@jsenv/navi 0.29.138 → 0.29.141

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -33367,6 +33367,34 @@ const isNamelessGrouping = (child, uiState) =>
33367
33367
  typeof uiState === "object" &&
33368
33368
  !Array.isArray(uiState);
33369
33369
 
33370
+ // Is this value the empty the child writes when it holds nothing? Reading it
33371
+ // back out of the object means the child holds nothing — which is `undefined`,
33372
+ // not the empty itself (see the object group's distributeChildUIState below).
33373
+ const uiStateIsChildEmpty = (uiState, child) => {
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+ const { emptyUIState } = child;
33375
+ if (emptyUIState === undefined) {
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+ return false;
33377
+ }
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+ if (uiState === emptyUIState) {
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+ return true;
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+ }
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+ // The empties are shapes, not identities: what comes back down went through
33382
+ // a restore, a signal or an action and is a different array/object than the
33383
+ // EMPTY_ARRAY/EMPTY_OBJECT that went up.
33384
+ if (Array.isArray(emptyUIState)) {
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+ return Array.isArray(uiState) && uiState.length === 0;
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+ }
33387
+ if (typeof emptyUIState === "object" && emptyUIState !== null) {
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+ return (
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+ uiState !== null &&
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+ typeof uiState === "object" &&
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+ !Array.isArray(uiState) &&
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+ Object.keys(uiState).length === 0
33393
+ );
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+ }
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+ return false;
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+ };
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+
33370
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  const firstDefinedChildUIState = (children) => {
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  for (const child of children) {
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  const childUIState = child.uiState;
@@ -33504,7 +33532,19 @@ const GROUP_DEFAULTS = {
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  typeof newUIState === "object" &&
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  Object.prototype.hasOwnProperty.call(newUIState, childName)
33506
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  ) {
33507
- return newUIState[childName];
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+ const childUIState = newUIState[childName];
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+ // The exact inverse of the empty aggregateChildStates wrote just
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+ // above: what a child holding nothing put into the object
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+ // must come back out as nothing. Handed back as-is it reads as a value
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+ // — a checkbox takes any state that is not `undefined` as checked,
33540
+ // `false` included (see the `checked` line in control_hooks'
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+ // toDomProps) — so restoring the object (a picker cancelling on Escape)
33542
+ // would check every box it contains, and the group would then re-derive
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+ // the `true` nobody said.
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+ if (uiStateIsChildEmpty(childUIState, child)) {
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+ return undefined;
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+ }
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+ return childUIState;
33508
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  }
33509
33549
  // Merged in on the way up (see above), so on the way down it takes the
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  // whole object and picks out its own keys — the same value it produced.
@@ -33732,6 +33772,15 @@ const useUIGroupStateController = (
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  // wheels nobody turned have settled nothing. Only the default shapes
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  // fall back to the empty of their type, where "no child says anything"
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33774
  // and "the value is empty" are the same sentence.
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+ //
33776
+ // Not `fallbackState !== undefined`, tempting as it looks: `stateType`
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+ // is what the group's OWN shape would be, and a caller-supplied
33778
+ // aggregate is free to hold another one — TimeSpin and WheelTime are
33779
+ // "HH:MM" strings inside groups declared `stateType: "object"`, and
33780
+ // handing them `{}` for "unanswered" would empty a signal holding a
33781
+ // time. An aggregate that does want the empty of the declared type
33782
+ // takes it: it is handed `fallbackState` as its second argument (see
33783
+ // ListSelectable, which returns it for an emptied multiple list).
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  return stateShapeIsTheDefaultOne ? fallbackState : undefined;
33736
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  };
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33786
 
@@ -61306,7 +61355,13 @@ const ListSelectable = props => {
61306
61355
  if (selectionRef.current === undefined) {
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  selectionRef.current = Object.hasOwn(props, "value") ? props.value : props.defaultValue;
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  }
61309
- const aggregateChildStates = children => {
61358
+ // `fallbackState` is the empty of the shape the list declared below
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+ // (`stateType`): `[]` for a multiple list, nothing for a single one. Taking
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+ // it is what lets an emptied list say "empty" — `undefined` is the word for
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+ // "unset", and a bound stateSignal reads that as "nothing decided here, go
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+ // back to the default" (see docs/control_value.md), which is how a list
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+ // emptied down to its last row puts that row back on reload.
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+ const aggregateChildStates = (children, fallbackState) => {
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  const kept = selectionRef.current;
61311
61366
  if (multiple) {
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  const drawnValues = new Set(children.map(child => child.props.value));
@@ -61316,7 +61371,7 @@ const ListSelectable = props => {
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  stillSelected.push(child.uiState);
61317
61372
  }
61318
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  }
61319
- const values = stillSelected.length === 0 ? undefined : stillSelected;
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+ const values = stillSelected.length === 0 ? fallbackState : stillSelected;
61320
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  selectionRef.current = values;
61321
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  return values;
61322
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  }
@@ -61929,6 +61984,10 @@ const ListVirtualContext = createContext(null);
61929
61984
  // that returning a component of one's own — instead of a bare <List.Item> —
61930
61985
  // works the same way.
61931
61986
  const ListRowContext = createContext(null);
61987
+ // The slot a child of the list stands in, by id (see ListDeclaredChildren). A
61988
+ // row takes its place in the collection by slot: the place is then the list's
61989
+ // to move, and the row's to follow — see createListVirtual.
61990
+ const ListSlotContext = createContext(null);
61932
61991
  const css$x = /* css */`
61933
61992
  @layer navi {
61934
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  .navi_list_container {
@@ -62932,24 +62991,11 @@ const ListFirstResolver = props => {
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62991
  props.ref = props.ref || refDefault;
62933
62992
  const idDefault = useId();
62934
62993
  props.id = props.id || idDefault;
62935
- // A new pass every time the caller walks the children: they are about to
62936
- // say again, in order, which rows of the collection they stand for. Decided
62937
- // here, on the children as the caller gave them. Further down the chain a
62938
- // resolver re-rendering on its own hands the rows down inside a vnode of its
62939
- // own (ListSelectable wraps them in the group's contexts) — but the rows are
62940
- // the very vnodes preact already holds, and it skips them: nothing is said
62941
- // again, so nothing may be asked again either (see createListVirtual).
62942
62994
  const virtualRef = useRef(null);
62943
62995
  if (!virtualRef.current) {
62944
62996
  virtualRef.current = createListVirtual();
62945
62997
  }
62946
- const virtual = virtualRef.current;
62947
- const childrenPreviousRef = useRef(undefined);
62948
- if (childrenPreviousRef.current !== props.children) {
62949
- childrenPreviousRef.current = props.children;
62950
- virtual.openPass();
62951
- }
62952
- props.virtual = virtual;
62998
+ props.virtual = virtualRef.current;
62953
62999
  return jsx(Next, {
62954
63000
  ...props
62955
63001
  });
@@ -64685,7 +64731,9 @@ const UnorderedList = ({
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  value: null,
64686
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  children: jsx(ListColumnsContext.Provider, {
64687
64733
  value: columns || null,
64688
- children: children
64734
+ children: jsx(ListDeclaredChildren, {
64735
+ children: children
64736
+ })
64689
64737
  })
64690
64738
  })
64691
64739
  })
@@ -64896,6 +64944,7 @@ const ListItemUI = props => {
64896
64944
  // registered the row, decided it is inside the render window, and placed its
64897
64945
  // separator. All that is left here is to draw it.
64898
64946
  const row = useContext(ListRowContext);
64947
+ const slotId = useContext(ListSlotContext);
64899
64948
  // There is no standalone match/matchScore/highlight prop — participation
64900
64949
  // in a matching system (search, filter…) only goes through `matchInfo`
64901
64950
  // (e.g. useSearchText's getItemMatchInfo(item): { match, matchScore,
@@ -64919,12 +64968,24 @@ const ListItemUI = props => {
64919
64968
  }
64920
64969
  }
64921
64970
  // Where a row sits is where it was declared, full stop: a list is written in
64922
- // the order it reads. Nothing to pass, nothing to keep in sync — a search
64923
- // that reorders rows reorders the rows it declares. A row drawn by a run
64924
- // already knows its place; the run gave it.
64925
- if (!row && !props.filtered) {
64926
- props.index = virtual.take(props.id, 1);
64971
+ // the order it reads. Its slot is what says that — a search that reorders
64972
+ // rows reorders the rows it declares, and the slots follow. A row drawn by a
64973
+ // run already knows its place; the run gave it. The place is taken in the
64974
+ // name of this very component (idDefault, not the row's id): two components
64975
+ // may stand for the same row for a moment, one leaving as the other arrives,
64976
+ // and the one leaving must give back its own place, not the newcomer's.
64977
+ if (!row) {
64978
+ if (props.filtered) {
64979
+ virtual.drop(idDefault);
64980
+ } else {
64981
+ props.index = virtual.take(idDefault, 1, slotId);
64982
+ }
64927
64983
  }
64984
+ useLayoutEffect(() => {
64985
+ return () => {
64986
+ virtual.drop(idDefault);
64987
+ };
64988
+ }, []);
64928
64989
  // Every row that is drawn registers itself, whether it was declared one by
64929
64990
  // one or drawn by a run: what it says about itself (its value, whether it is
64930
64991
  // selected) is written where it is drawn, in one place.
@@ -65281,12 +65342,20 @@ List.Item = ListItem;
65281
65342
  // where each child's rows start.
65282
65343
  //
65283
65344
  // A child knows how many rows it stands for but not what was declared before
65284
- // it, so the list hands out the places as its children render — in order, which
65285
- // is the only thing needed to place them. A child re-rendering ON ITS OWN (its
65286
- // own state changed, the list was not given its children again) keeps the
65287
- // place it was given: nothing before it moved. Hence the pass — only the
65288
- // caller walking the children again opens a new one (see ListFirstResolver),
65289
- // and within a pass a child takes its place exactly once.
65345
+ // it, and it cannot deduce that from when it renders: a render is free to skip
65346
+ // it. A child that draws from signals and whose props are all referentially
65347
+ // === the previous ones does not render again (@preact/signals installs a
65348
+ // shouldComponentUpdate that says so), which is what any child nobody rebuilt
65349
+ // this frame is — and children numbered as they render would then slide up
65350
+ // into the place of the one that was skipped.
65351
+ //
65352
+ // So the places are read off the walk instead of off the renders: the list
65353
+ // names a slot for each of its children and declares them here, in order,
65354
+ // before any of them renders (see ListDeclaredChildren). A child then takes
65355
+ // its place BY SLOT, and the place is a signal: it moves when what stands
65356
+ // before it changes — a row filtered out, a run taking in rows, a slot added
65357
+ // or moved — and the child follows, rendered again for it whether or not
65358
+ // anything else would have rendered it.
65290
65359
  const createListVirtual = () => {
65291
65360
  const totalSignal = signal(0);
65292
65361
  // Bumped whenever a run takes in rows. The list itself has to hear about it:
@@ -65298,10 +65367,109 @@ const createListVirtual = () => {
65298
65367
  // an attribute: what is drawn is from before, and the app may want to say so
65299
65368
  // without taking anything away.
65300
65369
  const refreshingSignal = signal(0);
65301
- const placeByOwner = new Map();
65370
+ // The slots each walk declared, in order, by the slot the walk stands in
65371
+ // (null for the list's own children). Together they are a tree: a group's
65372
+ // rows live inside the group's slot.
65373
+ const slotIdsByParent = new Map();
65374
+ // Who took a place — a row, or a run of rows — and how many rows of the
65375
+ // collection it stands for. The place itself is a signal, see take.
65376
+ const ownerById = new Map();
65377
+ // The owners standing in each slot, in the order they took their place.
65378
+ // One, as a rule; a child that renders several rows keeps them in the order
65379
+ // they first rendered, which is all it can be told.
65380
+ const ownerIdsBySlot = new Map();
65302
65381
  const locatorByOwner = new Map();
65303
- let passId = 0;
65304
- let nextIndex = 0;
65382
+ // The slots as the tree reads, first to last, and where each stands in it.
65383
+ // Rebuilt once a walk has changed the tree, read to place the owners.
65384
+ const slotWalk = [];
65385
+ const rankBySlot = new Map();
65386
+ let rowTotal = 0;
65387
+ // Owners have left and the others have not been moved up yet. Done on the
65388
+ // next ask rather than on the spot: rows leave many at a time (a search, a
65389
+ // list unmounting), and moving the others up once is enough.
65390
+ let placesStale = false;
65391
+ // Where the last slot holding an owner stands: an owner arriving at or after
65392
+ // it is placed at the end without going over the others — a whole first
65393
+ // render, rows arriving in order, costs each row nothing but itself.
65394
+ let rankOwnedLast = -1;
65395
+ const rebuildWalk = () => {
65396
+ slotWalk.length = 0;
65397
+ rankBySlot.clear();
65398
+ const visit = parentSlotId => {
65399
+ const slotIds = slotIdsByParent.get(parentSlotId);
65400
+ if (!slotIds) {
65401
+ return;
65402
+ }
65403
+ for (const slotId of slotIds) {
65404
+ rankBySlot.set(slotId, slotWalk.length);
65405
+ slotWalk.push(slotId);
65406
+ visit(slotId);
65407
+ }
65408
+ };
65409
+ visit(null);
65410
+ };
65411
+ // Every place, in one go: a place is the sum of what stands before it, so
65412
+ // there is nothing to hand out one at a time. Writing a place that did not
65413
+ // change wakes nobody — a signal ignores a value equal to its own.
65414
+ const refreshPlaces = () => {
65415
+ placesStale = false;
65416
+ let index = 0;
65417
+ let rank = 0;
65418
+ rankOwnedLast = -1;
65419
+ while (rank < slotWalk.length) {
65420
+ const ownerIds = ownerIdsBySlot.get(slotWalk[rank]);
65421
+ if (ownerIds) {
65422
+ for (const ownerId of ownerIds) {
65423
+ const owner = ownerById.get(ownerId);
65424
+ owner.placeSignal.value = index;
65425
+ index += owner.rowCount;
65426
+ }
65427
+ rankOwnedLast = rank;
65428
+ }
65429
+ rank++;
65430
+ }
65431
+ rowTotal = index;
65432
+ totalSignal.value = index;
65433
+ };
65434
+ const addToSlot = (slotId, ownerId) => {
65435
+ const ownerIds = ownerIdsBySlot.get(slotId);
65436
+ if (ownerIds) {
65437
+ ownerIds.push(ownerId);
65438
+ } else {
65439
+ ownerIdsBySlot.set(slotId, [ownerId]);
65440
+ }
65441
+ };
65442
+ const removeFromSlot = (slotId, ownerId) => {
65443
+ const ownerIds = ownerIdsBySlot.get(slotId);
65444
+ if (!ownerIds) {
65445
+ return;
65446
+ }
65447
+ const index = ownerIds.indexOf(ownerId);
65448
+ if (index !== -1) {
65449
+ ownerIds.splice(index, 1);
65450
+ }
65451
+ if (ownerIds.length === 0) {
65452
+ ownerIdsBySlot.delete(slotId);
65453
+ }
65454
+ };
65455
+ // A slot the walk no longer names: whatever stood in it is gone, and so is
65456
+ // whatever a walk inside it had declared.
65457
+ const dropSlot = slotId => {
65458
+ const ownerIds = ownerIdsBySlot.get(slotId);
65459
+ if (ownerIds) {
65460
+ for (const ownerId of ownerIds) {
65461
+ ownerById.delete(ownerId);
65462
+ }
65463
+ ownerIdsBySlot.delete(slotId);
65464
+ }
65465
+ const childSlotIds = slotIdsByParent.get(slotId);
65466
+ if (childSlotIds) {
65467
+ slotIdsByParent.delete(slotId);
65468
+ for (const childSlotId of childSlotIds) {
65469
+ dropSlot(childSlotId);
65470
+ }
65471
+ }
65472
+ };
65305
65473
  const virtual = {
65306
65474
  totalSignal,
65307
65475
  pagesSignal,
@@ -65322,15 +65490,32 @@ const createListVirtual = () => {
65322
65490
  horizontal: false,
65323
65491
  virtualItemSizeSignal: null,
65324
65492
  renderSkeleton: undefined,
65325
- // Reopening the pass when the rows are not about to render again would
65326
- // empty the places without anyone refilling them: the next row to render
65327
- // on its own (an item being selected, a run following the window) would be
65328
- // handed the first place — drawing itself as the top of the list, its
65329
- // separator gone, and the one after it wearing a separator it should not.
65330
- openPass: () => {
65331
- passId++;
65332
- nextIndex = 0;
65493
+ // The children a walk stands over, in order — said in one call, before any
65494
+ // of them renders, so that what a child asks next is answered against the
65495
+ // whole picture and not against the children that happened to render
65496
+ // first. Said again on every render of the walk, and heard only when
65497
+ // something moved.
65498
+ declareSlots: (parentSlotId, slotIds) => {
65499
+ const slotIdsPrevious = slotIdsByParent.get(parentSlotId);
65500
+ if (slotIdsPrevious && sameSlotIds(slotIdsPrevious, slotIds)) {
65501
+ return;
65502
+ }
65503
+ if (slotIdsPrevious) {
65504
+ const slotIdSet = new Set(slotIds);
65505
+ for (const slotId of slotIdsPrevious) {
65506
+ if (!slotIdSet.has(slotId)) {
65507
+ dropSlot(slotId);
65508
+ }
65509
+ }
65510
+ }
65511
+ slotIdsByParent.set(parentSlotId, slotIds);
65512
+ rebuildWalk();
65513
+ refreshPlaces();
65333
65514
  },
65515
+ // Whether something has taken this slot for its own: what it renders
65516
+ // inside is then its to place (a run draws its groups with their rows
65517
+ // already placed), and no walk inside it has anything to declare.
65518
+ slotHasOwner: slotId => ownerIdsBySlot.has(slotId),
65334
65519
  // Whether any run of rows lives in this list: what makes a render window
65335
65520
  // mean anything (see List's renderBudget).
65336
65521
  hasRuns: () => locatorByOwner.size > 0,
@@ -65350,23 +65535,130 @@ const createListVirtual = () => {
65350
65535
  }
65351
65536
  return null;
65352
65537
  },
65353
- take: (ownerId, rowCount, indexStart) => {
65354
- const placeTaken = placeByOwner.get(ownerId);
65355
- if (placeTaken && placeTaken.passId === passId) {
65356
- return placeTaken.index;
65357
- }
65358
- const index = indexStart === undefined ? nextIndex : indexStart;
65359
- placeByOwner.set(ownerId, {
65360
- passId,
65361
- index
65538
+ // The place the owner's rows start at — read from a signal, so that the
65539
+ // owner is rendered again when it moves (see createListVirtual). Asked on
65540
+ // every render, and answered without a second look for as long as the
65541
+ // owner stands in the same slot for the same number of rows.
65542
+ take: (ownerId, rowCount, slotId) => {
65543
+ let owner = ownerById.get(ownerId);
65544
+ if (owner) {
65545
+ if (owner.slotId !== slotId || owner.rowCount !== rowCount) {
65546
+ removeFromSlot(owner.slotId, ownerId);
65547
+ addToSlot(slotId, ownerId);
65548
+ owner.slotId = slotId;
65549
+ owner.rowCount = rowCount;
65550
+ placesStale = true;
65551
+ }
65552
+ if (placesStale) {
65553
+ refreshPlaces();
65554
+ }
65555
+ return owner.placeSignal.value;
65556
+ }
65557
+ if (placesStale) {
65558
+ refreshPlaces();
65559
+ }
65560
+ const rank = rankBySlot.get(slotId);
65561
+ addToSlot(slotId, ownerId);
65562
+ if (rank !== undefined && rank >= rankOwnedLast) {
65563
+ owner = {
65564
+ slotId,
65565
+ rowCount,
65566
+ placeSignal: signal(rowTotal)
65567
+ };
65568
+ ownerById.set(ownerId, owner);
65569
+ rowTotal += rowCount;
65570
+ rankOwnedLast = rank;
65571
+ totalSignal.value = rowTotal;
65572
+ return owner.placeSignal.value;
65573
+ }
65574
+ owner = {
65575
+ slotId,
65576
+ rowCount,
65577
+ placeSignal: signal(0)
65578
+ };
65579
+ ownerById.set(ownerId, owner);
65580
+ refreshPlaces();
65581
+ return owner.placeSignal.value;
65582
+ },
65583
+ // The owner stands for no row of the collection: it was filtered out by a
65584
+ // search, or it is gone.
65585
+ drop: ownerId => {
65586
+ const owner = ownerById.get(ownerId);
65587
+ if (!owner) {
65588
+ return;
65589
+ }
65590
+ ownerById.delete(ownerId);
65591
+ removeFromSlot(owner.slotId, ownerId);
65592
+ if (placesStale) {
65593
+ return;
65594
+ }
65595
+ placesStale = true;
65596
+ queueMicrotask(() => {
65597
+ if (placesStale) {
65598
+ refreshPlaces();
65599
+ }
65362
65600
  });
65363
- nextIndex = index + rowCount;
65364
- totalSignal.value = nextIndex;
65365
- return index;
65366
65601
  }
65367
65602
  };
65368
65603
  return virtual;
65369
65604
  };
65605
+ const sameSlotIds = (left, right) => {
65606
+ if (left.length !== right.length) {
65607
+ return false;
65608
+ }
65609
+ let index = 0;
65610
+ while (index < left.length) {
65611
+ if (left[index] !== right[index]) {
65612
+ return false;
65613
+ }
65614
+ index++;
65615
+ }
65616
+ return true;
65617
+ };
65618
+
65619
+ // The walk that gives the list's children their places: a slot for each of
65620
+ // them, declared to the list's virtual all at once before any child renders,
65621
+ // and handed to the child through a provider of its own — which is what lets
65622
+ // the row reach it however deep the caller buried it in components of theirs.
65623
+ //
65624
+ // A slot is named the way preact tells the child apart: by key when it has
65625
+ // one, by position otherwise, and inside the array it was given in — a nested
65626
+ // array is one child to preact, so what follows the array keeps its name
65627
+ // however many rows the array holds. A child preact would not render (null,
65628
+ // a boolean) has no slot: it is not there.
65629
+ const ListDeclaredChildren = ({
65630
+ children
65631
+ }) => {
65632
+ const virtual = useContext(ListVirtualContext);
65633
+ const parentSlotId = useContext(ListSlotContext);
65634
+ if (parentSlotId !== null && virtual.slotHasOwner(parentSlotId)) {
65635
+ return children;
65636
+ }
65637
+ const slotIds = [];
65638
+ const declared = [];
65639
+ declareChildren(children, parentSlotId === null ? "" : `${parentSlotId}/`, slotIds, declared);
65640
+ virtual.declareSlots(parentSlotId, slotIds);
65641
+ return jsx(Fragment$1, {
65642
+ children: declared
65643
+ });
65644
+ };
65645
+ const declareChildren = (children, prefix, slotIds, declared) => {
65646
+ const childArray = Array.isArray(children) ? children : [children];
65647
+ let index = 0;
65648
+ for (const child of childArray) {
65649
+ if (Array.isArray(child)) {
65650
+ declareChildren(child, `${prefix}${index}/`, slotIds, declared);
65651
+ } else if (child !== null && child !== undefined && child !== false && child !== true) {
65652
+ const slotId = child.key === undefined || child.key === null ? `${prefix}i${index}` : `${prefix}k${child.key}`;
65653
+ slotIds.push(slotId);
65654
+ declared.push(jsx(ListSlotContext.Provider, {
65655
+ value: slotId,
65656
+ children: child
65657
+ }, slotId));
65658
+ }
65659
+ index++;
65660
+ }
65661
+ };
65370
65662
  const VISIBILITY_HIDDEN_STYLE = {
65371
65663
  visibility: "hidden"
65372
65664
  };
@@ -65501,6 +65793,7 @@ const ListItems = ({
65501
65793
  }) => {
65502
65794
  const ownerId = useId();
65503
65795
  const virtual = useContext(ListVirtualContext);
65796
+ const slotId = useContext(ListSlotContext);
65504
65797
  const renderWindow = useContext(RenderWindowContext);
65505
65798
  const separator = useContext(SeparatorContext);
65506
65799
  const store = useItemStore({
@@ -65522,7 +65815,7 @@ const ListItems = ({
65522
65815
  skeletonRow.rowMinHeight = `${virtualItemSize}px`;
65523
65816
  }
65524
65817
  }
65525
- const runStart = virtual.take(ownerId, store.rowCount);
65818
+ const runStart = virtual.take(ownerId, store.rowCount, slotId);
65526
65819
  const runEnd = runStart + store.rowCount;
65527
65820
  const getItemAt = index => store.getItem(index);
65528
65821
  const windowFrom = renderWindow.start > runStart ? renderWindow.start : runStart;
@@ -65549,6 +65842,7 @@ const ListItems = ({
65549
65842
  useLayoutEffect(() => {
65550
65843
  return () => {
65551
65844
  virtual.dropRowLocator(ownerId);
65845
+ virtual.drop(ownerId);
65552
65846
  };
65553
65847
  }, []);
65554
65848
 
@@ -66334,7 +66628,9 @@ const ListItemGroup = ({
66334
66628
  "aria-labelledby": groupId,
66335
66629
  children: jsx(GroupItemTrackerContext.Provider, {
66336
66630
  value: groupTracker,
66337
- children: children
66631
+ children: jsx(ListDeclaredChildren, {
66632
+ children: children
66633
+ })
66338
66634
  })
66339
66635
  })]
66340
66636
  });