@jonelhatwell/arcade-games 1.0.2 → 1.2.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +183 -0
- package/dist/index.cjs.map +1 -1
- package/dist/index.css +81 -14
- package/dist/index.css.map +1 -1
- package/dist/index.d.cts +3 -1
- package/dist/index.d.ts +3 -1
- package/dist/index.js +182 -0
- package/dist/index.js.map +1 -1
- package/package.json +60 -57
package/dist/index.cjs
CHANGED
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@@ -20,6 +20,7 @@ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: tru
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// src/index.ts
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var index_exports = {};
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__export(index_exports, {
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MemoryGame: () => memorygame_default,
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SpaceDodger: () => spacedodger_default
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});
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module.exports = __toCommonJS(index_exports);
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@@ -237,8 +238,190 @@ var SpaceDodger = () => {
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] });
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};
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var spacedodger_default = SpaceDodger;
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// src/components/games/memorygame/index.tsx
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var import_react2 = require("react");
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var import_jsx_runtime3 = require("react/jsx-runtime");
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var config2 = {
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canvasSize: { width: 450, height: 450 },
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baseHideTime: 3e3,
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numberRadius: 30
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};
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var MemoryGame = () => {
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const canvasRef = (0, import_react2.useRef)(null);
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const [level, setLevel] = (0, import_react2.useState)(1);
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const [gameOver, setGameOver] = (0, import_react2.useState)(false);
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const [message, setMessage] = (0, import_react2.useState)("");
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const [showOverlay, setShowOverlay] = (0, import_react2.useState)({
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visible: false,
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text: ""
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});
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const gameStateRef = (0, import_react2.useRef)({
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numbers: [],
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sequence: [],
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currentIndex: 0,
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level: 1,
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showNumbers: true,
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phase: "memorize",
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revealed: /* @__PURE__ */ new Set()
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});
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const getNumberCount = (lvl) => Math.min(4 + lvl, 9);
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const getHideTime = (lvl) => Math.max(500, config2.baseHideTime - Math.floor((lvl - 1) / 1) * 500);
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const generateNumbers = (lvl) => {
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const count = getNumberCount(lvl);
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const numbers = [];
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const sequence = [];
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const padding = config2.numberRadius * 2.5;
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for (let i = 0; i < count; i++) {
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let x, y, overlap;
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let attempts = 0;
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do {
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overlap = false;
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x = padding + Math.random() * (config2.canvasSize.width - padding * 2);
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y = padding + Math.random() * (config2.canvasSize.height - padding * 2);
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for (const num of numbers) {
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const dx = x - num.x;
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const dy = y - num.y;
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if (Math.sqrt(dx * dx + dy * dy) < config2.numberRadius * 2.5) {
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overlap = true;
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break;
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}
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}
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attempts++;
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} while (overlap && attempts < 100);
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numbers.push({ x, y, value: i + 1, radius: config2.numberRadius });
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sequence.push(i + 1);
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}
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return { numbers, sequence };
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};
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const startLevel = (lvl) => {
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const { numbers, sequence } = generateNumbers(lvl);
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gameStateRef.current = {
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numbers,
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sequence,
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currentIndex: 0,
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level: lvl,
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showNumbers: true,
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phase: "memorize",
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revealed: /* @__PURE__ */ new Set()
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};
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setMessage("Memorize the sequence!");
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setTimeout(() => {
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gameStateRef.current.showNumbers = false;
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gameStateRef.current.phase = "recall";
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setMessage("Click the numbers in order!");
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}, getHideTime(lvl));
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};
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const resetGame = () => {
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setLevel(1);
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setGameOver(false);
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setShowOverlay({ visible: false, text: "" });
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startLevel(1);
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};
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const handleCanvasClick = (e) => {
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if (gameOver || gameStateRef.current.phase !== "recall") return;
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const canvas = canvasRef.current;
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if (!canvas) return;
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const rect = canvas.getBoundingClientRect();
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const x = e.clientX - rect.left;
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const y = e.clientY - rect.top;
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const state = gameStateRef.current;
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for (const num of state.numbers) {
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const distance = Math.hypot(x - num.x, y - num.y);
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if (distance <= num.radius) {
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const expected = state.sequence[state.currentIndex];
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if (num.value === expected) {
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state.revealed.add(num.value);
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state.currentIndex++;
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if (state.currentIndex === state.sequence.length) {
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const nextLevel = level + 1;
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setLevel(nextLevel);
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state.phase = "transition";
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setShowOverlay({ visible: true, text: `Get Ready! Level ${nextLevel}` });
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setTimeout(() => {
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setShowOverlay({ visible: false, text: "" });
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startLevel(nextLevel);
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}, 1500);
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}
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} else {
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setGameOver(true);
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setMessage(`Wrong! Clicked ${num.value}, expected ${expected}`);
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}
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break;
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}
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}
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};
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(0, import_react2.useEffect)(() => startLevel(1), []);
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(0, import_react2.useEffect)(() => {
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const canvas = canvasRef.current;
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if (!canvas) return;
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const ctx = canvas.getContext("2d");
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if (!ctx) return;
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let animationId;
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const draw = () => {
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const state = gameStateRef.current;
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ctx.fillStyle = "#000";
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ctx.fillRect(0, 0, config2.canvasSize.width, config2.canvasSize.height);
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state.numbers.forEach((num, idx) => {
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const isNext = state.phase === "recall" && level === 1 && idx === state.currentIndex;
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ctx.fillStyle = isNext ? "#22c55e" : "#3b82f6";
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ctx.beginPath();
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ctx.arc(num.x, num.y, num.radius, 0, Math.PI * 2);
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ctx.fill();
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if (state.showNumbers || state.phase === "transition" || state.revealed.has(num.value)) {
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ctx.fillStyle = "#fff";
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ctx.font = "bold 24px sans-serif";
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ctx.textAlign = "center";
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ctx.textBaseline = "middle";
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ctx.fillText(num.value.toString(), num.x, num.y);
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}
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});
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if (!gameOver) animationId = requestAnimationFrame(draw);
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};
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draw();
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return () => cancelAnimationFrame(animationId);
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}, [gameOver, level]);
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return /* @__PURE__ */ (0, import_jsx_runtime3.jsxs)("div", { className: "relative flex flex-col items-center gap-4 p-4", children: [
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/* @__PURE__ */ (0, import_jsx_runtime3.jsxs)("div", { className: "flex gap-8 text-xl font-bold", children: [
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/* @__PURE__ */ (0, import_jsx_runtime3.jsxs)("div", { children: [
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"Level: ",
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level
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] }),
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/* @__PURE__ */ (0, import_jsx_runtime3.jsxs)("div", { children: [
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"Numbers: ",
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getNumberCount(level)
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] })
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] }),
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/* @__PURE__ */ (0, import_jsx_runtime3.jsx)("div", { className: "text-lg font-semibold text-blue-400 h-6", children: message }),
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/* @__PURE__ */ (0, import_jsx_runtime3.jsx)(
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"canvas",
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{
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ref: canvasRef,
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width: config2.canvasSize.width,
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height: config2.canvasSize.height,
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className: "border-2 border-gray-300 cursor-pointer",
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onClick: handleCanvasClick
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}
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),
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gameOver && /* @__PURE__ */ (0, import_jsx_runtime3.jsxs)("div", { className: "absolute inset-0 flex flex-col items-center justify-center bg-black/60", children: [
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/* @__PURE__ */ (0, import_jsx_runtime3.jsx)("p", { className: "text-xl font-bold text-red-500 mb-2", children: "Game Over" }),
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/* @__PURE__ */ (0, import_jsx_runtime3.jsxs)("p", { className: "text-lg text-white mb-4", children: [
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"Reached Level ",
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level
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] }),
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/* @__PURE__ */ (0, import_jsx_runtime3.jsx)(Button, { onClick: resetGame, children: "Play Again" })
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] }),
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showOverlay.visible && /* @__PURE__ */ (0, import_jsx_runtime3.jsx)("div", { className: "absolute inset-0 flex flex-col items-center justify-center bg-black/60", children: /* @__PURE__ */ (0, import_jsx_runtime3.jsx)("p", { className: "text-2xl font-bold text-yellow-400", children: showOverlay.text }) }),
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/* @__PURE__ */ (0, import_jsx_runtime3.jsxs)("div", { className: "text-sm text-center text-foreground max-w-md", children: [
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/* @__PURE__ */ (0, import_jsx_runtime3.jsx)("div", { children: "Memorize the numbers, then click them in sequence (1, 2, 3...)" }),
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/* @__PURE__ */ (0, import_jsx_runtime3.jsx)("div", { className: "mt-1 text-xs text-gray-400", children: "Green circle = next number to click (level 1 only)" })
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] })
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] });
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};
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var memorygame_default = MemoryGame;
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// Annotate the CommonJS export names for ESM import in node:
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0 && (module.exports = {
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MemoryGame,
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SpaceDodger
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});
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//# sourceMappingURL=index.cjs.map
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package/dist/index.cjs.map
CHANGED
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-
{"version":3,"sources":["../src/index.ts","../src/components/games/spacedodger/index.tsx","../src/components/ui/button.tsx","../src/lib/utils.ts"],"sourcesContent":["import \"./index.css\";\r\nexport { default as SpaceDodger } from \"./components/games/spacedodger\";","import React, { useEffect, useRef, useState } from 'react';\r\nimport { Button } from '@/components/ui/button';\r\n\r\ninterface Position {\r\n x: number;\r\n y: number;\r\n}\r\n\r\ninterface Enemy extends Position {\r\n radius: number;\r\n}\r\n\r\ninterface Player extends Position {\r\n width: number;\r\n height: number;\r\n}\r\n\r\ninterface SpaceDodgerState {\r\n player: Player;\r\n enemies: Enemy[];\r\n frame: number;\r\n keys: Record<string, boolean>;\r\n}\r\n\r\n\r\nconst config = {\r\n canvasSize : { \r\n width: 450, \r\n height: 450 \r\n },\r\n player: { x: 200, y: 350, width: 25, height: 50 }\r\n}\r\n\r\nconst SpaceDodger: React.FC = () => {\r\n const canvasRef = useRef<HTMLCanvasElement>(null);\r\n const scoreRef = useRef(0);\r\n const lastBatchScoreRef = useRef(0);\r\n\r\n const [score, setScore] = useState(0);\r\n const [gameOver, setGameOver] = useState(false);\r\n\r\n const gameStateRef = useRef<SpaceDodgerState>({\r\n player: config.player,\r\n enemies: [],\r\n frame: 0,\r\n keys: {}\r\n });\r\n\r\n const resetGame = () => {\r\n gameStateRef.current = {\r\n player: config.player,\r\n enemies: [],\r\n frame: 0,\r\n keys: {}\r\n };\r\n scoreRef.current = 0;\r\n lastBatchScoreRef.current = 0;\r\n setScore(0);\r\n setGameOver(false);\r\n };\r\n\r\n\r\n \r\n useEffect(() => {\r\n const canvas = canvasRef.current;\r\n if (!canvas) return;\r\n const ctx = canvas.getContext('2d');\r\n if (!ctx) return;\r\n\r\n const state = gameStateRef.current;\r\n\r\n const handleKeyDown = (e: KeyboardEvent) => {\r\n state.keys[e.key] = true;\r\n };\r\n const handleKeyUp = (e: KeyboardEvent) => {\r\n state.keys[e.key] = false;\r\n };\r\n\r\n window.addEventListener('keydown', handleKeyDown);\r\n window.addEventListener('keyup', handleKeyUp);\r\n\r\n const randomRadius = () => 10 + Math.random() * 15;\r\n\r\n const getEnemySpeed = () => {\r\n const base = 3;\r\n const increase = Math.floor(scoreRef.current / 20) * 0.5;\r\n return base + increase;\r\n };\r\n\r\n let animationId: number;\r\n\r\n const gameLoop = () => {\r\n if (gameOver) return;\r\n\r\n state.frame++;\r\n\r\n ctx.fillStyle = '#000';\r\n ctx.fillRect(0, 0, config.canvasSize.width, config.canvasSize.height);\r\n\r\n // Player movement\r\n if (state.keys['ArrowLeft'] && state.player.x > 0) state.player.x -= 5;\r\n if (state.keys['ArrowRight'] && state.player.x < config.canvasSize.width - state.player.width) state.player.x += 5;\r\n if (state.keys['ArrowUp'] && state.player.y > 0) state.player.y -= 5;\r\n if (state.keys['ArrowDown'] && state.player.y < config.canvasSize.height - state.player.height) state.player.y += 5;\r\n\r\n // Draw player\r\n ctx.fillStyle = '#0ea5e9';\r\n ctx.fillRect(\r\n state.player.x,\r\n state.player.y,\r\n state.player.width,\r\n state.player.height\r\n );\r\n\r\n // Normal enemy spawn\r\n if (state.frame % 40 === 0) {\r\n const radius = randomRadius();\r\n state.enemies.push({\r\n x: radius + Math.random() * (config.canvasSize.width - radius * 2),\r\n y: -radius,\r\n radius,\r\n });\r\n }\r\n\r\n // Extra batch every 20 score\r\n if (\r\n scoreRef.current > 0 &&\r\n scoreRef.current % 20 === 0 &&\r\n lastBatchScoreRef.current !== scoreRef.current\r\n ) {\r\n lastBatchScoreRef.current = scoreRef.current;\r\n const batchCount = 2 + Math.floor(Math.random() * 3);\r\n\r\n for (let i = 0; i < batchCount; i++) {\r\n const radius = randomRadius();\r\n state.enemies.push({\r\n x: radius + Math.random() * (config.canvasSize.width - radius * 2),\r\n y: -Math.random() * 100,\r\n radius\r\n });\r\n }\r\n }\r\n\r\n // Enemies update\r\n state.enemies = state.enemies.filter(enemy => {\r\n enemy.y += getEnemySpeed();\r\n\r\n // Draw enemy (circle)\r\n ctx.fillStyle = '#ef4444';\r\n ctx.beginPath();\r\n ctx.arc(enemy.x, enemy.y, enemy.radius, 0, Math.PI * 2);\r\n ctx.fill();\r\n\r\n // Circle vs rectangle collision\r\n const closestX = Math.max(\r\n state.player.x,\r\n Math.min(enemy.x, state.player.x + state.player.width)\r\n );\r\n const closestY = Math.max(\r\n state.player.y,\r\n Math.min(enemy.y, state.player.y + state.player.height)\r\n );\r\n\r\n const dx = enemy.x - closestX;\r\n const dy = enemy.y - closestY;\r\n\r\n if (dx * dx + dy * dy < enemy.radius * enemy.radius) {\r\n setGameOver(true);\r\n return false;\r\n }\r\n\r\n // Passed screen\r\n if (enemy.y - enemy.radius > config.canvasSize.height) {\r\n setScore(s => {\r\n scoreRef.current = s + 1;\r\n return s + 1;\r\n });\r\n return false;\r\n }\r\n\r\n return true;\r\n });\r\n\r\n animationId = requestAnimationFrame(gameLoop);\r\n };\r\n\r\n gameLoop();\r\n\r\n return () => {\r\n cancelAnimationFrame(animationId);\r\n window.removeEventListener('keydown', handleKeyDown);\r\n window.removeEventListener('keyup', handleKeyUp);\r\n };\r\n }, [gameOver]);\r\n\r\n return (\r\n <div className=\"relative flex flex-col items-center gap-4 p-4\">\r\n <div className=\"text-xl font-bold\">Score: {score}</div>\r\n <canvas\r\n ref={canvasRef}\r\n width={config.canvasSize.width}\r\n height={config.canvasSize.height}\r\n className=\"border-2 border-gray-300\"\r\n />\r\n\r\n {gameOver && (\r\n <div className=\"absolute inset-0 flex flex-col items-center justify-center bg-black/60\">\r\n <p className=\"text-xl font-bold text-red-500 mb-3\">Game Over</p>\r\n <Button onClick={resetGame}>Play Again</Button>\r\n </div>\r\n )}\r\n\r\n <div className=\"text-sm text-foreground\">Use arrow keys to move</div>\r\n </div>\r\n );\r\n};\r\n\r\nexport default SpaceDodger;","import * as React from \"react\"\r\nimport { Slot } from \"@radix-ui/react-slot\"\r\nimport { cva, type VariantProps } from \"class-variance-authority\"\r\n\r\nimport { cn } from \"@/lib/utils\"\r\n\r\nconst buttonVariants = cva(\r\n \"inline-flex items-center justify-center gap-2 whitespace-nowrap rounded-md text-sm font-medium transition-all disabled:pointer-events-none disabled:opacity-50 [&_svg]:pointer-events-none [&_svg:not([class*='size-'])]:size-4 shrink-0 [&_svg]:shrink-0 outline-none focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px] aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive\",\r\n {\r\n variants: {\r\n variant: {\r\n default: \"bg-primary text-primary-foreground hover:bg-primary/90\",\r\n destructive:\r\n \"bg-destructive text-white hover:bg-destructive/90 focus-visible:ring-destructive/20 dark:focus-visible:ring-destructive/40 dark:bg-destructive/60\",\r\n outline:\r\n \"border bg-background shadow-xs hover:bg-accent hover:text-accent-foreground dark:bg-input/30 dark:border-input dark:hover:bg-input/50\",\r\n secondary:\r\n \"bg-secondary text-secondary-foreground hover:bg-secondary/80\",\r\n ghost:\r\n \"hover:bg-accent hover:text-accent-foreground dark:hover:bg-accent/50\",\r\n link: \"text-primary underline-offset-4 hover:underline\",\r\n },\r\n size: {\r\n default: \"h-9 px-4 py-2 has-[>svg]:px-3\",\r\n sm: \"h-8 rounded-md gap-1.5 px-3 has-[>svg]:px-2.5\",\r\n lg: \"h-10 rounded-md px-6 has-[>svg]:px-4\",\r\n icon: \"size-9\",\r\n \"icon-sm\": \"size-8\",\r\n \"icon-lg\": \"size-10\",\r\n },\r\n },\r\n defaultVariants: {\r\n variant: \"default\",\r\n size: \"default\",\r\n },\r\n }\r\n)\r\n\r\nfunction Button({\r\n className,\r\n variant = \"default\",\r\n size = \"default\",\r\n asChild = false,\r\n ...props\r\n}: React.ComponentProps<\"button\"> &\r\n VariantProps<typeof buttonVariants> & {\r\n asChild?: boolean\r\n }) {\r\n const Comp = asChild ? 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{"version":3,"sources":["../src/index.ts","../src/components/games/spacedodger/index.tsx","../src/components/ui/button.tsx","../src/lib/utils.ts","../src/components/games/memorygame/index.tsx"],"sourcesContent":["import \"./index.css\";\nexport { default as SpaceDodger } from \"./components/games/spacedodger\";\nexport { default as MemoryGame } from \"./components/games/memorygame\";","import React, { useEffect, useRef, useState } from 'react';\nimport { Button } from '@/components/ui/button';\n\ninterface Position {\n x: number;\n y: number;\n}\n\ninterface Enemy extends Position {\n radius: number;\n}\n\ninterface Player extends Position {\n width: number;\n height: number;\n}\n\ninterface SpaceDodgerState {\n player: Player;\n enemies: Enemy[];\n frame: number;\n keys: Record<string, boolean>;\n}\n\n\nconst config = {\n canvasSize : { \n width: 450, \n height: 450 \n },\n player: { x: 200, y: 350, width: 25, height: 50 }\n}\n\nconst SpaceDodger: React.FC = () => {\n const canvasRef = useRef<HTMLCanvasElement>(null);\n const scoreRef = useRef(0);\n const lastBatchScoreRef = useRef(0);\n\n const [score, setScore] = useState(0);\n const [gameOver, setGameOver] = useState(false);\n\n const gameStateRef = useRef<SpaceDodgerState>({\n player: config.player,\n enemies: [],\n frame: 0,\n keys: {}\n });\n\n const resetGame = () => {\n gameStateRef.current = {\n player: config.player,\n enemies: [],\n frame: 0,\n keys: {}\n };\n scoreRef.current = 0;\n lastBatchScoreRef.current = 0;\n setScore(0);\n setGameOver(false);\n };\n\n\n \n useEffect(() => {\n const canvas = canvasRef.current;\n if (!canvas) return;\n const ctx = canvas.getContext('2d');\n if (!ctx) return;\n\n const state = gameStateRef.current;\n\n const handleKeyDown = (e: KeyboardEvent) => {\n state.keys[e.key] = true;\n };\n const handleKeyUp = (e: KeyboardEvent) => {\n state.keys[e.key] = false;\n };\n\n window.addEventListener('keydown', handleKeyDown);\n window.addEventListener('keyup', handleKeyUp);\n\n const randomRadius = () => 10 + Math.random() * 15;\n\n const getEnemySpeed = () => {\n const base = 3;\n const increase = Math.floor(scoreRef.current / 20) * 0.5;\n return base + increase;\n };\n\n let animationId: number;\n\n const gameLoop = () => {\n if (gameOver) return;\n\n state.frame++;\n\n ctx.fillStyle = '#000';\n ctx.fillRect(0, 0, config.canvasSize.width, config.canvasSize.height);\n\n // Player movement\n if (state.keys['ArrowLeft'] && state.player.x > 0) state.player.x -= 5;\n if (state.keys['ArrowRight'] && state.player.x < config.canvasSize.width - state.player.width) state.player.x += 5;\n if (state.keys['ArrowUp'] && state.player.y > 0) state.player.y -= 5;\n if (state.keys['ArrowDown'] && state.player.y < config.canvasSize.height - state.player.height) state.player.y += 5;\n\n // Draw player\n ctx.fillStyle = '#0ea5e9';\n ctx.fillRect(\n state.player.x,\n state.player.y,\n state.player.width,\n state.player.height\n );\n\n // Normal enemy spawn\n if (state.frame % 40 === 0) {\n const radius = randomRadius();\n state.enemies.push({\n x: radius + Math.random() * (config.canvasSize.width - radius * 2),\n y: -radius,\n radius,\n });\n }\n\n // Extra batch every 20 score\n if (\n scoreRef.current > 0 &&\n scoreRef.current % 20 === 0 &&\n lastBatchScoreRef.current !== scoreRef.current\n ) {\n lastBatchScoreRef.current = scoreRef.current;\n const batchCount = 2 + Math.floor(Math.random() * 3);\n\n for (let i = 0; i < batchCount; i++) {\n const radius = randomRadius();\n state.enemies.push({\n x: radius + Math.random() * (config.canvasSize.width - radius * 2),\n y: -Math.random() * 100,\n radius\n });\n }\n }\n\n // Enemies update\n state.enemies = state.enemies.filter(enemy => {\n enemy.y += getEnemySpeed();\n\n // Draw enemy (circle)\n ctx.fillStyle = '#ef4444';\n ctx.beginPath();\n ctx.arc(enemy.x, enemy.y, enemy.radius, 0, Math.PI * 2);\n ctx.fill();\n\n // Circle vs rectangle collision\n const closestX = Math.max(\n state.player.x,\n Math.min(enemy.x, state.player.x + state.player.width)\n );\n const closestY = Math.max(\n state.player.y,\n Math.min(enemy.y, state.player.y + state.player.height)\n );\n\n const dx = enemy.x - closestX;\n const dy = enemy.y - closestY;\n\n if (dx * dx + dy * dy < enemy.radius * enemy.radius) {\n setGameOver(true);\n return false;\n }\n\n // Passed screen\n if (enemy.y - enemy.radius > config.canvasSize.height) {\n setScore(s => {\n scoreRef.current = s + 1;\n return s + 1;\n });\n return false;\n }\n\n return true;\n });\n\n animationId = requestAnimationFrame(gameLoop);\n };\n\n gameLoop();\n\n return () => {\n cancelAnimationFrame(animationId);\n window.removeEventListener('keydown', handleKeyDown);\n window.removeEventListener('keyup', handleKeyUp);\n };\n }, [gameOver]);\n\n return (\n <div className=\"relative flex flex-col items-center gap-4 p-4\">\n <div className=\"text-xl font-bold\">Score: {score}</div>\n <canvas\n ref={canvasRef}\n width={config.canvasSize.width}\n height={config.canvasSize.height}\n className=\"border-2 border-gray-300\"\n />\n\n {gameOver && (\n <div className=\"absolute inset-0 flex flex-col items-center justify-center bg-black/60\">\n <p className=\"text-xl font-bold text-red-500 mb-3\">Game Over</p>\n <Button onClick={resetGame}>Play Again</Button>\n </div>\n )}\n\n <div className=\"text-sm text-foreground\">Use arrow keys to move</div>\n </div>\n );\n};\n\nexport default SpaceDodger;","import * as React from \"react\"\nimport { Slot } from \"@radix-ui/react-slot\"\nimport { cva, type VariantProps } from \"class-variance-authority\"\n\nimport { cn } from \"@/lib/utils\"\n\nconst buttonVariants = cva(\n \"inline-flex items-center justify-center gap-2 whitespace-nowrap rounded-md text-sm font-medium transition-all disabled:pointer-events-none disabled:opacity-50 [&_svg]:pointer-events-none [&_svg:not([class*='size-'])]:size-4 shrink-0 [&_svg]:shrink-0 outline-none focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px] aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive\",\n {\n variants: {\n variant: {\n default: \"bg-primary text-primary-foreground hover:bg-primary/90\",\n destructive:\n \"bg-destructive text-white hover:bg-destructive/90 focus-visible:ring-destructive/20 dark:focus-visible:ring-destructive/40 dark:bg-destructive/60\",\n outline:\n \"border bg-background shadow-xs hover:bg-accent hover:text-accent-foreground dark:bg-input/30 dark:border-input dark:hover:bg-input/50\",\n secondary:\n \"bg-secondary text-secondary-foreground hover:bg-secondary/80\",\n ghost:\n \"hover:bg-accent hover:text-accent-foreground dark:hover:bg-accent/50\",\n link: \"text-primary underline-offset-4 hover:underline\",\n },\n size: {\n default: \"h-9 px-4 py-2 has-[>svg]:px-3\",\n sm: \"h-8 rounded-md gap-1.5 px-3 has-[>svg]:px-2.5\",\n lg: \"h-10 rounded-md px-6 has-[>svg]:px-4\",\n icon: \"size-9\",\n \"icon-sm\": \"size-8\",\n \"icon-lg\": \"size-10\",\n },\n },\n defaultVariants: {\n variant: \"default\",\n size: \"default\",\n },\n }\n)\n\nfunction Button({\n className,\n variant = \"default\",\n size = \"default\",\n asChild = false,\n ...props\n}: React.ComponentProps<\"button\"> &\n VariantProps<typeof buttonVariants> & {\n asChild?: boolean\n }) {\n const Comp = asChild ? Slot : \"button\"\n\n return (\n <Comp\n data-slot=\"button\"\n data-variant={variant}\n data-size={size}\n className={cn(buttonVariants({ variant, size, className }))}\n {...props}\n />\n )\n}\n\nexport { Button, buttonVariants }\n","import { clsx, type ClassValue } from \"clsx\"\nimport { twMerge } from \"tailwind-merge\"\n\nexport function cn(...inputs: ClassValue[]) {\n return twMerge(clsx(inputs))\n}","import React, { useEffect, useRef, useState } from 'react';\nimport { Button } from '@/components/ui/button';\n\ninterface NumberItem {\n x: number;\n y: number;\n value: number;\n radius: number;\n}\n\ntype GamePhase = 'memorize' | 'recall' | 'transition';\n\ninterface GameState {\n numbers: NumberItem[];\n sequence: number[];\n currentIndex: number;\n level: number;\n showNumbers: boolean;\n phase: GamePhase;\n revealed: Set<number>;\n}\n\nconst config = {\n canvasSize: { width: 450, height: 450 },\n baseHideTime: 3000,\n numberRadius: 30,\n};\n\nconst MemoryGame: React.FC = () => {\n const canvasRef = useRef<HTMLCanvasElement>(null);\n const [level, setLevel] = useState(1);\n const [gameOver, setGameOver] = useState(false);\n const [message, setMessage] = useState('');\n const [showOverlay, setShowOverlay] = useState<{ visible: boolean; text: string }>({\n visible: false,\n text: '',\n });\n const gameStateRef = useRef<GameState>({\n numbers: [],\n sequence: [],\n currentIndex: 0,\n level: 1,\n showNumbers: true,\n phase: 'memorize',\n revealed: new Set(),\n });\n\n // Max numbers = 9\n const getNumberCount = (lvl: number) => Math.min(4 + lvl, 9);\n\n // Hide time decreases as level increases, min 500ms\n const getHideTime = (lvl: number) =>\n Math.max(500, config.baseHideTime - Math.floor((lvl - 1) / 1) * 500);\n\n const generateNumbers = (lvl: number) => {\n const count = getNumberCount(lvl);\n const numbers: NumberItem[] = [];\n const sequence: number[] = [];\n const padding = config.numberRadius * 2.5;\n\n for (let i = 0; i < count; i++) {\n let x: number, y: number, overlap: boolean;\n let attempts = 0;\n\n do {\n overlap = false;\n x = padding + Math.random() * (config.canvasSize.width - padding * 2);\n y = padding + Math.random() * (config.canvasSize.height - padding * 2);\n\n for (const num of numbers) {\n const dx = x - num.x;\n const dy = y - num.y;\n if (Math.sqrt(dx * dx + dy * dy) < config.numberRadius * 2.5) {\n overlap = true;\n break;\n }\n }\n attempts++;\n } while (overlap && attempts < 100);\n\n numbers.push({ x, y, value: i + 1, radius: config.numberRadius });\n sequence.push(i + 1);\n }\n\n return { numbers, sequence };\n };\n\n const startLevel = (lvl: number) => {\n const { numbers, sequence } = generateNumbers(lvl);\n gameStateRef.current = {\n numbers,\n sequence,\n currentIndex: 0,\n level: lvl,\n showNumbers: true,\n phase: 'memorize',\n revealed: new Set(),\n };\n setMessage('Memorize the sequence!');\n\n setTimeout(() => {\n gameStateRef.current.showNumbers = false;\n gameStateRef.current.phase = 'recall';\n setMessage('Click the numbers in order!');\n }, getHideTime(lvl));\n };\n\n const resetGame = () => {\n setLevel(1);\n setGameOver(false);\n setShowOverlay({ visible: false, text: '' });\n startLevel(1);\n };\n\n const handleCanvasClick = (e: React.MouseEvent<HTMLCanvasElement>) => {\n if (gameOver || gameStateRef.current.phase !== 'recall') return;\n const canvas = canvasRef.current;\n if (!canvas) return;\n\n const rect = canvas.getBoundingClientRect();\n const x = e.clientX - rect.left;\n const y = e.clientY - rect.top;\n const state = gameStateRef.current;\n\n for (const num of state.numbers) {\n const distance = Math.hypot(x - num.x, y - num.y);\n if (distance <= num.radius) {\n const expected = state.sequence[state.currentIndex];\n if (num.value === expected) {\n state.revealed.add(num.value);\n state.currentIndex++;\n\n if (state.currentIndex === state.sequence.length) {\n const nextLevel = level + 1;\n setLevel(nextLevel);\n state.phase = 'transition';\n setShowOverlay({ visible: true, text: `Get Ready! Level ${nextLevel}` });\n\n setTimeout(() => {\n setShowOverlay({ visible: false, text: '' });\n startLevel(nextLevel);\n }, 1500);\n }\n } else {\n setGameOver(true);\n setMessage(`Wrong! Clicked ${num.value}, expected ${expected}`);\n }\n break;\n }\n }\n };\n\n useEffect(() => startLevel(1), []);\n\n useEffect(() => {\n const canvas = canvasRef.current;\n if (!canvas) return;\n const ctx = canvas.getContext('2d');\n if (!ctx) return;\n\n let animationId: number;\n\n const draw = () => {\n const state = gameStateRef.current;\n ctx.fillStyle = '#000';\n ctx.fillRect(0, 0, config.canvasSize.width, config.canvasSize.height);\n\n state.numbers.forEach((num, idx) => {\n // Show green hint only in level 1\n const isNext = state.phase === 'recall' && level === 1 && idx === state.currentIndex;\n ctx.fillStyle = isNext ? '#22c55e' : '#3b82f6';\n ctx.beginPath();\n ctx.arc(num.x, num.y, num.radius, 0, Math.PI * 2);\n ctx.fill();\n\n // Reveal numbers if memorizing, transitioning, or already correctly guessed\n if (state.showNumbers || state.phase === 'transition' || state.revealed.has(num.value)) {\n ctx.fillStyle = '#fff';\n ctx.font = 'bold 24px sans-serif';\n ctx.textAlign = 'center';\n ctx.textBaseline = 'middle';\n ctx.fillText(num.value.toString(), num.x, num.y);\n }\n });\n\n if (!gameOver) animationId = requestAnimationFrame(draw);\n };\n\n draw();\n return () => cancelAnimationFrame(animationId);\n }, [gameOver, level]);\n\n return (\n <div className=\"relative flex flex-col items-center gap-4 p-4\">\n <div className=\"flex gap-8 text-xl font-bold\">\n <div>Level: {level}</div>\n <div>Numbers: {getNumberCount(level)}</div>\n </div>\n <div className=\"text-lg font-semibold text-blue-400 h-6\">{message}</div>\n <canvas\n ref={canvasRef}\n width={config.canvasSize.width}\n height={config.canvasSize.height}\n className=\"border-2 border-gray-300 cursor-pointer\"\n onClick={handleCanvasClick}\n />\n {gameOver && (\n <div className=\"absolute inset-0 flex flex-col items-center justify-center bg-black/60\">\n <p className=\"text-xl font-bold text-red-500 mb-2\">Game Over</p>\n <p className=\"text-lg text-white mb-4\">Reached Level {level}</p>\n <Button onClick={resetGame}>Play Again</Button>\n </div>\n )}\n\n {showOverlay.visible && (\n <div className=\"absolute inset-0 flex flex-col items-center justify-center bg-black/60\">\n <p className=\"text-2xl font-bold text-yellow-400\">{showOverlay.text}</p>\n </div>\n )}\n\n <div className=\"text-sm text-center text-foreground max-w-md\">\n <div>Memorize the numbers, then click them in sequence (1, 2, 3...)</div>\n <div className=\"mt-1 text-xs text-gray-400\">Green circle = next number to click (level 1 only)</div>\n </div>\n </div>\n );\n};\n\nexport default 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package/dist/index.css
CHANGED
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@@ -22,15 +22,24 @@
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22
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"Courier New",
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monospace;
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24
24
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--color-red-500: oklch(63.7% 0.237 25.331);
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25
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+
--color-yellow-400: oklch(85.2% 0.199 91.936);
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26
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+
--color-blue-400: oklch(70.7% 0.165 254.624);
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25
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--color-gray-300: oklch(87.2% 0.01 258.338);
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-
--color-gray-
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+
--color-gray-400: oklch(70.7% 0.022 261.325);
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--color-black: #000;
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28
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--color-white: #fff;
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31
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--spacing: 0.25rem;
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32
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+
--container-md: 28rem;
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33
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+
--text-xs: 0.75rem;
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34
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+
--text-xs--line-height: calc(1 / 0.75);
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30
35
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--text-sm: 0.875rem;
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31
36
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--text-sm--line-height: calc(1.25 / 0.875);
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37
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+
--text-lg: 1.125rem;
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38
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+
--text-lg--line-height: calc(1.75 / 1.125);
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32
39
|
--text-xl: 1.25rem;
|
|
33
40
|
--text-xl--line-height: calc(1.75 / 1.25);
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41
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+
--text-2xl: 1.5rem;
|
|
42
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+
--text-2xl--line-height: calc(2 / 1.5);
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34
43
|
--font-weight-medium: 500;
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35
44
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--font-weight-semibold: 600;
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--font-weight-bold: 700;
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@@ -234,6 +243,9 @@
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234
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container-type: inline-size;
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235
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container-name: card-header;
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236
245
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}
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246
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+
.visible {
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+
visibility: visible;
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+
}
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237
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.absolute {
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position: absolute;
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}
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@@ -252,12 +264,18 @@
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252
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.row-start-1 {
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253
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grid-row-start: 1;
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254
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}
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267
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+
.mt-1 {
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268
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+
margin-top: calc(var(--spacing) * 1);
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269
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+
}
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255
270
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.mb-2 {
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256
271
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margin-bottom: calc(var(--spacing) * 2);
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272
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}
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273
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.mb-3 {
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259
274
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margin-bottom: calc(var(--spacing) * 3);
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260
275
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}
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276
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+
.mb-4 {
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277
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+
margin-bottom: calc(var(--spacing) * 4);
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278
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+
}
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261
279
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.flex {
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262
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display: flex;
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281
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}
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@@ -279,6 +297,9 @@
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279
297
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width: calc(var(--spacing) * 10);
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|
280
298
|
height: calc(var(--spacing) * 10);
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281
299
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}
|
|
300
|
+
.h-6 {
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|
301
|
+
height: calc(var(--spacing) * 6);
|
|
302
|
+
}
|
|
282
303
|
.h-8 {
|
|
283
304
|
height: calc(var(--spacing) * 8);
|
|
284
305
|
}
|
|
@@ -288,12 +309,15 @@
|
|
|
288
309
|
.h-10 {
|
|
289
310
|
height: calc(var(--spacing) * 10);
|
|
290
311
|
}
|
|
291
|
-
.w-
|
|
292
|
-
width:
|
|
312
|
+
.max-w-md {
|
|
313
|
+
max-width: var(--container-md);
|
|
293
314
|
}
|
|
294
315
|
.shrink-0 {
|
|
295
316
|
flex-shrink: 0;
|
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296
317
|
}
|
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318
|
+
.cursor-pointer {
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cursor: pointer;
|
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+
}
|
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321
|
.auto-rows-min {
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|
grid-auto-rows: min-content;
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}
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@@ -324,6 +348,9 @@
|
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|
.gap-6 {
|
|
325
349
|
gap: calc(var(--spacing) * 6);
|
|
326
350
|
}
|
|
351
|
+
.gap-8 {
|
|
352
|
+
gap: calc(var(--spacing) * 8);
|
|
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|
+
}
|
|
327
354
|
.self-start {
|
|
328
355
|
align-self: flex-start;
|
|
329
356
|
}
|
|
@@ -347,18 +374,9 @@
|
|
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347
374
|
.border-gray-300 {
|
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375
|
border-color: var(--color-gray-300);
|
|
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|
}
|
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350
|
-
.border-red-500 {
|
|
351
|
-
border-color: var(--color-red-500);
|
|
352
|
-
}
|
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353
377
|
.bg-background {
|
|
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|
background-color: var(--background);
|
|
355
379
|
}
|
|
356
|
-
.bg-black\/50 {
|
|
357
|
-
background-color: color-mix(in srgb, #000 50%, transparent);
|
|
358
|
-
@supports (color: color-mix(in lab, red, red)) {
|
|
359
|
-
background-color: color-mix(in oklab, var(--color-black) 50%, transparent);
|
|
360
|
-
}
|
|
361
|
-
}
|
|
362
380
|
.bg-black\/60 {
|
|
363
381
|
background-color: color-mix(in srgb, #000 60%, transparent);
|
|
364
382
|
@supports (color: color-mix(in lab, red, red)) {
|
|
@@ -395,6 +413,17 @@
|
|
|
395
413
|
.py-6 {
|
|
396
414
|
padding-block: calc(var(--spacing) * 6);
|
|
397
415
|
}
|
|
416
|
+
.text-center {
|
|
417
|
+
text-align: center;
|
|
418
|
+
}
|
|
419
|
+
.text-2xl {
|
|
420
|
+
font-size: var(--text-2xl);
|
|
421
|
+
line-height: var(--tw-leading, var(--text-2xl--line-height));
|
|
422
|
+
}
|
|
423
|
+
.text-lg {
|
|
424
|
+
font-size: var(--text-lg);
|
|
425
|
+
line-height: var(--tw-leading, var(--text-lg--line-height));
|
|
426
|
+
}
|
|
398
427
|
.text-sm {
|
|
399
428
|
font-size: var(--text-sm);
|
|
400
429
|
line-height: var(--tw-leading, var(--text-sm--line-height));
|
|
@@ -403,6 +432,10 @@
|
|
|
403
432
|
font-size: var(--text-xl);
|
|
404
433
|
line-height: var(--tw-leading, var(--text-xl--line-height));
|
|
405
434
|
}
|
|
435
|
+
.text-xs {
|
|
436
|
+
font-size: var(--text-xs);
|
|
437
|
+
line-height: var(--tw-leading, var(--text-xs--line-height));
|
|
438
|
+
}
|
|
406
439
|
.leading-none {
|
|
407
440
|
--tw-leading: 1;
|
|
408
441
|
line-height: 1;
|
|
@@ -422,14 +455,17 @@
|
|
|
422
455
|
.whitespace-nowrap {
|
|
423
456
|
white-space: nowrap;
|
|
424
457
|
}
|
|
458
|
+
.text-blue-400 {
|
|
459
|
+
color: var(--color-blue-400);
|
|
460
|
+
}
|
|
425
461
|
.text-card-foreground {
|
|
426
462
|
color: var(--card-foreground);
|
|
427
463
|
}
|
|
428
464
|
.text-foreground {
|
|
429
465
|
color: var(--foreground);
|
|
430
466
|
}
|
|
431
|
-
.text-gray-
|
|
432
|
-
color: var(--color-gray-
|
|
467
|
+
.text-gray-400 {
|
|
468
|
+
color: var(--color-gray-400);
|
|
433
469
|
}
|
|
434
470
|
.text-muted-foreground {
|
|
435
471
|
color: var(--muted-foreground);
|
|
@@ -449,6 +485,9 @@
|
|
|
449
485
|
.text-white {
|
|
450
486
|
color: var(--color-white);
|
|
451
487
|
}
|
|
488
|
+
.text-yellow-400 {
|
|
489
|
+
color: var(--color-yellow-400);
|
|
490
|
+
}
|
|
452
491
|
.underline-offset-4 {
|
|
453
492
|
text-underline-offset: 4px;
|
|
454
493
|
}
|
|
@@ -474,6 +513,34 @@
|
|
|
474
513
|
outline-style: var(--tw-outline-style);
|
|
475
514
|
outline-width: 1px;
|
|
476
515
|
}
|
|
516
|
+
.transition {
|
|
517
|
+
transition-property:
|
|
518
|
+
color,
|
|
519
|
+
background-color,
|
|
520
|
+
border-color,
|
|
521
|
+
outline-color,
|
|
522
|
+
text-decoration-color,
|
|
523
|
+
fill,
|
|
524
|
+
stroke,
|
|
525
|
+
--tw-gradient-from,
|
|
526
|
+
--tw-gradient-via,
|
|
527
|
+
--tw-gradient-to,
|
|
528
|
+
opacity,
|
|
529
|
+
box-shadow,
|
|
530
|
+
transform,
|
|
531
|
+
translate,
|
|
532
|
+
scale,
|
|
533
|
+
rotate,
|
|
534
|
+
filter,
|
|
535
|
+
-webkit-backdrop-filter,
|
|
536
|
+
backdrop-filter,
|
|
537
|
+
display,
|
|
538
|
+
content-visibility,
|
|
539
|
+
overlay,
|
|
540
|
+
pointer-events;
|
|
541
|
+
transition-timing-function: var(--tw-ease, var(--default-transition-timing-function));
|
|
542
|
+
transition-duration: var(--tw-duration, var(--default-transition-duration));
|
|
543
|
+
}
|
|
477
544
|
.transition-all {
|
|
478
545
|
transition-property: all;
|
|
479
546
|
transition-timing-function: var(--tw-ease, var(--default-transition-timing-function));
|
package/dist/index.css.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/index.css"],"sourcesContent":["/*! tailwindcss v4.1.18 | MIT License | https://tailwindcss.com */\n@layer properties;\n@layer theme, base, components, utilities;\n@layer theme {\n :root, :host {\n --font-sans: ui-sans-serif, system-ui, sans-serif, \"Apple Color Emoji\",\n \"Segoe UI Emoji\", \"Segoe UI Symbol\", \"Noto Color Emoji\";\n --font-mono: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, \"Liberation Mono\",\n \"Courier New\", monospace;\n --color-red-500: oklch(63.7% 0.237 25.331);\n --color-gray-300: oklch(87.2% 0.01 258.338);\n --color-gray-600: oklch(44.6% 0.03 256.802);\n --color-black: #000;\n --color-white: #fff;\n --spacing: 0.25rem;\n --text-sm: 0.875rem;\n --text-sm--line-height: calc(1.25 / 0.875);\n --text-xl: 1.25rem;\n --text-xl--line-height: calc(1.75 / 1.25);\n --font-weight-medium: 500;\n --font-weight-semibold: 600;\n --font-weight-bold: 700;\n --default-transition-duration: 150ms;\n --default-transition-timing-function: cubic-bezier(0.4, 0, 0.2, 1);\n --default-font-family: var(--font-sans);\n --default-mono-font-family: var(--font-mono);\n }\n}\n@layer base {\n *, ::after, ::before, ::backdrop, ::file-selector-button {\n box-sizing: border-box;\n margin: 0;\n padding: 0;\n border: 0 solid;\n }\n html, :host {\n line-height: 1.5;\n -webkit-text-size-adjust: 100%;\n tab-size: 4;\n font-family: var(--default-font-family, ui-sans-serif, system-ui, sans-serif, \"Apple Color Emoji\", \"Segoe UI Emoji\", \"Segoe UI Symbol\", \"Noto Color Emoji\");\n font-feature-settings: var(--default-font-feature-settings, normal);\n font-variation-settings: var(--default-font-variation-settings, normal);\n -webkit-tap-highlight-color: transparent;\n }\n hr {\n height: 0;\n color: inherit;\n border-top-width: 1px;\n }\n abbr:where([title]) {\n -webkit-text-decoration: underline dotted;\n text-decoration: underline dotted;\n }\n h1, h2, h3, h4, h5, h6 {\n font-size: inherit;\n font-weight: inherit;\n }\n a {\n color: inherit;\n -webkit-text-decoration: inherit;\n text-decoration: inherit;\n }\n b, strong {\n font-weight: bolder;\n }\n code, kbd, samp, pre {\n font-family: var(--default-mono-font-family, ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, \"Liberation Mono\", \"Courier New\", monospace);\n font-feature-settings: var(--default-mono-font-feature-settings, normal);\n font-variation-settings: var(--default-mono-font-variation-settings, normal);\n font-size: 1em;\n }\n small {\n font-size: 80%;\n }\n sub, sup {\n font-size: 75%;\n line-height: 0;\n position: relative;\n vertical-align: baseline;\n }\n sub {\n bottom: -0.25em;\n }\n sup {\n top: -0.5em;\n }\n table {\n text-indent: 0;\n border-color: inherit;\n border-collapse: collapse;\n }\n :-moz-focusring {\n outline: auto;\n }\n progress {\n vertical-align: baseline;\n }\n summary {\n display: list-item;\n }\n ol, ul, menu {\n list-style: none;\n }\n img, svg, video, canvas, audio, iframe, embed, object {\n display: block;\n vertical-align: middle;\n }\n img, video {\n max-width: 100%;\n height: auto;\n }\n button, input, select, optgroup, textarea, ::file-selector-button {\n font: inherit;\n font-feature-settings: inherit;\n font-variation-settings: inherit;\n letter-spacing: inherit;\n color: inherit;\n border-radius: 0;\n background-color: transparent;\n opacity: 1;\n }\n :where(select:is([multiple], [size])) optgroup {\n font-weight: bolder;\n }\n :where(select:is([multiple], [size])) optgroup option {\n padding-inline-start: 20px;\n }\n ::file-selector-button {\n margin-inline-end: 4px;\n }\n ::placeholder {\n opacity: 1;\n }\n @supports (not (-webkit-appearance: -apple-pay-button)) or (contain-intrinsic-size: 1px) {\n ::placeholder {\n color: currentcolor;\n @supports (color: color-mix(in lab, red, red)) {\n color: color-mix(in oklab, currentcolor 50%, transparent);\n }\n }\n }\n textarea {\n resize: vertical;\n }\n ::-webkit-search-decoration {\n -webkit-appearance: none;\n }\n ::-webkit-date-and-time-value {\n min-height: 1lh;\n text-align: inherit;\n }\n ::-webkit-datetime-edit {\n display: inline-flex;\n }\n ::-webkit-datetime-edit-fields-wrapper {\n padding: 0;\n }\n ::-webkit-datetime-edit, ::-webkit-datetime-edit-year-field, ::-webkit-datetime-edit-month-field, ::-webkit-datetime-edit-day-field, ::-webkit-datetime-edit-hour-field, ::-webkit-datetime-edit-minute-field, ::-webkit-datetime-edit-second-field, ::-webkit-datetime-edit-millisecond-field, ::-webkit-datetime-edit-meridiem-field {\n padding-block: 0;\n }\n ::-webkit-calendar-picker-indicator {\n line-height: 1;\n }\n :-moz-ui-invalid {\n box-shadow: none;\n }\n button, input:where([type=\"button\"], [type=\"reset\"], [type=\"submit\"]), ::file-selector-button {\n appearance: button;\n }\n ::-webkit-inner-spin-button, ::-webkit-outer-spin-button {\n height: auto;\n }\n [hidden]:where(:not([hidden=\"until-found\"])) {\n display: none !important;\n }\n}\n@layer utilities {\n .\\@container\\/card-header {\n container-type: inline-size;\n container-name: card-header;\n }\n .absolute {\n position: absolute;\n }\n .relative {\n position: relative;\n }\n .inset-0 {\n inset: calc(var(--spacing) * 0);\n }\n .col-start-2 {\n grid-column-start: 2;\n }\n .row-span-2 {\n grid-row: span 2 / span 2;\n }\n .row-start-1 {\n grid-row-start: 1;\n }\n .mb-2 {\n margin-bottom: calc(var(--spacing) * 2);\n }\n .mb-3 {\n margin-bottom: calc(var(--spacing) * 3);\n }\n .flex {\n display: flex;\n }\n .grid {\n display: grid;\n }\n .inline-flex {\n display: inline-flex;\n }\n .size-8 {\n width: calc(var(--spacing) * 8);\n height: calc(var(--spacing) * 8);\n }\n .size-9 {\n width: calc(var(--spacing) * 9);\n height: calc(var(--spacing) * 9);\n }\n .size-10 {\n width: calc(var(--spacing) * 10);\n height: calc(var(--spacing) * 10);\n }\n .h-8 {\n height: calc(var(--spacing) * 8);\n }\n .h-9 {\n height: calc(var(--spacing) * 9);\n }\n .h-10 {\n height: calc(var(--spacing) * 10);\n }\n .w-full {\n width: 100%;\n }\n .shrink-0 {\n flex-shrink: 0;\n }\n .auto-rows-min {\n grid-auto-rows: min-content;\n }\n .grid-rows-\\[auto_auto\\] {\n grid-template-rows: auto auto;\n }\n .flex-col {\n flex-direction: column;\n }\n .items-center {\n align-items: center;\n }\n .items-start {\n align-items: flex-start;\n }\n .justify-center {\n justify-content: center;\n }\n .gap-1\\.5 {\n gap: calc(var(--spacing) * 1.5);\n }\n .gap-2 {\n gap: calc(var(--spacing) * 2);\n }\n .gap-4 {\n gap: calc(var(--spacing) * 4);\n }\n .gap-6 {\n gap: calc(var(--spacing) * 6);\n }\n .self-start {\n align-self: flex-start;\n }\n .justify-self-end {\n justify-self: flex-end;\n }\n .rounded-md {\n border-radius: calc(var(--radius) - 2px);\n }\n .rounded-xl {\n border-radius: calc(var(--radius) + 4px);\n }\n .border {\n border-style: var(--tw-border-style);\n border-width: 1px;\n }\n .border-2 {\n border-style: var(--tw-border-style);\n border-width: 2px;\n }\n .border-gray-300 {\n border-color: var(--color-gray-300);\n }\n .border-red-500 {\n border-color: var(--color-red-500);\n }\n .bg-background {\n background-color: var(--background);\n }\n .bg-black\\/50 {\n background-color: color-mix(in srgb, #000 50%, transparent);\n @supports (color: color-mix(in lab, red, red)) {\n background-color: color-mix(in oklab, var(--color-black) 50%, transparent);\n }\n }\n .bg-black\\/60 {\n background-color: color-mix(in srgb, #000 60%, transparent);\n @supports (color: color-mix(in lab, red, red)) {\n background-color: color-mix(in oklab, var(--color-black) 60%, transparent);\n }\n }\n .bg-card {\n background-color: var(--card);\n }\n .bg-destructive {\n background-color: var(--destructive);\n }\n .bg-primary {\n background-color: var(--primary);\n }\n .bg-secondary {\n background-color: var(--secondary);\n }\n .p-4 {\n padding: calc(var(--spacing) * 4);\n }\n .px-3 {\n padding-inline: calc(var(--spacing) * 3);\n }\n .px-4 {\n padding-inline: calc(var(--spacing) * 4);\n }\n .px-6 {\n padding-inline: calc(var(--spacing) * 6);\n }\n .py-2 {\n padding-block: calc(var(--spacing) * 2);\n }\n .py-6 {\n padding-block: calc(var(--spacing) * 6);\n }\n .text-sm {\n font-size: var(--text-sm);\n line-height: var(--tw-leading, var(--text-sm--line-height));\n }\n .text-xl {\n font-size: var(--text-xl);\n line-height: var(--tw-leading, var(--text-xl--line-height));\n }\n .leading-none {\n --tw-leading: 1;\n line-height: 1;\n }\n .font-bold {\n --tw-font-weight: var(--font-weight-bold);\n font-weight: var(--font-weight-bold);\n }\n .font-medium {\n --tw-font-weight: var(--font-weight-medium);\n font-weight: var(--font-weight-medium);\n }\n .font-semibold {\n --tw-font-weight: var(--font-weight-semibold);\n font-weight: var(--font-weight-semibold);\n }\n .whitespace-nowrap {\n white-space: nowrap;\n }\n .text-card-foreground {\n color: var(--card-foreground);\n }\n .text-foreground {\n color: var(--foreground);\n }\n .text-gray-600 {\n color: var(--color-gray-600);\n }\n .text-muted-foreground {\n color: var(--muted-foreground);\n }\n .text-primary {\n color: var(--primary);\n }\n .text-primary-foreground {\n color: var(--primary-foreground);\n }\n .text-red-500 {\n color: var(--color-red-500);\n }\n .text-secondary-foreground {\n color: var(--secondary-foreground);\n }\n .text-white {\n color: var(--color-white);\n }\n .underline-offset-4 {\n text-underline-offset: 4px;\n }\n .shadow-sm {\n --tw-shadow: 0 1px 3px 0 var(--tw-shadow-color, rgb(0 0 0 / 0.1)), 0 1px 2px -1px var(--tw-shadow-color, rgb(0 0 0 / 0.1));\n box-shadow: var(--tw-inset-shadow), var(--tw-inset-ring-shadow), var(--tw-ring-offset-shadow), var(--tw-ring-shadow), var(--tw-shadow);\n }\n .shadow-xs {\n --tw-shadow: 0 1px 2px 0 var(--tw-shadow-color, rgb(0 0 0 / 0.05));\n box-shadow: var(--tw-inset-shadow), var(--tw-inset-ring-shadow), var(--tw-ring-offset-shadow), var(--tw-ring-shadow), var(--tw-shadow);\n }\n .outline {\n outline-style: var(--tw-outline-style);\n outline-width: 1px;\n }\n .transition-all {\n transition-property: all;\n transition-timing-function: var(--tw-ease, var(--default-transition-timing-function));\n transition-duration: var(--tw-duration, var(--default-transition-duration));\n }\n .outline-none {\n --tw-outline-style: none;\n outline-style: none;\n }\n .hover\\:bg-accent {\n &:hover {\n @media (hover: hover) {\n background-color: var(--accent);\n }\n }\n }\n .hover\\:bg-destructive\\/90 {\n &:hover {\n @media (hover: hover) {\n background-color: var(--destructive);\n @supports (color: color-mix(in lab, red, red)) {\n background-color: color-mix(in oklab, var(--destructive) 90%, transparent);\n }\n }\n }\n }\n .hover\\:bg-primary\\/90 {\n &:hover {\n @media (hover: hover) {\n background-color: var(--primary);\n @supports (color: color-mix(in lab, red, red)) {\n background-color: color-mix(in oklab, var(--primary) 90%, transparent);\n }\n }\n }\n }\n .hover\\:bg-secondary\\/80 {\n &:hover {\n @media (hover: hover) {\n background-color: var(--secondary);\n @supports (color: color-mix(in lab, red, red)) {\n background-color: color-mix(in oklab, var(--secondary) 80%, transparent);\n }\n }\n }\n }\n .hover\\:text-accent-foreground {\n &:hover {\n @media (hover: hover) {\n color: var(--accent-foreground);\n }\n }\n }\n .hover\\:underline {\n &:hover {\n @media (hover: hover) {\n text-decoration-line: underline;\n }\n }\n }\n .focus-visible\\:border-ring {\n &:focus-visible {\n border-color: var(--ring);\n }\n }\n .focus-visible\\:ring-\\[3px\\] {\n &:focus-visible {\n --tw-ring-shadow: var(--tw-ring-inset,) 0 0 0 calc(3px + var(--tw-ring-offset-width)) var(--tw-ring-color, currentcolor);\n box-shadow: var(--tw-inset-shadow), var(--tw-inset-ring-shadow), var(--tw-ring-offset-shadow), var(--tw-ring-shadow), var(--tw-shadow);\n }\n }\n .focus-visible\\:ring-destructive\\/20 {\n &:focus-visible {\n --tw-ring-color: var(--destructive);\n @supports (color: color-mix(in lab, red, red)) {\n --tw-ring-color: color-mix(in oklab, var(--destructive) 20%, transparent);\n }\n }\n }\n .focus-visible\\:ring-ring\\/50 {\n &:focus-visible {\n --tw-ring-color: var(--ring);\n @supports (color: color-mix(in lab, red, red)) {\n --tw-ring-color: color-mix(in oklab, var(--ring) 50%, transparent);\n }\n }\n }\n .disabled\\:pointer-events-none {\n &:disabled {\n pointer-events: none;\n }\n }\n .disabled\\:opacity-50 {\n &:disabled {\n opacity: 50%;\n }\n }\n .has-data-\\[slot\\=card-action\\]\\:grid-cols-\\[1fr_auto\\] {\n &:has(*[data-slot=\"card-action\"]) {\n grid-template-columns: 1fr auto;\n }\n }\n .has-\\[\\>svg\\]\\:px-2\\.5 {\n &:has(>svg) {\n padding-inline: calc(var(--spacing) * 2.5);\n }\n }\n .has-\\[\\>svg\\]\\:px-3 {\n &:has(>svg) {\n padding-inline: calc(var(--spacing) * 3);\n }\n }\n .has-\\[\\>svg\\]\\:px-4 {\n &:has(>svg) {\n padding-inline: calc(var(--spacing) * 4);\n }\n }\n .aria-invalid\\:border-destructive {\n &[aria-invalid=\"true\"] {\n border-color: var(--destructive);\n }\n }\n 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{"version":3,"sources":["../src/index.css"],"sourcesContent":["/*! tailwindcss v4.1.18 | MIT License | https://tailwindcss.com */\n@layer properties;\n@layer theme, base, components, utilities;\n@layer theme {\n :root, :host {\n --font-sans: ui-sans-serif, system-ui, sans-serif, \"Apple Color Emoji\",\n \"Segoe UI Emoji\", \"Segoe UI Symbol\", \"Noto Color Emoji\";\n --font-mono: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, \"Liberation Mono\",\n \"Courier New\", monospace;\n --color-red-500: oklch(63.7% 0.237 25.331);\n --color-yellow-400: oklch(85.2% 0.199 91.936);\n --color-blue-400: oklch(70.7% 0.165 254.624);\n --color-gray-300: oklch(87.2% 0.01 258.338);\n --color-gray-400: oklch(70.7% 0.022 261.325);\n --color-black: #000;\n --color-white: #fff;\n --spacing: 0.25rem;\n --container-md: 28rem;\n --text-xs: 0.75rem;\n --text-xs--line-height: calc(1 / 0.75);\n --text-sm: 0.875rem;\n --text-sm--line-height: calc(1.25 / 0.875);\n --text-lg: 1.125rem;\n --text-lg--line-height: calc(1.75 / 1.125);\n --text-xl: 1.25rem;\n --text-xl--line-height: calc(1.75 / 1.25);\n --text-2xl: 1.5rem;\n --text-2xl--line-height: calc(2 / 1.5);\n --font-weight-medium: 500;\n --font-weight-semibold: 600;\n --font-weight-bold: 700;\n --default-transition-duration: 150ms;\n --default-transition-timing-function: cubic-bezier(0.4, 0, 0.2, 1);\n --default-font-family: var(--font-sans);\n --default-mono-font-family: var(--font-mono);\n }\n}\n@layer base {\n *, ::after, ::before, ::backdrop, ::file-selector-button {\n box-sizing: border-box;\n margin: 0;\n padding: 0;\n border: 0 solid;\n }\n html, :host {\n line-height: 1.5;\n -webkit-text-size-adjust: 100%;\n tab-size: 4;\n font-family: var(--default-font-family, ui-sans-serif, system-ui, sans-serif, \"Apple Color Emoji\", \"Segoe UI Emoji\", \"Segoe UI Symbol\", \"Noto Color Emoji\");\n font-feature-settings: var(--default-font-feature-settings, normal);\n font-variation-settings: var(--default-font-variation-settings, normal);\n -webkit-tap-highlight-color: transparent;\n }\n hr {\n height: 0;\n color: inherit;\n border-top-width: 1px;\n }\n abbr:where([title]) {\n -webkit-text-decoration: underline dotted;\n text-decoration: underline dotted;\n }\n h1, h2, h3, h4, h5, h6 {\n font-size: inherit;\n font-weight: inherit;\n }\n a {\n color: inherit;\n -webkit-text-decoration: inherit;\n text-decoration: inherit;\n }\n b, strong {\n font-weight: bolder;\n }\n code, kbd, samp, pre {\n font-family: var(--default-mono-font-family, ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, \"Liberation Mono\", \"Courier New\", monospace);\n font-feature-settings: var(--default-mono-font-feature-settings, normal);\n font-variation-settings: var(--default-mono-font-variation-settings, normal);\n font-size: 1em;\n }\n small {\n font-size: 80%;\n }\n sub, sup {\n font-size: 75%;\n line-height: 0;\n position: relative;\n vertical-align: baseline;\n }\n sub {\n bottom: -0.25em;\n }\n sup {\n top: -0.5em;\n }\n table {\n text-indent: 0;\n border-color: inherit;\n border-collapse: collapse;\n }\n :-moz-focusring {\n outline: auto;\n }\n progress {\n vertical-align: baseline;\n }\n summary {\n display: list-item;\n }\n ol, ul, menu {\n list-style: none;\n }\n img, svg, video, canvas, audio, iframe, embed, object {\n display: block;\n vertical-align: middle;\n }\n img, video {\n max-width: 100%;\n height: auto;\n }\n button, input, select, optgroup, textarea, ::file-selector-button {\n font: inherit;\n font-feature-settings: inherit;\n font-variation-settings: inherit;\n letter-spacing: inherit;\n color: inherit;\n border-radius: 0;\n background-color: transparent;\n opacity: 1;\n }\n :where(select:is([multiple], [size])) optgroup {\n font-weight: bolder;\n }\n :where(select:is([multiple], [size])) optgroup option {\n padding-inline-start: 20px;\n }\n ::file-selector-button {\n margin-inline-end: 4px;\n }\n ::placeholder {\n opacity: 1;\n }\n @supports (not (-webkit-appearance: -apple-pay-button)) or (contain-intrinsic-size: 1px) {\n ::placeholder {\n color: currentcolor;\n @supports (color: color-mix(in lab, red, red)) {\n color: color-mix(in oklab, currentcolor 50%, transparent);\n }\n }\n }\n textarea {\n resize: vertical;\n }\n ::-webkit-search-decoration {\n -webkit-appearance: none;\n }\n ::-webkit-date-and-time-value {\n min-height: 1lh;\n text-align: inherit;\n }\n ::-webkit-datetime-edit {\n display: inline-flex;\n }\n ::-webkit-datetime-edit-fields-wrapper {\n padding: 0;\n }\n ::-webkit-datetime-edit, ::-webkit-datetime-edit-year-field, ::-webkit-datetime-edit-month-field, ::-webkit-datetime-edit-day-field, ::-webkit-datetime-edit-hour-field, ::-webkit-datetime-edit-minute-field, ::-webkit-datetime-edit-second-field, ::-webkit-datetime-edit-millisecond-field, ::-webkit-datetime-edit-meridiem-field {\n padding-block: 0;\n }\n ::-webkit-calendar-picker-indicator {\n line-height: 1;\n }\n :-moz-ui-invalid {\n box-shadow: none;\n }\n button, input:where([type=\"button\"], [type=\"reset\"], [type=\"submit\"]), ::file-selector-button {\n appearance: button;\n }\n ::-webkit-inner-spin-button, ::-webkit-outer-spin-button {\n height: auto;\n }\n [hidden]:where(:not([hidden=\"until-found\"])) {\n display: none !important;\n }\n}\n@layer utilities {\n .\\@container\\/card-header {\n container-type: inline-size;\n container-name: card-header;\n }\n .visible {\n visibility: visible;\n }\n .absolute {\n position: absolute;\n }\n .relative {\n position: relative;\n }\n .inset-0 {\n inset: calc(var(--spacing) * 0);\n }\n .col-start-2 {\n grid-column-start: 2;\n }\n .row-span-2 {\n grid-row: span 2 / span 2;\n }\n .row-start-1 {\n grid-row-start: 1;\n }\n .mt-1 {\n margin-top: calc(var(--spacing) * 1);\n }\n .mb-2 {\n margin-bottom: calc(var(--spacing) * 2);\n }\n .mb-3 {\n margin-bottom: calc(var(--spacing) * 3);\n }\n .mb-4 {\n margin-bottom: calc(var(--spacing) * 4);\n }\n .flex {\n display: flex;\n }\n .grid {\n display: grid;\n }\n .inline-flex {\n display: inline-flex;\n }\n .size-8 {\n width: calc(var(--spacing) * 8);\n height: calc(var(--spacing) * 8);\n }\n .size-9 {\n width: calc(var(--spacing) * 9);\n height: calc(var(--spacing) * 9);\n }\n .size-10 {\n width: calc(var(--spacing) * 10);\n height: calc(var(--spacing) * 10);\n }\n .h-6 {\n height: calc(var(--spacing) * 6);\n }\n .h-8 {\n height: calc(var(--spacing) * 8);\n }\n .h-9 {\n height: calc(var(--spacing) * 9);\n }\n .h-10 {\n height: calc(var(--spacing) * 10);\n }\n .max-w-md {\n max-width: var(--container-md);\n }\n .shrink-0 {\n flex-shrink: 0;\n }\n .cursor-pointer {\n cursor: pointer;\n }\n .auto-rows-min {\n grid-auto-rows: min-content;\n }\n .grid-rows-\\[auto_auto\\] {\n grid-template-rows: auto auto;\n }\n .flex-col {\n flex-direction: column;\n }\n .items-center {\n align-items: center;\n }\n .items-start {\n align-items: flex-start;\n }\n .justify-center {\n justify-content: center;\n }\n .gap-1\\.5 {\n gap: calc(var(--spacing) * 1.5);\n }\n .gap-2 {\n gap: calc(var(--spacing) * 2);\n }\n .gap-4 {\n gap: calc(var(--spacing) * 4);\n }\n .gap-6 {\n gap: calc(var(--spacing) * 6);\n }\n .gap-8 {\n gap: calc(var(--spacing) * 8);\n }\n .self-start {\n align-self: flex-start;\n }\n .justify-self-end {\n justify-self: flex-end;\n }\n .rounded-md {\n border-radius: calc(var(--radius) - 2px);\n }\n .rounded-xl {\n border-radius: calc(var(--radius) + 4px);\n }\n .border {\n border-style: var(--tw-border-style);\n border-width: 1px;\n }\n .border-2 {\n border-style: var(--tw-border-style);\n border-width: 2px;\n }\n .border-gray-300 {\n border-color: var(--color-gray-300);\n }\n .bg-background {\n background-color: var(--background);\n }\n .bg-black\\/60 {\n background-color: color-mix(in srgb, #000 60%, transparent);\n @supports (color: color-mix(in lab, red, red)) {\n background-color: color-mix(in oklab, var(--color-black) 60%, transparent);\n }\n }\n .bg-card {\n background-color: var(--card);\n }\n .bg-destructive {\n background-color: var(--destructive);\n }\n .bg-primary {\n background-color: var(--primary);\n }\n .bg-secondary {\n background-color: var(--secondary);\n }\n .p-4 {\n padding: calc(var(--spacing) * 4);\n }\n .px-3 {\n padding-inline: calc(var(--spacing) * 3);\n }\n .px-4 {\n padding-inline: calc(var(--spacing) * 4);\n }\n .px-6 {\n padding-inline: calc(var(--spacing) * 6);\n }\n .py-2 {\n padding-block: calc(var(--spacing) * 2);\n }\n .py-6 {\n padding-block: calc(var(--spacing) * 6);\n }\n .text-center {\n text-align: center;\n }\n .text-2xl {\n font-size: var(--text-2xl);\n line-height: var(--tw-leading, var(--text-2xl--line-height));\n }\n .text-lg {\n font-size: var(--text-lg);\n line-height: var(--tw-leading, var(--text-lg--line-height));\n }\n .text-sm {\n font-size: var(--text-sm);\n line-height: var(--tw-leading, var(--text-sm--line-height));\n }\n .text-xl {\n font-size: var(--text-xl);\n line-height: var(--tw-leading, var(--text-xl--line-height));\n }\n .text-xs {\n font-size: var(--text-xs);\n line-height: var(--tw-leading, var(--text-xs--line-height));\n }\n .leading-none {\n --tw-leading: 1;\n line-height: 1;\n }\n .font-bold {\n --tw-font-weight: var(--font-weight-bold);\n font-weight: var(--font-weight-bold);\n }\n .font-medium {\n --tw-font-weight: var(--font-weight-medium);\n font-weight: var(--font-weight-medium);\n }\n .font-semibold {\n --tw-font-weight: var(--font-weight-semibold);\n font-weight: var(--font-weight-semibold);\n }\n .whitespace-nowrap {\n white-space: nowrap;\n }\n .text-blue-400 {\n color: var(--color-blue-400);\n }\n .text-card-foreground {\n color: var(--card-foreground);\n }\n .text-foreground {\n color: var(--foreground);\n }\n .text-gray-400 {\n color: var(--color-gray-400);\n }\n .text-muted-foreground {\n color: var(--muted-foreground);\n }\n .text-primary {\n color: var(--primary);\n }\n .text-primary-foreground {\n color: var(--primary-foreground);\n }\n .text-red-500 {\n color: var(--color-red-500);\n }\n .text-secondary-foreground {\n color: var(--secondary-foreground);\n }\n .text-white {\n color: var(--color-white);\n }\n .text-yellow-400 {\n color: var(--color-yellow-400);\n }\n .underline-offset-4 {\n text-underline-offset: 4px;\n }\n .shadow-sm {\n --tw-shadow: 0 1px 3px 0 var(--tw-shadow-color, rgb(0 0 0 / 0.1)), 0 1px 2px -1px var(--tw-shadow-color, rgb(0 0 0 / 0.1));\n box-shadow: var(--tw-inset-shadow), var(--tw-inset-ring-shadow), var(--tw-ring-offset-shadow), var(--tw-ring-shadow), var(--tw-shadow);\n }\n .shadow-xs {\n --tw-shadow: 0 1px 2px 0 var(--tw-shadow-color, rgb(0 0 0 / 0.05));\n box-shadow: var(--tw-inset-shadow), var(--tw-inset-ring-shadow), var(--tw-ring-offset-shadow), var(--tw-ring-shadow), var(--tw-shadow);\n }\n .outline {\n outline-style: var(--tw-outline-style);\n outline-width: 1px;\n }\n .transition {\n transition-property: color, background-color, border-color, outline-color, text-decoration-color, fill, stroke, --tw-gradient-from, --tw-gradient-via, --tw-gradient-to, opacity, box-shadow, transform, translate, scale, rotate, filter, -webkit-backdrop-filter, backdrop-filter, display, content-visibility, overlay, pointer-events;\n transition-timing-function: var(--tw-ease, var(--default-transition-timing-function));\n transition-duration: var(--tw-duration, var(--default-transition-duration));\n }\n .transition-all {\n transition-property: all;\n transition-timing-function: var(--tw-ease, var(--default-transition-timing-function));\n transition-duration: var(--tw-duration, var(--default-transition-duration));\n }\n .outline-none {\n --tw-outline-style: none;\n outline-style: none;\n }\n .hover\\:bg-accent {\n &:hover {\n @media (hover: hover) {\n background-color: var(--accent);\n }\n }\n }\n .hover\\:bg-destructive\\/90 {\n &:hover {\n @media (hover: hover) {\n background-color: var(--destructive);\n @supports (color: color-mix(in lab, red, red)) {\n background-color: color-mix(in oklab, var(--destructive) 90%, transparent);\n }\n }\n }\n }\n .hover\\:bg-primary\\/90 {\n &:hover {\n @media (hover: hover) {\n background-color: var(--primary);\n @supports (color: color-mix(in lab, red, red)) {\n background-color: color-mix(in oklab, var(--primary) 90%, transparent);\n }\n }\n }\n }\n .hover\\:bg-secondary\\/80 {\n &:hover {\n @media (hover: hover) {\n background-color: var(--secondary);\n @supports (color: color-mix(in lab, red, red)) {\n background-color: color-mix(in oklab, var(--secondary) 80%, transparent);\n }\n }\n }\n }\n .hover\\:text-accent-foreground {\n &:hover {\n @media (hover: hover) {\n color: var(--accent-foreground);\n }\n }\n }\n .hover\\:underline {\n &:hover {\n @media (hover: hover) {\n text-decoration-line: underline;\n }\n }\n }\n .focus-visible\\:border-ring {\n &:focus-visible {\n border-color: var(--ring);\n }\n }\n .focus-visible\\:ring-\\[3px\\] {\n &:focus-visible {\n --tw-ring-shadow: var(--tw-ring-inset,) 0 0 0 calc(3px + var(--tw-ring-offset-width)) var(--tw-ring-color, currentcolor);\n box-shadow: var(--tw-inset-shadow), var(--tw-inset-ring-shadow), var(--tw-ring-offset-shadow), var(--tw-ring-shadow), var(--tw-shadow);\n }\n }\n .focus-visible\\:ring-destructive\\/20 {\n &:focus-visible {\n --tw-ring-color: var(--destructive);\n @supports (color: color-mix(in lab, red, red)) {\n --tw-ring-color: color-mix(in oklab, var(--destructive) 20%, transparent);\n }\n }\n }\n .focus-visible\\:ring-ring\\/50 {\n &:focus-visible {\n --tw-ring-color: var(--ring);\n @supports (color: color-mix(in lab, red, red)) {\n --tw-ring-color: color-mix(in oklab, var(--ring) 50%, transparent);\n }\n }\n }\n .disabled\\:pointer-events-none {\n &:disabled {\n pointer-events: none;\n }\n }\n .disabled\\:opacity-50 {\n &:disabled {\n opacity: 50%;\n }\n }\n .has-data-\\[slot\\=card-action\\]\\:grid-cols-\\[1fr_auto\\] {\n &:has(*[data-slot=\"card-action\"]) {\n grid-template-columns: 1fr auto;\n }\n }\n .has-\\[\\>svg\\]\\:px-2\\.5 {\n &:has(>svg) {\n padding-inline: calc(var(--spacing) * 2.5);\n }\n }\n .has-\\[\\>svg\\]\\:px-3 {\n &:has(>svg) {\n padding-inline: calc(var(--spacing) * 3);\n }\n }\n .has-\\[\\>svg\\]\\:px-4 {\n &:has(>svg) {\n padding-inline: calc(var(--spacing) * 4);\n }\n }\n .aria-invalid\\:border-destructive {\n &[aria-invalid=\"true\"] {\n border-color: var(--destructive);\n }\n }\n .aria-invalid\\:ring-destructive\\/20 {\n &[aria-invalid=\"true\"] {\n --tw-ring-color: var(--destructive);\n @supports (color: color-mix(in lab, red, red)) {\n --tw-ring-color: color-mix(in oklab, var(--destructive) 20%, transparent);\n }\n }\n }\n .dark\\:border-input {\n &:is(.dark *) {\n border-color: var(--input);\n }\n }\n .dark\\:bg-destructive\\/60 {\n &:is(.dark *) {\n background-color: var(--destructive);\n @supports (color: color-mix(in lab, red, red)) {\n background-color: color-mix(in oklab, var(--destructive) 60%, transparent);\n }\n }\n }\n .dark\\:bg-input\\/30 {\n &:is(.dark *) {\n background-color: var(--input);\n @supports (color: color-mix(in lab, red, red)) {\n background-color: color-mix(in oklab, var(--input) 30%, transparent);\n }\n }\n }\n .dark\\:hover\\:bg-accent\\/50 {\n &:is(.dark *) {\n &:hover {\n @media (hover: hover) {\n background-color: var(--accent);\n @supports (color: color-mix(in lab, red, red)) {\n background-color: color-mix(in oklab, var(--accent) 50%, transparent);\n }\n }\n }\n }\n }\n .dark\\:hover\\:bg-input\\/50 {\n &:is(.dark *) {\n &:hover {\n @media (hover: hover) {\n background-color: var(--input);\n @supports (color: color-mix(in lab, red, red)) {\n background-color: color-mix(in oklab, var(--input) 50%, transparent);\n }\n }\n }\n }\n }\n .dark\\:focus-visible\\:ring-destructive\\/40 {\n &:is(.dark *) {\n &:focus-visible {\n --tw-ring-color: var(--destructive);\n @supports (color: color-mix(in lab, red, red)) {\n --tw-ring-color: color-mix(in oklab, var(--destructive) 40%, transparent);\n }\n }\n }\n }\n .dark\\:aria-invalid\\:ring-destructive\\/40 {\n &:is(.dark *) {\n &[aria-invalid=\"true\"] {\n --tw-ring-color: var(--destructive);\n @supports (color: color-mix(in lab, red, red)) {\n --tw-ring-color: color-mix(in oklab, var(--destructive) 40%, transparent);\n }\n }\n }\n }\n .\\[\\&_svg\\]\\:pointer-events-none {\n & svg {\n pointer-events: none;\n }\n }\n .\\[\\&_svg\\]\\:shrink-0 {\n & svg {\n flex-shrink: 0;\n }\n }\n .\\[\\&_svg\\:not\\(\\[class\\*\\=\\'size-\\'\\]\\)\\]\\:size-4 {\n & svg:not([class*='size-']) {\n width: calc(var(--spacing) * 4);\n height: calc(var(--spacing) * 4);\n }\n }\n .\\[\\.border-b\\]\\:pb-6 {\n &:is(.border-b) {\n padding-bottom: calc(var(--spacing) * 6);\n }\n }\n .\\[\\.border-t\\]\\:pt-6 {\n &:is(.border-t) {\n padding-top: calc(var(--spacing) * 6);\n }\n }\n}\n@property --tw-animation-delay {\n syntax: \"*\";\n inherits: false;\n initial-value: 0s;\n}\n@property --tw-animation-direction {\n syntax: \"*\";\n inherits: false;\n initial-value: normal;\n}\n@property --tw-animation-duration {\n syntax: \"*\";\n inherits: false;\n}\n@property --tw-animation-fill-mode {\n syntax: \"*\";\n inherits: false;\n initial-value: none;\n}\n@property --tw-animation-iteration-count {\n syntax: \"*\";\n inherits: false;\n initial-value: 1;\n}\n@property --tw-enter-blur {\n syntax: \"*\";\n inherits: false;\n initial-value: 0;\n}\n@property --tw-enter-opacity {\n syntax: \"*\";\n inherits: false;\n initial-value: 1;\n}\n@property --tw-enter-rotate {\n syntax: \"*\";\n inherits: false;\n initial-value: 0;\n}\n@property --tw-enter-scale {\n syntax: \"*\";\n inherits: false;\n initial-value: 1;\n}\n@property --tw-enter-translate-x {\n syntax: \"*\";\n inherits: false;\n initial-value: 0;\n}\n@property --tw-enter-translate-y {\n syntax: \"*\";\n inherits: false;\n initial-value: 0;\n}\n@property --tw-exit-blur {\n syntax: \"*\";\n inherits: false;\n initial-value: 0;\n}\n@property --tw-exit-opacity {\n syntax: \"*\";\n inherits: false;\n initial-value: 1;\n}\n@property --tw-exit-rotate {\n syntax: \"*\";\n inherits: false;\n initial-value: 0;\n}\n@property --tw-exit-scale {\n syntax: \"*\";\n inherits: false;\n initial-value: 1;\n}\n@property --tw-exit-translate-x {\n syntax: \"*\";\n inherits: false;\n initial-value: 0;\n}\n@property --tw-exit-translate-y {\n syntax: \"*\";\n inherits: false;\n initial-value: 0;\n}\n:root {\n --background: oklch(1 0 0);\n --foreground: oklch(0.145 0 0);\n --card: oklch(1 0 0);\n --card-foreground: oklch(0.145 0 0);\n --popover: oklch(1 0 0);\n --popover-foreground: oklch(0.145 0 0);\n --primary: oklch(0.205 0 0);\n --primary-foreground: oklch(0.985 0 0);\n --secondary: oklch(0.97 0 0);\n --secondary-foreground: oklch(0.205 0 0);\n --muted: oklch(0.97 0 0);\n --muted-foreground: oklch(0.556 0 0);\n --accent: oklch(0.97 0 0);\n --accent-foreground: oklch(0.205 0 0);\n --destructive: oklch(0.577 0.245 27.325);\n --destructive-foreground: oklch(0.577 0.245 27.325);\n --border: oklch(0.922 0 0);\n --input: oklch(0.922 0 0);\n --ring: oklch(0.708 0 0);\n --chart-1: oklch(0.646 0.222 41.116);\n --chart-2: oklch(0.6 0.118 184.704);\n --chart-3: oklch(0.398 0.07 227.392);\n --chart-4: oklch(0.828 0.189 84.429);\n --chart-5: oklch(0.769 0.188 70.08);\n --radius: 0.625rem;\n --sidebar: oklch(0.985 0 0);\n --sidebar-foreground: oklch(0.145 0 0);\n --sidebar-primary: oklch(0.205 0 0);\n --sidebar-primary-foreground: oklch(0.985 0 0);\n --sidebar-accent: oklch(0.97 0 0);\n --sidebar-accent-foreground: oklch(0.205 0 0);\n --sidebar-border: oklch(0.922 0 0);\n --sidebar-ring: oklch(0.708 0 0);\n}\n.dark {\n --background: oklch(0.145 0 0);\n --foreground: oklch(0.985 0 0);\n --card: oklch(0.145 0 0);\n --card-foreground: oklch(0.985 0 0);\n --popover: oklch(0.145 0 0);\n --popover-foreground: oklch(0.985 0 0);\n --primary: oklch(0.985 0 0);\n --primary-foreground: oklch(0.205 0 0);\n --secondary: oklch(0.269 0 0);\n --secondary-foreground: oklch(0.985 0 0);\n --muted: oklch(0.269 0 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|
package/dist/index.d.cts
CHANGED
package/dist/index.d.ts
CHANGED
package/dist/index.js
CHANGED
|
@@ -211,7 +211,189 @@ var SpaceDodger = () => {
|
|
|
211
211
|
] });
|
|
212
212
|
};
|
|
213
213
|
var spacedodger_default = SpaceDodger;
|
|
214
|
+
|
|
215
|
+
// src/components/games/memorygame/index.tsx
|
|
216
|
+
import { useEffect as useEffect2, useRef as useRef2, useState as useState2 } from "react";
|
|
217
|
+
import { jsx as jsx3, jsxs as jsxs2 } from "react/jsx-runtime";
|
|
218
|
+
var config2 = {
|
|
219
|
+
canvasSize: { width: 450, height: 450 },
|
|
220
|
+
baseHideTime: 3e3,
|
|
221
|
+
numberRadius: 30
|
|
222
|
+
};
|
|
223
|
+
var MemoryGame = () => {
|
|
224
|
+
const canvasRef = useRef2(null);
|
|
225
|
+
const [level, setLevel] = useState2(1);
|
|
226
|
+
const [gameOver, setGameOver] = useState2(false);
|
|
227
|
+
const [message, setMessage] = useState2("");
|
|
228
|
+
const [showOverlay, setShowOverlay] = useState2({
|
|
229
|
+
visible: false,
|
|
230
|
+
text: ""
|
|
231
|
+
});
|
|
232
|
+
const gameStateRef = useRef2({
|
|
233
|
+
numbers: [],
|
|
234
|
+
sequence: [],
|
|
235
|
+
currentIndex: 0,
|
|
236
|
+
level: 1,
|
|
237
|
+
showNumbers: true,
|
|
238
|
+
phase: "memorize",
|
|
239
|
+
revealed: /* @__PURE__ */ new Set()
|
|
240
|
+
});
|
|
241
|
+
const getNumberCount = (lvl) => Math.min(4 + lvl, 9);
|
|
242
|
+
const getHideTime = (lvl) => Math.max(500, config2.baseHideTime - Math.floor((lvl - 1) / 1) * 500);
|
|
243
|
+
const generateNumbers = (lvl) => {
|
|
244
|
+
const count = getNumberCount(lvl);
|
|
245
|
+
const numbers = [];
|
|
246
|
+
const sequence = [];
|
|
247
|
+
const padding = config2.numberRadius * 2.5;
|
|
248
|
+
for (let i = 0; i < count; i++) {
|
|
249
|
+
let x, y, overlap;
|
|
250
|
+
let attempts = 0;
|
|
251
|
+
do {
|
|
252
|
+
overlap = false;
|
|
253
|
+
x = padding + Math.random() * (config2.canvasSize.width - padding * 2);
|
|
254
|
+
y = padding + Math.random() * (config2.canvasSize.height - padding * 2);
|
|
255
|
+
for (const num of numbers) {
|
|
256
|
+
const dx = x - num.x;
|
|
257
|
+
const dy = y - num.y;
|
|
258
|
+
if (Math.sqrt(dx * dx + dy * dy) < config2.numberRadius * 2.5) {
|
|
259
|
+
overlap = true;
|
|
260
|
+
break;
|
|
261
|
+
}
|
|
262
|
+
}
|
|
263
|
+
attempts++;
|
|
264
|
+
} while (overlap && attempts < 100);
|
|
265
|
+
numbers.push({ x, y, value: i + 1, radius: config2.numberRadius });
|
|
266
|
+
sequence.push(i + 1);
|
|
267
|
+
}
|
|
268
|
+
return { numbers, sequence };
|
|
269
|
+
};
|
|
270
|
+
const startLevel = (lvl) => {
|
|
271
|
+
const { numbers, sequence } = generateNumbers(lvl);
|
|
272
|
+
gameStateRef.current = {
|
|
273
|
+
numbers,
|
|
274
|
+
sequence,
|
|
275
|
+
currentIndex: 0,
|
|
276
|
+
level: lvl,
|
|
277
|
+
showNumbers: true,
|
|
278
|
+
phase: "memorize",
|
|
279
|
+
revealed: /* @__PURE__ */ new Set()
|
|
280
|
+
};
|
|
281
|
+
setMessage("Memorize the sequence!");
|
|
282
|
+
setTimeout(() => {
|
|
283
|
+
gameStateRef.current.showNumbers = false;
|
|
284
|
+
gameStateRef.current.phase = "recall";
|
|
285
|
+
setMessage("Click the numbers in order!");
|
|
286
|
+
}, getHideTime(lvl));
|
|
287
|
+
};
|
|
288
|
+
const resetGame = () => {
|
|
289
|
+
setLevel(1);
|
|
290
|
+
setGameOver(false);
|
|
291
|
+
setShowOverlay({ visible: false, text: "" });
|
|
292
|
+
startLevel(1);
|
|
293
|
+
};
|
|
294
|
+
const handleCanvasClick = (e) => {
|
|
295
|
+
if (gameOver || gameStateRef.current.phase !== "recall") return;
|
|
296
|
+
const canvas = canvasRef.current;
|
|
297
|
+
if (!canvas) return;
|
|
298
|
+
const rect = canvas.getBoundingClientRect();
|
|
299
|
+
const x = e.clientX - rect.left;
|
|
300
|
+
const y = e.clientY - rect.top;
|
|
301
|
+
const state = gameStateRef.current;
|
|
302
|
+
for (const num of state.numbers) {
|
|
303
|
+
const distance = Math.hypot(x - num.x, y - num.y);
|
|
304
|
+
if (distance <= num.radius) {
|
|
305
|
+
const expected = state.sequence[state.currentIndex];
|
|
306
|
+
if (num.value === expected) {
|
|
307
|
+
state.revealed.add(num.value);
|
|
308
|
+
state.currentIndex++;
|
|
309
|
+
if (state.currentIndex === state.sequence.length) {
|
|
310
|
+
const nextLevel = level + 1;
|
|
311
|
+
setLevel(nextLevel);
|
|
312
|
+
state.phase = "transition";
|
|
313
|
+
setShowOverlay({ visible: true, text: `Get Ready! Level ${nextLevel}` });
|
|
314
|
+
setTimeout(() => {
|
|
315
|
+
setShowOverlay({ visible: false, text: "" });
|
|
316
|
+
startLevel(nextLevel);
|
|
317
|
+
}, 1500);
|
|
318
|
+
}
|
|
319
|
+
} else {
|
|
320
|
+
setGameOver(true);
|
|
321
|
+
setMessage(`Wrong! Clicked ${num.value}, expected ${expected}`);
|
|
322
|
+
}
|
|
323
|
+
break;
|
|
324
|
+
}
|
|
325
|
+
}
|
|
326
|
+
};
|
|
327
|
+
useEffect2(() => startLevel(1), []);
|
|
328
|
+
useEffect2(() => {
|
|
329
|
+
const canvas = canvasRef.current;
|
|
330
|
+
if (!canvas) return;
|
|
331
|
+
const ctx = canvas.getContext("2d");
|
|
332
|
+
if (!ctx) return;
|
|
333
|
+
let animationId;
|
|
334
|
+
const draw = () => {
|
|
335
|
+
const state = gameStateRef.current;
|
|
336
|
+
ctx.fillStyle = "#000";
|
|
337
|
+
ctx.fillRect(0, 0, config2.canvasSize.width, config2.canvasSize.height);
|
|
338
|
+
state.numbers.forEach((num, idx) => {
|
|
339
|
+
const isNext = state.phase === "recall" && level === 1 && idx === state.currentIndex;
|
|
340
|
+
ctx.fillStyle = isNext ? "#22c55e" : "#3b82f6";
|
|
341
|
+
ctx.beginPath();
|
|
342
|
+
ctx.arc(num.x, num.y, num.radius, 0, Math.PI * 2);
|
|
343
|
+
ctx.fill();
|
|
344
|
+
if (state.showNumbers || state.phase === "transition" || state.revealed.has(num.value)) {
|
|
345
|
+
ctx.fillStyle = "#fff";
|
|
346
|
+
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/* @__PURE__ */ jsx3("div", { className: "text-lg font-semibold text-blue-400 h-6", children: message }),
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/* @__PURE__ */ jsx3("p", { className: "text-xl font-bold text-red-500 mb-2", children: "Game Over" }),
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level
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/* @__PURE__ */ jsx3(Button, { onClick: resetGame, children: "Play Again" })
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showOverlay.visible && /* @__PURE__ */ jsx3("div", { className: "absolute inset-0 flex flex-col items-center justify-center bg-black/60", children: /* @__PURE__ */ jsx3("p", { className: "text-2xl font-bold text-yellow-400", children: showOverlay.text }) }),
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/* @__PURE__ */ jsx3("div", { children: "Memorize the numbers, then click them in sequence (1, 2, 3...)" }),
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/* @__PURE__ */ jsx3("div", { className: "mt-1 text-xs text-gray-400", children: "Green circle = next number to click (level 1 only)" })
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] })
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};
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spacedodger_default as SpaceDodger
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{"version":3,"sources":["../src/components/games/spacedodger/index.tsx","../src/components/ui/button.tsx","../src/lib/utils.ts"],"sourcesContent":["import React, { useEffect, useRef, useState } from 'react';\r\nimport { Button } from '@/components/ui/button';\r\n\r\ninterface Position {\r\n x: number;\r\n y: number;\r\n}\r\n\r\ninterface Enemy extends Position {\r\n radius: number;\r\n}\r\n\r\ninterface Player extends Position {\r\n width: number;\r\n height: number;\r\n}\r\n\r\ninterface SpaceDodgerState {\r\n player: Player;\r\n enemies: Enemy[];\r\n frame: number;\r\n keys: Record<string, boolean>;\r\n}\r\n\r\n\r\nconst config = {\r\n canvasSize : { \r\n width: 450, \r\n height: 450 \r\n },\r\n player: { x: 200, y: 350, width: 25, height: 50 }\r\n}\r\n\r\nconst SpaceDodger: React.FC = () => {\r\n const canvasRef = useRef<HTMLCanvasElement>(null);\r\n const scoreRef = useRef(0);\r\n const lastBatchScoreRef = useRef(0);\r\n\r\n const [score, setScore] = useState(0);\r\n const [gameOver, setGameOver] = useState(false);\r\n\r\n const gameStateRef = useRef<SpaceDodgerState>({\r\n player: config.player,\r\n enemies: [],\r\n frame: 0,\r\n keys: {}\r\n });\r\n\r\n const resetGame = () => {\r\n gameStateRef.current = {\r\n player: config.player,\r\n enemies: [],\r\n frame: 0,\r\n keys: {}\r\n };\r\n scoreRef.current = 0;\r\n lastBatchScoreRef.current = 0;\r\n setScore(0);\r\n setGameOver(false);\r\n };\r\n\r\n\r\n \r\n useEffect(() => {\r\n const canvas = canvasRef.current;\r\n if (!canvas) return;\r\n const ctx = canvas.getContext('2d');\r\n if (!ctx) return;\r\n\r\n const state = gameStateRef.current;\r\n\r\n const handleKeyDown = (e: KeyboardEvent) => {\r\n state.keys[e.key] = true;\r\n };\r\n const handleKeyUp = (e: KeyboardEvent) => {\r\n state.keys[e.key] = false;\r\n };\r\n\r\n window.addEventListener('keydown', handleKeyDown);\r\n window.addEventListener('keyup', handleKeyUp);\r\n\r\n const randomRadius = () => 10 + Math.random() * 15;\r\n\r\n const getEnemySpeed = () => {\r\n const base = 3;\r\n const increase = Math.floor(scoreRef.current / 20) * 0.5;\r\n return base + increase;\r\n };\r\n\r\n let animationId: number;\r\n\r\n const gameLoop = () => {\r\n if (gameOver) return;\r\n\r\n state.frame++;\r\n\r\n ctx.fillStyle = '#000';\r\n ctx.fillRect(0, 0, config.canvasSize.width, config.canvasSize.height);\r\n\r\n // Player movement\r\n if (state.keys['ArrowLeft'] && state.player.x > 0) state.player.x -= 5;\r\n if (state.keys['ArrowRight'] && state.player.x < config.canvasSize.width - state.player.width) state.player.x += 5;\r\n if (state.keys['ArrowUp'] && state.player.y > 0) state.player.y -= 5;\r\n if (state.keys['ArrowDown'] && state.player.y < config.canvasSize.height - state.player.height) state.player.y += 5;\r\n\r\n // Draw player\r\n ctx.fillStyle = '#0ea5e9';\r\n ctx.fillRect(\r\n state.player.x,\r\n state.player.y,\r\n state.player.width,\r\n state.player.height\r\n );\r\n\r\n // Normal enemy spawn\r\n if (state.frame % 40 === 0) {\r\n const radius = randomRadius();\r\n state.enemies.push({\r\n x: radius + Math.random() * (config.canvasSize.width - radius * 2),\r\n y: -radius,\r\n radius,\r\n });\r\n }\r\n\r\n // Extra batch every 20 score\r\n if (\r\n scoreRef.current > 0 &&\r\n scoreRef.current % 20 === 0 &&\r\n lastBatchScoreRef.current !== scoreRef.current\r\n ) {\r\n lastBatchScoreRef.current = scoreRef.current;\r\n const batchCount = 2 + Math.floor(Math.random() * 3);\r\n\r\n for (let i = 0; i < batchCount; i++) {\r\n const radius = randomRadius();\r\n state.enemies.push({\r\n x: radius + Math.random() * (config.canvasSize.width - radius * 2),\r\n y: -Math.random() * 100,\r\n radius\r\n });\r\n }\r\n }\r\n\r\n // Enemies update\r\n state.enemies = state.enemies.filter(enemy => {\r\n enemy.y += getEnemySpeed();\r\n\r\n // Draw enemy (circle)\r\n ctx.fillStyle = '#ef4444';\r\n ctx.beginPath();\r\n ctx.arc(enemy.x, enemy.y, enemy.radius, 0, Math.PI * 2);\r\n ctx.fill();\r\n\r\n // Circle vs rectangle collision\r\n const closestX = Math.max(\r\n state.player.x,\r\n Math.min(enemy.x, state.player.x + state.player.width)\r\n );\r\n const closestY = Math.max(\r\n state.player.y,\r\n Math.min(enemy.y, state.player.y + state.player.height)\r\n );\r\n\r\n const dx = enemy.x - closestX;\r\n const dy = enemy.y - closestY;\r\n\r\n if (dx * dx + dy * dy < enemy.radius * enemy.radius) {\r\n setGameOver(true);\r\n return false;\r\n }\r\n\r\n // Passed screen\r\n if (enemy.y - enemy.radius > config.canvasSize.height) {\r\n setScore(s => {\r\n scoreRef.current = s + 1;\r\n return s + 1;\r\n });\r\n return false;\r\n }\r\n\r\n return true;\r\n });\r\n\r\n animationId = requestAnimationFrame(gameLoop);\r\n };\r\n\r\n gameLoop();\r\n\r\n return () => {\r\n cancelAnimationFrame(animationId);\r\n window.removeEventListener('keydown', handleKeyDown);\r\n window.removeEventListener('keyup', handleKeyUp);\r\n };\r\n }, [gameOver]);\r\n\r\n return (\r\n <div className=\"relative flex flex-col items-center gap-4 p-4\">\r\n <div className=\"text-xl font-bold\">Score: {score}</div>\r\n <canvas\r\n ref={canvasRef}\r\n width={config.canvasSize.width}\r\n height={config.canvasSize.height}\r\n className=\"border-2 border-gray-300\"\r\n />\r\n\r\n {gameOver && (\r\n <div className=\"absolute inset-0 flex flex-col items-center justify-center bg-black/60\">\r\n <p className=\"text-xl font-bold text-red-500 mb-3\">Game Over</p>\r\n <Button onClick={resetGame}>Play Again</Button>\r\n </div>\r\n )}\r\n\r\n <div className=\"text-sm text-foreground\">Use arrow keys to move</div>\r\n </div>\r\n );\r\n};\r\n\r\nexport default SpaceDodger;","import * as React from \"react\"\r\nimport { Slot } from \"@radix-ui/react-slot\"\r\nimport { cva, type VariantProps } from \"class-variance-authority\"\r\n\r\nimport { cn } from \"@/lib/utils\"\r\n\r\nconst buttonVariants = cva(\r\n \"inline-flex items-center justify-center gap-2 whitespace-nowrap rounded-md text-sm font-medium transition-all disabled:pointer-events-none disabled:opacity-50 [&_svg]:pointer-events-none [&_svg:not([class*='size-'])]:size-4 shrink-0 [&_svg]:shrink-0 outline-none focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px] aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive\",\r\n {\r\n variants: {\r\n variant: {\r\n default: \"bg-primary text-primary-foreground hover:bg-primary/90\",\r\n destructive:\r\n \"bg-destructive text-white hover:bg-destructive/90 focus-visible:ring-destructive/20 dark:focus-visible:ring-destructive/40 dark:bg-destructive/60\",\r\n outline:\r\n \"border bg-background shadow-xs hover:bg-accent hover:text-accent-foreground dark:bg-input/30 dark:border-input dark:hover:bg-input/50\",\r\n secondary:\r\n \"bg-secondary text-secondary-foreground hover:bg-secondary/80\",\r\n ghost:\r\n \"hover:bg-accent hover:text-accent-foreground dark:hover:bg-accent/50\",\r\n link: \"text-primary underline-offset-4 hover:underline\",\r\n },\r\n size: {\r\n default: \"h-9 px-4 py-2 has-[>svg]:px-3\",\r\n sm: \"h-8 rounded-md gap-1.5 px-3 has-[>svg]:px-2.5\",\r\n lg: \"h-10 rounded-md px-6 has-[>svg]:px-4\",\r\n icon: \"size-9\",\r\n \"icon-sm\": \"size-8\",\r\n \"icon-lg\": \"size-10\",\r\n },\r\n },\r\n defaultVariants: {\r\n variant: \"default\",\r\n size: \"default\",\r\n },\r\n }\r\n)\r\n\r\nfunction Button({\r\n className,\r\n variant = \"default\",\r\n size = \"default\",\r\n asChild = false,\r\n ...props\r\n}: React.ComponentProps<\"button\"> &\r\n VariantProps<typeof buttonVariants> & {\r\n asChild?: boolean\r\n }) {\r\n const Comp = asChild ? 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{"version":3,"sources":["../src/components/games/spacedodger/index.tsx","../src/components/ui/button.tsx","../src/lib/utils.ts","../src/components/games/memorygame/index.tsx"],"sourcesContent":["import React, { useEffect, useRef, useState } from 'react';\nimport { Button } from '@/components/ui/button';\n\ninterface Position {\n x: number;\n y: number;\n}\n\ninterface Enemy extends Position {\n radius: number;\n}\n\ninterface Player extends Position {\n width: number;\n height: number;\n}\n\ninterface SpaceDodgerState {\n player: Player;\n enemies: Enemy[];\n frame: number;\n keys: Record<string, boolean>;\n}\n\n\nconst config = {\n canvasSize : { \n width: 450, \n height: 450 \n },\n player: { x: 200, y: 350, width: 25, height: 50 }\n}\n\nconst SpaceDodger: React.FC = () => {\n const canvasRef = useRef<HTMLCanvasElement>(null);\n const scoreRef = useRef(0);\n const lastBatchScoreRef = useRef(0);\n\n const [score, setScore] = useState(0);\n const [gameOver, setGameOver] = useState(false);\n\n const gameStateRef = useRef<SpaceDodgerState>({\n player: config.player,\n enemies: [],\n frame: 0,\n keys: {}\n });\n\n const resetGame = () => {\n gameStateRef.current = {\n player: config.player,\n enemies: [],\n frame: 0,\n keys: {}\n };\n scoreRef.current = 0;\n lastBatchScoreRef.current = 0;\n setScore(0);\n setGameOver(false);\n };\n\n\n \n useEffect(() => {\n const canvas = canvasRef.current;\n if (!canvas) return;\n const ctx = canvas.getContext('2d');\n if (!ctx) return;\n\n const state = gameStateRef.current;\n\n const handleKeyDown = (e: KeyboardEvent) => {\n state.keys[e.key] = true;\n };\n const handleKeyUp = (e: KeyboardEvent) => {\n state.keys[e.key] = false;\n };\n\n window.addEventListener('keydown', handleKeyDown);\n window.addEventListener('keyup', handleKeyUp);\n\n const randomRadius = () => 10 + Math.random() * 15;\n\n const getEnemySpeed = () => {\n const base = 3;\n const increase = Math.floor(scoreRef.current / 20) * 0.5;\n return base + increase;\n };\n\n let animationId: number;\n\n const gameLoop = () => {\n if (gameOver) return;\n\n state.frame++;\n\n ctx.fillStyle = '#000';\n ctx.fillRect(0, 0, config.canvasSize.width, config.canvasSize.height);\n\n // Player movement\n if (state.keys['ArrowLeft'] && state.player.x > 0) state.player.x -= 5;\n if (state.keys['ArrowRight'] && state.player.x < config.canvasSize.width - state.player.width) state.player.x += 5;\n if (state.keys['ArrowUp'] && state.player.y > 0) state.player.y -= 5;\n if (state.keys['ArrowDown'] && state.player.y < config.canvasSize.height - state.player.height) state.player.y += 5;\n\n // Draw player\n ctx.fillStyle = '#0ea5e9';\n ctx.fillRect(\n state.player.x,\n state.player.y,\n state.player.width,\n state.player.height\n );\n\n // Normal enemy spawn\n if (state.frame % 40 === 0) {\n const radius = randomRadius();\n state.enemies.push({\n x: radius + Math.random() * (config.canvasSize.width - radius * 2),\n y: -radius,\n radius,\n });\n }\n\n // Extra batch every 20 score\n if (\n scoreRef.current > 0 &&\n scoreRef.current % 20 === 0 &&\n lastBatchScoreRef.current !== scoreRef.current\n ) {\n lastBatchScoreRef.current = scoreRef.current;\n const batchCount = 2 + Math.floor(Math.random() * 3);\n\n for (let i = 0; i < batchCount; i++) {\n const radius = randomRadius();\n state.enemies.push({\n x: radius + Math.random() * (config.canvasSize.width - radius * 2),\n y: -Math.random() * 100,\n radius\n });\n }\n }\n\n // Enemies update\n state.enemies = state.enemies.filter(enemy => {\n enemy.y += getEnemySpeed();\n\n // Draw enemy (circle)\n ctx.fillStyle = '#ef4444';\n ctx.beginPath();\n ctx.arc(enemy.x, enemy.y, enemy.radius, 0, Math.PI * 2);\n ctx.fill();\n\n // Circle vs rectangle collision\n const closestX = Math.max(\n state.player.x,\n Math.min(enemy.x, state.player.x + state.player.width)\n );\n const closestY = Math.max(\n state.player.y,\n Math.min(enemy.y, state.player.y + state.player.height)\n );\n\n const dx = enemy.x - closestX;\n const dy = enemy.y - closestY;\n\n if (dx * dx + dy * dy < enemy.radius * enemy.radius) {\n setGameOver(true);\n return false;\n }\n\n // Passed screen\n if (enemy.y - enemy.radius > config.canvasSize.height) {\n setScore(s => {\n scoreRef.current = s + 1;\n return s + 1;\n });\n return false;\n }\n\n return true;\n });\n\n animationId = requestAnimationFrame(gameLoop);\n };\n\n gameLoop();\n\n return () => {\n cancelAnimationFrame(animationId);\n window.removeEventListener('keydown', handleKeyDown);\n window.removeEventListener('keyup', handleKeyUp);\n };\n }, [gameOver]);\n\n return (\n <div className=\"relative flex flex-col items-center gap-4 p-4\">\n <div className=\"text-xl font-bold\">Score: {score}</div>\n <canvas\n ref={canvasRef}\n width={config.canvasSize.width}\n height={config.canvasSize.height}\n className=\"border-2 border-gray-300\"\n />\n\n {gameOver && (\n <div className=\"absolute inset-0 flex flex-col items-center justify-center bg-black/60\">\n <p className=\"text-xl font-bold text-red-500 mb-3\">Game Over</p>\n <Button onClick={resetGame}>Play Again</Button>\n </div>\n )}\n\n <div className=\"text-sm text-foreground\">Use arrow keys to move</div>\n </div>\n );\n};\n\nexport default SpaceDodger;","import * as React from \"react\"\nimport { Slot } from \"@radix-ui/react-slot\"\nimport { cva, type VariantProps } from \"class-variance-authority\"\n\nimport { cn } from \"@/lib/utils\"\n\nconst buttonVariants = cva(\n \"inline-flex items-center justify-center gap-2 whitespace-nowrap rounded-md text-sm font-medium transition-all disabled:pointer-events-none disabled:opacity-50 [&_svg]:pointer-events-none [&_svg:not([class*='size-'])]:size-4 shrink-0 [&_svg]:shrink-0 outline-none focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px] aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive\",\n {\n variants: {\n variant: {\n default: \"bg-primary text-primary-foreground hover:bg-primary/90\",\n destructive:\n \"bg-destructive text-white hover:bg-destructive/90 focus-visible:ring-destructive/20 dark:focus-visible:ring-destructive/40 dark:bg-destructive/60\",\n outline:\n \"border bg-background shadow-xs hover:bg-accent hover:text-accent-foreground dark:bg-input/30 dark:border-input dark:hover:bg-input/50\",\n secondary:\n \"bg-secondary text-secondary-foreground hover:bg-secondary/80\",\n ghost:\n \"hover:bg-accent hover:text-accent-foreground dark:hover:bg-accent/50\",\n link: \"text-primary underline-offset-4 hover:underline\",\n },\n size: {\n default: \"h-9 px-4 py-2 has-[>svg]:px-3\",\n sm: \"h-8 rounded-md gap-1.5 px-3 has-[>svg]:px-2.5\",\n lg: \"h-10 rounded-md px-6 has-[>svg]:px-4\",\n icon: \"size-9\",\n \"icon-sm\": \"size-8\",\n \"icon-lg\": \"size-10\",\n },\n },\n defaultVariants: {\n variant: \"default\",\n size: \"default\",\n },\n }\n)\n\nfunction Button({\n className,\n variant = \"default\",\n size = \"default\",\n asChild = false,\n ...props\n}: React.ComponentProps<\"button\"> &\n VariantProps<typeof buttonVariants> & {\n asChild?: boolean\n }) {\n const Comp = asChild ? Slot : \"button\"\n\n return (\n <Comp\n data-slot=\"button\"\n data-variant={variant}\n data-size={size}\n className={cn(buttonVariants({ variant, size, className }))}\n {...props}\n />\n )\n}\n\nexport { Button, buttonVariants }\n","import { clsx, type ClassValue } from \"clsx\"\nimport { twMerge } from \"tailwind-merge\"\n\nexport function cn(...inputs: ClassValue[]) {\n return twMerge(clsx(inputs))\n}","import React, { useEffect, useRef, useState } from 'react';\nimport { Button } from '@/components/ui/button';\n\ninterface NumberItem {\n x: number;\n y: number;\n value: number;\n radius: number;\n}\n\ntype GamePhase = 'memorize' | 'recall' | 'transition';\n\ninterface GameState {\n numbers: NumberItem[];\n sequence: number[];\n currentIndex: number;\n level: number;\n showNumbers: boolean;\n phase: GamePhase;\n revealed: Set<number>;\n}\n\nconst config = {\n canvasSize: { width: 450, height: 450 },\n baseHideTime: 3000,\n numberRadius: 30,\n};\n\nconst MemoryGame: React.FC = () => {\n const canvasRef = useRef<HTMLCanvasElement>(null);\n const [level, setLevel] = useState(1);\n const [gameOver, setGameOver] = useState(false);\n const [message, setMessage] = useState('');\n const [showOverlay, setShowOverlay] = useState<{ visible: boolean; text: string }>({\n visible: false,\n text: '',\n });\n const gameStateRef = useRef<GameState>({\n numbers: [],\n sequence: [],\n currentIndex: 0,\n level: 1,\n showNumbers: true,\n phase: 'memorize',\n revealed: new Set(),\n });\n\n // Max numbers = 9\n const getNumberCount = (lvl: number) => Math.min(4 + lvl, 9);\n\n // Hide time decreases as level increases, min 500ms\n const getHideTime = (lvl: number) =>\n Math.max(500, config.baseHideTime - Math.floor((lvl - 1) / 1) * 500);\n\n const generateNumbers = (lvl: number) => {\n const count = getNumberCount(lvl);\n const numbers: NumberItem[] = [];\n const sequence: number[] = [];\n const padding = config.numberRadius * 2.5;\n\n for (let i = 0; i < count; i++) {\n let x: number, y: number, overlap: boolean;\n let attempts = 0;\n\n do {\n overlap = false;\n x = padding + Math.random() * (config.canvasSize.width - padding * 2);\n y = padding + Math.random() * (config.canvasSize.height - padding * 2);\n\n for (const num of numbers) {\n const dx = x - num.x;\n const dy = y - num.y;\n if (Math.sqrt(dx * dx + dy * dy) < config.numberRadius * 2.5) {\n overlap = true;\n break;\n }\n }\n attempts++;\n } while (overlap && attempts < 100);\n\n numbers.push({ x, y, value: i + 1, radius: config.numberRadius });\n sequence.push(i + 1);\n }\n\n return { numbers, sequence };\n };\n\n const startLevel = (lvl: number) => {\n const { numbers, sequence } = generateNumbers(lvl);\n gameStateRef.current = {\n numbers,\n sequence,\n currentIndex: 0,\n level: lvl,\n showNumbers: true,\n phase: 'memorize',\n revealed: new Set(),\n };\n setMessage('Memorize the sequence!');\n\n setTimeout(() => {\n gameStateRef.current.showNumbers = false;\n gameStateRef.current.phase = 'recall';\n setMessage('Click the numbers in order!');\n }, getHideTime(lvl));\n };\n\n const resetGame = () => {\n setLevel(1);\n setGameOver(false);\n setShowOverlay({ visible: false, text: '' });\n startLevel(1);\n };\n\n const handleCanvasClick = (e: React.MouseEvent<HTMLCanvasElement>) => {\n if (gameOver || gameStateRef.current.phase !== 'recall') return;\n const canvas = canvasRef.current;\n if (!canvas) return;\n\n const rect = canvas.getBoundingClientRect();\n const x = e.clientX - rect.left;\n const y = e.clientY - rect.top;\n const state = gameStateRef.current;\n\n for (const num of state.numbers) {\n const distance = Math.hypot(x - num.x, y - num.y);\n if (distance <= num.radius) {\n const expected = state.sequence[state.currentIndex];\n if (num.value === expected) {\n state.revealed.add(num.value);\n state.currentIndex++;\n\n if (state.currentIndex === state.sequence.length) {\n const nextLevel = level + 1;\n setLevel(nextLevel);\n state.phase = 'transition';\n setShowOverlay({ visible: true, text: `Get Ready! Level ${nextLevel}` });\n\n setTimeout(() => {\n setShowOverlay({ visible: false, text: '' });\n startLevel(nextLevel);\n }, 1500);\n }\n } else {\n setGameOver(true);\n setMessage(`Wrong! Clicked ${num.value}, expected ${expected}`);\n }\n break;\n }\n }\n };\n\n useEffect(() => startLevel(1), []);\n\n useEffect(() => {\n const canvas = canvasRef.current;\n if (!canvas) return;\n const ctx = canvas.getContext('2d');\n if (!ctx) return;\n\n let animationId: number;\n\n const draw = () => {\n const state = gameStateRef.current;\n ctx.fillStyle = '#000';\n ctx.fillRect(0, 0, config.canvasSize.width, config.canvasSize.height);\n\n state.numbers.forEach((num, idx) => {\n // Show green hint only in level 1\n const isNext = state.phase === 'recall' && level === 1 && idx === state.currentIndex;\n ctx.fillStyle = isNext ? '#22c55e' : '#3b82f6';\n ctx.beginPath();\n ctx.arc(num.x, num.y, num.radius, 0, Math.PI * 2);\n ctx.fill();\n\n // Reveal numbers if memorizing, transitioning, or already correctly guessed\n if (state.showNumbers || state.phase === 'transition' || state.revealed.has(num.value)) {\n ctx.fillStyle = '#fff';\n ctx.font = 'bold 24px sans-serif';\n ctx.textAlign = 'center';\n ctx.textBaseline = 'middle';\n ctx.fillText(num.value.toString(), num.x, num.y);\n }\n });\n\n if (!gameOver) animationId = requestAnimationFrame(draw);\n };\n\n draw();\n return () => cancelAnimationFrame(animationId);\n }, [gameOver, level]);\n\n return (\n <div className=\"relative flex flex-col items-center gap-4 p-4\">\n <div className=\"flex gap-8 text-xl font-bold\">\n <div>Level: {level}</div>\n <div>Numbers: {getNumberCount(level)}</div>\n </div>\n <div className=\"text-lg font-semibold text-blue-400 h-6\">{message}</div>\n <canvas\n ref={canvasRef}\n width={config.canvasSize.width}\n 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|
+
"@radix-ui/react-slot": "^1.2.4",
|
|
27
|
+
"class-variance-authority": "^0.7.1",
|
|
28
|
+
"clsx": "^2.1.1",
|
|
29
|
+
"lucide-react": "^0.562.0",
|
|
30
|
+
"react": "^19.2.3",
|
|
31
|
+
"react-dom": "^19.2.3",
|
|
32
|
+
"tailwind-merge": "^3.4.0",
|
|
33
|
+
"tw-animate-css": "^1.4.0"
|
|
34
|
+
},
|
|
35
|
+
"publishConfig": {
|
|
36
|
+
"access": "public"
|
|
37
|
+
},
|
|
38
|
+
"devDependencies": {
|
|
39
|
+
"@eslint/js": "^9.39.2",
|
|
40
|
+
"@tailwindcss/postcss": "^4.1.18",
|
|
41
|
+
"@types/node": "^24.10.4",
|
|
42
|
+
"@types/react": "^19.2.7",
|
|
43
|
+
"@types/react-dom": "^19.2.3",
|
|
44
|
+
"@vitejs/plugin-react": "^5.1.2",
|
|
45
|
+
"eslint": "^9.39.2",
|
|
46
|
+
"eslint-plugin-react-hooks": "^7.0.1",
|
|
47
|
+
"eslint-plugin-react-refresh": "^0.4.26",
|
|
48
|
+
"globals": "^16.5.0",
|
|
49
|
+
"postcss": "^8.5.6",
|
|
50
|
+
"tailwindcss": "^4.1.18",
|
|
51
|
+
"tsup": "^8.5.1",
|
|
52
|
+
"typescript": "~5.9.3",
|
|
53
|
+
"typescript-eslint": "^8.50.1",
|
|
54
|
+
"vite": "^7.3.0"
|
|
55
|
+
},
|
|
56
|
+
"scripts": {
|
|
57
|
+
"build": "tsup",
|
|
58
|
+
"dev": "tsup --watch"
|
|
59
|
+
}
|
|
60
|
+
}
|