@jsprismarine/content 0.0.0 → 0.16.0-unstable-20261029132853
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +38 -0
- package/LICENSE +373 -0
- package/README.md +174 -0
- package/dist/behaviors.cjs.cjs +80 -0
- package/dist/behaviors.d.ts +78 -0
- package/dist/behaviors.d.ts.map +1 -0
- package/dist/behaviors.es.js +78 -0
- package/dist/components.cjs.cjs +88 -0
- package/dist/components.d.ts +101 -0
- package/dist/components.d.ts.map +1 -0
- package/dist/components.es.js +83 -0
- package/dist/definitions.cjs.cjs +2 -0
- package/dist/definitions.d.ts +23 -0
- package/dist/definitions.d.ts.map +1 -0
- package/dist/definitions.es.js +0 -0
- package/dist/diagnostics.cjs.cjs +2 -0
- package/dist/diagnostics.d.ts +26 -0
- package/dist/diagnostics.d.ts.map +1 -0
- package/dist/diagnostics.es.js +0 -0
- package/dist/errors.cjs.cjs +14 -0
- package/dist/errors.d.ts +9 -0
- package/dist/errors.d.ts.map +1 -0
- package/dist/errors.es.js +12 -0
- package/dist/flatten.cjs.cjs +138 -0
- package/dist/flatten.d.ts +119 -0
- package/dist/flatten.d.ts.map +1 -0
- package/dist/flatten.es.js +134 -0
- package/dist/hooks.cjs.cjs +75 -0
- package/dist/hooks.d.ts +66 -0
- package/dist/hooks.d.ts.map +1 -0
- package/dist/hooks.es.js +73 -0
- package/dist/index.cjs.cjs +26 -0
- package/dist/index.d.ts +12 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.es.js +10 -0
- package/dist/instances.cjs.cjs +55 -0
- package/dist/instances.d.ts +44 -0
- package/dist/instances.d.ts.map +1 -0
- package/dist/instances.es.js +53 -0
- package/dist/registry.cjs.cjs +135 -0
- package/dist/registry.d.ts +85 -0
- package/dist/registry.d.ts.map +1 -0
- package/dist/registry.es.js +133 -0
- package/dist/tags.cjs.cjs +186 -0
- package/dist/tags.d.ts +83 -0
- package/dist/tags.d.ts.map +1 -0
- package/dist/tags.es.js +184 -0
- package/dist/types.cjs.cjs +111 -0
- package/dist/types.d.ts +114 -0
- package/dist/types.d.ts.map +1 -0
- package/dist/types.es.js +108 -0
- package/package.json +62 -5
package/CHANGELOG.md
ADDED
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# @jsprismarine/content
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## 0.16.0-unstable-20261029132853
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### Patch Changes
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- [#2628](https://github.com/JSPrismarine/JSPrismarine/pull/2628) [`d4a2a0b`](https://github.com/JSPrismarine/JSPrismarine/commit/d4a2a0b2787e171583e6db0aec1b750e8aeb1e95) Thanks [@filiphsps](https://github.com/filiphsps)! - Add `@jsprismarine/content`, the runtime every content domain builds on. It holds the three layers
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the plan names, `Definition`, `Type` and `Instance`, plus a `Registry<T>` with dense positional ids
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and a `Holder<T>` that survives a content reload, `Tags<T>` with Java Edition's append-unless-replace
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merge and transitive `#tag` references whose cycles are reported rather than thrown, a
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`ComponentRegistry` whose factories declare an injectable parameter schema and the hooks they may
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implement, a `BehaviorRegistry` that attaches named behaviors by identifier, list or predicate, a
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`HookTable` generic over a domain-supplied hook map that dispatches in declaration order with
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Bedrock's permutation override, and `flatten` for Dragonfly-style load-time flattening into typed
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arrays indexed by a dense id, with a reviewed-exception list that fails the build when a row matches
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nothing. The package names no block, item or entity concept; domains supply their own hooks,
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component factories and definition reader.
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- [#2628](https://github.com/JSPrismarine/JSPrismarine/pull/2628) [`d220519`](https://github.com/JSPrismarine/JSPrismarine/commit/d220519e2e460148a90cbde9d643033e27bf8f5e) Thanks [@filiphsps](https://github.com/filiphsps)! - Select block behavior from loaded component data
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- [#2628](https://github.com/JSPrismarine/JSPrismarine/pull/2628) [`bffe7a8`](https://github.com/JSPrismarine/JSPrismarine/commit/bffe7a89abe4151001fe7a8c323f5ce31ad55d1c) Thanks [@filiphsps](https://github.com/filiphsps)! - Serve the vanilla behavior pack alone, and let Mojang's content load without 55 warnings about
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itself.
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The default stack handed the whole BDS `behavior_packs` folder to the loader, so a default build
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served the editor pack's five `editor:` entities, chemistry's balloon and ice bomb, and eight
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chemistry reducer recipes that won over the vanilla recipes of the same name. It now composes the
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packs it was asked for, by the header UUID a world references a pack by, and the default asks for
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the vanilla behavior pack: 129 entity types rather than 136. `PackStackRequest.bedrockPacks` names
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more packs by UUID, or `'all'` composes the folder whole, for a server that does want chemistry or
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the editor.
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A clean build reported 102 warnings and no error. 26 of them were the `"events": null` an entity
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with no events is written with, and 26 the empty `"remove": {}` of a randomize branch that changes
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nothing; the parser already read both correctly, so the warnings only taught an operator to skip
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the report. Both are silent now, and an events key that is neither an object nor null, and a
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`component_groups` that is there and is not a list, still report. What is left is 47 warnings that
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each name something the server does not do, and an unknown component now names the first file that
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declared it.
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package/LICENSE
ADDED
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Mozilla Public License Version 2.0
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==================================
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1. Definitions
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--------------
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1.1. "Contributor"
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means each individual or legal entity that creates, contributes to
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the creation of, or owns Covered Software.
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1.2. "Contributor Version"
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means the combination of the Contributions of others (if any) used
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by a Contributor and that particular Contributor's Contribution.
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1.3. "Contribution"
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means Covered Software of a particular Contributor.
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1.4. "Covered Software"
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means Source Code Form to which the initial Contributor has attached
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the notice in Exhibit A, the Executable Form of such Source Code
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Form, and Modifications of such Source Code Form, in each case
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including portions thereof.
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1.5. "Incompatible With Secondary Licenses"
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means
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(a) that the initial Contributor has attached the notice described
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in Exhibit B to the Covered Software; or
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(b) that the Covered Software was made available under the terms of
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version 1.1 or earlier of the License, but not also under the
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terms of a Secondary License.
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1.6. "Executable Form"
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means any form of the work other than Source Code Form.
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1.7. "Larger Work"
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means a work that combines Covered Software with other material, in
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a separate file or files, that is not Covered Software.
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1.8. "License"
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means this document.
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1.9. "Licensable"
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means having the right to grant, to the maximum extent possible,
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whether at the time of the initial grant or subsequently, any and
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all of the rights conveyed by this License.
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1.10. "Modifications"
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means any of the following:
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(a) any file in Source Code Form that results from an addition to,
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deletion from, or modification of the contents of Covered
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Software; or
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(b) any new file in Source Code Form that contains any Covered
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Software.
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1.11. "Patent Claims" of a Contributor
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means any patent claim(s), including without limitation, method,
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process, and apparatus claims, in any patent Licensable by such
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Contributor that would be infringed, but for the grant of the
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License, by the making, using, selling, offering for sale, having
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made, import, or transfer of either its Contributions or its
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Contributor Version.
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1.12. "Secondary License"
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means either the GNU General Public License, Version 2.0, the GNU
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Lesser General Public License, Version 2.1, the GNU Affero General
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Public License, Version 3.0, or any later versions of those
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licenses.
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1.13. "Source Code Form"
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means the form of the work preferred for making modifications.
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1.14. "You" (or "Your")
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means an individual or a legal entity exercising rights under this
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License. For legal entities, "You" includes any entity that
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controls, is controlled by, or is under common control with You. For
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purposes of this definition, "control" means (a) the power, direct
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or indirect, to cause the direction or management of such entity,
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whether by contract or otherwise, or (b) ownership of more than
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fifty percent (50%) of the outstanding shares or beneficial
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ownership of such entity.
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2. License Grants and Conditions
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--------------------------------
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2.1. Grants
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Each Contributor hereby grants You a world-wide, royalty-free,
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non-exclusive license:
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(a) under intellectual property rights (other than patent or trademark)
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Licensable by such Contributor to use, reproduce, make available,
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modify, display, perform, distribute, and otherwise exploit its
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Contributions, either on an unmodified basis, with Modifications, or
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as part of a Larger Work; and
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(b) under Patent Claims of such Contributor to make, use, sell, offer
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for sale, have made, import, and otherwise transfer either its
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Contributions or its Contributor Version.
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2.2. Effective Date
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The licenses granted in Section 2.1 with respect to any Contribution
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become effective for each Contribution on the date the Contributor first
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distributes such Contribution.
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2.3. Limitations on Grant Scope
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The licenses granted in this Section 2 are the only rights granted under
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this License. No additional rights or licenses will be implied from the
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distribution or licensing of Covered Software under this License.
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Notwithstanding Section 2.1(b) above, no patent license is granted by a
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Contributor:
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(a) for any code that a Contributor has removed from Covered Software;
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or
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(b) for infringements caused by: (i) Your and any other third party's
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modifications of Covered Software, or (ii) the combination of its
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Contributions with other software (except as part of its Contributor
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Version); or
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(c) under Patent Claims infringed by Covered Software in the absence of
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its Contributions.
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This License does not grant any rights in the trademarks, service marks,
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or logos of any Contributor (except as may be necessary to comply with
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the notice requirements in Section 3.4).
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2.4. Subsequent Licenses
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No Contributor makes additional grants as a result of Your choice to
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distribute the Covered Software under a subsequent version of this
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License (see Section 10.2) or under the terms of a Secondary License (if
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permitted under the terms of Section 3.3).
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2.5. Representation
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Each Contributor represents that the Contributor believes its
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Contributions are its original creation(s) or it has sufficient rights
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to grant the rights to its Contributions conveyed by this License.
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2.6. Fair Use
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This License is not intended to limit any rights You have under
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applicable copyright doctrines of fair use, fair dealing, or other
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equivalents.
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2.7. Conditions
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Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
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in Section 2.1.
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3. Responsibilities
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-------------------
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3.1. Distribution of Source Form
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All distribution of Covered Software in Source Code Form, including any
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Modifications that You create or to which You contribute, must be under
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the terms of this License. You must inform recipients that the Source
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Code Form of the Covered Software is governed by the terms of this
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License, and how they can obtain a copy of this License. You may not
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attempt to alter or restrict the recipients' rights in the Source Code
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Form.
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3.2. Distribution of Executable Form
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If You distribute Covered Software in Executable Form then:
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(a) such Covered Software must also be made available in Source Code
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Form, as described in Section 3.1, and You must inform recipients of
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the Executable Form how they can obtain a copy of such Source Code
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Form by reasonable means in a timely manner, at a charge no more
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than the cost of distribution to the recipient; and
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(b) You may distribute such Executable Form under the terms of this
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License, or sublicense it under different terms, provided that the
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license for the Executable Form does not attempt to limit or alter
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the recipients' rights in the Source Code Form under this License.
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3.3. Distribution of a Larger Work
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You may create and distribute a Larger Work under terms of Your choice,
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provided that You also comply with the requirements of this License for
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the Covered Software. If the Larger Work is a combination of Covered
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Software with a work governed by one or more Secondary Licenses, and the
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Covered Software is not Incompatible With Secondary Licenses, this
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License permits You to additionally distribute such Covered Software
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under the terms of such Secondary License(s), so that the recipient of
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the Larger Work may, at their option, further distribute the Covered
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Software under the terms of either this License or such Secondary
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License(s).
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3.4. Notices
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You may not remove or alter the substance of any license notices
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(including copyright notices, patent notices, disclaimers of warranty,
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or limitations of liability) contained within the Source Code Form of
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the Covered Software, except that You may alter any license notices to
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the extent required to remedy known factual inaccuracies.
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3.5. Application of Additional Terms
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You may choose to offer, and to charge a fee for, warranty, support,
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indemnity or liability obligations to one or more recipients of Covered
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Software. However, You may do so only on Your own behalf, and not on
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behalf of any Contributor. You must make it absolutely clear that any
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such warranty, support, indemnity, or liability obligation is offered by
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You alone, and You hereby agree to indemnify every Contributor for any
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liability incurred by such Contributor as a result of warranty, support,
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indemnity or liability terms You offer. You may include additional
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disclaimers of warranty and limitations of liability specific to any
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jurisdiction.
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4. Inability to Comply Due to Statute or Regulation
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---------------------------------------------------
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If it is impossible for You to comply with any of the terms of this
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License with respect to some or all of the Covered Software due to
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statute, judicial order, or regulation then You must: (a) comply with
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the terms of this License to the maximum extent possible; and (b)
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describe the limitations and the code they affect. Such description must
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be placed in a text file included with all distributions of the Covered
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Software under this License. Except to the extent prohibited by statute
|
|
229
|
+
or regulation, such description must be sufficiently detailed for a
|
|
230
|
+
recipient of ordinary skill to be able to understand it.
|
|
231
|
+
|
|
232
|
+
5. Termination
|
|
233
|
+
--------------
|
|
234
|
+
|
|
235
|
+
5.1. The rights granted under this License will terminate automatically
|
|
236
|
+
if You fail to comply with any of its terms. However, if You become
|
|
237
|
+
compliant, then the rights granted under this License from a particular
|
|
238
|
+
Contributor are reinstated (a) provisionally, unless and until such
|
|
239
|
+
Contributor explicitly and finally terminates Your grants, and (b) on an
|
|
240
|
+
ongoing basis, if such Contributor fails to notify You of the
|
|
241
|
+
non-compliance by some reasonable means prior to 60 days after You have
|
|
242
|
+
come back into compliance. Moreover, Your grants from a particular
|
|
243
|
+
Contributor are reinstated on an ongoing basis if such Contributor
|
|
244
|
+
notifies You of the non-compliance by some reasonable means, this is the
|
|
245
|
+
first time You have received notice of non-compliance with this License
|
|
246
|
+
from such Contributor, and You become compliant prior to 30 days after
|
|
247
|
+
Your receipt of the notice.
|
|
248
|
+
|
|
249
|
+
5.2. If You initiate litigation against any entity by asserting a patent
|
|
250
|
+
infringement claim (excluding declaratory judgment actions,
|
|
251
|
+
counter-claims, and cross-claims) alleging that a Contributor Version
|
|
252
|
+
directly or indirectly infringes any patent, then the rights granted to
|
|
253
|
+
You by any and all Contributors for the Covered Software under Section
|
|
254
|
+
2.1 of this License shall terminate.
|
|
255
|
+
|
|
256
|
+
5.3. In the event of termination under Sections 5.1 or 5.2 above, all
|
|
257
|
+
end user license agreements (excluding distributors and resellers) which
|
|
258
|
+
have been validly granted by You or Your distributors under this License
|
|
259
|
+
prior to termination shall survive termination.
|
|
260
|
+
|
|
261
|
+
************************************************************************
|
|
262
|
+
* *
|
|
263
|
+
* 6. Disclaimer of Warranty *
|
|
264
|
+
* ------------------------- *
|
|
265
|
+
* *
|
|
266
|
+
* Covered Software is provided under this License on an "as is" *
|
|
267
|
+
* basis, without warranty of any kind, either expressed, implied, or *
|
|
268
|
+
* statutory, including, without limitation, warranties that the *
|
|
269
|
+
* Covered Software is free of defects, merchantable, fit for a *
|
|
270
|
+
* particular purpose or non-infringing. The entire risk as to the *
|
|
271
|
+
* quality and performance of the Covered Software is with You. *
|
|
272
|
+
* Should any Covered Software prove defective in any respect, You *
|
|
273
|
+
* (not any Contributor) assume the cost of any necessary servicing, *
|
|
274
|
+
* repair, or correction. This disclaimer of warranty constitutes an *
|
|
275
|
+
* essential part of this License. No use of any Covered Software is *
|
|
276
|
+
* authorized under this License except under this disclaimer. *
|
|
277
|
+
* *
|
|
278
|
+
************************************************************************
|
|
279
|
+
|
|
280
|
+
************************************************************************
|
|
281
|
+
* *
|
|
282
|
+
* 7. Limitation of Liability *
|
|
283
|
+
* -------------------------- *
|
|
284
|
+
* *
|
|
285
|
+
* Under no circumstances and under no legal theory, whether tort *
|
|
286
|
+
* (including negligence), contract, or otherwise, shall any *
|
|
287
|
+
* Contributor, or anyone who distributes Covered Software as *
|
|
288
|
+
* permitted above, be liable to You for any direct, indirect, *
|
|
289
|
+
* special, incidental, or consequential damages of any character *
|
|
290
|
+
* including, without limitation, damages for lost profits, loss of *
|
|
291
|
+
* goodwill, work stoppage, computer failure or malfunction, or any *
|
|
292
|
+
* and all other commercial damages or losses, even if such party *
|
|
293
|
+
* shall have been informed of the possibility of such damages. This *
|
|
294
|
+
* limitation of liability shall not apply to liability for death or *
|
|
295
|
+
* personal injury resulting from such party's negligence to the *
|
|
296
|
+
* extent applicable law prohibits such limitation. Some *
|
|
297
|
+
* jurisdictions do not allow the exclusion or limitation of *
|
|
298
|
+
* incidental or consequential damages, so this exclusion and *
|
|
299
|
+
* limitation may not apply to You. *
|
|
300
|
+
* *
|
|
301
|
+
************************************************************************
|
|
302
|
+
|
|
303
|
+
8. Litigation
|
|
304
|
+
-------------
|
|
305
|
+
|
|
306
|
+
Any litigation relating to this License may be brought only in the
|
|
307
|
+
courts of a jurisdiction where the defendant maintains its principal
|
|
308
|
+
place of business and such litigation shall be governed by laws of that
|
|
309
|
+
jurisdiction, without reference to its conflict-of-law provisions.
|
|
310
|
+
Nothing in this Section shall prevent a party's ability to bring
|
|
311
|
+
cross-claims or counter-claims.
|
|
312
|
+
|
|
313
|
+
9. Miscellaneous
|
|
314
|
+
----------------
|
|
315
|
+
|
|
316
|
+
This License represents the complete agreement concerning the subject
|
|
317
|
+
matter hereof. If any provision of this License is held to be
|
|
318
|
+
unenforceable, such provision shall be reformed only to the extent
|
|
319
|
+
necessary to make it enforceable. Any law or regulation which provides
|
|
320
|
+
that the language of a contract shall be construed against the drafter
|
|
321
|
+
shall not be used to construe this License against a Contributor.
|
|
322
|
+
|
|
323
|
+
10. Versions of the License
|
|
324
|
+
---------------------------
|
|
325
|
+
|
|
326
|
+
10.1. New Versions
|
|
327
|
+
|
|
328
|
+
Mozilla Foundation is the license steward. Except as provided in Section
|
|
329
|
+
10.3, no one other than the license steward has the right to modify or
|
|
330
|
+
publish new versions of this License. Each version will be given a
|
|
331
|
+
distinguishing version number.
|
|
332
|
+
|
|
333
|
+
10.2. Effect of New Versions
|
|
334
|
+
|
|
335
|
+
You may distribute the Covered Software under the terms of the version
|
|
336
|
+
of the License under which You originally received the Covered Software,
|
|
337
|
+
or under the terms of any subsequent version published by the license
|
|
338
|
+
steward.
|
|
339
|
+
|
|
340
|
+
10.3. Modified Versions
|
|
341
|
+
|
|
342
|
+
If you create software not governed by this License, and you want to
|
|
343
|
+
create a new license for such software, you may create and use a
|
|
344
|
+
modified version of this License if you rename the license and remove
|
|
345
|
+
any references to the name of the license steward (except to note that
|
|
346
|
+
such modified license differs from this License).
|
|
347
|
+
|
|
348
|
+
10.4. Distributing Source Code Form that is Incompatible With Secondary
|
|
349
|
+
Licenses
|
|
350
|
+
|
|
351
|
+
If You choose to distribute Source Code Form that is Incompatible With
|
|
352
|
+
Secondary Licenses under the terms of this version of the License, the
|
|
353
|
+
notice described in Exhibit B of this License must be attached.
|
|
354
|
+
|
|
355
|
+
Exhibit A - Source Code Form License Notice
|
|
356
|
+
-------------------------------------------
|
|
357
|
+
|
|
358
|
+
This Source Code Form is subject to the terms of the Mozilla Public
|
|
359
|
+
License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
360
|
+
file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
|
361
|
+
|
|
362
|
+
If it is not possible or desirable to put the notice in a particular
|
|
363
|
+
file, then You may include the notice in a location (such as a LICENSE
|
|
364
|
+
file in a relevant directory) where a recipient would be likely to look
|
|
365
|
+
for such a notice.
|
|
366
|
+
|
|
367
|
+
You may add additional accurate notices of copyright ownership.
|
|
368
|
+
|
|
369
|
+
Exhibit B - "Incompatible With Secondary Licenses" Notice
|
|
370
|
+
---------------------------------------------------------
|
|
371
|
+
|
|
372
|
+
This Source Code Form is "Incompatible With Secondary Licenses", as
|
|
373
|
+
defined by the Mozilla Public License, v. 2.0.
|
package/README.md
ADDED
|
@@ -0,0 +1,174 @@
|
|
|
1
|
+
# @jsprismarine/content
|
|
2
|
+
|
|
3
|
+
The runtime every content domain is built on. Blocks, items and entities each get their own package;
|
|
4
|
+
this one holds the parts they all need and knows nothing about any of them.
|
|
5
|
+
|
|
6
|
+
That split is the whole point. Nothing here names a block, an item or a hook. A domain supplies its
|
|
7
|
+
own hook map, its own component factories and its own reader for the shape of its JSON, and gets
|
|
8
|
+
registries, tags, component resolution, hook dispatch and load-time flattening back.
|
|
9
|
+
|
|
10
|
+
## The three layers
|
|
11
|
+
|
|
12
|
+
Content moves through three layers, in this order, and the code uses these names.
|
|
13
|
+
|
|
14
|
+
A **definition** is parsed, validated, immutable JSON for one identifier. `@jsprismarine/packs`
|
|
15
|
+
produces them from a pack stack and its `Definition` is assignable to the one declared here. The
|
|
16
|
+
shape is accepted structurally rather than imported, because a domain can also build types from
|
|
17
|
+
data that never passed through a pack, such as the Java Edition jar dump behind the block property
|
|
18
|
+
table.
|
|
19
|
+
|
|
20
|
+
A **type** is a definition resolved once at load. `resolveTypes` parses each component's value
|
|
21
|
+
through its factory's schema, binds the handlers, attaches the behaviors registered for that
|
|
22
|
+
identifier, builds the dispatch table and computes the flags the domain asked for. After that a
|
|
23
|
+
type answers questions without parsing anything.
|
|
24
|
+
|
|
25
|
+
An **instance** is one live thing of a type: an item stack or an entity, holding a reference to its
|
|
26
|
+
type plus whatever state the domain keeps per instance. A block in chunk storage is deliberately not
|
|
27
|
+
an instance. It is a runtime id, and the hot path reads a flattened array instead.
|
|
28
|
+
|
|
29
|
+
## Registries and holders
|
|
30
|
+
|
|
31
|
+
A `Registry<T>` is a named table keyed by namespaced identifier, with a dense numeric id per entry.
|
|
32
|
+
Ids run from 0 in insertion order. They are positional, not persistent: rebuilding with the same
|
|
33
|
+
keys in the same order reproduces every id, and rebuilding with a different order renumbers from 0.
|
|
34
|
+
So persist keys rather than ids.
|
|
35
|
+
|
|
36
|
+
To keep a reference across a content reload, take a `Holder<T>` instead. A holder resolves by key
|
|
37
|
+
every time, so after a reload it reads the new value and the new id, and a holder whose key the
|
|
38
|
+
reload dropped reports that rather than going stale. `registry.holder(key)` returns the same object
|
|
39
|
+
for the same key, including for a key no build has introduced yet.
|
|
40
|
+
|
|
41
|
+
```typescript
|
|
42
|
+
import { Registry } from '@jsprismarine/content';
|
|
43
|
+
|
|
44
|
+
const blocks = new Registry<BlockType>('blocks');
|
|
45
|
+
blocks.rebuild(types); // a ReadonlyMap, an array of pairs, anything iterable
|
|
46
|
+
|
|
47
|
+
const stone = blocks.holder('minecraft:stone');
|
|
48
|
+
stone.id; // 0
|
|
49
|
+
stone.value(); // throws while unbound
|
|
50
|
+
```
|
|
51
|
+
|
|
52
|
+
## Tags
|
|
53
|
+
|
|
54
|
+
`Tags<T>` holds the tag files of a whole pack stack for one registry. Merging follows Java Edition's
|
|
55
|
+
rule: a later file appends to the tag unless it sets `replace`, which drops everything earlier packs
|
|
56
|
+
contributed. A `#namespace:tag` member expands to that tag's own members, transitively.
|
|
57
|
+
|
|
58
|
+
A reference that closes a cycle is dropped and reported as a `tag.cycle` diagnostic rather than
|
|
59
|
+
thrown, so one bad pack cannot stop a load. Build the registry before the tags, because resolution
|
|
60
|
+
reports a required member the registry does not have. Members are holders, so the resolved sets
|
|
61
|
+
follow a later registry rebuild on their own.
|
|
62
|
+
|
|
63
|
+
## Components and behaviors
|
|
64
|
+
|
|
65
|
+
A component is one documented component name bound to a parameter schema and a set of hooks. The
|
|
66
|
+
schema is a plain function, so a domain can inject whatever checking it already has. It runs once
|
|
67
|
+
per type at load, and the factory turns the parsed parameters into handlers.
|
|
68
|
+
|
|
69
|
+
```typescript
|
|
70
|
+
import { accepted, type ComponentFactory, ComponentRegistry, rejected } from '@jsprismarine/content';
|
|
71
|
+
|
|
72
|
+
interface BlockHooks {
|
|
73
|
+
onPlace: (position: Vector3) => void;
|
|
74
|
+
onInteract: (player: Player) => boolean | undefined;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
const friction: ComponentFactory<BlockHooks, number> = {
|
|
78
|
+
name: 'minecraft:friction',
|
|
79
|
+
hooks: [],
|
|
80
|
+
schema: (value) => (typeof value === 'number' ? accepted(value) : rejected('expected a number')),
|
|
81
|
+
create: () => ({})
|
|
82
|
+
};
|
|
83
|
+
|
|
84
|
+
const components = new ComponentRegistry<BlockHooks>();
|
|
85
|
+
components.register(friction);
|
|
86
|
+
```
|
|
87
|
+
|
|
88
|
+
A factory's `hooks` list is an upper bound. The parsed parameters may leave a hook out, which is how
|
|
89
|
+
a non-looping tick component implements nothing, but returning a hook the factory never declared is
|
|
90
|
+
a registration error. Domains read the list to decide which types can ever reach a hook.
|
|
91
|
+
|
|
92
|
+
A behavior is the same idea attached from the other side. It is registered by name and attached to
|
|
93
|
+
identifiers, which is how one door behavior covers every door. The selector is an identifier, a
|
|
94
|
+
list of them, or a predicate. A predicate receives the identifier and the loaded definition, so it
|
|
95
|
+
can select behavior from a component as well as from a closed-over tag index. Identifier-only
|
|
96
|
+
predicates remain valid.
|
|
97
|
+
|
|
98
|
+
Mojang's `minecraft:custom_components` is read as one more way to name a behavior rather than the
|
|
99
|
+
binding mechanism, because that hook is marked deprecated in Mojang's own documentation while its
|
|
100
|
+
version 2 still needs two experimental toggles.
|
|
101
|
+
|
|
102
|
+
## Hook dispatch
|
|
103
|
+
|
|
104
|
+
A domain declares its own hook map, so this package never knows a hook name:
|
|
105
|
+
|
|
106
|
+
```typescript
|
|
107
|
+
interface BlockHooks {
|
|
108
|
+
onPlace: (position: Vector3) => void;
|
|
109
|
+
}
|
|
110
|
+
```
|
|
111
|
+
|
|
112
|
+
Declare it as an `interface` or a `type`, whichever you prefer. The generic parameter is written
|
|
113
|
+
`H extends HookSignatures<H>` for that reason: a plain index-signature constraint would reject an
|
|
114
|
+
interface, because TypeScript gives an implicit index signature to a type alias and not to one.
|
|
115
|
+
|
|
116
|
+
Each type gets a `HookTable` built once at load, which turns every hook into a frozen array of
|
|
117
|
+
handlers. Dispatch is an array lookup and a loop, with no map lookup and no allocation per call.
|
|
118
|
+
Order is the definition's component order first, then behaviors in attachment order, so the server's
|
|
119
|
+
own code has the last word over what a pack declared.
|
|
120
|
+
|
|
121
|
+
Either side can set `override`, which replaces every handler collected so far for the hooks that
|
|
122
|
+
contribution implements and leaves the others alone. That is Bedrock's permutation rule, and a
|
|
123
|
+
domain's `ComponentReader` sets it per entry when it emits a permutation's component list.
|
|
124
|
+
|
|
125
|
+
## Flattening
|
|
126
|
+
|
|
127
|
+
`flatten` is the Dragonfly `Finalize` idea: precompute the hot properties at load so the tick loop
|
|
128
|
+
reads an array slot instead of calling through a type.
|
|
129
|
+
|
|
130
|
+
```typescript
|
|
131
|
+
import { flatten } from '@jsprismarine/content';
|
|
132
|
+
|
|
133
|
+
const table = flatten(types.values(), {
|
|
134
|
+
id: (type) => runtimeIdOf(type.identifier),
|
|
135
|
+
length: paletteSize,
|
|
136
|
+
columns: {
|
|
137
|
+
friction: { kind: 'f32', read: (type) => type.params(friction) },
|
|
138
|
+
lightEmission: { kind: 'u8', read: (type) => type.params(light), default: 0 }
|
|
139
|
+
},
|
|
140
|
+
exceptions: [{ id: 0, column: 'friction', value: 0.6, reason: 'minecraft:unknown has no Java row' }]
|
|
141
|
+
});
|
|
142
|
+
|
|
143
|
+
table.friction[runtimeId]; // a Float32Array read
|
|
144
|
+
```
|
|
145
|
+
|
|
146
|
+
The column's `kind` picks the typed array, and the return type carries it, so `table.friction` is a
|
|
147
|
+
`Float32Array` and `table.lightEmission` is a `Uint8Array`.
|
|
148
|
+
|
|
149
|
+
An id with no source value falls back to the column's `default` and then to a reviewed exception. An
|
|
150
|
+
id with neither fails the build, and so does an exception that matched nothing. That second rule is
|
|
151
|
+
what keeps the list honest: every gap is a row with a reason, and a row outlives the gap it covers
|
|
152
|
+
for exactly one build.
|
|
153
|
+
|
|
154
|
+
Values are range checked against the column kind, so 300 in a `u8` column and 0.5 in any integer
|
|
155
|
+
column fail the build instead of being silently truncated.
|
|
156
|
+
|
|
157
|
+
## Plugging in a domain
|
|
158
|
+
|
|
159
|
+
A domain package does five things, in this order.
|
|
160
|
+
|
|
161
|
+
1. Declare its hook map and register a `ComponentFactory` for every component name it implements.
|
|
162
|
+
2. Register its behaviors and attach them to identifiers or tags.
|
|
163
|
+
3. Write a `ComponentReader` that pulls the component list out of its own JSON shape, including
|
|
164
|
+
`component_groups` and permutations if it has them.
|
|
165
|
+
4. Call `resolveTypes` on the definitions `@jsprismarine/packs` loaded, then
|
|
166
|
+
`registry.rebuild(result.types)`.
|
|
167
|
+
5. Call `flatten` for the properties its tick loop reads, and hand out `Instance` handles or dense
|
|
168
|
+
ids, whichever fits.
|
|
169
|
+
|
|
170
|
+
Diagnostics come back as a list rather than through a logger, with the same `Diagnostic` shape
|
|
171
|
+
`@jsprismarine/packs` uses, so you can concatenate a load report and a resolve report. An unknown
|
|
172
|
+
component name resolves the type anyway and is reported once per pack, which turns "component not
|
|
173
|
+
implemented" into a log line instead of a missing class. Pass `strict: true` to turn any diagnostic
|
|
174
|
+
into a `ContentLoadError`, which is what the test suites do.
|