@jscad/modeling 2.12.2 → 2.12.4

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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
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  "name": "@jscad/modeling",
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- "version": "2.12.2",
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+ "version": "2.12.4",
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  "description": "Constructive Solid Geometry (CSG) Library for JSCAD",
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  "homepage": "https://openjscad.xyz/",
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  "repository": "https://github.com/jscad/OpenJSCAD.org",
@@ -61,5 +61,5 @@
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  "nyc": "15.1.0",
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  "uglifyify": "5.0.2"
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  },
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- "gitHead": "5fbb5fea458c28b0d96450dde9231e1d4d8ce6a4"
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+ "gitHead": "ce4978ee40c30803cba05d1c96ba8b6aaf3abc61"
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  }
@@ -3,24 +3,29 @@ const test = require('ava')
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  const { fromPointsConvex, validate } = require('./index')
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  test('fromPointsConvex (uniquePoints)', (t) => {
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- let out = []
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- for(x=-9;x<=9;++x)
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- for(y=-9;y<=9;++y)
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- for(z=-9;z<=9;++z)
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- if (x*x+y*y+z*z <= 96)
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- out.push([x,y,z])
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+ const out = []
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+ for (let x = -9; x <= 9; ++x) {
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+ for (let y = -9; y <= 9; ++y) {
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+ for (let z = -9; z <= 9; ++z) {
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+ if (x * x + y * y + z * z <= 96) out.push([x, y, z])
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+ }
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+ }
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+ }
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- let obs = fromPointsConvex(out)
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+ const obs = fromPointsConvex(out)
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  validate(obs)
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+
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  t.is(obs.polygons.length, 170)
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- t.true(obs.polygons.every((f) => ([3,4,8,9].indexOf(f.vertices.length) !== -1)))
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- let c = [0,0,0,0,0,0,0,0,0,0]
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+ t.true(obs.polygons.every((f) => ([3, 4, 8, 9].indexOf(f.vertices.length) !== -1)))
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+
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+ const c = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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  obs.polygons.forEach((f) => c[f.vertices.length]++)
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- t.is(c[3], 120);
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- t.is(c[4], 24);
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- t.is(c[8], 18);
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- t.is(c[9], 8);
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- let edges2 = 336*2
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+ t.is(c[3], 120)
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+ t.is(c[4], 24)
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+ t.is(c[8], 18)
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+ t.is(c[9], 8)
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+
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+ let edges2 = 336 * 2
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  obs.polygons.forEach((f) => edges2 -= f.vertices.length)
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- t.is(edges2, 0);
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+ t.is(edges2, 0)
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  })
@@ -1,3 +1,4 @@
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+ import Plane from '../../maths/plane/type'
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  import Vec3 from '../../maths/vec3/type'
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  import { Color } from '../types'
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@@ -6,4 +7,5 @@ export default Poly3
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  declare interface Poly3 {
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  vertices: Array<Vec3>
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  color?: Color
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+ plane?: Plane
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  }
@@ -21,128 +21,6 @@ const OrthoNormalBasis = function (plane, rightvector) {
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  this.planeorigin = vec3.scale(vec3.create(), plane, plane[3])
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  }
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- // Get an orthonormal basis for the standard XYZ planes.
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- // Parameters: the names of two 3D axes. The 2d x axis will map to the first given 3D axis, the 2d y
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- // axis will map to the second.
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- // Prepend the axis with a "-" to invert the direction of this axis.
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- // For example: OrthoNormalBasis.GetCartesian("-Y","Z")
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- // will return an orthonormal basis where the 2d X axis maps to the 3D inverted Y axis, and
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- // the 2d Y axis maps to the 3D Z axis.
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- OrthoNormalBasis.GetCartesian = function (xaxisid, yaxisid) {
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- const axisid = xaxisid + '/' + yaxisid
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- let planenormal, rightvector
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- if (axisid === 'X/Y') {
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- planenormal = [0, 0, 1]
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- rightvector = [1, 0, 0]
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- } else if (axisid === 'Y/-X') {
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- planenormal = [0, 0, 1]
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- rightvector = [0, 1, 0]
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- } else if (axisid === '-X/-Y') {
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- planenormal = [0, 0, 1]
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- rightvector = [-1, 0, 0]
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- } else if (axisid === '-Y/X') {
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- planenormal = [0, 0, 1]
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- rightvector = [0, -1, 0]
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- } else if (axisid === '-X/Y') {
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- planenormal = [0, 0, -1]
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- rightvector = [-1, 0, 0]
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- } else if (axisid === '-Y/-X') {
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- planenormal = [0, 0, -1]
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- rightvector = [0, -1, 0]
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- } else if (axisid === 'X/-Y') {
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- planenormal = [0, 0, -1]
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- rightvector = [1, 0, 0]
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- } else if (axisid === 'Y/X') {
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- planenormal = [0, 0, -1]
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- rightvector = [0, 1, 0]
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- } else if (axisid === 'X/Z') {
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- planenormal = [0, -1, 0]
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- rightvector = [1, 0, 0]
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- } else if (axisid === 'Z/-X') {
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- planenormal = [0, -1, 0]
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- rightvector = [0, 0, 1]
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- } else if (axisid === '-X/-Z') {
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- planenormal = [0, -1, 0]
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- rightvector = [-1, 0, 0]
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- } else if (axisid === '-Z/X') {
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- planenormal = [0, -1, 0]
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- rightvector = [0, 0, -1]
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- } else if (axisid === '-X/Z') {
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- planenormal = [0, 1, 0]
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- rightvector = [-1, 0, 0]
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- } else if (axisid === '-Z/-X') {
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- planenormal = [0, 1, 0]
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- rightvector = [0, 0, -1]
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- } else if (axisid === 'X/-Z') {
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- planenormal = [0, 1, 0]
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- rightvector = [1, 0, 0]
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- } else if (axisid === 'Z/X') {
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- planenormal = [0, 1, 0]
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- rightvector = [0, 0, 1]
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- } else if (axisid === 'Y/Z') {
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- planenormal = [1, 0, 0]
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- rightvector = [0, 1, 0]
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- } else if (axisid === 'Z/-Y') {
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- planenormal = [1, 0, 0]
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- rightvector = [0, 0, 1]
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- } else if (axisid === '-Y/-Z') {
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- planenormal = [1, 0, 0]
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- rightvector = [0, -1, 0]
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- } else if (axisid === '-Z/Y') {
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- planenormal = [1, 0, 0]
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- rightvector = [0, 0, -1]
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- } else if (axisid === '-Y/Z') {
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- planenormal = [-1, 0, 0]
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- rightvector = [0, -1, 0]
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- } else if (axisid === '-Z/-Y') {
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- planenormal = [-1, 0, 0]
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- rightvector = [0, 0, -1]
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- } else if (axisid === 'Y/-Z') {
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- planenormal = [-1, 0, 0]
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- rightvector = [0, 1, 0]
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- } else if (axisid === 'Z/Y') {
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- planenormal = [-1, 0, 0]
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- rightvector = [0, 0, 1]
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- } else {
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- throw new Error('OrthoNormalBasis.GetCartesian: invalid combination of axis identifiers. Should pass two string arguments from [X,Y,Z,-X,-Y,-Z], being two different axes.')
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- }
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- return new OrthoNormalBasis(new Plane(new Vector3D(planenormal), 0), new Vector3D(rightvector))
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- }
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-
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- /*
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- // test code for OrthoNormalBasis.GetCartesian()
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- OrthoNormalBasis.GetCartesian_Test=function() {
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- let axisnames=["X","Y","Z","-X","-Y","-Z"];
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- let axisvectors=[[1,0,0], [0,1,0], [0,0,1], [-1,0,0], [0,-1,0], [0,0,-1]];
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- for(let axis1=0; axis1 < 3; axis1++) {
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- for(let axis1inverted=0; axis1inverted < 2; axis1inverted++) {
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- let axis1name=axisnames[axis1+3*axis1inverted];
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- let axis1vector=axisvectors[axis1+3*axis1inverted];
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- for(let axis2=0; axis2 < 3; axis2++) {
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- if(axis2 != axis1) {
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- for(let axis2inverted=0; axis2inverted < 2; axis2inverted++) {
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- let axis2name=axisnames[axis2+3*axis2inverted];
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- let axis2vector=axisvectors[axis2+3*axis2inverted];
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- let orthobasis=OrthoNormalBasis.GetCartesian(axis1name, axis2name);
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- let test1=orthobasis.to3D(new Vector2D([1,0]));
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- let test2=orthobasis.to3D(new Vector2D([0,1]));
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- let expected1=new Vector3D(axis1vector);
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- let expected2=new Vector3D(axis2vector);
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- let d1=test1.distanceTo(expected1);
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- let d2=test2.distanceTo(expected2);
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- if( (d1 > 0.01) || (d2 > 0.01) ) {
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- throw new Error("Wrong!");
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- }}}}}}
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- throw new Error("OK");
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- };
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- */
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-
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- // The z=0 plane, with the 3D x and y vectors mapped to the 2D x and y vector
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- OrthoNormalBasis.Z0Plane = function () {
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- const plane = new Plane(new Vector3D([0, 0, 1]), 0)
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- return new OrthoNormalBasis(plane, new Vector3D([1, 0, 0]))
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- }
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-
146
24
  OrthoNormalBasis.prototype = {
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25
 
148
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  getProjectionMatrix: function () {
@@ -175,32 +53,6 @@ OrthoNormalBasis.prototype = {
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53
  const v3 = vec3.add(v1, v1, this.planeorigin)
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54
  const v4 = vec3.add(v2, v2, v3)
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55
  return v4
178
- },
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-
180
- line3Dto2D: function (line3d) {
181
- const a = line3d.point
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- const b = line3d.direction.plus(a)
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- const a2d = this.to2D(a)
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- const b2d = this.to2D(b)
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- return Line2D.fromPoints(a2d, b2d)
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- },
187
-
188
- line2Dto3D: function (line2d) {
189
- const a = line2d.origin()
190
- const b = line2d.direction().plus(a)
191
- const a3d = this.to3D(a)
192
- const b3d = this.to3D(b)
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- return Line3D.fromPoints(a3d, b3d)
194
- },
195
-
196
- transform: function (matrix4x4) {
197
- // todo: this may not work properly in case of mirroring
198
- const newplane = this.plane.transform(matrix4x4)
199
- const rightpointTransformed = this.u.transform(matrix4x4)
200
- const originTransformed = new Vector3D(0, 0, 0).transform(matrix4x4)
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- const newrighthandvector = rightpointTransformed.minus(originTransformed)
202
- const newbasis = new OrthoNormalBasis(newplane, newrighthandvector)
203
- return newbasis
204
56
  }
205
57
  }
206
58
 
@@ -3,5 +3,4 @@ import RecursiveArray from '../../utils/recursiveArray'
3
3
 
4
4
  export default scission
5
5
 
6
- declare function scission(...geometries: RecursiveArray<Geom2>): Geom2
7
- declare function scission(...geometries: RecursiveArray<Geom3>): Geom3
6
+ declare function scission(...geometries: RecursiveArray<Geom3>): Geom3[]
@@ -2,7 +2,9 @@ const test = require('ava')
2
2
 
3
3
  const { geom2, geom3, path2 } = require('../../geometries')
4
4
 
5
- const { sphere, cuboid, ellipsoid } = require('../../primitives')
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+ const { measureVolume } = require('../../measurements')
6
+
7
+ const { sphere, cuboid, ellipsoid, torus } = require('../../primitives')
6
8
 
7
9
  const { center } = require('../transforms/center')
8
10
 
@@ -274,3 +276,9 @@ test('hull (multiple, overlapping, geom3)', (t) => {
274
276
  t.notThrows(() => geom3.validate(obs))
275
277
  t.is(pts.length, 92)
276
278
  })
279
+
280
+ test('hull (single, unconvex, geom3)', (t) => {
281
+ const geometry = torus()
282
+ const obs = hull(geometry)
283
+ t.assert(measureVolume(obs) > measureVolume(geometry))
284
+ })
@@ -7,6 +7,9 @@ const toUniquePoints = require('./toUniquePoints')
7
7
 
8
8
  /*
9
9
  * Create a convex hull of the given geom2 geometries.
10
+ *
11
+ * NOTE: The given geometries must be valid geom2 geometries.
12
+ *
10
13
  * @param {...geometries} geometries - list of geom2 geometries
11
14
  * @returns {geom2} new geometry
12
15
  */
@@ -1,32 +1,27 @@
1
1
  const flatten = require('../../utils/flatten')
2
2
 
3
3
  const geom3 = require('../../geometries/geom3')
4
- const poly3 = require('../../geometries/poly3')
5
4
 
6
- const quickhull = require('./quickhull')
7
5
  const toUniquePoints = require('./toUniquePoints')
6
+ const hullPoints3 = require('./hullPoints3')
8
7
 
9
8
  /*
10
- * Create a convex hull of the given geometries (geom3).
9
+ * Create a convex hull of the given geom3 geometries.
10
+ *
11
+ * NOTE: The given geometries must be valid geom3 geometries.
12
+ *
11
13
  * @param {...geometries} geometries - list of geom3 geometries
12
14
  * @returns {geom3} new geometry
13
15
  */
14
16
  const hullGeom3 = (...geometries) => {
15
17
  geometries = flatten(geometries)
16
18
 
17
- if (geometries.length === 1) return geometries[0]
18
-
19
19
  // extract the unique vertices from the geometries
20
20
  const unique = toUniquePoints(geometries)
21
21
 
22
- const faces = quickhull(unique, { skipTriangulation: true })
23
-
24
- const polygons = faces.map((face) => {
25
- const vertices = face.map((index) => unique[index])
26
- return poly3.create(vertices)
27
- })
22
+ if (unique.length === 0) return geom3.create()
28
23
 
29
- return geom3.create(polygons)
24
+ return geom3.create(hullPoints3(unique))
30
25
  }
31
26
 
32
27
  module.exports = hullGeom3
@@ -6,7 +6,10 @@ const hullPoints2 = require('./hullPoints2')
6
6
  const toUniquePoints = require('./toUniquePoints')
7
7
 
8
8
  /*
9
- * Create a convex hull of the given geometries (path2).
9
+ * Create a convex hull of the given path2 geometries.
10
+ *
11
+ * NOTE: The given geometries must be valid path2 geometry.
12
+ *
10
13
  * @param {...geometries} geometries - list of path2 geometries
11
14
  * @returns {path2} new geometry
12
15
  */
@@ -0,0 +1,5 @@
1
+ import Vec2 from '../../maths/vec2/type'
2
+
3
+ export default hullPoints2
4
+
5
+ declare function hullPoints2(uniquePoints: Array<Vec2>): Array<Vec2>
@@ -1,10 +1,12 @@
1
1
  const vec2 = require('../../maths/vec2')
2
2
 
3
- /*
3
+ /**
4
4
  * Create a convex hull of the given set of points, where each point is an array of [x,y].
5
- * Uses https://en.wikipedia.org/wiki/Graham_scan
5
+ * @see https://en.wikipedia.org/wiki/Graham_scan
6
+ *
6
7
  * @param {Array} uniquePoints - list of UNIQUE points from which to create a hull
7
8
  * @returns {Array} a list of points that form the hull
9
+ * @alias module:modeling/hulls.hullPoints2
8
10
  */
9
11
  const hullPoints2 = (uniquePoints) => {
10
12
  // find min point
@@ -0,0 +1,6 @@
1
+ import Vec3 from '../../maths/vec3/type'
2
+ import Poly3 from '../../geometries/poly3/type'
3
+
4
+ export default hullPoints3
5
+
6
+ declare function hullPoints3(uniquePoints: Array<Vec3>): Array<Poly3>
@@ -0,0 +1,23 @@
1
+ const poly3 = require('../../geometries/poly3')
2
+
3
+ const quickhull = require('./quickhull')
4
+
5
+ /**
6
+ * Create a convex hull of the given set of points, where each point is an array of [x,y,z].
7
+ *
8
+ * @param {Array} uniquePoints - list of UNIQUE points from which to create a hull
9
+ * @returns {Array} a list of polygons (poly3)
10
+ * @alias module:modeling/hulls.hullPoints3
11
+ */
12
+ const hullPoints3 = (uniquePoints) => {
13
+ const faces = quickhull(uniquePoints, { skipTriangulation: true })
14
+
15
+ const polygons = faces.map((face) => {
16
+ const vertices = face.map((index) => uniquePoints[index])
17
+ return poly3.create(vertices)
18
+ })
19
+
20
+ return polygons
21
+ }
22
+
23
+ module.exports = hullPoints3
@@ -1,4 +1,6 @@
1
1
  export { default as hull } from './hull'
2
2
  export { default as hullChain } from './hullChain'
3
+ export { default as hullPoints2 } from './hullPoints2'
4
+ export { default as hullPoints3 } from './hullPoints3'
3
5
 
4
6
  export as namespace hulls
@@ -8,5 +8,7 @@
8
8
  */
9
9
  module.exports = {
10
10
  hull: require('./hull'),
11
- hullChain: require('./hullChain')
11
+ hullChain: require('./hullChain'),
12
+ hullPoints2: require('./hullPoints2'),
13
+ hullPoints3: require('./hullPoints3')
12
14
  }
@@ -71,8 +71,8 @@ const polygon = (options) => {
71
71
  })
72
72
 
73
73
  // convert the list of sides into a geometry
74
- let geometry = geom2.create(sides)
75
- if (orientation == "clockwise") {
74
+ let geometry = geom2.create(sides)
75
+ if (orientation === 'clockwise') {
76
76
  geometry = geom2.reverse(geometry)
77
77
  }
78
78
  return geometry
@@ -56,7 +56,7 @@ test('polygon: providing object.points (array) and object.path (array) creates e
56
56
  test('polygon: clockwise points', (t) => {
57
57
  const poly = polygon({
58
58
  points: [[-10, -0], [-10, -10], [-15, -5]],
59
- orientation: "clockwise",
59
+ orientation: 'clockwise'
60
60
  })
61
61
  t.is(poly.sides.length, 3)
62
62
  t.is(measureArea(poly), 25)