@jscad/modeling 2.9.3 → 2.9.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +46 -0
- package/dist/jscad-modeling.min.js +133 -136
- package/package.json +2 -2
- package/src/colors/colorize.d.ts +6 -5
- package/src/geometries/geom2/type.d.ts +3 -2
- package/src/geometries/geom3/applyTransforms.js +1 -2
- package/src/geometries/geom3/type.d.ts +3 -2
- package/src/geometries/path2/appendPoints.js +3 -12
- package/src/geometries/path2/appendPoints.test.js +16 -0
- package/src/geometries/path2/concat.js +9 -8
- package/src/geometries/path2/concat.test.js +13 -7
- package/src/geometries/path2/type.d.ts +3 -2
- package/src/geometries/poly3/measureBoundingSphere.d.ts +2 -2
- package/src/geometries/poly3/measureBoundingSphere.js +46 -8
- package/src/geometries/poly3/measureBoundingSphere.test.js +16 -26
- package/src/geometries/poly3/type.d.ts +3 -2
- package/src/geometries/types.d.ts +4 -2
- package/src/maths/mat4/fromRotation.js +9 -7
- package/src/maths/mat4/fromTaitBryanRotation.js +8 -6
- package/src/maths/mat4/fromXRotation.js +4 -2
- package/src/maths/mat4/fromYRotation.js +4 -2
- package/src/maths/mat4/fromZRotation.js +4 -2
- package/src/maths/mat4/isMirroring.js +11 -11
- package/src/maths/mat4/rotate.js +9 -5
- package/src/maths/mat4/rotateX.js +4 -2
- package/src/maths/mat4/rotateY.js +4 -2
- package/src/maths/mat4/rotateZ.js +4 -2
- package/src/maths/mat4/translate.test.js +2 -3
- package/src/maths/utils/index.d.ts +1 -0
- package/src/maths/utils/index.js +2 -0
- package/src/{utils → maths/utils}/trigonometry.d.ts +0 -0
- package/src/{utils → maths/utils}/trigonometry.js +1 -1
- package/src/{utils → maths/utils}/trigonometry.test.js +0 -0
- package/src/maths/vec2/distance.js +1 -1
- package/src/maths/vec2/fromAngleRadians.js +4 -2
- package/src/maths/vec2/length.js +1 -1
- package/src/maths/vec2/length.test.js +0 -10
- package/src/maths/vec3/angle.js +2 -2
- package/src/maths/vec3/angle.test.js +0 -12
- package/src/maths/vec3/distance.js +1 -1
- package/src/maths/vec3/length.js +1 -1
- package/src/maths/vec3/length.test.js +0 -10
- package/src/operations/booleans/intersectGeom2.test.js +69 -0
- package/src/operations/booleans/{intersect.test.js → intersectGeom3.test.js} +3 -71
- package/src/operations/booleans/subtractGeom2.test.js +72 -0
- package/src/operations/booleans/{subtract.test.js → subtractGeom3.test.js} +3 -74
- package/src/operations/booleans/trees/PolygonTreeNode.js +2 -2
- package/src/operations/booleans/unionGeom2.test.js +166 -0
- package/src/operations/booleans/{union.test.js → unionGeom3.test.js} +3 -168
- package/src/operations/extrusions/extrudeFromSlices.js +3 -2
- package/src/operations/extrusions/extrudeRotate.test.js +42 -42
- package/src/operations/extrusions/project.test.js +2 -2
- package/src/operations/extrusions/slice/repair.js +62 -0
- package/src/operations/modifiers/insertTjunctions.js +34 -35
- package/src/operations/modifiers/reTesselateCoplanarPolygons.js +32 -31
- package/src/primitives/circle.test.js +7 -0
- package/src/primitives/cylinderElliptic.js +4 -2
- package/src/primitives/cylinderElliptic.test.js +7 -1
- package/src/primitives/ellipse.js +1 -1
- package/src/primitives/ellipse.test.js +7 -0
- package/src/primitives/ellipsoid.js +1 -1
- package/src/primitives/geodesicSphere.js +3 -2
- package/src/primitives/roundedCuboid.js +4 -2
- package/src/primitives/roundedCylinder.js +1 -1
- package/src/primitives/torus.test.js +7 -3
- package/src/utils/index.d.ts +0 -1
- package/src/utils/index.js +1 -3
- package/src/maths/mat4/constants.d.ts +0 -1
- package/src/maths/mat4/constants.js +0 -5
- package/src/operations/extrusions/slice/repairSlice.js +0 -47
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@@ -23,14 +23,13 @@ const reTesselateCoplanarPolygons = (sourcepolygons) => {
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const orthobasis = new OrthoNormalBasis(plane)
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const polygonvertices2d = [] // array of array of Vector2D
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const polygontopvertexindexes = [] // array of indexes of topmost vertex per polygon
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const topy2polygonindexes =
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const ycoordinatetopolygonindexes =
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const ycoordinatebins = {}
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const topy2polygonindexes = new Map()
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const ycoordinatetopolygonindexes = new Map()
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// convert all polygon vertices to 2D
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// Make a list of all encountered y coordinates
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// And build a map of all polygons that have a vertex at a certain y coordinate:
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const ycoordinatebins = new Map()
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const ycoordinateBinningFactor = 10 / EPS
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for (let polygonindex = 0; polygonindex < numpolygons; polygonindex++) {
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const poly3d = sourcepolygons[polygonindex]
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@@ -46,15 +45,15 @@ const reTesselateCoplanarPolygons = (sourcepolygons) => {
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// close to each other, give them the same y coordinate:
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const ycoordinatebin = Math.floor(pos2d[1] * ycoordinateBinningFactor)
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let newy
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if (ycoordinatebin
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newy = ycoordinatebins
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} else if (ycoordinatebin + 1
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newy = ycoordinatebins
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} else if (ycoordinatebin - 1
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newy = ycoordinatebins
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if (ycoordinatebins.has(ycoordinatebin)) {
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newy = ycoordinatebins.get(ycoordinatebin)
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} else if (ycoordinatebins.has(ycoordinatebin + 1)) {
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newy = ycoordinatebins.get(ycoordinatebin + 1)
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} else if (ycoordinatebins.has(ycoordinatebin - 1)) {
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newy = ycoordinatebins.get(ycoordinatebin - 1)
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} else {
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newy = pos2d[1]
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ycoordinatebins
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ycoordinatebins.set(ycoordinatebin, pos2d[1])
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}
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pos2d = vec2.fromValues(pos2d[0], newy)
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vertices2d.push(pos2d)
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@@ -66,10 +65,12 @@ const reTesselateCoplanarPolygons = (sourcepolygons) => {
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if ((i === 0) || (y > maxy)) {
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maxy = y
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}
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let polygonindexes = ycoordinatetopolygonindexes.get(y)
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if (!polygonindexes) {
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polygonindexes = {} // PERF
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ycoordinatetopolygonindexes.set(y, polygonindexes)
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}
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-
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polygonindexes[polygonindex] = true
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}
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if (miny >= maxy) {
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// degenerate polygon, all vertices have same y coordinate. Just ignore it from now:
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@@ -77,10 +78,12 @@ const reTesselateCoplanarPolygons = (sourcepolygons) => {
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numvertices = 0
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minindex = -1
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} else {
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let polygonindexes = topy2polygonindexes.get(miny)
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if (!polygonindexes) {
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polygonindexes = []
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topy2polygonindexes.set(miny, polygonindexes)
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}
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polygonindexes.push(polygonindex)
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}
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} // if(numvertices > 0)
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// reverse the vertex order:
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polygonvertices2d.push(vertices2d)
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polygontopvertexindexes.push(minindex)
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}
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const ycoordinates = []
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ycoordinatetopolygonindexes.forEach((polylist, y) => ycoordinates.push(y))
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ycoordinates.sort(fnNumberSort)
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// Now we will iterate over all y coordinates, from lowest to highest y coordinate
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@@ -108,15 +112,14 @@ const reTesselateCoplanarPolygons = (sourcepolygons) => {
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let prevoutpolygonrow = []
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for (let yindex = 0; yindex < ycoordinates.length; yindex++) {
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const newoutpolygonrow = []
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const
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const ycoordinate = Number(ycoordinateasstring)
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const ycoordinate = ycoordinates[yindex]
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// update activepolygons for this y coordinate:
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// - Remove any polygons that end at this y coordinate
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// - update leftvertexindex and rightvertexindex (which point to the current vertex index
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// at the the left and right side of the polygon
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// Iterate over all polygons that have a corner at this y coordinate:
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const polygonindexeswithcorner = ycoordinatetopolygonindexes
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const polygonindexeswithcorner = ycoordinatetopolygonindexes.get(ycoordinate)
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for (let activepolygonindex = 0; activepolygonindex < activepolygons.length; ++activepolygonindex) {
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const activepolygon = activepolygons[activepolygonindex]
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const polygonindex = activepolygon.polygonindex
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@@ -166,7 +169,7 @@ const reTesselateCoplanarPolygons = (sourcepolygons) => {
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nextycoordinate = Number(ycoordinates[yindex + 1])
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const middleycoordinate = 0.5 * (ycoordinate + nextycoordinate)
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// update activepolygons by adding any polygons that start here:
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const startingpolygonindexes = topy2polygonindexes
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const startingpolygonindexes = topy2polygonindexes.get(ycoordinate)
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for (const polygonindexKey in startingpolygonindexes) {
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const polygonindex = startingpolygonindexes[polygonindexKey]
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const vertices2d = polygonvertices2d[polygonindex]
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})
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} // for(let polygonindex in startingpolygonindexes)
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} // yindex < ycoordinates.length-1
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// if( (yindex === ycoordinates.length-1) || (nextycoordinate - ycoordinate > EPS) )
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// FIXME : what ???
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// Now activepolygons is up to date
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// Build the output polygons for the next row in newoutpolygonrow:
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} // for(activepolygon in activepolygons)
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if (yindex > 0) {
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// try to match the new polygons against the previous row:
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const prevcontinuedindexes =
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const matchedindexes =
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const prevcontinuedindexes = new Set()
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const matchedindexes = new Set()
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for (let i = 0; i < newoutpolygonrow.length; i++) {
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const thispolygon = newoutpolygonrow[i]
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for (let ii = 0; ii < prevoutpolygonrow.length; ii++) {
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if (!matchedindexes
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if (!matchedindexes.has(ii)) { // not already processed?
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// We have a match if the sidelines are equal or if the top coordinates
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// are on the sidelines of the previous polygon
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const prevpolygon = prevoutpolygonrow[ii]
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if (vec2.distance(prevpolygon.bottomleft, thispolygon.topleft) < EPS) {
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if (vec2.distance(prevpolygon.bottomright, thispolygon.topright) < EPS) {
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// Yes, the top of this polygon matches the bottom of the previous:
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matchedindexes
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matchedindexes.add(ii)
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// Now check if the joined polygon would remain convex:
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const v1 = line2.direction(thispolygon.leftline)
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const v2 = line2.direction(prevpolygon.leftline)
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thispolygon.outpolygon = prevpolygon.outpolygon
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thispolygon.leftlinecontinues = leftlinecontinues
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thispolygon.rightlinecontinues = rightlinecontinues
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prevcontinuedindexes
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prevcontinuedindexes.add(ii)
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}
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break
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}
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}
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} // if(!prevcontinuedindexes
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} // if(!prevcontinuedindexes.has(ii))
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} // for ii
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} // for i
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for (let ii = 0; ii < prevoutpolygonrow.length; ii++) {
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if (!prevcontinuedindexes
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if (!prevcontinuedindexes.has(ii)) {
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// polygon ends here
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// Finish the polygon with the last point(s):
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const prevpolygon = prevoutpolygonrow[ii]
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t.deepEqual(pts.length, 6)
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t.true(comparePoints(pts, exp))
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// test full rotation with non-zero startAngle
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geometry = circle({ startAngle: 1, endAngle: 1 + 2 * Math.PI })
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pts = geom2.toPoints(geometry)
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t.notThrows(() => geom2.validate(geometry))
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t.deepEqual(pts.length, 32)
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// test segments
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geometry = circle({ radius: 3.5, segments: 5 })
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pts = geom2.toPoints(geometry)
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const poly3 = require('../geometries/poly3')
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const { sin, cos } = require('../utils/trigonometry')
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const { sin, cos } = require('../maths/utils/trigonometry')
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const { isGT, isGTE, isNumberArray } = require('./commonChecks')
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const polygons = []
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for (let i = 0; i < slices; i++) {
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const t0 = i / slices
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let t1 = (i + 1) / slices
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if (rotation === 2 * Math.PI && i === slices - 1) t1 = 0
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if (endRadius[0] === startRadius[0] && endRadius[1] === startRadius[1]) {
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polygons.push(fromPoints(start, point(0, t1, endRadius), point(0, t0, endRadius)))
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t.notThrows(() => geom3.validate(obs))
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t.is(pts.length, 28)
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// test startAngle and endAngle
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obs = cylinderElliptic({ startAngle: 1, endAngle: 1 + 2 * Math.PI })
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pts = geom3.toPoints(obs)
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t.notThrows(() => geom3.validate(obs))
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t.is(pts.length, 96)
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// test segments
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obs = cylinderElliptic({ segments: 8 })
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const geom2 = require('../geometries/geom2')
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const { sin, cos } = require('../utils/trigonometry')
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const { sin, cos } = require('../maths/utils/trigonometry')
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const { isGTE, isNumberArray } = require('./commonChecks')
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t.deepEqual(obs.length, 6)
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t.true(comparePoints(obs, exp))
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// test full rotation with non-zero startAngle
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geometry = ellipse({ startAngle: 1, endAngle: 1 + 2 * Math.PI })
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obs = geom2.toPoints(geometry)
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t.notThrows(() => geom2.validate(geometry))
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t.deepEqual(obs.length, 32)
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// test segments
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geometry = ellipse({ segments: 72 })
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obs = geom2.toPoints(geometry)
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const geom3 = require('../geometries/geom3')
|
|
4
4
|
const poly3 = require('../geometries/poly3')
|
|
5
5
|
|
|
6
|
-
const { sin, cos } = require('../utils/trigonometry')
|
|
6
|
+
const { sin, cos } = require('../maths/utils/trigonometry')
|
|
7
7
|
|
|
8
8
|
const { isGTE, isNumberArray } = require('./commonChecks')
|
|
9
9
|
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
const mat4 = require('../maths/mat4')
|
|
2
|
+
const vec3 = require('../maths/vec3')
|
|
2
3
|
|
|
3
4
|
const geom3 = require('../geometries/geom3')
|
|
4
5
|
|
|
@@ -79,7 +80,7 @@ const geodesicSphere = (options) => {
|
|
|
79
80
|
|
|
80
81
|
// -- normalize
|
|
81
82
|
for (let k = 0; k < 3; k++) {
|
|
82
|
-
const r =
|
|
83
|
+
const r = vec3.length(q[k])
|
|
83
84
|
for (let l = 0; l < 3; l++) {
|
|
84
85
|
q[k][l] /= r
|
|
85
86
|
}
|
|
@@ -95,7 +96,7 @@ const geodesicSphere = (options) => {
|
|
|
95
96
|
|
|
96
97
|
// -- normalize
|
|
97
98
|
for (let k = 0; k < 3; k++) {
|
|
98
|
-
const r =
|
|
99
|
+
const r = vec3.length(q[k])
|
|
99
100
|
for (let l = 0; l < 3; l++) {
|
|
100
101
|
q[k][l] /= r
|
|
101
102
|
}
|
|
@@ -6,12 +6,14 @@ const vec3 = require('../maths/vec3')
|
|
|
6
6
|
const geom3 = require('../geometries/geom3')
|
|
7
7
|
const poly3 = require('../geometries/poly3')
|
|
8
8
|
|
|
9
|
+
const { sin, cos } = require('../maths/utils/trigonometry')
|
|
10
|
+
|
|
9
11
|
const { isGT, isGTE, isNumberArray } = require('./commonChecks')
|
|
10
12
|
|
|
11
13
|
const createCorners = (center, size, radius, segments, slice, positive) => {
|
|
12
14
|
const pitch = (Math.PI / 2) * slice / segments
|
|
13
|
-
const cospitch =
|
|
14
|
-
const sinpitch =
|
|
15
|
+
const cospitch = cos(pitch)
|
|
16
|
+
const sinpitch = sin(pitch)
|
|
15
17
|
|
|
16
18
|
const layersegments = segments - slice
|
|
17
19
|
let layerradius = radius * cospitch
|
|
@@ -5,7 +5,7 @@ const vec3 = require('../maths/vec3')
|
|
|
5
5
|
const geom3 = require('../geometries/geom3')
|
|
6
6
|
const poly3 = require('../geometries/poly3')
|
|
7
7
|
|
|
8
|
-
const { sin, cos } = require('../utils/trigonometry')
|
|
8
|
+
const { sin, cos } = require('../maths/utils/trigonometry')
|
|
9
9
|
|
|
10
10
|
const { isGT, isGTE, isNumberArray } = require('./commonChecks')
|
|
11
11
|
|
|
@@ -15,7 +15,6 @@ test('torus (defaults)', (t) => {
|
|
|
15
15
|
|
|
16
16
|
const bounds = measureBoundingBox(obs)
|
|
17
17
|
const expectedBounds = [[-5, -5, -1], [5, 5, 1]]
|
|
18
|
-
t.notThrows(() => geom3.validate(obs))
|
|
19
18
|
t.true(comparePoints(bounds, expectedBounds), 'Bounding box was not as expected: ' + JSON.stringify(bounds))
|
|
20
19
|
})
|
|
21
20
|
|
|
@@ -27,7 +26,6 @@ test('torus (simple options)', (t) => {
|
|
|
27
26
|
|
|
28
27
|
const bounds = measureBoundingBox(obs)
|
|
29
28
|
const expectedBounds = [[-5.5, -5.5, -0.5], [5.5, 5.5, 0.5]]
|
|
30
|
-
t.notThrows(() => geom3.validate(obs))
|
|
31
29
|
t.true(comparePoints(bounds, expectedBounds), 'Bounding box was not as expected: ' + JSON.stringify(bounds))
|
|
32
30
|
})
|
|
33
31
|
|
|
@@ -39,10 +37,16 @@ test('torus (complex options)', (t) => {
|
|
|
39
37
|
|
|
40
38
|
const bounds = measureBoundingBox(obs)
|
|
41
39
|
const expectedBounds = [[-6, 0, -1], [0, 6, 1]]
|
|
42
|
-
t.notThrows(() => geom3.validate(obs))
|
|
43
40
|
t.true(comparePoints(bounds, expectedBounds), 'Bounding box was not as expected: ' + JSON.stringify(bounds))
|
|
44
41
|
})
|
|
45
42
|
|
|
43
|
+
test('torus (startAngle)', (t) => {
|
|
44
|
+
const obs = torus({ startAngle: 1, endAngle: 1 + 2 * Math.PI })
|
|
45
|
+
const pts = geom3.toPoints(obs)
|
|
46
|
+
t.notThrows(() => geom3.validate(obs))
|
|
47
|
+
t.is(pts.length, 2048)
|
|
48
|
+
})
|
|
49
|
+
|
|
46
50
|
test('torus (square by square)', (t) => {
|
|
47
51
|
const obs = torus({ innerSegments: 4, outerSegments: 4, innerRotation: Math.PI / 2 })
|
|
48
52
|
|
package/src/utils/index.d.ts
CHANGED
|
@@ -5,6 +5,5 @@ export { default as fnNumberSort } from './fnNumberSort'
|
|
|
5
5
|
export { default as insertSorted } from './insertSorted'
|
|
6
6
|
export { default as radiusToSegments } from './radiusToSegments'
|
|
7
7
|
export { default as radToDeg } from './radToDeg'
|
|
8
|
-
export * from './trigonometry'
|
|
9
8
|
|
|
10
9
|
export as namespace utils
|
package/src/utils/index.js
CHANGED
|
@@ -6,12 +6,10 @@
|
|
|
6
6
|
*/
|
|
7
7
|
module.exports = {
|
|
8
8
|
areAllShapesTheSameType: require('./areAllShapesTheSameType'),
|
|
9
|
-
cos: require('./trigonometry').cos,
|
|
10
9
|
degToRad: require('./degToRad'),
|
|
11
10
|
flatten: require('./flatten'),
|
|
12
11
|
fnNumberSort: require('./fnNumberSort'),
|
|
13
12
|
insertSorted: require('./insertSorted'),
|
|
14
13
|
radiusToSegments: require('./radiusToSegments'),
|
|
15
|
-
radToDeg: require('./radToDeg')
|
|
16
|
-
sin: require('./trigonometry').sin
|
|
14
|
+
radToDeg: require('./radToDeg')
|
|
17
15
|
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
export const EPSILON: number
|
|
@@ -1,47 +0,0 @@
|
|
|
1
|
-
const vec3 = require('../../../maths/vec3')
|
|
2
|
-
|
|
3
|
-
/*
|
|
4
|
-
* Mend gaps in a 2D slice to make it a closed polygon
|
|
5
|
-
*/
|
|
6
|
-
const repairSlice = (slice) => {
|
|
7
|
-
if (!slice.edges) return slice
|
|
8
|
-
const vertexMap = {} // string key to vertex map
|
|
9
|
-
const edgeCount = {} // count of (in - out) edges
|
|
10
|
-
slice.edges.forEach((edge) => {
|
|
11
|
-
const inKey = edge[0].toString()
|
|
12
|
-
const outKey = edge[1].toString()
|
|
13
|
-
vertexMap[inKey] = edge[0]
|
|
14
|
-
vertexMap[outKey] = edge[1]
|
|
15
|
-
edgeCount[inKey] = (edgeCount[inKey] || 0) + 1 // in
|
|
16
|
-
edgeCount[outKey] = (edgeCount[outKey] || 0) - 1 // out
|
|
17
|
-
})
|
|
18
|
-
// find vertices which are missing in or out edges
|
|
19
|
-
const missingIn = Object.keys(edgeCount).filter((e) => edgeCount[e] < 0)
|
|
20
|
-
const missingOut = Object.keys(edgeCount).filter((e) => edgeCount[e] > 0)
|
|
21
|
-
// pairwise distance of bad vertices
|
|
22
|
-
missingIn.forEach((key1) => {
|
|
23
|
-
const v1 = vertexMap[key1]
|
|
24
|
-
// find the closest vertex that is missing an out edge
|
|
25
|
-
let bestDistance = Infinity
|
|
26
|
-
let bestReplacement
|
|
27
|
-
missingOut.forEach((key2) => {
|
|
28
|
-
const v2 = vertexMap[key2]
|
|
29
|
-
const distance = Math.hypot(v1[0] - v2[0], v1[1] - v2[1])
|
|
30
|
-
if (distance < bestDistance) {
|
|
31
|
-
bestDistance = distance
|
|
32
|
-
bestReplacement = v2
|
|
33
|
-
}
|
|
34
|
-
})
|
|
35
|
-
console.warn(`repairSlice: repairing vertex gap ${v1} to ${bestReplacement} distance ${bestDistance}`)
|
|
36
|
-
// merge broken vertices
|
|
37
|
-
slice.edges.forEach((edge) => {
|
|
38
|
-
if (edge[0].toString() === key1) edge[0] = bestReplacement
|
|
39
|
-
if (edge[1].toString() === key1) edge[1] = bestReplacement
|
|
40
|
-
})
|
|
41
|
-
})
|
|
42
|
-
// Remove self-edges
|
|
43
|
-
slice.edges = slice.edges.filter((e) => !vec3.equals(e[0], e[1]))
|
|
44
|
-
return slice
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
module.exports = repairSlice
|