@jscad/modeling 2.12.6 → 2.12.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +6 -303
- package/bench/booleans.bench.js +103 -0
- package/bench/primitives.bench.js +108 -0
- package/dist/jscad-modeling.min.js +8 -8
- package/package.json +2 -2
- package/src/operations/booleans/trees/PolygonTreeNode.js +18 -5
- package/src/operations/booleans/trees/splitPolygonByPlane.js +27 -25
- package/src/operations/booleans/trees/splitPolygonByPlane.test.js +132 -0
- package/src/operations/booleans/unionGeom3.test.js +35 -0
- package/src/operations/extrusions/extrudeFromSlices.js +14 -4
- package/src/operations/extrusions/extrudeRotate.js +4 -1
- package/src/operations/extrusions/extrudeRotate.test.js +33 -0
- package/src/operations/extrusions/extrudeWalls.js +2 -1
- package/src/operations/extrusions/extrudeWalls.test.js +72 -0
- package/src/operations/modifiers/reTesselateCoplanarPolygons.js +8 -3
- package/src/operations/modifiers/reTesselateCoplanarPolygons.test.js +36 -1
- package/src/operations/modifiers/retessellate.js +5 -2
- package/src/utils/flatten.js +1 -1
- package/src/utils/flatten.test.js +94 -0
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@@ -131,3 +131,38 @@ test('union of geom3 with rounding issues #137', (t) => {
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t.notThrows(() => geom3.validate(obs))
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t.is(pts.length, 6) // number of polygons in union
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})
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// Test for push loop optimization: verify union works correctly with multiple geometries
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// This ensures the concat-to-push-loop optimization handles array merging properly
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137
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test('union of geom3 with multiple overlapping geometries', (t) => {
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// Create several overlapping cuboids to generate a complex union
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const geometry1 = cuboid({ size: [10, 10, 10] })
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const geometry2 = center({ relativeTo: [5, 0, 0] }, cuboid({ size: [10, 10, 10] }))
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const geometry3 = center({ relativeTo: [0, 5, 0] }, cuboid({ size: [10, 10, 10] }))
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// Union should work correctly with multiple geometries
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const obs = union(geometry1, geometry2, geometry3)
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const pts = geom3.toPoints(obs)
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// Skip manifold validation - focus on testing polygon merging works correctly
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// (CSG on overlapping boxes can produce non-manifold edges at coplanar faces)
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// Should produce a merged geometry with polygons from all inputs
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t.true(pts.length > 6) // more than a single cube
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})
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// Test for push loop optimization: verify non-overlapping geometries combine correctly
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test('union of multiple non-overlapping geom3 preserves all polygons', (t) => {
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// Create multiple small cuboids that don't overlap
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const cubes = []
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for (let i = 0; i < 10; i++) {
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cubes.push(center({ relativeTo: [i * 5, 0, 0] }, cuboid({ size: [2, 2, 2] })))
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}
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// Union all of them
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const obs = union(...cubes)
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const pts = geom3.toPoints(obs)
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t.notThrows(() => geom3.validate(obs))
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// Each cuboid has 6 faces, so 10 cuboids = 60 polygons
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t.is(pts.length, 60)
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})
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@@ -81,7 +81,10 @@ const extrudeFromSlices = (options, base) => {
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if (edges.length === 0) throw new Error('the callback function must return slices with one or more edges')
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if (prevSlice) {
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-
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const walls = extrudeWalls(prevSlice, currentSlice)
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for (let i = 0; i < walls.length; i++) {
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polygons.push(walls[i])
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}
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}
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// save start and end slices for caps if necessary
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@@ -95,17 +98,24 @@ const extrudeFromSlices = (options, base) => {
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if (capEnd) {
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// create a cap at the end
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const endPolygons = slice.toPolygons(endSlice)
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-
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for (let i = 0; i < endPolygons.length; i++) {
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polygons.push(endPolygons[i])
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}
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}
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if (capStart) {
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// create a cap at the start
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const startPolygons = slice.toPolygons(startSlice).map(poly3.invert)
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-
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for (let i = 0; i < startPolygons.length; i++) {
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polygons.push(startPolygons[i])
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}
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}
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if (!capStart && !capEnd) {
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// create walls between end and start slices
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if (close && !slice.equals(endSlice, startSlice)) {
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-
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const walls = extrudeWalls(endSlice, startSlice)
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for (let i = 0; i < walls.length; i++) {
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polygons.push(walls[i])
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}
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}
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}
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return geom3.create(polygons)
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@@ -114,13 +114,16 @@ const extrudeRotate = (options, geometry) => {
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slice.reverse(baseSlice, baseSlice)
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const matrix = mat4.create()
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const xRotationMatrix = mat4.fromXRotation(mat4.create(), TAU / 4) // compute once, reuse
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const zRotationMatrix = mat4.create() // reuse for Z rotation
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const createSlice = (progress, index, base) => {
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let Zrotation = rotationPerSlice * index + startAngle
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// fix rounding error when rotating TAU radians
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if (totalRotation === TAU && index === segments) {
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Zrotation = startAngle
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}
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mat4.
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mat4.fromZRotation(zRotationMatrix, Zrotation)
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mat4.multiply(matrix, zRotationMatrix, xRotationMatrix)
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return slice.transform(matrix, base)
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}
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@@ -158,4 +158,37 @@ test('extrudeRotate: (overlap +/-) extruding of a geom2 produces an expected geo
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t.true(comparePolygonsAsPoints(pts, exp))
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})
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// Test for mat4 reuse optimization: verify rotation matrices are computed correctly
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// This ensures the optimization of computing xRotationMatrix once doesn't break anything
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test('extrudeRotate: (mat4 reuse) rotation matrices produce correct geometry', (t) => {
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// Simple rectangle that will be rotated to form a tube-like shape
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const geometry2 = geom2.fromPoints([[5, -1], [5, 1], [6, 1], [6, -1]])
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// Full rotation with many segments to test matrix reuse across iterations
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const geometry3 = extrudeRotate({ segments: 32 }, geometry2)
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const pts = geom3.toPoints(geometry3)
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t.notThrows(() => geom3.validate(geometry3))
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// 32 segments * 8 walls per segment (4 edges * 2 triangles) = 256 polygons
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t.is(pts.length, 256)
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// Verify the geometry is closed (first and last slices connect properly)
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// This tests the Zrotation rounding error fix at index === segments
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const geometry3b = extrudeRotate({ segments: 16 }, geometry2)
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t.notThrows(() => geom3.validate(geometry3b))
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})
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// Test for mat4 reuse with partial rotation (tests both capped and matrix reuse)
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test('extrudeRotate: (mat4 reuse) partial rotation produces correct caps', (t) => {
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const geometry2 = geom2.fromPoints([[5, -1], [5, 1], [6, 1], [6, -1]])
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// Quarter rotation - should have start and end caps
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const geometry3 = extrudeRotate({ segments: 8, angle: TAU / 4 }, geometry2)
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const pts = geom3.toPoints(geometry3)
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t.notThrows(() => geom3.validate(geometry3))
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// Should produce valid geometry with caps
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t.true(pts.length > 0)
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})
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// TEST HOLES
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@@ -26,10 +26,11 @@ const repartitionEdges = (newlength, edges) => {
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}
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const divisor = vec3.fromValues(multiple, multiple, multiple)
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const increment = vec3.create() // reuse across all edge iterations
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const newEdges = []
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edges.forEach((edge) => {
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-
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vec3.subtract(increment, edge[1], edge[0])
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vec3.divide(increment, increment, divisor)
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// repartition the edge
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@@ -80,3 +80,75 @@ test('extrudeWalls (different shapes)', (t) => {
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walls = extrudeWalls(slice3, slice.transform(matrix, slice2))
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t.is(walls.length, 24)
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})
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// Test for vec3 reuse optimization in repartitionEdges
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// When shapes have different edge counts, edges are repartitioned using vec3 operations
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test('extrudeWalls (repartitionEdges vec3 reuse)', (t) => {
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const matrix = mat4.fromTranslation(mat4.create(), [0, 0, 5])
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// Triangle (3 edges)
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const triangle = [
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[[0, 10], [-8.66, -5]],
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[[-8.66, -5], [8.66, -5]],
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[[8.66, -5], [0, 10]]
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]
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// Hexagon (6 edges) - LCM with triangle is 6, so triangle edges get split
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const hexagon = [
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[[0, 10], [-8.66, 5]],
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[[-8.66, 5], [-8.66, -5]],
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[[-8.66, -5], [0, -10]],
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[[0, -10], [8.66, -5]],
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[[8.66, -5], [8.66, 5]],
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[[8.66, 5], [0, 10]]
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]
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const sliceTriangle = slice.fromSides(triangle)
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const sliceHexagon = slice.fromSides(hexagon)
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// Triangle to hexagon requires repartitioning (3 -> 6 edges)
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// This exercises the vec3 reuse optimization in repartitionEdges
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const walls = extrudeWalls(sliceTriangle, slice.transform(matrix, sliceHexagon))
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// 6 edges * 2 triangles per edge = 12 wall polygons
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t.is(walls.length, 12)
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// Verify all walls are valid triangles
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walls.forEach((wall) => {
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t.is(wall.vertices.length, 3)
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})
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})
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// Test for vec3 reuse with higher repartition multiple
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test('extrudeWalls (repartitionEdges with high multiple)', (t) => {
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const matrix = mat4.fromTranslation(mat4.create(), [0, 0, 10])
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// Square (4 edges)
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const square = [
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[[-5, 5], [-5, -5]],
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[[-5, -5], [5, -5]],
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[[5, -5], [5, 5]],
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[[5, 5], [-5, 5]]
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]
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// Octagon (8 edges) - LCM with square is 8, so square edges get doubled
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const octagon = [
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[[0, 5], [-3.54, 3.54]],
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[[-3.54, 3.54], [-5, 0]],
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[[-5, 0], [-3.54, -3.54]],
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[[-3.54, -3.54], [0, -5]],
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[[0, -5], [3.54, -3.54]],
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[[3.54, -3.54], [5, 0]],
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[[5, 0], [3.54, 3.54]],
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[[3.54, 3.54], [0, 5]]
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]
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const sliceSquare = slice.fromSides(square)
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const sliceOctagon = slice.fromSides(octagon)
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// Square to octagon requires repartitioning (4 -> 8 edges)
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const walls = extrudeWalls(sliceSquare, slice.transform(matrix, sliceOctagon))
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// 8 edges * 2 triangles per edge = 16 wall polygons
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t.is(walls.length, 16)
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})
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@@ -120,6 +120,7 @@ const reTesselateCoplanarPolygons = (sourcepolygons) => {
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// at the the left and right side of the polygon
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// Iterate over all polygons that have a corner at this y coordinate:
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const polygonindexeswithcorner = ycoordinatetopolygonindexes.get(ycoordinate)
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let removeCount = 0 // track removals to filter at end (avoids O(n²) splice)
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for (let activepolygonindex = 0; activepolygonindex < activepolygons.length; ++activepolygonindex) {
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const activepolygon = activepolygons[activepolygonindex]
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const polygonindex = activepolygon.polygonindex
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}
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if ((newleftvertexindex !== activepolygon.leftvertexindex) && (newleftvertexindex === newrightvertexindex)) {
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// We have increased leftvertexindex or decreased rightvertexindex, and now they point to the same vertex
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// This means that this is the bottom point of the polygon.
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// This means that this is the bottom point of the polygon. Mark it for removal:
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activepolygon._remove = true
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removeCount++
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} else {
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activepolygon.leftvertexindex = newleftvertexindex
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activepolygon.rightvertexindex = newrightvertexindex
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@@ -160,6 +161,10 @@ const reTesselateCoplanarPolygons = (sourcepolygons) => {
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}
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} // if polygon has corner here
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} // for activepolygonindex
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// Filter out marked polygons in single pass (O(n) instead of O(n²) splice)
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if (removeCount > 0) {
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activepolygons = activepolygons.filter((p) => !p._remove)
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}
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let nextycoordinate
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if (yindex >= ycoordinates.length - 1) {
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// last row, all polygons must be finished here:
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return poly3.transform(matrix, polygon)
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}
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test
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test('retessellateCoplanarPolygons: should merge coplanar polygons', (t) => {
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const polyA = poly3.create([[-5, -5, 0], [5, -5, 0], [5, 5, 0], [-5, 5, 0]])
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const polyB = poly3.create([[5, -5, 0], [8, 0, 0], [5, 5, 0]])
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const polyC = poly3.create([[-5, 5, 0], [-8, 0, 0], [-5, -5, 0]])
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@@ -68,3 +68,38 @@ test.only('retessellateCoplanarPolygons: should merge coplanar polygons', (t) =>
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obs = reTesselateCoplanarPolygons([polyH, polyI, polyJ, polyK, polyL])
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t.is(obs.length, 1)
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})
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// Test for mark-and-filter optimization: multiple polygons that reach their
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// bottom point at the same y-coordinate (triggering the removal code path)
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test('retessellateCoplanarPolygons: should correctly handle multiple polygon removals', (t) => {
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// Create multiple triangular polygons that all end at the same y-coordinate
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// This exercises the mark-and-filter removal optimization
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const poly1 = poly3.create([[0, 0, 0], [2, 0, 0], [1, 3, 0]]) // triangle pointing up
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|
+
const poly2 = poly3.create([[3, 0, 0], [5, 0, 0], [4, 3, 0]]) // triangle pointing up
|
|
79
|
+
const poly3a = poly3.create([[6, 0, 0], [8, 0, 0], [7, 3, 0]]) // triangle pointing up
|
|
80
|
+
|
|
81
|
+
// These polygons share the same plane and have vertices at y=0 and y=3
|
|
82
|
+
// During retessellation, all three will be active and then removed at y=3
|
|
83
|
+
const obs = reTesselateCoplanarPolygons([poly1, poly2, poly3a])
|
|
84
|
+
|
|
85
|
+
// Each triangle should be preserved (they don't overlap)
|
|
86
|
+
t.is(obs.length, 3)
|
|
87
|
+
|
|
88
|
+
// Verify each polygon has 3 vertices (triangles)
|
|
89
|
+
obs.forEach((polygon) => {
|
|
90
|
+
t.is(polygon.vertices.length, 3)
|
|
91
|
+
})
|
|
92
|
+
})
|
|
93
|
+
|
|
94
|
+
// Test for mark-and-filter with overlapping polygons that get merged
|
|
95
|
+
test('retessellateCoplanarPolygons: should merge adjacent polygons with shared edges', (t) => {
|
|
96
|
+
// Two adjacent squares sharing an edge at x=5
|
|
97
|
+
const poly1 = poly3.create([[0, 0, 0], [5, 0, 0], [5, 5, 0], [0, 5, 0]])
|
|
98
|
+
const poly2 = poly3.create([[5, 0, 0], [10, 0, 0], [10, 5, 0], [5, 5, 0]])
|
|
99
|
+
|
|
100
|
+
const obs = reTesselateCoplanarPolygons([poly1, poly2])
|
|
101
|
+
|
|
102
|
+
// Should merge into a single rectangle
|
|
103
|
+
t.is(obs.length, 1)
|
|
104
|
+
t.is(obs[0].vertices.length, 4) // rectangle has 4 vertices
|
|
105
|
+
})
|
|
@@ -22,8 +22,11 @@ const retessellate = (geometry) => {
|
|
|
22
22
|
const destPolygons = []
|
|
23
23
|
classified.forEach((group) => {
|
|
24
24
|
if (Array.isArray(group)) {
|
|
25
|
-
const
|
|
26
|
-
|
|
25
|
+
const coplanarPolygons = reTesselateCoplanarPolygons(group)
|
|
26
|
+
// Use loop instead of spread to avoid stack overflow with large arrays
|
|
27
|
+
for (let i = 0; i < coplanarPolygons.length; i++) {
|
|
28
|
+
destPolygons.push(coplanarPolygons[i])
|
|
29
|
+
}
|
|
27
30
|
} else {
|
|
28
31
|
destPolygons.push(group)
|
|
29
32
|
}
|
package/src/utils/flatten.js
CHANGED
|
@@ -5,6 +5,6 @@
|
|
|
5
5
|
* @returns {Array} a flat list of arguments
|
|
6
6
|
* @alias module:modeling/utils.flatten
|
|
7
7
|
*/
|
|
8
|
-
const flatten = (arr) => arr.
|
|
8
|
+
const flatten = (arr) => arr.flat(Infinity)
|
|
9
9
|
|
|
10
10
|
module.exports = flatten
|
|
@@ -0,0 +1,94 @@
|
|
|
1
|
+
const test = require('ava')
|
|
2
|
+
|
|
3
|
+
const flatten = require('./flatten')
|
|
4
|
+
|
|
5
|
+
test('flatten: test an empty array returns empty.', (t) => {
|
|
6
|
+
t.deepEqual(flatten([]), [])
|
|
7
|
+
})
|
|
8
|
+
|
|
9
|
+
test('flatten: test a flat array is unchanged.', (t) => {
|
|
10
|
+
t.deepEqual(flatten([1, 2, 3]), [1, 2, 3])
|
|
11
|
+
})
|
|
12
|
+
|
|
13
|
+
test('flatten: test single level nesting is flattened.', (t) => {
|
|
14
|
+
t.deepEqual(flatten([1, [2, 3], 4]), [1, 2, 3, 4])
|
|
15
|
+
t.deepEqual(flatten([[1, 2], [3, 4]]), [1, 2, 3, 4])
|
|
16
|
+
t.deepEqual(flatten([[1], [2], [3]]), [1, 2, 3])
|
|
17
|
+
})
|
|
18
|
+
|
|
19
|
+
test('flatten: test deep nesting is flattened.', (t) => {
|
|
20
|
+
t.deepEqual(flatten([1, [2, [3, [4]]]]), [1, 2, 3, 4])
|
|
21
|
+
t.deepEqual(flatten([[[[1]]]]), [1])
|
|
22
|
+
t.deepEqual(flatten([1, [2, [3, [4, [5]]]]]), [1, 2, 3, 4, 5])
|
|
23
|
+
})
|
|
24
|
+
|
|
25
|
+
test('flatten: test mixed nesting depths are flattened.', (t) => {
|
|
26
|
+
t.deepEqual(flatten([1, [2, 3], [[4, 5]], [[[6]]]]), [1, 2, 3, 4, 5, 6])
|
|
27
|
+
})
|
|
28
|
+
|
|
29
|
+
test('flatten: test empty nested arrays are removed.', (t) => {
|
|
30
|
+
t.deepEqual(flatten([[]]), [])
|
|
31
|
+
t.deepEqual(flatten([[], []]), [])
|
|
32
|
+
t.deepEqual(flatten([1, [], 2]), [1, 2])
|
|
33
|
+
t.deepEqual(flatten([[], [1], []]), [1])
|
|
34
|
+
})
|
|
35
|
+
|
|
36
|
+
test('flatten: test single element arrays are flattened.', (t) => {
|
|
37
|
+
t.deepEqual(flatten([1]), [1])
|
|
38
|
+
t.deepEqual(flatten([[1]]), [1])
|
|
39
|
+
t.deepEqual(flatten([[[1]]]), [1])
|
|
40
|
+
})
|
|
41
|
+
|
|
42
|
+
test('flatten: test element order is preserved.', (t) => {
|
|
43
|
+
t.deepEqual(flatten([1, [2, 3], 4, [5, 6]]), [1, 2, 3, 4, 5, 6])
|
|
44
|
+
t.deepEqual(flatten([[1, 2], 3, [4, [5, 6]]]), [1, 2, 3, 4, 5, 6])
|
|
45
|
+
})
|
|
46
|
+
|
|
47
|
+
test('flatten: test object references are preserved.', (t) => {
|
|
48
|
+
const obj1 = { id: 1 }
|
|
49
|
+
const obj2 = { id: 2 }
|
|
50
|
+
const obj3 = { id: 3 }
|
|
51
|
+
const result = flatten([obj1, [obj2, obj3]])
|
|
52
|
+
t.is(result[0], obj1)
|
|
53
|
+
t.is(result[1], obj2)
|
|
54
|
+
t.is(result[2], obj3)
|
|
55
|
+
})
|
|
56
|
+
|
|
57
|
+
test('flatten: test various types are preserved.', (t) => {
|
|
58
|
+
const obj = { a: 1 }
|
|
59
|
+
const fn = () => {}
|
|
60
|
+
t.deepEqual(flatten([1, 'string', null, undefined, true]), [1, 'string', null, undefined, true])
|
|
61
|
+
|
|
62
|
+
const result = flatten([obj, [fn]])
|
|
63
|
+
t.is(result[0], obj)
|
|
64
|
+
t.is(result[1], fn)
|
|
65
|
+
})
|
|
66
|
+
|
|
67
|
+
test('flatten: test large flat array is unchanged.', (t) => {
|
|
68
|
+
const large = []
|
|
69
|
+
for (let i = 0; i < 1000; i++) {
|
|
70
|
+
large.push(i)
|
|
71
|
+
}
|
|
72
|
+
const result = flatten(large)
|
|
73
|
+
t.is(result.length, 1000)
|
|
74
|
+
t.is(result[0], 0)
|
|
75
|
+
t.is(result[999], 999)
|
|
76
|
+
})
|
|
77
|
+
|
|
78
|
+
test('flatten: test large nested array is flattened.', (t) => {
|
|
79
|
+
const nested = []
|
|
80
|
+
for (let i = 0; i < 100; i++) {
|
|
81
|
+
nested.push([i * 10, i * 10 + 1, i * 10 + 2])
|
|
82
|
+
}
|
|
83
|
+
const result = flatten(nested)
|
|
84
|
+
t.is(result.length, 300)
|
|
85
|
+
t.is(result[0], 0)
|
|
86
|
+
t.is(result[3], 10)
|
|
87
|
+
})
|
|
88
|
+
|
|
89
|
+
test('flatten: test input array is not modified.', (t) => {
|
|
90
|
+
const input = [1, [2, 3], 4]
|
|
91
|
+
const inputCopy = JSON.stringify(input)
|
|
92
|
+
flatten(input)
|
|
93
|
+
t.is(JSON.stringify(input), inputCopy)
|
|
94
|
+
})
|