@jlongo78/agent-spaces 0.7.7 → 0.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.next/standalone/.next/BUILD_ID +1 -1
- package/.next/standalone/.next/app-path-routes-manifest.json +6 -0
- package/.next/standalone/.next/build-manifest.json +2 -2
- package/.next/standalone/.next/prerender-manifest.json +3 -3
- package/.next/standalone/.next/required-server-files.json +19 -19
- package/.next/standalone/.next/routes-manifest.json +38 -0
- package/.next/standalone/.next/server/app/(desktop)/admin/analytics/page_client-reference-manifest.js +1 -1
- package/.next/standalone/.next/server/app/(desktop)/admin/users/page_client-reference-manifest.js +1 -1
- package/.next/standalone/.next/server/app/(desktop)/analytics/page_client-reference-manifest.js +1 -1
- package/.next/standalone/.next/server/app/(desktop)/cortex/page/react-loadable-manifest.json +1 -1
- package/.next/standalone/.next/server/app/(desktop)/cortex/page.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/(desktop)/cortex/page_client-reference-manifest.js +1 -1
- package/.next/standalone/.next/server/app/(desktop)/network/page_client-reference-manifest.js +1 -1
- package/.next/standalone/.next/server/app/(desktop)/page_client-reference-manifest.js +1 -1
- package/.next/standalone/.next/server/app/(desktop)/projects/page_client-reference-manifest.js +1 -1
- package/.next/standalone/.next/server/app/(desktop)/sessions/[id]/page.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/(desktop)/sessions/[id]/page_client-reference-manifest.js +1 -1
- package/.next/standalone/.next/server/app/(desktop)/sessions/page_client-reference-manifest.js +1 -1
- package/.next/standalone/.next/server/app/(desktop)/settings/page_client-reference-manifest.js +1 -1
- package/.next/standalone/.next/server/app/(desktop)/terminal/page.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/(desktop)/terminal/page_client-reference-manifest.js +1 -1
- package/.next/standalone/.next/server/app/(desktop)/terminal/pane/[id]/page.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/(desktop)/terminal/pane/[id]/page_client-reference-manifest.js +1 -1
- package/.next/standalone/.next/server/app/(desktop)/terminal/remote/[nodeId]/[workspaceId]/page.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/(desktop)/terminal/remote/[nodeId]/[workspaceId]/page_client-reference-manifest.js +1 -1
- package/.next/standalone/.next/server/app/(desktop)/workspaces/page_client-reference-manifest.js +1 -1
- package/.next/standalone/.next/server/app/_global-error.html +2 -2
- package/.next/standalone/.next/server/app/_global-error.rsc +1 -1
- package/.next/standalone/.next/server/app/_global-error.segments/__PAGE__.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/_global-error.segments/_full.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/_global-error.segments/_head.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/_global-error.segments/_index.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/_global-error.segments/_tree.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/_not-found/page_client-reference-manifest.js +1 -1
- package/.next/standalone/.next/server/app/_not-found.html +1 -1
- package/.next/standalone/.next/server/app/_not-found.rsc +2 -2
- package/.next/standalone/.next/server/app/_not-found.segments/_full.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/_not-found.segments/_head.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/_not-found.segments/_index.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/_not-found.segments/_not-found/__PAGE__.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/_not-found.segments/_not-found.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/_not-found.segments/_tree.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/admin/analytics.html +1 -1
- package/.next/standalone/.next/server/app/admin/analytics.rsc +6 -7
- package/.next/standalone/.next/server/app/admin/analytics.segments/!KGRlc2t0b3Ap/admin/analytics/__PAGE__.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/admin/analytics.segments/!KGRlc2t0b3Ap/admin/analytics.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/admin/analytics.segments/!KGRlc2t0b3Ap/admin.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/admin/analytics.segments/!KGRlc2t0b3Ap.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/admin/analytics.segments/_full.segment.rsc +6 -7
- package/.next/standalone/.next/server/app/admin/analytics.segments/_head.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/admin/analytics.segments/_index.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/admin/analytics.segments/_tree.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/admin/users.html +1 -1
- package/.next/standalone/.next/server/app/admin/users.rsc +2 -2
- package/.next/standalone/.next/server/app/admin/users.segments/!KGRlc2t0b3Ap/admin/users/__PAGE__.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/admin/users.segments/!KGRlc2t0b3Ap/admin/users.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/admin/users.segments/!KGRlc2t0b3Ap/admin.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/admin/users.segments/!KGRlc2t0b3Ap.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/admin/users.segments/_full.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/admin/users.segments/_head.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/admin/users.segments/_index.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/admin/users.segments/_tree.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/analytics.html +1 -1
- package/.next/standalone/.next/server/app/analytics.rsc +3 -3
- package/.next/standalone/.next/server/app/analytics.segments/!KGRlc2t0b3Ap/analytics/__PAGE__.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/analytics.segments/!KGRlc2t0b3Ap/analytics.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/analytics.segments/!KGRlc2t0b3Ap.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/analytics.segments/_full.segment.rsc +3 -3
- package/.next/standalone/.next/server/app/analytics.segments/_head.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/analytics.segments/_index.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/analytics.segments/_tree.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/api/analytics/overview/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/benchmark/lobes/route/app-paths-manifest.json +3 -0
- package/.next/standalone/.next/server/app/api/benchmark/lobes/route/build-manifest.json +11 -0
- package/.next/standalone/.next/server/app/api/benchmark/lobes/route/server-reference-manifest.json +4 -0
- package/.next/standalone/.next/server/app/api/benchmark/lobes/route.js +7 -0
- package/.next/standalone/.next/server/app/api/benchmark/lobes/route.js.map +5 -0
- package/.next/standalone/.next/server/app/api/benchmark/lobes/route.js.nft.json +1 -0
- package/.next/standalone/.next/server/app/api/benchmark/lobes/route_client-reference-manifest.js +2 -0
- package/.next/standalone/.next/server/app/api/benchmark/run/route/app-paths-manifest.json +3 -0
- package/.next/standalone/.next/server/app/api/benchmark/run/route/build-manifest.json +11 -0
- package/.next/standalone/.next/server/app/api/benchmark/run/route/server-reference-manifest.json +4 -0
- package/.next/standalone/.next/server/app/api/benchmark/run/route.js +7 -0
- package/.next/standalone/.next/server/app/api/benchmark/run/route.js.map +5 -0
- package/.next/standalone/.next/server/app/api/benchmark/run/route.js.nft.json +1 -0
- package/.next/standalone/.next/server/app/api/benchmark/run/route_client-reference-manifest.js +2 -0
- package/.next/standalone/.next/server/app/api/benchmark/runs/[id]/route/app-paths-manifest.json +3 -0
- package/.next/standalone/.next/server/app/api/benchmark/runs/[id]/route/build-manifest.json +11 -0
- package/.next/standalone/.next/server/app/api/benchmark/runs/[id]/route/server-reference-manifest.json +4 -0
- package/.next/standalone/.next/server/app/api/benchmark/runs/[id]/route.js +7 -0
- package/.next/standalone/.next/server/app/api/benchmark/runs/[id]/route.js.map +5 -0
- package/.next/standalone/.next/server/app/api/benchmark/runs/[id]/route.js.nft.json +1 -0
- package/.next/standalone/.next/server/app/api/benchmark/runs/[id]/route_client-reference-manifest.js +2 -0
- package/.next/standalone/.next/server/app/api/benchmark/runs/route/app-paths-manifest.json +3 -0
- package/.next/standalone/.next/server/app/api/benchmark/runs/route/build-manifest.json +11 -0
- package/.next/standalone/.next/server/app/api/benchmark/runs/route/server-reference-manifest.json +4 -0
- package/.next/standalone/.next/server/app/api/benchmark/runs/route.js +7 -0
- package/.next/standalone/.next/server/app/api/benchmark/runs/route.js.map +5 -0
- package/.next/standalone/.next/server/app/api/benchmark/runs/route.js.nft.json +1 -0
- package/.next/standalone/.next/server/app/api/benchmark/runs/route_client-reference-manifest.js +2 -0
- package/.next/standalone/.next/server/app/api/benchmark/status/route/app-paths-manifest.json +3 -0
- package/.next/standalone/.next/server/app/api/benchmark/status/route/build-manifest.json +11 -0
- package/.next/standalone/.next/server/app/api/benchmark/status/route/server-reference-manifest.json +4 -0
- package/.next/standalone/.next/server/app/api/benchmark/status/route.js +7 -0
- package/.next/standalone/.next/server/app/api/benchmark/status/route.js.map +5 -0
- package/.next/standalone/.next/server/app/api/benchmark/status/route.js.nft.json +1 -0
- package/.next/standalone/.next/server/app/api/benchmark/status/route_client-reference-manifest.js +2 -0
- package/.next/standalone/.next/server/app/api/bulk/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/config/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/context/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/curation/assess/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/curation/publish/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/curation/refine/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/curation/review/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/curation/seed/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/export/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/federation/pending/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/federation/resolve/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/federation/search/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/federation/teach/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/graph/edges/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/graph/entities/[id]/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/graph/entities/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/graph/populate/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/import/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/import/status/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/ingest/bootstrap/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/ingest/status/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/knowledge/[id]/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/knowledge/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/lobes/[id]/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/lobes/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/lobes/share/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/marketplace/browse/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/marketplace/preview/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/mcp/call/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/mcp/tools/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/search/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/settings/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/status/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/timeline/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/usage/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/cortex/workspace/[id]/context/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/events/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/files/route.js +1 -1
- package/.next/standalone/.next/server/app/api/files/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/folders/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/network/handshake/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/network/projects/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/network/search/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/network/sessions/[id]/messages/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/network/sessions/[id]/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/network/sessions/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/network/workspaces/[id]/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/network/workspaces/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/panes/[id]/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/panes/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/projects/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/search/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/sessions/[id]/chat/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/sessions/[id]/messages/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/sessions/[id]/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/sessions/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/sync/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/tags/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/tier/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/whisper/route/app-paths-manifest.json +3 -0
- package/.next/standalone/.next/server/app/api/whisper/route/build-manifest.json +11 -0
- package/.next/standalone/.next/server/app/api/whisper/route/server-reference-manifest.json +4 -0
- package/.next/standalone/.next/server/app/api/whisper/route.js +7 -0
- package/.next/standalone/.next/server/app/api/whisper/route.js.map +5 -0
- package/.next/standalone/.next/server/app/api/whisper/route.js.nft.json +1 -0
- package/.next/standalone/.next/server/app/api/whisper/route_client-reference-manifest.js +2 -0
- package/.next/standalone/.next/server/app/api/workspaces/[id]/context/[key]/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/workspaces/[id]/context/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/workspaces/[id]/messages/[msgId]/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/workspaces/[id]/messages/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/workspaces/[id]/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/workspaces/[id]/sessions/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/api/workspaces/route.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/cortex.html +1 -1
- package/.next/standalone/.next/server/app/cortex.rsc +3 -3
- package/.next/standalone/.next/server/app/cortex.segments/!KGRlc2t0b3Ap/cortex/__PAGE__.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/cortex.segments/!KGRlc2t0b3Ap/cortex.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/cortex.segments/!KGRlc2t0b3Ap.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/cortex.segments/_full.segment.rsc +3 -3
- package/.next/standalone/.next/server/app/cortex.segments/_head.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/cortex.segments/_index.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/cortex.segments/_tree.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/login/page_client-reference-manifest.js +1 -1
- package/.next/standalone/.next/server/app/login.html +1 -1
- package/.next/standalone/.next/server/app/login.rsc +2 -2
- package/.next/standalone/.next/server/app/login.segments/_full.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/login.segments/_head.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/login.segments/_index.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/login.segments/_tree.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/login.segments/login/__PAGE__.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/login.segments/login.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/m/page_client-reference-manifest.js +1 -1
- package/.next/standalone/.next/server/app/m/projects/page_client-reference-manifest.js +1 -1
- package/.next/standalone/.next/server/app/m/projects.html +1 -1
- package/.next/standalone/.next/server/app/m/projects.rsc +2 -2
- package/.next/standalone/.next/server/app/m/projects.segments/_full.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/m/projects.segments/_head.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/m/projects.segments/_index.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/m/projects.segments/_tree.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/m/projects.segments/m/projects/__PAGE__.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/m/projects.segments/m/projects.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/m/projects.segments/m.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/m/sessions/[id]/page.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/m/sessions/[id]/page_client-reference-manifest.js +1 -1
- package/.next/standalone/.next/server/app/m/sessions/page_client-reference-manifest.js +1 -1
- package/.next/standalone/.next/server/app/m/sessions.html +1 -1
- package/.next/standalone/.next/server/app/m/sessions.rsc +2 -2
- package/.next/standalone/.next/server/app/m/sessions.segments/_full.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/m/sessions.segments/_head.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/m/sessions.segments/_index.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/m/sessions.segments/_tree.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/m/sessions.segments/m/sessions/__PAGE__.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/m/sessions.segments/m/sessions.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/m/sessions.segments/m.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/m/settings/page_client-reference-manifest.js +1 -1
- package/.next/standalone/.next/server/app/m/settings.html +1 -1
- package/.next/standalone/.next/server/app/m/settings.rsc +2 -2
- package/.next/standalone/.next/server/app/m/settings.segments/_full.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/m/settings.segments/_head.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/m/settings.segments/_index.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/m/settings.segments/_tree.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/m/settings.segments/m/settings/__PAGE__.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/m/settings.segments/m/settings.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/m/settings.segments/m.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/m/terminal/page.js.nft.json +1 -1
- package/.next/standalone/.next/server/app/m/terminal/page_client-reference-manifest.js +1 -1
- package/.next/standalone/.next/server/app/m/terminal.html +1 -1
- package/.next/standalone/.next/server/app/m/terminal.rsc +3 -3
- package/.next/standalone/.next/server/app/m/terminal.segments/_full.segment.rsc +3 -3
- package/.next/standalone/.next/server/app/m/terminal.segments/_head.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/m/terminal.segments/_index.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/m/terminal.segments/_tree.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/m/terminal.segments/m/terminal/__PAGE__.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/m/terminal.segments/m/terminal.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/m/terminal.segments/m.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/m.html +1 -1
- package/.next/standalone/.next/server/app/m.rsc +2 -2
- package/.next/standalone/.next/server/app/m.segments/_full.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/m.segments/_head.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/m.segments/_index.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/m.segments/_tree.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/m.segments/m/__PAGE__.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/m.segments/m.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/network.html +1 -1
- package/.next/standalone/.next/server/app/network.rsc +2 -2
- package/.next/standalone/.next/server/app/network.segments/!KGRlc2t0b3Ap/network/__PAGE__.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/network.segments/!KGRlc2t0b3Ap/network.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/network.segments/!KGRlc2t0b3Ap.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/network.segments/_full.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/network.segments/_head.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/network.segments/_index.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/network.segments/_tree.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/projects.html +1 -1
- package/.next/standalone/.next/server/app/projects.rsc +2 -2
- package/.next/standalone/.next/server/app/projects.segments/!KGRlc2t0b3Ap/projects/__PAGE__.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/projects.segments/!KGRlc2t0b3Ap/projects.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/projects.segments/!KGRlc2t0b3Ap.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/projects.segments/_full.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/projects.segments/_head.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/projects.segments/_index.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/projects.segments/_tree.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/sessions.html +1 -1
- package/.next/standalone/.next/server/app/sessions.rsc +2 -2
- package/.next/standalone/.next/server/app/sessions.segments/!KGRlc2t0b3Ap/sessions/__PAGE__.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/sessions.segments/!KGRlc2t0b3Ap/sessions.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/sessions.segments/!KGRlc2t0b3Ap.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/sessions.segments/_full.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/sessions.segments/_head.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/sessions.segments/_index.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/sessions.segments/_tree.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/settings.html +1 -1
- package/.next/standalone/.next/server/app/settings.rsc +2 -2
- package/.next/standalone/.next/server/app/settings.segments/!KGRlc2t0b3Ap/settings/__PAGE__.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/settings.segments/!KGRlc2t0b3Ap/settings.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/settings.segments/!KGRlc2t0b3Ap.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/settings.segments/_full.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/settings.segments/_head.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/settings.segments/_index.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/settings.segments/_tree.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/terminal.html +1 -1
- package/.next/standalone/.next/server/app/terminal.rsc +3 -3
- package/.next/standalone/.next/server/app/terminal.segments/!KGRlc2t0b3Ap/terminal/__PAGE__.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/terminal.segments/!KGRlc2t0b3Ap/terminal.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/terminal.segments/!KGRlc2t0b3Ap.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/terminal.segments/_full.segment.rsc +3 -3
- package/.next/standalone/.next/server/app/terminal.segments/_head.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/terminal.segments/_index.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/terminal.segments/_tree.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/vr/page/react-loadable-manifest.json +1 -1
- package/.next/standalone/.next/server/app/vr/page_client-reference-manifest.js +1 -1
- package/.next/standalone/.next/server/app/vr.html +1 -1
- package/.next/standalone/.next/server/app/vr.rsc +3 -3
- package/.next/standalone/.next/server/app/vr.segments/_full.segment.rsc +3 -3
- package/.next/standalone/.next/server/app/vr.segments/_head.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/vr.segments/_index.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/vr.segments/_tree.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/vr.segments/vr/__PAGE__.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/vr.segments/vr.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/workspaces.html +1 -1
- package/.next/standalone/.next/server/app/workspaces.rsc +2 -2
- package/.next/standalone/.next/server/app/workspaces.segments/!KGRlc2t0b3Ap/workspaces/__PAGE__.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/workspaces.segments/!KGRlc2t0b3Ap/workspaces.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/workspaces.segments/!KGRlc2t0b3Ap.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/workspaces.segments/_full.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/workspaces.segments/_head.segment.rsc +1 -1
- package/.next/standalone/.next/server/app/workspaces.segments/_index.segment.rsc +2 -2
- package/.next/standalone/.next/server/app/workspaces.segments/_tree.segment.rsc +2 -2
- package/.next/standalone/.next/server/app-paths-manifest.json +6 -0
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__0041efe4._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__00bf0ace._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__0a837dd9._.js +98 -0
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__0e71d908._.js +3 -3
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__0e9142f3._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__10e47926._.js +1 -1
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__1665dc78._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__175cbabf._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__1adae357._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__1d359752._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__1e8fabeb._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__1f8deca0._.js +8 -8
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__253fdda1._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__28e6434f._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__2a386564._.js +3 -3
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__2c20fb38._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__309132cd._.js +1 -1
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__33fec964._.js +3 -3
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__3786d8ae._.js +1 -1
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__3ae92407._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__3beda9fe._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__4619e9bd._.js +1 -1
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__4a051043._.js +1 -1
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__508002e4._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__5086c373._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__5913e097._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__5b5f68d2._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__5c1f2459._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__5ec8c977._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__63cebc6c._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__64d30d4d._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__6c54fc2e._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__6dc1fb7e._.js +1 -1
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__6e568102._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__6faa04c0._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__74a34dc3._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__7819e4cf._.js +98 -0
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__7e7250a4._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__8309e0a4._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__86cc0e2b._.js +6 -6
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__89c2565a._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__8d178ad9._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__93ee06f3._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__9e1f0137._.js +98 -0
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__9e4c154a._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__a9d2e1d3._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__ae53d343._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__b3a04cef._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__b4270b77._.js +1 -1
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__b6b6ce60._.js +3 -3
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__c0757773._.js +98 -0
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__c24cfa91._.js +3 -0
- package/.next/standalone/.next/server/chunks/{[root-of-the-server]__eb8acb65._.js → [root-of-the-server]__c7c47529._.js} +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__c88b63f7._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__cba5f007._.js +1 -1
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__cbf4ceb0._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__cefdba2f._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__cf9e82bb._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__d2897392._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__d3b2d856._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__d73273ca._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__d8417eb6._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__dc2a55de._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__e0d4690b._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__e3ea8547._.js +98 -0
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__e678dd53._.js +1 -1
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__e9223f55._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__ea630076._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__f26ca49d._.js +1 -1
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__f33e1101._.js +1 -1
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__f515f865._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__fceb5d60._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__fed41403._.js +2 -2
- package/.next/standalone/.next/server/chunks/[root-of-the-server]__ff2e98c2._.js +2 -2
- package/.next/standalone/.next/server/chunks/_next-internal_server_app_api_benchmark_lobes_route_actions_ea7beadb.js +3 -0
- package/.next/standalone/.next/server/chunks/_next-internal_server_app_api_benchmark_run_route_actions_9ed0ba41.js +3 -0
- package/.next/standalone/.next/server/chunks/_next-internal_server_app_api_benchmark_runs_[id]_route_actions_39f90307.js +3 -0
- package/.next/standalone/.next/server/chunks/_next-internal_server_app_api_benchmark_runs_route_actions_37cf958b.js +3 -0
- package/.next/standalone/.next/server/chunks/_next-internal_server_app_api_benchmark_status_route_actions_009e2cba.js +3 -0
- package/.next/standalone/.next/server/chunks/_next-internal_server_app_api_whisper_route_actions_be9a633d.js +3 -0
- package/.next/standalone/.next/server/chunks/ssr/{_c1cfdd09._.js → [root-of-the-server]__16621ac5._.js} +2 -2
- package/.next/standalone/.next/server/chunks/ssr/[root-of-the-server]__66aca5d4._.js +1 -1
- package/.next/standalone/.next/server/chunks/ssr/[root-of-the-server]__9c81bd86._.js +3 -0
- package/.next/standalone/.next/server/chunks/ssr/[root-of-the-server]__e3bf6054._.js +5 -0
- package/.next/standalone/.next/server/chunks/ssr/{_81abf587._.js → _31ada310._.js} +2 -2
- package/.next/standalone/.next/server/chunks/ssr/_648a8a2d._.js +3 -0
- package/.next/standalone/.next/server/chunks/ssr/_999dae61._.js +3 -0
- package/.next/standalone/.next/server/chunks/ssr/_c48c91e5._.js +3 -0
- package/.next/standalone/.next/server/chunks/ssr/_f8959434._.js +3 -0
- package/.next/standalone/.next/server/chunks/ssr/src_app_(desktop)_cortex_page_tsx_0f33d8b3._.js +1 -1
- package/.next/standalone/.next/server/chunks/ssr/src_components_terminal_terminal-pane_tsx_803c5e2c._.js +9 -0
- package/.next/standalone/.next/server/edge/chunks/[root-of-the-server]__32a0045c._.js +1 -1
- package/.next/standalone/.next/server/edge/chunks/_d73df637._.js +1 -1
- package/.next/standalone/.next/server/middleware-manifest.json +5 -5
- package/.next/standalone/.next/server/pages/404.html +1 -1
- package/.next/standalone/.next/server/pages/500.html +2 -2
- package/.next/standalone/.next/server/server-reference-manifest.js +1 -1
- package/.next/standalone/.next/server/server-reference-manifest.json +1 -1
- package/.next/standalone/.next/static/chunks/157826a3253f8ccf.js +7 -0
- package/.next/standalone/.next/static/chunks/{69606d281c39f9b2.js → 2f9f09924ff9d447.js} +1 -1
- package/.next/standalone/.next/static/chunks/{84fe8d44deeeb74f.js → 4ced66ef12d91b38.js} +35 -12
- package/.next/standalone/.next/static/chunks/57d04d161b8a01b3.js +7 -0
- package/.next/standalone/.next/static/chunks/709c4608e5b935e8.js +1 -0
- package/.next/standalone/.next/static/chunks/{9cfa0291d55d8d2a.js → 7b14d4e609b55b9b.js} +1 -1
- package/.next/standalone/.next/static/chunks/7be37f4a56b8f575.js +1 -0
- package/.next/standalone/.next/static/chunks/8021d5a2269ff113.js +1 -0
- package/.next/standalone/.next/static/chunks/a3fd93a9dde3cacc.js +1 -0
- package/.next/standalone/.next/static/chunks/{412140a02893327a.js → afee31c7399daf2a.js} +1 -1
- package/.next/standalone/.next/static/chunks/b92fdbf858aeb0b3.js +1 -0
- package/.next/standalone/.next/static/chunks/c17274c2f95d4ba2.js +5 -0
- package/.next/standalone/.next/static/chunks/e82f4414650587cf.js +7 -0
- package/.next/standalone/.next/static/chunks/f6464729e7aa0da0.css +3 -0
- package/.next/standalone/LICENSE +661 -0
- package/.next/standalone/NOTICE +5 -0
- package/.next/standalone/README.md +131 -0
- package/.next/standalone/bin/cortex-hook.sh +62 -62
- package/.next/standalone/bin/cortex-mcp.js +60 -60
- package/.next/standalone/bin/fix-standalone-externals.js +79 -0
- package/.next/standalone/bin/lib/auto-setup.js +110 -0
- package/.next/standalone/bin/mdns-service.js +171 -0
- package/.next/standalone/bin/postinstall.js +35 -0
- package/.next/standalone/bin/setup-admin.js +195 -0
- package/.next/standalone/bin/spaces-dev.js +247 -0
- package/.next/standalone/bin/spaces-install.js +638 -0
- package/.next/standalone/bin/spaces-reset-totp.js +50 -0
- package/.next/standalone/bin/spaces-service.js +1020 -0
- package/.next/standalone/bin/spaces-setup.js +253 -0
- package/.next/standalone/bin/spaces.js +788 -0
- package/.next/standalone/bin/ssh-auth-keys.sh +68 -0
- package/.next/standalone/bin/terminal-server.js +1807 -0
- package/.next/standalone/docker-compose.yml +28 -0
- package/.next/standalone/docs/architecture.md +387 -0
- package/.next/standalone/docs/cortex.md +293 -0
- package/.next/standalone/docs/getting-started.md +96 -0
- package/.next/standalone/docs/plans/2026-02-24-multi-agent-sessions-design.md +133 -0
- package/.next/standalone/docs/plans/2026-02-24-multi-agent-sessions-plan.md +959 -0
- package/.next/standalone/docs/plans/2026-03-07-service-command-design.md +146 -0
- package/.next/standalone/docs/plans/2026-03-07-service-command-plan.md +254 -0
- package/.next/standalone/docs/server-install.md +564 -0
- package/.next/standalone/docs/social-card.html +150 -0
- package/.next/standalone/docs/superpowers/plans/2026-03-12-spaces-cortex.md +5270 -0
- package/.next/standalone/docs/superpowers/plans/2026-03-13-cortex-wiring.md +1387 -1387
- package/.next/standalone/docs/superpowers/plans/2026-03-14-cortex-v2-entity-graph.md +1923 -1923
- package/.next/standalone/docs/superpowers/plans/2026-03-14-cortex-v2-knowledge-evolution.md +1113 -1113
- package/.next/standalone/docs/superpowers/plans/2026-03-15-cortex-v2-boundary-engine.md +853 -853
- package/.next/standalone/docs/superpowers/plans/2026-03-15-cortex-v2-context-engine.md +1274 -1274
- package/.next/standalone/docs/superpowers/plans/2026-03-15-cortex-v2-signal-ingestion.md +933 -933
- package/.next/standalone/docs/superpowers/plans/2026-03-16-cortex-lobes.md +1080 -1080
- package/.next/standalone/docs/superpowers/plans/2026-03-16-cortex-v2-gravity-system.md +768 -768
- package/.next/standalone/docs/superpowers/plans/2026-03-16-cortex-v2-ui.md +1108 -1108
- package/.next/standalone/docs/superpowers/plans/2026-03-18-cortex-ui-integration.md +1846 -1846
- package/.next/standalone/docs/superpowers/plans/2026-03-19-vr-phase1-shell.md +1639 -0
- package/.next/standalone/docs/superpowers/specs/2026-03-11-universe-view-design.md +320 -0
- package/.next/standalone/docs/superpowers/specs/2026-03-12-spaces-brain-design.md +720 -0
- package/.next/standalone/docs/superpowers/specs/2026-03-13-cortex-wiring-design.md +268 -268
- package/.next/standalone/docs/superpowers/specs/2026-03-14-cortex-v2-design.md +623 -623
- package/.next/standalone/docs/superpowers/specs/2026-03-16-cortex-lobes-design.md +263 -263
- package/.next/standalone/docs/superpowers/specs/2026-03-16-cortex-v2-ui-design.md +240 -240
- package/.next/standalone/docs/superpowers/specs/2026-03-16-pane-ux-design.md +77 -0
- package/.next/standalone/docs/superpowers/specs/2026-03-18-cortex-ui-integration-design.md +341 -341
- package/.next/standalone/docs/superpowers/specs/2026-03-19-vr-phase1-shell-design.md +288 -0
- package/.next/standalone/docs/tiers.md +104 -0
- package/.next/standalone/eslint.config.mjs +18 -0
- package/.next/standalone/next.config.ts +20 -0
- package/.next/standalone/nginx.conf +53 -0
- package/.next/standalone/node_modules/@img/sharp-libvips-linux-x64/README.md +46 -0
- package/.next/standalone/node_modules/@img/sharp-libvips-linux-x64/lib/glib-2.0/include/glibconfig.h +221 -0
- package/.next/standalone/node_modules/@img/sharp-libvips-linux-x64/lib/index.js +1 -0
- package/.next/standalone/node_modules/@img/sharp-libvips-linux-x64/lib/libvips-cpp.so.8.17.3 +0 -0
- package/.next/standalone/node_modules/@img/sharp-libvips-linux-x64/package.json +42 -0
- package/.next/standalone/node_modules/@img/sharp-libvips-linuxmusl-x64/README.md +46 -0
- package/.next/standalone/node_modules/@img/sharp-libvips-linuxmusl-x64/lib/glib-2.0/include/glibconfig.h +221 -0
- package/.next/standalone/node_modules/@img/sharp-libvips-linuxmusl-x64/lib/index.js +1 -0
- package/.next/standalone/node_modules/@img/sharp-libvips-linuxmusl-x64/lib/libvips-cpp.so.8.17.3 +0 -0
- package/.next/standalone/node_modules/@img/sharp-libvips-linuxmusl-x64/package.json +42 -0
- package/.next/standalone/node_modules/@img/sharp-libvips-linuxmusl-x64/versions.json +30 -0
- package/.next/standalone/node_modules/@img/sharp-linux-x64/lib/sharp-linux-x64.node +0 -0
- package/.next/standalone/node_modules/@img/{sharp-win32-x64 → sharp-linux-x64}/package.json +46 -39
- package/.next/standalone/node_modules/@img/sharp-linuxmusl-x64/lib/sharp-linuxmusl-x64.node +0 -0
- package/.next/standalone/node_modules/@img/sharp-linuxmusl-x64/package.json +46 -0
- package/.next/standalone/package-lock.json +14154 -0
- package/.next/standalone/package.json +104 -104
- package/.next/standalone/postcss.config.mjs +7 -0
- package/.next/standalone/scripts/rebuild.cmd +65 -0
- package/.next/standalone/scripts/rebuild.sh +59 -0
- package/.next/standalone/server.js +1 -1
- package/.next/standalone/src/app/(desktop)/admin/analytics/page.tsx +266 -0
- package/.next/standalone/src/app/(desktop)/admin/users/page.tsx +399 -0
- package/.next/standalone/src/app/(desktop)/analytics/page.tsx +166 -0
- package/.next/standalone/src/app/(desktop)/cortex/page.tsx +81 -78
- package/.next/standalone/src/app/(desktop)/dashboard-client.tsx +56 -0
- package/.next/standalone/src/app/(desktop)/layout.tsx +18 -0
- package/.next/standalone/src/app/(desktop)/network/page.tsx +137 -0
- package/.next/standalone/src/app/(desktop)/page.tsx +17 -0
- package/.next/standalone/src/app/(desktop)/projects/page.tsx +68 -0
- package/.next/standalone/src/app/(desktop)/sessions/[id]/page.tsx +519 -0
- package/.next/standalone/src/app/(desktop)/sessions/page.tsx +145 -0
- package/.next/standalone/src/app/(desktop)/settings/page.tsx +446 -0
- package/.next/standalone/src/app/(desktop)/terminal/layout.tsx +7 -0
- package/.next/standalone/src/app/(desktop)/terminal/page.tsx +1151 -0
- package/.next/standalone/src/app/(desktop)/terminal/pane/[id]/page.tsx +211 -0
- package/.next/standalone/src/app/(desktop)/terminal/remote/[nodeId]/[workspaceId]/page.tsx +192 -0
- package/.next/standalone/src/app/(desktop)/workspaces/page.tsx +12 -0
- package/.next/standalone/src/app/api/admin/analytics/route.ts +10 -0
- package/.next/standalone/src/app/api/admin/users/[id]/route.ts +20 -0
- package/.next/standalone/src/app/api/admin/users/route.ts +15 -0
- package/.next/standalone/src/app/api/analytics/overview/route.ts +80 -0
- package/.next/standalone/src/app/api/auth/login/route.ts +10 -0
- package/.next/standalone/src/app/api/auth/logout/route.ts +9 -0
- package/.next/standalone/src/app/api/auth/me/route.ts +22 -0
- package/.next/standalone/src/app/api/auth/totp/setup/route.ts +10 -0
- package/.next/standalone/src/app/api/auth/totp/status/route.ts +10 -0
- package/.next/standalone/src/app/api/auth/totp/verify/route.ts +10 -0
- package/.next/standalone/src/app/api/benchmark/lobes/route.ts +16 -0
- package/.next/standalone/src/app/api/benchmark/run/route.ts +92 -0
- package/.next/standalone/src/app/api/benchmark/runs/[id]/route.ts +26 -0
- package/.next/standalone/src/app/api/benchmark/runs/route.ts +16 -0
- package/.next/standalone/src/app/api/benchmark/status/route.ts +35 -0
- package/.next/standalone/src/app/api/bulk/route.ts +34 -0
- package/.next/standalone/src/app/api/chat/route.ts +85 -0
- package/.next/standalone/src/app/api/config/route.ts +30 -0
- package/.next/standalone/src/app/api/cortex/context/route.ts +78 -78
- package/.next/standalone/src/app/api/cortex/curation/assess/route.ts +27 -27
- package/.next/standalone/src/app/api/cortex/curation/publish/route.ts +23 -23
- package/.next/standalone/src/app/api/cortex/curation/refine/route.ts +23 -23
- package/.next/standalone/src/app/api/cortex/curation/review/route.ts +29 -29
- package/.next/standalone/src/app/api/cortex/curation/seed/route.ts +23 -23
- package/.next/standalone/src/app/api/cortex/export/route.ts +40 -40
- package/.next/standalone/src/app/api/cortex/federation/pending/route.ts +20 -20
- package/.next/standalone/src/app/api/cortex/federation/resolve/route.ts +43 -43
- package/.next/standalone/src/app/api/cortex/federation/search/route.ts +35 -35
- package/.next/standalone/src/app/api/cortex/federation/teach/route.ts +76 -76
- package/.next/standalone/src/app/api/cortex/graph/edges/route.ts +112 -112
- package/.next/standalone/src/app/api/cortex/graph/entities/[id]/route.ts +73 -73
- package/.next/standalone/src/app/api/cortex/graph/entities/route.ts +75 -75
- package/.next/standalone/src/app/api/cortex/graph/populate/route.ts +203 -203
- package/.next/standalone/src/app/api/cortex/import/route.ts +75 -75
- package/.next/standalone/src/app/api/cortex/import/status/route.ts +15 -15
- package/.next/standalone/src/app/api/cortex/ingest/bootstrap/route.ts +29 -29
- package/.next/standalone/src/app/api/cortex/ingest/status/route.ts +15 -15
- package/.next/standalone/src/app/api/cortex/knowledge/[id]/route.ts +91 -91
- package/.next/standalone/src/app/api/cortex/knowledge/route.ts +93 -93
- package/.next/standalone/src/app/api/cortex/lobes/[id]/route.ts +67 -67
- package/.next/standalone/src/app/api/cortex/lobes/route.ts +22 -22
- package/.next/standalone/src/app/api/cortex/lobes/share/route.ts +80 -80
- package/.next/standalone/src/app/api/cortex/marketplace/browse/route.ts +43 -43
- package/.next/standalone/src/app/api/cortex/marketplace/preview/route.ts +46 -46
- package/.next/standalone/src/app/api/cortex/mcp/call/route.ts +11 -11
- package/.next/standalone/src/app/api/cortex/mcp/tools/route.ts +6 -6
- package/.next/standalone/src/app/api/cortex/search/route.ts +43 -43
- package/.next/standalone/src/app/api/cortex/settings/route.ts +33 -33
- package/.next/standalone/src/app/api/cortex/status/route.ts +169 -169
- package/.next/standalone/src/app/api/cortex/timeline/route.ts +42 -42
- package/.next/standalone/src/app/api/cortex/usage/route.ts +31 -31
- package/.next/standalone/src/app/api/cortex/workspace/[id]/context/route.ts +41 -41
- package/.next/standalone/src/app/api/events/route.ts +40 -0
- package/.next/standalone/src/app/api/files/route.ts +187 -0
- package/.next/standalone/src/app/api/folders/route.ts +97 -0
- package/.next/standalone/src/app/api/network/connect-callback/route.ts +11 -0
- package/.next/standalone/src/app/api/network/connect-request/[id]/route.ts +11 -0
- package/.next/standalone/src/app/api/network/connect-request/route.ts +17 -0
- package/.next/standalone/src/app/api/network/discovered/route.ts +9 -0
- package/.next/standalone/src/app/api/network/handshake/route.ts +25 -0
- package/.next/standalone/src/app/api/network/health/route.ts +10 -0
- package/.next/standalone/src/app/api/network/identity/route.ts +15 -0
- package/.next/standalone/src/app/api/network/keys/[id]/route.ts +10 -0
- package/.next/standalone/src/app/api/network/keys/route.ts +15 -0
- package/.next/standalone/src/app/api/network/nodes/[id]/route.ts +15 -0
- package/.next/standalone/src/app/api/network/nodes/check/route.ts +9 -0
- package/.next/standalone/src/app/api/network/nodes/route.ts +15 -0
- package/.next/standalone/src/app/api/network/projects/route.ts +25 -0
- package/.next/standalone/src/app/api/network/proxy/[nodeId]/[...path]/route.ts +15 -0
- package/.next/standalone/src/app/api/network/search/route.ts +38 -0
- package/.next/standalone/src/app/api/network/sessions/[id]/messages/route.ts +36 -0
- package/.next/standalone/src/app/api/network/sessions/[id]/route.ts +34 -0
- package/.next/standalone/src/app/api/network/sessions/route.ts +43 -0
- package/.next/standalone/src/app/api/network/terminal/token/route.ts +10 -0
- package/.next/standalone/src/app/api/network/workspaces/[id]/route.ts +34 -0
- package/.next/standalone/src/app/api/network/workspaces/route.ts +61 -0
- package/.next/standalone/src/app/api/panes/[id]/route.ts +60 -0
- package/.next/standalone/src/app/api/panes/route.ts +39 -0
- package/.next/standalone/src/app/api/projects/route.ts +13 -0
- package/.next/standalone/src/app/api/search/route.ts +47 -0
- package/.next/standalone/src/app/api/sessions/[id]/chat/route.ts +120 -0
- package/.next/standalone/src/app/api/sessions/[id]/messages/route.ts +28 -0
- package/.next/standalone/src/app/api/sessions/[id]/route.ts +73 -0
- package/.next/standalone/src/app/api/sessions/route.ts +64 -0
- package/.next/standalone/src/app/api/sync/route.ts +24 -0
- package/.next/standalone/src/app/api/tags/route.ts +35 -0
- package/.next/standalone/src/app/api/tier/route.ts +16 -0
- package/.next/standalone/src/app/api/updates/route.ts +53 -0
- package/.next/standalone/src/app/api/whisper/route.ts +90 -0
- package/.next/standalone/src/app/api/workspaces/[id]/context/[key]/route.ts +39 -0
- package/.next/standalone/src/app/api/workspaces/[id]/context/route.ts +28 -0
- package/.next/standalone/src/app/api/workspaces/[id]/messages/[msgId]/route.ts +17 -0
- package/.next/standalone/src/app/api/workspaces/[id]/messages/route.ts +39 -0
- package/.next/standalone/src/app/api/workspaces/[id]/route.ts +47 -0
- package/.next/standalone/src/app/api/workspaces/[id]/sessions/route.ts +62 -0
- package/.next/standalone/src/app/api/workspaces/route.ts +79 -0
- package/.next/standalone/src/app/globals.css +85 -0
- package/.next/standalone/src/app/icon.png +0 -0
- package/.next/standalone/src/app/layout.tsx +33 -0
- package/.next/standalone/src/app/login/layout.tsx +7 -0
- package/.next/standalone/src/app/login/page.tsx +315 -0
- package/.next/standalone/src/app/m/layout.tsx +16 -0
- package/.next/standalone/src/app/m/page.tsx +118 -0
- package/.next/standalone/src/app/m/projects/page.tsx +64 -0
- package/.next/standalone/src/app/m/sessions/[id]/page.tsx +168 -0
- package/.next/standalone/src/app/m/sessions/page.tsx +177 -0
- package/.next/standalone/src/app/m/settings/page.tsx +230 -0
- package/.next/standalone/src/app/m/terminal/page.tsx +413 -0
- package/.next/standalone/src/app/vr/page.tsx +21 -0
- package/.next/standalone/src/app/vr/vr-app.tsx +163 -0
- package/.next/standalone/src/app/vr/vr-controls.tsx +139 -0
- package/.next/standalone/src/app/vr/vr-door.tsx +82 -0
- package/.next/standalone/src/app/vr/vr-environment.tsx +71 -0
- package/.next/standalone/src/app/vr/vr-gaze.tsx +89 -0
- package/.next/standalone/src/app/vr/vr-layout.ts +49 -0
- package/.next/standalone/src/app/vr/vr-lobby.tsx +97 -0
- package/.next/standalone/src/app/vr/vr-pane.tsx +195 -0
- package/.next/standalone/src/app/vr/vr-room.tsx +79 -0
- package/.next/standalone/src/app/vr/vr-terminal.tsx +303 -0
- package/.next/standalone/src/components/auth/totp-gate.tsx +183 -0
- package/.next/standalone/src/components/bus/activity-panel.tsx +261 -0
- package/.next/standalone/src/components/common/color-picker.tsx +35 -0
- package/.next/standalone/src/components/common/dev-directory-picker.tsx +339 -0
- package/.next/standalone/src/components/common/folder-picker.tsx +200 -0
- package/.next/standalone/src/components/common/tag-picker.tsx +190 -0
- package/.next/standalone/src/components/common/workspace-picker.tsx +113 -0
- package/.next/standalone/src/components/cortex/benchmark-tab.tsx +880 -0
- package/.next/standalone/src/components/cortex/constants.ts +29 -29
- package/.next/standalone/src/components/cortex/cortex-dashboard.tsx +304 -304
- package/.next/standalone/src/components/cortex/cortex-indicator.tsx +44 -44
- package/.next/standalone/src/components/cortex/cortex-panel.tsx +140 -140
- package/.next/standalone/src/components/cortex/cortex-settings.tsx +221 -221
- package/.next/standalone/src/components/cortex/curation-tab.tsx +810 -810
- package/.next/standalone/src/components/cortex/entity-detail.tsx +101 -101
- package/.next/standalone/src/components/cortex/entity-graph.tsx +382 -382
- package/.next/standalone/src/components/cortex/import-dialog.tsx +212 -212
- package/.next/standalone/src/components/cortex/injection-badge.tsx +72 -72
- package/.next/standalone/src/components/cortex/knowledge-card.tsx +109 -109
- package/.next/standalone/src/components/cortex/knowledge-tab.tsx +158 -158
- package/.next/standalone/src/components/cortex/lobe-settings.tsx +215 -215
- package/.next/standalone/src/components/cortex/marketplace-card.tsx +126 -126
- package/.next/standalone/src/components/cortex/marketplace-tab.tsx +113 -113
- package/.next/standalone/src/components/dashboard/activity-chart.tsx +41 -0
- package/.next/standalone/src/components/dashboard/model-usage-chart.tsx +61 -0
- package/.next/standalone/src/components/dashboard/recent-sessions.tsx +68 -0
- package/.next/standalone/src/components/dashboard/stats-cards.tsx +36 -0
- package/.next/standalone/src/components/files/file-explorer.tsx +703 -0
- package/.next/standalone/src/components/layout/providers.tsx +38 -0
- package/.next/standalone/src/components/layout/sidebar.tsx +170 -0
- package/.next/standalone/src/components/layout/tier-provider.tsx +53 -0
- package/.next/standalone/src/components/layout/update-banner.tsx +92 -0
- package/.next/standalone/src/components/mobile/bottom-nav.tsx +46 -0
- package/.next/standalone/src/components/mobile/mobile-chat-input.tsx +244 -0
- package/.next/standalone/src/components/mobile/mobile-header.tsx +44 -0
- package/.next/standalone/src/components/mobile/mobile-session-card.tsx +56 -0
- package/.next/standalone/src/components/mobile/mobile-terminal-input.tsx +71 -0
- package/.next/standalone/src/components/mobile/mobile-terminal-pane.tsx +300 -0
- package/.next/standalone/src/components/mobile/mobile-terminal-toolbar.tsx +53 -0
- package/.next/standalone/src/components/mobile/pull-to-refresh.tsx +82 -0
- package/.next/standalone/src/components/mobile/voice-input.tsx +53 -0
- package/.next/standalone/src/components/network/api-key-list.tsx +190 -0
- package/.next/standalone/src/components/network/connection-requests.tsx +94 -0
- package/.next/standalone/src/components/network/node-add-dialog.tsx +131 -0
- package/.next/standalone/src/components/network/node-badge.tsx +26 -0
- package/.next/standalone/src/components/network/node-list.tsx +207 -0
- package/.next/standalone/src/components/network/node-selector.tsx +49 -0
- package/.next/standalone/src/components/sessions/session-filters.tsx +116 -0
- package/.next/standalone/src/components/sessions/session-list.tsx +485 -0
- package/.next/standalone/src/components/terminal/terminal-pane.tsx +874 -0
- package/.next/standalone/src/components/viewer/chat-input.tsx +275 -0
- package/.next/standalone/src/components/viewer/message-renderer.tsx +551 -0
- package/.next/standalone/src/components/workspace/universe-cluster.tsx +131 -0
- package/.next/standalone/src/components/workspace/universe-orb.tsx +128 -0
- package/.next/standalone/src/components/workspace/universe-types.ts +22 -0
- package/.next/standalone/src/components/workspace/universe-utils.ts +11 -0
- package/.next/standalone/src/components/workspace/universe-view.tsx +397 -0
- package/.next/standalone/src/components/workspace/workspace-chooser.tsx +616 -0
- package/.next/standalone/src/hooks/use-benchmark.ts +71 -0
- package/.next/standalone/src/hooks/use-bus.ts +147 -0
- package/.next/standalone/src/hooks/use-idle-detection.ts +79 -0
- package/.next/standalone/src/hooks/use-network.ts +229 -0
- package/.next/standalone/src/hooks/use-sessions.ts +437 -0
- package/.next/standalone/src/hooks/use-speech-recognition.ts +113 -0
- package/.next/standalone/src/hooks/use-sse.ts +35 -0
- package/.next/standalone/src/hooks/use-tier.ts +39 -0
- package/.next/standalone/src/lib/agents.ts +70 -0
- package/.next/standalone/src/lib/aider/parser.ts +111 -0
- package/.next/standalone/src/lib/api.ts +19 -0
- package/.next/standalone/src/lib/auth.ts +47 -0
- package/.next/standalone/src/lib/claude/parser.ts +212 -0
- package/.next/standalone/src/lib/claude/stats.ts +204 -0
- package/.next/standalone/src/lib/codex/parser.ts +265 -0
- package/.next/standalone/src/lib/config.ts +115 -0
- package/.next/standalone/src/lib/cortex/benchmark.ts +67 -0
- package/.next/standalone/src/lib/cortex/config.ts +40 -40
- package/.next/standalone/src/lib/cortex/debug.ts +10 -10
- package/.next/standalone/src/lib/cortex/distillation/usage-store.ts +18 -18
- package/.next/standalone/src/lib/cortex/graph/resolver.ts +10 -10
- package/.next/standalone/src/lib/cortex/graph/types.ts +22 -22
- package/.next/standalone/src/lib/cortex/index.ts +56 -56
- package/.next/standalone/src/lib/cortex/ingestion/bootstrap.ts +14 -14
- package/.next/standalone/src/lib/cortex/knowledge/compat.ts +14 -14
- package/.next/standalone/src/lib/cortex/knowledge/contradiction.ts +10 -10
- package/.next/standalone/src/lib/cortex/knowledge/types.ts +67 -67
- package/.next/standalone/src/lib/cortex/lobes/config.ts +16 -16
- package/.next/standalone/src/lib/cortex/lobes/resolver.ts +8 -8
- package/.next/standalone/src/lib/cortex/lobes/shares.ts +14 -14
- package/.next/standalone/src/lib/cortex/mcp/server.ts +8 -8
- package/.next/standalone/src/lib/cortex/portability/exporter.ts +6 -6
- package/.next/standalone/src/lib/cortex/portability/importer.ts +10 -10
- package/.next/standalone/src/lib/cortex/retrieval/context-engine.ts +10 -10
- package/.next/standalone/src/lib/cortex/types.ts +39 -39
- package/.next/standalone/src/lib/cost-calculator.ts +48 -0
- package/.next/standalone/src/lib/db/init.ts +71 -0
- package/.next/standalone/src/lib/db/queries.ts +718 -0
- package/.next/standalone/src/lib/db/schema.ts +202 -0
- package/.next/standalone/src/lib/events/sse.ts +36 -0
- package/.next/standalone/src/lib/gemini/parser.ts +216 -0
- package/.next/standalone/src/lib/license.ts +56 -0
- package/.next/standalone/src/lib/pro.ts +31 -0
- package/.next/standalone/src/lib/sync/indexer.ts +429 -0
- package/.next/standalone/src/lib/sync/watcher.ts +64 -0
- package/.next/standalone/src/lib/teams.ts +31 -0
- package/.next/standalone/src/lib/telemetry.ts +75 -0
- package/.next/standalone/src/lib/terminal/server.ts +128 -0
- package/.next/standalone/src/lib/tier.ts +38 -0
- package/.next/standalone/src/lib/utils.ts +72 -0
- package/.next/standalone/src/middleware.ts +133 -0
- package/.next/standalone/src/types/claude.ts +208 -0
- package/.next/standalone/src/types/network.ts +61 -0
- package/.next/standalone/tests/setup.ts +8 -0
- package/.next/standalone/tsconfig.json +34 -34
- package/.next/standalone/vitest.config.ts +24 -0
- package/LICENSE +661 -661
- package/README.md +131 -131
- package/bin/cortex-hook.sh +62 -62
- package/bin/cortex-mcp.js +60 -60
- package/bin/fix-standalone-externals.js +79 -79
- package/bin/lib/auto-setup.js +110 -110
- package/bin/mdns-service.js +171 -171
- package/bin/postinstall.js +35 -35
- package/bin/setup-admin.js +195 -195
- package/bin/spaces-dev.js +247 -208
- package/bin/spaces-install.js +638 -599
- package/bin/spaces-reset-totp.js +50 -50
- package/bin/spaces-service.js +1020 -1020
- package/bin/spaces-setup.js +253 -253
- package/bin/spaces.js +788 -776
- package/bin/ssh-auth-keys.sh +68 -68
- package/bin/terminal-server.js +1807 -1683
- package/package.json +104 -104
- package/.next/standalone/.claude/settings.local.json +0 -55
- package/.next/standalone/.claude/spaces-env.json +0 -1
- package/.next/standalone/.next/server/chunks/ssr/[root-of-the-server]__e921fdfc._.js +0 -5
- package/.next/standalone/.next/server/chunks/ssr/_2230ad2d._.js +0 -3
- package/.next/standalone/.next/server/chunks/ssr/_5cf334fd._.js +0 -3
- package/.next/standalone/.next/server/chunks/ssr/_db0abd0a._.js +0 -3
- package/.next/standalone/.next/server/chunks/ssr/_db2fec84._.js +0 -3
- package/.next/standalone/.next/server/chunks/ssr/_f4e57187._.js +0 -3
- package/.next/standalone/.next/server/chunks/ssr/src_40fa36ce._.js +0 -7
- package/.next/standalone/.next/static/chunks/003e7aa1adfe577d.js +0 -1
- package/.next/standalone/.next/static/chunks/158b52b84e647ac1.js +0 -5
- package/.next/standalone/.next/static/chunks/232d8aae4fefab70.js +0 -1
- package/.next/standalone/.next/static/chunks/5325351ef49cb65f.js +0 -1
- package/.next/standalone/.next/static/chunks/559735e598ca3cbb.js +0 -1
- package/.next/standalone/.next/static/chunks/5d5d7b0095dd52ae.js +0 -1
- package/.next/standalone/.next/static/chunks/898f380eba90427a.js +0 -1
- package/.next/standalone/.next/static/chunks/95339e55722bb4ca.js +0 -5
- package/.next/standalone/.next/static/chunks/9cd594813c539df9.js +0 -1
- package/.next/standalone/.next/static/chunks/c1a95aebf6725f64.css +0 -3
- package/.next/standalone/.next/static/chunks/c515eb77d9410aa0.js +0 -5
- package/.next/standalone/.next/static/chunks/d9ae203a7f123546.js +0 -5
- package/.next/standalone/.next/static/chunks/f9f2628207848ac2.js +0 -1
- package/.next/standalone/.spaces/cortex-context.md +0 -70
- package/.next/standalone/node_modules/@img/sharp-win32-x64/lib/sharp-win32-x64.node +0 -0
- /package/.next/standalone/.next/static/{BEY-sql3lQLouidpurSQf → PcpzUspSK8QDdwzAJz8br}/_buildManifest.js +0 -0
- /package/.next/standalone/.next/static/{BEY-sql3lQLouidpurSQf → PcpzUspSK8QDdwzAJz8br}/_clientMiddlewareManifest.json +0 -0
- /package/.next/standalone/.next/static/{BEY-sql3lQLouidpurSQf → PcpzUspSK8QDdwzAJz8br}/_ssgManifest.js +0 -0
- /package/.next/standalone/node_modules/@img/{sharp-win32-x64 → sharp-libvips-linux-x64}/versions.json +0 -0
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,66936,(e,t,n)=>{"use strict";function r(e,t){var n=e.length;for(e.push(t);0<n;){var r=n-1>>>1,a=e[r];if(0<o(a,t))e[r]=t,e[n]=a,n=r;else break}}function a(e){return 0===e.length?null:e[0]}function i(e){if(0===e.length)return null;var t=e[0],n=e.pop();if(n!==t){e[0]=n;for(var r=0,a=e.length,i=a>>>1;r<i;){var l=2*(r+1)-1,s=e[l],u=l+1,c=e[u];if(0>o(s,n))u<a&&0>o(c,s)?(e[r]=c,e[u]=n,r=u):(e[r]=s,e[l]=n,r=l);else if(u<a&&0>o(c,n))e[r]=c,e[u]=n,r=u;else break}}return t}function o(e,t){var n=e.sortIndex-t.sortIndex;return 0!==n?n:e.id-t.id}if(n.unstable_now=void 0,"object"==typeof performance&&"function"==typeof performance.now){var l,s=performance;n.unstable_now=function(){return s.now()}}else{var u=Date,c=u.now();n.unstable_now=function(){return u.now()-c}}var d=[],f=[],p=1,h=null,m=3,g=!1,v=!1,_=!1,S=!1,x="function"==typeof setTimeout?setTimeout:null,b="function"==typeof clearTimeout?clearTimeout:null,T="u">typeof setImmediate?setImmediate:null;function E(e){for(var t=a(f);null!==t;){if(null===t.callback)i(f);else if(t.startTime<=e)i(f),t.sortIndex=t.expirationTime,r(d,t);else break;t=a(f)}}function y(e){if(_=!1,E(e),!v)if(null!==a(d))v=!0,M||(M=!0,l());else{var t=a(f);null!==t&&D(y,t.startTime-e)}}var M=!1,R=-1,C=5,A=-1;function w(){return!!S||!(n.unstable_now()-A<C)}function P(){if(S=!1,M){var e=n.unstable_now();A=e;var t=!0;try{e:{v=!1,_&&(_=!1,b(R),R=-1),g=!0;var r=m;try{t:{for(E(e),h=a(d);null!==h&&!(h.expirationTime>e&&w());){var o=h.callback;if("function"==typeof o){h.callback=null,m=h.priorityLevel;var s=o(h.expirationTime<=e);if(e=n.unstable_now(),"function"==typeof s){h.callback=s,E(e),t=!0;break t}h===a(d)&&i(d),E(e)}else i(d);h=a(d)}if(null!==h)t=!0;else{var u=a(f);null!==u&&D(y,u.startTime-e),t=!1}}break e}finally{h=null,m=r,g=!1}}}finally{t?l():M=!1}}}if("function"==typeof T)l=function(){T(P)};else if("u">typeof MessageChannel){var L=new MessageChannel,U=L.port2;L.port1.onmessage=P,l=function(){U.postMessage(null)}}else l=function(){x(P,0)};function D(e,t){R=x(function(){e(n.unstable_now())},t)}n.unstable_IdlePriority=5,n.unstable_ImmediatePriority=1,n.unstable_LowPriority=4,n.unstable_NormalPriority=3,n.unstable_Profiling=null,n.unstable_UserBlockingPriority=2,n.unstable_cancelCallback=function(e){e.callback=null},n.unstable_forceFrameRate=function(e){0>e||125<e?console.error("forceFrameRate takes a positive int between 0 and 125, forcing frame rates higher than 125 fps is not supported"):C=0<e?Math.floor(1e3/e):5},n.unstable_getCurrentPriorityLevel=function(){return m},n.unstable_next=function(e){switch(m){case 1:case 2:case 3:var t=3;break;default:t=m}var n=m;m=t;try{return e()}finally{m=n}},n.unstable_requestPaint=function(){S=!0},n.unstable_runWithPriority=function(e,t){switch(e){case 1:case 2:case 3:case 4:case 5:break;default:e=3}var n=m;m=e;try{return t()}finally{m=n}},n.unstable_scheduleCallback=function(e,t,i){var o=n.unstable_now();switch(i="object"==typeof i&&null!==i&&"number"==typeof(i=i.delay)&&0<i?o+i:o,e){case 1:var s=-1;break;case 2:s=250;break;case 5:s=0x3fffffff;break;case 4:s=1e4;break;default:s=5e3}return s=i+s,e={id:p++,callback:t,priorityLevel:e,startTime:i,expirationTime:s,sortIndex:-1},i>o?(e.sortIndex=i,r(f,e),null===a(d)&&e===a(f)&&(_?(b(R),R=-1):_=!0,D(y,i-o))):(e.sortIndex=s,r(d,e),v||g||(v=!0,M||(M=!0,l()))),e},n.unstable_shouldYield=w,n.unstable_wrapCallback=function(e){var t=m;return function(){var n=m;m=t;try{return e.apply(this,arguments)}finally{m=n}}}},89499,(e,t,n)=>{"use strict";t.exports=e.r(66936)},18226,e=>{"use strict";let t,n,r,a,i,o,l,s,u,c,d;e.s(["VRApp",()=>sU,"VRContext",()=>sw,"useVR",()=>sP],18226);var f,p,h,m,g,v,_,S,x=e.i(18050),b=e.i(71645),T=e.i(47167),E=b,y=e.i(90072),M=y;function R(){let e=null,t=!1,n=null,r=null;function a(t,i){n(t,i),r=e.requestAnimationFrame(a)}return{start:function(){!0===t||null!==n&&(r=e.requestAnimationFrame(a),t=!0)},stop:function(){e.cancelAnimationFrame(r),t=!1},setAnimationLoop:function(e){n=e},setContext:function(t){e=t}}}function C(e){let t=new WeakMap;return{get:function(e){return e.isInterleavedBufferAttribute&&(e=e.data),t.get(e)},remove:function(n){n.isInterleavedBufferAttribute&&(n=n.data);let r=t.get(n);r&&(e.deleteBuffer(r.buffer),t.delete(n))},update:function(n,r){if(n.isInterleavedBufferAttribute&&(n=n.data),n.isGLBufferAttribute){let e=t.get(n);(!e||e.version<n.version)&&t.set(n,{buffer:n.buffer,type:n.type,bytesPerElement:n.elementSize,version:n.version});return}let a=t.get(n);if(void 0===a)t.set(n,function(t,n){let r,a=t.array,i=t.usage,o=a.byteLength,l=e.createBuffer();if(e.bindBuffer(n,l),e.bufferData(n,a,i),t.onUploadCallback(),a instanceof Float32Array)r=e.FLOAT;else if("u">typeof Float16Array&&a instanceof Float16Array)r=e.HALF_FLOAT;else if(a instanceof Uint16Array)r=t.isFloat16BufferAttribute?e.HALF_FLOAT:e.UNSIGNED_SHORT;else if(a instanceof Int16Array)r=e.SHORT;else if(a instanceof Uint32Array)r=e.UNSIGNED_INT;else if(a instanceof Int32Array)r=e.INT;else if(a instanceof Int8Array)r=e.BYTE;else if(a instanceof Uint8Array)r=e.UNSIGNED_BYTE;else if(a instanceof Uint8ClampedArray)r=e.UNSIGNED_BYTE;else throw Error("THREE.WebGLAttributes: Unsupported buffer data format: "+a);return{buffer:l,type:r,bytesPerElement:a.BYTES_PER_ELEMENT,version:t.version,size:o}}(n,r));else if(a.version<n.version){if(a.size!==n.array.byteLength)throw Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");!function(t,n,r){let a=n.array,i=n.updateRanges;if(e.bindBuffer(r,t),0===i.length)e.bufferSubData(r,0,a);else{i.sort((e,t)=>e.start-t.start);let t=0;for(let e=1;e<i.length;e++){let n=i[t],r=i[e];r.start<=n.start+n.count+1?n.count=Math.max(n.count,r.start+r.count-n.start):i[++t]=r}i.length=t+1;for(let t=0,n=i.length;t<n;t++){let n=i[t];e.bufferSubData(r,n.start*a.BYTES_PER_ELEMENT,a,n.start,n.count)}n.clearUpdateRanges()}n.onUploadCallback()}(a.buffer,n,r),a.version=n.version}}}}let A={alphahash_fragment:"#ifdef USE_ALPHAHASH\n if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif",alphahash_pars_fragment:"#ifdef USE_ALPHAHASH\n const float ALPHA_HASH_SCALE = 0.05;\n float hash2D( vec2 value ) {\n return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n }\n float hash3D( vec3 value ) {\n return hash2D( vec2( hash2D( value.xy ), value.z ) );\n }\n float getAlphaHashThreshold( vec3 position ) {\n float maxDeriv = max(\n length( dFdx( position.xyz ) ),\n length( dFdy( position.xyz ) )\n );\n float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n vec2 pixScales = vec2(\n exp2( floor( log2( pixScale ) ) ),\n exp2( ceil( log2( pixScale ) ) )\n );\n vec2 alpha = vec2(\n hash3D( floor( pixScales.x * position.xyz ) ),\n hash3D( floor( pixScales.y * position.xyz ) )\n );\n float lerpFactor = fract( log2( pixScale ) );\n float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n float a = min( lerpFactor, 1.0 - lerpFactor );\n vec3 cases = vec3(\n x * x / ( 2.0 * a * ( 1.0 - a ) ),\n ( x - 0.5 * a ) / ( 1.0 - a ),\n 1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n );\n float threshold = ( x < ( 1.0 - a ) )\n ? ( ( x < a ) ? cases.x : cases.y )\n : cases.z;\n return clamp( threshold , 1.0e-6, 1.0 );\n }\n#endif",alphamap_fragment:"#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n #ifdef ALPHA_TO_COVERAGE\n diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n if ( diffuseColor.a == 0.0 ) discard;\n #else\n if ( diffuseColor.a < alphaTest ) discard;\n #endif\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n uniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n reflectedLight.indirectDiffuse *= ambientOcclusion;\n #if defined( USE_CLEARCOAT ) \n clearcoatSpecularIndirect *= ambientOcclusion;\n #endif\n #if defined( USE_SHEEN ) \n sheenSpecularIndirect *= ambientOcclusion;\n #endif\n #if defined( USE_ENVMAP ) && defined( STANDARD )\n float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\n reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n #endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n uniform sampler2D aoMap;\n uniform float aoMapIntensity;\n#endif",batching_pars_vertex:"#ifdef USE_BATCHING\n #if ! defined( GL_ANGLE_multi_draw )\n #define gl_DrawID _gl_DrawID\n uniform int _gl_DrawID;\n #endif\n uniform highp sampler2D batchingTexture;\n uniform highp usampler2D batchingIdTexture;\n mat4 getBatchingMatrix( const in float i ) {\n int size = textureSize( batchingTexture, 0 ).x;\n int j = int( i ) * 4;\n int x = j % size;\n int y = j / size;\n vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n return mat4( v1, v2, v3, v4 );\n }\n float getIndirectIndex( const in int i ) {\n int size = textureSize( batchingIdTexture, 0 ).x;\n int x = i % size;\n int y = i / size;\n return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\n }\n#endif\n#ifdef USE_BATCHING_COLOR\n uniform sampler2D batchingColorTexture;\n vec4 getBatchingColor( const in float i ) {\n int size = textureSize( batchingColorTexture, 0 ).x;\n int j = int( i );\n int x = j % size;\n int y = j / size;\n return texelFetch( batchingColorTexture, ivec2( x, y ), 0 );\n }\n#endif",batching_vertex:"#ifdef USE_BATCHING\n mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );\n#endif",begin_vertex:"vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n vPosition = vec3( position );\n#endif",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n vec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"float G_BlinnPhong_Implicit( ) {\n return 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( specularColor, 1.0, dotVH );\n float G = G_BlinnPhong_Implicit( );\n float D = D_BlinnPhong( shininess, dotNH );\n return F * ( G * D );\n} // validated",iridescence_fragment:"#ifdef USE_IRIDESCENCE\n const mat3 XYZ_TO_REC709 = mat3(\n 3.2404542, -0.9692660, 0.0556434,\n -1.5371385, 1.8760108, -0.2040259,\n -0.4985314, 0.0415560, 1.0572252\n );\n vec3 Fresnel0ToIor( vec3 fresnel0 ) {\n vec3 sqrtF0 = sqrt( fresnel0 );\n return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n }\n vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n }\n float IorToFresnel0( float transmittedIor, float incidentIor ) {\n return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n }\n vec3 evalSensitivity( float OPD, vec3 shift ) {\n float phase = 2.0 * PI * OPD * 1.0e-9;\n vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n xyz /= 1.0685e-7;\n vec3 rgb = XYZ_TO_REC709 * xyz;\n return rgb;\n }\n vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n vec3 I;\n float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n float cosTheta2Sq = 1.0 - sinTheta2Sq;\n if ( cosTheta2Sq < 0.0 ) {\n return vec3( 1.0 );\n }\n float cosTheta2 = sqrt( cosTheta2Sq );\n float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n float R12 = F_Schlick( R0, 1.0, cosTheta1 );\n float T121 = 1.0 - R12;\n float phi12 = 0.0;\n if ( iridescenceIOR < outsideIOR ) phi12 = PI;\n float phi21 = PI - phi12;\n vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n vec3 phi23 = vec3( 0.0 );\n if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n vec3 phi = vec3( phi21 ) + phi23;\n vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n vec3 r123 = sqrt( R123 );\n vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n vec3 C0 = R12 + Rs;\n I = C0;\n vec3 Cm = Rs - T121;\n for ( int m = 1; m <= 2; ++ m ) {\n Cm *= r123;\n vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n I += Cm * Sm;\n }\n return max( I, vec3( 0.0 ) );\n }\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n uniform sampler2D bumpMap;\n uniform float bumpScale;\n vec2 dHdxy_fwd() {\n vec2 dSTdx = dFdx( vBumpMapUv );\n vec2 dSTdy = dFdy( vBumpMapUv );\n float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n return vec2( dBx, dBy );\n }\n vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n vec3 vN = surf_norm;\n vec3 R1 = cross( vSigmaY, vN );\n vec3 R2 = cross( vN, vSigmaX );\n float fDet = dot( vSigmaX, R1 ) * faceDirection;\n vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n return normalize( abs( fDet ) * surf_norm - vGrad );\n }\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n vec4 plane;\n #ifdef ALPHA_TO_COVERAGE\n float distanceToPlane, distanceGradient;\n float clipOpacity = 1.0;\n #pragma unroll_loop_start\n for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n distanceGradient = fwidth( distanceToPlane ) / 2.0;\n clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n if ( clipOpacity == 0.0 ) discard;\n }\n #pragma unroll_loop_end\n #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n float unionClipOpacity = 1.0;\n #pragma unroll_loop_start\n for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n distanceGradient = fwidth( distanceToPlane ) / 2.0;\n unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n }\n #pragma unroll_loop_end\n clipOpacity *= 1.0 - unionClipOpacity;\n #endif\n diffuseColor.a *= clipOpacity;\n if ( diffuseColor.a == 0.0 ) discard;\n #else\n #pragma unroll_loop_start\n for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n }\n #pragma unroll_loop_end\n #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n bool clipped = true;\n #pragma unroll_loop_start\n for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n }\n #pragma unroll_loop_end\n if ( clipped ) discard;\n #endif\n #endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n varying vec3 vClipPosition;\n uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n varying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n vClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )\n diffuseColor *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )\n varying vec4 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n varying vec4 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n vColor = vec4( 1.0 );\n#endif\n#ifdef USE_COLOR_ALPHA\n vColor *= color;\n#elif defined( USE_COLOR )\n vColor.rgb *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n vColor.rgb *= instanceColor.rgb;\n#endif\n#ifdef USE_BATCHING_COLOR\n vColor *= getBatchingColor( getIndirectIndex( gl_DrawID ) );\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n return fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n float precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n float precisionSafeLength( vec3 v ) {\n float maxComponent = max3( abs( v ) );\n return length( v / maxComponent ) * maxComponent;\n }\n#endif\nstruct IncidentLight {\n vec3 color;\n vec3 direction;\n bool visible;\n};\nstruct ReflectedLight {\n vec3 directDiffuse;\n vec3 directSpecular;\n vec3 indirectDiffuse;\n vec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n varying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n return m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n return vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n return RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n #define cubeUV_minMipLevel 4.0\n #define cubeUV_minTileSize 16.0\n float getFace( vec3 direction ) {\n vec3 absDirection = abs( direction );\n float face = - 1.0;\n if ( absDirection.x > absDirection.z ) {\n if ( absDirection.x > absDirection.y )\n face = direction.x > 0.0 ? 0.0 : 3.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n } else {\n if ( absDirection.z > absDirection.y )\n face = direction.z > 0.0 ? 2.0 : 5.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n }\n return face;\n }\n vec2 getUV( vec3 direction, float face ) {\n vec2 uv;\n if ( face == 0.0 ) {\n uv = vec2( direction.z, direction.y ) / abs( direction.x );\n } else if ( face == 1.0 ) {\n uv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n } else if ( face == 2.0 ) {\n uv = vec2( - direction.x, direction.y ) / abs( direction.z );\n } else if ( face == 3.0 ) {\n uv = vec2( - direction.z, direction.y ) / abs( direction.x );\n } else if ( face == 4.0 ) {\n uv = vec2( - direction.x, direction.z ) / abs( direction.y );\n } else {\n uv = vec2( direction.x, direction.y ) / abs( direction.z );\n }\n return 0.5 * ( uv + 1.0 );\n }\n vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n float face = getFace( direction );\n float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n mipInt = max( mipInt, cubeUV_minMipLevel );\n float faceSize = exp2( mipInt );\n highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n if ( face > 2.0 ) {\n uv.y += faceSize;\n face -= 3.0;\n }\n uv.x += face * faceSize;\n uv.x += filterInt * 3.0 * cubeUV_minTileSize;\n uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n uv.x *= CUBEUV_TEXEL_WIDTH;\n uv.y *= CUBEUV_TEXEL_HEIGHT;\n #ifdef texture2DGradEXT\n return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n #else\n return texture2D( envMap, uv ).rgb;\n #endif\n }\n #define cubeUV_r0 1.0\n #define cubeUV_m0 - 2.0\n #define cubeUV_r1 0.8\n #define cubeUV_m1 - 1.0\n #define cubeUV_r4 0.4\n #define cubeUV_m4 2.0\n #define cubeUV_r5 0.305\n #define cubeUV_m5 3.0\n #define cubeUV_r6 0.21\n #define cubeUV_m6 4.0\n float roughnessToMip( float roughness ) {\n float mip = 0.0;\n if ( roughness >= cubeUV_r1 ) {\n mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n } else if ( roughness >= cubeUV_r4 ) {\n mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n } else if ( roughness >= cubeUV_r5 ) {\n mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n } else if ( roughness >= cubeUV_r6 ) {\n mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n } else {\n mip = - 2.0 * log2( 1.16 * roughness ); }\n return mip;\n }\n vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n float mipF = fract( mip );\n float mipInt = floor( mip );\n vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n if ( mipF == 0.0 ) {\n return vec4( color0, 1.0 );\n } else {\n vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n return vec4( mix( color0, color1, mipF ), 1.0 );\n }\n }\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n vec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n mat3 bm = mat3( batchingMatrix );\n transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n transformedNormal = bm * transformedNormal;\n #ifdef USE_TANGENT\n transformedTangent = bm * transformedTangent;\n #endif\n#endif\n#ifdef USE_INSTANCING\n mat3 im = mat3( instanceMatrix );\n transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n transformedNormal = im * transformedNormal;\n #ifdef USE_TANGENT\n transformedTangent = im * transformedTangent;\n #endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n transformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n #ifdef FLIP_SIDED\n transformedTangent = - transformedTangent;\n #endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n uniform sampler2D displacementMap;\n uniform float displacementScale;\n uniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n #ifdef DECODE_VIDEO_TEXTURE_EMISSIVE\n emissiveColor = sRGBTransferEOTF( emissiveColor );\n #endif\n totalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n uniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"vec4 LinearTransferOETF( in vec4 value ) {\n return value;\n}\nvec4 sRGBTransferEOTF( in vec4 value ) {\n return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vec3 cameraToFrag;\n if ( isOrthographic ) {\n cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToFrag = normalize( vWorldPosition - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( cameraToFrag, worldNormal );\n #else\n vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n #endif\n #else\n vec3 reflectVec = vReflect;\n #endif\n #ifdef ENVMAP_TYPE_CUBE\n vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n #ifdef ENVMAP_BLENDING_MULTIPLY\n outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_MIX )\n outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_ADD )\n outgoingLight += envColor.xyz * specularStrength * reflectivity;\n #endif\n #endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n uniform float envMapIntensity;\n uniform float flipEnvMap;\n uniform mat3 envMapRotation;\n #ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n #else\n uniform sampler2D envMap;\n #endif\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n uniform float reflectivity;\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n varying vec3 vWorldPosition;\n uniform float refractionRatio;\n #else\n varying vec3 vReflect;\n #endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n \n varying vec3 vWorldPosition;\n #else\n varying vec3 vReflect;\n uniform float refractionRatio;\n #endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n vec3 getIBLIrradiance( const in vec3 normal ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n return PI * envMapColor.rgb * envMapIntensity;\n #else\n return vec3( 0.0 );\n #endif\n }\n vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 reflectVec = reflect( - viewDir, normal );\n reflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );\n reflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n return envMapColor.rgb * envMapIntensity;\n #else\n return vec3( 0.0 );\n #endif\n }\n #ifdef USE_ANISOTROPY\n vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 bentNormal = cross( bitangent, viewDir );\n bentNormal = normalize( cross( bentNormal, bitangent ) );\n bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n return getIBLRadiance( viewDir, bentNormal, roughness );\n #else\n return vec3( 0.0 );\n #endif\n }\n #endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vWorldPosition = worldPosition.xyz;\n #else\n vec3 cameraToVertex;\n if ( isOrthographic ) {\n cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vReflect = reflect( cameraToVertex, worldNormal );\n #else\n vReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n #endif\n #endif\n#endif",fog_vertex:"#ifdef USE_FOG\n vFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n varying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n #ifdef FOG_EXP2\n float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n #else\n float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n #endif\n gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n uniform vec3 fogColor;\n varying float vFogDepth;\n #ifdef FOG_EXP2\n uniform float fogDensity;\n #else\n uniform float fogNear;\n uniform float fogFar;\n #endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n uniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n float dotNL = dot( normal, lightDirection );\n vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n #ifdef USE_GRADIENTMAP\n return vec3( texture2D( gradientMap, coord ).r );\n #else\n vec2 fw = fwidth( coord ) * 0.5;\n return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n #endif\n}",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n uniform sampler2D lightMap;\n uniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n vec3 diffuseColor;\n float specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Lambert\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n uniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n float x = normal.x, y = normal.y, z = normal.z;\n vec3 result = shCoefficients[ 0 ] * 0.886227;\n result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n return result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n return irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n vec3 irradiance = ambientLightColor;\n return irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n if ( cutoffDistance > 0.0 ) {\n distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n }\n return distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n return smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n struct DirectionalLight {\n vec3 direction;\n vec3 color;\n };\n uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n light.color = directionalLight.color;\n light.direction = directionalLight.direction;\n light.visible = true;\n }\n#endif\n#if NUM_POINT_LIGHTS > 0\n struct PointLight {\n vec3 position;\n vec3 color;\n float distance;\n float decay;\n };\n uniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = pointLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float lightDistance = length( lVector );\n light.color = pointLight.color;\n light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n }\n#endif\n#if NUM_SPOT_LIGHTS > 0\n struct SpotLight {\n vec3 position;\n vec3 direction;\n vec3 color;\n float distance;\n float decay;\n float coneCos;\n float penumbraCos;\n };\n uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = spotLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float angleCos = dot( light.direction, spotLight.direction );\n float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n if ( spotAttenuation > 0.0 ) {\n float lightDistance = length( lVector );\n light.color = spotLight.color * spotAttenuation;\n light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n } else {\n light.color = vec3( 0.0 );\n light.visible = false;\n }\n }\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n struct RectAreaLight {\n vec3 color;\n vec3 position;\n vec3 halfWidth;\n vec3 halfHeight;\n };\n uniform sampler2D ltc_1; uniform sampler2D ltc_2;\n uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n struct HemisphereLight {\n vec3 direction;\n vec3 skyColor;\n vec3 groundColor;\n };\n uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n float dotNL = dot( normal, hemiLight.direction );\n float hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n return irradiance;\n }\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n vec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Toon\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n vec3 diffuseColor;\n vec3 specularColor;\n float specularShininess;\n float specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_BlinnPhong\n#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.metalness = metalnessFactor;\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n material.ior = ior;\n #ifdef USE_SPECULAR\n float specularIntensityFactor = specularIntensity;\n vec3 specularColorFactor = specularColor;\n #ifdef USE_SPECULAR_COLORMAP\n specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n #endif\n #ifdef USE_SPECULAR_INTENSITYMAP\n specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n #endif\n material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n #else\n float specularIntensityFactor = 1.0;\n vec3 specularColorFactor = vec3( 1.0 );\n material.specularF90 = 1.0;\n #endif\n material.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor;\n material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n#else\n material.specularColor = vec3( 0.04 );\n material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n material.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n material.clearcoat = clearcoat;\n material.clearcoatRoughness = clearcoatRoughness;\n material.clearcoatF0 = vec3( 0.04 );\n material.clearcoatF90 = 1.0;\n #ifdef USE_CLEARCOATMAP\n material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n #endif\n #ifdef USE_CLEARCOAT_ROUGHNESSMAP\n material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n #endif\n material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n material.clearcoatRoughness += geometryRoughness;\n material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n material.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n material.iridescence = iridescence;\n material.iridescenceIOR = iridescenceIOR;\n #ifdef USE_IRIDESCENCEMAP\n material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n #endif\n #ifdef USE_IRIDESCENCE_THICKNESSMAP\n material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n #else\n material.iridescenceThickness = iridescenceThicknessMaximum;\n #endif\n#endif\n#ifdef USE_SHEEN\n material.sheenColor = sheenColor;\n #ifdef USE_SHEEN_COLORMAP\n material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n #endif\n material.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 );\n #ifdef USE_SHEEN_ROUGHNESSMAP\n material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n #endif\n#endif\n#ifdef USE_ANISOTROPY\n #ifdef USE_ANISOTROPYMAP\n mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n #else\n vec2 anisotropyV = anisotropyVector;\n #endif\n material.anisotropy = length( anisotropyV );\n if( material.anisotropy == 0.0 ) {\n anisotropyV = vec2( 1.0, 0.0 );\n } else {\n anisotropyV /= material.anisotropy;\n material.anisotropy = saturate( material.anisotropy );\n }\n material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"uniform sampler2D dfgLUT;\nstruct PhysicalMaterial {\n vec3 diffuseColor;\n vec3 diffuseContribution;\n vec3 specularColor;\n vec3 specularColorBlended;\n float roughness;\n float metalness;\n float specularF90;\n float dispersion;\n #ifdef USE_CLEARCOAT\n float clearcoat;\n float clearcoatRoughness;\n vec3 clearcoatF0;\n float clearcoatF90;\n #endif\n #ifdef USE_IRIDESCENCE\n float iridescence;\n float iridescenceIOR;\n float iridescenceThickness;\n vec3 iridescenceFresnel;\n vec3 iridescenceF0;\n vec3 iridescenceFresnelDielectric;\n vec3 iridescenceFresnelMetallic;\n #endif\n #ifdef USE_SHEEN\n vec3 sheenColor;\n float sheenRoughness;\n #endif\n #ifdef IOR\n float ior;\n #endif\n #ifdef USE_TRANSMISSION\n float transmission;\n float transmissionAlpha;\n float thickness;\n float attenuationDistance;\n vec3 attenuationColor;\n #endif\n #ifdef USE_ANISOTROPY\n float anisotropy;\n float alphaT;\n vec3 anisotropyT;\n vec3 anisotropyB;\n #endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n float a2 = pow2( alpha );\n float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n return 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n float a2 = pow2( alpha );\n float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n return RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n float v = 0.5 / ( gv + gl );\n return v;\n }\n float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n float a2 = alphaT * alphaB;\n highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n highp float v2 = dot( v, v );\n float w2 = a2 / v2;\n return RECIPROCAL_PI * a2 * pow2 ( w2 );\n }\n#endif\n#ifdef USE_CLEARCOAT\n vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n vec3 f0 = material.clearcoatF0;\n float f90 = material.clearcoatF90;\n float roughness = material.clearcoatRoughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n return F * ( V * D );\n }\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n vec3 f0 = material.specularColorBlended;\n float f90 = material.specularF90;\n float roughness = material.roughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n #ifdef USE_IRIDESCENCE\n F = mix( F, material.iridescenceFresnel, material.iridescence );\n #endif\n #ifdef USE_ANISOTROPY\n float dotTL = dot( material.anisotropyT, lightDir );\n float dotTV = dot( material.anisotropyT, viewDir );\n float dotTH = dot( material.anisotropyT, halfDir );\n float dotBL = dot( material.anisotropyB, lightDir );\n float dotBV = dot( material.anisotropyB, viewDir );\n float dotBH = dot( material.anisotropyB, halfDir );\n float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n #else\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n #endif\n return F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n const float LUT_SIZE = 64.0;\n const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n const float LUT_BIAS = 0.5 / LUT_SIZE;\n float dotNV = saturate( dot( N, V ) );\n vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n uv = uv * LUT_SCALE + LUT_BIAS;\n return uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n float l = length( f );\n return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n float x = dot( v1, v2 );\n float y = abs( x );\n float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n float b = 3.4175940 + ( 4.1616724 + y ) * y;\n float v = a / b;\n float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n return cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n vec3 lightNormal = cross( v1, v2 );\n if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n vec3 T1, T2;\n T1 = normalize( V - N * dot( V, N ) );\n T2 = - cross( N, T1 );\n mat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n vec3 coords[ 4 ];\n coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n coords[ 0 ] = normalize( coords[ 0 ] );\n coords[ 1 ] = normalize( coords[ 1 ] );\n coords[ 2 ] = normalize( coords[ 2 ] );\n coords[ 3 ] = normalize( coords[ 3 ] );\n vec3 vectorFormFactor = vec3( 0.0 );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n float result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n return vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n float alpha = pow2( roughness );\n float invAlpha = 1.0 / alpha;\n float cos2h = dotNH * dotNH;\n float sin2h = max( 1.0 - cos2h, 0.0078125 );\n return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float D = D_Charlie( sheenRoughness, dotNH );\n float V = V_Neubelt( dotNV, dotNL );\n return sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n float r2 = roughness * roughness;\n float rInv = 1.0 / ( roughness + 0.1 );\n float a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;\n float b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;\n float DG = exp( a * dotNV + b );\n return saturate( DG );\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n return specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n #ifdef USE_IRIDESCENCE\n vec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n #else\n vec3 Fr = specularColor;\n #endif\n vec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n float Ess = fab.x + fab.y;\n float Ems = 1.0 - Ess;\n vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n singleScatter += FssEss;\n multiScatter += Fms * Ems;\n}\nvec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;\n vec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;\n vec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;\n vec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;\n float Ess_V = dfgV.x + dfgV.y;\n float Ess_L = dfgL.x + dfgL.y;\n float Ems_V = 1.0 - Ess_V;\n float Ems_L = 1.0 - Ess_L;\n vec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;\n vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );\n float compensationFactor = Ems_V * Ems_L;\n vec3 multiScatter = Fms * compensationFactor;\n return singleScatter + multiScatter;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 normal = geometryNormal;\n vec3 viewDir = geometryViewDir;\n vec3 position = geometryPosition;\n vec3 lightPos = rectAreaLight.position;\n vec3 halfWidth = rectAreaLight.halfWidth;\n vec3 halfHeight = rectAreaLight.halfHeight;\n vec3 lightColor = rectAreaLight.color;\n float roughness = material.roughness;\n vec3 rectCoords[ 4 ];\n rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n vec2 uv = LTC_Uv( normal, viewDir, roughness );\n vec4 t1 = texture2D( ltc_1, uv );\n vec4 t2 = texture2D( ltc_2, uv );\n mat3 mInv = mat3(\n vec3( t1.x, 0, t1.y ),\n vec3( 0, 1, 0 ),\n vec3( t1.z, 0, t1.w )\n );\n vec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y );\n reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n reflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n #ifdef USE_CLEARCOAT\n vec3 Ncc = geometryClearcoatNormal;\n vec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness );\n vec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat );\n vec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat );\n mat3 mInvClearcoat = mat3(\n vec3( t1Clearcoat.x, 0, t1Clearcoat.y ),\n vec3( 0, 1, 0 ),\n vec3( t1Clearcoat.z, 0, t1Clearcoat.w )\n );\n vec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y;\n clearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords );\n #endif\n }\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n #ifdef USE_CLEARCOAT\n float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n vec3 ccIrradiance = dotNLcc * directLight.color;\n clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n #endif\n #ifdef USE_SHEEN\n \n sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n \n float sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );\n \n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );\n \n irradiance *= sheenEnergyComp;\n \n #endif\n reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );\n #ifdef USE_SHEEN\n float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n diffuse *= sheenEnergyComp;\n #endif\n reflectedLight.indirectDiffuse += diffuse;\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n #ifdef USE_CLEARCOAT\n clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n #endif\n #ifdef USE_SHEEN\n sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;\n #endif\n vec3 singleScatteringDielectric = vec3( 0.0 );\n vec3 multiScatteringDielectric = vec3( 0.0 );\n vec3 singleScatteringMetallic = vec3( 0.0 );\n vec3 multiScatteringMetallic = vec3( 0.0 );\n #ifdef USE_IRIDESCENCE\n computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n #else\n computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n computeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n #endif\n vec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );\n vec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );\n vec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;\n vec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );\n vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n vec3 indirectSpecular = radiance * singleScattering;\n indirectSpecular += multiScattering * cosineWeightedIrradiance;\n vec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;\n #ifdef USE_SHEEN\n float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n indirectSpecular *= sheenEnergyComp;\n indirectDiffuse *= sheenEnergyComp;\n #endif\n reflectedLight.indirectSpecular += indirectSpecular;\n reflectedLight.indirectDiffuse += indirectDiffuse;\n}\n#define RE_Direct RE_Direct_Physical\n#define RE_Direct_RectArea RE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular RE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n geometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n float dotNVi = saturate( dot( normal, geometryViewDir ) );\n if ( material.iridescenceThickness == 0.0 ) {\n material.iridescence = 0.0;\n } else {\n material.iridescence = saturate( material.iridescence );\n }\n if ( material.iridescence > 0.0 ) {\n material.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n material.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );\n material.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );\n material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n }\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n PointLight pointLight;\n #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n PointLightShadow pointLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n getPointLightInfo( pointLight, geometryPosition, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n pointLightShadow = pointLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n SpotLight spotLight;\n vec4 spotColor;\n vec3 spotLightCoord;\n bool inSpotLightMap;\n #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n getSpotLightInfo( spotLight, geometryPosition, directLight );\n #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n #else\n #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #endif\n #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n #endif\n #undef SPOT_LIGHT_MAP_INDEX\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n spotLightShadow = spotLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n DirectionalLight directionalLight;\n #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n getDirectionalLightInfo( directionalLight, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n directionalLightShadow = directionalLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n RectAreaLight rectAreaLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n rectAreaLight = rectAreaLights[ i ];\n RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n vec3 iblIrradiance = vec3( 0.0 );\n vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n #if defined( USE_LIGHT_PROBES )\n irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n #endif\n #if ( NUM_HEMI_LIGHTS > 0 )\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if defined( RE_IndirectSpecular )\n vec3 radiance = vec3( 0.0 );\n vec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n #ifdef USE_LIGHTMAP\n vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n irradiance += lightMapIrradiance;\n #endif\n #if defined( USE_ENVMAP ) && defined( ENVMAP_TYPE_CUBE_UV )\n #if defined( STANDARD ) || defined( LAMBERT ) || defined( PHONG )\n iblIrradiance += getIBLIrradiance( geometryNormal );\n #endif\n #endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n #ifdef USE_ANISOTROPY\n radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n #else\n radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n #endif\n #ifdef USE_CLEARCOAT\n clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n #endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n #if defined( LAMBERT ) || defined( PHONG )\n irradiance += iblIrradiance;\n #endif\n RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n uniform float logDepthBufFC;\n varying float vFragDepth;\n varying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n varying float vFragDepth;\n varying float vIsPerspective;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n vFragDepth = 1.0 + gl_Position.w;\n vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif",map_fragment:"#ifdef USE_MAP\n vec4 sampledDiffuseColor = texture2D( map, vMapUv );\n #ifdef DECODE_VIDEO_TEXTURE\n sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );\n #endif\n diffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n uniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n #if defined( USE_POINTS_UV )\n vec2 uv = vUv;\n #else\n vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n #endif\n#endif\n#ifdef USE_MAP\n diffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n varying vec2 vUv;\n#else\n #if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n uniform mat3 uvTransform;\n #endif\n#endif\n#ifdef USE_MAP\n uniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n metalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n uniform sampler2D metalnessMap;\n#endif",morphinstance_vertex:"#ifdef USE_INSTANCING_MORPH\n float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n }\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS )\n vColor *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n #if defined( USE_COLOR_ALPHA )\n if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n #elif defined( USE_COLOR )\n if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n #endif\n }\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n objectNormal *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n }\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n #ifndef USE_INSTANCING_MORPH\n uniform float morphTargetBaseInfluence;\n uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n #endif\n uniform sampler2DArray morphTargetsTexture;\n uniform ivec2 morphTargetsTextureSize;\n vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n int y = texelIndex / morphTargetsTextureSize.x;\n int x = texelIndex - y * morphTargetsTextureSize.x;\n ivec3 morphUV = ivec3( x, y, morphTargetIndex );\n return texelFetch( morphTargetsTexture, morphUV, 0 );\n }\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n transformed *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n }\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n vec3 fdx = dFdx( vViewPosition );\n vec3 fdy = dFdy( vViewPosition );\n vec3 normal = normalize( cross( fdx, fdy ) );\n#else\n vec3 normal = normalize( vNormal );\n #ifdef DOUBLE_SIDED\n normal *= faceDirection;\n #endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n #ifdef USE_TANGENT\n mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n #else\n mat3 tbn = getTangentFrame( - vViewPosition, normal,\n #if defined( USE_NORMALMAP )\n vNormalMapUv\n #elif defined( USE_CLEARCOAT_NORMALMAP )\n vClearcoatNormalMapUv\n #else\n vUv\n #endif\n );\n #endif\n #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n tbn[0] *= faceDirection;\n tbn[1] *= faceDirection;\n #endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n #ifdef USE_TANGENT\n mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n #else\n mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n #endif\n #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n tbn2[0] *= faceDirection;\n tbn2[1] *= faceDirection;\n #endif\n#endif\nvec3 nonPerturbedNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n #ifdef FLIP_SIDED\n normal = - normal;\n #endif\n #ifdef DOUBLE_SIDED\n normal = normal * faceDirection;\n #endif\n normal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n mapN.xy *= normalScale;\n normal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n vNormal = normalize( transformedNormal );\n #ifdef USE_TANGENT\n vTangent = normalize( transformedTangent );\n vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n #endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n uniform sampler2D normalMap;\n uniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n uniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n vec3 q0 = dFdx( eye_pos.xyz );\n vec3 q1 = dFdy( eye_pos.xyz );\n vec2 st0 = dFdx( uv.st );\n vec2 st1 = dFdy( uv.st );\n vec3 N = surf_norm;\n vec3 q1perp = cross( q1, N );\n vec3 q0perp = cross( N, q0 );\n vec3 T = q1perp * st0.x + q0perp * st1.x;\n vec3 B = q1perp * st0.y + q0perp * st1.y;\n float det = max( dot( T, T ), dot( B, B ) );\n float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n return mat3( T * scale, B * scale, N );\n }\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n vec3 clearcoatNormal = nonPerturbedNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n clearcoatMapN.xy *= clearcoatNormalScale;\n clearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n uniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n uniform sampler2D clearcoatNormalMap;\n uniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n uniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n uniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n uniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n return normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n return 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n if( v <= 0.0 )\n return vec4( 0., 0., 0., 0. );\n if( v >= 1.0 )\n return vec4( 1., 1., 1., 1. );\n float vuf;\n float af = modf( v * PackFactors.a, vuf );\n float bf = modf( vuf * ShiftRight8, vuf );\n float gf = modf( vuf * ShiftRight8, vuf );\n return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n if( v <= 0.0 )\n return vec3( 0., 0., 0. );\n if( v >= 1.0 )\n return vec3( 1., 1., 1. );\n float vuf;\n float bf = modf( v * PackFactors.b, vuf );\n float gf = modf( vuf * ShiftRight8, vuf );\n return vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n if( v <= 0.0 )\n return vec2( 0., 0. );\n if( v >= 1.0 )\n return vec2( 1., 1. );\n float vuf;\n float gf = modf( v * 256., vuf );\n return vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n return dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n return dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n return ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n #ifdef USE_REVERSED_DEPTH_BUFFER\n \n return depth * ( far - near ) - far;\n #else\n return depth * ( near - far ) - near;\n #endif\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n \n #ifdef USE_REVERSED_DEPTH_BUFFER\n return ( near * far ) / ( ( near - far ) * depth - near );\n #else\n return ( near * far ) / ( ( far - near ) * depth - far );\n #endif\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n gl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n mvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n mvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n vec3 dithering( vec3 color ) {\n float grid_position = rand( gl_FragCoord.xy );\n vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n return color + dither_shift_RGB;\n }\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n roughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n uniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n uniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n #else\n uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n struct DirectionalLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n uniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n #else\n uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n struct SpotLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n uniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n #elif defined( SHADOWMAP_TYPE_BASIC )\n uniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n struct PointLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n #if defined( SHADOWMAP_TYPE_PCF )\n float interleavedGradientNoise( vec2 position ) {\n return fract( 52.9829189 * fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) );\n }\n vec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) {\n const float goldenAngle = 2.399963229728653;\n float r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) );\n float theta = float( sampleIndex ) * goldenAngle + phi;\n return vec2( cos( theta ), sin( theta ) ) * r;\n }\n #endif\n #if defined( SHADOWMAP_TYPE_PCF )\n float getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n shadowCoord.z += shadowBias;\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float radius = shadowRadius * texelSize.x;\n float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n shadow = (\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) )\n ) * 0.2;\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #elif defined( SHADOWMAP_TYPE_VSM )\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n shadowCoord.z -= shadowBias;\n #else\n shadowCoord.z += shadowBias;\n #endif\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n vec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg;\n float mean = distribution.x;\n float variance = distribution.y * distribution.y;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n float hard_shadow = step( mean, shadowCoord.z );\n #else\n float hard_shadow = step( shadowCoord.z, mean );\n #endif\n \n if ( hard_shadow == 1.0 ) {\n shadow = 1.0;\n } else {\n variance = max( variance, 0.0000001 );\n float d = shadowCoord.z - mean;\n float p_max = variance / ( variance + d * d );\n p_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 );\n shadow = max( hard_shadow, p_max );\n }\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #else\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n shadowCoord.z -= shadowBias;\n #else\n shadowCoord.z += shadowBias;\n #endif\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n float depth = texture2D( shadowMap, shadowCoord.xy ).r;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n shadow = step( depth, shadowCoord.z );\n #else\n shadow = step( shadowCoord.z, depth );\n #endif\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n float getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n float shadow = 1.0;\n vec3 lightToPosition = shadowCoord.xyz;\n vec3 bd3D = normalize( lightToPosition );\n vec3 absVec = abs( lightToPosition );\n float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n #ifdef USE_REVERSED_DEPTH_BUFFER\n float dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n dp -= shadowBias;\n #else\n float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n dp += shadowBias;\n #endif\n float texelSize = shadowRadius / shadowMapSize.x;\n vec3 absDir = abs( bd3D );\n vec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 );\n tangent = normalize( cross( bd3D, tangent ) );\n vec3 bitangent = cross( bd3D, tangent );\n float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n vec2 sample0 = vogelDiskSample( 0, 5, phi );\n vec2 sample1 = vogelDiskSample( 1, 5, phi );\n vec2 sample2 = vogelDiskSample( 2, 5, phi );\n vec2 sample3 = vogelDiskSample( 3, 5, phi );\n vec2 sample4 = vogelDiskSample( 4, 5, phi );\n shadow = (\n texture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) )\n ) * 0.2;\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #elif defined( SHADOWMAP_TYPE_BASIC )\n float getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n float shadow = 1.0;\n vec3 lightToPosition = shadowCoord.xyz;\n vec3 absVec = abs( lightToPosition );\n float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n dp += shadowBias;\n vec3 bd3D = normalize( lightToPosition );\n float depth = textureCube( shadowMap, bd3D ).r;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n depth = 1.0 - depth;\n #endif\n shadow = step( dp, depth );\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #endif\n #endif\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n struct DirectionalLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n struct SpotLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n struct PointLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n vec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n #if NUM_DIR_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n shadowWorldPosition = worldPosition;\n #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n #endif\n vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n float shadow = 1.0;\n #ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n directionalLight = directionalLightShadows[ i ];\n shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n spotLight = spotLightShadows[ i ];\n shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n PointLightShadow pointLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n pointLight = pointLightShadows[ i ];\n shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #endif\n return shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n mat4 boneMatX = getBoneMatrix( skinIndex.x );\n mat4 boneMatY = getBoneMatrix( skinIndex.y );\n mat4 boneMatZ = getBoneMatrix( skinIndex.z );\n mat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n uniform mat4 bindMatrix;\n uniform mat4 bindMatrixInverse;\n uniform highp sampler2D boneTexture;\n mat4 getBoneMatrix( const in float i ) {\n int size = textureSize( boneTexture, 0 ).x;\n int j = int( i ) * 4;\n int x = j % size;\n int y = j / size;\n vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n return mat4( v1, v2, v3, v4 );\n }\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n vec4 skinned = vec4( 0.0 );\n skinned += boneMatX * skinVertex * skinWeight.x;\n skinned += boneMatY * skinVertex * skinWeight.y;\n skinned += boneMatZ * skinVertex * skinWeight.z;\n skinned += boneMatW * skinVertex * skinWeight.w;\n transformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n mat4 skinMatrix = mat4( 0.0 );\n skinMatrix += skinWeight.x * boneMatX;\n skinMatrix += skinWeight.y * boneMatY;\n skinMatrix += skinWeight.z * boneMatZ;\n skinMatrix += skinWeight.w * boneMatW;\n skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n #ifdef USE_TANGENT\n objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n #endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n specularStrength = texelSpecular.r;\n#else\n specularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n uniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n return saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n return saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 CineonToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n color = max( vec3( 0.0 ), color - 0.004 );\n return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n vec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n return a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n const mat3 ACESInputMat = mat3(\n vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),\n vec3( 0.04823, 0.01566, 0.83777 )\n );\n const mat3 ACESOutputMat = mat3(\n vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),\n vec3( -0.07367, -0.00605, 1.07602 )\n );\n color *= toneMappingExposure / 0.6;\n color = ACESInputMat * color;\n color = RRTAndODTFit( color );\n color = ACESOutputMat * color;\n return saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n vec3( 1.6605, - 0.1246, - 0.0182 ),\n vec3( - 0.5876, 1.1329, - 0.1006 ),\n vec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n vec3( 0.6274, 0.0691, 0.0164 ),\n vec3( 0.3293, 0.9195, 0.0880 ),\n vec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n vec3 x2 = x * x;\n vec3 x4 = x2 * x2;\n return + 15.5 * x4 * x2\n - 40.14 * x4 * x\n + 31.96 * x4\n - 6.868 * x2 * x\n + 0.4298 * x2\n + 0.1191 * x\n - 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n const mat3 AgXInsetMatrix = mat3(\n vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n );\n const mat3 AgXOutsetMatrix = mat3(\n vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n );\n const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069;\n color *= toneMappingExposure;\n color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n color = AgXInsetMatrix * color;\n color = max( color, 1e-10 ); color = log2( color );\n color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n color = clamp( color, 0.0, 1.0 );\n color = agxDefaultContrastApprox( color );\n color = AgXOutsetMatrix * color;\n color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n color = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n color = clamp( color, 0.0, 1.0 );\n return color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n const float StartCompression = 0.8 - 0.04;\n const float Desaturation = 0.15;\n color *= toneMappingExposure;\n float x = min( color.r, min( color.g, color.b ) );\n float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n color -= offset;\n float peak = max( color.r, max( color.g, color.b ) );\n if ( peak < StartCompression ) return color;\n float d = 1. - StartCompression;\n float newPeak = 1. - d * d / ( peak + d - StartCompression );\n color *= newPeak / peak;\n float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n return mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n material.transmission = transmission;\n material.transmissionAlpha = 1.0;\n material.thickness = thickness;\n material.attenuationDistance = attenuationDistance;\n material.attenuationColor = attenuationColor;\n #ifdef USE_TRANSMISSIONMAP\n material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n #endif\n #ifdef USE_THICKNESSMAP\n material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n #endif\n vec3 pos = vWorldPosition;\n vec3 v = normalize( cameraPosition - pos );\n vec3 n = inverseTransformDirection( normal, viewMatrix );\n vec4 transmitted = getIBLVolumeRefraction(\n n, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90,\n pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n material.attenuationColor, material.attenuationDistance );\n material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n uniform float transmission;\n uniform float thickness;\n uniform float attenuationDistance;\n uniform vec3 attenuationColor;\n #ifdef USE_TRANSMISSIONMAP\n uniform sampler2D transmissionMap;\n #endif\n #ifdef USE_THICKNESSMAP\n uniform sampler2D thicknessMap;\n #endif\n uniform vec2 transmissionSamplerSize;\n uniform sampler2D transmissionSamplerMap;\n uniform mat4 modelMatrix;\n uniform mat4 projectionMatrix;\n varying vec3 vWorldPosition;\n float w0( float a ) {\n return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n }\n float w1( float a ) {\n return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n }\n float w2( float a ){\n return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n }\n float w3( float a ) {\n return ( 1.0 / 6.0 ) * ( a * a * a );\n }\n float g0( float a ) {\n return w0( a ) + w1( a );\n }\n float g1( float a ) {\n return w2( a ) + w3( a );\n }\n float h0( float a ) {\n return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n }\n float h1( float a ) {\n return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n }\n vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n uv = uv * texelSize.zw + 0.5;\n vec2 iuv = floor( uv );\n vec2 fuv = fract( uv );\n float g0x = g0( fuv.x );\n float g1x = g1( fuv.x );\n float h0x = h0( fuv.x );\n float h1x = h1( fuv.x );\n float h0y = h0( fuv.y );\n float h1y = h1( fuv.y );\n vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n }\n vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n vec2 fLodSizeInv = 1.0 / fLodSize;\n vec2 cLodSizeInv = 1.0 / cLodSize;\n vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n return mix( fSample, cSample, fract( lod ) );\n }\n vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n vec3 modelScale;\n modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n return normalize( refractionVector ) * thickness * modelScale;\n }\n float applyIorToRoughness( const in float roughness, const in float ior ) {\n return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n }\n vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n }\n vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n if ( isinf( attenuationDistance ) ) {\n return vec3( 1.0 );\n } else {\n vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;\n }\n }\n vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n const in vec3 attenuationColor, const in float attenuationDistance ) {\n vec4 transmittedLight;\n vec3 transmittance;\n #ifdef USE_DISPERSION\n float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n for ( int i = 0; i < 3; i ++ ) {\n vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n vec3 refractedRayExit = position + transmissionRay;\n vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n refractionCoords += 1.0;\n refractionCoords /= 2.0;\n vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n transmittedLight[ i ] = transmissionSample[ i ];\n transmittedLight.a += transmissionSample.a;\n transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n }\n transmittedLight.a /= 3.0;\n #else\n vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n vec3 refractedRayExit = position + transmissionRay;\n vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n refractionCoords += 1.0;\n refractionCoords /= 2.0;\n transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n #endif\n vec3 attenuatedColor = transmittance * transmittedLight.rgb;\n vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n }\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n varying vec2 vUv;\n#endif\n#ifdef USE_MAP\n varying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n varying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n varying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n varying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n varying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n varying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n varying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n varying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n varying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n varying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n varying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n varying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n varying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n varying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n varying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n varying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n varying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n varying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n varying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n varying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n uniform mat3 transmissionMapTransform;\n varying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n uniform mat3 thicknessMapTransform;\n varying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n varying vec2 vUv;\n#endif\n#ifdef USE_MAP\n uniform mat3 mapTransform;\n varying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n uniform mat3 alphaMapTransform;\n varying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n uniform mat3 lightMapTransform;\n varying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n uniform mat3 aoMapTransform;\n varying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n uniform mat3 bumpMapTransform;\n varying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n uniform mat3 normalMapTransform;\n varying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n uniform mat3 displacementMapTransform;\n varying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n uniform mat3 emissiveMapTransform;\n varying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n uniform mat3 metalnessMapTransform;\n varying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n uniform mat3 roughnessMapTransform;\n varying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n uniform mat3 anisotropyMapTransform;\n varying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n uniform mat3 clearcoatMapTransform;\n varying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n uniform mat3 clearcoatNormalMapTransform;\n varying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n uniform mat3 clearcoatRoughnessMapTransform;\n varying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n uniform mat3 sheenColorMapTransform;\n varying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n uniform mat3 sheenRoughnessMapTransform;\n varying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n uniform mat3 iridescenceMapTransform;\n varying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n uniform mat3 iridescenceThicknessMapTransform;\n varying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n uniform mat3 specularMapTransform;\n varying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n uniform mat3 specularColorMapTransform;\n varying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n uniform mat3 specularIntensityMapTransform;\n varying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n uniform mat3 transmissionMapTransform;\n varying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n uniform mat3 thicknessMapTransform;\n varying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n vUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n vec4 worldPosition = vec4( transformed, 1.0 );\n #ifdef USE_BATCHING\n worldPosition = batchingMatrix * worldPosition;\n #endif\n #ifdef USE_INSTANCING\n worldPosition = instanceMatrix * worldPosition;\n #endif\n worldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n gl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n vec4 texColor = texture2D( t2D, vUv );\n #ifdef DECODE_VIDEO_TEXTURE\n texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n gl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n uniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n #ifdef ENVMAP_TYPE_CUBE\n vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n #elif defined( ENVMAP_TYPE_CUBE_UV )\n vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n #else\n vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n gl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n gl_FragColor = texColor;\n gl_FragColor.a *= opacity;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}",depth_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n #include <uv_vertex>\n #include <batching_vertex>\n #include <skinbase_vertex>\n #include <morphinstance_vertex>\n #ifdef USE_DISPLACEMENTMAP\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinnormal_vertex>\n #endif\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n uniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n vec4 diffuseColor = vec4( 1.0 );\n #include <clipping_planes_fragment>\n #if DEPTH_PACKING == 3200\n diffuseColor.a = opacity;\n #endif\n #include <map_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <logdepthbuf_fragment>\n #ifdef USE_REVERSED_DEPTH_BUFFER\n float fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];\n #else\n float fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;\n #endif\n #if DEPTH_PACKING == 3200\n gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n #elif DEPTH_PACKING == 3201\n gl_FragColor = packDepthToRGBA( fragCoordZ );\n #elif DEPTH_PACKING == 3202\n gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n #elif DEPTH_PACKING == 3203\n gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n #endif\n}",distance_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <batching_vertex>\n #include <skinbase_vertex>\n #include <morphinstance_vertex>\n #ifdef USE_DISPLACEMENTMAP\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinnormal_vertex>\n #endif\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <worldpos_vertex>\n #include <clipping_planes_vertex>\n vWorldPosition = worldPosition.xyz;\n}",distance_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n vec4 diffuseColor = vec4( 1.0 );\n #include <clipping_planes_fragment>\n #include <map_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n float dist = length( vWorldPosition - referencePosition );\n dist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n dist = saturate( dist );\n gl_FragColor = vec4( dist, 0.0, 0.0, 1.0 );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vec3 direction = normalize( vWorldDirection );\n vec2 sampleUV = equirectUv( direction );\n gl_FragColor = texture2D( tEquirect, sampleUV );\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n vLineDistance = scale * lineDistance;\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n if ( mod( vLineDistance, totalSize ) > dashSize ) {\n discard;\n }\n vec3 outgoingLight = vec3( 0.0 );\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n outgoingLight = diffuseColor.rgb;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #endif\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <worldpos_vertex>\n #include <envmap_vertex>\n #include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <specularmap_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n #ifdef USE_LIGHTMAP\n vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n #else\n reflectedLight.indirectDiffuse += vec3( 1.0 );\n #endif\n #include <aomap_fragment>\n reflectedLight.indirectDiffuse *= diffuseColor.rgb;\n vec3 outgoingLight = reflectedLight.indirectDiffuse;\n #include <envmap_fragment>\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <envmap_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <specularmap_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_lambert_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n #include <envmap_fragment>\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <fog_vertex>\n vViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n vec3 viewDir = normalize( vViewPosition );\n vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n vec3 y = cross( viewDir, x );\n vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n #ifdef USE_MATCAP\n vec4 matcapColor = texture2D( matcap, uv );\n #else\n vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n #endif\n vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n varying vec3 vViewPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphinstance_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n vViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n varying vec3 vViewPosition;\n#endif\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n #include <clipping_planes_fragment>\n #include <logdepthbuf_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n gl_FragColor = vec4( normalize( normal ) * 0.5 + 0.5, diffuseColor.a );\n #ifdef OPAQUE\n gl_FragColor.a = 1.0;\n #endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphinstance_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <envmap_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <specularmap_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_phong_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n #include <envmap_fragment>\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n varying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n#ifdef USE_TRANSMISSION\n vWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n #define IOR\n #define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n uniform float ior;\n#endif\n#ifdef USE_SPECULAR\n uniform float specularIntensity;\n uniform vec3 specularColor;\n #ifdef USE_SPECULAR_COLORMAP\n uniform sampler2D specularColorMap;\n #endif\n #ifdef USE_SPECULAR_INTENSITYMAP\n uniform sampler2D specularIntensityMap;\n #endif\n#endif\n#ifdef USE_CLEARCOAT\n uniform float clearcoat;\n uniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n uniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n uniform float iridescence;\n uniform float iridescenceIOR;\n uniform float iridescenceThicknessMinimum;\n uniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n uniform vec3 sheenColor;\n uniform float sheenRoughness;\n #ifdef USE_SHEEN_COLORMAP\n uniform sampler2D sheenColorMap;\n #endif\n #ifdef USE_SHEEN_ROUGHNESSMAP\n uniform sampler2D sheenRoughnessMap;\n #endif\n#endif\n#ifdef USE_ANISOTROPY\n uniform vec2 anisotropyVector;\n #ifdef USE_ANISOTROPYMAP\n uniform sampler2D anisotropyMap;\n #endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <roughnessmap_fragment>\n #include <metalnessmap_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <clearcoat_normal_fragment_begin>\n #include <clearcoat_normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_physical_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n #include <transmission_fragment>\n vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n #ifdef USE_SHEEN\n \n outgoingLight = outgoingLight + sheenSpecularDirect + sheenSpecularIndirect;\n \n #endif\n #ifdef USE_CLEARCOAT\n float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n #endif\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_toon_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n varying vec2 vUv;\n uniform mat3 uvTransform;\n#endif\nvoid main() {\n #ifdef USE_POINTS_UV\n vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n #endif\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <project_vertex>\n gl_PointSize = size;\n #ifdef USE_SIZEATTENUATION\n bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n #endif\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <worldpos_vertex>\n #include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n vec3 outgoingLight = vec3( 0.0 );\n #include <logdepthbuf_fragment>\n #include <map_particle_fragment>\n #include <color_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n outgoingLight = diffuseColor.rgb;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphinstance_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <worldpos_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n #include <logdepthbuf_fragment>\n gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n vec4 mvPosition = modelViewMatrix[ 3 ];\n vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );\n #ifndef USE_SIZEATTENUATION\n bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n if ( isPerspective ) scale *= - mvPosition.z;\n #endif\n vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n vec2 rotatedPosition;\n rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n mvPosition.xy += rotatedPosition;\n gl_Position = projectionMatrix * mvPosition;\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n vec3 outgoingLight = vec3( 0.0 );\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n outgoingLight = diffuseColor.rgb;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n}"},w={common:{diffuse:{value:new M.Color(0xffffff)},opacity:{value:1},map:{value:null},mapTransform:{value:new M.Matrix3},alphaMap:{value:null},alphaMapTransform:{value:new M.Matrix3},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new M.Matrix3}},envmap:{envMap:{value:null},envMapRotation:{value:new M.Matrix3},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},dfgLUT:{value:null}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new M.Matrix3}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new M.Matrix3}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new M.Matrix3},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new M.Matrix3},normalScale:{value:new M.Vector2(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new M.Matrix3},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new M.Matrix3}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new M.Matrix3}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new M.Matrix3}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new M.Color(0xffffff)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new M.Color(0xffffff)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new M.Matrix3},alphaTest:{value:0},uvTransform:{value:new M.Matrix3}},sprite:{diffuse:{value:new M.Color(0xffffff)},opacity:{value:1},center:{value:new M.Vector2(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new M.Matrix3},alphaMap:{value:null},alphaMapTransform:{value:new M.Matrix3},alphaTest:{value:0}}},P={basic:{uniforms:(0,M.mergeUniforms)([w.common,w.specularmap,w.envmap,w.aomap,w.lightmap,w.fog]),vertexShader:A.meshbasic_vert,fragmentShader:A.meshbasic_frag},lambert:{uniforms:(0,M.mergeUniforms)([w.common,w.specularmap,w.envmap,w.aomap,w.lightmap,w.emissivemap,w.bumpmap,w.normalmap,w.displacementmap,w.fog,w.lights,{emissive:{value:new M.Color(0)},envMapIntensity:{value:1}}]),vertexShader:A.meshlambert_vert,fragmentShader:A.meshlambert_frag},phong:{uniforms:(0,M.mergeUniforms)([w.common,w.specularmap,w.envmap,w.aomap,w.lightmap,w.emissivemap,w.bumpmap,w.normalmap,w.displacementmap,w.fog,w.lights,{emissive:{value:new M.Color(0)},specular:{value:new M.Color(1118481)},shininess:{value:30},envMapIntensity:{value:1}}]),vertexShader:A.meshphong_vert,fragmentShader:A.meshphong_frag},standard:{uniforms:(0,M.mergeUniforms)([w.common,w.envmap,w.aomap,w.lightmap,w.emissivemap,w.bumpmap,w.normalmap,w.displacementmap,w.roughnessmap,w.metalnessmap,w.fog,w.lights,{emissive:{value:new M.Color(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:A.meshphysical_vert,fragmentShader:A.meshphysical_frag},toon:{uniforms:(0,M.mergeUniforms)([w.common,w.aomap,w.lightmap,w.emissivemap,w.bumpmap,w.normalmap,w.displacementmap,w.gradientmap,w.fog,w.lights,{emissive:{value:new M.Color(0)}}]),vertexShader:A.meshtoon_vert,fragmentShader:A.meshtoon_frag},matcap:{uniforms:(0,M.mergeUniforms)([w.common,w.bumpmap,w.normalmap,w.displacementmap,w.fog,{matcap:{value:null}}]),vertexShader:A.meshmatcap_vert,fragmentShader:A.meshmatcap_frag},points:{uniforms:(0,M.mergeUniforms)([w.points,w.fog]),vertexShader:A.points_vert,fragmentShader:A.points_frag},dashed:{uniforms:(0,M.mergeUniforms)([w.common,w.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:A.linedashed_vert,fragmentShader:A.linedashed_frag},depth:{uniforms:(0,M.mergeUniforms)([w.common,w.displacementmap]),vertexShader:A.depth_vert,fragmentShader:A.depth_frag},normal:{uniforms:(0,M.mergeUniforms)([w.common,w.bumpmap,w.normalmap,w.displacementmap,{opacity:{value:1}}]),vertexShader:A.meshnormal_vert,fragmentShader:A.meshnormal_frag},sprite:{uniforms:(0,M.mergeUniforms)([w.sprite,w.fog]),vertexShader:A.sprite_vert,fragmentShader:A.sprite_frag},background:{uniforms:{uvTransform:{value:new M.Matrix3},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:A.background_vert,fragmentShader:A.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new M.Matrix3}},vertexShader:A.backgroundCube_vert,fragmentShader:A.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:A.cube_vert,fragmentShader:A.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:A.equirect_vert,fragmentShader:A.equirect_frag},distance:{uniforms:(0,M.mergeUniforms)([w.common,w.displacementmap,{referencePosition:{value:new M.Vector3},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:A.distance_vert,fragmentShader:A.distance_frag},shadow:{uniforms:(0,M.mergeUniforms)([w.lights,w.fog,{color:{value:new M.Color(0)},opacity:{value:1}}]),vertexShader:A.shadow_vert,fragmentShader:A.shadow_frag}};P.physical={uniforms:(0,M.mergeUniforms)([P.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new M.Matrix3},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new M.Matrix3},clearcoatNormalScale:{value:new M.Vector2(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new M.Matrix3},dispersion:{value:0},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new M.Matrix3},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new M.Matrix3},sheen:{value:0},sheenColor:{value:new M.Color(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new M.Matrix3},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new M.Matrix3},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new M.Matrix3},transmissionSamplerSize:{value:new M.Vector2},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new M.Matrix3},attenuationDistance:{value:0},attenuationColor:{value:new M.Color(0)},specularColor:{value:new M.Color(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new M.Matrix3},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new M.Matrix3},anisotropyVector:{value:new M.Vector2},anisotropyMap:{value:null},anisotropyMapTransform:{value:new M.Matrix3}}]),vertexShader:A.meshphysical_vert,fragmentShader:A.meshphysical_frag};let L={r:0,b:0,g:0},U=new M.Euler,D=new M.Matrix4;function I(e,t,n,r,a,i){let o,l,s=new M.Color(0),u=+(!0!==a),c=null,d=0,f=null;function p(e){let n=!0===e.isScene?e.background:null;if(n&&n.isTexture){let r=e.backgroundBlurriness>0;n=t.get(n,r)}return n}function h(t,r){t.getRGB(L,(0,M.getUnlitUniformColorSpace)(e)),n.buffers.color.setClear(L.r,L.g,L.b,r,i)}return{getClearColor:function(){return s},setClearColor:function(e,t=1){s.set(e),h(s,u=t)},getClearAlpha:function(){return u},setClearAlpha:function(e){h(s,u=e)},render:function(t){let r=!1,a=p(t);null===a?h(s,u):a&&a.isColor&&(h(a,1),r=!0);let o=e.xr.getEnvironmentBlendMode();"additive"===o?n.buffers.color.setClear(0,0,0,1,i):"alpha-blend"===o&&n.buffers.color.setClear(0,0,0,0,i),(e.autoClear||r)&&(n.buffers.depth.setTest(!0),n.buffers.depth.setMask(!0),n.buffers.color.setMask(!0),e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil))},addToRenderList:function(t,n){let a=p(n);a&&(a.isCubeTexture||a.mapping===M.CubeUVReflectionMapping)?(void 0===l&&((l=new M.Mesh(new M.BoxGeometry(1,1,1),new M.ShaderMaterial({name:"BackgroundCubeMaterial",uniforms:(0,M.cloneUniforms)(P.backgroundCube.uniforms),vertexShader:P.backgroundCube.vertexShader,fragmentShader:P.backgroundCube.fragmentShader,side:M.BackSide,depthTest:!1,depthWrite:!1,fog:!1,allowOverride:!1}))).geometry.deleteAttribute("normal"),l.geometry.deleteAttribute("uv"),l.onBeforeRender=function(e,t,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(l.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),r.update(l)),U.copy(n.backgroundRotation),U.x*=-1,U.y*=-1,U.z*=-1,a.isCubeTexture&&!1===a.isRenderTargetTexture&&(U.y*=-1,U.z*=-1),l.material.uniforms.envMap.value=a,l.material.uniforms.flipEnvMap.value=a.isCubeTexture&&!1===a.isRenderTargetTexture?-1:1,l.material.uniforms.backgroundBlurriness.value=n.backgroundBlurriness,l.material.uniforms.backgroundIntensity.value=n.backgroundIntensity,l.material.uniforms.backgroundRotation.value.setFromMatrix4(D.makeRotationFromEuler(U)),l.material.toneMapped=M.ColorManagement.getTransfer(a.colorSpace)!==M.SRGBTransfer,(c!==a||d!==a.version||f!==e.toneMapping)&&(l.material.needsUpdate=!0,c=a,d=a.version,f=e.toneMapping),l.layers.enableAll(),t.unshift(l,l.geometry,l.material,0,0,null)):a&&a.isTexture&&(void 0===o&&((o=new M.Mesh(new M.PlaneGeometry(2,2),new M.ShaderMaterial({name:"BackgroundMaterial",uniforms:(0,M.cloneUniforms)(P.background.uniforms),vertexShader:P.background.vertexShader,fragmentShader:P.background.fragmentShader,side:M.FrontSide,depthTest:!1,depthWrite:!1,fog:!1,allowOverride:!1}))).geometry.deleteAttribute("normal"),Object.defineProperty(o.material,"map",{get:function(){return this.uniforms.t2D.value}}),r.update(o)),o.material.uniforms.t2D.value=a,o.material.uniforms.backgroundIntensity.value=n.backgroundIntensity,o.material.toneMapped=M.ColorManagement.getTransfer(a.colorSpace)!==M.SRGBTransfer,!0===a.matrixAutoUpdate&&a.updateMatrix(),o.material.uniforms.uvTransform.value.copy(a.matrix),(c!==a||d!==a.version||f!==e.toneMapping)&&(o.material.needsUpdate=!0,c=a,d=a.version,f=e.toneMapping),o.layers.enableAll(),t.unshift(o,o.geometry,o.material,0,0,null))},dispose:function(){void 0!==l&&(l.geometry.dispose(),l.material.dispose(),l=void 0),void 0!==o&&(o.geometry.dispose(),o.material.dispose(),o=void 0)}}}function F(e,t){let n=e.getParameter(e.MAX_VERTEX_ATTRIBS),r={},a=u(null),i=a,o=!1;function l(t){return e.bindVertexArray(t)}function s(t){return e.deleteVertexArray(t)}function u(e){let t=[],r=[],a=[];for(let e=0;e<n;e++)t[e]=0,r[e]=0,a[e]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:t,enabledAttributes:r,attributeDivisors:a,object:e,attributes:{},index:null}}function c(){let e=i.newAttributes;for(let t=0,n=e.length;t<n;t++)e[t]=0}function d(e){f(e,0)}function f(t,n){let r=i.newAttributes,a=i.enabledAttributes,o=i.attributeDivisors;r[t]=1,0===a[t]&&(e.enableVertexAttribArray(t),a[t]=1),o[t]!==n&&(e.vertexAttribDivisor(t,n),o[t]=n)}function p(){let t=i.newAttributes,n=i.enabledAttributes;for(let r=0,a=n.length;r<a;r++)n[r]!==t[r]&&(e.disableVertexAttribArray(r),n[r]=0)}function h(t,n,r,a,i,o,l){!0===l?e.vertexAttribIPointer(t,n,r,i,o):e.vertexAttribPointer(t,n,r,a,i,o)}function m(){g(),o=!0,i!==a&&l((i=a).object)}function g(){a.geometry=null,a.program=null,a.wireframe=!1}return{setup:function(n,a,s,m,g){var v,_,S;let x,b,T,E,y,R,C=!1,A=(v=n,_=m,S=s,x=!0===a.wireframe,void 0===(b=r[_.id])&&(b={},r[_.id]=b),void 0===(E=b[T=!0===v.isInstancedMesh?v.id:0])&&(E={},b[T]=E),void 0===(y=E[S.id])&&(y={},E[S.id]=y),void 0===(R=y[x])&&(R=u(e.createVertexArray()),y[x]=R),R);i!==A&&l((i=A).object),(C=function(e,t,n,r){let a=i.attributes,o=t.attributes,l=0,s=n.getAttributes();for(let t in s)if(s[t].location>=0){let n=a[t],r=o[t];if(void 0===r&&("instanceMatrix"===t&&e.instanceMatrix&&(r=e.instanceMatrix),"instanceColor"===t&&e.instanceColor&&(r=e.instanceColor)),void 0===n||n.attribute!==r||r&&n.data!==r.data)return!0;l++}return i.attributesNum!==l||i.index!==r}(n,m,s,g))&&function(e,t,n,r){let a={},o=t.attributes,l=0,s=n.getAttributes();for(let t in s)if(s[t].location>=0){let n=o[t];void 0===n&&("instanceMatrix"===t&&e.instanceMatrix&&(n=e.instanceMatrix),"instanceColor"===t&&e.instanceColor&&(n=e.instanceColor));let r={};r.attribute=n,n&&n.data&&(r.data=n.data),a[t]=r,l++}i.attributes=a,i.attributesNum=l,i.index=r}(n,m,s,g),null!==g&&t.update(g,e.ELEMENT_ARRAY_BUFFER),(C||o)&&(o=!1,function(n,r,a,i){c();let o=i.attributes,l=a.getAttributes(),s=r.defaultAttributeValues;for(let r in l){let a=l[r];if(a.location>=0){let l=o[r];if(void 0===l&&("instanceMatrix"===r&&n.instanceMatrix&&(l=n.instanceMatrix),"instanceColor"===r&&n.instanceColor&&(l=n.instanceColor)),void 0!==l){let r=l.normalized,o=l.itemSize,s=t.get(l);if(void 0===s)continue;let u=s.buffer,c=s.type,p=s.bytesPerElement,m=c===e.INT||c===e.UNSIGNED_INT||l.gpuType===M.IntType;if(l.isInterleavedBufferAttribute){let t=l.data,s=t.stride,g=l.offset;if(t.isInstancedInterleavedBuffer){for(let e=0;e<a.locationSize;e++)f(a.location+e,t.meshPerAttribute);!0!==n.isInstancedMesh&&void 0===i._maxInstanceCount&&(i._maxInstanceCount=t.meshPerAttribute*t.count)}else for(let e=0;e<a.locationSize;e++)d(a.location+e);e.bindBuffer(e.ARRAY_BUFFER,u);for(let e=0;e<a.locationSize;e++)h(a.location+e,o/a.locationSize,c,r,s*p,(g+o/a.locationSize*e)*p,m)}else{if(l.isInstancedBufferAttribute){for(let e=0;e<a.locationSize;e++)f(a.location+e,l.meshPerAttribute);!0!==n.isInstancedMesh&&void 0===i._maxInstanceCount&&(i._maxInstanceCount=l.meshPerAttribute*l.count)}else for(let e=0;e<a.locationSize;e++)d(a.location+e);e.bindBuffer(e.ARRAY_BUFFER,u);for(let e=0;e<a.locationSize;e++)h(a.location+e,o/a.locationSize,c,r,o*p,o/a.locationSize*e*p,m)}}else if(void 0!==s){let t=s[r];if(void 0!==t)switch(t.length){case 2:e.vertexAttrib2fv(a.location,t);break;case 3:e.vertexAttrib3fv(a.location,t);break;case 4:e.vertexAttrib4fv(a.location,t);break;default:e.vertexAttrib1fv(a.location,t)}}}}p()}(n,a,s,m),null!==g&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t.get(g).buffer))},reset:m,resetDefaultState:g,dispose:function(){for(let e in m(),r){let t=r[e];for(let e in t){let n=t[e];for(let e in n){let t=n[e];for(let e in t)s(t[e].object),delete t[e];delete n[e]}}delete r[e]}},releaseStatesOfGeometry:function(e){if(void 0===r[e.id])return;let t=r[e.id];for(let e in t){let n=t[e];for(let e in n){let t=n[e];for(let e in t)s(t[e].object),delete t[e];delete n[e]}}delete r[e.id]},releaseStatesOfObject:function(e){for(let t in r){let n=r[t],a=!0===e.isInstancedMesh?e.id:0,i=n[a];if(void 0!==i){for(let e in i){let t=i[e];for(let e in t)s(t[e].object),delete t[e];delete i[e]}delete n[a],0===Object.keys(n).length&&delete r[t]}}},releaseStatesOfProgram:function(e){for(let t in r){let n=r[t];for(let t in n){let r=n[t];if(void 0===r[e.id])continue;let a=r[e.id];for(let e in a)s(a[e].object),delete a[e];delete r[e.id]}}},initAttributes:c,enableAttribute:d,disableUnusedAttributes:p}}function N(e,t,n){let r;function a(t,a,i){0!==i&&(e.drawArraysInstanced(r,t,a,i),n.update(a,r,i))}this.setMode=function(e){r=e},this.render=function(t,a){e.drawArrays(r,t,a),n.update(a,r,1)},this.renderInstances=a,this.renderMultiDraw=function(e,a,i){if(0===i)return;t.get("WEBGL_multi_draw").multiDrawArraysWEBGL(r,e,0,a,0,i);let o=0;for(let e=0;e<i;e++)o+=a[e];n.update(o,r,1)},this.renderMultiDrawInstances=function(e,i,o,l){if(0===o)return;let s=t.get("WEBGL_multi_draw");if(null===s)for(let t=0;t<e.length;t++)a(e[t],i[t],l[t]);else{s.multiDrawArraysInstancedWEBGL(r,e,0,i,0,l,0,o);let t=0;for(let e=0;e<o;e++)t+=i[e]*l[e];n.update(t,r,1)}}}function O(e,t,n,r){let a;function i(t){if("highp"===t){if(e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.HIGH_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.HIGH_FLOAT).precision>0)return"highp";t="mediump"}return"mediump"===t&&e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.MEDIUM_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}let o=void 0!==n.precision?n.precision:"highp",l=i(o);return l!==o&&((0,M.warn)("WebGLRenderer:",o,"not supported, using",l,"instead."),o=l),{isWebGL2:!0,getMaxAnisotropy:function(){if(void 0!==a)return a;if(!0===t.has("EXT_texture_filter_anisotropic")){let n=t.get("EXT_texture_filter_anisotropic");a=e.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else a=0;return a},getMaxPrecision:i,textureFormatReadable:function(t){return t===M.RGBAFormat||r.convert(t)===e.getParameter(e.IMPLEMENTATION_COLOR_READ_FORMAT)},textureTypeReadable:function(n){let a=n===M.HalfFloatType&&(t.has("EXT_color_buffer_half_float")||t.has("EXT_color_buffer_float"));return n===M.UnsignedByteType||r.convert(n)===e.getParameter(e.IMPLEMENTATION_COLOR_READ_TYPE)||n===M.FloatType||!!a},precision:o,logarithmicDepthBuffer:!0===n.logarithmicDepthBuffer,reversedDepthBuffer:!0===n.reversedDepthBuffer&&t.has("EXT_clip_control"),maxTextures:e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),maxVertexTextures:e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS),maxTextureSize:e.getParameter(e.MAX_TEXTURE_SIZE),maxCubemapSize:e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),maxAttributes:e.getParameter(e.MAX_VERTEX_ATTRIBS),maxVertexUniforms:e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),maxVaryings:e.getParameter(e.MAX_VARYING_VECTORS),maxFragmentUniforms:e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),maxSamples:e.getParameter(e.MAX_SAMPLES),samples:e.getParameter(e.SAMPLES)}}function B(e){let t=this,n=null,r=0,a=!1,i=!1,o=new M.Plane,l=new M.Matrix3,s={value:null,needsUpdate:!1};function u(e,n,r,a){let i=null!==e?e.length:0,u=null;if(0!==i){if(u=s.value,!0!==a||null===u){let t=r+4*i,a=n.matrixWorldInverse;l.getNormalMatrix(a),(null===u||u.length<t)&&(u=new Float32Array(t));for(let t=0,n=r;t!==i;++t,n+=4)o.copy(e[t]).applyMatrix4(a,l),o.normal.toArray(u,n),u[n+3]=o.constant}s.value=u,s.needsUpdate=!0}return t.numPlanes=i,t.numIntersection=0,u}this.uniform=s,this.numPlanes=0,this.numIntersection=0,this.init=function(e,t){let n=0!==e.length||t||0!==r||a;return a=t,r=e.length,n},this.beginShadows=function(){i=!0,u(null)},this.endShadows=function(){i=!1},this.setGlobalState=function(e,t){n=u(e,t,0)},this.setState=function(o,l,c){let d=o.clippingPlanes,f=o.clipIntersection,p=o.clipShadows,h=e.get(o);if(a&&null!==d&&0!==d.length&&(!i||p)){let e=i?0:r,t=4*e,a=h.clippingState||null;s.value=a,a=u(d,l,t,c);for(let e=0;e!==t;++e)a[e]=n[e];h.clippingState=a,this.numIntersection=f?this.numPlanes:0,this.numPlanes+=e}else i?u(null):(s.value!==n&&(s.value=n,s.needsUpdate=r>0),t.numPlanes=r,t.numIntersection=0)}}let k=[.125,.215,.35,.446,.526,.582],G=new M.OrthographicCamera,H=new M.Color,V=null,z=0,j=0,W=!1,X=new M.Vector3;class q{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._backgroundBox=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._blurMaterial=null,this._ggxMaterial=null}fromScene(e,t=0,n=.1,r=100,a={}){let{size:i=256,position:o=X}=a;V=this._renderer.getRenderTarget(),z=this._renderer.getActiveCubeFace(),j=this._renderer.getActiveMipmapLevel(),W=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(i);let l=this._allocateTargets();return l.depthBuffer=!0,this._sceneToCubeUV(e,n,r,l,o),t>0&&this._blur(l,0,0,t),this._applyPMREM(l),this._cleanup(l),l}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=Q(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=$(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose(),null!==this._backgroundBox&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._ggxMaterial&&this._ggxMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodMeshes.length;e++)this._lodMeshes[e].geometry.dispose()}_cleanup(e){this._renderer.setRenderTarget(V,z,j),this._renderer.xr.enabled=W,e.scissorTest=!1,Y(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===M.CubeReflectionMapping||e.mapping===M.CubeRefractionMapping?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),V=this._renderer.getRenderTarget(),z=this._renderer.getActiveCubeFace(),j=this._renderer.getActiveMipmapLevel(),W=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;let n=t||this._allocateTargets();return this._textureToCubeUV(e,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){let e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,n={magFilter:M.LinearFilter,minFilter:M.LinearFilter,generateMipmaps:!1,type:M.HalfFloatType,format:M.RGBAFormat,colorSpace:M.LinearSRGBColorSpace,depthBuffer:!1},r=K(e,t,n);if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){var a,i,o,l,s,u;let r,c;null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=K(e,t,n);let{_lodMax:d}=this;({lodMeshes:this._lodMeshes,sizeLods:this._sizeLods,sigmas:this._sigmas}=function(e){let t=[],n=[],r=[],a=e,i=e-4+1+k.length;for(let o=0;o<i;o++){let i=Math.pow(2,a);t.push(i);let l=1/i;o>e-4?l=k[o-e+4-1]:0===o&&(l=0),n.push(l);let s=1/(i-2),u=-s,c=1+s,d=[u,u,c,u,c,c,u,u,c,c,u,c],f=new Float32Array(108),p=new Float32Array(72),h=new Float32Array(36);for(let e=0;e<6;e++){let t=e%3*2/3-1,n=e>2?0:-1,r=[t,n,0,t+2/3,n,0,t+2/3,n+1,0,t,n,0,t+2/3,n+1,0,t,n+1,0];f.set(r,18*e),p.set(d,12*e);let a=[e,e,e,e,e,e];h.set(a,6*e)}let m=new M.BufferGeometry;m.setAttribute("position",new M.BufferAttribute(f,3)),m.setAttribute("uv",new M.BufferAttribute(p,2)),m.setAttribute("faceIndex",new M.BufferAttribute(h,1)),r.push(new M.Mesh(m,null)),a>4&&a--}return{lodMeshes:r,sizeLods:t,sigmas:n}}(d)),this._blurMaterial=(a=d,i=e,o=t,r=new Float32Array(20),c=new M.Vector3(0,1,0),new M.ShaderMaterial({name:"SphericalGaussianBlur",defines:{n:20,CUBEUV_TEXEL_WIDTH:1/i,CUBEUV_TEXEL_HEIGHT:1/o,CUBEUV_MAX_MIP:`${a}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:r},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:c}},vertexShader:Z(),fragmentShader:`
|
|
1
|
+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,66936,(e,t,n)=>{"use strict";function r(e,t){var n=e.length;for(e.push(t);0<n;){var r=n-1>>>1,a=e[r];if(0<o(a,t))e[r]=t,e[n]=a,n=r;else break}}function a(e){return 0===e.length?null:e[0]}function i(e){if(0===e.length)return null;var t=e[0],n=e.pop();if(n!==t){e[0]=n;for(var r=0,a=e.length,i=a>>>1;r<i;){var l=2*(r+1)-1,s=e[l],u=l+1,c=e[u];if(0>o(s,n))u<a&&0>o(c,s)?(e[r]=c,e[u]=n,r=u):(e[r]=s,e[l]=n,r=l);else if(u<a&&0>o(c,n))e[r]=c,e[u]=n,r=u;else break}}return t}function o(e,t){var n=e.sortIndex-t.sortIndex;return 0!==n?n:e.id-t.id}if(n.unstable_now=void 0,"object"==typeof performance&&"function"==typeof performance.now){var l,s=performance;n.unstable_now=function(){return s.now()}}else{var u=Date,c=u.now();n.unstable_now=function(){return u.now()-c}}var d=[],f=[],p=1,h=null,m=3,g=!1,v=!1,_=!1,S=!1,x="function"==typeof setTimeout?setTimeout:null,b="function"==typeof clearTimeout?clearTimeout:null,T="u">typeof setImmediate?setImmediate:null;function E(e){for(var t=a(f);null!==t;){if(null===t.callback)i(f);else if(t.startTime<=e)i(f),t.sortIndex=t.expirationTime,r(d,t);else break;t=a(f)}}function y(e){if(_=!1,E(e),!v)if(null!==a(d))v=!0,M||(M=!0,l());else{var t=a(f);null!==t&&D(y,t.startTime-e)}}var M=!1,R=-1,C=5,A=-1;function w(){return!!S||!(n.unstable_now()-A<C)}function P(){if(S=!1,M){var e=n.unstable_now();A=e;var t=!0;try{e:{v=!1,_&&(_=!1,b(R),R=-1),g=!0;var r=m;try{t:{for(E(e),h=a(d);null!==h&&!(h.expirationTime>e&&w());){var o=h.callback;if("function"==typeof o){h.callback=null,m=h.priorityLevel;var s=o(h.expirationTime<=e);if(e=n.unstable_now(),"function"==typeof s){h.callback=s,E(e),t=!0;break t}h===a(d)&&i(d),E(e)}else i(d);h=a(d)}if(null!==h)t=!0;else{var u=a(f);null!==u&&D(y,u.startTime-e),t=!1}}break e}finally{h=null,m=r,g=!1}}}finally{t?l():M=!1}}}if("function"==typeof T)l=function(){T(P)};else if("u">typeof MessageChannel){var L=new MessageChannel,U=L.port2;L.port1.onmessage=P,l=function(){U.postMessage(null)}}else l=function(){x(P,0)};function D(e,t){R=x(function(){e(n.unstable_now())},t)}n.unstable_IdlePriority=5,n.unstable_ImmediatePriority=1,n.unstable_LowPriority=4,n.unstable_NormalPriority=3,n.unstable_Profiling=null,n.unstable_UserBlockingPriority=2,n.unstable_cancelCallback=function(e){e.callback=null},n.unstable_forceFrameRate=function(e){0>e||125<e?console.error("forceFrameRate takes a positive int between 0 and 125, forcing frame rates higher than 125 fps is not supported"):C=0<e?Math.floor(1e3/e):5},n.unstable_getCurrentPriorityLevel=function(){return m},n.unstable_next=function(e){switch(m){case 1:case 2:case 3:var t=3;break;default:t=m}var n=m;m=t;try{return e()}finally{m=n}},n.unstable_requestPaint=function(){S=!0},n.unstable_runWithPriority=function(e,t){switch(e){case 1:case 2:case 3:case 4:case 5:break;default:e=3}var n=m;m=e;try{return t()}finally{m=n}},n.unstable_scheduleCallback=function(e,t,i){var o=n.unstable_now();switch(i="object"==typeof i&&null!==i&&"number"==typeof(i=i.delay)&&0<i?o+i:o,e){case 1:var s=-1;break;case 2:s=250;break;case 5:s=0x3fffffff;break;case 4:s=1e4;break;default:s=5e3}return s=i+s,e={id:p++,callback:t,priorityLevel:e,startTime:i,expirationTime:s,sortIndex:-1},i>o?(e.sortIndex=i,r(f,e),null===a(d)&&e===a(f)&&(_?(b(R),R=-1):_=!0,D(y,i-o))):(e.sortIndex=s,r(d,e),v||g||(v=!0,M||(M=!0,l()))),e},n.unstable_shouldYield=w,n.unstable_wrapCallback=function(e){var t=m;return function(){var n=m;m=t;try{return e.apply(this,arguments)}finally{m=n}}}},89499,(e,t,n)=>{"use strict";t.exports=e.r(66936)},18226,e=>{"use strict";let t,n,r,a,i,o,l,s,u,c,d;e.s(["VRApp",()=>sO,"VRContext",()=>sI,"useVR",()=>sF],18226);var f,p,h,m,g,v,_,S,x=e.i(18050),b=e.i(71645),T=e.i(47167),E=b,y=e.i(90072),M=y;function R(){let e=null,t=!1,n=null,r=null;function a(t,i){n(t,i),r=e.requestAnimationFrame(a)}return{start:function(){!0===t||null!==n&&(r=e.requestAnimationFrame(a),t=!0)},stop:function(){e.cancelAnimationFrame(r),t=!1},setAnimationLoop:function(e){n=e},setContext:function(t){e=t}}}function C(e){let t=new WeakMap;return{get:function(e){return e.isInterleavedBufferAttribute&&(e=e.data),t.get(e)},remove:function(n){n.isInterleavedBufferAttribute&&(n=n.data);let r=t.get(n);r&&(e.deleteBuffer(r.buffer),t.delete(n))},update:function(n,r){if(n.isInterleavedBufferAttribute&&(n=n.data),n.isGLBufferAttribute){let e=t.get(n);(!e||e.version<n.version)&&t.set(n,{buffer:n.buffer,type:n.type,bytesPerElement:n.elementSize,version:n.version});return}let a=t.get(n);if(void 0===a)t.set(n,function(t,n){let r,a=t.array,i=t.usage,o=a.byteLength,l=e.createBuffer();if(e.bindBuffer(n,l),e.bufferData(n,a,i),t.onUploadCallback(),a instanceof Float32Array)r=e.FLOAT;else if("u">typeof Float16Array&&a instanceof Float16Array)r=e.HALF_FLOAT;else if(a instanceof Uint16Array)r=t.isFloat16BufferAttribute?e.HALF_FLOAT:e.UNSIGNED_SHORT;else if(a instanceof Int16Array)r=e.SHORT;else if(a instanceof Uint32Array)r=e.UNSIGNED_INT;else if(a instanceof Int32Array)r=e.INT;else if(a instanceof Int8Array)r=e.BYTE;else if(a instanceof Uint8Array)r=e.UNSIGNED_BYTE;else if(a instanceof Uint8ClampedArray)r=e.UNSIGNED_BYTE;else throw Error("THREE.WebGLAttributes: Unsupported buffer data format: "+a);return{buffer:l,type:r,bytesPerElement:a.BYTES_PER_ELEMENT,version:t.version,size:o}}(n,r));else if(a.version<n.version){if(a.size!==n.array.byteLength)throw Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");!function(t,n,r){let a=n.array,i=n.updateRanges;if(e.bindBuffer(r,t),0===i.length)e.bufferSubData(r,0,a);else{i.sort((e,t)=>e.start-t.start);let t=0;for(let e=1;e<i.length;e++){let n=i[t],r=i[e];r.start<=n.start+n.count+1?n.count=Math.max(n.count,r.start+r.count-n.start):i[++t]=r}i.length=t+1;for(let t=0,n=i.length;t<n;t++){let n=i[t];e.bufferSubData(r,n.start*a.BYTES_PER_ELEMENT,a,n.start,n.count)}n.clearUpdateRanges()}n.onUploadCallback()}(a.buffer,n,r),a.version=n.version}}}}let A={alphahash_fragment:"#ifdef USE_ALPHAHASH\n if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif",alphahash_pars_fragment:"#ifdef USE_ALPHAHASH\n const float ALPHA_HASH_SCALE = 0.05;\n float hash2D( vec2 value ) {\n return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n }\n float hash3D( vec3 value ) {\n return hash2D( vec2( hash2D( value.xy ), value.z ) );\n }\n float getAlphaHashThreshold( vec3 position ) {\n float maxDeriv = max(\n length( dFdx( position.xyz ) ),\n length( dFdy( position.xyz ) )\n );\n float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n vec2 pixScales = vec2(\n exp2( floor( log2( pixScale ) ) ),\n exp2( ceil( log2( pixScale ) ) )\n );\n vec2 alpha = vec2(\n hash3D( floor( pixScales.x * position.xyz ) ),\n hash3D( floor( pixScales.y * position.xyz ) )\n );\n float lerpFactor = fract( log2( pixScale ) );\n float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n float a = min( lerpFactor, 1.0 - lerpFactor );\n vec3 cases = vec3(\n x * x / ( 2.0 * a * ( 1.0 - a ) ),\n ( x - 0.5 * a ) / ( 1.0 - a ),\n 1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n );\n float threshold = ( x < ( 1.0 - a ) )\n ? ( ( x < a ) ? cases.x : cases.y )\n : cases.z;\n return clamp( threshold , 1.0e-6, 1.0 );\n }\n#endif",alphamap_fragment:"#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n #ifdef ALPHA_TO_COVERAGE\n diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n if ( diffuseColor.a == 0.0 ) discard;\n #else\n if ( diffuseColor.a < alphaTest ) discard;\n #endif\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n uniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n reflectedLight.indirectDiffuse *= ambientOcclusion;\n #if defined( USE_CLEARCOAT ) \n clearcoatSpecularIndirect *= ambientOcclusion;\n #endif\n #if defined( USE_SHEEN ) \n sheenSpecularIndirect *= ambientOcclusion;\n #endif\n #if defined( USE_ENVMAP ) && defined( STANDARD )\n float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\n reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n #endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n uniform sampler2D aoMap;\n uniform float aoMapIntensity;\n#endif",batching_pars_vertex:"#ifdef USE_BATCHING\n #if ! defined( GL_ANGLE_multi_draw )\n #define gl_DrawID _gl_DrawID\n uniform int _gl_DrawID;\n #endif\n uniform highp sampler2D batchingTexture;\n uniform highp usampler2D batchingIdTexture;\n mat4 getBatchingMatrix( const in float i ) {\n int size = textureSize( batchingTexture, 0 ).x;\n int j = int( i ) * 4;\n int x = j % size;\n int y = j / size;\n vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n return mat4( v1, v2, v3, v4 );\n }\n float getIndirectIndex( const in int i ) {\n int size = textureSize( batchingIdTexture, 0 ).x;\n int x = i % size;\n int y = i / size;\n return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\n }\n#endif\n#ifdef USE_BATCHING_COLOR\n uniform sampler2D batchingColorTexture;\n vec4 getBatchingColor( const in float i ) {\n int size = textureSize( batchingColorTexture, 0 ).x;\n int j = int( i );\n int x = j % size;\n int y = j / size;\n return texelFetch( batchingColorTexture, ivec2( x, y ), 0 );\n }\n#endif",batching_vertex:"#ifdef USE_BATCHING\n mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );\n#endif",begin_vertex:"vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n vPosition = vec3( position );\n#endif",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n vec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"float G_BlinnPhong_Implicit( ) {\n return 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( specularColor, 1.0, dotVH );\n float G = G_BlinnPhong_Implicit( );\n float D = D_BlinnPhong( shininess, dotNH );\n return F * ( G * D );\n} // validated",iridescence_fragment:"#ifdef USE_IRIDESCENCE\n const mat3 XYZ_TO_REC709 = mat3(\n 3.2404542, -0.9692660, 0.0556434,\n -1.5371385, 1.8760108, -0.2040259,\n -0.4985314, 0.0415560, 1.0572252\n );\n vec3 Fresnel0ToIor( vec3 fresnel0 ) {\n vec3 sqrtF0 = sqrt( fresnel0 );\n return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n }\n vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n }\n float IorToFresnel0( float transmittedIor, float incidentIor ) {\n return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n }\n vec3 evalSensitivity( float OPD, vec3 shift ) {\n float phase = 2.0 * PI * OPD * 1.0e-9;\n vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n xyz /= 1.0685e-7;\n vec3 rgb = XYZ_TO_REC709 * xyz;\n return rgb;\n }\n vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n vec3 I;\n float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n float cosTheta2Sq = 1.0 - sinTheta2Sq;\n if ( cosTheta2Sq < 0.0 ) {\n return vec3( 1.0 );\n }\n float cosTheta2 = sqrt( cosTheta2Sq );\n float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n float R12 = F_Schlick( R0, 1.0, cosTheta1 );\n float T121 = 1.0 - R12;\n float phi12 = 0.0;\n if ( iridescenceIOR < outsideIOR ) phi12 = PI;\n float phi21 = PI - phi12;\n vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n vec3 phi23 = vec3( 0.0 );\n if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n vec3 phi = vec3( phi21 ) + phi23;\n vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n vec3 r123 = sqrt( R123 );\n vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n vec3 C0 = R12 + Rs;\n I = C0;\n vec3 Cm = Rs - T121;\n for ( int m = 1; m <= 2; ++ m ) {\n Cm *= r123;\n vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n I += Cm * Sm;\n }\n return max( I, vec3( 0.0 ) );\n }\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n uniform sampler2D bumpMap;\n uniform float bumpScale;\n vec2 dHdxy_fwd() {\n vec2 dSTdx = dFdx( vBumpMapUv );\n vec2 dSTdy = dFdy( vBumpMapUv );\n float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n return vec2( dBx, dBy );\n }\n vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n vec3 vN = surf_norm;\n vec3 R1 = cross( vSigmaY, vN );\n vec3 R2 = cross( vN, vSigmaX );\n float fDet = dot( vSigmaX, R1 ) * faceDirection;\n vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n return normalize( abs( fDet ) * surf_norm - vGrad );\n }\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n vec4 plane;\n #ifdef ALPHA_TO_COVERAGE\n float distanceToPlane, distanceGradient;\n float clipOpacity = 1.0;\n #pragma unroll_loop_start\n for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n distanceGradient = fwidth( distanceToPlane ) / 2.0;\n clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n if ( clipOpacity == 0.0 ) discard;\n }\n #pragma unroll_loop_end\n #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n float unionClipOpacity = 1.0;\n #pragma unroll_loop_start\n for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n distanceGradient = fwidth( distanceToPlane ) / 2.0;\n unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n }\n #pragma unroll_loop_end\n clipOpacity *= 1.0 - unionClipOpacity;\n #endif\n diffuseColor.a *= clipOpacity;\n if ( diffuseColor.a == 0.0 ) discard;\n #else\n #pragma unroll_loop_start\n for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n }\n #pragma unroll_loop_end\n #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n bool clipped = true;\n #pragma unroll_loop_start\n for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n }\n #pragma unroll_loop_end\n if ( clipped ) discard;\n #endif\n #endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n varying vec3 vClipPosition;\n uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n varying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n vClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )\n diffuseColor *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )\n varying vec4 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n varying vec4 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n vColor = vec4( 1.0 );\n#endif\n#ifdef USE_COLOR_ALPHA\n vColor *= color;\n#elif defined( USE_COLOR )\n vColor.rgb *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n vColor.rgb *= instanceColor.rgb;\n#endif\n#ifdef USE_BATCHING_COLOR\n vColor *= getBatchingColor( getIndirectIndex( gl_DrawID ) );\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n return fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n float precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n float precisionSafeLength( vec3 v ) {\n float maxComponent = max3( abs( v ) );\n return length( v / maxComponent ) * maxComponent;\n }\n#endif\nstruct IncidentLight {\n vec3 color;\n vec3 direction;\n bool visible;\n};\nstruct ReflectedLight {\n vec3 directDiffuse;\n vec3 directSpecular;\n vec3 indirectDiffuse;\n vec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n varying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n return m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n return vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n return RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n #define cubeUV_minMipLevel 4.0\n #define cubeUV_minTileSize 16.0\n float getFace( vec3 direction ) {\n vec3 absDirection = abs( direction );\n float face = - 1.0;\n if ( absDirection.x > absDirection.z ) {\n if ( absDirection.x > absDirection.y )\n face = direction.x > 0.0 ? 0.0 : 3.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n } else {\n if ( absDirection.z > absDirection.y )\n face = direction.z > 0.0 ? 2.0 : 5.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n }\n return face;\n }\n vec2 getUV( vec3 direction, float face ) {\n vec2 uv;\n if ( face == 0.0 ) {\n uv = vec2( direction.z, direction.y ) / abs( direction.x );\n } else if ( face == 1.0 ) {\n uv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n } else if ( face == 2.0 ) {\n uv = vec2( - direction.x, direction.y ) / abs( direction.z );\n } else if ( face == 3.0 ) {\n uv = vec2( - direction.z, direction.y ) / abs( direction.x );\n } else if ( face == 4.0 ) {\n uv = vec2( - direction.x, direction.z ) / abs( direction.y );\n } else {\n uv = vec2( direction.x, direction.y ) / abs( direction.z );\n }\n return 0.5 * ( uv + 1.0 );\n }\n vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n float face = getFace( direction );\n float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n mipInt = max( mipInt, cubeUV_minMipLevel );\n float faceSize = exp2( mipInt );\n highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n if ( face > 2.0 ) {\n uv.y += faceSize;\n face -= 3.0;\n }\n uv.x += face * faceSize;\n uv.x += filterInt * 3.0 * cubeUV_minTileSize;\n uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n uv.x *= CUBEUV_TEXEL_WIDTH;\n uv.y *= CUBEUV_TEXEL_HEIGHT;\n #ifdef texture2DGradEXT\n return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n #else\n return texture2D( envMap, uv ).rgb;\n #endif\n }\n #define cubeUV_r0 1.0\n #define cubeUV_m0 - 2.0\n #define cubeUV_r1 0.8\n #define cubeUV_m1 - 1.0\n #define cubeUV_r4 0.4\n #define cubeUV_m4 2.0\n #define cubeUV_r5 0.305\n #define cubeUV_m5 3.0\n #define cubeUV_r6 0.21\n #define cubeUV_m6 4.0\n float roughnessToMip( float roughness ) {\n float mip = 0.0;\n if ( roughness >= cubeUV_r1 ) {\n mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n } else if ( roughness >= cubeUV_r4 ) {\n mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n } else if ( roughness >= cubeUV_r5 ) {\n mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n } else if ( roughness >= cubeUV_r6 ) {\n mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n } else {\n mip = - 2.0 * log2( 1.16 * roughness ); }\n return mip;\n }\n vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n float mipF = fract( mip );\n float mipInt = floor( mip );\n vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n if ( mipF == 0.0 ) {\n return vec4( color0, 1.0 );\n } else {\n vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n return vec4( mix( color0, color1, mipF ), 1.0 );\n }\n }\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n vec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n mat3 bm = mat3( batchingMatrix );\n transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n transformedNormal = bm * transformedNormal;\n #ifdef USE_TANGENT\n transformedTangent = bm * transformedTangent;\n #endif\n#endif\n#ifdef USE_INSTANCING\n mat3 im = mat3( instanceMatrix );\n transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n transformedNormal = im * transformedNormal;\n #ifdef USE_TANGENT\n transformedTangent = im * transformedTangent;\n #endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n transformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n #ifdef FLIP_SIDED\n transformedTangent = - transformedTangent;\n #endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n uniform sampler2D displacementMap;\n uniform float displacementScale;\n uniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n #ifdef DECODE_VIDEO_TEXTURE_EMISSIVE\n emissiveColor = sRGBTransferEOTF( emissiveColor );\n #endif\n totalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n uniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"vec4 LinearTransferOETF( in vec4 value ) {\n return value;\n}\nvec4 sRGBTransferEOTF( in vec4 value ) {\n return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vec3 cameraToFrag;\n if ( isOrthographic ) {\n cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToFrag = normalize( vWorldPosition - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( cameraToFrag, worldNormal );\n #else\n vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n #endif\n #else\n vec3 reflectVec = vReflect;\n #endif\n #ifdef ENVMAP_TYPE_CUBE\n vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n #ifdef ENVMAP_BLENDING_MULTIPLY\n outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_MIX )\n outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_ADD )\n outgoingLight += envColor.xyz * specularStrength * reflectivity;\n #endif\n #endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n uniform float envMapIntensity;\n uniform float flipEnvMap;\n uniform mat3 envMapRotation;\n #ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n #else\n uniform sampler2D envMap;\n #endif\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n uniform float reflectivity;\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n varying vec3 vWorldPosition;\n uniform float refractionRatio;\n #else\n varying vec3 vReflect;\n #endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n \n varying vec3 vWorldPosition;\n #else\n varying vec3 vReflect;\n uniform float refractionRatio;\n #endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n vec3 getIBLIrradiance( const in vec3 normal ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n return PI * envMapColor.rgb * envMapIntensity;\n #else\n return vec3( 0.0 );\n #endif\n }\n vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 reflectVec = reflect( - viewDir, normal );\n reflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );\n reflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n return envMapColor.rgb * envMapIntensity;\n #else\n return vec3( 0.0 );\n #endif\n }\n #ifdef USE_ANISOTROPY\n vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 bentNormal = cross( bitangent, viewDir );\n bentNormal = normalize( cross( bentNormal, bitangent ) );\n bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n return getIBLRadiance( viewDir, bentNormal, roughness );\n #else\n return vec3( 0.0 );\n #endif\n }\n #endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vWorldPosition = worldPosition.xyz;\n #else\n vec3 cameraToVertex;\n if ( isOrthographic ) {\n cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vReflect = reflect( cameraToVertex, worldNormal );\n #else\n vReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n #endif\n #endif\n#endif",fog_vertex:"#ifdef USE_FOG\n vFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n varying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n #ifdef FOG_EXP2\n float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n #else\n float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n #endif\n gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n uniform vec3 fogColor;\n varying float vFogDepth;\n #ifdef FOG_EXP2\n uniform float fogDensity;\n #else\n uniform float fogNear;\n uniform float fogFar;\n #endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n uniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n float dotNL = dot( normal, lightDirection );\n vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n #ifdef USE_GRADIENTMAP\n return vec3( texture2D( gradientMap, coord ).r );\n #else\n vec2 fw = fwidth( coord ) * 0.5;\n return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n #endif\n}",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n uniform sampler2D lightMap;\n uniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n vec3 diffuseColor;\n float specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Lambert\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n uniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n float x = normal.x, y = normal.y, z = normal.z;\n vec3 result = shCoefficients[ 0 ] * 0.886227;\n result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n return result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n return irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n vec3 irradiance = ambientLightColor;\n return irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n if ( cutoffDistance > 0.0 ) {\n distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n }\n return distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n return smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n struct DirectionalLight {\n vec3 direction;\n vec3 color;\n };\n uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n light.color = directionalLight.color;\n light.direction = directionalLight.direction;\n light.visible = true;\n }\n#endif\n#if NUM_POINT_LIGHTS > 0\n struct PointLight {\n vec3 position;\n vec3 color;\n float distance;\n float decay;\n };\n uniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = pointLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float lightDistance = length( lVector );\n light.color = pointLight.color;\n light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n }\n#endif\n#if NUM_SPOT_LIGHTS > 0\n struct SpotLight {\n vec3 position;\n vec3 direction;\n vec3 color;\n float distance;\n float decay;\n float coneCos;\n float penumbraCos;\n };\n uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = spotLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float angleCos = dot( light.direction, spotLight.direction );\n float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n if ( spotAttenuation > 0.0 ) {\n float lightDistance = length( lVector );\n light.color = spotLight.color * spotAttenuation;\n light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n } else {\n light.color = vec3( 0.0 );\n light.visible = false;\n }\n }\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n struct RectAreaLight {\n vec3 color;\n vec3 position;\n vec3 halfWidth;\n vec3 halfHeight;\n };\n uniform sampler2D ltc_1; uniform sampler2D ltc_2;\n uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n struct HemisphereLight {\n vec3 direction;\n vec3 skyColor;\n vec3 groundColor;\n };\n uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n float dotNL = dot( normal, hemiLight.direction );\n float hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n return irradiance;\n }\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n vec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Toon\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n vec3 diffuseColor;\n vec3 specularColor;\n float specularShininess;\n float specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_BlinnPhong\n#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.metalness = metalnessFactor;\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n material.ior = ior;\n #ifdef USE_SPECULAR\n float specularIntensityFactor = specularIntensity;\n vec3 specularColorFactor = specularColor;\n #ifdef USE_SPECULAR_COLORMAP\n specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n #endif\n #ifdef USE_SPECULAR_INTENSITYMAP\n specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n #endif\n material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n #else\n float specularIntensityFactor = 1.0;\n vec3 specularColorFactor = vec3( 1.0 );\n material.specularF90 = 1.0;\n #endif\n material.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor;\n material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n#else\n material.specularColor = vec3( 0.04 );\n material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n material.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n material.clearcoat = clearcoat;\n material.clearcoatRoughness = clearcoatRoughness;\n material.clearcoatF0 = vec3( 0.04 );\n material.clearcoatF90 = 1.0;\n #ifdef USE_CLEARCOATMAP\n material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n #endif\n #ifdef USE_CLEARCOAT_ROUGHNESSMAP\n material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n #endif\n material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n material.clearcoatRoughness += geometryRoughness;\n material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n material.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n material.iridescence = iridescence;\n material.iridescenceIOR = iridescenceIOR;\n #ifdef USE_IRIDESCENCEMAP\n material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n #endif\n #ifdef USE_IRIDESCENCE_THICKNESSMAP\n material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n #else\n material.iridescenceThickness = iridescenceThicknessMaximum;\n #endif\n#endif\n#ifdef USE_SHEEN\n material.sheenColor = sheenColor;\n #ifdef USE_SHEEN_COLORMAP\n material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n #endif\n material.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 );\n #ifdef USE_SHEEN_ROUGHNESSMAP\n material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n #endif\n#endif\n#ifdef USE_ANISOTROPY\n #ifdef USE_ANISOTROPYMAP\n mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n #else\n vec2 anisotropyV = anisotropyVector;\n #endif\n material.anisotropy = length( anisotropyV );\n if( material.anisotropy == 0.0 ) {\n anisotropyV = vec2( 1.0, 0.0 );\n } else {\n anisotropyV /= material.anisotropy;\n material.anisotropy = saturate( material.anisotropy );\n }\n material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"uniform sampler2D dfgLUT;\nstruct PhysicalMaterial {\n vec3 diffuseColor;\n vec3 diffuseContribution;\n vec3 specularColor;\n vec3 specularColorBlended;\n float roughness;\n float metalness;\n float specularF90;\n float dispersion;\n #ifdef USE_CLEARCOAT\n float clearcoat;\n float clearcoatRoughness;\n vec3 clearcoatF0;\n float clearcoatF90;\n #endif\n #ifdef USE_IRIDESCENCE\n float iridescence;\n float iridescenceIOR;\n float iridescenceThickness;\n vec3 iridescenceFresnel;\n vec3 iridescenceF0;\n vec3 iridescenceFresnelDielectric;\n vec3 iridescenceFresnelMetallic;\n #endif\n #ifdef USE_SHEEN\n vec3 sheenColor;\n float sheenRoughness;\n #endif\n #ifdef IOR\n float ior;\n #endif\n #ifdef USE_TRANSMISSION\n float transmission;\n float transmissionAlpha;\n float thickness;\n float attenuationDistance;\n vec3 attenuationColor;\n #endif\n #ifdef USE_ANISOTROPY\n float anisotropy;\n float alphaT;\n vec3 anisotropyT;\n vec3 anisotropyB;\n #endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n float a2 = pow2( alpha );\n float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n return 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n float a2 = pow2( alpha );\n float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n return RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n float v = 0.5 / ( gv + gl );\n return v;\n }\n float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n float a2 = alphaT * alphaB;\n highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n highp float v2 = dot( v, v );\n float w2 = a2 / v2;\n return RECIPROCAL_PI * a2 * pow2 ( w2 );\n }\n#endif\n#ifdef USE_CLEARCOAT\n vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n vec3 f0 = material.clearcoatF0;\n float f90 = material.clearcoatF90;\n float roughness = material.clearcoatRoughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n return F * ( V * D );\n }\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n vec3 f0 = material.specularColorBlended;\n float f90 = material.specularF90;\n float roughness = material.roughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n #ifdef USE_IRIDESCENCE\n F = mix( F, material.iridescenceFresnel, material.iridescence );\n #endif\n #ifdef USE_ANISOTROPY\n float dotTL = dot( material.anisotropyT, lightDir );\n float dotTV = dot( material.anisotropyT, viewDir );\n float dotTH = dot( material.anisotropyT, halfDir );\n float dotBL = dot( material.anisotropyB, lightDir );\n float dotBV = dot( material.anisotropyB, viewDir );\n float dotBH = dot( material.anisotropyB, halfDir );\n float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n #else\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n #endif\n return F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n const float LUT_SIZE = 64.0;\n const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n const float LUT_BIAS = 0.5 / LUT_SIZE;\n float dotNV = saturate( dot( N, V ) );\n vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n uv = uv * LUT_SCALE + LUT_BIAS;\n return uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n float l = length( f );\n return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n float x = dot( v1, v2 );\n float y = abs( x );\n float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n float b = 3.4175940 + ( 4.1616724 + y ) * y;\n float v = a / b;\n float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n return cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n vec3 lightNormal = cross( v1, v2 );\n if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n vec3 T1, T2;\n T1 = normalize( V - N * dot( V, N ) );\n T2 = - cross( N, T1 );\n mat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n vec3 coords[ 4 ];\n coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n coords[ 0 ] = normalize( coords[ 0 ] );\n coords[ 1 ] = normalize( coords[ 1 ] );\n coords[ 2 ] = normalize( coords[ 2 ] );\n coords[ 3 ] = normalize( coords[ 3 ] );\n vec3 vectorFormFactor = vec3( 0.0 );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n float result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n return vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n float alpha = pow2( roughness );\n float invAlpha = 1.0 / alpha;\n float cos2h = dotNH * dotNH;\n float sin2h = max( 1.0 - cos2h, 0.0078125 );\n return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float D = D_Charlie( sheenRoughness, dotNH );\n float V = V_Neubelt( dotNV, dotNL );\n return sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n float r2 = roughness * roughness;\n float rInv = 1.0 / ( roughness + 0.1 );\n float a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;\n float b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;\n float DG = exp( a * dotNV + b );\n return saturate( DG );\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n return specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n #ifdef USE_IRIDESCENCE\n vec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n #else\n vec3 Fr = specularColor;\n #endif\n vec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n float Ess = fab.x + fab.y;\n float Ems = 1.0 - Ess;\n vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n singleScatter += FssEss;\n multiScatter += Fms * Ems;\n}\nvec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;\n vec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;\n vec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;\n vec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;\n float Ess_V = dfgV.x + dfgV.y;\n float Ess_L = dfgL.x + dfgL.y;\n float Ems_V = 1.0 - Ess_V;\n float Ems_L = 1.0 - Ess_L;\n vec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;\n vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );\n float compensationFactor = Ems_V * Ems_L;\n vec3 multiScatter = Fms * compensationFactor;\n return singleScatter + multiScatter;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 normal = geometryNormal;\n vec3 viewDir = geometryViewDir;\n vec3 position = geometryPosition;\n vec3 lightPos = rectAreaLight.position;\n vec3 halfWidth = rectAreaLight.halfWidth;\n vec3 halfHeight = rectAreaLight.halfHeight;\n vec3 lightColor = rectAreaLight.color;\n float roughness = material.roughness;\n vec3 rectCoords[ 4 ];\n rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n vec2 uv = LTC_Uv( normal, viewDir, roughness );\n vec4 t1 = texture2D( ltc_1, uv );\n vec4 t2 = texture2D( ltc_2, uv );\n mat3 mInv = mat3(\n vec3( t1.x, 0, t1.y ),\n vec3( 0, 1, 0 ),\n vec3( t1.z, 0, t1.w )\n );\n vec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y );\n reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n reflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n #ifdef USE_CLEARCOAT\n vec3 Ncc = geometryClearcoatNormal;\n vec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness );\n vec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat );\n vec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat );\n mat3 mInvClearcoat = mat3(\n vec3( t1Clearcoat.x, 0, t1Clearcoat.y ),\n vec3( 0, 1, 0 ),\n vec3( t1Clearcoat.z, 0, t1Clearcoat.w )\n );\n vec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y;\n clearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords );\n #endif\n }\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n #ifdef USE_CLEARCOAT\n float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n vec3 ccIrradiance = dotNLcc * directLight.color;\n clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n #endif\n #ifdef USE_SHEEN\n \n sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n \n float sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );\n \n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );\n \n irradiance *= sheenEnergyComp;\n \n #endif\n reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );\n #ifdef USE_SHEEN\n float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n diffuse *= sheenEnergyComp;\n #endif\n reflectedLight.indirectDiffuse += diffuse;\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n #ifdef USE_CLEARCOAT\n clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n #endif\n #ifdef USE_SHEEN\n sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;\n #endif\n vec3 singleScatteringDielectric = vec3( 0.0 );\n vec3 multiScatteringDielectric = vec3( 0.0 );\n vec3 singleScatteringMetallic = vec3( 0.0 );\n vec3 multiScatteringMetallic = vec3( 0.0 );\n #ifdef USE_IRIDESCENCE\n computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n #else\n computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n computeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n #endif\n vec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );\n vec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );\n vec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;\n vec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );\n vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n vec3 indirectSpecular = radiance * singleScattering;\n indirectSpecular += multiScattering * cosineWeightedIrradiance;\n vec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;\n #ifdef USE_SHEEN\n float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n indirectSpecular *= sheenEnergyComp;\n indirectDiffuse *= sheenEnergyComp;\n #endif\n reflectedLight.indirectSpecular += indirectSpecular;\n reflectedLight.indirectDiffuse += indirectDiffuse;\n}\n#define RE_Direct RE_Direct_Physical\n#define RE_Direct_RectArea RE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular RE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n geometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n float dotNVi = saturate( dot( normal, geometryViewDir ) );\n if ( material.iridescenceThickness == 0.0 ) {\n material.iridescence = 0.0;\n } else {\n material.iridescence = saturate( material.iridescence );\n }\n if ( material.iridescence > 0.0 ) {\n material.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n material.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );\n material.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );\n material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n }\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n PointLight pointLight;\n #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n PointLightShadow pointLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n getPointLightInfo( pointLight, geometryPosition, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n pointLightShadow = pointLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n SpotLight spotLight;\n vec4 spotColor;\n vec3 spotLightCoord;\n bool inSpotLightMap;\n #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n getSpotLightInfo( spotLight, geometryPosition, directLight );\n #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n #else\n #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #endif\n #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n #endif\n #undef SPOT_LIGHT_MAP_INDEX\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n spotLightShadow = spotLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n DirectionalLight directionalLight;\n #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n getDirectionalLightInfo( directionalLight, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n directionalLightShadow = directionalLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n RectAreaLight rectAreaLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n rectAreaLight = rectAreaLights[ i ];\n RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n vec3 iblIrradiance = vec3( 0.0 );\n vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n #if defined( USE_LIGHT_PROBES )\n irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n #endif\n #if ( NUM_HEMI_LIGHTS > 0 )\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if defined( RE_IndirectSpecular )\n vec3 radiance = vec3( 0.0 );\n vec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n #ifdef USE_LIGHTMAP\n vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n irradiance += lightMapIrradiance;\n #endif\n #if defined( USE_ENVMAP ) && defined( ENVMAP_TYPE_CUBE_UV )\n #if defined( STANDARD ) || defined( LAMBERT ) || defined( PHONG )\n iblIrradiance += getIBLIrradiance( geometryNormal );\n #endif\n #endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n #ifdef USE_ANISOTROPY\n radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n #else\n radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n #endif\n #ifdef USE_CLEARCOAT\n clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n #endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n #if defined( LAMBERT ) || defined( PHONG )\n irradiance += iblIrradiance;\n #endif\n RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n uniform float logDepthBufFC;\n varying float vFragDepth;\n varying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n varying float vFragDepth;\n varying float vIsPerspective;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n vFragDepth = 1.0 + gl_Position.w;\n vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif",map_fragment:"#ifdef USE_MAP\n vec4 sampledDiffuseColor = texture2D( map, vMapUv );\n #ifdef DECODE_VIDEO_TEXTURE\n sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );\n #endif\n diffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n uniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n #if defined( USE_POINTS_UV )\n vec2 uv = vUv;\n #else\n vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n #endif\n#endif\n#ifdef USE_MAP\n diffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n varying vec2 vUv;\n#else\n #if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n uniform mat3 uvTransform;\n #endif\n#endif\n#ifdef USE_MAP\n uniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n metalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n uniform sampler2D metalnessMap;\n#endif",morphinstance_vertex:"#ifdef USE_INSTANCING_MORPH\n float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n }\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS )\n vColor *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n #if defined( USE_COLOR_ALPHA )\n if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n #elif defined( USE_COLOR )\n if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n #endif\n }\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n objectNormal *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n }\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n #ifndef USE_INSTANCING_MORPH\n uniform float morphTargetBaseInfluence;\n uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n #endif\n uniform sampler2DArray morphTargetsTexture;\n uniform ivec2 morphTargetsTextureSize;\n vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n int y = texelIndex / morphTargetsTextureSize.x;\n int x = texelIndex - y * morphTargetsTextureSize.x;\n ivec3 morphUV = ivec3( x, y, morphTargetIndex );\n return texelFetch( morphTargetsTexture, morphUV, 0 );\n }\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n transformed *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n }\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n vec3 fdx = dFdx( vViewPosition );\n vec3 fdy = dFdy( vViewPosition );\n vec3 normal = normalize( cross( fdx, fdy ) );\n#else\n vec3 normal = normalize( vNormal );\n #ifdef DOUBLE_SIDED\n normal *= faceDirection;\n #endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n #ifdef USE_TANGENT\n mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n #else\n mat3 tbn = getTangentFrame( - vViewPosition, normal,\n #if defined( USE_NORMALMAP )\n vNormalMapUv\n #elif defined( USE_CLEARCOAT_NORMALMAP )\n vClearcoatNormalMapUv\n #else\n vUv\n #endif\n );\n #endif\n #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n tbn[0] *= faceDirection;\n tbn[1] *= faceDirection;\n #endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n #ifdef USE_TANGENT\n mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n #else\n mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n #endif\n #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n tbn2[0] *= faceDirection;\n tbn2[1] *= faceDirection;\n #endif\n#endif\nvec3 nonPerturbedNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n #ifdef FLIP_SIDED\n normal = - normal;\n #endif\n #ifdef DOUBLE_SIDED\n normal = normal * faceDirection;\n #endif\n normal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n mapN.xy *= normalScale;\n normal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n vNormal = normalize( transformedNormal );\n #ifdef USE_TANGENT\n vTangent = normalize( transformedTangent );\n vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n #endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n uniform sampler2D normalMap;\n uniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n uniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n vec3 q0 = dFdx( eye_pos.xyz );\n vec3 q1 = dFdy( eye_pos.xyz );\n vec2 st0 = dFdx( uv.st );\n vec2 st1 = dFdy( uv.st );\n vec3 N = surf_norm;\n vec3 q1perp = cross( q1, N );\n vec3 q0perp = cross( N, q0 );\n vec3 T = q1perp * st0.x + q0perp * st1.x;\n vec3 B = q1perp * st0.y + q0perp * st1.y;\n float det = max( dot( T, T ), dot( B, B ) );\n float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n return mat3( T * scale, B * scale, N );\n }\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n vec3 clearcoatNormal = nonPerturbedNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n clearcoatMapN.xy *= clearcoatNormalScale;\n clearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n uniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n uniform sampler2D clearcoatNormalMap;\n uniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n uniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n uniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n uniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n return normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n return 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n if( v <= 0.0 )\n return vec4( 0., 0., 0., 0. );\n if( v >= 1.0 )\n return vec4( 1., 1., 1., 1. );\n float vuf;\n float af = modf( v * PackFactors.a, vuf );\n float bf = modf( vuf * ShiftRight8, vuf );\n float gf = modf( vuf * ShiftRight8, vuf );\n return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n if( v <= 0.0 )\n return vec3( 0., 0., 0. );\n if( v >= 1.0 )\n return vec3( 1., 1., 1. );\n float vuf;\n float bf = modf( v * PackFactors.b, vuf );\n float gf = modf( vuf * ShiftRight8, vuf );\n return vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n if( v <= 0.0 )\n return vec2( 0., 0. );\n if( v >= 1.0 )\n return vec2( 1., 1. );\n float vuf;\n float gf = modf( v * 256., vuf );\n return vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n return dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n return dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n return ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n #ifdef USE_REVERSED_DEPTH_BUFFER\n \n return depth * ( far - near ) - far;\n #else\n return depth * ( near - far ) - near;\n #endif\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n \n #ifdef USE_REVERSED_DEPTH_BUFFER\n return ( near * far ) / ( ( near - far ) * depth - near );\n #else\n return ( near * far ) / ( ( far - near ) * depth - far );\n #endif\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n gl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n mvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n mvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n vec3 dithering( vec3 color ) {\n float grid_position = rand( gl_FragCoord.xy );\n vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n return color + dither_shift_RGB;\n }\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n roughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n uniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n uniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n #else\n uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n struct DirectionalLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n uniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n #else\n uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n struct SpotLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n uniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n #elif defined( SHADOWMAP_TYPE_BASIC )\n uniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n struct PointLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n #if defined( SHADOWMAP_TYPE_PCF )\n float interleavedGradientNoise( vec2 position ) {\n return fract( 52.9829189 * fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) );\n }\n vec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) {\n const float goldenAngle = 2.399963229728653;\n float r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) );\n float theta = float( sampleIndex ) * goldenAngle + phi;\n return vec2( cos( theta ), sin( theta ) ) * r;\n }\n #endif\n #if defined( SHADOWMAP_TYPE_PCF )\n float getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n shadowCoord.z += shadowBias;\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float radius = shadowRadius * texelSize.x;\n float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n shadow = (\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) )\n ) * 0.2;\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #elif defined( SHADOWMAP_TYPE_VSM )\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n shadowCoord.z -= shadowBias;\n #else\n shadowCoord.z += shadowBias;\n #endif\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n vec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg;\n float mean = distribution.x;\n float variance = distribution.y * distribution.y;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n float hard_shadow = step( mean, shadowCoord.z );\n #else\n float hard_shadow = step( shadowCoord.z, mean );\n #endif\n \n if ( hard_shadow == 1.0 ) {\n shadow = 1.0;\n } else {\n variance = max( variance, 0.0000001 );\n float d = shadowCoord.z - mean;\n float p_max = variance / ( variance + d * d );\n p_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 );\n shadow = max( hard_shadow, p_max );\n }\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #else\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n shadowCoord.z -= shadowBias;\n #else\n shadowCoord.z += shadowBias;\n #endif\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n float depth = texture2D( shadowMap, shadowCoord.xy ).r;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n shadow = step( depth, shadowCoord.z );\n #else\n shadow = step( shadowCoord.z, depth );\n #endif\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n float getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n float shadow = 1.0;\n vec3 lightToPosition = shadowCoord.xyz;\n vec3 bd3D = normalize( lightToPosition );\n vec3 absVec = abs( lightToPosition );\n float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n #ifdef USE_REVERSED_DEPTH_BUFFER\n float dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n dp -= shadowBias;\n #else\n float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n dp += shadowBias;\n #endif\n float texelSize = shadowRadius / shadowMapSize.x;\n vec3 absDir = abs( bd3D );\n vec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 );\n tangent = normalize( cross( bd3D, tangent ) );\n vec3 bitangent = cross( bd3D, tangent );\n float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n vec2 sample0 = vogelDiskSample( 0, 5, phi );\n vec2 sample1 = vogelDiskSample( 1, 5, phi );\n vec2 sample2 = vogelDiskSample( 2, 5, phi );\n vec2 sample3 = vogelDiskSample( 3, 5, phi );\n vec2 sample4 = vogelDiskSample( 4, 5, phi );\n shadow = (\n texture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) )\n ) * 0.2;\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #elif defined( SHADOWMAP_TYPE_BASIC )\n float getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n float shadow = 1.0;\n vec3 lightToPosition = shadowCoord.xyz;\n vec3 absVec = abs( lightToPosition );\n float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n dp += shadowBias;\n vec3 bd3D = normalize( lightToPosition );\n float depth = textureCube( shadowMap, bd3D ).r;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n depth = 1.0 - depth;\n #endif\n shadow = step( dp, depth );\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #endif\n #endif\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n struct DirectionalLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n struct SpotLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n struct PointLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n vec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n #if NUM_DIR_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n shadowWorldPosition = worldPosition;\n #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n #endif\n vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n float shadow = 1.0;\n #ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n directionalLight = directionalLightShadows[ i ];\n shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n spotLight = spotLightShadows[ i ];\n shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n PointLightShadow pointLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n pointLight = pointLightShadows[ i ];\n shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #endif\n return shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n mat4 boneMatX = getBoneMatrix( skinIndex.x );\n mat4 boneMatY = getBoneMatrix( skinIndex.y );\n mat4 boneMatZ = getBoneMatrix( skinIndex.z );\n mat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n uniform mat4 bindMatrix;\n uniform mat4 bindMatrixInverse;\n uniform highp sampler2D boneTexture;\n mat4 getBoneMatrix( const in float i ) {\n int size = textureSize( boneTexture, 0 ).x;\n int j = int( i ) * 4;\n int x = j % size;\n int y = j / size;\n vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n return mat4( v1, v2, v3, v4 );\n }\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n vec4 skinned = vec4( 0.0 );\n skinned += boneMatX * skinVertex * skinWeight.x;\n skinned += boneMatY * skinVertex * skinWeight.y;\n skinned += boneMatZ * skinVertex * skinWeight.z;\n skinned += boneMatW * skinVertex * skinWeight.w;\n transformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n mat4 skinMatrix = mat4( 0.0 );\n skinMatrix += skinWeight.x * boneMatX;\n skinMatrix += skinWeight.y * boneMatY;\n skinMatrix += skinWeight.z * boneMatZ;\n skinMatrix += skinWeight.w * boneMatW;\n skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n #ifdef USE_TANGENT\n objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n #endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n specularStrength = texelSpecular.r;\n#else\n specularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n uniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n return saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n return saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 CineonToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n color = max( vec3( 0.0 ), color - 0.004 );\n return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n vec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n return a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n const mat3 ACESInputMat = mat3(\n vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),\n vec3( 0.04823, 0.01566, 0.83777 )\n );\n const mat3 ACESOutputMat = mat3(\n vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),\n vec3( -0.07367, -0.00605, 1.07602 )\n );\n color *= toneMappingExposure / 0.6;\n color = ACESInputMat * color;\n color = RRTAndODTFit( color );\n color = ACESOutputMat * color;\n return saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n vec3( 1.6605, - 0.1246, - 0.0182 ),\n vec3( - 0.5876, 1.1329, - 0.1006 ),\n vec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n vec3( 0.6274, 0.0691, 0.0164 ),\n vec3( 0.3293, 0.9195, 0.0880 ),\n vec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n vec3 x2 = x * x;\n vec3 x4 = x2 * x2;\n return + 15.5 * x4 * x2\n - 40.14 * x4 * x\n + 31.96 * x4\n - 6.868 * x2 * x\n + 0.4298 * x2\n + 0.1191 * x\n - 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n const mat3 AgXInsetMatrix = mat3(\n vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n );\n const mat3 AgXOutsetMatrix = mat3(\n vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n );\n const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069;\n color *= toneMappingExposure;\n color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n color = AgXInsetMatrix * color;\n color = max( color, 1e-10 ); color = log2( color );\n color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n color = clamp( color, 0.0, 1.0 );\n color = agxDefaultContrastApprox( color );\n color = AgXOutsetMatrix * color;\n color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n color = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n color = clamp( color, 0.0, 1.0 );\n return color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n const float StartCompression = 0.8 - 0.04;\n const float Desaturation = 0.15;\n color *= toneMappingExposure;\n float x = min( color.r, min( color.g, color.b ) );\n float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n color -= offset;\n float peak = max( color.r, max( color.g, color.b ) );\n if ( peak < StartCompression ) return color;\n float d = 1. - StartCompression;\n float newPeak = 1. - d * d / ( peak + d - StartCompression );\n color *= newPeak / peak;\n float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n return mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n material.transmission = transmission;\n material.transmissionAlpha = 1.0;\n material.thickness = thickness;\n material.attenuationDistance = attenuationDistance;\n material.attenuationColor = attenuationColor;\n #ifdef USE_TRANSMISSIONMAP\n material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n #endif\n #ifdef USE_THICKNESSMAP\n material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n #endif\n vec3 pos = vWorldPosition;\n vec3 v = normalize( cameraPosition - pos );\n vec3 n = inverseTransformDirection( normal, viewMatrix );\n vec4 transmitted = getIBLVolumeRefraction(\n n, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90,\n pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n material.attenuationColor, material.attenuationDistance );\n material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n uniform float transmission;\n uniform float thickness;\n uniform float attenuationDistance;\n uniform vec3 attenuationColor;\n #ifdef USE_TRANSMISSIONMAP\n uniform sampler2D transmissionMap;\n #endif\n #ifdef USE_THICKNESSMAP\n uniform sampler2D thicknessMap;\n #endif\n uniform vec2 transmissionSamplerSize;\n uniform sampler2D transmissionSamplerMap;\n uniform mat4 modelMatrix;\n uniform mat4 projectionMatrix;\n varying vec3 vWorldPosition;\n float w0( float a ) {\n return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n }\n float w1( float a ) {\n return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n }\n float w2( float a ){\n return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n }\n float w3( float a ) {\n return ( 1.0 / 6.0 ) * ( a * a * a );\n }\n float g0( float a ) {\n return w0( a ) + w1( a );\n }\n float g1( float a ) {\n return w2( a ) + w3( a );\n }\n float h0( float a ) {\n return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n }\n float h1( float a ) {\n return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n }\n vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n uv = uv * texelSize.zw + 0.5;\n vec2 iuv = floor( uv );\n vec2 fuv = fract( uv );\n float g0x = g0( fuv.x );\n float g1x = g1( fuv.x );\n float h0x = h0( fuv.x );\n float h1x = h1( fuv.x );\n float h0y = h0( fuv.y );\n float h1y = h1( fuv.y );\n vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n }\n vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n vec2 fLodSizeInv = 1.0 / fLodSize;\n vec2 cLodSizeInv = 1.0 / cLodSize;\n vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n return mix( fSample, cSample, fract( lod ) );\n }\n vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n vec3 modelScale;\n modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n return normalize( refractionVector ) * thickness * modelScale;\n }\n float applyIorToRoughness( const in float roughness, const in float ior ) {\n return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n }\n vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n }\n vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n if ( isinf( attenuationDistance ) ) {\n return vec3( 1.0 );\n } else {\n vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;\n }\n }\n vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n const in vec3 attenuationColor, const in float attenuationDistance ) {\n vec4 transmittedLight;\n vec3 transmittance;\n #ifdef USE_DISPERSION\n float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n for ( int i = 0; i < 3; i ++ ) {\n vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n vec3 refractedRayExit = position + transmissionRay;\n vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n refractionCoords += 1.0;\n refractionCoords /= 2.0;\n vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n transmittedLight[ i ] = transmissionSample[ i ];\n transmittedLight.a += transmissionSample.a;\n transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n }\n transmittedLight.a /= 3.0;\n #else\n vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n vec3 refractedRayExit = position + transmissionRay;\n vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n refractionCoords += 1.0;\n refractionCoords /= 2.0;\n transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n #endif\n vec3 attenuatedColor = transmittance * transmittedLight.rgb;\n vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n }\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n varying vec2 vUv;\n#endif\n#ifdef USE_MAP\n varying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n varying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n varying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n varying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n varying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n varying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n varying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n varying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n varying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n varying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n varying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n varying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n varying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n varying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n varying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n varying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n varying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n varying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n varying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n varying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n uniform mat3 transmissionMapTransform;\n varying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n uniform mat3 thicknessMapTransform;\n varying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n varying vec2 vUv;\n#endif\n#ifdef USE_MAP\n uniform mat3 mapTransform;\n varying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n uniform mat3 alphaMapTransform;\n varying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n uniform mat3 lightMapTransform;\n varying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n uniform mat3 aoMapTransform;\n varying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n uniform mat3 bumpMapTransform;\n varying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n uniform mat3 normalMapTransform;\n varying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n uniform mat3 displacementMapTransform;\n varying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n uniform mat3 emissiveMapTransform;\n varying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n uniform mat3 metalnessMapTransform;\n varying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n uniform mat3 roughnessMapTransform;\n varying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n uniform mat3 anisotropyMapTransform;\n varying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n uniform mat3 clearcoatMapTransform;\n varying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n uniform mat3 clearcoatNormalMapTransform;\n varying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n uniform mat3 clearcoatRoughnessMapTransform;\n varying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n uniform mat3 sheenColorMapTransform;\n varying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n uniform mat3 sheenRoughnessMapTransform;\n varying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n uniform mat3 iridescenceMapTransform;\n varying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n uniform mat3 iridescenceThicknessMapTransform;\n varying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n uniform mat3 specularMapTransform;\n varying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n uniform mat3 specularColorMapTransform;\n varying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n uniform mat3 specularIntensityMapTransform;\n varying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n uniform mat3 transmissionMapTransform;\n varying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n uniform mat3 thicknessMapTransform;\n varying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n vUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n vec4 worldPosition = vec4( transformed, 1.0 );\n #ifdef USE_BATCHING\n worldPosition = batchingMatrix * worldPosition;\n #endif\n #ifdef USE_INSTANCING\n worldPosition = instanceMatrix * worldPosition;\n #endif\n worldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n gl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n vec4 texColor = texture2D( t2D, vUv );\n #ifdef DECODE_VIDEO_TEXTURE\n texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n gl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n uniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n #ifdef ENVMAP_TYPE_CUBE\n vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n #elif defined( ENVMAP_TYPE_CUBE_UV )\n vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n #else\n vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n gl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n gl_FragColor = texColor;\n gl_FragColor.a *= opacity;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}",depth_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n #include <uv_vertex>\n #include <batching_vertex>\n #include <skinbase_vertex>\n #include <morphinstance_vertex>\n #ifdef USE_DISPLACEMENTMAP\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinnormal_vertex>\n #endif\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n uniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n vec4 diffuseColor = vec4( 1.0 );\n #include <clipping_planes_fragment>\n #if DEPTH_PACKING == 3200\n diffuseColor.a = opacity;\n #endif\n #include <map_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <logdepthbuf_fragment>\n #ifdef USE_REVERSED_DEPTH_BUFFER\n float fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];\n #else\n float fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;\n #endif\n #if DEPTH_PACKING == 3200\n gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n #elif DEPTH_PACKING == 3201\n gl_FragColor = packDepthToRGBA( fragCoordZ );\n #elif DEPTH_PACKING == 3202\n gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n #elif DEPTH_PACKING == 3203\n gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n #endif\n}",distance_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <batching_vertex>\n #include <skinbase_vertex>\n #include <morphinstance_vertex>\n #ifdef USE_DISPLACEMENTMAP\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinnormal_vertex>\n #endif\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <worldpos_vertex>\n #include <clipping_planes_vertex>\n vWorldPosition = worldPosition.xyz;\n}",distance_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n vec4 diffuseColor = vec4( 1.0 );\n #include <clipping_planes_fragment>\n #include <map_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n float dist = length( vWorldPosition - referencePosition );\n dist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n dist = saturate( dist );\n gl_FragColor = vec4( dist, 0.0, 0.0, 1.0 );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vec3 direction = normalize( vWorldDirection );\n vec2 sampleUV = equirectUv( direction );\n gl_FragColor = texture2D( tEquirect, sampleUV );\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n vLineDistance = scale * lineDistance;\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n if ( mod( vLineDistance, totalSize ) > dashSize ) {\n discard;\n }\n vec3 outgoingLight = vec3( 0.0 );\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n outgoingLight = diffuseColor.rgb;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #endif\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <worldpos_vertex>\n #include <envmap_vertex>\n #include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <specularmap_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n #ifdef USE_LIGHTMAP\n vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n #else\n reflectedLight.indirectDiffuse += vec3( 1.0 );\n #endif\n #include <aomap_fragment>\n reflectedLight.indirectDiffuse *= diffuseColor.rgb;\n vec3 outgoingLight = reflectedLight.indirectDiffuse;\n #include <envmap_fragment>\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <envmap_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <specularmap_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_lambert_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n #include <envmap_fragment>\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <fog_vertex>\n vViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n vec3 viewDir = normalize( vViewPosition );\n vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n vec3 y = cross( viewDir, x );\n vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n #ifdef USE_MATCAP\n vec4 matcapColor = texture2D( matcap, uv );\n #else\n vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n #endif\n vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n varying vec3 vViewPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphinstance_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n vViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n varying vec3 vViewPosition;\n#endif\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n #include <clipping_planes_fragment>\n #include <logdepthbuf_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n gl_FragColor = vec4( normalize( normal ) * 0.5 + 0.5, diffuseColor.a );\n #ifdef OPAQUE\n gl_FragColor.a = 1.0;\n #endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphinstance_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <envmap_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <specularmap_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_phong_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n #include <envmap_fragment>\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n varying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n#ifdef USE_TRANSMISSION\n vWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n #define IOR\n #define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n uniform float ior;\n#endif\n#ifdef USE_SPECULAR\n uniform float specularIntensity;\n uniform vec3 specularColor;\n #ifdef USE_SPECULAR_COLORMAP\n uniform sampler2D specularColorMap;\n #endif\n #ifdef USE_SPECULAR_INTENSITYMAP\n uniform sampler2D specularIntensityMap;\n #endif\n#endif\n#ifdef USE_CLEARCOAT\n uniform float clearcoat;\n uniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n uniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n uniform float iridescence;\n uniform float iridescenceIOR;\n uniform float iridescenceThicknessMinimum;\n uniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n uniform vec3 sheenColor;\n uniform float sheenRoughness;\n #ifdef USE_SHEEN_COLORMAP\n uniform sampler2D sheenColorMap;\n #endif\n #ifdef USE_SHEEN_ROUGHNESSMAP\n uniform sampler2D sheenRoughnessMap;\n #endif\n#endif\n#ifdef USE_ANISOTROPY\n uniform vec2 anisotropyVector;\n #ifdef USE_ANISOTROPYMAP\n uniform sampler2D anisotropyMap;\n #endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <roughnessmap_fragment>\n #include <metalnessmap_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <clearcoat_normal_fragment_begin>\n #include <clearcoat_normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_physical_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n #include <transmission_fragment>\n vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n #ifdef USE_SHEEN\n \n outgoingLight = outgoingLight + sheenSpecularDirect + sheenSpecularIndirect;\n \n #endif\n #ifdef USE_CLEARCOAT\n float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n #endif\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_toon_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n varying vec2 vUv;\n uniform mat3 uvTransform;\n#endif\nvoid main() {\n #ifdef USE_POINTS_UV\n vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n #endif\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <project_vertex>\n gl_PointSize = size;\n #ifdef USE_SIZEATTENUATION\n bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n #endif\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <worldpos_vertex>\n #include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n vec3 outgoingLight = vec3( 0.0 );\n #include <logdepthbuf_fragment>\n #include <map_particle_fragment>\n #include <color_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n outgoingLight = diffuseColor.rgb;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphinstance_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <worldpos_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n #include <logdepthbuf_fragment>\n gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n vec4 mvPosition = modelViewMatrix[ 3 ];\n vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );\n #ifndef USE_SIZEATTENUATION\n bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n if ( isPerspective ) scale *= - mvPosition.z;\n #endif\n vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n vec2 rotatedPosition;\n rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n mvPosition.xy += rotatedPosition;\n gl_Position = projectionMatrix * mvPosition;\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n vec3 outgoingLight = vec3( 0.0 );\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n outgoingLight = diffuseColor.rgb;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n}"},w={common:{diffuse:{value:new M.Color(0xffffff)},opacity:{value:1},map:{value:null},mapTransform:{value:new M.Matrix3},alphaMap:{value:null},alphaMapTransform:{value:new M.Matrix3},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new M.Matrix3}},envmap:{envMap:{value:null},envMapRotation:{value:new M.Matrix3},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},dfgLUT:{value:null}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new M.Matrix3}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new M.Matrix3}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new M.Matrix3},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new M.Matrix3},normalScale:{value:new M.Vector2(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new M.Matrix3},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new M.Matrix3}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new M.Matrix3}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new M.Matrix3}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new M.Color(0xffffff)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new M.Color(0xffffff)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new M.Matrix3},alphaTest:{value:0},uvTransform:{value:new M.Matrix3}},sprite:{diffuse:{value:new M.Color(0xffffff)},opacity:{value:1},center:{value:new M.Vector2(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new M.Matrix3},alphaMap:{value:null},alphaMapTransform:{value:new M.Matrix3},alphaTest:{value:0}}},P={basic:{uniforms:(0,M.mergeUniforms)([w.common,w.specularmap,w.envmap,w.aomap,w.lightmap,w.fog]),vertexShader:A.meshbasic_vert,fragmentShader:A.meshbasic_frag},lambert:{uniforms:(0,M.mergeUniforms)([w.common,w.specularmap,w.envmap,w.aomap,w.lightmap,w.emissivemap,w.bumpmap,w.normalmap,w.displacementmap,w.fog,w.lights,{emissive:{value:new M.Color(0)},envMapIntensity:{value:1}}]),vertexShader:A.meshlambert_vert,fragmentShader:A.meshlambert_frag},phong:{uniforms:(0,M.mergeUniforms)([w.common,w.specularmap,w.envmap,w.aomap,w.lightmap,w.emissivemap,w.bumpmap,w.normalmap,w.displacementmap,w.fog,w.lights,{emissive:{value:new M.Color(0)},specular:{value:new M.Color(1118481)},shininess:{value:30},envMapIntensity:{value:1}}]),vertexShader:A.meshphong_vert,fragmentShader:A.meshphong_frag},standard:{uniforms:(0,M.mergeUniforms)([w.common,w.envmap,w.aomap,w.lightmap,w.emissivemap,w.bumpmap,w.normalmap,w.displacementmap,w.roughnessmap,w.metalnessmap,w.fog,w.lights,{emissive:{value:new M.Color(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:A.meshphysical_vert,fragmentShader:A.meshphysical_frag},toon:{uniforms:(0,M.mergeUniforms)([w.common,w.aomap,w.lightmap,w.emissivemap,w.bumpmap,w.normalmap,w.displacementmap,w.gradientmap,w.fog,w.lights,{emissive:{value:new M.Color(0)}}]),vertexShader:A.meshtoon_vert,fragmentShader:A.meshtoon_frag},matcap:{uniforms:(0,M.mergeUniforms)([w.common,w.bumpmap,w.normalmap,w.displacementmap,w.fog,{matcap:{value:null}}]),vertexShader:A.meshmatcap_vert,fragmentShader:A.meshmatcap_frag},points:{uniforms:(0,M.mergeUniforms)([w.points,w.fog]),vertexShader:A.points_vert,fragmentShader:A.points_frag},dashed:{uniforms:(0,M.mergeUniforms)([w.common,w.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:A.linedashed_vert,fragmentShader:A.linedashed_frag},depth:{uniforms:(0,M.mergeUniforms)([w.common,w.displacementmap]),vertexShader:A.depth_vert,fragmentShader:A.depth_frag},normal:{uniforms:(0,M.mergeUniforms)([w.common,w.bumpmap,w.normalmap,w.displacementmap,{opacity:{value:1}}]),vertexShader:A.meshnormal_vert,fragmentShader:A.meshnormal_frag},sprite:{uniforms:(0,M.mergeUniforms)([w.sprite,w.fog]),vertexShader:A.sprite_vert,fragmentShader:A.sprite_frag},background:{uniforms:{uvTransform:{value:new M.Matrix3},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:A.background_vert,fragmentShader:A.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new M.Matrix3}},vertexShader:A.backgroundCube_vert,fragmentShader:A.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:A.cube_vert,fragmentShader:A.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:A.equirect_vert,fragmentShader:A.equirect_frag},distance:{uniforms:(0,M.mergeUniforms)([w.common,w.displacementmap,{referencePosition:{value:new M.Vector3},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:A.distance_vert,fragmentShader:A.distance_frag},shadow:{uniforms:(0,M.mergeUniforms)([w.lights,w.fog,{color:{value:new M.Color(0)},opacity:{value:1}}]),vertexShader:A.shadow_vert,fragmentShader:A.shadow_frag}};P.physical={uniforms:(0,M.mergeUniforms)([P.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new M.Matrix3},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new M.Matrix3},clearcoatNormalScale:{value:new M.Vector2(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new M.Matrix3},dispersion:{value:0},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new M.Matrix3},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new M.Matrix3},sheen:{value:0},sheenColor:{value:new M.Color(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new M.Matrix3},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new M.Matrix3},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new M.Matrix3},transmissionSamplerSize:{value:new M.Vector2},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new M.Matrix3},attenuationDistance:{value:0},attenuationColor:{value:new M.Color(0)},specularColor:{value:new M.Color(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new M.Matrix3},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new M.Matrix3},anisotropyVector:{value:new M.Vector2},anisotropyMap:{value:null},anisotropyMapTransform:{value:new M.Matrix3}}]),vertexShader:A.meshphysical_vert,fragmentShader:A.meshphysical_frag};let L={r:0,b:0,g:0},U=new M.Euler,D=new M.Matrix4;function I(e,t,n,r,a,i){let o,l,s=new M.Color(0),u=+(!0!==a),c=null,d=0,f=null;function p(e){let n=!0===e.isScene?e.background:null;if(n&&n.isTexture){let r=e.backgroundBlurriness>0;n=t.get(n,r)}return n}function h(t,r){t.getRGB(L,(0,M.getUnlitUniformColorSpace)(e)),n.buffers.color.setClear(L.r,L.g,L.b,r,i)}return{getClearColor:function(){return s},setClearColor:function(e,t=1){s.set(e),h(s,u=t)},getClearAlpha:function(){return u},setClearAlpha:function(e){h(s,u=e)},render:function(t){let r=!1,a=p(t);null===a?h(s,u):a&&a.isColor&&(h(a,1),r=!0);let o=e.xr.getEnvironmentBlendMode();"additive"===o?n.buffers.color.setClear(0,0,0,1,i):"alpha-blend"===o&&n.buffers.color.setClear(0,0,0,0,i),(e.autoClear||r)&&(n.buffers.depth.setTest(!0),n.buffers.depth.setMask(!0),n.buffers.color.setMask(!0),e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil))},addToRenderList:function(t,n){let a=p(n);a&&(a.isCubeTexture||a.mapping===M.CubeUVReflectionMapping)?(void 0===l&&((l=new M.Mesh(new M.BoxGeometry(1,1,1),new M.ShaderMaterial({name:"BackgroundCubeMaterial",uniforms:(0,M.cloneUniforms)(P.backgroundCube.uniforms),vertexShader:P.backgroundCube.vertexShader,fragmentShader:P.backgroundCube.fragmentShader,side:M.BackSide,depthTest:!1,depthWrite:!1,fog:!1,allowOverride:!1}))).geometry.deleteAttribute("normal"),l.geometry.deleteAttribute("uv"),l.onBeforeRender=function(e,t,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(l.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),r.update(l)),U.copy(n.backgroundRotation),U.x*=-1,U.y*=-1,U.z*=-1,a.isCubeTexture&&!1===a.isRenderTargetTexture&&(U.y*=-1,U.z*=-1),l.material.uniforms.envMap.value=a,l.material.uniforms.flipEnvMap.value=a.isCubeTexture&&!1===a.isRenderTargetTexture?-1:1,l.material.uniforms.backgroundBlurriness.value=n.backgroundBlurriness,l.material.uniforms.backgroundIntensity.value=n.backgroundIntensity,l.material.uniforms.backgroundRotation.value.setFromMatrix4(D.makeRotationFromEuler(U)),l.material.toneMapped=M.ColorManagement.getTransfer(a.colorSpace)!==M.SRGBTransfer,(c!==a||d!==a.version||f!==e.toneMapping)&&(l.material.needsUpdate=!0,c=a,d=a.version,f=e.toneMapping),l.layers.enableAll(),t.unshift(l,l.geometry,l.material,0,0,null)):a&&a.isTexture&&(void 0===o&&((o=new M.Mesh(new M.PlaneGeometry(2,2),new M.ShaderMaterial({name:"BackgroundMaterial",uniforms:(0,M.cloneUniforms)(P.background.uniforms),vertexShader:P.background.vertexShader,fragmentShader:P.background.fragmentShader,side:M.FrontSide,depthTest:!1,depthWrite:!1,fog:!1,allowOverride:!1}))).geometry.deleteAttribute("normal"),Object.defineProperty(o.material,"map",{get:function(){return this.uniforms.t2D.value}}),r.update(o)),o.material.uniforms.t2D.value=a,o.material.uniforms.backgroundIntensity.value=n.backgroundIntensity,o.material.toneMapped=M.ColorManagement.getTransfer(a.colorSpace)!==M.SRGBTransfer,!0===a.matrixAutoUpdate&&a.updateMatrix(),o.material.uniforms.uvTransform.value.copy(a.matrix),(c!==a||d!==a.version||f!==e.toneMapping)&&(o.material.needsUpdate=!0,c=a,d=a.version,f=e.toneMapping),o.layers.enableAll(),t.unshift(o,o.geometry,o.material,0,0,null))},dispose:function(){void 0!==l&&(l.geometry.dispose(),l.material.dispose(),l=void 0),void 0!==o&&(o.geometry.dispose(),o.material.dispose(),o=void 0)}}}function F(e,t){let n=e.getParameter(e.MAX_VERTEX_ATTRIBS),r={},a=u(null),i=a,o=!1;function l(t){return e.bindVertexArray(t)}function s(t){return e.deleteVertexArray(t)}function u(e){let t=[],r=[],a=[];for(let e=0;e<n;e++)t[e]=0,r[e]=0,a[e]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:t,enabledAttributes:r,attributeDivisors:a,object:e,attributes:{},index:null}}function c(){let e=i.newAttributes;for(let t=0,n=e.length;t<n;t++)e[t]=0}function d(e){f(e,0)}function f(t,n){let r=i.newAttributes,a=i.enabledAttributes,o=i.attributeDivisors;r[t]=1,0===a[t]&&(e.enableVertexAttribArray(t),a[t]=1),o[t]!==n&&(e.vertexAttribDivisor(t,n),o[t]=n)}function p(){let t=i.newAttributes,n=i.enabledAttributes;for(let r=0,a=n.length;r<a;r++)n[r]!==t[r]&&(e.disableVertexAttribArray(r),n[r]=0)}function h(t,n,r,a,i,o,l){!0===l?e.vertexAttribIPointer(t,n,r,i,o):e.vertexAttribPointer(t,n,r,a,i,o)}function m(){g(),o=!0,i!==a&&l((i=a).object)}function g(){a.geometry=null,a.program=null,a.wireframe=!1}return{setup:function(n,a,s,m,g){var v,_,S;let x,b,T,E,y,R,C=!1,A=(v=n,_=m,S=s,x=!0===a.wireframe,void 0===(b=r[_.id])&&(b={},r[_.id]=b),void 0===(E=b[T=!0===v.isInstancedMesh?v.id:0])&&(E={},b[T]=E),void 0===(y=E[S.id])&&(y={},E[S.id]=y),void 0===(R=y[x])&&(R=u(e.createVertexArray()),y[x]=R),R);i!==A&&l((i=A).object),(C=function(e,t,n,r){let a=i.attributes,o=t.attributes,l=0,s=n.getAttributes();for(let t in s)if(s[t].location>=0){let n=a[t],r=o[t];if(void 0===r&&("instanceMatrix"===t&&e.instanceMatrix&&(r=e.instanceMatrix),"instanceColor"===t&&e.instanceColor&&(r=e.instanceColor)),void 0===n||n.attribute!==r||r&&n.data!==r.data)return!0;l++}return i.attributesNum!==l||i.index!==r}(n,m,s,g))&&function(e,t,n,r){let a={},o=t.attributes,l=0,s=n.getAttributes();for(let t in s)if(s[t].location>=0){let n=o[t];void 0===n&&("instanceMatrix"===t&&e.instanceMatrix&&(n=e.instanceMatrix),"instanceColor"===t&&e.instanceColor&&(n=e.instanceColor));let r={};r.attribute=n,n&&n.data&&(r.data=n.data),a[t]=r,l++}i.attributes=a,i.attributesNum=l,i.index=r}(n,m,s,g),null!==g&&t.update(g,e.ELEMENT_ARRAY_BUFFER),(C||o)&&(o=!1,function(n,r,a,i){c();let o=i.attributes,l=a.getAttributes(),s=r.defaultAttributeValues;for(let r in l){let a=l[r];if(a.location>=0){let l=o[r];if(void 0===l&&("instanceMatrix"===r&&n.instanceMatrix&&(l=n.instanceMatrix),"instanceColor"===r&&n.instanceColor&&(l=n.instanceColor)),void 0!==l){let r=l.normalized,o=l.itemSize,s=t.get(l);if(void 0===s)continue;let u=s.buffer,c=s.type,p=s.bytesPerElement,m=c===e.INT||c===e.UNSIGNED_INT||l.gpuType===M.IntType;if(l.isInterleavedBufferAttribute){let t=l.data,s=t.stride,g=l.offset;if(t.isInstancedInterleavedBuffer){for(let e=0;e<a.locationSize;e++)f(a.location+e,t.meshPerAttribute);!0!==n.isInstancedMesh&&void 0===i._maxInstanceCount&&(i._maxInstanceCount=t.meshPerAttribute*t.count)}else for(let e=0;e<a.locationSize;e++)d(a.location+e);e.bindBuffer(e.ARRAY_BUFFER,u);for(let e=0;e<a.locationSize;e++)h(a.location+e,o/a.locationSize,c,r,s*p,(g+o/a.locationSize*e)*p,m)}else{if(l.isInstancedBufferAttribute){for(let e=0;e<a.locationSize;e++)f(a.location+e,l.meshPerAttribute);!0!==n.isInstancedMesh&&void 0===i._maxInstanceCount&&(i._maxInstanceCount=l.meshPerAttribute*l.count)}else for(let e=0;e<a.locationSize;e++)d(a.location+e);e.bindBuffer(e.ARRAY_BUFFER,u);for(let e=0;e<a.locationSize;e++)h(a.location+e,o/a.locationSize,c,r,o*p,o/a.locationSize*e*p,m)}}else if(void 0!==s){let t=s[r];if(void 0!==t)switch(t.length){case 2:e.vertexAttrib2fv(a.location,t);break;case 3:e.vertexAttrib3fv(a.location,t);break;case 4:e.vertexAttrib4fv(a.location,t);break;default:e.vertexAttrib1fv(a.location,t)}}}}p()}(n,a,s,m),null!==g&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t.get(g).buffer))},reset:m,resetDefaultState:g,dispose:function(){for(let e in m(),r){let t=r[e];for(let e in t){let n=t[e];for(let e in n){let t=n[e];for(let e in t)s(t[e].object),delete t[e];delete n[e]}}delete r[e]}},releaseStatesOfGeometry:function(e){if(void 0===r[e.id])return;let t=r[e.id];for(let e in t){let n=t[e];for(let e in n){let t=n[e];for(let e in t)s(t[e].object),delete t[e];delete n[e]}}delete r[e.id]},releaseStatesOfObject:function(e){for(let t in r){let n=r[t],a=!0===e.isInstancedMesh?e.id:0,i=n[a];if(void 0!==i){for(let e in i){let t=i[e];for(let e in t)s(t[e].object),delete t[e];delete i[e]}delete n[a],0===Object.keys(n).length&&delete r[t]}}},releaseStatesOfProgram:function(e){for(let t in r){let n=r[t];for(let t in n){let r=n[t];if(void 0===r[e.id])continue;let a=r[e.id];for(let e in a)s(a[e].object),delete a[e];delete r[e.id]}}},initAttributes:c,enableAttribute:d,disableUnusedAttributes:p}}function N(e,t,n){let r;function a(t,a,i){0!==i&&(e.drawArraysInstanced(r,t,a,i),n.update(a,r,i))}this.setMode=function(e){r=e},this.render=function(t,a){e.drawArrays(r,t,a),n.update(a,r,1)},this.renderInstances=a,this.renderMultiDraw=function(e,a,i){if(0===i)return;t.get("WEBGL_multi_draw").multiDrawArraysWEBGL(r,e,0,a,0,i);let o=0;for(let e=0;e<i;e++)o+=a[e];n.update(o,r,1)},this.renderMultiDrawInstances=function(e,i,o,l){if(0===o)return;let s=t.get("WEBGL_multi_draw");if(null===s)for(let t=0;t<e.length;t++)a(e[t],i[t],l[t]);else{s.multiDrawArraysInstancedWEBGL(r,e,0,i,0,l,0,o);let t=0;for(let e=0;e<o;e++)t+=i[e]*l[e];n.update(t,r,1)}}}function O(e,t,n,r){let a;function i(t){if("highp"===t){if(e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.HIGH_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.HIGH_FLOAT).precision>0)return"highp";t="mediump"}return"mediump"===t&&e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.MEDIUM_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}let o=void 0!==n.precision?n.precision:"highp",l=i(o);return l!==o&&((0,M.warn)("WebGLRenderer:",o,"not supported, using",l,"instead."),o=l),{isWebGL2:!0,getMaxAnisotropy:function(){if(void 0!==a)return a;if(!0===t.has("EXT_texture_filter_anisotropic")){let n=t.get("EXT_texture_filter_anisotropic");a=e.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else a=0;return a},getMaxPrecision:i,textureFormatReadable:function(t){return t===M.RGBAFormat||r.convert(t)===e.getParameter(e.IMPLEMENTATION_COLOR_READ_FORMAT)},textureTypeReadable:function(n){let a=n===M.HalfFloatType&&(t.has("EXT_color_buffer_half_float")||t.has("EXT_color_buffer_float"));return n===M.UnsignedByteType||r.convert(n)===e.getParameter(e.IMPLEMENTATION_COLOR_READ_TYPE)||n===M.FloatType||!!a},precision:o,logarithmicDepthBuffer:!0===n.logarithmicDepthBuffer,reversedDepthBuffer:!0===n.reversedDepthBuffer&&t.has("EXT_clip_control"),maxTextures:e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),maxVertexTextures:e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS),maxTextureSize:e.getParameter(e.MAX_TEXTURE_SIZE),maxCubemapSize:e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),maxAttributes:e.getParameter(e.MAX_VERTEX_ATTRIBS),maxVertexUniforms:e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),maxVaryings:e.getParameter(e.MAX_VARYING_VECTORS),maxFragmentUniforms:e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),maxSamples:e.getParameter(e.MAX_SAMPLES),samples:e.getParameter(e.SAMPLES)}}function B(e){let t=this,n=null,r=0,a=!1,i=!1,o=new M.Plane,l=new M.Matrix3,s={value:null,needsUpdate:!1};function u(e,n,r,a){let i=null!==e?e.length:0,u=null;if(0!==i){if(u=s.value,!0!==a||null===u){let t=r+4*i,a=n.matrixWorldInverse;l.getNormalMatrix(a),(null===u||u.length<t)&&(u=new Float32Array(t));for(let t=0,n=r;t!==i;++t,n+=4)o.copy(e[t]).applyMatrix4(a,l),o.normal.toArray(u,n),u[n+3]=o.constant}s.value=u,s.needsUpdate=!0}return t.numPlanes=i,t.numIntersection=0,u}this.uniform=s,this.numPlanes=0,this.numIntersection=0,this.init=function(e,t){let n=0!==e.length||t||0!==r||a;return a=t,r=e.length,n},this.beginShadows=function(){i=!0,u(null)},this.endShadows=function(){i=!1},this.setGlobalState=function(e,t){n=u(e,t,0)},this.setState=function(o,l,c){let d=o.clippingPlanes,f=o.clipIntersection,p=o.clipShadows,h=e.get(o);if(a&&null!==d&&0!==d.length&&(!i||p)){let e=i?0:r,t=4*e,a=h.clippingState||null;s.value=a,a=u(d,l,t,c);for(let e=0;e!==t;++e)a[e]=n[e];h.clippingState=a,this.numIntersection=f?this.numPlanes:0,this.numPlanes+=e}else i?u(null):(s.value!==n&&(s.value=n,s.needsUpdate=r>0),t.numPlanes=r,t.numIntersection=0)}}let k=[.125,.215,.35,.446,.526,.582],G=new M.OrthographicCamera,H=new M.Color,V=null,z=0,j=0,W=!1,X=new M.Vector3;class q{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._backgroundBox=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._blurMaterial=null,this._ggxMaterial=null}fromScene(e,t=0,n=.1,r=100,a={}){let{size:i=256,position:o=X}=a;V=this._renderer.getRenderTarget(),z=this._renderer.getActiveCubeFace(),j=this._renderer.getActiveMipmapLevel(),W=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(i);let l=this._allocateTargets();return l.depthBuffer=!0,this._sceneToCubeUV(e,n,r,l,o),t>0&&this._blur(l,0,0,t),this._applyPMREM(l),this._cleanup(l),l}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=Q(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=$(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose(),null!==this._backgroundBox&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._ggxMaterial&&this._ggxMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodMeshes.length;e++)this._lodMeshes[e].geometry.dispose()}_cleanup(e){this._renderer.setRenderTarget(V,z,j),this._renderer.xr.enabled=W,e.scissorTest=!1,Y(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===M.CubeReflectionMapping||e.mapping===M.CubeRefractionMapping?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),V=this._renderer.getRenderTarget(),z=this._renderer.getActiveCubeFace(),j=this._renderer.getActiveMipmapLevel(),W=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;let n=t||this._allocateTargets();return this._textureToCubeUV(e,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){let e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,n={magFilter:M.LinearFilter,minFilter:M.LinearFilter,generateMipmaps:!1,type:M.HalfFloatType,format:M.RGBAFormat,colorSpace:M.LinearSRGBColorSpace,depthBuffer:!1},r=K(e,t,n);if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){var a,i,o,l,s,u;let r,c;null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=K(e,t,n);let{_lodMax:d}=this;({lodMeshes:this._lodMeshes,sizeLods:this._sizeLods,sigmas:this._sigmas}=function(e){let t=[],n=[],r=[],a=e,i=e-4+1+k.length;for(let o=0;o<i;o++){let i=Math.pow(2,a);t.push(i);let l=1/i;o>e-4?l=k[o-e+4-1]:0===o&&(l=0),n.push(l);let s=1/(i-2),u=-s,c=1+s,d=[u,u,c,u,c,c,u,u,c,c,u,c],f=new Float32Array(108),p=new Float32Array(72),h=new Float32Array(36);for(let e=0;e<6;e++){let t=e%3*2/3-1,n=e>2?0:-1,r=[t,n,0,t+2/3,n,0,t+2/3,n+1,0,t,n,0,t+2/3,n+1,0,t,n+1,0];f.set(r,18*e),p.set(d,12*e);let a=[e,e,e,e,e,e];h.set(a,6*e)}let m=new M.BufferGeometry;m.setAttribute("position",new M.BufferAttribute(f,3)),m.setAttribute("uv",new M.BufferAttribute(p,2)),m.setAttribute("faceIndex",new M.BufferAttribute(h,1)),r.push(new M.Mesh(m,null)),a>4&&a--}return{lodMeshes:r,sizeLods:t,sigmas:n}}(d)),this._blurMaterial=(a=d,i=e,o=t,r=new Float32Array(20),c=new M.Vector3(0,1,0),new M.ShaderMaterial({name:"SphericalGaussianBlur",defines:{n:20,CUBEUV_TEXEL_WIDTH:1/i,CUBEUV_TEXEL_HEIGHT:1/o,CUBEUV_MAX_MIP:`${a}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:r},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:c}},vertexShader:Z(),fragmentShader:`
|
|
2
2
|
|
|
3
3
|
precision mediump float;
|
|
4
4
|
precision mediump int;
|
|
@@ -512,7 +512,30 @@ No matching component was found for:
|
|
|
512
512
|
#include <tonemapping_fragment>
|
|
513
513
|
#include <${im>=154?"colorspace_fragment":"encodings_fragment"}>
|
|
514
514
|
}
|
|
515
|
-
`;class iv extends is.ShaderMaterial{constructor(e){super({uniforms:{...w.fog,lineWidth:{value:1},map:{value:null},useMap:{value:0},alphaMap:{value:null},useAlphaMap:{value:0},color:{value:new is.Color(0xffffff)},gradient:{value:[new is.Color(0xff0000),new is.Color(65280)]},opacity:{value:1},resolution:{value:new is.Vector2(1,1)},sizeAttenuation:{value:1},dashArray:{value:0},dashOffset:{value:0},dashRatio:{value:.5},useDash:{value:0},useGradient:{value:0},visibility:{value:1},alphaTest:{value:0},repeat:{value:new is.Vector2(1,1)}},vertexShader:ih,fragmentShader:ig}),ic(this,"lineWidth"),ic(this,"map"),ic(this,"useMap"),ic(this,"alphaMap"),ic(this,"useAlphaMap"),ic(this,"color"),ic(this,"gradient"),ic(this,"resolution"),ic(this,"sizeAttenuation"),ic(this,"dashArray"),ic(this,"dashOffset"),ic(this,"dashRatio"),ic(this,"useDash"),ic(this,"useGradient"),ic(this,"visibility"),ic(this,"repeat"),this.type="MeshLineMaterial",Object.defineProperties(this,{lineWidth:{enumerable:!0,get(){return this.uniforms.lineWidth.value},set(e){this.uniforms.lineWidth.value=e}},map:{enumerable:!0,get(){return this.uniforms.map.value},set(e){this.uniforms.map.value=e}},useMap:{enumerable:!0,get(){return this.uniforms.useMap.value},set(e){this.uniforms.useMap.value=e}},alphaMap:{enumerable:!0,get(){return this.uniforms.alphaMap.value},set(e){this.uniforms.alphaMap.value=e}},useAlphaMap:{enumerable:!0,get(){return this.uniforms.useAlphaMap.value},set(e){this.uniforms.useAlphaMap.value=e}},color:{enumerable:!0,get(){return this.uniforms.color.value},set(e){this.uniforms.color.value=e}},gradient:{enumerable:!0,get(){return this.uniforms.gradient.value},set(e){this.uniforms.gradient.value=e}},opacity:{enumerable:!0,get(){return this.uniforms.opacity.value},set(e){this.uniforms.opacity.value=e}},resolution:{enumerable:!0,get(){return this.uniforms.resolution.value},set(e){this.uniforms.resolution.value.copy(e)}},sizeAttenuation:{enumerable:!0,get(){return this.uniforms.sizeAttenuation.value},set(e){this.uniforms.sizeAttenuation.value=e}},dashArray:{enumerable:!0,get(){return this.uniforms.dashArray.value},set(e){this.uniforms.dashArray.value=e,this.useDash=+(0!==e)}},dashOffset:{enumerable:!0,get(){return this.uniforms.dashOffset.value},set(e){this.uniforms.dashOffset.value=e}},dashRatio:{enumerable:!0,get(){return this.uniforms.dashRatio.value},set(e){this.uniforms.dashRatio.value=e}},useDash:{enumerable:!0,get(){return this.uniforms.useDash.value},set(e){this.uniforms.useDash.value=e}},useGradient:{enumerable:!0,get(){return this.uniforms.useGradient.value},set(e){this.uniforms.useGradient.value=e}},visibility:{enumerable:!0,get(){return this.uniforms.visibility.value},set(e){this.uniforms.visibility.value=e}},alphaTest:{enumerable:!0,get(){return this.uniforms.alphaTest.value},set(e){this.uniforms.alphaTest.value=e}},repeat:{enumerable:!0,get(){return this.uniforms.repeat.value},set(e){this.uniforms.repeat.value.copy(e)}}}),this.setValues(e)}copy(e){return super.copy(e),this.lineWidth=e.lineWidth,this.map=e.map,this.useMap=e.useMap,this.alphaMap=e.alphaMap,this.useAlphaMap=e.useAlphaMap,this.color.copy(e.color),this.gradient=e.gradient,this.opacity=e.opacity,this.resolution.copy(e.resolution),this.sizeAttenuation=e.sizeAttenuation,this.dashArray=e.dashArray,this.dashOffset=e.dashOffset,this.dashRatio=e.dashRatio,this.useDash=e.useDash,this.useGradient=e.useGradient,this.visibility=e.visibility,this.alphaTest=e.alphaTest,this.repeat.copy(e.repeat),this}}var i_=y;let iS=new i_.Euler(0,0,0,"YXZ"),ix=new i_.Quaternion;class ib extends i_.Mesh{multiplier;lineLengths;options={};constructor(e){const t=new ip,n=new Float32Array(3*e.length);for(let t=0;t<e.length;t++)e[t].toArray(n,3*t);t.setPoints(n);const r=(3*e.length-3)/(3*e.length-1),a=new iv({lineWidth:.1,resolution:void 0,visibility:r});super(t,a),this.material.transparent=!0,this.multiplier=r,this.material=a,this.lineLengths=e.slice(0,-1).map((t,n)=>t.distanceTo(e[n+1]))}update(e){let t=e.getEnabled(),n=e.getIntersection();if(!t||0===e.getButtonsDown().size||null==n){this.visible=!1;return}if(this.visible=!0,"lines"!=n.details.type){this.material.visibility=this.multiplier;return}let{distanceOnLine:r,lineIndex:a}=n.details,i=this.lineLengths[a];this.material.visibility=this.multiplier*(a+r/i)/this.lineLengths.length;let{color:o="white",opacity:l=.4,size:s=.01}=this.options;this.material.lineWidth=s,this.material.opacity="function"==typeof l?l(e):l;let u="function"==typeof o?o(e):o;Array.isArray(u)?this.material.color.set(...u):this.material.color.set(u)}}let iT=new y.Matrix4,iE=new y.Vector3,iy=new y.Vector3,iM=new y.Quaternion;async function iR(e,t,n,r=["point","plane","mesh"]){let a,i,o;"string"==typeof n&&(n=await t.requestReferenceSpace(n));let l=Array.isArray(r)?r:[r],s=e.getState();if(n instanceof XRSpace)a={space:n,entityTypes:l},o=s.origin;else{let e=aA(n,s.origin,s.originReferenceSpace,iT);if(null==e)return;iT.decompose(iE,iM,iy);let t=aJ(iE);iE.set(0,0,-1).applyQuaternion(iM);let r=new XRRay(t,aJ(iE,0));o=n,a={space:e,offsetRay:r,entityTypes:l},i=e}let u=await t?.requestHitTestSource?.(a);if(null!=u)return{source:u,getWorldMatrix:iC.bind(null,e,i,o)}}function iC(e,t,n,r,a){if(null==(t??=e.getState().originReferenceSpace))return!1;let i=a.getPose(t);return null!=i&&(r.fromArray(i.transform.matrix),null!=n&&(n.updateWorldMatrix(!0,!1),r.premultiply(n.matrixWorld)),!0)}new y.Vector3(1,1,1),new y.Vector3(0,0,0),new y.Quaternion,new y.Matrix4,new y.Matrix4,new y.Quaternion,new y.Vector3,new y.Vector3,new y.Vector3,new y.Quaternion,new y.Euler,new y.Vector3,new y.Vector3;let iA=new rP,iw="https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles/";class iP{baseAssetPath;defaultProfileId;profilesListCache;profileCacheMap=new Map;constructor(e){this.baseAssetPath=e?.baseAssetPath??iw,this.defaultProfileId=e?.defaultControllerProfileId??"generic-trigger"}load(e,t){return ad(()=>this.loadProfile(e),e=>{for(let n in e.layouts)if(n.includes(t))return e.layouts[n];throw Error(`No matching layout for "${t}", in profile ${e.profileId} with layouts ${Object.keys(e.layouts).join(", ")}.`)})}loadAsync=this.load;loadProfile(e){return ad(()=>this.profilesListCache??iL(new URL("profilesList.json",this.baseAssetPath).href).then(e=>this.profilesListCache=e),t=>{let n,r=e.length;for(let a=0;a<r&&null==(n=t[e[a]]);a++);if(null==(n??=t[this.defaultProfileId]))throw Error(`no matching profile found for profiles "${e.join(", ")}" in profile list ${JSON.stringify(t)}`);return this.loadProfileFromPath(n.path)})}loadProfileFromPath(e){let t=this.profileCacheMap.get(e);if(null!=t)return t;let n=new URL(e,this.baseAssetPath).href;return iL(n).then(t=>{for(let e in t.layouts){let r=t.layouts[e];null!=r&&(r.assetPath=new URL(r.assetPath,n).href)}return this.profileCacheMap.set(e,t),t})}}async function iL(e){let t=await fetch(e);return t.ok?t.json():Promise.reject(Error(t.statusText))}let iU=(0,b.createContext)(void 0),iD=(0,b.createContext)(void 0),iI=(0,b.createContext)(void 0),iF=(0,b.createContext)(void 0);var iN=e.i(47059);let iO={get url(){return`file://${e.P("node_modules/@react-three/xr/node_modules/zustand/esm/vanilla.mjs")}`}},iB=e=>{let t,n=new Set,r=(e,r)=>{let a="function"==typeof e?e(t):e;if(!Object.is(a,t)){let e=t;t=(null!=r?r:"object"!=typeof a||null===a)?a:Object.assign({},t,a),n.forEach(n=>n(t,e))}},a=()=>t,i={setState:r,getState:a,getInitialState:()=>o,subscribe:e=>(n.add(e),()=>n.delete(e)),destroy:()=>{(iO.env?iO.env.MODE:void 0)!=="production"&&console.warn("[DEPRECATED] The `destroy` method will be unsupported in a future version. Instead use unsubscribe function returned by subscribe. Everything will be garbage-collected if store is garbage-collected."),n.clear()}},o=t=e(r,a,i);return i},ik={get url(){return`file://${e.P("node_modules/@react-three/xr/node_modules/zustand/esm/index.mjs")}`}},{useDebugValue:iG}=b.default,{useSyncExternalStoreWithSelector:iH}=t6.default,iV=!1,iz=e=>e;function ij(e,t=iz,n){(ik.env?ik.env.MODE:void 0)!=="production"&&n&&!iV&&(console.warn("[DEPRECATED] Use `createWithEqualityFn` instead of `create` or use `useStoreWithEqualityFn` instead of `useStore`. They can be imported from 'zustand/traditional'. https://github.com/pmndrs/zustand/discussions/1937"),iV=!0);let r=iH(e.subscribe,e.getState,e.getServerState||e.getInitialState,t,n);return iG(r),r}let iW=e=>{(ik.env?ik.env.MODE:void 0)!=="production"&&"function"!=typeof e&&console.warn("[DEPRECATED] Passing a vanilla store will be unsupported in a future version. Instead use `import { useStore } from 'zustand'`.");let t="function"==typeof e?e?iB(e):iB:e,n=(e,n)=>ij(t,e,n);return Object.assign(n,t),n};function iX(e,t){if(Object.is(e,t))return!0;if("object"!=typeof e||null===e||"object"!=typeof t||null===t)return!1;if(e instanceof Map&&t instanceof Map){if(e.size!==t.size)return!1;for(let[n,r]of e)if(!Object.is(r,t.get(n)))return!1;return!0}if(e instanceof Set&&t instanceof Set){if(e.size!==t.size)return!1;for(let n of e)if(!t.has(n))return!1;return!0}let n=Object.keys(e);if(n.length!==Object.keys(t).length)return!1;for(let r of n)if(!Object.prototype.hasOwnProperty.call(t,r)||!Object.is(e[r],t[r]))return!1;return!0}(0,b.forwardRef)(({id:e,children:t,onPress:n,onRelease:r},a)=>{var i,o,l;let s,u=oy("controller"),[c,d]=(0,b.useState)(void 0);if((0,b.useImperativeHandle)(a,()=>c,[c]),i=u,o=e,l=e=>"pressed"===e?n?.():r?.(),s=(0,b.useRef)(void 0),nV(()=>{let e=i?.gamepad[o]?.state;null!=e&&e!=s.current&&l(e),s.current=e}),nV(()=>d(u.gamepad[e]?.object)),null!=c)return ri(t,c)});let iq=Symbol("loadXRControllerModel"),iK=(0,b.forwardRef)((e,t)=>{var n,r;let a,i=oy("controller"),o=nr(aX,[i.layout,void 0,iq],!1,a);return n=o,r=e,n.renderOrder=r?.renderOrder??0,n.traverse(e=>{e instanceof y.Mesh&&e.material instanceof y.Material&&(e.material.colorWrite=r?.colorWrite??!0)}),i.object=o,(0,b.useImperativeHandle)(t,()=>o,[o]),nV((0,b.useMemo)(()=>(function(e,t,n){let r=[];for(let a in t.components){let i=t.components[a],o=n[a];null==o&&(n[a]=o={state:"default"}),r.push(...Object.values(i.visualResponses).map(t=>(function(e,t,n){let r=e.getObjectByName(n.valueNodeName);if(t.object=r,null==r)return()=>{};if("visibility"===n.valueNodeProperty)return()=>r.visible=n.states.includes(t.state);let a=e.getObjectByName(n.minNodeName),i=e.getObjectByName(n.maxNodeName);return null==a||null==i?()=>{}:()=>{let e=function(e,{componentProperty:t,states:n}){let r=n.includes(e.state);switch(t){case"xAxis":return r?aK(e).x:.5;case"yAxis":return r?aK(e).y:.5;case"button":return r?e.button??0:0;case"state":return+!!r}}(t,n);r.quaternion.slerpQuaternions(a.quaternion,i.quaternion,e),r.position.lerpVectors(a.position,i.position,e),r.updateMatrix()}})(e,o,t)))}return()=>{let e=r.length;for(let t=0;t<e;t++)r[t]()}})(o,i.layout,i.gamepad),[o,i.layout,i.gamepad])),(0,x.jsx)(oM,{space:"grip-space",children:(0,x.jsx)("primitive",{object:o})})});Symbol("loadXRControllerLayout");let iY=(0,b.forwardRef)((e,t)=>{var n,r;let a=oy("hand"),i=nW(rP,a.assetPath),o=(0,b.useMemo)(()=>ah(i),[i]);n=o,r=e,n.renderOrder=r?.renderOrder??0,n.traverse(e=>{e instanceof y.Mesh&&e.material instanceof y.Material&&(e.material.colorWrite=r?.colorWrite??!0)}),a.object=o,(0,b.useImperativeHandle)(t,()=>o,[o]);let l=oR(),s=(0,b.useMemo)(()=>{var e,t,n;let r,i;return e=a.inputSource.hand,t=o,n=l,r=new Float32Array(16*e.size),i=am.map(e=>{let n=t.getObjectByName(e);if(null==n)throw Error(`missing joint "${e}" in hand model`);return n.matrixAutoUpdate=!1,n}),t=>{let a="function"==typeof n?n():n;if(null==t||null==a)return;t.fillPoses(e.values(),a,r);let o=i.length;for(let e=0;e<o;e++)i[e].matrix.fromArray(r,16*e)}},[a.inputSource,o,l]);return nV((e,t,n)=>s(n)),(0,x.jsx)("primitive",{object:o})});(0,b.forwardRef)(({joint:e,children:t},n)=>(0,x.jsx)(oM,{ref:n,space:e,children:t}));var i$=e.i(26428),iQ=e.i(18265),iZ=e.i(80362),iJ=e.i(42256),i0=e.i(97777);function i1({children:e}){let t=(0,b.useMemo)(()=>new iN.CombinedPointer(!1),[]);return i6(t),(0,x.jsx)(iF.Provider,{value:t,children:e})}function i2(e){for(let t of Object.keys(e))delete e[t]}let i3=(0,b.forwardRef)((e,t)=>{let n=(0,b.useMemo)(()=>new(e.materialClass??aE),[e.materialClass]),r=(0,b.useRef)(null);return(0,b.useImperativeHandle)(t,()=>r.current,[]),nV(()=>null!=r.current&&function(e,t,n,r){let a=n.getIntersection();if(!n.getEnabled()||null==a){e.visible=!1;return}e.visible=!0;let i="function"==typeof r.color?r.color(n):r.color;Array.isArray(i)?t.color.set(...i):t.color.set(i??"white"),t.opacity="function"==typeof r.opacity?r.opacity(n):r.opacity??.4;let o=Math.min(r.maxLength??1,a.distance);e.position.z=-o/2;let l=r.size??.005;e.scale.set(l,l,o),e.updateMatrix()}(r.current,n,e.pointer,e)),(0,x.jsx)("mesh",{matrixAutoUpdate:!1,renderOrder:e.renderOrder??2,ref:r,material:n,children:(0,x.jsx)("boxGeometry",{})})}),i4=(0,b.forwardRef)((e,t)=>{let n=(0,b.useMemo)(()=>new(e.materialClass??a_),[e.materialClass]),r=(0,b.useRef)(null),a=(0,b.useRef)(null);(0,b.useImperativeHandle)(t,()=>r.current,[]),nV(()=>null!=r.current&&null!=a.current&&function(e,t,n,r,a){let i=r.getIntersection();if(null==i||!r.getEnabled()||!0===i.object.isVoidObject||!function e({visible:t,parent:n}){return!!t&&(null==n||e(n))}(e)){t.visible=!1;return}t.visible=!0;let o="function"==typeof a.color?a.color(r):a.color;Array.isArray(o)?n.color.set(...o):n.color.set(o??"white"),n.opacity="function"==typeof a.opacity?a.opacity(r):a.opacity??.4,t.position.copy(i.pointOnFace),t.scale.setScalar(a.size??.1);let l=i.normal??i.face?.normal;null!=l&&(ax.setFromUnitVectors(aS,l),i.object.getWorldQuaternion(t.quaternion),t.quaternion.multiply(ax),ab.set(0,0,a.cursorOffset??.01),ab.applyQuaternion(t.quaternion),t.position.add(ab)),t.updateMatrix()}(a.current,r.current,n,e.pointer,e));let i=nH(e=>e.scene);return(0,x.jsxs)(x.Fragment,{children:[(0,x.jsx)("group",{ref:a}),ri((0,x.jsx)("mesh",{renderOrder:e.renderOrder??1,ref:r,matrixAutoUpdate:!1,material:n,children:(0,x.jsx)("planeGeometry",{})}),i)]})});function i5(e,t,n,r){let a=oE(e=>e.session);(0,b.useEffect)(()=>{if(null!=a)return function(e,t,n,r,a,i={}){let o=t=>{t.inputSource===n&&e.down(Object.assign(t,{button:i.button??0}))},l=t=>{t.inputSource===n&&e.up(Object.assign(t,{button:i.button??0}))},s=`${r}start`,u=`${r}end`,c=a.length;for(let e=0;e<c;e++){let t=a[e];switch(t.type){case s:o(t);break;case u:l(t)}}return t.addEventListener(s,o),t.addEventListener(u,l),()=>{t.removeEventListener(s,o),t.removeEventListener(u,l)}}(e,a,t,n,r)},[n,t,e,a,r])}function i6(e,t=!1){let n=(0,b.useContext)(iF);if(null==n)throw Error("xr pointers can only be used inside the XR component");(0,b.useEffect)(()=>{let r=n.register(e,t);return()=>{r()}},[n,e,t]),(0,b.useEffect)(()=>{if(e instanceof i$.Pointer)return()=>e.exit({timeStamp:performance.now()})},[e])}let i8=(0,b.forwardRef)(({pointer:e,linePoints:t,...n},r)=>{let a=(0,b.useMemo)(()=>new ib(t),[t]);return(0,b.useImperativeHandle)(r,()=>a,[a]),a.options=n,nV(()=>a.update(e)),(0,x.jsx)("primitive",{object:a})});function i9(e,t,n){let r,a,i,o=(0,b.useContext)(iD);if(null==o)throw Error("DefaultXRInputSourceGrabPointer can only be used inside a XRInputSource");let l=(0,b.useRef)(null),s=(i2(r=(0,b.useMemo)(()=>({}),[])),Object.assign(r,n),a=nG(),i6(i=(0,b.useMemo)(()=>(0,iQ.createGrabPointer)(()=>a.getState().camera,l,o,r,void 0),[a,l,o,r,void 0]),n?.makeDefault),i);i5(s,o.inputSource,e,o.events);let u=n.cursorModel;return(0,x.jsx)(oM,{ref:l,space:t,children:!1!==u&&(0,x.jsx)(i4,{pointer:s,opacity:ay,...ou(u)})})}let i7=i9.bind(null,"select","index-finger-tip"),oe=i9.bind(null,"squeeze","grip-space");function ot(e){let t,n,r,a=oy(),i=(0,b.useRef)(null),o=(i2(t=(0,b.useMemo)(()=>({}),[])),Object.assign(t,e),n=nG(),i6(r=(0,b.useMemo)(()=>(0,iJ.createRayPointer)(()=>n.getState().camera,i,a,t,void 0),[n,i,a,t,void 0]),e?.makeDefault),r);i5(o,a.inputSource,"select",a.events);let l=e.rayModel,s=e.cursorModel;return(0,x.jsxs)(oM,{ref:i,space:"target-ray-space",children:[!1!==l&&(0,x.jsx)(i3,{pointer:o,opacity:aM,...ou(l)}),!1!==s&&(0,x.jsx)(i4,{pointer:o,opacity:aM,...ou(s)})]})}function on(e){let t,n,r,a=oy("hand"),i=(0,b.useRef)(null),o=(i2(t=(0,b.useMemo)(()=>({}),[])),Object.assign(t,e),n=nG(),i6(r=(0,b.useMemo)(()=>(0,i0.createTouchPointer)(()=>n.getState().camera,i,a,t,void 0),[n,i,a,t,void 0]),e?.makeDefault),r),l=e.cursorModel;return(0,x.jsx)(oM,{ref:i,space:a.inputSource.hand.get("index-finger-tip"),children:!1!==l&&(0,x.jsx)(i4,{pointer:o,opacity:aR,...ou(l)})})}function or(e){let t=e.model,n=e.grabPointer,r=e.rayPointer,a=e.teleportPointer??!1;return(0,x.jsxs)(x.Fragment,{children:[!1!==t&&(0,x.jsx)(b.Suspense,{children:(0,x.jsx)(iK,{...ou(t)})}),(0,x.jsxs)(i1,{children:[!1!==n&&(0,x.jsx)(oe,{...ou(n)}),!1!==r&&(0,x.jsx)(ot,{makeDefault:!0,minDistance:.2,...ou(r)}),!1!==a&&(0,x.jsx)(os,{...ou(a)})]})]})}function oa(e){let t=e.model,n=e.grabPointer,r=e.rayPointer,a=e.touchPointer,i=e.teleportPointer??!1,o=!1!==r&&ou(r)?.rayModel;return(0,x.jsxs)(x.Fragment,{children:[!1!==t&&(0,x.jsx)(b.Suspense,{children:(0,x.jsx)(iY,{...ou(t)})}),(0,x.jsxs)(i1,{children:[!1!==n&&(0,x.jsx)(i7,{...ou(n)}),!1!==a&&(0,x.jsx)(on,{...ou(a)}),!1!==r&&(0,x.jsx)(ot,{makeDefault:!0,minDistance:.2,...ou(r),rayModel:!1!==o&&{maxLength:.2,...ou(o)}}),!1!==i&&(0,x.jsx)(os,{...ou(i)})]})]})}function oi(e){return(0,x.jsx)(ot,{...e,rayModel:!1})}function oo(e){return(0,x.jsx)(ot,{...e,rayModel:!1})}function ol(e){return(0,x.jsx)(ot,{...e,cursorModel:!1,rayModel:!1})}function os(e){var t,n;let r,a,i,o=(0,b.useContext)(iD);if(null==o)throw Error("DefaultXRInputSourceRayPointer can only be used inside a XRInputSource");let l=(0,b.useRef)(null),s=(0,b.useRef)(null),u=(0,b.useMemo)(()=>new i_.QuadraticBezierCurve3(new i_.Vector3(0,0,0),new i_.Vector3(0,0,-8),new i_.Vector3(0,-20,-15)).getPoints(20),[]),c=(t={...e,linePoints:u,filter:function(e={}){return(t,n,r,a)=>!0===t.userData.teleportTarget&&(null==e.filter||!!e.filter(t,n,r,a))}(e)},n="teleport",i2(r=(0,b.useMemo)(()=>({}),[])),Object.assign(r,t),a=nG(),i6(i=(0,b.useMemo)(()=>(0,iZ.createLinesPointer)(()=>a.getState().camera,s,o,r,n),[a,s,o,r,n]),t?.makeDefault),i);i5(c,o.inputSource,"select",o.events);let d=e.rayModel,f=e.cursorModel,p=nH(e=>e.scene),h=(0,b.useRef)(null);return nV((e,t)=>{null!=h.current&&(h.current.visible=c.getEnabled()&&c.getButtonsDown().size>0);let n=s.current,r=l.current;null!=n&&null!=r&&(r.updateWorldMatrix(!0,!1),r.matrixWorld.decompose(n.position,ix,n.scale),iS.setFromQuaternion(ix),iS.z=0,iS.x=(0,rM.clamp)(iS.x-10*Math.PI/180,-Math.PI/2,1.1*Math.PI/4),ix.setFromEuler(iS),n.quaternion.slerp(ix,1e3*t/100))}),(0,x.jsxs)(x.Fragment,{children:[(0,x.jsx)(oM,{ref:l,space:"target-ray-space"}),ri((0,x.jsxs)("group",{ref:s,children:[!1!==d&&(0,x.jsx)(i8,{linePoints:u,pointer:c,opacity:aM,...ou(d)}),!1!==f&&(0,x.jsx)(i4,{ref:h,pointer:c,opacity:aM,...ou(f)})]}),p)]})}function ou(e){if(!0!==e)return e}let oc=0,od=new Map;function of(e){let t=od.get(e);return null==t&&od.set(e,t=oc++),t}function op({children:e}){let t=oE(e=>e.originReferenceSpace),n=oE(e=>e.origin),r="visible"===oE(e=>e.visibilityState),a=nG(),i=(0,b.useMemo)(()=>Object.assign({},a,{getState:()=>({...a.getState(),scene:n})}),[n,a]);return null==n||null==t?null:(0,x.jsx)(x.Fragment,{children:re.createPortal((0,x.jsx)(nk.Provider,{value:a,children:(0,x.jsxs)(iI.Provider,{value:t,children:[(0,x.jsxs)("group",{matrixAutoUpdate:!1,visible:r,children:[(0,x.jsx)(oh,{}),(0,x.jsx)(om,{}),(0,x.jsx)(og,{}),(0,x.jsx)(ov,{}),(0,x.jsx)(o_,{})]}),e]})}),i,null)})}function oh(){let e=oE(e=>e.inputSourceStates.filter(e=>"controller"===e.type),iX),t=oE(e=>e.controller);return!1===t?null:(0,x.jsx)(x.Fragment,{children:e.map(e=>{let n=aD(t,e.inputSource.handedness,{});return!1===n?null:(0,x.jsx)(iD.Provider,{value:e,children:(0,x.jsx)(oM,{space:"target-ray-space",children:(0,x.jsx)(b.Suspense,{children:"function"==typeof n?(0,x.jsx)(n,{}):(0,x.jsx)(or,{...n})})})},e.id)})})}function om(){let e=oE(e=>e.inputSourceStates.filter(e=>"hand"===e.type),iX),t=oE(e=>e.hand);return!1===t?null:(0,x.jsx)(x.Fragment,{children:e.map(e=>{let n=aD(t,e.inputSource.handedness,{});return!1===n?null:(0,x.jsx)(iD.Provider,{value:e,children:(0,x.jsx)(oM,{space:"target-ray-space",children:(0,x.jsx)(b.Suspense,{children:"function"==typeof n?(0,x.jsx)(n,{}):(0,x.jsx)(oa,{...n})})})},of(e))})})}function og(){let e=oE(e=>e.inputSourceStates.filter(e=>"transientPointer"===e.type),iX),t=oE(e=>e.transientPointer);return!1===t?null:(0,x.jsx)(x.Fragment,{children:e.map(e=>{let n=aD(t,e.inputSource.handedness,{});return!1===n?null:(0,x.jsx)(iD.Provider,{value:e,children:(0,x.jsx)(oM,{space:"target-ray-space",children:(0,x.jsx)(b.Suspense,{children:"function"==typeof n?(0,x.jsx)(n,{}):(0,x.jsx)(oi,{...n})})})},of(e))})})}function ov(){let e=oE(e=>e.inputSourceStates.filter(e=>"gaze"===e.type),iX),t=oE(e=>e.gaze);return!1===t?null:(0,x.jsx)(x.Fragment,{children:e.map(e=>(0,x.jsx)(iD.Provider,{value:e,children:(0,x.jsx)(oM,{space:"target-ray-space",children:(0,x.jsx)(b.Suspense,{children:"function"==typeof t?(0,x.jsx)(t,{}):(0,x.jsx)(oo,{...oS(t)})})})},of(e)))})}function o_(){let e=oE(e=>e.inputSourceStates.filter(e=>"screenInput"===e.type),iX),t=oE(e=>e.screenInput);return!1===t?null:(0,x.jsx)(x.Fragment,{children:e.map(e=>(0,x.jsx)(iD.Provider,{value:e,children:(0,x.jsx)(oM,{space:"target-ray-space",children:(0,x.jsx)(b.Suspense,{children:"function"==typeof t?(0,x.jsx)(t,{}):(0,x.jsx)(ol,{...oS(t)})})})},of(e)))})}function oS(e){if(!0!==e)return e}function ox({children:e,store:t}){t.setWebXRManager(nH(e=>e.gl.xr));let n=nG();return(0,b.useEffect)(()=>{let e;return t.subscribe((t,r)=>{if(t.session!==r.session){if(null!=t.session){let{camera:t,gl:r}=n.getState();e=t,n.setState({camera:r.xr.getCamera()});return}null!=e&&n.setState({camera:e})}})},[n,t]),nV((e,n,r)=>t.onBeforeFrame(e.scene,e.camera,r),-1e3),nV(()=>t.onBeforeRender()),(0,x.jsx)(iU.Provider,{value:t,children:(0,x.jsxs)(ob,{children:[(0,x.jsx)(op,{}),e]})})}function ob({children:e}){let t=oT(),n=(0,b.useMemo)(()=>new iN.CombinedPointer(!0),[]);return(0,b.useEffect)(()=>{var e;let r;return e=e=>n.setEnabled(e,{timeStamp:performance.now()}),(r=(t,n)=>{(null==n||t.visibilityState!==n.visibilityState)&&e("visible"===t.visibilityState)})(t.getState()),t.subscribe(r)},[t,n]),nV(e=>n.move(e.scene,{timeStamp:performance.now()}),-50),(0,x.jsx)(iF.Provider,{value:n,children:e})}function oT(){let e=(0,b.useContext)(iU);if(null==e)throw Error("XR features can only be used inside the <XR> component");return e}function oE(e=e=>e,t){return ij(oT(),e,t)}function oy(e){let t=(0,b.useContext)(iD);if(null==t)throw Error("useXRInputSourceStateContext() can only be used inside the xr store config");if(null!=e&&t.type!=e)throw Error(`useXRInputSourceStateContext(${e}) can not be used inside a component for input type "${t.type}"`);return t}let oM=(0,b.forwardRef)(({space:e,children:t},n)=>{let r=(0,b.useRef)(null),a="string"==typeof e?oR(e):e;(0,b.useImperativeHandle)(n,()=>r.current,[]),function(e,t,n){let r,a,i=(r=(0,b.useContext)(iI),a=oE(e=>r??e.originReferenceSpace),(0,b.useMemo)(()=>{var e,n;return null==t||null==a?void 0:(e=t,n=a,(t,r)=>{if(e===n)return t.identity(),!0;let a="function"==typeof n?n():n;if(null==a)return!1;let i=r?.getPose(e,a);return null!=i&&(t.fromArray(i.transform.matrix),!0)})},[t,a]));nV((t,n,r)=>{null!=e.current&&(e.current.visible=e.current.transformReady=i?.(e.current.matrix,r)??!1)},-100)}(r,a);let i=(0,b.useCallback)(e=>{null!=e&&(e.transformReady=!1,e.visible=!1),r.current=e},[]);return(0,x.jsx)("group",{xrSpace:a,matrixAutoUpdate:!1,ref:i,children:a&&(0,x.jsx)(iI.Provider,{value:a,children:t})})});function oR(e){switch(e){case"grip-space":return oy().inputSource.gripSpace;case"target-ray-space":return oy().inputSource.targetRaySpace;case"wrist":case"thumb-metacarpal":case"thumb-phalanx-proximal":case"thumb-phalanx-distal":case"thumb-tip":case"index-finger-metacarpal":case"index-finger-phalanx-proximal":case"index-finger-phalanx-intermediate":case"index-finger-phalanx-distal":case"index-finger-tip":case"middle-finger-metacarpal":case"middle-finger-phalanx-proximal":case"middle-finger-phalanx-intermediate":case"middle-finger-phalanx-distal":case"middle-finger-tip":case"ring-finger-metacarpal":case"ring-finger-phalanx-proximal":case"ring-finger-phalanx-intermediate":case"ring-finger-phalanx-distal":case"ring-finger-tip":case"pinky-finger-metacarpal":case"pinky-finger-phalanx-proximal":case"pinky-finger-phalanx-intermediate":case"pinky-finger-phalanx-distal":case"pinky-finger-tip":return oy("hand").inputSource.hand.get(e);case"root":case"hips":case"spine-lower":case"spine-middle":case"spine-upper":case"chest":case"neck":case"head":case"left-shoulder":case"left-scapula":case"left-arm-upper":case"left-arm-lower":case"left-hand-wrist-twist":case"right-shoulder":case"right-scapula":case"right-arm-upper":case"right-arm-lower":case"right-hand-wrist-twist":case"left-hand-palm":case"left-hand-wrist":case"left-hand-thumb-metacarpal":case"left-hand-thumb-phalanx-proximal":case"left-hand-thumb-phalanx-distal":case"left-hand-thumb-tip":case"left-hand-index-metacarpal":case"left-hand-index-phalanx-proximal":case"left-hand-index-phalanx-intermediate":case"left-hand-index-phalanx-distal":case"left-hand-index-tip":case"left-hand-middle-metacarpal":case"left-hand-middle-phalanx-proximal":case"left-hand-middle-phalanx-intermediate":case"left-hand-middle-phalanx-distal":case"left-hand-middle-tip":case"left-hand-ring-metacarpal":case"left-hand-ring-phalanx-proximal":case"left-hand-ring-phalanx-intermediate":case"left-hand-ring-phalanx-distal":case"left-hand-ring-tip":case"left-hand-little-metacarpal":case"left-hand-little-phalanx-proximal":case"left-hand-little-phalanx-intermediate":case"left-hand-little-phalanx-distal":case"left-hand-little-tip":case"right-hand-palm":case"right-hand-wrist":case"right-hand-thumb-metacarpal":case"right-hand-thumb-phalanx-proximal":case"right-hand-thumb-phalanx-distal":case"right-hand-thumb-tip":case"right-hand-index-metacarpal":case"right-hand-index-phalanx-proximal":case"right-hand-index-phalanx-intermediate":case"right-hand-index-phalanx-distal":case"right-hand-index-tip":case"right-hand-middle-metacarpal":case"right-hand-middle-phalanx-proximal":case"right-hand-middle-phalanx-intermediate":case"right-hand-middle-phalanx-distal":case"right-hand-middle-tip":case"right-hand-ring-metacarpal":case"right-hand-ring-phalanx-proximal":case"right-hand-ring-phalanx-intermediate":case"right-hand-ring-phalanx-distal":case"right-hand-ring-tip":case"right-hand-little-metacarpal":case"right-hand-little-phalanx-proximal":case"right-hand-little-phalanx-intermediate":case"right-hand-little-phalanx-distal":case"right-hand-little-tip":case"left-upper-leg":case"left-lower-leg":case"left-foot-ankle-twist":case"left-foot-ankle":case"left-foot-subtalar":case"left-foot-transverse":case"left-foot-ball":case"right-upper-leg":case"right-lower-leg":case"right-foot-ankle-twist":case"right-foot-ankle":case"right-foot-subtalar":case"right-foot-transverse":case"right-foot-ball":return oE(e=>e.body)?.get(e)}if(null==e){let e=(0,b.useContext)(iI);if(null==e)throw Error("XR objects must be placed inside the XROrigin");return e}let[t,n]=(0,b.useState)(void 0),r=oE(e=>e.session);return(0,b.useEffect)(()=>{if(null==r)return;let t=!1;return r.requestReferenceSpace(e).then(e=>{t||n(e)}),()=>void(t=!0)},[r,e]),t}(0,b.forwardRef)(({mesh:e,...t},n)=>{let r=function(e,t=!0){let[n,r]=(0,b.useState)(aY(e,void 0));return nV(()=>r(t=>aY(e,t))),(0,b.useEffect)(()=>{if(t)return()=>n.dispose()},[n]),n}(e);return(0,x.jsx)("mesh",{ref:n,geometry:r,...t})}),(0,b.forwardRef)(({plane:e,...t},n)=>{let r=function(e,t=!0){let[n,r]=(0,b.useState)(a$(e,void 0));return nV(()=>r(t=>a$(e,t))),(0,b.useEffect)(()=>{if(t)return()=>n.dispose()},[n]),n}(e);return(0,x.jsx)("mesh",{ref:n,geometry:r,...t})}),(0,b.forwardRef)(({children:e,disabled:t,...n},r)=>{let a=nH(e=>e.gl.xr.getCamera()),i=(0,b.useRef)(null),o=oE(e=>e.originReferenceSpace);return(0,b.useImperativeHandle)(r,()=>i.current,[]),(0,b.useEffect)(()=>{let e=i.current;if(null!=e&&!t)return e.add(a),()=>void e.remove(a)},[t,a]),(0,x.jsx)("group",{ref:i,...n,children:(0,x.jsx)(iI.Provider,{value:o,children:e})})}),(0,b.forwardRef)(({trackableType:e,onResults:t,space:n,...r},a)=>{var i,o,l,s;let u,c,d,f=(0,b.useRef)(null);(0,b.useImperativeHandle)(a,()=>f.current);return i=n??f,d=(0,b.useRef)(void 0),o=i,l=e,s=(0,b.useCallback)(e=>d.current=e,[]),c=ij(u=oT(),e=>e.session),(0,b.useEffect)(()=>{let e;if(null==c)return;let t=!1,n=o instanceof XRSpace||"string"==typeof o?o:o?.current;if(null!=n)return iR(u,c,n,l).then(n=>{t||(e=n,s(n))}),()=>{s(void 0),t=!0,e?.source.cancel()}},[c,u,o,l,s]),nV((e,n,r)=>{null!=t&&null!=r&&null!=d.current&&t(r.getHitTestResults(d.current.source),d.current.getWorldMatrix)}),(0,x.jsx)("group",{...r,ref:f})});var oC=e.i(88014);let oA={get url(){return`file://${e.P("node_modules/tunnel-rat/node_modules/zustand/esm/vanilla.mjs")}`}},ow=e=>{let t,n=new Set,r=(e,r)=>{let a="function"==typeof e?e(t):e;if(!Object.is(a,t)){let e=t;t=(null!=r?r:"object"!=typeof a||null===a)?a:Object.assign({},t,a),n.forEach(n=>n(t,e))}},a=()=>t,i={setState:r,getState:a,getInitialState:()=>o,subscribe:e=>(n.add(e),()=>n.delete(e)),destroy:()=>{(oA.env?oA.env.MODE:void 0)!=="production"&&console.warn("[DEPRECATED] The `destroy` method will be unsupported in a future version. Instead use unsubscribe function returned by subscribe. Everything will be garbage-collected if store is garbage-collected."),n.clear()}},o=t=e(r,a,i);return i},oP={get url(){return`file://${e.P("node_modules/tunnel-rat/node_modules/zustand/esm/index.mjs")}`}},{useDebugValue:oL}=b.default,{useSyncExternalStoreWithSelector:oU}=t6.default,oD=!1,oI=e=>{(oP.env?oP.env.MODE:void 0)!=="production"&&"function"!=typeof e&&console.warn("[DEPRECATED] Passing a vanilla store will be unsupported in a future version. Instead use `import { useStore } from 'zustand'`.");let t="function"==typeof e?e?ow(e):ow:e,n=(e,n)=>(function(e,t=e=>e,n){(oP.env?oP.env.MODE:void 0)!=="production"&&n&&!oD&&(console.warn("[DEPRECATED] Use `createWithEqualityFn` instead of `create` or use `useStoreWithEqualityFn` instead of `useStore`. They can be imported from 'zustand/traditional'. https://github.com/pmndrs/zustand/discussions/1937"),oD=!0);let r=oU(e.subscribe,e.getState,e.getServerState||e.getInitialState,t,n);return oL(r),r})(t,e,n);return Object.assign(n,t),n},oF="u">typeof window&&(null!=(_=window.document)&&_.createElement||(null==(S=window.navigator)?void 0:S.product)==="ReactNative")?b.default.useLayoutEffect:b.default.useEffect;function oN(){let e,t=(e=e=>({current:[],version:0,set:e}))?oI(e):oI;return{In:({children:e})=>{let n=t(e=>e.set),r=t(e=>e.version);return oF(()=>{n(e=>({version:e.version+1}))},[]),oF(()=>(n(({current:t})=>({current:[...t,e]})),()=>n(({current:t})=>({current:t.filter(t=>t!==e)}))),[e,r]),null},Out:()=>{let e=t(e=>e.current);return b.default.createElement(b.default.Fragment,null,e)}}}(0,b.forwardRef)((e,t)=>{let n=oE(e=>e.domOverlayRoot),{In:r,Out:a}=(0,b.useMemo)(oN,[]);return(0,b.useEffect)(()=>{if(null==n)return;let e=(0,oC.createRoot)(n);return e.render((0,x.jsx)(a,{})),()=>e.unmount()},[n,a]),(0,x.jsx)(r,{children:(0,x.jsx)("div",{...e,ref:t})})});var oO=e.i(21146);(0,b.forwardRef)(function({src:e,pixelWidth:t=1024,pixelHeight:n=1024,dpr:r=1,renderPriority:a=0,children:i,customRender:o,...l},s){var u,c,d,f,p,h;let m,g,[v,_]=(0,b.useState)(!1),S=(0,b.useRef)(null),T=(0,b.useRef)(void 0),E=(0,b.useRef)(void 0);(0,b.useEffect)(()=>{_(!1);let t=!1;return ii(e).then(()=>!t&&_(!0)),()=>void(t=!0)},[e]);let M=oE(({session:e})=>e?.enabledFeatures?.includes("layers")??!1),R=(0,b.useMemo)(()=>(function(e,t){switch(e){case"cylinder":let n=t.centralAngle??a1;return new y.CylinderGeometry(1,1,1,it(n),1,!0,Math.PI-n/2,n).scale(-1,1,1);case"equirect":{let e=t.centralHorizontalAngle??a2,n=t.upperVerticalAngle??a4,r=n-(t.lowerVerticalAngle??a3);return new y.SphereGeometry(1,it(e),it(r),-Math.PI/2-e/2,e,Math.PI/2-n,r).scale(-1,1,1)}case"quad":return new y.PlaneGeometry}})(l.shape??"quad",{centralAngle:l.centralAngle,centralHorizontalAngle:l.centralHorizontalAngle,lowerVerticalAngle:l.lowerVerticalAngle,upperVerticalAngle:l.upperVerticalAngle}),[l.centralAngle,l.centralHorizontalAngle,l.lowerVerticalAngle,l.shape,l.upperVerticalAngle]),C=(u=t,c=n,d=r,m=nG(),g=(0,b.useMemo)(()=>{let e,t=m.getState(),n=new y.PerspectiveCamera(50,1,.1,1e3);n.position.set(0,0,5);let r=new y.Vector2,a={events:{enabled:!1,priority:0},size:{width:1,height:1,left:0,top:0},camera:n,scene:new y.Scene,raycaster:new y.Raycaster,pointer:r,mouse:r,previousRoot:m},i=(e=(e,r)=>{let i=()=>{let e={};for(let n in t)oG.includes(n)||(e[n]=t[n]);return Object.assign(e,a,{events:{...t.events,...a.events},viewport:Object.assign({},t.viewport,t.viewport.getCurrentViewport(n,new y.Vector3,a.size))})};return{...t,set(t){"function"==typeof t&&(t=t(r())),Object.assign(a,t),e(i())},setPreviousState(n){t=n,e(i())},get:r,setEvents(){},...i()}})?iW(e):iW;return Object.assign(i,{setState(e){i.getState().set(e)}})},[m]),(0,b.useEffect)(()=>m.subscribe(g.getState().setPreviousState),[m,g]),(0,b.useEffect)(()=>{let e={factor:1,distance:0,dpr:d,initialDpr:d,left:0,top:0,getCurrentViewport:()=>e,width:u,height:c,aspect:u/c};g.setState({size:{width:u,height:c,top:0,left:0},viewport:e})},[u,c,d,g,m]),g);return(f=C,p=S,h=[v,M],(0,b.useEffect)(()=>{let e,{current:t}=p;if(null==t)return;let n=(n,r)=>{let a;if(n.camera===r?.camera&&n.scene===r.scene)return;e?.();let{destroy:i,update:o}=(0,oO.forwardObjectEvents)(t,()=>n.camera,n.scene),l=(a={callback:o},rl.add(a),()=>void rl.delete(a));e=()=>{i(),l()}};n(f.getState());let r=f.subscribe(n);return()=>{r(),e?.()}},[f,p,...h]),(0,b.useImperativeHandle)(s,()=>S.current,[v,M]),v)?(0,x.jsxs)(x.Fragment,{children:[null==e&&(0,x.jsx)(oj,{customRender:o,store:C,renderPriority:a,renderTargetRef:T,layerEntryRef:M?E:void 0,children:i}),M?(0,x.jsx)(oB,{renderTargetRef:T,layerEntryRef:E,pixelWidth:t,pixelHeight:n,dpr:r,ref:S,...l,src:e,geometry:R}):(0,x.jsx)(ok,{renderTargetRef:T,ref:S,...l,src:e,pixelWidth:t,pixelHeight:n,dpr:r,geometry:R})]}):null});let oB=(0,b.forwardRef)(({src:e,shape:t,colorFormat:n,depthFormat:r,layout:a,mipLevels:i,renderOrder:o=0,blendTextureSourceAlpha:l,centralAngle:s,centralHorizontalAngle:u,chromaticAberrationCorrection:c,lowerVerticalAngle:d,quality:f,upperVerticalAngle:p,invertStereo:h,pixelWidth:m,pixelHeight:g,dpr:v,renderTargetRef:_,layerEntryRef:S,...T},E)=>{let M=(0,b.useRef)(null),R=nH(e=>e.gl),C=oT(),A={blendTextureSourceAlpha:l,centralAngle:s,centralHorizontalAngle:u,chromaticAberrationCorrection:c,lowerVerticalAngle:d,quality:f,upperVerticalAngle:p},w=(0,b.useRef)(A);w.current=A;let P=(0,b.useRef)(o);P.current=o;let L=oE(e=>e.originReferenceSpace);return(0,b.useEffect)(()=>{var o,l,s,u,c,d,f,p,x,b,T;let E,A;if(null==M.current||null==L)return;let U=e??(_.current=il(m,g,v)),D=(o=U,l=C.getState(),s=L,u=R.xr,c=M.current,d={colorFormat:n,depthFormat:r,invertStereo:h,layout:a,mipLevels:i,shape:t},f=w.current,o instanceof HTMLVideoElement?function(e,t,n,r,{invertStereo:a,layout:i,shape:o="quad"},l={}){let s={invertStereo:a,layout:i,space:aA(r,t.origin,n,a5),transform:a7(a5,a9)};io(o,s,l.centralAngle,a9);let u=`create${ir(o)}Layer`,c=t.mediaBinding?.[u](e,s);if(null!=c)return ia(c,l),c}(o,l,s,c,d,f):function(e,t,n,r,a,{shape:i="quad",...o},l={}){let s=aA(a,t,n,a5),u=a7(a5,a9),c={...o,isStatic:!(e instanceof y.WebGLRenderTarget),textureType:"texture",viewPixelWidth:"stereo-left-right"===o.layout?e.width/2:e.width,viewPixelHeight:"stereo-top-bottom"===o.layout?e.height/2:e.height,space:s,transform:u};io(i,c,l.centralAngle,a9);let d=`create${ir(i)}Layer`,f=r.getBinding()?.[d](c);if(null!=f)return ia(f,l),f}(o,l.origin,s,u,c,d,f));if(null==D)return;let I=S.current={layer:D,renderOrder:P.current,object3D:M.current};if(C.addLayerEntry(I),U instanceof HTMLVideoElement||U instanceof y.WebGLRenderTarget)return()=>{C.removeLayerEntry(I),D.destroy()};let F=(p=R,x=C,b=D,T=U,E=!1,A=async()=>{var e,t,n,r;let a,i,o=await x.requestFrame();E||(e=p,t=b,n=o,r=T,a=e.getContext(),i=e.xr.getBinding().getSubImage(t,n),e.state.bindTexture(a.TEXTURE_2D,i.colorTexture),a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,!0),a.texSubImage2D(a.TEXTURE_2D,0,0,0,r.width,r.height,a.RGBA,a.UNSIGNED_BYTE,r))},b.addEventListener("redraw",A),A(),()=>{E=!0,b.removeEventListener("redraw",A)});return()=>{C.removeLayerEntry(I),F(),D.destroy()}},[L,n,r,h,S,a,i,g,m,v,_,R,t,e,C]),null!=S.current&&(S.current.renderOrder=o),null!=S.current&&ia(S.current.layer,w.current),nV(()=>{var e,t,n,r,a;null!=S.current&&null!=M.current&&(e=C.getState(),t=S.current.layer,n=w.current.centralAngle,r=M.current,null!=e.originReferenceSpace&&(t.space=aA(r,e.origin,e.originReferenceSpace,a5),t.transform=a7(a5,a9),io((a=t)instanceof XRCylinderLayer?"cylinder":a instanceof XREquirectLayer?"equirect":"quad",t,n,a9)))}),(0,b.useImperativeHandle)(E,()=>M.current,[]),(0,x.jsx)("mesh",{...T,renderOrder:-1/0,ref:M,children:(0,x.jsx)("meshBasicMaterial",{colorWrite:!1})})}),ok=(0,b.forwardRef)(({src:e,renderTargetRef:t,dpr:n,renderOrder:r,pixelWidth:a,pixelHeight:i,...o},l)=>{let s=(0,b.useRef)(null);return(0,b.useEffect)(()=>{if(null==s.current)return;let r=e??(t.current=il(a,i,n)),o=function(e){if(e instanceof y.WebGLRenderTarget)return e.texture;let t=e instanceof HTMLVideoElement?new y.VideoTexture(e):new y.Texture(e);return t.colorSpace=y.SRGBColorSpace,t.needsUpdate=!0,t}(r);return s.current.map=o,s.current.needsUpdate=!0,()=>{r instanceof y.WebGLRenderTarget?r.dispose():o.dispose()}},[e,a,i,n,t]),(0,x.jsx)("mesh",{ref:l,...o,children:(0,x.jsx)("meshBasicMaterial",{ref:s,toneMapped:!1})})}),oG=["set","get","setSize","setFrameloop","setDpr","events","invalidate","advance","size","viewport"],oH=new y.Vector4;function oV(e){return this.getViewport(oH),e.x=oH.z-oH.x,e.y=oH.w-oH.y,e}let oz=new y.Vector4;function oj({renderPriority:e,children:t,layerEntryRef:n,renderTargetRef:r,store:a,customRender:i}){let o,l,s,u,c,d;return(0,b.useEffect)(()=>{let e=(e,t)=>{let{size:n,camera:r}=e;r instanceof y.OrthographicCamera?(r.left=-(n.width/2),r.right=n.width/2,r.top=n.height/2,r.bottom=-(n.height/2)):r.aspect=n.width/n.height,(n!==t?.size||r!==t.camera)&&(r.updateProjectionMatrix(),r.updateMatrixWorld())};return e(a.getState()),a.subscribe(e)},[a]),nV((e,t,f)=>{if(null==r.current||null!=n&&(null==n.current||null==f))return;let p=a.getState(),{gl:h,scene:m,camera:g}=p;o=h.autoClear,l=h.xr.enabled,s=h.xr.isPresenting,u=h.getRenderTarget(),d=h.getSize,c=h.getDrawingBufferSize,h.getViewport(oz),h.autoClear=!0,h.xr.enabled=!1,h.xr.isPresenting=!1;let v=r.current;h.setViewport(0,0,v.width,v.height),h.getSize=oV,h.getDrawingBufferSize=oV;var _=n?.current;if(null!=_&&null!=f){let e=h.xr.getBinding().getSubImage(_.layer,f);h.setRenderTargetTextures(v,e.colorTexture)}h.setRenderTarget(v),null!=i?i(v,p,t,f):h.render(m,g),h.setRenderTarget(u),h.setViewport(oz),h.autoClear=o,h.xr.enabled=l,h.xr.isPresenting=s,h.getSize=d,h.getDrawingBufferSize=c},e),(0,x.jsx)(x.Fragment,{children:re.createPortal((0,x.jsx)(nk.Provider,{value:a,children:t}),a,null)})}let oW=(0,b.forwardRef)(({store:e,mode:t,onError:n,children:r,...a},i)=>{let o=ij(e,e=>e.session),l=function(e,t){let n=(0,b.useRef)(t);n.current=t;let[r,a]=(0,b.useMemo)(()=>{let t;return[r=>{let a=!1;return"u"<typeof navigator||null==navigator.xr?(t=!1,()=>{}):(navigator.xr.isSessionSupported(e).then(e=>{t=e,a||r()}).catch(e=>{a||n.current?.(e)}),()=>a=!0)},()=>t]},[e]);return(0,b.useSyncExternalStore)(r,a)}(t,n);return(0,x.jsx)("button",{ref:i,...a,onClick:()=>null!=o?o.end():e.enterXR(t).catch(n),children:"function"==typeof r?r(l?null!=o?"entered":"exited":"unsupported"):r})});(0,b.forwardRef)((e,t)=>(0,x.jsx)(oW,{ref:t,mode:"immersive-ar",...e})),(0,b.forwardRef)((e,t)=>(0,x.jsx)(oW,{ref:t,mode:"immersive-vr",...e}));var oX=e.i(22295);let oq={onBlur:"pointerleave",onHover:"pointerenter",onMove:"pointermove",onSelect:{type:"click",filter:e=>"ray"===e.pointerType},onSelectEnd:{type:"pointerup",filter:e=>"ray"===e.pointerType},onSelectStart:{type:"pointerdown",filter:e=>"ray"===e.pointerType},onSqueeze:{type:"click",filter:e=>"grab"===e.pointerType},onSqueezeEnd:{type:"pointerup",filter:e=>"grab"===e.pointerType},onSqueezeStart:{type:"pointerdown",filter:e=>"grab"===e.pointerType}};function oK(e,t,n){let r=(0,b.useRef)(n);r.current=n,(0,b.useEffect)(()=>{let{current:n}=e;if(null==n)return;let a=oq[t],i="string"==typeof a?e=>r.current?.({intersection:e,intersections:[e],target:e.pointerState}):e=>{(!(e instanceof oX.PointerEvent)||a.filter(e))&&r.current?.({intersection:e,intersections:[e],target:e.pointerState})},o="string"==typeof a?a:a.type;return n.addEventListener(o,i),()=>n.removeEventListener(o,i)},[e,t])}let oY=(0,b.forwardRef)(({onHover:e,onBlur:t,onSelectStart:n,onSelectEnd:r,onSelect:a,onSqueezeStart:i,onSqueezeEnd:o,onSqueeze:l,onMove:s,children:u},c)=>{let d=(0,b.useRef)(null);return(0,b.useImperativeHandle)(c,()=>d.current),oK(d,"onHover",e),oK(d,"onBlur",t),oK(d,"onSelectStart",n),oK(d,"onSelectEnd",r),oK(d,"onSelect",a),oK(d,"onSqueezeStart",i),oK(d,"onSqueezeEnd",o),oK(d,"onSqueeze",l),oK(d,"onMove",s),(0,x.jsx)("group",{ref:d,children:u})});function o$(){return(o$=Object.assign.bind()).apply(null,arguments)}(0,b.forwardRef)(function({onSelectStart:e,onSelectEnd:t,children:n,...r},a){let i=(0,b.useRef)(void 0),o=(0,b.useRef)(null),l=(0,b.useMemo)(()=>new y.Matrix4,[]);return(0,b.useImperativeHandle)(a,()=>o.current),nV(()=>{let e=i.current,t=o.current;t&&e&&(t.applyMatrix4(l),e.updateWorldMatrix(!0,!1),t.applyMatrix4(e.matrixWorld),t.updateMatrixWorld(),l.copy(e.matrixWorld).invert())}),(0,x.jsx)(oY,{ref:o,onSelectStart:t=>{var n;null!=(n=t.target)&&"object"==typeof n&&"inputSource"in n&&("controller"===t.target.type||"hand"===t.target.type)&&null!=t.target.object&&(i.current=t.target.object,t.target.object.updateWorldMatrix(!0,!1),l.copy(t.target.object.matrixWorld).invert(),e?.(t))},onSelectEnd:e=>{e.target.controller===i.current&&(i.current=void 0),t?.(e)},...r,children:n})});var oQ=y;function oZ(){var e=Object.create(null);function t(e,t){var n=void 0;self.troikaDefine=function(e){return n=e};var r=URL.createObjectURL(new Blob(["/** "+e.replace(/\*/g,"")+" **/\n\ntroikaDefine(\n"+t+"\n)"],{type:"application/javascript"}));try{importScripts(r)}catch(e){console.error(e)}return URL.revokeObjectURL(r),delete self.troikaDefine,n}self.addEventListener("message",function(n){var r=n.data,a=r.messageId,i=r.action,o=r.data;try{"registerModule"===i&&function n(r,a){var i=r.id,o=r.name,l=r.dependencies;void 0===l&&(l=[]);var s=r.init;void 0===s&&(s=function(){});var u=r.getTransferables;if(void 0===u&&(u=null),!e[i])try{l=l.map(function(t){return t&&t.isWorkerModule&&(n(t,function(e){if(e instanceof Error)throw e}),t=e[t.id].value),t}),s=t("<"+o+">.init",s),u&&(u=t("<"+o+">.getTransferables",u));var c=null;"function"==typeof s?c=s.apply(void 0,l):console.error("worker module init function failed to rehydrate"),e[i]={id:i,value:c,getTransferables:u},a(c)}catch(e){e&&e.noLog||console.error(e),a(e)}}(o,function(e){e instanceof Error?postMessage({messageId:a,success:!1,error:e.message}):postMessage({messageId:a,success:!0,result:{isCallable:"function"==typeof e}})}),"callModule"===i&&function(t,n){var r,a=t.id,i=t.args;e[a]&&"function"==typeof e[a].value||n(Error("Worker module "+a+": not found or its 'init' did not return a function"));try{var o=(r=e[a]).value.apply(r,i);o&&"function"==typeof o.then?o.then(l,function(e){return n(e instanceof Error?e:Error(""+e))}):l(o)}catch(e){n(e)}function l(t){try{var r=e[a].getTransferables&&e[a].getTransferables(t);r&&Array.isArray(r)&&r.length||(r=void 0),n(t,r)}catch(e){console.error(e),n(e)}}}(o,function(e,t){e instanceof Error?postMessage({messageId:a,success:!1,error:e.message}):postMessage({messageId:a,success:!0,result:e},t||void 0)})}catch(e){postMessage({messageId:a,success:!1,error:e.stack})}})}var oJ=function(){var e=!1;if("u">typeof window&&void 0!==window.document)try{new Worker(URL.createObjectURL(new Blob([""],{type:"application/javascript"}))).terminate(),e=!0}catch(e){console.log("Troika createWorkerModule: web workers not allowed; falling back to main thread execution. Cause: ["+e.message+"]")}return oJ=function(){return e},e},o0=0,o1=0,o2=!1,o3=Object.create(null),o4=Object.create(null),o5=Object.create(null);function o6(e){if((!e||"function"!=typeof e.init)&&!o2)throw Error("requires `options.init` function");var t,n=e.dependencies,r=e.init,a=e.getTransferables,i=e.workerId,o=((t=function(){for(var e=[],n=arguments.length;n--;)e[n]=arguments[n];return t._getInitResult().then(function(t){if("function"==typeof t)return t.apply(void 0,e);throw Error("Worker module function was called but `init` did not return a callable function")})})._getInitResult=function(){var n=e.dependencies,r=e.init,a=Promise.all(n=Array.isArray(n)?n.map(function(e){return e&&(e=e.onMainThread||e)._getInitResult&&(e=e._getInitResult()),e}):[]).then(function(e){return r.apply(null,e)});return t._getInitResult=function(){return a},a},t);null==i&&(i="#default");var l="workerModule"+ ++o0,s=e.name||l,u=null;function c(){for(var e=[],t=arguments.length;t--;)e[t]=arguments[t];if(!oJ())return o.apply(void 0,e);if(!u){u=o9(i,"registerModule",c.workerModuleData);var n=function(){u=null,o4[i].delete(n)};(o4[i]||(o4[i]=new Set)).add(n)}return u.then(function(t){if(t.isCallable)return o9(i,"callModule",{id:l,args:e});throw Error("Worker module function was called but `init` did not return a callable function")})}return n=n&&n.map(function(e){return"function"!=typeof e||e.workerModuleData||(o2=!0,e=o6({workerId:i,name:"<"+s+"> function dependency: "+e.name,init:"function(){return (\n"+o8(e)+"\n)}"}),o2=!1),e&&e.workerModuleData&&(e=e.workerModuleData),e}),c.workerModuleData={isWorkerModule:!0,id:l,name:s,dependencies:n,init:o8(r),getTransferables:a&&o8(a)},c.onMainThread=o,c}function o8(e){var t=e.toString();return!/^function/.test(t)&&/^\w+\s*\(/.test(t)&&(t="function "+t),t}function o9(e,t,n){return new Promise(function(r,a){var i=++o1;o5[i]=function(e){e.success?r(e.result):a(Error("Error in worker "+t+" call: "+e.error))},(function(e){var t=o3[e];if(!t){var n=o8(oZ);(t=o3[e]=new Worker(URL.createObjectURL(new Blob(["/** Worker Module Bootstrap: "+e.replace(/\*/g,"")+" **/\n\n;("+n+")()"],{type:"application/javascript"})))).onmessage=function(e){var t=e.data,n=t.messageId,r=o5[n];if(!r)throw Error("WorkerModule response with empty or unknown messageId");delete o5[n],r(t)}}return t})(e).postMessage({messageId:i,action:t,data:n})})}function o7(){return function(e){function t(e,t){for(var n,r,a,i,o,l=/([MLQCZ])([^MLQCZ]*)/g;n=l.exec(e);){var s=n[2].replace(/^\s*|\s*$/g,"").split(/[,\s]+/).map(function(e){return parseFloat(e)});switch(n[1]){case"M":i=r=s[0],o=a=s[1];break;case"L":(s[0]!==i||s[1]!==o)&&t("L",i,o,i=s[0],o=s[1]);break;case"Q":t("Q",i,o,i=s[2],o=s[3],s[0],s[1]);break;case"C":t("C",i,o,i=s[4],o=s[5],s[0],s[1],s[2],s[3]);break;case"Z":(i!==r||o!==a)&&t("L",i,o,r,a)}}}function n(e,n,r){void 0===r&&(r=16);var a={x:0,y:0};t(e,function(e,t,i,o,l,s,u,c,d){switch(e){case"L":n(t,i,o,l);break;case"Q":for(var f=t,p=i,h=1;h<r;h++)!function(e,t,n,r,a,i,o,l){var s=1-o;l.x=s*s*e+2*s*o*n+o*o*a,l.y=s*s*t+2*s*o*r+o*o*i}(t,i,s,u,o,l,h/(r-1),a),n(f,p,a.x,a.y),f=a.x,p=a.y;break;case"C":for(var m=t,g=i,v=1;v<r;v++)!function(e,t,n,r,a,i,o,l,s,u){var c=1-s;u.x=c*c*c*e+3*c*c*s*n+3*c*s*s*a+s*s*s*o,u.y=c*c*c*t+3*c*c*s*r+3*c*s*s*i+s*s*s*l}(t,i,s,u,c,d,o,l,v/(r-1),a),n(m,g,a.x,a.y),m=a.x,g=a.y}})}var r="precision highp float;attribute vec2 aUV;varying vec2 vUV;void main(){vUV=aUV;gl_Position=vec4(mix(vec2(-1.0),vec2(1.0),aUV),0.0,1.0);}",a=new WeakMap,i={premultipliedAlpha:!1,preserveDrawingBuffer:!0,antialias:!1,depth:!1};function o(e,t){var n=e.getContext?e.getContext("webgl",i):e,r=a.get(n);if(!r){var o="u">typeof WebGL2RenderingContext&&n instanceof WebGL2RenderingContext,l={},s={},u={},c=-1,d=[];function f(e){var t=l[e];if(!t&&!(t=l[e]=n.getExtension(e)))throw Error(e+" not supported");return t}function p(e,t){var r=n.createShader(t);return n.shaderSource(r,e),n.compileShader(r),r}function h(){l={},s={},u={},c=-1,d.length=0}n.canvas.addEventListener("webglcontextlost",function(e){h(),e.preventDefault()},!1),a.set(n,r={gl:n,isWebGL2:o,getExtension:f,withProgram:function(e,t,r,a){if(!s[e]){var i={},l={},u=n.createProgram();n.attachShader(u,p(t,n.VERTEX_SHADER)),n.attachShader(u,p(r,n.FRAGMENT_SHADER)),n.linkProgram(u),s[e]={program:u,transaction:function(e){n.useProgram(u),e({setUniform:function(e,t){for(var r=[],a=arguments.length-2;a-- >0;)r[a]=arguments[a+2];var i=l[t]||(l[t]=n.getUniformLocation(u,t));n["uniform"+e].apply(n,[i].concat(r))},setAttribute:function(e,t,r,a,l){var s=i[e];s||(s=i[e]={buf:n.createBuffer(),loc:n.getAttribLocation(u,e),data:null}),n.bindBuffer(n.ARRAY_BUFFER,s.buf),n.vertexAttribPointer(s.loc,t,n.FLOAT,!1,0,0),n.enableVertexAttribArray(s.loc),o?n.vertexAttribDivisor(s.loc,a):f("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(s.loc,a),l!==s.data&&(n.bufferData(n.ARRAY_BUFFER,l,r),s.data=l)}})}}}s[e].transaction(a)},withTexture:function(e,t){c++;try{n.activeTexture(n.TEXTURE0+c);var r=u[e];r||(r=u[e]=n.createTexture(),n.bindTexture(n.TEXTURE_2D,r),n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST),n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST)),n.bindTexture(n.TEXTURE_2D,r),t(r,c)}finally{c--}},withTextureFramebuffer:function(e,t,r){var a=n.createFramebuffer();d.push(a),n.bindFramebuffer(n.FRAMEBUFFER,a),n.activeTexture(n.TEXTURE0+t),n.bindTexture(n.TEXTURE_2D,e),n.framebufferTexture2D(n.FRAMEBUFFER,n.COLOR_ATTACHMENT0,n.TEXTURE_2D,e,0);try{r(a)}finally{n.deleteFramebuffer(a),n.bindFramebuffer(n.FRAMEBUFFER,d[--d.length-1]||null)}},handleContextLoss:h})}t(r)}function l(e,t,n,a,i,l,s,u){void 0===s&&(s=15),void 0===u&&(u=null),o(e,function(e){var o=e.gl,c=e.withProgram;(0,e.withTexture)("copy",function(e,d){o.texImage2D(o.TEXTURE_2D,0,o.RGBA,i,l,0,o.RGBA,o.UNSIGNED_BYTE,t),c("copy",r,"precision highp float;uniform sampler2D tex;varying vec2 vUV;void main(){gl_FragColor=texture2D(tex,vUV);}",function(e){var t=e.setUniform;(0,e.setAttribute)("aUV",2,o.STATIC_DRAW,0,new Float32Array([0,0,2,0,0,2])),t("1i","image",d),o.bindFramebuffer(o.FRAMEBUFFER,u||null),o.disable(o.BLEND),o.colorMask(8&s,4&s,2&s,1&s),o.viewport(n,a,i,l),o.scissor(n,a,i,l),o.drawArrays(o.TRIANGLES,0,3)})})})}var s=Object.freeze({__proto__:null,withWebGLContext:o,renderImageData:l,resizeWebGLCanvasWithoutClearing:function(e,t,n){var r=e.width,a=e.height;o(e,function(i){var o=i.gl,s=new Uint8Array(r*a*4);o.readPixels(0,0,r,a,o.RGBA,o.UNSIGNED_BYTE,s),e.width=t,e.height=n,l(o,s,0,0,r,a)})}});function u(e,t,r,a,i,o){void 0===o&&(o=1);var l=new Uint8Array(e*t),s=a[2]-a[0],u=a[3]-a[1],c=[];n(r,function(e,t,n,r){c.push({x1:e,y1:t,x2:n,y2:r,minX:Math.min(e,n),minY:Math.min(t,r),maxX:Math.max(e,n),maxY:Math.max(t,r)})}),c.sort(function(e,t){return e.maxX-t.maxX});for(var d=0;d<e;d++)for(var f=0;f<t;f++){var p=function(e,t){for(var n=1/0,r=1/0,a=c.length;a--;){var i=c[a];if(i.maxX+r<=e)break;if(e+r>i.minX&&t-r<i.maxY&&t+r>i.minY){var o=function(e,t,n,r,a,i){var o=a-n,l=i-r,s=o*o+l*l,u=s?Math.max(0,Math.min(1,((e-n)*o+(t-r)*l)/s)):0,c=e-(n+u*o),d=t-(r+u*l);return c*c+d*d}(e,t,i.x1,i.y1,i.x2,i.y2);o<n&&(r=Math.sqrt(n=o))}}return function(e,t){for(var n=0,r=c.length;r--;){var a=c[r];if(a.maxX<=e)break;a.y1>t!=a.y2>t&&e<(a.x2-a.x1)*(t-a.y1)/(a.y2-a.y1)+a.x1&&(n+=a.y1<a.y2?1:-1)}return 0!==n}(e,t)&&(r=-r),r}(a[0]+s*(d+.5)/e,a[1]+u*(f+.5)/t),h=Math.pow(1-Math.abs(p)/i,o)/2;p<0&&(h=1-h),h=Math.max(0,Math.min(255,Math.round(255*h))),l[f*e+d]=h}return l}function c(e,t,n,r,a,i,o,l,s,u){void 0===i&&(i=1),void 0===l&&(l=0),void 0===s&&(s=0),void 0===u&&(u=0),d(e,t,n,r,a,i,o,null,l,s,u)}function d(e,t,n,r,a,i,o,s,c,d,f){void 0===i&&(i=1),void 0===c&&(c=0),void 0===d&&(d=0),void 0===f&&(f=0);for(var p=u(e,t,n,r,a,i),h=new Uint8Array(4*p.length),m=0;m<p.length;m++)h[4*m+f]=p[m];l(o,h,c,d,e,t,1<<3-f,s)}var f=Object.freeze({__proto__:null,generate:u,generateIntoCanvas:c,generateIntoFramebuffer:d}),p=new Float32Array([0,0,2,0,0,2]),h=null,m=!1,g={},v=new WeakMap;function _(e){if(!m&&!T(e))throw Error("WebGL generation not supported")}function S(e,t,n,r,a,i,l){if(void 0===i&&(i=1),void 0===l&&(l=null),!l&&!(l=h)){var s="function"==typeof OffscreenCanvas?new OffscreenCanvas(1,1):"u">typeof document?document.createElement("canvas"):null;if(!s)throw Error("OffscreenCanvas or DOM canvas not supported");l=h=s.getContext("webgl",{depth:!1})}_(l);var u=new Uint8Array(e*t*4);o(l,function(o){var l=o.gl,s=o.withTexture,c=o.withTextureFramebuffer;s("readable",function(o,s){l.texImage2D(l.TEXTURE_2D,0,l.RGBA,e,t,0,l.RGBA,l.UNSIGNED_BYTE,null),c(o,s,function(o){b(e,t,n,r,a,i,l,o,0,0,0),l.readPixels(0,0,e,t,l.RGBA,l.UNSIGNED_BYTE,u)})})});for(var c=new Uint8Array(e*t),d=0,f=0;d<u.length;d+=4)c[f++]=u[d];return c}function x(e,t,n,r,a,i,o,l,s,u){void 0===i&&(i=1),void 0===l&&(l=0),void 0===s&&(s=0),void 0===u&&(u=0),b(e,t,n,r,a,i,o,null,l,s,u)}function b(e,t,a,i,l,s,u,c,d,f,h){void 0===s&&(s=1),void 0===d&&(d=0),void 0===f&&(f=0),void 0===h&&(h=0),_(u);var m=[];n(a,function(e,t,n,r){m.push(e,t,n,r)}),m=new Float32Array(m),o(u,function(n){var a=n.gl,o=n.isWebGL2,u=n.getExtension,g=n.withProgram,v=n.withTexture,_=n.withTextureFramebuffer,S=n.handleContextLoss;if(v("rawDistances",function(n,v){(e!==n._lastWidth||t!==n._lastHeight)&&a.texImage2D(a.TEXTURE_2D,0,a.RGBA,n._lastWidth=e,n._lastHeight=t,0,a.RGBA,a.UNSIGNED_BYTE,null),g("main","precision highp float;uniform vec4 uGlyphBounds;attribute vec2 aUV;attribute vec4 aLineSegment;varying vec4 vLineSegment;varying vec2 vGlyphXY;void main(){vLineSegment=aLineSegment;vGlyphXY=mix(uGlyphBounds.xy,uGlyphBounds.zw,aUV);gl_Position=vec4(mix(vec2(-1.0),vec2(1.0),aUV),0.0,1.0);}","precision highp float;uniform vec4 uGlyphBounds;uniform float uMaxDistance;uniform float uExponent;varying vec4 vLineSegment;varying vec2 vGlyphXY;float absDistToSegment(vec2 point,vec2 lineA,vec2 lineB){vec2 lineDir=lineB-lineA;float lenSq=dot(lineDir,lineDir);float t=lenSq==0.0 ? 0.0 : clamp(dot(point-lineA,lineDir)/lenSq,0.0,1.0);vec2 linePt=lineA+t*lineDir;return distance(point,linePt);}void main(){vec4 seg=vLineSegment;vec2 p=vGlyphXY;float dist=absDistToSegment(p,seg.xy,seg.zw);float val=pow(1.0-clamp(dist/uMaxDistance,0.0,1.0),uExponent)*0.5;bool crossing=(seg.y>p.y!=seg.w>p.y)&&(p.x<(seg.z-seg.x)*(p.y-seg.y)/(seg.w-seg.y)+seg.x);bool crossingUp=crossing&&vLineSegment.y<vLineSegment.w;gl_FragColor=vec4(crossingUp ? 1.0/255.0 : 0.0,crossing&&!crossingUp ? 1.0/255.0 : 0.0,0.0,val);}",function(r){var c=r.setAttribute,d=r.setUniform,f=!o&&u("ANGLE_instanced_arrays"),h=!o&&u("EXT_blend_minmax");c("aUV",2,a.STATIC_DRAW,0,p),c("aLineSegment",4,a.DYNAMIC_DRAW,1,m),d.apply(void 0,["4f","uGlyphBounds"].concat(i)),d("1f","uMaxDistance",l),d("1f","uExponent",s),_(n,v,function(n){a.enable(a.BLEND),a.colorMask(!0,!0,!0,!0),a.viewport(0,0,e,t),a.scissor(0,0,e,t),a.blendFunc(a.ONE,a.ONE),a.blendEquationSeparate(a.FUNC_ADD,o?a.MAX:h.MAX_EXT),a.clear(a.COLOR_BUFFER_BIT),o?a.drawArraysInstanced(a.TRIANGLES,0,3,m.length/4):f.drawArraysInstancedANGLE(a.TRIANGLES,0,3,m.length/4)})}),g("post",r,"precision highp float;uniform sampler2D tex;varying vec2 vUV;void main(){vec4 color=texture2D(tex,vUV);bool inside=color.r!=color.g;float val=inside ? 1.0-color.a : color.a;gl_FragColor=vec4(val);}",function(n){n.setAttribute("aUV",2,a.STATIC_DRAW,0,p),n.setUniform("1i","tex",v),a.bindFramebuffer(a.FRAMEBUFFER,c),a.disable(a.BLEND),a.colorMask(0===h,1===h,2===h,3===h),a.viewport(d,f,e,t),a.scissor(d,f,e,t),a.drawArrays(a.TRIANGLES,0,3)})}),a.isContextLost())throw S(),Error("webgl context lost")})}function T(e){var t=e&&e!==h?e.canvas||e:g,n=v.get(t);if(void 0===n){m=!0;var r=null;try{var a=[97,106,97,61,99,137,118,80,80,118,137,99,61,97,106,97],i=S(4,4,"M8,8L16,8L24,24L16,24Z",[0,0,32,32],24,1,e);(n=i&&a.length===i.length&&i.every(function(e,t){return e===a[t]}))||(r="bad trial run results",console.info(a,i))}catch(e){n=!1,r=e.message}r&&console.warn("WebGL SDF generation not supported:",r),m=!1,v.set(t,n)}return n}var E=Object.freeze({__proto__:null,generate:S,generateIntoCanvas:x,generateIntoFramebuffer:b,isSupported:T});return e.forEachPathCommand=t,e.generate=function(e,t,n,r,a,i){void 0===a&&(a=Math.max(r[2]-r[0],r[3]-r[1])/2),void 0===i&&(i=1);try{return S.apply(E,arguments)}catch(e){return console.info("WebGL SDF generation failed, falling back to JS",e),u.apply(f,arguments)}},e.generateIntoCanvas=function(e,t,n,r,a,i,o,l,s,u){void 0===a&&(a=Math.max(r[2]-r[0],r[3]-r[1])/2),void 0===i&&(i=1),void 0===l&&(l=0),void 0===s&&(s=0),void 0===u&&(u=0);try{return x.apply(E,arguments)}catch(e){return console.info("WebGL SDF generation failed, falling back to JS",e),c.apply(f,arguments)}},e.javascript=f,e.pathToLineSegments=n,e.webgl=E,e.webglUtils=s,Object.defineProperty(e,"__esModule",{value:!0}),e}({})}var le=y;let lt=/\bvoid\s+main\s*\(\s*\)\s*{/g;function ln(e){return e.replace(/^[ \t]*#include +<([\w\d./]+)>/gm,function(e,t){let n=A[t];return n?ln(n):e})}let lr=[];for(let e=0;e<256;e++)lr[e]=(e<16?"0":"")+e.toString(16);let la=Object.assign||function(){let e=arguments[0];for(let t=1,n=arguments.length;t<n;t++){let n=arguments[t];if(n)for(let t in n)Object.prototype.hasOwnProperty.call(n,t)&&(e[t]=n[t])}return e},li=Date.now(),lo=new WeakMap,ll=new Map,ls=1e10;function lu(e,t){let n,r,a=(n=JSON.stringify(t,ld),null==(r=lp.get(n))&&lp.set(n,r=++lf),r),i=lo.get(e);if(i||lo.set(e,i=Object.create(null)),i[a])return new i[a];let o=`_onBeforeCompile${a}`,l=function(n,r){e.onBeforeCompile.call(this,n,r);let i=this.customProgramCacheKey()+"|"+n.vertexShader+"|"+n.fragmentShader,l=ll[i];if(!l){let e=function(e,{vertexShader:t,fragmentShader:n},r,a){let{vertexDefs:i,vertexMainIntro:o,vertexMainOutro:l,vertexTransform:s,fragmentDefs:u,fragmentMainIntro:c,fragmentMainOutro:d,fragmentColorTransform:f,customRewriter:p,timeUniform:h}=r;if(i=i||"",o=o||"",l=l||"",u=u||"",c=c||"",d=d||"",(s||p)&&(t=ln(t)),(f||p)&&(n=ln(n=n.replace(/^[ \t]*#include <((?:tonemapping|encodings|colorspace|fog|premultiplied_alpha|dithering)_fragment)>/gm,"\n//!BEGIN_POST_CHUNK $1\n$&\n//!END_POST_CHUNK\n"))),p){let e=p({vertexShader:t,fragmentShader:n});t=e.vertexShader,n=e.fragmentShader}if(f){let e=[];n=n.replace(/^\/\/!BEGIN_POST_CHUNK[^]+?^\/\/!END_POST_CHUNK/gm,t=>(e.push(t),"")),d=`${f}
|
|
515
|
+
`;class iv extends is.ShaderMaterial{constructor(e){super({uniforms:{...w.fog,lineWidth:{value:1},map:{value:null},useMap:{value:0},alphaMap:{value:null},useAlphaMap:{value:0},color:{value:new is.Color(0xffffff)},gradient:{value:[new is.Color(0xff0000),new is.Color(65280)]},opacity:{value:1},resolution:{value:new is.Vector2(1,1)},sizeAttenuation:{value:1},dashArray:{value:0},dashOffset:{value:0},dashRatio:{value:.5},useDash:{value:0},useGradient:{value:0},visibility:{value:1},alphaTest:{value:0},repeat:{value:new is.Vector2(1,1)}},vertexShader:ih,fragmentShader:ig}),ic(this,"lineWidth"),ic(this,"map"),ic(this,"useMap"),ic(this,"alphaMap"),ic(this,"useAlphaMap"),ic(this,"color"),ic(this,"gradient"),ic(this,"resolution"),ic(this,"sizeAttenuation"),ic(this,"dashArray"),ic(this,"dashOffset"),ic(this,"dashRatio"),ic(this,"useDash"),ic(this,"useGradient"),ic(this,"visibility"),ic(this,"repeat"),this.type="MeshLineMaterial",Object.defineProperties(this,{lineWidth:{enumerable:!0,get(){return this.uniforms.lineWidth.value},set(e){this.uniforms.lineWidth.value=e}},map:{enumerable:!0,get(){return this.uniforms.map.value},set(e){this.uniforms.map.value=e}},useMap:{enumerable:!0,get(){return this.uniforms.useMap.value},set(e){this.uniforms.useMap.value=e}},alphaMap:{enumerable:!0,get(){return this.uniforms.alphaMap.value},set(e){this.uniforms.alphaMap.value=e}},useAlphaMap:{enumerable:!0,get(){return this.uniforms.useAlphaMap.value},set(e){this.uniforms.useAlphaMap.value=e}},color:{enumerable:!0,get(){return this.uniforms.color.value},set(e){this.uniforms.color.value=e}},gradient:{enumerable:!0,get(){return this.uniforms.gradient.value},set(e){this.uniforms.gradient.value=e}},opacity:{enumerable:!0,get(){return this.uniforms.opacity.value},set(e){this.uniforms.opacity.value=e}},resolution:{enumerable:!0,get(){return this.uniforms.resolution.value},set(e){this.uniforms.resolution.value.copy(e)}},sizeAttenuation:{enumerable:!0,get(){return this.uniforms.sizeAttenuation.value},set(e){this.uniforms.sizeAttenuation.value=e}},dashArray:{enumerable:!0,get(){return this.uniforms.dashArray.value},set(e){this.uniforms.dashArray.value=e,this.useDash=+(0!==e)}},dashOffset:{enumerable:!0,get(){return this.uniforms.dashOffset.value},set(e){this.uniforms.dashOffset.value=e}},dashRatio:{enumerable:!0,get(){return this.uniforms.dashRatio.value},set(e){this.uniforms.dashRatio.value=e}},useDash:{enumerable:!0,get(){return this.uniforms.useDash.value},set(e){this.uniforms.useDash.value=e}},useGradient:{enumerable:!0,get(){return this.uniforms.useGradient.value},set(e){this.uniforms.useGradient.value=e}},visibility:{enumerable:!0,get(){return this.uniforms.visibility.value},set(e){this.uniforms.visibility.value=e}},alphaTest:{enumerable:!0,get(){return this.uniforms.alphaTest.value},set(e){this.uniforms.alphaTest.value=e}},repeat:{enumerable:!0,get(){return this.uniforms.repeat.value},set(e){this.uniforms.repeat.value.copy(e)}}}),this.setValues(e)}copy(e){return super.copy(e),this.lineWidth=e.lineWidth,this.map=e.map,this.useMap=e.useMap,this.alphaMap=e.alphaMap,this.useAlphaMap=e.useAlphaMap,this.color.copy(e.color),this.gradient=e.gradient,this.opacity=e.opacity,this.resolution.copy(e.resolution),this.sizeAttenuation=e.sizeAttenuation,this.dashArray=e.dashArray,this.dashOffset=e.dashOffset,this.dashRatio=e.dashRatio,this.useDash=e.useDash,this.useGradient=e.useGradient,this.visibility=e.visibility,this.alphaTest=e.alphaTest,this.repeat.copy(e.repeat),this}}var i_=y;let iS=new i_.Euler(0,0,0,"YXZ"),ix=new i_.Quaternion;class ib extends i_.Mesh{multiplier;lineLengths;options={};constructor(e){const t=new ip,n=new Float32Array(3*e.length);for(let t=0;t<e.length;t++)e[t].toArray(n,3*t);t.setPoints(n);const r=(3*e.length-3)/(3*e.length-1),a=new iv({lineWidth:.1,resolution:void 0,visibility:r});super(t,a),this.material.transparent=!0,this.multiplier=r,this.material=a,this.lineLengths=e.slice(0,-1).map((t,n)=>t.distanceTo(e[n+1]))}update(e){let t=e.getEnabled(),n=e.getIntersection();if(!t||0===e.getButtonsDown().size||null==n){this.visible=!1;return}if(this.visible=!0,"lines"!=n.details.type){this.material.visibility=this.multiplier;return}let{distanceOnLine:r,lineIndex:a}=n.details,i=this.lineLengths[a];this.material.visibility=this.multiplier*(a+r/i)/this.lineLengths.length;let{color:o="white",opacity:l=.4,size:s=.01}=this.options;this.material.lineWidth=s,this.material.opacity="function"==typeof l?l(e):l;let u="function"==typeof o?o(e):o;Array.isArray(u)?this.material.color.set(...u):this.material.color.set(u)}}let iT=new y.Matrix4,iE=new y.Vector3,iy=new y.Vector3,iM=new y.Quaternion;async function iR(e,t,n,r=["point","plane","mesh"]){let a,i,o;"string"==typeof n&&(n=await t.requestReferenceSpace(n));let l=Array.isArray(r)?r:[r],s=e.getState();if(n instanceof XRSpace)a={space:n,entityTypes:l},o=s.origin;else{let e=aA(n,s.origin,s.originReferenceSpace,iT);if(null==e)return;iT.decompose(iE,iM,iy);let t=aJ(iE);iE.set(0,0,-1).applyQuaternion(iM);let r=new XRRay(t,aJ(iE,0));o=n,a={space:e,offsetRay:r,entityTypes:l},i=e}let u=await t?.requestHitTestSource?.(a);if(null!=u)return{source:u,getWorldMatrix:iC.bind(null,e,i,o)}}function iC(e,t,n,r,a){if(null==(t??=e.getState().originReferenceSpace))return!1;let i=a.getPose(t);return null!=i&&(r.fromArray(i.transform.matrix),null!=n&&(n.updateWorldMatrix(!0,!1),r.premultiply(n.matrixWorld)),!0)}new y.Vector3(1,1,1),new y.Vector3(0,0,0),new y.Quaternion,new y.Matrix4,new y.Matrix4,new y.Quaternion,new y.Vector3,new y.Vector3,new y.Vector3,new y.Quaternion,new y.Euler,new y.Vector3,new y.Vector3;let iA=new rP,iw="https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles/";class iP{baseAssetPath;defaultProfileId;profilesListCache;profileCacheMap=new Map;constructor(e){this.baseAssetPath=e?.baseAssetPath??iw,this.defaultProfileId=e?.defaultControllerProfileId??"generic-trigger"}load(e,t){return ad(()=>this.loadProfile(e),e=>{for(let n in e.layouts)if(n.includes(t))return e.layouts[n];throw Error(`No matching layout for "${t}", in profile ${e.profileId} with layouts ${Object.keys(e.layouts).join(", ")}.`)})}loadAsync=this.load;loadProfile(e){return ad(()=>this.profilesListCache??iL(new URL("profilesList.json",this.baseAssetPath).href).then(e=>this.profilesListCache=e),t=>{let n,r=e.length;for(let a=0;a<r&&null==(n=t[e[a]]);a++);if(null==(n??=t[this.defaultProfileId]))throw Error(`no matching profile found for profiles "${e.join(", ")}" in profile list ${JSON.stringify(t)}`);return this.loadProfileFromPath(n.path)})}loadProfileFromPath(e){let t=this.profileCacheMap.get(e);if(null!=t)return t;let n=new URL(e,this.baseAssetPath).href;return iL(n).then(t=>{for(let e in t.layouts){let r=t.layouts[e];null!=r&&(r.assetPath=new URL(r.assetPath,n).href)}return this.profileCacheMap.set(e,t),t})}}async function iL(e){let t=await fetch(e);return t.ok?t.json():Promise.reject(Error(t.statusText))}let iU=(0,b.createContext)(void 0),iD=(0,b.createContext)(void 0),iI=(0,b.createContext)(void 0),iF=(0,b.createContext)(void 0);var iN=e.i(47059);let iO={get url(){return`file://${e.P("node_modules/@react-three/xr/node_modules/zustand/esm/vanilla.mjs")}`}},iB=e=>{let t,n=new Set,r=(e,r)=>{let a="function"==typeof e?e(t):e;if(!Object.is(a,t)){let e=t;t=(null!=r?r:"object"!=typeof a||null===a)?a:Object.assign({},t,a),n.forEach(n=>n(t,e))}},a=()=>t,i={setState:r,getState:a,getInitialState:()=>o,subscribe:e=>(n.add(e),()=>n.delete(e)),destroy:()=>{(iO.env?iO.env.MODE:void 0)!=="production"&&console.warn("[DEPRECATED] The `destroy` method will be unsupported in a future version. Instead use unsubscribe function returned by subscribe. Everything will be garbage-collected if store is garbage-collected."),n.clear()}},o=t=e(r,a,i);return i},ik={get url(){return`file://${e.P("node_modules/@react-three/xr/node_modules/zustand/esm/index.mjs")}`}},{useDebugValue:iG}=b.default,{useSyncExternalStoreWithSelector:iH}=t6.default,iV=!1,iz=e=>e;function ij(e,t=iz,n){(ik.env?ik.env.MODE:void 0)!=="production"&&n&&!iV&&(console.warn("[DEPRECATED] Use `createWithEqualityFn` instead of `create` or use `useStoreWithEqualityFn` instead of `useStore`. They can be imported from 'zustand/traditional'. https://github.com/pmndrs/zustand/discussions/1937"),iV=!0);let r=iH(e.subscribe,e.getState,e.getServerState||e.getInitialState,t,n);return iG(r),r}let iW=e=>{(ik.env?ik.env.MODE:void 0)!=="production"&&"function"!=typeof e&&console.warn("[DEPRECATED] Passing a vanilla store will be unsupported in a future version. Instead use `import { useStore } from 'zustand'`.");let t="function"==typeof e?e?iB(e):iB:e,n=(e,n)=>ij(t,e,n);return Object.assign(n,t),n};function iX(e,t){if(Object.is(e,t))return!0;if("object"!=typeof e||null===e||"object"!=typeof t||null===t)return!1;if(e instanceof Map&&t instanceof Map){if(e.size!==t.size)return!1;for(let[n,r]of e)if(!Object.is(r,t.get(n)))return!1;return!0}if(e instanceof Set&&t instanceof Set){if(e.size!==t.size)return!1;for(let n of e)if(!t.has(n))return!1;return!0}let n=Object.keys(e);if(n.length!==Object.keys(t).length)return!1;for(let r of n)if(!Object.prototype.hasOwnProperty.call(t,r)||!Object.is(e[r],t[r]))return!1;return!0}(0,b.forwardRef)(({id:e,children:t,onPress:n,onRelease:r},a)=>{var i,o,l;let s,u=oy("controller"),[c,d]=(0,b.useState)(void 0);if((0,b.useImperativeHandle)(a,()=>c,[c]),i=u,o=e,l=e=>"pressed"===e?n?.():r?.(),s=(0,b.useRef)(void 0),nV(()=>{let e=i?.gamepad[o]?.state;null!=e&&e!=s.current&&l(e),s.current=e}),nV(()=>d(u.gamepad[e]?.object)),null!=c)return ri(t,c)});let iq=Symbol("loadXRControllerModel"),iK=(0,b.forwardRef)((e,t)=>{var n,r;let a,i=oy("controller"),o=nr(aX,[i.layout,void 0,iq],!1,a);return n=o,r=e,n.renderOrder=r?.renderOrder??0,n.traverse(e=>{e instanceof y.Mesh&&e.material instanceof y.Material&&(e.material.colorWrite=r?.colorWrite??!0)}),i.object=o,(0,b.useImperativeHandle)(t,()=>o,[o]),nV((0,b.useMemo)(()=>(function(e,t,n){let r=[];for(let a in t.components){let i=t.components[a],o=n[a];null==o&&(n[a]=o={state:"default"}),r.push(...Object.values(i.visualResponses).map(t=>(function(e,t,n){let r=e.getObjectByName(n.valueNodeName);if(t.object=r,null==r)return()=>{};if("visibility"===n.valueNodeProperty)return()=>r.visible=n.states.includes(t.state);let a=e.getObjectByName(n.minNodeName),i=e.getObjectByName(n.maxNodeName);return null==a||null==i?()=>{}:()=>{let e=function(e,{componentProperty:t,states:n}){let r=n.includes(e.state);switch(t){case"xAxis":return r?aK(e).x:.5;case"yAxis":return r?aK(e).y:.5;case"button":return r?e.button??0:0;case"state":return+!!r}}(t,n);r.quaternion.slerpQuaternions(a.quaternion,i.quaternion,e),r.position.lerpVectors(a.position,i.position,e),r.updateMatrix()}})(e,o,t)))}return()=>{let e=r.length;for(let t=0;t<e;t++)r[t]()}})(o,i.layout,i.gamepad),[o,i.layout,i.gamepad])),(0,x.jsx)(oM,{space:"grip-space",children:(0,x.jsx)("primitive",{object:o})})});Symbol("loadXRControllerLayout");let iY=(0,b.forwardRef)((e,t)=>{var n,r;let a=oy("hand"),i=nW(rP,a.assetPath),o=(0,b.useMemo)(()=>ah(i),[i]);n=o,r=e,n.renderOrder=r?.renderOrder??0,n.traverse(e=>{e instanceof y.Mesh&&e.material instanceof y.Material&&(e.material.colorWrite=r?.colorWrite??!0)}),a.object=o,(0,b.useImperativeHandle)(t,()=>o,[o]);let l=oR(),s=(0,b.useMemo)(()=>{var e,t,n;let r,i;return e=a.inputSource.hand,t=o,n=l,r=new Float32Array(16*e.size),i=am.map(e=>{let n=t.getObjectByName(e);if(null==n)throw Error(`missing joint "${e}" in hand model`);return n.matrixAutoUpdate=!1,n}),t=>{let a="function"==typeof n?n():n;if(null==t||null==a)return;t.fillPoses(e.values(),a,r);let o=i.length;for(let e=0;e<o;e++)i[e].matrix.fromArray(r,16*e)}},[a.inputSource,o,l]);return nV((e,t,n)=>s(n)),(0,x.jsx)("primitive",{object:o})});(0,b.forwardRef)(({joint:e,children:t},n)=>(0,x.jsx)(oM,{ref:n,space:e,children:t}));var i$=e.i(26428),iQ=e.i(18265),iZ=e.i(80362),iJ=e.i(42256),i0=e.i(97777);function i1({children:e}){let t=(0,b.useMemo)(()=>new iN.CombinedPointer(!1),[]);return i6(t),(0,x.jsx)(iF.Provider,{value:t,children:e})}function i2(e){for(let t of Object.keys(e))delete e[t]}let i3=(0,b.forwardRef)((e,t)=>{let n=(0,b.useMemo)(()=>new(e.materialClass??aE),[e.materialClass]),r=(0,b.useRef)(null);return(0,b.useImperativeHandle)(t,()=>r.current,[]),nV(()=>null!=r.current&&function(e,t,n,r){let a=n.getIntersection();if(!n.getEnabled()||null==a){e.visible=!1;return}e.visible=!0;let i="function"==typeof r.color?r.color(n):r.color;Array.isArray(i)?t.color.set(...i):t.color.set(i??"white"),t.opacity="function"==typeof r.opacity?r.opacity(n):r.opacity??.4;let o=Math.min(r.maxLength??1,a.distance);e.position.z=-o/2;let l=r.size??.005;e.scale.set(l,l,o),e.updateMatrix()}(r.current,n,e.pointer,e)),(0,x.jsx)("mesh",{matrixAutoUpdate:!1,renderOrder:e.renderOrder??2,ref:r,material:n,children:(0,x.jsx)("boxGeometry",{})})}),i4=(0,b.forwardRef)((e,t)=>{let n=(0,b.useMemo)(()=>new(e.materialClass??a_),[e.materialClass]),r=(0,b.useRef)(null),a=(0,b.useRef)(null);(0,b.useImperativeHandle)(t,()=>r.current,[]),nV(()=>null!=r.current&&null!=a.current&&function(e,t,n,r,a){let i=r.getIntersection();if(null==i||!r.getEnabled()||!0===i.object.isVoidObject||!function e({visible:t,parent:n}){return!!t&&(null==n||e(n))}(e)){t.visible=!1;return}t.visible=!0;let o="function"==typeof a.color?a.color(r):a.color;Array.isArray(o)?n.color.set(...o):n.color.set(o??"white"),n.opacity="function"==typeof a.opacity?a.opacity(r):a.opacity??.4,t.position.copy(i.pointOnFace),t.scale.setScalar(a.size??.1);let l=i.normal??i.face?.normal;null!=l&&(ax.setFromUnitVectors(aS,l),i.object.getWorldQuaternion(t.quaternion),t.quaternion.multiply(ax),ab.set(0,0,a.cursorOffset??.01),ab.applyQuaternion(t.quaternion),t.position.add(ab)),t.updateMatrix()}(a.current,r.current,n,e.pointer,e));let i=nH(e=>e.scene);return(0,x.jsxs)(x.Fragment,{children:[(0,x.jsx)("group",{ref:a}),ri((0,x.jsx)("mesh",{renderOrder:e.renderOrder??1,ref:r,matrixAutoUpdate:!1,material:n,children:(0,x.jsx)("planeGeometry",{})}),i)]})});function i5(e,t,n,r){let a=oE(e=>e.session);(0,b.useEffect)(()=>{if(null!=a)return function(e,t,n,r,a,i={}){let o=t=>{t.inputSource===n&&e.down(Object.assign(t,{button:i.button??0}))},l=t=>{t.inputSource===n&&e.up(Object.assign(t,{button:i.button??0}))},s=`${r}start`,u=`${r}end`,c=a.length;for(let e=0;e<c;e++){let t=a[e];switch(t.type){case s:o(t);break;case u:l(t)}}return t.addEventListener(s,o),t.addEventListener(u,l),()=>{t.removeEventListener(s,o),t.removeEventListener(u,l)}}(e,a,t,n,r)},[n,t,e,a,r])}function i6(e,t=!1){let n=(0,b.useContext)(iF);if(null==n)throw Error("xr pointers can only be used inside the XR component");(0,b.useEffect)(()=>{let r=n.register(e,t);return()=>{r()}},[n,e,t]),(0,b.useEffect)(()=>{if(e instanceof i$.Pointer)return()=>e.exit({timeStamp:performance.now()})},[e])}let i8=(0,b.forwardRef)(({pointer:e,linePoints:t,...n},r)=>{let a=(0,b.useMemo)(()=>new ib(t),[t]);return(0,b.useImperativeHandle)(r,()=>a,[a]),a.options=n,nV(()=>a.update(e)),(0,x.jsx)("primitive",{object:a})});function i9(e,t,n){let r,a,i,o=(0,b.useContext)(iD);if(null==o)throw Error("DefaultXRInputSourceGrabPointer can only be used inside a XRInputSource");let l=(0,b.useRef)(null),s=(i2(r=(0,b.useMemo)(()=>({}),[])),Object.assign(r,n),a=nG(),i6(i=(0,b.useMemo)(()=>(0,iQ.createGrabPointer)(()=>a.getState().camera,l,o,r,void 0),[a,l,o,r,void 0]),n?.makeDefault),i);i5(s,o.inputSource,e,o.events);let u=n.cursorModel;return(0,x.jsx)(oM,{ref:l,space:t,children:!1!==u&&(0,x.jsx)(i4,{pointer:s,opacity:ay,...ou(u)})})}let i7=i9.bind(null,"select","index-finger-tip"),oe=i9.bind(null,"squeeze","grip-space");function ot(e){let t,n,r,a=oy(),i=(0,b.useRef)(null),o=(i2(t=(0,b.useMemo)(()=>({}),[])),Object.assign(t,e),n=nG(),i6(r=(0,b.useMemo)(()=>(0,iJ.createRayPointer)(()=>n.getState().camera,i,a,t,void 0),[n,i,a,t,void 0]),e?.makeDefault),r);i5(o,a.inputSource,"select",a.events);let l=e.rayModel,s=e.cursorModel;return(0,x.jsxs)(oM,{ref:i,space:"target-ray-space",children:[!1!==l&&(0,x.jsx)(i3,{pointer:o,opacity:aM,...ou(l)}),!1!==s&&(0,x.jsx)(i4,{pointer:o,opacity:aM,...ou(s)})]})}function on(e){let t,n,r,a=oy("hand"),i=(0,b.useRef)(null),o=(i2(t=(0,b.useMemo)(()=>({}),[])),Object.assign(t,e),n=nG(),i6(r=(0,b.useMemo)(()=>(0,i0.createTouchPointer)(()=>n.getState().camera,i,a,t,void 0),[n,i,a,t,void 0]),e?.makeDefault),r),l=e.cursorModel;return(0,x.jsx)(oM,{ref:i,space:a.inputSource.hand.get("index-finger-tip"),children:!1!==l&&(0,x.jsx)(i4,{pointer:o,opacity:aR,...ou(l)})})}function or(e){let t=e.model,n=e.grabPointer,r=e.rayPointer,a=e.teleportPointer??!1;return(0,x.jsxs)(x.Fragment,{children:[!1!==t&&(0,x.jsx)(b.Suspense,{children:(0,x.jsx)(iK,{...ou(t)})}),(0,x.jsxs)(i1,{children:[!1!==n&&(0,x.jsx)(oe,{...ou(n)}),!1!==r&&(0,x.jsx)(ot,{makeDefault:!0,minDistance:.2,...ou(r)}),!1!==a&&(0,x.jsx)(os,{...ou(a)})]})]})}function oa(e){let t=e.model,n=e.grabPointer,r=e.rayPointer,a=e.touchPointer,i=e.teleportPointer??!1,o=!1!==r&&ou(r)?.rayModel;return(0,x.jsxs)(x.Fragment,{children:[!1!==t&&(0,x.jsx)(b.Suspense,{children:(0,x.jsx)(iY,{...ou(t)})}),(0,x.jsxs)(i1,{children:[!1!==n&&(0,x.jsx)(i7,{...ou(n)}),!1!==a&&(0,x.jsx)(on,{...ou(a)}),!1!==r&&(0,x.jsx)(ot,{makeDefault:!0,minDistance:.2,...ou(r),rayModel:!1!==o&&{maxLength:.2,...ou(o)}}),!1!==i&&(0,x.jsx)(os,{...ou(i)})]})]})}function oi(e){return(0,x.jsx)(ot,{...e,rayModel:!1})}function oo(e){return(0,x.jsx)(ot,{...e,rayModel:!1})}function ol(e){return(0,x.jsx)(ot,{...e,cursorModel:!1,rayModel:!1})}function os(e){var t,n;let r,a,i,o=(0,b.useContext)(iD);if(null==o)throw Error("DefaultXRInputSourceRayPointer can only be used inside a XRInputSource");let l=(0,b.useRef)(null),s=(0,b.useRef)(null),u=(0,b.useMemo)(()=>new i_.QuadraticBezierCurve3(new i_.Vector3(0,0,0),new i_.Vector3(0,0,-8),new i_.Vector3(0,-20,-15)).getPoints(20),[]),c=(t={...e,linePoints:u,filter:function(e={}){return(t,n,r,a)=>!0===t.userData.teleportTarget&&(null==e.filter||!!e.filter(t,n,r,a))}(e)},n="teleport",i2(r=(0,b.useMemo)(()=>({}),[])),Object.assign(r,t),a=nG(),i6(i=(0,b.useMemo)(()=>(0,iZ.createLinesPointer)(()=>a.getState().camera,s,o,r,n),[a,s,o,r,n]),t?.makeDefault),i);i5(c,o.inputSource,"select",o.events);let d=e.rayModel,f=e.cursorModel,p=nH(e=>e.scene),h=(0,b.useRef)(null);return nV((e,t)=>{null!=h.current&&(h.current.visible=c.getEnabled()&&c.getButtonsDown().size>0);let n=s.current,r=l.current;null!=n&&null!=r&&(r.updateWorldMatrix(!0,!1),r.matrixWorld.decompose(n.position,ix,n.scale),iS.setFromQuaternion(ix),iS.z=0,iS.x=(0,rM.clamp)(iS.x-10*Math.PI/180,-Math.PI/2,1.1*Math.PI/4),ix.setFromEuler(iS),n.quaternion.slerp(ix,1e3*t/100))}),(0,x.jsxs)(x.Fragment,{children:[(0,x.jsx)(oM,{ref:l,space:"target-ray-space"}),ri((0,x.jsxs)("group",{ref:s,children:[!1!==d&&(0,x.jsx)(i8,{linePoints:u,pointer:c,opacity:aM,...ou(d)}),!1!==f&&(0,x.jsx)(i4,{ref:h,pointer:c,opacity:aM,...ou(f)})]}),p)]})}function ou(e){if(!0!==e)return e}let oc=0,od=new Map;function of(e){let t=od.get(e);return null==t&&od.set(e,t=oc++),t}function op({children:e}){let t=oE(e=>e.originReferenceSpace),n=oE(e=>e.origin),r="visible"===oE(e=>e.visibilityState),a=nG(),i=(0,b.useMemo)(()=>Object.assign({},a,{getState:()=>({...a.getState(),scene:n})}),[n,a]);return null==n||null==t?null:(0,x.jsx)(x.Fragment,{children:re.createPortal((0,x.jsx)(nk.Provider,{value:a,children:(0,x.jsxs)(iI.Provider,{value:t,children:[(0,x.jsxs)("group",{matrixAutoUpdate:!1,visible:r,children:[(0,x.jsx)(oh,{}),(0,x.jsx)(om,{}),(0,x.jsx)(og,{}),(0,x.jsx)(ov,{}),(0,x.jsx)(o_,{})]}),e]})}),i,null)})}function oh(){let e=oE(e=>e.inputSourceStates.filter(e=>"controller"===e.type),iX),t=oE(e=>e.controller);return!1===t?null:(0,x.jsx)(x.Fragment,{children:e.map(e=>{let n=aD(t,e.inputSource.handedness,{});return!1===n?null:(0,x.jsx)(iD.Provider,{value:e,children:(0,x.jsx)(oM,{space:"target-ray-space",children:(0,x.jsx)(b.Suspense,{children:"function"==typeof n?(0,x.jsx)(n,{}):(0,x.jsx)(or,{...n})})})},e.id)})})}function om(){let e=oE(e=>e.inputSourceStates.filter(e=>"hand"===e.type),iX),t=oE(e=>e.hand);return!1===t?null:(0,x.jsx)(x.Fragment,{children:e.map(e=>{let n=aD(t,e.inputSource.handedness,{});return!1===n?null:(0,x.jsx)(iD.Provider,{value:e,children:(0,x.jsx)(oM,{space:"target-ray-space",children:(0,x.jsx)(b.Suspense,{children:"function"==typeof n?(0,x.jsx)(n,{}):(0,x.jsx)(oa,{...n})})})},of(e))})})}function og(){let e=oE(e=>e.inputSourceStates.filter(e=>"transientPointer"===e.type),iX),t=oE(e=>e.transientPointer);return!1===t?null:(0,x.jsx)(x.Fragment,{children:e.map(e=>{let n=aD(t,e.inputSource.handedness,{});return!1===n?null:(0,x.jsx)(iD.Provider,{value:e,children:(0,x.jsx)(oM,{space:"target-ray-space",children:(0,x.jsx)(b.Suspense,{children:"function"==typeof n?(0,x.jsx)(n,{}):(0,x.jsx)(oi,{...n})})})},of(e))})})}function ov(){let e=oE(e=>e.inputSourceStates.filter(e=>"gaze"===e.type),iX),t=oE(e=>e.gaze);return!1===t?null:(0,x.jsx)(x.Fragment,{children:e.map(e=>(0,x.jsx)(iD.Provider,{value:e,children:(0,x.jsx)(oM,{space:"target-ray-space",children:(0,x.jsx)(b.Suspense,{children:"function"==typeof t?(0,x.jsx)(t,{}):(0,x.jsx)(oo,{...oS(t)})})})},of(e)))})}function o_(){let e=oE(e=>e.inputSourceStates.filter(e=>"screenInput"===e.type),iX),t=oE(e=>e.screenInput);return!1===t?null:(0,x.jsx)(x.Fragment,{children:e.map(e=>(0,x.jsx)(iD.Provider,{value:e,children:(0,x.jsx)(oM,{space:"target-ray-space",children:(0,x.jsx)(b.Suspense,{children:"function"==typeof t?(0,x.jsx)(t,{}):(0,x.jsx)(ol,{...oS(t)})})})},of(e)))})}function oS(e){if(!0!==e)return e}function ox({children:e,store:t}){t.setWebXRManager(nH(e=>e.gl.xr));let n=nG();return(0,b.useEffect)(()=>{let e;return t.subscribe((t,r)=>{if(t.session!==r.session){if(null!=t.session){let{camera:t,gl:r}=n.getState();e=t,n.setState({camera:r.xr.getCamera()});return}null!=e&&n.setState({camera:e})}})},[n,t]),nV((e,n,r)=>t.onBeforeFrame(e.scene,e.camera,r),-1e3),nV(()=>t.onBeforeRender()),(0,x.jsx)(iU.Provider,{value:t,children:(0,x.jsxs)(ob,{children:[(0,x.jsx)(op,{}),e]})})}function ob({children:e}){let t=oT(),n=(0,b.useMemo)(()=>new iN.CombinedPointer(!0),[]);return(0,b.useEffect)(()=>{var e;let r;return e=e=>n.setEnabled(e,{timeStamp:performance.now()}),(r=(t,n)=>{(null==n||t.visibilityState!==n.visibilityState)&&e("visible"===t.visibilityState)})(t.getState()),t.subscribe(r)},[t,n]),nV(e=>n.move(e.scene,{timeStamp:performance.now()}),-50),(0,x.jsx)(iF.Provider,{value:n,children:e})}function oT(){let e=(0,b.useContext)(iU);if(null==e)throw Error("XR features can only be used inside the <XR> component");return e}function oE(e=e=>e,t){return ij(oT(),e,t)}function oy(e){let t=(0,b.useContext)(iD);if(null==t)throw Error("useXRInputSourceStateContext() can only be used inside the xr store config");if(null!=e&&t.type!=e)throw Error(`useXRInputSourceStateContext(${e}) can not be used inside a component for input type "${t.type}"`);return t}let oM=(0,b.forwardRef)(({space:e,children:t},n)=>{let r=(0,b.useRef)(null),a="string"==typeof e?oR(e):e;(0,b.useImperativeHandle)(n,()=>r.current,[]),function(e,t,n){let r,a,i=(r=(0,b.useContext)(iI),a=oE(e=>r??e.originReferenceSpace),(0,b.useMemo)(()=>{var e,n;return null==t||null==a?void 0:(e=t,n=a,(t,r)=>{if(e===n)return t.identity(),!0;let a="function"==typeof n?n():n;if(null==a)return!1;let i=r?.getPose(e,a);return null!=i&&(t.fromArray(i.transform.matrix),!0)})},[t,a]));nV((t,n,r)=>{null!=e.current&&(e.current.visible=e.current.transformReady=i?.(e.current.matrix,r)??!1)},-100)}(r,a);let i=(0,b.useCallback)(e=>{null!=e&&(e.transformReady=!1,e.visible=!1),r.current=e},[]);return(0,x.jsx)("group",{xrSpace:a,matrixAutoUpdate:!1,ref:i,children:a&&(0,x.jsx)(iI.Provider,{value:a,children:t})})});function oR(e){switch(e){case"grip-space":return oy().inputSource.gripSpace;case"target-ray-space":return oy().inputSource.targetRaySpace;case"wrist":case"thumb-metacarpal":case"thumb-phalanx-proximal":case"thumb-phalanx-distal":case"thumb-tip":case"index-finger-metacarpal":case"index-finger-phalanx-proximal":case"index-finger-phalanx-intermediate":case"index-finger-phalanx-distal":case"index-finger-tip":case"middle-finger-metacarpal":case"middle-finger-phalanx-proximal":case"middle-finger-phalanx-intermediate":case"middle-finger-phalanx-distal":case"middle-finger-tip":case"ring-finger-metacarpal":case"ring-finger-phalanx-proximal":case"ring-finger-phalanx-intermediate":case"ring-finger-phalanx-distal":case"ring-finger-tip":case"pinky-finger-metacarpal":case"pinky-finger-phalanx-proximal":case"pinky-finger-phalanx-intermediate":case"pinky-finger-phalanx-distal":case"pinky-finger-tip":return oy("hand").inputSource.hand.get(e);case"root":case"hips":case"spine-lower":case"spine-middle":case"spine-upper":case"chest":case"neck":case"head":case"left-shoulder":case"left-scapula":case"left-arm-upper":case"left-arm-lower":case"left-hand-wrist-twist":case"right-shoulder":case"right-scapula":case"right-arm-upper":case"right-arm-lower":case"right-hand-wrist-twist":case"left-hand-palm":case"left-hand-wrist":case"left-hand-thumb-metacarpal":case"left-hand-thumb-phalanx-proximal":case"left-hand-thumb-phalanx-distal":case"left-hand-thumb-tip":case"left-hand-index-metacarpal":case"left-hand-index-phalanx-proximal":case"left-hand-index-phalanx-intermediate":case"left-hand-index-phalanx-distal":case"left-hand-index-tip":case"left-hand-middle-metacarpal":case"left-hand-middle-phalanx-proximal":case"left-hand-middle-phalanx-intermediate":case"left-hand-middle-phalanx-distal":case"left-hand-middle-tip":case"left-hand-ring-metacarpal":case"left-hand-ring-phalanx-proximal":case"left-hand-ring-phalanx-intermediate":case"left-hand-ring-phalanx-distal":case"left-hand-ring-tip":case"left-hand-little-metacarpal":case"left-hand-little-phalanx-proximal":case"left-hand-little-phalanx-intermediate":case"left-hand-little-phalanx-distal":case"left-hand-little-tip":case"right-hand-palm":case"right-hand-wrist":case"right-hand-thumb-metacarpal":case"right-hand-thumb-phalanx-proximal":case"right-hand-thumb-phalanx-distal":case"right-hand-thumb-tip":case"right-hand-index-metacarpal":case"right-hand-index-phalanx-proximal":case"right-hand-index-phalanx-intermediate":case"right-hand-index-phalanx-distal":case"right-hand-index-tip":case"right-hand-middle-metacarpal":case"right-hand-middle-phalanx-proximal":case"right-hand-middle-phalanx-intermediate":case"right-hand-middle-phalanx-distal":case"right-hand-middle-tip":case"right-hand-ring-metacarpal":case"right-hand-ring-phalanx-proximal":case"right-hand-ring-phalanx-intermediate":case"right-hand-ring-phalanx-distal":case"right-hand-ring-tip":case"right-hand-little-metacarpal":case"right-hand-little-phalanx-proximal":case"right-hand-little-phalanx-intermediate":case"right-hand-little-phalanx-distal":case"right-hand-little-tip":case"left-upper-leg":case"left-lower-leg":case"left-foot-ankle-twist":case"left-foot-ankle":case"left-foot-subtalar":case"left-foot-transverse":case"left-foot-ball":case"right-upper-leg":case"right-lower-leg":case"right-foot-ankle-twist":case"right-foot-ankle":case"right-foot-subtalar":case"right-foot-transverse":case"right-foot-ball":return oE(e=>e.body)?.get(e)}if(null==e){let e=(0,b.useContext)(iI);if(null==e)throw Error("XR objects must be placed inside the XROrigin");return e}let[t,n]=(0,b.useState)(void 0),r=oE(e=>e.session);return(0,b.useEffect)(()=>{if(null==r)return;let t=!1;return r.requestReferenceSpace(e).then(e=>{t||n(e)}),()=>void(t=!0)},[r,e]),t}(0,b.forwardRef)(({mesh:e,...t},n)=>{let r=function(e,t=!0){let[n,r]=(0,b.useState)(aY(e,void 0));return nV(()=>r(t=>aY(e,t))),(0,b.useEffect)(()=>{if(t)return()=>n.dispose()},[n]),n}(e);return(0,x.jsx)("mesh",{ref:n,geometry:r,...t})}),(0,b.forwardRef)(({plane:e,...t},n)=>{let r=function(e,t=!0){let[n,r]=(0,b.useState)(a$(e,void 0));return nV(()=>r(t=>a$(e,t))),(0,b.useEffect)(()=>{if(t)return()=>n.dispose()},[n]),n}(e);return(0,x.jsx)("mesh",{ref:n,geometry:r,...t})}),(0,b.forwardRef)(({children:e,disabled:t,...n},r)=>{let a=nH(e=>e.gl.xr.getCamera()),i=(0,b.useRef)(null),o=oE(e=>e.originReferenceSpace);return(0,b.useImperativeHandle)(r,()=>i.current,[]),(0,b.useEffect)(()=>{let e=i.current;if(null!=e&&!t)return e.add(a),()=>void e.remove(a)},[t,a]),(0,x.jsx)("group",{ref:i,...n,children:(0,x.jsx)(iI.Provider,{value:o,children:e})})}),(0,b.forwardRef)(({trackableType:e,onResults:t,space:n,...r},a)=>{var i,o,l,s;let u,c,d,f=(0,b.useRef)(null);(0,b.useImperativeHandle)(a,()=>f.current);return i=n??f,d=(0,b.useRef)(void 0),o=i,l=e,s=(0,b.useCallback)(e=>d.current=e,[]),c=ij(u=oT(),e=>e.session),(0,b.useEffect)(()=>{let e;if(null==c)return;let t=!1,n=o instanceof XRSpace||"string"==typeof o?o:o?.current;if(null!=n)return iR(u,c,n,l).then(n=>{t||(e=n,s(n))}),()=>{s(void 0),t=!0,e?.source.cancel()}},[c,u,o,l,s]),nV((e,n,r)=>{null!=t&&null!=r&&null!=d.current&&t(r.getHitTestResults(d.current.source),d.current.getWorldMatrix)}),(0,x.jsx)("group",{...r,ref:f})});var oC=e.i(88014);let oA={get url(){return`file://${e.P("node_modules/tunnel-rat/node_modules/zustand/esm/vanilla.mjs")}`}},ow=e=>{let t,n=new Set,r=(e,r)=>{let a="function"==typeof e?e(t):e;if(!Object.is(a,t)){let e=t;t=(null!=r?r:"object"!=typeof a||null===a)?a:Object.assign({},t,a),n.forEach(n=>n(t,e))}},a=()=>t,i={setState:r,getState:a,getInitialState:()=>o,subscribe:e=>(n.add(e),()=>n.delete(e)),destroy:()=>{(oA.env?oA.env.MODE:void 0)!=="production"&&console.warn("[DEPRECATED] The `destroy` method will be unsupported in a future version. Instead use unsubscribe function returned by subscribe. Everything will be garbage-collected if store is garbage-collected."),n.clear()}},o=t=e(r,a,i);return i},oP={get url(){return`file://${e.P("node_modules/tunnel-rat/node_modules/zustand/esm/index.mjs")}`}},{useDebugValue:oL}=b.default,{useSyncExternalStoreWithSelector:oU}=t6.default,oD=!1,oI=e=>{(oP.env?oP.env.MODE:void 0)!=="production"&&"function"!=typeof e&&console.warn("[DEPRECATED] Passing a vanilla store will be unsupported in a future version. Instead use `import { useStore } from 'zustand'`.");let t="function"==typeof e?e?ow(e):ow:e,n=(e,n)=>(function(e,t=e=>e,n){(oP.env?oP.env.MODE:void 0)!=="production"&&n&&!oD&&(console.warn("[DEPRECATED] Use `createWithEqualityFn` instead of `create` or use `useStoreWithEqualityFn` instead of `useStore`. They can be imported from 'zustand/traditional'. https://github.com/pmndrs/zustand/discussions/1937"),oD=!0);let r=oU(e.subscribe,e.getState,e.getServerState||e.getInitialState,t,n);return oL(r),r})(t,e,n);return Object.assign(n,t),n},oF="u">typeof window&&(null!=(_=window.document)&&_.createElement||(null==(S=window.navigator)?void 0:S.product)==="ReactNative")?b.default.useLayoutEffect:b.default.useEffect;function oN(){let e,t=(e=e=>({current:[],version:0,set:e}))?oI(e):oI;return{In:({children:e})=>{let n=t(e=>e.set),r=t(e=>e.version);return oF(()=>{n(e=>({version:e.version+1}))},[]),oF(()=>(n(({current:t})=>({current:[...t,e]})),()=>n(({current:t})=>({current:t.filter(t=>t!==e)}))),[e,r]),null},Out:()=>{let e=t(e=>e.current);return b.default.createElement(b.default.Fragment,null,e)}}}(0,b.forwardRef)((e,t)=>{let n=oE(e=>e.domOverlayRoot),{In:r,Out:a}=(0,b.useMemo)(oN,[]);return(0,b.useEffect)(()=>{if(null==n)return;let e=(0,oC.createRoot)(n);return e.render((0,x.jsx)(a,{})),()=>e.unmount()},[n,a]),(0,x.jsx)(r,{children:(0,x.jsx)("div",{...e,ref:t})})});var oO=e.i(21146);(0,b.forwardRef)(function({src:e,pixelWidth:t=1024,pixelHeight:n=1024,dpr:r=1,renderPriority:a=0,children:i,customRender:o,...l},s){var u,c,d,f,p,h;let m,g,[v,_]=(0,b.useState)(!1),S=(0,b.useRef)(null),T=(0,b.useRef)(void 0),E=(0,b.useRef)(void 0);(0,b.useEffect)(()=>{_(!1);let t=!1;return ii(e).then(()=>!t&&_(!0)),()=>void(t=!0)},[e]);let M=oE(({session:e})=>e?.enabledFeatures?.includes("layers")??!1),R=(0,b.useMemo)(()=>(function(e,t){switch(e){case"cylinder":let n=t.centralAngle??a1;return new y.CylinderGeometry(1,1,1,it(n),1,!0,Math.PI-n/2,n).scale(-1,1,1);case"equirect":{let e=t.centralHorizontalAngle??a2,n=t.upperVerticalAngle??a4,r=n-(t.lowerVerticalAngle??a3);return new y.SphereGeometry(1,it(e),it(r),-Math.PI/2-e/2,e,Math.PI/2-n,r).scale(-1,1,1)}case"quad":return new y.PlaneGeometry}})(l.shape??"quad",{centralAngle:l.centralAngle,centralHorizontalAngle:l.centralHorizontalAngle,lowerVerticalAngle:l.lowerVerticalAngle,upperVerticalAngle:l.upperVerticalAngle}),[l.centralAngle,l.centralHorizontalAngle,l.lowerVerticalAngle,l.shape,l.upperVerticalAngle]),C=(u=t,c=n,d=r,m=nG(),g=(0,b.useMemo)(()=>{let e,t=m.getState(),n=new y.PerspectiveCamera(50,1,.1,1e3);n.position.set(0,0,5);let r=new y.Vector2,a={events:{enabled:!1,priority:0},size:{width:1,height:1,left:0,top:0},camera:n,scene:new y.Scene,raycaster:new y.Raycaster,pointer:r,mouse:r,previousRoot:m},i=(e=(e,r)=>{let i=()=>{let e={};for(let n in t)oG.includes(n)||(e[n]=t[n]);return Object.assign(e,a,{events:{...t.events,...a.events},viewport:Object.assign({},t.viewport,t.viewport.getCurrentViewport(n,new y.Vector3,a.size))})};return{...t,set(t){"function"==typeof t&&(t=t(r())),Object.assign(a,t),e(i())},setPreviousState(n){t=n,e(i())},get:r,setEvents(){},...i()}})?iW(e):iW;return Object.assign(i,{setState(e){i.getState().set(e)}})},[m]),(0,b.useEffect)(()=>m.subscribe(g.getState().setPreviousState),[m,g]),(0,b.useEffect)(()=>{let e={factor:1,distance:0,dpr:d,initialDpr:d,left:0,top:0,getCurrentViewport:()=>e,width:u,height:c,aspect:u/c};g.setState({size:{width:u,height:c,top:0,left:0},viewport:e})},[u,c,d,g,m]),g);return(f=C,p=S,h=[v,M],(0,b.useEffect)(()=>{let e,{current:t}=p;if(null==t)return;let n=(n,r)=>{let a;if(n.camera===r?.camera&&n.scene===r.scene)return;e?.();let{destroy:i,update:o}=(0,oO.forwardObjectEvents)(t,()=>n.camera,n.scene),l=(a={callback:o},rl.add(a),()=>void rl.delete(a));e=()=>{i(),l()}};n(f.getState());let r=f.subscribe(n);return()=>{r(),e?.()}},[f,p,...h]),(0,b.useImperativeHandle)(s,()=>S.current,[v,M]),v)?(0,x.jsxs)(x.Fragment,{children:[null==e&&(0,x.jsx)(oj,{customRender:o,store:C,renderPriority:a,renderTargetRef:T,layerEntryRef:M?E:void 0,children:i}),M?(0,x.jsx)(oB,{renderTargetRef:T,layerEntryRef:E,pixelWidth:t,pixelHeight:n,dpr:r,ref:S,...l,src:e,geometry:R}):(0,x.jsx)(ok,{renderTargetRef:T,ref:S,...l,src:e,pixelWidth:t,pixelHeight:n,dpr:r,geometry:R})]}):null});let oB=(0,b.forwardRef)(({src:e,shape:t,colorFormat:n,depthFormat:r,layout:a,mipLevels:i,renderOrder:o=0,blendTextureSourceAlpha:l,centralAngle:s,centralHorizontalAngle:u,chromaticAberrationCorrection:c,lowerVerticalAngle:d,quality:f,upperVerticalAngle:p,invertStereo:h,pixelWidth:m,pixelHeight:g,dpr:v,renderTargetRef:_,layerEntryRef:S,...T},E)=>{let M=(0,b.useRef)(null),R=nH(e=>e.gl),C=oT(),A={blendTextureSourceAlpha:l,centralAngle:s,centralHorizontalAngle:u,chromaticAberrationCorrection:c,lowerVerticalAngle:d,quality:f,upperVerticalAngle:p},w=(0,b.useRef)(A);w.current=A;let P=(0,b.useRef)(o);P.current=o;let L=oE(e=>e.originReferenceSpace);return(0,b.useEffect)(()=>{var o,l,s,u,c,d,f,p,x,b,T;let E,A;if(null==M.current||null==L)return;let U=e??(_.current=il(m,g,v)),D=(o=U,l=C.getState(),s=L,u=R.xr,c=M.current,d={colorFormat:n,depthFormat:r,invertStereo:h,layout:a,mipLevels:i,shape:t},f=w.current,o instanceof HTMLVideoElement?function(e,t,n,r,{invertStereo:a,layout:i,shape:o="quad"},l={}){let s={invertStereo:a,layout:i,space:aA(r,t.origin,n,a5),transform:a7(a5,a9)};io(o,s,l.centralAngle,a9);let u=`create${ir(o)}Layer`,c=t.mediaBinding?.[u](e,s);if(null!=c)return ia(c,l),c}(o,l,s,c,d,f):function(e,t,n,r,a,{shape:i="quad",...o},l={}){let s=aA(a,t,n,a5),u=a7(a5,a9),c={...o,isStatic:!(e instanceof y.WebGLRenderTarget),textureType:"texture",viewPixelWidth:"stereo-left-right"===o.layout?e.width/2:e.width,viewPixelHeight:"stereo-top-bottom"===o.layout?e.height/2:e.height,space:s,transform:u};io(i,c,l.centralAngle,a9);let d=`create${ir(i)}Layer`,f=r.getBinding()?.[d](c);if(null!=f)return ia(f,l),f}(o,l.origin,s,u,c,d,f));if(null==D)return;let I=S.current={layer:D,renderOrder:P.current,object3D:M.current};if(C.addLayerEntry(I),U instanceof HTMLVideoElement||U instanceof y.WebGLRenderTarget)return()=>{C.removeLayerEntry(I),D.destroy()};let F=(p=R,x=C,b=D,T=U,E=!1,A=async()=>{var e,t,n,r;let a,i,o=await x.requestFrame();E||(e=p,t=b,n=o,r=T,a=e.getContext(),i=e.xr.getBinding().getSubImage(t,n),e.state.bindTexture(a.TEXTURE_2D,i.colorTexture),a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,!0),a.texSubImage2D(a.TEXTURE_2D,0,0,0,r.width,r.height,a.RGBA,a.UNSIGNED_BYTE,r))},b.addEventListener("redraw",A),A(),()=>{E=!0,b.removeEventListener("redraw",A)});return()=>{C.removeLayerEntry(I),F(),D.destroy()}},[L,n,r,h,S,a,i,g,m,v,_,R,t,e,C]),null!=S.current&&(S.current.renderOrder=o),null!=S.current&&ia(S.current.layer,w.current),nV(()=>{var e,t,n,r,a;null!=S.current&&null!=M.current&&(e=C.getState(),t=S.current.layer,n=w.current.centralAngle,r=M.current,null!=e.originReferenceSpace&&(t.space=aA(r,e.origin,e.originReferenceSpace,a5),t.transform=a7(a5,a9),io((a=t)instanceof XRCylinderLayer?"cylinder":a instanceof XREquirectLayer?"equirect":"quad",t,n,a9)))}),(0,b.useImperativeHandle)(E,()=>M.current,[]),(0,x.jsx)("mesh",{...T,renderOrder:-1/0,ref:M,children:(0,x.jsx)("meshBasicMaterial",{colorWrite:!1})})}),ok=(0,b.forwardRef)(({src:e,renderTargetRef:t,dpr:n,renderOrder:r,pixelWidth:a,pixelHeight:i,...o},l)=>{let s=(0,b.useRef)(null);return(0,b.useEffect)(()=>{if(null==s.current)return;let r=e??(t.current=il(a,i,n)),o=function(e){if(e instanceof y.WebGLRenderTarget)return e.texture;let t=e instanceof HTMLVideoElement?new y.VideoTexture(e):new y.Texture(e);return t.colorSpace=y.SRGBColorSpace,t.needsUpdate=!0,t}(r);return s.current.map=o,s.current.needsUpdate=!0,()=>{r instanceof y.WebGLRenderTarget?r.dispose():o.dispose()}},[e,a,i,n,t]),(0,x.jsx)("mesh",{ref:l,...o,children:(0,x.jsx)("meshBasicMaterial",{ref:s,toneMapped:!1})})}),oG=["set","get","setSize","setFrameloop","setDpr","events","invalidate","advance","size","viewport"],oH=new y.Vector4;function oV(e){return this.getViewport(oH),e.x=oH.z-oH.x,e.y=oH.w-oH.y,e}let oz=new y.Vector4;function oj({renderPriority:e,children:t,layerEntryRef:n,renderTargetRef:r,store:a,customRender:i}){let o,l,s,u,c,d;return(0,b.useEffect)(()=>{let e=(e,t)=>{let{size:n,camera:r}=e;r instanceof y.OrthographicCamera?(r.left=-(n.width/2),r.right=n.width/2,r.top=n.height/2,r.bottom=-(n.height/2)):r.aspect=n.width/n.height,(n!==t?.size||r!==t.camera)&&(r.updateProjectionMatrix(),r.updateMatrixWorld())};return e(a.getState()),a.subscribe(e)},[a]),nV((e,t,f)=>{if(null==r.current||null!=n&&(null==n.current||null==f))return;let p=a.getState(),{gl:h,scene:m,camera:g}=p;o=h.autoClear,l=h.xr.enabled,s=h.xr.isPresenting,u=h.getRenderTarget(),d=h.getSize,c=h.getDrawingBufferSize,h.getViewport(oz),h.autoClear=!0,h.xr.enabled=!1,h.xr.isPresenting=!1;let v=r.current;h.setViewport(0,0,v.width,v.height),h.getSize=oV,h.getDrawingBufferSize=oV;var _=n?.current;if(null!=_&&null!=f){let e=h.xr.getBinding().getSubImage(_.layer,f);h.setRenderTargetTextures(v,e.colorTexture)}h.setRenderTarget(v),null!=i?i(v,p,t,f):h.render(m,g),h.setRenderTarget(u),h.setViewport(oz),h.autoClear=o,h.xr.enabled=l,h.xr.isPresenting=s,h.getSize=d,h.getDrawingBufferSize=c},e),(0,x.jsx)(x.Fragment,{children:re.createPortal((0,x.jsx)(nk.Provider,{value:a,children:t}),a,null)})}let oW=(0,b.forwardRef)(({store:e,mode:t,onError:n,children:r,...a},i)=>{let o=ij(e,e=>e.session),l=function(e,t){let n=(0,b.useRef)(t);n.current=t;let[r,a]=(0,b.useMemo)(()=>{let t;return[r=>{let a=!1;return"u"<typeof navigator||null==navigator.xr?(t=!1,()=>{}):(navigator.xr.isSessionSupported(e).then(e=>{t=e,a||r()}).catch(e=>{a||n.current?.(e)}),()=>a=!0)},()=>t]},[e]);return(0,b.useSyncExternalStore)(r,a)}(t,n);return(0,x.jsx)("button",{ref:i,...a,onClick:()=>null!=o?o.end():e.enterXR(t).catch(n),children:"function"==typeof r?r(l?null!=o?"entered":"exited":"unsupported"):r})});(0,b.forwardRef)((e,t)=>(0,x.jsx)(oW,{ref:t,mode:"immersive-ar",...e})),(0,b.forwardRef)((e,t)=>(0,x.jsx)(oW,{ref:t,mode:"immersive-vr",...e}));var oX=e.i(22295);let oq={onBlur:"pointerleave",onHover:"pointerenter",onMove:"pointermove",onSelect:{type:"click",filter:e=>"ray"===e.pointerType},onSelectEnd:{type:"pointerup",filter:e=>"ray"===e.pointerType},onSelectStart:{type:"pointerdown",filter:e=>"ray"===e.pointerType},onSqueeze:{type:"click",filter:e=>"grab"===e.pointerType},onSqueezeEnd:{type:"pointerup",filter:e=>"grab"===e.pointerType},onSqueezeStart:{type:"pointerdown",filter:e=>"grab"===e.pointerType}};function oK(e,t,n){let r=(0,b.useRef)(n);r.current=n,(0,b.useEffect)(()=>{let{current:n}=e;if(null==n)return;let a=oq[t],i="string"==typeof a?e=>r.current?.({intersection:e,intersections:[e],target:e.pointerState}):e=>{(!(e instanceof oX.PointerEvent)||a.filter(e))&&r.current?.({intersection:e,intersections:[e],target:e.pointerState})},o="string"==typeof a?a:a.type;return n.addEventListener(o,i),()=>n.removeEventListener(o,i)},[e,t])}let oY=(0,b.forwardRef)(({onHover:e,onBlur:t,onSelectStart:n,onSelectEnd:r,onSelect:a,onSqueezeStart:i,onSqueezeEnd:o,onSqueeze:l,onMove:s,children:u},c)=>{let d=(0,b.useRef)(null);return(0,b.useImperativeHandle)(c,()=>d.current),oK(d,"onHover",e),oK(d,"onBlur",t),oK(d,"onSelectStart",n),oK(d,"onSelectEnd",r),oK(d,"onSelect",a),oK(d,"onSqueezeStart",i),oK(d,"onSqueezeEnd",o),oK(d,"onSqueeze",l),oK(d,"onMove",s),(0,x.jsx)("group",{ref:d,children:u})});(0,b.forwardRef)(function({onSelectStart:e,onSelectEnd:t,children:n,...r},a){let i=(0,b.useRef)(void 0),o=(0,b.useRef)(null),l=(0,b.useMemo)(()=>new y.Matrix4,[]);return(0,b.useImperativeHandle)(a,()=>o.current),nV(()=>{let e=i.current,t=o.current;t&&e&&(t.applyMatrix4(l),e.updateWorldMatrix(!0,!1),t.applyMatrix4(e.matrixWorld),t.updateMatrixWorld(),l.copy(e.matrixWorld).invert())}),(0,x.jsx)(oY,{ref:o,onSelectStart:t=>{var n;null!=(n=t.target)&&"object"==typeof n&&"inputSource"in n&&("controller"===t.target.type||"hand"===t.target.type)&&null!=t.target.object&&(i.current=t.target.object,t.target.object.updateWorldMatrix(!0,!1),l.copy(t.target.object.matrixWorld).invert(),e?.(t))},onSelectEnd:e=>{e.target.controller===i.current&&(i.current=void 0),t?.(e)},...r,children:n})});var o$=y;let oQ=parseInt(y.REVISION.replace(/\D+/g,""));class oZ extends o$.ShaderMaterial{constructor(){super({uniforms:{time:{value:0},fade:{value:1}},vertexShader:`
|
|
516
|
+
uniform float time;
|
|
517
|
+
attribute float size;
|
|
518
|
+
varying vec3 vColor;
|
|
519
|
+
void main() {
|
|
520
|
+
vColor = color;
|
|
521
|
+
vec4 mvPosition = modelViewMatrix * vec4(position, 0.5);
|
|
522
|
+
gl_PointSize = size * (30.0 / -mvPosition.z) * (3.0 + sin(time + 100.0));
|
|
523
|
+
gl_Position = projectionMatrix * mvPosition;
|
|
524
|
+
}`,fragmentShader:`
|
|
525
|
+
uniform sampler2D pointTexture;
|
|
526
|
+
uniform float fade;
|
|
527
|
+
varying vec3 vColor;
|
|
528
|
+
void main() {
|
|
529
|
+
float opacity = 1.0;
|
|
530
|
+
if (fade == 1.0) {
|
|
531
|
+
float d = distance(gl_PointCoord, vec2(0.5, 0.5));
|
|
532
|
+
opacity = 1.0 / (1.0 + exp(16.0 * (d - 0.25)));
|
|
533
|
+
}
|
|
534
|
+
gl_FragColor = vec4(vColor, opacity);
|
|
535
|
+
|
|
536
|
+
#include <tonemapping_fragment>
|
|
537
|
+
#include <${oQ>=154?"colorspace_fragment":"encodings_fragment"}>
|
|
538
|
+
}`})}}let oJ=e=>new o$.Vector3().setFromSpherical(new o$.Spherical(e,Math.acos(1-2*Math.random()),2*Math.random()*Math.PI)),o0=b.forwardRef(({radius:e=100,depth:t=50,count:n=5e3,saturation:r=0,factor:a=4,fade:i=!1,speed:o=1},l)=>{let s=b.useRef(null),[u,c,d]=b.useMemo(()=>{let i=[],o=[],l=Array.from({length:n},()=>(.5+.5*Math.random())*a),s=new o$.Color,u=e+t,c=t/n;for(let e=0;e<n;e++)u-=c*Math.random(),i.push(...oJ(u).toArray()),s.setHSL(e/n,r,.9),o.push(s.r,s.g,s.b);return[new Float32Array(i),new Float32Array(o),new Float32Array(l)]},[n,t,a,e,r]);nV(e=>s.current&&(s.current.uniforms.time.value=e.clock.elapsedTime*o));let[f]=b.useState(()=>new oZ);return b.createElement("points",{ref:l},b.createElement("bufferGeometry",null,b.createElement("bufferAttribute",{attach:"attributes-position",args:[u,3]}),b.createElement("bufferAttribute",{attach:"attributes-color",args:[c,3]}),b.createElement("bufferAttribute",{attach:"attributes-size",args:[d,1]})),b.createElement("primitive",{ref:s,object:f,attach:"material",blending:o$.AdditiveBlending,"uniforms-fade-value":i,depthWrite:!1,transparent:!0,vertexColors:!0}))});function o1(){return(o1=Object.assign.bind()).apply(null,arguments)}var o2=y;function o3(){var e=Object.create(null);function t(e,t){var n=void 0;self.troikaDefine=function(e){return n=e};var r=URL.createObjectURL(new Blob(["/** "+e.replace(/\*/g,"")+" **/\n\ntroikaDefine(\n"+t+"\n)"],{type:"application/javascript"}));try{importScripts(r)}catch(e){console.error(e)}return URL.revokeObjectURL(r),delete self.troikaDefine,n}self.addEventListener("message",function(n){var r=n.data,a=r.messageId,i=r.action,o=r.data;try{"registerModule"===i&&function n(r,a){var i=r.id,o=r.name,l=r.dependencies;void 0===l&&(l=[]);var s=r.init;void 0===s&&(s=function(){});var u=r.getTransferables;if(void 0===u&&(u=null),!e[i])try{l=l.map(function(t){return t&&t.isWorkerModule&&(n(t,function(e){if(e instanceof Error)throw e}),t=e[t.id].value),t}),s=t("<"+o+">.init",s),u&&(u=t("<"+o+">.getTransferables",u));var c=null;"function"==typeof s?c=s.apply(void 0,l):console.error("worker module init function failed to rehydrate"),e[i]={id:i,value:c,getTransferables:u},a(c)}catch(e){e&&e.noLog||console.error(e),a(e)}}(o,function(e){e instanceof Error?postMessage({messageId:a,success:!1,error:e.message}):postMessage({messageId:a,success:!0,result:{isCallable:"function"==typeof e}})}),"callModule"===i&&function(t,n){var r,a=t.id,i=t.args;e[a]&&"function"==typeof e[a].value||n(Error("Worker module "+a+": not found or its 'init' did not return a function"));try{var o=(r=e[a]).value.apply(r,i);o&&"function"==typeof o.then?o.then(l,function(e){return n(e instanceof Error?e:Error(""+e))}):l(o)}catch(e){n(e)}function l(t){try{var r=e[a].getTransferables&&e[a].getTransferables(t);r&&Array.isArray(r)&&r.length||(r=void 0),n(t,r)}catch(e){console.error(e),n(e)}}}(o,function(e,t){e instanceof Error?postMessage({messageId:a,success:!1,error:e.message}):postMessage({messageId:a,success:!0,result:e},t||void 0)})}catch(e){postMessage({messageId:a,success:!1,error:e.stack})}})}var o4=function(){var e=!1;if("u">typeof window&&void 0!==window.document)try{new Worker(URL.createObjectURL(new Blob([""],{type:"application/javascript"}))).terminate(),e=!0}catch(e){console.log("Troika createWorkerModule: web workers not allowed; falling back to main thread execution. Cause: ["+e.message+"]")}return o4=function(){return e},e},o5=0,o6=0,o8=!1,o9=Object.create(null),o7=Object.create(null),le=Object.create(null);function lt(e){if((!e||"function"!=typeof e.init)&&!o8)throw Error("requires `options.init` function");var t,n=e.dependencies,r=e.init,a=e.getTransferables,i=e.workerId,o=((t=function(){for(var e=[],n=arguments.length;n--;)e[n]=arguments[n];return t._getInitResult().then(function(t){if("function"==typeof t)return t.apply(void 0,e);throw Error("Worker module function was called but `init` did not return a callable function")})})._getInitResult=function(){var n=e.dependencies,r=e.init,a=Promise.all(n=Array.isArray(n)?n.map(function(e){return e&&(e=e.onMainThread||e)._getInitResult&&(e=e._getInitResult()),e}):[]).then(function(e){return r.apply(null,e)});return t._getInitResult=function(){return a},a},t);null==i&&(i="#default");var l="workerModule"+ ++o5,s=e.name||l,u=null;function c(){for(var e=[],t=arguments.length;t--;)e[t]=arguments[t];if(!o4())return o.apply(void 0,e);if(!u){u=lr(i,"registerModule",c.workerModuleData);var n=function(){u=null,o7[i].delete(n)};(o7[i]||(o7[i]=new Set)).add(n)}return u.then(function(t){if(t.isCallable)return lr(i,"callModule",{id:l,args:e});throw Error("Worker module function was called but `init` did not return a callable function")})}return n=n&&n.map(function(e){return"function"!=typeof e||e.workerModuleData||(o8=!0,e=lt({workerId:i,name:"<"+s+"> function dependency: "+e.name,init:"function(){return (\n"+ln(e)+"\n)}"}),o8=!1),e&&e.workerModuleData&&(e=e.workerModuleData),e}),c.workerModuleData={isWorkerModule:!0,id:l,name:s,dependencies:n,init:ln(r),getTransferables:a&&ln(a)},c.onMainThread=o,c}function ln(e){var t=e.toString();return!/^function/.test(t)&&/^\w+\s*\(/.test(t)&&(t="function "+t),t}function lr(e,t,n){return new Promise(function(r,a){var i=++o6;le[i]=function(e){e.success?r(e.result):a(Error("Error in worker "+t+" call: "+e.error))},(function(e){var t=o9[e];if(!t){var n=ln(o3);(t=o9[e]=new Worker(URL.createObjectURL(new Blob(["/** Worker Module Bootstrap: "+e.replace(/\*/g,"")+" **/\n\n;("+n+")()"],{type:"application/javascript"})))).onmessage=function(e){var t=e.data,n=t.messageId,r=le[n];if(!r)throw Error("WorkerModule response with empty or unknown messageId");delete le[n],r(t)}}return t})(e).postMessage({messageId:i,action:t,data:n})})}function la(){return function(e){function t(e,t){for(var n,r,a,i,o,l=/([MLQCZ])([^MLQCZ]*)/g;n=l.exec(e);){var s=n[2].replace(/^\s*|\s*$/g,"").split(/[,\s]+/).map(function(e){return parseFloat(e)});switch(n[1]){case"M":i=r=s[0],o=a=s[1];break;case"L":(s[0]!==i||s[1]!==o)&&t("L",i,o,i=s[0],o=s[1]);break;case"Q":t("Q",i,o,i=s[2],o=s[3],s[0],s[1]);break;case"C":t("C",i,o,i=s[4],o=s[5],s[0],s[1],s[2],s[3]);break;case"Z":(i!==r||o!==a)&&t("L",i,o,r,a)}}}function n(e,n,r){void 0===r&&(r=16);var a={x:0,y:0};t(e,function(e,t,i,o,l,s,u,c,d){switch(e){case"L":n(t,i,o,l);break;case"Q":for(var f=t,p=i,h=1;h<r;h++)!function(e,t,n,r,a,i,o,l){var s=1-o;l.x=s*s*e+2*s*o*n+o*o*a,l.y=s*s*t+2*s*o*r+o*o*i}(t,i,s,u,o,l,h/(r-1),a),n(f,p,a.x,a.y),f=a.x,p=a.y;break;case"C":for(var m=t,g=i,v=1;v<r;v++)!function(e,t,n,r,a,i,o,l,s,u){var c=1-s;u.x=c*c*c*e+3*c*c*s*n+3*c*s*s*a+s*s*s*o,u.y=c*c*c*t+3*c*c*s*r+3*c*s*s*i+s*s*s*l}(t,i,s,u,c,d,o,l,v/(r-1),a),n(m,g,a.x,a.y),m=a.x,g=a.y}})}var r="precision highp float;attribute vec2 aUV;varying vec2 vUV;void main(){vUV=aUV;gl_Position=vec4(mix(vec2(-1.0),vec2(1.0),aUV),0.0,1.0);}",a=new WeakMap,i={premultipliedAlpha:!1,preserveDrawingBuffer:!0,antialias:!1,depth:!1};function o(e,t){var n=e.getContext?e.getContext("webgl",i):e,r=a.get(n);if(!r){var o="u">typeof WebGL2RenderingContext&&n instanceof WebGL2RenderingContext,l={},s={},u={},c=-1,d=[];function f(e){var t=l[e];if(!t&&!(t=l[e]=n.getExtension(e)))throw Error(e+" not supported");return t}function p(e,t){var r=n.createShader(t);return n.shaderSource(r,e),n.compileShader(r),r}function h(){l={},s={},u={},c=-1,d.length=0}n.canvas.addEventListener("webglcontextlost",function(e){h(),e.preventDefault()},!1),a.set(n,r={gl:n,isWebGL2:o,getExtension:f,withProgram:function(e,t,r,a){if(!s[e]){var i={},l={},u=n.createProgram();n.attachShader(u,p(t,n.VERTEX_SHADER)),n.attachShader(u,p(r,n.FRAGMENT_SHADER)),n.linkProgram(u),s[e]={program:u,transaction:function(e){n.useProgram(u),e({setUniform:function(e,t){for(var r=[],a=arguments.length-2;a-- >0;)r[a]=arguments[a+2];var i=l[t]||(l[t]=n.getUniformLocation(u,t));n["uniform"+e].apply(n,[i].concat(r))},setAttribute:function(e,t,r,a,l){var s=i[e];s||(s=i[e]={buf:n.createBuffer(),loc:n.getAttribLocation(u,e),data:null}),n.bindBuffer(n.ARRAY_BUFFER,s.buf),n.vertexAttribPointer(s.loc,t,n.FLOAT,!1,0,0),n.enableVertexAttribArray(s.loc),o?n.vertexAttribDivisor(s.loc,a):f("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(s.loc,a),l!==s.data&&(n.bufferData(n.ARRAY_BUFFER,l,r),s.data=l)}})}}}s[e].transaction(a)},withTexture:function(e,t){c++;try{n.activeTexture(n.TEXTURE0+c);var r=u[e];r||(r=u[e]=n.createTexture(),n.bindTexture(n.TEXTURE_2D,r),n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST),n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST)),n.bindTexture(n.TEXTURE_2D,r),t(r,c)}finally{c--}},withTextureFramebuffer:function(e,t,r){var a=n.createFramebuffer();d.push(a),n.bindFramebuffer(n.FRAMEBUFFER,a),n.activeTexture(n.TEXTURE0+t),n.bindTexture(n.TEXTURE_2D,e),n.framebufferTexture2D(n.FRAMEBUFFER,n.COLOR_ATTACHMENT0,n.TEXTURE_2D,e,0);try{r(a)}finally{n.deleteFramebuffer(a),n.bindFramebuffer(n.FRAMEBUFFER,d[--d.length-1]||null)}},handleContextLoss:h})}t(r)}function l(e,t,n,a,i,l,s,u){void 0===s&&(s=15),void 0===u&&(u=null),o(e,function(e){var o=e.gl,c=e.withProgram;(0,e.withTexture)("copy",function(e,d){o.texImage2D(o.TEXTURE_2D,0,o.RGBA,i,l,0,o.RGBA,o.UNSIGNED_BYTE,t),c("copy",r,"precision highp float;uniform sampler2D tex;varying vec2 vUV;void main(){gl_FragColor=texture2D(tex,vUV);}",function(e){var t=e.setUniform;(0,e.setAttribute)("aUV",2,o.STATIC_DRAW,0,new Float32Array([0,0,2,0,0,2])),t("1i","image",d),o.bindFramebuffer(o.FRAMEBUFFER,u||null),o.disable(o.BLEND),o.colorMask(8&s,4&s,2&s,1&s),o.viewport(n,a,i,l),o.scissor(n,a,i,l),o.drawArrays(o.TRIANGLES,0,3)})})})}var s=Object.freeze({__proto__:null,withWebGLContext:o,renderImageData:l,resizeWebGLCanvasWithoutClearing:function(e,t,n){var r=e.width,a=e.height;o(e,function(i){var o=i.gl,s=new Uint8Array(r*a*4);o.readPixels(0,0,r,a,o.RGBA,o.UNSIGNED_BYTE,s),e.width=t,e.height=n,l(o,s,0,0,r,a)})}});function u(e,t,r,a,i,o){void 0===o&&(o=1);var l=new Uint8Array(e*t),s=a[2]-a[0],u=a[3]-a[1],c=[];n(r,function(e,t,n,r){c.push({x1:e,y1:t,x2:n,y2:r,minX:Math.min(e,n),minY:Math.min(t,r),maxX:Math.max(e,n),maxY:Math.max(t,r)})}),c.sort(function(e,t){return e.maxX-t.maxX});for(var d=0;d<e;d++)for(var f=0;f<t;f++){var p=function(e,t){for(var n=1/0,r=1/0,a=c.length;a--;){var i=c[a];if(i.maxX+r<=e)break;if(e+r>i.minX&&t-r<i.maxY&&t+r>i.minY){var o=function(e,t,n,r,a,i){var o=a-n,l=i-r,s=o*o+l*l,u=s?Math.max(0,Math.min(1,((e-n)*o+(t-r)*l)/s)):0,c=e-(n+u*o),d=t-(r+u*l);return c*c+d*d}(e,t,i.x1,i.y1,i.x2,i.y2);o<n&&(r=Math.sqrt(n=o))}}return function(e,t){for(var n=0,r=c.length;r--;){var a=c[r];if(a.maxX<=e)break;a.y1>t!=a.y2>t&&e<(a.x2-a.x1)*(t-a.y1)/(a.y2-a.y1)+a.x1&&(n+=a.y1<a.y2?1:-1)}return 0!==n}(e,t)&&(r=-r),r}(a[0]+s*(d+.5)/e,a[1]+u*(f+.5)/t),h=Math.pow(1-Math.abs(p)/i,o)/2;p<0&&(h=1-h),h=Math.max(0,Math.min(255,Math.round(255*h))),l[f*e+d]=h}return l}function c(e,t,n,r,a,i,o,l,s,u){void 0===i&&(i=1),void 0===l&&(l=0),void 0===s&&(s=0),void 0===u&&(u=0),d(e,t,n,r,a,i,o,null,l,s,u)}function d(e,t,n,r,a,i,o,s,c,d,f){void 0===i&&(i=1),void 0===c&&(c=0),void 0===d&&(d=0),void 0===f&&(f=0);for(var p=u(e,t,n,r,a,i),h=new Uint8Array(4*p.length),m=0;m<p.length;m++)h[4*m+f]=p[m];l(o,h,c,d,e,t,1<<3-f,s)}var f=Object.freeze({__proto__:null,generate:u,generateIntoCanvas:c,generateIntoFramebuffer:d}),p=new Float32Array([0,0,2,0,0,2]),h=null,m=!1,g={},v=new WeakMap;function _(e){if(!m&&!T(e))throw Error("WebGL generation not supported")}function S(e,t,n,r,a,i,l){if(void 0===i&&(i=1),void 0===l&&(l=null),!l&&!(l=h)){var s="function"==typeof OffscreenCanvas?new OffscreenCanvas(1,1):"u">typeof document?document.createElement("canvas"):null;if(!s)throw Error("OffscreenCanvas or DOM canvas not supported");l=h=s.getContext("webgl",{depth:!1})}_(l);var u=new Uint8Array(e*t*4);o(l,function(o){var l=o.gl,s=o.withTexture,c=o.withTextureFramebuffer;s("readable",function(o,s){l.texImage2D(l.TEXTURE_2D,0,l.RGBA,e,t,0,l.RGBA,l.UNSIGNED_BYTE,null),c(o,s,function(o){b(e,t,n,r,a,i,l,o,0,0,0),l.readPixels(0,0,e,t,l.RGBA,l.UNSIGNED_BYTE,u)})})});for(var c=new Uint8Array(e*t),d=0,f=0;d<u.length;d+=4)c[f++]=u[d];return c}function x(e,t,n,r,a,i,o,l,s,u){void 0===i&&(i=1),void 0===l&&(l=0),void 0===s&&(s=0),void 0===u&&(u=0),b(e,t,n,r,a,i,o,null,l,s,u)}function b(e,t,a,i,l,s,u,c,d,f,h){void 0===s&&(s=1),void 0===d&&(d=0),void 0===f&&(f=0),void 0===h&&(h=0),_(u);var m=[];n(a,function(e,t,n,r){m.push(e,t,n,r)}),m=new Float32Array(m),o(u,function(n){var a=n.gl,o=n.isWebGL2,u=n.getExtension,g=n.withProgram,v=n.withTexture,_=n.withTextureFramebuffer,S=n.handleContextLoss;if(v("rawDistances",function(n,v){(e!==n._lastWidth||t!==n._lastHeight)&&a.texImage2D(a.TEXTURE_2D,0,a.RGBA,n._lastWidth=e,n._lastHeight=t,0,a.RGBA,a.UNSIGNED_BYTE,null),g("main","precision highp float;uniform vec4 uGlyphBounds;attribute vec2 aUV;attribute vec4 aLineSegment;varying vec4 vLineSegment;varying vec2 vGlyphXY;void main(){vLineSegment=aLineSegment;vGlyphXY=mix(uGlyphBounds.xy,uGlyphBounds.zw,aUV);gl_Position=vec4(mix(vec2(-1.0),vec2(1.0),aUV),0.0,1.0);}","precision highp float;uniform vec4 uGlyphBounds;uniform float uMaxDistance;uniform float uExponent;varying vec4 vLineSegment;varying vec2 vGlyphXY;float absDistToSegment(vec2 point,vec2 lineA,vec2 lineB){vec2 lineDir=lineB-lineA;float lenSq=dot(lineDir,lineDir);float t=lenSq==0.0 ? 0.0 : clamp(dot(point-lineA,lineDir)/lenSq,0.0,1.0);vec2 linePt=lineA+t*lineDir;return distance(point,linePt);}void main(){vec4 seg=vLineSegment;vec2 p=vGlyphXY;float dist=absDistToSegment(p,seg.xy,seg.zw);float val=pow(1.0-clamp(dist/uMaxDistance,0.0,1.0),uExponent)*0.5;bool crossing=(seg.y>p.y!=seg.w>p.y)&&(p.x<(seg.z-seg.x)*(p.y-seg.y)/(seg.w-seg.y)+seg.x);bool crossingUp=crossing&&vLineSegment.y<vLineSegment.w;gl_FragColor=vec4(crossingUp ? 1.0/255.0 : 0.0,crossing&&!crossingUp ? 1.0/255.0 : 0.0,0.0,val);}",function(r){var c=r.setAttribute,d=r.setUniform,f=!o&&u("ANGLE_instanced_arrays"),h=!o&&u("EXT_blend_minmax");c("aUV",2,a.STATIC_DRAW,0,p),c("aLineSegment",4,a.DYNAMIC_DRAW,1,m),d.apply(void 0,["4f","uGlyphBounds"].concat(i)),d("1f","uMaxDistance",l),d("1f","uExponent",s),_(n,v,function(n){a.enable(a.BLEND),a.colorMask(!0,!0,!0,!0),a.viewport(0,0,e,t),a.scissor(0,0,e,t),a.blendFunc(a.ONE,a.ONE),a.blendEquationSeparate(a.FUNC_ADD,o?a.MAX:h.MAX_EXT),a.clear(a.COLOR_BUFFER_BIT),o?a.drawArraysInstanced(a.TRIANGLES,0,3,m.length/4):f.drawArraysInstancedANGLE(a.TRIANGLES,0,3,m.length/4)})}),g("post",r,"precision highp float;uniform sampler2D tex;varying vec2 vUV;void main(){vec4 color=texture2D(tex,vUV);bool inside=color.r!=color.g;float val=inside ? 1.0-color.a : color.a;gl_FragColor=vec4(val);}",function(n){n.setAttribute("aUV",2,a.STATIC_DRAW,0,p),n.setUniform("1i","tex",v),a.bindFramebuffer(a.FRAMEBUFFER,c),a.disable(a.BLEND),a.colorMask(0===h,1===h,2===h,3===h),a.viewport(d,f,e,t),a.scissor(d,f,e,t),a.drawArrays(a.TRIANGLES,0,3)})}),a.isContextLost())throw S(),Error("webgl context lost")})}function T(e){var t=e&&e!==h?e.canvas||e:g,n=v.get(t);if(void 0===n){m=!0;var r=null;try{var a=[97,106,97,61,99,137,118,80,80,118,137,99,61,97,106,97],i=S(4,4,"M8,8L16,8L24,24L16,24Z",[0,0,32,32],24,1,e);(n=i&&a.length===i.length&&i.every(function(e,t){return e===a[t]}))||(r="bad trial run results",console.info(a,i))}catch(e){n=!1,r=e.message}r&&console.warn("WebGL SDF generation not supported:",r),m=!1,v.set(t,n)}return n}var E=Object.freeze({__proto__:null,generate:S,generateIntoCanvas:x,generateIntoFramebuffer:b,isSupported:T});return e.forEachPathCommand=t,e.generate=function(e,t,n,r,a,i){void 0===a&&(a=Math.max(r[2]-r[0],r[3]-r[1])/2),void 0===i&&(i=1);try{return S.apply(E,arguments)}catch(e){return console.info("WebGL SDF generation failed, falling back to JS",e),u.apply(f,arguments)}},e.generateIntoCanvas=function(e,t,n,r,a,i,o,l,s,u){void 0===a&&(a=Math.max(r[2]-r[0],r[3]-r[1])/2),void 0===i&&(i=1),void 0===l&&(l=0),void 0===s&&(s=0),void 0===u&&(u=0);try{return x.apply(E,arguments)}catch(e){return console.info("WebGL SDF generation failed, falling back to JS",e),c.apply(f,arguments)}},e.javascript=f,e.pathToLineSegments=n,e.webgl=E,e.webglUtils=s,Object.defineProperty(e,"__esModule",{value:!0}),e}({})}var li=y;let lo=/\bvoid\s+main\s*\(\s*\)\s*{/g;function ll(e){return e.replace(/^[ \t]*#include +<([\w\d./]+)>/gm,function(e,t){let n=A[t];return n?ll(n):e})}let ls=[];for(let e=0;e<256;e++)ls[e]=(e<16?"0":"")+e.toString(16);let lu=Object.assign||function(){let e=arguments[0];for(let t=1,n=arguments.length;t<n;t++){let n=arguments[t];if(n)for(let t in n)Object.prototype.hasOwnProperty.call(n,t)&&(e[t]=n[t])}return e},lc=Date.now(),ld=new WeakMap,lf=new Map,lp=1e10;function lh(e,t){let n,r,a=(n=JSON.stringify(t,lg),null==(r=l_.get(n))&&l_.set(n,r=++lv),r),i=ld.get(e);if(i||ld.set(e,i=Object.create(null)),i[a])return new i[a];let o=`_onBeforeCompile${a}`,l=function(n,r){e.onBeforeCompile.call(this,n,r);let i=this.customProgramCacheKey()+"|"+n.vertexShader+"|"+n.fragmentShader,l=lf[i];if(!l){let e=function(e,{vertexShader:t,fragmentShader:n},r,a){let{vertexDefs:i,vertexMainIntro:o,vertexMainOutro:l,vertexTransform:s,fragmentDefs:u,fragmentMainIntro:c,fragmentMainOutro:d,fragmentColorTransform:f,customRewriter:p,timeUniform:h}=r;if(i=i||"",o=o||"",l=l||"",u=u||"",c=c||"",d=d||"",(s||p)&&(t=ll(t)),(f||p)&&(n=ll(n=n.replace(/^[ \t]*#include <((?:tonemapping|encodings|colorspace|fog|premultiplied_alpha|dithering)_fragment)>/gm,"\n//!BEGIN_POST_CHUNK $1\n$&\n//!END_POST_CHUNK\n"))),p){let e=p({vertexShader:t,fragmentShader:n});t=e.vertexShader,n=e.fragmentShader}if(f){let e=[];n=n.replace(/^\/\/!BEGIN_POST_CHUNK[^]+?^\/\/!END_POST_CHUNK/gm,t=>(e.push(t),"")),d=`${f}
|
|
516
539
|
${e.join("\n")}
|
|
517
540
|
${d}`}if(h){let e=`
|
|
518
541
|
uniform float ${h};
|
|
@@ -530,14 +553,14 @@ troika_normal_${a} = vec3(normal);
|
|
|
530
553
|
troika_uv_${a} = vec2(uv);
|
|
531
554
|
troikaVertexTransform${a}(troika_position_${a}, troika_normal_${a}, troika_uv_${a});
|
|
532
555
|
${o}
|
|
533
|
-
`,t=t.replace(/\b(position|normal|uv)\b/g,(e,t,n,r)=>/\battribute\s+vec[23]\s+$/.test(r.substr(0,n))?t:`troika_${t}_${a}`),e.map&&e.map.channel>0||(t=t.replace(/\bMAP_UV\b/g,`troika_uv_${a}`))),{vertexShader:t=
|
|
556
|
+
`,t=t.replace(/\b(position|normal|uv)\b/g,(e,t,n,r)=>/\battribute\s+vec[23]\s+$/.test(r.substr(0,n))?t:`troika_${t}_${a}`),e.map&&e.map.channel>0||(t=t.replace(/\bMAP_UV\b/g,`troika_uv_${a}`))),{vertexShader:t=lm(t,a,i,o,l),fragmentShader:n=lm(n,a,u,c,d)}}(this,n,t,a);l=lf[i]=e}n.vertexShader=l.vertexShader,n.fragmentShader=l.fragmentShader,lu(n.uniforms,this.uniforms),t.timeUniform&&(n.uniforms[t.timeUniform]={get value(){return Date.now()-lc}}),this[o]&&this[o](n)},s=function(){return u(t.chained?e:e.clone())},u=function(n){let r,i,o,l,s=Object.create(n,c);return Object.defineProperty(s,"baseMaterial",{value:e}),Object.defineProperty(s,"id",{value:lp++}),r=0xffffffff*Math.random()|0,i=0xffffffff*Math.random()|0,o=0xffffffff*Math.random()|0,l=0xffffffff*Math.random()|0,s.uuid=(ls[255&r]+ls[r>>8&255]+ls[r>>16&255]+ls[r>>24&255]+"-"+ls[255&i]+ls[i>>8&255]+"-"+ls[i>>16&15|64]+ls[i>>24&255]+"-"+ls[63&o|128]+ls[o>>8&255]+"-"+ls[o>>16&255]+ls[o>>24&255]+ls[255&l]+ls[l>>8&255]+ls[l>>16&255]+ls[l>>24&255]).toUpperCase(),s.uniforms=lu({},n.uniforms,t.uniforms),s.defines=lu({},n.defines,t.defines),s.defines[`TROIKA_DERIVED_MATERIAL_${a}`]="",s.extensions=lu({},n.extensions,t.extensions),s._listeners=void 0,s},c={constructor:{value:s},isDerivedMaterial:{value:!0},type:{get:()=>e.type,set:t=>{e.type=t}},isDerivedFrom:{writable:!0,configurable:!0,value:function(e){let t=this.baseMaterial;return e===t||t.isDerivedMaterial&&t.isDerivedFrom(e)||!1}},customProgramCacheKey:{writable:!0,configurable:!0,value:function(){return e.customProgramCacheKey()+"|"+a}},onBeforeCompile:{get:()=>l,set(e){this[o]=e}},copy:{writable:!0,configurable:!0,value:function(t){return e.copy.call(this,t),e.isShaderMaterial||e.isDerivedMaterial||(lu(this.extensions,t.extensions),lu(this.defines,t.defines),lu(this.uniforms,li.UniformsUtils.clone(t.uniforms))),this}},clone:{writable:!0,configurable:!0,value:function(){return u(new e.constructor).copy(this)}},getDepthMaterial:{writable:!0,configurable:!0,value:function(){let n=this._depthMaterial;return n||((n=this._depthMaterial=lh(e.isDerivedMaterial?e.getDepthMaterial():new li.MeshDepthMaterial({depthPacking:li.RGBADepthPacking}),t)).defines.IS_DEPTH_MATERIAL="",n.uniforms=this.uniforms),n}},getDistanceMaterial:{writable:!0,configurable:!0,value:function(){let n=this._distanceMaterial;return n||((n=this._distanceMaterial=lh(e.isDerivedMaterial?e.getDistanceMaterial():new li.MeshDistanceMaterial,t)).defines.IS_DISTANCE_MATERIAL="",n.uniforms=this.uniforms),n}},dispose:{writable:!0,configurable:!0,value(){let{_depthMaterial:t,_distanceMaterial:n}=this;t&&t.dispose(),n&&n.dispose(),e.dispose.call(this)}}};return i[a]=s,new s}function lm(e,t,n,r,a){return(r||a||n)&&(e=e.replace(lo,`
|
|
534
557
|
${n}
|
|
535
558
|
void troikaOrigMain${t}() {`)+`
|
|
536
559
|
void main() {
|
|
537
560
|
${r}
|
|
538
561
|
troikaOrigMain${t}();
|
|
539
562
|
${a}
|
|
540
|
-
}`),e}function
|
|
563
|
+
}`),e}function lg(e,t){return"uniforms"===e?void 0:"function"==typeof t?t.toString():t}let lv=0,l_=new Map,lS=`
|
|
541
564
|
uniform vec3 pointA;
|
|
542
565
|
uniform vec3 controlA;
|
|
543
566
|
uniform vec3 controlB;
|
|
@@ -561,7 +584,7 @@ vec3 cubicBezierDerivative(vec3 p1, vec3 c1, vec3 c2, vec3 p2, float t) {
|
|
|
561
584
|
c2 * (6.0 * t2 * t - 3.0 * t * t) +
|
|
562
585
|
3.0 * p2 * t * t;
|
|
563
586
|
}
|
|
564
|
-
`,
|
|
587
|
+
`,lx=`
|
|
565
588
|
float t = position.y;
|
|
566
589
|
bezierT = t;
|
|
567
590
|
vec3 bezierCenterPos = cubicBezier(pointA, controlA, controlB, pointB, t);
|
|
@@ -587,17 +610,17 @@ discTx[3][3] = 1.0;
|
|
|
587
610
|
// Apply transform, ignoring original y
|
|
588
611
|
position = (discTx * vec4(position.x, 0.0, position.z, 1.0)).xyz;
|
|
589
612
|
normal = normalize(mat3(discTx) * normal);
|
|
590
|
-
`,
|
|
613
|
+
`,lb=`
|
|
591
614
|
uniform vec3 dashing;
|
|
592
615
|
varying float bezierT;
|
|
593
|
-
`,
|
|
616
|
+
`,lT=`
|
|
594
617
|
if (dashing.x + dashing.y > 0.0) {
|
|
595
618
|
float dashFrac = mod(bezierT - dashing.z, dashing.x + dashing.y);
|
|
596
619
|
if (dashFrac > dashing.x) {
|
|
597
620
|
discard;
|
|
598
621
|
}
|
|
599
622
|
}
|
|
600
|
-
`,l_=null,lS=new le.MeshStandardMaterial({color:0xffffff,side:le.DoubleSide});class lx extends le.Mesh{static getGeometry(){return l_||(l_=new le.CylinderGeometry(1,1,1,6,64).translate(0,.5,0))}constructor(){super(lx.getGeometry(),lS),this.pointA=new le.Vector3,this.controlA=new le.Vector3,this.controlB=new le.Vector3,this.pointB=new le.Vector3,this.radius=.01,this.dashArray=new le.Vector2,this.dashOffset=0,this.frustumCulled=!1}get material(){let e=this._derivedMaterial,t=this._baseMaterial||this._defaultMaterial||(this._defaultMaterial=lS.clone());return e&&e.baseMaterial===t||(e=this._derivedMaterial=lu(t,{chained:!0,uniforms:{pointA:{value:new le.Vector3},controlA:{value:new le.Vector3},controlB:{value:new le.Vector3},pointB:{value:new le.Vector3},radius:{value:.01},dashing:{value:new le.Vector3}},vertexDefs:lh,vertexTransform:lm,fragmentDefs:lg,fragmentMainIntro:lv}),t.addEventListener("dispose",function n(){t.removeEventListener("dispose",n),e.dispose()})),e}set material(e){this._baseMaterial=e}get customDepthMaterial(){return this.material.getDepthMaterial()}set customDepthMaterial(e){}get customDistanceMaterial(){return this.material.getDistanceMaterial()}set customDistanceMaterial(e){}onBeforeRender(){let{uniforms:e}=this.material,{pointA:t,controlA:n,controlB:r,pointB:a,radius:i,dashArray:o,dashOffset:l}=this;e.pointA.value.copy(t),e.controlA.value.copy(n),e.controlB.value.copy(r),e.pointB.value.copy(a),e.radius.value=i,e.dashing.value.set(o.x,o.y,l||0)}raycast(){}}let lb=o6({name:"Typr Font Parser",dependencies:[function(){var e,t,n;return"u"<typeof window&&(self.window=self),(e={},(t={parse:function(e){var n=t._bin,r=new Uint8Array(e);if("ttcf"==n.readASCII(r,0,4)){var a=4;n.readUshort(r,a),a+=2,n.readUshort(r,a),a+=2;var i=n.readUint(r,a);a+=4;for(var o=[],l=0;l<i;l++){var s=n.readUint(r,a);a+=4,o.push(t._readFont(r,s))}return o}return[t._readFont(r,0)]},_readFont:function(e,n){var r=t._bin,a=n;r.readFixed(e,n),n+=4;var i=r.readUshort(e,n);n+=2,r.readUshort(e,n),n+=2,r.readUshort(e,n),n+=2,r.readUshort(e,n),n+=2;for(var o=["cmap","head","hhea","maxp","hmtx","name","OS/2","post","loca","glyf","kern","CFF ","GDEF","GPOS","GSUB","SVG "],l={_data:e,_offset:a},s={},u=0;u<i;u++){var c=r.readASCII(e,n,4);n+=4,r.readUint(e,n),n+=4;var d=r.readUint(e,n);n+=4;var f=r.readUint(e,n);n+=4,s[c]={offset:d,length:f}}for(u=0;u<o.length;u++){var p=o[u];s[p]&&(l[p.trim()]=t[p.trim()].parse(e,s[p].offset,s[p].length,l))}return l},_tabOffset:function(e,n,r){for(var a=t._bin,i=a.readUshort(e,r+4),o=r+12,l=0;l<i;l++){var s=a.readASCII(e,o,4);o+=4,a.readUint(e,o),o+=4;var u=a.readUint(e,o);if(o+=4,a.readUint(e,o),o+=4,s==n)return u}return 0}})._bin={readFixed:function(e,t){return(e[t]<<8|e[t+1])+(e[t+2]<<8|e[t+3])/65540},readF2dot14:function(e,n){return t._bin.readShort(e,n)/16384},readInt:function(e,n){return t._bin._view(e).getInt32(n)},readInt8:function(e,n){return t._bin._view(e).getInt8(n)},readShort:function(e,n){return t._bin._view(e).getInt16(n)},readUshort:function(e,n){return t._bin._view(e).getUint16(n)},readUshorts:function(e,n,r){for(var a=[],i=0;i<r;i++)a.push(t._bin.readUshort(e,n+2*i));return a},readUint:function(e,n){return t._bin._view(e).getUint32(n)},readUint64:function(e,n){return 0x100000000*t._bin.readUint(e,n)+t._bin.readUint(e,n+4)},readASCII:function(e,t,n){for(var r="",a=0;a<n;a++)r+=String.fromCharCode(e[t+a]);return r},readUnicode:function(e,t,n){for(var r="",a=0;a<n;a++)r+=String.fromCharCode(e[t++]<<8|e[t++]);return r},_tdec:"u">typeof window&&window.TextDecoder?new window.TextDecoder:null,readUTF8:function(e,n,r){var a=t._bin._tdec;return a&&0==n&&r==e.length?a.decode(e):t._bin.readASCII(e,n,r)},readBytes:function(e,t,n){for(var r=[],a=0;a<n;a++)r.push(e[t+a]);return r},readASCIIArray:function(e,t,n){for(var r=[],a=0;a<n;a++)r.push(String.fromCharCode(e[t+a]));return r},_view:function(e){return e._dataView||(e._dataView=e.buffer?new DataView(e.buffer,e.byteOffset,e.byteLength):new DataView(new Uint8Array(e).buffer))}},t._lctf={},t._lctf.parse=function(e,n,r,a,i){var o=t._bin,l={},s=n;o.readFixed(e,n),n+=4;var u=o.readUshort(e,n);n+=2;var c=o.readUshort(e,n);n+=2;var d=o.readUshort(e,n);return n+=2,l.scriptList=t._lctf.readScriptList(e,s+u),l.featureList=t._lctf.readFeatureList(e,s+c),l.lookupList=t._lctf.readLookupList(e,s+d,i),l},t._lctf.readLookupList=function(e,n,r){var a=t._bin,i=n,o=[],l=a.readUshort(e,n);n+=2;for(var s=0;s<l;s++){var u=a.readUshort(e,n);n+=2;var c=t._lctf.readLookupTable(e,i+u,r);o.push(c)}return o},t._lctf.readLookupTable=function(e,n,r){var a=t._bin,i=n,o={tabs:[]};o.ltype=a.readUshort(e,n),n+=2,o.flag=a.readUshort(e,n),n+=2;var l=a.readUshort(e,n);n+=2;for(var s=o.ltype,u=0;u<l;u++){var c=a.readUshort(e,n);n+=2;var d=r(e,s,i+c,o);o.tabs.push(d)}return o},t._lctf.numOfOnes=function(e){for(var t=0,n=0;n<32;n++)0!=(e>>>n&1)&&t++;return t},t._lctf.readClassDef=function(e,n){var r=t._bin,a=[],i=r.readUshort(e,n);if(n+=2,1==i){var o=r.readUshort(e,n);n+=2;var l=r.readUshort(e,n);n+=2;for(var s=0;s<l;s++)a.push(o+s),a.push(o+s),a.push(r.readUshort(e,n)),n+=2}if(2==i){var u=r.readUshort(e,n);for(n+=2,s=0;s<u;s++)a.push(r.readUshort(e,n)),n+=2,a.push(r.readUshort(e,n)),n+=2,a.push(r.readUshort(e,n)),n+=2}return a},t._lctf.getInterval=function(e,t){for(var n=0;n<e.length;n+=3){var r=e[n],a=e[n+1];if(e[n+2],r<=t&&t<=a)return n}return -1},t._lctf.readCoverage=function(e,n){var r=t._bin,a={};a.fmt=r.readUshort(e,n),n+=2;var i=r.readUshort(e,n);return n+=2,1==a.fmt&&(a.tab=r.readUshorts(e,n,i)),2==a.fmt&&(a.tab=r.readUshorts(e,n,3*i)),a},t._lctf.coverageIndex=function(e,n){var r=e.tab;if(1==e.fmt)return r.indexOf(n);if(2==e.fmt){var a=t._lctf.getInterval(r,n);if(-1!=a)return r[a+2]+(n-r[a])}return -1},t._lctf.readFeatureList=function(e,n){var r=t._bin,a=n,i=[],o=r.readUshort(e,n);n+=2;for(var l=0;l<o;l++){var s=r.readASCII(e,n,4);n+=4;var u=r.readUshort(e,n);n+=2;var c=t._lctf.readFeatureTable(e,a+u);c.tag=s.trim(),i.push(c)}return i},t._lctf.readFeatureTable=function(e,n){var r=t._bin,a=n,i={},o=r.readUshort(e,n);n+=2,o>0&&(i.featureParams=a+o);var l=r.readUshort(e,n);n+=2,i.tab=[];for(var s=0;s<l;s++)i.tab.push(r.readUshort(e,n+2*s));return i},t._lctf.readScriptList=function(e,n){var r=t._bin,a=n,i={},o=r.readUshort(e,n);n+=2;for(var l=0;l<o;l++){var s=r.readASCII(e,n,4);n+=4;var u=r.readUshort(e,n);n+=2,i[s.trim()]=t._lctf.readScriptTable(e,a+u)}return i},t._lctf.readScriptTable=function(e,n){var r=t._bin,a=n,i={},o=r.readUshort(e,n);n+=2,o>0&&(i.default=t._lctf.readLangSysTable(e,a+o));var l=r.readUshort(e,n);n+=2;for(var s=0;s<l;s++){var u=r.readASCII(e,n,4);n+=4;var c=r.readUshort(e,n);n+=2,i[u.trim()]=t._lctf.readLangSysTable(e,a+c)}return i},t._lctf.readLangSysTable=function(e,n){var r=t._bin,a={};r.readUshort(e,n),n+=2,a.reqFeature=r.readUshort(e,n),n+=2;var i=r.readUshort(e,n);return n+=2,a.features=r.readUshorts(e,n,i),a},t.CFF={},t.CFF.parse=function(e,n,r){var a=t._bin;(e=new Uint8Array(e.buffer,n,r))[n=0],e[++n],e[++n],e[++n],n++;var i=[];n=t.CFF.readIndex(e,n,i);for(var o=[],l=0;l<i.length-1;l++)o.push(a.readASCII(e,n+i[l],i[l+1]-i[l]));n+=i[i.length-1];var s=[];n=t.CFF.readIndex(e,n,s);var u=[];for(l=0;l<s.length-1;l++)u.push(t.CFF.readDict(e,n+s[l],n+s[l+1]));n+=s[s.length-1];var c=u[0],d=[];n=t.CFF.readIndex(e,n,d);var f=[];for(l=0;l<d.length-1;l++)f.push(a.readASCII(e,n+d[l],d[l+1]-d[l]));if(n+=d[d.length-1],t.CFF.readSubrs(e,n,c),c.CharStrings){n=c.CharStrings,d=[],n=t.CFF.readIndex(e,n,d);var p=[];for(l=0;l<d.length-1;l++)p.push(a.readBytes(e,n+d[l],d[l+1]-d[l]));c.CharStrings=p}if(c.ROS){n=c.FDArray;var h=[];for(n=t.CFF.readIndex(e,n,h),c.FDArray=[],l=0;l<h.length-1;l++){var m=t.CFF.readDict(e,n+h[l],n+h[l+1]);t.CFF._readFDict(e,m,f),c.FDArray.push(m)}n+=h[h.length-1],n=c.FDSelect,c.FDSelect=[];var g=e[n];if(n++,3!=g)throw g;var v=a.readUshort(e,n);for(n+=2,l=0;l<v+1;l++)c.FDSelect.push(a.readUshort(e,n),e[n+2]),n+=3}return c.Encoding&&(c.Encoding=t.CFF.readEncoding(e,c.Encoding,c.CharStrings.length)),c.charset&&(c.charset=t.CFF.readCharset(e,c.charset,c.CharStrings.length)),t.CFF._readFDict(e,c,f),c},t.CFF._readFDict=function(e,n,r){var a;for(var i in n.Private&&(a=n.Private[1],n.Private=t.CFF.readDict(e,a,a+n.Private[0]),n.Private.Subrs&&t.CFF.readSubrs(e,a+n.Private.Subrs,n.Private)),n)-1!=["FamilyName","FontName","FullName","Notice","version","Copyright"].indexOf(i)&&(n[i]=r[n[i]-426+35])},t.CFF.readSubrs=function(e,n,r){var a=t._bin,i=[];n=t.CFF.readIndex(e,n,i);var o=i.length;r.Bias=o<1240?107:o<33900?1131:32768,r.Subrs=[];for(var l=0;l<i.length-1;l++)r.Subrs.push(a.readBytes(e,n+i[l],i[l+1]-i[l]))},t.CFF.tableSE=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,0,111,112,113,114,0,115,116,117,118,119,120,121,122,0,123,0,124,125,126,127,128,129,130,131,0,132,133,0,134,135,136,137,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,138,0,139,0,0,0,0,140,141,142,143,0,0,0,0,0,144,0,0,0,145,0,0,146,147,148,149,0,0,0,0],t.CFF.glyphByUnicode=function(e,t){for(var n=0;n<e.charset.length;n++)if(e.charset[n]==t)return n;return -1},t.CFF.glyphBySE=function(e,n){return n<0||n>255?-1:t.CFF.glyphByUnicode(e,t.CFF.tableSE[n])},t.CFF.readEncoding=function(e,n,r){t._bin;var a=[".notdef"],i=e[n];if(n++,0!=i)throw"error: unknown encoding format: "+i;var o=e[n];n++;for(var l=0;l<o;l++)a.push(e[n+l]);return a},t.CFF.readCharset=function(e,n,r){var a=t._bin,i=[".notdef"],o=e[n];if(n++,0==o)for(var l=0;l<r;l++){var s=a.readUshort(e,n);n+=2,i.push(s)}else{if(1!=o&&2!=o)throw"error: format: "+o;for(;i.length<r;){s=a.readUshort(e,n),n+=2;var u=0;for(1==o?(u=e[n],n++):(u=a.readUshort(e,n),n+=2),l=0;l<=u;l++)i.push(s),s++}}return i},t.CFF.readIndex=function(e,n,r){var a=t._bin,i=a.readUshort(e,n)+1,o=e[n+=2];if(n++,1==o)for(var l=0;l<i;l++)r.push(e[n+l]);else if(2==o)for(l=0;l<i;l++)r.push(a.readUshort(e,n+2*l));else if(3==o)for(l=0;l<i;l++)r.push(0xffffff&a.readUint(e,n+3*l-1));else if(1!=i)throw"unsupported offset size: "+o+", count: "+i;return(n+=i*o)-1},t.CFF.getCharString=function(e,n,r){var a=t._bin,i=e[n],o=e[n+1];e[n+2],e[n+3],e[n+4];var l=1,s=null,u=null;i<=20&&(s=i,l=1),12==i&&(s=100*i+o,l=2),21<=i&&i<=27&&(s=i,l=1),28==i&&(u=a.readShort(e,n+1),l=3),29<=i&&i<=31&&(s=i,l=1),32<=i&&i<=246&&(u=i-139,l=1),247<=i&&i<=250&&(u=256*(i-247)+o+108,l=2),251<=i&&i<=254&&(u=-(256*(i-251))-o-108,l=2),255==i&&(u=a.readInt(e,n+1)/65535,l=5),r.val=null!=u?u:"o"+s,r.size=l},t.CFF.readCharString=function(e,n,r){for(var a=n+r,i=t._bin,o=[];n<a;){var l=e[n],s=e[n+1];e[n+2],e[n+3],e[n+4];var u=1,c=null,d=null;l<=20&&(c=l,u=1),12==l&&(c=100*l+s,u=2),19!=l&&20!=l||(c=l,u=2),21<=l&&l<=27&&(c=l,u=1),28==l&&(d=i.readShort(e,n+1),u=3),29<=l&&l<=31&&(c=l,u=1),32<=l&&l<=246&&(d=l-139,u=1),247<=l&&l<=250&&(d=256*(l-247)+s+108,u=2),251<=l&&l<=254&&(d=-(256*(l-251))-s-108,u=2),255==l&&(d=i.readInt(e,n+1)/65535,u=5),o.push(null!=d?d:"o"+c),n+=u}return o},t.CFF.readDict=function(e,n,r){for(var a=t._bin,i={},o=[];n<r;){var l=e[n],s=e[n+1];e[n+2],e[n+3],e[n+4];var u=1,c=null,d=null;if(28==l&&(d=a.readShort(e,n+1),u=3),29==l&&(d=a.readInt(e,n+1),u=5),32<=l&&l<=246&&(d=l-139,u=1),247<=l&&l<=250&&(d=256*(l-247)+s+108,u=2),251<=l&&l<=254&&(d=-(256*(l-251))-s-108,u=2),255==l)throw d=a.readInt(e,n+1)/65535,u=5,"unknown number";if(30==l){var f=[];for(u=1;;){var p=e[n+u];u++;var h=p>>4,m=15&p;if(15!=h&&f.push(h),15!=m&&f.push(m),15==m)break}for(var g="",v=[0,1,2,3,4,5,6,7,8,9,".","e","e-","reserved","-","endOfNumber"],_=0;_<f.length;_++)g+=v[f[_]];d=parseFloat(g)}l<=21&&(c=["version","Notice","FullName","FamilyName","Weight","FontBBox","BlueValues","OtherBlues","FamilyBlues","FamilyOtherBlues","StdHW","StdVW","escape","UniqueID","XUID","charset","Encoding","CharStrings","Private","Subrs","defaultWidthX","nominalWidthX"][l],u=1,12==l)&&(c=["Copyright","isFixedPitch","ItalicAngle","UnderlinePosition","UnderlineThickness","PaintType","CharstringType","FontMatrix","StrokeWidth","BlueScale","BlueShift","BlueFuzz","StemSnapH","StemSnapV","ForceBold",0,0,"LanguageGroup","ExpansionFactor","initialRandomSeed","SyntheticBase","PostScript","BaseFontName","BaseFontBlend",0,0,0,0,0,0,"ROS","CIDFontVersion","CIDFontRevision","CIDFontType","CIDCount","UIDBase","FDArray","FDSelect","FontName"][s],u=2),null!=c?(i[c]=1==o.length?o[0]:o,o=[]):o.push(d),n+=u}return i},t.cmap={},t.cmap.parse=function(e,n,r){e=new Uint8Array(e.buffer,n,r),n=0;var a=t._bin,i={};a.readUshort(e,n),n+=2;var o=a.readUshort(e,n);n+=2;var l=[];i.tables=[];for(var s=0;s<o;s++){var u=a.readUshort(e,n);n+=2;var c=a.readUshort(e,n);n+=2;var d=a.readUint(e,n);n+=4;var f="p"+u+"e"+c,p=l.indexOf(d);if(-1==p){p=i.tables.length,l.push(d);var h,m=a.readUshort(e,d);0==m?h=t.cmap.parse0(e,d):4==m?h=t.cmap.parse4(e,d):6==m?h=t.cmap.parse6(e,d):12==m?h=t.cmap.parse12(e,d):console.debug("unknown format: "+m,u,c,d),i.tables.push(h)}if(null!=i[f])throw"multiple tables for one platform+encoding";i[f]=p}return i},t.cmap.parse0=function(e,n){var r=t._bin,a={};a.format=r.readUshort(e,n),n+=2;var i=r.readUshort(e,n);n+=2,r.readUshort(e,n),n+=2,a.map=[];for(var o=0;o<i-6;o++)a.map.push(e[n+o]);return a},t.cmap.parse4=function(e,n){var r=t._bin,a=n,i={};i.format=r.readUshort(e,n),n+=2;var o=r.readUshort(e,n);n+=2,r.readUshort(e,n),n+=2;var l=r.readUshort(e,n);n+=2;var s=l/2;i.searchRange=r.readUshort(e,n),n+=2,i.entrySelector=r.readUshort(e,n),n+=2,i.rangeShift=r.readUshort(e,n),n+=2,i.endCount=r.readUshorts(e,n,s),n+=2*s,n+=2,i.startCount=r.readUshorts(e,n,s),n+=2*s,i.idDelta=[];for(var u=0;u<s;u++)i.idDelta.push(r.readShort(e,n)),n+=2;for(i.idRangeOffset=r.readUshorts(e,n,s),n+=2*s,i.glyphIdArray=[];n<a+o;)i.glyphIdArray.push(r.readUshort(e,n)),n+=2;return i},t.cmap.parse6=function(e,n){var r=t._bin,a={};a.format=r.readUshort(e,n),n+=2,r.readUshort(e,n),n+=2,r.readUshort(e,n),n+=2,a.firstCode=r.readUshort(e,n),n+=2;var i=r.readUshort(e,n);n+=2,a.glyphIdArray=[];for(var o=0;o<i;o++)a.glyphIdArray.push(r.readUshort(e,n)),n+=2;return a},t.cmap.parse12=function(e,n){var r=t._bin,a={};a.format=r.readUshort(e,n),n+=2,n+=2,r.readUint(e,n),n+=4,r.readUint(e,n),n+=4;var i=r.readUint(e,n);n+=4,a.groups=[];for(var o=0;o<i;o++){var l=n+12*o,s=r.readUint(e,l+0),u=r.readUint(e,l+4),c=r.readUint(e,l+8);a.groups.push([s,u,c])}return a},t.glyf={},t.glyf.parse=function(e,t,n,r){for(var a=[],i=0;i<r.maxp.numGlyphs;i++)a.push(null);return a},t.glyf._parseGlyf=function(e,n){var r,a=t._bin,i=e._data,o=t._tabOffset(i,"glyf",e._offset)+e.loca[n];if(e.loca[n]==e.loca[n+1])return null;var l={};if(l.noc=a.readShort(i,o),o+=2,l.xMin=a.readShort(i,o),o+=2,l.yMin=a.readShort(i,o),o+=2,l.xMax=a.readShort(i,o),o+=2,l.yMax=a.readShort(i,o),o+=2,l.xMin>=l.xMax||l.yMin>=l.yMax)return null;if(l.noc>0){l.endPts=[];for(var s=0;s<l.noc;s++)l.endPts.push(a.readUshort(i,o)),o+=2;var u=a.readUshort(i,o);if(o+=2,i.length-o<u)return null;l.instructions=a.readBytes(i,o,u),o+=u;var c=l.endPts[l.noc-1]+1;for(s=0,l.flags=[];s<c;s++){var d=i[o];if(o++,l.flags.push(d),0!=(8&d)){var f=i[o];o++;for(var p=0;p<f;p++)l.flags.push(d),s++}}for(s=0,l.xs=[];s<c;s++){var h=0!=(2&l.flags[s]),m=0!=(16&l.flags[s]);h?(l.xs.push(m?i[o]:-i[o]),o++):m?l.xs.push(0):(l.xs.push(a.readShort(i,o)),o+=2)}for(s=0,l.ys=[];s<c;s++)h=0!=(4&l.flags[s]),m=0!=(32&l.flags[s]),h?(l.ys.push(m?i[o]:-i[o]),o++):m?l.ys.push(0):(l.ys.push(a.readShort(i,o)),o+=2);var g=0,v=0;for(s=0;s<c;s++)g+=l.xs[s],v+=l.ys[s],l.xs[s]=g,l.ys[s]=v}else{l.parts=[];do{r=a.readUshort(i,o),o+=2;var _={m:{a:1,b:0,c:0,d:1,tx:0,ty:0},p1:-1,p2:-1};if(l.parts.push(_),_.glyphIndex=a.readUshort(i,o),o+=2,1&r){var S=a.readShort(i,o);o+=2;var x=a.readShort(i,o);o+=2}else S=a.readInt8(i,o),o++,x=a.readInt8(i,o),o++;2&r?(_.m.tx=S,_.m.ty=x):(_.p1=S,_.p2=x),8&r?(_.m.a=_.m.d=a.readF2dot14(i,o),o+=2):64&r?(_.m.a=a.readF2dot14(i,o),o+=2,_.m.d=a.readF2dot14(i,o),o+=2):128&r&&(_.m.a=a.readF2dot14(i,o),o+=2,_.m.b=a.readF2dot14(i,o),o+=2,_.m.c=a.readF2dot14(i,o),o+=2,_.m.d=a.readF2dot14(i,o),o+=2)}while(32&r)if(256&r){var b=a.readUshort(i,o);for(o+=2,l.instr=[],s=0;s<b;s++)l.instr.push(i[o]),o++}}return l},t.GDEF={},t.GDEF.parse=function(e,n,r,a){var i=n;n+=4;var o=t._bin.readUshort(e,n);return{glyphClassDef:0===o?null:t._lctf.readClassDef(e,i+o)}},t.GPOS={},t.GPOS.parse=function(e,n,r,a){return t._lctf.parse(e,n,r,a,t.GPOS.subt)},t.GPOS.subt=function(e,n,r,a){var i=t._bin,o=r,l={};if(l.fmt=i.readUshort(e,r),r+=2,1==n||2==n||3==n||7==n||8==n&&l.fmt<=2){var s=i.readUshort(e,r);r+=2,l.coverage=t._lctf.readCoverage(e,s+o)}if(1==n&&1==l.fmt){var u=i.readUshort(e,r);r+=2,0!=u&&(l.pos=t.GPOS.readValueRecord(e,r,u))}else if(2==n&&l.fmt>=1&&l.fmt<=2){u=i.readUshort(e,r),r+=2;var c=i.readUshort(e,r);r+=2;var d=t._lctf.numOfOnes(u),f=t._lctf.numOfOnes(c);if(1==l.fmt){l.pairsets=[];var p=i.readUshort(e,r);r+=2;for(var h=0;h<p;h++){var m=o+i.readUshort(e,r);r+=2;var g=i.readUshort(e,m);m+=2;for(var v=[],_=0;_<g;_++){var S=i.readUshort(e,m);m+=2,0!=u&&(M=t.GPOS.readValueRecord(e,m,u),m+=2*d),0!=c&&(R=t.GPOS.readValueRecord(e,m,c),m+=2*f),v.push({gid2:S,val1:M,val2:R})}l.pairsets.push(v)}}if(2==l.fmt){var x=i.readUshort(e,r);r+=2;var b=i.readUshort(e,r);r+=2;var T=i.readUshort(e,r);r+=2;var E=i.readUshort(e,r);for(r+=2,l.classDef1=t._lctf.readClassDef(e,o+x),l.classDef2=t._lctf.readClassDef(e,o+b),l.matrix=[],h=0;h<T;h++){var y=[];for(_=0;_<E;_++){var M=null,R=null;0!=u&&(M=t.GPOS.readValueRecord(e,r,u),r+=2*d),0!=c&&(R=t.GPOS.readValueRecord(e,r,c),r+=2*f),y.push({val1:M,val2:R})}l.matrix.push(y)}}}else if(4==n&&1==l.fmt)l.markCoverage=t._lctf.readCoverage(e,i.readUshort(e,r)+o),l.baseCoverage=t._lctf.readCoverage(e,i.readUshort(e,r+2)+o),l.markClassCount=i.readUshort(e,r+4),l.markArray=t.GPOS.readMarkArray(e,i.readUshort(e,r+6)+o),l.baseArray=t.GPOS.readBaseArray(e,i.readUshort(e,r+8)+o,l.markClassCount);else if(6==n&&1==l.fmt)l.mark1Coverage=t._lctf.readCoverage(e,i.readUshort(e,r)+o),l.mark2Coverage=t._lctf.readCoverage(e,i.readUshort(e,r+2)+o),l.markClassCount=i.readUshort(e,r+4),l.mark1Array=t.GPOS.readMarkArray(e,i.readUshort(e,r+6)+o),l.mark2Array=t.GPOS.readBaseArray(e,i.readUshort(e,r+8)+o,l.markClassCount);else{if(9==n&&1==l.fmt){var C=i.readUshort(e,r);r+=2;var A=i.readUint(e,r);if(r+=4,9==a.ltype)a.ltype=C;else if(a.ltype!=C)throw"invalid extension substitution";return t.GPOS.subt(e,a.ltype,o+A)}console.debug("unsupported GPOS table LookupType",n,"format",l.fmt)}return l},t.GPOS.readValueRecord=function(e,n,r){var a=t._bin,i=[];return i.push(1&r?a.readShort(e,n):0),n+=1&r?2:0,i.push(2&r?a.readShort(e,n):0),n+=2&r?2:0,i.push(4&r?a.readShort(e,n):0),n+=4&r?2:0,i.push(8&r?a.readShort(e,n):0),n+=8&r?2:0,i},t.GPOS.readBaseArray=function(e,n,r){var a=t._bin,i=[],o=n,l=a.readUshort(e,n);n+=2;for(var s=0;s<l;s++){for(var u=[],c=0;c<r;c++)u.push(t.GPOS.readAnchorRecord(e,o+a.readUshort(e,n))),n+=2;i.push(u)}return i},t.GPOS.readMarkArray=function(e,n){var r=t._bin,a=[],i=n,o=r.readUshort(e,n);n+=2;for(var l=0;l<o;l++){var s=t.GPOS.readAnchorRecord(e,r.readUshort(e,n+2)+i);s.markClass=r.readUshort(e,n),a.push(s),n+=4}return a},t.GPOS.readAnchorRecord=function(e,n){var r=t._bin,a={};return a.fmt=r.readUshort(e,n),a.x=r.readShort(e,n+2),a.y=r.readShort(e,n+4),a},t.GSUB={},t.GSUB.parse=function(e,n,r,a){return t._lctf.parse(e,n,r,a,t.GSUB.subt)},t.GSUB.subt=function(e,n,r,a){var i=t._bin,o=r,l={};if(l.fmt=i.readUshort(e,r),r+=2,1!=n&&2!=n&&4!=n&&5!=n&&6!=n)return null;if(1==n||2==n||4==n||5==n&&l.fmt<=2||6==n&&l.fmt<=2){var s=i.readUshort(e,r);r+=2,l.coverage=t._lctf.readCoverage(e,o+s)}if(1==n&&l.fmt>=1&&l.fmt<=2){if(1==l.fmt)l.delta=i.readShort(e,r),r+=2;else if(2==l.fmt){var u=i.readUshort(e,r);r+=2,l.newg=i.readUshorts(e,r,u),r+=2*l.newg.length}}else if(2==n&&1==l.fmt){u=i.readUshort(e,r),r+=2,l.seqs=[];for(var c=0;c<u;c++){var d=i.readUshort(e,r)+o;r+=2;var f=i.readUshort(e,d);l.seqs.push(i.readUshorts(e,d+2,f))}}else if(4==n)for(l.vals=[],u=i.readUshort(e,r),r+=2,c=0;c<u;c++){var p=i.readUshort(e,r);r+=2,l.vals.push(t.GSUB.readLigatureSet(e,o+p))}else if(5==n&&2==l.fmt){if(2==l.fmt){var h=i.readUshort(e,r);r+=2,l.cDef=t._lctf.readClassDef(e,o+h),l.scset=[];var m=i.readUshort(e,r);for(r+=2,c=0;c<m;c++){var g=i.readUshort(e,r);r+=2,l.scset.push(0==g?null:t.GSUB.readSubClassSet(e,o+g))}}}else if(6==n&&3==l.fmt){if(3==l.fmt){for(c=0;c<3;c++){u=i.readUshort(e,r),r+=2;for(var v=[],_=0;_<u;_++)v.push(t._lctf.readCoverage(e,o+i.readUshort(e,r+2*_)));r+=2*u,0==c&&(l.backCvg=v),1==c&&(l.inptCvg=v),2==c&&(l.ahedCvg=v)}u=i.readUshort(e,r),r+=2,l.lookupRec=t.GSUB.readSubstLookupRecords(e,r,u)}}else{if(7==n&&1==l.fmt){var S=i.readUshort(e,r);r+=2;var x=i.readUint(e,r);if(r+=4,9==a.ltype)a.ltype=S;else if(a.ltype!=S)throw"invalid extension substitution";return t.GSUB.subt(e,a.ltype,o+x)}console.debug("unsupported GSUB table LookupType",n,"format",l.fmt)}return l},t.GSUB.readSubClassSet=function(e,n){var r=t._bin.readUshort,a=n,i=[],o=r(e,n);n+=2;for(var l=0;l<o;l++){var s=r(e,n);n+=2,i.push(t.GSUB.readSubClassRule(e,a+s))}return i},t.GSUB.readSubClassRule=function(e,n){var r=t._bin.readUshort,a={},i=r(e,n),o=r(e,n+=2);n+=2,a.input=[];for(var l=0;l<i-1;l++)a.input.push(r(e,n)),n+=2;return a.substLookupRecords=t.GSUB.readSubstLookupRecords(e,n,o),a},t.GSUB.readSubstLookupRecords=function(e,n,r){for(var a=t._bin.readUshort,i=[],o=0;o<r;o++)i.push(a(e,n),a(e,n+2)),n+=4;return i},t.GSUB.readChainSubClassSet=function(e,n){var r=t._bin,a=n,i=[],o=r.readUshort(e,n);n+=2;for(var l=0;l<o;l++){var s=r.readUshort(e,n);n+=2,i.push(t.GSUB.readChainSubClassRule(e,a+s))}return i},t.GSUB.readChainSubClassRule=function(e,n){for(var r=t._bin,a={},i=["backtrack","input","lookahead"],o=0;o<i.length;o++){var l=r.readUshort(e,n);n+=2,1==o&&l--,a[i[o]]=r.readUshorts(e,n,l),n+=2*a[i[o]].length}return l=r.readUshort(e,n),n+=2,a.subst=r.readUshorts(e,n,2*l),n+=2*a.subst.length,a},t.GSUB.readLigatureSet=function(e,n){var r=t._bin,a=n,i=[],o=r.readUshort(e,n);n+=2;for(var l=0;l<o;l++){var s=r.readUshort(e,n);n+=2,i.push(t.GSUB.readLigature(e,a+s))}return i},t.GSUB.readLigature=function(e,n){var r=t._bin,a={chain:[]};a.nglyph=r.readUshort(e,n),n+=2;var i=r.readUshort(e,n);n+=2;for(var o=0;o<i-1;o++)a.chain.push(r.readUshort(e,n)),n+=2;return a},t.head={},t.head.parse=function(e,n,r){var a=t._bin,i={};return a.readFixed(e,n),n+=4,i.fontRevision=a.readFixed(e,n),n+=4,a.readUint(e,n),n+=4,a.readUint(e,n),n+=4,i.flags=a.readUshort(e,n),n+=2,i.unitsPerEm=a.readUshort(e,n),n+=2,i.created=a.readUint64(e,n),n+=8,i.modified=a.readUint64(e,n),n+=8,i.xMin=a.readShort(e,n),n+=2,i.yMin=a.readShort(e,n),n+=2,i.xMax=a.readShort(e,n),n+=2,i.yMax=a.readShort(e,n),n+=2,i.macStyle=a.readUshort(e,n),n+=2,i.lowestRecPPEM=a.readUshort(e,n),n+=2,i.fontDirectionHint=a.readShort(e,n),n+=2,i.indexToLocFormat=a.readShort(e,n),n+=2,i.glyphDataFormat=a.readShort(e,n),n+=2,i},t.hhea={},t.hhea.parse=function(e,n,r){var a=t._bin,i={};return a.readFixed(e,n),n+=4,i.ascender=a.readShort(e,n),n+=2,i.descender=a.readShort(e,n),n+=2,i.lineGap=a.readShort(e,n),n+=2,i.advanceWidthMax=a.readUshort(e,n),n+=2,i.minLeftSideBearing=a.readShort(e,n),n+=2,i.minRightSideBearing=a.readShort(e,n),n+=2,i.xMaxExtent=a.readShort(e,n),n+=2,i.caretSlopeRise=a.readShort(e,n),n+=2,i.caretSlopeRun=a.readShort(e,n),n+=2,i.caretOffset=a.readShort(e,n),n+=2,n+=8,i.metricDataFormat=a.readShort(e,n),n+=2,i.numberOfHMetrics=a.readUshort(e,n),n+=2,i},t.hmtx={},t.hmtx.parse=function(e,n,r,a){for(var i=t._bin,o={aWidth:[],lsBearing:[]},l=0,s=0,u=0;u<a.maxp.numGlyphs;u++)u<a.hhea.numberOfHMetrics&&(l=i.readUshort(e,n),n+=2,s=i.readShort(e,n),n+=2),o.aWidth.push(l),o.lsBearing.push(s);return o},t.kern={},t.kern.parse=function(e,n,r,a){var i=t._bin,o=i.readUshort(e,n);if(n+=2,1==o)return t.kern.parseV1(e,n-2,r,a);var l=i.readUshort(e,n);n+=2;for(var s={glyph1:[],rval:[]},u=0;u<l;u++){n+=2,r=i.readUshort(e,n),n+=2;var c=i.readUshort(e,n);n+=2;var d=c>>>8;if(0!=(d&=15))throw"unknown kern table format: "+d;n=t.kern.readFormat0(e,n,s)}return s},t.kern.parseV1=function(e,n,r,a){var i=t._bin;i.readFixed(e,n),n+=4;var o=i.readUint(e,n);n+=4;for(var l={glyph1:[],rval:[]},s=0;s<o;s++){i.readUint(e,n),n+=4;var u=i.readUshort(e,n);n+=2,i.readUshort(e,n),n+=2;var c=u>>>8;if(0!=(c&=15))throw"unknown kern table format: "+c;n=t.kern.readFormat0(e,n,l)}return l},t.kern.readFormat0=function(e,n,r){var a=t._bin,i=-1,o=a.readUshort(e,n);n+=2,a.readUshort(e,n),n+=2,a.readUshort(e,n),n+=2,a.readUshort(e,n),n+=2;for(var l=0;l<o;l++){var s=a.readUshort(e,n);n+=2;var u=a.readUshort(e,n);n+=2;var c=a.readShort(e,n);n+=2,s!=i&&(r.glyph1.push(s),r.rval.push({glyph2:[],vals:[]}));var d=r.rval[r.rval.length-1];d.glyph2.push(u),d.vals.push(c),i=s}return n},t.loca={},t.loca.parse=function(e,n,r,a){var i=t._bin,o=[],l=a.head.indexToLocFormat,s=a.maxp.numGlyphs+1;if(0==l)for(var u=0;u<s;u++)o.push(i.readUshort(e,n+(u<<1))<<1);if(1==l)for(u=0;u<s;u++)o.push(i.readUint(e,n+(u<<2)));return o},t.maxp={},t.maxp.parse=function(e,n,r){var a=t._bin,i={},o=a.readUint(e,n);return n+=4,i.numGlyphs=a.readUshort(e,n),n+=2,65536==o&&(i.maxPoints=a.readUshort(e,n),n+=2,i.maxContours=a.readUshort(e,n),n+=2,i.maxCompositePoints=a.readUshort(e,n),n+=2,i.maxCompositeContours=a.readUshort(e,n),n+=2,i.maxZones=a.readUshort(e,n),n+=2,i.maxTwilightPoints=a.readUshort(e,n),n+=2,i.maxStorage=a.readUshort(e,n),n+=2,i.maxFunctionDefs=a.readUshort(e,n),n+=2,i.maxInstructionDefs=a.readUshort(e,n),n+=2,i.maxStackElements=a.readUshort(e,n),n+=2,i.maxSizeOfInstructions=a.readUshort(e,n),n+=2,i.maxComponentElements=a.readUshort(e,n),n+=2,i.maxComponentDepth=a.readUshort(e,n),n+=2),i},t.name={},t.name.parse=function(e,n,r){var a=t._bin,i={};a.readUshort(e,n),n+=2;var o=a.readUshort(e,n);n+=2,a.readUshort(e,n);for(var l,s=["copyright","fontFamily","fontSubfamily","ID","fullName","version","postScriptName","trademark","manufacturer","designer","description","urlVendor","urlDesigner","licence","licenceURL","---","typoFamilyName","typoSubfamilyName","compatibleFull","sampleText","postScriptCID","wwsFamilyName","wwsSubfamilyName","lightPalette","darkPalette"],u=n+=2,c=0;c<o;c++){var d=a.readUshort(e,n);n+=2;var f=a.readUshort(e,n);n+=2;var p=a.readUshort(e,n);n+=2;var h=a.readUshort(e,n);n+=2;var m=a.readUshort(e,n);n+=2;var g=a.readUshort(e,n);n+=2;var v,_=s[h],S=u+12*o+g;if(0==d)v=a.readUnicode(e,S,m/2);else if(3==d&&0==f)v=a.readUnicode(e,S,m/2);else if(0==f)v=a.readASCII(e,S,m);else if(1==f)v=a.readUnicode(e,S,m/2);else if(3==f)v=a.readUnicode(e,S,m/2);else{if(1!=d)throw"unknown encoding "+f+", platformID: "+d;v=a.readASCII(e,S,m),console.debug("reading unknown MAC encoding "+f+" as ASCII")}var x="p"+d+","+p.toString(16);null==i[x]&&(i[x]={}),i[x][void 0!==_?_:h]=v,i[x]._lang=p}for(var b in i)if(null!=i[b].postScriptName&&1033==i[b]._lang)return i[b];for(var b in i)if(null!=i[b].postScriptName&&0==i[b]._lang)return i[b];for(var b in i)if(null!=i[b].postScriptName&&3084==i[b]._lang)return i[b];for(var b in i)if(null!=i[b].postScriptName)return i[b];for(var b in i){l=b;break}return console.debug("returning name table with languageID "+i[l]._lang),i[l]},t["OS/2"]={},t["OS/2"].parse=function(e,n,r){var a=t._bin.readUshort(e,n);n+=2;var i={};if(0==a)t["OS/2"].version0(e,n,i);else if(1==a)t["OS/2"].version1(e,n,i);else if(2==a||3==a||4==a)t["OS/2"].version2(e,n,i);else{if(5!=a)throw"unknown OS/2 table version: "+a;t["OS/2"].version5(e,n,i)}return i},t["OS/2"].version0=function(e,n,r){var a=t._bin;return r.xAvgCharWidth=a.readShort(e,n),n+=2,r.usWeightClass=a.readUshort(e,n),n+=2,r.usWidthClass=a.readUshort(e,n),n+=2,r.fsType=a.readUshort(e,n),n+=2,r.ySubscriptXSize=a.readShort(e,n),n+=2,r.ySubscriptYSize=a.readShort(e,n),n+=2,r.ySubscriptXOffset=a.readShort(e,n),n+=2,r.ySubscriptYOffset=a.readShort(e,n),n+=2,r.ySuperscriptXSize=a.readShort(e,n),n+=2,r.ySuperscriptYSize=a.readShort(e,n),n+=2,r.ySuperscriptXOffset=a.readShort(e,n),n+=2,r.ySuperscriptYOffset=a.readShort(e,n),n+=2,r.yStrikeoutSize=a.readShort(e,n),n+=2,r.yStrikeoutPosition=a.readShort(e,n),n+=2,r.sFamilyClass=a.readShort(e,n),n+=2,r.panose=a.readBytes(e,n,10),n+=10,r.ulUnicodeRange1=a.readUint(e,n),n+=4,r.ulUnicodeRange2=a.readUint(e,n),n+=4,r.ulUnicodeRange3=a.readUint(e,n),n+=4,r.ulUnicodeRange4=a.readUint(e,n),n+=4,r.achVendID=[a.readInt8(e,n),a.readInt8(e,n+1),a.readInt8(e,n+2),a.readInt8(e,n+3)],n+=4,r.fsSelection=a.readUshort(e,n),n+=2,r.usFirstCharIndex=a.readUshort(e,n),n+=2,r.usLastCharIndex=a.readUshort(e,n),n+=2,r.sTypoAscender=a.readShort(e,n),n+=2,r.sTypoDescender=a.readShort(e,n),n+=2,r.sTypoLineGap=a.readShort(e,n),n+=2,r.usWinAscent=a.readUshort(e,n),n+=2,r.usWinDescent=a.readUshort(e,n),n+=2},t["OS/2"].version1=function(e,n,r){var a=t._bin;return n=t["OS/2"].version0(e,n,r),r.ulCodePageRange1=a.readUint(e,n),n+=4,r.ulCodePageRange2=a.readUint(e,n),n+=4},t["OS/2"].version2=function(e,n,r){var a=t._bin;return n=t["OS/2"].version1(e,n,r),r.sxHeight=a.readShort(e,n),n+=2,r.sCapHeight=a.readShort(e,n),n+=2,r.usDefault=a.readUshort(e,n),n+=2,r.usBreak=a.readUshort(e,n),n+=2,r.usMaxContext=a.readUshort(e,n),n+=2},t["OS/2"].version5=function(e,n,r){var a=t._bin;return n=t["OS/2"].version2(e,n,r),r.usLowerOpticalPointSize=a.readUshort(e,n),n+=2,r.usUpperOpticalPointSize=a.readUshort(e,n),n+=2},t.post={},t.post.parse=function(e,n,r){var a=t._bin,i={};return i.version=a.readFixed(e,n),n+=4,i.italicAngle=a.readFixed(e,n),n+=4,i.underlinePosition=a.readShort(e,n),n+=2,i.underlineThickness=a.readShort(e,n),n+=2,i},null==t&&(t={}),null==t.U&&(t.U={}),t.U.codeToGlyph=function(e,t){var n=e.cmap,r=-1;if(null!=n.p0e4?r=n.p0e4:null!=n.p3e1?r=n.p3e1:null!=n.p1e0?r=n.p1e0:null!=n.p0e3&&(r=n.p0e3),-1==r)throw"no familiar platform and encoding!";var a=n.tables[r];if(0==a.format)return t>=a.map.length?0:a.map[t];if(4==a.format){for(var i=-1,o=0;o<a.endCount.length;o++)if(t<=a.endCount[o]){i=o;break}return -1==i||a.startCount[i]>t?0:65535&(0!=a.idRangeOffset[i]?a.glyphIdArray[t-a.startCount[i]+(a.idRangeOffset[i]>>1)-(a.idRangeOffset.length-i)]:t+a.idDelta[i])}if(12==a.format){if(t>a.groups[a.groups.length-1][1])return 0;for(o=0;o<a.groups.length;o++){var l=a.groups[o];if(l[0]<=t&&t<=l[1])return l[2]+(t-l[0])}return 0}throw"unknown cmap table format "+a.format},t.U.glyphToPath=function(e,n){var r={cmds:[],crds:[]};if(e.SVG&&e.SVG.entries[n]){var a=e.SVG.entries[n];return null==a?r:("string"==typeof a&&(a=t.SVG.toPath(a),e.SVG.entries[n]=a),a)}if(e.CFF){var i={x:0,y:0,stack:[],nStems:0,haveWidth:!1,width:e.CFF.Private?e.CFF.Private.defaultWidthX:0,open:!1},o=e.CFF,l=e.CFF.Private;if(o.ROS){for(var s=0;o.FDSelect[s+2]<=n;)s+=2;l=o.FDArray[o.FDSelect[s+1]].Private}t.U._drawCFF(e.CFF.CharStrings[n],i,o,l,r)}else e.glyf&&t.U._drawGlyf(n,e,r);return r},t.U._drawGlyf=function(e,n,r){var a=n.glyf[e];null==a&&(a=n.glyf[e]=t.glyf._parseGlyf(n,e)),null!=a&&(a.noc>-1?t.U._simpleGlyph(a,r):t.U._compoGlyph(a,n,r))},t.U._simpleGlyph=function(e,n){for(var r=0;r<e.noc;r++){for(var a=0==r?0:e.endPts[r-1]+1,i=e.endPts[r],o=a;o<=i;o++){var l=o==a?i:o-1,s=o==i?a:o+1,u=1&e.flags[o],c=1&e.flags[l],d=1&e.flags[s],f=e.xs[o],p=e.ys[o];if(o==a)if(u){if(!c){t.U.P.moveTo(n,f,p);continue}t.U.P.moveTo(n,e.xs[l],e.ys[l])}else c?t.U.P.moveTo(n,e.xs[l],e.ys[l]):t.U.P.moveTo(n,(e.xs[l]+f)/2,(e.ys[l]+p)/2);u?c&&t.U.P.lineTo(n,f,p):d?t.U.P.qcurveTo(n,f,p,e.xs[s],e.ys[s]):t.U.P.qcurveTo(n,f,p,(f+e.xs[s])/2,(p+e.ys[s])/2)}t.U.P.closePath(n)}},t.U._compoGlyph=function(e,n,r){for(var a=0;a<e.parts.length;a++){var i={cmds:[],crds:[]},o=e.parts[a];t.U._drawGlyf(o.glyphIndex,n,i);for(var l=o.m,s=0;s<i.crds.length;s+=2){var u=i.crds[s],c=i.crds[s+1];r.crds.push(u*l.a+c*l.b+l.tx),r.crds.push(u*l.c+c*l.d+l.ty)}for(s=0;s<i.cmds.length;s++)r.cmds.push(i.cmds[s])}},t.U._getGlyphClass=function(e,n){var r=t._lctf.getInterval(n,e);return -1==r?0:n[r+2]},t.U._applySubs=function(e,n,r,a){for(var i=e.length-n-1,o=0;o<r.tabs.length;o++)if(null!=r.tabs[o]){var l,s=r.tabs[o];if(!s.coverage||-1!=(l=t._lctf.coverageIndex(s.coverage,e[n]))){if(1==r.ltype)e[n],1==s.fmt?e[n]=e[n]+s.delta:e[n]=s.newg[l];else if(4==r.ltype)for(var u=s.vals[l],c=0;c<u.length;c++){var d=u[c],f=d.chain.length;if(!(f>i)){for(var p=!0,h=0,m=0;m<f;m++){for(;-1==e[n+h+(1+m)];)h++;d.chain[m]!=e[n+h+(1+m)]&&(p=!1)}if(p){for(m=0,e[n]=d.nglyph;m<f+h;m++)e[n+m+1]=-1;break}}}else if(5==r.ltype&&2==s.fmt)for(var g=t._lctf.getInterval(s.cDef,e[n]),v=s.cDef[g+2],_=s.scset[v],S=0;S<_.length;S++){var x=_[S],b=x.input;if(!(b.length>i)){for(p=!0,m=0;m<b.length;m++){var T=t._lctf.getInterval(s.cDef,e[n+1+m]);if(-1==g&&s.cDef[T+2]!=b[m]){p=!1;break}}if(p){var E=x.substLookupRecords;for(c=0;c<E.length;c+=2)E[c],E[c+1]}}}else if(6==r.ltype&&3==s.fmt){if(!t.U._glsCovered(e,s.backCvg,n-s.backCvg.length)||!t.U._glsCovered(e,s.inptCvg,n)||!t.U._glsCovered(e,s.ahedCvg,n+s.inptCvg.length))continue;var y=s.lookupRec;for(S=0;S<y.length;S+=2){g=y[S];var M=a[y[S+1]];t.U._applySubs(e,n+g,M,a)}}}}},t.U._glsCovered=function(e,n,r){for(var a=0;a<n.length;a++)if(-1==t._lctf.coverageIndex(n[a],e[r+a]))return!1;return!0},t.U.glyphsToPath=function(e,n,r){for(var a={cmds:[],crds:[]},i=0,o=0;o<n.length;o++){var l=n[o];if(-1!=l){for(var s=o<n.length-1&&-1!=n[o+1]?n[o+1]:0,u=t.U.glyphToPath(e,l),c=0;c<u.crds.length;c+=2)a.crds.push(u.crds[c]+i),a.crds.push(u.crds[c+1]);for(r&&a.cmds.push(r),c=0;c<u.cmds.length;c++)a.cmds.push(u.cmds[c]);r&&a.cmds.push("X"),i+=e.hmtx.aWidth[l],o<n.length-1&&(i+=t.U.getPairAdjustment(e,l,s))}}return a},t.U.P={},t.U.P.moveTo=function(e,t,n){e.cmds.push("M"),e.crds.push(t,n)},t.U.P.lineTo=function(e,t,n){e.cmds.push("L"),e.crds.push(t,n)},t.U.P.curveTo=function(e,t,n,r,a,i,o){e.cmds.push("C"),e.crds.push(t,n,r,a,i,o)},t.U.P.qcurveTo=function(e,t,n,r,a){e.cmds.push("Q"),e.crds.push(t,n,r,a)},t.U.P.closePath=function(e){e.cmds.push("Z")},t.U._drawCFF=function(e,n,r,a,i){for(var o=n.stack,l=n.nStems,s=n.haveWidth,u=n.width,c=n.open,d=0,f=n.x,p=n.y,h=0,m=0,g=0,v=0,_=0,S=0,x=0,b=0,T=0,E=0,y={val:0,size:0};d<e.length;){t.CFF.getCharString(e,d,y);var M=y.val;if(d+=y.size,"o1"==M||"o18"==M)o.length%2==0||s||(u=o.shift()+a.nominalWidthX),l+=o.length>>1,o.length=0,s=!0;else if("o3"==M||"o23"==M)o.length%2==0||s||(u=o.shift()+a.nominalWidthX),l+=o.length>>1,o.length=0,s=!0;else if("o4"==M)o.length>1&&!s&&(u=o.shift()+a.nominalWidthX,s=!0),c&&t.U.P.closePath(i),p+=o.pop(),t.U.P.moveTo(i,f,p),c=!0;else if("o5"==M)for(;o.length>0;)f+=o.shift(),p+=o.shift(),t.U.P.lineTo(i,f,p);else if("o6"==M||"o7"==M)for(var R=o.length,C="o6"==M,A=0;A<R;A++){var w=o.shift();C?f+=w:p+=w,C=!C,t.U.P.lineTo(i,f,p)}else if("o8"==M||"o24"==M){R=o.length;for(var P=0;P+6<=R;)h=f+o.shift(),m=p+o.shift(),g=h+o.shift(),v=m+o.shift(),f=g+o.shift(),p=v+o.shift(),t.U.P.curveTo(i,h,m,g,v,f,p),P+=6;"o24"==M&&(f+=o.shift(),p+=o.shift(),t.U.P.lineTo(i,f,p))}else{if("o11"==M)break;if("o1234"==M||"o1235"==M||"o1236"==M||"o1237"==M)"o1234"==M&&(m=p,g=(h=f+o.shift())+o.shift(),E=v=m+o.shift(),S=v,b=p,f=(x=(_=(T=g+o.shift())+o.shift())+o.shift())+o.shift(),t.U.P.curveTo(i,h,m,g,v,T,E),t.U.P.curveTo(i,_,S,x,b,f,p)),"o1235"==M&&(h=f+o.shift(),m=p+o.shift(),g=h+o.shift(),v=m+o.shift(),T=g+o.shift(),E=v+o.shift(),_=T+o.shift(),S=E+o.shift(),x=_+o.shift(),b=S+o.shift(),f=x+o.shift(),p=b+o.shift(),o.shift(),t.U.P.curveTo(i,h,m,g,v,T,E),t.U.P.curveTo(i,_,S,x,b,f,p)),"o1236"==M&&(h=f+o.shift(),m=p+o.shift(),g=h+o.shift(),E=v=m+o.shift(),S=v,x=(_=(T=g+o.shift())+o.shift())+o.shift(),b=S+o.shift(),f=x+o.shift(),t.U.P.curveTo(i,h,m,g,v,T,E),t.U.P.curveTo(i,_,S,x,b,f,p)),"o1237"==M&&(h=f+o.shift(),m=p+o.shift(),g=h+o.shift(),v=m+o.shift(),T=g+o.shift(),E=v+o.shift(),_=T+o.shift(),S=E+o.shift(),Math.abs((x=_+o.shift())-f)>Math.abs((b=S+o.shift())-p)?f=x+o.shift():p=b+o.shift(),t.U.P.curveTo(i,h,m,g,v,T,E),t.U.P.curveTo(i,_,S,x,b,f,p));else if("o14"==M){if(o.length>0&&!s&&(u=o.shift()+r.nominalWidthX,s=!0),4==o.length){var L=o.shift(),U=o.shift(),D=o.shift(),I=o.shift(),F=t.CFF.glyphBySE(r,D),N=t.CFF.glyphBySE(r,I);t.U._drawCFF(r.CharStrings[F],n,r,a,i),n.x=L,n.y=U,t.U._drawCFF(r.CharStrings[N],n,r,a,i)}c&&(t.U.P.closePath(i),c=!1)}else if("o19"==M||"o20"==M)o.length%2==0||s||(u=o.shift()+a.nominalWidthX),l+=o.length>>1,o.length=0,s=!0,d+=l+7>>3;else if("o21"==M)o.length>2&&!s&&(u=o.shift()+a.nominalWidthX,s=!0),p+=o.pop(),f+=o.pop(),c&&t.U.P.closePath(i),t.U.P.moveTo(i,f,p),c=!0;else if("o22"==M)o.length>1&&!s&&(u=o.shift()+a.nominalWidthX,s=!0),f+=o.pop(),c&&t.U.P.closePath(i),t.U.P.moveTo(i,f,p),c=!0;else if("o25"==M){for(;o.length>6;)f+=o.shift(),p+=o.shift(),t.U.P.lineTo(i,f,p);h=f+o.shift(),m=p+o.shift(),g=h+o.shift(),v=m+o.shift(),f=g+o.shift(),p=v+o.shift(),t.U.P.curveTo(i,h,m,g,v,f,p)}else if("o26"==M)for(o.length%2&&(f+=o.shift());o.length>0;)h=f,m=p+o.shift(),f=g=h+o.shift(),p=(v=m+o.shift())+o.shift(),t.U.P.curveTo(i,h,m,g,v,f,p);else if("o27"==M)for(o.length%2&&(p+=o.shift());o.length>0;)m=p,g=(h=f+o.shift())+o.shift(),v=m+o.shift(),f=g+o.shift(),p=v,t.U.P.curveTo(i,h,m,g,v,f,p);else if("o10"==M||"o29"==M){var O="o10"==M?a:r;if(0==o.length)console.debug("error: empty stack");else{var B=o.pop(),k=O.Subrs[B+O.Bias];n.x=f,n.y=p,n.nStems=l,n.haveWidth=s,n.width=u,n.open=c,t.U._drawCFF(k,n,r,a,i),f=n.x,p=n.y,l=n.nStems,s=n.haveWidth,u=n.width,c=n.open}}else if("o30"==M||"o31"==M){var G=o.length,H=(P=0,"o31"==M);for(P+=G-(R=-3&G);P<R;)H?(m=p,g=(h=f+o.shift())+o.shift(),p=(v=m+o.shift())+o.shift(),R-P==5?(f=g+o.shift(),P++):f=g,H=!1):(h=f,m=p+o.shift(),g=h+o.shift(),v=m+o.shift(),f=g+o.shift(),R-P==5?(p=v+o.shift(),P++):p=v,H=!0),t.U.P.curveTo(i,h,m,g,v,f,p),P+=4}else{if("o"==(M+"").charAt(0))throw console.debug("Unknown operation: "+M,e),M;o.push(M)}}}n.x=f,n.y=p,n.nStems=l,n.haveWidth=s,n.width=u,n.open=c},e.Typr=n=t,e.default={Typr:n},Object.defineProperty(e,"__esModule",{value:!0}),e).Typr},function(){return function(e){var t=Uint8Array,n=Uint16Array,r=Uint32Array,a=new t([0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0,0]),i=new t([0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13,0,0]),o=new t([16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15]),l=function(e,t){for(var a=new n(31),i=0;i<31;++i)a[i]=t+=1<<e[i-1];var o=new r(a[30]);for(i=1;i<30;++i)for(var l=a[i];l<a[i+1];++l)o[l]=l-a[i]<<5|i;return[a,o]},s=l(a,2),u=s[0],c=s[1];u[28]=258,c[258]=28;for(var d=l(i,0)[0],f=new n(32768),p=0;p<32768;++p){var h=(43690&p)>>>1|(21845&p)<<1;h=(61680&(h=(52428&h)>>>2|(13107&h)<<2))>>>4|(3855&h)<<4,f[p]=((65280&h)>>>8|(255&h)<<8)>>>1}var m=function(e,t,r){for(var a=e.length,i=0,o=new n(t);i<a;++i)++o[e[i]-1];var l,s=new n(t);for(i=0;i<t;++i)s[i]=s[i-1]+o[i-1]<<1;if(r){l=new n(1<<t);var u=15-t;for(i=0;i<a;++i)if(e[i])for(var c=i<<4|e[i],d=t-e[i],p=s[e[i]-1]++<<d,h=p|(1<<d)-1;p<=h;++p)l[f[p]>>>u]=c}else for(l=new n(a),i=0;i<a;++i)e[i]&&(l[i]=f[s[e[i]-1]++]>>>15-e[i]);return l},g=new t(288);for(p=0;p<144;++p)g[p]=8;for(p=144;p<256;++p)g[p]=9;for(p=256;p<280;++p)g[p]=7;for(p=280;p<288;++p)g[p]=8;var v=new t(32);for(p=0;p<32;++p)v[p]=5;var _=m(g,9,1),S=m(v,5,1),x=function(e){for(var t=e[0],n=1;n<e.length;++n)e[n]>t&&(t=e[n]);return t},b=function(e,t,n){var r=t/8|0;return(e[r]|e[r+1]<<8)>>(7&t)&n},T=function(e,t){var n=t/8|0;return(e[n]|e[n+1]<<8|e[n+2]<<16)>>(7&t)},E=["unexpected EOF","invalid block type","invalid length/literal","invalid distance","stream finished","no stream handler",,"no callback","invalid UTF-8 data","extra field too long","date not in range 1980-2099","filename too long","stream finishing","invalid zip data"],y=function(e,t,n){var r=Error(t||E[e]);if(r.code=e,Error.captureStackTrace&&Error.captureStackTrace(r,y),!n)throw r;return r},M=function(e,l,s){var c,f,p,h,g=e.length;if(!g||s&&!s.l&&g<5)return l||new t(0);var v=!l||s,E=!s||s.i;s||(s={}),l||(l=new t(3*g));var M,R=function(e){var n=l.length;if(e>n){var r=new t(Math.max(2*n,e));r.set(l),l=r}},C=s.f||0,A=s.p||0,w=s.b||0,P=s.l,L=s.d,U=s.m,D=s.n,I=8*g;do{if(!P){s.f=C=b(e,A,1);var F=b(e,A+1,3);if(A+=3,!F){var N=e[(q=((M=A)/8|0)+(7&M&&1)+4)-4]|e[q-3]<<8,O=q+N;if(O>g){E&&y(0);break}v&&R(w+N),l.set(e.subarray(q,O),w),s.b=w+=N,s.p=A=8*O;continue}if(1==F)P=_,L=S,U=9,D=5;else if(2==F){var B=b(e,A,31)+257,k=b(e,A+10,15)+4,G=B+b(e,A+5,31)+1;A+=14;for(var H=new t(G),V=new t(19),z=0;z<k;++z)V[o[z]]=b(e,A+3*z,7);A+=3*k;var j=x(V),W=(1<<j)-1,X=m(V,j,1);for(z=0;z<G;){var q,K=X[b(e,A,W)];if(A+=15&K,(q=K>>>4)<16)H[z++]=q;else{var Y=0,$=0;for(16==q?($=3+b(e,A,3),A+=2,Y=H[z-1]):17==q?($=3+b(e,A,7),A+=3):18==q&&($=11+b(e,A,127),A+=7);$--;)H[z++]=Y}}var Q=H.subarray(0,B),Z=H.subarray(B);U=x(Q),D=x(Z),P=m(Q,U,1),L=m(Z,D,1)}else y(1);if(A>I){E&&y(0);break}}v&&R(w+131072);for(var J=(1<<U)-1,ee=(1<<D)-1,et=A;;et=A){var en=(Y=P[T(e,A)&J])>>>4;if((A+=15&Y)>I){E&&y(0);break}if(Y||y(2),en<256)l[w++]=en;else{if(256==en){et=A,P=null;break}var er=en-254;if(en>264){var ea=a[z=en-257];er=b(e,A,(1<<ea)-1)+u[z],A+=ea}var ei=L[T(e,A)&ee],eo=ei>>>4;if(ei||y(3),A+=15&ei,Z=d[eo],eo>3&&(ea=i[eo],Z+=T(e,A)&(1<<ea)-1,A+=ea),A>I){E&&y(0);break}v&&R(w+131072);for(var el=w+er;w<el;w+=4)l[w]=l[w-Z],l[w+1]=l[w+1-Z],l[w+2]=l[w+2-Z],l[w+3]=l[w+3-Z];w=el}}s.l=P,s.p=et,s.b=w,P&&(C=1,s.m=U,s.d=L,s.n=D)}while(!C)return w==l.length?l:(c=l,(f=0)<0&&(f=0),(null==(p=w)||p>c.length)&&(p=c.length),(h=new(c instanceof n?n:c instanceof r?r:t)(p-f)).set(c.subarray(f,p)),h)},R=new t(0),C="u">typeof TextDecoder&&new TextDecoder;try{C.decode(R,{stream:!0})}catch(e){}return e.convert_streams=function(e){var t=new DataView(e),n=0;function r(){var e=t.getUint16(n);return n+=2,e}function a(){var e=t.getUint32(n);return n+=4,e}function i(e){v.setUint16(_,e),_+=2}function o(e){v.setUint32(_,e),_+=4}for(var l={signature:a(),flavor:a(),length:a(),numTables:r(),reserved:r(),totalSfntSize:a(),majorVersion:r(),minorVersion:r(),metaOffset:a(),metaLength:a(),metaOrigLength:a(),privOffset:a(),privLength:a()},s=0;Math.pow(2,s)<=l.numTables;)s++;s--;for(var u=16*Math.pow(2,s),c=16*l.numTables-u,d=12,f=[],p=0;p<l.numTables;p++)f.push({tag:a(),offset:a(),compLength:a(),origLength:a(),origChecksum:a()}),d+=16;var h,m=new Uint8Array(12+16*f.length+f.reduce(function(e,t){return e+t.origLength+4},0)),g=m.buffer,v=new DataView(g),_=0;return o(l.flavor),i(l.numTables),i(u),i(s),i(c),f.forEach(function(e){o(e.tag),o(e.origChecksum),o(d),o(e.origLength),e.outOffset=d,(d+=e.origLength)%4!=0&&(d+=4-d%4)}),f.forEach(function(t){var n=e.slice(t.offset,t.offset+t.compLength);if(t.compLength!=t.origLength){var r=new Uint8Array(t.origLength);M(new Uint8Array(n,2),r)}else r=new Uint8Array(n);m.set(r,t.outOffset);var a=0;(d=t.outOffset+t.origLength)%4!=0&&(a=4-d%4),m.set(new Uint8Array(a).buffer,t.outOffset+t.origLength),h=d+a}),g.slice(0,h)},Object.defineProperty(e,"__esModule",{value:!0}),e}({}).convert_streams},function(e,t){let n,r={M:2,L:2,Q:4,C:6,Z:0},a={C:"18g,ca,368,1kz",D:"17k,6,2,2+4,5+c,2+6,2+1,10+1,9+f,j+11,2+1,a,2,2+1,15+2,3,j+2,6+3,2+8,2,2,2+1,w+a,4+e,3+3,2,3+2,3+5,23+w,2f+4,3,2+9,2,b,2+3,3,1k+9,6+1,3+1,2+2,2+d,30g,p+y,1,1+1g,f+x,2,sd2+1d,jf3+4,f+3,2+4,2+2,b+3,42,2,4+2,2+1,2,3,t+1,9f+w,2,el+2,2+g,d+2,2l,2+1,5,3+1,2+1,2,3,6,16wm+1v",R:"17m+3,2,2,6+3,m,15+2,2+2,h+h,13,3+8,2,2,3+1,2,p+1,x,5+4,5,a,2,2,3,u,c+2,g+1,5,2+1,4+1,5j,6+1,2,b,2+2,f,2+1,1s+2,2,3+1,7,1ez0,2,2+1,4+4,b,4,3,b,42,2+2,4,3,2+1,2,o+3,ae,ep,x,2o+2,3+1,3,5+1,6",L:"x9u,jff,a,fd,jv",T:"4t,gj+33,7o+4,1+1,7c+18,2,2+1,2+1,2,21+a,2,1b+k,h,2u+6,3+5,3+1,2+3,y,2,v+q,2k+a,1n+8,a,p+3,2+8,2+2,2+4,18+2,3c+e,2+v,1k,2,5+7,5,4+6,b+1,u,1n,5+3,9,l+1,r,3+1,1m,5+1,5+1,3+2,4,v+1,4,c+1,1m,5+4,2+1,5,l+1,n+5,2,1n,3,2+3,9,8+1,c+1,v,1q,d,1f,4,1m+2,6+2,2+3,8+1,c+1,u,1n,3,7,6+1,l+1,t+1,1m+1,5+3,9,l+1,u,21,8+2,2,2j,3+6,d+7,2r,3+8,c+5,23+1,s,2,2,1k+d,2+4,2+1,6+a,2+z,a,2v+3,2+5,2+1,3+1,q+1,5+2,h+3,e,3+1,7,g,jk+2,qb+2,u+2,u+1,v+1,1t+1,2+6,9,3+a,a,1a+2,3c+1,z,3b+2,5+1,a,7+2,64+1,3,1n,2+6,2,2,3+7,7+9,3,1d+d,1,1+1,1s+3,1d,2+4,2,6,15+8,d+1,x+3,3+1,2+2,1l,2+1,4,2+2,1n+7,3+1,49+2,2+c,2+6,5,7,4+1,5j+1l,2+4,ek,3+1,r+4,1e+4,6+5,2p+c,1+3,1,1+2,1+b,2db+2,3y,2p+v,ff+3,30+1,n9x,1+2,2+9,x+1,29+1,7l,4,5,q+1,6,48+1,r+h,e,13+7,q+a,1b+2,1d,3+3,3+1,14,1w+5,3+1,3+1,d,9,1c,1g,2+2,3+1,6+1,2,17+1,9,6n,3,5,fn5,ki+f,h+f,5s,6y+2,ea,6b,46+4,1af+2,2+1,6+3,15+2,5,4m+1,fy+3,as+1,4a+a,4x,1j+e,1l+2,1e+3,3+1,1y+2,11+4,2+7,1r,d+1,1h+8,b+3,3,2o+2,3,2+1,7,4h,4+7,m+1,1m+1,4,12+6,4+4,5g+7,3+2,2,o,2d+5,2,5+1,2+1,6n+3,7+1,2+1,s+1,2e+7,3,2+1,2z,2,3+5,2,2u+2,3+3,2+4,78+8,2+1,75+1,2,5,41+3,3+1,5,x+9,15+5,3+3,9,a+5,3+2,1b+c,2+1,bb+6,2+5,2,2b+l,3+6,2+1,2+1,3f+5,4,2+1,2+6,2,21+1,4,2,9o+1,470+8,at4+4,1o+6,t5,1s+3,2a,f5l+1,2+3,43o+2,a+7,1+7,3+6,v+3,45+2,1j0+1i,5+1d,9,f,n+4,2+e,11t+6,2+g,3+6,2+1,2+4,7a+6,c6+3,15t+6,32+6,1,gzau,v+2n,3l+6n"},i=[null,"isol","init","fina","medi"];function o(t,n){let r=t.GDEF&&t.GDEF.glyphClassDef;return r?e.U._getGlyphClass(n,r):0}function l(...e){for(let t=0;t<e.length;t++)if("number"==typeof e[t])return e[t]}return function(s){var u;let c,d,f,p,h,m,g=new Uint8Array(s,0,4),v=e._bin.readASCII(g,0,4);if("wOFF"===v)s=t(s);else if("wOF2"===v)throw Error("woff2 fonts not supported");return u=e.parse(s)[0],c=Object.create(null),d=u["OS/2"],f=u.hhea,p=u.head.unitsPerEm,h=l(d&&d.sTypoAscender,f&&f.ascender,p),m={unitsPerEm:p,ascender:h,descender:l(d&&d.sTypoDescender,f&&f.descender,0),capHeight:l(d&&d.sCapHeight,h),xHeight:l(d&&d.sxHeight,h),lineGap:l(d&&d.sTypoLineGap,f&&f.lineGap),supportsCodePoint:t=>e.U.codeToGlyph(u,t)>0,forEachGlyph(t,l,s,d){let f=0,p=1/m.unitsPerEm*l,h=function(t,r){let o=[];for(let n=0;n<r.length;n++){let a=r.codePointAt(n);a>65535&&n++,o.push(e.U.codeToGlyph(t,a))}let l=t.GSUB;if(l){let t,{lookupList:s,featureList:u}=l,c=/^(rlig|liga|mset|isol|init|fina|medi|half|pres|blws|ccmp)$/,d=[];u.forEach(l=>{if(c.test(l.tag))for(let u=0;u<l.tab.length;u++){if(d[l.tab[u]])continue;d[l.tab[u]]=!0;let c=s[l.tab[u]],f=/^(isol|init|fina|medi)$/.test(l.tag);f&&!t&&(t=function(e){let t=new Uint8Array(e.length),r=32,i=1,o=-1;for(let l=0;l<e.length;l++){let s=e.codePointAt(l),u=0|function(e){if(!n){let e={R:2,L:1,D:4,C:16,U:32,T:8};for(let t in n=new Map,a){let r=0;a[t].split(",").forEach(a=>{let[i,o]=a.split("+");i=parseInt(i,36),o=o?parseInt(o,36):0,n.set(r+=i,e[t]);for(let a=o;a--;)n.set(++r,e[t])})}}return n.get(e)||32}(s),c=1;!(8&u)&&(21&r?22&u?(c=3,(1===i||3===i)&&t[o]++):33&u&&(2===i||4===i)&&t[o]--:34&r&&(2===i||4===i)&&t[o]--,i=t[l]=c,r=u,o=l,s>65535&&l++)}return t}(r));for(let n=0;n<o.length;n++)t&&f&&i[t[n]]!==l.tag||e.U._applySubs(o,n,c,s)}})}return o}(u,t),g=0,v=function(t,n){let r=new Int16Array(3*n.length),a=0;for(;a<n.length;a++){let u=n[a];if(-1===u)continue;r[3*a+2]=t.hmtx.aWidth[u];let c=t.GPOS;if(c){let d=c.lookupList;for(let c=0;c<d.length;c++){let f=d[c];for(let c=0;c<f.tabs.length;c++){let d=f.tabs[c];if(1===f.ltype){if(-1!==e._lctf.coverageIndex(d.coverage,u)&&d.pos){s(d.pos,a);break}}else if(2===f.ltype){let t=null,r=i();if(-1!==r){let i=e._lctf.coverageIndex(d.coverage,n[r]);if(-1!==i){if(1===d.fmt){let e=d.pairsets[i];for(let n=0;n<e.length;n++)e[n].gid2===u&&(t=e[n])}else if(2===d.fmt){let a=e.U._getGlyphClass(n[r],d.classDef1),i=e.U._getGlyphClass(u,d.classDef2);t=d.matrix[a][i]}if(t){t.val1&&s(t.val1,r),t.val2&&s(t.val2,a);break}}}}else if(4===f.ltype){let t=e._lctf.coverageIndex(d.markCoverage,u);if(-1!==t){let o=i(l),s=-1===o?-1:e._lctf.coverageIndex(d.baseCoverage,n[o]);if(-1!==s){let e=d.markArray[t],n=d.baseArray[s][e.markClass];r[3*a]=n.x-e.x+r[3*o]-r[3*o+2],r[3*a+1]=n.y-e.y+r[3*o+1];break}}}else if(6===f.ltype){let l=e._lctf.coverageIndex(d.mark1Coverage,u);if(-1!==l){let s=i();if(-1!==s){let i=n[s];if(3===o(t,i)){let t=e._lctf.coverageIndex(d.mark2Coverage,i);if(-1!==t){let e=d.mark1Array[l],n=d.mark2Array[t][e.markClass];r[3*a]=n.x-e.x+r[3*s]-r[3*s+2],r[3*a+1]=n.y-e.y+r[3*s+1];break}}}}}}}}else if(t.kern&&!t.cff){let e=i();if(-1!==e){let a=t.kern.glyph1.indexOf(n[e]);if(-1!==a){let n=t.kern.rval[a].glyph2.indexOf(u);-1!==n&&(r[3*e+2]+=t.kern.rval[a].vals[n])}}}}return r;function i(e){for(let t=a-1;t>=0;t--)if(-1!==n[t]&&(!e||e(n[t])))return t;return -1}function l(e){return 1===o(t,e)}function s(e,t){for(let n=0;n<3;n++)r[3*t+n]+=e[n]||0}}(u,h);return h.forEach((n,a)=>{if(-1!==n){let t=c[n];if(!t){let a,i,o,l,{cmds:s,crds:d}=e.U.glyphToPath(u,n),f="",p=0;for(let e=0,t=s.length;e<t;e++){let t=r[s[e]];f+=s[e];for(let e=1;e<=t;e++)f+=(e>1?",":"")+d[p++]}if(d.length){a=i=1/0,o=l=-1/0;for(let e=0,t=d.length;e<t;e+=2){let t=d[e],n=d[e+1];t<a&&(a=t),n<i&&(i=n),t>o&&(o=t),n>l&&(l=n)}}else a=o=i=l=0;t=c[n]={index:n,advanceWidth:u.hmtx.aWidth[n],xMin:a,yMin:i,xMax:o,yMax:l,path:f}}d.call(null,t,f+v[3*a]*p,v[3*a+1]*p,g),f+=v[3*a+2]*p,s&&(f+=s*l)}g+=t.codePointAt(g)>65535?2:1}),f}}}}],init:(e,t,n)=>n(e(),t())}),lT=o6({name:"FontResolver",dependencies:[function(e,t){let n=Object.create(null),r=Object.create(null);function a(t,a){let i=n[t];if(i)a(i);else if(r[t])r[t].push(a);else{r[t]=[a];let i=e=>{console.error(`Failure loading font ${t}`,e)};try{let a=new XMLHttpRequest;a.open("get",t,!0),a.responseType="arraybuffer",a.onload=function(){if(a.status>=400)i(Error(a.statusText));else if(a.status>0)try{var o;let i=e(a.response);i.src=t,(o=i).src=t,n[t]=o,r[t].forEach(e=>e(o)),delete r[t]}catch(e){i(e)}},a.onerror=i,a.send()}catch(e){i(e)}}}return function(e,r,{lang:i,fonts:o=[],style:l="normal",weight:s="normal",unicodeFontsURL:u}={}){let c=new Uint8Array(e.length),d=[];e.length||m();let f=new Map,p=[];if("italic"!==l&&(l="normal"),"number"!=typeof s&&(s="bold"===s?700:400),o&&!Array.isArray(o)&&(o=[o]),(o=o.slice().filter(e=>!e.lang||e.lang.test(i)).reverse()).length){let t=0;!function r(i=0){for(let l=i,s=e.length;l<s;l++){let i=e.codePointAt(l);if(1===t&&d[c[l-1]].supportsCodePoint(i)||l>0&&/\s/.test(e[l]))c[l]=c[l-1],2===t&&(p[p.length-1][1]=l);else for(let e=c[l],s=o.length;e<=s;e++)if(e===s)(2===t?p[p.length-1]:p[p.length]=[l,l])[1]=l,t=2;else{c[l]=e;let{src:s,unicodeRange:u}=o[e];if(!u||function(e,t){for(let n=0;n<t.length;n++){let[r,a=r]=t[n];if(r<=e&&e<=a)return!0}return!1}(i,u)){let e=n[s];if(!e)return void a(s,()=>{r(l)});if(e.supportsCodePoint(i)){let n=f.get(e);"number"!=typeof n&&(n=d.length,d.push(e),f.set(e,n)),c[l]=n,t=1;break}}}i>65535&&l+1<s&&(c[l+1]=c[l],l++,2===t&&(p[p.length-1][1]=l))}h()}()}else p.push([0,e.length-1]),h();function h(){if(p.length){let n=p.map(t=>e.substring(t[0],t[1]+1)).join("\n");t.getFontsForString(n,{lang:i||void 0,style:l,weight:s,dataUrl:u}).then(({fontUrls:e,chars:t})=>{let n=d.length,r=0;p.forEach(e=>{for(let a=0,i=e[1]-e[0];a<=i;a++)c[e[0]+a]=t[r++]+n;r++});let i=0;e.forEach((t,r)=>{a(t,t=>{d[r+n]=t,++i===e.length&&m()})})})}else m()}function m(){r({chars:c,fonts:d})}}},lb,function(){return function(e){var t=function(){this.buckets=new Map};t.prototype.add=function(e){var t=e>>5;this.buckets.set(t,(this.buckets.get(t)||0)|1<<(31&e))},t.prototype.has=function(e){var t=this.buckets.get(e>>5);return void 0!==t&&0!=(t&1<<(31&e))},t.prototype.serialize=function(){var e=[];return this.buckets.forEach(function(t,n){e.push((+n).toString(36)+":"+t.toString(36))}),e.join(",")},t.prototype.deserialize=function(e){var t=this;this.buckets.clear(),e.split(",").forEach(function(e){var n=e.split(":");t.buckets.set(parseInt(n[0],36),parseInt(n[1],36))})};function n(e,t){var n=255&e,r=t.codePointAt(n/6|0);return 0!=((r=(r||48)-48)&1<<n%6)}function r(e,t){e.replace(/U\+/gi,"").replace(/^,+|,+$/g,"").split(/,+/).map(function(e){return e.split("-").map(function(e){return parseInt(e.trim(),16)})}).forEach(function(e){var n=e[0],r=e[1];void 0===r&&(r=n),function(e,n){for(var r=e;r<=n;r++)t(r)}(n,r)})}var a,i={},o={},l=new WeakMap,s="https://cdn.jsdelivr.net/gh/lojjic/unicode-font-resolver@v1.0.1/packages/data",u=new Map;function c(e,t,n){return e[t]?t:e[n]?n:function(e){for(var t in e)return t}(e)}return e.CodePointSet=t,e.clearCache=function(){i={},o={}},e.getFontsForString=function(e,d){void 0===d&&(d={});var f=d.lang;void 0===f&&(f=/\p{Script=Hangul}/u.test(e)?"ko":/\p{Script=Hiragana}|\p{Script=Katakana}/u.test(e)?"ja":"en");var p=d.category;void 0===p&&(p="sans-serif");var h=d.style;void 0===h&&(h="normal");var m=d.weight;void 0===m&&(m=400);var g=(d.dataUrl||s).replace(/\/$/g,""),v=new Map,_=new Uint8Array(e.length),S={},x={},b=Array(e.length),T=new Map,E=!1;function y(e){var t=u.get(e);return t||(t=fetch(g+"/"+e).then(function(e){if(!e.ok)throw Error(e.statusText);return e.json().then(function(e){if(!Array.isArray(e)||1!==e[0])throw Error("Incorrect schema version; need 1, got "+e[0]);return e[1]})}).catch(function(t){if(g!==s)return E||(console.error('unicode-font-resolver: Failed loading from dataUrl "'+g+'", trying default CDN. '+t.message),E=!0),g=s,u.delete(e),y(e);throw t}),u.set(e,t)),t}for(var M=0;M<e.length;M++)!function(t){var n=e.codePointAt(t),r=function(e){var t=(-256&e).toString(16),n=((-256&e)+256-1).toString(16);return"codepoint-index/plane"+(e>>16)+"/"+t+"-"+n+".json"}(n);b[t]=r,i[r]||T.has(r)||T.set(r,y(r).then(function(e){i[r]=e})),n>65535&&(M=++t)}(M);return Promise.all(T.values()).then(function(){T.clear();for(var t=0;t<e.length;t++)!function(r){var a=e.codePointAt(r),l=null,s=i[b[r]],u=void 0;for(var c in s){var d=x[c];if(void 0===d&&(d=x[c]=new RegExp(c).test(f||"en")),d){for(var p in u=c,s[c])if(n(a,s[c][p])){l=p;break}break}}if(!l){a:for(var h in s)if(h!==u){for(var m in s[h])if(n(a,s[h][m])){l=m;break a}}}l||(console.debug("No font coverage for U+"+a.toString(16)),l="latin"),b[r]=l,o[l]||T.has(l)||T.set(l,y("font-meta/"+l+".json").then(function(e){o[l]=e})),a>65535&&(t=++r)}(t);return Promise.all(T.values())}).then(function(){for(var n,i=null,s=0;s<e.length;s++){var u=e.codePointAt(s);if(i&&(a||(a=new Set,r("9-D,20,85,A0,1680,2000-200A,2028-202F,205F,3000",function(e){a.add(e)})),a.has(u)||(function(e){var n=l.get(e);return n||(n=new t,r(e.ranges,function(e){return n.add(e)}),l.set(e,n)),n})(i).has(u)))_[s]=_[s-1];else{var d=S[(i=o[b[s]]).id];if(!d){var f=i.typeforms,x=c(f,p,"sans-serif"),T=c(f[x],h,"normal"),E=function(e,t){var n=t;if(!e.includes(n)){n=1/0;for(var r=0;r<e.length;r++)Math.abs(e[r]-t)<Math.abs(n-t)&&(n=e[r])}return n}(null==(n=f[x])?void 0:n[T],m);d=S[i.id]=g+"/font-files/"+i.id+"/"+x+"."+T+"."+E+".woff"}var y=v.get(d);null==y&&(y=v.size,v.set(d,y)),_[s]=y}u>65535&&(_[++s]=_[s-1])}return{fontUrls:Array.from(v.keys()),chars:_}})},Object.defineProperty(e,"__esModule",{value:!0}),e}({})}],init:(e,t,n)=>e(t,n())}),lE=()=>(self.performance||Date).now(),ly=o7(),lM=[],lR=0;function lC(){let e=lE();for(;lM.length&&lE()-e<5;)lM.shift()();lR=lM.length?setTimeout(lC,0):0}let lA={},lw=0;function lP(e,t,n,r,a,i,o,l,s,u){let c="TroikaTextSDFGenerator_JS_"+lw++%4,d=lA[c];return d||(d=lA[c]={workerModule:o6({name:c,workerId:c,dependencies:[o7,lE],init(e,t){let n=e().javascript.generate;return function(...e){let r=t();return{textureData:n(...e),timing:t()-r}}},getTransferables:e=>[e.textureData.buffer]}),requests:0,idleTimer:null}),d.requests++,clearTimeout(d.idleTimer),d.workerModule(e,t,n,r,a,i).then(({textureData:n,timing:r})=>{let a=lE(),i=new Uint8Array(4*n.length);for(let e=0;e<n.length;e++)i[4*e+u]=n[e];return ly.webglUtils.renderImageData(o,i,l,s,e,t,1<<3-u),r+=lE()-a,0==--d.requests&&(d.idleTimer=setTimeout(()=>{o4[c]&&o4[c].forEach(function(e){e()}),o3[c]&&(o3[c].terminate(),delete o3[c])},2e3)),{timing:r}})}let lL=ly.webglUtils.resizeWebGLCanvasWithoutClearing,lU={defaultFontURL:null,unicodeFontsURL:null,sdfGlyphSize:64,sdfMargin:1/16,sdfExponent:9,textureWidth:2048,useWorker:!0},lD=new oQ.Color;function lI(){return(self.performance||Date).now()}let lF=Object.create(null);function lN(e,t){e=function(e,t){for(let n in t)t.hasOwnProperty(n)&&(e[n]=t[n]);return e}({},e);let n=lI(),{defaultFontURL:r}=lU,a=[];if(r&&a.push({label:"default",src:lB(r)}),e.font&&a.push({label:"user",src:lB(e.font)}),e.font=a,e.text=""+e.text,e.sdfGlyphSize=e.sdfGlyphSize||lU.sdfGlyphSize,e.unicodeFontsURL=e.unicodeFontsURL||lU.unicodeFontsURL,null!=e.colorRanges){let t={};for(let n in e.colorRanges)if(e.colorRanges.hasOwnProperty(n)){let r=e.colorRanges[n];"number"!=typeof r&&(r=lD.set(r).getHex()),t[n]=r}e.colorRanges=t}Object.freeze(e);let{textureWidth:i,sdfExponent:o}=lU,{sdfGlyphSize:l}=e,s=i/l*4,u=lF[l];if(!u){var c;let e,t=document.createElement("canvas");t.width=i,t.height=256*l/s,(u=lF[l]={glyphCount:0,sdfGlyphSize:l,sdfCanvas:t,sdfTexture:new oQ.Texture(t,void 0,void 0,void 0,oQ.LinearFilter,oQ.LinearFilter),contextLost:!1,glyphsByFont:new Map}).sdfTexture.generateMipmaps=!1,(e=(c=u).sdfCanvas).addEventListener("webglcontextlost",e=>{console.log("Context Lost",e),e.preventDefault(),c.contextLost=!0}),e.addEventListener("webglcontextrestored",e=>{console.log("Context Restored",e),c.contextLost=!1;let t=[];c.glyphsByFont.forEach(e=>{e.forEach(e=>{t.push(lO(e,c,!0))})}),Promise.all(t).then(()=>{lk(c),c.sdfTexture.needsUpdate=!0})})}let{sdfTexture:d,sdfCanvas:f}=u;(lU.useWorker?lH:lV)(e).then(r=>{let{glyphIds:a,glyphFontIndices:c,fontData:p,glyphPositions:h,fontSize:m,timings:g}=r,v=[],_=new Float32Array(4*a.length),S=0,x=0,b=lI(),T=p.map(e=>{let t=u.glyphsByFont.get(e.src);return t||u.glyphsByFont.set(e.src,t=new Map),t});a.forEach((e,t)=>{let n=c[t],{src:i,unitsPerEm:o}=p[n],s=T[n].get(e);if(!s){let{path:t,pathBounds:a}=r.glyphData[i][e],o=Math.max(a[2]-a[0],a[3]-a[1])/l*(lU.sdfMargin*l+.5),c=u.glyphCount++,d=[a[0]-o,a[1]-o,a[2]+o,a[3]+o];T[n].set(e,s={path:t,atlasIndex:c,sdfViewBox:d}),v.push(s)}let{sdfViewBox:d}=s,f=h[x++],g=h[x++],b=m/o;_[S++]=f+d[0]*b,_[S++]=g+d[1]*b,_[S++]=f+d[2]*b,_[S++]=g+d[3]*b,a[t]=s.atlasIndex}),g.quads=(g.quads||0)+(lI()-b);let E=lI();g.sdf={};let y=f.height,M=Math.pow(2,Math.ceil(Math.log2(Math.ceil(u.glyphCount/s)*l)));M>y&&(console.info(`Increasing SDF texture size ${y}->${M}`),lL(f,i,M),d.dispose()),Promise.all(v.map(t=>lO(t,u,e.gpuAccelerateSDF).then(({timing:e})=>{g.sdf[t.atlasIndex]=e}))).then(()=>{v.length&&!u.contextLost&&(lk(u),d.needsUpdate=!0),g.sdfTotal=lI()-E,g.total=lI()-n,t(Object.freeze({parameters:e,sdfTexture:d,sdfGlyphSize:l,sdfExponent:o,glyphBounds:_,glyphAtlasIndices:a,glyphColors:r.glyphColors,caretPositions:r.caretPositions,chunkedBounds:r.chunkedBounds,ascender:r.ascender,descender:r.descender,lineHeight:r.lineHeight,capHeight:r.capHeight,xHeight:r.xHeight,topBaseline:r.topBaseline,blockBounds:r.blockBounds,visibleBounds:r.visibleBounds,timings:r.timings}))})}),Promise.resolve().then(()=>{!u.contextLost&&(f._warm||(ly.webgl.isSupported(f),f._warm=!0))})}function lO({path:e,atlasIndex:t,sdfViewBox:n},{sdfGlyphSize:r,sdfCanvas:a,contextLost:i},l){if(i)return Promise.resolve({timing:-1});let{textureWidth:s,sdfExponent:u}=lU,c=Math.max(n[2]-n[0],n[3]-n[1]),d=Math.floor(t/4),f=d%(s/r)*r,p=Math.floor(d/(s/r))*r;return function(e,t,n,r,a,i,l,s,u,c,d=!0){return d?((...e)=>new Promise((t,n)=>{lM.push(()=>{let r=lE();try{ly.webgl.generateIntoCanvas(...e),t({timing:lE()-r})}catch(e){n(e)}}),lR||(lR=setTimeout(lC,0))}))(e,t,n,r,a,i,l,s,u,c).then(null,d=>(o||(console.warn("WebGL SDF generation failed, falling back to JS",d),o=!0),lP(e,t,n,r,a,i,l,s,u,c))):lP(e,t,n,r,a,i,l,s,u,c)}(r,r,e,n,c,u,a,f,p,t%4,l)}function lB(e){return l||(l="u"<typeof document?{}:document.createElement("a")),l.href=e,l.href}function lk(e){if("function"!=typeof createImageBitmap){console.info("Safari<15: applying SDF canvas workaround");let{sdfCanvas:t,sdfTexture:n}=e,{width:r,height:a}=t,i=e.sdfCanvas.getContext("webgl"),o=n.image.data;o&&o.length===r*a*4||(o=new Uint8Array(r*a*4),n.image={width:r,height:a,data:o},n.flipY=!1,n.isDataTexture=!0),i.readPixels(0,0,r,a,i.RGBA,i.UNSIGNED_BYTE,o)}}let lG=o6({name:"Typesetter",dependencies:[function(e,t){let n=1/0,r=/[\u00AD\u034F\u061C\u115F-\u1160\u17B4-\u17B5\u180B-\u180E\u200B-\u200F\u202A-\u202E\u2060-\u206F\u3164\uFE00-\uFE0F\uFEFF\uFFA0\uFFF0-\uFFF8]/,a=`[^\\S\\u00A0]`,i=RegExp(`${a}|[\\-\\u007C\\u00AD\\u2010\\u2012-\\u2014\\u2027\\u2056\\u2E17\\u2E40]`);function o({text:o="",font:d,lang:f,sdfGlyphSize:p=64,fontSize:h=400,fontWeight:m=1,fontStyle:g="normal",letterSpacing:v=0,lineHeight:_="normal",maxWidth:S=n,direction:x,textAlign:b="left",textIndent:T=0,whiteSpace:E="normal",overflowWrap:y="normal",anchorX:M=0,anchorY:R=0,metricsOnly:C=!1,unicodeFontsURL:A,preResolvedFonts:w=null,includeCaretPositions:P=!1,chunkedBoundsSize:L=8192,colorRanges:U=null},D){let I=u(),F={fontLoad:0,typesetting:0};o.indexOf("\r")>-1&&(console.info("Typesetter: got text with \\r chars; normalizing to \\n"),o=o.replace(/\r\n/g,"\n").replace(/\r/g,"\n")),h*=1,v*=1,S*=1,_=_||"normal",T*=1,function({text:t,lang:n,fonts:r,style:a,weight:i,preResolvedFonts:o,unicodeFontsURL:l},s){let u=({chars:e,fonts:t})=>{let n,r,a=[];for(let i=0;i<e.length;i++)e[i]!==r?(r=e[i],a.push(n={start:i,end:i,fontObj:t[e[i]]})):n.end=i;s(a)};o?u(o):e(t,u,{lang:n,fonts:r,style:a,weight:i,unicodeFontsURL:l})}({text:o,lang:f,style:g,weight:m,fonts:"string"==typeof d?[{src:d}]:d,unicodeFontsURL:A,preResolvedFonts:w},e=>{F.fontLoad=u()-I;let d=isFinite(S),f=null,p=null,m=null,g=null,A=null,w=null,N=null,O=null,B=0,k=0,G="nowrap"!==E,H=new Map,V=u(),z=T,j=0,W=new c,X=[W];e.forEach(e=>{let t,n,{fontObj:l}=e,{ascender:s,descender:u,unitsPerEm:f,lineGap:p,capHeight:m,xHeight:g}=l,x=H.get(l);if(!x){let e=h/f,t="normal"===_?(s-u+p)*e:_*h,n=(t-(s-u)*e)/2,r=Math.min(t,(s-u)*e),a=(s+u)/2*e+r/2;x={index:H.size,src:l.src,fontObj:l,fontSizeMult:e,unitsPerEm:f,ascender:s*e,descender:u*e,capHeight:m*e,xHeight:g*e,lineHeight:t,baseline:-n-s*e,caretTop:a,caretBottom:a-r},H.set(l,x)}let{fontSizeMult:b}=x,E=o.slice(e.start,e.end+1);l.forEachGlyph(E,h,v,(l,s,u,f)=>{let p;s+=j,f+=e.start,t=s,n=l;let m=o.charAt(f),g=l.advanceWidth*b,_=W.count;if("isEmpty"in l||(l.isWhitespace=!!m&&new RegExp(a).test(m),l.canBreakAfter=!!m&&i.test(m),l.isEmpty=l.xMin===l.xMax||l.yMin===l.yMax||r.test(m)),!l.isWhitespace&&!l.isEmpty&&k++,G&&d&&!l.isWhitespace&&s+g+z>S&&_){if(W.glyphAt(_-1).glyphObj.canBreakAfter)p=new c,z=-s;else for(let e=_;e--;)if(0===e&&"break-word"===y){p=new c,z=-s;break}else if(W.glyphAt(e).glyphObj.canBreakAfter){let t=(p=W.splitAt(e+1)).glyphAt(0).x;z-=t;for(let e=p.count;e--;)p.glyphAt(e).x-=t;break}p&&(W.isSoftWrapped=!0,W=p,X.push(W),B=S)}let E=W.glyphAt(W.count);E.glyphObj=l,E.x=s+z,E.y=u,E.width=g,E.charIndex=f,E.fontData=x,"\n"===m&&(W=new c,X.push(W),z=-(s+g+v*h)+T)}),j=t+n.advanceWidth*b+v*h});let q=0;X.forEach(e=>{let t=!0;for(let n=e.count;n--;){let r=e.glyphAt(n);t&&!r.glyphObj.isWhitespace&&(e.width=r.x+r.width,e.width>B&&(B=e.width),t=!1);let{lineHeight:a,capHeight:i,xHeight:o,baseline:l}=r.fontData;a>e.lineHeight&&(e.lineHeight=a);let s=l-e.baseline;s<0&&(e.baseline+=s,e.cap+=s,e.ex+=s),e.cap=Math.max(e.cap,e.baseline+i),e.ex=Math.max(e.ex,e.baseline+o)}e.baseline-=q,e.cap-=q,e.ex-=q,q+=e.lineHeight});let K=0,Y=0;if(M&&("number"==typeof M?K=-M:"string"==typeof M&&(K=-B*("left"===M?0:"center"===M?.5:"right"===M?1:l(M)))),R&&("number"==typeof R?Y=-R:"string"==typeof R&&(Y="top"===R?0:"top-baseline"===R?-X[0].baseline:"top-cap"===R?-X[0].cap:"top-ex"===R?-X[0].ex:"middle"===R?q/2:"bottom"===R?q:"bottom-baseline"===R?-X[X.length-1].baseline:l(R)*q)),!C){let e,r,a=t.getEmbeddingLevels(o,x);f=new Uint16Array(k),p=new Uint8Array(k),m=new Float32Array(2*k),g={},N=[n,n,-n,-n],O=[],P&&(w=new Float32Array(4*o.length)),U&&(A=new Uint8Array(3*k));let i=0,l=-1,u=-1;if(X.forEach((c,d)=>{let{count:h,width:v}=c;if(h>0){let d,_=0;for(let e=h;e--&&c.glyphAt(e).glyphObj.isWhitespace;)_++;let S=0,x=0;if("center"===b)S=(B-v)/2;else if("right"===b)S=B-v;else if("justify"===b&&c.isSoftWrapped){let e=0;for(let t=h-_;t--;)c.glyphAt(t).glyphObj.isWhitespace&&e++;x=(B-v)/e}if(x||S){let e=0;for(let t=0;t<h;t++){let n=c.glyphAt(t),r=n.glyphObj;n.x+=S+e,0!==x&&r.isWhitespace&&t<h-_&&(e+=x,n.width+=x)}}let T=t.getReorderSegments(o,a,c.glyphAt(0).charIndex,c.glyphAt(c.count-1).charIndex);for(let e=0;e<T.length;e++){let[t,n]=T[e],r=1/0,a=-1/0;for(let e=0;e<h;e++)if(c.glyphAt(e).charIndex>=t){let t=e,i=e;for(;i<h;i++){let e=c.glyphAt(i);if(e.charIndex>n)break;i<h-_&&(r=Math.min(r,e.x),a=Math.max(a,e.x+e.width))}for(let e=t;e<i;e++){let t=c.glyphAt(e);t.x=a-(t.x+t.width-r)}break}}let E=e=>d=e;for(let v=0;v<h;v++){let h=c.glyphAt(v),_=(d=h.glyphObj).index,S=1&a.levels[h.charIndex];if(S){let e=t.getMirroredCharacter(o[h.charIndex]);e&&h.fontData.fontObj.forEachGlyph(e,0,0,E)}if(P){let{charIndex:e,fontData:t}=h,n=h.x+K,r=h.x+h.width+K;w[4*e]=S?r:n,w[4*e+1]=S?n:r,w[4*e+2]=c.baseline+t.caretBottom+Y,w[4*e+3]=c.baseline+t.caretTop+Y;let a=e-l;a>1&&s(w,l,a),l=e}if(U){let{charIndex:e}=h;for(;e>u;)u++,U.hasOwnProperty(u)&&(r=U[u])}if(!d.isWhitespace&&!d.isEmpty){let t=i++,{fontSizeMult:a,src:o,index:l}=h.fontData,s=g[o]||(g[o]={});s[_]||(s[_]={path:d.path,pathBounds:[d.xMin,d.yMin,d.xMax,d.yMax]});let u=h.x+K,v=h.y+c.baseline+Y;m[2*t]=u,m[2*t+1]=v;let S=u+d.xMin*a,x=v+d.yMin*a,b=u+d.xMax*a,T=v+d.yMax*a;S<N[0]&&(N[0]=S),x<N[1]&&(N[1]=x),b>N[2]&&(N[2]=b),T>N[3]&&(N[3]=T),t%L==0&&(e={start:t,end:t,rect:[n,n,-n,-n]},O.push(e)),e.end++;let E=e.rect;if(S<E[0]&&(E[0]=S),x<E[1]&&(E[1]=x),b>E[2]&&(E[2]=b),T>E[3]&&(E[3]=T),f[t]=_,p[t]=l,U){let e=3*t;A[e]=r>>16&255,A[e+1]=r>>8&255,A[e+2]=255&r}}}}}),w){let e=o.length-l;e>1&&s(w,l,e)}}let $=[];H.forEach(({index:e,src:t,unitsPerEm:n,ascender:r,descender:a,lineHeight:i,capHeight:o,xHeight:l})=>{$[e]={src:t,unitsPerEm:n,ascender:r,descender:a,lineHeight:i,capHeight:o,xHeight:l}}),F.typesetting=u()-V,D({glyphIds:f,glyphFontIndices:p,glyphPositions:m,glyphData:g,fontData:$,caretPositions:w,glyphColors:A,chunkedBounds:O,fontSize:h,topBaseline:Y+X[0].baseline,blockBounds:[K,Y-q,K+B,Y],visibleBounds:N,timings:F})})}function l(e){let t=e.match(/^([\d.]+)%$/),n=t?parseFloat(t[1]):NaN;return isNaN(n)?0:n/100}function s(e,t,n){let r=e[4*t],a=e[4*t+1],i=e[4*t+2],o=e[4*t+3],l=(a-r)/n;for(let a=0;a<n;a++){let n=(t+a)*4;e[n]=r+l*a,e[n+1]=r+l*(a+1),e[n+2]=i,e[n+3]=o}}function u(){return(self.performance||Date).now()}function c(){this.data=[]}let d=["glyphObj","x","y","width","charIndex","fontData"];return c.prototype={width:0,lineHeight:0,baseline:0,cap:0,ex:0,isSoftWrapped:!1,get count(){return Math.ceil(this.data.length/d.length)},glyphAt(e){let t=c.flyweight;return t.data=this.data,t.index=e,t},splitAt(e){let t=new c;return t.data=this.data.splice(e*d.length),t}},c.flyweight=d.reduce((e,t,n,r)=>(Object.defineProperty(e,t,{get(){return this.data[this.index*d.length+n]},set(e){this.data[this.index*d.length+n]=e}}),e),{data:null,index:0}),{typeset:o,measure:function(e,t){o({...e,metricsOnly:!0},e=>{let[n,r,a,i]=e.blockBounds;t({width:a-n,height:i-r})})}}},lT,function(){return function(e){var t,n,r,a,i={R:"13k,1a,2,3,3,2+1j,ch+16,a+1,5+2,2+n,5,a,4,6+16,4+3,h+1b,4mo,179q,2+9,2+11,2i9+7y,2+68,4,3+4,5+13,4+3,2+4k,3+29,8+cf,1t+7z,w+17,3+3m,1t+3z,16o1+5r,8+30,8+mc,29+1r,29+4v,75+73",EN:"1c+9,3d+1,6,187+9,513,4+5,7+9,sf+j,175h+9,qw+q,161f+1d,4xt+a,25i+9",ES:"17,2,6dp+1,f+1,av,16vr,mx+1,4o,2",ET:"z+2,3h+3,b+1,ym,3e+1,2o,p4+1,8,6u,7c,g6,1wc,1n9+4,30+1b,2n,6d,qhx+1,h0m,a+1,49+2,63+1,4+1,6bb+3,12jj",AN:"16o+5,2j+9,2+1,35,ed,1ff2+9,87+u",CS:"18,2+1,b,2u,12k,55v,l,17v0,2,3,53,2+1,b",B:"a,3,f+2,2v,690",S:"9,2,k",WS:"c,k,4f4,1vk+a,u,1j,335",ON:"x+1,4+4,h+5,r+5,r+3,z,5+3,2+1,2+1,5,2+2,3+4,o,w,ci+1,8+d,3+d,6+8,2+g,39+1,9,6+1,2,33,b8,3+1,3c+1,7+1,5r,b,7h+3,sa+5,2,3i+6,jg+3,ur+9,2v,ij+1,9g+9,7+a,8m,4+1,49+x,14u,2+2,c+2,e+2,e+2,e+1,i+n,e+e,2+p,u+2,e+2,36+1,2+3,2+1,b,2+2,6+5,2,2,2,h+1,5+4,6+3,3+f,16+2,5+3l,3+81,1y+p,2+40,q+a,m+13,2r+ch,2+9e,75+hf,3+v,2+2w,6e+5,f+6,75+2a,1a+p,2+2g,d+5x,r+b,6+3,4+o,g,6+1,6+2,2k+1,4,2j,5h+z,1m+1,1e+f,t+2,1f+e,d+3,4o+3,2s+1,w,535+1r,h3l+1i,93+2,2s,b+1,3l+x,2v,4g+3,21+3,kz+1,g5v+1,5a,j+9,n+v,2,3,2+8,2+1,3+2,2,3,46+1,4+4,h+5,r+5,r+a,3h+2,4+6,b+4,78,1r+24,4+c,4,1hb,ey+6,103+j,16j+c,1ux+7,5+g,fsh,jdq+1t,4,57+2e,p1,1m,1m,1m,1m,4kt+1,7j+17,5+2r,d+e,3+e,2+e,2+10,m+4,w,1n+5,1q,4z+5,4b+rb,9+c,4+c,4+37,d+2g,8+b,l+b,5+1j,9+9,7+13,9+t,3+1,27+3c,2+29,2+3q,d+d,3+4,4+2,6+6,a+o,8+6,a+2,e+6,16+42,2+1i",BN:"0+8,6+d,2s+5,2+p,e,4m9,1kt+2,2b+5,5+5,17q9+v,7k,6p+8,6+1,119d+3,440+7,96s+1,1ekf+1,1ekf+1,1ekf+1,1ekf+1,1ekf+1,1ekf+1,1ekf+1,1ekf+1,1ekf+1,1ekf+1,1ekf+1,1ekf+75,6p+2rz,1ben+1,1ekf+1,1ekf+1",NSM:"lc+33,7o+6,7c+18,2,2+1,2+1,2,21+a,1d+k,h,2u+6,3+5,3+1,2+3,10,v+q,2k+a,1n+8,a,p+3,2+8,2+2,2+4,18+2,3c+e,2+v,1k,2,5+7,5,4+6,b+1,u,1n,5+3,9,l+1,r,3+1,1m,5+1,5+1,3+2,4,v+1,4,c+1,1m,5+4,2+1,5,l+1,n+5,2,1n,3,2+3,9,8+1,c+1,v,1q,d,1f,4,1m+2,6+2,2+3,8+1,c+1,u,1n,g+1,l+1,t+1,1m+1,5+3,9,l+1,u,21,8+2,2,2j,3+6,d+7,2r,3+8,c+5,23+1,s,2,2,1k+d,2+4,2+1,6+a,2+z,a,2v+3,2+5,2+1,3+1,q+1,5+2,h+3,e,3+1,7,g,jk+2,qb+2,u+2,u+1,v+1,1t+1,2+6,9,3+a,a,1a+2,3c+1,z,3b+2,5+1,a,7+2,64+1,3,1n,2+6,2,2,3+7,7+9,3,1d+g,1s+3,1d,2+4,2,6,15+8,d+1,x+3,3+1,2+2,1l,2+1,4,2+2,1n+7,3+1,49+2,2+c,2+6,5,7,4+1,5j+1l,2+4,k1+w,2db+2,3y,2p+v,ff+3,30+1,n9x+3,2+9,x+1,29+1,7l,4,5,q+1,6,48+1,r+h,e,13+7,q+a,1b+2,1d,3+3,3+1,14,1w+5,3+1,3+1,d,9,1c,1g,2+2,3+1,6+1,2,17+1,9,6n,3,5,fn5,ki+f,h+f,r2,6b,46+4,1af+2,2+1,6+3,15+2,5,4m+1,fy+3,as+1,4a+a,4x,1j+e,1l+2,1e+3,3+1,1y+2,11+4,2+7,1r,d+1,1h+8,b+3,3,2o+2,3,2+1,7,4h,4+7,m+1,1m+1,4,12+6,4+4,5g+7,3+2,2,o,2d+5,2,5+1,2+1,6n+3,7+1,2+1,s+1,2e+7,3,2+1,2z,2,3+5,2,2u+2,3+3,2+4,78+8,2+1,75+1,2,5,41+3,3+1,5,x+5,3+1,15+5,3+3,9,a+5,3+2,1b+c,2+1,bb+6,2+5,2d+l,3+6,2+1,2+1,3f+5,4,2+1,2+6,2,21+1,4,2,9o+1,f0c+4,1o+6,t5,1s+3,2a,f5l+1,43t+2,i+7,3+6,v+3,45+2,1j0+1i,5+1d,9,f,n+4,2+e,11t+6,2+g,3+6,2+1,2+4,7a+6,c6+3,15t+6,32+6,gzhy+6n",AL:"16w,3,2,e+1b,z+2,2+2s,g+1,8+1,b+m,2+t,s+2i,c+e,4h+f,1d+1e,1bwe+dp,3+3z,x+c,2+1,35+3y,2rm+z,5+7,b+5,dt+l,c+u,17nl+27,1t+27,4x+6n,3+d",LRO:"6ct",RLO:"6cu",LRE:"6cq",RLE:"6cr",PDF:"6cs",LRI:"6ee",RLI:"6ef",FSI:"6eg",PDI:"6eh"},o={},l={};o.L=1,l[1]="L",Object.keys(i).forEach(function(e,t){o[e]=1<<t+1,l[o[e]]=e}),Object.freeze(o);var s=o.LRI|o.RLI|o.FSI,u=o.L|o.R|o.AL,c=o.B|o.S|o.WS|o.ON|o.FSI|o.LRI|o.RLI|o.PDI,d=o.BN|o.RLE|o.LRE|o.RLO|o.LRO|o.PDF,f=o.S|o.WS|o.B|s|o.PDI|d,p=null;function h(e){if(!p){p=new Map;var t=function(e){if(i.hasOwnProperty(e)){var t=0;i[e].split(",").forEach(function(n){var r=n.split("+"),a=r[0],i=r[1];a=parseInt(a,36),i=i?parseInt(i,36):0,p.set(t+=a,o[e]);for(var l=0;l<i;l++)p.set(++t,o[e])})}};for(var n in i)t(n)}return p.get(e.codePointAt(0))||o.L}function m(e,t){var n,r=0,a=new Map,i=t&&new Map;return e.split(",").forEach(function e(o){if(-1!==o.indexOf("+"))for(var l=+o;l--;)e(n);else{n=o;var s=o.split(">"),u=s[0],c=s[1];u=String.fromCodePoint(r+=parseInt(u,36)),c=String.fromCodePoint(r+=parseInt(c,36)),a.set(u,c),t&&i.set(c,u)}}),{map:a,reverseMap:i}}function g(){if(!t){var e=m("14>1,1e>2,u>2,2wt>1,1>1,1ge>1,1wp>1,1j>1,f>1,hm>1,1>1,u>1,u6>1,1>1,+5,28>1,w>1,1>1,+3,b8>1,1>1,+3,1>3,-1>-1,3>1,1>1,+2,1s>1,1>1,x>1,th>1,1>1,+2,db>1,1>1,+3,3>1,1>1,+2,14qm>1,1>1,+1,4q>1,1e>2,u>2,2>1,+1",!0),a=e.map,i=e.reverseMap;t=a,n=i,r=m("6f1>-6dx,6dy>-6dx,6ec>-6ed,6ee>-6ed,6ww>2jj,-2ji>2jj,14r4>-1e7l,1e7m>-1e7l,1e7m>-1e5c,1e5d>-1e5b,1e5c>-14qx,14qy>-14qx,14vn>-1ecg,1ech>-1ecg,1edu>-1ecg,1eci>-1ecg,1eda>-1ecg,1eci>-1ecg,1eci>-168q,168r>-168q,168s>-14ye,14yf>-14ye",!1).map}}function v(e){return g(),t.get(e)||null}function _(e){return g(),n.get(e)||null}function S(e){return g(),r.get(e)||null}var x=o.L,b=o.R,T=o.EN,E=o.ES,y=o.ET,M=o.AN,R=o.CS,C=o.B,A=o.S,w=o.ON,P=o.BN,L=o.NSM,U=o.AL,D=o.LRO,I=o.RLO,F=o.LRE,N=o.RLE,O=o.PDF,B=o.LRI,k=o.RLI,G=o.FSI,H=o.PDI;function V(e){if(!a){var t=m("14>1,j>2,t>2,u>2,1a>g,2v3>1,1>1,1ge>1,1wd>1,b>1,1j>1,f>1,ai>3,-2>3,+1,8>1k0,-1jq>1y7,-1y6>1hf,-1he>1h6,-1h5>1ha,-1h8>1qi,-1pu>1,6>3u,-3s>7,6>1,1>1,f>1,1>1,+2,3>1,1>1,+13,4>1,1>1,6>1eo,-1ee>1,3>1mg,-1me>1mk,-1mj>1mi,-1mg>1mi,-1md>1,1>1,+2,1>10k,-103>1,1>1,4>1,5>1,1>1,+10,3>1,1>8,-7>8,+1,-6>7,+1,a>1,1>1,u>1,u6>1,1>1,+5,26>1,1>1,2>1,2>2,8>1,7>1,4>1,1>1,+5,b8>1,1>1,+3,1>3,-2>1,2>1,1>1,+2,c>1,3>1,1>1,+2,h>1,3>1,a>1,1>1,2>1,3>1,1>1,d>1,f>1,3>1,1a>1,1>1,6>1,7>1,13>1,k>1,1>1,+19,4>1,1>1,+2,2>1,1>1,+18,m>1,a>1,1>1,lk>1,1>1,4>1,2>1,f>1,3>1,1>1,+3,db>1,1>1,+3,3>1,1>1,+2,14qm>1,1>1,+1,6>1,4j>1,j>2,t>2,u>2,2>1,+1",!0),n=t.map;t.reverseMap.forEach(function(e,t){n.set(t,e)}),a=n}return a.get(e)||null}function z(e,t,n,r){var a=e.length;n=Math.max(0,null==n?0:+n),r=Math.min(a-1,null==r?a-1:+r);var i=[];return t.paragraphs.forEach(function(a){var o=Math.max(n,a.start),l=Math.min(r,a.end);if(o<l){for(var s=t.levels.slice(o,l+1),u=l;u>=o&&h(e[u])&f;u--)s[u]=a.level;for(var c=a.level,d=1/0,p=0;p<s.length;p++){var m=s[p];m>c&&(c=m),m<d&&(d=1|m)}for(var g=c;g>=d;g--)for(var v=0;v<s.length;v++)if(s[v]>=g){for(var _=v;v+1<s.length&&s[v+1]>=g;)v++;v>_&&i.push([_+o,v+o])}}}),i}function j(e,t,n,r){for(var a=z(e,t,n,r),i=[],o=0;o<e.length;o++)i[o]=o;return a.forEach(function(e){for(var t=e[0],n=e[1],r=i.slice(t,n+1),a=r.length;a--;)i[n-a]=r[a]}),i}return e.closingToOpeningBracket=_,e.getBidiCharType=h,e.getBidiCharTypeName=function(e){return l[h(e)]},e.getCanonicalBracket=S,e.getEmbeddingLevels=function(e,t){for(var n=new Uint32Array(e.length),r=0;r<e.length;r++)n[r]=h(e[r]);var a=new Map;function i(e,t){var r=n[e];n[e]=t,a.set(r,a.get(r)-1),r&c&&a.set(c,a.get(c)-1),a.set(t,(a.get(t)||0)+1),t&c&&a.set(c,(a.get(c)||0)+1)}for(var o=new Uint8Array(e.length),l=new Map,p=[],m=null,g=0;g<e.length;g++)m||p.push(m={start:g,end:e.length-1,level:"rtl"===t?1:"ltr"===t?0:tP(g,!1)}),n[g]&C&&(m.end=g,m=null);for(var V=N|F|I|D|s|H|O|C,z=function(e){return e+(1&e?1:2)},j=function(e){return e+(1&e?2:1)},W=0;W<p.length;W++){var X=[{_level:(m=p[W]).level,_override:0,_isolate:0}],q=void 0,K=0,Y=0,$=0;a.clear();for(var Q=m.start;Q<=m.end;Q++){var Z=n[Q];if(q=X[X.length-1],a.set(Z,(a.get(Z)||0)+1),Z&c&&a.set(c,(a.get(c)||0)+1),Z&V)if(Z&(N|F)){o[Q]=q._level;var J=(Z===N?j:z)(q._level);!(J<=125)||K||Y?!K&&Y++:X.push({_level:J,_override:0,_isolate:0})}else if(Z&(I|D)){o[Q]=q._level;var ee=(Z===I?j:z)(q._level);!(ee<=125)||K||Y?!K&&Y++:X.push({_level:ee,_override:Z&I?b:x,_isolate:0})}else if(Z&s){Z&G&&(Z=1===tP(Q+1,!0)?k:B),o[Q]=q._level,q._override&&i(Q,q._override);var et=(Z===k?j:z)(q._level);et<=125&&0===K&&0===Y?($++,X.push({_level:et,_override:0,_isolate:1,_isolInitIndex:Q})):K++}else if(Z&H){if(K>0)K--;else if($>0){for(Y=0;!X[X.length-1]._isolate;)X.pop();var en=X[X.length-1]._isolInitIndex;null!=en&&(l.set(en,Q),l.set(Q,en)),X.pop(),$--}q=X[X.length-1],o[Q]=q._level,q._override&&i(Q,q._override)}else Z&O?(0===K&&(Y>0?Y--:!q._isolate&&X.length>1&&(X.pop(),q=X[X.length-1])),o[Q]=q._level):Z&C&&(o[Q]=m.level);else o[Q]=q._level,q._override&&Z!==P&&i(Q,q._override)}for(var er=[],ea=null,ei=m.start;ei<=m.end;ei++){var eo=n[ei];if(!(eo&d)){var el=o[ei],es=eo&s,eu=eo===H;ea&&el===ea._level?(ea._end=ei,ea._endsWithIsolInit=es):er.push(ea={_start:ei,_end:ei,_level:el,_startsWithPDI:eu,_endsWithIsolInit:es})}}for(var ec=[],ed=0;ed<er.length;ed++){var ef=er[ed];if(!ef._startsWithPDI||ef._startsWithPDI&&!l.has(ef._start)){for(var ep=[ea=ef],eh=void 0;ea&&ea._endsWithIsolInit&&null!=(eh=l.get(ea._end));)for(var em=ed+1;em<er.length;em++)if(er[em]._start===eh){ep.push(ea=er[em]);break}for(var eg=[],ev=0;ev<ep.length;ev++)for(var e_=ep[ev],eS=e_._start;eS<=e_._end;eS++)eg.push(eS);for(var ex=o[eg[0]],eb=m.level,eT=eg[0]-1;eT>=0;eT--)if(!(n[eT]&d)){eb=o[eT];break}var eE=eg[eg.length-1],ey=o[eE],eM=m.level;if(!(n[eE]&s)){for(var eR=eE+1;eR<=m.end;eR++)if(!(n[eR]&d)){eM=o[eR];break}}ec.push({_seqIndices:eg,_sosType:Math.max(eb,ex)%2?b:x,_eosType:Math.max(eM,ey)%2?b:x})}}for(var eC=0;eC<ec.length;eC++){var eA=ec[eC],ew=eA._seqIndices,eP=eA._sosType,eL=eA._eosType,eU=1&o[ew[0]]?b:x;if(a.get(L))for(var eD=0;eD<ew.length;eD++){var eI=ew[eD];if(n[eI]&L){for(var eF=eP,eN=eD-1;eN>=0;eN--)if(!(n[ew[eN]]&d)){eF=n[ew[eN]];break}i(eI,eF&(s|H)?w:eF)}}if(a.get(T))for(var eO=0;eO<ew.length;eO++){var eB=ew[eO];if(n[eB]&T)for(var ek=eO-1;ek>=-1;ek--){var eG=-1===ek?eP:n[ew[ek]];if(eG&u){eG===U&&i(eB,M);break}}}if(a.get(U))for(var eH=0;eH<ew.length;eH++){var eV=ew[eH];n[eV]&U&&i(eV,b)}if(a.get(E)||a.get(R))for(var ez=1;ez<ew.length-1;ez++){var ej=ew[ez];if(n[ej]&(E|R)){for(var eW=0,eX=0,eq=ez-1;eq>=0&&(eW=n[ew[eq]])&d;eq--);for(var eK=ez+1;eK<ew.length&&(eX=n[ew[eK]])&d;eK++);eW===eX&&(n[ej]===E?eW===T:eW&(T|M))&&i(ej,eW)}}if(a.get(T)){for(var eY=0;eY<ew.length;eY++)if(n[ew[eY]]&T){for(var e$=eY-1;e$>=0&&n[ew[e$]]&(y|d);e$--)i(ew[e$],T);for(eY++;eY<ew.length&&n[ew[eY]]&(y|d|T);eY++)n[ew[eY]]!==T&&i(ew[eY],T)}}if(a.get(y)||a.get(E)||a.get(R))for(var eQ=0;eQ<ew.length;eQ++){var eZ=ew[eQ];if(n[eZ]&(y|E|R)){i(eZ,w);for(var eJ=eQ-1;eJ>=0&&n[ew[eJ]]&d;eJ--)i(ew[eJ],w);for(var e0=eQ+1;e0<ew.length&&n[ew[e0]]&d;e0++)i(ew[e0],w)}}if(a.get(T))for(var e1=0,e2=eP;e1<ew.length;e1++){var e3=ew[e1],e4=n[e3];e4&T?e2===x&&i(e3,x):e4&u&&(e2=e4)}if(a.get(c)){for(var e5=b|T|M,e6=e5|x,e8=[],e9=[],e7=0;e7<ew.length;e7++)if(n[ew[e7]]&c){var te=e[ew[e7]],tt=void 0;if(null!==v(te))if(e9.length<63)e9.push({char:te,seqIndex:e7});else break;else if(null!==(tt=_(te)))for(var tn=e9.length-1;tn>=0;tn--){var tr=e9[tn].char;if(tr===tt||tr===_(S(te))||v(S(tr))===te){e8.push([e9[tn].seqIndex,e7]),e9.length=tn;break}}}e8.sort(function(e,t){return e[0]-t[0]});for(var ta=0;ta<e8.length;ta++){for(var ti=e8[ta],to=ti[0],tl=ti[1],ts=!1,tu=0,tc=to+1;tc<tl;tc++){var td=ew[tc];if(n[td]&e6){ts=!0;var tf=n[td]&e5?b:x;if(tf===eU){tu=tf;break}}}if(ts&&!tu){tu=eP;for(var tp=to-1;tp>=0;tp--){var th=ew[tp];if(n[th]&e6){var tm=n[th]&e5?b:x;tu=tm!==eU?tm:eU;break}}}if(tu){if(n[ew[to]]=n[ew[tl]]=tu,tu!==eU){for(var tg=to+1;tg<ew.length;tg++)if(!(n[ew[tg]]&d)){h(e[ew[tg]])&L&&(n[ew[tg]]=tu);break}}if(tu!==eU){for(var tv=tl+1;tv<ew.length;tv++)if(!(n[ew[tv]]&d)){h(e[ew[tv]])&L&&(n[ew[tv]]=tu);break}}}}for(var t_=0;t_<ew.length;t_++)if(n[ew[t_]]&c){for(var tS=t_,tx=t_,tb=eP,tT=t_-1;tT>=0;tT--)if(n[ew[tT]]&d)tS=tT;else{tb=n[ew[tT]]&e5?b:x;break}for(var tE=eL,ty=t_+1;ty<ew.length;ty++)if(n[ew[ty]]&(c|d))tx=ty;else{tE=n[ew[ty]]&e5?b:x;break}for(var tM=tS;tM<=tx;tM++)n[ew[tM]]=tb===tE?tb:eU;t_=tx}}}for(var tR=m.start;tR<=m.end;tR++){var tC=o[tR],tA=n[tR];if(1&tC?tA&(x|T|M)&&o[tR]++:tA&b?o[tR]++:tA&(M|T)&&(o[tR]+=2),tA&d&&(o[tR]=0===tR?m.level:o[tR-1]),tR===m.end||h(e[tR])&(A|C))for(var tw=tR;tw>=0&&h(e[tw])&f;tw--)o[tw]=m.level}}return{levels:o,paragraphs:p};function tP(t,r){for(var a=t;a<e.length;a++){var i=n[a];if(i&(b|U))return 1;if(i&(C|x)||r&&i===H)break;if(i&s){var o=function(t){for(var r=1,a=t+1;a<e.length;a++){var i=n[a];if(i&C)break;if(i&H){if(0==--r)return a}else i&s&&r++}return -1}(a);a=-1===o?e.length:o}}return 0}},e.getMirroredCharacter=V,e.getMirroredCharactersMap=function(e,t,n,r){var a=e.length;n=Math.max(0,null==n?0:+n),r=Math.min(a-1,null==r?a-1:+r);for(var i=new Map,o=n;o<=r;o++)if(1&t[o]){var l=V(e[o]);null!==l&&i.set(o,l)}return i},e.getReorderSegments=z,e.getReorderedIndices=j,e.getReorderedString=function(e,t,n,r){var a=j(e,t,n,r),i=[].concat(e);return a.forEach(function(n,r){i[r]=(1&t.levels[n]?V(e[n]):null)||e[n]}),i.join("")},e.openingToClosingBracket=v,Object.defineProperty(e,"__esModule",{value:!0}),e}({})}],init:(e,t,n)=>e(t,n())}),lH=o6({name:"Typesetter",dependencies:[lG],init:e=>function(t){return new Promise(n=>{e.typeset(t,n)})},getTransferables(e){let t=[];for(let n in e)e[n]&&e[n].buffer&&t.push(e[n].buffer);return t}}),lV=lH.onMainThread,lz={},lj="aTroikaGlyphIndex";class lW extends oQ.InstancedBufferGeometry{constructor(){super(),this.detail=1,this.curveRadius=0,this.groups=[{start:0,count:1/0,materialIndex:0},{start:0,count:1/0,materialIndex:1}],this.boundingSphere=new oQ.Sphere,this.boundingBox=new oQ.Box3}computeBoundingSphere(){}computeBoundingBox(){}set detail(e){if(e!==this._detail){var t;let n;this._detail=e,("number"!=typeof e||e<1)&&(e=1);let r=((n=lz[t=e])||(n=lz[t]=new oQ.PlaneGeometry(1,1,t,t).translate(.5,.5,0)),n);["position","normal","uv"].forEach(e=>{this.attributes[e]=r.attributes[e].clone()}),this.setIndex(r.getIndex().clone())}}get detail(){return this._detail}set curveRadius(e){e!==this._curveRadius&&(this._curveRadius=e,this._updateBounds())}get curveRadius(){return this._curveRadius}updateGlyphs(e,t,n,r,a){this.updateAttributeData("aTroikaGlyphBounds",e,4),this.updateAttributeData(lj,t,1),this.updateAttributeData("aTroikaGlyphColor",a,3),this._blockBounds=n,this._chunkedBounds=r,this.instanceCount=t.length,this._updateBounds()}_updateBounds(){let e=this._blockBounds;if(e){let{curveRadius:t,boundingBox:n}=this;if(t){let{PI:r,floor:a,min:i,max:o,sin:l,cos:s}=Math,u=r/2,c=2*r,d=Math.abs(t),f=e[0]/d,p=e[2]/d,h=a((f+u)/c)!==a((p+u)/c)?-d:i(l(f)*d,l(p)*d),m=a((f-u)/c)!==a((p-u)/c)?d:o(l(f)*d,l(p)*d),g=a((f+r)/c)!==a((p+r)/c)?2*d:o(d-s(f)*d,d-s(p)*d);n.min.set(h,e[1],t<0?-g:0),n.max.set(m,e[3],t<0?0:g)}else n.min.set(e[0],e[1],0),n.max.set(e[2],e[3],0);n.getBoundingSphere(this.boundingSphere)}}applyClipRect(e){let t=this.getAttribute(lj).count,n=this._chunkedBounds;if(n)for(let r=n.length;r--;){t=n[r].end;let a=n[r].rect;if(a[1]<e.w&&a[3]>e.y&&a[0]<e.z&&a[2]>e.x)break}this.instanceCount=t}updateAttributeData(e,t,n){let r=this.getAttribute(e);t?r&&r.array.length===t.length?(r.array.set(t),r.needsUpdate=!0):(this.setAttribute(e,new oQ.InstancedBufferAttribute(t,n)),delete this._maxInstanceCount,this.dispose()):r&&this.deleteAttribute(e)}}let lX=`
|
|
623
|
+
`,lE=null,ly=new li.MeshStandardMaterial({color:0xffffff,side:li.DoubleSide});class lM extends li.Mesh{static getGeometry(){return lE||(lE=new li.CylinderGeometry(1,1,1,6,64).translate(0,.5,0))}constructor(){super(lM.getGeometry(),ly),this.pointA=new li.Vector3,this.controlA=new li.Vector3,this.controlB=new li.Vector3,this.pointB=new li.Vector3,this.radius=.01,this.dashArray=new li.Vector2,this.dashOffset=0,this.frustumCulled=!1}get material(){let e=this._derivedMaterial,t=this._baseMaterial||this._defaultMaterial||(this._defaultMaterial=ly.clone());return e&&e.baseMaterial===t||(e=this._derivedMaterial=lh(t,{chained:!0,uniforms:{pointA:{value:new li.Vector3},controlA:{value:new li.Vector3},controlB:{value:new li.Vector3},pointB:{value:new li.Vector3},radius:{value:.01},dashing:{value:new li.Vector3}},vertexDefs:lS,vertexTransform:lx,fragmentDefs:lb,fragmentMainIntro:lT}),t.addEventListener("dispose",function n(){t.removeEventListener("dispose",n),e.dispose()})),e}set material(e){this._baseMaterial=e}get customDepthMaterial(){return this.material.getDepthMaterial()}set customDepthMaterial(e){}get customDistanceMaterial(){return this.material.getDistanceMaterial()}set customDistanceMaterial(e){}onBeforeRender(){let{uniforms:e}=this.material,{pointA:t,controlA:n,controlB:r,pointB:a,radius:i,dashArray:o,dashOffset:l}=this;e.pointA.value.copy(t),e.controlA.value.copy(n),e.controlB.value.copy(r),e.pointB.value.copy(a),e.radius.value=i,e.dashing.value.set(o.x,o.y,l||0)}raycast(){}}let lR=lt({name:"Typr Font Parser",dependencies:[function(){var e,t,n;return"u"<typeof window&&(self.window=self),(e={},(t={parse:function(e){var n=t._bin,r=new Uint8Array(e);if("ttcf"==n.readASCII(r,0,4)){var a=4;n.readUshort(r,a),a+=2,n.readUshort(r,a),a+=2;var i=n.readUint(r,a);a+=4;for(var o=[],l=0;l<i;l++){var s=n.readUint(r,a);a+=4,o.push(t._readFont(r,s))}return o}return[t._readFont(r,0)]},_readFont:function(e,n){var r=t._bin,a=n;r.readFixed(e,n),n+=4;var i=r.readUshort(e,n);n+=2,r.readUshort(e,n),n+=2,r.readUshort(e,n),n+=2,r.readUshort(e,n),n+=2;for(var o=["cmap","head","hhea","maxp","hmtx","name","OS/2","post","loca","glyf","kern","CFF ","GDEF","GPOS","GSUB","SVG "],l={_data:e,_offset:a},s={},u=0;u<i;u++){var c=r.readASCII(e,n,4);n+=4,r.readUint(e,n),n+=4;var d=r.readUint(e,n);n+=4;var f=r.readUint(e,n);n+=4,s[c]={offset:d,length:f}}for(u=0;u<o.length;u++){var p=o[u];s[p]&&(l[p.trim()]=t[p.trim()].parse(e,s[p].offset,s[p].length,l))}return l},_tabOffset:function(e,n,r){for(var a=t._bin,i=a.readUshort(e,r+4),o=r+12,l=0;l<i;l++){var s=a.readASCII(e,o,4);o+=4,a.readUint(e,o),o+=4;var u=a.readUint(e,o);if(o+=4,a.readUint(e,o),o+=4,s==n)return u}return 0}})._bin={readFixed:function(e,t){return(e[t]<<8|e[t+1])+(e[t+2]<<8|e[t+3])/65540},readF2dot14:function(e,n){return t._bin.readShort(e,n)/16384},readInt:function(e,n){return t._bin._view(e).getInt32(n)},readInt8:function(e,n){return t._bin._view(e).getInt8(n)},readShort:function(e,n){return t._bin._view(e).getInt16(n)},readUshort:function(e,n){return t._bin._view(e).getUint16(n)},readUshorts:function(e,n,r){for(var a=[],i=0;i<r;i++)a.push(t._bin.readUshort(e,n+2*i));return a},readUint:function(e,n){return t._bin._view(e).getUint32(n)},readUint64:function(e,n){return 0x100000000*t._bin.readUint(e,n)+t._bin.readUint(e,n+4)},readASCII:function(e,t,n){for(var r="",a=0;a<n;a++)r+=String.fromCharCode(e[t+a]);return r},readUnicode:function(e,t,n){for(var r="",a=0;a<n;a++)r+=String.fromCharCode(e[t++]<<8|e[t++]);return r},_tdec:"u">typeof window&&window.TextDecoder?new window.TextDecoder:null,readUTF8:function(e,n,r){var a=t._bin._tdec;return a&&0==n&&r==e.length?a.decode(e):t._bin.readASCII(e,n,r)},readBytes:function(e,t,n){for(var r=[],a=0;a<n;a++)r.push(e[t+a]);return r},readASCIIArray:function(e,t,n){for(var r=[],a=0;a<n;a++)r.push(String.fromCharCode(e[t+a]));return r},_view:function(e){return e._dataView||(e._dataView=e.buffer?new DataView(e.buffer,e.byteOffset,e.byteLength):new DataView(new Uint8Array(e).buffer))}},t._lctf={},t._lctf.parse=function(e,n,r,a,i){var o=t._bin,l={},s=n;o.readFixed(e,n),n+=4;var u=o.readUshort(e,n);n+=2;var c=o.readUshort(e,n);n+=2;var d=o.readUshort(e,n);return n+=2,l.scriptList=t._lctf.readScriptList(e,s+u),l.featureList=t._lctf.readFeatureList(e,s+c),l.lookupList=t._lctf.readLookupList(e,s+d,i),l},t._lctf.readLookupList=function(e,n,r){var a=t._bin,i=n,o=[],l=a.readUshort(e,n);n+=2;for(var s=0;s<l;s++){var u=a.readUshort(e,n);n+=2;var c=t._lctf.readLookupTable(e,i+u,r);o.push(c)}return o},t._lctf.readLookupTable=function(e,n,r){var a=t._bin,i=n,o={tabs:[]};o.ltype=a.readUshort(e,n),n+=2,o.flag=a.readUshort(e,n),n+=2;var l=a.readUshort(e,n);n+=2;for(var s=o.ltype,u=0;u<l;u++){var c=a.readUshort(e,n);n+=2;var d=r(e,s,i+c,o);o.tabs.push(d)}return o},t._lctf.numOfOnes=function(e){for(var t=0,n=0;n<32;n++)0!=(e>>>n&1)&&t++;return t},t._lctf.readClassDef=function(e,n){var r=t._bin,a=[],i=r.readUshort(e,n);if(n+=2,1==i){var o=r.readUshort(e,n);n+=2;var l=r.readUshort(e,n);n+=2;for(var s=0;s<l;s++)a.push(o+s),a.push(o+s),a.push(r.readUshort(e,n)),n+=2}if(2==i){var u=r.readUshort(e,n);for(n+=2,s=0;s<u;s++)a.push(r.readUshort(e,n)),n+=2,a.push(r.readUshort(e,n)),n+=2,a.push(r.readUshort(e,n)),n+=2}return a},t._lctf.getInterval=function(e,t){for(var n=0;n<e.length;n+=3){var r=e[n],a=e[n+1];if(e[n+2],r<=t&&t<=a)return n}return -1},t._lctf.readCoverage=function(e,n){var r=t._bin,a={};a.fmt=r.readUshort(e,n),n+=2;var i=r.readUshort(e,n);return n+=2,1==a.fmt&&(a.tab=r.readUshorts(e,n,i)),2==a.fmt&&(a.tab=r.readUshorts(e,n,3*i)),a},t._lctf.coverageIndex=function(e,n){var r=e.tab;if(1==e.fmt)return r.indexOf(n);if(2==e.fmt){var a=t._lctf.getInterval(r,n);if(-1!=a)return r[a+2]+(n-r[a])}return -1},t._lctf.readFeatureList=function(e,n){var r=t._bin,a=n,i=[],o=r.readUshort(e,n);n+=2;for(var l=0;l<o;l++){var s=r.readASCII(e,n,4);n+=4;var u=r.readUshort(e,n);n+=2;var c=t._lctf.readFeatureTable(e,a+u);c.tag=s.trim(),i.push(c)}return i},t._lctf.readFeatureTable=function(e,n){var r=t._bin,a=n,i={},o=r.readUshort(e,n);n+=2,o>0&&(i.featureParams=a+o);var l=r.readUshort(e,n);n+=2,i.tab=[];for(var s=0;s<l;s++)i.tab.push(r.readUshort(e,n+2*s));return i},t._lctf.readScriptList=function(e,n){var r=t._bin,a=n,i={},o=r.readUshort(e,n);n+=2;for(var l=0;l<o;l++){var s=r.readASCII(e,n,4);n+=4;var u=r.readUshort(e,n);n+=2,i[s.trim()]=t._lctf.readScriptTable(e,a+u)}return i},t._lctf.readScriptTable=function(e,n){var r=t._bin,a=n,i={},o=r.readUshort(e,n);n+=2,o>0&&(i.default=t._lctf.readLangSysTable(e,a+o));var l=r.readUshort(e,n);n+=2;for(var s=0;s<l;s++){var u=r.readASCII(e,n,4);n+=4;var c=r.readUshort(e,n);n+=2,i[u.trim()]=t._lctf.readLangSysTable(e,a+c)}return i},t._lctf.readLangSysTable=function(e,n){var r=t._bin,a={};r.readUshort(e,n),n+=2,a.reqFeature=r.readUshort(e,n),n+=2;var i=r.readUshort(e,n);return n+=2,a.features=r.readUshorts(e,n,i),a},t.CFF={},t.CFF.parse=function(e,n,r){var a=t._bin;(e=new Uint8Array(e.buffer,n,r))[n=0],e[++n],e[++n],e[++n],n++;var i=[];n=t.CFF.readIndex(e,n,i);for(var o=[],l=0;l<i.length-1;l++)o.push(a.readASCII(e,n+i[l],i[l+1]-i[l]));n+=i[i.length-1];var s=[];n=t.CFF.readIndex(e,n,s);var u=[];for(l=0;l<s.length-1;l++)u.push(t.CFF.readDict(e,n+s[l],n+s[l+1]));n+=s[s.length-1];var c=u[0],d=[];n=t.CFF.readIndex(e,n,d);var f=[];for(l=0;l<d.length-1;l++)f.push(a.readASCII(e,n+d[l],d[l+1]-d[l]));if(n+=d[d.length-1],t.CFF.readSubrs(e,n,c),c.CharStrings){n=c.CharStrings,d=[],n=t.CFF.readIndex(e,n,d);var p=[];for(l=0;l<d.length-1;l++)p.push(a.readBytes(e,n+d[l],d[l+1]-d[l]));c.CharStrings=p}if(c.ROS){n=c.FDArray;var h=[];for(n=t.CFF.readIndex(e,n,h),c.FDArray=[],l=0;l<h.length-1;l++){var m=t.CFF.readDict(e,n+h[l],n+h[l+1]);t.CFF._readFDict(e,m,f),c.FDArray.push(m)}n+=h[h.length-1],n=c.FDSelect,c.FDSelect=[];var g=e[n];if(n++,3!=g)throw g;var v=a.readUshort(e,n);for(n+=2,l=0;l<v+1;l++)c.FDSelect.push(a.readUshort(e,n),e[n+2]),n+=3}return c.Encoding&&(c.Encoding=t.CFF.readEncoding(e,c.Encoding,c.CharStrings.length)),c.charset&&(c.charset=t.CFF.readCharset(e,c.charset,c.CharStrings.length)),t.CFF._readFDict(e,c,f),c},t.CFF._readFDict=function(e,n,r){var a;for(var i in n.Private&&(a=n.Private[1],n.Private=t.CFF.readDict(e,a,a+n.Private[0]),n.Private.Subrs&&t.CFF.readSubrs(e,a+n.Private.Subrs,n.Private)),n)-1!=["FamilyName","FontName","FullName","Notice","version","Copyright"].indexOf(i)&&(n[i]=r[n[i]-426+35])},t.CFF.readSubrs=function(e,n,r){var a=t._bin,i=[];n=t.CFF.readIndex(e,n,i);var o=i.length;r.Bias=o<1240?107:o<33900?1131:32768,r.Subrs=[];for(var l=0;l<i.length-1;l++)r.Subrs.push(a.readBytes(e,n+i[l],i[l+1]-i[l]))},t.CFF.tableSE=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,0,111,112,113,114,0,115,116,117,118,119,120,121,122,0,123,0,124,125,126,127,128,129,130,131,0,132,133,0,134,135,136,137,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,138,0,139,0,0,0,0,140,141,142,143,0,0,0,0,0,144,0,0,0,145,0,0,146,147,148,149,0,0,0,0],t.CFF.glyphByUnicode=function(e,t){for(var n=0;n<e.charset.length;n++)if(e.charset[n]==t)return n;return -1},t.CFF.glyphBySE=function(e,n){return n<0||n>255?-1:t.CFF.glyphByUnicode(e,t.CFF.tableSE[n])},t.CFF.readEncoding=function(e,n,r){t._bin;var a=[".notdef"],i=e[n];if(n++,0!=i)throw"error: unknown encoding format: "+i;var o=e[n];n++;for(var l=0;l<o;l++)a.push(e[n+l]);return a},t.CFF.readCharset=function(e,n,r){var a=t._bin,i=[".notdef"],o=e[n];if(n++,0==o)for(var l=0;l<r;l++){var s=a.readUshort(e,n);n+=2,i.push(s)}else{if(1!=o&&2!=o)throw"error: format: "+o;for(;i.length<r;){s=a.readUshort(e,n),n+=2;var u=0;for(1==o?(u=e[n],n++):(u=a.readUshort(e,n),n+=2),l=0;l<=u;l++)i.push(s),s++}}return i},t.CFF.readIndex=function(e,n,r){var a=t._bin,i=a.readUshort(e,n)+1,o=e[n+=2];if(n++,1==o)for(var l=0;l<i;l++)r.push(e[n+l]);else if(2==o)for(l=0;l<i;l++)r.push(a.readUshort(e,n+2*l));else if(3==o)for(l=0;l<i;l++)r.push(0xffffff&a.readUint(e,n+3*l-1));else if(1!=i)throw"unsupported offset size: "+o+", count: "+i;return(n+=i*o)-1},t.CFF.getCharString=function(e,n,r){var a=t._bin,i=e[n],o=e[n+1];e[n+2],e[n+3],e[n+4];var l=1,s=null,u=null;i<=20&&(s=i,l=1),12==i&&(s=100*i+o,l=2),21<=i&&i<=27&&(s=i,l=1),28==i&&(u=a.readShort(e,n+1),l=3),29<=i&&i<=31&&(s=i,l=1),32<=i&&i<=246&&(u=i-139,l=1),247<=i&&i<=250&&(u=256*(i-247)+o+108,l=2),251<=i&&i<=254&&(u=-(256*(i-251))-o-108,l=2),255==i&&(u=a.readInt(e,n+1)/65535,l=5),r.val=null!=u?u:"o"+s,r.size=l},t.CFF.readCharString=function(e,n,r){for(var a=n+r,i=t._bin,o=[];n<a;){var l=e[n],s=e[n+1];e[n+2],e[n+3],e[n+4];var u=1,c=null,d=null;l<=20&&(c=l,u=1),12==l&&(c=100*l+s,u=2),19!=l&&20!=l||(c=l,u=2),21<=l&&l<=27&&(c=l,u=1),28==l&&(d=i.readShort(e,n+1),u=3),29<=l&&l<=31&&(c=l,u=1),32<=l&&l<=246&&(d=l-139,u=1),247<=l&&l<=250&&(d=256*(l-247)+s+108,u=2),251<=l&&l<=254&&(d=-(256*(l-251))-s-108,u=2),255==l&&(d=i.readInt(e,n+1)/65535,u=5),o.push(null!=d?d:"o"+c),n+=u}return o},t.CFF.readDict=function(e,n,r){for(var a=t._bin,i={},o=[];n<r;){var l=e[n],s=e[n+1];e[n+2],e[n+3],e[n+4];var u=1,c=null,d=null;if(28==l&&(d=a.readShort(e,n+1),u=3),29==l&&(d=a.readInt(e,n+1),u=5),32<=l&&l<=246&&(d=l-139,u=1),247<=l&&l<=250&&(d=256*(l-247)+s+108,u=2),251<=l&&l<=254&&(d=-(256*(l-251))-s-108,u=2),255==l)throw d=a.readInt(e,n+1)/65535,u=5,"unknown number";if(30==l){var f=[];for(u=1;;){var p=e[n+u];u++;var h=p>>4,m=15&p;if(15!=h&&f.push(h),15!=m&&f.push(m),15==m)break}for(var g="",v=[0,1,2,3,4,5,6,7,8,9,".","e","e-","reserved","-","endOfNumber"],_=0;_<f.length;_++)g+=v[f[_]];d=parseFloat(g)}l<=21&&(c=["version","Notice","FullName","FamilyName","Weight","FontBBox","BlueValues","OtherBlues","FamilyBlues","FamilyOtherBlues","StdHW","StdVW","escape","UniqueID","XUID","charset","Encoding","CharStrings","Private","Subrs","defaultWidthX","nominalWidthX"][l],u=1,12==l)&&(c=["Copyright","isFixedPitch","ItalicAngle","UnderlinePosition","UnderlineThickness","PaintType","CharstringType","FontMatrix","StrokeWidth","BlueScale","BlueShift","BlueFuzz","StemSnapH","StemSnapV","ForceBold",0,0,"LanguageGroup","ExpansionFactor","initialRandomSeed","SyntheticBase","PostScript","BaseFontName","BaseFontBlend",0,0,0,0,0,0,"ROS","CIDFontVersion","CIDFontRevision","CIDFontType","CIDCount","UIDBase","FDArray","FDSelect","FontName"][s],u=2),null!=c?(i[c]=1==o.length?o[0]:o,o=[]):o.push(d),n+=u}return i},t.cmap={},t.cmap.parse=function(e,n,r){e=new Uint8Array(e.buffer,n,r),n=0;var a=t._bin,i={};a.readUshort(e,n),n+=2;var o=a.readUshort(e,n);n+=2;var l=[];i.tables=[];for(var s=0;s<o;s++){var u=a.readUshort(e,n);n+=2;var c=a.readUshort(e,n);n+=2;var d=a.readUint(e,n);n+=4;var f="p"+u+"e"+c,p=l.indexOf(d);if(-1==p){p=i.tables.length,l.push(d);var h,m=a.readUshort(e,d);0==m?h=t.cmap.parse0(e,d):4==m?h=t.cmap.parse4(e,d):6==m?h=t.cmap.parse6(e,d):12==m?h=t.cmap.parse12(e,d):console.debug("unknown format: "+m,u,c,d),i.tables.push(h)}if(null!=i[f])throw"multiple tables for one platform+encoding";i[f]=p}return i},t.cmap.parse0=function(e,n){var r=t._bin,a={};a.format=r.readUshort(e,n),n+=2;var i=r.readUshort(e,n);n+=2,r.readUshort(e,n),n+=2,a.map=[];for(var o=0;o<i-6;o++)a.map.push(e[n+o]);return a},t.cmap.parse4=function(e,n){var r=t._bin,a=n,i={};i.format=r.readUshort(e,n),n+=2;var o=r.readUshort(e,n);n+=2,r.readUshort(e,n),n+=2;var l=r.readUshort(e,n);n+=2;var s=l/2;i.searchRange=r.readUshort(e,n),n+=2,i.entrySelector=r.readUshort(e,n),n+=2,i.rangeShift=r.readUshort(e,n),n+=2,i.endCount=r.readUshorts(e,n,s),n+=2*s,n+=2,i.startCount=r.readUshorts(e,n,s),n+=2*s,i.idDelta=[];for(var u=0;u<s;u++)i.idDelta.push(r.readShort(e,n)),n+=2;for(i.idRangeOffset=r.readUshorts(e,n,s),n+=2*s,i.glyphIdArray=[];n<a+o;)i.glyphIdArray.push(r.readUshort(e,n)),n+=2;return i},t.cmap.parse6=function(e,n){var r=t._bin,a={};a.format=r.readUshort(e,n),n+=2,r.readUshort(e,n),n+=2,r.readUshort(e,n),n+=2,a.firstCode=r.readUshort(e,n),n+=2;var i=r.readUshort(e,n);n+=2,a.glyphIdArray=[];for(var o=0;o<i;o++)a.glyphIdArray.push(r.readUshort(e,n)),n+=2;return a},t.cmap.parse12=function(e,n){var r=t._bin,a={};a.format=r.readUshort(e,n),n+=2,n+=2,r.readUint(e,n),n+=4,r.readUint(e,n),n+=4;var i=r.readUint(e,n);n+=4,a.groups=[];for(var o=0;o<i;o++){var l=n+12*o,s=r.readUint(e,l+0),u=r.readUint(e,l+4),c=r.readUint(e,l+8);a.groups.push([s,u,c])}return a},t.glyf={},t.glyf.parse=function(e,t,n,r){for(var a=[],i=0;i<r.maxp.numGlyphs;i++)a.push(null);return a},t.glyf._parseGlyf=function(e,n){var r,a=t._bin,i=e._data,o=t._tabOffset(i,"glyf",e._offset)+e.loca[n];if(e.loca[n]==e.loca[n+1])return null;var l={};if(l.noc=a.readShort(i,o),o+=2,l.xMin=a.readShort(i,o),o+=2,l.yMin=a.readShort(i,o),o+=2,l.xMax=a.readShort(i,o),o+=2,l.yMax=a.readShort(i,o),o+=2,l.xMin>=l.xMax||l.yMin>=l.yMax)return null;if(l.noc>0){l.endPts=[];for(var s=0;s<l.noc;s++)l.endPts.push(a.readUshort(i,o)),o+=2;var u=a.readUshort(i,o);if(o+=2,i.length-o<u)return null;l.instructions=a.readBytes(i,o,u),o+=u;var c=l.endPts[l.noc-1]+1;for(s=0,l.flags=[];s<c;s++){var d=i[o];if(o++,l.flags.push(d),0!=(8&d)){var f=i[o];o++;for(var p=0;p<f;p++)l.flags.push(d),s++}}for(s=0,l.xs=[];s<c;s++){var h=0!=(2&l.flags[s]),m=0!=(16&l.flags[s]);h?(l.xs.push(m?i[o]:-i[o]),o++):m?l.xs.push(0):(l.xs.push(a.readShort(i,o)),o+=2)}for(s=0,l.ys=[];s<c;s++)h=0!=(4&l.flags[s]),m=0!=(32&l.flags[s]),h?(l.ys.push(m?i[o]:-i[o]),o++):m?l.ys.push(0):(l.ys.push(a.readShort(i,o)),o+=2);var g=0,v=0;for(s=0;s<c;s++)g+=l.xs[s],v+=l.ys[s],l.xs[s]=g,l.ys[s]=v}else{l.parts=[];do{r=a.readUshort(i,o),o+=2;var _={m:{a:1,b:0,c:0,d:1,tx:0,ty:0},p1:-1,p2:-1};if(l.parts.push(_),_.glyphIndex=a.readUshort(i,o),o+=2,1&r){var S=a.readShort(i,o);o+=2;var x=a.readShort(i,o);o+=2}else S=a.readInt8(i,o),o++,x=a.readInt8(i,o),o++;2&r?(_.m.tx=S,_.m.ty=x):(_.p1=S,_.p2=x),8&r?(_.m.a=_.m.d=a.readF2dot14(i,o),o+=2):64&r?(_.m.a=a.readF2dot14(i,o),o+=2,_.m.d=a.readF2dot14(i,o),o+=2):128&r&&(_.m.a=a.readF2dot14(i,o),o+=2,_.m.b=a.readF2dot14(i,o),o+=2,_.m.c=a.readF2dot14(i,o),o+=2,_.m.d=a.readF2dot14(i,o),o+=2)}while(32&r)if(256&r){var b=a.readUshort(i,o);for(o+=2,l.instr=[],s=0;s<b;s++)l.instr.push(i[o]),o++}}return l},t.GDEF={},t.GDEF.parse=function(e,n,r,a){var i=n;n+=4;var o=t._bin.readUshort(e,n);return{glyphClassDef:0===o?null:t._lctf.readClassDef(e,i+o)}},t.GPOS={},t.GPOS.parse=function(e,n,r,a){return t._lctf.parse(e,n,r,a,t.GPOS.subt)},t.GPOS.subt=function(e,n,r,a){var i=t._bin,o=r,l={};if(l.fmt=i.readUshort(e,r),r+=2,1==n||2==n||3==n||7==n||8==n&&l.fmt<=2){var s=i.readUshort(e,r);r+=2,l.coverage=t._lctf.readCoverage(e,s+o)}if(1==n&&1==l.fmt){var u=i.readUshort(e,r);r+=2,0!=u&&(l.pos=t.GPOS.readValueRecord(e,r,u))}else if(2==n&&l.fmt>=1&&l.fmt<=2){u=i.readUshort(e,r),r+=2;var c=i.readUshort(e,r);r+=2;var d=t._lctf.numOfOnes(u),f=t._lctf.numOfOnes(c);if(1==l.fmt){l.pairsets=[];var p=i.readUshort(e,r);r+=2;for(var h=0;h<p;h++){var m=o+i.readUshort(e,r);r+=2;var g=i.readUshort(e,m);m+=2;for(var v=[],_=0;_<g;_++){var S=i.readUshort(e,m);m+=2,0!=u&&(M=t.GPOS.readValueRecord(e,m,u),m+=2*d),0!=c&&(R=t.GPOS.readValueRecord(e,m,c),m+=2*f),v.push({gid2:S,val1:M,val2:R})}l.pairsets.push(v)}}if(2==l.fmt){var x=i.readUshort(e,r);r+=2;var b=i.readUshort(e,r);r+=2;var T=i.readUshort(e,r);r+=2;var E=i.readUshort(e,r);for(r+=2,l.classDef1=t._lctf.readClassDef(e,o+x),l.classDef2=t._lctf.readClassDef(e,o+b),l.matrix=[],h=0;h<T;h++){var y=[];for(_=0;_<E;_++){var M=null,R=null;0!=u&&(M=t.GPOS.readValueRecord(e,r,u),r+=2*d),0!=c&&(R=t.GPOS.readValueRecord(e,r,c),r+=2*f),y.push({val1:M,val2:R})}l.matrix.push(y)}}}else if(4==n&&1==l.fmt)l.markCoverage=t._lctf.readCoverage(e,i.readUshort(e,r)+o),l.baseCoverage=t._lctf.readCoverage(e,i.readUshort(e,r+2)+o),l.markClassCount=i.readUshort(e,r+4),l.markArray=t.GPOS.readMarkArray(e,i.readUshort(e,r+6)+o),l.baseArray=t.GPOS.readBaseArray(e,i.readUshort(e,r+8)+o,l.markClassCount);else if(6==n&&1==l.fmt)l.mark1Coverage=t._lctf.readCoverage(e,i.readUshort(e,r)+o),l.mark2Coverage=t._lctf.readCoverage(e,i.readUshort(e,r+2)+o),l.markClassCount=i.readUshort(e,r+4),l.mark1Array=t.GPOS.readMarkArray(e,i.readUshort(e,r+6)+o),l.mark2Array=t.GPOS.readBaseArray(e,i.readUshort(e,r+8)+o,l.markClassCount);else{if(9==n&&1==l.fmt){var C=i.readUshort(e,r);r+=2;var A=i.readUint(e,r);if(r+=4,9==a.ltype)a.ltype=C;else if(a.ltype!=C)throw"invalid extension substitution";return t.GPOS.subt(e,a.ltype,o+A)}console.debug("unsupported GPOS table LookupType",n,"format",l.fmt)}return l},t.GPOS.readValueRecord=function(e,n,r){var a=t._bin,i=[];return i.push(1&r?a.readShort(e,n):0),n+=1&r?2:0,i.push(2&r?a.readShort(e,n):0),n+=2&r?2:0,i.push(4&r?a.readShort(e,n):0),n+=4&r?2:0,i.push(8&r?a.readShort(e,n):0),n+=8&r?2:0,i},t.GPOS.readBaseArray=function(e,n,r){var a=t._bin,i=[],o=n,l=a.readUshort(e,n);n+=2;for(var s=0;s<l;s++){for(var u=[],c=0;c<r;c++)u.push(t.GPOS.readAnchorRecord(e,o+a.readUshort(e,n))),n+=2;i.push(u)}return i},t.GPOS.readMarkArray=function(e,n){var r=t._bin,a=[],i=n,o=r.readUshort(e,n);n+=2;for(var l=0;l<o;l++){var s=t.GPOS.readAnchorRecord(e,r.readUshort(e,n+2)+i);s.markClass=r.readUshort(e,n),a.push(s),n+=4}return a},t.GPOS.readAnchorRecord=function(e,n){var r=t._bin,a={};return a.fmt=r.readUshort(e,n),a.x=r.readShort(e,n+2),a.y=r.readShort(e,n+4),a},t.GSUB={},t.GSUB.parse=function(e,n,r,a){return t._lctf.parse(e,n,r,a,t.GSUB.subt)},t.GSUB.subt=function(e,n,r,a){var i=t._bin,o=r,l={};if(l.fmt=i.readUshort(e,r),r+=2,1!=n&&2!=n&&4!=n&&5!=n&&6!=n)return null;if(1==n||2==n||4==n||5==n&&l.fmt<=2||6==n&&l.fmt<=2){var s=i.readUshort(e,r);r+=2,l.coverage=t._lctf.readCoverage(e,o+s)}if(1==n&&l.fmt>=1&&l.fmt<=2){if(1==l.fmt)l.delta=i.readShort(e,r),r+=2;else if(2==l.fmt){var u=i.readUshort(e,r);r+=2,l.newg=i.readUshorts(e,r,u),r+=2*l.newg.length}}else if(2==n&&1==l.fmt){u=i.readUshort(e,r),r+=2,l.seqs=[];for(var c=0;c<u;c++){var d=i.readUshort(e,r)+o;r+=2;var f=i.readUshort(e,d);l.seqs.push(i.readUshorts(e,d+2,f))}}else if(4==n)for(l.vals=[],u=i.readUshort(e,r),r+=2,c=0;c<u;c++){var p=i.readUshort(e,r);r+=2,l.vals.push(t.GSUB.readLigatureSet(e,o+p))}else if(5==n&&2==l.fmt){if(2==l.fmt){var h=i.readUshort(e,r);r+=2,l.cDef=t._lctf.readClassDef(e,o+h),l.scset=[];var m=i.readUshort(e,r);for(r+=2,c=0;c<m;c++){var g=i.readUshort(e,r);r+=2,l.scset.push(0==g?null:t.GSUB.readSubClassSet(e,o+g))}}}else if(6==n&&3==l.fmt){if(3==l.fmt){for(c=0;c<3;c++){u=i.readUshort(e,r),r+=2;for(var v=[],_=0;_<u;_++)v.push(t._lctf.readCoverage(e,o+i.readUshort(e,r+2*_)));r+=2*u,0==c&&(l.backCvg=v),1==c&&(l.inptCvg=v),2==c&&(l.ahedCvg=v)}u=i.readUshort(e,r),r+=2,l.lookupRec=t.GSUB.readSubstLookupRecords(e,r,u)}}else{if(7==n&&1==l.fmt){var S=i.readUshort(e,r);r+=2;var x=i.readUint(e,r);if(r+=4,9==a.ltype)a.ltype=S;else if(a.ltype!=S)throw"invalid extension substitution";return t.GSUB.subt(e,a.ltype,o+x)}console.debug("unsupported GSUB table LookupType",n,"format",l.fmt)}return l},t.GSUB.readSubClassSet=function(e,n){var r=t._bin.readUshort,a=n,i=[],o=r(e,n);n+=2;for(var l=0;l<o;l++){var s=r(e,n);n+=2,i.push(t.GSUB.readSubClassRule(e,a+s))}return i},t.GSUB.readSubClassRule=function(e,n){var r=t._bin.readUshort,a={},i=r(e,n),o=r(e,n+=2);n+=2,a.input=[];for(var l=0;l<i-1;l++)a.input.push(r(e,n)),n+=2;return a.substLookupRecords=t.GSUB.readSubstLookupRecords(e,n,o),a},t.GSUB.readSubstLookupRecords=function(e,n,r){for(var a=t._bin.readUshort,i=[],o=0;o<r;o++)i.push(a(e,n),a(e,n+2)),n+=4;return i},t.GSUB.readChainSubClassSet=function(e,n){var r=t._bin,a=n,i=[],o=r.readUshort(e,n);n+=2;for(var l=0;l<o;l++){var s=r.readUshort(e,n);n+=2,i.push(t.GSUB.readChainSubClassRule(e,a+s))}return i},t.GSUB.readChainSubClassRule=function(e,n){for(var r=t._bin,a={},i=["backtrack","input","lookahead"],o=0;o<i.length;o++){var l=r.readUshort(e,n);n+=2,1==o&&l--,a[i[o]]=r.readUshorts(e,n,l),n+=2*a[i[o]].length}return l=r.readUshort(e,n),n+=2,a.subst=r.readUshorts(e,n,2*l),n+=2*a.subst.length,a},t.GSUB.readLigatureSet=function(e,n){var r=t._bin,a=n,i=[],o=r.readUshort(e,n);n+=2;for(var l=0;l<o;l++){var s=r.readUshort(e,n);n+=2,i.push(t.GSUB.readLigature(e,a+s))}return i},t.GSUB.readLigature=function(e,n){var r=t._bin,a={chain:[]};a.nglyph=r.readUshort(e,n),n+=2;var i=r.readUshort(e,n);n+=2;for(var o=0;o<i-1;o++)a.chain.push(r.readUshort(e,n)),n+=2;return a},t.head={},t.head.parse=function(e,n,r){var a=t._bin,i={};return a.readFixed(e,n),n+=4,i.fontRevision=a.readFixed(e,n),n+=4,a.readUint(e,n),n+=4,a.readUint(e,n),n+=4,i.flags=a.readUshort(e,n),n+=2,i.unitsPerEm=a.readUshort(e,n),n+=2,i.created=a.readUint64(e,n),n+=8,i.modified=a.readUint64(e,n),n+=8,i.xMin=a.readShort(e,n),n+=2,i.yMin=a.readShort(e,n),n+=2,i.xMax=a.readShort(e,n),n+=2,i.yMax=a.readShort(e,n),n+=2,i.macStyle=a.readUshort(e,n),n+=2,i.lowestRecPPEM=a.readUshort(e,n),n+=2,i.fontDirectionHint=a.readShort(e,n),n+=2,i.indexToLocFormat=a.readShort(e,n),n+=2,i.glyphDataFormat=a.readShort(e,n),n+=2,i},t.hhea={},t.hhea.parse=function(e,n,r){var a=t._bin,i={};return a.readFixed(e,n),n+=4,i.ascender=a.readShort(e,n),n+=2,i.descender=a.readShort(e,n),n+=2,i.lineGap=a.readShort(e,n),n+=2,i.advanceWidthMax=a.readUshort(e,n),n+=2,i.minLeftSideBearing=a.readShort(e,n),n+=2,i.minRightSideBearing=a.readShort(e,n),n+=2,i.xMaxExtent=a.readShort(e,n),n+=2,i.caretSlopeRise=a.readShort(e,n),n+=2,i.caretSlopeRun=a.readShort(e,n),n+=2,i.caretOffset=a.readShort(e,n),n+=2,n+=8,i.metricDataFormat=a.readShort(e,n),n+=2,i.numberOfHMetrics=a.readUshort(e,n),n+=2,i},t.hmtx={},t.hmtx.parse=function(e,n,r,a){for(var i=t._bin,o={aWidth:[],lsBearing:[]},l=0,s=0,u=0;u<a.maxp.numGlyphs;u++)u<a.hhea.numberOfHMetrics&&(l=i.readUshort(e,n),n+=2,s=i.readShort(e,n),n+=2),o.aWidth.push(l),o.lsBearing.push(s);return o},t.kern={},t.kern.parse=function(e,n,r,a){var i=t._bin,o=i.readUshort(e,n);if(n+=2,1==o)return t.kern.parseV1(e,n-2,r,a);var l=i.readUshort(e,n);n+=2;for(var s={glyph1:[],rval:[]},u=0;u<l;u++){n+=2,r=i.readUshort(e,n),n+=2;var c=i.readUshort(e,n);n+=2;var d=c>>>8;if(0!=(d&=15))throw"unknown kern table format: "+d;n=t.kern.readFormat0(e,n,s)}return s},t.kern.parseV1=function(e,n,r,a){var i=t._bin;i.readFixed(e,n),n+=4;var o=i.readUint(e,n);n+=4;for(var l={glyph1:[],rval:[]},s=0;s<o;s++){i.readUint(e,n),n+=4;var u=i.readUshort(e,n);n+=2,i.readUshort(e,n),n+=2;var c=u>>>8;if(0!=(c&=15))throw"unknown kern table format: "+c;n=t.kern.readFormat0(e,n,l)}return l},t.kern.readFormat0=function(e,n,r){var a=t._bin,i=-1,o=a.readUshort(e,n);n+=2,a.readUshort(e,n),n+=2,a.readUshort(e,n),n+=2,a.readUshort(e,n),n+=2;for(var l=0;l<o;l++){var s=a.readUshort(e,n);n+=2;var u=a.readUshort(e,n);n+=2;var c=a.readShort(e,n);n+=2,s!=i&&(r.glyph1.push(s),r.rval.push({glyph2:[],vals:[]}));var d=r.rval[r.rval.length-1];d.glyph2.push(u),d.vals.push(c),i=s}return n},t.loca={},t.loca.parse=function(e,n,r,a){var i=t._bin,o=[],l=a.head.indexToLocFormat,s=a.maxp.numGlyphs+1;if(0==l)for(var u=0;u<s;u++)o.push(i.readUshort(e,n+(u<<1))<<1);if(1==l)for(u=0;u<s;u++)o.push(i.readUint(e,n+(u<<2)));return o},t.maxp={},t.maxp.parse=function(e,n,r){var a=t._bin,i={},o=a.readUint(e,n);return n+=4,i.numGlyphs=a.readUshort(e,n),n+=2,65536==o&&(i.maxPoints=a.readUshort(e,n),n+=2,i.maxContours=a.readUshort(e,n),n+=2,i.maxCompositePoints=a.readUshort(e,n),n+=2,i.maxCompositeContours=a.readUshort(e,n),n+=2,i.maxZones=a.readUshort(e,n),n+=2,i.maxTwilightPoints=a.readUshort(e,n),n+=2,i.maxStorage=a.readUshort(e,n),n+=2,i.maxFunctionDefs=a.readUshort(e,n),n+=2,i.maxInstructionDefs=a.readUshort(e,n),n+=2,i.maxStackElements=a.readUshort(e,n),n+=2,i.maxSizeOfInstructions=a.readUshort(e,n),n+=2,i.maxComponentElements=a.readUshort(e,n),n+=2,i.maxComponentDepth=a.readUshort(e,n),n+=2),i},t.name={},t.name.parse=function(e,n,r){var a=t._bin,i={};a.readUshort(e,n),n+=2;var o=a.readUshort(e,n);n+=2,a.readUshort(e,n);for(var l,s=["copyright","fontFamily","fontSubfamily","ID","fullName","version","postScriptName","trademark","manufacturer","designer","description","urlVendor","urlDesigner","licence","licenceURL","---","typoFamilyName","typoSubfamilyName","compatibleFull","sampleText","postScriptCID","wwsFamilyName","wwsSubfamilyName","lightPalette","darkPalette"],u=n+=2,c=0;c<o;c++){var d=a.readUshort(e,n);n+=2;var f=a.readUshort(e,n);n+=2;var p=a.readUshort(e,n);n+=2;var h=a.readUshort(e,n);n+=2;var m=a.readUshort(e,n);n+=2;var g=a.readUshort(e,n);n+=2;var v,_=s[h],S=u+12*o+g;if(0==d)v=a.readUnicode(e,S,m/2);else if(3==d&&0==f)v=a.readUnicode(e,S,m/2);else if(0==f)v=a.readASCII(e,S,m);else if(1==f)v=a.readUnicode(e,S,m/2);else if(3==f)v=a.readUnicode(e,S,m/2);else{if(1!=d)throw"unknown encoding "+f+", platformID: "+d;v=a.readASCII(e,S,m),console.debug("reading unknown MAC encoding "+f+" as ASCII")}var x="p"+d+","+p.toString(16);null==i[x]&&(i[x]={}),i[x][void 0!==_?_:h]=v,i[x]._lang=p}for(var b in i)if(null!=i[b].postScriptName&&1033==i[b]._lang)return i[b];for(var b in i)if(null!=i[b].postScriptName&&0==i[b]._lang)return i[b];for(var b in i)if(null!=i[b].postScriptName&&3084==i[b]._lang)return i[b];for(var b in i)if(null!=i[b].postScriptName)return i[b];for(var b in i){l=b;break}return console.debug("returning name table with languageID "+i[l]._lang),i[l]},t["OS/2"]={},t["OS/2"].parse=function(e,n,r){var a=t._bin.readUshort(e,n);n+=2;var i={};if(0==a)t["OS/2"].version0(e,n,i);else if(1==a)t["OS/2"].version1(e,n,i);else if(2==a||3==a||4==a)t["OS/2"].version2(e,n,i);else{if(5!=a)throw"unknown OS/2 table version: "+a;t["OS/2"].version5(e,n,i)}return i},t["OS/2"].version0=function(e,n,r){var a=t._bin;return r.xAvgCharWidth=a.readShort(e,n),n+=2,r.usWeightClass=a.readUshort(e,n),n+=2,r.usWidthClass=a.readUshort(e,n),n+=2,r.fsType=a.readUshort(e,n),n+=2,r.ySubscriptXSize=a.readShort(e,n),n+=2,r.ySubscriptYSize=a.readShort(e,n),n+=2,r.ySubscriptXOffset=a.readShort(e,n),n+=2,r.ySubscriptYOffset=a.readShort(e,n),n+=2,r.ySuperscriptXSize=a.readShort(e,n),n+=2,r.ySuperscriptYSize=a.readShort(e,n),n+=2,r.ySuperscriptXOffset=a.readShort(e,n),n+=2,r.ySuperscriptYOffset=a.readShort(e,n),n+=2,r.yStrikeoutSize=a.readShort(e,n),n+=2,r.yStrikeoutPosition=a.readShort(e,n),n+=2,r.sFamilyClass=a.readShort(e,n),n+=2,r.panose=a.readBytes(e,n,10),n+=10,r.ulUnicodeRange1=a.readUint(e,n),n+=4,r.ulUnicodeRange2=a.readUint(e,n),n+=4,r.ulUnicodeRange3=a.readUint(e,n),n+=4,r.ulUnicodeRange4=a.readUint(e,n),n+=4,r.achVendID=[a.readInt8(e,n),a.readInt8(e,n+1),a.readInt8(e,n+2),a.readInt8(e,n+3)],n+=4,r.fsSelection=a.readUshort(e,n),n+=2,r.usFirstCharIndex=a.readUshort(e,n),n+=2,r.usLastCharIndex=a.readUshort(e,n),n+=2,r.sTypoAscender=a.readShort(e,n),n+=2,r.sTypoDescender=a.readShort(e,n),n+=2,r.sTypoLineGap=a.readShort(e,n),n+=2,r.usWinAscent=a.readUshort(e,n),n+=2,r.usWinDescent=a.readUshort(e,n),n+=2},t["OS/2"].version1=function(e,n,r){var a=t._bin;return n=t["OS/2"].version0(e,n,r),r.ulCodePageRange1=a.readUint(e,n),n+=4,r.ulCodePageRange2=a.readUint(e,n),n+=4},t["OS/2"].version2=function(e,n,r){var a=t._bin;return n=t["OS/2"].version1(e,n,r),r.sxHeight=a.readShort(e,n),n+=2,r.sCapHeight=a.readShort(e,n),n+=2,r.usDefault=a.readUshort(e,n),n+=2,r.usBreak=a.readUshort(e,n),n+=2,r.usMaxContext=a.readUshort(e,n),n+=2},t["OS/2"].version5=function(e,n,r){var a=t._bin;return n=t["OS/2"].version2(e,n,r),r.usLowerOpticalPointSize=a.readUshort(e,n),n+=2,r.usUpperOpticalPointSize=a.readUshort(e,n),n+=2},t.post={},t.post.parse=function(e,n,r){var a=t._bin,i={};return i.version=a.readFixed(e,n),n+=4,i.italicAngle=a.readFixed(e,n),n+=4,i.underlinePosition=a.readShort(e,n),n+=2,i.underlineThickness=a.readShort(e,n),n+=2,i},null==t&&(t={}),null==t.U&&(t.U={}),t.U.codeToGlyph=function(e,t){var n=e.cmap,r=-1;if(null!=n.p0e4?r=n.p0e4:null!=n.p3e1?r=n.p3e1:null!=n.p1e0?r=n.p1e0:null!=n.p0e3&&(r=n.p0e3),-1==r)throw"no familiar platform and encoding!";var a=n.tables[r];if(0==a.format)return t>=a.map.length?0:a.map[t];if(4==a.format){for(var i=-1,o=0;o<a.endCount.length;o++)if(t<=a.endCount[o]){i=o;break}return -1==i||a.startCount[i]>t?0:65535&(0!=a.idRangeOffset[i]?a.glyphIdArray[t-a.startCount[i]+(a.idRangeOffset[i]>>1)-(a.idRangeOffset.length-i)]:t+a.idDelta[i])}if(12==a.format){if(t>a.groups[a.groups.length-1][1])return 0;for(o=0;o<a.groups.length;o++){var l=a.groups[o];if(l[0]<=t&&t<=l[1])return l[2]+(t-l[0])}return 0}throw"unknown cmap table format "+a.format},t.U.glyphToPath=function(e,n){var r={cmds:[],crds:[]};if(e.SVG&&e.SVG.entries[n]){var a=e.SVG.entries[n];return null==a?r:("string"==typeof a&&(a=t.SVG.toPath(a),e.SVG.entries[n]=a),a)}if(e.CFF){var i={x:0,y:0,stack:[],nStems:0,haveWidth:!1,width:e.CFF.Private?e.CFF.Private.defaultWidthX:0,open:!1},o=e.CFF,l=e.CFF.Private;if(o.ROS){for(var s=0;o.FDSelect[s+2]<=n;)s+=2;l=o.FDArray[o.FDSelect[s+1]].Private}t.U._drawCFF(e.CFF.CharStrings[n],i,o,l,r)}else e.glyf&&t.U._drawGlyf(n,e,r);return r},t.U._drawGlyf=function(e,n,r){var a=n.glyf[e];null==a&&(a=n.glyf[e]=t.glyf._parseGlyf(n,e)),null!=a&&(a.noc>-1?t.U._simpleGlyph(a,r):t.U._compoGlyph(a,n,r))},t.U._simpleGlyph=function(e,n){for(var r=0;r<e.noc;r++){for(var a=0==r?0:e.endPts[r-1]+1,i=e.endPts[r],o=a;o<=i;o++){var l=o==a?i:o-1,s=o==i?a:o+1,u=1&e.flags[o],c=1&e.flags[l],d=1&e.flags[s],f=e.xs[o],p=e.ys[o];if(o==a)if(u){if(!c){t.U.P.moveTo(n,f,p);continue}t.U.P.moveTo(n,e.xs[l],e.ys[l])}else c?t.U.P.moveTo(n,e.xs[l],e.ys[l]):t.U.P.moveTo(n,(e.xs[l]+f)/2,(e.ys[l]+p)/2);u?c&&t.U.P.lineTo(n,f,p):d?t.U.P.qcurveTo(n,f,p,e.xs[s],e.ys[s]):t.U.P.qcurveTo(n,f,p,(f+e.xs[s])/2,(p+e.ys[s])/2)}t.U.P.closePath(n)}},t.U._compoGlyph=function(e,n,r){for(var a=0;a<e.parts.length;a++){var i={cmds:[],crds:[]},o=e.parts[a];t.U._drawGlyf(o.glyphIndex,n,i);for(var l=o.m,s=0;s<i.crds.length;s+=2){var u=i.crds[s],c=i.crds[s+1];r.crds.push(u*l.a+c*l.b+l.tx),r.crds.push(u*l.c+c*l.d+l.ty)}for(s=0;s<i.cmds.length;s++)r.cmds.push(i.cmds[s])}},t.U._getGlyphClass=function(e,n){var r=t._lctf.getInterval(n,e);return -1==r?0:n[r+2]},t.U._applySubs=function(e,n,r,a){for(var i=e.length-n-1,o=0;o<r.tabs.length;o++)if(null!=r.tabs[o]){var l,s=r.tabs[o];if(!s.coverage||-1!=(l=t._lctf.coverageIndex(s.coverage,e[n]))){if(1==r.ltype)e[n],1==s.fmt?e[n]=e[n]+s.delta:e[n]=s.newg[l];else if(4==r.ltype)for(var u=s.vals[l],c=0;c<u.length;c++){var d=u[c],f=d.chain.length;if(!(f>i)){for(var p=!0,h=0,m=0;m<f;m++){for(;-1==e[n+h+(1+m)];)h++;d.chain[m]!=e[n+h+(1+m)]&&(p=!1)}if(p){for(m=0,e[n]=d.nglyph;m<f+h;m++)e[n+m+1]=-1;break}}}else if(5==r.ltype&&2==s.fmt)for(var g=t._lctf.getInterval(s.cDef,e[n]),v=s.cDef[g+2],_=s.scset[v],S=0;S<_.length;S++){var x=_[S],b=x.input;if(!(b.length>i)){for(p=!0,m=0;m<b.length;m++){var T=t._lctf.getInterval(s.cDef,e[n+1+m]);if(-1==g&&s.cDef[T+2]!=b[m]){p=!1;break}}if(p){var E=x.substLookupRecords;for(c=0;c<E.length;c+=2)E[c],E[c+1]}}}else if(6==r.ltype&&3==s.fmt){if(!t.U._glsCovered(e,s.backCvg,n-s.backCvg.length)||!t.U._glsCovered(e,s.inptCvg,n)||!t.U._glsCovered(e,s.ahedCvg,n+s.inptCvg.length))continue;var y=s.lookupRec;for(S=0;S<y.length;S+=2){g=y[S];var M=a[y[S+1]];t.U._applySubs(e,n+g,M,a)}}}}},t.U._glsCovered=function(e,n,r){for(var a=0;a<n.length;a++)if(-1==t._lctf.coverageIndex(n[a],e[r+a]))return!1;return!0},t.U.glyphsToPath=function(e,n,r){for(var a={cmds:[],crds:[]},i=0,o=0;o<n.length;o++){var l=n[o];if(-1!=l){for(var s=o<n.length-1&&-1!=n[o+1]?n[o+1]:0,u=t.U.glyphToPath(e,l),c=0;c<u.crds.length;c+=2)a.crds.push(u.crds[c]+i),a.crds.push(u.crds[c+1]);for(r&&a.cmds.push(r),c=0;c<u.cmds.length;c++)a.cmds.push(u.cmds[c]);r&&a.cmds.push("X"),i+=e.hmtx.aWidth[l],o<n.length-1&&(i+=t.U.getPairAdjustment(e,l,s))}}return a},t.U.P={},t.U.P.moveTo=function(e,t,n){e.cmds.push("M"),e.crds.push(t,n)},t.U.P.lineTo=function(e,t,n){e.cmds.push("L"),e.crds.push(t,n)},t.U.P.curveTo=function(e,t,n,r,a,i,o){e.cmds.push("C"),e.crds.push(t,n,r,a,i,o)},t.U.P.qcurveTo=function(e,t,n,r,a){e.cmds.push("Q"),e.crds.push(t,n,r,a)},t.U.P.closePath=function(e){e.cmds.push("Z")},t.U._drawCFF=function(e,n,r,a,i){for(var o=n.stack,l=n.nStems,s=n.haveWidth,u=n.width,c=n.open,d=0,f=n.x,p=n.y,h=0,m=0,g=0,v=0,_=0,S=0,x=0,b=0,T=0,E=0,y={val:0,size:0};d<e.length;){t.CFF.getCharString(e,d,y);var M=y.val;if(d+=y.size,"o1"==M||"o18"==M)o.length%2==0||s||(u=o.shift()+a.nominalWidthX),l+=o.length>>1,o.length=0,s=!0;else if("o3"==M||"o23"==M)o.length%2==0||s||(u=o.shift()+a.nominalWidthX),l+=o.length>>1,o.length=0,s=!0;else if("o4"==M)o.length>1&&!s&&(u=o.shift()+a.nominalWidthX,s=!0),c&&t.U.P.closePath(i),p+=o.pop(),t.U.P.moveTo(i,f,p),c=!0;else if("o5"==M)for(;o.length>0;)f+=o.shift(),p+=o.shift(),t.U.P.lineTo(i,f,p);else if("o6"==M||"o7"==M)for(var R=o.length,C="o6"==M,A=0;A<R;A++){var w=o.shift();C?f+=w:p+=w,C=!C,t.U.P.lineTo(i,f,p)}else if("o8"==M||"o24"==M){R=o.length;for(var P=0;P+6<=R;)h=f+o.shift(),m=p+o.shift(),g=h+o.shift(),v=m+o.shift(),f=g+o.shift(),p=v+o.shift(),t.U.P.curveTo(i,h,m,g,v,f,p),P+=6;"o24"==M&&(f+=o.shift(),p+=o.shift(),t.U.P.lineTo(i,f,p))}else{if("o11"==M)break;if("o1234"==M||"o1235"==M||"o1236"==M||"o1237"==M)"o1234"==M&&(m=p,g=(h=f+o.shift())+o.shift(),E=v=m+o.shift(),S=v,b=p,f=(x=(_=(T=g+o.shift())+o.shift())+o.shift())+o.shift(),t.U.P.curveTo(i,h,m,g,v,T,E),t.U.P.curveTo(i,_,S,x,b,f,p)),"o1235"==M&&(h=f+o.shift(),m=p+o.shift(),g=h+o.shift(),v=m+o.shift(),T=g+o.shift(),E=v+o.shift(),_=T+o.shift(),S=E+o.shift(),x=_+o.shift(),b=S+o.shift(),f=x+o.shift(),p=b+o.shift(),o.shift(),t.U.P.curveTo(i,h,m,g,v,T,E),t.U.P.curveTo(i,_,S,x,b,f,p)),"o1236"==M&&(h=f+o.shift(),m=p+o.shift(),g=h+o.shift(),E=v=m+o.shift(),S=v,x=(_=(T=g+o.shift())+o.shift())+o.shift(),b=S+o.shift(),f=x+o.shift(),t.U.P.curveTo(i,h,m,g,v,T,E),t.U.P.curveTo(i,_,S,x,b,f,p)),"o1237"==M&&(h=f+o.shift(),m=p+o.shift(),g=h+o.shift(),v=m+o.shift(),T=g+o.shift(),E=v+o.shift(),_=T+o.shift(),S=E+o.shift(),Math.abs((x=_+o.shift())-f)>Math.abs((b=S+o.shift())-p)?f=x+o.shift():p=b+o.shift(),t.U.P.curveTo(i,h,m,g,v,T,E),t.U.P.curveTo(i,_,S,x,b,f,p));else if("o14"==M){if(o.length>0&&!s&&(u=o.shift()+r.nominalWidthX,s=!0),4==o.length){var L=o.shift(),U=o.shift(),D=o.shift(),I=o.shift(),F=t.CFF.glyphBySE(r,D),N=t.CFF.glyphBySE(r,I);t.U._drawCFF(r.CharStrings[F],n,r,a,i),n.x=L,n.y=U,t.U._drawCFF(r.CharStrings[N],n,r,a,i)}c&&(t.U.P.closePath(i),c=!1)}else if("o19"==M||"o20"==M)o.length%2==0||s||(u=o.shift()+a.nominalWidthX),l+=o.length>>1,o.length=0,s=!0,d+=l+7>>3;else if("o21"==M)o.length>2&&!s&&(u=o.shift()+a.nominalWidthX,s=!0),p+=o.pop(),f+=o.pop(),c&&t.U.P.closePath(i),t.U.P.moveTo(i,f,p),c=!0;else if("o22"==M)o.length>1&&!s&&(u=o.shift()+a.nominalWidthX,s=!0),f+=o.pop(),c&&t.U.P.closePath(i),t.U.P.moveTo(i,f,p),c=!0;else if("o25"==M){for(;o.length>6;)f+=o.shift(),p+=o.shift(),t.U.P.lineTo(i,f,p);h=f+o.shift(),m=p+o.shift(),g=h+o.shift(),v=m+o.shift(),f=g+o.shift(),p=v+o.shift(),t.U.P.curveTo(i,h,m,g,v,f,p)}else if("o26"==M)for(o.length%2&&(f+=o.shift());o.length>0;)h=f,m=p+o.shift(),f=g=h+o.shift(),p=(v=m+o.shift())+o.shift(),t.U.P.curveTo(i,h,m,g,v,f,p);else if("o27"==M)for(o.length%2&&(p+=o.shift());o.length>0;)m=p,g=(h=f+o.shift())+o.shift(),v=m+o.shift(),f=g+o.shift(),p=v,t.U.P.curveTo(i,h,m,g,v,f,p);else if("o10"==M||"o29"==M){var O="o10"==M?a:r;if(0==o.length)console.debug("error: empty stack");else{var B=o.pop(),k=O.Subrs[B+O.Bias];n.x=f,n.y=p,n.nStems=l,n.haveWidth=s,n.width=u,n.open=c,t.U._drawCFF(k,n,r,a,i),f=n.x,p=n.y,l=n.nStems,s=n.haveWidth,u=n.width,c=n.open}}else if("o30"==M||"o31"==M){var G=o.length,H=(P=0,"o31"==M);for(P+=G-(R=-3&G);P<R;)H?(m=p,g=(h=f+o.shift())+o.shift(),p=(v=m+o.shift())+o.shift(),R-P==5?(f=g+o.shift(),P++):f=g,H=!1):(h=f,m=p+o.shift(),g=h+o.shift(),v=m+o.shift(),f=g+o.shift(),R-P==5?(p=v+o.shift(),P++):p=v,H=!0),t.U.P.curveTo(i,h,m,g,v,f,p),P+=4}else{if("o"==(M+"").charAt(0))throw console.debug("Unknown operation: "+M,e),M;o.push(M)}}}n.x=f,n.y=p,n.nStems=l,n.haveWidth=s,n.width=u,n.open=c},e.Typr=n=t,e.default={Typr:n},Object.defineProperty(e,"__esModule",{value:!0}),e).Typr},function(){return function(e){var t=Uint8Array,n=Uint16Array,r=Uint32Array,a=new t([0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0,0]),i=new t([0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13,0,0]),o=new t([16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15]),l=function(e,t){for(var a=new n(31),i=0;i<31;++i)a[i]=t+=1<<e[i-1];var o=new r(a[30]);for(i=1;i<30;++i)for(var l=a[i];l<a[i+1];++l)o[l]=l-a[i]<<5|i;return[a,o]},s=l(a,2),u=s[0],c=s[1];u[28]=258,c[258]=28;for(var d=l(i,0)[0],f=new n(32768),p=0;p<32768;++p){var h=(43690&p)>>>1|(21845&p)<<1;h=(61680&(h=(52428&h)>>>2|(13107&h)<<2))>>>4|(3855&h)<<4,f[p]=((65280&h)>>>8|(255&h)<<8)>>>1}var m=function(e,t,r){for(var a=e.length,i=0,o=new n(t);i<a;++i)++o[e[i]-1];var l,s=new n(t);for(i=0;i<t;++i)s[i]=s[i-1]+o[i-1]<<1;if(r){l=new n(1<<t);var u=15-t;for(i=0;i<a;++i)if(e[i])for(var c=i<<4|e[i],d=t-e[i],p=s[e[i]-1]++<<d,h=p|(1<<d)-1;p<=h;++p)l[f[p]>>>u]=c}else for(l=new n(a),i=0;i<a;++i)e[i]&&(l[i]=f[s[e[i]-1]++]>>>15-e[i]);return l},g=new t(288);for(p=0;p<144;++p)g[p]=8;for(p=144;p<256;++p)g[p]=9;for(p=256;p<280;++p)g[p]=7;for(p=280;p<288;++p)g[p]=8;var v=new t(32);for(p=0;p<32;++p)v[p]=5;var _=m(g,9,1),S=m(v,5,1),x=function(e){for(var t=e[0],n=1;n<e.length;++n)e[n]>t&&(t=e[n]);return t},b=function(e,t,n){var r=t/8|0;return(e[r]|e[r+1]<<8)>>(7&t)&n},T=function(e,t){var n=t/8|0;return(e[n]|e[n+1]<<8|e[n+2]<<16)>>(7&t)},E=["unexpected EOF","invalid block type","invalid length/literal","invalid distance","stream finished","no stream handler",,"no callback","invalid UTF-8 data","extra field too long","date not in range 1980-2099","filename too long","stream finishing","invalid zip data"],y=function(e,t,n){var r=Error(t||E[e]);if(r.code=e,Error.captureStackTrace&&Error.captureStackTrace(r,y),!n)throw r;return r},M=function(e,l,s){var c,f,p,h,g=e.length;if(!g||s&&!s.l&&g<5)return l||new t(0);var v=!l||s,E=!s||s.i;s||(s={}),l||(l=new t(3*g));var M,R=function(e){var n=l.length;if(e>n){var r=new t(Math.max(2*n,e));r.set(l),l=r}},C=s.f||0,A=s.p||0,w=s.b||0,P=s.l,L=s.d,U=s.m,D=s.n,I=8*g;do{if(!P){s.f=C=b(e,A,1);var F=b(e,A+1,3);if(A+=3,!F){var N=e[(q=((M=A)/8|0)+(7&M&&1)+4)-4]|e[q-3]<<8,O=q+N;if(O>g){E&&y(0);break}v&&R(w+N),l.set(e.subarray(q,O),w),s.b=w+=N,s.p=A=8*O;continue}if(1==F)P=_,L=S,U=9,D=5;else if(2==F){var B=b(e,A,31)+257,k=b(e,A+10,15)+4,G=B+b(e,A+5,31)+1;A+=14;for(var H=new t(G),V=new t(19),z=0;z<k;++z)V[o[z]]=b(e,A+3*z,7);A+=3*k;var j=x(V),W=(1<<j)-1,X=m(V,j,1);for(z=0;z<G;){var q,K=X[b(e,A,W)];if(A+=15&K,(q=K>>>4)<16)H[z++]=q;else{var Y=0,$=0;for(16==q?($=3+b(e,A,3),A+=2,Y=H[z-1]):17==q?($=3+b(e,A,7),A+=3):18==q&&($=11+b(e,A,127),A+=7);$--;)H[z++]=Y}}var Q=H.subarray(0,B),Z=H.subarray(B);U=x(Q),D=x(Z),P=m(Q,U,1),L=m(Z,D,1)}else y(1);if(A>I){E&&y(0);break}}v&&R(w+131072);for(var J=(1<<U)-1,ee=(1<<D)-1,et=A;;et=A){var en=(Y=P[T(e,A)&J])>>>4;if((A+=15&Y)>I){E&&y(0);break}if(Y||y(2),en<256)l[w++]=en;else{if(256==en){et=A,P=null;break}var er=en-254;if(en>264){var ea=a[z=en-257];er=b(e,A,(1<<ea)-1)+u[z],A+=ea}var ei=L[T(e,A)&ee],eo=ei>>>4;if(ei||y(3),A+=15&ei,Z=d[eo],eo>3&&(ea=i[eo],Z+=T(e,A)&(1<<ea)-1,A+=ea),A>I){E&&y(0);break}v&&R(w+131072);for(var el=w+er;w<el;w+=4)l[w]=l[w-Z],l[w+1]=l[w+1-Z],l[w+2]=l[w+2-Z],l[w+3]=l[w+3-Z];w=el}}s.l=P,s.p=et,s.b=w,P&&(C=1,s.m=U,s.d=L,s.n=D)}while(!C)return w==l.length?l:(c=l,(f=0)<0&&(f=0),(null==(p=w)||p>c.length)&&(p=c.length),(h=new(c instanceof n?n:c instanceof r?r:t)(p-f)).set(c.subarray(f,p)),h)},R=new t(0),C="u">typeof TextDecoder&&new TextDecoder;try{C.decode(R,{stream:!0})}catch(e){}return e.convert_streams=function(e){var t=new DataView(e),n=0;function r(){var e=t.getUint16(n);return n+=2,e}function a(){var e=t.getUint32(n);return n+=4,e}function i(e){v.setUint16(_,e),_+=2}function o(e){v.setUint32(_,e),_+=4}for(var l={signature:a(),flavor:a(),length:a(),numTables:r(),reserved:r(),totalSfntSize:a(),majorVersion:r(),minorVersion:r(),metaOffset:a(),metaLength:a(),metaOrigLength:a(),privOffset:a(),privLength:a()},s=0;Math.pow(2,s)<=l.numTables;)s++;s--;for(var u=16*Math.pow(2,s),c=16*l.numTables-u,d=12,f=[],p=0;p<l.numTables;p++)f.push({tag:a(),offset:a(),compLength:a(),origLength:a(),origChecksum:a()}),d+=16;var h,m=new Uint8Array(12+16*f.length+f.reduce(function(e,t){return e+t.origLength+4},0)),g=m.buffer,v=new DataView(g),_=0;return o(l.flavor),i(l.numTables),i(u),i(s),i(c),f.forEach(function(e){o(e.tag),o(e.origChecksum),o(d),o(e.origLength),e.outOffset=d,(d+=e.origLength)%4!=0&&(d+=4-d%4)}),f.forEach(function(t){var n=e.slice(t.offset,t.offset+t.compLength);if(t.compLength!=t.origLength){var r=new Uint8Array(t.origLength);M(new Uint8Array(n,2),r)}else r=new Uint8Array(n);m.set(r,t.outOffset);var a=0;(d=t.outOffset+t.origLength)%4!=0&&(a=4-d%4),m.set(new Uint8Array(a).buffer,t.outOffset+t.origLength),h=d+a}),g.slice(0,h)},Object.defineProperty(e,"__esModule",{value:!0}),e}({}).convert_streams},function(e,t){let n,r={M:2,L:2,Q:4,C:6,Z:0},a={C:"18g,ca,368,1kz",D:"17k,6,2,2+4,5+c,2+6,2+1,10+1,9+f,j+11,2+1,a,2,2+1,15+2,3,j+2,6+3,2+8,2,2,2+1,w+a,4+e,3+3,2,3+2,3+5,23+w,2f+4,3,2+9,2,b,2+3,3,1k+9,6+1,3+1,2+2,2+d,30g,p+y,1,1+1g,f+x,2,sd2+1d,jf3+4,f+3,2+4,2+2,b+3,42,2,4+2,2+1,2,3,t+1,9f+w,2,el+2,2+g,d+2,2l,2+1,5,3+1,2+1,2,3,6,16wm+1v",R:"17m+3,2,2,6+3,m,15+2,2+2,h+h,13,3+8,2,2,3+1,2,p+1,x,5+4,5,a,2,2,3,u,c+2,g+1,5,2+1,4+1,5j,6+1,2,b,2+2,f,2+1,1s+2,2,3+1,7,1ez0,2,2+1,4+4,b,4,3,b,42,2+2,4,3,2+1,2,o+3,ae,ep,x,2o+2,3+1,3,5+1,6",L:"x9u,jff,a,fd,jv",T:"4t,gj+33,7o+4,1+1,7c+18,2,2+1,2+1,2,21+a,2,1b+k,h,2u+6,3+5,3+1,2+3,y,2,v+q,2k+a,1n+8,a,p+3,2+8,2+2,2+4,18+2,3c+e,2+v,1k,2,5+7,5,4+6,b+1,u,1n,5+3,9,l+1,r,3+1,1m,5+1,5+1,3+2,4,v+1,4,c+1,1m,5+4,2+1,5,l+1,n+5,2,1n,3,2+3,9,8+1,c+1,v,1q,d,1f,4,1m+2,6+2,2+3,8+1,c+1,u,1n,3,7,6+1,l+1,t+1,1m+1,5+3,9,l+1,u,21,8+2,2,2j,3+6,d+7,2r,3+8,c+5,23+1,s,2,2,1k+d,2+4,2+1,6+a,2+z,a,2v+3,2+5,2+1,3+1,q+1,5+2,h+3,e,3+1,7,g,jk+2,qb+2,u+2,u+1,v+1,1t+1,2+6,9,3+a,a,1a+2,3c+1,z,3b+2,5+1,a,7+2,64+1,3,1n,2+6,2,2,3+7,7+9,3,1d+d,1,1+1,1s+3,1d,2+4,2,6,15+8,d+1,x+3,3+1,2+2,1l,2+1,4,2+2,1n+7,3+1,49+2,2+c,2+6,5,7,4+1,5j+1l,2+4,ek,3+1,r+4,1e+4,6+5,2p+c,1+3,1,1+2,1+b,2db+2,3y,2p+v,ff+3,30+1,n9x,1+2,2+9,x+1,29+1,7l,4,5,q+1,6,48+1,r+h,e,13+7,q+a,1b+2,1d,3+3,3+1,14,1w+5,3+1,3+1,d,9,1c,1g,2+2,3+1,6+1,2,17+1,9,6n,3,5,fn5,ki+f,h+f,5s,6y+2,ea,6b,46+4,1af+2,2+1,6+3,15+2,5,4m+1,fy+3,as+1,4a+a,4x,1j+e,1l+2,1e+3,3+1,1y+2,11+4,2+7,1r,d+1,1h+8,b+3,3,2o+2,3,2+1,7,4h,4+7,m+1,1m+1,4,12+6,4+4,5g+7,3+2,2,o,2d+5,2,5+1,2+1,6n+3,7+1,2+1,s+1,2e+7,3,2+1,2z,2,3+5,2,2u+2,3+3,2+4,78+8,2+1,75+1,2,5,41+3,3+1,5,x+9,15+5,3+3,9,a+5,3+2,1b+c,2+1,bb+6,2+5,2,2b+l,3+6,2+1,2+1,3f+5,4,2+1,2+6,2,21+1,4,2,9o+1,470+8,at4+4,1o+6,t5,1s+3,2a,f5l+1,2+3,43o+2,a+7,1+7,3+6,v+3,45+2,1j0+1i,5+1d,9,f,n+4,2+e,11t+6,2+g,3+6,2+1,2+4,7a+6,c6+3,15t+6,32+6,1,gzau,v+2n,3l+6n"},i=[null,"isol","init","fina","medi"];function o(t,n){let r=t.GDEF&&t.GDEF.glyphClassDef;return r?e.U._getGlyphClass(n,r):0}function l(...e){for(let t=0;t<e.length;t++)if("number"==typeof e[t])return e[t]}return function(s){var u;let c,d,f,p,h,m,g=new Uint8Array(s,0,4),v=e._bin.readASCII(g,0,4);if("wOFF"===v)s=t(s);else if("wOF2"===v)throw Error("woff2 fonts not supported");return u=e.parse(s)[0],c=Object.create(null),d=u["OS/2"],f=u.hhea,p=u.head.unitsPerEm,h=l(d&&d.sTypoAscender,f&&f.ascender,p),m={unitsPerEm:p,ascender:h,descender:l(d&&d.sTypoDescender,f&&f.descender,0),capHeight:l(d&&d.sCapHeight,h),xHeight:l(d&&d.sxHeight,h),lineGap:l(d&&d.sTypoLineGap,f&&f.lineGap),supportsCodePoint:t=>e.U.codeToGlyph(u,t)>0,forEachGlyph(t,l,s,d){let f=0,p=1/m.unitsPerEm*l,h=function(t,r){let o=[];for(let n=0;n<r.length;n++){let a=r.codePointAt(n);a>65535&&n++,o.push(e.U.codeToGlyph(t,a))}let l=t.GSUB;if(l){let t,{lookupList:s,featureList:u}=l,c=/^(rlig|liga|mset|isol|init|fina|medi|half|pres|blws|ccmp)$/,d=[];u.forEach(l=>{if(c.test(l.tag))for(let u=0;u<l.tab.length;u++){if(d[l.tab[u]])continue;d[l.tab[u]]=!0;let c=s[l.tab[u]],f=/^(isol|init|fina|medi)$/.test(l.tag);f&&!t&&(t=function(e){let t=new Uint8Array(e.length),r=32,i=1,o=-1;for(let l=0;l<e.length;l++){let s=e.codePointAt(l),u=0|function(e){if(!n){let e={R:2,L:1,D:4,C:16,U:32,T:8};for(let t in n=new Map,a){let r=0;a[t].split(",").forEach(a=>{let[i,o]=a.split("+");i=parseInt(i,36),o=o?parseInt(o,36):0,n.set(r+=i,e[t]);for(let a=o;a--;)n.set(++r,e[t])})}}return n.get(e)||32}(s),c=1;!(8&u)&&(21&r?22&u?(c=3,(1===i||3===i)&&t[o]++):33&u&&(2===i||4===i)&&t[o]--:34&r&&(2===i||4===i)&&t[o]--,i=t[l]=c,r=u,o=l,s>65535&&l++)}return t}(r));for(let n=0;n<o.length;n++)t&&f&&i[t[n]]!==l.tag||e.U._applySubs(o,n,c,s)}})}return o}(u,t),g=0,v=function(t,n){let r=new Int16Array(3*n.length),a=0;for(;a<n.length;a++){let u=n[a];if(-1===u)continue;r[3*a+2]=t.hmtx.aWidth[u];let c=t.GPOS;if(c){let d=c.lookupList;for(let c=0;c<d.length;c++){let f=d[c];for(let c=0;c<f.tabs.length;c++){let d=f.tabs[c];if(1===f.ltype){if(-1!==e._lctf.coverageIndex(d.coverage,u)&&d.pos){s(d.pos,a);break}}else if(2===f.ltype){let t=null,r=i();if(-1!==r){let i=e._lctf.coverageIndex(d.coverage,n[r]);if(-1!==i){if(1===d.fmt){let e=d.pairsets[i];for(let n=0;n<e.length;n++)e[n].gid2===u&&(t=e[n])}else if(2===d.fmt){let a=e.U._getGlyphClass(n[r],d.classDef1),i=e.U._getGlyphClass(u,d.classDef2);t=d.matrix[a][i]}if(t){t.val1&&s(t.val1,r),t.val2&&s(t.val2,a);break}}}}else if(4===f.ltype){let t=e._lctf.coverageIndex(d.markCoverage,u);if(-1!==t){let o=i(l),s=-1===o?-1:e._lctf.coverageIndex(d.baseCoverage,n[o]);if(-1!==s){let e=d.markArray[t],n=d.baseArray[s][e.markClass];r[3*a]=n.x-e.x+r[3*o]-r[3*o+2],r[3*a+1]=n.y-e.y+r[3*o+1];break}}}else if(6===f.ltype){let l=e._lctf.coverageIndex(d.mark1Coverage,u);if(-1!==l){let s=i();if(-1!==s){let i=n[s];if(3===o(t,i)){let t=e._lctf.coverageIndex(d.mark2Coverage,i);if(-1!==t){let e=d.mark1Array[l],n=d.mark2Array[t][e.markClass];r[3*a]=n.x-e.x+r[3*s]-r[3*s+2],r[3*a+1]=n.y-e.y+r[3*s+1];break}}}}}}}}else if(t.kern&&!t.cff){let e=i();if(-1!==e){let a=t.kern.glyph1.indexOf(n[e]);if(-1!==a){let n=t.kern.rval[a].glyph2.indexOf(u);-1!==n&&(r[3*e+2]+=t.kern.rval[a].vals[n])}}}}return r;function i(e){for(let t=a-1;t>=0;t--)if(-1!==n[t]&&(!e||e(n[t])))return t;return -1}function l(e){return 1===o(t,e)}function s(e,t){for(let n=0;n<3;n++)r[3*t+n]+=e[n]||0}}(u,h);return h.forEach((n,a)=>{if(-1!==n){let t=c[n];if(!t){let a,i,o,l,{cmds:s,crds:d}=e.U.glyphToPath(u,n),f="",p=0;for(let e=0,t=s.length;e<t;e++){let t=r[s[e]];f+=s[e];for(let e=1;e<=t;e++)f+=(e>1?",":"")+d[p++]}if(d.length){a=i=1/0,o=l=-1/0;for(let e=0,t=d.length;e<t;e+=2){let t=d[e],n=d[e+1];t<a&&(a=t),n<i&&(i=n),t>o&&(o=t),n>l&&(l=n)}}else a=o=i=l=0;t=c[n]={index:n,advanceWidth:u.hmtx.aWidth[n],xMin:a,yMin:i,xMax:o,yMax:l,path:f}}d.call(null,t,f+v[3*a]*p,v[3*a+1]*p,g),f+=v[3*a+2]*p,s&&(f+=s*l)}g+=t.codePointAt(g)>65535?2:1}),f}}}}],init:(e,t,n)=>n(e(),t())}),lC=lt({name:"FontResolver",dependencies:[function(e,t){let n=Object.create(null),r=Object.create(null);function a(t,a){let i=n[t];if(i)a(i);else if(r[t])r[t].push(a);else{r[t]=[a];let i=e=>{console.error(`Failure loading font ${t}`,e)};try{let a=new XMLHttpRequest;a.open("get",t,!0),a.responseType="arraybuffer",a.onload=function(){if(a.status>=400)i(Error(a.statusText));else if(a.status>0)try{var o;let i=e(a.response);i.src=t,(o=i).src=t,n[t]=o,r[t].forEach(e=>e(o)),delete r[t]}catch(e){i(e)}},a.onerror=i,a.send()}catch(e){i(e)}}}return function(e,r,{lang:i,fonts:o=[],style:l="normal",weight:s="normal",unicodeFontsURL:u}={}){let c=new Uint8Array(e.length),d=[];e.length||m();let f=new Map,p=[];if("italic"!==l&&(l="normal"),"number"!=typeof s&&(s="bold"===s?700:400),o&&!Array.isArray(o)&&(o=[o]),(o=o.slice().filter(e=>!e.lang||e.lang.test(i)).reverse()).length){let t=0;!function r(i=0){for(let l=i,s=e.length;l<s;l++){let i=e.codePointAt(l);if(1===t&&d[c[l-1]].supportsCodePoint(i)||l>0&&/\s/.test(e[l]))c[l]=c[l-1],2===t&&(p[p.length-1][1]=l);else for(let e=c[l],s=o.length;e<=s;e++)if(e===s)(2===t?p[p.length-1]:p[p.length]=[l,l])[1]=l,t=2;else{c[l]=e;let{src:s,unicodeRange:u}=o[e];if(!u||function(e,t){for(let n=0;n<t.length;n++){let[r,a=r]=t[n];if(r<=e&&e<=a)return!0}return!1}(i,u)){let e=n[s];if(!e)return void a(s,()=>{r(l)});if(e.supportsCodePoint(i)){let n=f.get(e);"number"!=typeof n&&(n=d.length,d.push(e),f.set(e,n)),c[l]=n,t=1;break}}}i>65535&&l+1<s&&(c[l+1]=c[l],l++,2===t&&(p[p.length-1][1]=l))}h()}()}else p.push([0,e.length-1]),h();function h(){if(p.length){let n=p.map(t=>e.substring(t[0],t[1]+1)).join("\n");t.getFontsForString(n,{lang:i||void 0,style:l,weight:s,dataUrl:u}).then(({fontUrls:e,chars:t})=>{let n=d.length,r=0;p.forEach(e=>{for(let a=0,i=e[1]-e[0];a<=i;a++)c[e[0]+a]=t[r++]+n;r++});let i=0;e.forEach((t,r)=>{a(t,t=>{d[r+n]=t,++i===e.length&&m()})})})}else m()}function m(){r({chars:c,fonts:d})}}},lR,function(){return function(e){var t=function(){this.buckets=new Map};t.prototype.add=function(e){var t=e>>5;this.buckets.set(t,(this.buckets.get(t)||0)|1<<(31&e))},t.prototype.has=function(e){var t=this.buckets.get(e>>5);return void 0!==t&&0!=(t&1<<(31&e))},t.prototype.serialize=function(){var e=[];return this.buckets.forEach(function(t,n){e.push((+n).toString(36)+":"+t.toString(36))}),e.join(",")},t.prototype.deserialize=function(e){var t=this;this.buckets.clear(),e.split(",").forEach(function(e){var n=e.split(":");t.buckets.set(parseInt(n[0],36),parseInt(n[1],36))})};function n(e,t){var n=255&e,r=t.codePointAt(n/6|0);return 0!=((r=(r||48)-48)&1<<n%6)}function r(e,t){e.replace(/U\+/gi,"").replace(/^,+|,+$/g,"").split(/,+/).map(function(e){return e.split("-").map(function(e){return parseInt(e.trim(),16)})}).forEach(function(e){var n=e[0],r=e[1];void 0===r&&(r=n),function(e,n){for(var r=e;r<=n;r++)t(r)}(n,r)})}var a,i={},o={},l=new WeakMap,s="https://cdn.jsdelivr.net/gh/lojjic/unicode-font-resolver@v1.0.1/packages/data",u=new Map;function c(e,t,n){return e[t]?t:e[n]?n:function(e){for(var t in e)return t}(e)}return e.CodePointSet=t,e.clearCache=function(){i={},o={}},e.getFontsForString=function(e,d){void 0===d&&(d={});var f=d.lang;void 0===f&&(f=/\p{Script=Hangul}/u.test(e)?"ko":/\p{Script=Hiragana}|\p{Script=Katakana}/u.test(e)?"ja":"en");var p=d.category;void 0===p&&(p="sans-serif");var h=d.style;void 0===h&&(h="normal");var m=d.weight;void 0===m&&(m=400);var g=(d.dataUrl||s).replace(/\/$/g,""),v=new Map,_=new Uint8Array(e.length),S={},x={},b=Array(e.length),T=new Map,E=!1;function y(e){var t=u.get(e);return t||(t=fetch(g+"/"+e).then(function(e){if(!e.ok)throw Error(e.statusText);return e.json().then(function(e){if(!Array.isArray(e)||1!==e[0])throw Error("Incorrect schema version; need 1, got "+e[0]);return e[1]})}).catch(function(t){if(g!==s)return E||(console.error('unicode-font-resolver: Failed loading from dataUrl "'+g+'", trying default CDN. '+t.message),E=!0),g=s,u.delete(e),y(e);throw t}),u.set(e,t)),t}for(var M=0;M<e.length;M++)!function(t){var n=e.codePointAt(t),r=function(e){var t=(-256&e).toString(16),n=((-256&e)+256-1).toString(16);return"codepoint-index/plane"+(e>>16)+"/"+t+"-"+n+".json"}(n);b[t]=r,i[r]||T.has(r)||T.set(r,y(r).then(function(e){i[r]=e})),n>65535&&(M=++t)}(M);return Promise.all(T.values()).then(function(){T.clear();for(var t=0;t<e.length;t++)!function(r){var a=e.codePointAt(r),l=null,s=i[b[r]],u=void 0;for(var c in s){var d=x[c];if(void 0===d&&(d=x[c]=new RegExp(c).test(f||"en")),d){for(var p in u=c,s[c])if(n(a,s[c][p])){l=p;break}break}}if(!l){a:for(var h in s)if(h!==u){for(var m in s[h])if(n(a,s[h][m])){l=m;break a}}}l||(console.debug("No font coverage for U+"+a.toString(16)),l="latin"),b[r]=l,o[l]||T.has(l)||T.set(l,y("font-meta/"+l+".json").then(function(e){o[l]=e})),a>65535&&(t=++r)}(t);return Promise.all(T.values())}).then(function(){for(var n,i=null,s=0;s<e.length;s++){var u=e.codePointAt(s);if(i&&(a||(a=new Set,r("9-D,20,85,A0,1680,2000-200A,2028-202F,205F,3000",function(e){a.add(e)})),a.has(u)||(function(e){var n=l.get(e);return n||(n=new t,r(e.ranges,function(e){return n.add(e)}),l.set(e,n)),n})(i).has(u)))_[s]=_[s-1];else{var d=S[(i=o[b[s]]).id];if(!d){var f=i.typeforms,x=c(f,p,"sans-serif"),T=c(f[x],h,"normal"),E=function(e,t){var n=t;if(!e.includes(n)){n=1/0;for(var r=0;r<e.length;r++)Math.abs(e[r]-t)<Math.abs(n-t)&&(n=e[r])}return n}(null==(n=f[x])?void 0:n[T],m);d=S[i.id]=g+"/font-files/"+i.id+"/"+x+"."+T+"."+E+".woff"}var y=v.get(d);null==y&&(y=v.size,v.set(d,y)),_[s]=y}u>65535&&(_[++s]=_[s-1])}return{fontUrls:Array.from(v.keys()),chars:_}})},Object.defineProperty(e,"__esModule",{value:!0}),e}({})}],init:(e,t,n)=>e(t,n())}),lA=()=>(self.performance||Date).now(),lw=la(),lP=[],lL=0;function lU(){let e=lA();for(;lP.length&&lA()-e<5;)lP.shift()();lL=lP.length?setTimeout(lU,0):0}let lD={},lI=0;function lF(e,t,n,r,a,i,o,l,s,u){let c="TroikaTextSDFGenerator_JS_"+lI++%4,d=lD[c];return d||(d=lD[c]={workerModule:lt({name:c,workerId:c,dependencies:[la,lA],init(e,t){let n=e().javascript.generate;return function(...e){let r=t();return{textureData:n(...e),timing:t()-r}}},getTransferables:e=>[e.textureData.buffer]}),requests:0,idleTimer:null}),d.requests++,clearTimeout(d.idleTimer),d.workerModule(e,t,n,r,a,i).then(({textureData:n,timing:r})=>{let a=lA(),i=new Uint8Array(4*n.length);for(let e=0;e<n.length;e++)i[4*e+u]=n[e];return lw.webglUtils.renderImageData(o,i,l,s,e,t,1<<3-u),r+=lA()-a,0==--d.requests&&(d.idleTimer=setTimeout(()=>{o7[c]&&o7[c].forEach(function(e){e()}),o9[c]&&(o9[c].terminate(),delete o9[c])},2e3)),{timing:r}})}let lN=lw.webglUtils.resizeWebGLCanvasWithoutClearing,lO={defaultFontURL:null,unicodeFontsURL:null,sdfGlyphSize:64,sdfMargin:1/16,sdfExponent:9,textureWidth:2048,useWorker:!0},lB=new o2.Color;function lk(){return(self.performance||Date).now()}let lG=Object.create(null);function lH(e,t){e=function(e,t){for(let n in t)t.hasOwnProperty(n)&&(e[n]=t[n]);return e}({},e);let n=lk(),{defaultFontURL:r}=lO,a=[];if(r&&a.push({label:"default",src:lz(r)}),e.font&&a.push({label:"user",src:lz(e.font)}),e.font=a,e.text=""+e.text,e.sdfGlyphSize=e.sdfGlyphSize||lO.sdfGlyphSize,e.unicodeFontsURL=e.unicodeFontsURL||lO.unicodeFontsURL,null!=e.colorRanges){let t={};for(let n in e.colorRanges)if(e.colorRanges.hasOwnProperty(n)){let r=e.colorRanges[n];"number"!=typeof r&&(r=lB.set(r).getHex()),t[n]=r}e.colorRanges=t}Object.freeze(e);let{textureWidth:i,sdfExponent:o}=lO,{sdfGlyphSize:l}=e,s=i/l*4,u=lG[l];if(!u){var c;let e,t=document.createElement("canvas");t.width=i,t.height=256*l/s,(u=lG[l]={glyphCount:0,sdfGlyphSize:l,sdfCanvas:t,sdfTexture:new o2.Texture(t,void 0,void 0,void 0,o2.LinearFilter,o2.LinearFilter),contextLost:!1,glyphsByFont:new Map}).sdfTexture.generateMipmaps=!1,(e=(c=u).sdfCanvas).addEventListener("webglcontextlost",e=>{console.log("Context Lost",e),e.preventDefault(),c.contextLost=!0}),e.addEventListener("webglcontextrestored",e=>{console.log("Context Restored",e),c.contextLost=!1;let t=[];c.glyphsByFont.forEach(e=>{e.forEach(e=>{t.push(lV(e,c,!0))})}),Promise.all(t).then(()=>{lj(c),c.sdfTexture.needsUpdate=!0})})}let{sdfTexture:d,sdfCanvas:f}=u;(lO.useWorker?lX:lq)(e).then(r=>{let{glyphIds:a,glyphFontIndices:c,fontData:p,glyphPositions:h,fontSize:m,timings:g}=r,v=[],_=new Float32Array(4*a.length),S=0,x=0,b=lk(),T=p.map(e=>{let t=u.glyphsByFont.get(e.src);return t||u.glyphsByFont.set(e.src,t=new Map),t});a.forEach((e,t)=>{let n=c[t],{src:i,unitsPerEm:o}=p[n],s=T[n].get(e);if(!s){let{path:t,pathBounds:a}=r.glyphData[i][e],o=Math.max(a[2]-a[0],a[3]-a[1])/l*(lO.sdfMargin*l+.5),c=u.glyphCount++,d=[a[0]-o,a[1]-o,a[2]+o,a[3]+o];T[n].set(e,s={path:t,atlasIndex:c,sdfViewBox:d}),v.push(s)}let{sdfViewBox:d}=s,f=h[x++],g=h[x++],b=m/o;_[S++]=f+d[0]*b,_[S++]=g+d[1]*b,_[S++]=f+d[2]*b,_[S++]=g+d[3]*b,a[t]=s.atlasIndex}),g.quads=(g.quads||0)+(lk()-b);let E=lk();g.sdf={};let y=f.height,M=Math.pow(2,Math.ceil(Math.log2(Math.ceil(u.glyphCount/s)*l)));M>y&&(console.info(`Increasing SDF texture size ${y}->${M}`),lN(f,i,M),d.dispose()),Promise.all(v.map(t=>lV(t,u,e.gpuAccelerateSDF).then(({timing:e})=>{g.sdf[t.atlasIndex]=e}))).then(()=>{v.length&&!u.contextLost&&(lj(u),d.needsUpdate=!0),g.sdfTotal=lk()-E,g.total=lk()-n,t(Object.freeze({parameters:e,sdfTexture:d,sdfGlyphSize:l,sdfExponent:o,glyphBounds:_,glyphAtlasIndices:a,glyphColors:r.glyphColors,caretPositions:r.caretPositions,chunkedBounds:r.chunkedBounds,ascender:r.ascender,descender:r.descender,lineHeight:r.lineHeight,capHeight:r.capHeight,xHeight:r.xHeight,topBaseline:r.topBaseline,blockBounds:r.blockBounds,visibleBounds:r.visibleBounds,timings:r.timings}))})}),Promise.resolve().then(()=>{!u.contextLost&&(f._warm||(lw.webgl.isSupported(f),f._warm=!0))})}function lV({path:e,atlasIndex:t,sdfViewBox:n},{sdfGlyphSize:r,sdfCanvas:a,contextLost:i},l){if(i)return Promise.resolve({timing:-1});let{textureWidth:s,sdfExponent:u}=lO,c=Math.max(n[2]-n[0],n[3]-n[1]),d=Math.floor(t/4),f=d%(s/r)*r,p=Math.floor(d/(s/r))*r;return function(e,t,n,r,a,i,l,s,u,c,d=!0){return d?((...e)=>new Promise((t,n)=>{lP.push(()=>{let r=lA();try{lw.webgl.generateIntoCanvas(...e),t({timing:lA()-r})}catch(e){n(e)}}),lL||(lL=setTimeout(lU,0))}))(e,t,n,r,a,i,l,s,u,c).then(null,d=>(o||(console.warn("WebGL SDF generation failed, falling back to JS",d),o=!0),lF(e,t,n,r,a,i,l,s,u,c))):lF(e,t,n,r,a,i,l,s,u,c)}(r,r,e,n,c,u,a,f,p,t%4,l)}function lz(e){return l||(l="u"<typeof document?{}:document.createElement("a")),l.href=e,l.href}function lj(e){if("function"!=typeof createImageBitmap){console.info("Safari<15: applying SDF canvas workaround");let{sdfCanvas:t,sdfTexture:n}=e,{width:r,height:a}=t,i=e.sdfCanvas.getContext("webgl"),o=n.image.data;o&&o.length===r*a*4||(o=new Uint8Array(r*a*4),n.image={width:r,height:a,data:o},n.flipY=!1,n.isDataTexture=!0),i.readPixels(0,0,r,a,i.RGBA,i.UNSIGNED_BYTE,o)}}let lW=lt({name:"Typesetter",dependencies:[function(e,t){let n=1/0,r=/[\u00AD\u034F\u061C\u115F-\u1160\u17B4-\u17B5\u180B-\u180E\u200B-\u200F\u202A-\u202E\u2060-\u206F\u3164\uFE00-\uFE0F\uFEFF\uFFA0\uFFF0-\uFFF8]/,a=`[^\\S\\u00A0]`,i=RegExp(`${a}|[\\-\\u007C\\u00AD\\u2010\\u2012-\\u2014\\u2027\\u2056\\u2E17\\u2E40]`);function o({text:o="",font:d,lang:f,sdfGlyphSize:p=64,fontSize:h=400,fontWeight:m=1,fontStyle:g="normal",letterSpacing:v=0,lineHeight:_="normal",maxWidth:S=n,direction:x,textAlign:b="left",textIndent:T=0,whiteSpace:E="normal",overflowWrap:y="normal",anchorX:M=0,anchorY:R=0,metricsOnly:C=!1,unicodeFontsURL:A,preResolvedFonts:w=null,includeCaretPositions:P=!1,chunkedBoundsSize:L=8192,colorRanges:U=null},D){let I=u(),F={fontLoad:0,typesetting:0};o.indexOf("\r")>-1&&(console.info("Typesetter: got text with \\r chars; normalizing to \\n"),o=o.replace(/\r\n/g,"\n").replace(/\r/g,"\n")),h*=1,v*=1,S*=1,_=_||"normal",T*=1,function({text:t,lang:n,fonts:r,style:a,weight:i,preResolvedFonts:o,unicodeFontsURL:l},s){let u=({chars:e,fonts:t})=>{let n,r,a=[];for(let i=0;i<e.length;i++)e[i]!==r?(r=e[i],a.push(n={start:i,end:i,fontObj:t[e[i]]})):n.end=i;s(a)};o?u(o):e(t,u,{lang:n,fonts:r,style:a,weight:i,unicodeFontsURL:l})}({text:o,lang:f,style:g,weight:m,fonts:"string"==typeof d?[{src:d}]:d,unicodeFontsURL:A,preResolvedFonts:w},e=>{F.fontLoad=u()-I;let d=isFinite(S),f=null,p=null,m=null,g=null,A=null,w=null,N=null,O=null,B=0,k=0,G="nowrap"!==E,H=new Map,V=u(),z=T,j=0,W=new c,X=[W];e.forEach(e=>{let t,n,{fontObj:l}=e,{ascender:s,descender:u,unitsPerEm:f,lineGap:p,capHeight:m,xHeight:g}=l,x=H.get(l);if(!x){let e=h/f,t="normal"===_?(s-u+p)*e:_*h,n=(t-(s-u)*e)/2,r=Math.min(t,(s-u)*e),a=(s+u)/2*e+r/2;x={index:H.size,src:l.src,fontObj:l,fontSizeMult:e,unitsPerEm:f,ascender:s*e,descender:u*e,capHeight:m*e,xHeight:g*e,lineHeight:t,baseline:-n-s*e,caretTop:a,caretBottom:a-r},H.set(l,x)}let{fontSizeMult:b}=x,E=o.slice(e.start,e.end+1);l.forEachGlyph(E,h,v,(l,s,u,f)=>{let p;s+=j,f+=e.start,t=s,n=l;let m=o.charAt(f),g=l.advanceWidth*b,_=W.count;if("isEmpty"in l||(l.isWhitespace=!!m&&new RegExp(a).test(m),l.canBreakAfter=!!m&&i.test(m),l.isEmpty=l.xMin===l.xMax||l.yMin===l.yMax||r.test(m)),!l.isWhitespace&&!l.isEmpty&&k++,G&&d&&!l.isWhitespace&&s+g+z>S&&_){if(W.glyphAt(_-1).glyphObj.canBreakAfter)p=new c,z=-s;else for(let e=_;e--;)if(0===e&&"break-word"===y){p=new c,z=-s;break}else if(W.glyphAt(e).glyphObj.canBreakAfter){let t=(p=W.splitAt(e+1)).glyphAt(0).x;z-=t;for(let e=p.count;e--;)p.glyphAt(e).x-=t;break}p&&(W.isSoftWrapped=!0,W=p,X.push(W),B=S)}let E=W.glyphAt(W.count);E.glyphObj=l,E.x=s+z,E.y=u,E.width=g,E.charIndex=f,E.fontData=x,"\n"===m&&(W=new c,X.push(W),z=-(s+g+v*h)+T)}),j=t+n.advanceWidth*b+v*h});let q=0;X.forEach(e=>{let t=!0;for(let n=e.count;n--;){let r=e.glyphAt(n);t&&!r.glyphObj.isWhitespace&&(e.width=r.x+r.width,e.width>B&&(B=e.width),t=!1);let{lineHeight:a,capHeight:i,xHeight:o,baseline:l}=r.fontData;a>e.lineHeight&&(e.lineHeight=a);let s=l-e.baseline;s<0&&(e.baseline+=s,e.cap+=s,e.ex+=s),e.cap=Math.max(e.cap,e.baseline+i),e.ex=Math.max(e.ex,e.baseline+o)}e.baseline-=q,e.cap-=q,e.ex-=q,q+=e.lineHeight});let K=0,Y=0;if(M&&("number"==typeof M?K=-M:"string"==typeof M&&(K=-B*("left"===M?0:"center"===M?.5:"right"===M?1:l(M)))),R&&("number"==typeof R?Y=-R:"string"==typeof R&&(Y="top"===R?0:"top-baseline"===R?-X[0].baseline:"top-cap"===R?-X[0].cap:"top-ex"===R?-X[0].ex:"middle"===R?q/2:"bottom"===R?q:"bottom-baseline"===R?-X[X.length-1].baseline:l(R)*q)),!C){let e,r,a=t.getEmbeddingLevels(o,x);f=new Uint16Array(k),p=new Uint8Array(k),m=new Float32Array(2*k),g={},N=[n,n,-n,-n],O=[],P&&(w=new Float32Array(4*o.length)),U&&(A=new Uint8Array(3*k));let i=0,l=-1,u=-1;if(X.forEach((c,d)=>{let{count:h,width:v}=c;if(h>0){let d,_=0;for(let e=h;e--&&c.glyphAt(e).glyphObj.isWhitespace;)_++;let S=0,x=0;if("center"===b)S=(B-v)/2;else if("right"===b)S=B-v;else if("justify"===b&&c.isSoftWrapped){let e=0;for(let t=h-_;t--;)c.glyphAt(t).glyphObj.isWhitespace&&e++;x=(B-v)/e}if(x||S){let e=0;for(let t=0;t<h;t++){let n=c.glyphAt(t),r=n.glyphObj;n.x+=S+e,0!==x&&r.isWhitespace&&t<h-_&&(e+=x,n.width+=x)}}let T=t.getReorderSegments(o,a,c.glyphAt(0).charIndex,c.glyphAt(c.count-1).charIndex);for(let e=0;e<T.length;e++){let[t,n]=T[e],r=1/0,a=-1/0;for(let e=0;e<h;e++)if(c.glyphAt(e).charIndex>=t){let t=e,i=e;for(;i<h;i++){let e=c.glyphAt(i);if(e.charIndex>n)break;i<h-_&&(r=Math.min(r,e.x),a=Math.max(a,e.x+e.width))}for(let e=t;e<i;e++){let t=c.glyphAt(e);t.x=a-(t.x+t.width-r)}break}}let E=e=>d=e;for(let v=0;v<h;v++){let h=c.glyphAt(v),_=(d=h.glyphObj).index,S=1&a.levels[h.charIndex];if(S){let e=t.getMirroredCharacter(o[h.charIndex]);e&&h.fontData.fontObj.forEachGlyph(e,0,0,E)}if(P){let{charIndex:e,fontData:t}=h,n=h.x+K,r=h.x+h.width+K;w[4*e]=S?r:n,w[4*e+1]=S?n:r,w[4*e+2]=c.baseline+t.caretBottom+Y,w[4*e+3]=c.baseline+t.caretTop+Y;let a=e-l;a>1&&s(w,l,a),l=e}if(U){let{charIndex:e}=h;for(;e>u;)u++,U.hasOwnProperty(u)&&(r=U[u])}if(!d.isWhitespace&&!d.isEmpty){let t=i++,{fontSizeMult:a,src:o,index:l}=h.fontData,s=g[o]||(g[o]={});s[_]||(s[_]={path:d.path,pathBounds:[d.xMin,d.yMin,d.xMax,d.yMax]});let u=h.x+K,v=h.y+c.baseline+Y;m[2*t]=u,m[2*t+1]=v;let S=u+d.xMin*a,x=v+d.yMin*a,b=u+d.xMax*a,T=v+d.yMax*a;S<N[0]&&(N[0]=S),x<N[1]&&(N[1]=x),b>N[2]&&(N[2]=b),T>N[3]&&(N[3]=T),t%L==0&&(e={start:t,end:t,rect:[n,n,-n,-n]},O.push(e)),e.end++;let E=e.rect;if(S<E[0]&&(E[0]=S),x<E[1]&&(E[1]=x),b>E[2]&&(E[2]=b),T>E[3]&&(E[3]=T),f[t]=_,p[t]=l,U){let e=3*t;A[e]=r>>16&255,A[e+1]=r>>8&255,A[e+2]=255&r}}}}}),w){let e=o.length-l;e>1&&s(w,l,e)}}let $=[];H.forEach(({index:e,src:t,unitsPerEm:n,ascender:r,descender:a,lineHeight:i,capHeight:o,xHeight:l})=>{$[e]={src:t,unitsPerEm:n,ascender:r,descender:a,lineHeight:i,capHeight:o,xHeight:l}}),F.typesetting=u()-V,D({glyphIds:f,glyphFontIndices:p,glyphPositions:m,glyphData:g,fontData:$,caretPositions:w,glyphColors:A,chunkedBounds:O,fontSize:h,topBaseline:Y+X[0].baseline,blockBounds:[K,Y-q,K+B,Y],visibleBounds:N,timings:F})})}function l(e){let t=e.match(/^([\d.]+)%$/),n=t?parseFloat(t[1]):NaN;return isNaN(n)?0:n/100}function s(e,t,n){let r=e[4*t],a=e[4*t+1],i=e[4*t+2],o=e[4*t+3],l=(a-r)/n;for(let a=0;a<n;a++){let n=(t+a)*4;e[n]=r+l*a,e[n+1]=r+l*(a+1),e[n+2]=i,e[n+3]=o}}function u(){return(self.performance||Date).now()}function c(){this.data=[]}let d=["glyphObj","x","y","width","charIndex","fontData"];return c.prototype={width:0,lineHeight:0,baseline:0,cap:0,ex:0,isSoftWrapped:!1,get count(){return Math.ceil(this.data.length/d.length)},glyphAt(e){let t=c.flyweight;return t.data=this.data,t.index=e,t},splitAt(e){let t=new c;return t.data=this.data.splice(e*d.length),t}},c.flyweight=d.reduce((e,t,n,r)=>(Object.defineProperty(e,t,{get(){return this.data[this.index*d.length+n]},set(e){this.data[this.index*d.length+n]=e}}),e),{data:null,index:0}),{typeset:o,measure:function(e,t){o({...e,metricsOnly:!0},e=>{let[n,r,a,i]=e.blockBounds;t({width:a-n,height:i-r})})}}},lC,function(){return function(e){var t,n,r,a,i={R:"13k,1a,2,3,3,2+1j,ch+16,a+1,5+2,2+n,5,a,4,6+16,4+3,h+1b,4mo,179q,2+9,2+11,2i9+7y,2+68,4,3+4,5+13,4+3,2+4k,3+29,8+cf,1t+7z,w+17,3+3m,1t+3z,16o1+5r,8+30,8+mc,29+1r,29+4v,75+73",EN:"1c+9,3d+1,6,187+9,513,4+5,7+9,sf+j,175h+9,qw+q,161f+1d,4xt+a,25i+9",ES:"17,2,6dp+1,f+1,av,16vr,mx+1,4o,2",ET:"z+2,3h+3,b+1,ym,3e+1,2o,p4+1,8,6u,7c,g6,1wc,1n9+4,30+1b,2n,6d,qhx+1,h0m,a+1,49+2,63+1,4+1,6bb+3,12jj",AN:"16o+5,2j+9,2+1,35,ed,1ff2+9,87+u",CS:"18,2+1,b,2u,12k,55v,l,17v0,2,3,53,2+1,b",B:"a,3,f+2,2v,690",S:"9,2,k",WS:"c,k,4f4,1vk+a,u,1j,335",ON:"x+1,4+4,h+5,r+5,r+3,z,5+3,2+1,2+1,5,2+2,3+4,o,w,ci+1,8+d,3+d,6+8,2+g,39+1,9,6+1,2,33,b8,3+1,3c+1,7+1,5r,b,7h+3,sa+5,2,3i+6,jg+3,ur+9,2v,ij+1,9g+9,7+a,8m,4+1,49+x,14u,2+2,c+2,e+2,e+2,e+1,i+n,e+e,2+p,u+2,e+2,36+1,2+3,2+1,b,2+2,6+5,2,2,2,h+1,5+4,6+3,3+f,16+2,5+3l,3+81,1y+p,2+40,q+a,m+13,2r+ch,2+9e,75+hf,3+v,2+2w,6e+5,f+6,75+2a,1a+p,2+2g,d+5x,r+b,6+3,4+o,g,6+1,6+2,2k+1,4,2j,5h+z,1m+1,1e+f,t+2,1f+e,d+3,4o+3,2s+1,w,535+1r,h3l+1i,93+2,2s,b+1,3l+x,2v,4g+3,21+3,kz+1,g5v+1,5a,j+9,n+v,2,3,2+8,2+1,3+2,2,3,46+1,4+4,h+5,r+5,r+a,3h+2,4+6,b+4,78,1r+24,4+c,4,1hb,ey+6,103+j,16j+c,1ux+7,5+g,fsh,jdq+1t,4,57+2e,p1,1m,1m,1m,1m,4kt+1,7j+17,5+2r,d+e,3+e,2+e,2+10,m+4,w,1n+5,1q,4z+5,4b+rb,9+c,4+c,4+37,d+2g,8+b,l+b,5+1j,9+9,7+13,9+t,3+1,27+3c,2+29,2+3q,d+d,3+4,4+2,6+6,a+o,8+6,a+2,e+6,16+42,2+1i",BN:"0+8,6+d,2s+5,2+p,e,4m9,1kt+2,2b+5,5+5,17q9+v,7k,6p+8,6+1,119d+3,440+7,96s+1,1ekf+1,1ekf+1,1ekf+1,1ekf+1,1ekf+1,1ekf+1,1ekf+1,1ekf+1,1ekf+1,1ekf+1,1ekf+1,1ekf+75,6p+2rz,1ben+1,1ekf+1,1ekf+1",NSM:"lc+33,7o+6,7c+18,2,2+1,2+1,2,21+a,1d+k,h,2u+6,3+5,3+1,2+3,10,v+q,2k+a,1n+8,a,p+3,2+8,2+2,2+4,18+2,3c+e,2+v,1k,2,5+7,5,4+6,b+1,u,1n,5+3,9,l+1,r,3+1,1m,5+1,5+1,3+2,4,v+1,4,c+1,1m,5+4,2+1,5,l+1,n+5,2,1n,3,2+3,9,8+1,c+1,v,1q,d,1f,4,1m+2,6+2,2+3,8+1,c+1,u,1n,g+1,l+1,t+1,1m+1,5+3,9,l+1,u,21,8+2,2,2j,3+6,d+7,2r,3+8,c+5,23+1,s,2,2,1k+d,2+4,2+1,6+a,2+z,a,2v+3,2+5,2+1,3+1,q+1,5+2,h+3,e,3+1,7,g,jk+2,qb+2,u+2,u+1,v+1,1t+1,2+6,9,3+a,a,1a+2,3c+1,z,3b+2,5+1,a,7+2,64+1,3,1n,2+6,2,2,3+7,7+9,3,1d+g,1s+3,1d,2+4,2,6,15+8,d+1,x+3,3+1,2+2,1l,2+1,4,2+2,1n+7,3+1,49+2,2+c,2+6,5,7,4+1,5j+1l,2+4,k1+w,2db+2,3y,2p+v,ff+3,30+1,n9x+3,2+9,x+1,29+1,7l,4,5,q+1,6,48+1,r+h,e,13+7,q+a,1b+2,1d,3+3,3+1,14,1w+5,3+1,3+1,d,9,1c,1g,2+2,3+1,6+1,2,17+1,9,6n,3,5,fn5,ki+f,h+f,r2,6b,46+4,1af+2,2+1,6+3,15+2,5,4m+1,fy+3,as+1,4a+a,4x,1j+e,1l+2,1e+3,3+1,1y+2,11+4,2+7,1r,d+1,1h+8,b+3,3,2o+2,3,2+1,7,4h,4+7,m+1,1m+1,4,12+6,4+4,5g+7,3+2,2,o,2d+5,2,5+1,2+1,6n+3,7+1,2+1,s+1,2e+7,3,2+1,2z,2,3+5,2,2u+2,3+3,2+4,78+8,2+1,75+1,2,5,41+3,3+1,5,x+5,3+1,15+5,3+3,9,a+5,3+2,1b+c,2+1,bb+6,2+5,2d+l,3+6,2+1,2+1,3f+5,4,2+1,2+6,2,21+1,4,2,9o+1,f0c+4,1o+6,t5,1s+3,2a,f5l+1,43t+2,i+7,3+6,v+3,45+2,1j0+1i,5+1d,9,f,n+4,2+e,11t+6,2+g,3+6,2+1,2+4,7a+6,c6+3,15t+6,32+6,gzhy+6n",AL:"16w,3,2,e+1b,z+2,2+2s,g+1,8+1,b+m,2+t,s+2i,c+e,4h+f,1d+1e,1bwe+dp,3+3z,x+c,2+1,35+3y,2rm+z,5+7,b+5,dt+l,c+u,17nl+27,1t+27,4x+6n,3+d",LRO:"6ct",RLO:"6cu",LRE:"6cq",RLE:"6cr",PDF:"6cs",LRI:"6ee",RLI:"6ef",FSI:"6eg",PDI:"6eh"},o={},l={};o.L=1,l[1]="L",Object.keys(i).forEach(function(e,t){o[e]=1<<t+1,l[o[e]]=e}),Object.freeze(o);var s=o.LRI|o.RLI|o.FSI,u=o.L|o.R|o.AL,c=o.B|o.S|o.WS|o.ON|o.FSI|o.LRI|o.RLI|o.PDI,d=o.BN|o.RLE|o.LRE|o.RLO|o.LRO|o.PDF,f=o.S|o.WS|o.B|s|o.PDI|d,p=null;function h(e){if(!p){p=new Map;var t=function(e){if(i.hasOwnProperty(e)){var t=0;i[e].split(",").forEach(function(n){var r=n.split("+"),a=r[0],i=r[1];a=parseInt(a,36),i=i?parseInt(i,36):0,p.set(t+=a,o[e]);for(var l=0;l<i;l++)p.set(++t,o[e])})}};for(var n in i)t(n)}return p.get(e.codePointAt(0))||o.L}function m(e,t){var n,r=0,a=new Map,i=t&&new Map;return e.split(",").forEach(function e(o){if(-1!==o.indexOf("+"))for(var l=+o;l--;)e(n);else{n=o;var s=o.split(">"),u=s[0],c=s[1];u=String.fromCodePoint(r+=parseInt(u,36)),c=String.fromCodePoint(r+=parseInt(c,36)),a.set(u,c),t&&i.set(c,u)}}),{map:a,reverseMap:i}}function g(){if(!t){var e=m("14>1,1e>2,u>2,2wt>1,1>1,1ge>1,1wp>1,1j>1,f>1,hm>1,1>1,u>1,u6>1,1>1,+5,28>1,w>1,1>1,+3,b8>1,1>1,+3,1>3,-1>-1,3>1,1>1,+2,1s>1,1>1,x>1,th>1,1>1,+2,db>1,1>1,+3,3>1,1>1,+2,14qm>1,1>1,+1,4q>1,1e>2,u>2,2>1,+1",!0),a=e.map,i=e.reverseMap;t=a,n=i,r=m("6f1>-6dx,6dy>-6dx,6ec>-6ed,6ee>-6ed,6ww>2jj,-2ji>2jj,14r4>-1e7l,1e7m>-1e7l,1e7m>-1e5c,1e5d>-1e5b,1e5c>-14qx,14qy>-14qx,14vn>-1ecg,1ech>-1ecg,1edu>-1ecg,1eci>-1ecg,1eda>-1ecg,1eci>-1ecg,1eci>-168q,168r>-168q,168s>-14ye,14yf>-14ye",!1).map}}function v(e){return g(),t.get(e)||null}function _(e){return g(),n.get(e)||null}function S(e){return g(),r.get(e)||null}var x=o.L,b=o.R,T=o.EN,E=o.ES,y=o.ET,M=o.AN,R=o.CS,C=o.B,A=o.S,w=o.ON,P=o.BN,L=o.NSM,U=o.AL,D=o.LRO,I=o.RLO,F=o.LRE,N=o.RLE,O=o.PDF,B=o.LRI,k=o.RLI,G=o.FSI,H=o.PDI;function V(e){if(!a){var t=m("14>1,j>2,t>2,u>2,1a>g,2v3>1,1>1,1ge>1,1wd>1,b>1,1j>1,f>1,ai>3,-2>3,+1,8>1k0,-1jq>1y7,-1y6>1hf,-1he>1h6,-1h5>1ha,-1h8>1qi,-1pu>1,6>3u,-3s>7,6>1,1>1,f>1,1>1,+2,3>1,1>1,+13,4>1,1>1,6>1eo,-1ee>1,3>1mg,-1me>1mk,-1mj>1mi,-1mg>1mi,-1md>1,1>1,+2,1>10k,-103>1,1>1,4>1,5>1,1>1,+10,3>1,1>8,-7>8,+1,-6>7,+1,a>1,1>1,u>1,u6>1,1>1,+5,26>1,1>1,2>1,2>2,8>1,7>1,4>1,1>1,+5,b8>1,1>1,+3,1>3,-2>1,2>1,1>1,+2,c>1,3>1,1>1,+2,h>1,3>1,a>1,1>1,2>1,3>1,1>1,d>1,f>1,3>1,1a>1,1>1,6>1,7>1,13>1,k>1,1>1,+19,4>1,1>1,+2,2>1,1>1,+18,m>1,a>1,1>1,lk>1,1>1,4>1,2>1,f>1,3>1,1>1,+3,db>1,1>1,+3,3>1,1>1,+2,14qm>1,1>1,+1,6>1,4j>1,j>2,t>2,u>2,2>1,+1",!0),n=t.map;t.reverseMap.forEach(function(e,t){n.set(t,e)}),a=n}return a.get(e)||null}function z(e,t,n,r){var a=e.length;n=Math.max(0,null==n?0:+n),r=Math.min(a-1,null==r?a-1:+r);var i=[];return t.paragraphs.forEach(function(a){var o=Math.max(n,a.start),l=Math.min(r,a.end);if(o<l){for(var s=t.levels.slice(o,l+1),u=l;u>=o&&h(e[u])&f;u--)s[u]=a.level;for(var c=a.level,d=1/0,p=0;p<s.length;p++){var m=s[p];m>c&&(c=m),m<d&&(d=1|m)}for(var g=c;g>=d;g--)for(var v=0;v<s.length;v++)if(s[v]>=g){for(var _=v;v+1<s.length&&s[v+1]>=g;)v++;v>_&&i.push([_+o,v+o])}}}),i}function j(e,t,n,r){for(var a=z(e,t,n,r),i=[],o=0;o<e.length;o++)i[o]=o;return a.forEach(function(e){for(var t=e[0],n=e[1],r=i.slice(t,n+1),a=r.length;a--;)i[n-a]=r[a]}),i}return e.closingToOpeningBracket=_,e.getBidiCharType=h,e.getBidiCharTypeName=function(e){return l[h(e)]},e.getCanonicalBracket=S,e.getEmbeddingLevels=function(e,t){for(var n=new Uint32Array(e.length),r=0;r<e.length;r++)n[r]=h(e[r]);var a=new Map;function i(e,t){var r=n[e];n[e]=t,a.set(r,a.get(r)-1),r&c&&a.set(c,a.get(c)-1),a.set(t,(a.get(t)||0)+1),t&c&&a.set(c,(a.get(c)||0)+1)}for(var o=new Uint8Array(e.length),l=new Map,p=[],m=null,g=0;g<e.length;g++)m||p.push(m={start:g,end:e.length-1,level:"rtl"===t?1:"ltr"===t?0:tP(g,!1)}),n[g]&C&&(m.end=g,m=null);for(var V=N|F|I|D|s|H|O|C,z=function(e){return e+(1&e?1:2)},j=function(e){return e+(1&e?2:1)},W=0;W<p.length;W++){var X=[{_level:(m=p[W]).level,_override:0,_isolate:0}],q=void 0,K=0,Y=0,$=0;a.clear();for(var Q=m.start;Q<=m.end;Q++){var Z=n[Q];if(q=X[X.length-1],a.set(Z,(a.get(Z)||0)+1),Z&c&&a.set(c,(a.get(c)||0)+1),Z&V)if(Z&(N|F)){o[Q]=q._level;var J=(Z===N?j:z)(q._level);!(J<=125)||K||Y?!K&&Y++:X.push({_level:J,_override:0,_isolate:0})}else if(Z&(I|D)){o[Q]=q._level;var ee=(Z===I?j:z)(q._level);!(ee<=125)||K||Y?!K&&Y++:X.push({_level:ee,_override:Z&I?b:x,_isolate:0})}else if(Z&s){Z&G&&(Z=1===tP(Q+1,!0)?k:B),o[Q]=q._level,q._override&&i(Q,q._override);var et=(Z===k?j:z)(q._level);et<=125&&0===K&&0===Y?($++,X.push({_level:et,_override:0,_isolate:1,_isolInitIndex:Q})):K++}else if(Z&H){if(K>0)K--;else if($>0){for(Y=0;!X[X.length-1]._isolate;)X.pop();var en=X[X.length-1]._isolInitIndex;null!=en&&(l.set(en,Q),l.set(Q,en)),X.pop(),$--}q=X[X.length-1],o[Q]=q._level,q._override&&i(Q,q._override)}else Z&O?(0===K&&(Y>0?Y--:!q._isolate&&X.length>1&&(X.pop(),q=X[X.length-1])),o[Q]=q._level):Z&C&&(o[Q]=m.level);else o[Q]=q._level,q._override&&Z!==P&&i(Q,q._override)}for(var er=[],ea=null,ei=m.start;ei<=m.end;ei++){var eo=n[ei];if(!(eo&d)){var el=o[ei],es=eo&s,eu=eo===H;ea&&el===ea._level?(ea._end=ei,ea._endsWithIsolInit=es):er.push(ea={_start:ei,_end:ei,_level:el,_startsWithPDI:eu,_endsWithIsolInit:es})}}for(var ec=[],ed=0;ed<er.length;ed++){var ef=er[ed];if(!ef._startsWithPDI||ef._startsWithPDI&&!l.has(ef._start)){for(var ep=[ea=ef],eh=void 0;ea&&ea._endsWithIsolInit&&null!=(eh=l.get(ea._end));)for(var em=ed+1;em<er.length;em++)if(er[em]._start===eh){ep.push(ea=er[em]);break}for(var eg=[],ev=0;ev<ep.length;ev++)for(var e_=ep[ev],eS=e_._start;eS<=e_._end;eS++)eg.push(eS);for(var ex=o[eg[0]],eb=m.level,eT=eg[0]-1;eT>=0;eT--)if(!(n[eT]&d)){eb=o[eT];break}var eE=eg[eg.length-1],ey=o[eE],eM=m.level;if(!(n[eE]&s)){for(var eR=eE+1;eR<=m.end;eR++)if(!(n[eR]&d)){eM=o[eR];break}}ec.push({_seqIndices:eg,_sosType:Math.max(eb,ex)%2?b:x,_eosType:Math.max(eM,ey)%2?b:x})}}for(var eC=0;eC<ec.length;eC++){var eA=ec[eC],ew=eA._seqIndices,eP=eA._sosType,eL=eA._eosType,eU=1&o[ew[0]]?b:x;if(a.get(L))for(var eD=0;eD<ew.length;eD++){var eI=ew[eD];if(n[eI]&L){for(var eF=eP,eN=eD-1;eN>=0;eN--)if(!(n[ew[eN]]&d)){eF=n[ew[eN]];break}i(eI,eF&(s|H)?w:eF)}}if(a.get(T))for(var eO=0;eO<ew.length;eO++){var eB=ew[eO];if(n[eB]&T)for(var ek=eO-1;ek>=-1;ek--){var eG=-1===ek?eP:n[ew[ek]];if(eG&u){eG===U&&i(eB,M);break}}}if(a.get(U))for(var eH=0;eH<ew.length;eH++){var eV=ew[eH];n[eV]&U&&i(eV,b)}if(a.get(E)||a.get(R))for(var ez=1;ez<ew.length-1;ez++){var ej=ew[ez];if(n[ej]&(E|R)){for(var eW=0,eX=0,eq=ez-1;eq>=0&&(eW=n[ew[eq]])&d;eq--);for(var eK=ez+1;eK<ew.length&&(eX=n[ew[eK]])&d;eK++);eW===eX&&(n[ej]===E?eW===T:eW&(T|M))&&i(ej,eW)}}if(a.get(T)){for(var eY=0;eY<ew.length;eY++)if(n[ew[eY]]&T){for(var e$=eY-1;e$>=0&&n[ew[e$]]&(y|d);e$--)i(ew[e$],T);for(eY++;eY<ew.length&&n[ew[eY]]&(y|d|T);eY++)n[ew[eY]]!==T&&i(ew[eY],T)}}if(a.get(y)||a.get(E)||a.get(R))for(var eQ=0;eQ<ew.length;eQ++){var eZ=ew[eQ];if(n[eZ]&(y|E|R)){i(eZ,w);for(var eJ=eQ-1;eJ>=0&&n[ew[eJ]]&d;eJ--)i(ew[eJ],w);for(var e0=eQ+1;e0<ew.length&&n[ew[e0]]&d;e0++)i(ew[e0],w)}}if(a.get(T))for(var e1=0,e2=eP;e1<ew.length;e1++){var e3=ew[e1],e4=n[e3];e4&T?e2===x&&i(e3,x):e4&u&&(e2=e4)}if(a.get(c)){for(var e5=b|T|M,e6=e5|x,e8=[],e9=[],e7=0;e7<ew.length;e7++)if(n[ew[e7]]&c){var te=e[ew[e7]],tt=void 0;if(null!==v(te))if(e9.length<63)e9.push({char:te,seqIndex:e7});else break;else if(null!==(tt=_(te)))for(var tn=e9.length-1;tn>=0;tn--){var tr=e9[tn].char;if(tr===tt||tr===_(S(te))||v(S(tr))===te){e8.push([e9[tn].seqIndex,e7]),e9.length=tn;break}}}e8.sort(function(e,t){return e[0]-t[0]});for(var ta=0;ta<e8.length;ta++){for(var ti=e8[ta],to=ti[0],tl=ti[1],ts=!1,tu=0,tc=to+1;tc<tl;tc++){var td=ew[tc];if(n[td]&e6){ts=!0;var tf=n[td]&e5?b:x;if(tf===eU){tu=tf;break}}}if(ts&&!tu){tu=eP;for(var tp=to-1;tp>=0;tp--){var th=ew[tp];if(n[th]&e6){var tm=n[th]&e5?b:x;tu=tm!==eU?tm:eU;break}}}if(tu){if(n[ew[to]]=n[ew[tl]]=tu,tu!==eU){for(var tg=to+1;tg<ew.length;tg++)if(!(n[ew[tg]]&d)){h(e[ew[tg]])&L&&(n[ew[tg]]=tu);break}}if(tu!==eU){for(var tv=tl+1;tv<ew.length;tv++)if(!(n[ew[tv]]&d)){h(e[ew[tv]])&L&&(n[ew[tv]]=tu);break}}}}for(var t_=0;t_<ew.length;t_++)if(n[ew[t_]]&c){for(var tS=t_,tx=t_,tb=eP,tT=t_-1;tT>=0;tT--)if(n[ew[tT]]&d)tS=tT;else{tb=n[ew[tT]]&e5?b:x;break}for(var tE=eL,ty=t_+1;ty<ew.length;ty++)if(n[ew[ty]]&(c|d))tx=ty;else{tE=n[ew[ty]]&e5?b:x;break}for(var tM=tS;tM<=tx;tM++)n[ew[tM]]=tb===tE?tb:eU;t_=tx}}}for(var tR=m.start;tR<=m.end;tR++){var tC=o[tR],tA=n[tR];if(1&tC?tA&(x|T|M)&&o[tR]++:tA&b?o[tR]++:tA&(M|T)&&(o[tR]+=2),tA&d&&(o[tR]=0===tR?m.level:o[tR-1]),tR===m.end||h(e[tR])&(A|C))for(var tw=tR;tw>=0&&h(e[tw])&f;tw--)o[tw]=m.level}}return{levels:o,paragraphs:p};function tP(t,r){for(var a=t;a<e.length;a++){var i=n[a];if(i&(b|U))return 1;if(i&(C|x)||r&&i===H)break;if(i&s){var o=function(t){for(var r=1,a=t+1;a<e.length;a++){var i=n[a];if(i&C)break;if(i&H){if(0==--r)return a}else i&s&&r++}return -1}(a);a=-1===o?e.length:o}}return 0}},e.getMirroredCharacter=V,e.getMirroredCharactersMap=function(e,t,n,r){var a=e.length;n=Math.max(0,null==n?0:+n),r=Math.min(a-1,null==r?a-1:+r);for(var i=new Map,o=n;o<=r;o++)if(1&t[o]){var l=V(e[o]);null!==l&&i.set(o,l)}return i},e.getReorderSegments=z,e.getReorderedIndices=j,e.getReorderedString=function(e,t,n,r){var a=j(e,t,n,r),i=[].concat(e);return a.forEach(function(n,r){i[r]=(1&t.levels[n]?V(e[n]):null)||e[n]}),i.join("")},e.openingToClosingBracket=v,Object.defineProperty(e,"__esModule",{value:!0}),e}({})}],init:(e,t,n)=>e(t,n())}),lX=lt({name:"Typesetter",dependencies:[lW],init:e=>function(t){return new Promise(n=>{e.typeset(t,n)})},getTransferables(e){let t=[];for(let n in e)e[n]&&e[n].buffer&&t.push(e[n].buffer);return t}}),lq=lX.onMainThread,lK={},lY="aTroikaGlyphIndex";class l$ extends o2.InstancedBufferGeometry{constructor(){super(),this.detail=1,this.curveRadius=0,this.groups=[{start:0,count:1/0,materialIndex:0},{start:0,count:1/0,materialIndex:1}],this.boundingSphere=new o2.Sphere,this.boundingBox=new o2.Box3}computeBoundingSphere(){}computeBoundingBox(){}set detail(e){if(e!==this._detail){var t;let n;this._detail=e,("number"!=typeof e||e<1)&&(e=1);let r=((n=lK[t=e])||(n=lK[t]=new o2.PlaneGeometry(1,1,t,t).translate(.5,.5,0)),n);["position","normal","uv"].forEach(e=>{this.attributes[e]=r.attributes[e].clone()}),this.setIndex(r.getIndex().clone())}}get detail(){return this._detail}set curveRadius(e){e!==this._curveRadius&&(this._curveRadius=e,this._updateBounds())}get curveRadius(){return this._curveRadius}updateGlyphs(e,t,n,r,a){this.updateAttributeData("aTroikaGlyphBounds",e,4),this.updateAttributeData(lY,t,1),this.updateAttributeData("aTroikaGlyphColor",a,3),this._blockBounds=n,this._chunkedBounds=r,this.instanceCount=t.length,this._updateBounds()}_updateBounds(){let e=this._blockBounds;if(e){let{curveRadius:t,boundingBox:n}=this;if(t){let{PI:r,floor:a,min:i,max:o,sin:l,cos:s}=Math,u=r/2,c=2*r,d=Math.abs(t),f=e[0]/d,p=e[2]/d,h=a((f+u)/c)!==a((p+u)/c)?-d:i(l(f)*d,l(p)*d),m=a((f-u)/c)!==a((p-u)/c)?d:o(l(f)*d,l(p)*d),g=a((f+r)/c)!==a((p+r)/c)?2*d:o(d-s(f)*d,d-s(p)*d);n.min.set(h,e[1],t<0?-g:0),n.max.set(m,e[3],t<0?0:g)}else n.min.set(e[0],e[1],0),n.max.set(e[2],e[3],0);n.getBoundingSphere(this.boundingSphere)}}applyClipRect(e){let t=this.getAttribute(lY).count,n=this._chunkedBounds;if(n)for(let r=n.length;r--;){t=n[r].end;let a=n[r].rect;if(a[1]<e.w&&a[3]>e.y&&a[0]<e.z&&a[2]>e.x)break}this.instanceCount=t}updateAttributeData(e,t,n){let r=this.getAttribute(e);t?r&&r.array.length===t.length?(r.array.set(t),r.needsUpdate=!0):(this.setAttribute(e,new o2.InstancedBufferAttribute(t,n)),delete this._maxInstanceCount,this.dispose()):r&&this.deleteAttribute(e)}}let lQ=`
|
|
601
624
|
uniform vec2 uTroikaSDFTextureSize;
|
|
602
625
|
uniform float uTroikaSDFGlyphSize;
|
|
603
626
|
uniform vec4 uTroikaTotalBounds;
|
|
@@ -616,7 +639,7 @@ varying vec4 vTroikaTextureUVBounds;
|
|
|
616
639
|
varying float vTroikaTextureChannel;
|
|
617
640
|
varying vec3 vTroikaGlyphColor;
|
|
618
641
|
varying vec2 vTroikaGlyphDimensions;
|
|
619
|
-
`,
|
|
642
|
+
`,lZ=`
|
|
620
643
|
vec4 bounds = aTroikaGlyphBounds;
|
|
621
644
|
bounds.xz += uTroikaPositionOffset.x;
|
|
622
645
|
bounds.yw -= uTroikaPositionOffset.y;
|
|
@@ -658,7 +681,7 @@ vec2 txStartUV = txUvPerSquare * vec2(
|
|
|
658
681
|
);
|
|
659
682
|
vTroikaTextureUVBounds = vec4(txStartUV, vec2(txStartUV) + txUvPerSquare);
|
|
660
683
|
vTroikaTextureChannel = mod(aTroikaGlyphIndex, 4.0);
|
|
661
|
-
`,
|
|
684
|
+
`,lJ=`
|
|
662
685
|
uniform sampler2D uTroikaSDFTexture;
|
|
663
686
|
uniform vec2 uTroikaSDFTextureSize;
|
|
664
687
|
uniform float uTroikaSDFGlyphSize;
|
|
@@ -731,7 +754,7 @@ float troikaGetEdgeAlpha(float distance, float distanceOffset, float aaDist) {
|
|
|
731
754
|
|
|
732
755
|
return alpha;
|
|
733
756
|
}
|
|
734
|
-
`,
|
|
757
|
+
`,l0=`
|
|
735
758
|
float aaDist = troikaGetAADist();
|
|
736
759
|
float fragDistance = troikaGetFragDistValue();
|
|
737
760
|
float edgeAlpha = uTroikaSDFDebug ?
|
|
@@ -754,4 +777,4 @@ gl_FragColor.a *= edgeAlpha;
|
|
|
754
777
|
if (edgeAlpha == 0.0) {
|
|
755
778
|
discard;
|
|
756
779
|
}
|
|
757
|
-
`,l$=new oQ.MeshBasicMaterial({color:0xffffff,side:oQ.DoubleSide,transparent:!0}),lQ=new oQ.Matrix4,lZ=new oQ.Vector3,lJ=new oQ.Vector3,l0=[],l1=new oQ.Vector3,l2="+x+y";function l3(e){return Array.isArray(e)?e[0]:e}let l4=()=>{let e=new oQ.Mesh(new oQ.PlaneGeometry(1,1),l$);return l4=()=>e,e},l5=()=>{let e=new oQ.Mesh(new oQ.PlaneGeometry(1,1,32,1),l$);return l5=()=>e,e},l6={type:"syncstart"},l8={type:"synccomplete"},l9=["font","fontSize","fontStyle","fontWeight","lang","letterSpacing","lineHeight","maxWidth","overflowWrap","text","direction","textAlign","textIndent","whiteSpace","anchorX","anchorY","colorRanges","sdfGlyphSize"],l7=l9.concat("material","color","depthOffset","clipRect","curveRadius","orientation","glyphGeometryDetail");class se extends oQ.Mesh{constructor(){super(new lW,null),this.text="",this.anchorX=0,this.anchorY=0,this.curveRadius=0,this.direction="auto",this.font=null,this.unicodeFontsURL=null,this.fontSize=.1,this.fontWeight="normal",this.fontStyle="normal",this.lang=null,this.letterSpacing=0,this.lineHeight="normal",this.maxWidth=1/0,this.overflowWrap="normal",this.textAlign="left",this.textIndent=0,this.whiteSpace="normal",this.material=null,this.color=null,this.colorRanges=null,this.outlineWidth=0,this.outlineColor=0,this.outlineOpacity=1,this.outlineBlur=0,this.outlineOffsetX=0,this.outlineOffsetY=0,this.strokeWidth=0,this.strokeColor=8421504,this.strokeOpacity=1,this.fillOpacity=1,this.depthOffset=0,this.clipRect=null,this.orientation=l2,this.glyphGeometryDetail=1,this.sdfGlyphSize=null,this.gpuAccelerateSDF=!0,this.debugSDF=!1}sync(e){this._needsSync&&(this._needsSync=!1,this._isSyncing?(this._queuedSyncs||(this._queuedSyncs=[])).push(e):(this._isSyncing=!0,this.dispatchEvent(l6),lN({text:this.text,font:this.font,lang:this.lang,fontSize:this.fontSize||.1,fontWeight:this.fontWeight||"normal",fontStyle:this.fontStyle||"normal",letterSpacing:this.letterSpacing||0,lineHeight:this.lineHeight||"normal",maxWidth:this.maxWidth,direction:this.direction||"auto",textAlign:this.textAlign,textIndent:this.textIndent,whiteSpace:this.whiteSpace,overflowWrap:this.overflowWrap,anchorX:this.anchorX,anchorY:this.anchorY,colorRanges:this.colorRanges,includeCaretPositions:!0,sdfGlyphSize:this.sdfGlyphSize,gpuAccelerateSDF:this.gpuAccelerateSDF,unicodeFontsURL:this.unicodeFontsURL},t=>{this._isSyncing=!1,this._textRenderInfo=t,this.geometry.updateGlyphs(t.glyphBounds,t.glyphAtlasIndices,t.blockBounds,t.chunkedBounds,t.glyphColors);let n=this._queuedSyncs;n&&(this._queuedSyncs=null,this._needsSync=!0,this.sync(()=>{n.forEach(e=>e&&e())})),this.dispatchEvent(l8),e&&e()})))}onBeforeRender(e,t,n,r,a,i){this.sync(),a.isTroikaTextMaterial&&this._prepareForRender(a)}dispose(){this.geometry.dispose()}get textRenderInfo(){return this._textRenderInfo||null}createDerivedMaterial(e){let t;return(t=lu(e,{chained:!0,extensions:{derivatives:!0},uniforms:{uTroikaSDFTexture:{value:null},uTroikaSDFTextureSize:{value:new oQ.Vector2},uTroikaSDFGlyphSize:{value:0},uTroikaSDFExponent:{value:0},uTroikaTotalBounds:{value:new oQ.Vector4(0,0,0,0)},uTroikaClipRect:{value:new oQ.Vector4(0,0,0,0)},uTroikaEdgeOffset:{value:0},uTroikaFillOpacity:{value:1},uTroikaPositionOffset:{value:new oQ.Vector2},uTroikaCurveRadius:{value:0},uTroikaBlurRadius:{value:0},uTroikaStrokeWidth:{value:0},uTroikaStrokeColor:{value:new oQ.Color},uTroikaStrokeOpacity:{value:1},uTroikaOrient:{value:new oQ.Matrix3},uTroikaUseGlyphColors:{value:!0},uTroikaSDFDebug:{value:!1}},vertexDefs:lX,vertexTransform:lq,fragmentDefs:lK,fragmentColorTransform:lY,customRewriter({vertexShader:e,fragmentShader:t}){let n=/\buniform\s+vec3\s+diffuse\b/;return n.test(t)&&(t=t.replace(n,"varying vec3 vTroikaGlyphColor").replace(/\bdiffuse\b/g,"vTroikaGlyphColor"),n.test(e)||(e=e.replace(lt,"uniform vec3 diffuse;\n$&\nvTroikaGlyphColor = uTroikaUseGlyphColors ? aTroikaGlyphColor / 255.0 : diffuse;\n"))),{vertexShader:e,fragmentShader:t}}})).transparent=!0,t.forceSinglePass=!0,Object.defineProperties(t,{isTroikaTextMaterial:{value:!0},shadowSide:{get(){return this.side},set(){}}}),t}get material(){let e=this._derivedMaterial,t=this._baseMaterial||this._defaultMaterial||(this._defaultMaterial=l$.clone());if(e&&e.isDerivedFrom(t)||(e=this._derivedMaterial=this.createDerivedMaterial(t),t.addEventListener("dispose",function n(){t.removeEventListener("dispose",n),e.dispose()})),!this.hasOutline())return e;{let t=e._outlineMtl;return t||((t=e._outlineMtl=Object.create(e,{id:{value:e.id+.1}})).isTextOutlineMaterial=!0,t.depthWrite=!1,t.map=null,e.addEventListener("dispose",function n(){e.removeEventListener("dispose",n),t.dispose()})),[t,e]}}set material(e){e&&e.isTroikaTextMaterial?(this._derivedMaterial=e,this._baseMaterial=e.baseMaterial):this._baseMaterial=e}hasOutline(){return!!(this.outlineWidth||this.outlineBlur||this.outlineOffsetX||this.outlineOffsetY)}get glyphGeometryDetail(){return this.geometry.detail}set glyphGeometryDetail(e){this.geometry.detail=e}get curveRadius(){return this.geometry.curveRadius}set curveRadius(e){this.geometry.curveRadius=e}get customDepthMaterial(){return l3(this.material).getDepthMaterial()}set customDepthMaterial(e){}get customDistanceMaterial(){return l3(this.material).getDistanceMaterial()}set customDistanceMaterial(e){}_prepareForRender(e){let t=e.isTextOutlineMaterial,n=e.uniforms,r=this.textRenderInfo;if(r){let e,a,i,{sdfTexture:o,blockBounds:l}=r;n.uTroikaSDFTexture.value=o,n.uTroikaSDFTextureSize.value.set(o.image.width,o.image.height),n.uTroikaSDFGlyphSize.value=r.sdfGlyphSize,n.uTroikaSDFExponent.value=r.sdfExponent,n.uTroikaTotalBounds.value.fromArray(l),n.uTroikaUseGlyphColors.value=!t&&!!r.glyphColors;let s=0,u=0,c=0,d=0,f=0;if(t){let{outlineWidth:t,outlineOffsetX:n,outlineOffsetY:r,outlineBlur:a,outlineOpacity:i}=this;s=this._parsePercent(t)||0,u=Math.max(0,this._parsePercent(a)||0),e=i,d=this._parsePercent(n)||0,f=this._parsePercent(r)||0}else(c=Math.max(0,this._parsePercent(this.strokeWidth)||0))&&(i=this.strokeColor,n.uTroikaStrokeColor.value.set(null==i?8421504:i),null==(a=this.strokeOpacity)&&(a=1)),e=this.fillOpacity;n.uTroikaEdgeOffset.value=s,n.uTroikaPositionOffset.value.set(d,f),n.uTroikaBlurRadius.value=u,n.uTroikaStrokeWidth.value=c,n.uTroikaStrokeOpacity.value=a,n.uTroikaFillOpacity.value=null==e?1:e,n.uTroikaCurveRadius.value=this.curveRadius||0;let p=this.clipRect;if(p&&Array.isArray(p)&&4===p.length)n.uTroikaClipRect.value.fromArray(p);else{let e=100*(this.fontSize||.1);n.uTroikaClipRect.value.set(l[0]-e,l[1]-e,l[2]+e,l[3]+e)}this.geometry.applyClipRect(n.uTroikaClipRect.value)}n.uTroikaSDFDebug.value=!!this.debugSDF,e.polygonOffset=!!this.depthOffset,e.polygonOffsetFactor=e.polygonOffsetUnits=this.depthOffset||0;let a=t?this.outlineColor||0:this.color;if(null==a)delete e.color;else{let t=e.hasOwnProperty("color")?e.color:e.color=new oQ.Color;(a!==t._input||"object"==typeof a)&&t.set(t._input=a)}let i=this.orientation||l2;if(i!==e._orientation){let t=n.uTroikaOrient.value,r=(i=i.replace(/[^-+xyz]/g,""))!==l2&&i.match(/^([-+])([xyz])([-+])([xyz])$/);if(r){let[,e,n,a,i]=r;lZ.set(0,0,0)[n]="-"===e?1:-1,lJ.set(0,0,0)[i]="-"===a?-1:1,lQ.lookAt(l1,lZ.cross(lJ),lJ),t.setFromMatrix4(lQ)}else t.identity();e._orientation=i}}_parsePercent(e){if("string"==typeof e){let t=e.match(/^(-?[\d.]+)%$/),n=t?parseFloat(t[1]):NaN;e=(isNaN(n)?0:n/100)*this.fontSize}return e}localPositionToTextCoords(e,t=new oQ.Vector2){t.copy(e);let n=this.curveRadius;return n&&(t.x=Math.atan2(e.x,Math.abs(n)-Math.abs(e.z))*Math.abs(n)),t}worldPositionToTextCoords(e,t=new oQ.Vector2){return lZ.copy(e),this.localPositionToTextCoords(this.worldToLocal(lZ),t)}raycast(e,t){let{textRenderInfo:n,curveRadius:r}=this;if(n){let a=n.blockBounds,i=r?l5():l4(),o=i.geometry,{position:l,uv:s}=o.attributes;for(let e=0;e<s.count;e++){let t=a[0]+s.getX(e)*(a[2]-a[0]),n=a[1]+s.getY(e)*(a[3]-a[1]),i=0;r&&(i=r-Math.cos(t/r)*r,t=Math.sin(t/r)*r),l.setXYZ(e,t,n,i)}o.boundingSphere=this.geometry.boundingSphere,o.boundingBox=this.geometry.boundingBox,i.matrixWorld=this.matrixWorld,i.material.side=this.material.side,l0.length=0,i.raycast(e,l0);for(let e=0;e<l0.length;e++)l0[e].object=this,t.push(l0[e])}}copy(e){let t=this.geometry;return super.copy(e),this.geometry=t,l7.forEach(t=>{this[t]=e[t]}),this}clone(){return new this.constructor().copy(this)}}l9.forEach(e=>{let t="_private_"+e;Object.defineProperty(se.prototype,e,{get(){return this[t]},set(e){e!==this[t]&&(this[t]=e,this._needsSync=!0)}})}),new oQ.Box3,new oQ.Color,new WeakMap,new WeakMap;let st=b.forwardRef(({sdfGlyphSize:e=64,anchorX:t="center",anchorY:n="middle",font:r,fontSize:a=1,children:i,characters:o,onSync:l,...s},u)=>{let c=nH(({invalidate:e})=>e),[d]=b.useState(()=>new se),[f,p]=b.useMemo(()=>{let e=[],t="";return b.Children.forEach(i,n=>{"string"==typeof n||"number"==typeof n?t+=n:e.push(n)}),[e,t]},[i]);return nr(()=>new Promise(e=>(function({font:e,characters:t,sdfGlyphSize:n},r){lN({font:e,sdfGlyphSize:n,text:Array.isArray(t)?t.join("\n"):""+t},r)})({font:r,characters:o},e)),["troika-text",r,o],!1,void 0),b.useLayoutEffect(()=>void d.sync(()=>{c(),l&&l(d)})),b.useEffect(()=>()=>d.dispose(),[d]),b.createElement("primitive",o$({object:d,ref:u,font:r,text:p,anchorX:t,anchorY:n,fontSize:a,sdfGlyphSize:e},s),f)});function sn({name:e,paneCount:t,color:n,position:r,rotation:a,onSelect:i}){let o=(0,b.useRef)(null),[l,s]=(0,b.useState)(!1),u=(0,b.useRef)(0),c=(0,b.useMemo)(()=>new y.Color(n||"#6366f1"),[n]),d=(0,b.useMemo)(()=>c.clone().multiplyScalar(.3),[c]);return nV((e,t)=>{l?(u.current+=t,u.current>=1.5&&(u.current=0,i())):u.current=0}),(0,x.jsxs)("group",{ref:o,position:r,rotation:a,children:[(0,x.jsxs)("mesh",{onClick:i,onPointerEnter:()=>s(!0),onPointerLeave:()=>s(!1),children:[(0,x.jsx)("planeGeometry",{args:[1.2,2.4]}),(0,x.jsx)("meshStandardMaterial",{color:"#1a1a1e",roughness:.5,emissive:c,emissiveIntensity:l?.15:.05})]}),(0,x.jsxs)("mesh",{position:[0,0,.01],children:[(0,x.jsx)("planeGeometry",{args:[.95,2]}),(0,x.jsx)("meshStandardMaterial",{color:d,emissive:c,emissiveIntensity:l?.25:.1,toneMapped:!1})]}),(0,x.jsx)(sr,{position:[0,1.1,.02],scale:[1.1,.015,1],color:c,intensity:.5}),(0,x.jsx)(sr,{position:[0,-1.1,.02],scale:[1.1,.015,1],color:c,intensity:.5}),(0,x.jsx)(sr,{position:[-.55,0,.02],scale:[.015,2.2,1],color:c,intensity:.3}),(0,x.jsx)(sr,{position:[.55,0,.02],scale:[.015,2.2,1],color:c,intensity:.3}),(0,x.jsx)(st,{position:[0,1.5,.02],fontSize:.18,color:"white",anchorX:"center",anchorY:"middle",maxWidth:2,children:e}),(0,x.jsxs)(st,{position:[0,-1.35,.02],fontSize:.12,color:n||"#6366f1",anchorX:"center",anchorY:"middle",children:[t," pane",1!==t?"s":""]})]})}function sr({position:e,scale:t,color:n,intensity:r}){return(0,x.jsxs)("mesh",{position:e,scale:t,children:[(0,x.jsx)("planeGeometry",{args:[1,1]}),(0,x.jsx)("meshStandardMaterial",{color:n,emissive:n,emissiveIntensity:r,toneMapped:!1})]})}function sa({variant:e,accentColor:t="#6366f1"}){let n=(0,b.useMemo)(()=>new y.Color(t),[t]);return(0,x.jsxs)("group",{children:[(0,x.jsx)("ambientLight",{intensity:.04,color:"#0a0a1a"}),(0,x.jsx)("pointLight",{position:[0,4.5,0],intensity:.6,distance:15,color:"#c8b0ff"}),(0,x.jsxs)("mesh",{rotation:[-Math.PI/2,0,0],position:[0,-.05,0],children:[(0,x.jsx)("cylinderGeometry",{args:[6,6,.1,32]}),(0,x.jsx)("meshStandardMaterial",{color:"#0d0d0f",roughness:.2})]}),(0,x.jsxs)("mesh",{rotation:[-Math.PI/2,0,0],position:[0,.01,0],children:[(0,x.jsx)("cylinderGeometry",{args:[1,1,.02,32]}),(0,x.jsx)("meshStandardMaterial",{color:"#141418",roughness:.1})]}),(0,x.jsxs)("mesh",{position:[0,5,0],children:[(0,x.jsx)("cylinderGeometry",{args:[6,6,.1,32]}),(0,x.jsx)("meshStandardMaterial",{color:"#050508",roughness:.9})]}),(0,x.jsx)(si,{radius:1.02,y:.03,color:n,intensity:.15}),(0,x.jsx)(si,{radius:"lobby"===e?4.1:6.1,y:.02,color:n,intensity:.08}),(0,x.jsx)("fog",{attach:"fog",args:["#04040a",5,30]})]})}function si({radius:e,y:t,color:n,intensity:r}){let a=(0,b.useMemo)(()=>{let n=[];for(let r=0;r<=64;r++){let a=r/64*Math.PI*2;n.push(new y.Vector3(Math.cos(a)*e,t,Math.sin(a)*e))}let r=new y.CatmullRomCurve3(n,!0);return new y.TubeGeometry(r,64,.015,8,!0)},[e,t]);return(0,x.jsx)("mesh",{geometry:a,children:(0,x.jsx)("meshStandardMaterial",{color:n,emissive:n,emissiveIntensity:r,toneMapped:!1})})}function so(){let{enterWorkspace:e}=sP(),[t,n]=(0,b.useState)([]),[r,a]=(0,b.useState)(!0),[i,o]=(0,b.useState)(null),l=(0,b.useCallback)(()=>{a(!0),o(null),fetch("/api/workspaces").then(e=>e.json()).then(e=>{Array.isArray(e)?n(e):o("Unexpected response"),a(!1)}).catch(e=>{o(e.message),a(!1)})},[]);return(0,b.useEffect)(()=>{l()},[l]),(0,x.jsxs)("group",{children:[(0,x.jsx)(sa,{variant:"lobby"}),(0,x.jsx)(st,{position:[0,3,0],fontSize:.8,color:"#9985e0",anchorX:"center",anchorY:"middle",children:"SPACES"}),r&&(0,x.jsx)(st,{position:[0,1.6,3],fontSize:.15,color:"#888",anchorX:"center",children:"Loading workspaces..."}),i&&(0,x.jsxs)("group",{position:[0,1.6,3],children:[(0,x.jsx)(st,{position:[0,.15,0],fontSize:.15,color:"#f66",anchorX:"center",children:i}),(0,x.jsxs)("mesh",{position:[0,-.15,0],onClick:l,children:[(0,x.jsx)("planeGeometry",{args:[.8,.2]}),(0,x.jsx)("meshStandardMaterial",{color:"#1a1a2e",emissive:"#6366f1",emissiveIntensity:.15})]}),(0,x.jsx)(st,{position:[0,-.15,.01],fontSize:.1,color:"white",anchorX:"center",children:"Retry"})]}),!r&&!i&&0===t.length&&(0,x.jsx)(st,{position:[0,1.6,3],fontSize:.15,color:"#888",anchorX:"center",children:"No workspaces. Create one from the desktop app."}),t.map((n,r)=>{let a=2*Math.PI/t.length*r,i=4*Math.sin(a),o=4*Math.cos(a),l=Math.atan2(i,o);return(0,x.jsx)(sn,{name:n.name,paneCount:n.paneCount,color:n.color,position:[i,1.2,o],rotation:[0,l+Math.PI,0],onSelect:()=>e(n)},n.id)})]})}var sl=e.i(44908);let ss=T.default.env.NEXT_PUBLIC_WS_PATH;var su=e.i(23284);let sc=[{label:"Esc",data:"\x1b"},{label:"Tab",data:" "},{label:"↑",data:"\x1b[A"},{label:"↓",data:"\x1b[B"},{label:"←",data:"\x1b[D"},{label:"→",data:"\x1b[C"},{label:"⏎",data:"\r"},{label:"Ctrl-C",data:"\x03"},{label:"|",data:"|"},{label:"~",data:"~"}];function sd({pane:e,position:t,workspaceColor:n,isFocused:r,onFocus:a}){let{terminalToken:i}=sP(),{texture:o,textureReady:l,focus:s,scroll:u,send:c}=function({paneId:e,cwd:t,agentType:n,terminalToken:r,cols:a=100,rows:i=30,isFocused:o=!1}){let l=(0,b.useRef)(null),s=(0,b.useRef)(null),u=(0,b.useRef)(null),c=(0,b.useRef)(null),d=(0,b.useRef)(null),f=(0,b.useRef)(!0),p=(0,b.useRef)(0),h=(0,b.useRef)(null),[m,g]=(0,b.useState)(!1);return(0,b.useEffect)(()=>{let o=document.createElement("canvas");o.width=2048,o.height=1024,u.current=o;let p=o.getContext("2d");if(!p)return;c.current=p,p.fillStyle="#0a0a0f",p.fillRect(0,0,2048,1024),p.fillStyle="#888888",p.font="16px monospace",p.fillText(`Connecting to ${e.slice(0,8)}...`,10,20);let m=new y.CanvasTexture(o);m.minFilter=y.LinearFilter,m.magFilter=y.LinearFilter,l.current=m,g(!0);let v=document.createElement("div");v.style.position="absolute",v.style.left="-9999px",v.style.top="-9999px",v.style.width=`${10*a}px`,v.style.height=`${20*i}px`,document.body.appendChild(v),d.current=v;let _=new sl.Terminal({cols:a,rows:i,cursorBlink:!1,scrollback:1e3});_.open(v),s.current=_,_.onRender(()=>{f.current=!0});let S="https:"===location.protocol?"wss:":"ws:",x=T.default.env.NEXT_PUBLIC_SPACES_BASE_PATH||"",b=ss||`${x}/ws`,E=new URLSearchParams({paneId:e,cwd:t||"~",agentType:n||"shell",cols:String(a),rows:String(i)});r&&E.set("terminalToken",r);let M=`${S}//${location.host}${b}?${E}`;console.log("[VRTerminal] Connecting:",M),p.fillStyle="#666666",p.font="12px monospace",p.fillText(`WS: ${M.slice(0,80)}`,10,40);let R=new WebSocket(M);h.current=R,R.onopen=()=>{console.log("[VRTerminal] WebSocket connected"),p.fillStyle="#22c55e",p.fillText("WebSocket connected!",10,60),m.needsUpdate=!0};let C=0;return R.onmessage=e=>{C++;let t="";try{let n=JSON.parse(e.data);"data"===n.type&&n.data&&(t=n.data)}catch{t=e.data}t&&(_.write(t),f.current=!0),(C<=5||C%20==0)&&(p.fillStyle="#0a0a0f",p.fillRect(0,60,400,20),p.fillStyle="#06b6d4",p.font="12px monospace",p.fillText(`Messages: ${C}, data len: ${t.length}, buffer.cursorY: ${_.buffer.active.cursorY}`,10,65),m.needsUpdate=!0)},R.onerror=e=>{console.error("[VRTerminal] WebSocket error",e),p.fillStyle="#ef4444",p.fillText("WebSocket ERROR",10,60),m.needsUpdate=!0,_.write("\r\n\x1b[31m[WebSocket error]\x1b[0m\r\n")},R.onclose=e=>{console.log("[VRTerminal] WebSocket closed",e.code,e.reason),p.fillStyle="#eab308",p.fillText(`WebSocket closed: ${e.code} ${e.reason}`,10,80),m.needsUpdate=!0,_.write("\r\n\x1b[33m[Disconnected]\x1b[0m\r\n")},_.attachCustomKeyEventHandler(e=>"keydown"!==e.type||1!==e.key.length||!!e.ctrlKey||!!e.altKey||!!e.metaKey),_.onData(e=>{R.readyState===WebSocket.OPEN&&R.send(JSON.stringify({type:"data",data:e}))}),()=>{R.close(),_.dispose(),v.remove(),l.current?.dispose()}},[e,t,n,r,a,i]),nV((e,t)=>{(!(t>.016)||o)&&(p.current+=t,p.current>=(o?.1:.333)&&f.current&&l.current&&(function(){let e=s.current,t=c.current;if(!e||!t)return;let n=e.buffer.active,r="#e4e4e7",o=["#27272a","#ef4444","#22c55e","#eab308","#6366f1","#a855f7","#06b6d4","#e4e4e7","#52525b","#f87171","#4ade80","#facc15","#818cf8","#c084fc","#22d3ee","#fafafa"];t.fillStyle="#0a0a0f",t.fillRect(0,0,t.canvas.width,t.canvas.height),t.font="12px monospace",t.textBaseline="top";for(let e=0;e<i;e++){let i=n.getLine(e+n.baseY);if(!i)continue;let l=4;for(let n=0;n<a;n++){let a=i.getCell(n);if(!a){l+=7.2;continue}let s=a.getChars();if(!s||" "===s){l+=7.2;continue}let u=a.getFgColor(),c=a.getFgColorMode(),d=c>0?c>>24||c:0;if(1===d)t.fillStyle=o[u]||r;else if(2===d)t.fillStyle=function(e){if(e<16)return"#e4e4e7";if(e<232){let t=e-16,n=t%6,r=(t-n)/6,a=r%6;return`rgb(${(r-a)/6*51},${51*a},${51*n})`}let t=8+(e-232)*10;return`rgb(${t},${t},${t})`}(u);else if(3===d){let e=u>>16&255,n=u>>8&255,r=255&u;t.fillStyle=`rgb(${e},${n},${r})`}else t.fillStyle=r;t.fillText(s,l,15*e+2),l+=7.2*(a.getWidth()||1)}}}(),l.current.needsUpdate=!0,f.current=!1,p.current=0))}),{texture:l,textureReady:m,term:s,focus:()=>{let e=d.current?.querySelector(".xterm-helper-textarea");e?.focus()},scroll:e=>{s.current?.scrollLines(e)},send:e=>{h.current?.readyState===WebSocket.OPEN&&h.current.send(JSON.stringify({type:"data",data:e}))}}}({paneId:e.id,cwd:e.cwd||"~",agentType:e.agentType||"shell",terminalToken:i,isFocused:r}),{isListening:d,isSupported:f,transcript:p,interimTranscript:h,startListening:m,stopListening:g}=(0,su.useSpeechRecognition)();(0,b.useEffect)(()=>{!r&&d&&g()},[r]),(0,b.useEffect)(()=>{p&&r&&c(p)},[p,r,c]);let v=(0,b.useMemo)(()=>new y.Color(e.color||n||"#6366f1"),[e.color,n]),_=(0,b.useMemo)(()=>v.clone().multiplyScalar(.3),[v]),S=(0,b.useMemo)(()=>{let e=new y.Vector3(0,t[1],0),n=new y.Vector3(...t),r=new y.Vector3().subVectors(e,n).normalize();return new y.Euler().setFromQuaternion(new y.Quaternion().setFromUnitVectors(new y.Vector3(0,0,1),r))},[t]),E=[{label:"⌨",action:()=>s(),color:"#1a1a2e",emissive:"#6366f1"},...sc.map(e=>({label:e.label,action:()=>c(e.data),color:"#1a1a2e",emissive:"#6366f1"})),...f?[{label:d?"🎤 ON":"🎤",action:()=>{try{d?g():m()}catch(e){console.warn("[VR] Speech recognition not available:",e)}},color:d?"#1a2a1a":"#1a1a2e",emissive:d?"#22c55e":"#6366f1"}]:[]];return(0,x.jsxs)("group",{position:t,rotation:S,children:[(0,x.jsxs)("mesh",{onClick:()=>{a()},children:[(0,x.jsx)("planeGeometry",{args:[4,2.5]}),(0,x.jsx)("meshStandardMaterial",{color:"#0b0b0f",roughness:.7})]}),l&&o.current?(0,x.jsxs)("mesh",{position:[0,-.15,.005],children:[(0,x.jsx)("planeGeometry",{args:[3.9,2.15]}),(0,x.jsx)("meshBasicMaterial",{map:o.current,toneMapped:!1})]}):(0,x.jsx)(st,{position:[0,0,.005],fontSize:.12,color:"#555",anchorX:"center",anchorY:"middle",children:"Connecting to terminal..."}),(0,x.jsxs)("mesh",{position:[0,1.19,.005],children:[(0,x.jsx)("planeGeometry",{args:[4,.12]}),(0,x.jsx)("meshStandardMaterial",{color:_,emissive:v,emissiveIntensity:.08})]}),(0,x.jsxs)("mesh",{position:[0,1.12,.005],children:[(0,x.jsx)("planeGeometry",{args:[4,.015]}),(0,x.jsx)("meshStandardMaterial",{color:v,emissive:v,emissiveIntensity:.6,toneMapped:!1})]}),r&&(0,x.jsxs)("mesh",{position:[0,0,-.005],children:[(0,x.jsx)("planeGeometry",{args:[4.06,2.56]}),(0,x.jsx)("meshStandardMaterial",{color:v,emissive:v,emissiveIntensity:.3,toneMapped:!1})]}),(0,x.jsxs)(st,{position:[-1.85,1.19,.01],fontSize:.08,color:"white",anchorX:"left",anchorY:"middle",children:[e.title||e.agentType," — ",e.agentType]}),r&&d&&h&&(0,x.jsx)(st,{position:[0,-1.6,.01],fontSize:.07,color:"#a78bfa",anchorX:"center",anchorY:"middle",maxWidth:4,children:h}),r&&(0,x.jsx)("group",{position:[0,-1.4,.01],children:E.map((e,t)=>{let n=.4*E.length;return(0,x.jsxs)("group",{position:[-n/2+.4*t+.2,0,0],children:[(0,x.jsxs)("mesh",{onClick:e.action,children:[(0,x.jsx)("planeGeometry",{args:[.35,.18]}),(0,x.jsx)("meshStandardMaterial",{color:e.color,emissive:e.emissive,emissiveIntensity:.08})]}),(0,x.jsx)(st,{position:[0,0,.005],fontSize:.05,color:"#ccc",anchorX:"center",anchorY:"middle",children:e.label})]},e.label)})})]})}function sf(){let{workspace:e,returnToLobby:t}=sP(),[n,r]=(0,b.useState)([]),[a,i]=(0,b.useState)(!0),[o,l]=(0,b.useState)(null);(0,b.useEffect)(()=>{if(e)return fetch(`/api/panes?workspace_id=${e.id}`).then(e=>e.json()).then(e=>{Array.isArray(e)&&r(e),i(!1)}).catch(()=>i(!1)),()=>{r([])}},[e]);let s=function(e,t={}){let{radius:n=6,eyeHeight:r=1.6}=t;if(e<=0)return[];if(1===e)return[{x:0,y:r,z:-n}];let a=e<=2?70:e<=4?140:e<=6?180:220,i=270-a/2,o=a/(e-1),l=[];for(let t=0;t<e;t++){let e=(i+o*t)*Math.PI/180;l.push({x:Math.cos(e)*n,y:r,z:Math.sin(e)*n})}return l}(n.length),u=e?.color||"#6366f1";return(0,x.jsxs)("group",{children:[(0,x.jsx)(sa,{variant:"room",accentColor:u}),(0,x.jsxs)("group",{position:[0,.8,-1.5],children:[(0,x.jsxs)("mesh",{onClick:t,children:[(0,x.jsx)("planeGeometry",{args:[1.2,.3]}),(0,x.jsx)("meshStandardMaterial",{color:"#1a1a2e",emissive:"#6366f1",emissiveIntensity:.1})]}),(0,x.jsx)(st,{position:[0,0,.01],fontSize:.1,color:"white",anchorX:"center",children:"← Back to Lobby"})]}),a&&(0,x.jsx)(st,{position:[0,1.6,5],fontSize:.15,color:"#888",anchorX:"center",children:"Loading panes..."}),!a&&0===n.length&&(0,x.jsx)(st,{position:[0,1.6,5],fontSize:.15,color:"#888",anchorX:"center",children:"No panes in this workspace."}),n.map((e,t)=>{let n=s[t];return n?(0,x.jsx)(sd,{pane:e,position:[n.x,n.y,n.z],workspaceColor:u,isFocused:o===e.id,onFocus:()=>l(e.id)},e.id):null})]})}var sp=Object.defineProperty;class sh{constructor(){((e,t,n)=>{let r;return(r="symbol"!=typeof t?t+"":t)in e?sp(e,r,{enumerable:!0,configurable:!0,writable:!0,value:n}):e[r]=n})(this,"_listeners")}addEventListener(e,t){void 0===this._listeners&&(this._listeners={});let n=this._listeners;void 0===n[e]&&(n[e]=[]),-1===n[e].indexOf(t)&&n[e].push(t)}hasEventListener(e,t){if(void 0===this._listeners)return!1;let n=this._listeners;return void 0!==n[e]&&-1!==n[e].indexOf(t)}removeEventListener(e,t){if(void 0===this._listeners)return;let n=this._listeners[e];if(void 0!==n){let e=n.indexOf(t);-1!==e&&n.splice(e,1)}}dispatchEvent(e){if(void 0===this._listeners)return;let t=this._listeners[e.type];if(void 0!==t){e.target=this;let n=t.slice(0);for(let t=0,r=n.length;t<r;t++)n[t].call(this,e);e.target=null}}}var sm=Object.defineProperty,sg=(e,t,n)=>{let r;return(r="symbol"!=typeof t?t+"":t)in e?sm(e,r,{enumerable:!0,configurable:!0,writable:!0,value:n}):e[r]=n,n};let sv=new y.Euler(0,0,0,"YXZ"),s_=new y.Vector3,sS={type:"change"},sx={type:"lock"},sb={type:"unlock"},sT=Math.PI/2;class sE extends sh{constructor(e,t){super(),sg(this,"camera"),sg(this,"domElement"),sg(this,"isLocked"),sg(this,"minPolarAngle"),sg(this,"maxPolarAngle"),sg(this,"pointerSpeed"),sg(this,"onMouseMove",e=>{this.domElement&&!1!==this.isLocked&&(sv.setFromQuaternion(this.camera.quaternion),sv.y-=.002*e.movementX*this.pointerSpeed,sv.x-=.002*e.movementY*this.pointerSpeed,sv.x=Math.max(sT-this.maxPolarAngle,Math.min(sT-this.minPolarAngle,sv.x)),this.camera.quaternion.setFromEuler(sv),this.dispatchEvent(sS))}),sg(this,"onPointerlockChange",()=>{this.domElement&&(this.domElement.ownerDocument.pointerLockElement===this.domElement?(this.dispatchEvent(sx),this.isLocked=!0):(this.dispatchEvent(sb),this.isLocked=!1))}),sg(this,"onPointerlockError",()=>{console.error("THREE.PointerLockControls: Unable to use Pointer Lock API")}),sg(this,"connect",e=>{this.domElement=e||this.domElement,this.domElement&&(this.domElement.ownerDocument.addEventListener("mousemove",this.onMouseMove),this.domElement.ownerDocument.addEventListener("pointerlockchange",this.onPointerlockChange),this.domElement.ownerDocument.addEventListener("pointerlockerror",this.onPointerlockError))}),sg(this,"disconnect",()=>{this.domElement&&(this.domElement.ownerDocument.removeEventListener("mousemove",this.onMouseMove),this.domElement.ownerDocument.removeEventListener("pointerlockchange",this.onPointerlockChange),this.domElement.ownerDocument.removeEventListener("pointerlockerror",this.onPointerlockError))}),sg(this,"dispose",()=>{this.disconnect()}),sg(this,"getObject",()=>this.camera),sg(this,"direction",new y.Vector3(0,0,-1)),sg(this,"getDirection",e=>e.copy(this.direction).applyQuaternion(this.camera.quaternion)),sg(this,"moveForward",e=>{s_.setFromMatrixColumn(this.camera.matrix,0),s_.crossVectors(this.camera.up,s_),this.camera.position.addScaledVector(s_,e)}),sg(this,"moveRight",e=>{s_.setFromMatrixColumn(this.camera.matrix,0),this.camera.position.addScaledVector(s_,e)}),sg(this,"lock",()=>{this.domElement&&this.domElement.requestPointerLock()}),sg(this,"unlock",()=>{this.domElement&&this.domElement.ownerDocument.exitPointerLock()}),this.camera=e,this.domElement=t,this.isLocked=!1,this.minPolarAngle=0,this.maxPolarAngle=Math.PI,this.pointerSpeed=1,t&&this.connect(t)}}let sy=b.forwardRef(({domElement:e,selector:t,onChange:n,onLock:r,onUnlock:a,enabled:i=!0,makeDefault:o,...l},s)=>{let{camera:u,...c}=l,d=nH(e=>e.setEvents),f=nH(e=>e.gl),p=nH(e=>e.camera),h=nH(e=>e.invalidate),m=nH(e=>e.events),g=nH(e=>e.get),v=nH(e=>e.set),_=u||p,S=e||m.connected||f.domElement,x=b.useMemo(()=>new sE(_),[_]);return b.useEffect(()=>{if(i){x.connect(S);let e=g().events.compute;return d({compute(e,t){let n=t.size.width/2,r=t.size.height/2;t.pointer.set(n/t.size.width*2-1,-(2*(r/t.size.height))+1),t.raycaster.setFromCamera(t.pointer,t.camera)}}),()=>{x.disconnect(),d({compute:e})}}},[i,x]),b.useEffect(()=>{let e=e=>{h(),n&&n(e)};x.addEventListener("change",e),r&&x.addEventListener("lock",r),a&&x.addEventListener("unlock",a);let i=()=>x.lock(),o=t?Array.from(document.querySelectorAll(t)):[document];return o.forEach(e=>e&&e.addEventListener("click",i)),()=>{x.removeEventListener("change",e),r&&x.removeEventListener("lock",r),a&&x.removeEventListener("unlock",a),o.forEach(e=>e?e.removeEventListener("click",i):void 0)}},[n,r,a,t,x,h]),b.useEffect(()=>{if(o){let e=g().controls;return v({controls:x}),()=>v({controls:e})}},[o,x]),b.createElement("primitive",o$({ref:s,object:x},c))});function sM(){return(0,x.jsxs)(x.Fragment,{children:[(0,x.jsx)(sR,{}),(0,x.jsx)(sC,{})]})}function sR(){let{camera:e}=nH(),{playerYRef:t}=sP(),n=(0,b.useRef)(0),r=30*Math.PI/180;return nV((a,i)=>{n.current=Math.max(0,n.current-i);let o=a.gl.xr;if(!o.isPresenting)return;let l=o.getSession(),s=l?.inputSources;if(s)for(let a of s){let l=a.gamepad;if(l){if("left"===a.handedness&&l.axes.length>=4){let n=l.axes[2],r=l.axes[3];if(l.buttons[1]&&(l.buttons[1].pressed||l.buttons[1].value>.5)&&Math.abs(r)>.1)t.current+=3*r*i;else if(Math.abs(n)>.1||Math.abs(r)>.1){let t=new y.Vector3(0,0,-1).applyQuaternion(e.quaternion);t.y=0,t.normalize();let a=new y.Vector3(1,0,0).applyQuaternion(e.quaternion);a.y=0,a.normalize();let l=new y.Vector3().addScaledVector(t,-(3*r)*i).addScaledVector(a,3*n*i),s=o.getReferenceSpace();if(s){let e=new XRRigidTransform({x:-l.x,y:0,z:-l.z,w:1});o.setReferenceSpace(s.getOffsetReferenceSpace(e))}}}if("right"===a.handedness&&l.axes.length>=4){let e=l.axes[2];if(Math.abs(e)>.6&&n.current<=0){let t=e>0?-1:1,a=o.getReferenceSpace();if(a){let e=new XRRigidTransform({x:0,y:0,z:0,w:1},DOMPointReadOnly.fromPoint({x:0,y:Math.sin(-r*t/2),z:0,w:Math.cos(-r*t/2)}));o.setReferenceSpace(a.getOffsetReferenceSpace(e))}n.current=.3}}}}}),null}function sC(){let{camera:e,gl:t}=nH(),n=(0,b.useRef)(new Set);return nV((t,r)=>{if(t.gl.xr.isPresenting)return;let a=0,i=0,o=0;if((n.current.has("w")||n.current.has("arrowup"))&&(i-=1),(n.current.has("s")||n.current.has("arrowdown"))&&(i+=1),(n.current.has("a")||n.current.has("arrowleft"))&&(a-=1),(n.current.has("d")||n.current.has("arrowright"))&&(a+=1),(n.current.has("e")||n.current.has(" "))&&(o+=1),(n.current.has("q")||n.current.has("shift"))&&(o-=1),0!==o&&(e.position.y+=5*o*r),0!==a||0!==i){let t=new y.Vector3(0,0,-1).applyQuaternion(e.quaternion);t.y=0,t.normalize();let n=new y.Vector3(1,0,0).applyQuaternion(e.quaternion);n.y=0,n.normalize(),e.position.addScaledVector(t,-(5*i)*r),e.position.addScaledVector(n,5*a*r)}}),(0,b.useEffect)(()=>{let e=e=>n.current.add(e.key.toLowerCase()),t=e=>n.current.delete(e.key.toLowerCase());return window.addEventListener("keydown",e),window.addEventListener("keyup",t),()=>{window.removeEventListener("keydown",e),window.removeEventListener("keyup",t)}},[]),(0,x.jsx)(sy,{})}function sA({dwellTime:e=1.5}){let{camera:t,scene:n}=nH(),r=(0,b.useRef)(new y.Raycaster),a=(0,b.useRef)(null),i=(0,b.useRef)(0),o=(0,b.useRef)(new y.Vector2(0,0));return nV((l,s)=>{if(!l.gl.xr.isPresenting)return;r.current.setFromCamera(o.current,t);let u=r.current.intersectObjects(n.children,!0),c=null;for(let e of u){let t=e.object;for(;t;){if(t.__r3f?.handlers?.onClick||t.userData.onGaze){c=t;break}t=t.parent}if(c)break}if(c===a.current){if(c&&(i.current+=s,i.current>=e)){let e=c.__r3f?.handlers;e?.onClick&&e.onClick({stopPropagation:()=>{}}),c.userData.onGaze&&c.userData.onGaze(),i.current=0,a.current=null}}else{if(a.current){let e=a.current.__r3f?.handlers;e?.onPointerLeave&&e.onPointerLeave({stopPropagation:()=>{}})}if(a.current=c,i.current=0,c){let e=c.__r3f?.handlers;e?.onPointerEnter&&e.onPointerEnter({stopPropagation:()=>{}})}}}),(0,x.jsx)("group",{children:(0,x.jsxs)("mesh",{position:[0,0,-2],renderOrder:999,children:[(0,x.jsx)("circleGeometry",{args:[.005,16]}),(0,x.jsx)("meshBasicMaterial",{color:"#ffffff",opacity:.5,transparent:!0,depthTest:!1})]})})}let sw=(0,b.createContext)(null),sP=()=>(0,b.useContext)(sw),sL=function(e){var t,n,r,a;let i,o,l,s,u,c,d,f,p="u"<typeof HTMLElement?void 0:e?.domOverlay instanceof HTMLElement?e.domOverlay:document.createElement("div"),h=(u=()=>({...aI,controller:e?.controller,hand:e?.hand,gaze:e?.gaze,screenInput:e?.screenInput,transientPointer:e?.transientPointer,domOverlayRoot:p}))?aP(u):aP,m=h.subscribe(({session:t},{session:n})=>{null!=n&&null==t&&null!=s&&aB(s,e,p).catch(console.error)}),g=e?.emulate??"metaQuest3";if("u">typeof window&&!1!=g){let t=("object"==typeof g?g.inject:void 0)??{hostname:"localhost"};(!0===t||"boolean"!=typeof t&&window.location.hostname===t.hostname)&&aF(h,g,!1).then(t=>{t&&null!=s&&aB(s,e,p)});let n=t=>{t.altKey&&t.metaKey&&"KeyE"===t.code&&aF(h,g,!0).then(t=>{t&&null!=s&&aB(s,e,p)})};window.addEventListener("keydown",n),o=()=>window.removeEventListener("keydown",n)}if(null!=p){if(null==p.parentNode){let e=e=>{p.style.display=null!=e.session?"block":"none"},t=h.subscribe(e);e(h.getState()),document.body.appendChild(p),l=()=>{p.remove(),t()}}document.body.append(p)}let v=(t=e=>h.setState({inputSourceStates:[...h.getState().inputSourceStates,e]}),c=new Map,d=new iP(e),f=new Map,(n,r,a)=>{if("remove-all"===a){for(let e of c.values())e();return r}let i=[...r];for(let{added:r,isPrimary:o,removed:l}of a){if(null!=l)for(let e of l){let t=i.findIndex(({inputSource:t,isPrimary:n})=>n===o&&t===e);-1!==t&&(i.splice(t,1),c.get(e)?.(),c.delete(e))}if(null!=r)for(let a of r){let r,l=[],s=function(e,t){let n=e=>t.push(e);return e.addEventListener("selectstart",n),e.addEventListener("selectend",n),e.addEventListener("select",n),e.addEventListener("squeeze",n),e.addEventListener("squeezestart",n),e.addEventListener("squeezeend",n),()=>{e.removeEventListener("selectstart",n),e.removeEventListener("selectend",n),e.removeEventListener("select",n),e.removeEventListener("squeeze",n),e.removeEventListener("squeezestart",n),e.removeEventListener("squeezeend",n)}}(n,l),u=`${a.handedness}-${a.hand?"hand":"nohand"}-${a.targetRayMode}-${a.profiles.join(",")}`;if(null==(r=f.get(u))&&f.set(u,r=`${ag++}`),null!=a.hand)i.push(function(e,t,n,r,a){var i;let o,l;return{id:e,isPrimary:a,type:"hand",inputSource:t,pose:{data:new Float32Array(16*t.hand.size)},assetPath:(i=t.handedness,o=n?.baseAssetPath??iw,l=n?.defaultXRHandProfileId??"generic-hand",new URL(`${l}/${i}.glb`,o).href),events:r}}(r,a,e,l,o));else switch(a.targetRayMode){case"gaze":i.push({id:r,isPrimary:o,type:"gaze",inputSource:a,events:l});break;case"screen":i.push({id:r,isPrimary:o,type:"screenInput",inputSource:a,events:l});break;case"transient-pointer":i.push({id:r,isPrimary:o,type:"transientPointer",inputSource:a,events:l});break;case"tracked-pointer":let p=!1,h=s;s=()=>{h(),p=!0};let m=function(e,t,n,r,a){return ad(()=>n.load(t.profiles,t.handedness),n=>{let i={};return rR(i,t,n),{id:e,isPrimary:a,events:r,type:"controller",inputSource:t,gamepad:i,layout:n}})}(r,a,d,l,o);m instanceof Promise?m.then(e=>!p&&t(e)).catch(console.error):i.push(m)}c.set(a,s)}}return i}),_=(n=h,r=v,a=e?.secondaryInputSources??!1,e=>{let t,o;if(i?.(),null==e)return{};let l=[],s=()=>{t=void 0,n.setState({inputSourceStates:r(e,n.getState().inputSourceStates,l)}),l.length=0},u=(e,n)=>{l.push({isPrimary:e,added:n.added,removed:n.removed}),null==t&&(a?t=setTimeout(s,100):s())},c=u.bind(null,!0);if(e.addEventListener("inputsourceschange",c),a){let t=u.bind(null,!1);e.addEventListener("trackedsourceschange",t),o=()=>e.removeEventListener("trackedsourceschange",t)}let d=()=>n.setState({frameRate:e.frameRate,visibilityState:e.visibilityState});e.addEventListener("frameratechange",d),e.addEventListener("visibilitychange",d);let f=()=>{i?.(),i=void 0,n.setState({emulator:n.getState().emulator,...aI})};e.addEventListener("end",f);let p=[{isPrimary:!0,added:e.inputSources}];a&&p.push({isPrimary:!1,added:e.trackedSources});let h=r(e,[],p);return i=()=>{o?.(),clearTimeout(t),r(e,n.getState().inputSourceStates,"remove-all"),e.removeEventListener("end",f),e.removeEventListener("frameratechange",d),e.removeEventListener("visibilitychange",d),e.removeEventListener("inputsourceschange",c)},{inputSourceStates:h,frameRate:e.frameRate,visibilityState:e.visibilityState,detectedMeshes:[],detectedPlanes:[],mode:"opaque"===e.environmentBlendMode?"immersive-vr":"immersive-ar",session:e,mediaBinding:"u"<typeof XRMediaBinding?void 0:new XRMediaBinding(e)}}),S=function(e=az,t){if("u"<typeof navigator||!1===e)return;!0===e&&(e=az);let n=async()=>{for(let n of e)await navigator.xr?.isSessionSupported(n)&&t(n)};return navigator.xr?.addEventListener("sessiongranted",n),()=>navigator.xr?.removeEventListener("sessiongranted",n)}(e?.enterGrantedSession,t=>aG(p,t,e,s)),x=[],b=()=>{h.setState(_(s.getSession()))};return Object.assign(h,{addLayerEntry(e){null!=h.getState().session&&h.setState({layerEntries:[...h.getState().layerEntries,e]})},removeLayerEntry(e){null!=h.getState().session&&h.setState({layerEntries:h.getState().layerEntries.filter(t=>t!=e)})},requestFrame:()=>new Promise(e=>x.push(e)),setWebXRManager(t){if(s===t)return;s?.removeEventListener("sessionstart",b),(s=t).addEventListener("sessionstart",b);let{foveation:n,bounded:r}=e??{};s.setReferenceSpaceType(r?"bounded-floor":"local-floor"),null!=n&&s.setFoveation(n),aB(s,e,p).catch(console.error)},setFrameRate(e){let{session:t}=h.getState();null!=t&&ak(t,e)},setHand(e,t){if(null==t)return void h.setState({hand:e});let n=h.getState().hand,r={};"object"==typeof n&&Object.assign(r,n),Object.assign(r,{default:aD(n,void 0,{}),[t]:e}),h.setState({hand:r})},setController(e,t){if(null==t)return void h.setState({controller:e});let n=h.getState().controller,r={};"object"==typeof n&&Object.assign(r,n),Object.assign(r,{default:aD(n,void 0,{}),[t]:e}),h.setState({controller:r})},setTransientPointer(e,t){if(null==t)return void h.setState({transientPointer:e});let n=h.getState().transientPointer,r={};"object"==typeof n&&Object.assign(r,n),Object.assign(r,{default:aD(n,void 0,{}),[t]:e}),h.setState({transientPointer:r})},setGaze(e){h.setState({gaze:e})},setScreenInput(e){h.setState({screenInput:e})},destroy(){s?.removeEventListener("sessionstart",b),o?.(),l?.(),S?.(),m(),_(void 0)},enterXR:t=>aG(p,t,e,s),enterAR:()=>aG(p,"immersive-ar",e,s),enterVR:()=>aG(p,"immersive-vr",e,s),onBeforeFrame(e,t,n){let r,a=s?.getReferenceSpace()??void 0,i=h.getState(),o=t.parent??e;if(i.origin!=o&&((r??={}).origin=o),a!=i.originReferenceSpace&&((r??={}).originReferenceSpace=a),o.xrSpace=a,i.origin!=o&&null!=i.origin&&(i.origin.xrSpace=void 0),null!=n&&(null!=s&&function(e,t,n){let r=n.getReferenceSpace(),{detectedMeshes:a,detectedPlanes:i,session:o,inputSourceStates:l}=e.getState();if(null==r||null==o)return;let s=aW(i,t.detectedPlanes),u=aW(a,t.detectedMeshes);(i!=s||a!=u)&&e.setState({detectedPlanes:s,detectedMeshes:u});let c=l.length;for(let e=0;e<c;e++){let r=l[e];switch(r.type){case"controller":!function({gamepad:e,inputSource:t,layout:n}){rR(e,t,n)}(r);break;case"hand":!function({inputSource:e,pose:t},n,r){!function(e,t,n,r,a){let i=r.getReferenceSpace();null==i||null==t||"visible-blurred"===t.session.visibilityState||"hidden"===t.session.visibilityState||!function(e,t,n,r){if(!e.fillPoses(n.values(),t,r))return;af.fromArray(r,0),af.invert();for(let e=0;e<r.length;e+=16)ap.fromArray(r,e),ap.premultiply(af),ap.toArray(r,e);}(t,i,n,e.data)}(t,n,e.hand,r,e.handedness)}(r,t,n)}}}(h,n,s),i.body!=n.body&&((r??={}).body=n.body)),null!=r&&h.setState(r),null!=n){let e=x.length;for(let t=0;t<e;t++)x[t](n);x.length=0}},onBeforeRender(){let{session:e,layerEntries:t}=h.getState();if(null==e||null==s)return;let n=s.getCamera();n.aspect=n.projectionMatrix.elements[5]/n.projectionMatrix.elements[0];let r=e?.renderState.layers;if(null==r)return;n.getWorldPosition(aN),t.sort((e,t)=>{let n=e.renderOrder-t.renderOrder;if(0!==n)return n;e.object3D.getWorldPosition(aO);let r=aO.distanceToSquared(aN);return t.object3D.getWorldPosition(aO),aO.distanceToSquared(aN)-r});let a=!1,i=t.map(({layer:e},t)=>(e!=r[t]&&(a=!0),e));a&&(i.push(s.getBaseLayer()),e.updateRenderState({layers:i}))}})}(void 0);function sU({terminalToken:e}){let[t,n]=(0,b.useState)("lobby"),[r,a]=(0,b.useState)(null),i=(0,b.useRef)(0),[o,l]=(0,b.useState)(!1);return(0,b.useEffect)(()=>{navigator.mediaDevices?.getUserMedia({audio:!0}).then(e=>{e.getTracks().forEach(e=>e.stop()),l(!0)}).catch(()=>l(!1))},[]),(0,x.jsx)(sw.Provider,{value:{scene:t,workspace:r,terminalToken:e,enterWorkspace:e=>{a(e),n("room"),i.current=0},returnToLobby:()=>{n("lobby"),a(null),i.current=0},playerYRef:i},children:(0,x.jsxs)("div",{style:{width:"100vw",height:"100vh",background:"#07070f"},children:[(0,x.jsx)("button",{onClick:()=>sL.enterVR(),style:{position:"absolute",top:16,right:16,zIndex:10,padding:"8px 16px",background:"#6366f1",color:"white",border:"none",borderRadius:6,cursor:"pointer",fontSize:14},children:"Enter VR"}),(0,x.jsx)(ry,{camera:{position:[0,1.6,0],fov:75},gl:{antialias:!0,alpha:!1},style:{background:"#07070f"},children:(0,x.jsxs)(ox,{store:sL,children:[(0,x.jsxs)(sD,{children:["lobby"===t&&(0,x.jsx)(so,{}),"room"===t&&r&&(0,x.jsx)(sf,{})]}),(0,x.jsx)(sM,{}),(0,x.jsx)(sA,{})]})})]})})}function sD({children:e}){let{playerYRef:t}=sP(),n=(0,b.useRef)(null);return nV(()=>{n.current&&(n.current.position.y=t.current)}),(0,x.jsx)("group",{ref:n,children:e})}},82525,e=>{e.n(e.i(18226))}]);
|
|
780
|
+
`,l1=new o2.MeshBasicMaterial({color:0xffffff,side:o2.DoubleSide,transparent:!0}),l2=new o2.Matrix4,l3=new o2.Vector3,l4=new o2.Vector3,l5=[],l6=new o2.Vector3,l8="+x+y";function l9(e){return Array.isArray(e)?e[0]:e}let l7=()=>{let e=new o2.Mesh(new o2.PlaneGeometry(1,1),l1);return l7=()=>e,e},se=()=>{let e=new o2.Mesh(new o2.PlaneGeometry(1,1,32,1),l1);return se=()=>e,e},st={type:"syncstart"},sn={type:"synccomplete"},sr=["font","fontSize","fontStyle","fontWeight","lang","letterSpacing","lineHeight","maxWidth","overflowWrap","text","direction","textAlign","textIndent","whiteSpace","anchorX","anchorY","colorRanges","sdfGlyphSize"],sa=sr.concat("material","color","depthOffset","clipRect","curveRadius","orientation","glyphGeometryDetail");class si extends o2.Mesh{constructor(){super(new l$,null),this.text="",this.anchorX=0,this.anchorY=0,this.curveRadius=0,this.direction="auto",this.font=null,this.unicodeFontsURL=null,this.fontSize=.1,this.fontWeight="normal",this.fontStyle="normal",this.lang=null,this.letterSpacing=0,this.lineHeight="normal",this.maxWidth=1/0,this.overflowWrap="normal",this.textAlign="left",this.textIndent=0,this.whiteSpace="normal",this.material=null,this.color=null,this.colorRanges=null,this.outlineWidth=0,this.outlineColor=0,this.outlineOpacity=1,this.outlineBlur=0,this.outlineOffsetX=0,this.outlineOffsetY=0,this.strokeWidth=0,this.strokeColor=8421504,this.strokeOpacity=1,this.fillOpacity=1,this.depthOffset=0,this.clipRect=null,this.orientation=l8,this.glyphGeometryDetail=1,this.sdfGlyphSize=null,this.gpuAccelerateSDF=!0,this.debugSDF=!1}sync(e){this._needsSync&&(this._needsSync=!1,this._isSyncing?(this._queuedSyncs||(this._queuedSyncs=[])).push(e):(this._isSyncing=!0,this.dispatchEvent(st),lH({text:this.text,font:this.font,lang:this.lang,fontSize:this.fontSize||.1,fontWeight:this.fontWeight||"normal",fontStyle:this.fontStyle||"normal",letterSpacing:this.letterSpacing||0,lineHeight:this.lineHeight||"normal",maxWidth:this.maxWidth,direction:this.direction||"auto",textAlign:this.textAlign,textIndent:this.textIndent,whiteSpace:this.whiteSpace,overflowWrap:this.overflowWrap,anchorX:this.anchorX,anchorY:this.anchorY,colorRanges:this.colorRanges,includeCaretPositions:!0,sdfGlyphSize:this.sdfGlyphSize,gpuAccelerateSDF:this.gpuAccelerateSDF,unicodeFontsURL:this.unicodeFontsURL},t=>{this._isSyncing=!1,this._textRenderInfo=t,this.geometry.updateGlyphs(t.glyphBounds,t.glyphAtlasIndices,t.blockBounds,t.chunkedBounds,t.glyphColors);let n=this._queuedSyncs;n&&(this._queuedSyncs=null,this._needsSync=!0,this.sync(()=>{n.forEach(e=>e&&e())})),this.dispatchEvent(sn),e&&e()})))}onBeforeRender(e,t,n,r,a,i){this.sync(),a.isTroikaTextMaterial&&this._prepareForRender(a)}dispose(){this.geometry.dispose()}get textRenderInfo(){return this._textRenderInfo||null}createDerivedMaterial(e){let t;return(t=lh(e,{chained:!0,extensions:{derivatives:!0},uniforms:{uTroikaSDFTexture:{value:null},uTroikaSDFTextureSize:{value:new o2.Vector2},uTroikaSDFGlyphSize:{value:0},uTroikaSDFExponent:{value:0},uTroikaTotalBounds:{value:new o2.Vector4(0,0,0,0)},uTroikaClipRect:{value:new o2.Vector4(0,0,0,0)},uTroikaEdgeOffset:{value:0},uTroikaFillOpacity:{value:1},uTroikaPositionOffset:{value:new o2.Vector2},uTroikaCurveRadius:{value:0},uTroikaBlurRadius:{value:0},uTroikaStrokeWidth:{value:0},uTroikaStrokeColor:{value:new o2.Color},uTroikaStrokeOpacity:{value:1},uTroikaOrient:{value:new o2.Matrix3},uTroikaUseGlyphColors:{value:!0},uTroikaSDFDebug:{value:!1}},vertexDefs:lQ,vertexTransform:lZ,fragmentDefs:lJ,fragmentColorTransform:l0,customRewriter({vertexShader:e,fragmentShader:t}){let n=/\buniform\s+vec3\s+diffuse\b/;return n.test(t)&&(t=t.replace(n,"varying vec3 vTroikaGlyphColor").replace(/\bdiffuse\b/g,"vTroikaGlyphColor"),n.test(e)||(e=e.replace(lo,"uniform vec3 diffuse;\n$&\nvTroikaGlyphColor = uTroikaUseGlyphColors ? aTroikaGlyphColor / 255.0 : diffuse;\n"))),{vertexShader:e,fragmentShader:t}}})).transparent=!0,t.forceSinglePass=!0,Object.defineProperties(t,{isTroikaTextMaterial:{value:!0},shadowSide:{get(){return this.side},set(){}}}),t}get material(){let e=this._derivedMaterial,t=this._baseMaterial||this._defaultMaterial||(this._defaultMaterial=l1.clone());if(e&&e.isDerivedFrom(t)||(e=this._derivedMaterial=this.createDerivedMaterial(t),t.addEventListener("dispose",function n(){t.removeEventListener("dispose",n),e.dispose()})),!this.hasOutline())return e;{let t=e._outlineMtl;return t||((t=e._outlineMtl=Object.create(e,{id:{value:e.id+.1}})).isTextOutlineMaterial=!0,t.depthWrite=!1,t.map=null,e.addEventListener("dispose",function n(){e.removeEventListener("dispose",n),t.dispose()})),[t,e]}}set material(e){e&&e.isTroikaTextMaterial?(this._derivedMaterial=e,this._baseMaterial=e.baseMaterial):this._baseMaterial=e}hasOutline(){return!!(this.outlineWidth||this.outlineBlur||this.outlineOffsetX||this.outlineOffsetY)}get glyphGeometryDetail(){return this.geometry.detail}set glyphGeometryDetail(e){this.geometry.detail=e}get curveRadius(){return this.geometry.curveRadius}set curveRadius(e){this.geometry.curveRadius=e}get customDepthMaterial(){return l9(this.material).getDepthMaterial()}set customDepthMaterial(e){}get customDistanceMaterial(){return l9(this.material).getDistanceMaterial()}set customDistanceMaterial(e){}_prepareForRender(e){let t=e.isTextOutlineMaterial,n=e.uniforms,r=this.textRenderInfo;if(r){let e,a,i,{sdfTexture:o,blockBounds:l}=r;n.uTroikaSDFTexture.value=o,n.uTroikaSDFTextureSize.value.set(o.image.width,o.image.height),n.uTroikaSDFGlyphSize.value=r.sdfGlyphSize,n.uTroikaSDFExponent.value=r.sdfExponent,n.uTroikaTotalBounds.value.fromArray(l),n.uTroikaUseGlyphColors.value=!t&&!!r.glyphColors;let s=0,u=0,c=0,d=0,f=0;if(t){let{outlineWidth:t,outlineOffsetX:n,outlineOffsetY:r,outlineBlur:a,outlineOpacity:i}=this;s=this._parsePercent(t)||0,u=Math.max(0,this._parsePercent(a)||0),e=i,d=this._parsePercent(n)||0,f=this._parsePercent(r)||0}else(c=Math.max(0,this._parsePercent(this.strokeWidth)||0))&&(i=this.strokeColor,n.uTroikaStrokeColor.value.set(null==i?8421504:i),null==(a=this.strokeOpacity)&&(a=1)),e=this.fillOpacity;n.uTroikaEdgeOffset.value=s,n.uTroikaPositionOffset.value.set(d,f),n.uTroikaBlurRadius.value=u,n.uTroikaStrokeWidth.value=c,n.uTroikaStrokeOpacity.value=a,n.uTroikaFillOpacity.value=null==e?1:e,n.uTroikaCurveRadius.value=this.curveRadius||0;let p=this.clipRect;if(p&&Array.isArray(p)&&4===p.length)n.uTroikaClipRect.value.fromArray(p);else{let e=100*(this.fontSize||.1);n.uTroikaClipRect.value.set(l[0]-e,l[1]-e,l[2]+e,l[3]+e)}this.geometry.applyClipRect(n.uTroikaClipRect.value)}n.uTroikaSDFDebug.value=!!this.debugSDF,e.polygonOffset=!!this.depthOffset,e.polygonOffsetFactor=e.polygonOffsetUnits=this.depthOffset||0;let a=t?this.outlineColor||0:this.color;if(null==a)delete e.color;else{let t=e.hasOwnProperty("color")?e.color:e.color=new o2.Color;(a!==t._input||"object"==typeof a)&&t.set(t._input=a)}let i=this.orientation||l8;if(i!==e._orientation){let t=n.uTroikaOrient.value,r=(i=i.replace(/[^-+xyz]/g,""))!==l8&&i.match(/^([-+])([xyz])([-+])([xyz])$/);if(r){let[,e,n,a,i]=r;l3.set(0,0,0)[n]="-"===e?1:-1,l4.set(0,0,0)[i]="-"===a?-1:1,l2.lookAt(l6,l3.cross(l4),l4),t.setFromMatrix4(l2)}else t.identity();e._orientation=i}}_parsePercent(e){if("string"==typeof e){let t=e.match(/^(-?[\d.]+)%$/),n=t?parseFloat(t[1]):NaN;e=(isNaN(n)?0:n/100)*this.fontSize}return e}localPositionToTextCoords(e,t=new o2.Vector2){t.copy(e);let n=this.curveRadius;return n&&(t.x=Math.atan2(e.x,Math.abs(n)-Math.abs(e.z))*Math.abs(n)),t}worldPositionToTextCoords(e,t=new o2.Vector2){return l3.copy(e),this.localPositionToTextCoords(this.worldToLocal(l3),t)}raycast(e,t){let{textRenderInfo:n,curveRadius:r}=this;if(n){let a=n.blockBounds,i=r?se():l7(),o=i.geometry,{position:l,uv:s}=o.attributes;for(let e=0;e<s.count;e++){let t=a[0]+s.getX(e)*(a[2]-a[0]),n=a[1]+s.getY(e)*(a[3]-a[1]),i=0;r&&(i=r-Math.cos(t/r)*r,t=Math.sin(t/r)*r),l.setXYZ(e,t,n,i)}o.boundingSphere=this.geometry.boundingSphere,o.boundingBox=this.geometry.boundingBox,i.matrixWorld=this.matrixWorld,i.material.side=this.material.side,l5.length=0,i.raycast(e,l5);for(let e=0;e<l5.length;e++)l5[e].object=this,t.push(l5[e])}}copy(e){let t=this.geometry;return super.copy(e),this.geometry=t,sa.forEach(t=>{this[t]=e[t]}),this}clone(){return new this.constructor().copy(this)}}sr.forEach(e=>{let t="_private_"+e;Object.defineProperty(si.prototype,e,{get(){return this[t]},set(e){e!==this[t]&&(this[t]=e,this._needsSync=!0)}})}),new o2.Box3,new o2.Color,new WeakMap,new WeakMap;let so=b.forwardRef(({sdfGlyphSize:e=64,anchorX:t="center",anchorY:n="middle",font:r,fontSize:a=1,children:i,characters:o,onSync:l,...s},u)=>{let c=nH(({invalidate:e})=>e),[d]=b.useState(()=>new si),[f,p]=b.useMemo(()=>{let e=[],t="";return b.Children.forEach(i,n=>{"string"==typeof n||"number"==typeof n?t+=n:e.push(n)}),[e,t]},[i]);return nr(()=>new Promise(e=>(function({font:e,characters:t,sdfGlyphSize:n},r){lH({font:e,sdfGlyphSize:n,text:Array.isArray(t)?t.join("\n"):""+t},r)})({font:r,characters:o},e)),["troika-text",r,o],!1,void 0),b.useLayoutEffect(()=>void d.sync(()=>{c(),l&&l(d)})),b.useEffect(()=>()=>d.dispose(),[d]),b.createElement("primitive",o1({object:d,ref:u,font:r,text:p,anchorX:t,anchorY:n,fontSize:a,sdfGlyphSize:e},s),f)});function sl({name:e,paneCount:t,color:n,position:r,rotation:a,onSelect:i}){let o=(0,b.useRef)(null),[l,s]=(0,b.useState)(!1),u=(0,b.useRef)(0),c=(0,b.useMemo)(()=>new y.Color(n||"#6366f1"),[n]),d=(0,b.useMemo)(()=>c.clone().multiplyScalar(.3),[c]);return nV((e,t)=>{l?(u.current+=t,u.current>=1.5&&(u.current=0,i())):u.current=0}),(0,x.jsxs)("group",{ref:o,position:r,rotation:a,children:[(0,x.jsxs)("mesh",{onClick:i,onPointerEnter:()=>s(!0),onPointerLeave:()=>s(!1),children:[(0,x.jsx)("planeGeometry",{args:[1.2,2.4]}),(0,x.jsx)("meshStandardMaterial",{color:"#1a1a1e",roughness:.5,emissive:c,emissiveIntensity:l?.15:.05})]}),(0,x.jsxs)("mesh",{position:[0,0,.01],children:[(0,x.jsx)("planeGeometry",{args:[.95,2]}),(0,x.jsx)("meshStandardMaterial",{color:d,emissive:c,emissiveIntensity:l?.25:.1,toneMapped:!1})]}),(0,x.jsx)(ss,{position:[0,1.1,.02],scale:[1.1,.015,1],color:c,intensity:.5}),(0,x.jsx)(ss,{position:[0,-1.1,.02],scale:[1.1,.015,1],color:c,intensity:.5}),(0,x.jsx)(ss,{position:[-.55,0,.02],scale:[.015,2.2,1],color:c,intensity:.3}),(0,x.jsx)(ss,{position:[.55,0,.02],scale:[.015,2.2,1],color:c,intensity:.3}),(0,x.jsx)(so,{position:[0,1.5,.02],fontSize:.18,color:"white",anchorX:"center",anchorY:"middle",maxWidth:2,children:e}),(0,x.jsxs)(so,{position:[0,-1.35,.02],fontSize:.12,color:n||"#6366f1",anchorX:"center",anchorY:"middle",children:[t," pane",1!==t?"s":""]})]})}function ss({position:e,scale:t,color:n,intensity:r}){return(0,x.jsxs)("mesh",{position:e,scale:t,children:[(0,x.jsx)("planeGeometry",{args:[1,1]}),(0,x.jsx)("meshStandardMaterial",{color:n,emissive:n,emissiveIntensity:r,toneMapped:!1})]})}function su({variant:e,accentColor:t="#6366f1"}){let n=(0,b.useMemo)(()=>new y.Color(t),[t]);return(0,x.jsxs)("group",{children:[(0,x.jsx)("ambientLight",{intensity:.04,color:"#0a0a1a"}),(0,x.jsx)("pointLight",{position:[0,4.5,0],intensity:.6,distance:15,color:"#c8b0ff"}),(0,x.jsxs)("mesh",{rotation:[-Math.PI/2,0,0],position:[0,-.05,0],children:[(0,x.jsx)("cylinderGeometry",{args:[6,6,.1,32]}),(0,x.jsx)("meshStandardMaterial",{color:"#0d0d0f",roughness:.2})]}),(0,x.jsxs)("mesh",{rotation:[-Math.PI/2,0,0],position:[0,.01,0],children:[(0,x.jsx)("cylinderGeometry",{args:[1,1,.02,32]}),(0,x.jsx)("meshStandardMaterial",{color:"#141418",roughness:.1})]}),(0,x.jsxs)("mesh",{position:[0,5,0],children:[(0,x.jsx)("cylinderGeometry",{args:[6,6,.1,32]}),(0,x.jsx)("meshStandardMaterial",{color:"#050508",roughness:.9})]}),(0,x.jsx)(sc,{radius:1.02,y:.03,color:n,intensity:.15}),(0,x.jsx)(sc,{radius:"lobby"===e?4.1:6.1,y:.02,color:n,intensity:.08}),(0,x.jsx)("fog",{attach:"fog",args:["#04040a",5,30]})]})}function sc({radius:e,y:t,color:n,intensity:r}){let a=(0,b.useMemo)(()=>{let n=[];for(let r=0;r<=64;r++){let a=r/64*Math.PI*2;n.push(new y.Vector3(Math.cos(a)*e,t,Math.sin(a)*e))}let r=new y.CatmullRomCurve3(n,!0);return new y.TubeGeometry(r,64,.015,8,!0)},[e,t]);return(0,x.jsx)("mesh",{geometry:a,children:(0,x.jsx)("meshStandardMaterial",{color:n,emissive:n,emissiveIntensity:r,toneMapped:!1})})}function sd(){let{enterWorkspace:e}=sF(),[t,n]=(0,b.useState)([]),[r,a]=(0,b.useState)(!0),[i,o]=(0,b.useState)(null),l=(0,b.useCallback)(()=>{a(!0),o(null),fetch("/api/workspaces").then(e=>e.json()).then(e=>{Array.isArray(e)?n(e):o("Unexpected response"),a(!1)}).catch(e=>{o(e.message),a(!1)})},[]);return(0,b.useEffect)(()=>{l()},[l]),(0,x.jsxs)("group",{children:[(0,x.jsx)(su,{variant:"lobby"}),(0,x.jsx)(so,{position:[0,3,0],fontSize:.8,color:"#9985e0",anchorX:"center",anchorY:"middle",children:"SPACES"}),r&&(0,x.jsx)(so,{position:[0,1.6,3],fontSize:.15,color:"#888",anchorX:"center",children:"Loading workspaces..."}),i&&(0,x.jsxs)("group",{position:[0,1.6,3],children:[(0,x.jsx)(so,{position:[0,.15,0],fontSize:.15,color:"#f66",anchorX:"center",children:i}),(0,x.jsxs)("mesh",{position:[0,-.15,0],onClick:l,children:[(0,x.jsx)("planeGeometry",{args:[.8,.2]}),(0,x.jsx)("meshStandardMaterial",{color:"#1a1a2e",emissive:"#6366f1",emissiveIntensity:.15})]}),(0,x.jsx)(so,{position:[0,-.15,.01],fontSize:.1,color:"white",anchorX:"center",children:"Retry"})]}),!r&&!i&&0===t.length&&(0,x.jsx)(so,{position:[0,1.6,3],fontSize:.15,color:"#888",anchorX:"center",children:"No workspaces. Create one from the desktop app."}),t.map((n,r)=>{let a=2*Math.PI/t.length*r,i=4*Math.sin(a),o=4*Math.cos(a),l=Math.atan2(i,o);return(0,x.jsx)(sl,{name:n.name,paneCount:n.paneCount,color:n.color,position:[i,1.2,o],rotation:[0,l+Math.PI,0],onSelect:()=>e(n)},n.id)})]})}var sf=e.i(44908);let sp=T.default.env.NEXT_PUBLIC_WS_PATH;var sh=e.i(23284);let sm=[{label:"Esc",data:"\x1b"},{label:"Tab",data:" "},{label:"↑",data:"\x1b[A"},{label:"↓",data:"\x1b[B"},{label:"←",data:"\x1b[D"},{label:"→",data:"\x1b[C"},{label:"⏎",data:"\r"},{label:"Ctrl-C",data:"\x03"},{label:"|",data:"|"},{label:"~",data:"~"}];function sg({pane:e,position:t,workspaceColor:n,isFocused:r,onFocus:a}){let{terminalToken:i}=sF(),{texture:o,textureReady:l,focus:s,scroll:u,send:c}=function({paneId:e,cwd:t,agentType:n,terminalToken:r,cols:a=100,rows:i=30,isFocused:o=!1}){let l=(0,b.useRef)(null),s=(0,b.useRef)(null),u=(0,b.useRef)(null),c=(0,b.useRef)(null),d=(0,b.useRef)(null),f=(0,b.useRef)(!0),p=(0,b.useRef)(0),h=(0,b.useRef)(null),[m,g]=(0,b.useState)(!1);function v(e){if(e<16)return"#e4e4e7";if(e<232){let t=e-16,n=t%6,r=(t-n)/6,a=r%6;return`rgb(${(r-a)/6*51},${51*a},${51*n})`}let t=8+(e-232)*10;return`rgb(${t},${t},${t})`}return(0,b.useEffect)(()=>{let o=document.createElement("canvas");o.width=2048,o.height=1024,u.current=o;let p=o.getContext("2d");if(!p)return;c.current=p,p.fillStyle="#0a0a0f",p.fillRect(0,0,2048,1024);let m=new y.CanvasTexture(o);m.minFilter=y.LinearFilter,m.magFilter=y.LinearFilter,l.current=m,g(!0);let v=document.createElement("div");v.style.position="absolute",v.style.left="-9999px",v.style.top="-9999px",v.style.width=`${10*a}px`,v.style.height=`${20*i}px`,document.body.appendChild(v),d.current=v;let _=new sf.Terminal({cols:a,rows:i,cursorBlink:!1,scrollback:1e3});_.open(v),s.current=_,_.onRender(()=>{f.current=!0});let S="https:"===location.protocol?"wss:":"ws:",x=T.default.env.NEXT_PUBLIC_SPACES_BASE_PATH||"",b=sp||`${x}/ws`,E=new URLSearchParams({paneId:e,cwd:t||"~",agentType:n||"shell",cols:String(a),rows:String(i)});r&&E.set("terminalToken",r);let M=new WebSocket(`${S}//${location.host}${b}?${E}`);return h.current=M,M.onmessage=e=>{let t="";try{let n=JSON.parse(e.data);"data"===n.type&&n.data&&(t=n.data)}catch{t=e.data}t&&(_.write(t),f.current=!0)},M.onerror=()=>{_.write("\r\n\x1b[31m[Connection error]\x1b[0m\r\n"),f.current=!0},M.onclose=()=>{_.write("\r\n\x1b[33m[Disconnected]\x1b[0m\r\n"),f.current=!0},_.attachCustomKeyEventHandler(e=>"keydown"!==e.type||1!==e.key.length||!!e.ctrlKey||!!e.altKey||!!e.metaKey),_.onData(e=>{M.readyState===WebSocket.OPEN&&M.send(JSON.stringify({type:"data",data:e}))}),()=>{M.close(),_.dispose(),v.remove(),l.current?.dispose()}},[e,t,n,r,a,i]),nV((e,t)=>{(!(t>.016)||o)&&(p.current+=t,p.current>=(o?.1:.333)&&f.current&&l.current&&(function(){let e=s.current,t=c.current;if(!e||!t)return;let n=e.buffer.active,r="#e4e4e7",o=["#27272a","#ef4444","#22c55e","#eab308","#6366f1","#a855f7","#06b6d4","#e4e4e7","#52525b","#f87171","#4ade80","#facc15","#818cf8","#c084fc","#22d3ee","#fafafa"];t.fillStyle="#0a0a0f",t.fillRect(0,0,t.canvas.width,t.canvas.height),t.font="12px monospace",t.textBaseline="top";for(let e=0;e<i;e++){let i=n.getLine(e+n.baseY);if(!i)continue;for(let n=0;n<a;n++){let r=i.getCell(n);if(!r)continue;let a=r.getBgColor(),l=r.getBgColorMode(),s=l>0?l>>24||l:0,u=null;if(1===s)u=o[a]||null;else if(2===s)u=v(a);else if(3===s){let e=a>>16&255,t=a>>8&255,n=255&a;u=`rgb(${e},${t},${n})`}u&&(t.fillStyle=u,t.fillRect(7.2*n+4,15*e,7.2*(r.getWidth()||1),15))}let l=4;for(let n=0;n<a;n++){let a=i.getCell(n);if(!a){l+=7.2;continue}let s=a.getChars();if(!s||" "===s){l+=7.2;continue}let u=a.getFgColor(),c=a.getFgColorMode(),d=c>0?c>>24||c:0;if(1===d)t.fillStyle=o[u]||r;else if(2===d)t.fillStyle=v(u);else if(3===d){let e=u>>16&255,n=u>>8&255,r=255&u;t.fillStyle=`rgb(${e},${n},${r})`}else t.fillStyle=r;t.fillText(s,l,15*e+2),l+=7.2*(a.getWidth()||1)}}}(),l.current.needsUpdate=!0,f.current=!1,p.current=0))}),{texture:l,textureReady:m,term:s,focus:()=>{let e=d.current?.querySelector(".xterm-helper-textarea");e?.focus()},scroll:e=>{s.current?.scrollLines(e)},send:e=>{h.current?.readyState===WebSocket.OPEN&&h.current.send(JSON.stringify({type:"data",data:e}))}}}({paneId:e.id,cwd:e.cwd||"~",agentType:e.agentType||"shell",terminalToken:i,isFocused:r}),{isListening:d,isSupported:f,transcript:p,startListening:h,stopListening:m}=(0,sh.useSpeechRecognition)();(0,b.useEffect)(()=>{if(r&&f)try{h()}catch{}return()=>{if(d)try{m()}catch{}}},[r,f]),(0,b.useEffect)(()=>{if(r&&f&&!d){let e=setTimeout(()=>{try{h()}catch{}},500);return()=>clearTimeout(e)}},[d,r,f]),(0,b.useEffect)(()=>{p&&r&&c(p)},[p,r,c]);let g=(0,b.useMemo)(()=>new y.Color(e.color||n||"#6366f1"),[e.color,n]),v=(0,b.useMemo)(()=>g.clone().multiplyScalar(.3),[g]),_=(0,b.useMemo)(()=>{let e=new y.Vector3(0,t[1],0),n=new y.Vector3(...t),r=new y.Vector3().subVectors(e,n).normalize();return new y.Euler().setFromQuaternion(new y.Quaternion().setFromUnitVectors(new y.Vector3(0,0,1),r))},[t]),S=[...sm.map(e=>({label:e.label,action:()=>c(e.data),color:"#1a1a2e",emissive:"#6366f1"})),{label:"⌨",action:()=>s(),color:"#1a1a2e",emissive:"#6366f1"}];return(0,x.jsxs)("group",{position:t,rotation:_,children:[(0,x.jsxs)("mesh",{onClick:()=>{a()},children:[(0,x.jsx)("planeGeometry",{args:[4,2.5]}),(0,x.jsx)("meshStandardMaterial",{color:"#0b0b0f",roughness:.7})]}),l&&o.current?(0,x.jsxs)("mesh",{position:[0,-.15,.005],children:[(0,x.jsx)("planeGeometry",{args:[3.9,2.15]}),(0,x.jsx)("meshBasicMaterial",{map:o.current,toneMapped:!1})]}):(0,x.jsx)(so,{position:[0,0,.005],fontSize:.12,color:"#555",anchorX:"center",anchorY:"middle",children:"Connecting to terminal..."}),(0,x.jsxs)("mesh",{position:[0,1.19,.005],children:[(0,x.jsx)("planeGeometry",{args:[4,.12]}),(0,x.jsx)("meshStandardMaterial",{color:v,emissive:g,emissiveIntensity:.08})]}),(0,x.jsxs)("mesh",{position:[0,1.12,.005],children:[(0,x.jsx)("planeGeometry",{args:[4,.015]}),(0,x.jsx)("meshStandardMaterial",{color:g,emissive:g,emissiveIntensity:.6,toneMapped:!1})]}),r&&(0,x.jsxs)("mesh",{position:[0,0,-.005],children:[(0,x.jsx)("planeGeometry",{args:[4.06,2.56]}),(0,x.jsx)("meshStandardMaterial",{color:g,emissive:g,emissiveIntensity:.3,toneMapped:!1})]}),(0,x.jsxs)(so,{position:[-1.85,1.19,.01],fontSize:.08,color:"white",anchorX:"left",anchorY:"middle",children:[e.title||e.agentType," — ",e.agentType]}),r&&f&&(0,x.jsx)(so,{position:[1.7,1.19,.01],fontSize:.06,color:d?"#22c55e":"#666",anchorX:"right",anchorY:"middle",children:d?"🎤 Listening...":"🎤 Off"}),r&&(0,x.jsx)("group",{position:[0,-1.4,.01],children:S.map((e,t)=>{let n=.4*S.length;return(0,x.jsxs)("group",{position:[-n/2+.4*t+.2,0,0],children:[(0,x.jsxs)("mesh",{onClick:e.action,children:[(0,x.jsx)("planeGeometry",{args:[.35,.18]}),(0,x.jsx)("meshStandardMaterial",{color:e.color,emissive:e.emissive,emissiveIntensity:.08})]}),(0,x.jsx)(so,{position:[0,0,.005],fontSize:.05,color:"#ccc",anchorX:"center",anchorY:"middle",children:e.label})]},e.label)})})]})}function sv(){let{workspace:e,returnToLobby:t}=sF(),[n,r]=(0,b.useState)([]),[a,i]=(0,b.useState)(!0),[o,l]=(0,b.useState)(null);(0,b.useEffect)(()=>{if(e)return fetch(`/api/panes?workspace_id=${e.id}`).then(e=>e.json()).then(e=>{Array.isArray(e)&&r(e),i(!1)}).catch(()=>i(!1)),()=>{r([])}},[e]);let s=function(e,t={}){let{radius:n=6,eyeHeight:r=1.6}=t;if(e<=0)return[];if(1===e)return[{x:0,y:r,z:-n}];let a=e<=2?70:e<=4?140:e<=6?180:220,i=270-a/2,o=a/(e-1),l=[];for(let t=0;t<e;t++){let e=(i+o*t)*Math.PI/180;l.push({x:Math.cos(e)*n,y:r,z:Math.sin(e)*n})}return l}(n.length),u=e?.color||"#6366f1";return(0,x.jsxs)("group",{children:[(0,x.jsx)(su,{variant:"room",accentColor:u}),(0,x.jsxs)("group",{position:[0,.8,-1.5],children:[(0,x.jsxs)("mesh",{onClick:t,children:[(0,x.jsx)("planeGeometry",{args:[1.2,.3]}),(0,x.jsx)("meshStandardMaterial",{color:"#1a1a2e",emissive:"#6366f1",emissiveIntensity:.1})]}),(0,x.jsx)(so,{position:[0,0,.01],fontSize:.1,color:"white",anchorX:"center",children:"← Back to Lobby"})]}),a&&(0,x.jsx)(so,{position:[0,1.6,5],fontSize:.15,color:"#888",anchorX:"center",children:"Loading panes..."}),!a&&0===n.length&&(0,x.jsx)(so,{position:[0,1.6,5],fontSize:.15,color:"#888",anchorX:"center",children:"No panes in this workspace."}),n.map((e,t)=>{let n=s[t];return n?(0,x.jsx)(sg,{pane:e,position:[n.x,n.y,n.z],workspaceColor:u,isFocused:o===e.id,onFocus:()=>l(e.id)},e.id):null})]})}var s_=Object.defineProperty;class sS{constructor(){((e,t,n)=>{let r;return(r="symbol"!=typeof t?t+"":t)in e?s_(e,r,{enumerable:!0,configurable:!0,writable:!0,value:n}):e[r]=n})(this,"_listeners")}addEventListener(e,t){void 0===this._listeners&&(this._listeners={});let n=this._listeners;void 0===n[e]&&(n[e]=[]),-1===n[e].indexOf(t)&&n[e].push(t)}hasEventListener(e,t){if(void 0===this._listeners)return!1;let n=this._listeners;return void 0!==n[e]&&-1!==n[e].indexOf(t)}removeEventListener(e,t){if(void 0===this._listeners)return;let n=this._listeners[e];if(void 0!==n){let e=n.indexOf(t);-1!==e&&n.splice(e,1)}}dispatchEvent(e){if(void 0===this._listeners)return;let t=this._listeners[e.type];if(void 0!==t){e.target=this;let n=t.slice(0);for(let t=0,r=n.length;t<r;t++)n[t].call(this,e);e.target=null}}}var sx=Object.defineProperty,sb=(e,t,n)=>{let r;return(r="symbol"!=typeof t?t+"":t)in e?sx(e,r,{enumerable:!0,configurable:!0,writable:!0,value:n}):e[r]=n,n};let sT=new y.Euler(0,0,0,"YXZ"),sE=new y.Vector3,sy={type:"change"},sM={type:"lock"},sR={type:"unlock"},sC=Math.PI/2;class sA extends sS{constructor(e,t){super(),sb(this,"camera"),sb(this,"domElement"),sb(this,"isLocked"),sb(this,"minPolarAngle"),sb(this,"maxPolarAngle"),sb(this,"pointerSpeed"),sb(this,"onMouseMove",e=>{this.domElement&&!1!==this.isLocked&&(sT.setFromQuaternion(this.camera.quaternion),sT.y-=.002*e.movementX*this.pointerSpeed,sT.x-=.002*e.movementY*this.pointerSpeed,sT.x=Math.max(sC-this.maxPolarAngle,Math.min(sC-this.minPolarAngle,sT.x)),this.camera.quaternion.setFromEuler(sT),this.dispatchEvent(sy))}),sb(this,"onPointerlockChange",()=>{this.domElement&&(this.domElement.ownerDocument.pointerLockElement===this.domElement?(this.dispatchEvent(sM),this.isLocked=!0):(this.dispatchEvent(sR),this.isLocked=!1))}),sb(this,"onPointerlockError",()=>{console.error("THREE.PointerLockControls: Unable to use Pointer Lock API")}),sb(this,"connect",e=>{this.domElement=e||this.domElement,this.domElement&&(this.domElement.ownerDocument.addEventListener("mousemove",this.onMouseMove),this.domElement.ownerDocument.addEventListener("pointerlockchange",this.onPointerlockChange),this.domElement.ownerDocument.addEventListener("pointerlockerror",this.onPointerlockError))}),sb(this,"disconnect",()=>{this.domElement&&(this.domElement.ownerDocument.removeEventListener("mousemove",this.onMouseMove),this.domElement.ownerDocument.removeEventListener("pointerlockchange",this.onPointerlockChange),this.domElement.ownerDocument.removeEventListener("pointerlockerror",this.onPointerlockError))}),sb(this,"dispose",()=>{this.disconnect()}),sb(this,"getObject",()=>this.camera),sb(this,"direction",new y.Vector3(0,0,-1)),sb(this,"getDirection",e=>e.copy(this.direction).applyQuaternion(this.camera.quaternion)),sb(this,"moveForward",e=>{sE.setFromMatrixColumn(this.camera.matrix,0),sE.crossVectors(this.camera.up,sE),this.camera.position.addScaledVector(sE,e)}),sb(this,"moveRight",e=>{sE.setFromMatrixColumn(this.camera.matrix,0),this.camera.position.addScaledVector(sE,e)}),sb(this,"lock",()=>{this.domElement&&this.domElement.requestPointerLock()}),sb(this,"unlock",()=>{this.domElement&&this.domElement.ownerDocument.exitPointerLock()}),this.camera=e,this.domElement=t,this.isLocked=!1,this.minPolarAngle=0,this.maxPolarAngle=Math.PI,this.pointerSpeed=1,t&&this.connect(t)}}let sw=b.forwardRef(({domElement:e,selector:t,onChange:n,onLock:r,onUnlock:a,enabled:i=!0,makeDefault:o,...l},s)=>{let{camera:u,...c}=l,d=nH(e=>e.setEvents),f=nH(e=>e.gl),p=nH(e=>e.camera),h=nH(e=>e.invalidate),m=nH(e=>e.events),g=nH(e=>e.get),v=nH(e=>e.set),_=u||p,S=e||m.connected||f.domElement,x=b.useMemo(()=>new sA(_),[_]);return b.useEffect(()=>{if(i){x.connect(S);let e=g().events.compute;return d({compute(e,t){let n=t.size.width/2,r=t.size.height/2;t.pointer.set(n/t.size.width*2-1,-(2*(r/t.size.height))+1),t.raycaster.setFromCamera(t.pointer,t.camera)}}),()=>{x.disconnect(),d({compute:e})}}},[i,x]),b.useEffect(()=>{let e=e=>{h(),n&&n(e)};x.addEventListener("change",e),r&&x.addEventListener("lock",r),a&&x.addEventListener("unlock",a);let i=()=>x.lock(),o=t?Array.from(document.querySelectorAll(t)):[document];return o.forEach(e=>e&&e.addEventListener("click",i)),()=>{x.removeEventListener("change",e),r&&x.removeEventListener("lock",r),a&&x.removeEventListener("unlock",a),o.forEach(e=>e?e.removeEventListener("click",i):void 0)}},[n,r,a,t,x,h]),b.useEffect(()=>{if(o){let e=g().controls;return v({controls:x}),()=>v({controls:e})}},[o,x]),b.createElement("primitive",o1({ref:s,object:x},c))});function sP(){return(0,x.jsxs)(x.Fragment,{children:[(0,x.jsx)(sL,{}),(0,x.jsx)(sU,{})]})}function sL(){let{camera:e}=nH(),{playerYRef:t}=sF();return nV((n,r)=>{let a=n.gl.xr;if(!a.isPresenting)return;let i=a.getSession(),o=i?.inputSources;if(o)for(let n of o){let i=n.gamepad;if(i){if("left"===n.handedness&&i.axes.length>=4){let t=i.axes[2],n=i.axes[3];if(Math.abs(t)>.1||Math.abs(n)>.1){let i=new y.Vector3(0,0,-1).applyQuaternion(e.quaternion);i.y=0,i.normalize();let o=new y.Vector3(1,0,0).applyQuaternion(e.quaternion);o.y=0,o.normalize();let l=new y.Vector3().addScaledVector(i,-(3*n)*r).addScaledVector(o,3*t*r),s=a.getReferenceSpace();if(s){let e=new XRRigidTransform({x:-l.x,y:0,z:-l.z,w:1});a.setReferenceSpace(s.getOffsetReferenceSpace(e))}}}if("right"===n.handedness&&i.axes.length>=4){let e=i.axes[2],n=i.axes[3];if(Math.abs(e)>.1){let t=a.getReferenceSpace();if(t){let n=2*e*r,i=new XRRigidTransform({x:0,y:0,z:0,w:1},DOMPointReadOnly.fromPoint({x:0,y:Math.sin(n/2),z:0,w:Math.cos(n/2)}));a.setReferenceSpace(t.getOffsetReferenceSpace(i))}}Math.abs(n)>.1&&(t.current+=3*n*r)}}}}),null}function sU(){let{camera:e,gl:t}=nH(),n=(0,b.useRef)(new Set);return nV((t,r)=>{if(t.gl.xr.isPresenting)return;let a=0,i=0,o=0;if((n.current.has("w")||n.current.has("arrowup"))&&(i-=1),(n.current.has("s")||n.current.has("arrowdown"))&&(i+=1),(n.current.has("a")||n.current.has("arrowleft"))&&(a-=1),(n.current.has("d")||n.current.has("arrowright"))&&(a+=1),(n.current.has("e")||n.current.has(" "))&&(o+=1),(n.current.has("q")||n.current.has("shift"))&&(o-=1),0!==o&&(e.position.y+=5*o*r),0!==a||0!==i){let t=new y.Vector3(0,0,-1).applyQuaternion(e.quaternion);t.y=0,t.normalize();let n=new y.Vector3(1,0,0).applyQuaternion(e.quaternion);n.y=0,n.normalize(),e.position.addScaledVector(t,-(5*i)*r),e.position.addScaledVector(n,5*a*r)}}),(0,b.useEffect)(()=>{let e=e=>n.current.add(e.key.toLowerCase()),t=e=>n.current.delete(e.key.toLowerCase());return window.addEventListener("keydown",e),window.addEventListener("keyup",t),()=>{window.removeEventListener("keydown",e),window.removeEventListener("keyup",t)}},[]),(0,x.jsx)(sw,{})}function sD({dwellTime:e=1.5}){let{camera:t,scene:n}=nH(),r=(0,b.useRef)(new y.Raycaster),a=(0,b.useRef)(null),i=(0,b.useRef)(0),o=(0,b.useRef)(new y.Vector2(0,0));return nV((l,s)=>{if(!l.gl.xr.isPresenting)return;r.current.setFromCamera(o.current,t);let u=r.current.intersectObjects(n.children,!0),c=null;for(let e of u){let t=e.object;for(;t;){if(t.__r3f?.handlers?.onClick||t.userData.onGaze){c=t;break}t=t.parent}if(c)break}if(c===a.current){if(c&&(i.current+=s,i.current>=e)){let e=c.__r3f?.handlers;e?.onClick&&e.onClick({stopPropagation:()=>{}}),c.userData.onGaze&&c.userData.onGaze(),i.current=0,a.current=null}}else{if(a.current){let e=a.current.__r3f?.handlers;e?.onPointerLeave&&e.onPointerLeave({stopPropagation:()=>{}})}if(a.current=c,i.current=0,c){let e=c.__r3f?.handlers;e?.onPointerEnter&&e.onPointerEnter({stopPropagation:()=>{}})}}}),(0,x.jsx)("group",{children:(0,x.jsxs)("mesh",{position:[0,0,-2],renderOrder:999,children:[(0,x.jsx)("circleGeometry",{args:[.005,16]}),(0,x.jsx)("meshBasicMaterial",{color:"#ffffff",opacity:.5,transparent:!0,depthTest:!1})]})})}let sI=(0,b.createContext)(null),sF=()=>(0,b.useContext)(sI),sN=function(e){var t,n,r,a;let i,o,l,s,u,c,d,f,p="u"<typeof HTMLElement?void 0:e?.domOverlay instanceof HTMLElement?e.domOverlay:document.createElement("div"),h=(u=()=>({...aI,controller:e?.controller,hand:e?.hand,gaze:e?.gaze,screenInput:e?.screenInput,transientPointer:e?.transientPointer,domOverlayRoot:p}))?aP(u):aP,m=h.subscribe(({session:t},{session:n})=>{null!=n&&null==t&&null!=s&&aB(s,e,p).catch(console.error)}),g=e?.emulate??"metaQuest3";if("u">typeof window&&!1!=g){let t=("object"==typeof g?g.inject:void 0)??{hostname:"localhost"};(!0===t||"boolean"!=typeof t&&window.location.hostname===t.hostname)&&aF(h,g,!1).then(t=>{t&&null!=s&&aB(s,e,p)});let n=t=>{t.altKey&&t.metaKey&&"KeyE"===t.code&&aF(h,g,!0).then(t=>{t&&null!=s&&aB(s,e,p)})};window.addEventListener("keydown",n),o=()=>window.removeEventListener("keydown",n)}if(null!=p){if(null==p.parentNode){let e=e=>{p.style.display=null!=e.session?"block":"none"},t=h.subscribe(e);e(h.getState()),document.body.appendChild(p),l=()=>{p.remove(),t()}}document.body.append(p)}let v=(t=e=>h.setState({inputSourceStates:[...h.getState().inputSourceStates,e]}),c=new Map,d=new iP(e),f=new Map,(n,r,a)=>{if("remove-all"===a){for(let e of c.values())e();return r}let i=[...r];for(let{added:r,isPrimary:o,removed:l}of a){if(null!=l)for(let e of l){let t=i.findIndex(({inputSource:t,isPrimary:n})=>n===o&&t===e);-1!==t&&(i.splice(t,1),c.get(e)?.(),c.delete(e))}if(null!=r)for(let a of r){let r,l=[],s=function(e,t){let n=e=>t.push(e);return e.addEventListener("selectstart",n),e.addEventListener("selectend",n),e.addEventListener("select",n),e.addEventListener("squeeze",n),e.addEventListener("squeezestart",n),e.addEventListener("squeezeend",n),()=>{e.removeEventListener("selectstart",n),e.removeEventListener("selectend",n),e.removeEventListener("select",n),e.removeEventListener("squeeze",n),e.removeEventListener("squeezestart",n),e.removeEventListener("squeezeend",n)}}(n,l),u=`${a.handedness}-${a.hand?"hand":"nohand"}-${a.targetRayMode}-${a.profiles.join(",")}`;if(null==(r=f.get(u))&&f.set(u,r=`${ag++}`),null!=a.hand)i.push(function(e,t,n,r,a){var i;let o,l;return{id:e,isPrimary:a,type:"hand",inputSource:t,pose:{data:new Float32Array(16*t.hand.size)},assetPath:(i=t.handedness,o=n?.baseAssetPath??iw,l=n?.defaultXRHandProfileId??"generic-hand",new URL(`${l}/${i}.glb`,o).href),events:r}}(r,a,e,l,o));else switch(a.targetRayMode){case"gaze":i.push({id:r,isPrimary:o,type:"gaze",inputSource:a,events:l});break;case"screen":i.push({id:r,isPrimary:o,type:"screenInput",inputSource:a,events:l});break;case"transient-pointer":i.push({id:r,isPrimary:o,type:"transientPointer",inputSource:a,events:l});break;case"tracked-pointer":let p=!1,h=s;s=()=>{h(),p=!0};let m=function(e,t,n,r,a){return ad(()=>n.load(t.profiles,t.handedness),n=>{let i={};return rR(i,t,n),{id:e,isPrimary:a,events:r,type:"controller",inputSource:t,gamepad:i,layout:n}})}(r,a,d,l,o);m instanceof Promise?m.then(e=>!p&&t(e)).catch(console.error):i.push(m)}c.set(a,s)}}return i}),_=(n=h,r=v,a=e?.secondaryInputSources??!1,e=>{let t,o;if(i?.(),null==e)return{};let l=[],s=()=>{t=void 0,n.setState({inputSourceStates:r(e,n.getState().inputSourceStates,l)}),l.length=0},u=(e,n)=>{l.push({isPrimary:e,added:n.added,removed:n.removed}),null==t&&(a?t=setTimeout(s,100):s())},c=u.bind(null,!0);if(e.addEventListener("inputsourceschange",c),a){let t=u.bind(null,!1);e.addEventListener("trackedsourceschange",t),o=()=>e.removeEventListener("trackedsourceschange",t)}let d=()=>n.setState({frameRate:e.frameRate,visibilityState:e.visibilityState});e.addEventListener("frameratechange",d),e.addEventListener("visibilitychange",d);let f=()=>{i?.(),i=void 0,n.setState({emulator:n.getState().emulator,...aI})};e.addEventListener("end",f);let p=[{isPrimary:!0,added:e.inputSources}];a&&p.push({isPrimary:!1,added:e.trackedSources});let h=r(e,[],p);return i=()=>{o?.(),clearTimeout(t),r(e,n.getState().inputSourceStates,"remove-all"),e.removeEventListener("end",f),e.removeEventListener("frameratechange",d),e.removeEventListener("visibilitychange",d),e.removeEventListener("inputsourceschange",c)},{inputSourceStates:h,frameRate:e.frameRate,visibilityState:e.visibilityState,detectedMeshes:[],detectedPlanes:[],mode:"opaque"===e.environmentBlendMode?"immersive-vr":"immersive-ar",session:e,mediaBinding:"u"<typeof XRMediaBinding?void 0:new XRMediaBinding(e)}}),S=function(e=az,t){if("u"<typeof navigator||!1===e)return;!0===e&&(e=az);let n=async()=>{for(let n of e)await navigator.xr?.isSessionSupported(n)&&t(n)};return navigator.xr?.addEventListener("sessiongranted",n),()=>navigator.xr?.removeEventListener("sessiongranted",n)}(e?.enterGrantedSession,t=>aG(p,t,e,s)),x=[],b=()=>{h.setState(_(s.getSession()))};return Object.assign(h,{addLayerEntry(e){null!=h.getState().session&&h.setState({layerEntries:[...h.getState().layerEntries,e]})},removeLayerEntry(e){null!=h.getState().session&&h.setState({layerEntries:h.getState().layerEntries.filter(t=>t!=e)})},requestFrame:()=>new Promise(e=>x.push(e)),setWebXRManager(t){if(s===t)return;s?.removeEventListener("sessionstart",b),(s=t).addEventListener("sessionstart",b);let{foveation:n,bounded:r}=e??{};s.setReferenceSpaceType(r?"bounded-floor":"local-floor"),null!=n&&s.setFoveation(n),aB(s,e,p).catch(console.error)},setFrameRate(e){let{session:t}=h.getState();null!=t&&ak(t,e)},setHand(e,t){if(null==t)return void h.setState({hand:e});let n=h.getState().hand,r={};"object"==typeof n&&Object.assign(r,n),Object.assign(r,{default:aD(n,void 0,{}),[t]:e}),h.setState({hand:r})},setController(e,t){if(null==t)return void h.setState({controller:e});let n=h.getState().controller,r={};"object"==typeof n&&Object.assign(r,n),Object.assign(r,{default:aD(n,void 0,{}),[t]:e}),h.setState({controller:r})},setTransientPointer(e,t){if(null==t)return void h.setState({transientPointer:e});let n=h.getState().transientPointer,r={};"object"==typeof n&&Object.assign(r,n),Object.assign(r,{default:aD(n,void 0,{}),[t]:e}),h.setState({transientPointer:r})},setGaze(e){h.setState({gaze:e})},setScreenInput(e){h.setState({screenInput:e})},destroy(){s?.removeEventListener("sessionstart",b),o?.(),l?.(),S?.(),m(),_(void 0)},enterXR:t=>aG(p,t,e,s),enterAR:()=>aG(p,"immersive-ar",e,s),enterVR:()=>aG(p,"immersive-vr",e,s),onBeforeFrame(e,t,n){let r,a=s?.getReferenceSpace()??void 0,i=h.getState(),o=t.parent??e;if(i.origin!=o&&((r??={}).origin=o),a!=i.originReferenceSpace&&((r??={}).originReferenceSpace=a),o.xrSpace=a,i.origin!=o&&null!=i.origin&&(i.origin.xrSpace=void 0),null!=n&&(null!=s&&function(e,t,n){let r=n.getReferenceSpace(),{detectedMeshes:a,detectedPlanes:i,session:o,inputSourceStates:l}=e.getState();if(null==r||null==o)return;let s=aW(i,t.detectedPlanes),u=aW(a,t.detectedMeshes);(i!=s||a!=u)&&e.setState({detectedPlanes:s,detectedMeshes:u});let c=l.length;for(let e=0;e<c;e++){let r=l[e];switch(r.type){case"controller":!function({gamepad:e,inputSource:t,layout:n}){rR(e,t,n)}(r);break;case"hand":!function({inputSource:e,pose:t},n,r){!function(e,t,n,r,a){let i=r.getReferenceSpace();null==i||null==t||"visible-blurred"===t.session.visibilityState||"hidden"===t.session.visibilityState||!function(e,t,n,r){if(!e.fillPoses(n.values(),t,r))return;af.fromArray(r,0),af.invert();for(let e=0;e<r.length;e+=16)ap.fromArray(r,e),ap.premultiply(af),ap.toArray(r,e);}(t,i,n,e.data)}(t,n,e.hand,r,e.handedness)}(r,t,n)}}}(h,n,s),i.body!=n.body&&((r??={}).body=n.body)),null!=r&&h.setState(r),null!=n){let e=x.length;for(let t=0;t<e;t++)x[t](n);x.length=0}},onBeforeRender(){let{session:e,layerEntries:t}=h.getState();if(null==e||null==s)return;let n=s.getCamera();n.aspect=n.projectionMatrix.elements[5]/n.projectionMatrix.elements[0];let r=e?.renderState.layers;if(null==r)return;n.getWorldPosition(aN),t.sort((e,t)=>{let n=e.renderOrder-t.renderOrder;if(0!==n)return n;e.object3D.getWorldPosition(aO);let r=aO.distanceToSquared(aN);return t.object3D.getWorldPosition(aO),aO.distanceToSquared(aN)-r});let a=!1,i=t.map(({layer:e},t)=>(e!=r[t]&&(a=!0),e));a&&(i.push(s.getBaseLayer()),e.updateRenderState({layers:i}))}})}(void 0);function sO({terminalToken:e}){let[t,n]=(0,b.useState)("lobby"),[r,a]=(0,b.useState)(null),[i,o]=(0,b.useState)(!1),l=(0,b.useRef)(0);return(0,x.jsx)(sI.Provider,{value:{scene:t,workspace:r,terminalToken:e,enterWorkspace:e=>{a(e),n("room"),l.current=0},returnToLobby:()=>{n("lobby"),a(null),l.current=0},playerYRef:l},children:(0,x.jsxs)("div",{style:{width:"100vw",height:"100vh",background:"#07070f",position:"relative"},children:[!i&&(0,x.jsx)(sB,{onEnter:()=>o(!0),onEnterVR:()=>{o(!0),sN.enterVR()}}),(0,x.jsxs)(ry,{camera:{position:[0,1.6,0],fov:75},gl:{antialias:!0,alpha:!1},style:{background:"#07070f"},children:[(0,x.jsx)(o0,{radius:100,depth:50,count:300,factor:2,saturation:0,speed:.3}),(0,x.jsxs)(ox,{store:sN,children:[(0,x.jsxs)(sk,{children:["lobby"===t&&(0,x.jsx)(sd,{}),"room"===t&&r&&(0,x.jsx)(sv,{})]}),(0,x.jsx)(sP,{}),(0,x.jsx)(sD,{})]})]})]})})}function sB({onEnter:e,onEnterVR:t}){return(0,x.jsxs)("div",{style:{position:"absolute",inset:0,zIndex:20,display:"flex",flexDirection:"column",alignItems:"center",justifyContent:"center",background:"radial-gradient(ellipse at center, rgba(99,102,241,0.06) 0%, transparent 70%)",fontFamily:"'Geist Sans', system-ui, sans-serif"},children:[(0,x.jsx)("img",{src:"/spaces_logo.png",alt:"Spaces",style:{width:240,marginBottom:8,opacity:.9}}),(0,x.jsx)("p",{style:{color:"#a1a1aa",fontSize:16,letterSpacing:"0.15em",textTransform:"uppercase",marginBottom:48,fontWeight:300},children:"Immersive Development"}),(0,x.jsxs)("div",{className:"flex gap-3 mb-12",children:[(0,x.jsx)("button",{onClick:t,className:"px-6 py-2.5 text-sm font-medium tracking-wide text-white border border-indigo-500/50 rounded-md bg-indigo-500/15 hover:bg-indigo-500/25 hover:border-indigo-400/70 transition-all duration-200 shadow-[0_0_20px_rgba(99,102,241,0.15)] hover:shadow-[0_0_30px_rgba(99,102,241,0.25)]",children:"Enter VR"}),(0,x.jsx)("button",{onClick:e,className:"px-6 py-2.5 text-sm font-medium tracking-wide text-zinc-500 border border-zinc-800 rounded-md hover:text-zinc-300 hover:border-zinc-600 transition-all duration-200",children:"Desktop 3D View"})]}),(0,x.jsxs)("div",{style:{display:"grid",gridTemplateColumns:"1fr 1fr",gap:"8px 32px",color:"#52525b",fontSize:12,lineHeight:1.8},children:[(0,x.jsxs)("span",{children:[(0,x.jsx)("span",{style:{color:"#818cf8"},children:"L Stick"})," Move"]}),(0,x.jsxs)("span",{children:[(0,x.jsx)("span",{style:{color:"#818cf8"},children:"R Stick X"})," Turn"]}),(0,x.jsxs)("span",{children:[(0,x.jsx)("span",{style:{color:"#818cf8"},children:"R Stick Y"})," Fly"]}),(0,x.jsxs)("span",{children:[(0,x.jsx)("span",{style:{color:"#818cf8"},children:"Gaze 1.5s"})," Select"]}),(0,x.jsxs)("span",{children:[(0,x.jsx)("span",{style:{color:"#818cf8"},children:"Trigger"})," Click"]}),(0,x.jsxs)("span",{children:[(0,x.jsx)("span",{style:{color:"#818cf8"},children:"⌨ Button"})," Keyboard"]})]}),(0,x.jsx)("p",{style:{position:"absolute",bottom:16,color:"#27272a",fontSize:11},children:"Spaces VR — WebXR"})]})}function sk({children:e}){let{playerYRef:t}=sF(),n=(0,b.useRef)(null);return nV(()=>{n.current&&(n.current.position.y=t.current)}),(0,x.jsx)("group",{ref:n,children:e})}},82525,e=>{e.n(e.i(18226))}]);
|