@js-draw/math 1.10.0 → 1.11.1
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@@ -44,12 +44,12 @@ class Triangle extends Abstract2DShape_1.default {
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}
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// Transform, treating this as composed of 2D points.
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transformed2DBy(affineTransform) {
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-
return this.map(affineTransform.transformVec2);
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+
return this.map(vertex => affineTransform.transformVec2(vertex));
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}
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// Transforms this by a linear transform --- verticies are treated as
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// 3D points.
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transformedBy(linearTransform) {
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-
return this.map(linearTransform.transformVec3);
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+
return this.map(vertex => linearTransform.transformVec3(vertex));
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}
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/**
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* Returns the sides of this triangle, as an array of `LineSegment2`s.
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@@ -39,12 +39,12 @@ class Triangle extends Abstract2DShape {
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}
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// Transform, treating this as composed of 2D points.
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transformed2DBy(affineTransform) {
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-
return this.map(affineTransform.transformVec2);
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+
return this.map(vertex => affineTransform.transformVec2(vertex));
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}
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// Transforms this by a linear transform --- verticies are treated as
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// 3D points.
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transformedBy(linearTransform) {
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-
return this.map(linearTransform.transformVec3);
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+
return this.map(vertex => linearTransform.transformVec3(vertex));
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}
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/**
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* Returns the sides of this triangle, as an array of `LineSegment2`s.
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package/package.json
CHANGED
@@ -1,6 +1,6 @@
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1
1
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{
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"name": "@js-draw/math",
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-
"version": "1.
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+
"version": "1.11.1",
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"description": "A math library for js-draw. ",
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"types": "./dist/mjs/lib.d.ts",
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"main": "./dist/cjs/lib.js",
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@@ -28,7 +28,7 @@
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"bezier-js": "6.1.3"
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},
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"devDependencies": {
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-
"@js-draw/build-tool": "^1.
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+
"@js-draw/build-tool": "^1.11.1",
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"@types/bezier-js": "4.1.0",
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"@types/jest": "29.5.5",
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"@types/jsdom": "21.1.3"
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@@ -45,5 +45,5 @@
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"svg",
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"math"
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],
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-
"gitHead": "
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+
"gitHead": "695cfe01116839842668233a14fa858ad4ae0bac"
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}
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package/src/shapes/Triangle.ts
CHANGED
@@ -41,13 +41,13 @@ export default class Triangle extends Abstract2DShape {
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// Transform, treating this as composed of 2D points.
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public transformed2DBy(affineTransform: Mat33) {
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-
return this.map(affineTransform.transformVec2);
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+
return this.map(vertex => affineTransform.transformVec2(vertex));
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}
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// Transforms this by a linear transform --- verticies are treated as
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// 3D points.
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public transformedBy(linearTransform: Mat33) {
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-
return this.map(linearTransform.transformVec3);
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+
return this.map(vertex => linearTransform.transformVec3(vertex));
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}
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#sides: TriangleBoundary|undefined = undefined;
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