@jsenv/navi 0.29.140 → 0.29.141

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -61984,12 +61984,9 @@ const ListVirtualContext = createContext(null);
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61984
  // that returning a component of one's own — instead of a bare <List.Item> —
61985
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  // works the same way.
61986
61986
  const ListRowContext = createContext(null);
61987
- // The slot a child of the list stands in — which one it is, and where it sits
61988
- // among its siblings (see ListDeclaredChildren). A row takes its place in the
61989
- // collection by slot, and hears through this context that its slot moved: a
61990
- // context subscriber is re-rendered even when preact skipped the component
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- // that holds it, which is what lets a row nobody rebuilt follow the list all
61992
- // the same.
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+ // The slot a child of the list stands in, by id (see ListDeclaredChildren). A
61988
+ // row takes its place in the collection by slot: the place is then the list's
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+ // to move, and the row's to follow — see createListVirtual.
61993
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  const ListSlotContext = createContext(null);
61994
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  const css$x = /* css */`
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  @layer navi {
@@ -64947,9 +64944,7 @@ const ListItemUI = props => {
64947
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  // registered the row, decided it is inside the render window, and placed its
64948
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  // separator. All that is left here is to draw it.
64949
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  const row = useContext(ListRowContext);
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- // Where this row was declared, when it was declared one by one (see
64951
- // ListDeclaredChildren).
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- const slot = useContext(ListSlotContext);
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+ const slotId = useContext(ListSlotContext);
64953
64948
  // There is no standalone match/matchScore/highlight prop — participation
64954
64949
  // in a matching system (search, filter…) only goes through `matchInfo`
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64950
  // (e.g. useSearchText's getItemMatchInfo(item): { match, matchScore,
@@ -64975,18 +64970,20 @@ const ListItemUI = props => {
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  // Where a row sits is where it was declared, full stop: a list is written in
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  // the order it reads. Its slot is what says that — a search that reorders
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  // rows reorders the rows it declares, and the slots follow. A row drawn by a
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- // run already knows its place; the run gave it.
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+ // run already knows its place; the run gave it. The place is taken in the
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+ // name of this very component (idDefault, not the row's id): two components
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+ // may stand for the same row for a moment, one leaving as the other arrives,
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+ // and the one leaving must give back its own place, not the newcomer's.
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  if (!row) {
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64978
  if (props.filtered) {
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- virtual.drop(props.id);
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+ virtual.drop(idDefault);
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64980
  } else {
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- props.index = virtual.take(props.id, 1, slot ? slot.id : props.id);
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+ props.index = virtual.take(idDefault, 1, slotId);
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  }
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  }
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- const rowId = props.id;
64987
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  useLayoutEffect(() => {
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  return () => {
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- virtual.drop(rowId);
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+ virtual.drop(idDefault);
64990
64987
  };
64991
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  }, []);
64992
64989
  // Every row that is drawn registers itself, whether it was declared one by
@@ -65355,9 +65352,10 @@ List.Item = ListItem;
65355
65352
  // So the places are read off the walk instead of off the renders: the list
65356
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  // names a slot for each of its children and declares them here, in order,
65357
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  // before any of them renders (see ListDeclaredChildren). A child then takes
65358
- // its place BY SLOT and keeps it for as long as its slot stands — whether it
65359
- // renders again or not — while a child whose slot the walk no longer names
65360
- // loses its place in that same render, so nothing removed is ever counted.
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+ // its place BY SLOT, and the place is a signal: it moves when what stands
65356
+ // before it changes — a row filtered out, a run taking in rows, a slot added
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+ // or moved — and the child follows, rendered again for it whether or not
65358
+ // anything else would have rendered it.
65361
65359
  const createListVirtual = () => {
65362
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  const totalSignal = signal(0);
65363
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  // Bumped whenever a run takes in rows. The list itself has to hear about it:
@@ -65369,100 +65367,108 @@ const createListVirtual = () => {
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  // an attribute: what is drawn is from before, and the app may want to say so
65370
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  // without taking anything away.
65371
65369
  const refreshingSignal = signal(0);
65372
- // Where the walk put each slot: the slot it lives in (a group walks its own
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- // rows, inside the slot the list gave the group) and its rank among the
65374
- // slots declared with it.
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- const slotById = new Map();
65376
- // What stands in a slot once it has rendered: the row, or the run of rows,
65377
- // that took the place, and how many rows of the collection it stands for.
65370
+ // The slots each walk declared, in order, by the slot the walk stands in
65371
+ // (null for the list's own children). Together they are a tree: a group's
65372
+ // rows live inside the group's slot.
65373
+ const slotIdsByParent = new Map();
65374
+ // Who took a place — a row, or a run of rows — and how many rows of the
65375
+ // collection it stands for. The place itself is a signal, see take.
65378
65376
  const ownerById = new Map();
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- const placeByOwner = new Map();
65380
- // The owners in the order their slots put them, and how many rows they stand
65381
- // for together: kept so that a child declared after all the others — a whole
65382
- // first render, and anything the list gains at its end — is placed without
65383
- // going over the others again.
65384
- const orderedOwnerIds = [];
65385
- let rowTotal = 0;
65377
+ // The owners standing in each slot, in the order they took their place.
65378
+ // One, as a rule; a child that renders several rows keeps them in the order
65379
+ // they first rendered, which is all it can be told.
65380
+ const ownerIdsBySlot = new Map();
65386
65381
  const locatorByOwner = new Map();
65387
- const pathCache = new Map();
65388
- // Tells two owners sharing a slot apart (several rows inside one child of
65389
- // the list), in the order they first took a place.
65390
- let sequence = 0;
65382
+ // The slots as the tree reads, first to last, and where each stands in it.
65383
+ // Rebuilt once a walk has changed the tree, read to place the owners.
65384
+ const slotWalk = [];
65385
+ const rankBySlot = new Map();
65386
+ let rowTotal = 0;
65387
+ // Owners have left and the others have not been moved up yet. Done on the
65388
+ // next ask rather than on the spot: rows leave many at a time (a search, a
65389
+ // list unmounting), and moving the others up once is enough.
65391
65390
  let placesStale = false;
65392
-
65393
- // Whatever the slot held is gone with it, and so is whatever its own walk
65394
- // declared inside it.
65395
- const dropSlot = slotId => {
65396
- slotById.delete(slotId);
65397
- for (const [ownerId, owner] of ownerById) {
65398
- if (owner.slotId === slotId) {
65399
- ownerById.delete(ownerId);
65400
- placeByOwner.delete(ownerId);
65391
+ // Where the last slot holding an owner stands: an owner arriving at or after
65392
+ // it is placed at the end without going over the others — a whole first
65393
+ // render, rows arriving in order, costs each row nothing but itself.
65394
+ let rankOwnedLast = -1;
65395
+ const rebuildWalk = () => {
65396
+ slotWalk.length = 0;
65397
+ rankBySlot.clear();
65398
+ const visit = parentSlotId => {
65399
+ const slotIds = slotIdsByParent.get(parentSlotId);
65400
+ if (!slotIds) {
65401
+ return;
65401
65402
  }
65402
- }
65403
- for (const [otherSlotId, slot] of slotById) {
65404
- if (slot.parentId === slotId) {
65405
- dropSlot(otherSlotId);
65403
+ for (const slotId of slotIds) {
65404
+ rankBySlot.set(slotId, slotWalk.length);
65405
+ slotWalk.push(slotId);
65406
+ visit(slotId);
65406
65407
  }
65407
- }
65408
- };
65409
- // Where a slot sits, said as the ranks of the slots it lives in, outermost
65410
- // first: comparing two of them keeps a group's rows inside their group and
65411
- // the groups where the list declared them.
65412
- const pathOf = slotId => {
65413
- const pathCached = pathCache.get(slotId);
65414
- if (pathCached) {
65415
- return pathCached;
65416
- }
65417
- const slot = slotById.get(slotId);
65418
- if (!slot) {
65419
- return null;
65420
- }
65421
- let path;
65422
- if (slot.parentId === null) {
65423
- path = [slot.order];
65424
- } else {
65425
- const parentPath = pathOf(slot.parentId);
65426
- path = parentPath === null ? [slot.order] : [...parentPath, slot.order];
65427
- }
65428
- pathCache.set(slotId, path);
65429
- return path;
65408
+ };
65409
+ visit(null);
65430
65410
  };
65431
- // The places, all of them, from the order the slots are in. Done in one go
65432
- // rather than owner by owner: a place is a sum of what stands before it, so
65433
- // there is nothing to hand out one at a time — and nothing changes it but a
65434
- // slot moving or a child taking a different number of rows.
65411
+ // Every place, in one go: a place is the sum of what stands before it, so
65412
+ // there is nothing to hand out one at a time. Writing a place that did not
65413
+ // change wakes nobody — a signal ignores a value equal to its own.
65435
65414
  const refreshPlaces = () => {
65436
65415
  placesStale = false;
65437
- const owners = [...ownerById.entries()];
65438
- owners.sort(([, leftOwner], [, rightOwner]) => {
65439
- const comparison = comparePath(pathOf(leftOwner.slotId), pathOf(rightOwner.slotId));
65440
- if (comparison !== 0) {
65441
- return comparison;
65442
- }
65443
- return leftOwner.sequence - rightOwner.sequence;
65444
- });
65445
- orderedOwnerIds.length = 0;
65446
65416
  let index = 0;
65447
- for (const [ownerId, owner] of owners) {
65448
- orderedOwnerIds.push(ownerId);
65449
- placeByOwner.set(ownerId, index);
65450
- index += owner.rowCount;
65417
+ let rank = 0;
65418
+ rankOwnedLast = -1;
65419
+ while (rank < slotWalk.length) {
65420
+ const ownerIds = ownerIdsBySlot.get(slotWalk[rank]);
65421
+ if (ownerIds) {
65422
+ for (const ownerId of ownerIds) {
65423
+ const owner = ownerById.get(ownerId);
65424
+ owner.placeSignal.value = index;
65425
+ index += owner.rowCount;
65426
+ }
65427
+ rankOwnedLast = rank;
65428
+ }
65429
+ rank++;
65451
65430
  }
65452
65431
  rowTotal = index;
65453
- totalSignal.value = rowTotal;
65432
+ totalSignal.value = index;
65454
65433
  };
65455
- // Whether nothing that has taken a place stands after this one.
65456
- const standsLast = owner => {
65457
- if (orderedOwnerIds.length === 0) {
65458
- return true;
65434
+ const addToSlot = (slotId, ownerId) => {
65435
+ const ownerIds = ownerIdsBySlot.get(slotId);
65436
+ if (ownerIds) {
65437
+ ownerIds.push(ownerId);
65438
+ } else {
65439
+ ownerIdsBySlot.set(slotId, [ownerId]);
65440
+ }
65441
+ };
65442
+ const removeFromSlot = (slotId, ownerId) => {
65443
+ const ownerIds = ownerIdsBySlot.get(slotId);
65444
+ if (!ownerIds) {
65445
+ return;
65459
65446
  }
65460
- const lastOwner = ownerById.get(orderedOwnerIds[orderedOwnerIds.length - 1]);
65461
- const comparison = comparePath(pathOf(lastOwner.slotId), pathOf(owner.slotId));
65462
- if (comparison !== 0) {
65463
- return comparison < 0;
65447
+ const index = ownerIds.indexOf(ownerId);
65448
+ if (index !== -1) {
65449
+ ownerIds.splice(index, 1);
65450
+ }
65451
+ if (ownerIds.length === 0) {
65452
+ ownerIdsBySlot.delete(slotId);
65453
+ }
65454
+ };
65455
+ // A slot the walk no longer names: whatever stood in it is gone, and so is
65456
+ // whatever a walk inside it had declared.
65457
+ const dropSlot = slotId => {
65458
+ const ownerIds = ownerIdsBySlot.get(slotId);
65459
+ if (ownerIds) {
65460
+ for (const ownerId of ownerIds) {
65461
+ ownerById.delete(ownerId);
65462
+ }
65463
+ ownerIdsBySlot.delete(slotId);
65464
+ }
65465
+ const childSlotIds = slotIdsByParent.get(slotId);
65466
+ if (childSlotIds) {
65467
+ slotIdsByParent.delete(slotId);
65468
+ for (const childSlotId of childSlotIds) {
65469
+ dropSlot(childSlotId);
65470
+ }
65464
65471
  }
65465
- return lastOwner.sequence < owner.sequence;
65466
65472
  };
65467
65473
  const virtual = {
65468
65474
  totalSignal,
@@ -65486,40 +65492,30 @@ const createListVirtual = () => {
65486
65492
  renderSkeleton: undefined,
65487
65493
  // The children a walk stands over, in order — said in one call, before any
65488
65494
  // of them renders, so that what a child asks next is answered against the
65489
- // whole picture and not against the children that happened to render first.
65495
+ // whole picture and not against the children that happened to render
65496
+ // first. Said again on every render of the walk, and heard only when
65497
+ // something moved.
65490
65498
  declareSlots: (parentSlotId, slotIds) => {
65491
- const slotIdSet = new Set(slotIds);
65492
- for (const [slotId, slot] of slotById) {
65493
- if (slot.parentId === parentSlotId && !slotIdSet.has(slotId)) {
65494
- dropSlot(slotId);
65495
- pathCache.clear();
65496
- placesStale = true;
65497
- }
65499
+ const slotIdsPrevious = slotIdsByParent.get(parentSlotId);
65500
+ if (slotIdsPrevious && sameSlotIds(slotIdsPrevious, slotIds)) {
65501
+ return;
65498
65502
  }
65499
- let order = 0;
65500
- for (const slotId of slotIds) {
65501
- const slot = slotById.get(slotId);
65502
- if (!slot) {
65503
- // A slot nothing stands in yet moves nobody: the child that takes it
65504
- // says so itself, when it renders.
65505
- slotById.set(slotId, {
65506
- parentId: parentSlotId,
65507
- order
65508
- });
65509
- } else if (slot.order !== order) {
65510
- slot.order = order;
65511
- pathCache.clear();
65512
- placesStale = true;
65503
+ if (slotIdsPrevious) {
65504
+ const slotIdSet = new Set(slotIds);
65505
+ for (const slotId of slotIdsPrevious) {
65506
+ if (!slotIdSet.has(slotId)) {
65507
+ dropSlot(slotId);
65508
+ }
65513
65509
  }
65514
- order++;
65515
- }
65516
- // Now, rather than when the first child asks: the walk has just said
65517
- // where everything stands, so every place can be settled once instead of
65518
- // once per child.
65519
- if (placesStale) {
65520
- refreshPlaces();
65521
65510
  }
65511
+ slotIdsByParent.set(parentSlotId, slotIds);
65512
+ rebuildWalk();
65513
+ refreshPlaces();
65522
65514
  },
65515
+ // Whether something has taken this slot for its own: what it renders
65516
+ // inside is then its to place (a run draws its groups with their rows
65517
+ // already placed), and no walk inside it has anything to declare.
65518
+ slotHasOwner: slotId => ownerIdsBySlot.has(slotId),
65523
65519
  // Whether any run of rows lives in this list: what makes a render window
65524
65520
  // mean anything (see List's renderBudget).
65525
65521
  hasRuns: () => locatorByOwner.size > 0,
@@ -65539,127 +65535,129 @@ const createListVirtual = () => {
65539
65535
  }
65540
65536
  return null;
65541
65537
  },
65542
- // The place the slot's rows start at. Asked again on every render of the
65543
- // child and answered with the same number for as long as nothing moved —
65544
- // and answered at all for a child that does not ask again, which is the
65545
- // point of taking by slot.
65538
+ // The place the owner's rows start at — read from a signal, so that the
65539
+ // owner is rendered again when it moves (see createListVirtual). Asked on
65540
+ // every render, and answered without a second look for as long as the
65541
+ // owner stands in the same slot for the same number of rows.
65546
65542
  take: (ownerId, rowCount, slotId) => {
65547
- const previous = ownerById.get(ownerId);
65548
- if (previous && previous.slotId === slotId && previous.rowCount === rowCount) {
65543
+ let owner = ownerById.get(ownerId);
65544
+ if (owner) {
65545
+ if (owner.slotId !== slotId || owner.rowCount !== rowCount) {
65546
+ removeFromSlot(owner.slotId, ownerId);
65547
+ addToSlot(slotId, ownerId);
65548
+ owner.slotId = slotId;
65549
+ owner.rowCount = rowCount;
65550
+ placesStale = true;
65551
+ }
65549
65552
  if (placesStale) {
65550
65553
  refreshPlaces();
65551
65554
  }
65552
- return placeByOwner.get(ownerId);
65555
+ return owner.placeSignal.value;
65556
+ }
65557
+ if (placesStale) {
65558
+ refreshPlaces();
65553
65559
  }
65554
- const owner = {
65560
+ const rank = rankBySlot.get(slotId);
65561
+ addToSlot(slotId, ownerId);
65562
+ if (rank !== undefined && rank >= rankOwnedLast) {
65563
+ owner = {
65564
+ slotId,
65565
+ rowCount,
65566
+ placeSignal: signal(rowTotal)
65567
+ };
65568
+ ownerById.set(ownerId, owner);
65569
+ rowTotal += rowCount;
65570
+ rankOwnedLast = rank;
65571
+ totalSignal.value = rowTotal;
65572
+ return owner.placeSignal.value;
65573
+ }
65574
+ owner = {
65555
65575
  slotId,
65556
65576
  rowCount,
65557
- sequence: previous ? previous.sequence : sequence++
65577
+ placeSignal: signal(0)
65558
65578
  };
65559
65579
  ownerById.set(ownerId, owner);
65560
- if (!previous && !placesStale && standsLast(owner)) {
65561
- orderedOwnerIds.push(ownerId);
65562
- placeByOwner.set(ownerId, rowTotal);
65563
- rowTotal += rowCount;
65564
- totalSignal.value = rowTotal;
65565
- return placeByOwner.get(ownerId);
65566
- }
65567
- placesStale = true;
65568
65580
  refreshPlaces();
65569
- return placeByOwner.get(ownerId);
65581
+ return owner.placeSignal.value;
65570
65582
  },
65571
- // The child stands for no row of the collection any more: it was filtered
65572
- // out by a search, or it is gone.
65583
+ // The owner stands for no row of the collection: it was filtered out by a
65584
+ // search, or it is gone.
65573
65585
  drop: ownerId => {
65574
- if (!ownerById.delete(ownerId)) {
65586
+ const owner = ownerById.get(ownerId);
65587
+ if (!owner) {
65575
65588
  return;
65576
65589
  }
65577
- placeByOwner.delete(ownerId);
65578
- refreshPlaces();
65590
+ ownerById.delete(ownerId);
65591
+ removeFromSlot(owner.slotId, ownerId);
65592
+ if (placesStale) {
65593
+ return;
65594
+ }
65595
+ placesStale = true;
65596
+ queueMicrotask(() => {
65597
+ if (placesStale) {
65598
+ refreshPlaces();
65599
+ }
65600
+ });
65579
65601
  }
65580
65602
  };
65581
65603
  return virtual;
65582
65604
  };
65583
- // The walk that gives the list's children their places. It names a slot for
65584
- // each of them — after the child's key when it has one, after its position
65585
- // otherwise, which is how preact itself tells unkeyed children apart — and says
65586
- // the whole set to the list's virtual before any of them renders.
65605
+ const sameSlotIds = (left, right) => {
65606
+ if (left.length !== right.length) {
65607
+ return false;
65608
+ }
65609
+ let index = 0;
65610
+ while (index < left.length) {
65611
+ if (left[index] !== right[index]) {
65612
+ return false;
65613
+ }
65614
+ index++;
65615
+ }
65616
+ return true;
65617
+ };
65618
+
65619
+ // The walk that gives the list's children their places: a slot for each of
65620
+ // them, declared to the list's virtual all at once before any child renders,
65621
+ // and handed to the child through a provider of its own — which is what lets
65622
+ // the row reach it however deep the caller buried it in components of theirs.
65587
65623
  //
65588
- // Wrapping each child in its own provider is what makes a slot reach the row
65589
- // inside it, however deep the caller buried it, and what wakes a row whose slot
65590
- // moved: the value it holds is the same object for as long as the child stays
65591
- // where it was.
65624
+ // A slot is named the way preact tells the child apart: by key when it has
65625
+ // one, by position otherwise, and inside the array it was given in — a nested
65626
+ // array is one child to preact, so what follows the array keeps its name
65627
+ // however many rows the array holds. A child preact would not render (null,
65628
+ // a boolean) has no slot: it is not there.
65592
65629
  const ListDeclaredChildren = ({
65593
65630
  children
65594
65631
  }) => {
65595
65632
  const virtual = useContext(ListVirtualContext);
65596
- const parentSlot = useContext(ListSlotContext);
65597
- const parentSlotId = parentSlot ? parentSlot.id : null;
65598
- const slotsRef = useRef(new Map());
65599
- const slotsPrevious = slotsRef.current;
65600
- const childArray = flattenChildren(children);
65601
- const slots = new Map();
65602
- const slotIds = [];
65603
- let index = 0;
65604
- for (const child of childArray) {
65605
- const childKey = child && child.key !== undefined && child.key !== null ? `k${child.key}` : `i${index}`;
65606
- let slotId = parentSlotId === null ? childKey : `${parentSlotId}/${childKey}`;
65607
- if (slots.has(slotId)) {
65608
- // Two children answering to the same key: preact cannot tell them apart
65609
- // either, but a slot each is what keeps them both on screen.
65610
- slotId = `${slotId}#${index}`;
65611
- }
65612
- const slotPrevious = slotsPrevious.get(slotId);
65613
- slots.set(slotId, slotPrevious && slotPrevious.order === index ? slotPrevious : {
65614
- id: slotId,
65615
- order: index
65616
- });
65617
- slotIds.push(slotId);
65618
- index++;
65633
+ const parentSlotId = useContext(ListSlotContext);
65634
+ if (parentSlotId !== null && virtual.slotHasOwner(parentSlotId)) {
65635
+ return children;
65619
65636
  }
65620
- slotsRef.current = slots;
65637
+ const slotIds = [];
65638
+ const declared = [];
65639
+ declareChildren(children, parentSlotId === null ? "" : `${parentSlotId}/`, slotIds, declared);
65621
65640
  virtual.declareSlots(parentSlotId, slotIds);
65622
65641
  return jsx(Fragment$1, {
65623
- children: childArray.map((child, childIndex) => {
65624
- const slotId = slotIds[childIndex];
65625
- return jsx(ListSlotContext.Provider, {
65626
- value: slots.get(slotId),
65627
- children: child
65628
- }, slotId);
65629
- })
65642
+ children: declared
65630
65643
  });
65631
65644
  };
65632
- // The children as preact will diff them: nested arrays flattened, and a child
65633
- // that renders nothing still holding its position — a conditional child must
65634
- // not move the ones after it as it comes and goes.
65635
- const flattenChildren = (children, flat = []) => {
65636
- if (Array.isArray(children)) {
65637
- for (const child of children) {
65638
- flattenChildren(child, flat);
65639
- }
65640
- return flat;
65641
- }
65642
- flat.push(children);
65643
- return flat;
65644
- };
65645
-
65646
- // Two slots compared by where they sit (see pathOf). A slot no walk declared
65647
- // sorts after them all: it stands nowhere the list knows of.
65648
- const comparePath = (leftPath, rightPath) => {
65649
- if (leftPath === null) {
65650
- return rightPath === null ? 0 : 1;
65651
- }
65652
- if (rightPath === null) {
65653
- return -1;
65654
- }
65655
- let depth = 0;
65656
- while (depth < leftPath.length && depth < rightPath.length) {
65657
- if (leftPath[depth] !== rightPath[depth]) {
65658
- return leftPath[depth] - rightPath[depth];
65645
+ const declareChildren = (children, prefix, slotIds, declared) => {
65646
+ const childArray = Array.isArray(children) ? children : [children];
65647
+ let index = 0;
65648
+ for (const child of childArray) {
65649
+ if (Array.isArray(child)) {
65650
+ declareChildren(child, `${prefix}${index}/`, slotIds, declared);
65651
+ } else if (child !== null && child !== undefined && child !== false && child !== true) {
65652
+ const slotId = child.key === undefined || child.key === null ? `${prefix}i${index}` : `${prefix}k${child.key}`;
65653
+ slotIds.push(slotId);
65654
+ declared.push(jsx(ListSlotContext.Provider, {
65655
+ value: slotId,
65656
+ children: child
65657
+ }, slotId));
65659
65658
  }
65660
- depth++;
65659
+ index++;
65661
65660
  }
65662
- return leftPath.length - rightPath.length;
65663
65661
  };
65664
65662
  const VISIBILITY_HIDDEN_STYLE = {
65665
65663
  visibility: "hidden"
@@ -65795,7 +65793,7 @@ const ListItems = ({
65795
65793
  }) => {
65796
65794
  const ownerId = useId();
65797
65795
  const virtual = useContext(ListVirtualContext);
65798
- const slot = useContext(ListSlotContext);
65796
+ const slotId = useContext(ListSlotContext);
65799
65797
  const renderWindow = useContext(RenderWindowContext);
65800
65798
  const separator = useContext(SeparatorContext);
65801
65799
  const store = useItemStore({
@@ -65817,7 +65815,7 @@ const ListItems = ({
65817
65815
  skeletonRow.rowMinHeight = `${virtualItemSize}px`;
65818
65816
  }
65819
65817
  }
65820
- const runStart = virtual.take(ownerId, store.rowCount, slot ? slot.id : ownerId);
65818
+ const runStart = virtual.take(ownerId, store.rowCount, slotId);
65821
65819
  const runEnd = runStart + store.rowCount;
65822
65820
  const getItemAt = index => store.getItem(index);
65823
65821
  const windowFrom = renderWindow.start > runStart ? renderWindow.start : runStart;