@jspsych/plugin-audio-keyboard-response 1.0.0 → 1.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -65,7 +65,6 @@ var jsPsychAudioKeyboardResponse = (function (jspsych) {
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  let trial_complete;
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  // setup stimulus
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  var context = this.jsPsych.pluginAPI.audioContext();
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- var audio;
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  // store response
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  var response = {
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  rt: null,
@@ -76,26 +75,26 @@ var jsPsychAudioKeyboardResponse = (function (jspsych) {
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  // load audio file
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  this.jsPsych.pluginAPI
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  .getAudioBuffer(trial.stimulus)
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- .then(function (buffer) {
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+ .then((buffer) => {
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  if (context !== null) {
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- audio = context.createBufferSource();
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- audio.buffer = buffer;
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- audio.connect(context.destination);
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+ this.audio = context.createBufferSource();
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+ this.audio.buffer = buffer;
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+ this.audio.connect(context.destination);
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  }
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  else {
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- audio = buffer;
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- audio.currentTime = 0;
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+ this.audio = buffer;
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+ this.audio.currentTime = 0;
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  }
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  setupTrial();
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  })
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- .catch(function (err) {
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+ .catch((err) => {
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  console.error(`Failed to load audio file "${trial.stimulus}". Try checking the file path. We recommend using the preload plugin to load audio files.`);
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  console.error(err);
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  });
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  const setupTrial = () => {
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  // set up end event if trial needs it
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  if (trial.trial_ends_after_audio) {
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- audio.addEventListener("ended", end_trial);
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+ this.audio.addEventListener("ended", end_trial);
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  }
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  // show prompt if there is one
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  if (trial.prompt !== null) {
@@ -104,21 +103,21 @@ var jsPsychAudioKeyboardResponse = (function (jspsych) {
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  // start audio
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  if (context !== null) {
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  startTime = context.currentTime;
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- audio.start(startTime);
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+ this.audio.start(startTime);
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  }
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  else {
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- audio.play();
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+ this.audio.play();
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  }
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  // start keyboard listener when trial starts or sound ends
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  if (trial.response_allowed_while_playing) {
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  setup_keyboard_listener();
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  }
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  else if (!trial.trial_ends_after_audio) {
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- audio.addEventListener("ended", setup_keyboard_listener);
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+ this.audio.addEventListener("ended", setup_keyboard_listener);
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  }
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  // end trial if time limit is set
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  if (trial.trial_duration !== null) {
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- this.jsPsych.pluginAPI.setTimeout(function () {
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+ this.jsPsych.pluginAPI.setTimeout(() => {
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  end_trial();
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  }, trial.trial_duration);
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  }
@@ -131,13 +130,13 @@ var jsPsychAudioKeyboardResponse = (function (jspsych) {
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  // stop the audio file if it is playing
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  // remove end event listeners if they exist
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  if (context !== null) {
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- audio.stop();
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+ this.audio.stop();
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  }
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  else {
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- audio.pause();
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+ this.audio.pause();
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  }
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- audio.removeEventListener("ended", end_trial);
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- audio.removeEventListener("ended", setup_keyboard_listener);
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+ this.audio.removeEventListener("ended", end_trial);
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+ this.audio.removeEventListener("ended", setup_keyboard_listener);
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  // kill keyboard listeners
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  this.jsPsych.pluginAPI.cancelAllKeyboardResponses();
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  // gather the data to store for the trial
@@ -189,6 +188,47 @@ var jsPsychAudioKeyboardResponse = (function (jspsych) {
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  trial_complete = resolve;
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  });
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  }
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+ simulate(trial, simulation_mode, simulation_options, load_callback) {
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+ if (simulation_mode == "data-only") {
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+ load_callback();
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+ this.simulate_data_only(trial, simulation_options);
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+ }
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+ if (simulation_mode == "visual") {
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+ this.simulate_visual(trial, simulation_options, load_callback);
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+ }
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+ }
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+ simulate_data_only(trial, simulation_options) {
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+ const data = this.create_simulation_data(trial, simulation_options);
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+ this.jsPsych.finishTrial(data);
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+ }
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+ simulate_visual(trial, simulation_options, load_callback) {
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+ const data = this.create_simulation_data(trial, simulation_options);
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+ const display_element = this.jsPsych.getDisplayElement();
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+ const respond = () => {
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+ if (data.rt !== null) {
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+ this.jsPsych.pluginAPI.pressKey(data.response, data.rt);
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+ }
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+ };
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+ this.trial(display_element, trial, () => {
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+ load_callback();
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+ if (!trial.response_allowed_while_playing) {
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+ this.audio.addEventListener("ended", respond);
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+ }
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+ else {
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+ respond();
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+ }
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+ });
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+ }
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+ create_simulation_data(trial, simulation_options) {
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+ const default_data = {
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+ stimulus: trial.stimulus,
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+ rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),
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+ response: this.jsPsych.pluginAPI.getValidKey(trial.choices),
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+ };
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+ const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);
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+ this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);
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+ return data;
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+ }
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  }
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  AudioKeyboardResponsePlugin.info = info;
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@@ -1 +1 @@
1
- {"version":3,"file":"index.browser.js","sources":["../src/index.ts"],"sourcesContent":["import { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nconst info = <const>{\n name: \"audio-keyboard-response\",\n parameters: {\n /** The audio file to be played. */\n stimulus: {\n type: ParameterType.AUDIO,\n pretty_name: \"Stimulus\",\n default: undefined,\n },\n /** Array containing the key(s) the subject is allowed to press to respond to the stimulus. */\n choices: {\n type: ParameterType.KEYS,\n pretty_name: \"Choices\",\n default: \"ALL_KEYS\",\n },\n /** Any content here will be displayed below the stimulus. */\n prompt: {\n type: ParameterType.HTML_STRING,\n pretty_name: \"Prompt\",\n default: null,\n },\n /** The maximum duration to wait for a response. */\n trial_duration: {\n type: ParameterType.INT,\n pretty_name: \"Trial duration\",\n default: null,\n },\n /** If true, the trial will end when user makes a response. */\n response_ends_trial: {\n type: ParameterType.BOOL,\n pretty_name: \"Response ends trial\",\n default: true,\n },\n /** If true, then the trial will end as soon as the audio file finishes playing. */\n trial_ends_after_audio: {\n type: ParameterType.BOOL,\n pretty_name: \"Trial ends after audio\",\n default: false,\n },\n /** If true, then responses are allowed while the audio is playing. If false, then the audio must finish playing before a response is accepted. */\n response_allowed_while_playing: {\n type: ParameterType.BOOL,\n pretty_name: \"Response allowed while playing\",\n default: true,\n },\n },\n};\n\ntype Info = typeof info;\n\n/**\n * **audio-keyboard-response**\n *\n * jsPsych plugin for playing an audio file and getting a keyboard response\n *\n * @author Josh de Leeuw\n * @see {@link https://www.jspsych.org/plugins/jspsych-audio-keyboard-response/ audio-keyboard-response plugin documentation on jspsych.org}\n */\nclass AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n\n constructor(private jsPsych: JsPsych) {}\n\n trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {\n // hold the .resolve() function from the Promise that ends the trial\n let trial_complete;\n\n // setup stimulus\n var context = this.jsPsych.pluginAPI.audioContext();\n var audio;\n\n // store response\n var response = {\n rt: null,\n key: null,\n };\n\n // record webaudio context start time\n var startTime;\n\n // load audio file\n this.jsPsych.pluginAPI\n .getAudioBuffer(trial.stimulus)\n .then(function (buffer) {\n if (context !== null) {\n audio = context.createBufferSource();\n audio.buffer = buffer;\n audio.connect(context.destination);\n } else {\n audio = buffer;\n audio.currentTime = 0;\n }\n setupTrial();\n })\n .catch(function (err) {\n console.error(\n `Failed to load audio file \"${trial.stimulus}\". Try checking the file path. We recommend using the preload plugin to load audio files.`\n );\n console.error(err);\n });\n\n const setupTrial = () => {\n // set up end event if trial needs it\n if (trial.trial_ends_after_audio) {\n audio.addEventListener(\"ended\", end_trial);\n }\n\n // show prompt if there is one\n if (trial.prompt !== null) {\n display_element.innerHTML = trial.prompt;\n }\n\n // start audio\n if (context !== null) {\n startTime = context.currentTime;\n audio.start(startTime);\n } else {\n audio.play();\n }\n\n // start keyboard listener when trial starts or sound ends\n if (trial.response_allowed_while_playing) {\n setup_keyboard_listener();\n } else if (!trial.trial_ends_after_audio) {\n audio.addEventListener(\"ended\", setup_keyboard_listener);\n }\n\n // end trial if time limit is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(function () {\n end_trial();\n }, trial.trial_duration);\n }\n\n on_load();\n };\n\n // function to end trial when it is time\n const end_trial = () => {\n // kill any remaining setTimeout handlers\n this.jsPsych.pluginAPI.clearAllTimeouts();\n\n // stop the audio file if it is playing\n // remove end event listeners if they exist\n if (context !== null) {\n audio.stop();\n } else {\n audio.pause();\n }\n\n audio.removeEventListener(\"ended\", end_trial);\n audio.removeEventListener(\"ended\", setup_keyboard_listener);\n\n // kill keyboard listeners\n this.jsPsych.pluginAPI.cancelAllKeyboardResponses();\n\n // gather the data to store for the trial\n var trial_data = {\n rt: response.rt,\n stimulus: trial.stimulus,\n response: response.key,\n };\n\n // clear the display\n display_element.innerHTML = \"\";\n\n // move on to the next trial\n this.jsPsych.finishTrial(trial_data);\n\n trial_complete();\n };\n\n // function to handle responses by the subject\n function after_response(info) {\n // only record the first response\n if (response.key == null) {\n response = info;\n }\n\n if (trial.response_ends_trial) {\n end_trial();\n }\n }\n\n const setup_keyboard_listener = () => {\n // start the response listener\n if (context !== null) {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: after_response,\n valid_responses: trial.choices,\n rt_method: \"audio\",\n persist: false,\n allow_held_key: false,\n audio_context: context,\n audio_context_start_time: startTime,\n });\n } else {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: after_response,\n valid_responses: trial.choices,\n rt_method: \"performance\",\n persist: false,\n allow_held_key: false,\n });\n }\n };\n\n return new Promise((resolve) => {\n trial_complete = resolve;\n });\n }\n}\n\nexport default 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+ {"version":3,"file":"index.browser.js","sources":["../src/index.ts"],"sourcesContent":["import { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nconst info = <const>{\n name: \"audio-keyboard-response\",\n parameters: {\n /** The audio file to be played. */\n stimulus: {\n type: ParameterType.AUDIO,\n pretty_name: \"Stimulus\",\n default: undefined,\n },\n /** Array containing the key(s) the subject is allowed to press to respond to the stimulus. */\n choices: {\n type: ParameterType.KEYS,\n pretty_name: \"Choices\",\n default: \"ALL_KEYS\",\n },\n /** Any content here will be displayed below the stimulus. */\n prompt: {\n type: ParameterType.HTML_STRING,\n pretty_name: \"Prompt\",\n default: null,\n },\n /** The maximum duration to wait for a response. */\n trial_duration: {\n type: ParameterType.INT,\n pretty_name: \"Trial duration\",\n default: null,\n },\n /** If true, the trial will end when user makes a response. */\n response_ends_trial: {\n type: ParameterType.BOOL,\n pretty_name: \"Response ends trial\",\n default: true,\n },\n /** If true, then the trial will end as soon as the audio file finishes playing. */\n trial_ends_after_audio: {\n type: ParameterType.BOOL,\n pretty_name: \"Trial ends after audio\",\n default: false,\n },\n /** If true, then responses are allowed while the audio is playing. If false, then the audio must finish playing before a response is accepted. */\n response_allowed_while_playing: {\n type: ParameterType.BOOL,\n pretty_name: \"Response allowed while playing\",\n default: true,\n },\n },\n};\n\ntype Info = typeof info;\n\n/**\n * **audio-keyboard-response**\n *\n * jsPsych plugin for playing an audio file and getting a keyboard response\n *\n * @author Josh de Leeuw\n * @see {@link https://www.jspsych.org/plugins/jspsych-audio-keyboard-response/ audio-keyboard-response plugin documentation on jspsych.org}\n */\nclass AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n private audio;\n\n constructor(private jsPsych: JsPsych) {}\n\n trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {\n // hold the .resolve() function from the Promise that ends the trial\n let trial_complete;\n\n // setup stimulus\n var context = this.jsPsych.pluginAPI.audioContext();\n\n // store response\n var response = {\n rt: null,\n key: null,\n };\n\n // record webaudio context start time\n var startTime;\n\n // load audio file\n this.jsPsych.pluginAPI\n .getAudioBuffer(trial.stimulus)\n .then((buffer) => {\n if (context !== null) {\n this.audio = context.createBufferSource();\n this.audio.buffer = buffer;\n this.audio.connect(context.destination);\n } else {\n this.audio = buffer;\n this.audio.currentTime = 0;\n }\n setupTrial();\n })\n .catch((err) => {\n console.error(\n `Failed to load audio file \"${trial.stimulus}\". Try checking the file path. We recommend using the preload plugin to load audio files.`\n );\n console.error(err);\n });\n\n const setupTrial = () => {\n // set up end event if trial needs it\n if (trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", end_trial);\n }\n\n // show prompt if there is one\n if (trial.prompt !== null) {\n display_element.innerHTML = trial.prompt;\n }\n\n // start audio\n if (context !== null) {\n startTime = context.currentTime;\n this.audio.start(startTime);\n } else {\n this.audio.play();\n }\n\n // start keyboard listener when trial starts or sound ends\n if (trial.response_allowed_while_playing) {\n setup_keyboard_listener();\n } else if (!trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", setup_keyboard_listener);\n }\n\n // end trial if time limit is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n end_trial();\n }, trial.trial_duration);\n }\n\n on_load();\n };\n\n // function to end trial when it is time\n const end_trial = () => {\n // kill any remaining setTimeout handlers\n this.jsPsych.pluginAPI.clearAllTimeouts();\n\n // stop the audio file if it is playing\n // remove end event listeners if they exist\n if (context !== null) {\n this.audio.stop();\n } else {\n this.audio.pause();\n }\n\n this.audio.removeEventListener(\"ended\", end_trial);\n this.audio.removeEventListener(\"ended\", setup_keyboard_listener);\n\n // kill keyboard listeners\n this.jsPsych.pluginAPI.cancelAllKeyboardResponses();\n\n // gather the data to store for the trial\n var trial_data = {\n rt: response.rt,\n stimulus: trial.stimulus,\n response: response.key,\n };\n\n // clear the display\n display_element.innerHTML = \"\";\n\n // move on to the next trial\n this.jsPsych.finishTrial(trial_data);\n\n trial_complete();\n };\n\n // function to handle responses by the subject\n function after_response(info) {\n // only record the first response\n if (response.key == null) {\n response = info;\n }\n\n if 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@@ -1,2 +1,2 @@
1
- var jsPsychAudioKeyboardResponse=function(e){"use strict";const t={name:"audio-keyboard-response",parameters:{stimulus:{type:e.ParameterType.AUDIO,pretty_name:"Stimulus",default:void 0},choices:{type:e.ParameterType.KEYS,pretty_name:"Choices",default:"ALL_KEYS"},prompt:{type:e.ParameterType.HTML_STRING,pretty_name:"Prompt",default:null},trial_duration:{type:e.ParameterType.INT,pretty_name:"Trial duration",default:null},response_ends_trial:{type:e.ParameterType.BOOL,pretty_name:"Response ends trial",default:!0},trial_ends_after_audio:{type:e.ParameterType.BOOL,pretty_name:"Trial ends after audio",default:!1},response_allowed_while_playing:{type:e.ParameterType.BOOL,pretty_name:"Response allowed while playing",default:!0}}};class s{constructor(e){this.jsPsych=e}trial(e,t,s){let n;var r,a,i=this.jsPsych.pluginAPI.audioContext(),l={rt:null,key:null};this.jsPsych.pluginAPI.getAudioBuffer(t.stimulus).then((function(e){null!==i?((r=i.createBufferSource()).buffer=e,r.connect(i.destination)):(r=e).currentTime=0,o()})).catch((function(e){console.error(`Failed to load audio file "${t.stimulus}". Try checking the file path. We recommend using the preload plugin to load audio files.`),console.error(e)}));const o=()=>{t.trial_ends_after_audio&&r.addEventListener("ended",u),null!==t.prompt&&(e.innerHTML=t.prompt),null!==i?(a=i.currentTime,r.start(a)):r.play(),t.response_allowed_while_playing?p():t.trial_ends_after_audio||r.addEventListener("ended",p),null!==t.trial_duration&&this.jsPsych.pluginAPI.setTimeout((function(){u()}),t.trial_duration),s()},u=()=>{this.jsPsych.pluginAPI.clearAllTimeouts(),null!==i?r.stop():r.pause(),r.removeEventListener("ended",u),r.removeEventListener("ended",p),this.jsPsych.pluginAPI.cancelAllKeyboardResponses();var s={rt:l.rt,stimulus:t.stimulus,response:l.key};e.innerHTML="",this.jsPsych.finishTrial(s),n()};function d(e){null==l.key&&(l=e),t.response_ends_trial&&u()}const p=()=>{null!==i?this.jsPsych.pluginAPI.getKeyboardResponse({callback_function:d,valid_responses:t.choices,rt_method:"audio",persist:!1,allow_held_key:!1,audio_context:i,audio_context_start_time:a}):this.jsPsych.pluginAPI.getKeyboardResponse({callback_function:d,valid_responses:t.choices,rt_method:"performance",persist:!1,allow_held_key:!1})};return new Promise((e=>{n=e}))}}return s.info=t,s}(jsPsychModule);
1
+ var jsPsychAudioKeyboardResponse=function(e){"use strict";const t={name:"audio-keyboard-response",parameters:{stimulus:{type:e.ParameterType.AUDIO,pretty_name:"Stimulus",default:void 0},choices:{type:e.ParameterType.KEYS,pretty_name:"Choices",default:"ALL_KEYS"},prompt:{type:e.ParameterType.HTML_STRING,pretty_name:"Prompt",default:null},trial_duration:{type:e.ParameterType.INT,pretty_name:"Trial duration",default:null},response_ends_trial:{type:e.ParameterType.BOOL,pretty_name:"Response ends trial",default:!0},trial_ends_after_audio:{type:e.ParameterType.BOOL,pretty_name:"Trial ends after audio",default:!1},response_allowed_while_playing:{type:e.ParameterType.BOOL,pretty_name:"Response allowed while playing",default:!0}}};class s{constructor(e){this.jsPsych=e}trial(e,t,s){let i;var a,n=this.jsPsych.pluginAPI.audioContext(),l={rt:null,key:null};this.jsPsych.pluginAPI.getAudioBuffer(t.stimulus).then((e=>{null!==n?(this.audio=n.createBufferSource(),this.audio.buffer=e,this.audio.connect(n.destination)):(this.audio=e,this.audio.currentTime=0),r()})).catch((e=>{console.error(`Failed to load audio file "${t.stimulus}". Try checking the file path. We recommend using the preload plugin to load audio files.`),console.error(e)}));const r=()=>{t.trial_ends_after_audio&&this.audio.addEventListener("ended",o),null!==t.prompt&&(e.innerHTML=t.prompt),null!==n?(a=n.currentTime,this.audio.start(a)):this.audio.play(),t.response_allowed_while_playing?d():t.trial_ends_after_audio||this.audio.addEventListener("ended",d),null!==t.trial_duration&&this.jsPsych.pluginAPI.setTimeout((()=>{o()}),t.trial_duration),s()},o=()=>{this.jsPsych.pluginAPI.clearAllTimeouts(),null!==n?this.audio.stop():this.audio.pause(),this.audio.removeEventListener("ended",o),this.audio.removeEventListener("ended",d),this.jsPsych.pluginAPI.cancelAllKeyboardResponses();var s={rt:l.rt,stimulus:t.stimulus,response:l.key};e.innerHTML="",this.jsPsych.finishTrial(s),i()};function u(e){null==l.key&&(l=e),t.response_ends_trial&&o()}const d=()=>{null!==n?this.jsPsych.pluginAPI.getKeyboardResponse({callback_function:u,valid_responses:t.choices,rt_method:"audio",persist:!1,allow_held_key:!1,audio_context:n,audio_context_start_time:a}):this.jsPsych.pluginAPI.getKeyboardResponse({callback_function:u,valid_responses:t.choices,rt_method:"performance",persist:!1,allow_held_key:!1})};return new Promise((e=>{i=e}))}simulate(e,t,s,i){"data-only"==t&&(i(),this.simulate_data_only(e,s)),"visual"==t&&this.simulate_visual(e,s,i)}simulate_data_only(e,t){const s=this.create_simulation_data(e,t);this.jsPsych.finishTrial(s)}simulate_visual(e,t,s){const i=this.create_simulation_data(e,t),a=this.jsPsych.getDisplayElement(),n=()=>{null!==i.rt&&this.jsPsych.pluginAPI.pressKey(i.response,i.rt)};this.trial(a,e,(()=>{s(),e.response_allowed_while_playing?n():this.audio.addEventListener("ended",n)}))}create_simulation_data(e,t){const s={stimulus:e.stimulus,rt:this.jsPsych.randomization.sampleExGaussian(500,50,1/150,!0),response:this.jsPsych.pluginAPI.getValidKey(e.choices)},i=this.jsPsych.pluginAPI.mergeSimulationData(s,t);return this.jsPsych.pluginAPI.ensureSimulationDataConsistency(e,i),i}}return s.info=t,s}(jsPsychModule);
2
2
  //# sourceMappingURL=index.browser.min.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.browser.min.js","sources":["../src/index.ts"],"sourcesContent":["import { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nconst info = <const>{\n name: \"audio-keyboard-response\",\n parameters: {\n /** The audio file to be played. */\n stimulus: {\n type: ParameterType.AUDIO,\n pretty_name: \"Stimulus\",\n default: undefined,\n },\n /** Array containing the key(s) the subject is allowed to press to respond to the stimulus. */\n choices: {\n type: ParameterType.KEYS,\n pretty_name: \"Choices\",\n default: \"ALL_KEYS\",\n },\n /** Any content here will be displayed below the stimulus. */\n prompt: {\n type: ParameterType.HTML_STRING,\n pretty_name: \"Prompt\",\n default: null,\n },\n /** The maximum duration to wait for a response. */\n trial_duration: {\n type: ParameterType.INT,\n pretty_name: \"Trial duration\",\n default: null,\n },\n /** If true, the trial will end when user makes a response. */\n response_ends_trial: {\n type: ParameterType.BOOL,\n pretty_name: \"Response ends trial\",\n default: true,\n },\n /** If true, then the trial will end as soon as the audio file finishes playing. */\n trial_ends_after_audio: {\n type: ParameterType.BOOL,\n pretty_name: \"Trial ends after audio\",\n default: false,\n },\n /** If true, then responses are allowed while the audio is playing. If false, then the audio must finish playing before a response is accepted. */\n response_allowed_while_playing: {\n type: ParameterType.BOOL,\n pretty_name: \"Response allowed while playing\",\n default: true,\n },\n },\n};\n\ntype Info = typeof info;\n\n/**\n * **audio-keyboard-response**\n *\n * jsPsych plugin for playing an audio file and getting a keyboard response\n *\n * @author Josh de Leeuw\n * @see {@link https://www.jspsych.org/plugins/jspsych-audio-keyboard-response/ audio-keyboard-response plugin documentation on jspsych.org}\n */\nclass AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n\n constructor(private jsPsych: JsPsych) {}\n\n trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {\n // hold the .resolve() function from the Promise that ends the trial\n let trial_complete;\n\n // setup stimulus\n var context = this.jsPsych.pluginAPI.audioContext();\n var audio;\n\n // store response\n var response = {\n rt: null,\n key: null,\n };\n\n // record webaudio context start time\n var startTime;\n\n // load audio file\n this.jsPsych.pluginAPI\n .getAudioBuffer(trial.stimulus)\n .then(function (buffer) {\n if (context !== null) {\n audio = context.createBufferSource();\n audio.buffer = buffer;\n audio.connect(context.destination);\n } else {\n audio = buffer;\n audio.currentTime = 0;\n }\n setupTrial();\n })\n .catch(function (err) {\n console.error(\n `Failed to load audio file \"${trial.stimulus}\". Try checking the file path. We recommend using the preload plugin to load audio files.`\n );\n console.error(err);\n });\n\n const setupTrial = () => {\n // set up end event if trial needs it\n if (trial.trial_ends_after_audio) {\n audio.addEventListener(\"ended\", end_trial);\n }\n\n // show prompt if there is one\n if (trial.prompt !== null) {\n display_element.innerHTML = trial.prompt;\n }\n\n // start audio\n if (context !== null) {\n startTime = context.currentTime;\n audio.start(startTime);\n } else {\n audio.play();\n }\n\n // start keyboard listener when trial starts or sound ends\n if (trial.response_allowed_while_playing) {\n setup_keyboard_listener();\n } else if (!trial.trial_ends_after_audio) {\n audio.addEventListener(\"ended\", setup_keyboard_listener);\n }\n\n // end trial if time limit is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(function () {\n end_trial();\n }, trial.trial_duration);\n }\n\n on_load();\n };\n\n // function to end trial when it is time\n const end_trial = () => {\n // kill any remaining setTimeout handlers\n this.jsPsych.pluginAPI.clearAllTimeouts();\n\n // stop the audio file if it is playing\n // remove end event listeners if they exist\n if (context !== null) {\n audio.stop();\n } else {\n audio.pause();\n }\n\n audio.removeEventListener(\"ended\", end_trial);\n audio.removeEventListener(\"ended\", setup_keyboard_listener);\n\n // kill keyboard listeners\n this.jsPsych.pluginAPI.cancelAllKeyboardResponses();\n\n // gather the data to store for the trial\n var trial_data = {\n rt: response.rt,\n stimulus: trial.stimulus,\n response: response.key,\n };\n\n // clear the display\n display_element.innerHTML = \"\";\n\n // move on to the next trial\n this.jsPsych.finishTrial(trial_data);\n\n trial_complete();\n };\n\n // function to handle responses by the subject\n function after_response(info) {\n // only record the first response\n if (response.key == null) {\n response = info;\n }\n\n if (trial.response_ends_trial) {\n end_trial();\n }\n }\n\n const setup_keyboard_listener = () => {\n // start the response listener\n if (context !== null) {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: after_response,\n valid_responses: trial.choices,\n rt_method: \"audio\",\n persist: false,\n allow_held_key: false,\n audio_context: context,\n audio_context_start_time: startTime,\n });\n } else {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: after_response,\n valid_responses: trial.choices,\n rt_method: \"performance\",\n persist: false,\n allow_held_key: false,\n });\n }\n };\n\n return new Promise((resolve) => {\n trial_complete = resolve;\n });\n }\n}\n\nexport default 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1
+ {"version":3,"file":"index.browser.min.js","sources":["../src/index.ts"],"sourcesContent":["import { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nconst info = <const>{\n name: \"audio-keyboard-response\",\n parameters: {\n /** The audio file to be played. */\n stimulus: {\n type: ParameterType.AUDIO,\n pretty_name: \"Stimulus\",\n default: undefined,\n },\n /** Array containing the key(s) the subject is allowed to press to respond to the stimulus. */\n choices: {\n type: ParameterType.KEYS,\n pretty_name: \"Choices\",\n default: \"ALL_KEYS\",\n },\n /** Any content here will be displayed below the stimulus. */\n prompt: {\n type: ParameterType.HTML_STRING,\n pretty_name: \"Prompt\",\n default: null,\n },\n /** The maximum duration to wait for a response. */\n trial_duration: {\n type: ParameterType.INT,\n pretty_name: \"Trial duration\",\n default: null,\n },\n /** If true, the trial will end when user makes a response. */\n response_ends_trial: {\n type: ParameterType.BOOL,\n pretty_name: \"Response ends trial\",\n default: true,\n },\n /** If true, then the trial will end as soon as the audio file finishes playing. */\n trial_ends_after_audio: {\n type: ParameterType.BOOL,\n pretty_name: \"Trial ends after audio\",\n default: false,\n },\n /** If true, then responses are allowed while the audio is playing. If false, then the audio must finish playing before a response is accepted. */\n response_allowed_while_playing: {\n type: ParameterType.BOOL,\n pretty_name: \"Response allowed while playing\",\n default: true,\n },\n },\n};\n\ntype Info = typeof info;\n\n/**\n * **audio-keyboard-response**\n *\n * jsPsych plugin for playing an audio file and getting a keyboard response\n *\n * @author Josh de Leeuw\n * @see {@link https://www.jspsych.org/plugins/jspsych-audio-keyboard-response/ audio-keyboard-response plugin documentation on jspsych.org}\n */\nclass AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n private audio;\n\n constructor(private jsPsych: JsPsych) {}\n\n trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {\n // hold the .resolve() function from the Promise that ends the trial\n let trial_complete;\n\n // setup stimulus\n var context = this.jsPsych.pluginAPI.audioContext();\n\n // store response\n var response = {\n rt: null,\n key: null,\n };\n\n // record webaudio context start time\n var startTime;\n\n // load audio file\n this.jsPsych.pluginAPI\n .getAudioBuffer(trial.stimulus)\n .then((buffer) => {\n if (context !== null) {\n this.audio = context.createBufferSource();\n this.audio.buffer = buffer;\n this.audio.connect(context.destination);\n } else {\n this.audio = buffer;\n this.audio.currentTime = 0;\n }\n setupTrial();\n })\n .catch((err) => {\n console.error(\n `Failed to load audio file \"${trial.stimulus}\". Try checking the file path. We recommend using the preload plugin to load audio files.`\n );\n console.error(err);\n });\n\n const setupTrial = () => {\n // set up end event if trial needs it\n if (trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", end_trial);\n }\n\n // show prompt if there is one\n if (trial.prompt !== null) {\n display_element.innerHTML = trial.prompt;\n }\n\n // start audio\n if (context !== null) {\n startTime = context.currentTime;\n this.audio.start(startTime);\n } else {\n this.audio.play();\n }\n\n // start keyboard listener when trial starts or sound ends\n if (trial.response_allowed_while_playing) {\n setup_keyboard_listener();\n } else if (!trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", setup_keyboard_listener);\n }\n\n // end trial if time limit is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n end_trial();\n }, trial.trial_duration);\n }\n\n on_load();\n };\n\n // function to end trial when it is time\n const end_trial = () => {\n // kill any remaining setTimeout handlers\n this.jsPsych.pluginAPI.clearAllTimeouts();\n\n // stop the audio file if it is playing\n // remove end event listeners if they exist\n if (context !== null) {\n this.audio.stop();\n } else {\n this.audio.pause();\n }\n\n this.audio.removeEventListener(\"ended\", end_trial);\n this.audio.removeEventListener(\"ended\", setup_keyboard_listener);\n\n // kill keyboard listeners\n this.jsPsych.pluginAPI.cancelAllKeyboardResponses();\n\n // gather the data to store for the trial\n var trial_data = {\n rt: response.rt,\n stimulus: trial.stimulus,\n response: response.key,\n };\n\n // clear the display\n display_element.innerHTML = \"\";\n\n // move on to the next trial\n this.jsPsych.finishTrial(trial_data);\n\n trial_complete();\n };\n\n // function to handle responses by the subject\n function after_response(info) {\n // only record the first response\n if (response.key == null) {\n response = info;\n }\n\n if (trial.response_ends_trial) {\n end_trial();\n }\n }\n\n const setup_keyboard_listener = () => {\n // start the response listener\n if (context !== null) {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: after_response,\n valid_responses: trial.choices,\n rt_method: \"audio\",\n persist: false,\n allow_held_key: false,\n audio_context: context,\n audio_context_start_time: startTime,\n });\n } else {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: after_response,\n valid_responses: trial.choices,\n rt_method: \"performance\",\n persist: false,\n allow_held_key: false,\n });\n }\n };\n\n return new Promise((resolve) => {\n trial_complete = resolve;\n });\n }\n\n simulate(\n trial: TrialType<Info>,\n simulation_mode,\n simulation_options: any,\n load_callback: () => void\n ) {\n if (simulation_mode == \"data-only\") {\n load_callback();\n this.simulate_data_only(trial, simulation_options);\n }\n if (simulation_mode == \"visual\") {\n this.simulate_visual(trial, simulation_options, load_callback);\n }\n }\n\n private simulate_data_only(trial: TrialType<Info>, simulation_options) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n this.jsPsych.finishTrial(data);\n }\n\n private simulate_visual(trial: TrialType<Info>, simulation_options, load_callback: () => void) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n const display_element = this.jsPsych.getDisplayElement();\n\n const respond = () => {\n if (data.rt !== null) {\n this.jsPsych.pluginAPI.pressKey(data.response, data.rt);\n }\n };\n\n this.trial(display_element, trial, () => {\n load_callback();\n if (!trial.response_allowed_while_playing) {\n this.audio.addEventListener(\"ended\", respond);\n } else {\n respond();\n }\n });\n }\n\n private create_simulation_data(trial: TrialType<Info>, simulation_options) {\n const default_data = {\n stimulus: trial.stimulus,\n rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),\n response: this.jsPsych.pluginAPI.getValidKey(trial.choices),\n };\n\n const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);\n\n this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);\n\n return data;\n }\n}\n\nexport default AudioKeyboardResponsePlugin;\n"],"names":["info","name","parameters","stimulus","type","ParameterType","AUDIO","pretty_name","default","undefined","choices","KEYS","prompt","HTML_STRING","trial_duration","INT","response_ends_trial","BOOL","trial_ends_after_audio","response_allowed_while_playing","AudioKeyboardResponsePlugin","constructor","jsPsych","this","trial","display_element","on_load","trial_complete","startTime","context","pluginAPI","audioContext","response","rt","key","getAudioBuffer","then","buffer","audio","createBufferSource","connect","destination","currentTime","setupTrial","catch","err","console","error","addEventListener","end_trial","innerHTML","start","play","setup_keyboard_listener","setTimeout","clearAllTimeouts","stop","pause","removeEventListener","cancelAllKeyboardResponses","trial_data","finishTrial","after_response","getKeyboardResponse","callback_function","valid_responses","rt_method","persist","allow_held_key","audio_context","audio_context_start_time","Promise","resolve","simulate","simulation_mode","simulation_options","load_callback","simulate_data_only","simulate_visual","data","create_simulation_data","getDisplayElement","respond","pressKey","default_data","randomization","sampleExGaussian","getValidKey","mergeSimulationData","ensureSimulationDataConsistency"],"mappings":"0DAEA,MAAMA,EAAc,CAClBC,KAAM,0BACNC,WAAY,CAEVC,SAAU,CACRC,KAAMC,gBAAcC,MACpBC,YAAa,WACbC,aAASC,GAGXC,QAAS,CACPN,KAAMC,gBAAcM,KACpBJ,YAAa,UACbC,QAAS,YAGXI,OAAQ,CACNR,KAAMC,gBAAcQ,YACpBN,YAAa,SACbC,QAAS,MAGXM,eAAgB,CACdV,KAAMC,gBAAcU,IACpBR,YAAa,iBACbC,QAAS,MAGXQ,oBAAqB,CACnBZ,KAAMC,gBAAcY,KACpBV,YAAa,sBACbC,SAAS,GAGXU,uBAAwB,CACtBd,KAAMC,gBAAcY,KACpBV,YAAa,yBACbC,SAAS,GAGXW,+BAAgC,CAC9Bf,KAAMC,gBAAcY,KACpBV,YAAa,iCACbC,SAAS,KAef,MAAMY,EAIJC,YAAoBC,GAAAC,aAAAD,EAEpBE,MAAMC,EAA8BD,EAAwBE,GAE1D,IAAIC,EAGJ,IASIC,EATAC,EAAUN,KAAKD,QAAQQ,UAAUC,eAGjCC,EAAW,CACbC,GAAI,KACJC,IAAK,MAOPX,KAAKD,QAAQQ,UACVK,eAAeX,EAAMrB,UACrBiC,MAAMC,IACW,OAAZR,GACFN,KAAKe,MAAQT,EAAQU,qBACrBhB,KAAKe,MAAMD,OAASA,EACpBd,KAAKe,MAAME,QAAQX,EAAQY,eAE3BlB,KAAKe,MAAQD,EACbd,KAAKe,MAAMI,YAAc,GAE3BC,OAEDC,OAAOC,IACNC,QAAQC,MACN,8BAA8BvB,EAAMrB,qGAEtC2C,QAAQC,MAAMF,MAGlB,MAAMF,EAAa,KAEbnB,EAAMN,wBACRK,KAAKe,MAAMU,iBAAiB,QAASC,GAIlB,OAAjBzB,EAAMZ,SACRa,EAAgByB,UAAY1B,EAAMZ,QAIpB,OAAZiB,GACFD,EAAYC,EAAQa,YACpBnB,KAAKe,MAAMa,MAAMvB,IAEjBL,KAAKe,MAAMc,OAIT5B,EAAML,+BACRkC,IACU7B,EAAMN,wBAChBK,KAAKe,MAAMU,iBAAiB,QAASK,GAIV,OAAzB7B,EAAMV,gBACRS,KAAKD,QAAQQ,UAAUwB,YAAW,KAChCL,MACCzB,EAAMV,gBAGXY,KAIIuB,EAAY,KAEhB1B,KAAKD,QAAQQ,UAAUyB,mBAIP,OAAZ1B,EACFN,KAAKe,MAAMkB,OAEXjC,KAAKe,MAAMmB,QAGblC,KAAKe,MAAMoB,oBAAoB,QAAST,GACxC1B,KAAKe,MAAMoB,oBAAoB,QAASL,GAGxC9B,KAAKD,QAAQQ,UAAU6B,6BAGvB,IAAIC,EAAa,CACf3B,GAAID,EAASC,GACb9B,SAAUqB,EAAMrB,SAChB6B,SAAUA,EAASE,KAIrBT,EAAgByB,UAAY,GAG5B3B,KAAKD,QAAQuC,YAAYD,GAEzBjC,KAIF,SAASmC,EAAe9D,GAEF,MAAhBgC,EAASE,MACXF,EAAWhC,GAGTwB,EAAMR,qBACRiC,IAIJ,MAAMI,EAA0B,KAEd,OAAZxB,EACFN,KAAKD,QAAQQ,UAAUiC,oBAAoB,CACzCC,kBAAmBF,EACnBG,gBAAiBzC,EAAMd,QACvBwD,UAAW,QACXC,SAAS,EACTC,gBAAgB,EAChBC,cAAexC,EACfyC,yBAA0B1C,IAG5BL,KAAKD,QAAQQ,UAAUiC,oBAAoB,CACzCC,kBAAmBF,EACnBG,gBAAiBzC,EAAMd,QACvBwD,UAAW,cACXC,SAAS,EACTC,gBAAgB,KAKtB,OAAO,IAAIG,SAASC,IAClB7C,EAAiB6C,KAIrBC,SACEjD,EACAkD,EACAC,EACAC,GAEuB,aAAnBF,IACFE,IACArD,KAAKsD,mBAAmBrD,EAAOmD,IAEV,UAAnBD,GACFnD,KAAKuD,gBAAgBtD,EAAOmD,EAAoBC,GAI5CC,mBAAmBrD,EAAwBmD,GACjD,MAAMI,EAAOxD,KAAKyD,uBAAuBxD,EAAOmD,GAEhDpD,KAAKD,QAAQuC,YAAYkB,GAGnBD,gBAAgBtD,EAAwBmD,EAAoBC,GAClE,MAAMG,EAAOxD,KAAKyD,uBAAuBxD,EAAOmD,GAE1ClD,EAAkBF,KAAKD,QAAQ2D,oBAE/BC,EAAU,KACE,OAAZH,EAAK9C,IACPV,KAAKD,QAAQQ,UAAUqD,SAASJ,EAAK/C,SAAU+C,EAAK9C,KAIxDV,KAAKC,MAAMC,EAAiBD,GAAO,KACjCoD,IACKpD,EAAML,+BAGT+D,IAFA3D,KAAKe,MAAMU,iBAAiB,QAASkC,MAOnCF,uBAAuBxD,EAAwBmD,GACrD,MAAMS,EAAe,CACnBjF,SAAUqB,EAAMrB,SAChB8B,GAAIV,KAAKD,QAAQ+D,cAAcC,iBAAiB,IAAK,GAAI,EAAI,KAAK,GAClEtD,SAAUT,KAAKD,QAAQQ,UAAUyD,YAAY/D,EAAMd,UAG/CqE,EAAOxD,KAAKD,QAAQQ,UAAU0D,oBAAoBJ,EAAcT,GAItE,OAFApD,KAAKD,QAAQQ,UAAU2D,gCAAgCjE,EAAOuD,GAEvDA,UA9MF3D,OAAOpB"}
package/dist/index.cjs CHANGED
@@ -66,7 +66,6 @@ class AudioKeyboardResponsePlugin {
66
66
  let trial_complete;
67
67
  // setup stimulus
68
68
  var context = this.jsPsych.pluginAPI.audioContext();
69
- var audio;
70
69
  // store response
71
70
  var response = {
72
71
  rt: null,
@@ -77,26 +76,26 @@ class AudioKeyboardResponsePlugin {
77
76
  // load audio file
78
77
  this.jsPsych.pluginAPI
79
78
  .getAudioBuffer(trial.stimulus)
80
- .then(function (buffer) {
79
+ .then((buffer) => {
81
80
  if (context !== null) {
82
- audio = context.createBufferSource();
83
- audio.buffer = buffer;
84
- audio.connect(context.destination);
81
+ this.audio = context.createBufferSource();
82
+ this.audio.buffer = buffer;
83
+ this.audio.connect(context.destination);
85
84
  }
86
85
  else {
87
- audio = buffer;
88
- audio.currentTime = 0;
86
+ this.audio = buffer;
87
+ this.audio.currentTime = 0;
89
88
  }
90
89
  setupTrial();
91
90
  })
92
- .catch(function (err) {
91
+ .catch((err) => {
93
92
  console.error(`Failed to load audio file "${trial.stimulus}". Try checking the file path. We recommend using the preload plugin to load audio files.`);
94
93
  console.error(err);
95
94
  });
96
95
  const setupTrial = () => {
97
96
  // set up end event if trial needs it
98
97
  if (trial.trial_ends_after_audio) {
99
- audio.addEventListener("ended", end_trial);
98
+ this.audio.addEventListener("ended", end_trial);
100
99
  }
101
100
  // show prompt if there is one
102
101
  if (trial.prompt !== null) {
@@ -105,21 +104,21 @@ class AudioKeyboardResponsePlugin {
105
104
  // start audio
106
105
  if (context !== null) {
107
106
  startTime = context.currentTime;
108
- audio.start(startTime);
107
+ this.audio.start(startTime);
109
108
  }
110
109
  else {
111
- audio.play();
110
+ this.audio.play();
112
111
  }
113
112
  // start keyboard listener when trial starts or sound ends
114
113
  if (trial.response_allowed_while_playing) {
115
114
  setup_keyboard_listener();
116
115
  }
117
116
  else if (!trial.trial_ends_after_audio) {
118
- audio.addEventListener("ended", setup_keyboard_listener);
117
+ this.audio.addEventListener("ended", setup_keyboard_listener);
119
118
  }
120
119
  // end trial if time limit is set
121
120
  if (trial.trial_duration !== null) {
122
- this.jsPsych.pluginAPI.setTimeout(function () {
121
+ this.jsPsych.pluginAPI.setTimeout(() => {
123
122
  end_trial();
124
123
  }, trial.trial_duration);
125
124
  }
@@ -132,13 +131,13 @@ class AudioKeyboardResponsePlugin {
132
131
  // stop the audio file if it is playing
133
132
  // remove end event listeners if they exist
134
133
  if (context !== null) {
135
- audio.stop();
134
+ this.audio.stop();
136
135
  }
137
136
  else {
138
- audio.pause();
137
+ this.audio.pause();
139
138
  }
140
- audio.removeEventListener("ended", end_trial);
141
- audio.removeEventListener("ended", setup_keyboard_listener);
139
+ this.audio.removeEventListener("ended", end_trial);
140
+ this.audio.removeEventListener("ended", setup_keyboard_listener);
142
141
  // kill keyboard listeners
143
142
  this.jsPsych.pluginAPI.cancelAllKeyboardResponses();
144
143
  // gather the data to store for the trial
@@ -190,6 +189,47 @@ class AudioKeyboardResponsePlugin {
190
189
  trial_complete = resolve;
191
190
  });
192
191
  }
192
+ simulate(trial, simulation_mode, simulation_options, load_callback) {
193
+ if (simulation_mode == "data-only") {
194
+ load_callback();
195
+ this.simulate_data_only(trial, simulation_options);
196
+ }
197
+ if (simulation_mode == "visual") {
198
+ this.simulate_visual(trial, simulation_options, load_callback);
199
+ }
200
+ }
201
+ simulate_data_only(trial, simulation_options) {
202
+ const data = this.create_simulation_data(trial, simulation_options);
203
+ this.jsPsych.finishTrial(data);
204
+ }
205
+ simulate_visual(trial, simulation_options, load_callback) {
206
+ const data = this.create_simulation_data(trial, simulation_options);
207
+ const display_element = this.jsPsych.getDisplayElement();
208
+ const respond = () => {
209
+ if (data.rt !== null) {
210
+ this.jsPsych.pluginAPI.pressKey(data.response, data.rt);
211
+ }
212
+ };
213
+ this.trial(display_element, trial, () => {
214
+ load_callback();
215
+ if (!trial.response_allowed_while_playing) {
216
+ this.audio.addEventListener("ended", respond);
217
+ }
218
+ else {
219
+ respond();
220
+ }
221
+ });
222
+ }
223
+ create_simulation_data(trial, simulation_options) {
224
+ const default_data = {
225
+ stimulus: trial.stimulus,
226
+ rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),
227
+ response: this.jsPsych.pluginAPI.getValidKey(trial.choices),
228
+ };
229
+ const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);
230
+ this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);
231
+ return data;
232
+ }
193
233
  }
194
234
  AudioKeyboardResponsePlugin.info = info;
195
235
 
@@ -1 +1 @@
1
- {"version":3,"file":"index.cjs","sources":["../src/index.ts"],"sourcesContent":["import { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nconst info = <const>{\n name: \"audio-keyboard-response\",\n parameters: {\n /** The audio file to be played. */\n stimulus: {\n type: ParameterType.AUDIO,\n pretty_name: \"Stimulus\",\n default: undefined,\n },\n /** Array containing the key(s) the subject is allowed to press to respond to the stimulus. */\n choices: {\n type: ParameterType.KEYS,\n pretty_name: \"Choices\",\n default: \"ALL_KEYS\",\n },\n /** Any content here will be displayed below the stimulus. */\n prompt: {\n type: ParameterType.HTML_STRING,\n pretty_name: \"Prompt\",\n default: null,\n },\n /** The maximum duration to wait for a response. */\n trial_duration: {\n type: ParameterType.INT,\n pretty_name: \"Trial duration\",\n default: null,\n },\n /** If true, the trial will end when user makes a response. */\n response_ends_trial: {\n type: ParameterType.BOOL,\n pretty_name: \"Response ends trial\",\n default: true,\n },\n /** If true, then the trial will end as soon as the audio file finishes playing. */\n trial_ends_after_audio: {\n type: ParameterType.BOOL,\n pretty_name: \"Trial ends after audio\",\n default: false,\n },\n /** If true, then responses are allowed while the audio is playing. 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Try checking the file path. We recommend using the preload plugin to load audio files.`\n );\n console.error(err);\n });\n\n const setupTrial = () => {\n // set up end event if trial needs it\n if (trial.trial_ends_after_audio) {\n audio.addEventListener(\"ended\", end_trial);\n }\n\n // show prompt if there is one\n if (trial.prompt !== null) {\n display_element.innerHTML = trial.prompt;\n }\n\n // start audio\n if (context !== null) {\n startTime = context.currentTime;\n audio.start(startTime);\n } else {\n audio.play();\n }\n\n // start keyboard listener when trial starts or sound ends\n if (trial.response_allowed_while_playing) {\n setup_keyboard_listener();\n } else if (!trial.trial_ends_after_audio) {\n audio.addEventListener(\"ended\", setup_keyboard_listener);\n }\n\n // end trial if time limit is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(function () {\n end_trial();\n }, trial.trial_duration);\n }\n\n on_load();\n };\n\n // function to end trial when it is time\n const end_trial = () => {\n // kill any remaining setTimeout handlers\n this.jsPsych.pluginAPI.clearAllTimeouts();\n\n // stop the audio file if it is playing\n // remove end event listeners if they exist\n if (context !== null) {\n audio.stop();\n } else {\n audio.pause();\n }\n\n audio.removeEventListener(\"ended\", end_trial);\n audio.removeEventListener(\"ended\", setup_keyboard_listener);\n\n // kill keyboard listeners\n this.jsPsych.pluginAPI.cancelAllKeyboardResponses();\n\n // gather the data to store for the trial\n var trial_data = {\n rt: response.rt,\n stimulus: trial.stimulus,\n response: response.key,\n };\n\n // clear the display\n display_element.innerHTML = \"\";\n\n // move on to the next trial\n this.jsPsych.finishTrial(trial_data);\n\n trial_complete();\n };\n\n // function to handle responses by the subject\n function after_response(info) {\n // only record the first response\n if (response.key == null) {\n response = info;\n }\n\n if (trial.response_ends_trial) 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1
+ {"version":3,"file":"index.cjs","sources":["../src/index.ts"],"sourcesContent":["import { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nconst info = <const>{\n name: \"audio-keyboard-response\",\n parameters: {\n /** The audio file to be played. */\n stimulus: {\n type: ParameterType.AUDIO,\n pretty_name: \"Stimulus\",\n default: undefined,\n },\n /** Array containing the key(s) the subject is allowed to press to respond to the stimulus. */\n choices: {\n type: ParameterType.KEYS,\n pretty_name: \"Choices\",\n default: \"ALL_KEYS\",\n },\n /** Any content here will be displayed below the stimulus. */\n prompt: {\n type: ParameterType.HTML_STRING,\n pretty_name: \"Prompt\",\n default: null,\n },\n /** The maximum duration to wait for a response. */\n trial_duration: {\n type: ParameterType.INT,\n pretty_name: \"Trial duration\",\n default: null,\n },\n /** If true, the trial will end when user makes a response. */\n response_ends_trial: {\n type: ParameterType.BOOL,\n pretty_name: \"Response ends trial\",\n default: true,\n },\n /** If true, then the trial will end as soon as the audio file finishes playing. */\n trial_ends_after_audio: {\n type: ParameterType.BOOL,\n pretty_name: \"Trial ends after audio\",\n default: false,\n },\n /** If true, then responses are allowed while the audio is playing. If false, then the audio must finish playing before a response is accepted. */\n response_allowed_while_playing: {\n type: ParameterType.BOOL,\n pretty_name: \"Response allowed while playing\",\n default: true,\n },\n },\n};\n\ntype Info = typeof info;\n\n/**\n * **audio-keyboard-response**\n *\n * jsPsych plugin for playing an audio file and getting a keyboard response\n *\n * @author Josh de Leeuw\n * @see {@link https://www.jspsych.org/plugins/jspsych-audio-keyboard-response/ audio-keyboard-response plugin documentation on jspsych.org}\n */\nclass AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n private audio;\n\n constructor(private jsPsych: JsPsych) {}\n\n trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {\n // hold the .resolve() function from the Promise that ends the trial\n let trial_complete;\n\n // setup stimulus\n var context = this.jsPsych.pluginAPI.audioContext();\n\n // store response\n var response = {\n rt: null,\n key: null,\n };\n\n // record webaudio context start time\n var startTime;\n\n // load audio file\n this.jsPsych.pluginAPI\n .getAudioBuffer(trial.stimulus)\n .then((buffer) => {\n if (context !== null) {\n this.audio = context.createBufferSource();\n this.audio.buffer = buffer;\n this.audio.connect(context.destination);\n } else {\n this.audio = buffer;\n this.audio.currentTime = 0;\n }\n setupTrial();\n })\n .catch((err) => {\n console.error(\n `Failed to load audio file \"${trial.stimulus}\". Try checking the file path. We recommend using the preload plugin to load audio files.`\n );\n console.error(err);\n });\n\n const setupTrial = () => {\n // set up end event if trial needs it\n if (trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", end_trial);\n }\n\n // show prompt if there is one\n if (trial.prompt !== null) {\n display_element.innerHTML = trial.prompt;\n }\n\n // start audio\n if (context !== null) {\n startTime = context.currentTime;\n this.audio.start(startTime);\n } else {\n this.audio.play();\n }\n\n // start keyboard listener when trial starts or sound ends\n if (trial.response_allowed_while_playing) {\n setup_keyboard_listener();\n } else if (!trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", setup_keyboard_listener);\n }\n\n // end trial if time limit is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n end_trial();\n }, trial.trial_duration);\n }\n\n on_load();\n };\n\n // function to end trial when it is time\n const end_trial = () => {\n // kill any remaining setTimeout handlers\n this.jsPsych.pluginAPI.clearAllTimeouts();\n\n // stop the audio file if it is playing\n // remove end event listeners if they exist\n if (context !== null) {\n this.audio.stop();\n } else {\n this.audio.pause();\n }\n\n this.audio.removeEventListener(\"ended\", end_trial);\n this.audio.removeEventListener(\"ended\", setup_keyboard_listener);\n\n // kill keyboard listeners\n this.jsPsych.pluginAPI.cancelAllKeyboardResponses();\n\n // gather the data to store for the trial\n var trial_data = {\n rt: response.rt,\n stimulus: trial.stimulus,\n response: response.key,\n };\n\n // clear the display\n display_element.innerHTML = \"\";\n\n // move on to the next trial\n this.jsPsych.finishTrial(trial_data);\n\n trial_complete();\n };\n\n // function to handle responses by the subject\n function after_response(info) {\n // only record the first response\n if (response.key == null) {\n response = info;\n }\n\n if (trial.response_ends_trial) {\n end_trial();\n }\n }\n\n const setup_keyboard_listener = () => {\n // start the response listener\n if (context !== null) {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: after_response,\n valid_responses: trial.choices,\n rt_method: \"audio\",\n persist: false,\n allow_held_key: false,\n audio_context: context,\n audio_context_start_time: startTime,\n });\n } else {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: after_response,\n valid_responses: trial.choices,\n rt_method: \"performance\",\n persist: false,\n allow_held_key: false,\n });\n }\n };\n\n return new Promise((resolve) => {\n trial_complete = resolve;\n });\n }\n\n simulate(\n trial: TrialType<Info>,\n simulation_mode,\n simulation_options: any,\n load_callback: () => void\n ) {\n if (simulation_mode == \"data-only\") {\n load_callback();\n this.simulate_data_only(trial, simulation_options);\n }\n if (simulation_mode == \"visual\") {\n this.simulate_visual(trial, simulation_options, load_callback);\n }\n }\n\n private simulate_data_only(trial: TrialType<Info>, simulation_options) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n this.jsPsych.finishTrial(data);\n }\n\n private simulate_visual(trial: TrialType<Info>, simulation_options, load_callback: () => void) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n const display_element = this.jsPsych.getDisplayElement();\n\n const respond = () => {\n if (data.rt !== null) {\n this.jsPsych.pluginAPI.pressKey(data.response, data.rt);\n }\n };\n\n this.trial(display_element, trial, () => {\n load_callback();\n if (!trial.response_allowed_while_playing) {\n this.audio.addEventListener(\"ended\", respond);\n } else {\n respond();\n }\n });\n }\n\n private create_simulation_data(trial: TrialType<Info>, simulation_options) {\n const default_data = {\n stimulus: trial.stimulus,\n rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),\n response: this.jsPsych.pluginAPI.getValidKey(trial.choices),\n };\n\n const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);\n\n this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);\n\n return data;\n }\n}\n\nexport default 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package/dist/index.d.ts CHANGED
@@ -104,7 +104,12 @@ declare class AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {
104
104
  };
105
105
  };
106
106
  };
107
+ private audio;
107
108
  constructor(jsPsych: JsPsych);
108
109
  trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void): Promise<unknown>;
110
+ simulate(trial: TrialType<Info>, simulation_mode: any, simulation_options: any, load_callback: () => void): void;
111
+ private simulate_data_only;
112
+ private simulate_visual;
113
+ private create_simulation_data;
109
114
  }
110
115
  export default AudioKeyboardResponsePlugin;
package/dist/index.js CHANGED
@@ -64,7 +64,6 @@ class AudioKeyboardResponsePlugin {
64
64
  let trial_complete;
65
65
  // setup stimulus
66
66
  var context = this.jsPsych.pluginAPI.audioContext();
67
- var audio;
68
67
  // store response
69
68
  var response = {
70
69
  rt: null,
@@ -75,26 +74,26 @@ class AudioKeyboardResponsePlugin {
75
74
  // load audio file
76
75
  this.jsPsych.pluginAPI
77
76
  .getAudioBuffer(trial.stimulus)
78
- .then(function (buffer) {
77
+ .then((buffer) => {
79
78
  if (context !== null) {
80
- audio = context.createBufferSource();
81
- audio.buffer = buffer;
82
- audio.connect(context.destination);
79
+ this.audio = context.createBufferSource();
80
+ this.audio.buffer = buffer;
81
+ this.audio.connect(context.destination);
83
82
  }
84
83
  else {
85
- audio = buffer;
86
- audio.currentTime = 0;
84
+ this.audio = buffer;
85
+ this.audio.currentTime = 0;
87
86
  }
88
87
  setupTrial();
89
88
  })
90
- .catch(function (err) {
89
+ .catch((err) => {
91
90
  console.error(`Failed to load audio file "${trial.stimulus}". Try checking the file path. We recommend using the preload plugin to load audio files.`);
92
91
  console.error(err);
93
92
  });
94
93
  const setupTrial = () => {
95
94
  // set up end event if trial needs it
96
95
  if (trial.trial_ends_after_audio) {
97
- audio.addEventListener("ended", end_trial);
96
+ this.audio.addEventListener("ended", end_trial);
98
97
  }
99
98
  // show prompt if there is one
100
99
  if (trial.prompt !== null) {
@@ -103,21 +102,21 @@ class AudioKeyboardResponsePlugin {
103
102
  // start audio
104
103
  if (context !== null) {
105
104
  startTime = context.currentTime;
106
- audio.start(startTime);
105
+ this.audio.start(startTime);
107
106
  }
108
107
  else {
109
- audio.play();
108
+ this.audio.play();
110
109
  }
111
110
  // start keyboard listener when trial starts or sound ends
112
111
  if (trial.response_allowed_while_playing) {
113
112
  setup_keyboard_listener();
114
113
  }
115
114
  else if (!trial.trial_ends_after_audio) {
116
- audio.addEventListener("ended", setup_keyboard_listener);
115
+ this.audio.addEventListener("ended", setup_keyboard_listener);
117
116
  }
118
117
  // end trial if time limit is set
119
118
  if (trial.trial_duration !== null) {
120
- this.jsPsych.pluginAPI.setTimeout(function () {
119
+ this.jsPsych.pluginAPI.setTimeout(() => {
121
120
  end_trial();
122
121
  }, trial.trial_duration);
123
122
  }
@@ -130,13 +129,13 @@ class AudioKeyboardResponsePlugin {
130
129
  // stop the audio file if it is playing
131
130
  // remove end event listeners if they exist
132
131
  if (context !== null) {
133
- audio.stop();
132
+ this.audio.stop();
134
133
  }
135
134
  else {
136
- audio.pause();
135
+ this.audio.pause();
137
136
  }
138
- audio.removeEventListener("ended", end_trial);
139
- audio.removeEventListener("ended", setup_keyboard_listener);
137
+ this.audio.removeEventListener("ended", end_trial);
138
+ this.audio.removeEventListener("ended", setup_keyboard_listener);
140
139
  // kill keyboard listeners
141
140
  this.jsPsych.pluginAPI.cancelAllKeyboardResponses();
142
141
  // gather the data to store for the trial
@@ -188,6 +187,47 @@ class AudioKeyboardResponsePlugin {
188
187
  trial_complete = resolve;
189
188
  });
190
189
  }
190
+ simulate(trial, simulation_mode, simulation_options, load_callback) {
191
+ if (simulation_mode == "data-only") {
192
+ load_callback();
193
+ this.simulate_data_only(trial, simulation_options);
194
+ }
195
+ if (simulation_mode == "visual") {
196
+ this.simulate_visual(trial, simulation_options, load_callback);
197
+ }
198
+ }
199
+ simulate_data_only(trial, simulation_options) {
200
+ const data = this.create_simulation_data(trial, simulation_options);
201
+ this.jsPsych.finishTrial(data);
202
+ }
203
+ simulate_visual(trial, simulation_options, load_callback) {
204
+ const data = this.create_simulation_data(trial, simulation_options);
205
+ const display_element = this.jsPsych.getDisplayElement();
206
+ const respond = () => {
207
+ if (data.rt !== null) {
208
+ this.jsPsych.pluginAPI.pressKey(data.response, data.rt);
209
+ }
210
+ };
211
+ this.trial(display_element, trial, () => {
212
+ load_callback();
213
+ if (!trial.response_allowed_while_playing) {
214
+ this.audio.addEventListener("ended", respond);
215
+ }
216
+ else {
217
+ respond();
218
+ }
219
+ });
220
+ }
221
+ create_simulation_data(trial, simulation_options) {
222
+ const default_data = {
223
+ stimulus: trial.stimulus,
224
+ rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),
225
+ response: this.jsPsych.pluginAPI.getValidKey(trial.choices),
226
+ };
227
+ const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);
228
+ this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);
229
+ return data;
230
+ }
191
231
  }
192
232
  AudioKeyboardResponsePlugin.info = info;
193
233
 
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sources":["../src/index.ts"],"sourcesContent":["import { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nconst info = <const>{\n name: \"audio-keyboard-response\",\n parameters: {\n /** The audio file to be played. */\n stimulus: {\n type: ParameterType.AUDIO,\n pretty_name: \"Stimulus\",\n default: undefined,\n },\n /** Array containing the key(s) the subject is allowed to press to respond to the stimulus. */\n choices: {\n type: ParameterType.KEYS,\n pretty_name: \"Choices\",\n default: \"ALL_KEYS\",\n },\n /** Any content here will be displayed below the stimulus. */\n prompt: {\n type: ParameterType.HTML_STRING,\n pretty_name: \"Prompt\",\n default: null,\n },\n /** The maximum duration to wait for a response. */\n trial_duration: {\n type: ParameterType.INT,\n pretty_name: \"Trial duration\",\n default: null,\n },\n /** If true, the trial will end when user makes a response. */\n response_ends_trial: {\n type: ParameterType.BOOL,\n pretty_name: \"Response ends trial\",\n default: true,\n },\n /** If true, then the trial will end as soon as the audio file finishes playing. */\n trial_ends_after_audio: {\n type: ParameterType.BOOL,\n pretty_name: \"Trial ends after audio\",\n default: false,\n },\n /** If true, then responses are allowed while the audio is playing. If false, then the audio must finish playing before a response is accepted. */\n response_allowed_while_playing: {\n type: ParameterType.BOOL,\n pretty_name: \"Response allowed while playing\",\n default: true,\n },\n },\n};\n\ntype Info = typeof info;\n\n/**\n * **audio-keyboard-response**\n *\n * jsPsych plugin for playing an audio file and getting a keyboard response\n *\n * @author Josh de Leeuw\n * @see {@link https://www.jspsych.org/plugins/jspsych-audio-keyboard-response/ audio-keyboard-response plugin documentation on jspsych.org}\n */\nclass AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n\n constructor(private jsPsych: JsPsych) {}\n\n trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {\n // hold the .resolve() function from the Promise that ends the trial\n let trial_complete;\n\n // setup stimulus\n var context = this.jsPsych.pluginAPI.audioContext();\n var audio;\n\n // store response\n var response = {\n rt: null,\n key: null,\n };\n\n // record webaudio context start time\n var startTime;\n\n // load audio file\n this.jsPsych.pluginAPI\n .getAudioBuffer(trial.stimulus)\n .then(function (buffer) {\n if (context !== null) {\n audio = context.createBufferSource();\n audio.buffer = buffer;\n audio.connect(context.destination);\n } else {\n audio = buffer;\n audio.currentTime = 0;\n }\n setupTrial();\n })\n .catch(function (err) {\n console.error(\n `Failed to load audio file \"${trial.stimulus}\". Try checking the file path. We recommend using the preload plugin to load audio files.`\n );\n console.error(err);\n });\n\n const setupTrial = () => {\n // set up end event if trial needs it\n if (trial.trial_ends_after_audio) {\n audio.addEventListener(\"ended\", end_trial);\n }\n\n // show prompt if there is one\n if (trial.prompt !== null) {\n display_element.innerHTML = trial.prompt;\n }\n\n // start audio\n if (context !== null) {\n startTime = context.currentTime;\n audio.start(startTime);\n } else {\n audio.play();\n }\n\n // start keyboard listener when trial starts or sound ends\n if (trial.response_allowed_while_playing) {\n setup_keyboard_listener();\n } else if (!trial.trial_ends_after_audio) {\n audio.addEventListener(\"ended\", setup_keyboard_listener);\n }\n\n // end trial if time limit is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(function () {\n end_trial();\n }, trial.trial_duration);\n }\n\n on_load();\n };\n\n // function to end trial when it is time\n const end_trial = () => {\n // kill any remaining setTimeout handlers\n this.jsPsych.pluginAPI.clearAllTimeouts();\n\n // stop the audio file if it is playing\n // remove end event listeners if they exist\n if (context !== null) {\n audio.stop();\n } else {\n audio.pause();\n }\n\n audio.removeEventListener(\"ended\", end_trial);\n audio.removeEventListener(\"ended\", setup_keyboard_listener);\n\n // kill keyboard listeners\n this.jsPsych.pluginAPI.cancelAllKeyboardResponses();\n\n // gather the data to store for the trial\n var trial_data = {\n rt: response.rt,\n stimulus: trial.stimulus,\n response: response.key,\n };\n\n // clear the display\n display_element.innerHTML = \"\";\n\n // move on to the next trial\n this.jsPsych.finishTrial(trial_data);\n\n trial_complete();\n };\n\n // function to handle responses by the subject\n function after_response(info) {\n // only record the first response\n if (response.key == null) {\n response = info;\n }\n\n if (trial.response_ends_trial) 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+ {"version":3,"file":"index.js","sources":["../src/index.ts"],"sourcesContent":["import { JsPsych, JsPsychPlugin, ParameterType, TrialType } from \"jspsych\";\n\nconst info = <const>{\n name: \"audio-keyboard-response\",\n parameters: {\n /** The audio file to be played. */\n stimulus: {\n type: ParameterType.AUDIO,\n pretty_name: \"Stimulus\",\n default: undefined,\n },\n /** Array containing the key(s) the subject is allowed to press to respond to the stimulus. */\n choices: {\n type: ParameterType.KEYS,\n pretty_name: \"Choices\",\n default: \"ALL_KEYS\",\n },\n /** Any content here will be displayed below the stimulus. */\n prompt: {\n type: ParameterType.HTML_STRING,\n pretty_name: \"Prompt\",\n default: null,\n },\n /** The maximum duration to wait for a response. */\n trial_duration: {\n type: ParameterType.INT,\n pretty_name: \"Trial duration\",\n default: null,\n },\n /** If true, the trial will end when user makes a response. */\n response_ends_trial: {\n type: ParameterType.BOOL,\n pretty_name: \"Response ends trial\",\n default: true,\n },\n /** If true, then the trial will end as soon as the audio file finishes playing. */\n trial_ends_after_audio: {\n type: ParameterType.BOOL,\n pretty_name: \"Trial ends after audio\",\n default: false,\n },\n /** If true, then responses are allowed while the audio is playing. If false, then the audio must finish playing before a response is accepted. */\n response_allowed_while_playing: {\n type: ParameterType.BOOL,\n pretty_name: \"Response allowed while playing\",\n default: true,\n },\n },\n};\n\ntype Info = typeof info;\n\n/**\n * **audio-keyboard-response**\n *\n * jsPsych plugin for playing an audio file and getting a keyboard response\n *\n * @author Josh de Leeuw\n * @see {@link https://www.jspsych.org/plugins/jspsych-audio-keyboard-response/ audio-keyboard-response plugin documentation on jspsych.org}\n */\nclass AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {\n static info = info;\n private audio;\n\n constructor(private jsPsych: JsPsych) {}\n\n trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {\n // hold the .resolve() function from the Promise that ends the trial\n let trial_complete;\n\n // setup stimulus\n var context = this.jsPsych.pluginAPI.audioContext();\n\n // store response\n var response = {\n rt: null,\n key: null,\n };\n\n // record webaudio context start time\n var startTime;\n\n // load audio file\n this.jsPsych.pluginAPI\n .getAudioBuffer(trial.stimulus)\n .then((buffer) => {\n if (context !== null) {\n this.audio = context.createBufferSource();\n this.audio.buffer = buffer;\n this.audio.connect(context.destination);\n } else {\n this.audio = buffer;\n this.audio.currentTime = 0;\n }\n setupTrial();\n })\n .catch((err) => {\n console.error(\n `Failed to load audio file \"${trial.stimulus}\". Try checking the file path. We recommend using the preload plugin to load audio files.`\n );\n console.error(err);\n });\n\n const setupTrial = () => {\n // set up end event if trial needs it\n if (trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", end_trial);\n }\n\n // show prompt if there is one\n if (trial.prompt !== null) {\n display_element.innerHTML = trial.prompt;\n }\n\n // start audio\n if (context !== null) {\n startTime = context.currentTime;\n this.audio.start(startTime);\n } else {\n this.audio.play();\n }\n\n // start keyboard listener when trial starts or sound ends\n if (trial.response_allowed_while_playing) {\n setup_keyboard_listener();\n } else if (!trial.trial_ends_after_audio) {\n this.audio.addEventListener(\"ended\", setup_keyboard_listener);\n }\n\n // end trial if time limit is set\n if (trial.trial_duration !== null) {\n this.jsPsych.pluginAPI.setTimeout(() => {\n end_trial();\n }, trial.trial_duration);\n }\n\n on_load();\n };\n\n // function to end trial when it is time\n const end_trial = () => {\n // kill any remaining setTimeout handlers\n this.jsPsych.pluginAPI.clearAllTimeouts();\n\n // stop the audio file if it is playing\n // remove end event listeners if they exist\n if (context !== null) {\n this.audio.stop();\n } else {\n this.audio.pause();\n }\n\n this.audio.removeEventListener(\"ended\", end_trial);\n this.audio.removeEventListener(\"ended\", setup_keyboard_listener);\n\n // kill keyboard listeners\n this.jsPsych.pluginAPI.cancelAllKeyboardResponses();\n\n // gather the data to store for the trial\n var trial_data = {\n rt: response.rt,\n stimulus: trial.stimulus,\n response: response.key,\n };\n\n // clear the display\n display_element.innerHTML = \"\";\n\n // move on to the next trial\n this.jsPsych.finishTrial(trial_data);\n\n trial_complete();\n };\n\n // function to handle responses by the subject\n function after_response(info) {\n // only record the first response\n if (response.key == null) {\n response = info;\n }\n\n if (trial.response_ends_trial) {\n end_trial();\n }\n }\n\n const setup_keyboard_listener = () => {\n // start the response listener\n if (context !== null) {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: after_response,\n valid_responses: trial.choices,\n rt_method: \"audio\",\n persist: false,\n allow_held_key: false,\n audio_context: context,\n audio_context_start_time: startTime,\n });\n } else {\n this.jsPsych.pluginAPI.getKeyboardResponse({\n callback_function: after_response,\n valid_responses: trial.choices,\n rt_method: \"performance\",\n persist: false,\n allow_held_key: false,\n });\n }\n };\n\n return new Promise((resolve) => {\n trial_complete = resolve;\n });\n }\n\n simulate(\n trial: TrialType<Info>,\n simulation_mode,\n simulation_options: any,\n load_callback: () => void\n ) {\n if (simulation_mode == \"data-only\") {\n load_callback();\n this.simulate_data_only(trial, simulation_options);\n }\n if (simulation_mode == \"visual\") {\n this.simulate_visual(trial, simulation_options, load_callback);\n }\n }\n\n private simulate_data_only(trial: TrialType<Info>, simulation_options) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n this.jsPsych.finishTrial(data);\n }\n\n private simulate_visual(trial: TrialType<Info>, simulation_options, load_callback: () => void) {\n const data = this.create_simulation_data(trial, simulation_options);\n\n const display_element = this.jsPsych.getDisplayElement();\n\n const respond = () => {\n if (data.rt !== null) {\n this.jsPsych.pluginAPI.pressKey(data.response, data.rt);\n }\n };\n\n this.trial(display_element, trial, () => {\n load_callback();\n if (!trial.response_allowed_while_playing) {\n this.audio.addEventListener(\"ended\", respond);\n } else {\n respond();\n }\n });\n }\n\n private create_simulation_data(trial: TrialType<Info>, simulation_options) {\n const default_data = {\n stimulus: trial.stimulus,\n rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),\n response: this.jsPsych.pluginAPI.getValidKey(trial.choices),\n };\n\n const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);\n\n this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);\n\n return data;\n }\n}\n\nexport default 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@jspsych/plugin-audio-keyboard-response",
3
- "version": "1.0.0",
3
+ "version": "1.1.0",
4
4
  "description": "jsPsych plugin for playing an audio file and getting a keyboard response",
5
5
  "type": "module",
6
6
  "main": "dist/index.cjs",
@@ -16,7 +16,7 @@
16
16
  ],
17
17
  "source": "src/index.ts",
18
18
  "scripts": {
19
- "test": "jest --passWithNoTests",
19
+ "test": "jest",
20
20
  "test:watch": "npm test -- --watch",
21
21
  "tsc": "tsc",
22
22
  "build": "rollup --config",
@@ -34,10 +34,10 @@
34
34
  },
35
35
  "homepage": "https://www.jspsych.org/latest/plugins/audio-keyboard-response",
36
36
  "peerDependencies": {
37
- "jspsych": ">=7.0.0"
37
+ "jspsych": ">=7.1.0"
38
38
  },
39
39
  "devDependencies": {
40
- "@jspsych/config": "^1.0.0",
41
- "@jspsych/test-utils": "^1.0.0"
40
+ "@jspsych/config": "^1.1.0",
41
+ "@jspsych/test-utils": "^1.1.0"
42
42
  }
43
43
  }
@@ -0,0 +1,55 @@
1
+ import { pressKey, simulateTimeline, startTimeline } from "@jspsych/test-utils";
2
+ import { initJsPsych } from "jspsych";
3
+
4
+ import audioKeyboardResponse from ".";
5
+
6
+ jest.useFakeTimers();
7
+
8
+ describe("audio-keyboard-response simulation", () => {
9
+ test("data mode works", async () => {
10
+ const timeline = [
11
+ {
12
+ type: audioKeyboardResponse,
13
+ stimulus: "foo.mp3",
14
+ },
15
+ ];
16
+
17
+ const { expectFinished, getData } = await simulateTimeline(timeline);
18
+
19
+ await expectFinished();
20
+
21
+ expect(getData().values()[0].rt).toBeGreaterThan(0);
22
+ expect(typeof getData().values()[0].response).toBe("string");
23
+ });
24
+
25
+ // can't run this until we mock Audio elements.
26
+ test.skip("visual mode works", async () => {
27
+ const jsPsych = initJsPsych({ use_webaudio: false });
28
+
29
+ const timeline = [
30
+ {
31
+ type: audioKeyboardResponse,
32
+ stimulus: "foo.mp3",
33
+ prompt: "foo",
34
+ },
35
+ ];
36
+
37
+ const { expectFinished, expectRunning, getHTML, getData } = await simulateTimeline(
38
+ timeline,
39
+ "visual",
40
+ {},
41
+ jsPsych
42
+ );
43
+
44
+ await expectRunning();
45
+
46
+ expect(getHTML()).toContain("foo");
47
+
48
+ jest.runAllTimers();
49
+
50
+ await expectFinished();
51
+
52
+ expect(getData().values()[0].rt).toBeGreaterThan(0);
53
+ expect(typeof getData().values()[0].response).toBe("string");
54
+ });
55
+ });
package/src/index.ts CHANGED
@@ -60,6 +60,7 @@ type Info = typeof info;
60
60
  */
61
61
  class AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {
62
62
  static info = info;
63
+ private audio;
63
64
 
64
65
  constructor(private jsPsych: JsPsych) {}
65
66
 
@@ -69,7 +70,6 @@ class AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {
69
70
 
70
71
  // setup stimulus
71
72
  var context = this.jsPsych.pluginAPI.audioContext();
72
- var audio;
73
73
 
74
74
  // store response
75
75
  var response = {
@@ -83,18 +83,18 @@ class AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {
83
83
  // load audio file
84
84
  this.jsPsych.pluginAPI
85
85
  .getAudioBuffer(trial.stimulus)
86
- .then(function (buffer) {
86
+ .then((buffer) => {
87
87
  if (context !== null) {
88
- audio = context.createBufferSource();
89
- audio.buffer = buffer;
90
- audio.connect(context.destination);
88
+ this.audio = context.createBufferSource();
89
+ this.audio.buffer = buffer;
90
+ this.audio.connect(context.destination);
91
91
  } else {
92
- audio = buffer;
93
- audio.currentTime = 0;
92
+ this.audio = buffer;
93
+ this.audio.currentTime = 0;
94
94
  }
95
95
  setupTrial();
96
96
  })
97
- .catch(function (err) {
97
+ .catch((err) => {
98
98
  console.error(
99
99
  `Failed to load audio file "${trial.stimulus}". Try checking the file path. We recommend using the preload plugin to load audio files.`
100
100
  );
@@ -104,7 +104,7 @@ class AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {
104
104
  const setupTrial = () => {
105
105
  // set up end event if trial needs it
106
106
  if (trial.trial_ends_after_audio) {
107
- audio.addEventListener("ended", end_trial);
107
+ this.audio.addEventListener("ended", end_trial);
108
108
  }
109
109
 
110
110
  // show prompt if there is one
@@ -115,21 +115,21 @@ class AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {
115
115
  // start audio
116
116
  if (context !== null) {
117
117
  startTime = context.currentTime;
118
- audio.start(startTime);
118
+ this.audio.start(startTime);
119
119
  } else {
120
- audio.play();
120
+ this.audio.play();
121
121
  }
122
122
 
123
123
  // start keyboard listener when trial starts or sound ends
124
124
  if (trial.response_allowed_while_playing) {
125
125
  setup_keyboard_listener();
126
126
  } else if (!trial.trial_ends_after_audio) {
127
- audio.addEventListener("ended", setup_keyboard_listener);
127
+ this.audio.addEventListener("ended", setup_keyboard_listener);
128
128
  }
129
129
 
130
130
  // end trial if time limit is set
131
131
  if (trial.trial_duration !== null) {
132
- this.jsPsych.pluginAPI.setTimeout(function () {
132
+ this.jsPsych.pluginAPI.setTimeout(() => {
133
133
  end_trial();
134
134
  }, trial.trial_duration);
135
135
  }
@@ -145,13 +145,13 @@ class AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {
145
145
  // stop the audio file if it is playing
146
146
  // remove end event listeners if they exist
147
147
  if (context !== null) {
148
- audio.stop();
148
+ this.audio.stop();
149
149
  } else {
150
- audio.pause();
150
+ this.audio.pause();
151
151
  }
152
152
 
153
- audio.removeEventListener("ended", end_trial);
154
- audio.removeEventListener("ended", setup_keyboard_listener);
153
+ this.audio.removeEventListener("ended", end_trial);
154
+ this.audio.removeEventListener("ended", setup_keyboard_listener);
155
155
 
156
156
  // kill keyboard listeners
157
157
  this.jsPsych.pluginAPI.cancelAllKeyboardResponses();
@@ -211,6 +211,62 @@ class AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {
211
211
  trial_complete = resolve;
212
212
  });
213
213
  }
214
+
215
+ simulate(
216
+ trial: TrialType<Info>,
217
+ simulation_mode,
218
+ simulation_options: any,
219
+ load_callback: () => void
220
+ ) {
221
+ if (simulation_mode == "data-only") {
222
+ load_callback();
223
+ this.simulate_data_only(trial, simulation_options);
224
+ }
225
+ if (simulation_mode == "visual") {
226
+ this.simulate_visual(trial, simulation_options, load_callback);
227
+ }
228
+ }
229
+
230
+ private simulate_data_only(trial: TrialType<Info>, simulation_options) {
231
+ const data = this.create_simulation_data(trial, simulation_options);
232
+
233
+ this.jsPsych.finishTrial(data);
234
+ }
235
+
236
+ private simulate_visual(trial: TrialType<Info>, simulation_options, load_callback: () => void) {
237
+ const data = this.create_simulation_data(trial, simulation_options);
238
+
239
+ const display_element = this.jsPsych.getDisplayElement();
240
+
241
+ const respond = () => {
242
+ if (data.rt !== null) {
243
+ this.jsPsych.pluginAPI.pressKey(data.response, data.rt);
244
+ }
245
+ };
246
+
247
+ this.trial(display_element, trial, () => {
248
+ load_callback();
249
+ if (!trial.response_allowed_while_playing) {
250
+ this.audio.addEventListener("ended", respond);
251
+ } else {
252
+ respond();
253
+ }
254
+ });
255
+ }
256
+
257
+ private create_simulation_data(trial: TrialType<Info>, simulation_options) {
258
+ const default_data = {
259
+ stimulus: trial.stimulus,
260
+ rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),
261
+ response: this.jsPsych.pluginAPI.getValidKey(trial.choices),
262
+ };
263
+
264
+ const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);
265
+
266
+ this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);
267
+
268
+ return data;
269
+ }
214
270
  }
215
271
 
216
272
  export default AudioKeyboardResponsePlugin;