@jokerized/decksmith 0.3.1 → 0.4.0

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@@ -0,0 +1 @@
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+ export {};
@@ -0,0 +1,37 @@
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+ /** One stop, as a host sees it. */
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+ export interface PlayerStop {
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+ i: number;
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+ label: string;
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+ notes?: string;
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+ }
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+ export declare class DecksmithPlayer extends HTMLElement {
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+ #private;
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+ static observedAttributes: string[];
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+ /** Every stop the deck reported, empty until `ds-ready`. */
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+ get stops(): PlayerStop[];
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+ /** Where the deck is now. */
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+ get at(): number;
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+ /** Whether the deck answered the handshake. */
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+ get connected(): boolean;
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+ connectedCallback(): void;
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+ disconnectedCallback(): void;
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+ attributeChangedCallback(name: string, was: string | null, now: string | null): void;
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+ next(): void;
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+ prev(): void;
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+ go(at: number): void;
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+ play(on?: boolean): void;
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+ }
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+ /**
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+ * Register the element, once.
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+ *
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+ * GUARDED AND PARAMETERISED because `customElements.define` throws on a
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+ * duplicate name, and a host page that imports this twice — two bundlers, or a
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+ * hot reload — should get a no-op rather than an exception that takes the page
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+ * down. The tag is an argument so a consumer whose page already owns
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+ * `decksmith-player` can mount it under another name.
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+ *
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+ * NOT called at import time. A module with a side effect cannot be imported for
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+ * its types, and `player-element.ts` exists precisely so the side-effecting
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+ * entry point is a separate file a consumer opts into.
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+ */
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+ export declare function define(tag?: string): void;
@@ -0,0 +1,80 @@
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+ /**
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+ * What a host page and a deck say to each other.
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+ *
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+ * ONE FILE, IMPORTED BY BOTH ENDS, so `tsc` checks the sender against the
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+ * receiver. The alternative — a string literal in the runtime and a matching one
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+ * in the element — is two copies of a contract that drift the first time a field
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+ * is added, and the drift is invisible because `postMessage` takes `any` and a
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+ * message nobody understands is simply ignored.
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+ *
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+ * WHY A BRIDGE AT ALL, rather than hosting the deck in the page. A deck is a
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+ * whole document with its own fonts, GSAP, KaTeX, a vendored player and a ready
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+ * gate, and `frameOf` in runtime.ts can only reach a SAME-ORIGIN frame — it
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+ * returns null otherwise and the runtime merely warns, so a deck served from
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+ * another origin would navigate perfectly and paint nothing, silently. Keeping
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+ * the frame keeps that same-origin pair inside one directory, where it is always
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+ * true, and makes the host link `postMessage`, which does not care about origin.
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+ *
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+ * VERSION COUPLING IS THE HAZARD. Every deck published before this existed has
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+ * no listener, and a deck is a static artifact that outlives the tool that made
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+ * it. So silence is a SUPPORTED state, not an error: the element times out, says
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+ * so with a distinct code, and leaves the deck usable — it is still a deck in a
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+ * frame, and its own keyboard still works.
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+ */
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+ /** The channel name, on every message in both directions. */
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+ export declare const CHANNEL = "decksmith-deck";
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+ /** Sent by the host once the frame has loaded, to open the conversation. */
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+ export interface Hello {
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+ channel: typeof CHANNEL;
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+ type: "hello";
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+ }
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+ /**
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+ * The deck's answer, and the only message that establishes the host's origin.
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+ *
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+ * NOTHING IS POSTED TO "*" AFTER THIS. A stop carries the slide's speaker
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+ * notes, and any page on the internet can put a deck in a frame — posting
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+ * wildcard would hand an arbitrary framer the presenter's notes. The origin is
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+ * taken from the `hello` event and every later message is addressed to it.
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+ */
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+ export interface Ready {
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+ channel: typeof CHANNEL;
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+ type: "ready";
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+ /** Every stop the deck can land on, in order. */
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+ stops: {
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+ i: number;
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+ label: string;
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+ notes?: string;
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+ }[];
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+ /** Where it is now. */
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+ at: number;
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+ }
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+ /** Where the deck landed, after any move. */
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+ export interface Stopped {
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+ channel: typeof CHANNEL;
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+ type: "stop";
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+ at: number;
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+ total: number;
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+ label: string;
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+ notes?: string;
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+ playing: boolean;
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+ }
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+ /** What a host may ask for. Deliberately small: everything else is a deck concern. */
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+ export type Command = {
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+ channel: typeof CHANNEL;
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+ type: "next";
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+ } | {
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+ channel: typeof CHANNEL;
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+ type: "prev";
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+ } | {
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+ channel: typeof CHANNEL;
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+ type: "go";
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+ at: number;
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+ } | {
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+ channel: typeof CHANNEL;
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+ type: "play";
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+ on: boolean;
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+ };
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+ export type FromDeck = Ready | Stopped;
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+ export type ToDeck = Hello | Command;
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+ /** A message from us, rather than from anything else sharing the window. */
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+ export declare function isOurs(data: unknown): data is FromDeck | ToDeck;
@@ -1,3 +1,4 @@
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+ import { type Narration } from "./subtitles.js";
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  /** One entry of the slideshow island's `slides` array. */
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  export interface SlideSpec {
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  sceneId: string;
@@ -49,6 +50,32 @@ export interface TransitionPlan {
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  export declare function planTransition(fromT: number, toT: number, opts?: {
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  reducedMotion?: boolean;
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  }): TransitionPlan;
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+ /**
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+ * How long autoplay waits on the stop it is on, or `null` for "do not set a
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+ * timer". Pure, for the same reason `planTransition` and `refused` are: the
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+ * decision has two callers and lives inside `start`, which no test in this
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+ * project can reach.
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+ *
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+ * `heard` is the whole point of the split. A narrated stop is timed by its own
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+ * audio — speech drives the deck, which is this project's entire timing model —
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+ * so it waits for `ended` and wants no timer. But `voice.at` answers
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+ * synchronously about whether a segment EXISTS, while `play()` rejects a beat
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+ * later, so at arrival a stop whose file is missing is indistinguishable from a
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+ * working one. Ask again when `play()` settles and the answer can flip either
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+ * way: to `false`, and the stop needs the clock after all or autoplay waits
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+ * forever for an `ended` that a source which never loaded cannot fire; or back
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+ * to `true`, when a gesture retried the segment and it is speaking now, and the
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+ * timer armed while it was silent would cut the sentence it just started.
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+ *
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+ * `gapMs` is the gap the author left before the next stop, the same number the
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+ * linear render used, clamped so neither a back-to-back pair nor a long hold
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+ * turns into a bad wait.
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+ */
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+ export declare function dwellMs(opts: {
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+ playing: boolean;
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+ heard: boolean;
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+ gapMs: number;
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+ }): number | null;
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  /** `#3` is slide 3; `#3.2` is slide 3, second fragment. Both 1-based. */
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  export declare function formatHash(pos: Pos): string;
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  export declare function parseHash(hash: string): Pos | null;
@@ -57,3 +84,139 @@ export declare function parseHash(hash: string): Pos | null;
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  * longer emit falls back to its slide rather than to nothing.
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  */
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  export declare function findStop(stops: readonly Stop[], pos: Pos): number;
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+ interface Player extends HTMLElement {
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+ ready?: boolean;
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+ seek: (t: number) => void;
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+ pause?: () => void;
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+ }
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+ /** Only what we call on a GSAP timeline. */
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+ interface Seekable {
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+ seek: (t: number) => void;
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+ }
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+ interface Frame {
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+ doc: Document;
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+ timelines: Record<string, Seekable>;
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+ }
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+ /**
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+ * The composition, reached through the player's iframe.
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+ *
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+ * Same-origin only, which means a deck must be served over http — opening
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+ * `deck.html` from the filesystem gives the iframe an opaque origin and we
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+ * cannot drive it. `present()` says so out loud rather than rendering blank.
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+ */
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+ export declare function frameOf(player: Player): Frame | null;
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+ export interface Voice {
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+ /**
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+ * Arrive at a stop: cut whatever was speaking, start this stop from zero.
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+ * Returns whether this stop has anything to say — autoplay needs to know,
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+ * because a silent stop has no `ended` event to wait for and would otherwise
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+ * be where playback quietly stops forever.
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+ */
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+ at: (stop: Stop) => boolean;
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+ /**
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+ * Stop talking without arriving anywhere. The deck has ONE audio track and
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+ * `claim-figure` already spends it on narration — see its `muted` note — so
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+ * anything else that wants to make a sound has to take it first.
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+ */
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+ hush: () => void;
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+ toggleMute: () => void;
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+ toggleSubtitles: () => void;
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+ /** Called when the segment for the CURRENT stop finishes of its own accord. */
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+ onEnded: (fn: () => void) => void;
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+ /**
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+ * Called when the CURRENT stop's `play()` settles, with whether there is going
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+ * to be a sound. Autoplay needs it because `at` answers one beat too early:
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+ * `at` says a segment EXISTS, and `play()` says whether it can be heard.
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+ *
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+ * BOTH answers matter. False means no `ended` will ever fire, so a deck
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+ * playing itself must fall back to its own clock or sit on that slide forever
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+ * with the button lit. True is how it gives that clock back — a segment
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+ * retried after a dropped connection is speaking now, and a timer armed while
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+ * it was silent would cut the sentence it just started.
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+ */
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+ onSettled: (fn: (heard: boolean) => void) => void;
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+ /**
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+ * A real gesture: retry the segment for the stop we are on. Covers the
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+ * autoplay policy, which is what it was written for, and a file that failed to
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+ * load — see `refused` for why the second one is never retried unasked.
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+ */
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+ unlock: () => void;
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+ }
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+ /**
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+ * Was that `play()` rejection the autoplay policy, or an audio file we will
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+ * never be able to play? Pure, so the classification is testable without a
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+ * browser; the element that produces the rejection is not.
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+ *
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+ * The two need telling apart because they are not the same failure and must not
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+ * be reported as one. The policy is recoverable by construction: the first
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+ * gesture retries the segment and it speaks, so "press any key for sound" is
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+ * simply true. A file that did not load MIGHT be — a two-second wifi drop and a
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+ * one-off 503 look exactly like this from here — but it is just as likely a deck
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+ * whose audio directory never got copied, and telling THAT viewer to press a key
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+ * names the wrong culprit and goes on being wrong every time they try.
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+ *
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+ * So this split decides what the strip says, and whether anything retries
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+ * unasked. It does NOT decide whether a person may retry: a gesture re-arms
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+ * either failure (see `unlock`), because someone asking is not the same as us
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+ * guessing. And no gate here can see any of it — nothing in the suite opens
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+ * deck.html or plays a sound.
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+ *
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+ * `NotSupportedError` is the unplayable one — observed rather than taken from
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+ * the spec: a source that cannot be fetched at all rejects `play()` with
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+ * `NotSupportedError` and leaves `audio.error.code` at 4
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+ * (`MEDIA_ERR_SRC_NOT_SUPPORTED`), and so does one that is fetched but is not
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+ * media.
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+ *
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+ * Be honest about what that is worth. It is ONE run, on this machine, in a
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+ * headless browser whose engine and version nobody wrote down, and that run
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+ * could not show the other side of the split at all: the build played an
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+ * ungestured sound even under
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+ * `--autoplay-policy=document-user-activation-required`, so no `NotAllowedError`
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+ * ever arrived to compare against. Nothing here has watched the two failures
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+ * come out of the same browser. Treat "a missing segment reads as missing on the
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+ * first attempt" as what that one run did, not as a cross-engine guarantee.
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+ *
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+ * Everything else FAILS SAFE to the policy, `NotAllowedError` included, and that
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+ * is exactly what makes such thin evidence affordable: rejection names are
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+ * per-engine, and an unknown one degrading to what ships today is the smaller
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+ * mistake — "press any key" over a file we could have played still recovers on
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+ * the first gesture, whereas the other way round leaves a recoverable deck
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+ * permanently silent.
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+ */
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+ export declare function refused(err: unknown): boolean;
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+ /**
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+ * Speech and subtitles for one presented deck.
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+ *
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+ * Two rules earn their own object. First, leaving a stop must silence it
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+ * immediately by every route — arrow, click, Home/End, hashchange — so all of
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+ * them funnel through `at`, which stops before it starts; two sentences talking
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+ * over each other is worse than no narration at all.
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+ *
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+ * Second, cues are timed against `audio.currentTime` and nothing else. A timer
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+ * started alongside `play()` agrees with the audio right up until the first
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+ * stall, and then never again — and a stall is exactly when a viewer is looking
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+ * at the subtitle to find out what they missed.
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+ *
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+ * Exported, with `Voice`, only so a test can drive its failure paths: everything
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+ * that matters below happens after `play()` rejects, and nothing else in this
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+ * module can hand it that promise. `start` is the only caller.
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+ */
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+ export declare function mountVoice(doc: Document, narration: Narration, ui: {
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+ subs: HTMLElement;
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+ flags: HTMLElement;
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+ }): Voice;
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+ /** One player-page video, keyed in the island by the scene that draws its still. */
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+ export interface ClipSpec {
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+ /** Already in embeddable form — `embedUrl` in src/pack/media.ts did that at build time. */
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+ url: string;
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+ /** The figure's caption. It titles the frame, which is all a screen reader gets. */
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+ title: string;
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+ }
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+ /**
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+ * Read the island, defensively, for the same reason `parseNarration` is
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+ * defensive: a deck built before this existed has no island, and one built by a
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+ * newer emitter may carry fields this reader has never heard of. Neither may do
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+ * anything worse than leave the poster alone.
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+ */
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+ export declare function parseClips(json: string | null | undefined): Record<string, ClipSpec>;
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+ export {};
@@ -1,9 +1,2 @@
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- /**
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- * A claim from the source, shown next to the figure that backs it.
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- *
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- * The layout is chosen from the figure's own aspect ratio rather than being a
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- * parameter: EXPERIMENT-002 full-bled a 1.98-aspect figure and pushed its
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- * caption 200px off-canvas. Only a genuine strip earns the full width.
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- */
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  import type { Emitter } from "../kit.js";
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  export declare const claimFigure: Emitter<"claim-figure">;
@@ -13,12 +13,20 @@
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  *
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  * Three things here are load-bearing and each of them cost a render to learn:
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  *
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- * 1. THE MOVE IS TWO `fromTo`s AND NOTHING ELSE. `seek()` passes
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- * `suppressEvents`, so a GSAP `onUpdate` never fires under capture. The first
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- * camera in experiment 008 drove `viewBox` from an `onUpdate`, played
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- * perfectly in a browser, and rendered 900 frames of a frozen `0 0 1920 1080`
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- * with every gate green (invariant 11). State must be applied by the thing
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- * being seeked.
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+ * 1. THE MOVE IS TWO `fromTo`s AND NOTHING ELSE. The first camera in experiment
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+ * 008 drove `viewBox` from an `onUpdate`, played perfectly in a browser, and
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+ * rendered 900 frames of a frozen `0 0 1920 1080` with every gate green.
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+ *
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+ * THAT RECORD STANDS; THE MECHANISM IT WAS ATTRIBUTED TO DOES NOT. `seek()`
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+ * passing `suppressEvents` is why `decksmith frames` sees nothing, but the
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+ * render does not seek — capture runs off Chrome's `beginFrame`, and both
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+ * constructions were re-rendered on 2026-09-04 and both ramped smoothly. What
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+ * a callback actually costs is reproducibility: 11 differing frames of 3,120
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+ * on the demo as built, 260 with one `onUpdate` tween added. Whatever froze
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+ * experiment 008's camera, it was not measured, and this file should not keep
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+ * asserting it. The rule is unchanged and so is the reason for it — state must
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+ * be applied by the thing being seeked. See invariant 11 in AGENTS.md and
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+ * `.planning/2026-09-04-invariant-11-under-beginframe.md`.
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  *
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  * 2. THE EASES ARE CLOSED FORM AND THEY ARE NOT DECORATION. `zoomEase` travels
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  * scale in log space — a linear scale tween reads as a lurch, and every
@@ -67,6 +67,19 @@ export interface DeckOptions {
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  * failure shape.
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  */
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  onBeatError?: (beatId: string, err: Error) => void;
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+ /**
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+ * What to do when a beat IS drawn but not as it was authored.
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+ *
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+ * The other half of `onBeatError`, and the reason it is a second hook rather
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+ * than a second call to that one: this beat is IN the deck. An emitter that
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+ * drops an ornament to fit its beat — see `Scene.warnings` — says so here, and
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+ * absent this hook it says it to nobody, which is the silence the whole
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+ * mechanism exists to avoid.
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+ *
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+ * Called once per built scene, from `layout`. `planCut` emits every beat as
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+ * well and stays quiet: its scenes are thrown away.
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+ */
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+ onBeatWarning?: (beatId: string, warning: string) => void;
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  /**
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  * The subsetted bundle's `@font-face` CSS, INLINED rather than linked.
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  *
@@ -137,6 +137,39 @@ export interface EmitContext {
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  * `hyperframes lint` rejects it (`unscoped_gsap_selector`).
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  */
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  sid: string;
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+ /**
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+ * WHERE THIS SCENE BEGINS ON THE DECK'S OWN CLOCK, in seconds, ALREADY ROUNDED
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+ * to invariant 10's three places — the identical number the scene wrapper
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+ * publishes as `data-start`. Write it; do not round it again, because two
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+ * roundings of one number is how a byte moves.
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+ *
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+ * Everything else an archetype emits is scene-relative, and that is the right
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+ * default: an emitter that knew where it sat in the deck would be an emitter a
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+ * cut could invalidate. ONE thing is not expressible that way. A `<video>` is
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+ * timed by the RUNTIME, not by this scene's timeline, and the runtime reads
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+ * `data-start` as an ABSOLUTE composition second — so a clip that declares a
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+ * scene-relative start is seeked into a window that has already passed.
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+ *
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+ * MEASURED, because the alternative looked right on paper. hyperframes'
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+ * compiler injects `data-start="0" data-hf-auto-start=""` into a media tag
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+ * that declares no timing, and its runtime resolves that marker against the
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+ * enclosing `[data-composition-id]`, which is exactly this scene — so the
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+ * marker ought to have been enough. Rendered at 0.8.27, on a two-beat deck
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+ * whose clip is red for 2s, green for 2s then blue for 2s and whose second
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+ * scene starts at 7s: with the marker the plate is BLUE at composition 9.5s,
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+ * 10.5s and 12.5s — the clip's last frame, frozen, because the render placed
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+ * it at second 0 and it had ended before the scene began. With `data-start="7"`
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+ * the same frames are green, green, blue: clip seconds 2.5, 3.5 and 5.5. Every
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+ * gate is green over both.
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+ *
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+ * OPTIONAL, because the shell is not the only caller: an archetype test calls
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+ * `emitScene` with a context it builds by hand, and twelve of the thirteen
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+ * emitters have no use for this. The one that does refuses by name when it is
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+ * missing rather than inventing a second, i.e. wrong, clock. `planCut` passes
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+ * a provisional 0 for the same reason it passes provisional scene ids — its
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+ * pass exists to measure holds, and every scene it emits is thrown away.
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+ */
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+ start: number;
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  }
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  /**
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  * A value in a GSAP vars payload that is JavaScript rather than data.
@@ -278,20 +311,45 @@ export interface Scene {
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  * off, against 7 frames of antialiasing once deferred. Both failures are
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  * invisible to every gate. `cameraMeasure` carries the numbers and the controls.
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  *
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- * INVARIANT 11 IS THE TRAP HERE. This is not a callback on a tween. `seek()`
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- * passes `suppressEvents`, so measuring from an `onUpdate` — the obvious way to
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- * "measure late" renders a frozen video with every gate green. Measurement
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- * happens before the timeline exists, and what it produces is ordinary tween
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- * values.
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+ * INVARIANT 11 IS THE TRAP HERE. This is not a callback on a tween. Measuring
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+ * from an `onUpdate` — the obvious way to "measure late" — is what the
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+ * invariant forbids, and the reason is reproducibility rather than the frozen
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+ * video an older version of this comment claimed: measured 2026-09-04, one
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+ * `onUpdate` tween took the demo from 11 non-reproducible frames of 3,120 to
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+ * 260. See AGENTS.md invariant 11. Measurement here happens before the
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+ * timeline exists, and what it produces is ordinary tween values.
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  */
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  measure?: string[];
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  /**
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  * Vendored runtimes this scene's tweens need registered before its script
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- * runs — `"dsMorph"` for the equation morph. The shell loads a runtime only
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- * when some scene names it, so a deck that names none is byte-for-byte what
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- * it was.
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+ * runs — `"dsMorph"` for the equation morph, `"morphSVG"` for a reshape. The
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+ * shell loads a runtime only when some scene names it, so a deck that names
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+ * none is byte-for-byte what it was.
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+ *
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+ * `PLUGINS` in `composition.ts` is the ONE place a name resolves, and it is
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+ * the list to read before returning this field: the type is
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+ * `readonly string[]`, so a name that table does not know is a typo no
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+ * compiler can see, and the shell refuses it there rather than emitting a
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+ * scene whose plugin tween animates nothing.
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  */
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  plugins?: readonly string[];
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+ /**
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+ * WHAT THE ARCHETYPE HAD TO GIVE UP TO DRAW THIS BEAT, one sentence each.
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+ *
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+ * The middle answer between drawing the beat as asked and refusing it. An
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+ * emitter that cannot fit everything it was given has three moves: draw it
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+ * anyway and let it collide or truncate, which is the failure this project
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+ * keeps finding by eye; throw, which reaches `onBeatError` and costs the whole
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+ * SLIDE; or draw less and say so, which is this. Reach for it when the thing
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+ * dropped is an ORNAMENT — line-chart's reshape against a baseline, say —
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+ * and for the throw when what is left would misrepresent the source.
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+ *
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+ * Surfaced by `layout` through `DeckOptions.onBeatWarning`, once per built
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+ * scene. `planCut`'s measuring pass emits every beat too and deliberately does
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+ * not report these: it throws its scenes away, and the same sentence twice per
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+ * beat trains people to stop reading it.
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+ */
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+ warnings?: readonly string[];
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  /**
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  * Hold points in seconds from the scene's start — where a presenter should
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  * pause. The shell converts these to absolute island fragment times.
@@ -69,6 +69,33 @@ export declare function nv(v: number): number;
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  */
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  export declare const DRAW_FROM: Vars;
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  export declare const DRAW_TO: Vars;
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+ /**
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+ * ONE SHAPE BECOMES ANOTHER — a baseline curve lifting off its own position and
74
+ * settling into the result, leaving whatever was drawn under it behind.
75
+ *
76
+ * The from-vars are SELF-REFERENTIAL: `{ morphSVG: { shape: target } }` means
77
+ * "start from the `d` you were authored with". That is the construction
78
+ * `experiments/013-vocabulary/gaps/spike/index.html:147` measured, and it is the
79
+ * only one that keeps invariant 2 checkable by `tsc` — MorphSVG's natural
80
+ * spelling is a bare `to`, which is a `from()` wearing different clothes.
81
+ * `_parseShape` reads `data-original` when the shape names the target itself
82
+ * (MorphSVGPlugin.js), so the start is the authored path however many times the
83
+ * tween is re-initialised under a seek.
84
+ *
85
+ * `to` NAMES A SELECTOR, so the end shape lives in the document as a hidden
86
+ * sibling rather than as a path string in the timeline. Two copies of the same
87
+ * geometry — one in the `d` attribute, one in the tween — is the duplication
88
+ * `drawFrom` was retired for.
89
+ *
90
+ * Safe under capture for the reason DrawSVG is: a plugin's `render()` is part of
91
+ * being seeked where a callback is not. Measured for THIS plugin in a deck, not
92
+ * inherited from that one — `.planning/2026-09-08-reshape-seam.md`.
93
+ *
94
+ * ONE CALL PER (ELEMENT, MORPH). `first` is false for any reshape that is not
95
+ * the element's first on `morphSVG`; a second immediate render on one property
96
+ * would establish its start state at build time and undo the first.
97
+ */
98
+ export declare function reshape(target: string, to: string, at: number, seconds: number, first: boolean): Tween;
72
99
  /**
73
100
  * Something travels a polyline — a pulse along an arrow, a marker ring along a
74
101
  * curve, a highlight down a divider: one `x`/`y` `fromTo` per leg, each leg's
@@ -82,11 +82,20 @@ export declare function codexImages(opts?: CodexImagesOptions): ImageProvider;
82
82
  * something better draws it. Same request, same bytes.
83
83
  */
84
84
  export declare function drawSvg(req: ImageRequest): string;
85
- /** The size the tool wrote into its own SVG. `imageSize` is raster-only on purpose. */
86
- export declare function svgSize(bytes: Buffer): {
87
- width: number;
88
- height: number;
89
- };
85
+ /**
86
+ * The size an SVG declares, for `sizeOf` in ./illustrate.ts and for anything
87
+ * else that already imports this module.
88
+ *
89
+ * It USED to live here, as a regex for `viewBox="0 0 %d %d"` over the first 200
90
+ * bytes — four integers, no units, no preamble — which is exactly the SVG
91
+ * `drawSvg` above writes and nothing else. Figure ingest needs to measure an SVG
92
+ * a stranger wrote, so the reader was generalised and moved to src/source/assets.ts
93
+ * beside the other formats. It moved THERE rather than staying here because
94
+ * that module imports nothing but node and the schemas: the reverse would put
95
+ * the Codex runner and this file's OpenAI adapter on the import path of every
96
+ * source parse, for two integers.
97
+ */
98
+ export { svgSize } from "../source/assets.js";
90
99
  /** The last rung. Pure, so it cannot fail, so `illustrate` always finishes. */
91
100
  export declare function toolSvg(): ImageProvider;
92
101
  /**
@@ -8,12 +8,25 @@ import { type Format, type Source, type Storyboard } from "./types.js";
8
8
  */
9
9
  export { parseMarkdown } from "./source/markdown.js";
10
10
  export type { ParseOptions } from "./source/markdown.js";
11
+ /**
12
+ * A web page in, a markdown document and a directory of files out — the step
13
+ * BEFORE `parseMarkdown`, not a replacement for it. Separate because it needs a
14
+ * browser and the network, which `parseMarkdown` deliberately does not.
15
+ *
16
+ * `attachClips` is exported with it because a harvest is not finished without
17
+ * it: the markdown dialect has no way to say `kind: "clip"`, so a page's videos
18
+ * come back beside the document and this is what puts them into the source. It
19
+ * runs BEFORE `fetchFigures`, which passes a clip through untouched.
20
+ */
21
+ export { attachClips, harvest, toMarkdown } from "./source/harvest.js";
22
+ export type { Block, Harvested, HarvestedClip, HarvestOptions } from "./source/harvest.js";
11
23
  /**
12
24
  * Figures referenced by URL, downloaded beside the source. Separate from
13
25
  * `parseMarkdown` because it touches the network and a server may want to fetch
14
26
  * through its own client instead.
15
27
  */
16
28
  export { fetchFigures } from "./source/assets.js";
29
+ export { fetchGuarded, isBlockedAddress } from "./net/fetch.js";
17
30
  /**
18
31
  * Subset a CJK webfont over the glyphs a deck actually renders. Exported
19
32
  * because invariant 9 — a font stack naming a family the bundle does not
@@ -153,6 +166,19 @@ export type { AssetRequest, Fetcher, Media, MediaPlan } from "./pack/media.js";
153
166
  */
154
167
  export { CONFIG_FILE, loadPrefs } from "./prefs.js";
155
168
  export type { Prefs, PrefsPatch } from "./prefs.js";
169
+ /**
170
+ * The `TMPDIR` guard, exported because `src/server/main.ts` has no other way to
171
+ * reach it: `build:server` transpiles without bundling, so a deep import there
172
+ * would survive into `dist/server/` and resolve to nothing. It fails the house
173
+ * rule for this file — nobody outside asked for it — and it is here anyway,
174
+ * because the alternative is a second copy of the guard living under `server/`.
175
+ *
176
+ * A CONSUMER SHOULD NEVER NEED TO CALL IT. It is a no-op in a published install
177
+ * (see src/tmpdir.ts for why), and importing this module does not run it: an
178
+ * absent `TMPDIR` is inherited by every child process, which is not something a
179
+ * library import may decide for its host.
180
+ */
181
+ export { guardTmpdir } from "./tmpdir.js";
156
182
  /**
157
183
  * Every schema and type. Unusually broad for this file, and justified: `types.ts`
158
184
  * is nothing but the wire format — what `source.json`, `storyboard.json`,
@@ -184,6 +210,12 @@ export interface BuildDeckOptions {
184
210
  * Absent, the emitter's error propagates — see `DeckOptions.onBeatError`.
185
211
  */
186
212
  onBeatError?: (beatId: string, err: Error) => void;
213
+ /**
214
+ * Called when a beat is drawn but not as it was authored — an emitter dropped
215
+ * an ornament to fit the beat's length. The beat is IN the deck; nothing is
216
+ * missing but the ornament. See `DeckOptions.onBeatWarning`.
217
+ */
218
+ onBeatWarning?: (beatId: string, warning: string) => void;
187
219
  /** Any name in `THEME_NAMES`. Overrides `storyboard.theme`. */
188
220
  theme?: string;
189
221
  /** Multiplies every duration and hold. 1 leaves the bytes untouched. */
@@ -90,6 +90,7 @@ export declare const estimateSchema: z.ZodObject<{
90
90
  export declare const createSchema: z.ZodObject<{
91
91
  document_path: z.ZodOptional<z.ZodString>;
92
92
  document_text: z.ZodOptional<z.ZodString>;
93
+ document_url: z.ZodOptional<z.ZodString>;
93
94
  settings: z.ZodOptional<z.ZodObject<{
94
95
  format: z.ZodOptional<z.ZodEnum<{
95
96
  [x: string]: string;
@@ -221,6 +222,25 @@ export declare function deckTools(opts: McpOptions): {
221
222
  state: import("../server/queue.js").StepState;
222
223
  }[];
223
224
  log: string[];
225
+ } | {
226
+ harvest_warnings: string[];
227
+ next: string;
228
+ deck_path?: string | undefined;
229
+ slides?: number | undefined;
230
+ duration_seconds?: number | undefined;
231
+ warnings?: string[] | undefined;
232
+ storyboard_path: string;
233
+ error?: import("../server/errors.js").JobError | undefined;
234
+ job_id: string;
235
+ state: import("../server/queue.js").JobState;
236
+ stage: import("../server/queue.js").Stage | undefined;
237
+ queue_position: number | undefined;
238
+ elapsed_seconds: number;
239
+ steps: {
240
+ name: import("../server/queue.js").Stage;
241
+ state: import("../server/queue.js").StepState;
242
+ }[];
243
+ log: string[];
224
244
  }>;
225
245
  /** Poll, blocking up to `wait_seconds` for the job to move on. */
226
246
  status(input: z.infer<typeof statusSchema>): Promise<{