@jjlmoya/utils-tabletop 1.8.0 → 1.10.0

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@jjlmoya/utils-tabletop",
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- "version": "1.8.0",
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+ "version": "1.10.0",
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  "type": "module",
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  "main": "./src/index.ts",
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  "types": "./src/index.ts",
@@ -106,7 +106,9 @@ function animateSpin(targetIndex: number): Promise<void> {
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  const targetAngle = startAngleSeg + (endAngleSeg - startAngleSeg) / 2;
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  const fullSpins = 4 + Math.floor(Math.random() * 3);
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- const totalRotation = fullSpins * 360 + (360 - targetAngle);
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+ const currentNormalize = currentAngle % 360;
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+ const angleDiff = (360 - targetAngle - currentNormalize) % 360;
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+ const totalRotation = fullSpins * 360 + (angleDiff >= 0 ? angleDiff : angleDiff + 360);
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  const duration = 2500 + fullSpins * 300;
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  const state: SpinState = {
@@ -48,7 +48,7 @@ function drawSegments(c: CanvasCtx, segments: WheelSegment[], currentAngle: numb
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  const seg = segments[i];
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  const weight = seg.weight || 1;
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  const sliceAngle = (weight / totalWeight) * 2 * Math.PI;
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- const startAngle = accumulatedAngle + currentAngle - Math.PI / 2;
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+ const startAngle = accumulatedAngle + (currentAngle * Math.PI) / 180 - Math.PI / 2;
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  const endAngle = startAngle + sliceAngle;
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  ctx.beginPath();
@@ -1,4 +1,5 @@
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- import interact from 'interactjs';
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+ import * as interactModule from 'interactjs';
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+ const interact = (interactModule.default || interactModule) as unknown as typeof interactModule.default;
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  import { state } from './dom';
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  import { getHighlightPath } from './logic';
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  import { drawConnections } from './renderer';