@jsenv/dom 0.6.1 → 0.7.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (109) hide show
  1. package/dist/jsenv_dom.js +339 -327
  2. package/package.json +2 -4
  3. package/index.js +0 -124
  4. package/src/attr/add_attribute_effect.js +0 -93
  5. package/src/attr/attributes.js +0 -32
  6. package/src/color/color_constrast.js +0 -69
  7. package/src/color/color_parsing.js +0 -319
  8. package/src/color/color_scheme.js +0 -28
  9. package/src/color/pick_light_or_dark.js +0 -34
  10. package/src/color/resolve_css_color.js +0 -60
  11. package/src/demos/3_columns_resize_demo.html +0 -84
  12. package/src/demos/3_rows_resize_demo.html +0 -89
  13. package/src/demos/aside_and_main_demo.html +0 -93
  14. package/src/demos/coordinates_demo.html +0 -450
  15. package/src/demos/document_autoscroll_demo.html +0 -517
  16. package/src/demos/drag_gesture_constraints_demo.html +0 -701
  17. package/src/demos/drag_gesture_demo.html +0 -1047
  18. package/src/demos/drag_gesture_element_to_impact_demo.html +0 -445
  19. package/src/demos/drag_reference_element_demo.html +0 -480
  20. package/src/demos/flex_details_set_demo.html +0 -302
  21. package/src/demos/flex_details_set_demo_2.html +0 -315
  22. package/src/demos/visible_rect_demo.html +0 -525
  23. package/src/element_signature.js +0 -100
  24. package/src/interaction/drag/constraint_feedback_line.js +0 -92
  25. package/src/interaction/drag/drag_constraint.js +0 -659
  26. package/src/interaction/drag/drag_debug_markers.js +0 -635
  27. package/src/interaction/drag/drag_element_positioner.js +0 -382
  28. package/src/interaction/drag/drag_gesture.js +0 -566
  29. package/src/interaction/drag/drag_resize_demo.html +0 -571
  30. package/src/interaction/drag/drag_to_move.js +0 -301
  31. package/src/interaction/drag/drag_to_resize_gesture.js +0 -68
  32. package/src/interaction/drag/drop_target_detection.js +0 -148
  33. package/src/interaction/drag/sticky_frontiers.js +0 -160
  34. package/src/interaction/event_marker.js +0 -14
  35. package/src/interaction/focus/active_element.js +0 -33
  36. package/src/interaction/focus/arrow_navigation.js +0 -599
  37. package/src/interaction/focus/element_is_focusable.js +0 -57
  38. package/src/interaction/focus/element_visibility.js +0 -111
  39. package/src/interaction/focus/find_focusable.js +0 -21
  40. package/src/interaction/focus/focus_group.js +0 -91
  41. package/src/interaction/focus/focus_group_registry.js +0 -12
  42. package/src/interaction/focus/focus_nav.js +0 -12
  43. package/src/interaction/focus/focus_nav_event_marker.js +0 -14
  44. package/src/interaction/focus/focus_trap.js +0 -105
  45. package/src/interaction/focus/tab_navigation.js +0 -128
  46. package/src/interaction/focus/tests/focus_group_skip_tab_test.html +0 -206
  47. package/src/interaction/focus/tests/tree_focus_test.html +0 -304
  48. package/src/interaction/focus/tests/tree_focus_test.jsx +0 -261
  49. package/src/interaction/focus/tests/tree_focus_test_preact.html +0 -13
  50. package/src/interaction/isolate_interactions.js +0 -161
  51. package/src/interaction/keyboard.js +0 -26
  52. package/src/interaction/scroll/capture_scroll.js +0 -47
  53. package/src/interaction/scroll/is_scrollable.js +0 -159
  54. package/src/interaction/scroll/scroll_container.js +0 -110
  55. package/src/interaction/scroll/scroll_trap.js +0 -44
  56. package/src/interaction/scroll/scrollbar_size.js +0 -20
  57. package/src/interaction/scroll/wheel_through.js +0 -138
  58. package/src/iterable_weak_set.js +0 -66
  59. package/src/position/dom_coords.js +0 -340
  60. package/src/position/offset_parent.js +0 -15
  61. package/src/position/position_fixed.js +0 -15
  62. package/src/position/position_sticky.js +0 -213
  63. package/src/position/sticky_rect.js +0 -79
  64. package/src/position/visible_rect.js +0 -486
  65. package/src/pub_sub.js +0 -31
  66. package/src/size/can_take_size.js +0 -11
  67. package/src/size/details_content_full_height.js +0 -63
  68. package/src/size/flex_details_set.js +0 -974
  69. package/src/size/get_available_height.js +0 -22
  70. package/src/size/get_available_width.js +0 -22
  71. package/src/size/get_border_sizes.js +0 -14
  72. package/src/size/get_height.js +0 -4
  73. package/src/size/get_inner_height.js +0 -15
  74. package/src/size/get_inner_width.js +0 -15
  75. package/src/size/get_margin_sizes.js +0 -10
  76. package/src/size/get_max_height.js +0 -57
  77. package/src/size/get_max_width.js +0 -47
  78. package/src/size/get_min_height.js +0 -14
  79. package/src/size/get_min_width.js +0 -14
  80. package/src/size/get_padding_sizes.js +0 -10
  81. package/src/size/get_width.js +0 -4
  82. package/src/size/hooks/use_available_height.js +0 -27
  83. package/src/size/hooks/use_available_width.js +0 -27
  84. package/src/size/hooks/use_max_height.js +0 -10
  85. package/src/size/hooks/use_max_width.js +0 -10
  86. package/src/size/hooks/use_resize_status.js +0 -62
  87. package/src/size/resize.js +0 -695
  88. package/src/size/resolve_css_size.js +0 -32
  89. package/src/style/dom_styles.js +0 -97
  90. package/src/style/style_composition.js +0 -121
  91. package/src/style/style_controller.js +0 -345
  92. package/src/style/style_default.js +0 -153
  93. package/src/style/style_default_demo.html +0 -128
  94. package/src/style/style_parsing.js +0 -375
  95. package/src/transition/demos/animation_resumption_test.xhtml +0 -500
  96. package/src/transition/demos/height_toggle_test.xhtml +0 -515
  97. package/src/transition/dom_transition.js +0 -254
  98. package/src/transition/easing.js +0 -48
  99. package/src/transition/group_transition.js +0 -261
  100. package/src/transition/transform_style_parser.js +0 -32
  101. package/src/transition/transition_playback.js +0 -366
  102. package/src/transition/transition_timeline.js +0 -79
  103. package/src/traversal.js +0 -247
  104. package/src/ui_transition/demos/content_states_transition_demo.html +0 -628
  105. package/src/ui_transition/demos/smooth_height_transition_demo.html +0 -149
  106. package/src/ui_transition/demos/transition_testing.html +0 -354
  107. package/src/ui_transition/ui_transition.js +0 -1470
  108. package/src/utils.js +0 -69
  109. package/src/value_effect.js +0 -35
@@ -1,366 +0,0 @@
1
- import { EASING } from "./easing.js";
2
- import {
3
- addOnTimeline,
4
- getTimelineCurrentTime,
5
- removeFromTimeline,
6
- } from "./transition_timeline.js";
7
-
8
- // Default lifecycle methods that do nothing
9
- const LIFECYCLE_DEFAULT = {
10
- setup: () => {},
11
- pause: () => {},
12
- cancel: () => {},
13
- finish: () => {},
14
- updateTarget: () => {},
15
- };
16
-
17
- export const createTransition = ({
18
- constructor,
19
- key,
20
- from,
21
- to,
22
- lifecycle = LIFECYCLE_DEFAULT,
23
- onUpdate,
24
- minDiff,
25
- ...rest
26
- } = {}) => {
27
- const [updateCallbacks, executeUpdateCallbacks] = createCallbackController();
28
- const [finishCallbacks, executeFinishCallbacks] = createCallbackController();
29
- const channels = {
30
- update: updateCallbacks,
31
- finish: finishCallbacks,
32
- };
33
- if (onUpdate) {
34
- updateCallbacks.add(onUpdate);
35
- }
36
-
37
- let playState = "idle"; // 'idle', 'running', 'paused', 'finished'
38
- let isFirstUpdate = false;
39
- let resume;
40
- let executionLifecycle = null;
41
-
42
- const start = () => {
43
- isFirstUpdate = true;
44
- playState = "running";
45
-
46
- executionLifecycle = lifecycle.setup(transition);
47
-
48
- // Allow setup to override from value if transition.from is undefined
49
- if (
50
- transition.from === undefined &&
51
- executionLifecycle.from !== undefined
52
- ) {
53
- transition.from = executionLifecycle.from;
54
- }
55
-
56
- const diff = Math.abs(transition.to - transition.from);
57
- if (diff === 0) {
58
- console.warn(
59
- `${constructor.name} transition has identical from and to values (${transition.from}). This transition will have no effect.`,
60
- );
61
- } else if (typeof minDiff === "number" && diff < minDiff) {
62
- console.warn(
63
- `${constructor.name} transition difference is very small (${diff}). Consider if this transition is necessary (minimum threshold: ${minDiff}).`,
64
- );
65
- }
66
- transition.update(transition.value);
67
- };
68
-
69
- const transition = {
70
- constructor,
71
- key,
72
- from,
73
- to,
74
- value: from,
75
- timing: "",
76
- channels,
77
- get playState() {
78
- return playState;
79
- },
80
-
81
- play: () => {
82
- if (playState === "idle") {
83
- transition.value = transition.from;
84
- transition.timing = "";
85
- start();
86
- return;
87
- }
88
- if (playState === "running") {
89
- console.warn("transition already running");
90
- return;
91
- }
92
- if (playState === "paused") {
93
- playState = "running";
94
- resume();
95
- return;
96
- }
97
- // "finished"
98
- start();
99
- },
100
-
101
- update: (value, isLast) => {
102
- if (playState === "idle") {
103
- console.warn("Cannot update transition that is idle");
104
- return;
105
- }
106
- if (playState === "finished") {
107
- console.warn("Cannot update a finished transition");
108
- return;
109
- }
110
-
111
- transition.value = value;
112
- transition.timing = isLast ? "end" : isFirstUpdate ? "start" : "progress";
113
- isFirstUpdate = false;
114
- executionLifecycle.update(transition);
115
- executeUpdateCallbacks(transition);
116
- },
117
-
118
- pause: () => {
119
- if (playState === "paused") {
120
- console.warn("transition already paused");
121
- return;
122
- }
123
- if (playState === "finished") {
124
- console.warn("Cannot pause a finished transition");
125
- return;
126
- }
127
- playState = "paused";
128
-
129
- // Let the transition handle its own pause logic
130
- resume = lifecycle.pause(transition);
131
- },
132
-
133
- cancel: () => {
134
- if (executionLifecycle) {
135
- lifecycle.cancel(transition);
136
- executionLifecycle.teardown();
137
- executionLifecycle.restore();
138
- }
139
- resume = null;
140
- playState = "idle";
141
- },
142
-
143
- finish: () => {
144
- if (playState === "idle") {
145
- console.warn("Cannot finish a transition that is idle");
146
- return;
147
- }
148
- if (playState === "finished") {
149
- console.warn("transition already finished");
150
- return;
151
- }
152
- // "running" or "paused"
153
- lifecycle.finish(transition);
154
- executionLifecycle.teardown();
155
- resume = null;
156
- playState = "finished";
157
- executeFinishCallbacks();
158
- },
159
-
160
- reverse: () => {
161
- if (playState === "idle") {
162
- console.warn("Cannot reverse a transition that is idle");
163
- return;
164
- }
165
- if (playState === "finished") {
166
- console.warn("Cannot reverse a finished transition");
167
- return;
168
- }
169
-
170
- // Simply swap from and to values to reverse direction
171
- const originalFrom = transition.from;
172
- const originalTo = transition.to;
173
-
174
- transition.from = originalTo;
175
- transition.to = originalFrom;
176
-
177
- // Let the transition handle its own reverse logic (if any)
178
- if (lifecycle.reverse) {
179
- lifecycle.reverse(transition);
180
- }
181
- },
182
-
183
- updateTarget: (newTarget) => {
184
- if (
185
- typeof newTarget !== "number" ||
186
- isNaN(newTarget) ||
187
- !isFinite(newTarget)
188
- ) {
189
- throw new Error(
190
- `updateTarget: newTarget must be a finite number, got ${newTarget}`,
191
- );
192
- }
193
- if (playState === "idle") {
194
- console.warn("Cannot update target of idle transition");
195
- return;
196
- }
197
- if (playState === "finished") {
198
- console.warn("Cannot update target of finished transition");
199
- return;
200
- }
201
- const currentValue = transition.value;
202
- transition.from = currentValue;
203
- transition.to = newTarget;
204
-
205
- // Let the transition handle its own target update logic
206
- lifecycle.updateTarget(transition);
207
- },
208
-
209
- ...rest,
210
- };
211
-
212
- return transition;
213
- };
214
-
215
- // Timeline-managed transition that adds/removes itself from the animation timeline
216
- export const createTimelineTransition = ({
217
- isVisual,
218
- duration,
219
- fps = 60,
220
- easing = EASING.EASE_OUT,
221
- lifecycle,
222
- startProgress = 0, // Progress to start from (0-1)
223
- ...options
224
- }) => {
225
- if (typeof duration !== "number" || duration <= 0) {
226
- throw new Error(
227
- `Invalid duration: ${duration}. Duration must be a positive number.`,
228
- );
229
- }
230
-
231
- let lastUpdateTime = -1;
232
-
233
- const timeChangeCallback = () => {
234
- const timelineCurrentTime = getTimelineCurrentTime();
235
- const msElapsedSinceStart = timelineCurrentTime - transition.startTime;
236
- const msRemaining = transition.duration - msElapsedSinceStart;
237
-
238
- if (
239
- // we reach the end, round progress to 1
240
- msRemaining < 0 ||
241
- // we are very close from the end, round progress to 1
242
- msRemaining <= transition.frameDuration
243
- ) {
244
- transition.frameRemainingCount = 0;
245
- transition.progress = 1;
246
- transition.update(transition.to, true);
247
- transition.finish();
248
- return;
249
- }
250
- if (lastUpdateTime === -1) {
251
- // First frame - always allow
252
- } else {
253
- const timeSinceLastUpdate = timelineCurrentTime - lastUpdateTime;
254
- // Allow rendering if we're within 3ms of the target frame duration
255
- // This prevents choppy animations when browser timing is slightly off
256
- const frameTimeTolerance = 3; // ms
257
- const targetFrameTime = transition.frameDuration - frameTimeTolerance;
258
-
259
- // Skip update only if we're significantly early
260
- if (timeSinceLastUpdate < targetFrameTime) {
261
- return;
262
- }
263
- }
264
- lastUpdateTime = timelineCurrentTime;
265
- const rawProgress = Math.min(msElapsedSinceStart / transition.duration, 1);
266
- // Apply start progress offset - transition runs from startProgress to 1
267
- const progress = startProgress + rawProgress * (1 - startProgress);
268
- transition.progress = progress;
269
- const easedProgress = transition.easing(progress);
270
- const value =
271
- transition.from + (transition.to - transition.from) * easedProgress;
272
- transition.frameRemainingCount = Math.ceil(
273
- msRemaining / transition.frameDuration,
274
- );
275
- transition.update(value);
276
- };
277
- const onTimelineNeeded = () => {
278
- addOnTimeline(timeChangeCallback, isVisual);
279
- };
280
- const onTimelineNotNeeded = () => {
281
- removeFromTimeline(timeChangeCallback, isVisual);
282
- };
283
-
284
- const { setup } = lifecycle;
285
- const transition = createTransition({
286
- ...options,
287
- startTime: null,
288
- progress: startProgress, // Initialize with start progress
289
- duration,
290
- easing,
291
- fps,
292
- get frameDuration() {
293
- return 1000 / fps;
294
- },
295
- frameRemainingCount: 0,
296
- startProgress, // Store for calculations
297
- lifecycle: {
298
- ...lifecycle,
299
- setup: (transition) => {
300
- // Handle timeline management
301
- lastUpdateTime = -1;
302
- transition.startTime = getTimelineCurrentTime();
303
- // Calculate remaining frames based on remaining progress
304
- const remainingProgress = 1 - startProgress;
305
- const remainingDuration = transition.duration * remainingProgress;
306
- transition.frameRemainingCount = Math.ceil(
307
- remainingDuration / transition.frameDuration,
308
- );
309
- onTimelineNeeded();
310
- // Call the original setup
311
- return setup(transition);
312
- },
313
- pause: (transition) => {
314
- const pauseTime = getTimelineCurrentTime();
315
- onTimelineNotNeeded();
316
- return () => {
317
- const pausedDuration = getTimelineCurrentTime() - pauseTime;
318
- transition.startTime += pausedDuration;
319
- // Only adjust lastUpdateTime if it was set (not -1)
320
- if (lastUpdateTime !== -1) {
321
- lastUpdateTime += pausedDuration;
322
- }
323
- onTimelineNeeded();
324
- };
325
- },
326
- updateTarget: (transition) => {
327
- transition.startTime = getTimelineCurrentTime();
328
- // Don't reset lastUpdateTime - we want visual continuity for smooth target updates
329
- // Recalculate remaining frames from current progress
330
- const remainingProgress = 1 - transition.progress;
331
- const remainingDuration = transition.duration * remainingProgress;
332
- transition.frameRemainingCount = Math.ceil(
333
- remainingDuration / transition.frameDuration,
334
- );
335
- },
336
- cancel: () => {
337
- onTimelineNotNeeded();
338
- },
339
- finish: () => {
340
- onTimelineNotNeeded();
341
- },
342
- },
343
- });
344
- return transition;
345
- };
346
-
347
- const createCallbackController = () => {
348
- const callbackSet = new Set();
349
- const execute = (...args) => {
350
- for (const callback of callbackSet) {
351
- callback(...args);
352
- }
353
- };
354
- const callbacks = {
355
- add: (callback) => {
356
- if (typeof callback !== "function") {
357
- throw new TypeError("Callback must be a function");
358
- }
359
- callbackSet.add(callback);
360
- return () => {
361
- callbackSet.delete(callback);
362
- };
363
- },
364
- };
365
- return [callbacks, execute];
366
- };
@@ -1,79 +0,0 @@
1
- export const getTimelineCurrentTime = () => {
2
- return document.timeline.currentTime;
3
- };
4
-
5
- const visualCallbackSet = new Set();
6
- const backgroundCallbackSet = new Set();
7
- export const addOnTimeline = (callback, isVisual) => {
8
- if (isVisual) {
9
- visualCallbackSet.add(callback);
10
- } else {
11
- backgroundCallbackSet.add(callback);
12
- }
13
- };
14
- export const removeFromTimeline = (callback, isVisual) => {
15
- if (isVisual) {
16
- visualCallbackSet.delete(callback);
17
- } else {
18
- backgroundCallbackSet.delete(callback);
19
- }
20
- };
21
-
22
- // We need setTimeout to animate things like volume because requestAnimationFrame would be killed when tab is not visible
23
- // while we might want to fadeout volumn when leaving the page for instance
24
- const createBackgroundUpdateLoop = () => {
25
- let timeout;
26
- const update = () => {
27
- for (const backgroundCallback of backgroundCallbackSet) {
28
- backgroundCallback();
29
- }
30
- timeout = setTimeout(update, 16); // roughly 60fps
31
- };
32
- return {
33
- start: () => {
34
- timeout = setTimeout(update, 16);
35
- },
36
- stop: () => {
37
- clearTimeout(timeout);
38
- },
39
- };
40
- };
41
- // For visual things we use animation frame which is more performant and made for this
42
- const createAnimationFrameLoop = () => {
43
- let animationFrame = null;
44
- const update = () => {
45
- for (const visualCallback of visualCallbackSet) {
46
- visualCallback();
47
- }
48
- animationFrame = requestAnimationFrame(update);
49
- };
50
- return {
51
- start: () => {
52
- animationFrame = requestAnimationFrame(update);
53
- },
54
- stop: () => {
55
- cancelAnimationFrame(animationFrame);
56
- },
57
- };
58
- };
59
- const backgroundUpdateLoop = createBackgroundUpdateLoop();
60
- const animationUpdateLoop = createAnimationFrameLoop();
61
-
62
- let timelineIsRunning = false;
63
- export const stopTimeline = () => {
64
- if (!timelineIsRunning) {
65
- return;
66
- }
67
- timelineIsRunning = false;
68
- backgroundUpdateLoop.stop();
69
- animationUpdateLoop.stop();
70
- };
71
- export const startTimeline = () => {
72
- if (timelineIsRunning) {
73
- return;
74
- }
75
- timelineIsRunning = true;
76
- backgroundUpdateLoop.start();
77
- animationUpdateLoop.start();
78
- };
79
- startTimeline();
package/src/traversal.js DELETED
@@ -1,247 +0,0 @@
1
- export const findAncestor = (node, predicate) => {
2
- let ancestor = node.parentNode;
3
- while (ancestor) {
4
- if (predicate(ancestor)) {
5
- return ancestor;
6
- }
7
- ancestor = ancestor.parentNode;
8
- }
9
- return null;
10
- };
11
-
12
- export const findDescendant = (rootNode, fn, { skipRoot } = {}) => {
13
- const iterator = createNextNodeIterator(rootNode, rootNode, skipRoot);
14
- let { done, value: node } = iterator.next();
15
- while (done === false) {
16
- let skipChildren = false;
17
- if (node === skipRoot) {
18
- skipChildren = true;
19
- } else {
20
- const skip = () => {
21
- skipChildren = true;
22
- };
23
- if (fn(node, skip)) {
24
- return node;
25
- }
26
- }
27
- ({ done, value: node } = iterator.next(skipChildren));
28
- }
29
- return null;
30
- };
31
-
32
- export const findLastDescendant = (rootNode, fn, { skipRoot } = {}) => {
33
- const deepestNode = getDeepestNode(rootNode, skipRoot);
34
- if (deepestNode) {
35
- const iterator = createPreviousNodeIterator(
36
- deepestNode,
37
- rootNode,
38
- skipRoot,
39
- );
40
- let { done, value: node } = iterator.next();
41
- while (done === false) {
42
- if (fn(node)) {
43
- return node;
44
- }
45
- ({ done, value: node } = iterator.next());
46
- }
47
- }
48
- return null;
49
- };
50
-
51
- export const findAfter = (
52
- from,
53
- predicate,
54
- { root = null, skipRoot = null, skipChildren = false } = {},
55
- ) => {
56
- const iterator = createAfterNodeIterator(from, root, skipChildren, skipRoot);
57
- let { done, value: node } = iterator.next();
58
- while (done === false) {
59
- if (predicate(node)) {
60
- return node;
61
- }
62
- ({ done, value: node } = iterator.next());
63
- }
64
- return null;
65
- };
66
-
67
- export const findBefore = (
68
- from,
69
- predicate,
70
- { root = null, skipRoot = null } = {},
71
- ) => {
72
- const iterator = createPreviousNodeIterator(from, root, skipRoot);
73
- let { done, value: node } = iterator.next();
74
- while (done === false) {
75
- if (predicate(node)) {
76
- return node;
77
- }
78
- ({ done, value: node } = iterator.next());
79
- }
80
- return null;
81
- };
82
-
83
- const getNextNode = (node, rootNode, skipChild = false, skipRoot = null) => {
84
- if (!skipChild) {
85
- const firstChild = node.firstChild;
86
- if (firstChild) {
87
- // If the first child is skipRoot or inside skipRoot, skip it
88
- if (
89
- skipRoot &&
90
- (firstChild === skipRoot || skipRoot.contains(firstChild))
91
- ) {
92
- // Skip this entire subtree by going to next sibling or up
93
- return getNextNode(node, rootNode, true, skipRoot);
94
- }
95
- return firstChild;
96
- }
97
- }
98
-
99
- const nextSibling = node.nextSibling;
100
- if (nextSibling) {
101
- // If next sibling is skipRoot, skip it entirely
102
- if (skipRoot && nextSibling === skipRoot) {
103
- return getNextNode(nextSibling, rootNode, true, skipRoot);
104
- }
105
- return nextSibling;
106
- }
107
-
108
- const parentNode = node.parentNode;
109
- if (parentNode && parentNode !== rootNode) {
110
- return getNextNode(parentNode, rootNode, true, skipRoot);
111
- }
112
-
113
- return null;
114
- };
115
-
116
- const createNextNodeIterator = (node, rootNode, skipRoot = null) => {
117
- let current = node;
118
- const next = (innerSkipChildren = false) => {
119
- const nextNode = getNextNode(
120
- current,
121
- rootNode,
122
- innerSkipChildren,
123
- skipRoot,
124
- );
125
- current = nextNode;
126
- return {
127
- done: Boolean(nextNode) === false,
128
- value: nextNode,
129
- };
130
- };
131
- return { next };
132
- };
133
-
134
- const createAfterNodeIterator = (
135
- fromNode,
136
- rootNode,
137
- skipChildren = false,
138
- skipRoot = null,
139
- ) => {
140
- let current = fromNode;
141
- let childrenSkipped = false;
142
-
143
- // If we're inside skipRoot, we need to start searching after skipRoot entirely
144
- if (skipRoot && (fromNode === skipRoot || skipRoot.contains(fromNode))) {
145
- current = skipRoot;
146
- childrenSkipped = true; // Mark that we've already "processed" this node
147
- skipChildren = true; // Force skip children to exit the skipRoot subtree
148
- }
149
-
150
- const next = (innerSkipChildren = false) => {
151
- const nextNode = getNextNode(
152
- current,
153
- rootNode,
154
- (skipChildren && childrenSkipped === false) || innerSkipChildren,
155
- skipRoot,
156
- );
157
- childrenSkipped = true;
158
- current = nextNode;
159
- return {
160
- done: Boolean(nextNode) === false,
161
- value: nextNode,
162
- };
163
- };
164
- return { next };
165
- };
166
-
167
- const getDeepestNode = (node, skipRoot = null) => {
168
- let deepestNode = node.lastChild;
169
- while (deepestNode) {
170
- // If we hit skipRoot or enter its subtree, stop going deeper
171
- if (
172
- skipRoot &&
173
- (deepestNode === skipRoot || skipRoot.contains(deepestNode))
174
- ) {
175
- // Try the previous sibling instead
176
- const previousSibling = deepestNode.previousSibling;
177
- if (previousSibling) {
178
- return getDeepestNode(previousSibling, skipRoot);
179
- }
180
- // If no previous sibling, return the parent (which should be safe)
181
- return deepestNode.parentNode === node ? null : deepestNode.parentNode;
182
- }
183
-
184
- const lastChild = deepestNode.lastChild;
185
- if (lastChild) {
186
- deepestNode = lastChild;
187
- } else {
188
- break;
189
- }
190
- }
191
- return deepestNode;
192
- };
193
-
194
- const getPreviousNode = (node, rootNode, skipRoot = null) => {
195
- const previousSibling = node.previousSibling;
196
- if (previousSibling) {
197
- // If previous sibling is skipRoot, skip it entirely
198
- if (skipRoot && previousSibling === skipRoot) {
199
- return getPreviousNode(previousSibling, rootNode, skipRoot);
200
- }
201
-
202
- const deepestChild = getDeepestNode(previousSibling, skipRoot);
203
-
204
- // Check if deepest child is inside skipRoot (shouldn't happen with updated getDeepestNode, but safe check)
205
- if (
206
- skipRoot &&
207
- deepestChild &&
208
- (deepestChild === skipRoot || skipRoot.contains(deepestChild))
209
- ) {
210
- // Skip this sibling entirely and try the next one
211
- return getPreviousNode(previousSibling, rootNode, skipRoot);
212
- }
213
-
214
- if (deepestChild) {
215
- return deepestChild;
216
- }
217
- return previousSibling;
218
- }
219
- if (node !== rootNode) {
220
- const parentNode = node.parentNode;
221
- if (parentNode && parentNode !== rootNode) {
222
- return parentNode;
223
- }
224
- }
225
- return null;
226
- };
227
-
228
- const createPreviousNodeIterator = (fromNode, rootNode, skipRoot = null) => {
229
- let current = fromNode;
230
-
231
- // If we're inside skipRoot, we need to start searching before skipRoot entirely
232
- if (skipRoot && (fromNode === skipRoot || skipRoot.contains(fromNode))) {
233
- current = skipRoot;
234
- }
235
-
236
- const next = () => {
237
- const previousNode = getPreviousNode(current, rootNode, skipRoot);
238
- current = previousNode;
239
- return {
240
- done: Boolean(previousNode) === false,
241
- value: previousNode,
242
- };
243
- };
244
- return {
245
- next,
246
- };
247
- };