@joydle/ui 0.1.0

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Files changed (161) hide show
  1. package/dist/controls/ActionButton.d.ts +18 -0
  2. package/dist/controls/ActionButton.d.ts.map +1 -0
  3. package/dist/controls/ActionButton.js +108 -0
  4. package/dist/controls/ActionButton.js.map +1 -0
  5. package/dist/controls/ActionButtonGroup.d.ts +15 -0
  6. package/dist/controls/ActionButtonGroup.d.ts.map +1 -0
  7. package/dist/controls/ActionButtonGroup.js +55 -0
  8. package/dist/controls/ActionButtonGroup.js.map +1 -0
  9. package/dist/controls/Joystick.d.ts +9 -0
  10. package/dist/controls/Joystick.d.ts.map +1 -0
  11. package/dist/controls/Joystick.js +168 -0
  12. package/dist/controls/Joystick.js.map +1 -0
  13. package/dist/controls/SwipeZone.d.ts +10 -0
  14. package/dist/controls/SwipeZone.d.ts.map +1 -0
  15. package/dist/controls/SwipeZone.js +84 -0
  16. package/dist/controls/SwipeZone.js.map +1 -0
  17. package/dist/controls/TouchDPad.d.ts +9 -0
  18. package/dist/controls/TouchDPad.d.ts.map +1 -0
  19. package/dist/controls/TouchDPad.js +90 -0
  20. package/dist/controls/TouchDPad.js.map +1 -0
  21. package/dist/controls/index.d.ts +6 -0
  22. package/dist/controls/index.d.ts.map +1 -0
  23. package/dist/controls/index.js +9 -0
  24. package/dist/controls/index.js.map +1 -0
  25. package/dist/core/GameShell.d.ts +43 -0
  26. package/dist/core/GameShell.d.ts.map +1 -0
  27. package/dist/core/GameShell.js +91 -0
  28. package/dist/core/GameShell.js.map +1 -0
  29. package/dist/core/GameState.d.ts +35 -0
  30. package/dist/core/GameState.d.ts.map +1 -0
  31. package/dist/core/GameState.js +74 -0
  32. package/dist/core/GameState.js.map +1 -0
  33. package/dist/core/InputManager.d.ts +39 -0
  34. package/dist/core/InputManager.d.ts.map +1 -0
  35. package/dist/core/InputManager.js +149 -0
  36. package/dist/core/InputManager.js.map +1 -0
  37. package/dist/core/ScaleManager.d.ts +38 -0
  38. package/dist/core/ScaleManager.d.ts.map +1 -0
  39. package/dist/core/ScaleManager.js +106 -0
  40. package/dist/core/ScaleManager.js.map +1 -0
  41. package/dist/core/index.d.ts +9 -0
  42. package/dist/core/index.d.ts.map +1 -0
  43. package/dist/core/index.js +14 -0
  44. package/dist/core/index.js.map +1 -0
  45. package/dist/core/types.d.ts +113 -0
  46. package/dist/core/types.d.ts.map +1 -0
  47. package/dist/core/types.js +5 -0
  48. package/dist/core/types.js.map +1 -0
  49. package/dist/core/useGame.d.ts +22 -0
  50. package/dist/core/useGame.d.ts.map +1 -0
  51. package/dist/core/useGame.js +40 -0
  52. package/dist/core/useGame.js.map +1 -0
  53. package/dist/core/useGameLoop.d.ts +16 -0
  54. package/dist/core/useGameLoop.d.ts.map +1 -0
  55. package/dist/core/useGameLoop.js +35 -0
  56. package/dist/core/useGameLoop.js.map +1 -0
  57. package/dist/core/useGameSetup.d.ts +16 -0
  58. package/dist/core/useGameSetup.d.ts.map +1 -0
  59. package/dist/core/useGameSetup.js +27 -0
  60. package/dist/core/useGameSetup.js.map +1 -0
  61. package/dist/hud/BottomHint.d.ts +17 -0
  62. package/dist/hud/BottomHint.d.ts.map +1 -0
  63. package/dist/hud/BottomHint.js +68 -0
  64. package/dist/hud/BottomHint.js.map +1 -0
  65. package/dist/hud/ComboLabel.d.ts +18 -0
  66. package/dist/hud/ComboLabel.d.ts.map +1 -0
  67. package/dist/hud/ComboLabel.js +125 -0
  68. package/dist/hud/ComboLabel.js.map +1 -0
  69. package/dist/hud/HUD.d.ts +18 -0
  70. package/dist/hud/HUD.d.ts.map +1 -0
  71. package/dist/hud/HUD.js +72 -0
  72. package/dist/hud/HUD.js.map +1 -0
  73. package/dist/hud/Lives.d.ts +21 -0
  74. package/dist/hud/Lives.d.ts.map +1 -0
  75. package/dist/hud/Lives.js +92 -0
  76. package/dist/hud/Lives.js.map +1 -0
  77. package/dist/hud/Meter.d.ts +24 -0
  78. package/dist/hud/Meter.d.ts.map +1 -0
  79. package/dist/hud/Meter.js +133 -0
  80. package/dist/hud/Meter.js.map +1 -0
  81. package/dist/hud/MiniMap.d.ts +41 -0
  82. package/dist/hud/MiniMap.d.ts.map +1 -0
  83. package/dist/hud/MiniMap.js +103 -0
  84. package/dist/hud/MiniMap.js.map +1 -0
  85. package/dist/hud/Score.d.ts +15 -0
  86. package/dist/hud/Score.d.ts.map +1 -0
  87. package/dist/hud/Score.js +74 -0
  88. package/dist/hud/Score.js.map +1 -0
  89. package/dist/hud/Timer.d.ts +21 -0
  90. package/dist/hud/Timer.d.ts.map +1 -0
  91. package/dist/hud/Timer.js +111 -0
  92. package/dist/hud/Timer.js.map +1 -0
  93. package/dist/hud/WaveLabel.d.ts +15 -0
  94. package/dist/hud/WaveLabel.d.ts.map +1 -0
  95. package/dist/hud/WaveLabel.js +70 -0
  96. package/dist/hud/WaveLabel.js.map +1 -0
  97. package/dist/hud/index.d.ts +10 -0
  98. package/dist/hud/index.d.ts.map +1 -0
  99. package/dist/hud/index.js +13 -0
  100. package/dist/hud/index.js.map +1 -0
  101. package/dist/index.d.ts +8 -0
  102. package/dist/index.d.ts.map +1 -0
  103. package/dist/index.js +13 -0
  104. package/dist/index.js.map +1 -0
  105. package/dist/screens/GameOverScreen.d.ts +36 -0
  106. package/dist/screens/GameOverScreen.d.ts.map +1 -0
  107. package/dist/screens/GameOverScreen.js +255 -0
  108. package/dist/screens/GameOverScreen.js.map +1 -0
  109. package/dist/screens/LoadingScreen.d.ts +21 -0
  110. package/dist/screens/LoadingScreen.d.ts.map +1 -0
  111. package/dist/screens/LoadingScreen.js +129 -0
  112. package/dist/screens/LoadingScreen.js.map +1 -0
  113. package/dist/screens/LobbyScreen.d.ts +39 -0
  114. package/dist/screens/LobbyScreen.d.ts.map +1 -0
  115. package/dist/screens/LobbyScreen.js +266 -0
  116. package/dist/screens/LobbyScreen.js.map +1 -0
  117. package/dist/screens/PauseOverlay.d.ts +29 -0
  118. package/dist/screens/PauseOverlay.d.ts.map +1 -0
  119. package/dist/screens/PauseOverlay.js +158 -0
  120. package/dist/screens/PauseOverlay.js.map +1 -0
  121. package/dist/screens/ScreenManager.d.ts +26 -0
  122. package/dist/screens/ScreenManager.d.ts.map +1 -0
  123. package/dist/screens/ScreenManager.js +61 -0
  124. package/dist/screens/ScreenManager.js.map +1 -0
  125. package/dist/screens/TitleScreen.d.ts +30 -0
  126. package/dist/screens/TitleScreen.d.ts.map +1 -0
  127. package/dist/screens/TitleScreen.js +263 -0
  128. package/dist/screens/TitleScreen.js.map +1 -0
  129. package/dist/screens/index.d.ts +7 -0
  130. package/dist/screens/index.d.ts.map +1 -0
  131. package/dist/screens/index.js +10 -0
  132. package/dist/screens/index.js.map +1 -0
  133. package/dist/theme/ThemeProvider.d.ts +25 -0
  134. package/dist/theme/ThemeProvider.d.ts.map +1 -0
  135. package/dist/theme/ThemeProvider.js +51 -0
  136. package/dist/theme/ThemeProvider.js.map +1 -0
  137. package/dist/theme/index.d.ts +4 -0
  138. package/dist/theme/index.d.ts.map +1 -0
  139. package/dist/theme/index.js +7 -0
  140. package/dist/theme/index.js.map +1 -0
  141. package/dist/theme/palettes.d.ts +10 -0
  142. package/dist/theme/palettes.d.ts.map +1 -0
  143. package/dist/theme/palettes.js +173 -0
  144. package/dist/theme/palettes.js.map +1 -0
  145. package/dist/theme/theme.d.ts +24 -0
  146. package/dist/theme/theme.d.ts.map +1 -0
  147. package/dist/theme/theme.js +29 -0
  148. package/dist/theme/theme.js.map +1 -0
  149. package/dist/transitions/ScreenTransition.d.ts +19 -0
  150. package/dist/transitions/ScreenTransition.d.ts.map +1 -0
  151. package/dist/transitions/ScreenTransition.js +105 -0
  152. package/dist/transitions/ScreenTransition.js.map +1 -0
  153. package/dist/transitions/index.d.ts +3 -0
  154. package/dist/transitions/index.d.ts.map +1 -0
  155. package/dist/transitions/index.js +6 -0
  156. package/dist/transitions/index.js.map +1 -0
  157. package/dist/transitions/presets.d.ts +21 -0
  158. package/dist/transitions/presets.d.ts.map +1 -0
  159. package/dist/transitions/presets.js +37 -0
  160. package/dist/transitions/presets.js.map +1 -0
  161. package/package.json +62 -0
@@ -0,0 +1,111 @@
1
+ import { jsx as _jsx } from "preact/jsx-runtime";
2
+ // ---------------------------------------------------------------------------
3
+ // @joydle/ui — Countdown / elapsed timer with GSAP pulse-red warning
4
+ // ---------------------------------------------------------------------------
5
+ import { useRef, useEffect } from 'preact/hooks';
6
+ // ---- GSAP helper ----------------------------------------------------------
7
+ function getGsap() {
8
+ try {
9
+ return globalThis.gsap ?? require('gsap').default;
10
+ }
11
+ catch {
12
+ return null;
13
+ }
14
+ }
15
+ // ---- Formatters -----------------------------------------------------------
16
+ function formatTime(seconds, format) {
17
+ const total = Math.max(0, Math.floor(seconds));
18
+ switch (format) {
19
+ case 's':
20
+ return String(total);
21
+ case 'mm:ss': {
22
+ const m = Math.floor(total / 60);
23
+ const s = total % 60;
24
+ return `${String(m).padStart(2, '0')}:${String(s).padStart(2, '0')}`;
25
+ }
26
+ case 'm:ss':
27
+ default: {
28
+ const m = Math.floor(total / 60);
29
+ const s = total % 60;
30
+ return `${m}:${String(s).padStart(2, '0')}`;
31
+ }
32
+ }
33
+ }
34
+ // ---- Styles ---------------------------------------------------------------
35
+ const TIMER_STYLE = {
36
+ fontFamily: 'monospace',
37
+ fontWeight: 'bold',
38
+ fontSize: '1.3em',
39
+ lineHeight: 1,
40
+ userSelect: 'none',
41
+ whiteSpace: 'nowrap',
42
+ color: 'var(--joydle-text, #ffffff)',
43
+ };
44
+ // ---- Component ------------------------------------------------------------
45
+ /**
46
+ * Displays formatted time. When `seconds` drops below the `warning`
47
+ * threshold a repeating GSAP pulse tween animates opacity and switches
48
+ * the colour to `--joydle-danger`.
49
+ *
50
+ * ```tsx
51
+ * <Timer seconds={timeLeft} warning={10} />
52
+ * ```
53
+ */
54
+ export function Timer({ seconds, format = 'm:ss', warning, }) {
55
+ const elRef = useRef(null);
56
+ const pulseRef = useRef(null);
57
+ const wasWarningRef = useRef(false);
58
+ const isWarning = warning !== undefined && seconds > 0 && seconds <= warning;
59
+ useEffect(() => {
60
+ const el = elRef.current;
61
+ if (!el)
62
+ return;
63
+ const gsap = getGsap();
64
+ if (isWarning && !wasWarningRef.current) {
65
+ // Start pulse.
66
+ if (gsap) {
67
+ if (pulseRef.current)
68
+ pulseRef.current.kill();
69
+ pulseRef.current = gsap.to(el, {
70
+ opacity: 0.4,
71
+ duration: 0.35,
72
+ ease: 'power1.inOut',
73
+ repeat: -1,
74
+ yoyo: true,
75
+ });
76
+ }
77
+ wasWarningRef.current = true;
78
+ }
79
+ else if (!isWarning && wasWarningRef.current) {
80
+ // Stop pulse and restore.
81
+ if (pulseRef.current) {
82
+ pulseRef.current.kill();
83
+ pulseRef.current = null;
84
+ }
85
+ if (gsap) {
86
+ gsap.set(el, { opacity: 1 });
87
+ }
88
+ else {
89
+ el.style.opacity = '1';
90
+ }
91
+ wasWarningRef.current = false;
92
+ }
93
+ }, [isWarning]);
94
+ // Cleanup on unmount.
95
+ useEffect(() => {
96
+ return () => {
97
+ if (pulseRef.current) {
98
+ pulseRef.current.kill();
99
+ pulseRef.current = null;
100
+ }
101
+ };
102
+ }, []);
103
+ const style = {
104
+ ...TIMER_STYLE,
105
+ color: isWarning
106
+ ? 'var(--joydle-danger, #ff4444)'
107
+ : 'var(--joydle-text, #ffffff)',
108
+ };
109
+ return (_jsx("span", { ref: elRef, class: "joydle-timer", style: style, children: formatTime(seconds, format) }));
110
+ }
111
+ //# sourceMappingURL=Timer.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,15 @@
1
+ import type { JSX } from 'preact';
2
+ export interface WaveLabelProps {
3
+ /** Label text (e.g. "Wave 3", "Round 2"). */
4
+ label: string;
5
+ }
6
+ /**
7
+ * Displays a text label (typically a wave or round indicator) and plays a
8
+ * GSAP slide-in animation from the left whenever the label text changes.
9
+ *
10
+ * ```tsx
11
+ * <WaveLabel label={`Wave ${wave}`} />
12
+ * ```
13
+ */
14
+ export declare function WaveLabel({ label }: WaveLabelProps): JSX.Element;
15
+ //# sourceMappingURL=WaveLabel.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WaveLabel.d.ts","sourceRoot":"","sources":["../../src/hud/WaveLabel.tsx"],"names":[],"mappings":"AAKA,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,QAAQ,CAAC;AAclC,MAAM,WAAW,cAAc;IAC7B,6CAA6C;IAC7C,KAAK,EAAE,MAAM,CAAC;CACf;AAeD;;;;;;;GAOG;AACH,wBAAgB,SAAS,CAAC,EAAE,KAAK,EAAE,EAAE,cAAc,GAAG,GAAG,CAAC,OAAO,CAiDhE"}
@@ -0,0 +1,70 @@
1
+ import { jsx as _jsx } from "preact/jsx-runtime";
2
+ // ---------------------------------------------------------------------------
3
+ // @joydle/ui — Wave / round label with GSAP slide-in on change
4
+ // ---------------------------------------------------------------------------
5
+ import { useRef, useEffect } from 'preact/hooks';
6
+ // ---- GSAP helper ----------------------------------------------------------
7
+ function getGsap() {
8
+ try {
9
+ return globalThis.gsap ?? require('gsap').default;
10
+ }
11
+ catch {
12
+ return null;
13
+ }
14
+ }
15
+ // ---- Styles ---------------------------------------------------------------
16
+ const LABEL_STYLE = {
17
+ color: 'var(--joydle-primary, #00f5ff)',
18
+ fontWeight: 'bold',
19
+ fontSize: '1.1em',
20
+ lineHeight: 1,
21
+ userSelect: 'none',
22
+ whiteSpace: 'nowrap',
23
+ };
24
+ // ---- Component ------------------------------------------------------------
25
+ /**
26
+ * Displays a text label (typically a wave or round indicator) and plays a
27
+ * GSAP slide-in animation from the left whenever the label text changes.
28
+ *
29
+ * ```tsx
30
+ * <WaveLabel label={`Wave ${wave}`} />
31
+ * ```
32
+ */
33
+ export function WaveLabel({ label }) {
34
+ const elRef = useRef(null);
35
+ const prevRef = useRef(label);
36
+ const tweenRef = useRef(null);
37
+ useEffect(() => {
38
+ const el = elRef.current;
39
+ if (!el)
40
+ return;
41
+ const gsap = getGsap();
42
+ if (!gsap)
43
+ return;
44
+ // Animate on every label change (and on initial mount).
45
+ if (tweenRef.current) {
46
+ tweenRef.current.kill();
47
+ }
48
+ tweenRef.current = gsap.fromTo(el, { x: -30, opacity: 0 }, {
49
+ x: 0,
50
+ opacity: 1,
51
+ duration: 0.4,
52
+ ease: 'power2.out',
53
+ onComplete() {
54
+ tweenRef.current = null;
55
+ },
56
+ });
57
+ prevRef.current = label;
58
+ }, [label]);
59
+ // Cleanup on unmount.
60
+ useEffect(() => {
61
+ return () => {
62
+ if (tweenRef.current) {
63
+ tweenRef.current.kill();
64
+ tweenRef.current = null;
65
+ }
66
+ };
67
+ }, []);
68
+ return (_jsx("span", { ref: elRef, class: "joydle-wave", style: LABEL_STYLE, children: label }));
69
+ }
70
+ //# sourceMappingURL=WaveLabel.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WaveLabel.js","sourceRoot":"","sources":["../../src/hud/WaveLabel.tsx"],"names":[],"mappings":";AAAA,8EAA8E;AAC9E,gEAAgE;AAChE,8EAA8E;AAE9E,OAAO,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAGjD,8EAA8E;AAE9E,SAAS,OAAO;IACd,IAAI,CAAC;QACH,OAAQ,UAAkB,CAAC,IAAI,IAAI,OAAO,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC;IAC7D,CAAC;IAAC,MAAM,CAAC;QACP,OAAO,IAAI,CAAC;IACd,CAAC;AACH,CAAC;AASD,8EAA8E;AAE9E,MAAM,WAAW,GAAoC;IACnD,KAAK,EAAE,gCAAgC;IACvC,UAAU,EAAE,MAAM;IAClB,QAAQ,EAAE,OAAO;IACjB,UAAU,EAAE,CAAC;IACb,UAAU,EAAE,MAAM;IAClB,UAAU,EAAE,QAAQ;CACrB,CAAC;AAEF,8EAA8E;AAE9E;;;;;;;GAOG;AACH,MAAM,UAAU,SAAS,CAAC,EAAE,KAAK,EAAkB;IACjD,MAAM,KAAK,GAAG,MAAM,CAAkB,IAAI,CAAC,CAAC;IAC5C,MAAM,OAAO,GAAG,MAAM,CAAS,KAAK,CAAC,CAAC;IACtC,MAAM,QAAQ,GAAG,MAAM,CAAM,IAAI,CAAC,CAAC;IAEnC,SAAS,CAAC,GAAG,EAAE;QACb,MAAM,EAAE,GAAG,KAAK,CAAC,OAAO,CAAC;QACzB,IAAI,CAAC,EAAE;YAAE,OAAO;QAEhB,MAAM,IAAI,GAAG,OAAO,EAAE,CAAC;QACvB,IAAI,CAAC,IAAI;YAAE,OAAO;QAElB,wDAAwD;QACxD,IAAI,QAAQ,CAAC,OAAO,EAAE,CAAC;YACrB,QAAQ,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;QAC1B,CAAC;QAED,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAC5B,EAAE,EACF,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,OAAO,EAAE,CAAC,EAAE,EACtB;YACE,CAAC,EAAE,CAAC;YACJ,OAAO,EAAE,CAAC;YACV,QAAQ,EAAE,GAAG;YACb,IAAI,EAAE,YAAY;YAClB,UAAU;gBACR,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAC;YAC1B,CAAC;SACF,CACF,CAAC;QAEF,OAAO,CAAC,OAAO,GAAG,KAAK,CAAC;IAC1B,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC;IAEZ,sBAAsB;IACtB,SAAS,CAAC,GAAG,EAAE;QACb,OAAO,GAAG,EAAE;YACV,IAAI,QAAQ,CAAC,OAAO,EAAE,CAAC;gBACrB,QAAQ,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;gBACxB,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAC;YAC1B,CAAC;QACH,CAAC,CAAC;IACJ,CAAC,EAAE,EAAE,CAAC,CAAC;IAEP,OAAO,CACL,eAAM,GAAG,EAAE,KAAK,EAAE,KAAK,EAAC,aAAa,EAAC,KAAK,EAAE,WAAW,YACrD,KAAK,GACD,CACR,CAAC;AACJ,CAAC"}
@@ -0,0 +1,10 @@
1
+ export { HUD, type HUDProps } from './HUD.js';
2
+ export { Score, type ScoreProps } from './Score.js';
3
+ export { Lives, type LivesProps, type LivesIcon } from './Lives.js';
4
+ export { Meter, type MeterProps } from './Meter.js';
5
+ export { ComboLabel, type ComboLabelProps } from './ComboLabel.js';
6
+ export { WaveLabel, type WaveLabelProps } from './WaveLabel.js';
7
+ export { Timer, type TimerProps, type TimerFormat } from './Timer.js';
8
+ export { MiniMap, type MiniMapProps, type MiniMapEntity, type MiniMapBounds, } from './MiniMap.js';
9
+ export { BottomHint, type BottomHintProps } from './BottomHint.js';
10
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/hud/index.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,GAAG,EAAE,KAAK,QAAQ,EAAE,MAAM,UAAU,CAAC;AAC9C,OAAO,EAAE,KAAK,EAAE,KAAK,UAAU,EAAE,MAAM,YAAY,CAAC;AACpD,OAAO,EAAE,KAAK,EAAE,KAAK,UAAU,EAAE,KAAK,SAAS,EAAE,MAAM,YAAY,CAAC;AACpE,OAAO,EAAE,KAAK,EAAE,KAAK,UAAU,EAAE,MAAM,YAAY,CAAC;AACpD,OAAO,EAAE,UAAU,EAAE,KAAK,eAAe,EAAE,MAAM,iBAAiB,CAAC;AACnE,OAAO,EAAE,SAAS,EAAE,KAAK,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAChE,OAAO,EAAE,KAAK,EAAE,KAAK,UAAU,EAAE,KAAK,WAAW,EAAE,MAAM,YAAY,CAAC;AACtE,OAAO,EACL,OAAO,EACP,KAAK,YAAY,EACjB,KAAK,aAAa,EAClB,KAAK,aAAa,GACnB,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,UAAU,EAAE,KAAK,eAAe,EAAE,MAAM,iBAAiB,CAAC"}
@@ -0,0 +1,13 @@
1
+ // ---------------------------------------------------------------------------
2
+ // @joydle/ui/hud — barrel export
3
+ // ---------------------------------------------------------------------------
4
+ export { HUD } from './HUD.js';
5
+ export { Score } from './Score.js';
6
+ export { Lives } from './Lives.js';
7
+ export { Meter } from './Meter.js';
8
+ export { ComboLabel } from './ComboLabel.js';
9
+ export { WaveLabel } from './WaveLabel.js';
10
+ export { Timer } from './Timer.js';
11
+ export { MiniMap, } from './MiniMap.js';
12
+ export { BottomHint } from './BottomHint.js';
13
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/hud/index.ts"],"names":[],"mappings":"AAAA,8EAA8E;AAC9E,kCAAkC;AAClC,8EAA8E;AAE9E,OAAO,EAAE,GAAG,EAAiB,MAAM,UAAU,CAAC;AAC9C,OAAO,EAAE,KAAK,EAAmB,MAAM,YAAY,CAAC;AACpD,OAAO,EAAE,KAAK,EAAmC,MAAM,YAAY,CAAC;AACpE,OAAO,EAAE,KAAK,EAAmB,MAAM,YAAY,CAAC;AACpD,OAAO,EAAE,UAAU,EAAwB,MAAM,iBAAiB,CAAC;AACnE,OAAO,EAAE,SAAS,EAAuB,MAAM,gBAAgB,CAAC;AAChE,OAAO,EAAE,KAAK,EAAqC,MAAM,YAAY,CAAC;AACtE,OAAO,EACL,OAAO,GAIR,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,UAAU,EAAwB,MAAM,iBAAiB,CAAC"}
@@ -0,0 +1,8 @@
1
+ export * from './core/index';
2
+ export * from './theme/index';
3
+ export * from './hud/index';
4
+ export * from './screens/index';
5
+ export * from './controls/index';
6
+ export { transitionPresets, type TransitionPreset, type TransitionTween } from './transitions/presets';
7
+ export { ScreenTransition as ScreenTransitionComponent, type ScreenTransitionProps } from './transitions/ScreenTransition';
8
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAIA,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AAIjC,OAAO,EAAE,iBAAiB,EAAE,KAAK,gBAAgB,EAAE,KAAK,eAAe,EAAE,MAAM,uBAAuB,CAAC;AACvG,OAAO,EAAE,gBAAgB,IAAI,yBAAyB,EAAE,KAAK,qBAAqB,EAAE,MAAM,gCAAgC,CAAC"}
package/dist/index.js ADDED
@@ -0,0 +1,13 @@
1
+ // ---------------------------------------------------------------------------
2
+ // @joydle/ui — main barrel
3
+ // ---------------------------------------------------------------------------
4
+ export * from './core/index';
5
+ export * from './theme/index';
6
+ export * from './hud/index';
7
+ export * from './screens/index';
8
+ export * from './controls/index';
9
+ // Re-export transitions explicitly to avoid name clash with the
10
+ // `ScreenTransition` type alias from core/types.ts.
11
+ export { transitionPresets } from './transitions/presets';
12
+ export { ScreenTransition as ScreenTransitionComponent } from './transitions/ScreenTransition';
13
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,8EAA8E;AAC9E,4BAA4B;AAC5B,8EAA8E;AAE9E,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AAEjC,gEAAgE;AAChE,oDAAoD;AACpD,OAAO,EAAE,iBAAiB,EAA+C,MAAM,uBAAuB,CAAC;AACvG,OAAO,EAAE,gBAAgB,IAAI,yBAAyB,EAA8B,MAAM,gCAAgC,CAAC"}
@@ -0,0 +1,36 @@
1
+ import type { JSX } from 'preact';
2
+ export type GameOverEntrance = 'cascade' | 'zoom' | 'fade';
3
+ export interface GameOverScreenProps {
4
+ /** Final score value. */
5
+ score: number;
6
+ /** Optional metric strings (e.g. "Time: 1:23", "Combo: 5x"). */
7
+ metrics?: string[];
8
+ /** Previous best score -- triggers "NEW BEST!" when score exceeds it. */
9
+ bestScore?: number;
10
+ /** Callback when retry button is clicked. */
11
+ onRetry: () => void;
12
+ /** Override title text (default: `"GAME OVER"`). */
13
+ title?: string;
14
+ /** Override retry button label (default: `"PLAY AGAIN"`). */
15
+ retryLabel?: string;
16
+ /** Entrance animation delay in seconds (default: `0.4`). */
17
+ delay?: number;
18
+ /** Entrance animation style (default: `"cascade"`). */
19
+ entrance?: GameOverEntrance;
20
+ /** Screen identifier for ScreenManager matching. */
21
+ screen?: string;
22
+ }
23
+ /**
24
+ * Full-screen game-over overlay with animated score counter.
25
+ *
26
+ * ```tsx
27
+ * <GameOverScreen
28
+ * score={state.score}
29
+ * bestScore={state.bestScore}
30
+ * metrics={["Time: 1:23", "Combo: 5x"]}
31
+ * onRetry={() => setState({ screen: 'title' })}
32
+ * />
33
+ * ```
34
+ */
35
+ export declare function GameOverScreen({ score, metrics, bestScore, onRetry, title, retryLabel, delay, entrance, screen: _screen, }: GameOverScreenProps): JSX.Element;
36
+ //# sourceMappingURL=GameOverScreen.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameOverScreen.d.ts","sourceRoot":"","sources":["../../src/screens/GameOverScreen.tsx"],"names":[],"mappings":"AAKA,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,QAAQ,CAAC;AA2IlC,MAAM,MAAM,gBAAgB,GAAG,SAAS,GAAG,MAAM,GAAG,MAAM,CAAC;AAE3D,MAAM,WAAW,mBAAmB;IAClC,yBAAyB;IACzB,KAAK,EAAE,MAAM,CAAC;IACd,gEAAgE;IAChE,OAAO,CAAC,EAAE,MAAM,EAAE,CAAC;IACnB,yEAAyE;IACzE,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,6CAA6C;IAC7C,OAAO,EAAE,MAAM,IAAI,CAAC;IACpB,oDAAoD;IACpD,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,6DAA6D;IAC7D,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,4DAA4D;IAC5D,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,uDAAuD;IACvD,QAAQ,CAAC,EAAE,gBAAgB,CAAC;IAC5B,oDAAoD;IACpD,MAAM,CAAC,EAAE,MAAM,CAAC;CACjB;AAyHD;;;;;;;;;;;GAWG;AACH,wBAAgB,cAAc,CAAC,EAC7B,KAAK,EACL,OAAO,EACP,SAAS,EACT,OAAO,EACP,KAAmB,EACnB,UAAyB,EACzB,KAAW,EACX,QAAoB,EACpB,MAAM,EAAE,OAAO,GAChB,EAAE,mBAAmB,GAAG,GAAG,CAAC,OAAO,CAgGnC"}
@@ -0,0 +1,255 @@
1
+ import { jsx as _jsx, jsxs as _jsxs } from "preact/jsx-runtime";
2
+ // ---------------------------------------------------------------------------
3
+ // @joydle/ui — Game over screen with score countup and cascade entrance
4
+ // ---------------------------------------------------------------------------
5
+ import { useRef, useEffect } from 'preact/hooks';
6
+ // ---- GSAP helper ----------------------------------------------------------
7
+ function getGsap() {
8
+ try {
9
+ return globalThis.gsap ?? require('gsap').default;
10
+ }
11
+ catch {
12
+ return null;
13
+ }
14
+ }
15
+ // ---- Style injection ------------------------------------------------------
16
+ const GAME_OVER_CSS = `
17
+ .joydle-gameover {
18
+ position: absolute;
19
+ inset: 0;
20
+ z-index: 20;
21
+ display: flex;
22
+ flex-direction: column;
23
+ align-items: center;
24
+ justify-content: center;
25
+ font-family: var(--joydle-font, sans-serif);
26
+ color: var(--joydle-text, #fff);
27
+ background: var(--joydle-bg, #06060f);
28
+ overflow: hidden;
29
+ }
30
+
31
+ .joydle-gameover__backdrop {
32
+ position: absolute;
33
+ inset: 0;
34
+ background: rgba(0, 0, 0, 0.6);
35
+ z-index: 0;
36
+ }
37
+
38
+ .joydle-gameover__content {
39
+ position: relative;
40
+ z-index: 1;
41
+ display: flex;
42
+ flex-direction: column;
43
+ align-items: center;
44
+ gap: 12px;
45
+ text-align: center;
46
+ padding: 24px;
47
+ }
48
+
49
+ .joydle-gameover__title {
50
+ font-size: clamp(1.8rem, 5vw, 3.2rem);
51
+ font-weight: 900;
52
+ letter-spacing: 0.06em;
53
+ color: var(--joydle-danger, #ff4444);
54
+ text-transform: uppercase;
55
+ margin: 0;
56
+ line-height: 1.1;
57
+ text-shadow: 0 0 var(--joydle-glow-blur, 0) var(--joydle-danger, #ff4444);
58
+ }
59
+
60
+ .joydle-gameover__score {
61
+ font-size: clamp(2.5rem, 8vw, 5rem);
62
+ font-weight: 900;
63
+ color: var(--joydle-primary, #00f5ff);
64
+ margin: 8px 0;
65
+ line-height: 1;
66
+ text-shadow: 0 0 var(--joydle-glow-blur, 0) var(--joydle-primary, #00f5ff);
67
+ }
68
+
69
+ .joydle-gameover__new-best {
70
+ font-size: 1rem;
71
+ font-weight: 700;
72
+ color: var(--joydle-gold, #ffd700);
73
+ letter-spacing: 0.12em;
74
+ text-transform: uppercase;
75
+ animation: joydle-gameover-pulse 1s ease-in-out infinite;
76
+ }
77
+
78
+ @keyframes joydle-gameover-pulse {
79
+ 0%, 100% { opacity: 1; transform: scale(1); }
80
+ 50% { opacity: 0.7; transform: scale(1.08); }
81
+ }
82
+
83
+ .joydle-gameover__best {
84
+ font-size: 0.85rem;
85
+ color: var(--joydle-text-dim, rgba(255,255,255,0.5));
86
+ letter-spacing: 0.06em;
87
+ }
88
+
89
+ .joydle-gameover__metrics {
90
+ display: flex;
91
+ flex-direction: column;
92
+ align-items: center;
93
+ gap: 4px;
94
+ margin: 8px 0;
95
+ }
96
+
97
+ .joydle-gameover__metric {
98
+ font-size: 0.85rem;
99
+ color: var(--joydle-text-dim, rgba(255,255,255,0.5));
100
+ letter-spacing: 0.04em;
101
+ }
102
+
103
+ .joydle-gameover__retry-btn {
104
+ margin-top: 20px;
105
+ padding: 14px 48px;
106
+ font-size: 1.1rem;
107
+ font-weight: 700;
108
+ font-family: var(--joydle-font, sans-serif);
109
+ letter-spacing: 0.12em;
110
+ text-transform: uppercase;
111
+ color: var(--joydle-bg, #06060f);
112
+ background: var(--joydle-accent, #ff2d7b);
113
+ border: none;
114
+ border-radius: var(--joydle-border-radius, 4px);
115
+ cursor: pointer;
116
+ transition: transform 0.15s ease, box-shadow 0.15s ease;
117
+ box-shadow: 0 0 var(--joydle-glow-blur, 0) var(--joydle-glow-spread, 0) var(--joydle-accent, #ff2d7b);
118
+ }
119
+
120
+ .joydle-gameover__retry-btn:hover {
121
+ transform: scale(1.05);
122
+ box-shadow: 0 0 16px 4px var(--joydle-accent, #ff2d7b);
123
+ }
124
+
125
+ .joydle-gameover__retry-btn:active {
126
+ transform: scale(0.97);
127
+ }
128
+ `;
129
+ let styleInjected = false;
130
+ function injectStyle() {
131
+ if (styleInjected)
132
+ return;
133
+ styleInjected = true;
134
+ const el = document.createElement('style');
135
+ el.textContent = GAME_OVER_CSS;
136
+ document.head.appendChild(el);
137
+ }
138
+ // ---- GSAP entrance runners ------------------------------------------------
139
+ function runCascadeEntrance(els, delay, score) {
140
+ const gsap = getGsap();
141
+ if (!gsap)
142
+ return null;
143
+ const tl = gsap.timeline({ delay });
144
+ // Overlay fade
145
+ tl.fromTo(els.overlay, { opacity: 0 }, { opacity: 1, duration: 0.4, ease: 'power2.out' }, 0);
146
+ // Cascade items (title, score, metrics, best, button)
147
+ tl.fromTo(els.items, { y: 40, opacity: 0 }, { y: 0, opacity: 1, duration: 0.45, ease: 'back.out(1.4)', stagger: 0.1 }, 0.15);
148
+ // Score count up
149
+ const counter = { val: 0 };
150
+ tl.to(counter, {
151
+ val: score,
152
+ duration: Math.min(1.2, score > 0 ? 1.2 : 0.01),
153
+ ease: 'power2.out',
154
+ onUpdate: () => {
155
+ els.scoreEl.textContent = Math.round(counter.val).toLocaleString();
156
+ },
157
+ }, 0.25);
158
+ return tl;
159
+ }
160
+ function runZoomEntrance(els, delay, score) {
161
+ const gsap = getGsap();
162
+ if (!gsap)
163
+ return null;
164
+ const tl = gsap.timeline({ delay });
165
+ tl.fromTo(els.overlay, { opacity: 0 }, { opacity: 1, duration: 0.3, ease: 'power2.out' }, 0);
166
+ tl.fromTo(els.items, { scale: 0.5, opacity: 0 }, { scale: 1, opacity: 1, duration: 0.5, ease: 'back.out(1.5)', stagger: 0.08 }, 0.1);
167
+ const counter = { val: 0 };
168
+ tl.to(counter, {
169
+ val: score,
170
+ duration: 1,
171
+ ease: 'power2.out',
172
+ onUpdate: () => {
173
+ els.scoreEl.textContent = Math.round(counter.val).toLocaleString();
174
+ },
175
+ }, 0.2);
176
+ return tl;
177
+ }
178
+ function runFadeEntrance(els, delay, score) {
179
+ const gsap = getGsap();
180
+ if (!gsap)
181
+ return null;
182
+ const tl = gsap.timeline({ delay });
183
+ tl.fromTo([els.overlay, ...els.items], { opacity: 0 }, { opacity: 1, duration: 0.5, ease: 'power2.out', stagger: 0.06 }, 0);
184
+ const counter = { val: 0 };
185
+ tl.to(counter, {
186
+ val: score,
187
+ duration: 1,
188
+ ease: 'power2.out',
189
+ onUpdate: () => {
190
+ els.scoreEl.textContent = Math.round(counter.val).toLocaleString();
191
+ },
192
+ }, 0.1);
193
+ return tl;
194
+ }
195
+ // ---- Component ------------------------------------------------------------
196
+ /**
197
+ * Full-screen game-over overlay with animated score counter.
198
+ *
199
+ * ```tsx
200
+ * <GameOverScreen
201
+ * score={state.score}
202
+ * bestScore={state.bestScore}
203
+ * metrics={["Time: 1:23", "Combo: 5x"]}
204
+ * onRetry={() => setState({ screen: 'title' })}
205
+ * />
206
+ * ```
207
+ */
208
+ export function GameOverScreen({ score, metrics, bestScore, onRetry, title = 'GAME OVER', retryLabel = 'PLAY AGAIN', delay = 0.4, entrance = 'cascade', screen: _screen, }) {
209
+ injectStyle();
210
+ const overlayRef = useRef(null);
211
+ const titleRef = useRef(null);
212
+ const scoreRef = useRef(null);
213
+ const newBestRef = useRef(null);
214
+ const bestRef = useRef(null);
215
+ const metricsRef = useRef(null);
216
+ const buttonRef = useRef(null);
217
+ const isNewBest = bestScore != null && score > bestScore;
218
+ const showBest = bestScore != null && bestScore > 0 && !isNewBest;
219
+ useEffect(() => {
220
+ const overlay = overlayRef.current;
221
+ const scoreEl = scoreRef.current;
222
+ if (!overlay || !scoreEl)
223
+ return;
224
+ // Collect animated items in visual order.
225
+ const items = [
226
+ titleRef.current,
227
+ scoreEl,
228
+ newBestRef.current,
229
+ bestRef.current,
230
+ metricsRef.current,
231
+ buttonRef.current,
232
+ ].filter(Boolean);
233
+ const els = { overlay, items, scoreEl };
234
+ let tl;
235
+ switch (entrance) {
236
+ case 'zoom':
237
+ tl = runZoomEntrance(els, delay, score);
238
+ break;
239
+ case 'fade':
240
+ tl = runFadeEntrance(els, delay, score);
241
+ break;
242
+ case 'cascade':
243
+ default:
244
+ tl = runCascadeEntrance(els, delay, score);
245
+ break;
246
+ }
247
+ return () => {
248
+ if (tl)
249
+ tl.kill();
250
+ };
251
+ // eslint-disable-next-line react-hooks/exhaustive-deps
252
+ }, [entrance, delay, score]);
253
+ return (_jsxs("div", { class: "joydle-gameover", ref: overlayRef, children: [_jsx("div", { class: "joydle-gameover__backdrop" }), _jsxs("div", { class: "joydle-gameover__content", children: [_jsx("h1", { class: "joydle-gameover__title", ref: titleRef, children: title }), _jsx("div", { class: "joydle-gameover__score", ref: scoreRef, children: "0" }), isNewBest && (_jsx("div", { class: "joydle-gameover__new-best", ref: newBestRef, children: "NEW BEST!" })), showBest && (_jsxs("p", { class: "joydle-gameover__best", ref: bestRef, children: ["BEST: ", bestScore.toLocaleString()] })), metrics && metrics.length > 0 && (_jsx("div", { class: "joydle-gameover__metrics", ref: metricsRef, children: metrics.map((m, i) => (_jsx("span", { class: "joydle-gameover__metric", children: m }, i))) })), _jsx("button", { class: "joydle-gameover__retry-btn", ref: buttonRef, onClick: onRetry, type: "button", children: retryLabel })] })] }));
254
+ }
255
+ //# sourceMappingURL=GameOverScreen.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,21 @@
1
+ import type { JSX } from 'preact';
2
+ export interface LoadingScreenProps {
3
+ /** Progress value between 0 and 1. */
4
+ progress: number;
5
+ /** Label text (default: `"Loading..."`). */
6
+ label?: string;
7
+ /** Screen identifier for ScreenManager matching. */
8
+ screen?: string;
9
+ }
10
+ /**
11
+ * Centred loading screen with an animated progress bar.
12
+ *
13
+ * The bar fill uses `--joydle-primary` and animates smoothly via CSS
14
+ * transition. A subtle shimmer effect runs along the bar edge.
15
+ *
16
+ * ```tsx
17
+ * <LoadingScreen progress={0.65} label="Loading assets..." />
18
+ * ```
19
+ */
20
+ export declare function LoadingScreen({ progress, label, screen: _screen, }: LoadingScreenProps): JSX.Element;
21
+ //# sourceMappingURL=LoadingScreen.d.ts.map
@@ -0,0 +1 @@
1
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