@js-draw/math 1.0.0 → 1.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
 - package/dist/cjs/Color4.d.ts +40 -0
 - package/dist/cjs/Color4.js +102 -0
 - package/dist/cjs/Color4.test.d.ts +1 -0
 - package/dist/cjs/Mat33.test.d.ts +1 -0
 - package/dist/cjs/Vec2.test.d.ts +1 -0
 - package/dist/cjs/Vec3.test.d.ts +1 -0
 - package/dist/cjs/polynomial/solveQuadratic.test.d.ts +1 -0
 - package/dist/cjs/rounding.test.d.ts +1 -0
 - package/dist/cjs/shapes/LineSegment2.test.d.ts +1 -0
 - package/dist/cjs/shapes/Path.fromString.test.d.ts +1 -0
 - package/dist/cjs/shapes/Path.test.d.ts +1 -0
 - package/dist/cjs/shapes/Path.toString.test.d.ts +1 -0
 - package/dist/cjs/shapes/QuadraticBezier.test.d.ts +1 -0
 - package/dist/cjs/shapes/Rect2.test.d.ts +1 -0
 - package/dist/cjs/shapes/Triangle.test.d.ts +1 -0
 - package/dist/mjs/Color4.d.ts +40 -0
 - package/dist/mjs/Color4.mjs +102 -0
 - package/dist/mjs/Color4.test.d.ts +1 -0
 - package/dist/mjs/Mat33.test.d.ts +1 -0
 - package/dist/mjs/Vec2.test.d.ts +1 -0
 - package/dist/mjs/Vec3.test.d.ts +1 -0
 - package/dist/mjs/polynomial/solveQuadratic.test.d.ts +1 -0
 - package/dist/mjs/rounding.test.d.ts +1 -0
 - package/dist/mjs/shapes/LineSegment2.test.d.ts +1 -0
 - package/dist/mjs/shapes/Path.fromString.test.d.ts +1 -0
 - package/dist/mjs/shapes/Path.test.d.ts +1 -0
 - package/dist/mjs/shapes/Path.toString.test.d.ts +1 -0
 - package/dist/mjs/shapes/QuadraticBezier.test.d.ts +1 -0
 - package/dist/mjs/shapes/Rect2.test.d.ts +1 -0
 - package/dist/mjs/shapes/Triangle.test.d.ts +1 -0
 - package/dist-test/test_imports/package-lock.json +13 -0
 - package/dist-test/test_imports/package.json +12 -0
 - package/dist-test/test_imports/test-imports.js +15 -0
 - package/dist-test/test_imports/test-require.cjs +15 -0
 - package/package.json +4 -3
 - package/src/Color4.test.ts +94 -0
 - package/src/Color4.ts +430 -0
 - package/src/Mat33.test.ts +244 -0
 - package/src/Mat33.ts +450 -0
 - package/src/Vec2.test.ts +30 -0
 - package/src/Vec2.ts +49 -0
 - package/src/Vec3.test.ts +51 -0
 - package/src/Vec3.ts +245 -0
 - package/src/lib.ts +42 -0
 - package/src/polynomial/solveQuadratic.test.ts +39 -0
 - package/src/polynomial/solveQuadratic.ts +43 -0
 - package/src/rounding.test.ts +65 -0
 - package/src/rounding.ts +167 -0
 - package/src/shapes/Abstract2DShape.ts +63 -0
 - package/src/shapes/BezierJSWrapper.ts +93 -0
 - package/src/shapes/CubicBezier.ts +35 -0
 - package/src/shapes/LineSegment2.test.ts +99 -0
 - package/src/shapes/LineSegment2.ts +232 -0
 - package/src/shapes/Path.fromString.test.ts +223 -0
 - package/src/shapes/Path.test.ts +309 -0
 - package/src/shapes/Path.toString.test.ts +77 -0
 - package/src/shapes/Path.ts +963 -0
 - package/src/shapes/PointShape2D.ts +33 -0
 - package/src/shapes/QuadraticBezier.test.ts +31 -0
 - package/src/shapes/QuadraticBezier.ts +142 -0
 - package/src/shapes/Rect2.test.ts +209 -0
 - package/src/shapes/Rect2.ts +346 -0
 - package/src/shapes/Triangle.test.ts +61 -0
 - package/src/shapes/Triangle.ts +139 -0
 
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            import LineSegment2 from './LineSegment2';
         
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            import Mat33 from '../Mat33';
         
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            import { Point2, Vec2 } from '../Vec2';
         
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            import Abstract2DShape from './Abstract2DShape';
         
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            import Vec3 from '../Vec3';
         
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            /** An object that can be converted to a Rect2. */
         
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            export interface RectTemplate {
         
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            	x: number;
         
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            	y: number;
         
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            	w?: number;
         
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            	h?: number;
         
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            	width?: number;
         
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            	height?: number;
         
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            }
         
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            // invariant: w ≥ 0, h ≥ 0, immutable
         
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            export class Rect2 extends Abstract2DShape {
         
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            	// Derived state:
         
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            	// topLeft assumes up is -y
         
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            	public readonly topLeft: Point2;
         
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            	public readonly size: Vec2;
         
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            	public readonly bottomRight: Point2;
         
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            	public readonly area: number;
         
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            	public constructor(
         
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            		public readonly x: number,
         
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            		public readonly y: number,
         
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            		public readonly w: number,
         
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            		public readonly h: number
         
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            	) {
         
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            		super();
         
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            		if (w < 0) {
         
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            			this.x += w;
         
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            			this.w = Math.abs(w);
         
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            		}
         
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            		if (h < 0) {
         
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            			this.y += h;
         
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            			this.h = Math.abs(h);
         
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            		}
         
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            		// Precompute/store vector forms.
         
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            		this.topLeft = Vec2.of(this.x, this.y);
         
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            		this.size = Vec2.of(this.w, this.h);
         
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            		this.bottomRight = this.topLeft.plus(this.size);
         
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            		this.area = this.w * this.h;
         
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            	}
         
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            	public translatedBy(vec: Vec2): Rect2 {
         
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            		return new Rect2(vec.x + this.x, vec.y + this.y, this.w, this.h);
         
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            	}
         
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            	// Returns a copy of this with the given size (but same top-left).
         
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            	public resizedTo(size: Vec2): Rect2 {
         
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            		return new Rect2(this.x, this.y, size.x, size.y);
         
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            	}
         
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            	public override containsPoint(other: Point2): boolean {
         
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            		return this.x <= other.x && this.y <= other.y
         
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            			&& this.x + this.w >= other.x && this.y + this.h >= other.y;
         
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            	}
         
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            	public containsRect(other: Rect2): boolean {
         
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            		return this.x <= other.x && this.y <= other.y
         
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            				&& this.bottomRight.x >= other.bottomRight.x
         
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            				&& this.bottomRight.y >= other.bottomRight.y;
         
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            	}
         
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            	public intersects(other: Rect2): boolean {
         
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            		// Project along x/y axes.
         
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            		const thisMinX = this.x;
         
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            		const thisMaxX = thisMinX + this.w;
         
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            		const otherMinX = other.x;
         
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            		const otherMaxX = other.x + other.w;
         
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            		if (thisMaxX < otherMinX || thisMinX > otherMaxX) {
         
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            			return false;
         
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            		}
         
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            		const thisMinY = this.y;
         
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            		const thisMaxY = thisMinY + this.h;
         
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            		const otherMinY = other.y;
         
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            		const otherMaxY = other.y + other.h;
         
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            		if (thisMaxY < otherMinY || thisMinY > otherMaxY) {
         
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            			return false;
         
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            		}
         
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            		return true;
         
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            	}
         
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            	// Returns the overlap of this and [other], or null, if no such
         
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            	//          overlap exists
         
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            	public intersection(other: Rect2): Rect2|null {
         
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            		if (!this.intersects(other)) {
         
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            			return null;
         
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            		}
         
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            		const topLeft = this.topLeft.zip(other.topLeft, Math.max);
         
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            		const bottomRight = this.bottomRight.zip(other.bottomRight, Math.min);
         
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            		return Rect2.fromCorners(topLeft, bottomRight);
         
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            	}
         
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            	// Returns a new rectangle containing both [this] and [other].
         
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            	public union(other: Rect2): Rect2 {
         
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            		return Rect2.union(this, other);
         
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            	}
         
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            	// Returns a the subdivision of this into [columns] columns
         
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            	// and [rows] rows. For example,
         
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            	//	 Rect2.unitSquare.divideIntoGrid(2, 2)
         
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            	//		-> [ Rect2(0, 0, 0.5, 0.5), Rect2(0.5, 0, 0.5, 0.5), Rect2(0, 0.5, 0.5, 0.5), Rect2(0.5, 0.5, 0.5, 0.5) ]
         
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            	// The rectangles are ordered in row-major order.
         
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            	public divideIntoGrid(columns: number, rows: number): Rect2[] {
         
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            		const result: Rect2[] = [];
         
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            		if (columns <= 0 || rows <= 0) {
         
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            			return result;
         
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            		}
         
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            		const eachRectWidth = this.w / columns;
         
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            		const eachRectHeight = this.h / rows;
         
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            		if (eachRectWidth === 0) {
         
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            			columns = 1;
         
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            		}
         
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            		if (eachRectHeight === 0) {
         
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            			rows = 1;
         
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            		}
         
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            		for (let j = 0; j < rows; j++) {
         
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            			for (let i = 0; i < columns; i++) {
         
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            				const x = eachRectWidth * i + this.x;
         
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            				const y = eachRectHeight * j + this.y;
         
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            				result.push(new Rect2(x, y, eachRectWidth, eachRectHeight));
         
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            			}
         
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            		}
         
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            		return result;
         
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            	}
         
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            	// Returns a rectangle containing this and [point].
         
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            	// [margin] is the minimum distance between the new point and the edge
         
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            	// of the resultant rectangle.
         
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            	public grownToPoint(point: Point2, margin: number = 0): Rect2 {
         
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            		const otherRect = new Rect2(
         
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            			point.x - margin, point.y - margin,
         
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            			margin * 2, margin * 2
         
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            		);
         
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            		return this.union(otherRect);
         
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            	}
         
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            	// Returns this grown by [margin] in both the x and y directions.
         
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            	public grownBy(margin: number): Rect2 {
         
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            		if (margin === 0) {
         
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            			return this;
         
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            		}
         
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            		return new Rect2(
         
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            			this.x - margin, this.y - margin, this.w + margin * 2, this.h + margin * 2
         
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            		);
         
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            	}
         
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            	public getClosestPointOnBoundaryTo(target: Point2) {
         
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            		const closestEdgePoints = this.getEdges().map(edge => {
         
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            			return edge.closestPointTo(target);
         
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            		});
         
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            		let closest: Point2|null = null;
         
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            		let closestDist: number|null = null;
         
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            		for (const point of closestEdgePoints) {
         
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            			const dist = point.minus(target).length();
         
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            			if (closestDist === null || dist < closestDist) {
         
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            				closest = point;
         
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            				closestDist = dist;
         
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            			}
         
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            +
            		}
         
     | 
| 
      
 181 
     | 
    
         
            +
            		return closest!;
         
     | 
| 
      
 182 
     | 
    
         
            +
            	}
         
     | 
| 
      
 183 
     | 
    
         
            +
             
     | 
| 
      
 184 
     | 
    
         
            +
            	public get corners(): Point2[] {
         
     | 
| 
      
 185 
     | 
    
         
            +
            		return [
         
     | 
| 
      
 186 
     | 
    
         
            +
            			this.bottomRight,
         
     | 
| 
      
 187 
     | 
    
         
            +
            			this.topRight,
         
     | 
| 
      
 188 
     | 
    
         
            +
            			this.topLeft,
         
     | 
| 
      
 189 
     | 
    
         
            +
            			this.bottomLeft,
         
     | 
| 
      
 190 
     | 
    
         
            +
            		];
         
     | 
| 
      
 191 
     | 
    
         
            +
            	}
         
     | 
| 
      
 192 
     | 
    
         
            +
             
     | 
| 
      
 193 
     | 
    
         
            +
            	public get maxDimension() {
         
     | 
| 
      
 194 
     | 
    
         
            +
            		return Math.max(this.w, this.h);
         
     | 
| 
      
 195 
     | 
    
         
            +
            	}
         
     | 
| 
      
 196 
     | 
    
         
            +
             
     | 
| 
      
 197 
     | 
    
         
            +
            	public get topRight() {
         
     | 
| 
      
 198 
     | 
    
         
            +
            		return this.bottomRight.plus(Vec2.of(0, -this.h));
         
     | 
| 
      
 199 
     | 
    
         
            +
            	}
         
     | 
| 
      
 200 
     | 
    
         
            +
             
     | 
| 
      
 201 
     | 
    
         
            +
            	public get bottomLeft() {
         
     | 
| 
      
 202 
     | 
    
         
            +
            		return this.topLeft.plus(Vec2.of(0, this.h));
         
     | 
| 
      
 203 
     | 
    
         
            +
            	}
         
     | 
| 
      
 204 
     | 
    
         
            +
             
     | 
| 
      
 205 
     | 
    
         
            +
            	public get width() {
         
     | 
| 
      
 206 
     | 
    
         
            +
            		return this.w;
         
     | 
| 
      
 207 
     | 
    
         
            +
            	}
         
     | 
| 
      
 208 
     | 
    
         
            +
             
     | 
| 
      
 209 
     | 
    
         
            +
            	public get height() {
         
     | 
| 
      
 210 
     | 
    
         
            +
            		return this.h;
         
     | 
| 
      
 211 
     | 
    
         
            +
            	}
         
     | 
| 
      
 212 
     | 
    
         
            +
             
     | 
| 
      
 213 
     | 
    
         
            +
            	public get center() {
         
     | 
| 
      
 214 
     | 
    
         
            +
            		return this.topLeft.plus(this.size.times(0.5));
         
     | 
| 
      
 215 
     | 
    
         
            +
            	}
         
     | 
| 
      
 216 
     | 
    
         
            +
             
     | 
| 
      
 217 
     | 
    
         
            +
            	// Returns edges in the order
         
     | 
| 
      
 218 
     | 
    
         
            +
            	// [ rightEdge, topEdge, leftEdge, bottomEdge ]
         
     | 
| 
      
 219 
     | 
    
         
            +
            	public getEdges(): LineSegment2[] {
         
     | 
| 
      
 220 
     | 
    
         
            +
            		const corners = this.corners;
         
     | 
| 
      
 221 
     | 
    
         
            +
            		return [
         
     | 
| 
      
 222 
     | 
    
         
            +
            			new LineSegment2(corners[0], corners[1]),
         
     | 
| 
      
 223 
     | 
    
         
            +
            			new LineSegment2(corners[1], corners[2]),
         
     | 
| 
      
 224 
     | 
    
         
            +
            			new LineSegment2(corners[2], corners[3]),
         
     | 
| 
      
 225 
     | 
    
         
            +
            			new LineSegment2(corners[3], corners[0]),
         
     | 
| 
      
 226 
     | 
    
         
            +
            		];
         
     | 
| 
      
 227 
     | 
    
         
            +
            	}
         
     | 
| 
      
 228 
     | 
    
         
            +
             
     | 
| 
      
 229 
     | 
    
         
            +
            	public override intersectsLineSegment(lineSegment: LineSegment2): Point2[] {
         
     | 
| 
      
 230 
     | 
    
         
            +
            		const result: Point2[] = [];
         
     | 
| 
      
 231 
     | 
    
         
            +
             
     | 
| 
      
 232 
     | 
    
         
            +
            		for (const edge of this.getEdges()) {
         
     | 
| 
      
 233 
     | 
    
         
            +
            			const intersection = edge.intersectsLineSegment(lineSegment);
         
     | 
| 
      
 234 
     | 
    
         
            +
            			intersection.forEach(point => result.push(point));
         
     | 
| 
      
 235 
     | 
    
         
            +
            		}
         
     | 
| 
      
 236 
     | 
    
         
            +
             
     | 
| 
      
 237 
     | 
    
         
            +
            		return result;
         
     | 
| 
      
 238 
     | 
    
         
            +
            	}
         
     | 
| 
      
 239 
     | 
    
         
            +
             
     | 
| 
      
 240 
     | 
    
         
            +
            	public override signedDistance(point: Vec3): number {
         
     | 
| 
      
 241 
     | 
    
         
            +
            		const closestBoundaryPoint = this.getClosestPointOnBoundaryTo(point);
         
     | 
| 
      
 242 
     | 
    
         
            +
            		const dist = point.minus(closestBoundaryPoint).magnitude();
         
     | 
| 
      
 243 
     | 
    
         
            +
             
     | 
| 
      
 244 
     | 
    
         
            +
            		if (this.containsPoint(point)) {
         
     | 
| 
      
 245 
     | 
    
         
            +
            			return -dist;
         
     | 
| 
      
 246 
     | 
    
         
            +
            		}
         
     | 
| 
      
 247 
     | 
    
         
            +
            		return dist;
         
     | 
| 
      
 248 
     | 
    
         
            +
            	}
         
     | 
| 
      
 249 
     | 
    
         
            +
             
     | 
| 
      
 250 
     | 
    
         
            +
            	public override getTightBoundingBox(): Rect2 {
         
     | 
| 
      
 251 
     | 
    
         
            +
            		return this;
         
     | 
| 
      
 252 
     | 
    
         
            +
            	}
         
     | 
| 
      
 253 
     | 
    
         
            +
             
     | 
| 
      
 254 
     | 
    
         
            +
            	// [affineTransform] is a transformation matrix that both scales and **translates**.
         
     | 
| 
      
 255 
     | 
    
         
            +
            	// the bounding box of this' four corners after transformed by the given affine transformation.
         
     | 
| 
      
 256 
     | 
    
         
            +
            	public transformedBoundingBox(affineTransform: Mat33): Rect2 {
         
     | 
| 
      
 257 
     | 
    
         
            +
            		return Rect2.bboxOf(this.corners.map(corner => affineTransform.transformVec2(corner)));
         
     | 
| 
      
 258 
     | 
    
         
            +
            	}
         
     | 
| 
      
 259 
     | 
    
         
            +
             
     | 
| 
      
 260 
     | 
    
         
            +
            	/** @return true iff this is equal to [other] ± fuzz */
         
     | 
| 
      
 261 
     | 
    
         
            +
            	public eq(other: Rect2, fuzz: number = 0): boolean {
         
     | 
| 
      
 262 
     | 
    
         
            +
            		return this.topLeft.eq(other.topLeft, fuzz) && this.size.eq(other.size, fuzz);
         
     | 
| 
      
 263 
     | 
    
         
            +
            	}
         
     | 
| 
      
 264 
     | 
    
         
            +
             
     | 
| 
      
 265 
     | 
    
         
            +
            	public override toString(): string {
         
     | 
| 
      
 266 
     | 
    
         
            +
            		return `Rect(point(${this.x}, ${this.y}), size(${this.w}, ${this.h}))`;
         
     | 
| 
      
 267 
     | 
    
         
            +
            	}
         
     | 
| 
      
 268 
     | 
    
         
            +
             
     | 
| 
      
 269 
     | 
    
         
            +
             
     | 
| 
      
 270 
     | 
    
         
            +
            	public static fromCorners(corner1: Point2, corner2: Point2) {
         
     | 
| 
      
 271 
     | 
    
         
            +
            		return new Rect2(
         
     | 
| 
      
 272 
     | 
    
         
            +
            			Math.min(corner1.x, corner2.x),
         
     | 
| 
      
 273 
     | 
    
         
            +
            			Math.min(corner1.y, corner2.y),
         
     | 
| 
      
 274 
     | 
    
         
            +
            			Math.abs(corner1.x - corner2.x),
         
     | 
| 
      
 275 
     | 
    
         
            +
            			Math.abs(corner1.y - corner2.y)
         
     | 
| 
      
 276 
     | 
    
         
            +
            		);
         
     | 
| 
      
 277 
     | 
    
         
            +
            	}
         
     | 
| 
      
 278 
     | 
    
         
            +
             
     | 
| 
      
 279 
     | 
    
         
            +
            	// Returns a box that contains all points in [points] with at least [margin]
         
     | 
| 
      
 280 
     | 
    
         
            +
            	// between each point and the edge of the box.
         
     | 
| 
      
 281 
     | 
    
         
            +
            	public static bboxOf(points: Point2[], margin: number = 0) {
         
     | 
| 
      
 282 
     | 
    
         
            +
            		let minX = 0;
         
     | 
| 
      
 283 
     | 
    
         
            +
            		let minY = 0;
         
     | 
| 
      
 284 
     | 
    
         
            +
            		let maxX = 0;
         
     | 
| 
      
 285 
     | 
    
         
            +
            		let maxY = 0;
         
     | 
| 
      
 286 
     | 
    
         
            +
            		let isFirst = true;
         
     | 
| 
      
 287 
     | 
    
         
            +
             
     | 
| 
      
 288 
     | 
    
         
            +
            		for (const point of points) {
         
     | 
| 
      
 289 
     | 
    
         
            +
            			if (isFirst) {
         
     | 
| 
      
 290 
     | 
    
         
            +
            				minX = point.x;
         
     | 
| 
      
 291 
     | 
    
         
            +
            				minY = point.y;
         
     | 
| 
      
 292 
     | 
    
         
            +
            				maxX = point.x;
         
     | 
| 
      
 293 
     | 
    
         
            +
            				maxY = point.y;
         
     | 
| 
      
 294 
     | 
    
         
            +
             
     | 
| 
      
 295 
     | 
    
         
            +
            				isFirst = false;
         
     | 
| 
      
 296 
     | 
    
         
            +
            			}
         
     | 
| 
      
 297 
     | 
    
         
            +
             
     | 
| 
      
 298 
     | 
    
         
            +
            			minX = Math.min(minX, point.x);
         
     | 
| 
      
 299 
     | 
    
         
            +
            			minY = Math.min(minY, point.y);
         
     | 
| 
      
 300 
     | 
    
         
            +
            			maxX = Math.max(maxX, point.x);
         
     | 
| 
      
 301 
     | 
    
         
            +
            			maxY = Math.max(maxY, point.y);
         
     | 
| 
      
 302 
     | 
    
         
            +
            		}
         
     | 
| 
      
 303 
     | 
    
         
            +
             
     | 
| 
      
 304 
     | 
    
         
            +
            		return Rect2.fromCorners(
         
     | 
| 
      
 305 
     | 
    
         
            +
            			Vec2.of(minX - margin, minY - margin),
         
     | 
| 
      
 306 
     | 
    
         
            +
            			Vec2.of(maxX + margin, maxY + margin)
         
     | 
| 
      
 307 
     | 
    
         
            +
            		);
         
     | 
| 
      
 308 
     | 
    
         
            +
            	}
         
     | 
| 
      
 309 
     | 
    
         
            +
             
     | 
| 
      
 310 
     | 
    
         
            +
            	// @returns a rectangle that contains all of the given rectangles, the bounding box
         
     | 
| 
      
 311 
     | 
    
         
            +
            	//     of the given rectangles.
         
     | 
| 
      
 312 
     | 
    
         
            +
            	public static union(...rects: Rect2[]): Rect2 {
         
     | 
| 
      
 313 
     | 
    
         
            +
            		if (rects.length === 0) {
         
     | 
| 
      
 314 
     | 
    
         
            +
            			return Rect2.empty;
         
     | 
| 
      
 315 
     | 
    
         
            +
            		}
         
     | 
| 
      
 316 
     | 
    
         
            +
             
     | 
| 
      
 317 
     | 
    
         
            +
            		const firstRect = rects[0];
         
     | 
| 
      
 318 
     | 
    
         
            +
            		let minX: number = firstRect.topLeft.x;
         
     | 
| 
      
 319 
     | 
    
         
            +
            		let minY: number = firstRect.topLeft.y;
         
     | 
| 
      
 320 
     | 
    
         
            +
            		let maxX: number = firstRect.bottomRight.x;
         
     | 
| 
      
 321 
     | 
    
         
            +
            		let maxY: number = firstRect.bottomRight.y;
         
     | 
| 
      
 322 
     | 
    
         
            +
             
     | 
| 
      
 323 
     | 
    
         
            +
            		for (let i = 1; i < rects.length; i++) {
         
     | 
| 
      
 324 
     | 
    
         
            +
            			const rect = rects[i];
         
     | 
| 
      
 325 
     | 
    
         
            +
            			minX = Math.min(minX, rect.topLeft.x);
         
     | 
| 
      
 326 
     | 
    
         
            +
            			minY = Math.min(minY, rect.topLeft.y);
         
     | 
| 
      
 327 
     | 
    
         
            +
            			maxX = Math.max(maxX, rect.bottomRight.x);
         
     | 
| 
      
 328 
     | 
    
         
            +
            			maxY = Math.max(maxY, rect.bottomRight.y);
         
     | 
| 
      
 329 
     | 
    
         
            +
            		}
         
     | 
| 
      
 330 
     | 
    
         
            +
             
     | 
| 
      
 331 
     | 
    
         
            +
            		return new Rect2(
         
     | 
| 
      
 332 
     | 
    
         
            +
            			minX, minY, maxX - minX, maxY - minY,
         
     | 
| 
      
 333 
     | 
    
         
            +
            		);
         
     | 
| 
      
 334 
     | 
    
         
            +
            	}
         
     | 
| 
      
 335 
     | 
    
         
            +
             
     | 
| 
      
 336 
     | 
    
         
            +
            	public static of(template: RectTemplate) {
         
     | 
| 
      
 337 
     | 
    
         
            +
            		const width = template.width ?? template.w ?? 0;
         
     | 
| 
      
 338 
     | 
    
         
            +
            		const height = template.height ?? template.h ?? 0;
         
     | 
| 
      
 339 
     | 
    
         
            +
            		return new Rect2(template.x, template.y, width, height);
         
     | 
| 
      
 340 
     | 
    
         
            +
            	}
         
     | 
| 
      
 341 
     | 
    
         
            +
             
     | 
| 
      
 342 
     | 
    
         
            +
            	public static empty = new Rect2(0, 0, 0, 0);
         
     | 
| 
      
 343 
     | 
    
         
            +
            	public static unitSquare = new Rect2(0, 0, 1, 1);
         
     | 
| 
      
 344 
     | 
    
         
            +
            }
         
     | 
| 
      
 345 
     | 
    
         
            +
             
     | 
| 
      
 346 
     | 
    
         
            +
            export default Rect2;
         
     | 
| 
         @@ -0,0 +1,61 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            import { Vec2 } from '../Vec2';
         
     | 
| 
      
 2 
     | 
    
         
            +
            import Triangle from './Triangle';
         
     | 
| 
      
 3 
     | 
    
         
            +
             
     | 
| 
      
 4 
     | 
    
         
            +
            describe('Triangle', () => {
         
     | 
| 
      
 5 
     | 
    
         
            +
            	describe('signed distance function should return correct values', () => {
         
     | 
| 
      
 6 
     | 
    
         
            +
            		it('signed distance function should be zero along the boundary of a shape', () => {
         
     | 
| 
      
 7 
     | 
    
         
            +
            			const testTriangle = Triangle.fromVertices(Vec2.of(-1, -1), Vec2.of(0, 1), Vec2.of(1, -1));
         
     | 
| 
      
 8 
     | 
    
         
            +
             
     | 
| 
      
 9 
     | 
    
         
            +
            			// SDF for each vertex should be zero.
         
     | 
| 
      
 10 
     | 
    
         
            +
            			for (const vertex of testTriangle.vertices) {
         
     | 
| 
      
 11 
     | 
    
         
            +
            				expect(testTriangle.signedDistance(vertex)).toBeCloseTo(0);
         
     | 
| 
      
 12 
     | 
    
         
            +
            			}
         
     | 
| 
      
 13 
     | 
    
         
            +
             
     | 
| 
      
 14 
     | 
    
         
            +
            			// SDF along each side should be zero
         
     | 
| 
      
 15 
     | 
    
         
            +
            			for (const side of testTriangle.getEdges()) {
         
     | 
| 
      
 16 
     | 
    
         
            +
            				for (let t = 0.1; t < 1; t += 0.1) {
         
     | 
| 
      
 17 
     | 
    
         
            +
            					expect(testTriangle.signedDistance(side.at(t))).toBeCloseTo(0);
         
     | 
| 
      
 18 
     | 
    
         
            +
            				}
         
     | 
| 
      
 19 
     | 
    
         
            +
            			}
         
     | 
| 
      
 20 
     | 
    
         
            +
            		});
         
     | 
| 
      
 21 
     | 
    
         
            +
             
     | 
| 
      
 22 
     | 
    
         
            +
            		it('signed distance function should be the negative distance to the edge '
         
     | 
| 
      
 23 
     | 
    
         
            +
            			+ 'of the triangle on the interior of a shape, same as distance outside of shape', () => {
         
     | 
| 
      
 24 
     | 
    
         
            +
            			const testTriangle = Triangle.fromVertices(Vec2.of(-1, -1), Vec2.of(0, 1), Vec2.of(1, -1));
         
     | 
| 
      
 25 
     | 
    
         
            +
             
     | 
| 
      
 26 
     | 
    
         
            +
            			// A point vertically above the triangle: Outside, so positive SDF
         
     | 
| 
      
 27 
     | 
    
         
            +
            			expect(testTriangle.signedDistance(Vec2.of(0, 2))).toBeCloseTo(1);
         
     | 
| 
      
 28 
     | 
    
         
            +
             
     | 
| 
      
 29 
     | 
    
         
            +
            			// Similarly, a point vertically below the triangle is outside, so should have positive SDF
         
     | 
| 
      
 30 
     | 
    
         
            +
            			expect(testTriangle.signedDistance(Vec2.of(0, -2))).toBeCloseTo(1);
         
     | 
| 
      
 31 
     | 
    
         
            +
             
     | 
| 
      
 32 
     | 
    
         
            +
            			// A point just above the left side (and outside the triangle) should also have positive SDF
         
     | 
| 
      
 33 
     | 
    
         
            +
            			expect(testTriangle.signedDistance(Vec2.of(-0.8, 0.8))).toBeGreaterThan(0);
         
     | 
| 
      
 34 
     | 
    
         
            +
             
     | 
| 
      
 35 
     | 
    
         
            +
             
     | 
| 
      
 36 
     | 
    
         
            +
            			const firstSide = testTriangle.getEdges()[0];
         
     | 
| 
      
 37 
     | 
    
         
            +
            			const firstSideMidpoint = firstSide.at(0.5);
         
     | 
| 
      
 38 
     | 
    
         
            +
            			const firstSideNormal = firstSide.direction.orthog();
         
     | 
| 
      
 39 
     | 
    
         
            +
             
     | 
| 
      
 40 
     | 
    
         
            +
            			// Move a point towards the first side
         
     | 
| 
      
 41 
     | 
    
         
            +
            			for (let t = 0.5; t > -0.5; t -= 0.1) {
         
     | 
| 
      
 42 
     | 
    
         
            +
            				const point = firstSideMidpoint.minus(firstSideNormal.times(t));
         
     | 
| 
      
 43 
     | 
    
         
            +
            				const distFromSide1 = firstSide.distance(point);
         
     | 
| 
      
 44 
     | 
    
         
            +
            				const signedDist = testTriangle.signedDistance(point);
         
     | 
| 
      
 45 
     | 
    
         
            +
             
     | 
| 
      
 46 
     | 
    
         
            +
            				// Inside the shape
         
     | 
| 
      
 47 
     | 
    
         
            +
            				if (t > 0) {
         
     | 
| 
      
 48 
     | 
    
         
            +
            					// Inside the shape
         
     | 
| 
      
 49 
     | 
    
         
            +
            					expect(testTriangle.containsPoint(point)).toBe(true);
         
     | 
| 
      
 50 
     | 
    
         
            +
             
     | 
| 
      
 51 
     | 
    
         
            +
            					expect(signedDist).toBeCloseTo(-distFromSide1);
         
     | 
| 
      
 52 
     | 
    
         
            +
            				} else {
         
     | 
| 
      
 53 
     | 
    
         
            +
            					// Outside the shape
         
     | 
| 
      
 54 
     | 
    
         
            +
            					expect(testTriangle.containsPoint(point)).toBe(false);
         
     | 
| 
      
 55 
     | 
    
         
            +
             
     | 
| 
      
 56 
     | 
    
         
            +
            					expect(signedDist).toBeCloseTo(distFromSide1);
         
     | 
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 57 
     | 
    
         
            +
            				}
         
     | 
| 
      
 58 
     | 
    
         
            +
            			}
         
     | 
| 
      
 59 
     | 
    
         
            +
            		});
         
     | 
| 
      
 60 
     | 
    
         
            +
            	});
         
     | 
| 
      
 61 
     | 
    
         
            +
            });
         
     | 
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         @@ -0,0 +1,139 @@ 
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 1 
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            +
            import Mat33 from '../Mat33';
         
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 2 
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            +
            import { Point2 } from '../Vec2';
         
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 3 
     | 
    
         
            +
            import Vec3 from '../Vec3';
         
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 4 
     | 
    
         
            +
            import Abstract2DShape from './Abstract2DShape';
         
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 5 
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            +
            import LineSegment2 from './LineSegment2';
         
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 6 
     | 
    
         
            +
            import Rect2 from './Rect2';
         
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 7 
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            +
             
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 8 
     | 
    
         
            +
            type TriangleBoundary = [ LineSegment2, LineSegment2, LineSegment2 ];
         
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 9 
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            +
             
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 10 
     | 
    
         
            +
            export default class Triangle extends Abstract2DShape {
         
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 11 
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            +
            	/**
         
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 12 
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            +
            	 * @see {@link fromVertices}
         
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 13 
     | 
    
         
            +
            	 */
         
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 14 
     | 
    
         
            +
            	protected constructor(
         
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 15 
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            +
            		public readonly vertex1: Vec3,
         
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 16 
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            +
            		public readonly vertex2: Vec3,
         
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 17 
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            +
            		public readonly vertex3: Vec3,
         
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 18 
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            +
            	) {
         
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 19 
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            +
            		super();
         
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 20 
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            +
            	}
         
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 21 
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            +
             
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 22 
     | 
    
         
            +
            	/**
         
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 23 
     | 
    
         
            +
            	 * Creates a triangle from its three corners. Corners may be stored in a different
         
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 24 
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            +
            	 * order than given.
         
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 25 
     | 
    
         
            +
            	 */
         
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 26 
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            +
            	public static fromVertices(vertex1: Vec3, vertex2: Vec3, vertex3: Vec3) {
         
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 27 
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            +
            		return new Triangle(vertex1, vertex2, vertex3);
         
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 28 
     | 
    
         
            +
            	}
         
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 29 
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            +
             
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 30 
     | 
    
         
            +
            	public get vertices(): [ Point2, Point2, Point2 ] {
         
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 31 
     | 
    
         
            +
            		return [ this.vertex1, this.vertex2, this.vertex3 ];
         
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 32 
     | 
    
         
            +
            	}
         
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 33 
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            +
             
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 34 
     | 
    
         
            +
            	public map(mapping: (vertex: Vec3)=>Vec3): Triangle {
         
     | 
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 35 
     | 
    
         
            +
            		return new Triangle(
         
     | 
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 36 
     | 
    
         
            +
            			mapping(this.vertex1),
         
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 37 
     | 
    
         
            +
            			mapping(this.vertex2),
         
     | 
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 38 
     | 
    
         
            +
            			mapping(this.vertex3),
         
     | 
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 39 
     | 
    
         
            +
            		);
         
     | 
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 40 
     | 
    
         
            +
            	}
         
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 41 
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            +
             
     | 
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 42 
     | 
    
         
            +
            	// Transform, treating this as composed of 2D points.
         
     | 
| 
      
 43 
     | 
    
         
            +
            	public transformed2DBy(affineTransform: Mat33) {
         
     | 
| 
      
 44 
     | 
    
         
            +
            		return this.map(affineTransform.transformVec2);
         
     | 
| 
      
 45 
     | 
    
         
            +
            	}
         
     | 
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 46 
     | 
    
         
            +
             
     | 
| 
      
 47 
     | 
    
         
            +
            	// Transforms this by a linear transform --- verticies are treated as
         
     | 
| 
      
 48 
     | 
    
         
            +
            	// 3D points.
         
     | 
| 
      
 49 
     | 
    
         
            +
            	public transformedBy(linearTransform: Mat33) {
         
     | 
| 
      
 50 
     | 
    
         
            +
            		return this.map(linearTransform.transformVec3);
         
     | 
| 
      
 51 
     | 
    
         
            +
            	}
         
     | 
| 
      
 52 
     | 
    
         
            +
             
     | 
| 
      
 53 
     | 
    
         
            +
            	#sides: TriangleBoundary|undefined = undefined;
         
     | 
| 
      
 54 
     | 
    
         
            +
             
     | 
| 
      
 55 
     | 
    
         
            +
            	/**
         
     | 
| 
      
 56 
     | 
    
         
            +
            	 * Returns the sides of this triangle, as an array of `LineSegment2`s.
         
     | 
| 
      
 57 
     | 
    
         
            +
            	 *
         
     | 
| 
      
 58 
     | 
    
         
            +
            	 * The first side is from `vertex1` to `vertex2`, the next from `vertex2` to `vertex3`,
         
     | 
| 
      
 59 
     | 
    
         
            +
            	 * and the last from `vertex3` to `vertex1`.
         
     | 
| 
      
 60 
     | 
    
         
            +
            	 */
         
     | 
| 
      
 61 
     | 
    
         
            +
            	public getEdges(): TriangleBoundary {
         
     | 
| 
      
 62 
     | 
    
         
            +
            		if (this.#sides) {
         
     | 
| 
      
 63 
     | 
    
         
            +
            			return this.#sides;
         
     | 
| 
      
 64 
     | 
    
         
            +
            		}
         
     | 
| 
      
 65 
     | 
    
         
            +
             
     | 
| 
      
 66 
     | 
    
         
            +
            		const side1 = new LineSegment2(this.vertex1, this.vertex2);
         
     | 
| 
      
 67 
     | 
    
         
            +
            		const side2 = new LineSegment2(this.vertex2, this.vertex3);
         
     | 
| 
      
 68 
     | 
    
         
            +
            		const side3 = new LineSegment2(this.vertex3, this.vertex1);
         
     | 
| 
      
 69 
     | 
    
         
            +
             
     | 
| 
      
 70 
     | 
    
         
            +
            		const sides: TriangleBoundary = [ side1, side2, side3 ];
         
     | 
| 
      
 71 
     | 
    
         
            +
            		this.#sides = sides;
         
     | 
| 
      
 72 
     | 
    
         
            +
            		return sides;
         
     | 
| 
      
 73 
     | 
    
         
            +
            	}
         
     | 
| 
      
 74 
     | 
    
         
            +
             
     | 
| 
      
 75 
     | 
    
         
            +
            	public override intersectsLineSegment(lineSegment: LineSegment2): Vec3[] {
         
     | 
| 
      
 76 
     | 
    
         
            +
            		const result: Point2[] = [];
         
     | 
| 
      
 77 
     | 
    
         
            +
             
     | 
| 
      
 78 
     | 
    
         
            +
            		for (const edge of this.getEdges()) {
         
     | 
| 
      
 79 
     | 
    
         
            +
            			edge.intersectsLineSegment(lineSegment)
         
     | 
| 
      
 80 
     | 
    
         
            +
            				.forEach(point => result.push(point));
         
     | 
| 
      
 81 
     | 
    
         
            +
            		}
         
     | 
| 
      
 82 
     | 
    
         
            +
             
     | 
| 
      
 83 
     | 
    
         
            +
            		return result;
         
     | 
| 
      
 84 
     | 
    
         
            +
            	}
         
     | 
| 
      
 85 
     | 
    
         
            +
             
     | 
| 
      
 86 
     | 
    
         
            +
            	/** @inheritdoc */
         
     | 
| 
      
 87 
     | 
    
         
            +
            	public override containsPoint(point: Vec3, epsilon: number = Abstract2DShape.smallValue): boolean {
         
     | 
| 
      
 88 
     | 
    
         
            +
            		// Project `point` onto normals to each of this' sides.
         
     | 
| 
      
 89 
     | 
    
         
            +
            		// Uses the Separating Axis Theorem (https://en.wikipedia.org/wiki/Hyperplane_separation_theorem#Use_in_collision_detection)
         
     | 
| 
      
 90 
     | 
    
         
            +
            		const sides = this.getEdges();
         
     | 
| 
      
 91 
     | 
    
         
            +
             
     | 
| 
      
 92 
     | 
    
         
            +
            		for (const side of sides) {
         
     | 
| 
      
 93 
     | 
    
         
            +
            			const orthog = side.direction.orthog();
         
     | 
| 
      
 94 
     | 
    
         
            +
             
     | 
| 
      
 95 
     | 
    
         
            +
            			// Project all three vertices
         
     | 
| 
      
 96 
     | 
    
         
            +
            			// TODO: Performance can be improved here (two vertices will always have the same projection)
         
     | 
| 
      
 97 
     | 
    
         
            +
            			const projv1 = orthog.dot(this.vertex1);
         
     | 
| 
      
 98 
     | 
    
         
            +
            			const projv2 = orthog.dot(this.vertex2);
         
     | 
| 
      
 99 
     | 
    
         
            +
            			const projv3 = orthog.dot(this.vertex3);
         
     | 
| 
      
 100 
     | 
    
         
            +
             
     | 
| 
      
 101 
     | 
    
         
            +
            			const minProjVertex = Math.min(projv1, projv2, projv3);
         
     | 
| 
      
 102 
     | 
    
         
            +
            			const maxProjVertex = Math.max(projv1, projv2, projv3);
         
     | 
| 
      
 103 
     | 
    
         
            +
             
     | 
| 
      
 104 
     | 
    
         
            +
            			const projPoint = orthog.dot(point);
         
     | 
| 
      
 105 
     | 
    
         
            +
             
     | 
| 
      
 106 
     | 
    
         
            +
            			const inProjection = projPoint >= minProjVertex - epsilon && projPoint <= maxProjVertex + epsilon;
         
     | 
| 
      
 107 
     | 
    
         
            +
            			if (!inProjection) {
         
     | 
| 
      
 108 
     | 
    
         
            +
            				return false;
         
     | 
| 
      
 109 
     | 
    
         
            +
            			}
         
     | 
| 
      
 110 
     | 
    
         
            +
            		}
         
     | 
| 
      
 111 
     | 
    
         
            +
             
     | 
| 
      
 112 
     | 
    
         
            +
            		return true;
         
     | 
| 
      
 113 
     | 
    
         
            +
            	}
         
     | 
| 
      
 114 
     | 
    
         
            +
             
     | 
| 
      
 115 
     | 
    
         
            +
            	/**
         
     | 
| 
      
 116 
     | 
    
         
            +
            	 * @returns the signed distance from `point` to the closest edge of this triangle.
         
     | 
| 
      
 117 
     | 
    
         
            +
            	 *
         
     | 
| 
      
 118 
     | 
    
         
            +
            	 * If `point` is inside `this`, the result is negative, otherwise, the result is
         
     | 
| 
      
 119 
     | 
    
         
            +
            	 * positive.
         
     | 
| 
      
 120 
     | 
    
         
            +
            	 */
         
     | 
| 
      
 121 
     | 
    
         
            +
            	public override signedDistance(point: Vec3): number {
         
     | 
| 
      
 122 
     | 
    
         
            +
            		const sides = this.getEdges();
         
     | 
| 
      
 123 
     | 
    
         
            +
            		const distances = sides.map(side => side.distance(point));
         
     | 
| 
      
 124 
     | 
    
         
            +
            		const distance = Math.min(...distances);
         
     | 
| 
      
 125 
     | 
    
         
            +
             
     | 
| 
      
 126 
     | 
    
         
            +
            		// If the point is in this' interior, signedDistance must return a negative
         
     | 
| 
      
 127 
     | 
    
         
            +
            		// number.
         
     | 
| 
      
 128 
     | 
    
         
            +
            		if (this.containsPoint(point, 0)) {
         
     | 
| 
      
 129 
     | 
    
         
            +
            			return -distance;
         
     | 
| 
      
 130 
     | 
    
         
            +
            		} else {
         
     | 
| 
      
 131 
     | 
    
         
            +
            			return distance;
         
     | 
| 
      
 132 
     | 
    
         
            +
            		}
         
     | 
| 
      
 133 
     | 
    
         
            +
            	}
         
     | 
| 
      
 134 
     | 
    
         
            +
             
     | 
| 
      
 135 
     | 
    
         
            +
            	/** @inheritdoc */
         
     | 
| 
      
 136 
     | 
    
         
            +
            	public override getTightBoundingBox(): Rect2 {
         
     | 
| 
      
 137 
     | 
    
         
            +
            		return Rect2.bboxOf(this.vertices);
         
     | 
| 
      
 138 
     | 
    
         
            +
            	}
         
     | 
| 
      
 139 
     | 
    
         
            +
            }
         
     |