@johnmorrisdotca/wakusei-planets 0.12.0 → 0.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +7 -0
- package/README.md +3 -3
- package/dist/element.d.ts +2 -2
- package/dist/version.d.ts +1 -1
- package/dist/version.js +1 -1
- package/package.json +1 -1
package/CHANGELOG.md
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# Changelog
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## 0.13.0 - 2026-11-04
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The wheel zooms (KAZOKU-UI-45).
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- **The portrait builder's wheel zooms the view.** In Manual, the wheel over the picture now zooms it about the pointer, whether the pointer is over a body or over empty space; before, the wheel over a body sized it and only Ctrl or Command with the wheel zoomed. **Shift and the wheel over a body sizes it** (pinching a body on a touch screen still sizes it). A sideways swipe is left to the page, and so is a wheel that starts with the view already at its closest or widest. The hint under the builder (English and Japanese) and the Portrait builder guide say so.
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- The solar-system view's own controls are the family's `<kazoku-view-controls>`, where the plain wheel has zoomed since kazoku-ui 0.13; nothing changed there.
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## 0.12.0 - 2026-11-03
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The family's speed buttons, in the demo's two places that run time (KAZOKU-UI-46).
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package/README.md
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<p align="center"><a href="https://johnmorrisdotca.github.io/wakusei-planets/"><strong>Open the demo →</strong></a> · <a href="https://johnmorrisdotca.github.io/wakusei-planets/embed.html">Embed page</a> · <a href="https://johnmorrisdotca.github.io/wakusei-planets/docs/">Docs</a></p>
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<p align="center"><img alt="Jupiter and Saturn drawn in the realistic look, and Saturn as a line drawing" src="https://raw.githubusercontent.com/johnmorrisdotca/wakusei-planets/v0.
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<p align="center"><img alt="Jupiter and Saturn drawn in the realistic look, and Saturn as a line drawing" src="https://raw.githubusercontent.com/johnmorrisdotca/wakusei-planets/v0.13.0/docs/images/hero-desk.png" width="640"></p>
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<p align="center"><img alt="Every body at one scale, the Earth among them: each small body has a magnified picture joined by a line, and the Sun shows only its edge" src="https://raw.githubusercontent.com/johnmorrisdotca/wakusei-planets/v0.
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<p align="center"><img alt="Every body at one scale, the Earth among them: each small body has a magnified picture joined by a line, and the Sun shows only its edge" src="https://raw.githubusercontent.com/johnmorrisdotca/wakusei-planets/v0.13.0/docs/images/lineup-desk.png" width="640"></p>
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## One minute
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## The portrait builder
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<p align="center"><img alt="The Sun and the planets in an arc, painted, with their names, in the portrait builder" src="https://raw.githubusercontent.com/johnmorrisdotca/wakusei-planets/v0.
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<p align="center"><img alt="The Sun and the planets in an arc, painted, with their names, in the portrait builder" src="https://raw.githubusercontent.com/johnmorrisdotca/wakusei-planets/v0.13.0/docs/images/portrait-family.png" width="640"></p>
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[The portrait builder](https://johnmorrisdotca.github.io/wakusei-planets/portrait.html) puts any bodies in one picture: drag them, size them, turn them, order them front to back, arrange them in a row, an arc, a grid or at true orbit distance (true or readable sizes, a planet's moons round it in orbit order), light them from one direction, and take the code, a PNG or an SVG. The scene is kept in the address, and every body is drawn in one WebGL scene, so the page holds one WebGL context. [The portrait builder](docs/guides/portrait-builder.md) is its guide.
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package/dist/element.d.ts
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* console.log(TEXTURE_BASE);
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* ```
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*/
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export declare const TEXTURE_BASE = "https://cdn.jsdelivr.net/npm/@johnmorrisdotca/wakusei-planets@0.
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export declare const TEXTURE_BASE = "https://cdn.jsdelivr.net/npm/@johnmorrisdotca/wakusei-planets@0.13.0/dist/textures/";
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/**
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* Where the sharpest surface pictures are: the files of this exact version in the repository, on jsDelivr's GitHub address. The npm package holds only the two smaller widths, so a page that
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* never zooms in never fetches them. Set `texture-far-base` on an element to serve them yourself.
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* console.log(TEXTURE_FAR_BASE);
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* ```
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*/
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export declare const TEXTURE_FAR_BASE = "https://cdn.jsdelivr.net/gh/johnmorrisdotca/wakusei-planets@v0.
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export declare const TEXTURE_FAR_BASE = "https://cdn.jsdelivr.net/gh/johnmorrisdotca/wakusei-planets@v0.13.0/textures/";
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/**
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* The `<wakusei-body>` custom element: a body of the solar system, drawn in a look.
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*
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package/dist/version.d.ts
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export declare const VERSION = "0.
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export declare const VERSION = "0.13.0";
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package/dist/version.js
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export const VERSION = "0.
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export const VERSION = "0.13.0";
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package/package.json
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{
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"name": "@johnmorrisdotca/wakusei-planets",
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"version": "0.
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"version": "0.13.0",
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"description": "Wakusei Planets 惑星 — The Sun, planets and moons for the web: each as a clean line drawing, a shaded realistic drawing or a painted surface map, with real sizes, axial tilt and rotation as data, and positions of the moons for any date and time. SVG for the lines, three.js (optional) for the rest.",
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"keywords": [
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"planets",
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