@joystack/cli 0.1.51 → 0.1.52
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- package/CHANGELOG.md +9 -0
- package/lib/inject.mjs +5 -0
- package/package.json +1 -1
package/CHANGELOG.md
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@@ -14,6 +14,15 @@ Versions: [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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## [0.1.52] - 2026-10-14
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### Added
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- `joystack dev` serves `three/addons/` (the glTF loader and the skeleton
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utilities the engine's `.glb` support imports), so a game that declares a
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model file in `assets.js` loads it on the dev server as it will when
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published.
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## [0.1.51] - 2026-10-13
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### Added
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package/lib/inject.mjs
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@@ -63,6 +63,11 @@ export const V2_IMPORTS = {
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// three, mapped to the engine's own vendored same-origin copy so a three-backed
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// game needs no import map of its own (kept in sync with V2_BARE_SPECIFIERS).
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three: '/shared/ui/room/vendor/three.js',
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// The three addons the engine vendors (the glTF loader and the skeleton
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// utilities), under the specifier the engine's own model loader imports them
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// by, so a declared `.glb` opens in a game's page. The published map names
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// each file (V2_BARE_SPECIFIERS), since it hashes per file.
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'three/addons/': '/shared/ui/room/vendor/three-addons/',
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};
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// One classic script setting a page global, and its old name when the
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package/package.json
CHANGED