@johnmorrisdotca/kumimoji 1.3.0 → 1.3.1

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package/CHANGELOG.md CHANGED
@@ -6,6 +6,18 @@ All notable changes to this project are written down here. The format follows
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  ## [Unreleased]
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+ ## [1.3.1] - 2026-10-31
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+
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+ ### Changed
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+
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+ - Biome replaces ESLint as the formatter and linter, with the family's shared settings in `scripts/biome-family.json`; `pnpm lint` checks formatting too, and `pnpm format` applies it. The code is formatted once to 120 columns. Nothing a user of the package sees has changed.
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+ - TypeScript targets ES2022, treats an indexed read as possibly missing, and refuses switch fallthrough and unmarked overrides.
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+ - `pnpm check` also holds every source file to at most 500 lines of code (`scripts/check-size.mjs`; blank lines, comments, tests and data files are not counted).
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+
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+ ### Fixed
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+
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+ - The issue chooser's security link shows again: an unquoted colon had made `.github/ISSUE_TEMPLATE/config.yml` invalid YAML.
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+
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  ## [1.3.0] - 2026-10-14
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  The table is a custom element with the family's standard embed attributes and a shared builder, and the package has an English and Japanese documentation site with a checked example for every export. The rules, generation, seeds and saved games are unchanged.
package/CONTRIBUTING.md CHANGED
@@ -21,7 +21,8 @@ shape before you spend time on it. Taking part follows the
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  ```sh
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  pnpm install
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- pnpm check # lint, types and tests: the same as CI
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+ pnpm check # format, lint, types, file sizes and tests: the same as CI
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+ pnpm format # format the code and apply the safe lint fixes
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  pnpm test:package # pack it as npm does, install it in an empty project, import every entry
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  pnpm site # build the demo into ./site, as GitHub Pages publishes it
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  ```
@@ -31,12 +32,18 @@ data scripts) are listed under its own heading below.
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  ## House rules, shared by every package of the family
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+ How the code is written, formatted and checked, and why, is in
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+ [CODE-STYLE.md](CODE-STYLE.md), the same text in every package.
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+
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  - **No runtime dependencies.** Development dependencies are for tests, builds and
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  documentation only.
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  - **The core is pure.** Every function in it returns new values and never
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  changes what it was given.
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  - **Test what you change.** Tests sit beside the code they test. A rule you
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  change has a test that would have caught it.
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+ - **At most 500 lines of code a file** under `src/`, not counting blank lines,
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+ comments, tests or `*.data.ts` data. A file that reaches it is split by what
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+ it does, never squeezed.
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  - **Words a person reads come in English and Japanese.** If you cannot write the
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  Japanese, say so in the pull request and someone will.
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  - **Option values and names are kebab case.**
@@ -48,7 +55,9 @@ data scripts) are listed under its own heading below.
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  together with the code.
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  - **The family's own files are the same in every package**: `demo/family.css`,
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  `scripts/family-template.mjs`, `scripts/family-readme.mjs`,
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- `scripts/release-notes.mjs`, the files in `scripts/community/` and
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+ `scripts/release-notes.mjs`, the files in `scripts/community/`,
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+ `CODE-STYLE.md`, `scripts/biome-family.json`, `scripts/check-size.mjs`,
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+ `src/embed-attributes.ts` where the package has an element, and
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  `family.test.js` (in `src/`, or in `test/`). Do not edit one here. To change
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  one, change it in every repository at once, bump `FAMILY_TEMPLATE_VERSION` for
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  the template, and record the new hash in `family.test.js`. What is the
package/README.md CHANGED
@@ -768,7 +768,7 @@ The JSON, as `kumimojiToJSON` writes it:
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  {
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  "format": 1,
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  "game": "kumimoji",
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- "generator": "kumimoji 1.3.0",
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+ "generator": "kumimoji 1.3.1",
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  "size": 3,
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  "level": "hard",
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  "seed": 44,
@@ -1201,7 +1201,7 @@ Please follow the [code of conduct](./CODE_OF_CONDUCT.md). A way to make a check
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  See [CHANGELOG.md](./CHANGELOG.md).
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- The latest release is 1.3.0: the table's standard embed attributes, the shared embed builder, and the documentation site with a checked example for every export.
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+ The latest release, 1.3.1, changes nothing a player sees.
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  ## Licence
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package/dist/check.js CHANGED
@@ -1,6 +1,6 @@
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  import { decodeGrid, lettersOf, sameLetters } from "./grid.js";
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  import { judgeWithWords } from "./judge.js";
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- import { kumimojiTileCount, kumimojiWildCount, KUMIMOJI_SCORE, TILE_MIX_TOTAL } from "./tiles.constants.js";
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+ import { KUMIMOJI_SCORE, kumimojiTileCount, kumimojiWildCount, TILE_MIX_TOTAL } from "./tiles.constants.js";
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  import { tileWords } from "./tileWords.js";
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  /**
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  * WHETHER A GRID FINISHES A KUMIMOJI: the one check the server also runs.
@@ -62,7 +62,9 @@ export function checkKumimoji(size, givens, answer, options = {}) {
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  return { ok: false, reason: "the answer is not a grid" };
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  const bagIdentities = bag.map(words.familyKey);
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  const tileIdentities = [...tiles.values()].map(words.familyKey);
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- if (bagIdentities.some((tile) => tile === null) || tileIdentities.some((tile) => tile === null) || !sameLetters(lettersOf(tileIdentities), lettersOf(bagIdentities))) {
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+ if (bagIdentities.some((tile) => tile === null) ||
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+ tileIdentities.some((tile) => tile === null) ||
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+ !sameLetters(lettersOf(tileIdentities), lettersOf(bagIdentities))) {
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  return { ok: false, reason: "the grid does not use exactly the tiles of the bag" };
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  }
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  const verdict = judgeWithWords(tiles, words, { diagonals: options.diagonals === true });
@@ -76,7 +76,7 @@ function lacking(word, hand, most) {
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  /** How many tiles already down one word may run through: two lets it bridge a gap, as players do. */
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  const CROSSED_MOST = 2;
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  /** How many placements are tried in one search at most, so a turn's thinking stays a fraction of a second on a phone. */
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- const FITS_MOST = 20000;
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+ const FITS_MOST = 20_000;
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  /** A laying's worth: tiles used first, rare letters next, wilds spent last. */
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  function worth(fresh, wilds, words) {
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  let rare = 0;
@@ -118,7 +118,8 @@ function layings(play, words, rules) {
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  }
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  const bounds = boundsOf(play.tiles);
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  const fits = (first, last) => bounds === null ||
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- (Math.max(bounds.bottom, last.row) - Math.min(bounds.top, first.row) < KUMIMOJI_GRID_MOST && Math.max(bounds.right, last.col) - Math.min(bounds.left, first.col) < KUMIMOJI_GRID_MOST);
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+ (Math.max(bounds.bottom, last.row) - Math.min(bounds.top, first.row) < KUMIMOJI_GRID_MOST &&
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+ Math.max(bounds.right, last.col) - Math.min(bounds.left, first.col) < KUMIMOJI_GRID_MOST);
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  const found = [];
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  let tried = 0;
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  let mostFresh = 0;
@@ -150,9 +151,15 @@ function layings(play, words, rules) {
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  if (fit === null)
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  continue;
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  const step = across ? { row: 0, col: 1 } : { row: 1, col: 0 };
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- if (!fits(fit.first, { row: fit.first.row + (length - 1) * step.row, col: fit.first.col + (length - 1) * step.col }))
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+ if (!fits(fit.first, {
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+ row: fit.first.row + (length - 1) * step.row,
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+ col: fit.first.col + (length - 1) * step.col,
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+ }))
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  continue;
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- const fresh = fit.fresh.map((square) => ({ square: squareAt(square.row, square.col), letter: word[(square.row - fit.first.row) + (square.col - fit.first.col)] }));
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+ const fresh = fit.fresh.map((square) => ({
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+ square: squareAt(square.row, square.col),
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+ letter: word[square.row - fit.first.row + (square.col - fit.first.col)],
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+ }));
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  const wilds = wildsNeeded(fresh, hand);
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  if (wilds !== null)
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  keep({ word, fresh, wilds, score: worth(fresh, wilds, words) });
@@ -1,6 +1,6 @@
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  import { bestLaying, judgeTiles, tradeChoice } from "./computerPlay.js";
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  import { drawAll, isComputer, mayDrawAll, mayTradeThisTurn, seatPlay, withSeatPlay } from "./party.js";
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- import { doneRefused, endTurn, goesOut, handCanSpell, isLastTurn, laidThisTurn, mayResign, resign } from "./partyTurns.js";
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+ import { doneRefused, endTurn, goesOut, handCanSpell, isLastTurn, laidThisTurn, mayResign, resign, } from "./partyTurns.js";
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  import { liftAll, mayTrade, trade } from "./play.js";
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  /**
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  * A COMPUTER'S TURN in a pass-and-play game (John, 2026-09-28: "Also you can
@@ -100,7 +100,10 @@ export function planComputerTurn(game, words) {
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  break;
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  }
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  const hand = now.players[now.turn].hand;
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- const stuck = hand.length > 0 && !laidThisTurn(now) && !mayTrade(seatPlay(now)) && bestLaying(seatPlay(now), words, rules) === null;
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+ const stuck = hand.length > 0 &&
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+ !laidThisTurn(now) &&
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+ !mayTrade(seatPlay(now)) &&
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+ bestLaying(seatPlay(now), words, rules) === null;
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  const refused = doneRefused(now, verdict(), handSpells) !== null;
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  if ((refused || (stuck && !isLastTurn(now))) && mayResign(now)) {
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  take(resign(now), { kind: "resigned" });
package/dist/daily.js CHANGED
@@ -38,5 +38,5 @@ export function kumimojiDay(at) {
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  */
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  export function kumimojiDailySeed(at) {
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  const [year, month, day] = kumimojiDay(at).split("-").map(Number);
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- return year * 10000 + month * 100 + day;
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+ return year * 10_000 + month * 100 + day;
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  }
package/dist/element.d.ts CHANGED
@@ -1,5 +1,5 @@
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- import { type KumimojiTableHandle, type KumimojiTableOptions } from "./ui/mount.ts";
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  import type { KumimojiSaved } from "./export.ts";
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+ import { type KumimojiTableHandle, type KumimojiTableOptions } from "./ui/mount.ts";
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  declare const ElementBase: typeof HTMLElement;
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  /**
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  * THE `<kumimoji-table>` ELEMENT: a game of Kumimoji alone in a tag, with no