@jscad/modeling 3.0.3-alpha.0 → 3.0.4-alpha.0

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Files changed (148) hide show
  1. package/CHANGELOG.md +17 -0
  2. package/dist/jscad-modeling.es.js +2 -7
  3. package/dist/jscad-modeling.min.js +2 -7
  4. package/package.json +6 -7
  5. package/rollup.config.js +8 -4
  6. package/src/curves/bezier/arcLengthToT.js +1 -1
  7. package/src/curves/bezier/create.js +1 -1
  8. package/src/curves/bezier/index.js +7 -7
  9. package/src/curves/bezier/length.js +1 -1
  10. package/src/curves/bezier/lengths.js +2 -1
  11. package/src/curves/bezier/tangentAt.js +1 -1
  12. package/src/curves/bezier/valueAt.js +1 -1
  13. package/src/curves/index.js +3 -3
  14. package/src/geometries/geom2/applyTransforms.js +3 -1
  15. package/src/geometries/geom2/clone.js +5 -1
  16. package/src/geometries/geom2/create.js +4 -14
  17. package/src/geometries/geom2/fromSides.js +4 -2
  18. package/src/geometries/geom2/index.js +21 -5
  19. package/src/geometries/geom2/isA.js +5 -1
  20. package/src/geometries/geom2/reverse.js +4 -2
  21. package/src/geometries/geom2/toOutlines.js +2 -1
  22. package/src/geometries/geom2/toPoints.js +5 -2
  23. package/src/geometries/geom2/toSides.js +4 -3
  24. package/src/geometries/geom2/toString.js +3 -2
  25. package/src/geometries/geom2/transform.js +4 -2
  26. package/src/geometries/geom2/validate.js +6 -2
  27. package/src/geometries/geom3/clone.js +5 -1
  28. package/src/geometries/geom3/create.js +5 -19
  29. package/src/geometries/geom3/fromVertices.js +13 -1
  30. package/src/geometries/geom3/fromVerticesConvex.js +1 -1
  31. package/src/geometries/geom3/index.d.ts +1 -0
  32. package/src/geometries/geom3/index.js +26 -4
  33. package/src/geometries/geom3/invert.js +5 -1
  34. package/src/geometries/geom3/isA.js +5 -1
  35. package/src/geometries/geom3/isConvex.d.ts +3 -0
  36. package/src/geometries/geom3/isConvex.js +65 -0
  37. package/src/geometries/geom3/isConvex.test.js +44 -0
  38. package/src/geometries/geom3/toPolygons.js +4 -2
  39. package/src/geometries/geom3/toString.js +3 -2
  40. package/src/geometries/geom3/toVertices.js +8 -4
  41. package/src/geometries/geom3/transform.js +5 -2
  42. package/src/geometries/geom3/validate.js +6 -2
  43. package/src/geometries/index.js +9 -7
  44. package/src/geometries/path2/appendArc.js +7 -5
  45. package/src/geometries/path2/appendArc.test.js +11 -15
  46. package/src/geometries/path2/appendBezier.js +6 -4
  47. package/src/geometries/path2/appendPoints.js +4 -2
  48. package/src/geometries/path2/applyTransforms.js +3 -0
  49. package/src/geometries/path2/clone.js +5 -1
  50. package/src/geometries/path2/close.js +5 -1
  51. package/src/geometries/path2/concat.js +3 -2
  52. package/src/geometries/path2/create.js +4 -15
  53. package/src/geometries/path2/equals.js +12 -7
  54. package/src/geometries/path2/fromPoints.js +5 -3
  55. package/src/geometries/path2/index.js +21 -4
  56. package/src/geometries/path2/isA.js +5 -1
  57. package/src/geometries/path2/reverse.js +4 -2
  58. package/src/geometries/path2/toPoints.js +5 -3
  59. package/src/geometries/path2/toString.js +3 -2
  60. package/src/geometries/path2/transform.js +4 -2
  61. package/src/geometries/path2/validate.js +5 -1
  62. package/src/geometries/path3/applyTransforms.js +1 -1
  63. package/src/geometries/path3/close.js +4 -2
  64. package/src/geometries/path3/concat.js +2 -3
  65. package/src/geometries/path3/create.js +4 -20
  66. package/src/geometries/path3/equals.js +4 -2
  67. package/src/geometries/path3/fromVertices.js +2 -3
  68. package/src/geometries/path3/index.js +17 -1
  69. package/src/geometries/path3/isA.js +4 -2
  70. package/src/geometries/path3/reverse.js +2 -3
  71. package/src/geometries/path3/toString.js +2 -3
  72. package/src/geometries/path3/toVertices.js +2 -3
  73. package/src/geometries/path3/transform.js +2 -3
  74. package/src/geometries/path3/validate.js +6 -3
  75. package/src/geometries/poly2/arePointsInside.js +4 -1
  76. package/src/geometries/poly2/clone.js +4 -1
  77. package/src/geometries/poly2/create.js +2 -9
  78. package/src/geometries/poly2/index.js +16 -4
  79. package/src/geometries/poly2/isA.js +5 -1
  80. package/src/geometries/poly2/isConvex.js +5 -1
  81. package/src/geometries/poly2/isSimple.js +5 -1
  82. package/src/geometries/poly2/measureArea.js +4 -1
  83. package/src/geometries/poly2/measureBoundingBox.js +6 -1
  84. package/src/geometries/poly2/reverse.js +4 -1
  85. package/src/geometries/poly2/toPoints.js +6 -1
  86. package/src/geometries/poly2/toString.js +5 -1
  87. package/src/geometries/poly2/transform.js +5 -1
  88. package/src/geometries/poly2/validate.js +6 -2
  89. package/src/geometries/poly3/clone.js +4 -1
  90. package/src/geometries/poly3/create.js +3 -11
  91. package/src/geometries/poly3/fromVerticesAndPlane.js +3 -1
  92. package/src/geometries/poly3/index.js +19 -4
  93. package/src/geometries/poly3/invert.js +4 -1
  94. package/src/geometries/poly3/isA.js +5 -1
  95. package/src/geometries/poly3/isConvex.js +5 -1
  96. package/src/geometries/poly3/measureArea.js +5 -1
  97. package/src/geometries/poly3/measureBoundingBox.js +4 -1
  98. package/src/geometries/poly3/measureBoundingSphere.js +4 -3
  99. package/src/geometries/poly3/measureSignedVolume.js +6 -1
  100. package/src/geometries/poly3/plane.js +6 -0
  101. package/src/geometries/poly3/toString.js +5 -1
  102. package/src/geometries/poly3/toVertices.js +6 -1
  103. package/src/geometries/poly3/transform.js +5 -1
  104. package/src/geometries/poly3/validate.js +6 -2
  105. package/src/geometries/slice/calculatePlane.js +3 -3
  106. package/src/geometries/slice/clone.js +4 -1
  107. package/src/geometries/slice/create.js +5 -10
  108. package/src/geometries/slice/equals.js +5 -1
  109. package/src/geometries/slice/fromGeom2.js +1 -1
  110. package/src/geometries/slice/fromVertices.js +3 -3
  111. package/src/geometries/slice/index.js +19 -4
  112. package/src/geometries/slice/isA.js +5 -1
  113. package/src/geometries/slice/reverse.js +5 -2
  114. package/src/geometries/slice/toEdges.js +5 -3
  115. package/src/geometries/slice/toPolygons.js +5 -1
  116. package/src/geometries/slice/toString.js +5 -1
  117. package/src/geometries/slice/toVertices.js +5 -3
  118. package/src/geometries/slice/transform.js +4 -3
  119. package/src/geometries/slice/validate.js +3 -2
  120. package/src/index.d.ts +1 -0
  121. package/src/index.js +4 -0
  122. package/src/maths/constants.js +11 -7
  123. package/src/maths/index.js +2 -1
  124. package/src/maths/mat4/isOnlyTransformScale.js +1 -1
  125. package/src/operations/booleans/index.js +2 -0
  126. package/src/operations/booleans/intersect.js +0 -1
  127. package/src/operations/booleans/scission.js +0 -1
  128. package/src/operations/booleans/trees/splitLineSegmentByPlane.js +1 -4
  129. package/src/operations/booleans/trees/splitPolygonByPlane.test.js +138 -0
  130. package/src/operations/booleans/unionGeom3.test.js +35 -0
  131. package/src/operations/extrusions/extrudeFromSlices.js +15 -5
  132. package/src/operations/extrusions/extrudeRotate.js +2 -1
  133. package/src/operations/extrusions/extrudeRotate.test.js +34 -0
  134. package/src/operations/extrusions/extrudeWalls.test.js +60 -0
  135. package/src/operations/minkowski/index.d.ts +1 -0
  136. package/src/operations/minkowski/index.js +15 -0
  137. package/src/operations/minkowski/minkowskiSum.d.ts +4 -0
  138. package/src/operations/minkowski/minkowskiSum.js +223 -0
  139. package/src/operations/minkowski/minkowskiSum.test.js +199 -0
  140. package/src/operations/modifiers/reTesselateCoplanarPolygons.js +10 -3
  141. package/src/operations/modifiers/reTesselateCoplanarPolygons.test.js +36 -1
  142. package/src/operations/modifiers/retessellate.js +4 -2
  143. package/src/operations/modifiers/snap.test.js +24 -15
  144. package/src/operations/offsets/offsetGeom3.test.js +5 -7
  145. package/src/primitives/arc.js +2 -2
  146. package/src/primitives/arc.test.js +104 -113
  147. package/src/utils/flatten.js +1 -1
  148. package/src/utils/flatten.test.js +94 -0
@@ -0,0 +1,138 @@
1
+ import test from 'ava'
2
+
3
+ import { poly3 } from '../../../geometries/index.js'
4
+ import { plane } from '../../../maths/index.js'
5
+
6
+ import { splitPolygonByPlane } from './splitPolygonByPlane.js'
7
+
8
+ test('splitPolygonByPlane: test coplanar-front polygon returns type 0.', (t) => {
9
+ // Polygon in XY plane at z=0
10
+ const polygon = poly3.create([[0, 0, 0], [1, 0, 0], [1, 1, 0], [0, 1, 0]])
11
+ // Plane is also XY plane at z=0, normal pointing up
12
+ const splane = plane.fromPoints(plane.create(), [0, 0, 0], [1, 0, 0], [1, 1, 0])
13
+
14
+ const result = {}
15
+ splitPolygonByPlane(result, splane, polygon)
16
+ t.is(result.type, 0) // coplanar-front
17
+ t.is(result.front, undefined)
18
+ t.is(result.back, undefined)
19
+ })
20
+
21
+ test('splitPolygonByPlane: test polygon entirely in front returns type 2.', (t) => {
22
+ // Polygon at z=5
23
+ const polygon = poly3.create([[0, 0, 5], [1, 0, 5], [1, 1, 5], [0, 1, 5]])
24
+ // Plane at z=0
25
+ const splane = [0, 0, 1, 0] // normal (0,0,1), w=0
26
+
27
+ const result = {}
28
+ splitPolygonByPlane(result, splane, polygon)
29
+ t.is(result.type, 2) // front
30
+ t.is(result.front, undefined)
31
+ t.is(result.back, undefined)
32
+ })
33
+
34
+ test('splitPolygonByPlane: test polygon entirely in back returns type 3.', (t) => {
35
+ // Polygon at z=-5
36
+ const polygon = poly3.create([[0, 0, -5], [1, 0, -5], [1, 1, -5], [0, 1, -5]])
37
+ // Plane at z=0
38
+ const splane = [0, 0, 1, 0] // normal (0,0,1), w=0
39
+
40
+ const result = {}
41
+ splitPolygonByPlane(result, splane, polygon)
42
+ t.is(result.type, 3) // back
43
+ t.is(result.front, undefined)
44
+ t.is(result.back, undefined)
45
+ })
46
+
47
+ test('splitPolygonByPlane: test spanning polygon returns type 4 with front and back.', (t) => {
48
+ // Polygon spanning z=0 plane (from z=-1 to z=1)
49
+ const polygon = poly3.create([[0, 0, -1], [1, 0, -1], [1, 0, 1], [0, 0, 1]])
50
+ // Plane at z=0
51
+ const splane = [0, 0, 1, 0] // normal (0,0,1), w=0
52
+
53
+ const result = {}
54
+ splitPolygonByPlane(result, splane, polygon)
55
+ t.is(result.type, 4) // spanning
56
+ t.not(result.front, undefined)
57
+ t.not(result.back, undefined)
58
+
59
+ // Front polygon should have z >= 0
60
+ const frontPoints = poly3.toVertices(result.front)
61
+ t.true(frontPoints.length >= 3)
62
+ frontPoints.forEach((p) => {
63
+ t.true(p[2] >= -1e-5, `front point z=${p[2]} should be >= 0`)
64
+ })
65
+
66
+ // Back polygon should have z <= 0
67
+ const backPoints = poly3.toVertices(result.back)
68
+ t.true(backPoints.length >= 3)
69
+ backPoints.forEach((p) => {
70
+ t.true(p[2] <= 1e-5, `back point z=${p[2]} should be <= 0`)
71
+ })
72
+ })
73
+
74
+ test('splitPolygonByPlane: test duplicate vertices are removed from split result.', (t) => {
75
+ // Create a polygon that when split would produce duplicate vertices
76
+ // Triangle with one vertex on the plane
77
+ const polygon = poly3.create([[0, 0, 0], [1, 0, 1], [1, 0, -1]])
78
+ // Plane at z=0
79
+ const splane = [0, 0, 1, 0]
80
+
81
+ const result = {}
82
+ splitPolygonByPlane(result, splane, polygon)
83
+ t.is(result.type, 4) // spanning
84
+
85
+ // Verify no consecutive duplicate vertices in front
86
+ if (result.front) {
87
+ const frontPoints = poly3.toVertices(result.front)
88
+ for (let i = 0; i < frontPoints.length; i++) {
89
+ const curr = frontPoints[i]
90
+ const next = frontPoints[(i + 1) % frontPoints.length]
91
+ const dx = curr[0] - next[0]
92
+ const dy = curr[1] - next[1]
93
+ const dz = curr[2] - next[2]
94
+ const distSq = dx * dx + dy * dy + dz * dz
95
+ t.true(distSq > 1e-10, 'front polygon should not have duplicate consecutive vertices')
96
+ }
97
+ }
98
+
99
+ // Verify no consecutive duplicate vertices in back
100
+ if (result.back) {
101
+ const backPoints = poly3.toVertices(result.back)
102
+ for (let i = 0; i < backPoints.length; i++) {
103
+ const curr = backPoints[i]
104
+ const next = backPoints[(i + 1) % backPoints.length]
105
+ const dx = curr[0] - next[0]
106
+ const dy = curr[1] - next[1]
107
+ const dz = curr[2] - next[2]
108
+ const distSq = dx * dx + dy * dy + dz * dz
109
+ t.true(distSq > 1e-10, 'back polygon should not have duplicate consecutive vertices')
110
+ }
111
+ }
112
+ })
113
+
114
+ test('splitPolygonByPlane: test complex spanning polygon splits correctly.', (t) => {
115
+ // Hexagon spanning the XY plane
116
+ const polygon = poly3.create([
117
+ [1, 0, -1],
118
+ [0.5, 0.866, -1],
119
+ [-0.5, 0.866, 1],
120
+ [-1, 0, 1],
121
+ [-0.5, -0.866, 1],
122
+ [0.5, -0.866, -1]
123
+ ])
124
+ // Plane at z=0
125
+ const splane = [0, 0, 1, 0]
126
+
127
+ const result = {}
128
+ splitPolygonByPlane(result, splane, polygon)
129
+ t.is(result.type, 4) // spanning
130
+ t.not(result.front, undefined)
131
+ t.not(result.back, undefined)
132
+
133
+ // Both resulting polygons should be valid (at least 3 vertices)
134
+ const frontPoints = poly3.toVertices(result.front)
135
+ const backPoints = poly3.toVertices(result.back)
136
+ t.true(frontPoints.length >= 3, 'front polygon should have at least 3 vertices')
137
+ t.true(backPoints.length >= 3, 'back polygon should have at least 3 vertices')
138
+ })
@@ -144,3 +144,38 @@ test('union of geom3 with rounding issues #137', (t) => {
144
144
  t.is(measureVolume(result), 7779.201144000001)
145
145
  t.is(pts.length, 6) // number of polygons in union
146
146
  })
147
+
148
+ // Test for push loop optimization: verify union works correctly with multiple geometries
149
+ // This ensures the concat-to-push-loop optimization handles array merging properly
150
+ test('union of geom3 with multiple overlapping geometries', (t) => {
151
+ // Create several overlapping cuboids to generate a complex union
152
+ const geometry1 = cuboid({ size: [10, 10, 10] })
153
+ const geometry2 = center({ relativeTo: [5, 0, 0] }, cuboid({ size: [10, 10, 10] }))
154
+ const geometry3 = center({ relativeTo: [0, 5, 0] }, cuboid({ size: [10, 10, 10] }))
155
+
156
+ // Union should work correctly with multiple geometries
157
+ const obs = union(geometry1, geometry2, geometry3)
158
+ const pts = geom3.toVertices(obs)
159
+
160
+ // Skip manifold validation - focus on testing polygon merging works correctly
161
+ // (CSG on overlapping boxes can produce non-manifold edges at coplanar faces)
162
+ // Should produce a merged geometry with polygons from all inputs
163
+ t.true(pts.length > 6) // more than a single cube
164
+ })
165
+
166
+ // Test for push loop optimization: verify non-overlapping geometries combine correctly
167
+ test('union of multiple non-overlapping geom3 preserves all polygons', (t) => {
168
+ // Create multiple small cuboids that don't overlap
169
+ const cubes = []
170
+ for (let i = 0; i < 10; i++) {
171
+ cubes.push(center({ relativeTo: [i * 5, 0, 0] }, cuboid({ size: [2, 2, 2] })))
172
+ }
173
+
174
+ // Union all of them
175
+ const obs = union(...cubes)
176
+ const pts = geom3.toVertices(obs)
177
+
178
+ t.notThrows(() => geom3.validate(obs))
179
+ // Each cuboid has 6 faces, so 10 cuboids = 60 polygons
180
+ t.is(pts.length, 60)
181
+ })
@@ -59,7 +59,7 @@ export const extrudeFromSlices = (options, base) => {
59
59
  let startSlice = null
60
60
  let endSlice = null
61
61
  let prevSlice = null
62
- let polygons = []
62
+ const polygons = []
63
63
  for (let s = 0; s < numberOfSlices; s++) {
64
64
  // invoke the callback function to get the next slice
65
65
  // NOTE: callback can return null to skip the slice
@@ -71,7 +71,10 @@ export const extrudeFromSlices = (options, base) => {
71
71
  if (currentSlice.contours.length === 0) throw new Error('the callback function must return slices with one or more contours')
72
72
 
73
73
  if (prevSlice) {
74
- polygons = polygons.concat(extrudeWalls(prevSlice, currentSlice))
74
+ const walls = extrudeWalls(prevSlice, currentSlice)
75
+ for (let i = 0; i < walls.length; i++) {
76
+ polygons.push(walls[i])
77
+ }
75
78
  }
76
79
 
77
80
  // save start and end slices for caps if necessary
@@ -85,17 +88,24 @@ export const extrudeFromSlices = (options, base) => {
85
88
  if (capEnd) {
86
89
  // create a cap at the end
87
90
  const endPolygons = slice.toPolygons(endSlice)
88
- polygons = polygons.concat(endPolygons)
91
+ for (let i = 0; i < endPolygons.length; i++) {
92
+ polygons.push(endPolygons[i])
93
+ }
89
94
  }
90
95
  if (capStart) {
91
96
  // create a cap at the start
92
97
  const startPolygons = slice.toPolygons(startSlice).map(poly3.invert)
93
- polygons = polygons.concat(startPolygons)
98
+ for (let i = 0; i < startPolygons.length; i++) {
99
+ polygons.push(startPolygons[i])
100
+ }
94
101
  }
95
102
  if (!capStart && !capEnd) {
96
103
  // create walls between end and start slices
97
104
  if (close && !slice.equals(endSlice, startSlice)) {
98
- polygons = polygons.concat(extrudeWalls(endSlice, startSlice))
105
+ const walls = extrudeWalls(endSlice, startSlice)
106
+ for (let i = 0; i < walls.length; i++) {
107
+ polygons.push(walls[i])
108
+ }
99
109
  }
100
110
  }
101
111
  return geom3.create(polygons)
@@ -110,13 +110,14 @@ export const extrudeRotate = (options, geometry) => {
110
110
  baseSlice = slice.reverse(baseSlice)
111
111
 
112
112
  const matrix = mat4.create()
113
+ const xRotationMatrix = mat4.fromXRotation(mat4.create(), TAU / 4) // compute once, reuse
113
114
  const createSlice = (progress, index, base) => {
114
115
  let Zrotation = rotationPerSlice * index + startAngle
115
116
  // fix rounding error when rotating TAU radians
116
117
  if (totalRotation === TAU && index === segments) {
117
118
  Zrotation = startAngle
118
119
  }
119
- mat4.multiply(matrix, mat4.fromZRotation(matrix, Zrotation), mat4.fromXRotation(mat4.create(), TAU / 4))
120
+ mat4.multiply(matrix, mat4.fromZRotation(matrix, Zrotation), xRotationMatrix)
120
121
 
121
122
  return slice.transform(matrix, base)
122
123
  }
@@ -194,4 +194,38 @@ test('extrudeRotate: (overlap +/-) extruding of a geom2 produces an expected geo
194
194
  t.true(comparePolygonsAsPoints(pts, exp))
195
195
  })
196
196
 
197
+ // Test for mat4 reuse optimization: verify rotation matrices are computed correctly
198
+ // This ensures the optimization of computing xRotationMatrix once doesn't break anything
199
+ test('extrudeRotate: (mat4 reuse) rotation matrices produce correct geometry', (t) => {
200
+ // Simple rectangle that will be rotated to form a tube-like shape
201
+ const geometry2 = geom2.create([[[6, 1], [5, 1], [5, -1], [6, -1]]])
202
+
203
+ // Full rotation with many segments to test matrix reuse across iterations
204
+ const geometry3 = extrudeRotate({ segments: 32 }, geometry2)
205
+ const pts = geom3.toVertices(geometry3)
206
+
207
+ t.notThrows(() => geom3.validate(geometry3))
208
+ // 32 segments * 8 walls per segment (4 edges * 2 triangles) = 256 polygons
209
+ t.is(pts.length, 256)
210
+
211
+ // Verify the geometry is closed (first and last slices connect properly)
212
+ // This tests the Zrotation rounding error fix at index === segments
213
+ const obs = extrudeRotate({ segments: 16 }, geometry2)
214
+ t.notThrows(() => geom3.validate(obs))
215
+ t.is(measureArea(obs), 204.69587079560992)
216
+ t.is(measureVolume(obs), 67.35228409625583)
217
+ })
218
+
219
+ // Test for mat4 reuse with partial rotation (tests both capped and matrix reuse)
220
+ test('extrudeRotate: (mat4 reuse) partial rotation produces correct caps', (t) => {
221
+ const geometry2 = geom2.create([[[6, 1], [5, 1], [5, -1], [6, -1]]])
222
+
223
+ // Quarter rotation - should have start and end caps
224
+ const obs = extrudeRotate({ segments: 8, angle: TAU / 4 }, geometry2)
225
+
226
+ t.notThrows(() => geom3.validate(obs))
227
+ t.is(measureArea(obs), 53.232491234231944)
228
+ t.is(measureVolume(obs), 15.556349186104049)
229
+ })
230
+
197
231
  // TEST HOLES
@@ -56,3 +56,63 @@ test('extrudeWalls (different shapes)', (t) => {
56
56
  walls = extrudeWalls(slice3, slice.transform(matrix, slice2))
57
57
  t.is(walls.length, 24)
58
58
  })
59
+
60
+ // Test for vec3 reuse optimization in repartitionEdges
61
+ // When shapes have different edge counts, edges are repartitioned using vec3 operations
62
+ test('extrudeWalls (repartitionEdges vec3 reuse)', (t) => {
63
+ const matrix = mat4.fromTranslation(mat4.create(), [0, 0, 5])
64
+
65
+ // Triangle (3 edges)
66
+ const triangle = slice.create([[
67
+ [0, 10, 0], [-8.66, -5, 0], [8.66, -5, 0]
68
+ ]])
69
+
70
+ // Hexagon (6 edges) - LCM with triangle is 6, so triangle edges get split
71
+ const hexagon = slice.create([[
72
+ [0, 10, 0], [-8.66, 5, 0],
73
+ [-8.66, -5, 0],
74
+ [0, -10, 0],
75
+ [8.66, -5, 0],
76
+ [8.66, 5, 0]
77
+ ]])
78
+
79
+ // Triangle to hexagon requires repartitioning (3 -> 6 edges)
80
+ // This exercises the vec3 reuse optimization in repartitionEdges
81
+ const walls = extrudeWalls(triangle, slice.transform(matrix, hexagon))
82
+
83
+ // 6 edges * 2 triangles per edge = 12 wall polygons
84
+ t.is(walls.length, 12)
85
+
86
+ // Verify all walls are valid triangles
87
+ walls.forEach((wall) => {
88
+ t.is(wall.vertices.length, 3)
89
+ })
90
+ })
91
+
92
+ // Test for vec3 reuse with higher repartition multiple
93
+ test('extrudeWalls (repartitionEdges with high multiple)', (t) => {
94
+ const matrix = mat4.fromTranslation(mat4.create(), [0, 0, 10])
95
+
96
+ // Square (4 edges)
97
+ const square = slice.create([[
98
+ [-5, 5, 0], [-5, -5, 0], [5, -5, 0], [5, 5, 0]
99
+ ]])
100
+
101
+ // Octagon (8 edges) - LCM with square is 8, so square edges get doubled
102
+ const octagon = slice.create([[
103
+ [0, 5, 0],
104
+ [-3.54, 3.54, 0],
105
+ [-5, 0, 0],
106
+ [-3.54, -3.54, 0],
107
+ [0, -5, 0],
108
+ [3.54, -3.54, 0],
109
+ [5, 0, 0],
110
+ [3.54, 3.54, 0]
111
+ ]])
112
+
113
+ // Square to octagon requires repartitioning (4 -> 8 edges)
114
+ const walls = extrudeWalls(square, slice.transform(matrix, octagon))
115
+
116
+ // 8 edges * 2 triangles per edge = 16 wall polygons
117
+ t.is(walls.length, 16)
118
+ })
@@ -0,0 +1 @@
1
+ export { minkowskiSum } from './minkowskiSum'
@@ -0,0 +1,15 @@
1
+ /**
2
+ * Minkowski sum operations for 3D geometries.
3
+ *
4
+ * The Minkowski sum of two shapes A and B is the set of all points that are
5
+ * the sum of a point in A and a point in B. This is useful for:
6
+ * - Offsetting/inflating shapes (using a sphere creates rounded edges)
7
+ * - Collision detection (shapes collide iff their Minkowski difference contains origin)
8
+ * - Motion planning and swept volumes
9
+ *
10
+ * @module modeling/minkowski
11
+ * @example
12
+ * import { minkowskiSum } from '@jscad/modeling'
13
+ * const rounded = minkowskiSum(cube, sphere)
14
+ */
15
+ export { minkowskiSum } from './minkowskiSum.js'
@@ -0,0 +1,4 @@
1
+ import type { Geom3 } from '../../geometries/types'
2
+
3
+ export function minkowskiSum(geometryA: Geom3, geometryB: Geom3): Geom3
4
+ export function minkowskiSum(...geometries: Geom3[]): Geom3
@@ -0,0 +1,223 @@
1
+ import { flatten } from '../../utils/flatten.js'
2
+
3
+ import { geom3, poly3 } from '../../geometries/index.js'
4
+
5
+ import { hullPoints3 } from '../hulls/hullPoints3.js'
6
+ import { unionGeom3 } from '../booleans/unionGeom3.js'
7
+
8
+ /**
9
+ * Compute the Minkowski sum of two 3D geometries.
10
+ *
11
+ * The Minkowski sum A ⊕ B is the set of all points a + b where a ∈ A and b ∈ B.
12
+ * Geometrically, this "inflates" geometry A by the shape of geometry B.
13
+ *
14
+ * Common use cases:
15
+ * - Offset a solid by a sphere to round all edges and corners
16
+ * - Offset a solid by a cube to create chamfered edges
17
+ * - Collision detection (if Minkowski sum contains origin, shapes overlap)
18
+ *
19
+ * For best performance, use convex geometries. Non-convex geometries are supported
20
+ * when the second operand is convex, but require decomposition and are slower.
21
+ *
22
+ * @param {...Object} geometries - two geom3 geometries (second should be convex for non-convex first)
23
+ * @returns {geom3} new 3D geometry representing the Minkowski sum
24
+ * @alias module:modeling/minkowski.minkowskiSum
25
+ *
26
+ * @example
27
+ * const { primitives, minkowski } = require('@jscad/modeling')
28
+ * const cube = primitives.cuboid({ size: [10, 10, 10] })
29
+ * const sphere = primitives.sphere({ radius: 2, segments: 16 })
30
+ * const rounded = minkowski.minkowskiSum(cube, sphere)
31
+ */
32
+ export const minkowskiSum = (...geometries) => {
33
+ geometries = flatten(geometries)
34
+
35
+ if (geometries.length !== 2) {
36
+ throw new Error('minkowskiSum requires exactly two geometries')
37
+ }
38
+
39
+ const [geomA, geomB] = geometries
40
+
41
+ if (!geom3.isA(geomA) || !geom3.isA(geomB)) {
42
+ throw new Error('minkowskiSum requires geom3 geometries')
43
+ }
44
+
45
+ const aConvex = geom3.isConvex(geomA)
46
+ const bConvex = geom3.isConvex(geomB)
47
+
48
+ // Fast path: both convex
49
+ if (aConvex && bConvex) {
50
+ return minkowskiSumConvex(geomA, geomB)
51
+ }
52
+
53
+ // Non-convex A + convex B: decompose A into tetrahedra
54
+ if (!aConvex && bConvex) {
55
+ return minkowskiSumNonConvexConvex(geomA, geomB)
56
+ }
57
+
58
+ // Convex A + non-convex B: swap operands (Minkowski sum is commutative)
59
+ if (aConvex && !bConvex) {
60
+ return minkowskiSumNonConvexConvex(geomB, geomA)
61
+ }
62
+
63
+ // Both non-convex: not yet supported
64
+ throw new Error('minkowskiSum of two non-convex geometries is not yet supported')
65
+ }
66
+
67
+ /*
68
+ * Compute Minkowski sum of non-convex A with convex B.
69
+ *
70
+ * Decomposes A into tetrahedra, computes Minkowski sum of each with B,
71
+ * then unions all results.
72
+ */
73
+ const minkowskiSumNonConvexConvex = (geomA, geomB) => {
74
+ const tetrahedra = decomposeIntoTetrahedra(geomA)
75
+
76
+ if (tetrahedra.length === 0) {
77
+ return geom3.create()
78
+ }
79
+
80
+ // Compute Minkowski sum for each tetrahedron
81
+ const parts = tetrahedra.map((tet) => minkowskiSumConvex(tet, geomB))
82
+
83
+ // Union all parts using internal unionGeom3
84
+ if (parts.length === 1) {
85
+ return parts[0]
86
+ }
87
+
88
+ return unionGeom3(parts)
89
+ }
90
+
91
+ /*
92
+ * Decompose a geom3 into tetrahedra using face-local apex points.
93
+ * Each resulting tetrahedron is guaranteed to be convex.
94
+ *
95
+ * Unlike centroid-based decomposition, this approach works correctly for
96
+ * shapes where the centroid is outside the geometry (e.g., torus, U-shapes).
97
+ * Each polygon gets its own apex point, offset inward along its normal.
98
+ */
99
+ const decomposeIntoTetrahedra = (geometry) => {
100
+ const polygons = geom3.toPolygons(geometry)
101
+
102
+ if (polygons.length === 0) {
103
+ return []
104
+ }
105
+
106
+ const tetrahedra = []
107
+
108
+ // For each polygon, compute a face-local apex and create tetrahedra
109
+ for (let i = 0; i < polygons.length; i++) {
110
+ const polygon = polygons[i]
111
+ const vertices = polygon.vertices
112
+
113
+ // Compute polygon center
114
+ let cx = 0
115
+ let cy = 0
116
+ let cz = 0
117
+ for (let k = 0; k < vertices.length; k++) {
118
+ cx += vertices[k][0]
119
+ cy += vertices[k][1]
120
+ cz += vertices[k][2]
121
+ }
122
+ cx /= vertices.length
123
+ cy /= vertices.length
124
+ cz /= vertices.length
125
+
126
+ // Get polygon plane (normal + offset)
127
+ const plane = poly3.plane(polygon)
128
+ const nx = plane[0]
129
+ const ny = plane[1]
130
+ const nz = plane[2]
131
+
132
+ // Offset inward along negative normal to create face-local apex
133
+ // The normal points outward, so we go in the negative direction
134
+ // Use a small offset - the actual distance doesn't matter much
135
+ // as long as the apex is on the interior side of the face
136
+ const offset = 0.1
137
+ const apex = [ // Vertex used as apex in tetrahedron polygons below
138
+ cx - nx * offset,
139
+ cy - ny * offset,
140
+ cz - nz * offset
141
+ ]
142
+
143
+ // Fan triangulate the polygon and create tetrahedra from apex
144
+ for (let j = 1; j < vertices.length - 1; j++) {
145
+ const v0 = vertices[0]
146
+ const v1 = vertices[j]
147
+ const v2 = vertices[j + 1]
148
+
149
+ // Create tetrahedron from apex and triangle
150
+ const tetPolygons = createTetrahedronPolygons(apex, v0, v1, v2)
151
+ tetrahedra.push(geom3.create(tetPolygons))
152
+ }
153
+ }
154
+
155
+ return tetrahedra
156
+ }
157
+
158
+ /*
159
+ * Create the 4 triangular faces of a tetrahedron.
160
+ *
161
+ * Tetrahedron has 4 faces, each a triangle
162
+ */
163
+ const createTetrahedronPolygons = (p0, p1, p2, p3) => [
164
+ poly3.create([p0, p2, p1]), // base seen from p3
165
+ poly3.create([p0, p1, p3]), // face opposite p2
166
+ poly3.create([p1, p2, p3]), // face opposite p0
167
+ poly3.create([p2, p0, p3]) // face opposite p1
168
+ ]
169
+
170
+ /*
171
+ * Compute Minkowski sum of two convex polyhedra.
172
+ *
173
+ * For convex polyhedra, the Minkowski sum equals the convex hull of
174
+ * all pairwise vertex sums. This is O(n*m) for n and m vertices,
175
+ * plus the cost of the convex hull algorithm.
176
+ */
177
+ const minkowskiSumConvex = (geomA, geomB) => {
178
+ const pointsA = extractUniqueVertices(geomA)
179
+ const pointsB = extractUniqueVertices(geomB)
180
+
181
+ if (pointsA.length === 0 || pointsB.length === 0) {
182
+ return geom3.create()
183
+ }
184
+
185
+ // Compute all pairwise sums
186
+ const summedPoints = []
187
+ for (let i = 0; i < pointsA.length; i++) {
188
+ const a = pointsA[i]
189
+ for (let j = 0; j < pointsB.length; j++) {
190
+ const b = pointsB[j]
191
+ summedPoints.push([a[0] + b[0], a[1] + b[1], a[2] + b[2]])
192
+ }
193
+ }
194
+
195
+ // Compute convex hull of the summed points
196
+ const hullPolygons = hullPoints3(summedPoints)
197
+
198
+ return geom3.create(hullPolygons)
199
+ }
200
+
201
+ /*
202
+ * Extract unique vertices from a geom3.
203
+ * Uses a Set with string keys for deduplication.
204
+ */
205
+ const extractUniqueVertices = (geometry) => {
206
+ const found = new Set()
207
+ const unique = []
208
+
209
+ const polygons = geom3.toPolygons(geometry)
210
+ for (let i = 0; i < polygons.length; i++) {
211
+ const vertices = polygons[i].vertices
212
+ for (let j = 0; j < vertices.length; j++) {
213
+ const v = vertices[j]
214
+ const key = `${v[0]},${v[1]},${v[2]}`
215
+ if (!found.has(key)) {
216
+ found.add(key)
217
+ unique.push(v)
218
+ }
219
+ }
220
+ }
221
+
222
+ return unique
223
+ }