@js-draw/math 1.18.0 → 1.21.1
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- package/LICENSE +1 -1
- package/dist/cjs/Mat33.d.ts +91 -0
- package/dist/cjs/Mat33.js +88 -0
- package/dist/cjs/Vec2.d.ts +3 -40
- package/dist/cjs/Vec2.js +8 -46
- package/dist/cjs/Vec3.d.ts +112 -16
- package/dist/cjs/Vec3.js +184 -136
- package/dist/cjs/shapes/LineSegment2.d.ts +13 -2
- package/dist/cjs/shapes/LineSegment2.js +13 -2
- package/dist/cjs/shapes/PointShape2D.d.ts +33 -1
- package/dist/cjs/shapes/Rect2.d.ts +35 -3
- package/dist/cjs/shapes/Rect2.js +3 -3
- package/dist/mjs/Mat33.d.ts +91 -0
- package/dist/mjs/Mat33.mjs +88 -0
- package/dist/mjs/Vec2.d.ts +3 -40
- package/dist/mjs/Vec2.mjs +6 -42
- package/dist/mjs/Vec3.d.ts +112 -16
- package/dist/mjs/Vec3.mjs +183 -134
- package/dist/mjs/shapes/LineSegment2.d.ts +13 -2
- package/dist/mjs/shapes/LineSegment2.mjs +13 -2
- package/dist/mjs/shapes/PointShape2D.d.ts +33 -1
- package/dist/mjs/shapes/Rect2.d.ts +35 -3
- package/dist/mjs/shapes/Rect2.mjs +3 -3
- package/dist-test/test_imports/yarn.lock +12 -0
- package/package.json +6 -7
- package/src/Mat33.ts +92 -1
- package/src/Vec2.test.ts +5 -3
- package/src/Vec2.ts +7 -47
- package/src/Vec3.ts +408 -121
- package/src/shapes/BezierJSWrapper.ts +1 -1
- package/src/shapes/LineSegment2.ts +13 -2
- package/src/shapes/Rect2.ts +3 -3
- package/dist-test/test_imports/package-lock.json +0 -13
package/dist/cjs/Vec3.js
CHANGED
@@ -1,32 +1,13 @@
|
|
1
1
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"use strict";
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2
2
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Object.defineProperty(exports, "__esModule", { value: true });
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3
|
-
exports.Vec3 = void 0;
|
4
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-
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5
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-
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6
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-
* Can also be used to represent a two-component vector.
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7
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-
*
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8
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-
* A `Vec3` is immutable.
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9
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-
*
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10
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-
* @example
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11
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-
*
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12
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-
* ```ts,runnable,console
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13
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-
* import { Vec3 } from '@js-draw/math';
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14
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-
*
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15
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-
* console.log('Vector addition:', Vec3.of(1, 2, 3).plus(Vec3.of(0, 1, 0)));
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16
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-
* console.log('Scalar multiplication:', Vec3.of(1, 2, 3).times(2));
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17
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-
* console.log('Cross products:', Vec3.unitX.cross(Vec3.unitY));
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18
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-
* console.log('Magnitude:', Vec3.of(1, 2, 3).length(), 'or', Vec3.of(1, 2, 3).magnitude());
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19
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-
* console.log('Square Magnitude:', Vec3.of(1, 2, 3).magnitudeSquared());
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20
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-
* console.log('As an array:', Vec3.unitZ.asArray());
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21
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-
* ```
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22
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-
*/
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23
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-
class Vec3 {
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3
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+
exports.Vec3 = exports.Vec2 = void 0;
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4
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+
const defaultEqlTolerance = 1e-10;
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5
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+
class Vec3Impl {
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24
6
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constructor(x, y, z) {
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25
7
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this.x = x;
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26
8
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this.y = y;
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27
9
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this.z = z;
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28
10
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}
|
29
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-
/** Returns the x, y components of this. */
|
30
11
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get xy() {
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31
12
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// Useful for APIs that behave differently if .z is present.
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32
13
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return {
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@@ -34,10 +15,6 @@ class Vec3 {
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34
15
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y: this.y,
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35
16
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};
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36
17
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}
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37
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-
/** Construct a vector from three components. */
|
38
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-
static of(x, y, z) {
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39
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-
return new Vec3(x, y, z);
|
40
|
-
}
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41
18
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/** Returns this' `idx`th component. For example, `Vec3.of(1, 2, 3).at(1) → 2`. */
|
42
19
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at(idx) {
|
43
20
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if (idx === 0)
|
@@ -48,89 +25,40 @@ class Vec3 {
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48
25
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return this.z;
|
49
26
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throw new Error(`${idx} out of bounds!`);
|
50
27
|
}
|
51
|
-
/** Alias for this.magnitude. */
|
52
28
|
length() {
|
53
29
|
return this.magnitude();
|
54
30
|
}
|
55
31
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magnitude() {
|
56
|
-
return Math.sqrt(this.
|
32
|
+
return Math.sqrt(this.magnitudeSquared());
|
57
33
|
}
|
58
34
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magnitudeSquared() {
|
59
|
-
return this.
|
35
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+
return this.x * this.x + this.y * this.y + this.z * this.z;
|
60
36
|
}
|
61
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-
/**
|
62
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-
* Interpreting this vector as a point in ℝ^3, computes the square distance
|
63
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-
* to another point, `p`.
|
64
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-
*
|
65
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-
* Equivalent to `.minus(p).magnitudeSquared()`.
|
66
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-
*/
|
67
37
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squareDistanceTo(p) {
|
68
38
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const dx = this.x - p.x;
|
69
39
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const dy = this.y - p.y;
|
70
40
|
const dz = this.z - p.z;
|
71
41
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return dx * dx + dy * dy + dz * dz;
|
72
42
|
}
|
73
|
-
/**
|
74
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-
* Interpreting this vector as a point in ℝ³, returns the distance to the point
|
75
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-
* `p`.
|
76
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-
*
|
77
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-
* Equivalent to `.minus(p).magnitude()`.
|
78
|
-
*/
|
79
43
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distanceTo(p) {
|
80
44
|
return Math.sqrt(this.squareDistanceTo(p));
|
81
45
|
}
|
82
|
-
/**
|
83
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-
* Returns the entry of this with the greatest magnitude.
|
84
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-
*
|
85
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-
* In other words, returns $\max \{ |x| : x \in {\bf v} \}$, where ${\bf v}$ is the set of
|
86
|
-
* all entries of this vector.
|
87
|
-
*
|
88
|
-
* **Example**:
|
89
|
-
* ```ts,runnable,console
|
90
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-
* import { Vec3 } from '@js-draw/math';
|
91
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-
* console.log(Vec3.of(-1, -10, 8).maximumEntryMagnitude()); // -> 10
|
92
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-
* ```
|
93
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-
*/
|
94
46
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maximumEntryMagnitude() {
|
95
47
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return Math.max(Math.abs(this.x), Math.max(Math.abs(this.y), Math.abs(this.z)));
|
96
48
|
}
|
97
|
-
/**
|
98
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-
* Return this' angle in the XY plane (treats this as a Vec2).
|
99
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-
*
|
100
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-
* This is equivalent to `Math.atan2(vec.y, vec.x)`.
|
101
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-
*
|
102
|
-
* As such, observing that `Math.atan2(-0, -1)` $\approx -\pi$ and `Math.atan2(0, -1)`$\approx \pi$
|
103
|
-
* the resultant angle is in the range $[-\pi, pi]$.
|
104
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-
*
|
105
|
-
* **Example**:
|
106
|
-
* ```ts,runnable,console
|
107
|
-
* import { Vec2 } from '@js-draw/math';
|
108
|
-
* console.log(Vec2.of(-1, -0).angle()); // atan2(-0, -1)
|
109
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-
* console.log(Vec2.of(-1, 0).angle()); // atan2(0, -1)
|
110
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-
* ```
|
111
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-
*/
|
112
49
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angle() {
|
113
50
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return Math.atan2(this.y, this.x);
|
114
51
|
}
|
115
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-
/**
|
116
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-
* Returns a unit vector in the same direction as this.
|
117
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-
*
|
118
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-
* If `this` has zero length, the resultant vector has `NaN` components.
|
119
|
-
*/
|
120
52
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normalized() {
|
121
53
|
const norm = this.magnitude();
|
122
54
|
return Vec3.of(this.x / norm, this.y / norm, this.z / norm);
|
123
55
|
}
|
124
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-
/**
|
125
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-
* Like {@link normalized}, except returns zero if this has zero magnitude.
|
126
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-
*/
|
127
56
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normalizedOrZero() {
|
128
57
|
if (this.eq(Vec3.zero)) {
|
129
58
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return Vec3.zero;
|
130
59
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}
|
131
60
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return this.normalized();
|
132
61
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}
|
133
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-
/** @returns A copy of `this` multiplied by a scalar. */
|
134
62
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times(c) {
|
135
63
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return Vec3.of(this.x * c, this.y * c, this.z * c);
|
136
64
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}
|
@@ -149,25 +77,12 @@ class Vec3 {
|
|
149
77
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// | x2 y2 z2|
|
150
78
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return Vec3.of(this.y * other.z - other.y * this.z, other.x * this.z - this.x * other.z, this.x * other.y - other.x * this.y);
|
151
79
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}
|
152
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-
/**
|
153
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-
* If `other` is a `Vec3`, multiplies `this` component-wise by `other`. Otherwise,
|
154
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-
* if `other is a `number`, returns the result of scalar multiplication.
|
155
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-
*
|
156
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-
* @example
|
157
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-
* ```
|
158
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-
* Vec3.of(1, 2, 3).scale(Vec3.of(2, 4, 6)); // → Vec3(2, 8, 18)
|
159
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-
* ```
|
160
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-
*/
|
161
80
|
scale(other) {
|
162
81
|
if (typeof other === 'number') {
|
163
82
|
return this.times(other);
|
164
83
|
}
|
165
84
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return Vec3.of(this.x * other.x, this.y * other.y, this.z * other.z);
|
166
85
|
}
|
167
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-
/**
|
168
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-
* Returns a vector orthogonal to this. If this is a Vec2, returns `this` rotated
|
169
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-
* 90 degrees counter-clockwise.
|
170
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-
*/
|
171
86
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orthog() {
|
172
87
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// If parallel to the z-axis
|
173
88
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if (this.dot(Vec3.unitX) === 0 && this.dot(Vec3.unitY) === 0) {
|
@@ -175,62 +90,22 @@ class Vec3 {
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175
90
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}
|
176
91
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return this.cross(Vec3.unitZ.times(-1)).normalized();
|
177
92
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}
|
178
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-
/** Returns this plus a vector of length `distance` in `direction`. */
|
179
93
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extend(distance, direction) {
|
180
94
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return this.plus(direction.normalized().times(distance));
|
181
95
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}
|
182
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-
/** Returns a vector `fractionTo` of the way to target from this. */
|
183
96
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lerp(target, fractionTo) {
|
184
97
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return this.times(1 - fractionTo).plus(target.times(fractionTo));
|
185
98
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}
|
186
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-
/**
|
187
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-
* `zip` Maps a component of this and a corresponding component of
|
188
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-
* `other` to a component of the output vector.
|
189
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-
*
|
190
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-
* @example
|
191
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-
* ```
|
192
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-
* const a = Vec3.of(1, 2, 3);
|
193
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-
* const b = Vec3.of(0.5, 2.1, 2.9);
|
194
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-
*
|
195
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-
* const zipped = a.zip(b, (aComponent, bComponent) => {
|
196
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-
* return Math.min(aComponent, bComponent);
|
197
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-
* });
|
198
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-
*
|
199
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-
* console.log(zipped.toString()); // → Vec(0.5, 2, 2.9)
|
200
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-
* ```
|
201
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-
*/
|
202
99
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zip(other, zip) {
|
203
100
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return Vec3.of(zip(other.x, this.x), zip(other.y, this.y), zip(other.z, this.z));
|
204
101
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}
|
205
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-
/**
|
206
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-
* Returns a vector with each component acted on by `fn`.
|
207
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-
*
|
208
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-
* @example
|
209
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-
* ```ts,runnable,console
|
210
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-
* import { Vec3 } from '@js-draw/math';
|
211
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-
* console.log(Vec3.of(1, 2, 3).map(val => val + 1)); // → Vec(2, 3, 4)
|
212
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-
* ```
|
213
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-
*/
|
214
102
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map(fn) {
|
215
103
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return Vec3.of(fn(this.x, 0), fn(this.y, 1), fn(this.z, 2));
|
216
104
|
}
|
217
105
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asArray() {
|
218
106
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return [this.x, this.y, this.z];
|
219
107
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}
|
220
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-
|
221
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-
* [fuzz] The maximum difference between two components for this and [other]
|
222
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-
* to be considered equal.
|
223
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-
*
|
224
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-
* @example
|
225
|
-
* ```
|
226
|
-
* Vec3.of(1, 2, 3).eq(Vec3.of(4, 5, 6), 100); // → true
|
227
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-
* Vec3.of(1, 2, 3).eq(Vec3.of(4, 5, 6), 0.1); // → false
|
228
|
-
* Vec3.of(1, 2, 3).eq(Vec3.of(4, 5, 6), 3); // → true
|
229
|
-
* Vec3.of(1, 2, 3).eq(Vec3.of(4, 5, 6), 3.01); // → true
|
230
|
-
* Vec3.of(1, 2, 3).eq(Vec3.of(4, 5, 6), 2.99); // → false
|
231
|
-
* ```
|
232
|
-
*/
|
233
|
-
eq(other, fuzz = 1e-10) {
|
108
|
+
eq(other, fuzz = defaultEqlTolerance) {
|
234
109
|
return (Math.abs(other.x - this.x) <= fuzz
|
235
110
|
&& Math.abs(other.y - this.y) <= fuzz
|
236
111
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&& Math.abs(other.z - this.z) <= fuzz);
|
@@ -239,9 +114,182 @@ class Vec3 {
|
|
239
114
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return `Vec(${this.x}, ${this.y}, ${this.z})`;
|
240
115
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}
|
241
116
|
}
|
242
|
-
|
243
|
-
|
244
|
-
|
245
|
-
|
246
|
-
|
117
|
+
class Vec2Impl {
|
118
|
+
constructor(x, y) {
|
119
|
+
this.x = x;
|
120
|
+
this.y = y;
|
121
|
+
}
|
122
|
+
get z() { return 0; }
|
123
|
+
get xy() {
|
124
|
+
// Useful for APIs that behave differently if .z is present.
|
125
|
+
return {
|
126
|
+
x: this.x,
|
127
|
+
y: this.y,
|
128
|
+
};
|
129
|
+
}
|
130
|
+
at(idx) {
|
131
|
+
if (idx === 0)
|
132
|
+
return this.x;
|
133
|
+
if (idx === 1)
|
134
|
+
return this.y;
|
135
|
+
if (idx === 2)
|
136
|
+
return 0;
|
137
|
+
throw new Error(`${idx} out of bounds!`);
|
138
|
+
}
|
139
|
+
length() {
|
140
|
+
return this.magnitude();
|
141
|
+
}
|
142
|
+
magnitude() {
|
143
|
+
return Math.sqrt(this.x * this.x + this.y * this.y);
|
144
|
+
}
|
145
|
+
magnitudeSquared() {
|
146
|
+
return this.x * this.x + this.y * this.y;
|
147
|
+
}
|
148
|
+
squareDistanceTo(p) {
|
149
|
+
const dx = this.x - p.x;
|
150
|
+
const dy = this.y - p.y;
|
151
|
+
return dx * dx + dy * dy + p.z * p.z;
|
152
|
+
}
|
153
|
+
distanceTo(p) {
|
154
|
+
return Math.sqrt(this.squareDistanceTo(p));
|
155
|
+
}
|
156
|
+
maximumEntryMagnitude() {
|
157
|
+
return Math.max(Math.abs(this.x), Math.abs(this.y));
|
158
|
+
}
|
159
|
+
angle() {
|
160
|
+
return Math.atan2(this.y, this.x);
|
161
|
+
}
|
162
|
+
normalized() {
|
163
|
+
const norm = this.magnitude();
|
164
|
+
return Vec2.of(this.x / norm, this.y / norm);
|
165
|
+
}
|
166
|
+
normalizedOrZero() {
|
167
|
+
if (this.eq(Vec3.zero)) {
|
168
|
+
return Vec3.zero;
|
169
|
+
}
|
170
|
+
return this.normalized();
|
171
|
+
}
|
172
|
+
times(c) {
|
173
|
+
return Vec2.of(this.x * c, this.y * c);
|
174
|
+
}
|
175
|
+
plus(v) {
|
176
|
+
return Vec3.of(this.x + v.x, this.y + v.y, v.z);
|
177
|
+
}
|
178
|
+
minus(v) {
|
179
|
+
return Vec3.of(this.x - v.x, this.y - v.y, -v.z);
|
180
|
+
}
|
181
|
+
dot(other) {
|
182
|
+
return this.x * other.x + this.y * other.y;
|
183
|
+
}
|
184
|
+
cross(other) {
|
185
|
+
// | i j k |
|
186
|
+
// | x1 y1 z1| = (i)(y1z2 - y2z1) - (j)(x1z2 - x2z1) + (k)(x1y2 - x2y1)
|
187
|
+
// | x2 y2 z2|
|
188
|
+
return Vec3.of(this.y * other.z, -this.x * other.z, this.x * other.y - other.x * this.y);
|
189
|
+
}
|
190
|
+
scale(other) {
|
191
|
+
if (typeof other === 'number') {
|
192
|
+
return this.times(other);
|
193
|
+
}
|
194
|
+
return Vec2.of(this.x * other.x, this.y * other.y);
|
195
|
+
}
|
196
|
+
orthog() {
|
197
|
+
// If parallel to the z-axis
|
198
|
+
if (this.dot(Vec3.unitX) === 0 && this.dot(Vec3.unitY) === 0) {
|
199
|
+
return this.dot(Vec3.unitX) === 0 ? Vec3.unitX : this.cross(Vec3.unitX).normalized();
|
200
|
+
}
|
201
|
+
return this.cross(Vec3.unitZ.times(-1)).normalized();
|
202
|
+
}
|
203
|
+
extend(distance, direction) {
|
204
|
+
return this.plus(direction.normalized().times(distance));
|
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|
+
}
|
206
|
+
lerp(target, fractionTo) {
|
207
|
+
return this.times(1 - fractionTo).plus(target.times(fractionTo));
|
208
|
+
}
|
209
|
+
zip(other, zip) {
|
210
|
+
return Vec3.of(zip(other.x, this.x), zip(other.y, this.y), zip(other.z, 0));
|
211
|
+
}
|
212
|
+
map(fn) {
|
213
|
+
return Vec3.of(fn(this.x, 0), fn(this.y, 1), fn(0, 2));
|
214
|
+
}
|
215
|
+
asArray() {
|
216
|
+
return [this.x, this.y, 0];
|
217
|
+
}
|
218
|
+
eq(other, fuzz = defaultEqlTolerance) {
|
219
|
+
return (Math.abs(other.x - this.x) <= fuzz
|
220
|
+
&& Math.abs(other.y - this.y) <= fuzz
|
221
|
+
&& Math.abs(other.z) <= fuzz);
|
222
|
+
}
|
223
|
+
toString() {
|
224
|
+
return `Vec(${this.x}, ${this.y})`;
|
225
|
+
}
|
226
|
+
}
|
227
|
+
/**
|
228
|
+
* A `Vec2` is a `Vec3` optimized for working in a plane. As such, they have an
|
229
|
+
* always-zero `z` component.
|
230
|
+
*
|
231
|
+
* ```ts,runnable,console
|
232
|
+
* import { Vec2 } from '@js-draw/math';
|
233
|
+
* console.log(Vec2.of(1, 2));
|
234
|
+
* ```
|
235
|
+
*/
|
236
|
+
var Vec2;
|
237
|
+
(function (Vec2) {
|
238
|
+
/**
|
239
|
+
* Creates a `Vec2` from an x and y coordinate.
|
240
|
+
*
|
241
|
+
* @example
|
242
|
+
* ```ts,runnable,console
|
243
|
+
* import { Vec2 } from '@js-draw/math';
|
244
|
+
* const v = Vec2.of(3, 4); // x=3, y=4.
|
245
|
+
* ```
|
246
|
+
*/
|
247
|
+
Vec2.of = (x, y) => {
|
248
|
+
return new Vec2Impl(x, y);
|
249
|
+
};
|
250
|
+
/**
|
251
|
+
* Creates a `Vec2` from an object containing `x` and `y` coordinates.
|
252
|
+
*
|
253
|
+
* @example
|
254
|
+
* ```ts,runnable,console
|
255
|
+
* import { Vec2 } from '@js-draw/math';
|
256
|
+
* const v1 = Vec2.ofXY({ x: 3, y: 4.5 });
|
257
|
+
* const v2 = Vec2.ofXY({ x: -123.4, y: 1 });
|
258
|
+
* ```
|
259
|
+
*/
|
260
|
+
Vec2.ofXY = ({ x, y }) => {
|
261
|
+
return Vec2.of(x, y);
|
262
|
+
};
|
263
|
+
/** A vector of length 1 in the X direction (→). */
|
264
|
+
Vec2.unitX = Vec2.of(1, 0);
|
265
|
+
/** A vector of length 1 in the Y direction (↑). */
|
266
|
+
Vec2.unitY = Vec2.of(0, 1);
|
267
|
+
/** The zero vector: A vector with x=0, y=0. */
|
268
|
+
Vec2.zero = Vec2.of(0, 0);
|
269
|
+
})(Vec2 || (exports.Vec2 = Vec2 = {}));
|
270
|
+
var Vec3;
|
271
|
+
(function (Vec3) {
|
272
|
+
/**
|
273
|
+
* Construct a vector from three components.
|
274
|
+
*
|
275
|
+
* @example
|
276
|
+
* ```ts,runnable,console
|
277
|
+
* import { Vec3 } from '@js-draw/math';
|
278
|
+
* const v1 = Vec3.of(1, 2, 3);
|
279
|
+
* ```
|
280
|
+
*/
|
281
|
+
Vec3.of = (x, y, z) => {
|
282
|
+
if (z === 0) {
|
283
|
+
return Vec2.of(x, y);
|
284
|
+
}
|
285
|
+
else {
|
286
|
+
return new Vec3Impl(x, y, z);
|
287
|
+
}
|
288
|
+
};
|
289
|
+
Vec3.unitX = Vec2.unitX;
|
290
|
+
Vec3.unitY = Vec2.unitY;
|
291
|
+
Vec3.zero = Vec2.zero;
|
292
|
+
/** A vector of length 1 in the z direction. */
|
293
|
+
Vec3.unitZ = Vec3.of(0, 0, 1);
|
294
|
+
})(Vec3 || (exports.Vec3 = Vec3 = {}));
|
247
295
|
exports.default = Vec3;
|
@@ -7,7 +7,18 @@ interface IntersectionResult {
|
|
7
7
|
point: Point2;
|
8
8
|
t: number;
|
9
9
|
}
|
10
|
-
/**
|
10
|
+
/**
|
11
|
+
* Represents a line segment. A `LineSegment2` is immutable.
|
12
|
+
*
|
13
|
+
* @example
|
14
|
+
* ```ts,runnable,console
|
15
|
+
* import {LineSegment2, Vec2} from '@js-draw/math';
|
16
|
+
* const l = new LineSegment2(Vec2.of(1, 1), Vec2.of(2, 2));
|
17
|
+
* console.log('length: ', l.length);
|
18
|
+
* console.log('direction: ', l.direction);
|
19
|
+
* console.log('bounding box: ', l.bbox);
|
20
|
+
* ```
|
21
|
+
*/
|
11
22
|
export declare class LineSegment2 extends Parameterized2DShape {
|
12
23
|
private readonly point1;
|
13
24
|
private readonly point2;
|
@@ -30,7 +41,7 @@ export declare class LineSegment2 extends Parameterized2DShape {
|
|
30
41
|
* if no such line segment exists.
|
31
42
|
*
|
32
43
|
* @example
|
33
|
-
* ```ts,runnable
|
44
|
+
* ```ts,runnable,console
|
34
45
|
* import {LineSegment2, Vec2} from '@js-draw/math';
|
35
46
|
* console.log(LineSegment2.ofSmallestContainingPoints([Vec2.of(1, 0), Vec2.of(0, 1)]));
|
36
47
|
* ```
|
@@ -7,7 +7,18 @@ exports.LineSegment2 = void 0;
|
|
7
7
|
const Rect2_1 = __importDefault(require("./Rect2"));
|
8
8
|
const Vec2_1 = require("../Vec2");
|
9
9
|
const Parameterized2DShape_1 = __importDefault(require("./Parameterized2DShape"));
|
10
|
-
/**
|
10
|
+
/**
|
11
|
+
* Represents a line segment. A `LineSegment2` is immutable.
|
12
|
+
*
|
13
|
+
* @example
|
14
|
+
* ```ts,runnable,console
|
15
|
+
* import {LineSegment2, Vec2} from '@js-draw/math';
|
16
|
+
* const l = new LineSegment2(Vec2.of(1, 1), Vec2.of(2, 2));
|
17
|
+
* console.log('length: ', l.length);
|
18
|
+
* console.log('direction: ', l.direction);
|
19
|
+
* console.log('bounding box: ', l.bbox);
|
20
|
+
* ```
|
21
|
+
*/
|
11
22
|
class LineSegment2 extends Parameterized2DShape_1.default {
|
12
23
|
/** Creates a new `LineSegment2` from its endpoints. */
|
13
24
|
constructor(point1, point2) {
|
@@ -27,7 +38,7 @@ class LineSegment2 extends Parameterized2DShape_1.default {
|
|
27
38
|
* if no such line segment exists.
|
28
39
|
*
|
29
40
|
* @example
|
30
|
-
* ```ts,runnable
|
41
|
+
* ```ts,runnable,console
|
31
42
|
* import {LineSegment2, Vec2} from '@js-draw/math';
|
32
43
|
* console.log(LineSegment2.ofSmallestContainingPoints([Vec2.of(1, 0), Vec2.of(0, 1)]));
|
33
44
|
* ```
|
@@ -18,7 +18,39 @@ declare class PointShape2D extends Parameterized2DShape {
|
|
18
18
|
/**
|
19
19
|
* Returns an arbitrary unit-length vector.
|
20
20
|
*/
|
21
|
-
normalAt(_t: number):
|
21
|
+
normalAt(_t: number): {
|
22
|
+
readonly x: number;
|
23
|
+
readonly y: number;
|
24
|
+
readonly z: number;
|
25
|
+
readonly xy: {
|
26
|
+
x: number;
|
27
|
+
y: number;
|
28
|
+
};
|
29
|
+
at(idx: number): number;
|
30
|
+
length(): number;
|
31
|
+
magnitude(): number;
|
32
|
+
magnitudeSquared(): number;
|
33
|
+
squareDistanceTo(p: Vec3): number;
|
34
|
+
distanceTo(p: Vec3): number;
|
35
|
+
maximumEntryMagnitude(): number;
|
36
|
+
angle(): number;
|
37
|
+
normalized(): Vec3;
|
38
|
+
normalizedOrZero(): Vec3;
|
39
|
+
times(c: number): Vec3;
|
40
|
+
plus(v: Vec3): Vec3;
|
41
|
+
minus(v: Vec3): Vec3;
|
42
|
+
dot(other: Vec3): number;
|
43
|
+
cross(other: Vec3): Vec3;
|
44
|
+
scale(other: Vec3 | number): Vec3;
|
45
|
+
orthog(): Vec3;
|
46
|
+
extend(distance: number, direction: Vec3): Vec3;
|
47
|
+
lerp(target: Vec3, fractionTo: number): Vec3;
|
48
|
+
zip(other: Vec3, zip: (componentInThis: number, componentInOther: number) => number): Vec3;
|
49
|
+
map(fn: (component: number, index: number) => number): Vec3;
|
50
|
+
asArray(): [number, number, number];
|
51
|
+
eq(other: Vec3, fuzz?: number): boolean;
|
52
|
+
toString(): string;
|
53
|
+
};
|
22
54
|
tangentAt(_t: number): Vec3;
|
23
55
|
splitAt(_t: number): [PointShape2D];
|
24
56
|
nearestPointTo(_point: Point2): {
|
@@ -57,14 +57,46 @@ export declare class Rect2 extends Abstract2DShape {
|
|
57
57
|
get bottomLeft(): Vec3;
|
58
58
|
get width(): number;
|
59
59
|
get height(): number;
|
60
|
-
get center():
|
60
|
+
get center(): {
|
61
|
+
readonly x: number;
|
62
|
+
readonly y: number;
|
63
|
+
readonly z: number;
|
64
|
+
readonly xy: {
|
65
|
+
x: number;
|
66
|
+
y: number;
|
67
|
+
};
|
68
|
+
at(idx: number): number;
|
69
|
+
length(): number;
|
70
|
+
magnitude(): number;
|
71
|
+
magnitudeSquared(): number;
|
72
|
+
squareDistanceTo(p: Vec3): number;
|
73
|
+
distanceTo(p: Vec3): number;
|
74
|
+
maximumEntryMagnitude(): number;
|
75
|
+
angle(): number;
|
76
|
+
normalized(): Vec3;
|
77
|
+
normalizedOrZero(): Vec3;
|
78
|
+
times(c: number): Vec3;
|
79
|
+
plus(v: Vec3): Vec3;
|
80
|
+
minus(v: Vec3): Vec3;
|
81
|
+
dot(other: Vec3): number;
|
82
|
+
cross(other: Vec3): Vec3;
|
83
|
+
scale(other: Vec3 | number): Vec3;
|
84
|
+
orthog(): Vec3;
|
85
|
+
extend(distance: number, direction: Vec3): Vec3;
|
86
|
+
lerp(target: Vec3, fractionTo: number): Vec3;
|
87
|
+
zip(other: Vec3, zip: (componentInThis: number, componentInOther: number) => number): Vec3;
|
88
|
+
map(fn: (component: number, index: number) => number): Vec3;
|
89
|
+
asArray(): [number, number, number];
|
90
|
+
eq(other: Vec3, fuzz?: number): boolean;
|
91
|
+
toString(): string;
|
92
|
+
};
|
61
93
|
getEdges(): LineSegment2[];
|
62
94
|
intersectsLineSegment(lineSegment: LineSegment2): Point2[];
|
63
95
|
signedDistance(point: Vec3): number;
|
64
96
|
getTightBoundingBox(): Rect2;
|
65
97
|
transformedBoundingBox(affineTransform: Mat33): Rect2;
|
66
|
-
/** @return true iff this is equal to
|
67
|
-
eq(other: Rect2,
|
98
|
+
/** @return true iff this is equal to `other ± tolerance` */
|
99
|
+
eq(other: Rect2, tolerance?: number): boolean;
|
68
100
|
toString(): string;
|
69
101
|
static fromCorners(corner1: Point2, corner2: Point2): Rect2;
|
70
102
|
static bboxOf(points: Point2[], margin?: number): Rect2;
|
package/dist/cjs/shapes/Rect2.js
CHANGED
@@ -227,9 +227,9 @@ class Rect2 extends Abstract2DShape_1.default {
|
|
227
227
|
transformedBoundingBox(affineTransform) {
|
228
228
|
return Rect2.bboxOf(this.corners.map(corner => affineTransform.transformVec2(corner)));
|
229
229
|
}
|
230
|
-
/** @return true iff this is equal to
|
231
|
-
eq(other,
|
232
|
-
return this.topLeft.eq(other.topLeft,
|
230
|
+
/** @return true iff this is equal to `other ± tolerance` */
|
231
|
+
eq(other, tolerance = 0) {
|
232
|
+
return this.topLeft.eq(other.topLeft, tolerance) && this.size.eq(other.size, tolerance);
|
233
233
|
}
|
234
234
|
toString() {
|
235
235
|
return `Rect(point(${this.x}, ${this.y}), size(${this.w}, ${this.h}))`;
|