@jonelhatwell/arcade-games 1.0.0 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -1,3 +1,6 @@
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+ // src/components/games/spacedodger/index.tsx
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+ import { useEffect, useRef, useState } from "react";
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+
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  // src/components/ui/button.tsx
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  import { Slot } from "@radix-ui/react-slot";
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  import { cva } from "class-variance-authority";
@@ -58,33 +61,36 @@ function Button({
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  );
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  }
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- // src/components/games/test/index.tsx
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- import { jsx as jsx2 } from "react/jsx-runtime";
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- var Test = () => {
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- return /* @__PURE__ */ jsx2("div", { children: /* @__PURE__ */ jsx2(Button, { variant: "outline", children: "Button" }) });
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- };
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- var test_default = Test;
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-
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  // src/components/games/spacedodger/index.tsx
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- import { useState, useEffect, useRef } from "react";
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- import { jsx as jsx3, jsxs } from "react/jsx-runtime";
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+ import { jsx as jsx2, jsxs } from "react/jsx-runtime";
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+ var config = {
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+ canvasSize: {
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+ width: 450,
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+ height: 450
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+ },
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+ player: { x: 200, y: 350, width: 25, height: 50 }
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+ };
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  var SpaceDodger = () => {
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  const canvasRef = useRef(null);
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+ const scoreRef = useRef(0);
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+ const lastBatchScoreRef = useRef(0);
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  const [score, setScore] = useState(0);
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  const [gameOver, setGameOver] = useState(false);
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  const gameStateRef = useRef({
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- player: { x: 200, y: 350, width: 30, height: 30 },
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+ player: config.player,
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  enemies: [],
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  frame: 0,
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  keys: {}
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  });
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  const resetGame = () => {
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  gameStateRef.current = {
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- player: { x: 200, y: 350, width: 30, height: 30 },
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+ player: config.player,
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  enemies: [],
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  frame: 0,
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  keys: {}
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  };
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+ scoreRef.current = 0;
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+ lastBatchScoreRef.current = 0;
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  setScore(0);
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  setGameOver(false);
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  };
@@ -102,60 +108,110 @@ var SpaceDodger = () => {
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  };
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  window.addEventListener("keydown", handleKeyDown);
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  window.addEventListener("keyup", handleKeyUp);
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+ const randomRadius = () => 10 + Math.random() * 15;
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+ const getEnemySpeed = () => {
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+ const base = 3;
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+ const increase = Math.floor(scoreRef.current / 20) * 0.5;
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+ return base + increase;
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+ };
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  let animationId;
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  const gameLoop = () => {
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  if (gameOver) return;
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  state.frame++;
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  ctx.fillStyle = "#000";
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- ctx.fillRect(0, 0, 400, 400);
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+ ctx.fillRect(0, 0, config.canvasSize.width, config.canvasSize.height);
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  if (state.keys["ArrowLeft"] && state.player.x > 0) state.player.x -= 5;
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- if (state.keys["ArrowRight"] && state.player.x < 370) state.player.x += 5;
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+ if (state.keys["ArrowRight"] && state.player.x < config.canvasSize.width - state.player.width) state.player.x += 5;
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  if (state.keys["ArrowUp"] && state.player.y > 0) state.player.y -= 5;
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- if (state.keys["ArrowDown"] && state.player.y < 370) state.player.y += 5;
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+ if (state.keys["ArrowDown"] && state.player.y < config.canvasSize.height - state.player.height) state.player.y += 5;
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  ctx.fillStyle = "#0ea5e9";
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- ctx.fillRect(state.player.x, state.player.y, state.player.width, state.player.height);
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+ ctx.fillRect(
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+ state.player.x,
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+ state.player.y,
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+ state.player.width,
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+ state.player.height
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+ );
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  if (state.frame % 40 === 0) {
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- state.enemies.push({ x: Math.random() * 370, y: -20, width: 30, height: 30 });
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+ const radius = randomRadius();
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+ state.enemies.push({
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+ x: radius + Math.random() * (config.canvasSize.width - radius * 2),
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+ y: -radius,
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+ radius
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+ });
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+ }
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+ if (scoreRef.current > 0 && scoreRef.current % 20 === 0 && lastBatchScoreRef.current !== scoreRef.current) {
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+ lastBatchScoreRef.current = scoreRef.current;
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+ const batchCount = 2 + Math.floor(Math.random() * 3);
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+ for (let i = 0; i < batchCount; i++) {
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+ const radius = randomRadius();
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+ state.enemies.push({
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+ x: radius + Math.random() * (config.canvasSize.width - radius * 2),
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+ y: -Math.random() * 100,
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+ radius
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+ });
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+ }
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  }
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  state.enemies = state.enemies.filter((enemy) => {
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- enemy.y += 3;
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+ enemy.y += getEnemySpeed();
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  ctx.fillStyle = "#ef4444";
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- ctx.fillRect(enemy.x, enemy.y, enemy.width, enemy.height);
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- if (enemy.x < state.player.x + state.player.width && enemy.x + enemy.width > state.player.x && enemy.y < state.player.y + state.player.height && enemy.y + enemy.height > state.player.y) {
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+ ctx.beginPath();
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+ ctx.arc(enemy.x, enemy.y, enemy.radius, 0, Math.PI * 2);
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+ ctx.fill();
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+ const closestX = Math.max(
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+ state.player.x,
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+ Math.min(enemy.x, state.player.x + state.player.width)
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+ );
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+ const closestY = Math.max(
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+ state.player.y,
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+ Math.min(enemy.y, state.player.y + state.player.height)
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+ );
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+ const dx = enemy.x - closestX;
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+ const dy = enemy.y - closestY;
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+ if (dx * dx + dy * dy < enemy.radius * enemy.radius) {
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  setGameOver(true);
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  return false;
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  }
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- if (enemy.y > 400) {
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- setScore((s) => s + 1);
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+ if (enemy.y - enemy.radius > config.canvasSize.height) {
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+ setScore((s) => {
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+ scoreRef.current = s + 1;
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+ return s + 1;
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+ });
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  return false;
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  }
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  return true;
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  });
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  animationId = requestAnimationFrame(gameLoop);
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  };
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- if (!gameOver) gameLoop();
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+ gameLoop();
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  return () => {
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  cancelAnimationFrame(animationId);
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  window.removeEventListener("keydown", handleKeyDown);
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  window.removeEventListener("keyup", handleKeyUp);
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  };
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  }, [gameOver]);
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- return /* @__PURE__ */ jsxs("div", { className: "flex flex-col items-center gap-4 p-4", children: [
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+ return /* @__PURE__ */ jsxs("div", { className: "relative flex flex-col items-center gap-4 p-4", children: [
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  /* @__PURE__ */ jsxs("div", { className: "text-xl font-bold", children: [
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  "Score: ",
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  score
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  ] }),
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- /* @__PURE__ */ jsx3("canvas", { ref: canvasRef, width: "400", height: "400", className: "border-2 border-gray-300" }),
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- gameOver && /* @__PURE__ */ jsxs("div", { className: "text-center", children: [
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- /* @__PURE__ */ jsx3("p", { className: "text-xl font-bold text-red-500 mb-2", children: "Game Over!" }),
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- /* @__PURE__ */ jsx3(Button, { onClick: resetGame, children: "Play Again" })
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+ /* @__PURE__ */ jsx2(
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+ "canvas",
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+ {
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+ ref: canvasRef,
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+ width: config.canvasSize.width,
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+ height: config.canvasSize.height,
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+ className: "border-2 border-gray-300"
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+ }
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+ ),
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+ gameOver && /* @__PURE__ */ jsxs("div", { className: "absolute inset-0 flex flex-col items-center justify-center bg-black/60", children: [
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+ /* @__PURE__ */ jsx2("p", { className: "text-xl font-bold text-red-500 mb-3", children: "Game Over" }),
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+ /* @__PURE__ */ jsx2(Button, { onClick: resetGame, children: "Play Again" })
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  ] }),
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- /* @__PURE__ */ jsx3("p", { className: "text-sm text-gray-600", children: "Use arrow keys to move" })
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+ /* @__PURE__ */ jsx2("div", { className: "text-sm text-foreground", children: "Use arrow keys to move" })
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  ] });
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  };
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  var spacedodger_default = SpaceDodger;
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  export {
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- spacedodger_default as SpaceDodger,
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- test_default as Test
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+ spacedodger_default as SpaceDodger
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  };
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  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
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- {"version":3,"sources":["../src/components/ui/button.tsx","../src/lib/utils.ts","../src/components/games/test/index.tsx","../src/components/games/spacedodger/index.tsx"],"sourcesContent":["import * as React from \"react\"\nimport { Slot } from \"@radix-ui/react-slot\"\nimport { cva, type VariantProps } from \"class-variance-authority\"\n\nimport { cn } from \"@/lib/utils\"\n\nconst buttonVariants = cva(\n \"inline-flex items-center justify-center gap-2 whitespace-nowrap rounded-md text-sm font-medium transition-all disabled:pointer-events-none disabled:opacity-50 [&_svg]:pointer-events-none [&_svg:not([class*='size-'])]:size-4 shrink-0 [&_svg]:shrink-0 outline-none focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px] aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive\",\n {\n variants: {\n variant: {\n default: \"bg-primary text-primary-foreground hover:bg-primary/90\",\n destructive:\n \"bg-destructive text-white hover:bg-destructive/90 focus-visible:ring-destructive/20 dark:focus-visible:ring-destructive/40 dark:bg-destructive/60\",\n outline:\n \"border bg-background shadow-xs hover:bg-accent hover:text-accent-foreground dark:bg-input/30 dark:border-input dark:hover:bg-input/50\",\n secondary:\n \"bg-secondary text-secondary-foreground hover:bg-secondary/80\",\n ghost:\n \"hover:bg-accent hover:text-accent-foreground dark:hover:bg-accent/50\",\n link: \"text-primary underline-offset-4 hover:underline\",\n },\n size: {\n default: \"h-9 px-4 py-2 has-[>svg]:px-3\",\n sm: \"h-8 rounded-md gap-1.5 px-3 has-[>svg]:px-2.5\",\n lg: \"h-10 rounded-md px-6 has-[>svg]:px-4\",\n icon: \"size-9\",\n \"icon-sm\": \"size-8\",\n \"icon-lg\": \"size-10\",\n },\n },\n defaultVariants: {\n variant: \"default\",\n size: \"default\",\n },\n }\n)\n\nfunction Button({\n className,\n variant = \"default\",\n size = \"default\",\n asChild = false,\n ...props\n}: React.ComponentProps<\"button\"> &\n VariantProps<typeof buttonVariants> & {\n asChild?: boolean\n }) {\n const Comp = asChild ? Slot : \"button\"\n\n return (\n <Comp\n data-slot=\"button\"\n data-variant={variant}\n data-size={size}\n className={cn(buttonVariants({ variant, size, className }))}\n {...props}\n />\n )\n}\n\nexport { Button, buttonVariants }\n","import { clsx, type ClassValue } from \"clsx\"\r\nimport { twMerge } from \"tailwind-merge\"\r\n\r\nexport function cn(...inputs: ClassValue[]) {\r\n return twMerge(clsx(inputs))\r\n}","import { Button } from '@/components/ui/button'\r\n\r\nconst Test = () => {\r\n return (\r\n <div>\r\n <Button variant=\"outline\">Button</Button>\r\n </div>\r\n )\r\n}\r\n\r\nexport default Test","\r\nimport React, { useState, useEffect, useRef } from 'react';\r\nimport { Button } from '@/components/ui/button';\r\n\r\n\r\ninterface Position {\r\n x: number;\r\n y: number;\r\n}\r\n\r\n\r\ninterface Enemy extends Position {\r\n width: number;\r\n height: number;\r\n}\r\n\r\ninterface Player extends Position {\r\n width: number;\r\n height: number;\r\n}\r\n\r\n\r\ninterface SpaceDodgerState {\r\n player: Player;\r\n enemies: Enemy[];\r\n frame: number;\r\n keys: Record<string, boolean>;\r\n}\r\n\r\nconst SpaceDodger: React.FC = () => {\r\n const canvasRef = useRef<HTMLCanvasElement>(null);\r\n const [score, setScore] = useState<number>(0);\r\n const [gameOver, setGameOver] = useState<boolean>(false);\r\n const gameStateRef = useRef<SpaceDodgerState>({\r\n player: { x: 200, y: 350, width: 30, height: 30 },\r\n enemies: [],\r\n frame: 0,\r\n keys: {}\r\n });\r\n\r\n const resetGame = (): void => {\r\n gameStateRef.current = {\r\n player: { x: 200, y: 350, width: 30, height: 30 },\r\n enemies: [],\r\n frame: 0,\r\n keys: {}\r\n };\r\n setScore(0);\r\n setGameOver(false);\r\n };\r\n\r\n useEffect(() => {\r\n const canvas = canvasRef.current;\r\n if (!canvas) return;\r\n const ctx = canvas.getContext('2d');\r\n if (!ctx) return;\r\n const state = gameStateRef.current;\r\n\r\n const handleKeyDown = (e: KeyboardEvent): void => { \r\n state.keys[e.key] = true; \r\n };\r\n const handleKeyUp = (e: KeyboardEvent): void => { \r\n state.keys[e.key] = false; \r\n };\r\n window.addEventListener('keydown', handleKeyDown);\r\n window.addEventListener('keyup', handleKeyUp);\r\n\r\n let animationId: number;\r\n const gameLoop = (): void => {\r\n if (gameOver) return;\r\n \r\n state.frame++;\r\n ctx.fillStyle = '#000';\r\n ctx.fillRect(0, 0, 400, 400);\r\n\r\n if (state.keys['ArrowLeft'] && state.player.x > 0) state.player.x -= 5;\r\n if (state.keys['ArrowRight'] && state.player.x < 370) state.player.x += 5;\r\n if (state.keys['ArrowUp'] && state.player.y > 0) state.player.y -= 5;\r\n if (state.keys['ArrowDown'] && state.player.y < 370) state.player.y += 5;\r\n\r\n ctx.fillStyle = '#0ea5e9';\r\n ctx.fillRect(state.player.x, state.player.y, state.player.width, state.player.height);\r\n\r\n if (state.frame % 40 === 0) {\r\n state.enemies.push({ x: Math.random() * 370, y: -20, width: 30, height: 30 });\r\n }\r\n\r\n state.enemies = state.enemies.filter(enemy => {\r\n enemy.y += 3;\r\n ctx.fillStyle = '#ef4444';\r\n ctx.fillRect(enemy.x, enemy.y, enemy.width, enemy.height);\r\n\r\n if (enemy.x < state.player.x + state.player.width &&\r\n enemy.x + enemy.width > state.player.x &&\r\n enemy.y < state.player.y + state.player.height &&\r\n enemy.y + enemy.height > state.player.y) {\r\n setGameOver(true);\r\n return false;\r\n }\r\n\r\n if (enemy.y > 400) {\r\n setScore(s => s + 1);\r\n return false;\r\n }\r\n return true;\r\n });\r\n\r\n animationId = requestAnimationFrame(gameLoop);\r\n };\r\n \r\n if (!gameOver) gameLoop();\r\n\r\n return () => {\r\n cancelAnimationFrame(animationId);\r\n window.removeEventListener('keydown', handleKeyDown);\r\n window.removeEventListener('keyup', handleKeyUp);\r\n };\r\n }, [gameOver]);\r\n\r\n return (\r\n <div className=\"flex flex-col items-center gap-4 p-4\">\r\n <div className=\"text-xl font-bold\">Score: {score}</div>\r\n <canvas ref={canvasRef} width=\"400\" height=\"400\" className=\"border-2 border-gray-300\" />\r\n {gameOver && (\r\n <div className=\"text-center\">\r\n <p className=\"text-xl font-bold text-red-500 mb-2\">Game Over!</p>\r\n <Button onClick={resetGame}>Play Again</Button>\r\n </div>\r\n )}\r\n <p className=\"text-sm text-gray-600\">Use arrow keys to move</p>\r\n </div>\r\n );\r\n};\r\n\r\nexport default 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+ {"version":3,"sources":["../src/components/games/spacedodger/index.tsx","../src/components/ui/button.tsx","../src/lib/utils.ts"],"sourcesContent":["import React, { useEffect, useRef, useState } from 'react';\r\nimport { Button } from '@/components/ui/button';\r\n\r\ninterface Position {\r\n x: number;\r\n y: number;\r\n}\r\n\r\ninterface Enemy extends Position {\r\n radius: number;\r\n}\r\n\r\ninterface Player extends Position {\r\n width: number;\r\n height: number;\r\n}\r\n\r\ninterface SpaceDodgerState {\r\n player: Player;\r\n enemies: Enemy[];\r\n frame: number;\r\n keys: Record<string, boolean>;\r\n}\r\n\r\n\r\nconst config = {\r\n canvasSize : { \r\n width: 450, \r\n height: 450 \r\n },\r\n player: { x: 200, y: 350, width: 25, height: 50 }\r\n}\r\n\r\nconst SpaceDodger: React.FC = () => {\r\n const canvasRef = useRef<HTMLCanvasElement>(null);\r\n const scoreRef = useRef(0);\r\n const lastBatchScoreRef = useRef(0);\r\n\r\n const [score, setScore] = useState(0);\r\n const [gameOver, setGameOver] = useState(false);\r\n\r\n const gameStateRef = useRef<SpaceDodgerState>({\r\n player: config.player,\r\n enemies: [],\r\n frame: 0,\r\n keys: {}\r\n });\r\n\r\n const resetGame = () => {\r\n gameStateRef.current = {\r\n player: config.player,\r\n enemies: [],\r\n frame: 0,\r\n keys: {}\r\n };\r\n scoreRef.current = 0;\r\n lastBatchScoreRef.current = 0;\r\n setScore(0);\r\n setGameOver(false);\r\n };\r\n\r\n\r\n \r\n useEffect(() => {\r\n const canvas = canvasRef.current;\r\n if (!canvas) return;\r\n const ctx = canvas.getContext('2d');\r\n if (!ctx) return;\r\n\r\n const state = gameStateRef.current;\r\n\r\n const handleKeyDown = (e: KeyboardEvent) => {\r\n state.keys[e.key] = true;\r\n };\r\n const handleKeyUp = (e: KeyboardEvent) => {\r\n state.keys[e.key] = false;\r\n };\r\n\r\n window.addEventListener('keydown', handleKeyDown);\r\n window.addEventListener('keyup', handleKeyUp);\r\n\r\n const randomRadius = () => 10 + Math.random() * 15;\r\n\r\n const getEnemySpeed = () => {\r\n const base = 3;\r\n const increase = Math.floor(scoreRef.current / 20) * 0.5;\r\n return base + increase;\r\n };\r\n\r\n let animationId: number;\r\n\r\n const gameLoop = () => {\r\n if (gameOver) return;\r\n\r\n state.frame++;\r\n\r\n ctx.fillStyle = '#000';\r\n ctx.fillRect(0, 0, config.canvasSize.width, config.canvasSize.height);\r\n\r\n // Player movement\r\n if (state.keys['ArrowLeft'] && state.player.x > 0) state.player.x -= 5;\r\n if (state.keys['ArrowRight'] && state.player.x < config.canvasSize.width - state.player.width) state.player.x += 5;\r\n if (state.keys['ArrowUp'] && state.player.y > 0) state.player.y -= 5;\r\n if (state.keys['ArrowDown'] && state.player.y < config.canvasSize.height - state.player.height) state.player.y += 5;\r\n\r\n // Draw player\r\n ctx.fillStyle = '#0ea5e9';\r\n ctx.fillRect(\r\n state.player.x,\r\n state.player.y,\r\n state.player.width,\r\n state.player.height\r\n );\r\n\r\n // Normal enemy spawn\r\n if (state.frame % 40 === 0) {\r\n const radius = randomRadius();\r\n state.enemies.push({\r\n x: radius + Math.random() * (config.canvasSize.width - radius * 2),\r\n y: -radius,\r\n radius,\r\n });\r\n }\r\n\r\n // Extra batch every 20 score\r\n if (\r\n scoreRef.current > 0 &&\r\n scoreRef.current % 20 === 0 &&\r\n lastBatchScoreRef.current !== scoreRef.current\r\n ) {\r\n lastBatchScoreRef.current = scoreRef.current;\r\n const batchCount = 2 + Math.floor(Math.random() * 3);\r\n\r\n for (let i = 0; i < batchCount; i++) {\r\n const radius = randomRadius();\r\n state.enemies.push({\r\n x: radius + Math.random() * (config.canvasSize.width - radius * 2),\r\n y: -Math.random() * 100,\r\n radius\r\n });\r\n }\r\n }\r\n\r\n // Enemies update\r\n state.enemies = state.enemies.filter(enemy => {\r\n enemy.y += getEnemySpeed();\r\n\r\n // Draw enemy (circle)\r\n ctx.fillStyle = '#ef4444';\r\n ctx.beginPath();\r\n ctx.arc(enemy.x, enemy.y, enemy.radius, 0, Math.PI * 2);\r\n ctx.fill();\r\n\r\n // Circle vs rectangle collision\r\n const closestX = Math.max(\r\n state.player.x,\r\n Math.min(enemy.x, state.player.x + state.player.width)\r\n );\r\n const closestY = Math.max(\r\n state.player.y,\r\n Math.min(enemy.y, state.player.y + state.player.height)\r\n );\r\n\r\n const dx = enemy.x - closestX;\r\n const dy = enemy.y - closestY;\r\n\r\n if (dx * dx + dy * dy < enemy.radius * enemy.radius) {\r\n setGameOver(true);\r\n return false;\r\n }\r\n\r\n // Passed screen\r\n if (enemy.y - enemy.radius > config.canvasSize.height) {\r\n setScore(s => {\r\n scoreRef.current = s + 1;\r\n return s + 1;\r\n });\r\n return false;\r\n }\r\n\r\n return true;\r\n });\r\n\r\n animationId = requestAnimationFrame(gameLoop);\r\n };\r\n\r\n gameLoop();\r\n\r\n return () => {\r\n cancelAnimationFrame(animationId);\r\n window.removeEventListener('keydown', handleKeyDown);\r\n window.removeEventListener('keyup', handleKeyUp);\r\n };\r\n }, [gameOver]);\r\n\r\n return (\r\n <div className=\"relative flex flex-col items-center gap-4 p-4\">\r\n <div className=\"text-xl font-bold\">Score: {score}</div>\r\n <canvas\r\n ref={canvasRef}\r\n width={config.canvasSize.width}\r\n height={config.canvasSize.height}\r\n className=\"border-2 border-gray-300\"\r\n />\r\n\r\n {gameOver && (\r\n <div className=\"absolute inset-0 flex flex-col items-center justify-center bg-black/60\">\r\n <p className=\"text-xl font-bold text-red-500 mb-3\">Game Over</p>\r\n <Button onClick={resetGame}>Play Again</Button>\r\n </div>\r\n )}\r\n\r\n <div className=\"text-sm text-foreground\">Use arrow keys to move</div>\r\n </div>\r\n );\r\n};\r\n\r\nexport default SpaceDodger;","import * as React from \"react\"\r\nimport { Slot } from \"@radix-ui/react-slot\"\r\nimport { cva, type VariantProps } from \"class-variance-authority\"\r\n\r\nimport { cn } from \"@/lib/utils\"\r\n\r\nconst buttonVariants = cva(\r\n \"inline-flex items-center justify-center gap-2 whitespace-nowrap rounded-md text-sm font-medium transition-all disabled:pointer-events-none disabled:opacity-50 [&_svg]:pointer-events-none [&_svg:not([class*='size-'])]:size-4 shrink-0 [&_svg]:shrink-0 outline-none focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px] aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive\",\r\n {\r\n variants: {\r\n variant: {\r\n default: \"bg-primary text-primary-foreground hover:bg-primary/90\",\r\n destructive:\r\n \"bg-destructive text-white hover:bg-destructive/90 focus-visible:ring-destructive/20 dark:focus-visible:ring-destructive/40 dark:bg-destructive/60\",\r\n outline:\r\n \"border bg-background shadow-xs hover:bg-accent hover:text-accent-foreground dark:bg-input/30 dark:border-input dark:hover:bg-input/50\",\r\n secondary:\r\n \"bg-secondary text-secondary-foreground hover:bg-secondary/80\",\r\n ghost:\r\n \"hover:bg-accent hover:text-accent-foreground dark:hover:bg-accent/50\",\r\n link: \"text-primary underline-offset-4 hover:underline\",\r\n },\r\n size: {\r\n default: \"h-9 px-4 py-2 has-[>svg]:px-3\",\r\n sm: \"h-8 rounded-md gap-1.5 px-3 has-[>svg]:px-2.5\",\r\n lg: \"h-10 rounded-md px-6 has-[>svg]:px-4\",\r\n icon: \"size-9\",\r\n \"icon-sm\": \"size-8\",\r\n \"icon-lg\": \"size-10\",\r\n },\r\n },\r\n defaultVariants: {\r\n variant: \"default\",\r\n size: \"default\",\r\n },\r\n }\r\n)\r\n\r\nfunction Button({\r\n className,\r\n variant = \"default\",\r\n size = \"default\",\r\n asChild = false,\r\n ...props\r\n}: React.ComponentProps<\"button\"> &\r\n VariantProps<typeof buttonVariants> & {\r\n asChild?: boolean\r\n }) {\r\n const Comp = asChild ? 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package/package.json CHANGED
@@ -1,53 +1,57 @@
1
- {
2
- "name": "@jonelhatwell/arcade-games",
3
- "version": "1.0.0",
4
- "type": "module",
5
- "main": "dist/index.cjs",
6
- "module": "dist/index.js",
7
- "types": "dist/index.d.ts",
8
- "sideEffects": false,
9
- "exports": {
10
- ".": {
11
- "types": "./dist/index.d.ts",
12
- "import": "./dist/index.js",
13
- "require": "./dist/index.cjs"
14
- },
15
- "./styles": "./dist/index.css"
16
- },
17
- "scripts": {
18
- "build": "tsup",
19
- "dev": "tsup --watch"
20
- },
21
- "peerDependencies": {
22
- "react": "^18 || ^19",
23
- "react-dom": "^18 || ^19"
24
- },
25
- "dependencies": {
26
- "@radix-ui/react-slot": "^1.2.4",
27
- "class-variance-authority": "^0.7.1",
28
- "clsx": "^2.1.1",
29
- "lucide-react": "^0.562.0",
30
- "react": "^19.2.0",
31
- "react-dom": "^19.2.0",
32
- "tailwind-merge": "^3.4.0",
33
- "tw-animate-css": "^1.4.0"
34
- },
35
- "devDependencies": {
36
- "@eslint/js": "^9.39.1",
37
- "@tailwindcss/postcss": "^4.1.18",
38
- "@types/node": "^24.10.1",
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- "@types/react": "^19.2.5",
40
- "@types/react-dom": "^19.2.3",
41
- "@vitejs/plugin-react": "^5.1.1",
42
- "eslint": "^9.39.1",
43
- "eslint-plugin-react-hooks": "^7.0.1",
44
- "eslint-plugin-react-refresh": "^0.4.24",
45
- "globals": "^16.5.0",
46
- "postcss": "^8.5.6",
47
- "tailwindcss": "^4.1.18",
48
- "tsup": "^8.5.1",
49
- "typescript": "~5.9.3",
50
- "typescript-eslint": "^8.46.4",
51
- "vite": "^7.2.4"
52
- }
53
- }
1
+ {
2
+ "name": "@jonelhatwell/arcade-games",
3
+ "version": "1.0.2",
4
+ "type": "module",
5
+ "main": "dist/index.cjs",
6
+ "module": "dist/index.js",
7
+ "types": "dist/index.d.ts",
8
+ "sideEffects": false,
9
+ "exports": {
10
+ ".": {
11
+ "types": "./dist/index.d.ts",
12
+ "import": "./dist/index.js",
13
+ "require": "./dist/index.cjs"
14
+ },
15
+ "./styles": "./dist/index.css"
16
+ },
17
+ "files": [
18
+ "dist",
19
+ "README.md"
20
+ ],
21
+ "scripts": {
22
+ "build": "tsup",
23
+ "dev": "tsup --watch"
24
+ },
25
+ "peerDependencies": {
26
+ "react": "^18 || ^19",
27
+ "react-dom": "^18 || ^19"
28
+ },
29
+ "dependencies": {
30
+ "@radix-ui/react-slot": "^1.2.4",
31
+ "class-variance-authority": "^0.7.1",
32
+ "clsx": "^2.1.1",
33
+ "lucide-react": "^0.562.0",
34
+ "react": "^19.2.0",
35
+ "react-dom": "^19.2.0",
36
+ "tailwind-merge": "^3.4.0",
37
+ "tw-animate-css": "^1.4.0"
38
+ },
39
+ "devDependencies": {
40
+ "@eslint/js": "^9.39.1",
41
+ "@tailwindcss/postcss": "^4.1.18",
42
+ "@types/node": "^24.10.1",
43
+ "@types/react": "^19.2.5",
44
+ "@types/react-dom": "^19.2.3",
45
+ "@vitejs/plugin-react": "^5.1.1",
46
+ "eslint": "^9.39.1",
47
+ "eslint-plugin-react-hooks": "^7.0.1",
48
+ "eslint-plugin-react-refresh": "^0.4.24",
49
+ "globals": "^16.5.0",
50
+ "postcss": "^8.5.6",
51
+ "tailwindcss": "^4.1.18",
52
+ "tsup": "^8.5.1",
53
+ "typescript": "~5.9.3",
54
+ "typescript-eslint": "^8.46.4",
55
+ "vite": "^7.2.4"
56
+ }
57
+ }
package/components.json DELETED
@@ -1,21 +0,0 @@
1
- {
2
- "$schema": "https://ui.shadcn.com/schema.json",
3
- "style": "new-york",
4
- "rsc": false,
5
- "tsx": true,
6
- "tailwind": {
7
- "config": "",
8
- "css": "src/index.css",
9
- "baseColor": "zinc",
10
- "cssVariables": true,
11
- "prefix": ""
12
- },
13
- "aliases": {
14
- "components": "@/components",
15
- "utils": "@/lib/utils",
16
- "ui": "@/components/ui",
17
- "lib": "@/lib",
18
- "hooks": "@/hooks"
19
- },
20
- "iconLibrary": "lucide"
21
- }
package/eslint.config.js DELETED
@@ -1,23 +0,0 @@
1
- import js from '@eslint/js'
2
- import globals from 'globals'
3
- import reactHooks from 'eslint-plugin-react-hooks'
4
- import reactRefresh from 'eslint-plugin-react-refresh'
5
- import tseslint from 'typescript-eslint'
6
- import { defineConfig, globalIgnores } from 'eslint/config'
7
-
8
- export default defineConfig([
9
- globalIgnores(['dist']),
10
- {
11
- files: ['**/*.{ts,tsx}'],
12
- extends: [
13
- js.configs.recommended,
14
- tseslint.configs.recommended,
15
- reactHooks.configs.flat.recommended,
16
- reactRefresh.configs.vite,
17
- ],
18
- languageOptions: {
19
- ecmaVersion: 2020,
20
- globals: globals.browser,
21
- },
22
- },
23
- ])
@@ -1,5 +0,0 @@
1
- export default {
2
- plugins: {
3
- "@tailwindcss/postcss": {},
4
- }
5
- }
package/public/vite.svg DELETED
@@ -1 +0,0 @@
1
- <svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="31.88" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 257"><defs><linearGradient id="IconifyId1813088fe1fbc01fb466" x1="-.828%" x2="57.636%" y1="7.652%" y2="78.411%"><stop offset="0%" stop-color="#41D1FF"></stop><stop offset="100%" stop-color="#BD34FE"></stop></linearGradient><linearGradient id="IconifyId1813088fe1fbc01fb467" x1="43.376%" x2="50.316%" y1="2.242%" y2="89.03%"><stop offset="0%" stop-color="#FFEA83"></stop><stop offset="8.333%" stop-color="#FFDD35"></stop><stop offset="100%" stop-color="#FFA800"></stop></linearGradient></defs><path fill="url(#IconifyId1813088fe1fbc01fb466)" d="M255.153 37.938L134.897 252.976c-2.483 4.44-8.862 4.466-11.382.048L.875 37.958c-2.746-4.814 1.371-10.646 6.827-9.67l120.385 21.517a6.537 6.537 0 0 0 2.322-.004l117.867-21.483c5.438-.991 9.574 4.796 6.877 9.62Z"></path><path fill="url(#IconifyId1813088fe1fbc01fb467)" d="M185.432.063L96.44 17.501a3.268 3.268 0 0 0-2.634 3.014l-5.474 92.456a3.268 3.268 0 0 0 3.997 3.378l24.777-5.718c2.318-.535 4.413 1.507 3.936 3.838l-7.361 36.047c-.495 2.426 1.782 4.5 4.151 3.78l15.304-4.649c2.372-.72 4.652 1.36 4.15 3.788l-11.698 56.621c-.732 3.542 3.979 5.473 5.943 2.437l1.313-2.028l72.516-144.72c1.215-2.423-.88-5.186-3.54-4.672l-25.505 4.922c-2.396.462-4.435-1.77-3.759-4.114l16.646-57.705c.677-2.35-1.37-4.583-3.769-4.113Z"></path></svg>
@@ -1,135 +0,0 @@
1
-
2
- import React, { useState, useEffect, useRef } from 'react';
3
- import { Button } from '@/components/ui/button';
4
-
5
-
6
- interface Position {
7
- x: number;
8
- y: number;
9
- }
10
-
11
-
12
- interface Enemy extends Position {
13
- width: number;
14
- height: number;
15
- }
16
-
17
- interface Player extends Position {
18
- width: number;
19
- height: number;
20
- }
21
-
22
-
23
- interface SpaceDodgerState {
24
- player: Player;
25
- enemies: Enemy[];
26
- frame: number;
27
- keys: Record<string, boolean>;
28
- }
29
-
30
- const SpaceDodger: React.FC = () => {
31
- const canvasRef = useRef<HTMLCanvasElement>(null);
32
- const [score, setScore] = useState<number>(0);
33
- const [gameOver, setGameOver] = useState<boolean>(false);
34
- const gameStateRef = useRef<SpaceDodgerState>({
35
- player: { x: 200, y: 350, width: 30, height: 30 },
36
- enemies: [],
37
- frame: 0,
38
- keys: {}
39
- });
40
-
41
- const resetGame = (): void => {
42
- gameStateRef.current = {
43
- player: { x: 200, y: 350, width: 30, height: 30 },
44
- enemies: [],
45
- frame: 0,
46
- keys: {}
47
- };
48
- setScore(0);
49
- setGameOver(false);
50
- };
51
-
52
- useEffect(() => {
53
- const canvas = canvasRef.current;
54
- if (!canvas) return;
55
- const ctx = canvas.getContext('2d');
56
- if (!ctx) return;
57
- const state = gameStateRef.current;
58
-
59
- const handleKeyDown = (e: KeyboardEvent): void => {
60
- state.keys[e.key] = true;
61
- };
62
- const handleKeyUp = (e: KeyboardEvent): void => {
63
- state.keys[e.key] = false;
64
- };
65
- window.addEventListener('keydown', handleKeyDown);
66
- window.addEventListener('keyup', handleKeyUp);
67
-
68
- let animationId: number;
69
- const gameLoop = (): void => {
70
- if (gameOver) return;
71
-
72
- state.frame++;
73
- ctx.fillStyle = '#000';
74
- ctx.fillRect(0, 0, 400, 400);
75
-
76
- if (state.keys['ArrowLeft'] && state.player.x > 0) state.player.x -= 5;
77
- if (state.keys['ArrowRight'] && state.player.x < 370) state.player.x += 5;
78
- if (state.keys['ArrowUp'] && state.player.y > 0) state.player.y -= 5;
79
- if (state.keys['ArrowDown'] && state.player.y < 370) state.player.y += 5;
80
-
81
- ctx.fillStyle = '#0ea5e9';
82
- ctx.fillRect(state.player.x, state.player.y, state.player.width, state.player.height);
83
-
84
- if (state.frame % 40 === 0) {
85
- state.enemies.push({ x: Math.random() * 370, y: -20, width: 30, height: 30 });
86
- }
87
-
88
- state.enemies = state.enemies.filter(enemy => {
89
- enemy.y += 3;
90
- ctx.fillStyle = '#ef4444';
91
- ctx.fillRect(enemy.x, enemy.y, enemy.width, enemy.height);
92
-
93
- if (enemy.x < state.player.x + state.player.width &&
94
- enemy.x + enemy.width > state.player.x &&
95
- enemy.y < state.player.y + state.player.height &&
96
- enemy.y + enemy.height > state.player.y) {
97
- setGameOver(true);
98
- return false;
99
- }
100
-
101
- if (enemy.y > 400) {
102
- setScore(s => s + 1);
103
- return false;
104
- }
105
- return true;
106
- });
107
-
108
- animationId = requestAnimationFrame(gameLoop);
109
- };
110
-
111
- if (!gameOver) gameLoop();
112
-
113
- return () => {
114
- cancelAnimationFrame(animationId);
115
- window.removeEventListener('keydown', handleKeyDown);
116
- window.removeEventListener('keyup', handleKeyUp);
117
- };
118
- }, [gameOver]);
119
-
120
- return (
121
- <div className="flex flex-col items-center gap-4 p-4">
122
- <div className="text-xl font-bold">Score: {score}</div>
123
- <canvas ref={canvasRef} width="400" height="400" className="border-2 border-gray-300" />
124
- {gameOver && (
125
- <div className="text-center">
126
- <p className="text-xl font-bold text-red-500 mb-2">Game Over!</p>
127
- <Button onClick={resetGame}>Play Again</Button>
128
- </div>
129
- )}
130
- <p className="text-sm text-gray-600">Use arrow keys to move</p>
131
- </div>
132
- );
133
- };
134
-
135
- export default SpaceDodger;
@@ -1,62 +0,0 @@
1
- import * as React from "react"
2
- import { Slot } from "@radix-ui/react-slot"
3
- import { cva, type VariantProps } from "class-variance-authority"
4
-
5
- import { cn } from "@/lib/utils"
6
-
7
- const buttonVariants = cva(
8
- "inline-flex items-center justify-center gap-2 whitespace-nowrap rounded-md text-sm font-medium transition-all disabled:pointer-events-none disabled:opacity-50 [&_svg]:pointer-events-none [&_svg:not([class*='size-'])]:size-4 shrink-0 [&_svg]:shrink-0 outline-none focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px] aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive",
9
- {
10
- variants: {
11
- variant: {
12
- default: "bg-primary text-primary-foreground hover:bg-primary/90",
13
- destructive:
14
- "bg-destructive text-white hover:bg-destructive/90 focus-visible:ring-destructive/20 dark:focus-visible:ring-destructive/40 dark:bg-destructive/60",
15
- outline:
16
- "border bg-background shadow-xs hover:bg-accent hover:text-accent-foreground dark:bg-input/30 dark:border-input dark:hover:bg-input/50",
17
- secondary:
18
- "bg-secondary text-secondary-foreground hover:bg-secondary/80",
19
- ghost:
20
- "hover:bg-accent hover:text-accent-foreground dark:hover:bg-accent/50",
21
- link: "text-primary underline-offset-4 hover:underline",
22
- },
23
- size: {
24
- default: "h-9 px-4 py-2 has-[>svg]:px-3",
25
- sm: "h-8 rounded-md gap-1.5 px-3 has-[>svg]:px-2.5",
26
- lg: "h-10 rounded-md px-6 has-[>svg]:px-4",
27
- icon: "size-9",
28
- "icon-sm": "size-8",
29
- "icon-lg": "size-10",
30
- },
31
- },
32
- defaultVariants: {
33
- variant: "default",
34
- size: "default",
35
- },
36
- }
37
- )
38
-
39
- function Button({
40
- className,
41
- variant = "default",
42
- size = "default",
43
- asChild = false,
44
- ...props
45
- }: React.ComponentProps<"button"> &
46
- VariantProps<typeof buttonVariants> & {
47
- asChild?: boolean
48
- }) {
49
- const Comp = asChild ? Slot : "button"
50
-
51
- return (
52
- <Comp
53
- data-slot="button"
54
- data-variant={variant}
55
- data-size={size}
56
- className={cn(buttonVariants({ variant, size, className }))}
57
- {...props}
58
- />
59
- )
60
- }
61
-
62
- export { Button, buttonVariants }