@jsenv/terminal-recorder 1.0.0

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+ /* eslint-disable */
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+
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+ /**
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+ * This class lets you encode animated GIF files
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+ * Base class : http://www.java2s.com/Code/Java/2D-Graphics-GUI/AnimatedGifEncoder.htm
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+ * @author Kevin Weiner (original Java version - kweiner@fmsware.com)
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+ * @author Thibault Imbert (AS3 version - bytearray.org)
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+ * @author Kevin Kwok (JavaScript version - https://github.com/antimatter15/jsgif)
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+ * @version 0.1 AS3 implementation
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+ */
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+
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+ GIFEncoder = function () {
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+ for (var i = 0, chr = {}; i < 256; i++) chr[i] = String.fromCharCode(i);
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+
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+ function ByteArray() {
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+ this.bin = [];
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+ }
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+
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+ ByteArray.prototype.getData = function () {
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+ console.log(this.bin);
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+ for (var v = "", l = this.bin.length, i = 0; i < l; i++)
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+ v += chr[this.bin[i]];
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+ return v;
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+ };
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+
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+ ByteArray.prototype.writeByte = function (val) {
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+ this.bin.push(val);
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+ };
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+
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+ ByteArray.prototype.writeUTFBytes = function (string) {
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+ for (var l = string.length, i = 0; i < l; i++)
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+ this.writeByte(string.charCodeAt(i));
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+ };
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+
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+ ByteArray.prototype.writeBytes = function (array, offset, length) {
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+ for (var l = length || array.length, i = offset || 0; i < l; i++)
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+ this.writeByte(array[i]);
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+ };
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+
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+ var exports = {};
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+ var width; // image size
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+ var height;
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+ var transparent = null; // transparent color if given
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+ var transIndex; // transparent index in color table
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+ var repeat = -1; // no repeat
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+ var delay = 0; // frame delay (hundredths)
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+ var started = false; // ready to output frames
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+ var out;
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+ var image; // current frame
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+ var pixels; // BGR byte array from frame
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+ var indexedPixels; // converted frame indexed to palette
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+ var colorDepth; // number of bit planes
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+ var colorTab; // RGB palette
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+ var usedEntry = []; // active palette entries
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+ var palSize = 7; // color table size (bits-1)
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+ var dispose = -1; // disposal code (-1 = use default)
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+ var closeStream = false; // close stream when finished
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+ var firstFrame = true;
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+ var sizeSet = false; // if false, get size from first frame
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+ var sample = 10; // default sample interval for quantizer
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+ var comment = ""; // "Generated by jsgif (https://github.com/antimatter15/jsgif/)"; // default comment for generated gif
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+
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+ /**
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+ * Sets the delay time between each frame, or changes it for subsequent frames
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+ * (applies to last frame added)
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+ * int delay time in milliseconds
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+ * @param ms
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+ */
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+
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+ var setDelay = (exports.setDelay = function setDelay(ms) {
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+ delay = Math.round(ms / 10);
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+ });
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+
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+ /**
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+ * Sets the GIF frame disposal code for the last added frame and any
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+ *
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+ * subsequent frames. Default is 0 if no transparent color has been set,
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+ * otherwise 2.
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+ * @param code
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+ * int disposal code.
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+ */
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+ var setDispose = (exports.setDispose = function setDispose(code) {
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+ if (code >= 0) dispose = code;
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+ });
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+
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+ /**
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+ * Sets the number of times the set of GIF frames should be played. Default is
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+ * 1; 0 means play indefinitely. Must be invoked before the first image is
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+ * added.
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+ *
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+ * @param iter
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+ * int number of iterations.
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+ * @return
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+ */
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+
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+ var setRepeat = (exports.setRepeat = function setRepeat(iter) {
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+ if (iter >= 0) repeat = iter;
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+ });
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+
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+ /**
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+ * Sets the transparent color for the last added frame and any subsequent
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+ * frames. Since all colors are subject to modification in the quantization
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+ * process, the color in the final palette for each frame closest to the given
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+ * color becomes the transparent color for that frame. May be set to null to
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+ * indicate no transparent color.
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+ * @param
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+ * Color to be treated as transparent on display.
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+ */
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+
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+ var setTransparent = (exports.setTransparent = function setTransparent(c) {
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+ transparent = c;
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+ });
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+
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+ /**
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+ * Sets the comment for the block comment
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+ * @param
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+ * string to be insterted as comment
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+ */
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+
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+ var setComment = (exports.setComment = function setComment(c) {
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+ comment = c;
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+ });
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+
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+ /**
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+ * The addFrame method takes an incoming BitmapData object to create each frames
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+ * @param
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+ * BitmapData object to be treated as a GIF's frame
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+ */
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+
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+ var addFrame = (exports.addFrame = function addFrame(im, is_imageData) {
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+ if (im === null || !started || out === null) {
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+ throw new Error("Please call start method before calling addFrame");
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+ }
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+
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+ var ok = true;
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+
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+ try {
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+ if (!is_imageData) {
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+ image = im.getImageData(0, 0, im.canvas.width, im.canvas.height).data;
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+ if (!sizeSet) setSize(im.canvas.width, im.canvas.height);
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+ } else {
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+ if (im instanceof ImageData) {
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+ image = im.data;
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+ if (!sizeset || width != im.width || height != im.height) {
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+ setSize(im.width, im.height);
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+ } else {
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+ }
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+ } else if (im instanceof Uint8ClampedArray) {
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+ if (im.length == width * height * 4) {
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+ image = im;
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+ } else {
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+ console.log(
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+ "Please set the correct size: ImageData length mismatch",
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+ );
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+ ok = false;
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+ }
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+ } else {
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+ console.log("Please provide correct input");
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+ ok = false;
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+ }
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+ }
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+ getImagePixels(); // convert to correct format if necessary
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+ analyzePixels(); // build color table & map pixels
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+
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+ if (firstFrame) {
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+ writeLSD(); // logical screen descriptior
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+ writePalette(); // global color table
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+ if (repeat >= 0) {
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+ // use NS app extension to indicate reps
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+ writeNetscapeExt();
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+ }
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+ }
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+
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+ writeGraphicCtrlExt(); // write graphic control extension
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+ if (comment !== "") {
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+ writeCommentExt(); // write comment extension
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+ }
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+ writeImageDesc(); // image descriptor
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+ if (!firstFrame) writePalette(); // local color table
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+ writePixels(); // encode and write pixel data
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+ firstFrame = false;
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+ } catch (e) {
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+ ok = false;
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+ }
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+
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+ return ok;
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+ });
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+
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+ /**
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+ * @description: Downloads the encoded gif with the given name
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+ * No need of any conversion from the stream data (out) to base64
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+ * Solves the issue of large file sizes when there are more frames
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+ * and does not involve in creation of any temporary data in the process
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+ * so no wastage of memory, and speeds up the process of downloading
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+ * to just calling this function.
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+ * @parameter {String} filename filename used for downloading the gif
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+ */
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+
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+ var download = (exports.download = function download(filename) {
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+ if (out === null || closeStream == false) {
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+ console.log(
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+ "Please call start method and add frames and call finish method before calling download",
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+ );
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+ } else {
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+ filename =
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+ filename !== undefined
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+ ? filename.endsWith(".gif")
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+ ? filename
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+ : filename + ".gif"
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+ : "download.gif";
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+ var templink = document.createElement("a");
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+ templink.download = filename;
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+ templink.href = URL.createObjectURL(
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+ new Blob([new Uint8Array(out.bin)], { type: "image/gif" }),
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+ );
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+ templink.click();
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+ }
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+ });
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+
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+ /**
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+ * Adds final trailer to the GIF stream, if you don't call the finish method
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+ * the GIF stream will not be valid.
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+ */
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+
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+ var finish = (exports.finish = function finish() {
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+ if (!started) return false;
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+
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+ var ok = true;
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+ started = false;
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+
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+ try {
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+ out.writeByte(0x3b); // gif trailer
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+ closeStream = true;
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+ } catch (e) {
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+ ok = false;
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+ }
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+
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+ return ok;
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+ });
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+
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+ /**
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+ * Resets some members so that a new stream can be started.
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+ * This method is actually called by the start method
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+ */
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+
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+ var reset = function reset() {
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+ // reset for subsequent use
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+ transIndex = 0;
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+ image = null;
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+ pixels = null;
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+ indexedPixels = null;
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+ colorTab = null;
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+ closeStream = false;
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+ firstFrame = true;
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+ };
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+
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+ /**
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+ * * Sets frame rate in frames per second. Equivalent to
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+ * <code>setDelay(1000/fps)</code>.
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+ * @param fps
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+ * float frame rate (frames per second)
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+ */
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+
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+ var setFrameRate = (exports.setFrameRate = function setFrameRate(fps) {
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+ if (fps != 0xf) delay = Math.round(100 / fps);
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+ });
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+
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+ /**
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+ * Sets quality of color quantization (conversion of images to the maximum 256
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+ * colors allowed by the GIF specification). Lower values (minimum = 1)
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+ * produce better colors, but slow processing significantly. 10 is the
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+ * default, and produces good color mapping at reasonable speeds. Values
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+ * greater than 20 do not yield significant improvements in speed.
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+ * @param quality
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+ * int greater than 0.
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+ * @return
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+ */
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+
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+ var setQuality = (exports.setQuality = function setQuality(quality) {
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+ if (quality < 1) quality = 1;
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+ sample = quality;
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+ });
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+
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+ /**
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+ * Sets the GIF frame size. The default size is the size of the first frame
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+ * added if this method is not invoked.
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+ * @param w
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+ * int frame width.
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+ * @param h
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+ * int frame width.
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+ */
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+
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+ var setSize = (exports.setSize = function setSize(w, h) {
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+ if (started && !firstFrame) return;
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+ width = w;
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+ height = h;
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+ if (width < 1) width = 320;
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+ if (height < 1) height = 240;
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+ sizeSet = true;
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+ });
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+
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+ /**
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+ * Initiates GIF file creation on the given stream.
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+ * @param os
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+ * OutputStream on which GIF images are written.
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+ * @return false if initial write failed.
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+ */
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+
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+ var start = (exports.start = function start() {
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+ reset();
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+ var ok = true;
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+ closeStream = false;
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+ out = new ByteArray();
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+ try {
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+ out.writeUTFBytes("GIF89a"); // header
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+ } catch (e) {
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+ ok = false;
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+ }
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+
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+ return (started = ok);
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+ });
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+
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+ var cont = (exports.cont = function cont() {
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+ reset();
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+ var ok = true;
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+ closeStream = false;
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+ out = new ByteArray();
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+
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+ return (started = ok);
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+ });
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+
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+ /**
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+ * Analyzes image colors and creates color map.
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+ */
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+
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+ var analyzePixels = function analyzePixels() {
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+ var len = pixels.length;
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+ var nPix = len / 3;
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+ indexedPixels = [];
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+ console.log("analyze", pixels);
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+ var nq = new NeuQuant(pixels, len, sample);
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+
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+ // initialize quantizer
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+ colorTab = nq.process(); // create reduced palette
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+ console.log("colorTab", colorTab);
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+
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+ // map image pixels to new palette
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+ var k = 0;
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+ for (var j = 0; j < nPix; j++) {
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+ var index = nq.map(
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+ pixels[k++] & 0xff,
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+ pixels[k++] & 0xff,
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+ pixels[k++] & 0xff,
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+ );
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+ usedEntry[index] = true;
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+ indexedPixels[j] = index;
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+ }
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+
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+ pixels = null;
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+ colorDepth = 8;
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+ palSize = 7;
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+
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+ // get closest match to transparent color if specified
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+ if (transparent !== null) {
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+ transIndex = findClosest(transparent);
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+ }
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+ };
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+
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+ /**
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+ * Returns index of palette color closest to c
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+ */
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+
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+ var findClosest = function findClosest(c) {
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+ if (colorTab === null) return -1;
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+ var r = (c & 0xff0000) >> 16;
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+ var g = (c & 0x00ff00) >> 8;
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+ var b = c & 0x0000ff;
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+ var minpos = 0;
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+ var dmin = 256 * 256 * 256;
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+ var len = colorTab.length;
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+
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+ for (var i = 0; i < len; ) {
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+ var dr = r - (colorTab[i++] & 0xff);
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+ var dg = g - (colorTab[i++] & 0xff);
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+ var db = b - (colorTab[i] & 0xff);
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+ var d = dr * dr + dg * dg + db * db;
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+ var index = i / 3;
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+ if (usedEntry[index] && d < dmin) {
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+ dmin = d;
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+ minpos = index;
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+ }
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+ i++;
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+ }
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+ return minpos;
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+ };
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+
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+ /**
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+ * Extracts image pixels into byte array "pixels
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+ */
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+
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+ var getImagePixels = function getImagePixels() {
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+ var w = width;
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+ var h = height;
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+ pixels = [];
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+ var data = image;
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+ var count = 0;
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+
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+ for (var i = 0; i < h; i++) {
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+ for (var j = 0; j < w; j++) {
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+ var b = i * w * 4 + j * 4;
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+ pixels[count++] = data[b];
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+ pixels[count++] = data[b + 1];
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+ pixels[count++] = data[b + 2];
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+ }
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+ }
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+ };
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+
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+ /**
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+ * Writes Graphic Control Extension
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+ */
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+
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+ var writeGraphicCtrlExt = function writeGraphicCtrlExt() {
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+ out.writeByte(0x21); // extension introducer
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+ out.writeByte(0xf9); // GCE label
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+ out.writeByte(4); // data block size
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+ var transp;
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+ var disp;
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+ if (transparent === null) {
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+ transp = 0;
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+ disp = 0; // dispose = no action
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+ } else {
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+ transp = 1;
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+ disp = 2; // force clear if using transparent color
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+ }
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+ if (dispose >= 0) {
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+ disp = dispose & 7; // user override
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+ }
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+ disp <<= 2;
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+ // packed fields
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+ out.writeByte(
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+ 0 | // 1:3 reserved
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+ disp | // 4:6 disposal
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+ 0 | // 7 user input - 0 = none
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+ transp,
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+ ); // 8 transparency flag
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+
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+ WriteShort(delay); // delay x 1/100 sec
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+ out.writeByte(transIndex); // transparent color index
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+ out.writeByte(0); // block terminator
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+ };
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+
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+ /**
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+ * Writes Comment Extention
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+ */
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+
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+ var writeCommentExt = function writeCommentExt() {
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+ out.writeByte(0x21); // extension introducer
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+ out.writeByte(0xfe); // comment label
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+ out.writeByte(comment.length); // Block Size (s)
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+ out.writeUTFBytes(comment);
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+ out.writeByte(0); // block terminator
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+ };
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+
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+ /**
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+ * Writes Image Descriptor
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+ */
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+
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+ var writeImageDesc = function writeImageDesc() {
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+ out.writeByte(0x2c); // image separator
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+ WriteShort(0); // image position x,y = 0,0
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+ WriteShort(0);
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+ WriteShort(width); // image size
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+ WriteShort(height);
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+
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+ // packed fields
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+ if (firstFrame) {
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+ // no LCT - GCT is used for first (or only) frame
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+ out.writeByte(0);
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+ } else {
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+ // specify normal LCT
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+ out.writeByte(
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+ 0x80 | // 1 local color table 1=yes
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+ 0 | // 2 interlace - 0=no
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+ 0 | // 3 sorted - 0=no
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+ 0 | // 4-5 reserved
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+ palSize,
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+ ); // 6-8 size of color table
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+ }
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+ };
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+
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+ /**
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+ * Writes Logical Screen Descriptor
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+ */
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+
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+ var writeLSD = function writeLSD() {
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+ // logical screen size
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+ WriteShort(width);
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+ WriteShort(height);
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+ // packed fields
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+ out.writeByte(
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+ 0x80 | // 1 : global color table flag = 1 (gct used)
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+ 0x70 | // 2-4 : color resolution = 7
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+ 0x00 | // 5 : gct sort flag = 0
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+ palSize,
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+ ); // 6-8 : gct size
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+
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+ out.writeByte(0); // background color index
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+ out.writeByte(0); // pixel aspect ratio - assume 1:1
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+ };
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+
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+ /**
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+ * Writes Netscape application extension to define repeat count.
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+ */
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+
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+ var writeNetscapeExt = function writeNetscapeExt() {
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+ out.writeByte(0x21); // extension introducer
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+ out.writeByte(0xff); // app extension label
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+ out.writeByte(11); // block size
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+ out.writeUTFBytes("NETSCAPE" + "2.0"); // app id + auth code
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+ out.writeByte(3); // sub-block size
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+ out.writeByte(1); // loop sub-block id
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+ WriteShort(repeat); // loop count (extra iterations, 0=repeat forever)
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+ out.writeByte(0); // block terminator
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+ };
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+
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+ /**
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+ * Writes color table
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+ */
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+
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+ var writePalette = function writePalette() {
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+ out.writeBytes(colorTab);
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+ var n = 3 * 256 - colorTab.length;
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+ for (var i = 0; i < n; i++) out.writeByte(0);
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+ };
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+
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+ var WriteShort = function WriteShort(pValue) {
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+ out.writeByte(pValue & 0xff);
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+ out.writeByte((pValue >> 8) & 0xff);
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+ };
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+
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+ /**
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+ * Encodes and writes pixel data
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+ */
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+
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+ var writePixels = function writePixels() {
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+ var myencoder = new LZWEncoder(width, height, indexedPixels, colorDepth);
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+ myencoder.encode(out);
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+ };
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+
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+ /**
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+ * Retrieves the GIF stream
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+ */
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+
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+ var stream = (exports.stream = function stream() {
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+ return out;
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+ });
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+
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+ var setProperties = (exports.setProperties = function setProperties(
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+ has_start,
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+ is_first,
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+ ) {
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+ started = has_start;
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+ firstFrame = is_first;
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+ });
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+
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+ return exports;
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+ };
@@ -0,0 +1,130 @@
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+ <!--
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+ TODO: a canvas to gif encoding using video to gif source code
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+ https://github.com/incubated-geek-cc/video-to-GIF/tree/main?tab=readme-ov-fil
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+ -->
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+
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+ <!doctype html>
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+ <html>
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+ <head>
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+ <title>Title</title>
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+ <meta charset="utf-8" />
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+ <link rel="icon" href="data:," />
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+ </head>
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+
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+ <body>
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+ <div style="display: flex">
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+ <canvas id="canvas"></canvas>
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+ <img src="data:," />
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+ </div>
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+ <script type="text/javascript" src="./lzwencoder.js"></script>
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+ <script type="text/javascript" src="./neuquant.js"></script>
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+ <script type="text/javascript" src="./gif_encoder.js"></script>
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+ <script type="module">
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+ /* globals GIFEncoder */
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+ const width = 100;
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+ const height = 200;
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+ const canvas = document.querySelector("canvas");
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+ const context = canvas.getContext("2d", { willReadFrequently: true });
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+ canvas.width = width;
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+ canvas.height = height;
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+
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+ const encoder = new GIFEncoder(canvas.width, canvas.height);
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+ encoder.setRepeat(0); // 0 for repeat, -1 for no-repeat
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+ encoder.setDelay(0); // frame delay in ms // 500
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+ encoder.setQuality(16); // [1,30] | Best=1 | >20 not much speed improvement. 10 is default.
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+ encoder.start();
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+
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+ let previousMs = Date.now();
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+
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+ const updateCanvasColor = (color) => {
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+ drawRectangle(context, {
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+ x: 0,
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+ y: 0,
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+ width: canvas.width,
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+ height: canvas.height,
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+ fill: color,
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+ });
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+ const delay = Date.now() - previousMs;
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+ encoder.setDelay(delay);
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+ encoder.addFrame(context);
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+ };
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+
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+ const drawRectangle = (
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+ context,
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+ { x, y, width, height, radius, fill, stroke, strokeWidth },
55
+ ) => {
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+ if (radius) {
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+ context.beginPath();
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+ context.roundRect(x, y, width, height, [radius]);
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+ if (fill) {
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+ context.fillStyle = fill;
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+ context.fill();
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+ }
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+ if (stroke) {
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+ context.strokeWidth = strokeWidth;
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+ context.strokeStyle = stroke;
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+ context.stroke();
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+ }
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+ return;
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+ }
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+ context.beginPath();
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+ context.rect(x, y, width, height);
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+ if (fill) {
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+ context.fillStyle = fill;
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+ context.fill();
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+ }
76
+ if (stroke) {
77
+ context.strokeWidth = strokeWidth;
78
+ context.strokeStyle = stroke;
79
+ context.stroke();
80
+ }
81
+ };
82
+
83
+ function encode64(input) {
84
+ var output = "";
85
+ var i = 0;
86
+ var l = input.length;
87
+ var key =
88
+ "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
89
+ var chr1;
90
+ var chr2;
91
+ var chr3;
92
+ var enc1;
93
+ var enc2;
94
+ var enc3;
95
+ var enc4;
96
+ while (i < l) {
97
+ chr1 = input.charCodeAt(i++);
98
+ chr2 = input.charCodeAt(i++);
99
+ chr3 = input.charCodeAt(i++);
100
+ enc1 = chr1 >> 2;
101
+ enc2 = ((chr1 & 3) << 4) | (chr2 >> 4);
102
+ enc3 = ((chr2 & 15) << 2) | (chr3 >> 6);
103
+ enc4 = chr3 & 63;
104
+ if (isNaN(chr2)) enc3 = enc4 = 64;
105
+ else if (isNaN(chr3)) enc4 = 64;
106
+ output =
107
+ output +
108
+ key.charAt(enc1) +
109
+ key.charAt(enc2) +
110
+ key.charAt(enc3) +
111
+ key.charAt(enc4);
112
+ }
113
+ return output;
114
+ }
115
+
116
+ updateCanvasColor("red");
117
+ await new Promise((resolve) => {
118
+ setTimeout(resolve, 400);
119
+ });
120
+ updateCanvasColor("blue");
121
+ encoder.finish();
122
+
123
+ const readableStream = encoder.stream();
124
+ const binary_gif = readableStream.getData();
125
+ console.log(binary_gif);
126
+ const b64Str = `data:image/gif;base64,${encode64(binary_gif)}`;
127
+ document.querySelector("img").src = b64Str;
128
+ </script>
129
+ </body>
130
+ </html>