@jsenv/navi 0.29.226 → 0.29.227
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- package/dist/dev/jsenv_navi.js +160 -108
- package/dist/dev/jsenv_navi.js.map +12 -11
- package/dist/jsenv_navi.js +160 -108
- package/dist/jsenv_navi.js.map +12 -11
- package/docs/AI_INSTRUCTIONS.md +2 -1
- package/docs/dynamic_import.md +62 -37
- package/docs/interactions.md +7 -0
- package/docs/popup_open.md +31 -4
- package/package.json +1 -1
package/docs/AI_INSTRUCTIONS.md
CHANGED
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@@ -116,7 +116,8 @@ to start when unsure which export solves a problem.
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writes politely. Read before caching responses in the app.
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- `dynamic_import.md` — a screen's code arrives like its data: a page's
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import is a `routeAction` read with `loading: true` (a branch, not a
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`<Loading>`), a component
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`<Loading>`), a component's is started by what asks — `actionRunEffect` on a
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state, `useAsyncData(() => import(…))` only as the fallback;
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links prerun on intent what asks nothing of the address; a transition
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photographs the pending screen; a chunk's `import.meta.css`; a chunk that
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does not come is never a bug and never comes twice in one document — offer
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package/docs/dynamic_import.md
CHANGED
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@@ -7,8 +7,10 @@ the network is gone or a deploy happened in between — and nothing on screen
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should have to know whether what it waits for is bytes of data or bytes of
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code.
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So navi has nothing lazy-shaped: **the import is an action**,
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So navi has nothing lazy-shaped: **the import is an action**, started by what
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asks for it — the address through `routeAction`, a state through
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`actionRunEffect` — and read by the hook a screen already reads its data
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with. Running it from the hook itself is the fallback, as for data.
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## A page: its code is a route action
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@@ -72,43 +74,66 @@ The page module itself is ordinary — it reads its data with
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`useAsyncData(GAME_PAGE_ACTION)` like any page — and imports the routes module
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back for it; a dynamic import is not a load-order cycle.
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## A component inside a page that stays:
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## A component inside a page that stays: who asks for its code
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A plan drawn on demand inside a page that stays knows where it is drawn and
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what stands there — a frame, a line, a button.
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what stands there — a frame, a line, a button. The wait and the failure are
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drawn where the frame is, with `loading: true` and `error: true`, the same way
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as for a page. What differs is **who starts the import**, and the order of
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preference is the one `useAsyncData` states for data: **the run belongs to
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what asks, not to the render.**
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1. **The address asks** → `routeAction`, above. A section of a page that has
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an address (`/places/:id/plan`) is a page.
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2. **A state asks** → `actionRunEffect`. A plan drawn once a mode is entered,
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a tab chosen, a popup opened: the signal that says so is what starts the
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import, declared once at module scope — one action for every instance,
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started by the state change rather than by the render that follows it,
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and holding its answer across mounts:
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```jsx
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const PLAN_CODE = actionRunEffect(
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() => import("./plan.jsx").then((m) => m.Plan),
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() => planShownSignal.value,
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);
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const PlanSection = () => {
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const [Plan, loading, error] = useAsyncData(PLAN_CODE, {
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loading: true,
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error: true,
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});
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return (
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<PlanFrame>
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{loading ? <Text>…</Text> : null}
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{error ? <Button action={() => reload()}>Recharger</Button> : null}
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{Plan ? <Plan /> : null}
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</PlanFrame>
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);
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};
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```
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3. **Nothing above the component asks** → `useAsyncData` with a function, the
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fallback: the component's own existence is the only thing that asks, so the
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request is its own, made into an action once on the first render and kept
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for the life of the instance.
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```jsx
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const [Plan, loading, error] = useAsyncData(
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() => import("./plan.jsx").then((m) => m.Plan),
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{ loading: true, error: true },
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);
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```
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It starts one render late, and per instance: a component fetched this way
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in three places asks three times (the browser fetches the module once), and
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coming back to it suspends for the microtask the import takes to answer
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from the module map. Reach for it when there is genuinely no state to read
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the request off — not to save declaring one.
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Delegating instead (the hook without `loading: true`, under a `<Loading>`
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around the frame) follows the rule for data: **the `<Loading>` goes where the
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fallback should land.** A boundary around the whole router takes the router
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away while a page loads — top bar, tabs and all.
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Nothing has to be kept out of a subtree loaded this way: the suspension
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happens before the module's components exist, so nothing inside it is parked
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package/docs/interactions.md
CHANGED
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@@ -325,6 +325,13 @@ being sent: everything — the popup is the only place its failure can be read,
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and `actionStandalone` there is how a save fails behind a closed popup. Something
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the app watches from somewhere else: nothing — it was never being watched here.
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And when the answer being sent may never arrive at all — a request over a
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network that stopped answering — the hold outlives what it was protecting:
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nothing can close the popup, ever. `actionAbortable` keeps the hold and gives it
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a release, so closing calls the run off rather than being refused. What that
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costs, and where it may be said, is
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[popup_open.md](./popup_open.md#the-popup-owns-its-open-state).
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### On something you draw yourself
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`selfInteractions` is a `Box` prop too, so an affordance does not have to become
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package/docs/popup_open.md
CHANGED
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@@ -29,10 +29,10 @@ something a `useState` in the parent cannot give back: **a popup refuses to
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close while a control inside it is mid-action**.
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```js
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// what both do on every close request
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const
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if (
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dispatchRequestInteraction(
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// what both do on every close request (popup_busy.js)
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const controlsHolding = findControlsHoldingPopup(popupEl);
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if (controlsHolding.length) {
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dispatchRequestInteraction(controlsHolding[0].element, { ... });
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requestCloseEvent.preventDefault();
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}
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```
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callout — which is the whole point of keeping `action` (see
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[interactions.md](./interactions.md#the-fourth-question-whose-wait-is-it)).
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Between the two sits a run that IS being waited on and may never end. A request
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over a network that stopped answering settles neither way, and the hold then
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lasts exactly as long as the run: the popup closes for nothing and nobody, and
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the page has to be reloaded. `actionAbortable` gives that hold a release — the
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person waiting decides the answer is not coming, and closing is how they say
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it:
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```jsx
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<Form action={saveScore} actionAbortable>
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```
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Every close request then goes through and calls the run off on the way out:
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Escape, the backdrop, the cross, the phone's back gesture. No gesture is singled
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out, because the cancel/keep distinction below is about the VALUE a popup holds,
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and there is nothing left to keep or put back once the answer is already on the
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wire — each of those gestures means "I want out of here", which is the only
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thing being answered.
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What it costs is written down: aborting frees the client and nothing more, so
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the write may have landed anyway (see
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[actions.md](./actions.md#aborting-saves-resources-it-does-not-undo)). Say it
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where the screen can be re-opened on what is actually there, never where the
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popup is the only place the outcome could be read. Everything inside the form
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inherits it along with the wait itself; a popup holding one run that may be
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given up on and one that may not still refuses, since calling off half of them
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would cost an answer and change nothing on screen.
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So the question is never "should this popup be controlled?" but "what triggers
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the opening?" — and, when the answer is the application rather than a gesture,
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where that state lives:
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