@jsenv/navi 0.29.387 → 0.29.388

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@@ -13,7 +13,7 @@
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  "import {\n getVirtualKeyboardOverlayHeight,\n subscribeVisualViewportResizeSettled,\n subscribeWindowResizeSettled,\n} from \"@jsenv/dom\";\nimport { computed, signal } from \"@preact/signals\";\n\nexport const windowWidthSignal = signal(window.innerWidth);\nexport const windowHeightSignal = signal(window.innerHeight);\n\n// Debounced (not a raw \"resize\" listener) — see window_size.js's own\n// module comment: mobile fires a transient \"resize\" when the browser's own\n// UI chrome (address bar, etc.) briefly shows/hides, and this needs to settle\n// on the same tick as Popover/Dialog's own repositioning, or one flickers a\n// moment out of sync with the others.\nsubscribeWindowResizeSettled(() => {\n windowWidthSignal.value = window.innerWidth;\n windowHeightSignal.value = window.innerHeight;\n});\n\n// Visual viewport dimensions — update when the virtual keyboard opens/closes or\n// when the browser UI (address bar) shows/hides.\n// When visualViewport is not available, derived from window signals so they\n// stay live without any extra listeners.\nconst vv = window.visualViewport;\nexport const visualViewportWidthSignal = vv\n ? signal(vv.width)\n : computed(() => windowWidthSignal.value);\nexport const visualViewportHeightSignal = vv\n ? signal(vv.height)\n : computed(() => windowHeightSignal.value);\n\nif (vv) {\n const update = () => {\n visualViewportWidthSignal.value = vv.width;\n visualViewportHeightSignal.value = vv.height;\n };\n // The two directions are not equally trustworthy, and treating them alike is\n // what makes one of the two bugs unavoidable.\n //\n // SMALLER is believed at once. Something now covers the screen, and what is\n // sized against these numbers — the dialog/popover ceilings, through\n // --navi-vvh (navi_css_vars.js) — has to answer the smaller screen in the\n // same frame the placement does. The placement reads the viewport live (see\n // getVisibleViewportRect in @jsenv/dom), so a ceiling arriving a debounce\n // later means a box sized for a screen that is gone, placed in the one that\n // replaced it.\n //\n // BIGGER waits for the resize to settle, because growing back is the reading\n // a mobile browser lies about: going straight from one field to the next\n // fires a blur/focus pair that briefly reports the full height again, with\n // the keyboard never having left. Believed, it flicks every popup back to\n // full height and down again between two taps — the \"two inputs\" case in\n // Dialog's own demo. Nothing is lost by waiting: a keyboard that really left\n // stays gone, and the settled event lands 100ms later.\n vv.addEventListener(\"resize\", () => {\n if (\n vv.width < visualViewportWidthSignal.peek() ||\n vv.height < visualViewportHeightSignal.peek()\n ) {\n update();\n }\n });\n subscribeVisualViewportResizeSettled(update);\n vv.addEventListener(\"scroll\", update);\n}\n\n// The app's own screen — the visual viewport, unless the app declared a\n// narrower one with --navi-app-max-width/--navi-app-height (see\n// navi_css_vars.js, which derives --navi-app-width/--navi-app-height from\n// these in CSS). Anything escaping normal flow is sized against this rather\n// than the viewport: an app that simulates a handheld screen keeps that width\n// even for what paints on top of it.\n//\n// The declaration stays in CSS and is read back from there rather than handed\n// to navi a second time in JS — a JS copy would be the one that goes stale.\n// Read on the spot rather than cached in a signal: the only caller is a popup\n// resolving its own margin as it places itself, which already reads far more\n// of the DOM than this, and nothing then has to be invalidated when the value\n// changes.\nconst unresolvableWarned = new Set();\nconst readAppMax = (propertyName) => {\n const declared = getComputedStyle(document.documentElement)\n .getPropertyValue(propertyName)\n .trim();\n if (!declared) {\n return Infinity;\n }\n // A custom property computes to a token stream, not to a length: \"40rem\"\n // arrives here as the string \"40rem\", and parseFloat would read it as 40\n // pixels. Only px is accepted — an app declaring the screen it simulates has\n // a pixel number to give, and resolving arbitrary lengths would mean laying\n // out a probe element on every read.\n const inPixels = /^([0-9.]+)px$/.exec(declared);\n if (!inPixels) {\n if (!unresolvableWarned.has(propertyName)) {\n unresolvableWarned.add(propertyName);\n // Not silently wrong, just partially applied: CSS still caps the popup's\n // size with the declared length, only the margin it keeps with the edges\n // falls back to a share of the viewport (the pre-token behavior).\n console.warn(\n `${propertyName}=\"${declared}\" must be a length in pixels (\"600px\"). Until then popups keep viewport-sized margins.`,\n );\n }\n return Infinity;\n }\n return parseFloat(inPixels[1]);\n};\nexport const getAppWidth = () =>\n Math.min(visualViewportWidthSignal.value, readAppMax(\"--navi-app-max-width\"));\n// The JS reading of --navi-app-inset-* (see safe_area.js): the centered bands\n// between the window's edges and the app's own rectangle. Handed to\n// @jsenv/dom (setPlacementViewportInsets, wired in navi_css_vars.js) so\n// placement keeps to the same rectangle the CSS size caps describe. The\n// keyboard is deliberately absent, unlike in the CSS twin: the placement\n// viewport already subtracts the keyboard overlay itself (see\n// getVisibleViewportRect in @jsenv/dom's visible_rect.js), so carrying it\n// here too would count it twice.\nexport const getAppInsets = () => {\n const vvWidth = visualViewportWidthSignal.value;\n const vvHeight = visualViewportHeightSignal.value;\n const appMaxWidth = readAppMax(\"--navi-app-max-width\");\n const appMaxHeight = readAppMax(\"--navi-app-max-height\");\n const bandX = appMaxWidth < vvWidth ? (vvWidth - appMaxWidth) / 2 : 0;\n const bandY = appMaxHeight < vvHeight ? (vvHeight - appMaxHeight) / 2 : 0;\n return { left: bandX, top: bandY, right: bandX, bottom: bandY };\n};\n// Minus what the keyboard covers, so this stays the JS reading of the very\n// same rectangle --navi-app-height describes in CSS (see safe_area.js's own\n// --navi-keyboard-inset-bottom). Zero unless the app opted into the keyboard\n// overlaying its content — otherwise the shrinking visual viewport above has\n// already accounted for it, and subtracting again would count it twice.\nexport const getAppHeight = () =>\n Math.max(\n 0,\n Math.min(\n visualViewportHeightSignal.value,\n readAppMax(\"--navi-app-max-height\"),\n ) - getVirtualKeyboardOverlayHeight(),\n );\n\n// Whether the primary input is a finger rather than a mouse. A pointer type is\n// not a size: a narrow desktop window is still a mouse, and a large tablet is\n// still a finger — so anything sized for the on-screen keyboard must key off\n// this, never off windowWidthSignal. Thumb reach needs both, which is what\n// smallTouchScreenSignal below answers.\nconst coarsePointerQuery = window.matchMedia\n ? window.matchMedia(\"(pointer: coarse)\")\n : null;\nexport const coarsePointerSignal = signal(\n coarsePointerQuery ? coarsePointerQuery.matches : false,\n);\nif (coarsePointerQuery) {\n coarsePointerQuery.addEventListener(\"change\", () => {\n coarsePointerSignal.value = coarsePointerQuery.matches;\n });\n}\n\n// Whether the screen is one a bottom sheet actually suits: a finger *and* a\n// screen whose bottom edge stays where the thumb already is. Touch alone is not\n// enough — a tall touch screen (a tablet, a kiosk panel) docks a sheet a whole\n// screen away from where the finger just tapped, which is worse than the\n// centered box it replaced.\n//\n// A phone is recognized by its SHAPE, not by a box of maximum dimensions: what\n// makes the bottom edge reachable is holding a narrow slab, and phones keep\n// growing along their long side (20:9, 21:9) while staying just as narrow. So\n// each orientation is answered on the short side plus the elongation:\n// - upright: narrow enough to be held in one hand, and taller than it is wide.\n// Its height is deliberately unbounded — a very tall narrow screen is the\n// case a bottom sheet is most for, not the case to exclude.\n// - on its side: short enough that the bottom edge is a thumb away whatever the\n// width, and wider than it is tall.\n// A tablet fails both: it is too wide upright, and too tall on its side — the\n// smallest one already starts around 740 CSS px on its short side, and the\n// bound below leaves that gap deliberately wide rather than cutting close to\n// the largest phone.\n//\n// Read off window, not visualViewport: the virtual keyboard shrinks the visual\n// viewport while the user types, and a dialog must not undock mid-interaction\n// because a keyboard opened under it.\nconst HANDHELD_MAX_SHORT_SIDE = 600;\n// Enough elongation to tell a slab from a square-ish panel; a phone is well\n// past it (1.7 and up) in either orientation.\nconst HANDHELD_MIN_RATIO = 1.2;\nexport const smallTouchScreenSignal = computed(() => {\n if (!coarsePointerSignal.value) {\n return false;\n }\n const width = windowWidthSignal.value;\n const height = windowHeightSignal.value;\n if (width <= HANDHELD_MAX_SHORT_SIDE) {\n return height >= width * HANDHELD_MIN_RATIO;\n }\n if (height <= HANDHELD_MAX_SHORT_SIDE) {\n return width >= height * HANDHELD_MIN_RATIO;\n }\n return false;\n});\n",
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  "/**\n * The part of the window an app actually has, in two levels.\n *\n * Two, and not one, for a reason worth stating up front: a fixed bar is one of\n * the things that reduce the free region, so it cannot ALSO be placed against\n * that region — it would push itself off the edge it is pinned to. What is\n * anchored and what is anchored-inside are two different rectangles.\n *\n * 1. `--navi-app-inset-{top,right,bottom,left}` — from the window's edges to\n * the app's own rectangle. Whatever is pinned to an edge (a fixed bar, a\n * side panel, a popup aimed at a corner) is pinned to THAT, so an app\n * pretending to be a 600px handheld inside a 1500px window stays one\n * rectangle instead of a column with its furniture spread across the glass.\n *\n * 2. `--navi-safe-area-inset-{top,right,bottom,left}` — from the window's edges\n * to the band left free INSIDE that rectangle. Whatever flows, scrolls, or\n * gets painted keeps to it.\n *\n * Level 2 is a sum, and the contract for taking part in it is only \"publish\n * what you take on one edge\": the device's own notch (`env(safe-area-inset-*)`,\n * which is the browser's version of this very idea), the fixed bars\n * (fixed_bar_space.js), and anything an app adds. That is the point of naming\n * it at all — a component that must stay clear of what covers the screen reads\n * ONE set of numbers, and never has to learn what is covering it.\n *\n * `max()` between the notch and the bars rather than a sum: a bar pinned to an\n * edge already reaches under the notch and counts it in its own size (see\n * fixed_bar.jsx), so adding both would reserve it twice.\n *\n * JS placement answers to the level-1 rectangle too: getAppInsets\n * (layout/responsive.js) is its reading of these same bands, handed to\n * pickPositionRelativeTo via setPlacementViewportInsets (see\n * navi_css_vars.js).\n */\n\nconst SAFE_AREA_CSS = /* css */ `\n /* Declared as lengths so that they COMPUTE to one: an unregistered custom\n property keeps the calc() it was written as, and the sum below is then a\n string no one can read back. Reading it off the computed style — which a\n route transition does, to keep the band the page being left had (see\n nav/transition_window.js) — only works for a registered property. */\n @property --navi-safe-area-inset-top {\n syntax: \"<length>\";\n inherits: true;\n initial-value: 0px;\n }\n @property --navi-safe-area-inset-right {\n syntax: \"<length>\";\n inherits: true;\n initial-value: 0px;\n }\n @property --navi-safe-area-inset-bottom {\n syntax: \"<length>\";\n inherits: true;\n initial-value: 0px;\n }\n @property --navi-safe-area-inset-left {\n syntax: \"<length>\";\n inherits: true;\n initial-value: 0px;\n }\n\n @layer navi {\n /* Layered whole, rules included: the two rules below are offers, not\n structure. [data-navi-safe-area] is an attribute the app puts on its own\n scroller, so the app's own padding on that element has to win over what\n navi suggests for it. */\n :root {\n /* The room each kind of furniture takes, declared here at zero and\n written by whoever takes it. A slot rather than a value: the sum below\n has to be readable whether or not the app ever mounts a fixed bar. */\n --navi-fixed-bar-space-top: 0px;\n --navi-fixed-bar-space-right: 0px;\n --navi-fixed-bar-space-bottom: 0px;\n --navi-fixed-bar-space-left: 0px;\n\n /* What the on-screen keyboard covers — and ONLY where it overlays the\n content rather than shrinking the viewport, which is navi's default\n wherever the browser has the VirtualKeyboard API (see\n layout/virtual_keyboard.js). Zero on Firefox/Safari, which have no\n such API, and zero for an app that called\n disableVirtualKeyboardOverlay(): both get a keyboard that shrinks the\n visual viewport instead, which --navi-vvh already tracks. Reading\n env() rather than a JS-written value keeps it live: the keyboard\n slides in over several frames and this follows it without a\n listener. */\n --navi-keyboard-inset-bottom: env(keyboard-inset-height, 0px);\n\n /* Level 1. Centered bands, so that declaring one ceiling\n (--navi-app-max-width) is all an app has to do to be a narrow screen in\n a wide window; an app that wants them uneven writes these directly. */\n --navi-app-inset-top: max(\n 0px,\n (var(--navi-vvh) - var(--navi-app-max-height, var(--navi-vvh))) / 2\n );\n /* The keyboard on top of the band, and on this edge only: it eats into\n the app's own rectangle exactly like a viewport that shrank, which is\n what makes both paths end up at the same --navi-app-height (and so at\n the same dialog/popover ceiling). Not part of the centering, hence\n added here rather than folded into --navi-app-inset-top: a keyboard\n takes the bottom, it doesn't re-center anything. */\n --navi-app-inset-bottom: calc(\n var(--navi-app-inset-top) + var(--navi-keyboard-inset-bottom)\n );\n --navi-app-inset-left: max(\n 0px,\n (var(--navi-vvw) - var(--navi-app-max-width, var(--navi-vvw))) / 2\n );\n --navi-app-inset-right: var(--navi-app-inset-left);\n\n /* Level 2. */\n --navi-safe-area-inset-top: calc(\n var(--navi-app-inset-top) +\n max(env(safe-area-inset-top), var(--navi-fixed-bar-space-top))\n );\n --navi-safe-area-inset-right: calc(\n var(--navi-app-inset-right) +\n max(env(safe-area-inset-right), var(--navi-fixed-bar-space-right))\n );\n --navi-safe-area-inset-bottom: calc(\n var(--navi-app-inset-bottom) +\n max(env(safe-area-inset-bottom), var(--navi-fixed-bar-space-bottom))\n );\n --navi-safe-area-inset-left: calc(\n var(--navi-app-inset-left) +\n max(env(safe-area-inset-left), var(--navi-fixed-bar-space-left))\n );\n\n /* The document is the scrollport in the common case, and something the\n browser scrolls to — an anchor, a focused field, a restored position —\n landing under a bar is never what anyone wants. */\n scroll-padding-top: var(--navi-safe-area-inset-top);\n scroll-padding-right: var(--navi-safe-area-inset-right);\n scroll-padding-bottom: var(--navi-safe-area-inset-bottom);\n scroll-padding-left: var(--navi-safe-area-inset-left);\n }\n\n /* Put this on whatever scrolls under the furniture.\n\n There are TWO rooms to give back, and forgetting the second one is the\n classic bug:\n\n - padding, so the end of the content can be scrolled out from under it.\n Without it the last screenful stays covered, unreachable.\n - scroll-padding, so anything the browser scrolls TO lands in front of it\n rather than under. The padding above does not help here: it moves the\n content, not the place the browser scrolls the target to.\n\n Marked by the app rather than picked by navi: which element scrolls is\n the app's business, and an app with more than one would have to fight a\n component that chose for it. An app is free to read the variables itself\n instead. */\n [data-navi-safe-area] {\n padding-top: var(--navi-safe-area-inset-top);\n padding-right: var(--navi-safe-area-inset-right);\n padding-bottom: var(--navi-safe-area-inset-bottom);\n padding-left: var(--navi-safe-area-inset-left);\n\n scroll-padding-top: var(--navi-safe-area-inset-top);\n scroll-padding-right: var(--navi-safe-area-inset-right);\n scroll-padding-bottom: var(--navi-safe-area-inset-bottom);\n scroll-padding-left: var(--navi-safe-area-inset-left);\n }\n }\n`;\nimport.meta.css = SAFE_AREA_CSS;\n",
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  "/**\n * navi's stance on the on-screen keyboard: it overlays the app rather than\n * resizing the viewport, wherever the browser can be told so (the\n * VirtualKeyboard API — Chromium only). See virtual_keyboard.js in @jsenv/dom\n * for what that trades away and what it gives back.\n *\n * Turned on rather than offered, because navi already sizes everything that\n * escapes normal flow against the app's own rectangle rather than against the\n * window (--navi-app-width/height, see navi_css_vars.js), and\n * --navi-keyboard-inset-bottom (safe_area.js) puts the keyboard into exactly\n * that rectangle. So the two mechanisms reach the same numbers here, and the\n * overlay reaches them without reflowing the page underneath — a resizing\n * viewport is a resize of everything, fired transiently every time focus goes\n * from one input to the next.\n *\n * An app that built its own layout around the viewport shrinking can say so\n * with disableVirtualKeyboardOverlay(), and gets the behavior Firefox and\n * Safari give it anyway.\n *\n * The one thing it hands back to the app: scrolling the focused field into\n * view. A viewport that shrinks makes the browser do it; a keyboard that\n * merely paints over the page leaves whatever is under it under it. navi\n * answers that for what it places itself — a popup is sized and positioned\n * against the app rectangle the keyboard was just subtracted from — and for\n * anything marked [data-navi-safe-area], whose scroll-padding-bottom counts\n * the keyboard in (safe_area.js). A field in a scroller the app never marked\n * is the app's own to handle.\n */\n\nimport { setVirtualKeyboardOverlaysContent } from \"@jsenv/dom\";\n\nsetVirtualKeyboardOverlaysContent(true);\n\nexport const disableVirtualKeyboardOverlay = () => {\n setVirtualKeyboardOverlaysContent(false);\n};\n",
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- "/**\n * Regroup CSS vars that makes sense to share across all navi components.\n */\nimport { setPlacementViewportInsets } from \"@jsenv/dom\";\nimport { effect } from \"@preact/signals\";\n\nimport {\n getAppInsets,\n visualViewportHeightSignal,\n visualViewportWidthSignal,\n} from \"./layout/responsive.js\";\nimport \"./layout/safe_area.js\";\n// Side-effect import: turns the on-screen keyboard into something that\n// overlays the app instead of resizing the viewport, which is navi's default\n// (see that module for why, and safe_area.js's own\n// --navi-keyboard-inset-bottom for what then reads the geometry). Here rather\n// than in each component: it is one decision about the whole window, and this\n// is the module that already makes those.\nimport \"./layout/virtual_keyboard.js\";\n\nconst button = document.createElement(\"button\");\nbutton.style.display = \"none\";\ndocument.body.appendChild(button);\nconst computedStyle = getComputedStyle(button);\nconst controlDefaultFontFamily = computedStyle.fontFamily;\nconst controlDefaultFontSize = computedStyle.fontSize;\ndocument.body.removeChild(button);\n\nconst css = /* css */ `\n @layer navi {\n :root {\n /* Overridden at runtime with precise VisualViewport pixel values so that dvw/dvh \n (which don't track the virtual keyboard dimensions) are never used in practice on supported browsers. */\n --navi-vvw: 100dvw;\n --navi-vvh: 100dvh;\n\n /* What navi treats as \"the screen\" when it sizes something that escapes\n normal flow (a dialog in the top layer, a popover, anything built on\n them): the app's own rectangle, which is the visual viewport minus the\n bands an app asks for. An app that never spans the whole window says so\n ONCE, without ever naming a component:\n\n :root {\n --navi-app-max-width: 600px;\n }\n\n In pixels — see readAppMax in layout/responsive.js for why.\n\n Typically an app simulating a handheld screen: a column centered in a\n wide window with bands on the sides. A dialog is in the top layer, so\n it answers to the viewport, not to that column — left alone it would\n paint 1500px of modal over a 600px app. Declaring the ceiling here is\n what makes the app's own width apply everywhere, including on top.\n\n It stays a ceiling and nothing else: on a screen narrower than the app\n it never binds, so popups keep shrinking with the phone, and the gap\n each popup keeps with the edges (marginWithContainer) is subtracted\n from it as before. A single popup that genuinely needs more can still\n raise its own maxWidth/maxHeight prop.\n\n Read from the insets rather than as a min() of its own so that the\n width and the placement come from ONE description of where the app is\n (see layout/safe_area.js). Placement follows the same rectangle: see\n setPlacementViewportInsets at the bottom of this file. */\n --navi-app-width: calc(\n var(--navi-vvw) - var(--navi-app-inset-left) - var(\n --navi-app-inset-right\n )\n );\n --navi-app-height: calc(\n var(--navi-vvh) - var(--navi-app-inset-top) - var(\n --navi-app-inset-bottom\n )\n );\n\n --navi-focus-outline-width: 2px;\n --navi-focus-outline-color: light-dark(#4476ff, #3b82f6);\n --navi-loader-color: light-dark(#355fcc, #3b82f6);\n /* The grey rectangle a mobile browser flashes under a finger: we draw\n what a press does ourselves (background, ring, chevron), and the\n browser's rectangle is a square painted over rounded corners.\n Declared here alone because the property is inherited: :root covers\n every element, in and out of navi, so nothing has to remember it.\n Set the token to a color to get the flash back, on the whole app or\n on one subtree. */\n -webkit-tap-highlight-color: var(--navi-tap-highlight-color);\n --navi-tap-highlight-color: transparent;\n\n /* A face of their own for the controls, and nothing else on the page.\n Undeclared here on purpose: controls write in inherit, so what a\n container says reaches the button, the field and the picker inside it,\n and a value on :root would resolve here and wall that off again. Set\n it to give the controls their own face, on the whole app or on one\n subtree:\n\n :root {\n --navi-control-font-family: system-ui;\n }\n */\n --navi-control-font-size: ${controlDefaultFontSize};\n --navi-control-border-radius: 2px;\n /* A checkbox is only ~1em wide: applying a control radius meant for\n buttons/inputs (say 8px) would turn it into a circle and make it read\n as a radio. So it follows the control radius but capped at a quarter\n of its own size. Override this token alone to opt out of the cap. */\n --navi-checkbox-border-radius: min(\n var(--navi-control-border-radius),\n 0.25em\n );\n /* The color a control uses to say \"this one is on\": a checked checkbox,\n a checked radio, an enabled switch. Kept apart from --navi-accent-color\n (the brand color for CTA and selection) because a control that is on\n must stay readable as a control, which usually means a brighter, more\n saturated color than a brand accent.\n The light value matches the browser's own accent so a navi control and\n a native one can sit side by side without reading as two blues. */\n --navi-control-accent-color: light-dark(rgb(24, 117, 255), #3b82f6);\n --navi-control-border-width: 1px;\n --navi-control-border-color: light-dark(#767676, #8e8e93);\n --navi-control-padding-x-default: 2px;\n --navi-control-padding-y-default: 1px;\n /* Global padding defaults — override these to change all button paddings. */\n /* Use --button-padding, --button-padding-x, --button-padding-y for per-button overrides. */\n --navi-button-padding-x-default: 6px;\n --navi-button-padding-y-default: 1px;\n /* Read by Button, and by whatever is drawn as one (a picker under\n variant=\"button\"), so the two keep the same surface. */\n --navi-button-background-color: light-dark(#f3f4f6, #2d3748);\n\n /* What a callout says about its message, as a color — and what draws\n as one outside the callout too (the icon a picker in callout mode\n presses, see CalloutStatusIcon). */\n --navi-callout-success-color: #4caf50;\n --navi-callout-info-color: #2196f3;\n --navi-callout-warning-color: #ff9800;\n --navi-callout-error-color: #f44336;\n /* No status: the message is an aside, said without an icon and framed\n like a control rather than like a warning. */\n --navi-callout-neutral-color: var(--navi-control-border-color);\n /* For list item we need slightly more padding to be able to see radio/checkbox outline */\n --navi-list-item-padding-x-default: 4px;\n --navi-list-item-padding-y-default: 1px;\n /* default */\n --navi-picker-padding-x-default: var(--navi-control-padding-x-default);\n --navi-picker-padding-y-default: var(--navi-control-padding-y-default);\n\n --navi-popup-border-radius: 8px;\n --navi-popup-border-color: light-dark(#d0d0d0, #3b3b3b);\n --navi-popup-box-shadow:\n 0 4px 8px rgba(0, 0, 0, 0.08), 0 12px 40px rgba(0, 0, 0, 0.22);\n /* A popup's paper is the same paper as everything else's: derived from\n the surface token so one override themes fields, layouts and popups\n together. Still its own token, so popups alone can be re-papered. */\n --navi-popup-background-color: var(--navi-surface-color);\n /* The ink written on that paper. A popup declares both on itself (see\n dialog.jsx / popover.jsx): it is a new surface, so it does not write\n in whatever the container it was declared in writes in. */\n --navi-popup-color: var(--navi-surface-text-color);\n /* A backdrop's paint is a colour AND a filter, one pair per kind of\n backdrop: how much the page behind must stop competing for the eye is\n a different question from what an outside click does, so a backdrop\n that closes on that click can blur too. Only \"capture\" blurs by\n default. */\n --navi-backdrop-close-background: rgba(0, 0, 0, 0.08);\n --navi-backdrop-close-backdrop-filter: none;\n /* backdropVariant=\"discrete\": the popup still catches every outside\n click, it just stops announcing that it did. For an affordance one\n reaches past rather than through — the dim is there to mark the layer,\n not to push the page behind it away. */\n --navi-backdrop-discrete-background: rgba(0, 0, 0, 0.02);\n --navi-backdrop-discrete-backdrop-filter: none;\n /* \"capture\" means the rest of the page is fully non-interactive —\n blurred, not just dimmed, so it reads as clearly secondary and\n pulls visual focus onto the popover's own content. */\n --navi-backdrop-capture-background: rgb(255 255 255 / 0.08);\n --navi-backdrop-capture-backdrop-filter: blur(30px) saturate(180%);\n /* animation=\"lifting\", and backdropVariant=\"lift\" asking for the same\n wall without the movement: the popup is what the anchor became, so the page\n it came out of is not a context to keep readable — it is the thing the\n movement leaves. A card, a plan, a picture lifted to be looked at wants\n nothing legible competing with it, and a document still crisp behind a\n box that is still travelling reads as two movements at once. Dark in\n both schemes on purpose: what withdraws here is the page itself, the\n way it does around a photo, not a surface tinted to match a theme. */\n --navi-backdrop-lift-background: rgb(6 10 20 / 88%);\n --navi-backdrop-lift-backdrop-filter: blur(4px);\n\n /* Link colors. They live here rather than only on .navi_link because a\n var declared on the element itself always beats the same var inherited\n from an ancestor: a page setting --link-color-pressed on :root would\n never reach a link. These :root tokens are the theme-level surface;\n --link-color-* stays the per-link (or per-subtree) override. */\n --navi-link-color: rgb(0, 0, 238);\n /* --navi-link-color-visited is intentionally left undefined: by default a\n visited link is derived from whatever --link-color ended up being on\n the link itself (see link.jsx), which a :root token cannot see. Set it\n here from an app to pin one visited color for every link. */\n --navi-link-color-pressed: red;\n --navi-link-current-indicator-color: rgb(205, 52, 37);\n\n --navi-selection-border-color: #0078d4;\n --navi-selection-background-color: #eaf1fd;\n /* Accent color — used for call-to-action buttons and selected list items.\n Override this single variable to apply a consistent brand color across\n all components that need to stand out. */\n --navi-accent-color: rgb(3, 30, 60);\n /* The surface a control's content sits on — the \"paper\" behind the text.\n Fields use it whenever they need a solid background (their default\n background, a transparent field being edited, …). */\n --navi-surface-color: light-dark(#ffffff, #1c1c1e);\n /* What is written on that paper. The browser's own text color rather\n than a literal, so it follows color-scheme the way the paper does. */\n --navi-surface-text-color: CanvasText;\n /* The plane the app's own frame is painted on — a top bar, a side menu, a\n toolbar: everything that surrounds a screen rather than being in it.\n A step away from the paper, because a bar painted in the paper's own\n color on a page of that color is not a bar, it is a line. Derived from\n the paper rather than written as a literal so it follows the theme by\n construction: a step toward the dark on a light page, toward the light\n on a dark one. Reached as background=\"chrome\" on a Box. */\n --navi-chrome-color: color-mix(\n in srgb,\n var(--navi-surface-color) 94%,\n var(--navi-color-dark)\n );\n /* The line that separates two regions of one surface — a scrolling area's\n header from what scrolls under it, for instance. Not a border: the\n separation belongs to the layout, not to the box that draws it. */\n --navi-separator-color-default: #d1d9e0;\n --navi-color-white: white;\n --navi-color-dark: rgb(55, 60, 69);\n\n --navi-info-color-light: #eaf6fc;\n --navi-info-color: #376cc2;\n --navi-success-color-light: #ecf9ef;\n --navi-success-color: #50c464;\n --navi-warning-color-light: #fdf6e3;\n --navi-warning-color: #f19c05;\n --navi-error-color-light: #fcebed;\n --navi-error-color: #eb364b;\n\n --navi-xxs: 0.125em; /* = 2px at 16px base */\n --navi-xs: 0.25em; /* = 4px at 16px base */\n --navi-s: 0.5em; /* = 8px at 16px base */\n --navi-m: 1em; /* = 16px at 16px base (base font size) */\n --navi-l: 1.5em; /* = 24px at 16px base */\n --navi-xl: 2em; /* = 32px at 16px base */\n --navi-xxl: 3em; /* 48px at 16px base */\n\n --navi-typo-xxs: 0.625rem; /* 10px at 16px base */\n --navi-typo-xs: 0.75rem; /* 12px at 16px base */\n --navi-typo-s: 0.875rem; /* 14px at 16px base */\n --navi-typo-m: 1rem; /* 16px at 16px base (base font size) */\n --navi-typo-l: 1.125rem; /* 18px at 16px base */\n --navi-typo-xl: 1.25rem; /* 20px at 16px base */\n --navi-typo-xxl: 1.5rem; /* 24px at 16px base */\n\n /* The line every text is written on, controls included. A number\n rather than \"normal\", because of the emoji: its box is taller than a\n letter's, so under \"normal\" the one line carrying one stands taller\n than the lines around it, and under a tighter line its top is cut.\n 1.25 is where neither happens — 1 clips the glyph, 1.5 spaces the rows\n out more than reading them asks for — which also makes it the floor\n for an app that displays what people typed.\n The document is written on it; the components that come with a line of\n their own from the browser (Button, Input, Textarea, Select) are handed\n it by name. One number everywhere is what keeps a value on the same\n line whether it is typed in a field or drawn in the page.\n See docs/typography.md. */\n --navi-line-height: 1.25;\n /* The face everything is written in, controls included — they inherit\n it rather than carrying one of their own, so an app names its typeface\n once, wherever it wants it to start: on the document, on a section, on\n a popup opened with font=\"…\". The browser's own control face rather\n than the document's default, so that a page saying nothing gets its\n text and its buttons in one face instead of two.\n Layered like the line above, so the app's own rule wins. */\n font-family: ${controlDefaultFontFamily};\n /* Layered: the document's line is what navi writes on when the app says\n nothing, so the app's own body rule wins. */\n line-height: var(--navi-line-height);\n /* The same line for a control, snapped to the pixel. The browser lays a\n line out at its exact height but paints the glyph on a pixel row: at\n the default control size (13.333px) the line is 16.666px, and the\n two-thirds that do not fit go entirely under the glyph, which then\n sits a pixel above the middle of its field. A whole number of pixels\n has no remainder to put anywhere. Written with em so it resolves on\n the control that uses it, at that control's own size. */\n --navi-control-line-height: round(\n calc(var(--navi-line-height) * 1em),\n 1px\n );\n\n /* Color keywords.\n primary: the ink of the paper, at full strength. An absolute\n rather than currentColor: it is what brings a run back\n to plain text inside a muted one (a value in a secondary\n label). Themed through --navi-surface-text-color.\n secondary: supporting text, captions, less important labels\n emphasis: reinforce meaning, make content stand out more\n discrete: unobtrusive elements that shouldn't compete for attention\n hint: barely-there color, watermarks, ghost placeholders\n The last four mix currentColor toward transparent or black, so they\n follow whatever ink a container writes in: a dark card sets color and\n nothing else. The share of ink in each is the theme's knob, a -mix\n token read wherever the formulas are declared — here and on each\n surface that re-declares them (rules below) — so a ratio set on :root\n reaches the page and its popups alike. Set on a container it reaches\n none of that container's own text, a var() resolving where its custom\n property is declared; a container that wants one keyword otherwise\n for ITS paper (a white at 88% where 80% of white reads too faint on a\n colored resin) pins the keyword itself, and that value stops at the\n next surface. */\n --navi-color-secondary-mix: 80%;\n --navi-color-emphasis-mix: 50%;\n --navi-color-discrete-mix: 60%;\n --navi-color-hint-mix: 25%;\n --navi-color-primary: var(--navi-surface-text-color);\n\n /* What a control shows while it holds nothing: the ::placeholder of an\n input, the empty value slot of a picker. One place for the whole app:\n\n :root {\n --navi-placeholder-color: #8a94a6;\n --navi-placeholder-font-style: italic;\n }\n */\n --navi-placeholder-color: var(--navi-color-discrete);\n --navi-placeholder-font-style: normal;\n }\n\n /* A surface is a new paper: it writes in an ink of its own, and the\n keywords below are computed against that ink rather than the\n container's. A popup writes in --navi-popup-color. */\n .navi_popover,\n .navi_dialog {\n --navi-color-primary: var(--navi-popup-color);\n }\n /* A callout writes in the UA's own ink: callout.js sets color: revert on\n a [popover] element, which the UA styles CanvasText. */\n .navi_callout {\n --navi-color-primary: CanvasText;\n }\n\n /* The keywords derived from the ink, declared on every paper — :root, and\n each surface that is a new one — so what a container pinned for its own\n paper stops at the surface. The -mix ratios (see :root) are read where\n this is declared, and each paper resolves currentColor as its own. On\n the element itself, so a surface beats the container's value whatever\n the layer; an app that wants a surface to keep its container's ink says\n so on the surface, unlayered, and wins in turn. */\n :root,\n .navi_popover,\n .navi_dialog,\n .navi_callout {\n --navi-color-secondary: color-mix(\n in srgb,\n currentColor var(--navi-color-secondary-mix),\n transparent\n );\n --navi-color-emphasis: color-mix(\n in srgb,\n currentColor var(--navi-color-emphasis-mix),\n black\n );\n --navi-color-discrete: color-mix(\n in srgb,\n currentColor var(--navi-color-discrete-mix),\n transparent\n );\n --navi-color-hint: color-mix(\n in srgb,\n currentColor var(--navi-color-hint-mix),\n transparent\n );\n }\n }\n\n /* Hidden appearance */\n input[navi-visually-hidden],\n button[navi-visually-hidden],\n div[navi-visually-hidden] {\n position: absolute;\n top: 0;\n left: 0;\n z-index: -1;\n /* Important to take full size so that scrollIntoView work as expected */\n width: 100%;\n height: 100%;\n margin: 0;\n padding: 0;\n white-space: nowrap;\n border: 0;\n clip-path: inset(50%);\n appearance: none;\n overflow: hidden;\n\n &[navi-debug] {\n position: static;\n width: auto;\n height: auto;\n margin: 0;\n clip-path: none;\n appearance: auto;\n }\n }\n`;\nimport.meta.css = css;\n\neffect(() => {\n document.documentElement.style.setProperty(\n \"--navi-vvw\",\n `${visualViewportWidthSignal.value}px`,\n );\n document.documentElement.style.setProperty(\n \"--navi-vvh\",\n `${visualViewportHeightSignal.value}px`,\n );\n});\n\n// Placement follows the same rectangle the size caps above describe: the JS\n// that positions popups (pickPositionRelativeTo in @jsenv/dom) computes\n// against the visual viewport narrowed by the app's own bands, so a dialog\n// centers on the app column and a side panel docks flush against the app's\n// edge rather than the window's. Here rather than in each component, for the\n// same reason as virtual_keyboard.js above: one decision about the whole\n// window.\nsetPlacementViewportInsets(getAppInsets);\n"
16
+ "/**\n * Regroup CSS vars that makes sense to share across all navi components.\n */\nimport { setPlacementViewportInsets } from \"@jsenv/dom\";\nimport { effect } from \"@preact/signals\";\n\nimport {\n getAppInsets,\n visualViewportHeightSignal,\n visualViewportWidthSignal,\n} from \"./layout/responsive.js\";\nimport \"./layout/safe_area.js\";\n// Side-effect import: turns the on-screen keyboard into something that\n// overlays the app instead of resizing the viewport, which is navi's default\n// (see that module for why, and safe_area.js's own\n// --navi-keyboard-inset-bottom for what then reads the geometry). Here rather\n// than in each component: it is one decision about the whole window, and this\n// is the module that already makes those.\nimport \"./layout/virtual_keyboard.js\";\n\nconst button = document.createElement(\"button\");\nbutton.style.display = \"none\";\ndocument.body.appendChild(button);\nconst computedStyle = getComputedStyle(button);\nconst controlDefaultFontFamily = computedStyle.fontFamily;\nconst controlDefaultFontSize = computedStyle.fontSize;\ndocument.body.removeChild(button);\n\nconst css = /* css */ `\n @layer navi {\n :root {\n /* Overridden at runtime with precise VisualViewport pixel values so that dvw/dvh \n (which don't track the virtual keyboard dimensions) are never used in practice on supported browsers. */\n --navi-vvw: 100dvw;\n --navi-vvh: 100dvh;\n\n /* What navi treats as \"the screen\" when it sizes something that escapes\n normal flow (a dialog in the top layer, a popover, anything built on\n them): the app's own rectangle, which is the visual viewport minus the\n bands an app asks for. An app that never spans the whole window says so\n ONCE, without ever naming a component:\n\n :root {\n --navi-app-max-width: 600px;\n }\n\n In pixels — see readAppMax in layout/responsive.js for why.\n\n Typically an app simulating a handheld screen: a column centered in a\n wide window with bands on the sides. A dialog is in the top layer, so\n it answers to the viewport, not to that column — left alone it would\n paint 1500px of modal over a 600px app. Declaring the ceiling here is\n what makes the app's own width apply everywhere, including on top.\n\n It stays a ceiling and nothing else: on a screen narrower than the app\n it never binds, so popups keep shrinking with the phone, and the gap\n each popup keeps with the edges (marginWithContainer) is subtracted\n from it too. A single popup that genuinely needs more can still\n raise its own maxWidth/maxHeight prop.\n\n Read from the insets rather than as a min() of its own so that the\n width and the placement come from ONE description of where the app is\n (see layout/safe_area.js). Placement follows the same rectangle: see\n setPlacementViewportInsets at the bottom of this file. */\n --navi-app-width: calc(\n var(--navi-vvw) - var(--navi-app-inset-left) - var(\n --navi-app-inset-right\n )\n );\n --navi-app-height: calc(\n var(--navi-vvh) - var(--navi-app-inset-top) - var(\n --navi-app-inset-bottom\n )\n );\n\n --navi-focus-outline-width: 2px;\n --navi-focus-outline-color: light-dark(#4476ff, #3b82f6);\n --navi-loader-color: light-dark(#355fcc, #3b82f6);\n /* The grey rectangle a mobile browser flashes under a finger: we draw\n what a press does ourselves (background, ring, chevron), and the\n browser's rectangle is a square painted over rounded corners.\n Declared here alone because the property is inherited: :root covers\n every element, in and out of navi, so nothing has to remember it.\n Set the token to a color to get the flash back, on the whole app or\n on one subtree. */\n -webkit-tap-highlight-color: var(--navi-tap-highlight-color);\n --navi-tap-highlight-color: transparent;\n\n /* A face of their own for the controls, and nothing else on the page.\n Undeclared here on purpose: controls write in inherit, so what a\n container says reaches the button, the field and the picker inside it,\n and a value on :root would resolve here and wall that off again. Set\n it to give the controls their own face, on the whole app or on one\n subtree:\n\n :root {\n --navi-control-font-family: system-ui;\n }\n */\n --navi-control-font-size: ${controlDefaultFontSize};\n --navi-control-border-radius: 2px;\n /* A checkbox is only ~1em wide: applying a control radius meant for\n buttons/inputs (say 8px) would turn it into a circle and make it read\n as a radio. So it follows the control radius but capped at a quarter\n of its own size. Override this token alone to opt out of the cap. */\n --navi-checkbox-border-radius: min(\n var(--navi-control-border-radius),\n 0.25em\n );\n /* The color a control uses to say \"this one is on\": a checked checkbox,\n a checked radio, an enabled switch. Kept apart from --navi-accent-color\n (the brand color for CTA and selection) because a control that is on\n must stay readable as a control, which usually means a brighter, more\n saturated color than a brand accent.\n The light value matches the browser's own accent so a navi control and\n a native one can sit side by side without reading as two blues. */\n --navi-control-accent-color: light-dark(rgb(24, 117, 255), #3b82f6);\n --navi-control-border-width: 1px;\n --navi-control-border-color: light-dark(#767676, #8e8e93);\n --navi-control-padding-x-default: 2px;\n --navi-control-padding-y-default: 1px;\n /* Global padding defaults — override these to change all button paddings. */\n /* Use --button-padding, --button-padding-x, --button-padding-y for per-button overrides. */\n --navi-button-padding-x-default: 6px;\n --navi-button-padding-y-default: 1px;\n /* Read by Button, and by whatever is drawn as one (a picker under\n variant=\"button\"), so the two keep the same surface. */\n --navi-button-background-color: light-dark(#f3f4f6, #2d3748);\n\n /* What a callout says about its message, as a color — and what draws\n as one outside the callout too (the icon a picker in callout mode\n presses, see CalloutStatusIcon). */\n --navi-callout-success-color: #4caf50;\n --navi-callout-info-color: #2196f3;\n --navi-callout-warning-color: #ff9800;\n --navi-callout-error-color: #f44336;\n /* No status: the message is an aside, said without an icon and framed\n like a control rather than like a warning. */\n --navi-callout-neutral-color: var(--navi-control-border-color);\n /* For list item we need slightly more padding to be able to see radio/checkbox outline */\n --navi-list-item-padding-x-default: 4px;\n --navi-list-item-padding-y-default: 1px;\n /* default */\n --navi-picker-padding-x-default: var(--navi-control-padding-x-default);\n --navi-picker-padding-y-default: var(--navi-control-padding-y-default);\n\n --navi-popup-border-radius: 8px;\n --navi-popup-border-color: light-dark(#d0d0d0, #3b3b3b);\n --navi-popup-box-shadow:\n 0 4px 8px rgba(0, 0, 0, 0.08), 0 12px 40px rgba(0, 0, 0, 0.22);\n /* A popup's paper is the same paper as everything else's: derived from\n the surface token so one override themes fields, layouts and popups\n together. Still its own token, so popups alone can be re-papered. */\n --navi-popup-background-color: var(--navi-surface-color);\n /* The ink written on that paper. A popup declares both on itself (see\n dialog.jsx / popover.jsx): it is a new surface, so it does not write\n in whatever the container it was declared in writes in. */\n --navi-popup-color: var(--navi-surface-text-color);\n /* A backdrop's paint is a colour AND a filter, one pair per kind of\n backdrop: how much the page behind must stop competing for the eye is\n a different question from what an outside click does, so a backdrop\n that closes on that click can blur too. Only \"capture\" blurs by\n default. */\n --navi-backdrop-close-background: rgba(0, 0, 0, 0.08);\n --navi-backdrop-close-backdrop-filter: none;\n /* backdropVariant=\"discrete\": the popup still catches every outside\n click, it just stops announcing that it did. For an affordance one\n reaches past rather than through — the dim is there to mark the layer,\n not to push the page behind it away. */\n --navi-backdrop-discrete-background: rgba(0, 0, 0, 0.02);\n --navi-backdrop-discrete-backdrop-filter: none;\n /* \"capture\" means the rest of the page is fully non-interactive —\n blurred, not just dimmed, so it reads as clearly secondary and\n pulls visual focus onto the popover's own content. */\n --navi-backdrop-capture-background: rgb(255 255 255 / 0.08);\n --navi-backdrop-capture-backdrop-filter: blur(30px) saturate(180%);\n /* animation=\"lifting\", and backdropVariant=\"lift\" asking for the same\n wall without the movement: the popup is what the anchor became, so the page\n it came out of is not a context to keep readable — it is the thing the\n movement leaves. A card, a plan, a picture lifted to be looked at wants\n nothing legible competing with it, and a document still crisp behind a\n box that is still travelling reads as two movements at once. Dark in\n both schemes on purpose: what withdraws here is the page itself, the\n way it does around a photo, not a surface tinted to match a theme. */\n --navi-backdrop-lift-background: rgb(6 10 20 / 88%);\n --navi-backdrop-lift-backdrop-filter: blur(4px);\n\n /* Link colors. They live here rather than only on .navi_link because a\n var declared on the element itself always beats the same var inherited\n from an ancestor: a page setting --link-color-pressed on :root would\n never reach a link. These :root tokens are the theme-level surface;\n --link-color-* stays the per-link (or per-subtree) override. */\n --navi-link-color: rgb(0, 0, 238);\n /* --navi-link-color-visited is intentionally left undefined: by default a\n visited link is derived from whatever --link-color ended up being on\n the link itself (see link.jsx), which a :root token cannot see. Set it\n here from an app to pin one visited color for every link. */\n --navi-link-color-pressed: red;\n --navi-link-current-indicator-color: rgb(205, 52, 37);\n\n --navi-selection-border-color: #0078d4;\n --navi-selection-background-color: #eaf1fd;\n /* Accent color — used for call-to-action buttons and selected list items.\n Override this single variable to apply a consistent brand color across\n all components that need to stand out. */\n --navi-accent-color: rgb(3, 30, 60);\n /* The surface a control's content sits on — the \"paper\" behind the text.\n Fields use it whenever they need a solid background (their default\n background, a transparent field being edited, …). */\n --navi-surface-color: light-dark(#ffffff, #1c1c1e);\n /* What is written on that paper. The browser's own text color rather\n than a literal, so it follows color-scheme the way the paper does. */\n --navi-surface-text-color: CanvasText;\n /* The plane the app's own frame is painted on — a top bar, a side menu, a\n toolbar: everything that surrounds a screen rather than being in it.\n A step away from the paper, because a bar painted in the paper's own\n color on a page of that color is not a bar, it is a line. Derived from\n the paper rather than written as a literal so it follows the theme by\n construction: a step toward the dark on a light page, toward the light\n on a dark one. Reached as background=\"chrome\" on a Box. */\n --navi-chrome-color: color-mix(\n in srgb,\n var(--navi-surface-color) 94%,\n var(--navi-color-dark)\n );\n /* The line that separates two regions of one surface — a scrolling area's\n header from what scrolls under it, for instance. Not a border: the\n separation belongs to the layout, not to the box that draws it. */\n --navi-separator-color-default: #d1d9e0;\n --navi-color-white: white;\n --navi-color-dark: rgb(55, 60, 69);\n\n --navi-info-color-light: #eaf6fc;\n --navi-info-color: #376cc2;\n --navi-success-color-light: #ecf9ef;\n --navi-success-color: #50c464;\n --navi-warning-color-light: #fdf6e3;\n --navi-warning-color: #f19c05;\n --navi-error-color-light: #fcebed;\n --navi-error-color: #eb364b;\n\n --navi-xxs: 0.125em; /* = 2px at 16px base */\n --navi-xs: 0.25em; /* = 4px at 16px base */\n --navi-s: 0.5em; /* = 8px at 16px base */\n --navi-m: 1em; /* = 16px at 16px base (base font size) */\n --navi-l: 1.5em; /* = 24px at 16px base */\n --navi-xl: 2em; /* = 32px at 16px base */\n --navi-xxl: 3em; /* 48px at 16px base */\n\n --navi-typo-xxs: 0.625rem; /* 10px at 16px base */\n --navi-typo-xs: 0.75rem; /* 12px at 16px base */\n --navi-typo-s: 0.875rem; /* 14px at 16px base */\n --navi-typo-m: 1rem; /* 16px at 16px base (base font size) */\n --navi-typo-l: 1.125rem; /* 18px at 16px base */\n --navi-typo-xl: 1.25rem; /* 20px at 16px base */\n --navi-typo-xxl: 1.5rem; /* 24px at 16px base */\n\n /* The line every text is written on, controls included. A number\n rather than \"normal\", because of the emoji: its box is taller than a\n letter's, so under \"normal\" the one line carrying one stands taller\n than the lines around it, and under a tighter line its top is cut.\n 1.25 is where neither happens — 1 clips the glyph, 1.5 spaces the rows\n out more than reading them asks for — which also makes it the floor\n for an app that displays what people typed.\n The document is written on it; the components that come with a line of\n their own from the browser (Button, Input, Textarea, Select) are handed\n it by name. One number everywhere is what keeps a value on the same\n line whether it is typed in a field or drawn in the page.\n See docs/typography.md. */\n --navi-line-height: 1.25;\n /* The face everything is written in, controls included — they inherit\n it rather than carrying one of their own, so an app names its typeface\n once, wherever it wants it to start: on the document, on a section, on\n a popup opened with font=\"…\". The browser's own control face rather\n than the document's default, so that a page saying nothing gets its\n text and its buttons in one face instead of two.\n Layered like the line above, so the app's own rule wins. */\n font-family: ${controlDefaultFontFamily};\n /* Layered: the document's line is what navi writes on when the app says\n nothing, so the app's own body rule wins. */\n line-height: var(--navi-line-height);\n /* The same line for a control, snapped to the pixel. The browser lays a\n line out at its exact height but paints the glyph on a pixel row: at\n the default control size (13.333px) the line is 16.666px, and the\n two-thirds that do not fit go entirely under the glyph, which then\n sits a pixel above the middle of its field. A whole number of pixels\n has no remainder to put anywhere. Written with em so it resolves on\n the control that uses it, at that control's own size. */\n --navi-control-line-height: round(\n calc(var(--navi-line-height) * 1em),\n 1px\n );\n\n /* Color keywords.\n primary: the ink of the paper, at full strength. An absolute\n rather than currentColor: it is what brings a run back\n to plain text inside a muted one (a value in a secondary\n label). Themed through --navi-surface-text-color.\n secondary: supporting text, captions, less important labels\n emphasis: reinforce meaning, make content stand out more\n discrete: unobtrusive elements that shouldn't compete for attention\n hint: barely-there color, watermarks, ghost placeholders\n The last four mix currentColor toward transparent or black, so they\n follow whatever ink a container writes in: a dark card sets color and\n nothing else. The share of ink in each is the theme's knob, a -mix\n token read wherever the formulas are declared — here and on each\n surface that re-declares them (rules below) — so a ratio set on :root\n reaches the page and its popups alike. Set on a container it reaches\n none of that container's own text, a var() resolving where its custom\n property is declared; a container that wants one keyword otherwise\n for ITS paper (a white at 88% where 80% of white reads too faint on a\n colored resin) pins the keyword itself, and that value stops at the\n next surface. */\n --navi-color-secondary-mix: 80%;\n --navi-color-emphasis-mix: 50%;\n --navi-color-discrete-mix: 60%;\n --navi-color-hint-mix: 25%;\n --navi-color-primary: var(--navi-surface-text-color);\n\n /* What a control shows while it holds nothing: the ::placeholder of an\n input, the empty value slot of a picker. One place for the whole app:\n\n :root {\n --navi-placeholder-color: #8a94a6;\n --navi-placeholder-font-style: italic;\n }\n */\n --navi-placeholder-color: var(--navi-color-discrete);\n --navi-placeholder-font-style: normal;\n }\n\n /* A surface is a new paper: it writes in an ink of its own, and the\n keywords below are computed against that ink rather than the\n container's. A popup writes in --navi-popup-color. */\n .navi_popover,\n .navi_dialog {\n --navi-color-primary: var(--navi-popup-color);\n }\n /* A callout writes in the UA's own ink: callout.js sets color: revert on\n a [popover] element, which the UA styles CanvasText. */\n .navi_callout {\n --navi-color-primary: CanvasText;\n }\n\n /* The keywords derived from the ink, declared on every paper — :root, and\n each surface that is a new one — so what a container pinned for its own\n paper stops at the surface. The -mix ratios (see :root) are read where\n this is declared, and each paper resolves currentColor as its own. On\n the element itself, so a surface beats the container's value whatever\n the layer; an app that wants a surface to keep its container's ink says\n so on the surface, unlayered, and wins in turn. */\n :root,\n .navi_popover,\n .navi_dialog,\n .navi_callout {\n --navi-color-secondary: color-mix(\n in srgb,\n currentColor var(--navi-color-secondary-mix),\n transparent\n );\n --navi-color-emphasis: color-mix(\n in srgb,\n currentColor var(--navi-color-emphasis-mix),\n black\n );\n --navi-color-discrete: color-mix(\n in srgb,\n currentColor var(--navi-color-discrete-mix),\n transparent\n );\n --navi-color-hint: color-mix(\n in srgb,\n currentColor var(--navi-color-hint-mix),\n transparent\n );\n }\n }\n\n /* Hidden appearance */\n input[navi-visually-hidden],\n button[navi-visually-hidden],\n div[navi-visually-hidden] {\n position: absolute;\n top: 0;\n left: 0;\n z-index: -1;\n /* Important to take full size so that scrollIntoView work as expected */\n width: 100%;\n height: 100%;\n margin: 0;\n padding: 0;\n white-space: nowrap;\n border: 0;\n clip-path: inset(50%);\n appearance: none;\n overflow: hidden;\n\n &[navi-debug] {\n position: static;\n width: auto;\n height: auto;\n margin: 0;\n clip-path: none;\n appearance: auto;\n }\n }\n`;\nimport.meta.css = css;\n\neffect(() => {\n document.documentElement.style.setProperty(\n \"--navi-vvw\",\n `${visualViewportWidthSignal.value}px`,\n );\n document.documentElement.style.setProperty(\n \"--navi-vvh\",\n `${visualViewportHeightSignal.value}px`,\n );\n});\n\n// Placement follows the same rectangle the size caps above describe: the JS\n// that positions popups (pickPositionRelativeTo in @jsenv/dom) computes\n// against the visual viewport narrowed by the app's own bands, so a dialog\n// centers on the app column and a side panel docks flush against the app's\n// edge rather than the window's. Here rather than in each component, for the\n// same reason as virtual_keyboard.js above: one decision about the whole\n// window.\nsetPlacementViewportInsets(getAppInsets);\n"
17
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  ],
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  "names": [],
19
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@@ -81,10 +81,12 @@ to start when unsure which export solves a problem.
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  a pair is animated.
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  - `view_transitions.md` — what the browser does to any transition an app
83
83
  starts itself: names unique per document, the fallback fade, rendering
84
- suspended for the whole callback, `finished` rejecting. Read before calling
84
+ suspended for the whole callback, `ready` rejecting on a skip while
85
+ `finished` fulfills, the top layer painted only through the root's picture,
86
+ and the two frames that show the live document. Read before calling
85
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  `document.startViewTransition`.
86
- - `drag_to_travel.md` — a pointer pushing a whole screen aside, and who owns a
87
- press several boxes want. Read before putting anything that reads the pointer
88
+ - `drag_to_travel.md` — a pointer or a wheel pushing a whole screen aside, and
89
+ who owns a press several boxes want. Read before putting anything that reads the pointer
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  inside a box that travels.
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  ### Data
@@ -147,9 +149,10 @@ to start when unsure which export solves a problem.
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  `canSendWhileUnchanged`, and before a control inside a group whose value it
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  has no business joining.
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  - `field_validation.md` — what only a browser can answer versus "is this value
150
- acceptable" (validity's); constraints as props; `charGuard`/`maxLengthGuard`.
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- Read before writing a constraint: if the sentence would make sense in a
152
- server's response, the rule belongs in validity.
152
+ acceptable" (validity's); constraints as props; `singleSpace="autoFix"`
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+ correcting a value instead of refusing it; `charGuard`/`maxLengthGuard`. Read
154
+ before writing a constraint: if the sentence would make sense in a server's
155
+ response, the rule belongs in validity.
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  - `create_and_edit.md` — the create/edit loop assembled from `route`,
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  `resource`, `Form` and `RouteTravel`. Read before writing a create or edit
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  screen.
@@ -158,13 +161,14 @@ to start when unsure which export solves a problem.
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  ### Popups
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- - `popup_open.md` — a popup owns its open state; `command` + `commandfor`;
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+ - `popup_open.md` — a popup owns its open state; `command` + `commandFor`;
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  `triggerNaviCommand` as the last resort, with the event forwarded and never
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  invented; opening ON something; a press that opens and acts is a `Picker`,
164
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  and its trigger wears the wait and the error (a card that lifts, `openOn`);
165
- Escape cancels; the close cross; one panel fed by a slot (`createSlot`: one
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- `SlotFill` where the choice is made, `open` bound to the screen's signal, never
167
- to `isFilled`); a popup that loads data. Read before passing `open`,
168
+ Escape cancels; the close cross; `signal`/`navState`/`open` and what each
169
+ costs; one panel fed by a slot (`createSlot`: one `SlotFill` where the choice
170
+ is made, the panel's `signal` bound to the screen's state, never
171
+ `open={isFilled}`); a popup that loads data; `mount`. Read before passing `open`,
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  calling `triggerNaviCommand`, or writing a close button.
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  - `popup_backdrop.md` — three independent questions: a wall or not
170
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  (`backdrop={false}`), what an outside press does, how far the page withdraws;
@@ -182,7 +186,8 @@ to start when unsure which export solves a problem.
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  giving a `Dialog` or a `Picker` `animation="lifting"`, or before measuring
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  why one opens slowly.
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  - `dialog_shape.md` — bounds rather than a width, the container ceiling, the
185
- centered box versus the bottom sheet, `marginWithContainer`. Read before
189
+ centered box versus the docked sheet (top edge by default, `"bottom"` opt-in),
190
+ `marginWithContainer`. Read before
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191
  deriving `smallTouchScreenSignal` in an app or writing CSS to make a dialog
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  fit.
188
193
  - `autofocus.md` — the ladder that hands out the keyboard, `autoFocus` on a
@@ -192,7 +197,8 @@ to start when unsure which export solves a problem.
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  ### Gestures
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  - `interactions.md` — a gesture is named, not read by hand: the `interactions`
195
- prop, swipes and holds, the gate, `selfInteractions` for an affordance inside
200
+ prop, swipes, holds and the two counted taps (`double_click`,
201
+ `single_click`), the gate, `selfInteractions` for an affordance inside
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  somebody else's box, `actionStandalone` for a run nothing above waits on,
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203
  registering a detector. Read before a `pointerdown` listener of your own, and
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  before stopping propagation to keep a popup shut.
@@ -216,7 +222,8 @@ to start when unsure which export solves a problem.
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  `:nth-child`, `:empty`) on a container holding navi components.
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223
  - `safe_area.md` — the two inset families, an app narrower than the window
218
224
  (`--navi-app-max-width`), `data-navi-safe-area`, which viewport is which under
219
- a virtual keyboard. Read before hand-writing an offset to clear a `FixedBar`.
225
+ a virtual keyboard (overlaid on Chromium by default:
226
+ `--navi-keyboard-inset-bottom`). Read before hand-writing an offset to clear a `FixedBar`.
220
227
  - `scroll.md` — where scrolling happens: `header`/`body`/`footer`, `List`'s
221
228
  `scroller`, where a list opens and what a search does to where it is, a popup
222
229
  that scrolls, hover while scrolling; many rows: `<List.Items>` and the render
@@ -237,27 +244,36 @@ to start when unsure which export solves a problem.
237
244
  for the app's texts, `naviI18n` for navi's own. Read before writing a
238
245
  user-visible sentence.
239
246
  - `testid.md` — role and accessible name first; `data-testid` lands on the
240
- control's host; what not to target. Read before a selector in a test.
247
+ control's host (on a selectable `List.Item`, its hidden input); what not to
248
+ target. Read before a selector in a test.
241
249
 
242
250
  ## Key concepts to know before guessing an API
243
251
 
244
252
  - **Routing is signal-based**: URL state (including search params) two-way
245
253
  syncs with signals. Don't build parallel state for what a route/query
246
254
  signal already tracks.
247
- - **Actions** model async operations with lifecycle (idle/running/success/
248
- error). Components read an action's state via `useAsyncData`, not by
249
- manually tracking loading/error booleans.
255
+ - **Actions** model async operations with a lifecycle (idle, running,
256
+ completed, failed, aborted). Components read an action's state via
257
+ `useAsyncData`, not by manually tracking loading/error booleans. Reading does
258
+ not run it: a `routeAction`, a control's `action`, or
259
+ `useAsyncData(action, { run: true })` starts it.
250
260
  - **REST state is modelled with `resource()`**, and parent/child relations with
251
261
  `.one` / `.many` / `.scopedOne` / `.scopedMany`. Never encode a backend
252
262
  sub-resource (`/games/:id/candidates`) as an `op`/`type` discriminator inside
253
263
  one verb's callback. Searching a collection is that collection's `GET_MANY`
254
264
  with one more param, never a resource or an action of its own.
255
- - **`Box`** is the layout primitive (Flexbox wrapper: `flex`, `flex="y"` for
256
- column, `grid`, `alignX`/`alignY`). Prefer it over raw CSS for layout inside
257
- Navi apps.
258
- - **Field components** (`Input`, `Select`, `Checkbox`, etc.) take an `action`
259
- prop to respond to interaction — this is the standard wiring, not
260
- `onChange` + manual state.
265
+ - **`Box`** is the element every component is drawn with: `flex` (side by
266
+ side), `flex="y"` (stacked), `grid`, `inline`, `alignX`/`alignY` (horizontal
267
+ and vertical whatever the direction), `spacing` for the gap (there is no `gap`
268
+ prop), sizes from the `"xxs"`…`"xxl"` scale. Prefer it over raw CSS for layout
269
+ inside Navi apps.
270
+ - **A control holds its own value.** `Input` (checkbox and radio are
271
+ `<Input type="checkbox">`/`<Input type="radio">`, there is no `Checkbox`
272
+ component), `Select`, `Picker` and the others work with nothing wired at all:
273
+ inside a `Form`, the form reads them when it sends. When the app needs the
274
+ value, bind it with `signal`. `action` is one way to react to a change, for
275
+ work that can fail or take time; it is not how a control is wired. Never
276
+ `onChange` + manual state (see `control_value.md`).
261
277
  - **A gesture is named, not read by hand**: `interactions={{ swipe_right: … }}`
262
278
  on any `Box` (so on any component). Never a `pointerdown` listener of your own.
263
279
  - **Texts**: a user-visible sentence containing a value is written as one
package/docs/actions.md CHANGED
@@ -92,7 +92,8 @@ Params may be signals, and then the action follows them:
92
92
 
93
93
  ```js
94
94
  const userAction = getUser.bindParams({ id: userIdSignal });
95
- // a new params value reruns it
95
+ // a new id retargets it to the instance for that id; who runs the instance is
96
+ // unchanged: `{ run: true }`, `actionRunEffect`, a press
96
97
  ```
97
98
 
98
99
  `{ debounce }` puts a delay between the signal and the instance, for params that
@@ -119,7 +120,7 @@ compare params by hand to find out.
119
120
 
120
121
  ### The answer is kept on the instance that ran
121
122
 
122
- An action's state — `dataSignal`, `errorSignal`, `loadingSignal` — belongs to
123
+ An action's state — `dataSignal`, `errorSignal`, `runningStateSignal` — belongs to
123
124
  the instance the params made, never to the action they were bound from. So the
124
125
  thing to read is whatever `bindParams` (or anything built on it) gave back:
125
126
 
@@ -522,8 +523,9 @@ stays on screen while it does, is in [list_refresh.md](./list_refresh.md); a
522
523
  scope with reruns of its own, and a rerun after another resource writes, are
523
524
  [`withParams()`](./resource.md#withparams-a-scope-with-reruns-of-its-own).
524
525
 
525
- `rerunActions(actions)` / `updateActions(actions)` drive several at once (route
526
- changes do exactly that).
526
+ `rerunActions(actionSet)` reruns several at once;
527
+ `updateActions({ prerunSet, runSet, rerunSet, resetSet })` settles the four
528
+ kinds of request in one pass — a route change goes through it.
527
529
 
528
530
  ## See also
529
531
 
package/docs/autofocus.md CHANGED
@@ -43,7 +43,8 @@ in order, and stops at the first that leads somewhere focusable:
43
43
  so a field naming itself wins over the surface around it;
44
44
  3. the first focusable element — what one came to do;
45
45
  4. the deepest `autoFocus="last-resort"`, the container itself included;
46
- 5. nothing, and the caller decides what that means.
46
+ 5. nothing: the focus stays where it was, and [when the opening places
47
+ nothing](#when-the-opening-places-nothing) says what follows.
47
48
 
48
49
  Step 1 is why reopening a popup comes back to where the user was, rather than to
49
50
  what the content asks for on a fresh open.
@@ -21,9 +21,11 @@ for, and nothing is set up for a case that cannot happen:
21
21
 
22
22
  ## How badges are counted
23
23
 
24
- A `Badge` inside a `BadgeList` does not render itself: it hands its props to
25
- the list through `BadgeListContext` and renders nothing. Badges register in
26
- tree order, so by the time the list gets to its own content it holds them all
24
+ Once the list has something to decide — a `max`, a `fallback`, `maxLines` — a
25
+ `Badge` inside it does not render itself: it hands its props to the list
26
+ through `BadgeListContext` and renders nothing (a plain list leaves its badges
27
+ to render themselves). Badges register in tree order, so by the time the list
28
+ gets to its own content it holds them all
27
29
  and knows how many there are before deciding what to show — without walking
28
30
  children vnodes, and without rendering a badge it then has to take back.
29
31
 
@@ -31,9 +31,10 @@ Stacked, one setting per row:
31
31
  </Group>
32
32
  ```
33
33
 
34
- `row` (a `Box` prop — its children are laid out as rows, so they stack
35
- vertically) is the only prop that changes the arrangement; everything else is
36
- read off the members themselves.
34
+ `row` (or `vertical`, the same prop — each member is a row, so they stack
35
+ vertically and meet along horizontal seams) is the only prop that changes the
36
+ arrangement; everything else is read off the members themselves. Say it rather
37
+ than `flex="y"`: the seams follow `row`, not the layout.
37
38
 
38
39
  Live examples: `src/control/demos/15_group_demo.html`.
39
40
 
@@ -36,7 +36,7 @@ It is also the brick composite controls are built from:
36
36
  with a value of your own — two wheels that are one number of minutes, three
37
37
  fields that are one date. A group with them takes and hands back a single
38
38
  value, so it can be driven by one `value`/`signal` like any other control. It is
39
- what `SpinTime` is made of, and the same mechanism `InputDuration`, `SpinGroup`
39
+ what `TimeSpin` is made of, and the same mechanism `InputDuration`, `SpinGroup`
40
40
  and `WheelGroup` use for their own members.
41
41
 
42
42
  ## `<Form>`: the shape, plus a send
@@ -115,9 +115,10 @@ is a value being offered to that control. It is not an action, and it is not a
115
115
  signal to write by hand:
116
116
 
117
117
  ```jsx
118
- <ControlGroup id="duration">
119
- <TimeWheel name="duration" signal={durationSignal} />
120
- </ControlGroup>
118
+ <WheelGroup id="duration" signal={durationSignal}>
119
+ <Wheel name="hours">…</Wheel>
120
+ <Wheel name="minutes">…</Wheel>
121
+ </WheelGroup>
121
122
 
122
123
  <Button
123
124
  command="--navi-update"
@@ -217,9 +218,9 @@ They are not competing, they answer two different questions:
217
218
  - `defaultValue` is where the control starts, and where a reset goes back to.
218
219
 
219
220
  ```jsx
220
- // "how many players" is what my account usually answers, unless this game says
221
+ // "which levels" is what my account usually answers, unless this game says
221
222
  // otherwise — no `??` to write, and no first render showing the wrong one
222
- <List selectable signal={gameLevelsSignal} defaultValue={me.levels}>
223
+ <List selectable multiple signal={gameLevelsSignal} defaultValue={me.levels}>
223
224
  ```
224
225
 
225
226
  An emptied signal (`signal.value = undefined`) puts the control back on its
@@ -371,8 +372,8 @@ ignored** — on a leaf control as on a group (a selectable list, a checkbox
371
372
  group) — and navi says so in dev. One owner, whichever half of the binding you
372
373
  look at.
373
374
 
374
- Replacing `value` with `signal` also means dropping the `uiAction` that used to
375
- write the signal by hand — it is exactly what the binding now does. Keep
375
+ Replacing `value` with `signal` also means dropping the `uiAction` that wrote
376
+ the signal by hand — writing it is exactly what the binding does. Keep
376
377
  `uiAction` only for what is not "remember the value": logging, a side effect,
377
378
  something else moving with it.
378
379
 
@@ -418,10 +419,8 @@ Reference: `src/control/picker/preset/spin_time.jsx`,
418
419
  ## See also
419
420
 
420
421
  - [state_binding.md](./state_binding.md) — the same rule beyond controls:
421
-
422
422
  a `SlideContainer`'s area, a popup being open, the position in the app — all
423
423
  bound rather than copied back by a callback
424
-
425
424
  - [form_changed.md](./form_changed.md) — what a form makes of each of these:
426
425
  which fields it counts as already answered, and when it sends nothing
427
426
  - [control_object.md](./control_object.md) — several controls reading as one
@@ -22,7 +22,7 @@
22
22
  Navi components are styled through a combination of CSS custom properties (variables) and scoped CSS rules. The architecture is designed so that:
23
23
 
24
24
  1. **Navi wins by default** — the rules that paint and lay a component out are not placed inside `@layer`, so they beat any layered global style. The exception is deliberate and always says so in a comment: a rule navi is happy to hand back sits in `@layer navi` next to the defaults — see [The exception](#the-exception-a-rule-navi-offers-back).
25
- 2. **Defaults are easy to override** — default values for CSS variables are declared inside `@layer navi`, which has the lowest possible specificity, making them trivially overridable from outside.
25
+ 2. **Defaults are easy to override** — default values for CSS variables are declared inside `@layer navi`, which any unlayered rule on the same element beats whatever its specificity, making them trivially overridable from outside.
26
26
  3. **The preferred override surface is component props** — props translate to inline styles or data attributes, not class names.
27
27
 
28
28
  ---
@@ -131,13 +131,15 @@ element.setAttribute(SWIPE_AXES_ATTRIBUTE, "x");
131
131
 
132
132
  ### Beware when moving a shared sheet out
133
133
 
134
- Splitting a chunk out of a template changes **cascade order**: the extracted
135
- sheet is adopted by the install call, which runs before the component's own
136
- assignment, so it now comes _before_ that sheet instead of after it. That matters only when the two carry
134
+ Splitting a chunk out of a template changes **cascade order**: in the template
135
+ it sits where it was written, while an extracted sheet is adopted by the install
136
+ call, which runs before the component's own assignment — so its rules come
137
+ _before_ the component's sheet. That matters only when the two carry
137
138
  the same selector at the same specificity and in the same layer — check for that
138
139
  before splitting. In navi, `popup_css.js` and `surface_text_css.js` overlap
139
140
  `.navi_dialog` and `.navi_popover` with dialog's and popover's own css, which is
140
- why they are still concatenated.
141
+ why dialog.jsx and popover.jsx interpolate them, and mark those two templates
142
+ `jsenv-css-opaque`.
141
143
 
142
144
  ### A sheet on the far side of a split
143
145
 
@@ -182,15 +184,15 @@ lower it. That is the strongest reason not to write one.
182
184
  @layer navi {
183
185
  /* CSS variable defaults — and, when navi says so, a rule it offers back */
184
186
  .navi_button {
185
- --button-height: 32px;
186
- --button-padding-x: 12px;
187
+ --button-font-size: var(--navi-control-font-size);
188
+ --button-border-radius: var(--navi-control-border-radius);
187
189
  }
188
190
  }
189
191
 
190
192
  /* The rules that paint and lay out — outside any layer */
191
193
  .navi_button {
192
- height: var(--button-height);
193
- padding-inline: var(--button-padding-x);
194
+ font-size: var(--button-font-size);
195
+ border-radius: var(--button-border-radius);
194
196
  }
195
197
  ```
196
198
 
@@ -203,7 +205,7 @@ This means an app can override a Navi default from its own unlayered CSS, withou
203
205
  ```css
204
206
  /* App CSS — no layer needed, automatically wins over @layer navi */
205
207
  .navi_button {
206
- --button-height: 40px;
208
+ --button-font-size: 16px;
207
209
  }
208
210
  ```
209
211
 
@@ -257,10 +259,10 @@ Props are the primary way to customize appearance. They translate to inline `sty
257
259
 
258
260
  ```jsx
259
261
  // Size and color via props
260
- <Button size="l" primary />
262
+ <Button size="l" color="secondary" />
261
263
 
262
264
  // Custom CSS variable via style prop
263
- <Button style={{ "--button-height": "48px" }} />
265
+ <Button style={{ "--button-font-size": "18px" }} />
264
266
  ```
265
267
 
266
268
  #### Variants set defaults, never resolved values
@@ -470,8 +472,8 @@ and a paper could no longer say anything.
470
472
  A dialog lives in the browser's top layer and is calibrated on the viewport, so
471
473
  an app that is a column in a wide window states its own screen once, on `:root`,
472
474
  with `--navi-app-max-width` — and never caps popups through
473
- `--dialog-max-width`, a `--component-*` token the pickers already write
474
- themselves. The whole of it, placement included, is in
475
+ `--dialog-max-width`, a `--component-*` token every dialog resets on itself and
476
+ a `maxWidth` prop writes inline. The whole of it, placement included, is in
475
477
  [safe_area.md](./safe_area.md#an-app-that-is-narrower-than-the-window).
476
478
 
477
479
  ### 3. Direct rule override (avoid unless necessary)
@@ -16,7 +16,8 @@ Where a `Dialog` sits and how big it gets. What happens _inside_ it (scrolling,
16
16
 
17
17
  ## A dialog is sized by its content, never by a `width`
18
18
 
19
- There is no `width` prop, and that is the whole design: a dialog is a surface
19
+ `Dialog` has no `width` prop of its own (one handed to it is `Box`'s, still
20
+ under the ceiling below), and that is the whole design: a dialog is a surface
20
21
  laid over the app, and what it holds is what knows how wide it should be. What
21
22
  a caller states are **bounds** — a floor under a dialog too narrow for its
22
23
  content, a ceiling over one that would sprawl:
@@ -185,9 +186,11 @@ its container is also what its size ceiling is computed from. Writing them
185
186
  separately is how a dialog ends up flush on one side and inset on the other.
186
187
 
187
188
  It defaults to a share of whatever holds the dialog (`3appw` for `layer="top"`,
188
- `3cqw` for `layer="local"`) and accepts a spacing token (`"s"`, `"m"`…), a
189
- number of pixels, or a viewport length — `appw`/`apph` being the app's own
190
- screen, `vvw`/`vvh` the visual viewport, which shrinks when the keyboard opens.
189
+ `3cqw` for `layer="local"`) and accepts a number of pixels, a viewport length —
190
+ `appw`/`apph` being the app's own screen, `vvw`/`vvh` the visual viewport, which
191
+ shrinks when the keyboard opens — or a container length (`cqw`/`cqh`). A
192
+ spacing token (`"s"`, `"m"`…) cannot be resolved to pixels here: navi warns
193
+ and places the dialog flush.
191
194
  Pass `0` for something meant to sit flush (a side panel), and note that docking
192
195
  already passes `0` for you.
193
196
 
@@ -241,11 +244,12 @@ exposes both sets of bounds under prefixed names, and they mean exactly what
241
244
  they mean on `Dialog` itself:
242
245
 
243
246
  `dialogMinWidth`, `dialogMinHeight`, `dialogMaxWidth`, `dialogMaxHeight`,
244
- `dialogExpand`, `dialogExpandX`, `dialogExpandY`, `dockedOnSmallTouchScreen`,
245
- `marginWithContainer` — plus `popoverMaxHeight` and `popupWidthFitContent` for
246
- the other shape.
247
+ `dialogExpand`, `dialogExpandX`, `dialogExpandY`, `dialogSizeFromAnchor`,
248
+ `dockedOnSmallTouchScreen`, `marginWithContainer` — plus `popoverMaxHeight` and
249
+ `popupWidthFitContent` for the other shape.
247
250
 
248
- `SplitButton` forwards the same set to the picker it wraps. Anything not in
251
+ `SplitButton` forwards the same set (minus `dialogSizeFromAnchor`) to the picker
252
+ it wraps. Anything not in
249
253
  that set lands on the split button's own box instead — so a prop that seems to
250
254
  do nothing to the menu is worth checking against that list first (see
251
255
  `POPUP_PROP_SET` in `src/control/input/split_button.jsx`).