@jsenv/navi 0.29.11 → 0.29.14

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+ # resource()
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+
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+ `resource()` models REST state: a reactive store of items, one action per REST
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+ callback, and — this is the part most often missed — parent/child relations.
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+
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+ ```js
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+ import { resource } from "@jsenv/navi";
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+
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+ const GAME = resource("game", {
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+ GET: ({ id }) => fetchJson(`/games/${id}`),
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+ GET_MANY: () => fetchJson(`/games`),
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+ POST: (game) => fetchJson(`/games`, { method: "POST", body: game }),
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+ PUT: ({ id, ...game }) =>
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+ fetchJson(`/games/${id}`, { method: "PUT", body: game }),
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+ PATCH: ({ id, ...props }) =>
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+ fetchJson(`/games/${id}`, { method: "PATCH", body: props }),
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+ DELETE: ({ id }) => fetchJson(`/games/${id}`, { method: "DELETE" }),
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+ });
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+ ```
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+
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+ Each callback returns the data to upsert into the store:
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+
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+ | Callback | Returns |
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+ | ------------------------ | --------------------------------- |
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+ | GET / POST / PUT / PATCH | the full item object, `{ id, … }` |
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+ | DELETE | the id, or `{ id }` |
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+ | GET_MANY / POST_MANY / … | an array of item objects |
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+
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+ Actions are read in components through the action system (`useAsyncData`,
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+ `<Button action>`, …) — see [actions.md](./actions.md).
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+
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+ ## Relations: pick one of the four methods
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+
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+ A backend sub-route (`/games/:id/candidates`, `/games/:id/candidates/:userId/seen`)
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+ is a relation. Model it with a relationship method. Do **not** encode it as an
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+ `op`/`type` discriminator inside a single verb's callback:
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+
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+ ```js
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+ // ✗ the anti-pattern this page exists to prevent
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+ PATCH: ({ id, op, ...rest }) => {
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+ if (op === "candidate") return fetchJson(`/games/${id}/candidates`, …);
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+ if (op === "score") return fetchJson(`/games/${id}/score`, …);
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+
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+ };
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+ ```
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+
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+ One verb dispatching on a string gives up everything the store does for you:
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+ per-operation action state (loading/error per button), per-relation autorerun,
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+ and a child collection that other components can read.
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+
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+ | Situation | Use |
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+ | ------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------- |
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+ | The child is a first-class entity with its own store, shared across parents (a user referenced by many games) | `.one()` / `.many()` |
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+ | The child only exists inside its owner, with no identity outside it (a game's candidates, a table's columns) | `.scopedOne()` / `.scopedMany()` |
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+ | The relation itself carries fields (`candidate_since`, `seen_at`, `slot`) | `.scopedMany()` — those fields belong to the pair; putting them in a shared child store corrupts that entity for every other reader |
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+ | The backend answers every sub-route with the whole refreshed parent | still model the relation; absorb the response with a plural callback (see below) |
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+ | A genuine partial update of the parent itself (cancel a game) | plain `PATCH` on the parent |
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+
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+ Singular vs plural is about the relation, not the verb: `.one`/`.scopedOne` for a
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+ single sub-object, `.many`/`.scopedMany` for a collection.
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+
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+ ## Callback return contracts
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+
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+ These are not guessable — each relationship method has its own shape.
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+
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+ ### `.one(propertyName, childResource, { GET, PUT, DELETE })`
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+
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+ The callback returns the **parent** object with the child nested inside:
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+
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+ ```js
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+ const USER_SESSION = USER.one("session", SESSION, {
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+ GET: async ({ id }) => {
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+ const session = await fetchJson(`/users/${id}/session`);
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+ return { id, session }; // { id, session: { id: 10, token: "abc" } }
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+ },
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+ DELETE: async ({ id }) => {
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+ await fetchJson(`/users/${id}/session`, { method: "DELETE" });
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+ return id; // property becomes null
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+ },
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+ });
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+ ```
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+
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+ `session: null` in the returned parent means "no relation". A parent GET/POST
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+ that embeds the child inline works too — the property setter upserts it.
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+
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+ ### `.many(propertyName, childResource, restCallbacks)`
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+
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+ GET_MANY returns the **parent** object with the array nested inside; DELETE
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+ returns the pair of ids:
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+
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+ ```js
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+ const USER_FRIENDS = USER.many("friends", USER, {
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+ GET_MANY: async ({ id }) => {
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+ const friends = await fetchJson(`/users/${id}/friends`);
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+ return { id, friends }; // { id, friends: [{ id: 2 }, { id: 3 }] }
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+ },
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+ POST: async ({ id, friendId }) =>
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+ fetchJson(`/users/${id}/friends`, { method: "POST", body: { friendId } }),
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+ DELETE: async ({ id, friendId }) => {
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+ await fetchJson(`/users/${id}/friends/${friendId}`, { method: "DELETE" });
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+ return [id, friendId]; // [parentId, childId]
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+ },
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+ DELETE_MANY: async ({ id, friendIds }) => {
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+ await fetchJson(`/users/${id}/friends`, {
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+ method: "DELETE",
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+ body: { friendIds },
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+ });
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+ return [id, friendIds]; // [parentId, [childId, …]]
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+ },
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+ });
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+ ```
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+
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+ The singular POST/PUT/PATCH callbacks return the **child** object. It is upserted
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+ into the child store, but it does not join the parent's array on its own: the
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+ array is the backend's, and only a GET_MANY refresh rewrites it.
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+
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+ ### `.scopedOne(propertyName, { idKey, GET, POST, PUT, PATCH, DELETE })`
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+
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+ Every callback returns `[ownerId, props | null]`:
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+
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+ ```js
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+ const USER_PROFILE = USER.scopedOne("profile", {
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+ GET: async ({ id }) => [id, await fetchJson(`/users/${id}/profile`)],
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+ PATCH: async ({ id, ...props }) => [
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+ id,
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+ await fetchJson(`/users/${id}/profile`, { method: "PATCH", body: props }),
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+ ],
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+ DELETE: async ({ id }) => {
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+ await fetchJson(`/users/${id}/profile`, { method: "DELETE" });
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+ return [id, null];
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+ },
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+ });
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+ ```
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+
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+ The property is `null` until a callback provides data. `ownerId` may be
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+ `{ [uniqueKey]: value }` when the owner is known by an alternate key rather than
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+ its id.
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+
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+ ### `.scopedMany(propertyName, { idKey, GET, GET_MANY, POST, PUT, PATCH, DELETE, … })`
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+
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+ Every callback returns `[ownerId, ...rest]`:
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+
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+ ```js
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+ const GAME_CANDIDATES = GAME.scopedMany("candidates", {
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+ idKey: "user_id",
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+ GET_MANY: async ({ id }) => [id, await fetchJson(`/games/${id}/candidates`)],
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+ POST: async ({ id, ...body }) => [
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+ id,
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+ await fetchJson(`/games/${id}/candidates`, { method: "POST", body }),
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+ ],
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+ PUT: async ({ id, oldUserId, ...props }) => [id, oldUserId, props], // id rename
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+ DELETE: async ({ id, user_id }) => {
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+ await fetchJson(`/games/${id}/candidates/${user_id}`, { method: "DELETE" });
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+ return [id, user_id];
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+ },
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+ });
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+ ```
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+
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+ | Callback | Returns |
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+ | ------------------ | ------------------------------------------------------ |
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+ | GET / POST / PATCH | `[ownerId, props]` |
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+ | PUT (id rename) | `[ownerId, oldId, props]` |
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+ | DELETE | `[ownerId, childId]` |
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+ | any `*_MANY` | `[ownerId, itemArray]` — replaces the whole collection |
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+ | DELETE_MANY | `[ownerId, [childId, …]]` |
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+
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+ `idKey` names the child's own key inside its owner (`user_id` above); it defaults
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+ to `"id"`.
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+
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+ ## When the backend answers a sub-route with the whole parent
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+
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+ This is the common REST shape, and it is the reason `op` dispatch feels
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+ attractive: a full-parent response absorbs into a parent `PATCH` with no
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+ thinking. Model the relation anyway and absorb the response in the callback —
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+ `resource()` gives a plural callback for exactly this: **any `*_MANY` callback
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+ replaces the collection wholesale**.
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+
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+ ```js
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+ const GAME_CANDIDATES = GAME.scopedMany("candidates", {
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+ idKey: "user_id",
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+ GET_MANY: async ({ id }) => {
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+ const game = await fetchJson(`/games/${id}/candidates`);
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+ return [game.id, game.candidates];
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+ },
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+ // the backend returns the refreshed game, not the created candidate:
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+ // POST_MANY resyncs the collection from it in one shot
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+ POST_MANY: async ({ id, ...body }) => {
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+ const game = await fetchJson(`/games/${id}/candidates`, {
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+ method: "POST",
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+ body,
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+ });
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+ return [game.id, game.candidates];
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+ },
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+ });
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+ ```
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+
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+ For `.many()`, the equivalent is its GET_MANY callback, which already takes the
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+ parent object with the array nested inside — return the response untouched.
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+
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+ Deletion is the exception: `DELETE`/`DELETE_MANY` drop by id rather than replace,
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+ so return `[ownerId, deletedId]` using the id you already have in the params,
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+ and ignore the full parent the backend sent back.
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+
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+ Fields of the parent that come back in such a response (a `status`, a `score`)
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+ are not applied by the relation callback — it only writes the relation. If the
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+ parent's own fields change too, either let the parent GET rerun (see below) or
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+ `store.upsert()` the parent explicitly.
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+
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+ ## Relations and autorerun
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+
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+ Relationship mutations do **not** invalidate their parent by default. The exact
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+ rules, verified by `src/state/rest/tests/resource_graph_parent_rerun.test.js`:
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+
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+ - `.scopedMany` child **POST** reruns the owner's singular `GET` — but only when
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+ the last GET response actually embedded that property. GET_MANY on the parent
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+ is never rerun by a child POST (a list of parents is not stale because one of
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+ them gained a child).
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+ - `.scopedMany` child **PUT / PATCH / DELETE** rerun nothing: the callback result
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+ already carries the updated child.
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+ - `.scopedOne` mutations rerun nothing, ever — the result is the new value.
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+ - `.one` / `.many` children live in an independent store; mutating them never
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+ reruns the parent. Declare it explicitly with `dependencies` if you need it
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+ (see [resource_dependencies.md](./resource_dependencies.md)).
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+ - Within a relationship resource, the usual defaults still apply: its own
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+ `GET_MANY` reruns after its own `POST`; its `GET` is reset (not rerun) by its
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+ `DELETE`. Override per relation with `rerunOn`/`dependencies`, which every
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+ relationship method accepts.
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+
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+ Splitting a sub-resource out of a parent `PATCH` therefore changes the refresh
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+ graph: what used to be refreshed by the parent's own response is now refreshed
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+ only by these rules. When a parent field genuinely depends on a child mutation,
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+ say so with `dependencies` rather than relying on a rerun that will not happen.
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+
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+ ## Binding params instead of wrapping in an arrow
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+
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+ Every action exposes `bindParams()`, which returns an action instance with its
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+ own state. Pass that instance to a component:
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+
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+ ```jsx
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+ // ✓ loading, error and disabled states come for free
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+ <Button action={GAME_CANDIDATES.POST.bindParams({ id: game.id, user_id })}>
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+ Accept
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+ </Button>
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+ ```
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+
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+ ```jsx
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+ // ✗ an inline arrow throws away the per-params action state
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+ <Button
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+ action={async () => {
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+ await acceptCandidate(game.id, user_id);
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+ }}
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+ >
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+ Accept
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+ </Button>
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+ ```
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+
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+ The arrow works, but nothing tracks it: no per-row spinner, no error surfaced on
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+ the button that caused it, no deduplication of concurrent runs, no autorerun of
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+ the actions this mutation should invalidate. See [actions.md](./actions.md).
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+
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+ ## See also
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+
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+ - [resource_with_params.md](./resource_with_params.md) — `withParams()` and
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+ isolated lifecycles
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+ - [resource_dependencies.md](./resource_dependencies.md) — cross-resource
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+ autorerun
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+ - [actions.md](./actions.md) — action lifecycle, `bindParams`, `useAsyncData`
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+ # Resource Dependencies Documentation
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+
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+ The `withParams` method now supports cross-resource dependencies, allowing you to set up autoreload relationships between different resources.
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+
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+ ## Basic Usage
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+
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+ ```js
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+ const role = resource("role", {
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+ GET_MANY: () => fetchRoles(),
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+ POST: (data) => createRole(data),
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+ DELETE: (id) => deleteRole(id),
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+ });
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+
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+ const database = resource("database", {
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+ GET_MANY: () => fetchDatabases(),
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+ POST: (data) => createDatabase(data),
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+ DELETE: (id) => deleteDatabase(id),
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+ });
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+
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+ const tables = resource("tables", {
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+ GET_MANY: () => fetchTables(),
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+ POST: (data) => createTable(data),
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+ DELETE: (id) => deleteTable(id),
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+ });
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+
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+ // Create a parameterized resource with cross-resource dependencies
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+ const ROLE_WITH_OWNERSHIP = role.withParams(
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+ { owners: true },
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+ {
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+ dependencies: [role, database, tables],
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+ },
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+ );
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+ ```
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+
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+ ## How It Works
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+
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+ When you specify `dependencies`, any non-GET action (POST, PUT, PATCH, DELETE) on the dependency resources will trigger an autoreload of the GET_MANY actions in the parameterized resource.
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+
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+ ### Autoreload Behavior
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+
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+ - **Triggering Actions**: Any POST, PUT, PATCH, or DELETE on dependency resources
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+ - **Target Actions**: GET_MANY actions in the parameterized resource (same param scope only)
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+ - **Scope Isolation**: Only actions with the same parameter scope are affected
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+
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+ ### Example Scenarios
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+
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+ 1. **Creating a table**: `tables.POST.load(newTableData)` → triggers `ROLE_WITH_OWNERSHIP.GET_MANY` reload
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+ 2. **Deleting a database**: `database.DELETE.load(dbId)` → triggers `ROLE_WITH_OWNERSHIP.GET_MANY` reload
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+ 3. **Updating a role**: `role.PUT.load(roleData)` → triggers `ROLE_WITH_OWNERSHIP.GET_MANY` reload
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+
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+ ## Advanced Usage
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+
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+ ### Parameterized Dependencies
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+
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+ You can also use parameterized resources as dependencies:
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+
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+ ```js
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+ const recentTables = tables.withParams({ recent: true });
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+ const adminTables = tables.withParams({ owner: "admin" });
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+
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+ const ROLE_WITH_RECENT_OWNERSHIP = role.withParams(
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+ { owners: true },
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+ {
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+ dependencies: [recentTables], // Only affected by recent tables
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+ },
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+ );
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+
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+ const ROLE_WITH_ADMIN_OWNERSHIP = role.withParams(
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+ { owners: true },
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+ {
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+ dependencies: [adminTables], // Only affected by admin tables
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+ },
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+ );
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+ ```
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+
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+ ### Custom Autoreload Settings
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+
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+ You can also customize the autoreload behavior:
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+
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+ ```js
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+ const ROLE_WITH_OWNERSHIP = role.withParams(
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+ { owners: true },
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+ {
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+ dependencies: [role, database, tables],
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+ autoreloadGetManyAfter: ["POST", "DELETE", "PUT"], // Custom trigger verbs
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+ autoreloadGetAfter: false, // Disable GET autoreload
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+ },
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+ );
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+ ```
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+
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+ ## Implementation Details
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+
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+ - **Global Registry**: Dependencies are tracked in a global registry to enable cross-resource communication
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+ - **Memory Management**: The system uses WeakSets to avoid memory leaks
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+ - **Async Execution**: Autoreloads are triggered asynchronously with `setTimeout` to ensure proper sequencing
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+ - **Parameter Isolation**: Each parameter scope maintains its own autoreload behavior
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+
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+ ## Benefits
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+
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+ 1. **Reactive Updates**: Automatically keep related data in sync across different resources
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+ 2. **Parameter Isolation**: Avoid unwanted cross-contamination between different parameter sets
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+ 3. **Flexible Dependencies**: Mix and match regular and parameterized resources as dependencies
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+ 4. **Performance**: Only reload what's actually needed based on the dependency graph
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+ # Resource `withParams()` Method
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+
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+ Creates a parameterized version of a resource with isolated autoreload behavior. Solves cross-contamination where actions with different parameters incorrectly trigger each other's autoreload.
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+
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+ ## Problem & Solution
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+
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+ Without `withParams()`:
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+
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+ ```javascript
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+ const ROLE = resource("role", {
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+ GET_MANY: (params) => fetchRoles(params),
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+ DELETE: (params) => deleteRole(params),
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+ });
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+
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+ // These actions interfere with each other
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+ await ROLE.GET_MANY.bindParams({ admin: true });
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+ await ROLE.DELETE.bindParams({ id: 123 }); // ❌ Reloads both admin and non-admin queries
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+ ```
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+
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+ With `withParams()`:
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+
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+ ```javascript
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+ const adminRoles = ROLE.withParams({ admin: true });
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+ const guestRoles = ROLE.withParams({ admin: false });
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+
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+ await adminRoles.DELETE({ id: 123 }); // ✅ Only reloads admin queries
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+ ```
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+
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+ ## API
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+
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+ ### `resource.withParams(params)`
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+
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+ **Parameters:** `params` (Object, required) - Parameters to bind to all actions
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+
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+ **Returns:** New resource instance with parameter-bound actions and isolated autoreload
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+
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+ **Throws:** Error if params is empty
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+
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+ ## Autoreload Hierarchy
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+
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+ Actions follow a parent-child hierarchy where child scopes reload their parents:
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+
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+ ```javascript
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+ const ROLE = resource("role", { GET_MANY: () => fetch("/roles") });
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+ const ROLE_ADMIN = ROLE.withParams({ type: "admin" });
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+ const ROLE_ADMIN_MALE = ROLE_ADMIN.withParams({ gender: "male" });
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+
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+ // Si ROLE_ADMIN_MALE.POST() est exécuté, il recharge :
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+ // ✅ ROLE_ADMIN_MALE.GET_MANY (même scope: { type: "admin", gender: "male" })
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+ // ✅ ROLE_ADMIN.GET_MANY (parent scope: { type: "admin" })
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+ // ✅ ROLE.GET_MANY (root parent: {})
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+ // ❌ Ne recharge PAS femaleAdmin.GET_MANY ({ type: "admin", gender: "female" })
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+
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+ // Si ROLE_ADMIN.POST() est exécuté, il recharge :
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+ // ✅ ROLE_ADMIN.GET_MANY (même scope: { type: "admin" })
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+ // ✅ ROLE.GET_MANY (root parent: {})
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+ // ❌ Ne recharge PAS ROLE_ADMIN_MALE.GET_MANY (enfant, pas parent)
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+
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+ // Si ROLE.POST() est exécuté, il recharge :
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+ // ✅ ROLE.GET_MANY (même scope: {})
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+ // ❌ Ne recharge PAS ROLE_ADMIN.GET_MANY ni ROLE_ADMIN_MALE.GET_MANY (enfants, pas parents)
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+ ```
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+
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+ ## Chaining
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+
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+ ```javascript
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+ const maleAdmins = USER.withParams({ role: "admin" }).withParams({
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+ gender: "male",
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+ });
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+
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+ // Equivalent to:
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+ const maleAdmins = USER.withParams({ role: "admin", gender: "male" });
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+ ```
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+
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+ ## Key Features
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+
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+ - **Isolation**: Different parameter sets have separate autoreload behavior
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+ - **Hierarchy**: Child scopes reload parent scopes automatically
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+ - **Shared Store**: All parameterized resources use the same data store
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+ - **Efficient**: Parameter comparison is cached for performance
package/package.json CHANGED
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  {
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  "name": "@jsenv/navi",
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- "version": "0.29.11",
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+ "version": "0.29.14",
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  "type": "module",
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  "description": "Library of components including navigation to create frontend applications",
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  "repository": {