@jsenv/navi 0.29.348 → 0.29.350

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@@ -13,8 +13,8 @@
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  "import {\n getVirtualKeyboardOverlayHeight,\n subscribeVisualViewportResizeSettled,\n subscribeWindowResizeSettled,\n} from \"@jsenv/dom\";\nimport { computed, signal } from \"@preact/signals\";\n\nexport const windowWidthSignal = signal(window.innerWidth);\nexport const windowHeightSignal = signal(window.innerHeight);\n\n// Debounced (not a raw \"resize\" listener) — see window_size.js's own\n// module comment: mobile fires a transient \"resize\" when the browser's own\n// UI chrome (address bar, etc.) briefly shows/hides, and this needs to settle\n// on the same tick as Popover/Dialog's own repositioning, or one flickers a\n// moment out of sync with the others.\nsubscribeWindowResizeSettled(() => {\n windowWidthSignal.value = window.innerWidth;\n windowHeightSignal.value = window.innerHeight;\n});\n\n// Visual viewport dimensions — update when the virtual keyboard opens/closes or\n// when the browser UI (address bar) shows/hides.\n// When visualViewport is not available, derived from window signals so they\n// stay live without any extra listeners.\nconst vv = window.visualViewport;\nexport const visualViewportWidthSignal = vv\n ? signal(vv.width)\n : computed(() => windowWidthSignal.value);\nexport const visualViewportHeightSignal = vv\n ? signal(vv.height)\n : computed(() => windowHeightSignal.value);\n\nif (vv) {\n const update = () => {\n visualViewportWidthSignal.value = vv.width;\n visualViewportHeightSignal.value = vv.height;\n };\n // The two directions are not equally trustworthy, and treating them alike is\n // what makes one of the two bugs unavoidable.\n //\n // SMALLER is believed at once. Something now covers the screen, and what is\n // sized against these numbers — the dialog/popover ceilings, through\n // --navi-vvh (navi_css_vars.js) — has to answer the smaller screen in the\n // same frame the placement does. The placement reads the viewport live (see\n // getVisibleViewportRect in @jsenv/dom), so a ceiling arriving a debounce\n // later means a box sized for a screen that is gone, placed in the one that\n // replaced it.\n //\n // BIGGER waits for the resize to settle, because growing back is the reading\n // a mobile browser lies about: going straight from one field to the next\n // fires a blur/focus pair that briefly reports the full height again, with\n // the keyboard never having left. Believed, it flicks every popup back to\n // full height and down again between two taps — the \"two inputs\" case in\n // Dialog's own demo. Nothing is lost by waiting: a keyboard that really left\n // stays gone, and the settled event lands 100ms later.\n vv.addEventListener(\"resize\", () => {\n if (\n vv.width < visualViewportWidthSignal.peek() ||\n vv.height < visualViewportHeightSignal.peek()\n ) {\n update();\n }\n });\n subscribeVisualViewportResizeSettled(update);\n vv.addEventListener(\"scroll\", update);\n}\n\n// The app's own screen — the visual viewport, unless the app declared a\n// narrower one with --navi-app-max-width/--navi-app-height (see\n// navi_css_vars.js, which derives --navi-app-width/--navi-app-height from\n// these in CSS). Anything escaping normal flow is sized against this rather\n// than the viewport: an app that simulates a handheld screen keeps that width\n// even for what paints on top of it.\n//\n// The declaration stays in CSS and is read back from there rather than handed\n// to navi a second time in JS — a JS copy would be the one that goes stale.\n// Read on the spot rather than cached in a signal: the only caller is a popup\n// resolving its own margin as it places itself, which already reads far more\n// of the DOM than this, and nothing then has to be invalidated when the value\n// changes.\nconst unresolvableWarned = new Set();\nconst readAppMax = (propertyName) => {\n const declared = getComputedStyle(document.documentElement)\n .getPropertyValue(propertyName)\n .trim();\n if (!declared) {\n return Infinity;\n }\n // A custom property computes to a token stream, not to a length: \"40rem\"\n // arrives here as the string \"40rem\", and parseFloat would read it as 40\n // pixels. Only px is accepted — an app declaring the screen it simulates has\n // a pixel number to give, and resolving arbitrary lengths would mean laying\n // out a probe element on every read.\n const inPixels = /^([0-9.]+)px$/.exec(declared);\n if (!inPixels) {\n if (!unresolvableWarned.has(propertyName)) {\n unresolvableWarned.add(propertyName);\n // Not silently wrong, just partially applied: CSS still caps the popup's\n // size with the declared length, only the margin it keeps with the edges\n // falls back to a share of the viewport (the pre-token behavior).\n console.warn(\n `${propertyName}=\"${declared}\" must be a length in pixels (\"600px\"). Until then popups keep viewport-sized margins.`,\n );\n }\n return Infinity;\n }\n return parseFloat(inPixels[1]);\n};\nexport const getAppWidth = () =>\n Math.min(visualViewportWidthSignal.value, readAppMax(\"--navi-app-max-width\"));\n// The JS reading of --navi-app-inset-* (see safe_area.js): the centered bands\n// between the window's edges and the app's own rectangle. Handed to\n// @jsenv/dom (setPlacementViewportInsets, wired in navi_css_vars.js) so\n// placement keeps to the same rectangle the CSS size caps describe. The\n// keyboard is deliberately absent, unlike in the CSS twin: the placement\n// viewport already subtracts the keyboard overlay itself (see\n// getVisibleViewportRect in @jsenv/dom's visible_rect.js), so carrying it\n// here too would count it twice.\nexport const getAppInsets = () => {\n const vvWidth = visualViewportWidthSignal.value;\n const vvHeight = visualViewportHeightSignal.value;\n const appMaxWidth = readAppMax(\"--navi-app-max-width\");\n const appMaxHeight = readAppMax(\"--navi-app-max-height\");\n const bandX = appMaxWidth < vvWidth ? (vvWidth - appMaxWidth) / 2 : 0;\n const bandY = appMaxHeight < vvHeight ? (vvHeight - appMaxHeight) / 2 : 0;\n return { left: bandX, top: bandY, right: bandX, bottom: bandY };\n};\n// Minus what the keyboard covers, so this stays the JS reading of the very\n// same rectangle --navi-app-height describes in CSS (see safe_area.js's own\n// --navi-keyboard-inset-bottom). Zero unless the app opted into the keyboard\n// overlaying its content — otherwise the shrinking visual viewport above has\n// already accounted for it, and subtracting again would count it twice.\nexport const getAppHeight = () =>\n Math.max(\n 0,\n Math.min(\n visualViewportHeightSignal.value,\n readAppMax(\"--navi-app-max-height\"),\n ) - getVirtualKeyboardOverlayHeight(),\n );\n\n// Whether the primary input is a finger rather than a mouse. A pointer type is\n// not a size: a narrow desktop window is still a mouse, and a large tablet is\n// still a finger — so anything sized for the on-screen keyboard must key off\n// this, never off windowWidthSignal. Thumb reach needs both, which is what\n// smallTouchScreenSignal below answers.\nconst coarsePointerQuery = window.matchMedia\n ? window.matchMedia(\"(pointer: coarse)\")\n : null;\nexport const coarsePointerSignal = signal(\n coarsePointerQuery ? coarsePointerQuery.matches : false,\n);\nif (coarsePointerQuery) {\n coarsePointerQuery.addEventListener(\"change\", () => {\n coarsePointerSignal.value = coarsePointerQuery.matches;\n });\n}\n\n// Whether the screen is one a bottom sheet actually suits: a finger *and* a\n// screen whose bottom edge stays where the thumb already is. Touch alone is not\n// enough — a tall touch screen (a tablet, a kiosk panel) docks a sheet a whole\n// screen away from where the finger just tapped, which is worse than the\n// centered box it replaced.\n//\n// A phone is recognized by its SHAPE, not by a box of maximum dimensions: what\n// makes the bottom edge reachable is holding a narrow slab, and phones keep\n// growing along their long side (20:9, 21:9) while staying just as narrow. So\n// each orientation is answered on the short side plus the elongation:\n// - upright: narrow enough to be held in one hand, and taller than it is wide.\n// Its height is deliberately unbounded — a very tall narrow screen is the\n// case a bottom sheet is most for, not the case to exclude.\n// - on its side: short enough that the bottom edge is a thumb away whatever the\n// width, and wider than it is tall.\n// A tablet fails both: it is too wide upright, and too tall on its side — the\n// smallest one already starts around 740 CSS px on its short side, and the\n// bound below leaves that gap deliberately wide rather than cutting close to\n// the largest phone.\n//\n// Read off window, not visualViewport: the virtual keyboard shrinks the visual\n// viewport while the user types, and a dialog must not undock mid-interaction\n// because a keyboard opened under it.\nconst HANDHELD_MAX_SHORT_SIDE = 600;\n// Enough elongation to tell a slab from a square-ish panel; a phone is well\n// past it (1.7 and up) in either orientation.\nconst HANDHELD_MIN_RATIO = 1.2;\nexport const smallTouchScreenSignal = computed(() => {\n if (!coarsePointerSignal.value) {\n return false;\n }\n const width = windowWidthSignal.value;\n const height = windowHeightSignal.value;\n if (width <= HANDHELD_MAX_SHORT_SIDE) {\n return height >= width * HANDHELD_MIN_RATIO;\n }\n if (height <= HANDHELD_MAX_SHORT_SIDE) {\n return width >= height * HANDHELD_MIN_RATIO;\n }\n return false;\n});\n",
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  "/**\n * The part of the window an app actually has, in two levels.\n *\n * Two, and not one, for a reason worth stating up front: a fixed bar is one of\n * the things that reduce the free region, so it cannot ALSO be placed against\n * that region — it would push itself off the edge it is pinned to. What is\n * anchored and what is anchored-inside are two different rectangles.\n *\n * 1. `--navi-app-inset-{top,right,bottom,left}` — from the window's edges to\n * the app's own rectangle. Whatever is pinned to an edge (a fixed bar, a\n * side panel, a popup aimed at a corner) is pinned to THAT, so an app\n * pretending to be a 600px handheld inside a 1500px window stays one\n * rectangle instead of a column with its furniture spread across the glass.\n *\n * 2. `--navi-safe-area-inset-{top,right,bottom,left}` — from the window's edges\n * to the band left free INSIDE that rectangle. Whatever flows, scrolls, or\n * gets painted keeps to it.\n *\n * Level 2 is a sum, and the contract for taking part in it is only \"publish\n * what you take on one edge\": the device's own notch (`env(safe-area-inset-*)`,\n * which is the browser's version of this very idea), the fixed bars\n * (fixed_bar_space.js), and anything an app adds. That is the point of naming\n * it at all — a component that must stay clear of what covers the screen reads\n * ONE set of numbers, and never has to learn what is covering it.\n *\n * `max()` between the notch and the bars rather than a sum: a bar pinned to an\n * edge already reaches under the notch and counts it in its own size (see\n * fixed_bar.jsx), so adding both would reserve it twice.\n *\n * JS placement answers to the level-1 rectangle too: getAppInsets\n * (layout/responsive.js) is its reading of these same bands, handed to\n * pickPositionRelativeTo via setPlacementViewportInsets (see\n * navi_css_vars.js).\n */\n\nconst SAFE_AREA_CSS = /* css */ `\n /* Declared as lengths so that they COMPUTE to one: an unregistered custom\n property keeps the calc() it was written as, and the sum below is then a\n string no one can read back. Reading it off the computed style — which a\n route transition does, to keep the band the page being left had (see\n nav/transition_window.js) — only works for a registered property. */\n @property --navi-safe-area-inset-top {\n syntax: \"<length>\";\n inherits: true;\n initial-value: 0px;\n }\n @property --navi-safe-area-inset-right {\n syntax: \"<length>\";\n inherits: true;\n initial-value: 0px;\n }\n @property --navi-safe-area-inset-bottom {\n syntax: \"<length>\";\n inherits: true;\n initial-value: 0px;\n }\n @property --navi-safe-area-inset-left {\n syntax: \"<length>\";\n inherits: true;\n initial-value: 0px;\n }\n\n @layer navi {\n /* Layered whole, rules included: the two rules below are offers, not\n structure. [data-navi-safe-area] is an attribute the app puts on its own\n scroller, so the app's own padding on that element has to win over what\n navi suggests for it. */\n :root {\n /* The room each kind of furniture takes, declared here at zero and\n written by whoever takes it. A slot rather than a value: the sum below\n has to be readable whether or not the app ever mounts a fixed bar. */\n --navi-fixed-bar-space-top: 0px;\n --navi-fixed-bar-space-right: 0px;\n --navi-fixed-bar-space-bottom: 0px;\n --navi-fixed-bar-space-left: 0px;\n\n /* What the on-screen keyboard covers — and ONLY where it overlays the\n content rather than shrinking the viewport, which is navi's default\n wherever the browser has the VirtualKeyboard API (see\n layout/virtual_keyboard.js). Zero on Firefox/Safari, which have no\n such API, and zero for an app that called\n disableVirtualKeyboardOverlay(): both get a keyboard that shrinks the\n visual viewport instead, which --navi-vvh already tracks. Reading\n env() rather than a JS-written value keeps it live: the keyboard\n slides in over several frames and this follows it without a\n listener. */\n --navi-keyboard-inset-bottom: env(keyboard-inset-height, 0px);\n\n /* Level 1. Centered bands, so that declaring one ceiling\n (--navi-app-max-width) is all an app has to do to be a narrow screen in\n a wide window; an app that wants them uneven writes these directly. */\n --navi-app-inset-top: max(\n 0px,\n (var(--navi-vvh) - var(--navi-app-max-height, var(--navi-vvh))) / 2\n );\n /* The keyboard on top of the band, and on this edge only: it eats into\n the app's own rectangle exactly like a viewport that shrank, which is\n what makes both paths end up at the same --navi-app-height (and so at\n the same dialog/popover ceiling). Not part of the centering, hence\n added here rather than folded into --navi-app-inset-top: a keyboard\n takes the bottom, it doesn't re-center anything. */\n --navi-app-inset-bottom: calc(\n var(--navi-app-inset-top) + var(--navi-keyboard-inset-bottom)\n );\n --navi-app-inset-left: max(\n 0px,\n (var(--navi-vvw) - var(--navi-app-max-width, var(--navi-vvw))) / 2\n );\n --navi-app-inset-right: var(--navi-app-inset-left);\n\n /* Level 2. */\n --navi-safe-area-inset-top: calc(\n var(--navi-app-inset-top) +\n max(env(safe-area-inset-top), var(--navi-fixed-bar-space-top))\n );\n --navi-safe-area-inset-right: calc(\n var(--navi-app-inset-right) +\n max(env(safe-area-inset-right), var(--navi-fixed-bar-space-right))\n );\n --navi-safe-area-inset-bottom: calc(\n var(--navi-app-inset-bottom) +\n max(env(safe-area-inset-bottom), var(--navi-fixed-bar-space-bottom))\n );\n --navi-safe-area-inset-left: calc(\n var(--navi-app-inset-left) +\n max(env(safe-area-inset-left), var(--navi-fixed-bar-space-left))\n );\n\n /* The document is the scrollport in the common case, and something the\n browser scrolls to — an anchor, a focused field, a restored position —\n landing under a bar is never what anyone wants. */\n scroll-padding-top: var(--navi-safe-area-inset-top);\n scroll-padding-right: var(--navi-safe-area-inset-right);\n scroll-padding-bottom: var(--navi-safe-area-inset-bottom);\n scroll-padding-left: var(--navi-safe-area-inset-left);\n }\n\n /* Put this on whatever scrolls under the furniture.\n\n There are TWO rooms to give back, and forgetting the second one is the\n classic bug:\n\n - padding, so the end of the content can be scrolled out from under it.\n Without it the last screenful stays covered, unreachable.\n - scroll-padding, so anything the browser scrolls TO lands in front of it\n rather than under. The padding above does not help here: it moves the\n content, not the place the browser scrolls the target to.\n\n Marked by the app rather than picked by navi: which element scrolls is\n the app's business, and an app with more than one would have to fight a\n component that chose for it. An app is free to read the variables itself\n instead. */\n [data-navi-safe-area] {\n padding-top: var(--navi-safe-area-inset-top);\n padding-right: var(--navi-safe-area-inset-right);\n padding-bottom: var(--navi-safe-area-inset-bottom);\n padding-left: var(--navi-safe-area-inset-left);\n\n scroll-padding-top: var(--navi-safe-area-inset-top);\n scroll-padding-right: var(--navi-safe-area-inset-right);\n scroll-padding-bottom: var(--navi-safe-area-inset-bottom);\n scroll-padding-left: var(--navi-safe-area-inset-left);\n }\n }\n`;\nimport.meta.css = SAFE_AREA_CSS;\n",
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  "/**\n * navi's stance on the on-screen keyboard: it overlays the app rather than\n * resizing the viewport, wherever the browser can be told so (the\n * VirtualKeyboard API — Chromium only). See virtual_keyboard.js in @jsenv/dom\n * for what that trades away and what it gives back.\n *\n * Turned on rather than offered, because navi already sizes everything that\n * escapes normal flow against the app's own rectangle rather than against the\n * window (--navi-app-width/height, see navi_css_vars.js), and\n * --navi-keyboard-inset-bottom (safe_area.js) puts the keyboard into exactly\n * that rectangle. So the two mechanisms reach the same numbers here, and the\n * overlay reaches them without reflowing the page underneath — a resizing\n * viewport is a resize of everything, fired transiently every time focus goes\n * from one input to the next.\n *\n * An app that built its own layout around the viewport shrinking can say so\n * with disableVirtualKeyboardOverlay(), and gets the behavior Firefox and\n * Safari give it anyway.\n *\n * The one thing it hands back to the app: scrolling the focused field into\n * view. A viewport that shrinks makes the browser do it; a keyboard that\n * merely paints over the page leaves whatever is under it under it. navi\n * answers that for what it places itself — a popup is sized and positioned\n * against the app rectangle the keyboard was just subtracted from — and for\n * anything marked [data-navi-safe-area], whose scroll-padding-bottom counts\n * the keyboard in (safe_area.js). A field in a scroller the app never marked\n * is the app's own to handle.\n */\n\nimport { setVirtualKeyboardOverlaysContent } from \"@jsenv/dom\";\n\nsetVirtualKeyboardOverlaysContent(true);\n\nexport const disableVirtualKeyboardOverlay = () => {\n setVirtualKeyboardOverlaysContent(false);\n};\n",
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- "/**\n * Regroup CSS vars that makes sense to share across all navi components.\n */\nimport { setPlacementViewportInsets } from \"@jsenv/dom\";\nimport { effect } from \"@preact/signals\";\n\nimport {\n getAppInsets,\n visualViewportHeightSignal,\n visualViewportWidthSignal,\n} from \"./layout/responsive.js\";\nimport \"./layout/safe_area.js\";\n// Side-effect import: turns the on-screen keyboard into something that\n// overlays the app instead of resizing the viewport, which is navi's default\n// (see that module for why, and safe_area.js's own\n// --navi-keyboard-inset-bottom for what then reads the geometry). Here rather\n// than in each component: it is one decision about the whole window, and this\n// is the module that already makes those.\nimport \"./layout/virtual_keyboard.js\";\n\nconst button = document.createElement(\"button\");\nbutton.style.display = \"none\";\ndocument.body.appendChild(button);\nconst computedStyle = getComputedStyle(button);\nconst controlDefaultFontFamily = computedStyle.fontFamily;\nconst controlDefaultFontSize = computedStyle.fontSize;\ndocument.body.removeChild(button);\n\nconst css = /* css */ `\n @layer navi {\n :root {\n /* Overridden at runtime with precise VisualViewport pixel values so that dvw/dvh \n (which don't track the virtual keyboard dimensions) are never used in practice on supported browsers. */\n --navi-vvw: 100dvw;\n --navi-vvh: 100dvh;\n\n /* What navi treats as \"the screen\" when it sizes something that escapes\n normal flow (a dialog in the top layer, a popover, anything built on\n them): the app's own rectangle, which is the visual viewport minus the\n bands an app asks for. An app that never spans the whole window says so\n ONCE, without ever naming a component:\n\n :root {\n --navi-app-max-width: 600px;\n }\n\n In pixels — see readAppMax in layout/responsive.js for why.\n\n Typically an app simulating a handheld screen: a column centered in a\n wide window with bands on the sides. A dialog is in the top layer, so\n it answers to the viewport, not to that column — left alone it would\n paint 1500px of modal over a 600px app. Declaring the ceiling here is\n what makes the app's own width apply everywhere, including on top.\n\n It stays a ceiling and nothing else: on a screen narrower than the app\n it never binds, so popups keep shrinking with the phone, and the gap\n each popup keeps with the edges (marginWithContainer) is subtracted\n from it as before. A single popup that genuinely needs more can still\n raise its own maxWidth/maxHeight prop.\n\n Read from the insets rather than as a min() of its own so that the\n width and the placement come from ONE description of where the app is\n (see layout/safe_area.js). Placement follows the same rectangle: see\n setPlacementViewportInsets at the bottom of this file. */\n --navi-app-width: calc(\n var(--navi-vvw) - var(--navi-app-inset-left) - var(\n --navi-app-inset-right\n )\n );\n --navi-app-height: calc(\n var(--navi-vvh) - var(--navi-app-inset-top) - var(\n --navi-app-inset-bottom\n )\n );\n\n --navi-focus-outline-width: 2px;\n --navi-focus-outline-color: light-dark(#4476ff, #3b82f6);\n --navi-loader-color: light-dark(#355fcc, #3b82f6);\n /* The grey rectangle a mobile browser flashes under a finger: we draw\n what a press does ourselves (background, ring, chevron), and the\n browser's rectangle is a square painted over rounded corners.\n Declared here alone because the property is inherited: :root covers\n every element, in and out of navi, so nothing has to remember it.\n Set the token to a color to get the flash back, on the whole app or\n on one subtree. */\n -webkit-tap-highlight-color: var(--navi-tap-highlight-color);\n --navi-tap-highlight-color: transparent;\n\n /* A face of their own for the controls, and nothing else on the page.\n Undeclared here on purpose: controls write in inherit, so what a\n container says reaches the button, the field and the picker inside it,\n and a value on :root would resolve here and wall that off again. Set\n it to give the controls their own face, on the whole app or on one\n subtree:\n\n :root {\n --navi-control-font-family: system-ui;\n }\n */\n --navi-control-font-size: ${controlDefaultFontSize};\n --navi-control-border-radius: 2px;\n /* A checkbox is only ~1em wide: applying a control radius meant for\n buttons/inputs (say 8px) would turn it into a circle and make it read\n as a radio. So it follows the control radius but capped at a quarter\n of its own size. Override this token alone to opt out of the cap. */\n --navi-checkbox-border-radius: min(\n var(--navi-control-border-radius),\n 0.25em\n );\n /* The color a control uses to say \"this one is on\": a checked checkbox,\n a checked radio, an enabled switch. Kept apart from --navi-accent-color\n (the brand color for CTA and selection) because a control that is on\n must stay readable as a control, which usually means a brighter, more\n saturated color than a brand accent.\n The light value matches the browser's own accent so a navi control and\n a native one can sit side by side without reading as two blues. */\n --navi-control-accent-color: light-dark(rgb(24, 117, 255), #3b82f6);\n --navi-control-border-width: 1px;\n --navi-control-border-color: light-dark(#767676, #8e8e93);\n --navi-control-padding-x-default: 2px;\n --navi-control-padding-y-default: 1px;\n /* Global padding defaults — override these to change all button paddings. */\n /* Use --button-padding, --button-padding-x, --button-padding-y for per-button overrides. */\n --navi-button-padding-x-default: 6px;\n --navi-button-padding-y-default: 1px;\n /* Read by Button, and by whatever is drawn as one (a picker under\n variant=\"button\"), so the two keep the same surface. */\n --navi-button-background-color: light-dark(#f3f4f6, #2d3748);\n\n /* What a callout says about its message, as a color — and what draws\n as one outside the callout too (the icon a picker in callout mode\n presses, see CalloutStatusIcon). */\n --navi-callout-success-color: #4caf50;\n --navi-callout-info-color: #2196f3;\n --navi-callout-warning-color: #ff9800;\n --navi-callout-error-color: #f44336;\n /* No status: the message is an aside, said without an icon and framed\n like a control rather than like a warning. */\n --navi-callout-neutral-color: var(--navi-control-border-color);\n /* For list item we need slightly more padding to be able to see radio/checkbox outline */\n --navi-list-item-padding-x-default: 4px;\n --navi-list-item-padding-y-default: 1px;\n /* default */\n --navi-picker-padding-x-default: var(--navi-control-padding-x-default);\n --navi-picker-padding-y-default: var(--navi-control-padding-y-default);\n\n --navi-popup-border-radius: 8px;\n --navi-popup-border-color: light-dark(#d0d0d0, #3b3b3b);\n --navi-popup-box-shadow:\n 0 4px 8px rgba(0, 0, 0, 0.08), 0 12px 40px rgba(0, 0, 0, 0.22);\n /* A popup's paper is the same paper as everything else's: derived from\n the surface token so one override themes fields, layouts and popups\n together. Still its own token, so popups alone can be re-papered. */\n --navi-popup-background-color: var(--navi-surface-color);\n /* The ink written on that paper. A popup declares both on itself (see\n dialog.jsx / popover.jsx): it is a new surface, so it does not write\n in whatever the container it was declared in writes in. */\n --navi-popup-color: var(--navi-surface-text-color);\n /* A backdrop's paint is a colour AND a filter, one pair per kind of\n backdrop: how much the page behind must stop competing for the eye is\n a different question from what an outside click does, so a backdrop\n that closes on that click can blur too. Only \"capture\" blurs by\n default. */\n --navi-backdrop-close-background: rgba(0, 0, 0, 0.08);\n --navi-backdrop-close-backdrop-filter: none;\n /* backdropVariant=\"discrete\": the popup still catches every outside\n click, it just stops announcing that it did. For an affordance one\n reaches past rather than through — the dim is there to mark the layer,\n not to push the page behind it away. */\n --navi-backdrop-discrete-background: rgba(0, 0, 0, 0.02);\n --navi-backdrop-discrete-backdrop-filter: none;\n /* \"capture\" means the rest of the page is fully non-interactive —\n blurred, not just dimmed, so it reads as clearly secondary and\n pulls visual focus onto the popover's own content. */\n --navi-backdrop-capture-background: rgb(255 255 255 / 0.08);\n --navi-backdrop-capture-backdrop-filter: blur(30px) saturate(180%);\n /* animation=\"lifting\": the popup is what the anchor became, so the page\n it came out of is not a context to keep readable — it is the thing the\n movement leaves. A card, a plan, a picture lifted to be looked at wants\n nothing legible competing with it, and a document still crisp behind a\n box that is still travelling reads as two movements at once. Dark in\n both schemes on purpose: what withdraws here is the page itself, the\n way it does around a photo, not a surface tinted to match a theme. */\n --navi-backdrop-lift-background: rgb(6 10 20 / 88%);\n --navi-backdrop-lift-backdrop-filter: blur(4px);\n\n /* Link colors. They live here rather than only on .navi_link because a\n var declared on the element itself always beats the same var inherited\n from an ancestor: a page setting --link-color-pressed on :root would\n never reach a link. These :root tokens are the theme-level surface;\n --link-color-* stays the per-link (or per-subtree) override. */\n --navi-link-color: rgb(0, 0, 238);\n /* --navi-link-color-visited is intentionally left undefined: by default a\n visited link is derived from whatever --link-color ended up being on\n the link itself (see link.jsx), which a :root token cannot see. Set it\n here from an app to pin one visited color for every link. */\n --navi-link-color-pressed: red;\n --navi-link-current-indicator-color: rgb(205, 52, 37);\n\n --navi-selection-border-color: #0078d4;\n --navi-selection-background-color: #eaf1fd;\n /* Accent color — used for call-to-action buttons and selected list items.\n Override this single variable to apply a consistent brand color across\n all components that need to stand out. */\n --navi-accent-color: rgb(3, 30, 60);\n /* The surface a control's content sits on — the \"paper\" behind the text.\n Fields use it whenever they need a solid background (their default\n background, a transparent field being edited, …). */\n --navi-surface-color: light-dark(#ffffff, #1c1c1e);\n /* What is written on that paper. The browser's own text color rather\n than a literal, so it follows color-scheme the way the paper does. */\n --navi-surface-text-color: CanvasText;\n /* The plane the app's own frame is painted on — a top bar, a side menu, a\n toolbar: everything that surrounds a screen rather than being in it.\n A step away from the paper, because a bar painted in the paper's own\n color on a page of that color is not a bar, it is a line. Derived from\n the paper rather than written as a literal so it follows the theme by\n construction: a step toward the dark on a light page, toward the light\n on a dark one. Reached as background=\"chrome\" on a Box. */\n --navi-chrome-color: color-mix(\n in srgb,\n var(--navi-surface-color) 94%,\n var(--navi-color-dark)\n );\n /* The line that separates two regions of one surface — a scrolling area's\n header from what scrolls under it, for instance. Not a border: the\n separation belongs to the layout, not to the box that draws it. */\n --navi-separator-color-default: #d1d9e0;\n --navi-color-white: white;\n --navi-color-dark: rgb(55, 60, 69);\n\n --navi-info-color-light: #eaf6fc;\n --navi-info-color: #376cc2;\n --navi-success-color-light: #ecf9ef;\n --navi-success-color: #50c464;\n --navi-warning-color-light: #fdf6e3;\n --navi-warning-color: #f19c05;\n --navi-error-color-light: #fcebed;\n --navi-error-color: #eb364b;\n\n --navi-xxs: 0.125em; /* = 2px at 16px base */\n --navi-xs: 0.25em; /* = 4px at 16px base */\n --navi-s: 0.5em; /* = 8px at 16px base */\n --navi-m: 1em; /* = 16px at 16px base (base font size) */\n --navi-l: 1.5em; /* = 24px at 16px base */\n --navi-xl: 2em; /* = 32px at 16px base */\n --navi-xxl: 3em; /* 48px at 16px base */\n\n --navi-typo-xxs: 0.625rem; /* 10px at 16px base */\n --navi-typo-xs: 0.75rem; /* 12px at 16px base */\n --navi-typo-s: 0.875rem; /* 14px at 16px base */\n --navi-typo-m: 1rem; /* 16px at 16px base (base font size) */\n --navi-typo-l: 1.125rem; /* 18px at 16px base */\n --navi-typo-xl: 1.25rem; /* 20px at 16px base */\n --navi-typo-xxl: 1.5rem; /* 24px at 16px base */\n\n /* The line every text is written on, controls included. A number\n rather than \"normal\", because of the emoji: its box is taller than a\n letter's, so under \"normal\" the one line carrying one stands taller\n than the lines around it, and under a tighter line its top is cut.\n 1.25 is where neither happens — 1 clips the glyph, 1.5 spaces the rows\n out more than reading them asks for — which also makes it the floor\n for an app that displays what people typed.\n The document is written on it; the components that come with a line of\n their own from the browser (Button, Input, Textarea, Select) are handed\n it by name. One number everywhere is what keeps a value on the same\n line whether it is typed in a field or drawn in the page.\n See docs/typography.md. */\n --navi-line-height: 1.25;\n /* The face everything is written in, controls included — they inherit\n it rather than carrying one of their own, so an app names its typeface\n once, wherever it wants it to start: on the document, on a section, on\n a popup opened with font=\"…\". The browser's own control face rather\n than the document's default, so that a page saying nothing gets its\n text and its buttons in one face instead of two.\n Layered like the line above, so the app's own rule wins. */\n font-family: ${controlDefaultFontFamily};\n /* Layered: the document's line is what navi writes on when the app says\n nothing, so the app's own body rule wins. */\n line-height: var(--navi-line-height);\n /* The same line for a control, snapped to the pixel. The browser lays a\n line out at its exact height but paints the glyph on a pixel row: at\n the default control size (13.333px) the line is 16.666px, and the\n two-thirds that do not fit go entirely under the glyph, which then\n sits a pixel above the middle of its field. A whole number of pixels\n has no remainder to put anywhere. Written with em so it resolves on\n the control that uses it, at that control's own size. */\n --navi-control-line-height: round(\n calc(var(--navi-line-height) * 1em),\n 1px\n );\n\n /* Color keywords.\n primary: the ink of the paper, at full strength. An absolute\n rather than currentColor: it is what brings a run back\n to plain text inside a muted one (a value in a secondary\n label). Themed through --navi-surface-text-color.\n secondary: supporting text, captions, less important labels\n emphasis: reinforce meaning, make content stand out more\n discrete: unobtrusive elements that shouldn't compete for attention\n hint: barely-there color, watermarks, ghost placeholders\n The last four mix currentColor toward transparent or black, so they\n follow whatever ink a container writes in: a dark card sets color and\n nothing else. The share of ink in each is the theme's knob, a -mix\n token read wherever the formulas are declared — here and on each\n surface that re-declares them (rules below) — so a ratio set on :root\n reaches the page and its popups alike. Set on a container it reaches\n none of that container's own text, a var() resolving where its custom\n property is declared; a container that wants one keyword otherwise\n for ITS paper (a white at 88% where 80% of white reads too faint on a\n colored resin) pins the keyword itself, and that value stops at the\n next surface. */\n --navi-color-secondary-mix: 80%;\n --navi-color-emphasis-mix: 50%;\n --navi-color-discrete-mix: 60%;\n --navi-color-hint-mix: 25%;\n --navi-color-primary: var(--navi-surface-text-color);\n\n /* What a control shows while it holds nothing: the ::placeholder of an\n input, the empty value slot of a picker. One place for the whole app:\n\n :root {\n --navi-placeholder-color: #8a94a6;\n --navi-placeholder-font-style: italic;\n }\n */\n --navi-placeholder-color: var(--navi-color-discrete);\n --navi-placeholder-font-style: normal;\n }\n\n /* A surface is a new paper: it writes in an ink of its own, and the\n keywords below are computed against that ink rather than the\n container's. A popup writes in --navi-popup-color. */\n .navi_popover,\n .navi_dialog {\n --navi-color-primary: var(--navi-popup-color);\n }\n /* A callout writes in the UA's own ink: callout.js sets color: revert on\n a [popover] element, which the UA styles CanvasText. */\n .navi_callout {\n --navi-color-primary: CanvasText;\n }\n\n /* The keywords derived from the ink, declared on every paper — :root, and\n each surface that is a new one — so what a container pinned for its own\n paper stops at the surface. The -mix ratios (see :root) are read where\n this is declared, and each paper resolves currentColor as its own. On\n the element itself, so a surface beats the container's value whatever\n the layer; an app that wants a surface to keep its container's ink says\n so on the surface, unlayered, and wins in turn. */\n :root,\n .navi_popover,\n .navi_dialog,\n .navi_callout {\n --navi-color-secondary: color-mix(\n in srgb,\n currentColor var(--navi-color-secondary-mix),\n transparent\n );\n --navi-color-emphasis: color-mix(\n in srgb,\n currentColor var(--navi-color-emphasis-mix),\n black\n );\n --navi-color-discrete: color-mix(\n in srgb,\n currentColor var(--navi-color-discrete-mix),\n transparent\n );\n --navi-color-hint: color-mix(\n in srgb,\n currentColor var(--navi-color-hint-mix),\n transparent\n );\n }\n }\n\n /* Hidden appearance */\n input[navi-visually-hidden],\n button[navi-visually-hidden],\n div[navi-visually-hidden] {\n position: absolute;\n top: 0;\n left: 0;\n z-index: -1;\n /* Important to take full size so that scrollIntoView work as expected */\n width: 100%;\n height: 100%;\n margin: 0;\n padding: 0;\n white-space: nowrap;\n border: 0;\n clip-path: inset(50%);\n appearance: none;\n overflow: hidden;\n\n &[navi-debug] {\n position: static;\n width: auto;\n height: auto;\n margin: 0;\n clip-path: none;\n appearance: auto;\n }\n }\n`;\nimport.meta.css = css;\n\neffect(() => {\n document.documentElement.style.setProperty(\n \"--navi-vvw\",\n `${visualViewportWidthSignal.value}px`,\n );\n document.documentElement.style.setProperty(\n \"--navi-vvh\",\n `${visualViewportHeightSignal.value}px`,\n );\n});\n\n// Placement follows the same rectangle the size caps above describe: the JS\n// that positions popups (pickPositionRelativeTo in @jsenv/dom) computes\n// against the visual viewport narrowed by the app's own bands, so a dialog\n// centers on the app column and a side panel docks flush against the app's\n// edge rather than the window's. Here rather than in each component, for the\n// same reason as virtual_keyboard.js above: one decision about the whole\n// window.\nsetPlacementViewportInsets(getAppInsets);\n"
16
+ "/**\n * Regroup CSS vars that makes sense to share across all navi components.\n */\nimport { setPlacementViewportInsets } from \"@jsenv/dom\";\nimport { effect } from \"@preact/signals\";\n\nimport {\n getAppInsets,\n visualViewportHeightSignal,\n visualViewportWidthSignal,\n} from \"./layout/responsive.js\";\nimport \"./layout/safe_area.js\";\n// Side-effect import: turns the on-screen keyboard into something that\n// overlays the app instead of resizing the viewport, which is navi's default\n// (see that module for why, and safe_area.js's own\n// --navi-keyboard-inset-bottom for what then reads the geometry). Here rather\n// than in each component: it is one decision about the whole window, and this\n// is the module that already makes those.\nimport \"./layout/virtual_keyboard.js\";\n\nconst button = document.createElement(\"button\");\nbutton.style.display = \"none\";\ndocument.body.appendChild(button);\nconst computedStyle = getComputedStyle(button);\nconst controlDefaultFontFamily = computedStyle.fontFamily;\nconst controlDefaultFontSize = computedStyle.fontSize;\ndocument.body.removeChild(button);\n\nconst css = /* css */ `\n @layer navi {\n :root {\n /* Overridden at runtime with precise VisualViewport pixel values so that dvw/dvh \n (which don't track the virtual keyboard dimensions) are never used in practice on supported browsers. */\n --navi-vvw: 100dvw;\n --navi-vvh: 100dvh;\n\n /* What navi treats as \"the screen\" when it sizes something that escapes\n normal flow (a dialog in the top layer, a popover, anything built on\n them): the app's own rectangle, which is the visual viewport minus the\n bands an app asks for. An app that never spans the whole window says so\n ONCE, without ever naming a component:\n\n :root {\n --navi-app-max-width: 600px;\n }\n\n In pixels — see readAppMax in layout/responsive.js for why.\n\n Typically an app simulating a handheld screen: a column centered in a\n wide window with bands on the sides. A dialog is in the top layer, so\n it answers to the viewport, not to that column — left alone it would\n paint 1500px of modal over a 600px app. Declaring the ceiling here is\n what makes the app's own width apply everywhere, including on top.\n\n It stays a ceiling and nothing else: on a screen narrower than the app\n it never binds, so popups keep shrinking with the phone, and the gap\n each popup keeps with the edges (marginWithContainer) is subtracted\n from it as before. A single popup that genuinely needs more can still\n raise its own maxWidth/maxHeight prop.\n\n Read from the insets rather than as a min() of its own so that the\n width and the placement come from ONE description of where the app is\n (see layout/safe_area.js). Placement follows the same rectangle: see\n setPlacementViewportInsets at the bottom of this file. */\n --navi-app-width: calc(\n var(--navi-vvw) - var(--navi-app-inset-left) - var(\n --navi-app-inset-right\n )\n );\n --navi-app-height: calc(\n var(--navi-vvh) - var(--navi-app-inset-top) - var(\n --navi-app-inset-bottom\n )\n );\n\n --navi-focus-outline-width: 2px;\n --navi-focus-outline-color: light-dark(#4476ff, #3b82f6);\n --navi-loader-color: light-dark(#355fcc, #3b82f6);\n /* The grey rectangle a mobile browser flashes under a finger: we draw\n what a press does ourselves (background, ring, chevron), and the\n browser's rectangle is a square painted over rounded corners.\n Declared here alone because the property is inherited: :root covers\n every element, in and out of navi, so nothing has to remember it.\n Set the token to a color to get the flash back, on the whole app or\n on one subtree. */\n -webkit-tap-highlight-color: var(--navi-tap-highlight-color);\n --navi-tap-highlight-color: transparent;\n\n /* A face of their own for the controls, and nothing else on the page.\n Undeclared here on purpose: controls write in inherit, so what a\n container says reaches the button, the field and the picker inside it,\n and a value on :root would resolve here and wall that off again. Set\n it to give the controls their own face, on the whole app or on one\n subtree:\n\n :root {\n --navi-control-font-family: system-ui;\n }\n */\n --navi-control-font-size: ${controlDefaultFontSize};\n --navi-control-border-radius: 2px;\n /* A checkbox is only ~1em wide: applying a control radius meant for\n buttons/inputs (say 8px) would turn it into a circle and make it read\n as a radio. So it follows the control radius but capped at a quarter\n of its own size. Override this token alone to opt out of the cap. */\n --navi-checkbox-border-radius: min(\n var(--navi-control-border-radius),\n 0.25em\n );\n /* The color a control uses to say \"this one is on\": a checked checkbox,\n a checked radio, an enabled switch. Kept apart from --navi-accent-color\n (the brand color for CTA and selection) because a control that is on\n must stay readable as a control, which usually means a brighter, more\n saturated color than a brand accent.\n The light value matches the browser's own accent so a navi control and\n a native one can sit side by side without reading as two blues. */\n --navi-control-accent-color: light-dark(rgb(24, 117, 255), #3b82f6);\n --navi-control-border-width: 1px;\n --navi-control-border-color: light-dark(#767676, #8e8e93);\n --navi-control-padding-x-default: 2px;\n --navi-control-padding-y-default: 1px;\n /* Global padding defaults — override these to change all button paddings. */\n /* Use --button-padding, --button-padding-x, --button-padding-y for per-button overrides. */\n --navi-button-padding-x-default: 6px;\n --navi-button-padding-y-default: 1px;\n /* Read by Button, and by whatever is drawn as one (a picker under\n variant=\"button\"), so the two keep the same surface. */\n --navi-button-background-color: light-dark(#f3f4f6, #2d3748);\n\n /* What a callout says about its message, as a color — and what draws\n as one outside the callout too (the icon a picker in callout mode\n presses, see CalloutStatusIcon). */\n --navi-callout-success-color: #4caf50;\n --navi-callout-info-color: #2196f3;\n --navi-callout-warning-color: #ff9800;\n --navi-callout-error-color: #f44336;\n /* No status: the message is an aside, said without an icon and framed\n like a control rather than like a warning. */\n --navi-callout-neutral-color: var(--navi-control-border-color);\n /* For list item we need slightly more padding to be able to see radio/checkbox outline */\n --navi-list-item-padding-x-default: 4px;\n --navi-list-item-padding-y-default: 1px;\n /* default */\n --navi-picker-padding-x-default: var(--navi-control-padding-x-default);\n --navi-picker-padding-y-default: var(--navi-control-padding-y-default);\n\n --navi-popup-border-radius: 8px;\n --navi-popup-border-color: light-dark(#d0d0d0, #3b3b3b);\n --navi-popup-box-shadow:\n 0 4px 8px rgba(0, 0, 0, 0.08), 0 12px 40px rgba(0, 0, 0, 0.22);\n /* A popup's paper is the same paper as everything else's: derived from\n the surface token so one override themes fields, layouts and popups\n together. Still its own token, so popups alone can be re-papered. */\n --navi-popup-background-color: var(--navi-surface-color);\n /* The ink written on that paper. A popup declares both on itself (see\n dialog.jsx / popover.jsx): it is a new surface, so it does not write\n in whatever the container it was declared in writes in. */\n --navi-popup-color: var(--navi-surface-text-color);\n /* A backdrop's paint is a colour AND a filter, one pair per kind of\n backdrop: how much the page behind must stop competing for the eye is\n a different question from what an outside click does, so a backdrop\n that closes on that click can blur too. Only \"capture\" blurs by\n default. */\n --navi-backdrop-close-background: rgba(0, 0, 0, 0.08);\n --navi-backdrop-close-backdrop-filter: none;\n /* backdropVariant=\"discrete\": the popup still catches every outside\n click, it just stops announcing that it did. For an affordance one\n reaches past rather than through — the dim is there to mark the layer,\n not to push the page behind it away. */\n --navi-backdrop-discrete-background: rgba(0, 0, 0, 0.02);\n --navi-backdrop-discrete-backdrop-filter: none;\n /* \"capture\" means the rest of the page is fully non-interactive —\n blurred, not just dimmed, so it reads as clearly secondary and\n pulls visual focus onto the popover's own content. */\n --navi-backdrop-capture-background: rgb(255 255 255 / 0.08);\n --navi-backdrop-capture-backdrop-filter: blur(30px) saturate(180%);\n /* animation=\"lifting\", and backdropVariant=\"lift\" asking for the same\n wall without the movement: the popup is what the anchor became, so the page\n it came out of is not a context to keep readable — it is the thing the\n movement leaves. A card, a plan, a picture lifted to be looked at wants\n nothing legible competing with it, and a document still crisp behind a\n box that is still travelling reads as two movements at once. Dark in\n both schemes on purpose: what withdraws here is the page itself, the\n way it does around a photo, not a surface tinted to match a theme. */\n --navi-backdrop-lift-background: rgb(6 10 20 / 88%);\n --navi-backdrop-lift-backdrop-filter: blur(4px);\n\n /* Link colors. They live here rather than only on .navi_link because a\n var declared on the element itself always beats the same var inherited\n from an ancestor: a page setting --link-color-pressed on :root would\n never reach a link. These :root tokens are the theme-level surface;\n --link-color-* stays the per-link (or per-subtree) override. */\n --navi-link-color: rgb(0, 0, 238);\n /* --navi-link-color-visited is intentionally left undefined: by default a\n visited link is derived from whatever --link-color ended up being on\n the link itself (see link.jsx), which a :root token cannot see. Set it\n here from an app to pin one visited color for every link. */\n --navi-link-color-pressed: red;\n --navi-link-current-indicator-color: rgb(205, 52, 37);\n\n --navi-selection-border-color: #0078d4;\n --navi-selection-background-color: #eaf1fd;\n /* Accent color — used for call-to-action buttons and selected list items.\n Override this single variable to apply a consistent brand color across\n all components that need to stand out. */\n --navi-accent-color: rgb(3, 30, 60);\n /* The surface a control's content sits on — the \"paper\" behind the text.\n Fields use it whenever they need a solid background (their default\n background, a transparent field being edited, …). */\n --navi-surface-color: light-dark(#ffffff, #1c1c1e);\n /* What is written on that paper. The browser's own text color rather\n than a literal, so it follows color-scheme the way the paper does. */\n --navi-surface-text-color: CanvasText;\n /* The plane the app's own frame is painted on — a top bar, a side menu, a\n toolbar: everything that surrounds a screen rather than being in it.\n A step away from the paper, because a bar painted in the paper's own\n color on a page of that color is not a bar, it is a line. Derived from\n the paper rather than written as a literal so it follows the theme by\n construction: a step toward the dark on a light page, toward the light\n on a dark one. Reached as background=\"chrome\" on a Box. */\n --navi-chrome-color: color-mix(\n in srgb,\n var(--navi-surface-color) 94%,\n var(--navi-color-dark)\n );\n /* The line that separates two regions of one surface — a scrolling area's\n header from what scrolls under it, for instance. Not a border: the\n separation belongs to the layout, not to the box that draws it. */\n --navi-separator-color-default: #d1d9e0;\n --navi-color-white: white;\n --navi-color-dark: rgb(55, 60, 69);\n\n --navi-info-color-light: #eaf6fc;\n --navi-info-color: #376cc2;\n --navi-success-color-light: #ecf9ef;\n --navi-success-color: #50c464;\n --navi-warning-color-light: #fdf6e3;\n --navi-warning-color: #f19c05;\n --navi-error-color-light: #fcebed;\n --navi-error-color: #eb364b;\n\n --navi-xxs: 0.125em; /* = 2px at 16px base */\n --navi-xs: 0.25em; /* = 4px at 16px base */\n --navi-s: 0.5em; /* = 8px at 16px base */\n --navi-m: 1em; /* = 16px at 16px base (base font size) */\n --navi-l: 1.5em; /* = 24px at 16px base */\n --navi-xl: 2em; /* = 32px at 16px base */\n --navi-xxl: 3em; /* 48px at 16px base */\n\n --navi-typo-xxs: 0.625rem; /* 10px at 16px base */\n --navi-typo-xs: 0.75rem; /* 12px at 16px base */\n --navi-typo-s: 0.875rem; /* 14px at 16px base */\n --navi-typo-m: 1rem; /* 16px at 16px base (base font size) */\n --navi-typo-l: 1.125rem; /* 18px at 16px base */\n --navi-typo-xl: 1.25rem; /* 20px at 16px base */\n --navi-typo-xxl: 1.5rem; /* 24px at 16px base */\n\n /* The line every text is written on, controls included. A number\n rather than \"normal\", because of the emoji: its box is taller than a\n letter's, so under \"normal\" the one line carrying one stands taller\n than the lines around it, and under a tighter line its top is cut.\n 1.25 is where neither happens — 1 clips the glyph, 1.5 spaces the rows\n out more than reading them asks for — which also makes it the floor\n for an app that displays what people typed.\n The document is written on it; the components that come with a line of\n their own from the browser (Button, Input, Textarea, Select) are handed\n it by name. One number everywhere is what keeps a value on the same\n line whether it is typed in a field or drawn in the page.\n See docs/typography.md. */\n --navi-line-height: 1.25;\n /* The face everything is written in, controls included — they inherit\n it rather than carrying one of their own, so an app names its typeface\n once, wherever it wants it to start: on the document, on a section, on\n a popup opened with font=\"…\". The browser's own control face rather\n than the document's default, so that a page saying nothing gets its\n text and its buttons in one face instead of two.\n Layered like the line above, so the app's own rule wins. */\n font-family: ${controlDefaultFontFamily};\n /* Layered: the document's line is what navi writes on when the app says\n nothing, so the app's own body rule wins. */\n line-height: var(--navi-line-height);\n /* The same line for a control, snapped to the pixel. The browser lays a\n line out at its exact height but paints the glyph on a pixel row: at\n the default control size (13.333px) the line is 16.666px, and the\n two-thirds that do not fit go entirely under the glyph, which then\n sits a pixel above the middle of its field. A whole number of pixels\n has no remainder to put anywhere. Written with em so it resolves on\n the control that uses it, at that control's own size. */\n --navi-control-line-height: round(\n calc(var(--navi-line-height) * 1em),\n 1px\n );\n\n /* Color keywords.\n primary: the ink of the paper, at full strength. An absolute\n rather than currentColor: it is what brings a run back\n to plain text inside a muted one (a value in a secondary\n label). Themed through --navi-surface-text-color.\n secondary: supporting text, captions, less important labels\n emphasis: reinforce meaning, make content stand out more\n discrete: unobtrusive elements that shouldn't compete for attention\n hint: barely-there color, watermarks, ghost placeholders\n The last four mix currentColor toward transparent or black, so they\n follow whatever ink a container writes in: a dark card sets color and\n nothing else. The share of ink in each is the theme's knob, a -mix\n token read wherever the formulas are declared — here and on each\n surface that re-declares them (rules below) — so a ratio set on :root\n reaches the page and its popups alike. Set on a container it reaches\n none of that container's own text, a var() resolving where its custom\n property is declared; a container that wants one keyword otherwise\n for ITS paper (a white at 88% where 80% of white reads too faint on a\n colored resin) pins the keyword itself, and that value stops at the\n next surface. */\n --navi-color-secondary-mix: 80%;\n --navi-color-emphasis-mix: 50%;\n --navi-color-discrete-mix: 60%;\n --navi-color-hint-mix: 25%;\n --navi-color-primary: var(--navi-surface-text-color);\n\n /* What a control shows while it holds nothing: the ::placeholder of an\n input, the empty value slot of a picker. One place for the whole app:\n\n :root {\n --navi-placeholder-color: #8a94a6;\n --navi-placeholder-font-style: italic;\n }\n */\n --navi-placeholder-color: var(--navi-color-discrete);\n --navi-placeholder-font-style: normal;\n }\n\n /* A surface is a new paper: it writes in an ink of its own, and the\n keywords below are computed against that ink rather than the\n container's. A popup writes in --navi-popup-color. */\n .navi_popover,\n .navi_dialog {\n --navi-color-primary: var(--navi-popup-color);\n }\n /* A callout writes in the UA's own ink: callout.js sets color: revert on\n a [popover] element, which the UA styles CanvasText. */\n .navi_callout {\n --navi-color-primary: CanvasText;\n }\n\n /* The keywords derived from the ink, declared on every paper — :root, and\n each surface that is a new one — so what a container pinned for its own\n paper stops at the surface. The -mix ratios (see :root) are read where\n this is declared, and each paper resolves currentColor as its own. On\n the element itself, so a surface beats the container's value whatever\n the layer; an app that wants a surface to keep its container's ink says\n so on the surface, unlayered, and wins in turn. */\n :root,\n .navi_popover,\n .navi_dialog,\n .navi_callout {\n --navi-color-secondary: color-mix(\n in srgb,\n currentColor var(--navi-color-secondary-mix),\n transparent\n );\n --navi-color-emphasis: color-mix(\n in srgb,\n currentColor var(--navi-color-emphasis-mix),\n black\n );\n --navi-color-discrete: color-mix(\n in srgb,\n currentColor var(--navi-color-discrete-mix),\n transparent\n );\n --navi-color-hint: color-mix(\n in srgb,\n currentColor var(--navi-color-hint-mix),\n transparent\n );\n }\n }\n\n /* Hidden appearance */\n input[navi-visually-hidden],\n button[navi-visually-hidden],\n div[navi-visually-hidden] {\n position: absolute;\n top: 0;\n left: 0;\n z-index: -1;\n /* Important to take full size so that scrollIntoView work as expected */\n width: 100%;\n height: 100%;\n margin: 0;\n padding: 0;\n white-space: nowrap;\n border: 0;\n clip-path: inset(50%);\n appearance: none;\n overflow: hidden;\n\n &[navi-debug] {\n position: static;\n width: auto;\n height: auto;\n margin: 0;\n clip-path: none;\n appearance: auto;\n }\n }\n`;\nimport.meta.css = css;\n\neffect(() => {\n document.documentElement.style.setProperty(\n \"--navi-vvw\",\n `${visualViewportWidthSignal.value}px`,\n );\n document.documentElement.style.setProperty(\n \"--navi-vvh\",\n `${visualViewportHeightSignal.value}px`,\n );\n});\n\n// Placement follows the same rectangle the size caps above describe: the JS\n// that positions popups (pickPositionRelativeTo in @jsenv/dom) computes\n// against the visual viewport narrowed by the app's own bands, so a dialog\n// centers on the app column and a side panel docks flush against the app's\n// edge rather than the window's. Here rather than in each component, for the\n// same reason as virtual_keyboard.js above: one decision about the whole\n// window.\nsetPlacementViewportInsets(getAppInsets);\n"
17
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20
20
  }
@@ -172,7 +172,9 @@ to start when unsure which export solves a problem.
172
172
  - `popup_lift.md` — `animation="lifting"`: the pressed card brought to the
173
173
  front. `data-lift` names what is lifted and is rendered at once; the
174
174
  trigger's box is the card's box; `lift="box"` for a card, `"scene"` for a
175
- drawing framed the same way; what an opening costs and where the time goes;
175
+ drawing framed the same way; one popup for a whole row, walked from the front
176
+ through a `SlideContainer`, `liftAnchor` naming where the closing comes back
177
+ to; what an opening costs and where the time goes;
176
178
  the wall at half strength on the frame before the movement. Read before
177
179
  giving a `Dialog` or a `Picker` `animation="lifting"`, or before measuring
178
180
  why one opens slowly.
@@ -241,7 +241,7 @@ kind of backdrop has a colour **and** a filter, and they travel together:
241
241
  | the default (`pointerInteractionOutsideEffect` close/cancel) | `--navi-backdrop-close-background`, `--navi-backdrop-close-backdrop-filter` |
242
242
  | `pointerInteractionOutsideEffect="capture"` | `--navi-backdrop-capture-background`, `--navi-backdrop-capture-backdrop-filter` |
243
243
  | `backdropVariant="discrete"` | `--navi-backdrop-discrete-background`, `--navi-backdrop-discrete-backdrop-filter` |
244
- | `animation="lifting"` | `--navi-backdrop-lift-background`, `--navi-backdrop-lift-backdrop-filter` |
244
+ | `animation="lifting"`, `backdropVariant="lift"` | `--navi-backdrop-lift-background`, `--navi-backdrop-lift-backdrop-filter` |
245
245
 
246
246
  Only `capture` blurs out of the box among the three above: the rest of the page
247
247
  is genuinely unreachable then, so it reads as clearly secondary. Nothing else
@@ -271,9 +271,16 @@ they win over everything, `backdropVariant` overrides it, and
271
271
  `backdropVariant="discrete"` is how a lifting popup asks for the light wash
272
272
  back.
273
273
 
274
- `backdropVariant` is the shorthand for the other direction: `"discrete"` for a
275
- barely-there dim, `"invisible"` for no paint at all. It never changes what the
276
- outside click does the wall is still there and still catches it. Whether
274
+ `backdropVariant="lift"` is the same thing said the other way round: that wall,
275
+ on a popup that does not morph. What made it the right answer above is the
276
+ lifted thing being what the eye is on, and a popup can be that without having
277
+ travelled — a picture opened full, a plan, a card that paints its own surface
278
+ (`backgroundColor="transparent"`) so the wall is its background. The movement
279
+ is one reason to want it, not the only one.
280
+
281
+ `backdropVariant` covers the other direction too: `"discrete"` for a
282
+ barely-there dim, `"invisible"` for no paint at all. None of them changes what
283
+ the outside click does — the wall is still there and still catches it. Whether
277
284
  there is a wall to paint is `backdrop`, above.
278
285
 
279
286
  `"invisible"` is the one kind with no filter token: it paints nothing, and a
@@ -18,6 +18,7 @@ and everything below follows from that one fact.
18
18
  - [Two kinds: a card, or a scene](#two-kinds-a-card-or-a-scene)
19
19
  - [The lifted node paints itself](#the-lifted-node-paints-itself)
20
20
  - [Same width, or a wider box](#same-width-or-a-wider-box)
21
+ - [A row of cards: one popup that walks](#a-row-of-cards-one-popup-that-walks)
21
22
  - [What it costs, and where the time goes](#what-it-costs-and-where-the-time-goes)
22
23
  - [The wall, and the frame before the movement](#the-wall-and-the-frame-before-the-movement)
23
24
  - [What the browser does around it](#what-the-browser-does-around-it)
@@ -38,6 +39,10 @@ lifts the card; a dialog that is the card wears `data-lift` itself.
38
39
  </Picker>
39
40
  ```
40
41
 
42
+ That names one end. The other is the anchor — the box the opening came out of,
43
+ and the box the closing goes back into unless `liftAnchor` names another (see
44
+ [a row of cards](#a-row-of-cards-one-popup-that-walks)).
45
+
41
46
  The opening waits for it. What a popup holds often arrives after the tap —
42
47
  code fetched for the address, a row fetched for the popup — and a movement
43
48
  started before the lifted node exists would carry the card into an empty box.
@@ -128,6 +133,118 @@ gaining room on the right, then the wider layout arrives.
128
133
  Both read well; what does not is a box that is neither: a card whose width the
129
134
  sheet changes by a few pixels for no reason the eye can name. Decide.
130
135
 
136
+ ## A row of cards: one popup that walks
137
+
138
+ A row of small drawings — trophies on a profile, photos, badges — where
139
+ pressing one brings it to the front, big, and from there the next one is
140
+ reached without going back to the row. The popup is then about the whole row,
141
+ and the press only says where it opens: one `Dialog` for the row, lifting,
142
+ holding a `SlideContainer` the walk moves through.
143
+
144
+ ```jsx
145
+ const currentKeySignal = useSignal(undefined);
146
+
147
+ <Button
148
+ id={`cup_tile_${cup.key}`}
149
+ command="--navi-open"
150
+ commandFor={ZOOM_ID}
151
+ value={cup.key}
152
+ variant="bare"
153
+ >
154
+ <Trophy medal={cup.medal} />
155
+ </Button>
156
+
157
+ <Dialog
158
+ id={ZOOM_ID}
159
+ animation="lifting"
160
+ mount="while-opened"
161
+ onOpen={(e) => {
162
+ currentKeySignal.value = e.detail.value;
163
+ }}
164
+ liftAnchor={`cup_tile_${currentKeySignal.value}`}
165
+ expand
166
+ data-slide-container-follows={SLIDES_ID}
167
+ >
168
+ <SlideContainer id={SLIDES_ID} signal={currentKeySignal} expandY>
169
+ {cups.map((cup) => (
170
+ <Slide key={cup.key} area={cup.key}>
171
+ <Box data-lift={cup.key === currentKeySignal.value ? "" : undefined}>
172
+ <Trophy medal={cup.medal} size="min(46vw, 180px)" />
173
+ </Box>
174
+ <Circumstances cup={cup} />
175
+ </Slide>
176
+ ))}
177
+ </SlideContainer>
178
+ <SlideContainer.Left commandFor={SLIDES_ID} />
179
+ <SlideContainer.Right commandFor={SLIDES_ID} />
180
+ </Dialog>
181
+ ```
182
+
183
+ **One popup, because the popup is about the row.** A picker per drawing is the
184
+ first thing one writes, and it is a dead end: each popup would have to hold the
185
+ whole row to be walkable, so a row of N costs N×N slides, and a walk opened on
186
+ the second drawing ends in a popup whose trigger is somewhere else. That is a
187
+ reason of its own to share a popup, beside the two in
188
+ [popup_open.md](./popup_open.md#when-a-shared-popup-is-still-the-right-answer):
189
+ what the popup shows is more than what was pressed.
190
+
191
+ **Which drawing it opens on is the command's `value`.** The press says it the
192
+ way it says it everywhere ([opening it ON
193
+ something](./popup_open.md#opening-it-on-something)), and `onOpen` writes it
194
+ into the container's own signal — the press seeds the walk rather than keeping
195
+ a second copy of it, and from then on the chevrons, the arrows and a thumb
196
+ write the same signal (see [state_binding.md](./state_binding.md)).
197
+
198
+ **`data-lift` moves with the walk, and has to be right on the first frame.**
199
+ There is one lifted node per document, and here it is the current slide's
200
+ drawing — a condition on the signal, not a mark written once on the popup. The
201
+ lift takes the first `data-lift` it finds on the frame the popup opens:
202
+ `mount="while-opened"` is what makes that frame the right one, since the
203
+ content is built after `onOpen`, on the drawing the open named. Content kept
204
+ across openings still carries the mark of the drawing the walk was left on, and
205
+ the lift takes that one. The closing reads it the same way, and a mark left on
206
+ a slide the walk moved off is a picture taken where that slide stands — off
207
+ screen — so the box flies in from outside the surface. The bill for rebuilding
208
+ is the row's, not one card's — every slide is built on every opening (see
209
+ [costs](#what-it-costs-and-where-the-time-goes)).
210
+
211
+ **The trigger's box is what travels, so the button is the drawing and nothing
212
+ else.** That is [the trigger's box is the card's
213
+ box](#the-triggers-box-is-the-cards-box) read backwards: everything inside the
214
+ button is stretched into the popup's box on the way. A tile is usually more
215
+ than its drawing — a count floating in a corner, a level written
216
+ underneath — and those belong outside the button, positioned against the tile
217
+ or placed under it. Layout, not a prop.
218
+
219
+ **The anchor comes with the press.** A button opening a popup names itself as
220
+ the anchor ([the anchor](./popup_open.md#the-anchor), third rule), so the lift
221
+ starts on the drawing that was pressed, with no `anchor` prop and no
222
+ `triggerNaviCommand`. Writing an `anchor` prop is how to lose that: the prop is
223
+ what answers when no press does, and it wins over the press.
224
+
225
+ **The arrows reach the walk from anywhere on the surface.** Only slides go in a
226
+ `SlideContainer`, so the chevrons pinned to the edges of a full-screen surface
227
+ are outside it, and the keyboard, once it lands on one of them, walks nothing.
228
+ `data-slide-container-follows={SLIDES_ID}` on the `Dialog` — the outermost
229
+ element, which is what holds the keyboard when nothing in it does — makes the
230
+ whole surface a follower.
231
+
232
+ **Where it comes back to is named too.** The opening's anchor is the drawing
233
+ that was pressed, and a walk that moved on has something else in front by the
234
+ time it closes: left alone, the silver cup flies home into the gold cup's
235
+ tile. `liftAnchor` says the other end — same grammar as `anchor` (element, ref
236
+ or id), read at the close rather than kept from the opening, so what names the
237
+ tile currently in front is read then. An id built from the signal the walk is
238
+ bound to is the shortest way to say it, the row's tiles carrying the matching
239
+ ids. Left out, the box comes back where it came from, which is right exactly
240
+ as long as nothing walked.
241
+
242
+ **A press on the surface that dismisses is `data-navi-popup-outside`.** Marking
243
+ the see-through box as backdrop (see
244
+ [popup_backdrop.md](./popup_backdrop.md)) is read on the press itself. A close
245
+ written by hand on a click has to tell a click from the end of a swipe — and
246
+ that guard is the sign the marker was missed.
247
+
131
248
  ## What it costs, and where the time goes
132
249
 
133
250
  Measured at CPU ×6 on the demo bench (`12_picker_card_demo.html#lift-bench`),
@@ -147,7 +264,9 @@ hot spot, plus `showModal()` and one layout. So the lever is the content:
147
264
 
148
265
  - **Build less, or earlier.** A sheet that is the same across openings keeps
149
266
  `mount="from-first-open"`. A sheet that must be rebuilt (`while-opened`)
150
- pays its build on every tap; keep it as light as the page allows.
267
+ pays its build on every tap; keep it as light as the page allows. A popup
268
+ whose lifted node changes from one opening to the next has no choice — see
269
+ [a row of cards](#a-row-of-cards-one-popup-that-walks).
151
270
  - **Do not rebuild by accident.** A sheet whose code or data is tied to the
152
271
  address (`?edit=<id>` driving a route action) is thrown away when the
153
272
  address clears and rebuilt through a `null` render on the next opening —
@@ -174,7 +293,8 @@ the movement is about to lift.
174
293
 
175
294
  `animation="lifting"` brings its own wall — opaque and blurred
176
295
  (`--navi-backdrop-lift-*`), the page it came out of being what the movement
177
- leaves; `backdropVariant="discrete"` asks for the light wash back. See
296
+ leaves; `backdropVariant="discrete"` asks for the light wash back, and
297
+ `backdropVariant="lift"` asks for that wall on a popup that does not move. See
178
298
  `popup_backdrop.md`.
179
299
 
180
300
  ## What the browser does around it
@@ -585,15 +585,19 @@ frame it would cover it, and every press on the empty plan would open it.
585
585
 
586
586
  ### When a shared popup is still the right answer
587
587
 
588
- Two cases, and only two:
588
+ Three cases, and only three:
589
589
 
590
590
  - **the press can come from anywhere** — a keyboard shortcut, a menu, a button,
591
591
  all opening the same thing. Written per press it would exist several times
592
592
  over, each with its own open state;
593
593
  - **the popup has to outlive its trigger** — a row that leaves while its dialog
594
- is open (a list refreshing under it) takes a popup written inside it with it.
594
+ is open (a list refreshing under it) takes a popup written inside it with it;
595
+ - **the popup is about more than what was pressed** — a viewer one walks
596
+ through, where the press only says which item it opens on. Written per item,
597
+ each popup would have to hold the whole row to be walkable. See
598
+ [popup_lift.md](./popup_lift.md#a-row-of-cards-one-popup-that-walks).
595
599
 
596
- Neither is "one popup per row of a list", which is what a picker is for.
600
+ None of them is "one popup per row of a list", which is what a picker is for.
597
601
 
598
602
  Do not mix the two. A `<Form>` at the root of a picker's popup IS the mirrored
599
603
  control, so its value is the picker's value: handing the picker something else
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@jsenv/navi",
3
- "version": "0.29.348",
3
+ "version": "0.29.350",
4
4
  "type": "module",
5
5
  "description": "Library of components including navigation to create frontend applications",
6
6
  "repository": {