@jsenv/navi 0.29.148 → 0.29.149

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@@ -3108,6 +3108,14 @@ const SYMBOL_OBJECT_SIGNAL = Symbol.for("navi_object_signal");
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  *
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  * An action run never throws: failures land in errorSignal and are reported
3110
3110
  * once, by one rule, in action_error_report.js (see the comment in onRunError).
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+ *
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+ * Blast radius: this file is the substrate of routing (route_action.js,
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+ * action_run_effect.js), resources (state/rest) and every control's `action`
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+ * prop. Its own unit tests cover almost none of that, so a change here is
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+ * verified against the consumers' nets: tests/route_tabs and
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+ * tests/route_transition_list_revisit (browser), src/state/rest/tests and
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+ * src/nav/tests (node) — src/action/*.test.js alone proves nothing about
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+ * routing or lists.
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  */
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  let DEBUG$2 = false;
@@ -3554,6 +3562,14 @@ ${lines.join("\n")}`);
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  const NO_PARAMS = { __no_params__: true };
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  const mergeActionParams = (currentParams, newParams) => {
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+ // The order of these two checks is load-bearing. Checking `undefined` first
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+ // looks symmetric — "no new params, keep whatever is there, NO_PARAMS
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+ // included" — and breaks routing: merge(NO_PARAMS, undefined) must yield
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+ // `undefined` so the proxy targets a runnable child, because NO_PARAMS means
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+ // "no params yet, nothing to run" to _updateTarget and the run-effect
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+ // machinery. With NO_PARAMS kept, a route action bound to a not-yet-matching
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+ // route resolves to no target and the page renders nothing
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+ // (tests/route_tabs is the net that catches it).
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  if (currentParams === NO_PARAMS) {
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  return newParams;
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  }
@@ -3719,6 +3735,16 @@ const createAction = (callback, rootOptions = {}) => {
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  });
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  }
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  const combinedParams = mergeActionParams(params, newParamsOrSignal);
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+ if (combinedParams === params) {
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+ // Binding added nothing (mergeTwoJsValues returns the current
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+ // params by reference when the new ones change no key): equal
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+ // params must give the same instance, and the instance holding
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+ // these exact params is this action. A separate child here would
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+ // run with its own signals, invisible to whoever holds this one —
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+ // a <Button action={A}> runs through this path (its UI state
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+ // contributes no params), and useActionStatus(A) must see that run.
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+ return action;
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+ }
3722
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  return createChildAction({
3723
3749
  ...options,
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  params: combinedParams,
@@ -3758,7 +3784,13 @@ const createAction = (callback, rootOptions = {}) => {
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  }
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  const childAction = _bindParams(newParamsOrSignal, options);
3760
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  childActionWeakMap.set(newParamsOrSignal, childAction);
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- childActionWeakSet.add(childAction);
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+ if (childAction !== action) {
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+ // binding that added nothing resolves to the action itself; it must
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+ // not enter its own child set or matchAllSelfOrDescendant would
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+ // traverse it forever (the cache above may still hold it: a plain
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+ // lookup, never traversed)
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+ childActionWeakSet.add(childAction);
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+ }
3762
3794
 
3763
3795
  return childAction;
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  };
@@ -5395,9 +5427,11 @@ const CONTROL_PROP_SET = new Set([
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  // same thing for every control at once.
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  "constraints",
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5429
 
5398
- // A real target inside a zone that belongs to another control — see
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- // own_target.js.
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- "ownTarget",
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+ // The interactions this element takes for itself inside a zone that belongs
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+ // to another control, and what becomes of it where they are blocked — see
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+ // self_interactions.js.
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+ "selfInteractions",
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+ "whenSelfInteractionsBlocked",
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5435
 
5402
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  "autoFocus",
5403
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  "autoFocusVisible",
@@ -5459,35 +5493,55 @@ const ActionContext = createContext();
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  const ActionRequesterContext = createContext();
5460
5494
 
5461
5495
  /**
5462
- * A target of its own inside a zone that belongs to another control.
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+ * The interactions an element takes for itself inside a zone that belongs to
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+ * another control.
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5498
  *
5464
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  * A pressable row, a picker's façade, a slide that travels under the finger:
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- * each of them answers a press that lands anywhere in its box. An affordance an
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- * application draws in there — a chip's cross, an eye that opens a profile, a
5467
- * diskette that saves a guest — is aimed AT, not merely inside, and the press
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- * belongs to it alone.
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- *
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- * Saying that by hand takes three guards, one per moment of the same press: the
5471
- * pointerdown where gestures are arbitrated, the mousedown where a picker opens,
5472
- * the click where it opens too when a gesture disputed the press. All three are
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- * navi's own knowledge of navi's own event flow, and an application that gets
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- * one wrong finds out by opening a popup it meant to keep shut. `ownTarget` is
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- * that knowledge, said once.
5476
- *
5477
- * The other half is interactivity, and the question that settles it is: **does
5478
- * this affordance write to the control it sits in?**
5500
+ * each of them answers a gesture that lands anywhere in its box. An affordance
5501
+ * an application draws in there — a chip's cross, an eye that opens a profile, a
5502
+ * diskette that saves a guest — is aimed AT, not merely inside.
5503
+ *
5504
+ * But aimed at for WHAT. A press is not a drag: a drag announces itself (a few
5505
+ * pixels of travel with a mouse, a long hold with a finger), a click is the
5506
+ * absence of both, and the DOM tells them apart without anyone guessing at
5507
+ * pointerdown. So an affordance drawn against the edge of a card can take the
5508
+ * click and leave the grab: the finger that carries the card is allowed to start
5509
+ * on it. A claim over every gesture at once would be a hole in the card, at
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+ * precisely the place one grabs.
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+ *
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+ * Hence a list, and hence it is required: what is named belongs to this element,
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+ * what is not stays the zone's.
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+ *
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+ * selfInteractions="click" the press is mine, the grab is the card's
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+ * selfInteractions="click drag" both — an affordance carried on its own
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+ * selfInteractions="*" everything; say it only when it is true
5518
+ *
5519
+ * Saying "the press is mine" by hand takes three guards, one per moment of the
5520
+ * same press: the pointerdown where gestures are arbitrated, the mousedown where
5521
+ * a picker opens, the click where it opens too when a gesture disputed the
5522
+ * press. All three are navi's own knowledge of navi's own event flow, and an
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+ * application that gets one wrong finds out by opening a popup it meant to keep
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+ * shut. `selfInteractions` is that knowledge, said once.
5525
+ *
5526
+ * The other half is `whenSelfInteractionsBlocked`: what becomes of the
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+ * affordance where the zone around it is disabled or read-only. The question
5528
+ * that settles it is **does this affordance write to the control it sits in?**
5479
5529
  *
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  * - it does, and once the value cannot be changed it has nothing left to offer:
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- * it GOES. A remove cross that still removes is worse than no cross, and one
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- * that refuses politely still says "there is something to remove here" on a
5483
- * row that is only being read. That is the default.
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+ * it GOES (`"hide"`, the default). A remove cross that still removes is worse
5532
+ * than no cross, and one that refuses politely still says "there is something
5533
+ * to remove here" on a row that is only being read.
5484
5534
  * - it does, but its presence is information in itself: `"refuse"` keeps it and
5485
5535
  * refuses in its own words, like every other navi control.
5486
5536
  * - it does NOT — a diskette saving a row into the reader's own address book, a
5487
- * badge explaining why a placement is odd. The read-only around it is about a
5488
- * value it never touches, so `"always"` ignores it: the affordance stays lit
5489
- * and stays pressable. It is on the caller to use it only for a gesture that
5490
- * genuinely writes nothing to the control around it.
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+ * badge explaining why a placement is odd. The block is about a value it never
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+ * touches, so `"ignore"` lets it through: the affordance stays lit and stays
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+ * pressable. It is on the caller to use it only for a gesture that genuinely
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+ * writes nothing to the control around it.
5541
+ *
5542
+ * That question is scoped to the claimed interactions and to them alone — the
5543
+ * ones left to the zone were never this element's to block, and are arbitrated
5544
+ * by the zone's own state.
5491
5545
  *
5492
5546
  * Whichever mode, the affordance's own handler runs from inside its own gate
5493
5547
  * rather than from the DOM: a caller's `onClick` fires before any of this, and
@@ -5500,65 +5554,100 @@ const ActionRequesterContext = createContext();
5500
5554
  * draws itself as much as a navi control. It is read from the outside and
5501
5555
  * nowhere else: by the controls above (below), and by the gesture readers
5502
5556
  * (@jsenv/dom's DRAG_EXCLUDED_SELECTOR and DRAG_IGNORED_SELECTOR), which is why
5503
- * one attribute is enough and the `ownTarget` prop only writes it.
5557
+ * one attribute is enough and the `selfInteractions` prop only writes it.
5504
5558
  *
5505
- * Its value is the mode, when there is one to say: `data-own-target="always"`.
5559
+ * A space-separated list, so every reader picks its own word out of it with the
5560
+ * attribute selector the DOM already has for that: `[data-self-interactions~=
5561
+ * "drag"]`. Nobody parses anything, and a reader that knows nothing of the other
5562
+ * words is unaffected by them.
5563
+ */
5564
+ const SELF_INTERACTIONS_ATTRIBUTE = "data-self-interactions";
5565
+ const ALL_SELF_INTERACTIONS = "*";
5566
+
5567
+ /**
5568
+ * The value to write in the DOM, and the one place a malformed claim is caught:
5569
+ * a word nobody reads is silent forever otherwise, which is exactly the trap
5570
+ * this API exists to remove.
5506
5571
  */
5507
- const OWN_TARGET_ATTRIBUTE = "data-own-target";
5572
+ const selfInteractionsAttributeValue = (selfInteractions) => {
5573
+ return typeof selfInteractions === "string"
5574
+ ? selfInteractions
5575
+ : ALL_SELF_INTERACTIONS;
5576
+ };
5577
+
5578
+ const selfInteractionSelector = (interaction) =>
5579
+ `[${SELF_INTERACTIONS_ATTRIBUTE}~="${interaction}"],[${SELF_INTERACTIONS_ATTRIBUTE}~="${ALL_SELF_INTERACTIONS}"]`;
5580
+
5581
+ // What navi's own interaction gate answers to. The press-to-act chain is one
5582
+ // thing said at three moments (pointerdown, mousedown, click), and a keyboard
5583
+ // activation is a click too — so one word covers the lot.
5584
+ const CLICK_SELECTOR = selfInteractionSelector("click");
5508
5585
 
5509
5586
  /**
5510
- * Whether `event` was aimed at an own target sitting below this control — in
5511
- * which case the control is not what the press was for and must not answer it.
5587
+ * Whether `event` was aimed at an element below this control that claims the
5588
+ * press — in which case the control is not what the press was for and must not
5589
+ * answer it.
5512
5590
  *
5513
5591
  * Read from the event's target rather than from a mark left by a handler: the
5514
5592
  * question is "who is this press for", and the DOM between the pointer and the
5515
- * control is the whole answer. Nothing is asked of the own target itself, which
5516
- * is what lets it be anything — a button, a link, a field, a bare element.
5593
+ * control is the whole answer. Nothing is asked of the element itself, which is
5594
+ * what lets it be anything — a button, a link, a field, a bare element.
5595
+ *
5596
+ * The closest element CLAIMING THE PRESS wins, not the closest one claiming
5597
+ * anything: an affordance that took only the drag is transparent here, exactly
5598
+ * as it is to the drag readers when it took only the click.
5517
5599
  */
5518
- const isAimedAtOwnTargetBelow = (event, controlHost) => {
5600
+ const isAimedAtSelfInteractionsBelow = (event, controlHost) => {
5519
5601
  const target = event?.target;
5520
5602
  if (!target || typeof target.closest !== "function") {
5521
5603
  return false;
5522
5604
  }
5523
- const ownTarget = target.closest(`[${OWN_TARGET_ATTRIBUTE}]`);
5524
- if (!ownTarget) {
5605
+ const claimer = target.closest(CLICK_SELECTOR);
5606
+ if (!claimer) {
5525
5607
  return false;
5526
5608
  }
5527
- // The claim is against what is ABOVE it: the control that IS the own target,
5528
- // and any control living inside it, are being aimed at like anything else.
5529
- if (ownTarget === controlHost || ownTarget.contains(controlHost)) {
5609
+ // The claim is against what is ABOVE it: the control that IS the claimer, and
5610
+ // any control living inside it, are being aimed at like anything else.
5611
+ if (claimer === controlHost || claimer.contains(controlHost)) {
5530
5612
  return false;
5531
5613
  }
5532
5614
  // From the root rather than the host: a layered control (a picker holding an
5533
5615
  // input) has its gate on the input, and what the application drew sits beside
5534
5616
  // it, not in it.
5535
5617
  const controlRoot = controlHost.closest("[navi-control]") || controlHost;
5536
- return controlRoot.contains(ownTarget);
5618
+ return controlRoot.contains(claimer);
5537
5619
  };
5538
5620
 
5539
5621
  /**
5540
- * Whether the read-only, disabled and busy of the zone around this own target
5541
- * are about it at all — see the modes at the top of this file.
5622
+ * Whether the disabled and read-only of the zone around this element are about
5623
+ * its own interactions at all — see the modes at the top of this file.
5542
5624
  */
5543
- const ownTargetIgnoresZoneState = (ownTarget) => ownTarget === "always";
5625
+ const selfInteractionsIgnoreBlock = (props) =>
5626
+ props.whenSelfInteractionsBlocked === "ignore";
5544
5627
 
5545
5628
  /**
5546
- * Whether an own target has nothing to offer where it sits: it writes to the
5547
- * control around it, and that control cannot be changed, so the affordance goes.
5629
+ * Whether the affordance has nothing left to offer where it sits: it writes to
5630
+ * the control around it, and that control cannot be written to, so it goes.
5631
+ *
5632
+ * Read from disabled and read-only alone. Busy is not a block — it is read-only
5633
+ * that blocks, which a running action sets on its way (see readOnlyBase in
5634
+ * control_hooks.jsx); a zone busy without being read-only is a zone whose
5635
+ * interactions still work.
5548
5636
  */
5549
- const useOwnTargetHidden = (props) => {
5637
+ const useSelfInteractionsHidden = (props) => {
5550
5638
  const disabled = useContext(DisabledContext);
5551
5639
  const readOnly = useContext(ReadOnlyContext);
5552
- const loading = useContext(LoadingContext$1);
5553
- const { ownTarget } = props;
5640
+ const { selfInteractions, whenSelfInteractionsBlocked } = props;
5641
+ if (!selfInteractions) {
5642
+ return false;
5643
+ }
5554
5644
  if (
5555
- !ownTarget ||
5556
- ownTarget === "refuse" ||
5557
- ownTargetIgnoresZoneState(ownTarget)
5645
+ whenSelfInteractionsBlocked &&
5646
+ whenSelfInteractionsBlocked !== "hide" // "refuse" stays and says why, "ignore" is not concerned
5558
5647
  ) {
5559
5648
  return false;
5560
5649
  }
5561
- return Boolean(disabled || readOnly || loading);
5650
+ return Boolean(disabled || readOnly);
5562
5651
  };
5563
5652
 
5564
5653
  /**
@@ -9766,14 +9855,18 @@ const onRequestInteraction = (
9766
9855
  const controlHost = findControlHost(currentTarget) || currentTarget;
9767
9856
 
9768
9857
  // Aimed at something else that lives in this control's box: a chip's cross, an
9769
- // eye, a diskette. The press is that affordance's alone (see own_target.js),
9770
- // and stepping back here — rather than stopping the propagation over there —
9771
- // is what leaves the event whole for everything that is not a navi
9772
- // interaction. Stepping back, not refusing: the reaction never happened, so
9773
- // its `prevented`/`always` (an `e.preventDefault()`, for most of them) have
9774
- // nothing to undo and would take the press from the affordance itself.
9775
- if (isAimedAtOwnTargetBelow(event, controlHost)) {
9776
- debugInteraction(event, `"${name}" is for an own target below`);
9858
+ // eye, a diskette, claiming the press for itself (see self_interactions.js).
9859
+ // The press is that element's alone, and stepping back here — rather than
9860
+ // stopping the propagation over there — is what leaves the event whole for
9861
+ // everything that is not a navi interaction. Stepping back, not refusing: the
9862
+ // reaction never happened, so its `prevented`/`always` (an
9863
+ // `e.preventDefault()`, for most of them) have nothing to undo and would take
9864
+ // the press from the affordance itself.
9865
+ if (isAimedAtSelfInteractionsBelow(event, controlHost)) {
9866
+ debugInteraction(
9867
+ event,
9868
+ `"${name}" is for a self-interactions element below`,
9869
+ );
9777
9870
  requestInteractionCustomEvent.preventDefault();
9778
9871
  return false;
9779
9872
  }
@@ -20402,7 +20495,7 @@ const PSEUDO_STATE_CHILD_PROP_SET = new Set(["tabIndex", "tabindex"]);
20402
20495
  * childPropSet?: Set<string>,
20403
20496
  * preventInitialTransition?: boolean,
20404
20497
  * separator?: import("ignore:preact").ComponentChildren | ((index: number) => import("ignore:preact").ComponentChildren),
20405
- * ownTarget?: boolean | "refuse" | "always",
20498
+ * selfInteractions?: string,
20406
20499
  * children?: import("ignore:preact").ComponentChildren,
20407
20500
  * [key: string]: any,
20408
20501
  * }>}
@@ -20536,13 +20629,13 @@ const computeBox = (props, parentBoxFlow) => {
20536
20629
  // cross an application draws in a card's corner, a badge on a row that
20537
20630
  // travels. Writing the attribute is the whole of it here: it is read off
20538
20631
  // the DOM by the controls above and by the gesture readers, and what an
20539
- // affordance makes of the read-only around it is a question only a control
20540
- // can answer (see own_target.js).
20541
- ownTarget,
20632
+ // affordance makes of the block around it is a question only a control can
20633
+ // answer (see self_interactions.js).
20634
+ selfInteractions,
20542
20635
  ...rest
20543
20636
  } = props;
20544
- if (ownTarget) {
20545
- rest[OWN_TARGET_ATTRIBUTE] = typeof ownTarget === "string" ? ownTarget : "";
20637
+ if (selfInteractions) {
20638
+ rest[SELF_INTERACTIONS_ATTRIBUTE] = selfInteractionsAttributeValue(selfInteractions);
20546
20639
  }
20547
20640
  let as = asProp;
20548
20641
 
@@ -35212,10 +35305,11 @@ const useControlProps = (props, {
35212
35305
  return dispatched;
35213
35306
  };
35214
35307
 
35215
- // What the caller wrote runs from inside the gate when this control is an
35216
- // own target: a plain `onClick` is DOM, and it would fire from a cross drawn
35217
- // greyed by the read-only control the affordance sits in (see own_target.js).
35218
- const callerHandlerIsGated = Boolean(props.ownTarget);
35308
+ // What the caller wrote runs from inside the gate when this control claims
35309
+ // the press: a plain `onClick` is DOM, and it would fire from a cross drawn
35310
+ // greyed by the read-only control the affordance sits in (see
35311
+ // self_interactions.js).
35312
+ const callerHandlerIsGated = Boolean(props.selfInteractions);
35219
35313
  const gateCallerHandler = (handler, e) => {
35220
35314
  if (!handler) {
35221
35315
  return undefined;
@@ -35792,12 +35886,13 @@ const useInteractiveProps = (props, {
35792
35886
  } = props;
35793
35887
  const [controlRootProps, controlHostProps] = splitControlProps(props);
35794
35888
  controlRootProps["navi-control"] = controlInfo.controlType;
35795
- if (props.ownTarget) {
35889
+ if (props.selfInteractions) {
35796
35890
  // One attribute, in the DOM, because that is where the claim is read from —
35797
35891
  // by the controls above and by the gesture readers below (see
35798
- // own_target.js). The prop is the ergonomic form of it and nothing more: an
35799
- // element an application draws itself writes the same attribute by hand.
35800
- controlRootProps[OWN_TARGET_ATTRIBUTE] = typeof props.ownTarget === "string" ? props.ownTarget : "";
35892
+ // self_interactions.js). The prop is the ergonomic form of it and nothing
35893
+ // more: an element an application draws itself writes the same attribute by
35894
+ // hand.
35895
+ controlRootProps[SELF_INTERACTIONS_ATTRIBUTE] = selfInteractionsAttributeValue(props.selfInteractions);
35801
35896
  }
35802
35897
  const {
35803
35898
  "navi-control-proxy-for": naviProxyFor
@@ -35849,12 +35944,12 @@ const useInteractiveProps = (props, {
35849
35944
  optimistic
35850
35945
  } = props;
35851
35946
 
35852
- // `ownTarget="always"`: an affordance that writes nothing to the control it
35853
- // sits in has no business inheriting that control's state — a diskette
35854
- // saving a row into the reader's own address book stays pressable on a game
35855
- // nobody may edit. Its own props still hold; only what came from above is
35856
- // dropped (see own_target.js for the three modes).
35857
- const zoneStateApplies = !ownTargetIgnoresZoneState(props.ownTarget);
35947
+ // `whenSelfInteractionsBlocked="ignore"`: an affordance that writes nothing
35948
+ // to the control it sits in has no business inheriting that control's state
35949
+ // — a diskette saving a row into the reader's own address book stays
35950
+ // pressable on a game nobody may edit. Its own props still hold; only what
35951
+ // came from above is dropped (see self_interactions.js for the three modes).
35952
+ const zoneStateApplies = !selfInteractionsIgnoreBlock(props);
35858
35953
  const controlDisabled = zoneStateApplies && controlDisabledFromAbove;
35859
35954
  const controlReadOnly = zoneStateApplies && controlReadOnlyFromAbove;
35860
35955
  const controlLoading = zoneStateApplies && controlLoadingFromAbove;
@@ -44477,8 +44572,8 @@ const ButtonFirstResolver = props => {
44477
44572
  const Next = useNextResolver();
44478
44573
  const defaultRef = useRef(null);
44479
44574
  props.ref = props.ref || defaultRef;
44480
- const ownTargetHidden = useOwnTargetHidden(props);
44481
- if (ownTargetHidden) {
44575
+ const selfInteractionsHidden = useSelfInteractionsHidden(props);
44576
+ if (selfInteractionsHidden) {
44482
44577
  return null;
44483
44578
  }
44484
44579
  return jsx(Next, {
@@ -44578,7 +44673,8 @@ const COMMAND_DEFAULT_PROPS_FACTORIES = {
44578
44673
 
44579
44674
  /**
44580
44675
  * @type {import("ignore:preact").FunctionComponent<{
44581
- * ownTarget?: boolean | "refuse" | "always",
44676
+ * selfInteractions?: string,
44677
+ * whenSelfInteractionsBlocked?: "hide" | "refuse" | "ignore",
44582
44678
  * replace?: boolean,
44583
44679
  * [key: string]: any,
44584
44680
  * }>}
@@ -44589,15 +44685,20 @@ const COMMAND_DEFAULT_PROPS_FACTORIES = {
44589
44685
  * @param {Function} [action] On a button with an `href` or a `route`, the
44590
44686
  * same order as a Link's: it runs on the press, before the navigation, and
44591
44687
  * the navigation does not wait for it (see Link's `action`).
44592
- * @param {boolean|"refuse"|"always"} [ownTarget] A real target inside a zone
44593
- * that belongs to another control — a chip's cross on a picker's façade, an
44594
- * eye on a pressable row, a diskette inside a slide that travels. The press is
44595
- * this button's alone (no travel starts, no popup opens, no navi control above
44596
- * answers) and its `onClick` waits for its own interaction gate instead of
44597
- * firing from the DOM. What it does where the zone is read-only, disabled or
44598
- * busy depends on whether it WRITES to the control it sits in: it goes by
44599
- * default, `"refuse"` keeps it and refuses with a callout, `"always"` ignores
44600
- * the zone's state entirely — for a gesture that never touched that control.
44688
+ * @param {string} [selfInteractions] The interactions this button takes for
44689
+ * itself inside a zone that belongs to another control — a chip's cross on a
44690
+ * picker's façade, an eye on a pressable row, a badge against the edge of a
44691
+ * card one carries. A required list, because a press is not a drag:
44692
+ * `"click"` makes the press this button's alone (no popup opens, no navi
44693
+ * control above answers) and leaves the grab to whatever it sits in,
44694
+ * `"click drag"` takes both, `"*"` takes every gesture there is. Whatever is
44695
+ * claimed, the button's `onClick` waits for its own interaction gate instead
44696
+ * of firing from the DOM.
44697
+ * @param {"hide"|"refuse"|"ignore"} [whenSelfInteractionsBlocked] What becomes
44698
+ * of it where the zone around it is disabled or read-only, which is settled
44699
+ * by whether it WRITES to the control it sits in: it goes (`"hide"`, the
44700
+ * default), `"refuse"` keeps it and refuses with a callout, `"ignore"` lets
44701
+ * it through untouched — for an affordance that never wrote to that control.
44601
44702
  */
44602
44703
  const Button = createComponentResolver([ButtonFirstResolver, ButtonRouteResolver, ButtonCommandPropResolver, ButtonUI]);
44603
44704
 
@@ -44612,7 +44713,7 @@ installImportMetaCssBuild(import.meta);/**
44612
44713
  * caps are fixed: same place, same size, in both states, and either of them
44613
44714
  * hands the floor to the other side. That is the whole reason the caps sit
44614
44715
  * OUTSIDE the controls rather than being drawn inside them (a picker's façade
44615
- * yields a zone with `ownTarget`, a field has `Input.UI.LeftSlot`): an icon
44716
+ * yields a zone with `selfInteractions`, a field has `Input.UI.LeftSlot`): an icon
44616
44717
  * that lives inside its control while open and becomes a pill once closed is
44617
44718
  * a switch that moves when you flip it: the finger that opened the search has
44618
44719
  * to travel to close it again. Out here, the same pixel does both.
@@ -44871,9 +44972,12 @@ const ControlSwap = props => {
44871
44972
  * @param label - What the cap is called — it holds no text, so this is its
44872
44973
  * accessible name. Say what pressing it reveals ("Rechercher"), not what it
44873
44974
  * currently shows: the cap wears `aria-expanded` for the state.
44874
- * @param badge - A mark on the cap saying this collapsed control is still
44875
- * doing something (a filter set, a search typed). `true` draws a dot;
44876
- * anything else is drawn as given (a `<BadgeCount>`, say).
44975
+ * @param badge - A mark on the cap saying the control behind it is still doing
44976
+ * something (a filter set, a search typed). `true` draws a dot; anything else
44977
+ * is drawn as given (a `<BadgeCount>`, say). Drawn only while this side is
44978
+ * the collapsed one — the side holding the floor spells out in full what a
44979
+ * dot could only hint at — so it is read straight off the state
44980
+ * (`badge={Boolean(groupId)}`), with no "and this side is hidden" to add.
44877
44981
  * @param autoFocus - On by default: the focus goes into this control when it
44878
44982
  * takes the floor, where navi's ladder puts it — an `autoFocus` inside the
44879
44983
  * control first, its first focusable otherwise. `false` leaves it on the cap
@@ -44901,6 +45005,9 @@ const ControlSwapCap = ({
44901
45005
  badge,
44902
45006
  ...capProps
44903
45007
  } = side.capProps;
45008
+ // A badge on a cap can only say one thing: the control you are NOT looking at
45009
+ // holds something. The one holding the floor is on the row saying it itself.
45010
+ const badgeToDraw = active ? null : badge;
44904
45011
  return jsxs(Button, {
44905
45012
  icon: true,
44906
45013
  pressEffect: "none",
@@ -44911,7 +45018,7 @@ const ControlSwapCap = ({
44911
45018
  // CSS reaches for, and the rest is the wiring that makes the cap a cap.
44912
45019
  ,
44913
45020
 
44914
- className: capProps.className ? `navi_control_swap_cap ${capProps.className}` : "navi_control_swap_cap",
45021
+ className: withPropsClassName("navi_control_swap_cap", capProps.className),
44915
45022
  "aria-expanded": active,
44916
45023
  "aria-controls": slotId,
44917
45024
  onClick: onPress,
@@ -44919,10 +45026,10 @@ const ControlSwapCap = ({
44919
45026
  width: "50%",
44920
45027
  square: true,
44921
45028
  children: icon
44922
- }), badge ? jsx("span", {
45029
+ }), badgeToDraw ? jsx("span", {
44923
45030
  className: "navi_control_swap_badge",
44924
45031
  "aria-hidden": "true",
44925
- children: badge === true ? null : badge
45032
+ children: badgeToDraw === true ? null : badgeToDraw
44926
45033
  }) : null]
44927
45034
  });
44928
45035
  };
@@ -65556,8 +65663,8 @@ const BadgeStyleCSSVars = {
65556
65663
  fontSize: "--font-size"
65557
65664
  };
65558
65665
  const BadgeButton = props => {
65559
- const ownTargetHidden = useOwnTargetHidden(props);
65560
- if (ownTargetHidden) {
65666
+ const selfInteractionsHidden = useSelfInteractionsHidden(props);
65667
+ if (selfInteractionsHidden) {
65561
65668
  return null;
65562
65669
  }
65563
65670
  return jsx(BadgeButtonUI, {
@@ -66317,7 +66424,7 @@ const PickerArrayUI = asPickerOwnUI(() => {
66317
66424
  * around the chip. `commandFor` is for a chip that stands outside the picker it
66318
66425
  * speaks for.
66319
66426
  *
66320
- * The cross is an own target (see own_target.js), so the press belongs to it
66427
+ * The cross claims the press (see self_interactions.js), so it belongs to it
66321
66428
  * and not to the picker underneath, and it goes when the picker turns read-only
66322
66429
  * — a row being read still says what was picked, it just no longer offers to
66323
66430
  * unpick it.
@@ -66344,7 +66451,7 @@ const PickerChip = ({
66344
66451
  flex: true,
66345
66452
  ...rest,
66346
66453
  children: [children, jsx(Badge.Button, {
66347
- ownTarget: true,
66454
+ selfInteractions: "click",
66348
66455
  command: "--navi-unselect",
66349
66456
  commandFor: commandFor,
66350
66457
  value: value,
@@ -66721,7 +66828,7 @@ installImportMetaCssBuild(import.meta);const css$t = /* css */`@layer navi {
66721
66828
  overflow: visible !important;
66722
66829
  }
66723
66830
 
66724
- & [data-own-target] {
66831
+ & [data-self-interactions~="click"], & [data-self-interactions~="*"] {
66725
66832
  pointer-events: auto;
66726
66833
  position: relative;
66727
66834
  }
@@ -66992,6 +67099,9 @@ const PickerButton = props => {
66992
67099
  // Adds a clear button to the right slot, the same one type="search" puts at
66993
67100
  // the end of an input: a picker holds a value the user chose, and unsetting
66994
67101
  // it should not require reopening the popup to hunt for a "none" entry.
67102
+ // Where navi puts it, which needs a slot to put it in: a variant without
67103
+ // one (bare above all) holds a <Picker.Clear /> in its own drawing instead
67104
+ // — the same cross, placed by whoever draws around it.
66995
67105
  clearable,
66996
67106
  // "Are you sure?" before the cross clears anything. A cross of three
66997
67107
  // millimetres at the edge of a touch screen, right where the chevron is
@@ -67012,6 +67122,17 @@ const PickerButton = props => {
67012
67122
  const isSingleLine = maxLines === 1;
67013
67123
  // Same rule as the root: phrasing content inside a sentence.
67014
67124
  const ContentTag = variant === "text" ? "span" : "div";
67125
+ // Which variants get the right slot — the chevron saying "this opens", and
67126
+ // the cross replacing it once there is something to clear.
67127
+ // Not the ones that draw no value beside it: an icon picker IS its icon, a
67128
+ // headless one draws nothing, a button says what it opens with its label, a
67129
+ // word in a sentence has no room for furniture. Nor a picker rendering the
67130
+ // browser's own control ("default").
67131
+ // Nor a bare one: the picker is that drawing's box to the pixel, so anything
67132
+ // navi adds beside it either grows the box or covers what the caller drew.
67133
+ // The pieces are the caller's to place there instead — a <Picker.Clear /> in
67134
+ // their own layout (see warnOnClearableWithoutSlot).
67135
+ const hasRightSlot = variant !== "icon" && variant !== "headless" && variant !== "button" && variant !== "text" && variant !== "bare" && ui !== "default";
67015
67136
  const inputRef = useRef(null);
67016
67137
  const [pickerRemainingProps, inputProps, facadeChildrenProps] = useControlFacadeProps({
67017
67138
  ...props,
@@ -67040,6 +67161,17 @@ const PickerButton = props => {
67040
67161
  // clearing being a modification like any other.
67041
67162
  const interactive = !basePseudoState[":disabled"] && !basePseudoState[":read-only"] && !loading;
67042
67163
  usePickerErrorCallout(uiStateController, error);
67164
+ // What the picker knows about itself, for the pieces it does not place: the
67165
+ // drawings of its value (Picker.UI.*), and the affordances a caller may put
67166
+ // in their own `ui` (Picker.Clear) as much as the ones it puts in its slot.
67167
+ const pickerContext = {
67168
+ value,
67169
+ placeholder,
67170
+ maxLines,
67171
+ id: inputProps.id,
67172
+ interactive,
67173
+ clearConfirm
67174
+ };
67043
67175
  return (
67044
67176
  /* Read-only crosses into everything the picker is made of: what it really
67045
67177
  holds is drawn by controls of their own — in the popup, and on the façade
@@ -67113,112 +67245,108 @@ const PickerButton = props => {
67113
67245
  onnavi_request_unselect: e => {
67114
67246
  requestPickerListEntry(ref.current, inputRef.current, e, "unselect");
67115
67247
  },
67116
- children: [jsxs("span", {
67248
+ children: [jsx("span", {
67117
67249
  className: "navi_picker_box",
67118
- children: [variant === "headless" ? null : jsx(LoadingOutline, {
67119
- loading: loading,
67120
- color: "var(--picker-loader-color)",
67121
- inset: -2
67122
- }), jsx(PickerInput, {
67123
- tabIndex: variant === "headless" ? -1 : undefined,
67124
- "aria-hidden": variant === "headless" ? "true" : undefined,
67125
- ...inputProps,
67126
- // eslint-disable-next-line react/no-children-prop
67127
- children: undefined // we will render children into the div
67128
- ,
67129
-
67130
- ui: ui,
67131
- onCopy: e => {
67132
- const pickerEl = ref.current;
67133
- if (isWithinPickerContent(e.target, pickerEl)) {
67134
- return;
67135
- }
67136
- const uiState = uiStateController.uiState;
67137
- if (uiState === undefined) {
67138
- return;
67139
- }
67140
- e.preventDefault();
67141
- const displayText = pickerEl.querySelector(".navi_picker_value")?.textContent ?? String(uiState);
67142
- e.clipboardData.setData("text/plain", displayText);
67143
- e.clipboardData.setData("application/x-navi", JSON.stringify(uiState));
67144
- },
67145
- onCut: e => {
67146
- const pickerEl = ref.current;
67147
- if (isWithinPickerContent(e.target, pickerEl)) {
67148
- return;
67149
- }
67150
- const uiState = uiStateController.uiState;
67151
- if (uiState === undefined) {
67152
- return;
67153
- }
67154
- // the copy part don't need control to be interactable
67155
- const displayText = pickerEl.querySelector(".navi_picker_value")?.textContent ?? String(uiState);
67156
- e.clipboardData.setData("text/plain", displayText);
67157
- e.clipboardData.setData("application/x-navi", JSON.stringify(uiState));
67158
- // the clear ui state part need control to be interactable
67159
- dispatchRequestInteraction(pickerEl, {
67160
- event: e,
67161
- name: "cut",
67162
- allowed: () => {
67163
- dispatchRequestClearUIState(inputRef.current, e);
67250
+ children: jsxs(PickerContext.Provider, {
67251
+ value: pickerContext,
67252
+ children: [variant === "headless" ? null : jsx(LoadingOutline, {
67253
+ loading: loading,
67254
+ color: "var(--picker-loader-color)",
67255
+ inset: -2
67256
+ }), jsx(PickerInput, {
67257
+ tabIndex: variant === "headless" ? -1 : undefined,
67258
+ "aria-hidden": variant === "headless" ? "true" : undefined,
67259
+ ...inputProps,
67260
+ // eslint-disable-next-line react/no-children-prop
67261
+ children: undefined // we will render children into the div
67262
+ ,
67263
+
67264
+ ui: ui,
67265
+ onCopy: e => {
67266
+ const pickerEl = ref.current;
67267
+ if (isWithinPickerContent(e.target, pickerEl)) {
67268
+ return;
67164
67269
  }
67165
- });
67166
- e.preventDefault();
67167
- },
67168
- onPaste: e => {
67169
- const pickerEl = ref.current;
67170
- if (isWithinPickerContent(e.target, pickerEl)) {
67171
- // Don't intercept inside the picker popup content.
67172
- return;
67173
- }
67174
- const naviData = e.clipboardData.getData("application/x-navi");
67175
- let pasteValue;
67176
- if (naviData) {
67177
- try {
67178
- pasteValue = JSON.parse(naviData);
67179
- } catch {
67180
- pasteValue = naviData;
67270
+ const uiState = uiStateController.uiState;
67271
+ if (uiState === undefined) {
67272
+ return;
67181
67273
  }
67182
- } else {
67183
- pasteValue = e.clipboardData.getData("text/plain");
67184
- }
67185
- dispatchRequestInteraction(pickerEl, {
67186
- event: e,
67187
- name: "paste",
67188
- allowed: () => {
67189
- dispatchRequestSetUIState(inputRef.current, pasteValue, {
67190
- event: e
67191
- });
67274
+ e.preventDefault();
67275
+ const displayText = pickerEl.querySelector(".navi_picker_value")?.textContent ?? String(uiState);
67276
+ e.clipboardData.setData("text/plain", displayText);
67277
+ e.clipboardData.setData("application/x-navi", JSON.stringify(uiState));
67278
+ },
67279
+ onCut: e => {
67280
+ const pickerEl = ref.current;
67281
+ if (isWithinPickerContent(e.target, pickerEl)) {
67282
+ return;
67192
67283
  }
67193
- });
67194
- e.preventDefault();
67195
- }
67196
- }), variant === "headless" || ui === "default" ? null : jsx(Text, {
67197
- className: "navi_picker_value"
67198
- // Tells the caller's own drawing of the control from the value
67199
- // the picker draws itself, so each is written on its own line
67200
- // (see .navi_picker_value in the CSS above).
67201
- ,
67202
-
67203
- "data-picker-facade": ui === undefined ? undefined : ""
67204
- // A placeholder is the picker saying "nothing here yet" about
67205
- // the value navi draws — the default rendering, or the one a
67206
- // typed picker installs for itself. A button's label is not
67207
- // that, however empty the picker behind it is, and neither is a
67208
- // caller's own "ui": an empty value may be exactly what the
67209
- // caller is drawing there ("no filter", "anywhere"), so how it
67210
- // looks empty stays theirs (documented on the ui prop below).
67211
- ,
67212
-
67213
- "navi-placeholder": (ui === undefined || pickerUIIsNaviOwn(ui)) && variant !== "button" && variant !== "text" && uiStateHoldsNothing(value) ? "" : undefined,
67214
- maxLines: maxLines,
67215
- children: jsx(PickerOwnContent, {
67216
- children: jsx(PickerContext.Provider, {
67217
- value: {
67218
- value,
67219
- placeholder,
67220
- maxLines
67221
- },
67284
+ const uiState = uiStateController.uiState;
67285
+ if (uiState === undefined) {
67286
+ return;
67287
+ }
67288
+ // the copy part don't need control to be interactable
67289
+ const displayText = pickerEl.querySelector(".navi_picker_value")?.textContent ?? String(uiState);
67290
+ e.clipboardData.setData("text/plain", displayText);
67291
+ e.clipboardData.setData("application/x-navi", JSON.stringify(uiState));
67292
+ // the clear ui state part need control to be interactable
67293
+ dispatchRequestInteraction(pickerEl, {
67294
+ event: e,
67295
+ name: "cut",
67296
+ allowed: () => {
67297
+ dispatchRequestClearUIState(inputRef.current, e);
67298
+ }
67299
+ });
67300
+ e.preventDefault();
67301
+ },
67302
+ onPaste: e => {
67303
+ const pickerEl = ref.current;
67304
+ if (isWithinPickerContent(e.target, pickerEl)) {
67305
+ // Don't intercept inside the picker popup content.
67306
+ return;
67307
+ }
67308
+ const naviData = e.clipboardData.getData("application/x-navi");
67309
+ let pasteValue;
67310
+ if (naviData) {
67311
+ try {
67312
+ pasteValue = JSON.parse(naviData);
67313
+ } catch {
67314
+ pasteValue = naviData;
67315
+ }
67316
+ } else {
67317
+ pasteValue = e.clipboardData.getData("text/plain");
67318
+ }
67319
+ dispatchRequestInteraction(pickerEl, {
67320
+ event: e,
67321
+ name: "paste",
67322
+ allowed: () => {
67323
+ dispatchRequestSetUIState(inputRef.current, pasteValue, {
67324
+ event: e
67325
+ });
67326
+ }
67327
+ });
67328
+ e.preventDefault();
67329
+ }
67330
+ }), variant === "headless" || ui === "default" ? null : jsx(Text, {
67331
+ className: "navi_picker_value"
67332
+ // Tells the caller's own drawing of the control from the value
67333
+ // the picker draws itself, so each is written on its own line
67334
+ // (see .navi_picker_value in the CSS above).
67335
+ ,
67336
+
67337
+ "data-picker-facade": ui === undefined ? undefined : ""
67338
+ // A placeholder is the picker saying "nothing here yet" about
67339
+ // the value navi draws — the default rendering, or the one a
67340
+ // typed picker installs for itself. A button's label is not
67341
+ // that, however empty the picker behind it is, and neither is a
67342
+ // caller's own "ui": an empty value may be exactly what the
67343
+ // caller is drawing there ("no filter", "anywhere"), so how it
67344
+ // looks empty stays theirs (documented on the ui prop below).
67345
+ ,
67346
+
67347
+ "navi-placeholder": (ui === undefined || pickerUIIsNaviOwn(ui)) && variant !== "button" && variant !== "text" && uiStateHoldsNothing(value) ? "" : undefined,
67348
+ maxLines: maxLines,
67349
+ children: jsx(PickerOwnContent, {
67222
67350
  children: jsx(MaxLinesContext.Provider, {
67223
67351
  value: maxLines,
67224
67352
  children: ui === undefined ? variant === "icon" ?
@@ -67233,71 +67361,23 @@ const PickerButton = props => {
67233
67361
  }) : jsx(PickerDefaultUI, {}) : ui
67234
67362
  })
67235
67363
  })
67236
- })
67237
- }), variant === "icon" || variant === "headless" || variant === "button" || variant === "text" || variant === "bare" || ui === "default" ? null : jsx("span", {
67238
- className: "navi_picker_right_slot",
67239
- children: jsx(PickerOwnContent, {
67240
- children: clearable && interactive && value !== undefined && value !== "" && clearConfirm !== undefined ?
67241
- // A picker on the façade of a picker: the cross opens the
67242
- // question, and yes sends the clear to this picker's input.
67243
- // A door only (allowNameless): the form around does not see
67244
- // a field in it.
67245
- jsx(Picker, {
67246
- type: "confirm",
67247
- variant: "icon",
67248
- ui: jsx(Icon, {
67249
- size: rightSlotIconSize,
67250
- lineOverflow: "allow",
67251
- children: jsx(CloseSvg, {})
67252
- }),
67253
- message: clearConfirm,
67254
- command: "--navi-clear",
67255
- commandFor: inputProps.id,
67256
- tabIndex: "-1"
67257
- }) : clearable && interactive && value !== undefined && value !== "" ? jsx(Button, {
67258
- command: "--navi-clear",
67259
- commandFor: inputProps.id,
67260
- tabIndex: "-1"
67261
- // No navi-focus-delegate, unlike the identical button inside an
67262
- // input: handing focus back to the picker's own input is what
67263
- // opens the popup, and clearing is the opposite intention.
67264
- ,
67265
-
67266
- icon: true,
67267
- variant: "discrete"
67268
- // What is busy once the clear is sent is the picker — the value
67269
- // being removed is the whole field's, and the picker already
67270
- // draws the wait around all of it. Two outlines for one wait is
67271
- // one too many.
67272
- ,
67273
-
67274
- loadingOutline: false
67275
- // preventDefault, not just tabIndex="-1": a mousedown focuses
67276
- // its target before any click happens, and this button should
67277
- // never hold focus at all — the field keeps it.
67278
- ,
67279
-
67280
- onMouseDown: e => {
67281
- e.preventDefault();
67282
- },
67283
- flex: true,
67284
- align: "center",
67285
- children: jsx(Icon, {
67364
+ }), hasRightSlot ? jsx("span", {
67365
+ className: "navi_picker_right_slot",
67366
+ children: jsx(PickerOwnContent, {
67367
+ children: clearable && pickerHasSomethingToClear(pickerContext) ? jsx(PickerClear, {
67368
+ size: rightSlotIconSize
67369
+ }) : rightSlot === undefined ?
67370
+ // lineOverflow: what sits in the slot is an affordance, not a
67371
+ // character — a caller asking for a bigger one wants it bigger,
67372
+ // not capped at the height of the line it sits on
67373
+ jsx(Icon, {
67286
67374
  size: rightSlotIconSize,
67287
67375
  lineOverflow: "allow",
67288
- children: jsx(CloseSvg, {})
67289
- })
67290
- }) : rightSlot === undefined ?
67291
- // lineOverflow: what sits in the slot is an affordance, not a
67292
- // character — a caller asking for a bigger one wants it bigger,
67293
- // not capped at the height of the line it sits on
67294
- jsx(Icon, {
67295
- size: rightSlotIconSize,
67296
- lineOverflow: "allow",
67297
- children: rightSlotIcon === undefined ? jsx(ChevronDownSvg$1, {}) : rightSlotIcon
67298
- }) : rightSlot
67299
- })
67300
- })]
67376
+ children: rightSlotIcon === undefined ? jsx(ChevronDownSvg$1, {}) : rightSlotIcon
67377
+ }) : rightSlot
67378
+ })
67379
+ }) : null]
67380
+ })
67301
67381
  }), jsx(ControlFacadeChildrenWrapper, {
67302
67382
  ...facadeChildrenProps,
67303
67383
  children: jsx(ContentTag, {
@@ -67310,6 +67390,123 @@ const PickerButton = props => {
67310
67390
  })
67311
67391
  );
67312
67392
  };
67393
+ /**
67394
+ * The cross that empties the picker it sits in — reached as `<Picker.Clear />`.
67395
+ *
67396
+ * It is the very cross `clearable` puts in the right slot — the same button,
67397
+ * wired the same way — for the drawings navi has no slot to put it in:
67398
+ * `variant="bare"` above all, where the drawing is the caller's and so is the
67399
+ * place the cross belongs in it, after a name or over a corner, at a size and
67400
+ * with an icon of its own.
67401
+ *
67402
+ * It goes when there is nothing to take out and when nothing can be changed, so
67403
+ * a caller places it once and never asks whether to draw it.
67404
+ *
67405
+ * @type {import("ignore:preact").FunctionComponent<{
67406
+ * size?: number | string,
67407
+ * children?: import("ignore:preact").ComponentChildren,
67408
+ * } & Record<string, any>>}
67409
+ * @param {number|string} [size="inherit"] How big the cross is drawn, as
67410
+ * `<Icon size>` reads it — "inherit" takes the size of the text around it.
67411
+ * @param {import("ignore:preact").ComponentChildren} [children] The icon, in place of
67412
+ * the cross. Anything else goes to the `<Button>` underneath (`variant`,
67413
+ * `paddingX`, `aria-label`, …).
67414
+ */
67415
+ const PickerClear = ({
67416
+ size = "inherit",
67417
+ children,
67418
+ ...rest
67419
+ }) => {
67420
+ const pickerContext = useContext(PickerContext);
67421
+ if (!pickerContext) {
67422
+ return null;
67423
+ }
67424
+ if (!pickerHasSomethingToClear(pickerContext)) {
67425
+ return null;
67426
+ }
67427
+ const {
67428
+ id,
67429
+ clearConfirm
67430
+ } = pickerContext;
67431
+ const icon =
67432
+ // lineOverflow: the cross is an affordance, not a character — a caller
67433
+ // asking for a bigger one wants it bigger, not capped at the height of the
67434
+ // line it sits on.
67435
+ jsx(Icon, {
67436
+ size: size,
67437
+ lineOverflow: "allow",
67438
+ children: children === undefined ? jsx(CloseSvg, {}) : children
67439
+ });
67440
+ // The press is aimed AT the cross: clearing is the opposite intention to
67441
+ // opening, and the picker's box answers a press landing anywhere in it (see
67442
+ // self_interactions.js). Only the press: a picker drawn inside something one
67443
+ // carries is still carried by its cross.
67444
+ if (clearConfirm !== undefined) {
67445
+ return (
67446
+ // A picker on the façade of a picker: the cross opens the question, and
67447
+ // yes sends the clear to this picker's input.
67448
+ jsx(Picker, {
67449
+ type: "confirm",
67450
+ variant: "icon",
67451
+ selfInteractions: "click",
67452
+ ui: icon,
67453
+ message: clearConfirm,
67454
+ command: "--navi-clear",
67455
+ commandFor: id,
67456
+ tabIndex: "-1",
67457
+ "aria-label": naviI18n("button.clear"),
67458
+ ...rest
67459
+ })
67460
+ );
67461
+ }
67462
+ return jsx(Button, {
67463
+ command: "--navi-clear",
67464
+ commandFor: id,
67465
+ selfInteractions: "click",
67466
+ tabIndex: "-1"
67467
+ // No navi-focus-delegate, unlike the identical button inside an input:
67468
+ // handing focus back to the picker's own input is what opens the popup,
67469
+ // and clearing is the opposite intention.
67470
+ ,
67471
+
67472
+ icon: true,
67473
+ variant: "discrete"
67474
+ // What is busy once the clear is sent is the picker — the value being
67475
+ // removed is the whole field's, and the picker already draws the wait
67476
+ // around all of it. Two outlines for one wait is one too many.
67477
+ ,
67478
+
67479
+ loadingOutline: false
67480
+ // preventDefault, not just tabIndex="-1": a mousedown focuses its target
67481
+ // before any click happens, and this button should never hold focus at
67482
+ // all — the field keeps it.
67483
+ ,
67484
+
67485
+ onMouseDown: e => {
67486
+ e.preventDefault();
67487
+ },
67488
+ flex: true,
67489
+ align: "center",
67490
+ "aria-label": naviI18n("button.clear"),
67491
+ ...rest,
67492
+ children: icon
67493
+ });
67494
+ };
67495
+ // Clearing is a modification: nothing to offer on a picker whose value cannot
67496
+ // be changed. Said here rather than left to the cross's own gate — the cross is
67497
+ // a control of its own, so the picker's interaction gate finds IT and would let
67498
+ // the press through: the tap aimed where the chevron sits would empty a field
67499
+ // nothing else can touch.
67500
+ const pickerHasSomethingToClear = ({
67501
+ interactive,
67502
+ value
67503
+ }) => {
67504
+ if (!interactive) {
67505
+ return false;
67506
+ }
67507
+ return value !== undefined && value !== "";
67508
+ };
67509
+
67313
67510
  // What the picker draws itself — the value it shows, the furniture in its slot,
67314
67511
  // and whatever a caller puts in either — is not another control of the field
67315
67512
  // around it: none of it may take the id (nor the name) a <Field> hands down,
@@ -67500,6 +67697,7 @@ const PickerFirstResolver = props => {
67500
67697
  };
67501
67698
  const Picker = createComponentResolver([PickerFirstResolver, PickerPresetResolver, PickerConfirmResolver, PickerCustomResolver, PickerTypeResolver, PickerButton]);
67502
67699
  Picker.Chip = PickerChip;
67700
+ Picker.Clear = PickerClear;
67503
67701
  Picker.UI = PickerDefaultUI;
67504
67702
  Picker.UI.Date = PickerDateUI;
67505
67703
  Picker.UI.Time = PickerTimeUI;