@jsenv/navi 0.29.68 → 0.29.70

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@@ -165,9 +165,15 @@ consistency across the app, not from any single call site.
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  - `docs/route_transitions.md` — how pages move against each other on
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  navigation (`defineRouteTransition`): a transition states a relation the
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  user reads as a map, which movement fits which relation, when a global
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- default is right, marking the page area between fixed bars, and why a pair
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- of routes is animated by `RouteTravel` or by a route transition but never
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- both. Read it before animating any navigation.
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+ default is right, how one link or one `navTo` overrides what the pair says
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+ for the length of a single navigation (`<Link routeTransition>`), marking the page
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+ area between fixed bars, and why a pair of routes is animated by
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+ `RouteTravel` or by a route transition but never both. It also says why a
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+ test must wait for the page arriving rather than for its address — a back
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+ taken before the page has rendered returns to a page that never left, which
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+ looks exactly like the arriving page failing to load or refresh. Read it
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+ before animating any navigation, and before believing a symptom that only
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+ appears once a pair is animated.
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  - `docs/navigation.md` — how to build navigation: declaring routes
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  (`route()` / `setupRoutes()`), when a section is a route of its own rather
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  than a param, search params bound to signals, rendering with `<Route>`,
@@ -4,6 +4,9 @@ When a write touches one item of a list, two questions decide what the user
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  sees: **what goes back to the network**, and **what stays on screen meanwhile**.
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  Getting either wrong turns "pause one row" into a full page reload.
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+ The same two questions decide what a list does when the user leaves it and
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+ comes back, which is the second half of this file.
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+
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  The short answer:
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  - A write that returns the modified item fixes every list containing it, with
@@ -11,6 +14,8 @@ The short answer:
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  - `useAsyncData(action, { loading: true })` keeps returning the previous data
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  while the action re-runs — the list is never taken away unless the component
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  throws it away.
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+ - On the way back, the **source** decides whether anything is asked again — not
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+ the navigation, and not a transition playing between the two pages.
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  ## `loading: true` returns the previous value
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@@ -170,11 +175,75 @@ list is walked through. A transition states a relation between two pages (see
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  rendering hold for the one frame the browser needs to photograph it, and gives
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  it back. It never decides what the page arriving is allowed to ask for. Held by
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  `tests/route_transition_list_revisit/`, which mounts the same app twice — with
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- and without a relation on the pair — and compares both counts.
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+ and without a relation on the pair — and walks the way back ten times on each,
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+ counting what goes out at every revisit.
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+
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+ When a list stops refreshing after a transition was added, two things account
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+ for it, in this order:
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+
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+ 1. **The revisit did not happen.** A back taken before the page being opened was
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+ ever on screen returns to a list that never left, and a page that never left
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+ has nothing to come back from (see
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+ [route_transitions.md](./route_transitions.md#waiting-for-a-navigation-the-address-is-not-the-page)).
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+ This is what an automated walk does by default, and it is the answer far more
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+ often than the next one.
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+ 2. **The list is on the first row of the table.** A `GET_MANY` list never
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+ refreshed on its own; what changed is whatever else in the app was doing the
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+ re-read.
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+
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+ ### Watching what the run asks for
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+
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+ A run that decides **not** to ask is invisible from the application's side: it
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+ sends nothing and changes no state, so the network is silent and
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+ `onRequestStateChange` — which reports what a request is doing — has no request
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+ to report. A run that declined and a run that was never mounted look identical.
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+ `debugScroll` is where that difference is visible; it carries the render window
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+ and the run's asking, which are one subject.
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+
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+ ```jsx
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+ window.askLog = [];
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+ <NaviDebug debugScroll={(...args) => window.askLog.push(args.join(" "))}>
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+ <MyList />
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+ </NaviDebug>;
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+ ```
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+
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+ One line per pass of the run, whatever the outcome:
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+
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+ ```
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+ ask 0-49: sent (revalidating=true holdPending=false count=412)
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+ ask -1--1: nothing missing (revalidating=false holdPending=false count=412)
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+ ask 0-49: held on a row not reached yet (revalidating=true holdPending=true count=412)
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+ ```
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- So a list that stopped refreshing after a transition was added has, in the
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- overwhelming majority of cases, never refreshed on its own: it was reading
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- through `GET_MANY`, and something else in the app was doing the re-read.
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+ | outcome | what it means |
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+ | ------------------------------------ | ------------------------------------------------------------------------------------------------------- |
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+ | `sent` | the range on the line went out |
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+ | `nothing missing` | the run holds every row it draws and has nothing to revalidate |
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+ | `held on a row not reached yet` | the list is on its way somewhere the window does not frame; only the row it is held on can be asked for |
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+ | `already revalidating` | a revalidation for this window is in flight |
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+ | `a request still covers this window` | what is in flight is still what the list would draw |
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+ | `this range was asked for already` | asking again could only produce the same answer |
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+
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+ The state that decides is on the line rather than left to be inferred:
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+
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+ - **`revalidating`** — the run knows what it holds is from before. A revisit
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+ showing `revalidating=false` never restored a composition, which is a
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+ different problem from one showing `revalidating=true` and no `sent`.
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+ - **`holdPending`** — the list is held somewhere it has not reached.
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+ - **`count`** — how many rows the run stands for, `undefined` before its first
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+ answer.
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+
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+ **Record, do not print.** The sink is called during rendering: push into an
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+ array. Formatting an object in a console costs far more than what it measures,
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+ and a timing-sensitive symptom moves under one — a list that fails to refresh on
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+ the first revisit can start refreshing on the first two as soon as a
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+ `console.log` is in the way, which makes the log a report about the log.
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+
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+ An absence in the trace is a fact too: no line for a revisit means the run never
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+ rendered, which is about the list being mounted, not about what it asked for.
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+ The usual cause is a revisit that never happened — a back taken before the page
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+ being opened was ever on screen, which returns to a list that never left (see
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+ [route_transitions.md](./route_transitions.md#waiting-for-a-navigation-the-address-is-not-the-page)).
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  ## `rerunOn`, verb by verb
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@@ -237,6 +306,9 @@ runs it again.
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  ## See also
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+ - [route_transitions.md](./route_transitions.md#waiting-for-a-navigation-the-address-is-not-the-page)
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+ — why a walk away and back has to wait for the page arriving, and what a list
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+ does when it did not
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  - [resource.md](./resource.md) — `resource()`, relations, callback return
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  contracts
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  - [resource_dependencies.md](./resource_dependencies.md) — invalidating a
@@ -310,11 +310,21 @@ Three cases, and they are not a policy to configure but three different facts:
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  tall is clamped away.
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  - **A reload** lands where one was, as it would have without navi.
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- The consequence worth knowing when building a screen: **a "back" written as a
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- `<Link>` is a push**, so it lands at the top like any arrival — no mechanism
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- can guess that a push was morally a return. A back arrow that should feel like
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- one is `navBack()`. Where there may be nothing to go back to (a shared link
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- opened cold), decide what the arrow does from the history, not from the link.
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+ One consequence is softened where the browser exposes its stack (the
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+ Navigation API everywhere but Firefox today): **a `<Link>` whose destination
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+ is the entry right next to the current one becomes a real traversal** instead
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+ of a push. A "back" link to the page one just came from therefore behaves as a
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+ back the stack stays what the reader thinks it is (no A, B, A, B… growth)
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+ and the scroll comes back; one step forward too, so returning to the page one
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+ just left resumes it where it was. Only towards entries of this document (a
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+ traversal to another one would be a full page load no link asked for), and
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+ never when the push carries explicit state.
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+
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+ Everywhere else a `<Link>` is an arrival and lands at the top. A back arrow
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+ that must ALWAYS behave as a back — even far from the entry it targets, even
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+ in a browser with no Navigation API — is `navBack()`. Where there may be
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+ nothing to go back to (a shared link opened cold), decide what the arrow does
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+ from the history, not from the link.
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  What is not covered: a page whose height depends on something still loading is
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  not tall enough at the moment its position is put back, so a deep position is
@@ -1,8 +1,9 @@
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  # Route transitions
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  How pages of an app move against each other when the user navigates —
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- `defineRouteTransition`, `defineRouteDefaultTransition`, and the thinking that
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- decides which movement (if any) a navigation deserves. The API grammar itself
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+ `defineRouteTransition`, `defineRouteDefaultTransition`, what one link or one
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+ `navTo` may ask for on top of them, and the thinking that decides which
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+ movement (if any) a navigation deserves. The API grammar itself
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  (accepted forms, shipped type names) lives in the JSDoc of
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  `defineRouteTransition`; this file holds what a signature cannot say.
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@@ -77,6 +78,77 @@ A default has no direction (nothing says which of two arbitrary pages is
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  "before" the other), so only directionless movements make sense there. Written
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  relations, and `"none"`, always win over it.
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+ ## When one navigation knows better
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+
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+ A relation is written on a PAIR, so it holds for every way of reaching the
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+ page — and some ways are walked against the map. Two pairs that are travelled
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+ in both directions, with one direction common and one rare:
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+
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+ - a game ↔ a player's profile: the name of a player, tapped from the game, is
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+ the common way in; a badge on a profile that leads back to the game it was
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+ won in is the rare one;
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+ - a profile ↔ the cards it describes: going down into the cards is the
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+ structural descent; a card that leads up to the player it describes goes back
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+ out.
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+
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+ Written for the common direction, the rare one plays backwards. And `"none"`
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+ cannot fix it: navi does not tell a link from the back button, so silencing the
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+ bad direction silences the good one too.
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+
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+ So the navigation itself may ask, and what it asks holds for **that navigation
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+ and no other**:
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+
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+ ```jsx
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+ // The rare way round: the pair's movement, turned round.
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+ <Link
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+ route={GAME_ROUTE}
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+ routeParams={{ id }}
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+ transition={{ direction: "back" }}
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+ >
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+ {badge.gameName}
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+ </Link>
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+ ```
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+
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+ ```js
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+ // The same thing said by a call rather than by an element.
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+ navTo(GAME_ROUTE.buildUrl({ id }), { routeTransition: { direction: "back" } });
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+ GAME_ROUTE.navTo({ id }, { routeTransition: { direction: "back" } });
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+ ```
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+
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+ The request is `"slide-x"`-style shorthand or `{ type, duration, direction }`,
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+ the same forms `defineRouteTransition` takes, plus `direction`. It overrides
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+ **field by field**: what it does not name, the relation (or the default) still
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+ answers for. So:
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+
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+ - `{ direction: "back" }` keeps the pair's movement and only turns it round;
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+ - `"zoom"` swaps the movement, keeping nothing else;
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+ - `"none"` cuts, where the pair — or the default — would have played;
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+ - `{ duration: 500 }` re-times what was already going to play.
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+
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+ A pair no relation was ever written for answers the same way: silence is what
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+ the routes say, and a link that asks for a movement gets it, forward unless it
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+ says otherwise. That is the whole shape of the control:
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+ `defineRouteTransition` is what the app's map says and applies by default; a
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+ link, or a programmatic `navTo`, overrides it for the length of one navigation.
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+ Navigate again by any other means and the relation is back in charge — nothing
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+ is remembered.
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+
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+ The link wears what it asks as an attribute, so a plain `<a>` says it too (a
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+ type name, or the object as JSON):
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+
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+ ```html
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+ <a href="/game/42" data-navi-route-transition-request='{"direction":"back"}'
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+ >…</a
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+ >
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+ ```
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+
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+ **Not yet: a movement chosen by HOW one navigated.** Playing one movement for
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+ the back button and another for a link would be written on the same request —
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+ `{ back: "slide-x", forward: "slide-y" }` — but the History API does not say
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+ which way a traversal went, and navi runs on it today (see
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+ `browser_integration/via_history.js`). The Navigation API does; the notation is
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+ kept in mind for the day navi navigates through it.
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+
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  ## Pages between fixed bars: the transition area
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  By default the movement plays on the document itself — right when pages are the
@@ -151,6 +223,20 @@ movement against the view transition pseudo-elements — of the document, or of
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  the marked area. See the JSDoc of `defineRouteTransition` for the selector
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  shape, and the `spin` type in the demo for a working one.
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+ What is left to write is the `animation-name`s and nothing else: navi attaches
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+ to ANY named type what makes a movement look like one — each picture at the
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+ size it was taken at (a page half the height of the one it crosses would
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+ otherwise be seen inflating over the length of the movement), two solid pages
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+ rather than two panes of glass, and the animation held where it ends. The
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+ untyped cross-fade keeps the browser's defaults, since scaling one picture into
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+ the other is the whole idea there.
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+
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+ The one knob a custom movement may want back: a movement that animates ONE of
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+ its two sides leaves the other on the browser's fade, and a fade needs its two
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+ half-transparent pictures to add up rather than cover each other
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+ (`mix-blend-mode: plus-lighter`, as the shipped `zoom` and the demo's `spin`
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+ both do). A movement where both pages move wants what navi poses.
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+
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  ## Route transitions and `RouteTravel` — one pair, one system
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  `RouteTravel` and `defineRouteTransition` answer different questions:
@@ -198,14 +284,65 @@ browser needs to photograph the page being left (see `rendering_hold.js`), and
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  it gives it back in the same callback. The hold is about a picture, not about
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  data: nothing waits on it, nothing is skipped because of it.
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- So "this list stopped refreshing since we animated the pair" is a claim worth
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- checking twice before believing: it is held by
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- `tests/route_transition_list_revisit/`, which mounts one app twice the two
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- mounts differing by a single `defineRouteTransition` line and compares what
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- each one sends to the network on the way back. See
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+ That is the design, and it is held by `tests/route_transition_list_revisit/`:
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+ one app mounted twice, the two mounts differing by a single
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+ `defineRouteTransition` line, walked back and forth **ten times each** with what
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+ goes to the network counted on every revisit. The loop is the point — a
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+ difference that came and went would pass a single comparison often enough to
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+ look like an invariant. Three decors, chosen to be opposites: a long list
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+ virtualized against its scroller, the same one held on a row the url names, and
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+ a one-row list against the document scroller with its count known from
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+ elsewhere.
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+
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+ One thing does make a page lose its revisit under a movement and not without
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+ one, and it is not about data either: a back taken before the page being opened
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+ has rendered, which returns to a page that never left. It has its own section
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+ below. See
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  [list_refresh.md](./list_refresh.md#who-decides-the-re-read--and-who-does-not)
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  for which source refreshes on a revisit and which does not.
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+ ## Waiting for a navigation: the address is not the page
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+
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+ A navigation changes the URL first and the screen after — always. Under a
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+ transition the gap is wider on purpose: the rendering hold above spans the frame
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+ the picture is taken in, so for that frame the address says one page and the
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+ screen still shows the other. That is what makes the picture honest, and it is
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+ also long enough to be walked through by mistake.
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+
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+ So a test that waits on the URL has not waited for anything to happen:
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+
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+ ```js
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+ // ✗ resolves while the page being left is still the page on screen
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+ await page.getByTestId("game_card").click();
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+ await page.waitForURL(/\/games\//);
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+ await page.goBack();
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+ ```
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+
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+ That back does not come back from anywhere. Nothing was unmounted, so nothing
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+ remounts — the list the user "returns to" is the element that never left, with
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+ no first load, no revisit, and no re-read (see
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+ [list_refresh.md](./list_refresh.md#who-decides-the-re-read--and-who-does-not)).
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+ Every symptom of the arriving page being wrong follows from a walk that never
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+ took place.
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+
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+ Wait for the page instead — anything only it can show:
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+
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+ ```js
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+ await page.getByTestId("game_card").click();
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+ await expect(page.getByTestId("game_edit_link")).toBeVisible();
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+ await page.goBack();
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+ ```
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+
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+ The window is **one frame**: the hold is given back inside the view
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+ transition's callback, which the browser runs at its next rendering
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+ opportunity. `tests/route_transition_list_revisit/` walks it the wrong way on
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+ purpose in its last case — under a movement the list that comes back is the same
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+ DOM element ten times out of ten and asks for nothing, while the same walk
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+ without a movement is a real one — and the window measured there is a back at 0
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+ or 8ms losing every round trip, at 16ms losing only the first, and past 64ms
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+ losing none. No thumb moves in one frame; an automated click continues in the
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+ same millisecond. This is a testing trap, not a user-facing behaviour.
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+
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  ## The rest, briefly
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  - Pace: `--navi-route-transition-duration` (CSS, default 300ms) for everyone;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@jsenv/navi",
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- "version": "0.29.68",
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+ "version": "0.29.70",
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  "type": "module",
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  "description": "Library of components including navigation to create frontend applications",
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  "repository": {