
79
  type: jspsych.ParameterType.INT
91
80
  },
81
+ /** Path to the audio file that played during the trial. */
92
82
  stimulus: {
93
83
  type: jspsych.ParameterType.STRING
94
84
  }
85
+ },
86
+ // prettier-ignore
87
+ citations: {
88
+ "apa": "de Leeuw, J. R., Gilbert, R. A., & Luchterhandt, B. (2023). jsPsych: Enabling an Open-Source Collaborative Ecosystem of Behavioral Experiments. Journal of Open Source Software, 8(85), 5351. https://doi.org/10.21105/joss.05351 ",
89
+ "bibtex": '@article{Leeuw2023jsPsych, author = {de Leeuw, Joshua R. and Gilbert, Rebecca A. and Luchterhandt, Bj{\\" o}rn}, journal = {Journal of Open Source Software}, doi = {10.21105/joss.05351}, issn = {2475-9066}, number = {85}, year = {2023}, month = {may 11}, pages = {5351}, publisher = {Open Journals}, title = {jsPsych: Enabling an {Open}-{Source} {Collaborative} {Ecosystem} of {Behavioral} {Experiments}}, url = {https://joss.theoj.org/papers/10.21105/joss.05351}, volume = {8}, } '
95
90
  }
96
91
  };
97
92
  class AudioKeyboardResponsePlugin {
@@ -100,6 +95,9 @@ class AudioKeyboardResponsePlugin {
100
95
  this.response = { rt: null, key: null };
101
96
  autoBind(this);
102
97
  }
98
+ static {
99
+ this.info = info;
100
+ }
103
101
  trial(display_element, trial, on_load) {
104
102
  return new Promise(async (resolve) => {
105
103
  this.finish = resolve;
@@ -210,7 +208,6 @@ class AudioKeyboardResponsePlugin {
210
208
  return data;
211
209
  }
212
210
  }
213
- AudioKeyboardResponsePlugin.info = info;
214
211
 
215
212
  module.exports = AudioKeyboardResponsePlugin;
216
213
  //# sourceMappingURL=index.cjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.cjs","sources":["../src/index.ts"],"sourcesContent":["import autoBind from \"auto-bind\";\nimport { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nimport { AudioPlayerInterface } from \"../../jspsych/src/modules/plugin-api/AudioPlayer\";\nimport { version } from \"../package.json\";\n\nconst info = <const>{\n name: \"audio-keyboard-response\",\n version: version,\n parameters: {\n /** The audio file to be played. */\n stimulus: {\n type: ParameterType.AUDIO,\n default: undefined,\n },\n /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.\n * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -\n * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)\n * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)\n * for more examples. Any key presses that are not listed in the array will be ignored. The default value of `\"ALL_KEYS\"`\n * means that all keys will be accepted as valid responses. Specifying `\"NO_KEYS\"` will mean that no responses are allowed.\n */\n choices: {\n type: ParameterType.KEYS,\n default: \"ALL_KEYS\",\n },\n /** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention is that\n * it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).\n */\n prompt: {\n type: ParameterType.HTML_STRING,\n pretty_name: \"Prompt\",\n default: null,\n },\n /** How long to wait for the participant to make a response before ending the trial in milliseconds. If the\n * participant fails to make a response before this timer is reached, the participant's response will be\n * recorded as null for the trial and the trial will end. If the value of this parameter is null, then the\n * trial will wait for a response indefinitely.\n */\n trial_duration: {\n type: ParameterType.INT,\n default: null,\n },\n /** If true, then the trial will end whenever the participant makes a response (assuming they make their\n * response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will\n * continue until the value for `trial_duration` is reached. You can use set this parameter to `false` to\n * force the participant to listen to the stimulus for a fixed amount of time, even if they respond before the time is complete\n */\n response_ends_trial: {\n type: ParameterType.BOOL,\n default: true,\n },\n /** If true, then the trial will end as soon as the audio file finishes playing. */\n trial_ends_after_audio: {\n type: ParameterType.BOOL,\n pretty_name: \"Trial ends after audio\",\n default: false,\n },\n /** If true, then responses are allowed while the audio is playing. If false, then the audio must finish\n * playing before a keyboard response is accepted. Once the audio has played all the way through, a valid\n * keyboard response is allowed (including while the audio is being re-played via on-screen playback controls).\n */\n response_allowed_while_playing: {\n type: ParameterType.BOOL,\n default: true,\n },\n },\n data: {\n /** Indicates which key the participant pressed. If no key was pressed before the trial ended, then the value will be `null`. */\n response: {\n type: ParameterType.STRING,\n },\n /** The response time in milliseconds for the participant to make a response. The time is measured from when the stimulus\n * first began playing until the participant made a key response. If no key was pressed before the trial ended, then the\n * value will be `null`.\n */\n rt: {\n type: ParameterType.INT,\n },\n /** Path to the audio file that played during the trial. */\n stimulus: {\n type: ParameterType.STRING,\n },\n },\n};\n\ntype Info = typeof info;\n\n/**\n * This plugin plays audio files and records responses generated with the keyboard.\n *\n * If the browser supports it, audio files are played using the WebAudio API. This allows for reasonably precise timing of the\n * playback. The timing of responses generated is measured against the WebAudio specific clock, improving the measurement of\n * response times. If the browser does not support the WebAudio API, then the audio file is played with HTML5 audio.\n *\n * Audio files can be automatically preloaded by jsPsych using the [`preload` plugin](preload.md). However, if you are using\n * timeline variables or another dynamic method to specify the audio stimulus, then you will need to [manually preload](../overview/media-preloading.md#manual-preloading) the audio.\n *\n * The trial can end when the participant responds, when the audio file has finished playing, or if the participant has\n * failed to respond within a fixed length of time. You can also prevent a keyboard response from being recorded before\n * the audio has finished playing.\n *\n * @author Josh de Leeuw\n * @see {@link https://www.jspsych.org/latest/plugins/audio-keyboard-response/ audio-keyboard-response plugin documentation on jspsych.org}\n */\nclass AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n private audio: AudioPlayerInterface;\n private params: TrialType<Info>;\n private display: HTMLElement;\n private response: { rt: number; key: string } = { rt: null, key: null };\n private startTime: number;\n private finish: ({}: { rt: number; response: string; stimulus: string }) => void;\n\n constructor(private jsPsych: JsPsych) {\n autoBind(this);\n }\n\n trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {\n return new Promise(async (resolve) => {\n this.finish = resolve;\n this.params = trial;\n this.display = display_element;\n // load audio file\n this.audio = await this.jsPsych.pluginAPI.getAudioPlayer(trial.stimulus);\n\n // set up end event if trial needs it\n if (trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.end_trial);\n }\n\n // show prompt if there is one\n if (trial.prompt !== null) {\n display_element.innerHTML = trial.prompt;\n }\n\n // start playing audio here to record time\n // use this for offsetting RT measurement in\n // setup_keyboard_listener\n this.startTime = this.jsPsych.pluginAPI.audioContext()?.currentTime;\n\n // start keyboard listener when trial starts or sound ends\n if (trial.response_allowed_while_playing) {\n this.setup_keyboard_listener();\n } else if (!trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.setup_keyboard_listener);\n }\n\n // end trial if time limit is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n this.end_trial();\n }, trial.trial_duration);\n }\n\n // call trial on_load method because we are done with all loading setup\n on_load();\n\n this.audio.play();\n });\n }\n\n private end_trial() {\n // kill any remaining setTimeout handlers\n this.jsPsych.pluginAPI.clearAllTimeouts();\n\n // stop the audio file if it is playing\n this.audio.stop();\n\n // remove end event listeners if they exist\n this.audio.removeEventListener(\"ended\", this.end_trial);\n this.audio.removeEventListener(\"ended\", this.setup_keyboard_listener);\n\n // kill keyboard listeners\n this.jsPsych.pluginAPI.cancelAllKeyboardResponses();\n\n // gather the data to store for the trial\n var trial_data = {\n rt: this.response.rt,\n response: this.response.key,\n stimulus: this.params.stimulus,\n };\n\n // clear the display\n this.display.innerHTML = \"\";\n\n // move on to the next trial\n this.finish(trial_data);\n }\n\n private after_response(info: { key: string; rt: number }) {\n this.response = info;\n if (this.params.response_ends_trial) {\n this.end_trial();\n }\n }\n\n private setup_keyboard_listener() {\n // start the response listener\n if (this.jsPsych.pluginAPI.useWebaudio) {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"audio\",\n persist: false,\n allow_held_key: false,\n audio_context: this.jsPsych.pluginAPI.audioContext(),\n audio_context_start_time: this.startTime,\n });\n } else {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"performance\",\n persist: false,\n allow_held_key: false,\n });\n }\n }\n\n async simulate(\n trial: TrialType<Info>,\n simulation_mode,\n simulation_options: any,\n load_callback: () => void\n ) {\n if (simulation_mode == \"data-only\") {\n load_callback();\n return this.simulate_data_only(trial, simulation_options);\n }\n if (simulation_mode == \"visual\") {\n return this.simulate_visual(trial, simulation_options, load_callback);\n }\n }\n\n private simulate_data_only(trial: TrialType<Info>, simulation_options) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n return data;\n }\n\n private async simulate_visual(\n trial: TrialType<Info>,\n simulation_options,\n load_callback: () => void\n ) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n const display_element = this.jsPsych.getDisplayElement();\n\n const respond = () => {\n if (data.rt !== null) {\n this.jsPsych.pluginAPI.pressKey(data.response, data.rt);\n }\n };\n\n const result = await this.trial(display_element, trial, () => {\n load_callback();\n if (!trial.response_allowed_while_playing) {\n this.audio.addEventListener(\"ended\", respond);\n } else {\n respond();\n }\n });\n\n return result;\n }\n\n private create_simulation_data(trial: TrialType<Info>, simulation_options) {\n const default_data = {\n stimulus: trial.stimulus,\n rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),\n response: this.jsPsych.pluginAPI.getValidKey(trial.choices),\n };\n\n const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);\n\n this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);\n\n return data;\n }\n}\n\nexport default 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1
+ {"version":3,"file":"index.cjs","sources":["../package.json","../src/index.ts"],"sourcesContent":["{\n \"name\": \"@jspsych/plugin-audio-keyboard-response\",\n \"version\": \"2.1.0\",\n \"description\": \"jsPsych plugin for playing an audio file and getting a keyboard response\",\n \"type\": \"module\",\n \"main\": \"dist/index.cjs\",\n \"exports\": {\n \"import\": \"./dist/index.js\",\n \"require\": \"./dist/index.cjs\"\n },\n \"typings\": \"dist/index.d.ts\",\n \"unpkg\": \"dist/index.browser.min.js\",\n \"files\": [\n \"src\",\n \"dist\"\n ],\n \"source\": \"src/index.ts\",\n \"scripts\": {\n \"test\": \"jest\",\n \"test:watch\": \"npm test -- --watch\",\n \"tsc\": \"tsc\",\n \"build\": \"rollup --config\",\n \"build:watch\": \"npm run build -- --watch\"\n },\n \"repository\": {\n \"type\": \"git\",\n \"url\": \"git+https://github.com/jspsych/jsPsych.git\",\n \"directory\": \"packages/plugin-audio-keyboard-response\"\n },\n \"author\": \"Josh de Leeuw\",\n \"license\": \"MIT\",\n \"bugs\": {\n \"url\": \"https://github.com/jspsych/jsPsych/issues\"\n },\n \"homepage\": \"https://www.jspsych.org/latest/plugins/audio-keyboard-response\",\n \"peerDependencies\": {\n \"jspsych\": \">=7.1.0\"\n },\n \"devDependencies\": {\n \"@jspsych/config\": \"^3.2.0\",\n \"@jspsych/test-utils\": \"^1.2.0\"\n }\n}\n","import autoBind from \"auto-bind\";\nimport { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nimport { AudioPlayerInterface } from \"../../jspsych/src/modules/plugin-api/AudioPlayer\";\nimport { version } from \"../package.json\";\n\nconst info = <const>{\n name: \"audio-keyboard-response\",\n version: version,\n parameters: {\n /** The audio file to be played. */\n stimulus: {\n type: ParameterType.AUDIO,\n default: undefined,\n },\n /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.\n * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -\n * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)\n * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)\n * for more examples. Any key presses that are not listed in the array will be ignored. The default value of `\"ALL_KEYS\"`\n * means that all keys will be accepted as valid responses. Specifying `\"NO_KEYS\"` will mean that no responses are allowed.\n */\n choices: {\n type: ParameterType.KEYS,\n default: \"ALL_KEYS\",\n },\n /** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention is that\n * it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).\n */\n prompt: {\n type: ParameterType.HTML_STRING,\n pretty_name: \"Prompt\",\n default: null,\n },\n /** How long to wait for the participant to make a response before ending the trial in milliseconds. If the\n * participant fails to make a response before this timer is reached, the participant's response will be\n * recorded as null for the trial and the trial will end. If the value of this parameter is null, then the\n * trial will wait for a response indefinitely.\n */\n trial_duration: {\n type: ParameterType.INT,\n default: null,\n },\n /** If true, then the trial will end whenever the participant makes a response (assuming they make their\n * response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will\n * continue until the value for `trial_duration` is reached. You can use set this parameter to `false` to\n * force the participant to listen to the stimulus for a fixed amount of time, even if they respond before the time is complete\n */\n response_ends_trial: {\n type: ParameterType.BOOL,\n default: true,\n },\n /** If true, then the trial will end as soon as the audio file finishes playing. */\n trial_ends_after_audio: {\n type: ParameterType.BOOL,\n pretty_name: \"Trial ends after audio\",\n default: false,\n },\n /** If true, then responses are allowed while the audio is playing. If false, then the audio must finish\n * playing before a keyboard response is accepted. Once the audio has played all the way through, a valid\n * keyboard response is allowed (including while the audio is being re-played via on-screen playback controls).\n */\n response_allowed_while_playing: {\n type: ParameterType.BOOL,\n default: true,\n },\n },\n data: {\n /** Indicates which key the participant pressed. If no key was pressed before the trial ended, then the value will be `null`. */\n response: {\n type: ParameterType.STRING,\n },\n /** The response time in milliseconds for the participant to make a response. The time is measured from when the stimulus\n * first began playing until the participant made a key response. If no key was pressed before the trial ended, then the\n * value will be `null`.\n */\n rt: {\n type: ParameterType.INT,\n },\n /** Path to the audio file that played during the trial. */\n stimulus: {\n type: ParameterType.STRING,\n },\n },\n // prettier-ignore\n citations: '__CITATIONS__',\n};\n\ntype Info = typeof info;\n\n/**\n * This plugin plays audio files and records responses generated with the keyboard.\n *\n * If the browser supports it, audio files are played using the WebAudio API. This allows for reasonably precise timing of the\n * playback. The timing of responses generated is measured against the WebAudio specific clock, improving the measurement of\n * response times. If the browser does not support the WebAudio API, then the audio file is played with HTML5 audio.\n *\n * Audio files can be automatically preloaded by jsPsych using the [`preload` plugin](preload.md). However, if you are using\n * timeline variables or another dynamic method to specify the audio stimulus, then you will need to [manually preload](../overview/media-preloading.md#manual-preloading) the audio.\n *\n * The trial can end when the participant responds, when the audio file has finished playing, or if the participant has\n * failed to respond within a fixed length of time. You can also prevent a keyboard response from being recorded before\n * the audio has finished playing.\n *\n * @author Josh de Leeuw\n * @see {@link https://www.jspsych.org/latest/plugins/audio-keyboard-response/ audio-keyboard-response plugin documentation on jspsych.org}\n */\nclass AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n private audio: AudioPlayerInterface;\n private params: TrialType<Info>;\n private display: HTMLElement;\n private response: { rt: number; key: string } = { rt: null, key: null };\n private startTime: number;\n private finish: ({}: { rt: number; response: string; stimulus: string }) => void;\n\n constructor(private jsPsych: JsPsych) {\n autoBind(this);\n }\n\n trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {\n return new Promise(async (resolve) => {\n this.finish = resolve;\n this.params = trial;\n this.display = display_element;\n // load audio file\n this.audio = await this.jsPsych.pluginAPI.getAudioPlayer(trial.stimulus);\n\n // set up end event if trial needs it\n if (trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.end_trial);\n }\n\n // show prompt if there is one\n if (trial.prompt !== null) {\n display_element.innerHTML = trial.prompt;\n }\n\n // start playing audio here to record time\n // use this for offsetting RT measurement in\n // setup_keyboard_listener\n this.startTime = this.jsPsych.pluginAPI.audioContext()?.currentTime;\n\n // start keyboard listener when trial starts or sound ends\n if (trial.response_allowed_while_playing) {\n this.setup_keyboard_listener();\n } else if (!trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.setup_keyboard_listener);\n }\n\n // end trial if time limit is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n this.end_trial();\n }, trial.trial_duration);\n }\n\n // call trial on_load method because we are done with all loading setup\n on_load();\n\n this.audio.play();\n });\n }\n\n private end_trial() {\n // kill any remaining setTimeout handlers\n this.jsPsych.pluginAPI.clearAllTimeouts();\n\n // stop the audio file if it is playing\n this.audio.stop();\n\n // remove end event listeners if they exist\n this.audio.removeEventListener(\"ended\", this.end_trial);\n this.audio.removeEventListener(\"ended\", this.setup_keyboard_listener);\n\n // kill keyboard listeners\n this.jsPsych.pluginAPI.cancelAllKeyboardResponses();\n\n // gather the data to store for the trial\n var trial_data = {\n rt: this.response.rt,\n response: this.response.key,\n stimulus: this.params.stimulus,\n };\n\n // clear the display\n this.display.innerHTML = \"\";\n\n // move on to the next trial\n this.finish(trial_data);\n }\n\n private after_response(info: { key: string; rt: number }) {\n this.response = info;\n if (this.params.response_ends_trial) {\n this.end_trial();\n }\n }\n\n private setup_keyboard_listener() {\n // start the response listener\n if (this.jsPsych.pluginAPI.useWebaudio) {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"audio\",\n persist: false,\n allow_held_key: false,\n audio_context: this.jsPsych.pluginAPI.audioContext(),\n audio_context_start_time: this.startTime,\n });\n } else {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"performance\",\n persist: false,\n allow_held_key: false,\n });\n }\n }\n\n async simulate(\n trial: TrialType<Info>,\n simulation_mode,\n simulation_options: any,\n load_callback: () => void\n ) {\n if (simulation_mode == \"data-only\") {\n load_callback();\n return this.simulate_data_only(trial, simulation_options);\n }\n if (simulation_mode == \"visual\") {\n return this.simulate_visual(trial, simulation_options, load_callback);\n }\n }\n\n private simulate_data_only(trial: TrialType<Info>, simulation_options) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n return data;\n }\n\n private async simulate_visual(\n trial: TrialType<Info>,\n simulation_options,\n load_callback: () => void\n ) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n const display_element = this.jsPsych.getDisplayElement();\n\n const respond = () => {\n if (data.rt !== null) {\n this.jsPsych.pluginAPI.pressKey(data.response, data.rt);\n }\n };\n\n const result = await this.trial(display_element, trial, () => {\n load_callback();\n if (!trial.response_allowed_while_playing) {\n this.audio.addEventListener(\"ended\", respond);\n } else {\n respond();\n }\n });\n\n return result;\n }\n\n private create_simulation_data(trial: TrialType<Info>, simulation_options) {\n const default_data = {\n stimulus: trial.stimulus,\n rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),\n response: this.jsPsych.pluginAPI.getValidKey(trial.choices),\n };\n\n const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);\n\n this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);\n\n return data;\n }\n}\n\nexport default AudioKeyboardResponsePlugin;\n"],"names":[],"mappings":";;;;;AAEE,IAAW,OAAA,GAAA,OAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;ECmFA,SAAA,EAAA;AAAA;;GAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
package/dist/index.d.ts CHANGED
@@ -78,6 +78,7 @@ declare const info: {
78
78
  readonly type: ParameterType.STRING;
79
79
  };
80
80
  };
81
+ readonly citations: "__CITATIONS__";
81
82
  };
82
83
  type Info = typeof info;
83
84
  /**
@@ -177,6 +178,7 @@ declare class AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {
177
178
  readonly type: ParameterType.STRING;
178
179
  };
179
180
  };
181
+ readonly citations: "__CITATIONS__";
180
182
  };
181
183
  private audio;
182
184
  private params;
package/dist/index.js CHANGED
@@ -1,95 +1,90 @@
1
1
  import autoBind from 'auto-bind';
2
2
  import { ParameterType } from 'jspsych';
3
3
 
4
- var _package = {
5
- name: "@jspsych/plugin-audio-keyboard-response",
6
- version: "2.0.0",
7
- description: "jsPsych plugin for playing an audio file and getting a keyboard response",
8
- type: "module",
9
- main: "dist/index.cjs",
10
- exports: {
11
- import: "./dist/index.js",
12
- require: "./dist/index.cjs"
13
- },
14
- typings: "dist/index.d.ts",
15
- unpkg: "dist/index.browser.min.js",
16
- files: [
17
- "src",
18
- "dist"
19
- ],
20
- source: "src/index.ts",
21
- scripts: {
22
- test: "jest",
23
- "test:watch": "npm test -- --watch",
24
- tsc: "tsc",
25
- build: "rollup --config",
26
- "build:watch": "npm run build -- --watch"
27
- },
28
- repository: {
29
- type: "git",
30
- url: "git+https://github.com/jspsych/jsPsych.git",
31
- directory: "packages/plugin-audio-keyboard-response"
32
- },
33
- author: "Josh de Leeuw",
34
- license: "MIT",
35
- bugs: {
36
- url: "https://github.com/jspsych/jsPsych/issues"
37
- },
38
- homepage: "https://www.jspsych.org/latest/plugins/audio-keyboard-response",
39
- peerDependencies: {
40
- jspsych: ">=7.1.0"
41
- },
42
- devDependencies: {
43
- "@jspsych/config": "^3.0.0",
44
- "@jspsych/test-utils": "^1.2.0"
45
- }
46
- };
4
+ var version = "2.1.0";
47
5
 
48
6
  const info = {
49
7
  name: "audio-keyboard-response",
50
- version: _package.version,
8
+ version,
51
9
  parameters: {
10
+ /** The audio file to be played. */
52
11
  stimulus: {
53
12
  type: ParameterType.AUDIO,
54
13
  default: void 0
55
14
  },
15
+ /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.
16
+ * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -
17
+ * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)
18
+ * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)
19
+ * for more examples. Any key presses that are not listed in the array will be ignored. The default value of `"ALL_KEYS"`
20
+ * means that all keys will be accepted as valid responses. Specifying `"NO_KEYS"` will mean that no responses are allowed.
21
+ */
56
22
  choices: {
57
23
  type: ParameterType.KEYS,
58
24
  default: "ALL_KEYS"
59
25
  },
26
+ /** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention is that
27
+ * it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).
28
+ */
60
29
  prompt: {
61
30
  type: ParameterType.HTML_STRING,
62
31
  pretty_name: "Prompt",
63
32
  default: null
64
33
  },
34
+ /** How long to wait for the participant to make a response before ending the trial in milliseconds. If the
35
+ * participant fails to make a response before this timer is reached, the participant's response will be
36
+ * recorded as null for the trial and the trial will end. If the value of this parameter is null, then the
37
+ * trial will wait for a response indefinitely.
38
+ */
65
39
  trial_duration: {
66
40
  type: ParameterType.INT,
67
41
  default: null
68
42
  },
43
+ /** If true, then the trial will end whenever the participant makes a response (assuming they make their
44
+ * response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will
45
+ * continue until the value for `trial_duration` is reached. You can use set this parameter to `false` to
46
+ * force the participant to listen to the stimulus for a fixed amount of time, even if they respond before the time is complete
47
+ */
69
48
  response_ends_trial: {
70
49
  type: ParameterType.BOOL,
71
50
  default: true
72
51
  },
52
+ /** If true, then the trial will end as soon as the audio file finishes playing. */
73
53
  trial_ends_after_audio: {
74
54
  type: ParameterType.BOOL,
75
55
  pretty_name: "Trial ends after audio",
76
56
  default: false
77
57
  },
58
+ /** If true, then responses are allowed while the audio is playing. If false, then the audio must finish
59
+ * playing before a keyboard response is accepted. Once the audio has played all the way through, a valid
60
+ * keyboard response is allowed (including while the audio is being re-played via on-screen playback controls).
61
+ */
78
62
  response_allowed_while_playing: {
79
63
  type: ParameterType.BOOL,
80
64
  default: true
81
65
  }
82
66
  },
83
67
  data: {
68
+ /** Indicates which key the participant pressed. If no key was pressed before the trial ended, then the value will be `null`. */
84
69
  response: {
85
70
  type: ParameterType.STRING
86
71
  },
72
+ /** The response time in milliseconds for the participant to make a response. The time is measured from when the stimulus
73
+ * first began playing until the participant made a key response. If no key was pressed before the trial ended, then the
74
+ * value will be `null`.
75
+ */
87
76
  rt: {
88
77
  type: ParameterType.INT
89
78
  },
79
+ /** Path to the audio file that played during the trial. */
90
80
  stimulus: {
91
81
  type: ParameterType.STRING
92
82
  }
83
+ },
84
+ // prettier-ignore
85
+ citations: {
86
+ "apa": "de Leeuw, J. R., Gilbert, R. A., & Luchterhandt, B. (2023). jsPsych: Enabling an Open-Source Collaborative Ecosystem of Behavioral Experiments. Journal of Open Source Software, 8(85), 5351. https://doi.org/10.21105/joss.05351 ",
87
+ "bibtex": '@article{Leeuw2023jsPsych, author = {de Leeuw, Joshua R. and Gilbert, Rebecca A. and Luchterhandt, Bj{\\" o}rn}, journal = {Journal of Open Source Software}, doi = {10.21105/joss.05351}, issn = {2475-9066}, number = {85}, year = {2023}, month = {may 11}, pages = {5351}, publisher = {Open Journals}, title = {jsPsych: Enabling an {Open}-{Source} {Collaborative} {Ecosystem} of {Behavioral} {Experiments}}, url = {https://joss.theoj.org/papers/10.21105/joss.05351}, volume = {8}, } '
93
88
  }
94
89
  };
95
90
  class AudioKeyboardResponsePlugin {
@@ -98,6 +93,9 @@ class AudioKeyboardResponsePlugin {
98
93
  this.response = { rt: null, key: null };
99
94
  autoBind(this);
100
95
  }
96
+ static {
97
+ this.info = info;
98
+ }
101
99
  trial(display_element, trial, on_load) {
102
100
  return new Promise(async (resolve) => {
103
101
  this.finish = resolve;
@@ -208,7 +206,6 @@ class AudioKeyboardResponsePlugin {
208
206
  return data;
209
207
  }
210
208
  }
211
- AudioKeyboardResponsePlugin.info = info;
212
209
 
213
210
  export { AudioKeyboardResponsePlugin as default };
214
211
  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sources":["../src/index.ts"],"sourcesContent":["import autoBind from \"auto-bind\";\nimport { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nimport { AudioPlayerInterface } from \"../../jspsych/src/modules/plugin-api/AudioPlayer\";\nimport { version } from \"../package.json\";\n\nconst info = <const>{\n name: \"audio-keyboard-response\",\n version: version,\n parameters: {\n /** The audio file to be played. */\n stimulus: {\n type: ParameterType.AUDIO,\n default: undefined,\n },\n /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.\n * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -\n * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)\n * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)\n * for more examples. Any key presses that are not listed in the array will be ignored. The default value of `\"ALL_KEYS\"`\n * means that all keys will be accepted as valid responses. Specifying `\"NO_KEYS\"` will mean that no responses are allowed.\n */\n choices: {\n type: ParameterType.KEYS,\n default: \"ALL_KEYS\",\n },\n /** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention is that\n * it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).\n */\n prompt: {\n type: ParameterType.HTML_STRING,\n pretty_name: \"Prompt\",\n default: null,\n },\n /** How long to wait for the participant to make a response before ending the trial in milliseconds. If the\n * participant fails to make a response before this timer is reached, the participant's response will be\n * recorded as null for the trial and the trial will end. If the value of this parameter is null, then the\n * trial will wait for a response indefinitely.\n */\n trial_duration: {\n type: ParameterType.INT,\n default: null,\n },\n /** If true, then the trial will end whenever the participant makes a response (assuming they make their\n * response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will\n * continue until the value for `trial_duration` is reached. You can use set this parameter to `false` to\n * force the participant to listen to the stimulus for a fixed amount of time, even if they respond before the time is complete\n */\n response_ends_trial: {\n type: ParameterType.BOOL,\n default: true,\n },\n /** If true, then the trial will end as soon as the audio file finishes playing. */\n trial_ends_after_audio: {\n type: ParameterType.BOOL,\n pretty_name: \"Trial ends after audio\",\n default: false,\n },\n /** If true, then responses are allowed while the audio is playing. If false, then the audio must finish\n * playing before a keyboard response is accepted. Once the audio has played all the way through, a valid\n * keyboard response is allowed (including while the audio is being re-played via on-screen playback controls).\n */\n response_allowed_while_playing: {\n type: ParameterType.BOOL,\n default: true,\n },\n },\n data: {\n /** Indicates which key the participant pressed. If no key was pressed before the trial ended, then the value will be `null`. */\n response: {\n type: ParameterType.STRING,\n },\n /** The response time in milliseconds for the participant to make a response. The time is measured from when the stimulus\n * first began playing until the participant made a key response. If no key was pressed before the trial ended, then the\n * value will be `null`.\n */\n rt: {\n type: ParameterType.INT,\n },\n /** Path to the audio file that played during the trial. */\n stimulus: {\n type: ParameterType.STRING,\n },\n },\n};\n\ntype Info = typeof info;\n\n/**\n * This plugin plays audio files and records responses generated with the keyboard.\n *\n * If the browser supports it, audio files are played using the WebAudio API. This allows for reasonably precise timing of the\n * playback. The timing of responses generated is measured against the WebAudio specific clock, improving the measurement of\n * response times. If the browser does not support the WebAudio API, then the audio file is played with HTML5 audio.\n *\n * Audio files can be automatically preloaded by jsPsych using the [`preload` plugin](preload.md). However, if you are using\n * timeline variables or another dynamic method to specify the audio stimulus, then you will need to [manually preload](../overview/media-preloading.md#manual-preloading) the audio.\n *\n * The trial can end when the participant responds, when the audio file has finished playing, or if the participant has\n * failed to respond within a fixed length of time. You can also prevent a keyboard response from being recorded before\n * the audio has finished playing.\n *\n * @author Josh de Leeuw\n * @see {@link https://www.jspsych.org/latest/plugins/audio-keyboard-response/ audio-keyboard-response plugin documentation on jspsych.org}\n */\nclass AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n private audio: AudioPlayerInterface;\n private params: TrialType<Info>;\n private display: HTMLElement;\n private response: { rt: number; key: string } = { rt: null, key: null };\n private startTime: number;\n private finish: ({}: { rt: number; response: string; stimulus: string }) => void;\n\n constructor(private jsPsych: JsPsych) {\n autoBind(this);\n }\n\n trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {\n return new Promise(async (resolve) => {\n this.finish = resolve;\n this.params = trial;\n this.display = display_element;\n // load audio file\n this.audio = await this.jsPsych.pluginAPI.getAudioPlayer(trial.stimulus);\n\n // set up end event if trial needs it\n if (trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.end_trial);\n }\n\n // show prompt if there is one\n if (trial.prompt !== null) {\n display_element.innerHTML = trial.prompt;\n }\n\n // start playing audio here to record time\n // use this for offsetting RT measurement in\n // setup_keyboard_listener\n this.startTime = this.jsPsych.pluginAPI.audioContext()?.currentTime;\n\n // start keyboard listener when trial starts or sound ends\n if (trial.response_allowed_while_playing) {\n this.setup_keyboard_listener();\n } else if (!trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.setup_keyboard_listener);\n }\n\n // end trial if time limit is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n this.end_trial();\n }, trial.trial_duration);\n }\n\n // call trial on_load method because we are done with all loading setup\n on_load();\n\n this.audio.play();\n });\n }\n\n private end_trial() {\n // kill any remaining setTimeout handlers\n this.jsPsych.pluginAPI.clearAllTimeouts();\n\n // stop the audio file if it is playing\n this.audio.stop();\n\n // remove end event listeners if they exist\n this.audio.removeEventListener(\"ended\", this.end_trial);\n this.audio.removeEventListener(\"ended\", this.setup_keyboard_listener);\n\n // kill keyboard listeners\n this.jsPsych.pluginAPI.cancelAllKeyboardResponses();\n\n // gather the data to store for the trial\n var trial_data = {\n rt: this.response.rt,\n response: this.response.key,\n stimulus: this.params.stimulus,\n };\n\n // clear the display\n this.display.innerHTML = \"\";\n\n // move on to the next trial\n this.finish(trial_data);\n }\n\n private after_response(info: { key: string; rt: number }) {\n this.response = info;\n if (this.params.response_ends_trial) {\n this.end_trial();\n }\n }\n\n private setup_keyboard_listener() {\n // start the response listener\n if (this.jsPsych.pluginAPI.useWebaudio) {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"audio\",\n persist: false,\n allow_held_key: false,\n audio_context: this.jsPsych.pluginAPI.audioContext(),\n audio_context_start_time: this.startTime,\n });\n } else {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"performance\",\n persist: false,\n allow_held_key: false,\n });\n }\n }\n\n async simulate(\n trial: TrialType<Info>,\n simulation_mode,\n simulation_options: any,\n load_callback: () => void\n ) {\n if (simulation_mode == \"data-only\") {\n load_callback();\n return this.simulate_data_only(trial, simulation_options);\n }\n if (simulation_mode == \"visual\") {\n return this.simulate_visual(trial, simulation_options, load_callback);\n }\n }\n\n private simulate_data_only(trial: TrialType<Info>, simulation_options) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n return data;\n }\n\n private async simulate_visual(\n trial: TrialType<Info>,\n simulation_options,\n load_callback: () => void\n ) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n const display_element = this.jsPsych.getDisplayElement();\n\n const respond = () => {\n if (data.rt !== null) {\n this.jsPsych.pluginAPI.pressKey(data.response, data.rt);\n }\n };\n\n const result = await this.trial(display_element, trial, () => {\n load_callback();\n if (!trial.response_allowed_while_playing) {\n this.audio.addEventListener(\"ended\", respond);\n } else {\n respond();\n }\n });\n\n return result;\n }\n\n private create_simulation_data(trial: TrialType<Info>, simulation_options) {\n const default_data = {\n stimulus: trial.stimulus,\n rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),\n response: this.jsPsych.pluginAPI.getValidKey(trial.choices),\n };\n\n const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);\n\n this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);\n\n return data;\n }\n}\n\nexport default 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1
+ {"version":3,"file":"index.js","sources":["../package.json","../src/index.ts"],"sourcesContent":["{\n \"name\": \"@jspsych/plugin-audio-keyboard-response\",\n \"version\": \"2.1.0\",\n \"description\": \"jsPsych plugin for playing an audio file and getting a keyboard response\",\n \"type\": \"module\",\n \"main\": \"dist/index.cjs\",\n \"exports\": {\n \"import\": \"./dist/index.js\",\n \"require\": \"./dist/index.cjs\"\n },\n \"typings\": \"dist/index.d.ts\",\n \"unpkg\": \"dist/index.browser.min.js\",\n \"files\": [\n \"src\",\n \"dist\"\n ],\n \"source\": \"src/index.ts\",\n \"scripts\": {\n \"test\": \"jest\",\n \"test:watch\": \"npm test -- --watch\",\n \"tsc\": \"tsc\",\n \"build\": \"rollup --config\",\n \"build:watch\": \"npm run build -- --watch\"\n },\n \"repository\": {\n \"type\": \"git\",\n \"url\": \"git+https://github.com/jspsych/jsPsych.git\",\n \"directory\": \"packages/plugin-audio-keyboard-response\"\n },\n \"author\": \"Josh de Leeuw\",\n \"license\": \"MIT\",\n \"bugs\": {\n \"url\": \"https://github.com/jspsych/jsPsych/issues\"\n },\n \"homepage\": \"https://www.jspsych.org/latest/plugins/audio-keyboard-response\",\n \"peerDependencies\": {\n \"jspsych\": \">=7.1.0\"\n },\n \"devDependencies\": {\n \"@jspsych/config\": \"^3.2.0\",\n \"@jspsych/test-utils\": \"^1.2.0\"\n }\n}\n","import autoBind from \"auto-bind\";\nimport { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nimport { AudioPlayerInterface } from \"../../jspsych/src/modules/plugin-api/AudioPlayer\";\nimport { version } from \"../package.json\";\n\nconst info = <const>{\n name: \"audio-keyboard-response\",\n version: version,\n parameters: {\n /** The audio file to be played. */\n stimulus: {\n type: ParameterType.AUDIO,\n default: undefined,\n },\n /** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.\n * Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -\n * see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)\n * and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)\n * for more examples. Any key presses that are not listed in the array will be ignored. The default value of `\"ALL_KEYS\"`\n * means that all keys will be accepted as valid responses. Specifying `\"NO_KEYS\"` will mean that no responses are allowed.\n */\n choices: {\n type: ParameterType.KEYS,\n default: \"ALL_KEYS\",\n },\n /** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention is that\n * it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).\n */\n prompt: {\n type: ParameterType.HTML_STRING,\n pretty_name: \"Prompt\",\n default: null,\n },\n /** How long to wait for the participant to make a response before ending the trial in milliseconds. If the\n * participant fails to make a response before this timer is reached, the participant's response will be\n * recorded as null for the trial and the trial will end. If the value of this parameter is null, then the\n * trial will wait for a response indefinitely.\n */\n trial_duration: {\n type: ParameterType.INT,\n default: null,\n },\n /** If true, then the trial will end whenever the participant makes a response (assuming they make their\n * response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will\n * continue until the value for `trial_duration` is reached. You can use set this parameter to `false` to\n * force the participant to listen to the stimulus for a fixed amount of time, even if they respond before the time is complete\n */\n response_ends_trial: {\n type: ParameterType.BOOL,\n default: true,\n },\n /** If true, then the trial will end as soon as the audio file finishes playing. */\n trial_ends_after_audio: {\n type: ParameterType.BOOL,\n pretty_name: \"Trial ends after audio\",\n default: false,\n },\n /** If true, then responses are allowed while the audio is playing. If false, then the audio must finish\n * playing before a keyboard response is accepted. Once the audio has played all the way through, a valid\n * keyboard response is allowed (including while the audio is being re-played via on-screen playback controls).\n */\n response_allowed_while_playing: {\n type: ParameterType.BOOL,\n default: true,\n },\n },\n data: {\n /** Indicates which key the participant pressed. If no key was pressed before the trial ended, then the value will be `null`. */\n response: {\n type: ParameterType.STRING,\n },\n /** The response time in milliseconds for the participant to make a response. The time is measured from when the stimulus\n * first began playing until the participant made a key response. If no key was pressed before the trial ended, then the\n * value will be `null`.\n */\n rt: {\n type: ParameterType.INT,\n },\n /** Path to the audio file that played during the trial. */\n stimulus: {\n type: ParameterType.STRING,\n },\n },\n // prettier-ignore\n citations: '__CITATIONS__',\n};\n\ntype Info = typeof info;\n\n/**\n * This plugin plays audio files and records responses generated with the keyboard.\n *\n * If the browser supports it, audio files are played using the WebAudio API. This allows for reasonably precise timing of the\n * playback. The timing of responses generated is measured against the WebAudio specific clock, improving the measurement of\n * response times. If the browser does not support the WebAudio API, then the audio file is played with HTML5 audio.\n *\n * Audio files can be automatically preloaded by jsPsych using the [`preload` plugin](preload.md). However, if you are using\n * timeline variables or another dynamic method to specify the audio stimulus, then you will need to [manually preload](../overview/media-preloading.md#manual-preloading) the audio.\n *\n * The trial can end when the participant responds, when the audio file has finished playing, or if the participant has\n * failed to respond within a fixed length of time. You can also prevent a keyboard response from being recorded before\n * the audio has finished playing.\n *\n * @author Josh de Leeuw\n * @see {@link https://www.jspsych.org/latest/plugins/audio-keyboard-response/ audio-keyboard-response plugin documentation on jspsych.org}\n */\nclass AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n private audio: AudioPlayerInterface;\n private params: TrialType<Info>;\n private display: HTMLElement;\n private response: { rt: number; key: string } = { rt: null, key: null };\n private startTime: number;\n private finish: ({}: { rt: number; response: string; stimulus: string }) => void;\n\n constructor(private jsPsych: JsPsych) {\n autoBind(this);\n }\n\n trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {\n return new Promise(async (resolve) => {\n this.finish = resolve;\n this.params = trial;\n this.display = display_element;\n // load audio file\n this.audio = await this.jsPsych.pluginAPI.getAudioPlayer(trial.stimulus);\n\n // set up end event if trial needs it\n if (trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.end_trial);\n }\n\n // show prompt if there is one\n if (trial.prompt !== null) {\n display_element.innerHTML = trial.prompt;\n }\n\n // start playing audio here to record time\n // use this for offsetting RT measurement in\n // setup_keyboard_listener\n this.startTime = this.jsPsych.pluginAPI.audioContext()?.currentTime;\n\n // start keyboard listener when trial starts or sound ends\n if (trial.response_allowed_while_playing) {\n this.setup_keyboard_listener();\n } else if (!trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", this.setup_keyboard_listener);\n }\n\n // end trial if time limit is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n this.end_trial();\n }, trial.trial_duration);\n }\n\n // call trial on_load method because we are done with all loading setup\n on_load();\n\n this.audio.play();\n });\n }\n\n private end_trial() {\n // kill any remaining setTimeout handlers\n this.jsPsych.pluginAPI.clearAllTimeouts();\n\n // stop the audio file if it is playing\n this.audio.stop();\n\n // remove end event listeners if they exist\n this.audio.removeEventListener(\"ended\", this.end_trial);\n this.audio.removeEventListener(\"ended\", this.setup_keyboard_listener);\n\n // kill keyboard listeners\n this.jsPsych.pluginAPI.cancelAllKeyboardResponses();\n\n // gather the data to store for the trial\n var trial_data = {\n rt: this.response.rt,\n response: this.response.key,\n stimulus: this.params.stimulus,\n };\n\n // clear the display\n this.display.innerHTML = \"\";\n\n // move on to the next trial\n this.finish(trial_data);\n }\n\n private after_response(info: { key: string; rt: number }) {\n this.response = info;\n if (this.params.response_ends_trial) {\n this.end_trial();\n }\n }\n\n private setup_keyboard_listener() {\n // start the response listener\n if (this.jsPsych.pluginAPI.useWebaudio) {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"audio\",\n persist: false,\n allow_held_key: false,\n audio_context: this.jsPsych.pluginAPI.audioContext(),\n audio_context_start_time: this.startTime,\n });\n } else {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: this.after_response,\n valid_responses: this.params.choices,\n rt_method: \"performance\",\n persist: false,\n allow_held_key: false,\n });\n }\n }\n\n async simulate(\n trial: TrialType<Info>,\n simulation_mode,\n simulation_options: any,\n load_callback: () => void\n ) {\n if (simulation_mode == \"data-only\") {\n load_callback();\n return this.simulate_data_only(trial, simulation_options);\n }\n if (simulation_mode == \"visual\") {\n return this.simulate_visual(trial, simulation_options, load_callback);\n }\n }\n\n private simulate_data_only(trial: TrialType<Info>, simulation_options) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n return data;\n }\n\n private async simulate_visual(\n trial: TrialType<Info>,\n simulation_options,\n load_callback: () => void\n ) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n const display_element = this.jsPsych.getDisplayElement();\n\n const respond = () => {\n if (data.rt !== null) {\n this.jsPsych.pluginAPI.pressKey(data.response, data.rt);\n }\n };\n\n const result = await this.trial(display_element, trial, () => {\n load_callback();\n if (!trial.response_allowed_while_playing) {\n this.audio.addEventListener(\"ended\", respond);\n } else {\n respond();\n }\n });\n\n return result;\n }\n\n private create_simulation_data(trial: TrialType<Info>, simulation_options) {\n const default_data = {\n stimulus: trial.stimulus,\n rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),\n response: this.jsPsych.pluginAPI.getValidKey(trial.choices),\n };\n\n const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);\n\n this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);\n\n return data;\n }\n}\n\nexport default AudioKeyboardResponsePlugin;\n"],"names":[],"mappings":";;;AAEE,IAAW,OAAA,GAAA,OAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;ECmFA,SAAA,EAAA;AAAA;;GAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@jspsych/plugin-audio-keyboard-response",
3
- "version": "2.0.0",
3
+ "version": "2.1.0",
4
4
  "description": "jsPsych plugin for playing an audio file and getting a keyboard response",
5
5
  "type": "module",
6
6
  "main": "dist/index.cjs",
@@ -37,7 +37,7 @@
37
37
  "jspsych": ">=7.1.0"
38
38
  },
39
39
  "devDependencies": {
40
- "@jspsych/config": "^3.0.0",
40
+ "@jspsych/config": "^3.2.0",
41
41
  "@jspsych/test-utils": "^1.2.0"
42
42
  }
43
43
  }
package/src/index.ts CHANGED
@@ -82,6 +82,8 @@ const info = <const>{
82
82
  type: ParameterType.STRING,
83
83
  },
84
84
  },
85
+ // prettier-ignore
86
+ citations: '__CITATIONS__',
85
87
  };
86
88
 
87
89
  type Info = typeof info;