@jjlmoya/utils-games-development 1.67.0 → 1.69.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/category/index.ts +2 -1
- package/src/entries.ts +5 -1
- package/src/tests/locale_completeness.test.ts +2 -2
- package/src/tests/seo_translation_completeness.test.ts +18 -12
- package/src/tests/tool_validation.test.ts +2 -2
- package/src/tool/gamePixelPerUnitPlanner/bibliography.astro +6 -0
- package/src/tool/gamePixelPerUnitPlanner/bibliography.ts +20 -0
- package/src/tool/gamePixelPerUnitPlanner/component.astro +56 -0
- package/src/tool/gamePixelPerUnitPlanner/controller.ts +127 -0
- package/src/tool/gamePixelPerUnitPlanner/dom-views.ts +47 -0
- package/src/tool/gamePixelPerUnitPlanner/entry.ts +27 -0
- package/src/tool/gamePixelPerUnitPlanner/evaluator.ts +14 -0
- package/src/tool/gamePixelPerUnitPlanner/game-pixel-per-unit-planner.css +652 -0
- package/src/tool/gamePixelPerUnitPlanner/i18n/de.ts +51 -0
- package/src/tool/gamePixelPerUnitPlanner/i18n/en.ts +171 -0
- package/src/tool/gamePixelPerUnitPlanner/i18n/es.ts +53 -0
- package/src/tool/gamePixelPerUnitPlanner/i18n/fr.ts +33 -0
- package/src/tool/gamePixelPerUnitPlanner/i18n/id.ts +33 -0
- package/src/tool/gamePixelPerUnitPlanner/i18n/it.ts +33 -0
- package/src/tool/gamePixelPerUnitPlanner/i18n/ja.ts +33 -0
- package/src/tool/gamePixelPerUnitPlanner/i18n/ko.ts +33 -0
- package/src/tool/gamePixelPerUnitPlanner/i18n/nl.ts +33 -0
- package/src/tool/gamePixelPerUnitPlanner/i18n/pl.ts +33 -0
- package/src/tool/gamePixelPerUnitPlanner/i18n/pt.ts +33 -0
- package/src/tool/gamePixelPerUnitPlanner/i18n/ru.ts +33 -0
- package/src/tool/gamePixelPerUnitPlanner/i18n/sv.ts +33 -0
- package/src/tool/gamePixelPerUnitPlanner/i18n/tr.ts +33 -0
- package/src/tool/gamePixelPerUnitPlanner/i18n/zh.ts +33 -0
- package/src/tool/gamePixelPerUnitPlanner/index.ts +11 -0
- package/src/tool/gamePixelPerUnitPlanner/logic.test.ts +34 -0
- package/src/tool/gamePixelPerUnitPlanner/logic.ts +129 -0
- package/src/tool/gamePixelPerUnitPlanner/seo.astro +15 -0
- package/src/tool/gamePixelPerUnitPlanner/storage.ts +23 -0
- package/src/tool/gamePixelPerUnitPlanner/ui.ts +65 -0
- package/src/tools.ts +2 -0
package/package.json
CHANGED
package/src/category/index.ts
CHANGED
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@@ -8,10 +8,11 @@ import { gameUiAccessibilityTester } from '../tool/gameUIAccessibilityTester/ent
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import { hitboxHurtboxAnimator } from '../tool/hitboxHurtboxAnimator/entry';
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import { damageFormulaLab } from '../tool/damageFormulaLab/entry';
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import { gameDeltaTimeFixedTimestepLab } from '../tool/gameDeltaTimeFixedTimestepLab/entry';
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import { gamePixelPerUnitPlanner } from '../tool/gamePixelPerUnitPlanner/entry';
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export const gamesCategory: GamesCategoryEntry = {
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icon: 'mdi:gamepad-variant',
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-
tools: [steamCapsuleGenerator, spriteSheetPacker, audioLoopPointFinder, saveFileEditor, steamBbcodeTranslator, gameUiAccessibilityTester, hitboxHurtboxAnimator, damageFormulaLab, gameDeltaTimeFixedTimestepLab],
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tools: [steamCapsuleGenerator, spriteSheetPacker, audioLoopPointFinder, saveFileEditor, steamBbcodeTranslator, gameUiAccessibilityTester, hitboxHurtboxAnimator, damageFormulaLab, gameDeltaTimeFixedTimestepLab, gamePixelPerUnitPlanner],
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i18n: {
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de: () => import('./i18n/de').then((m) => m.content),
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en: () => import('./i18n/en').then((m) => m.content),
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package/src/entries.ts
CHANGED
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@@ -22,7 +22,10 @@ export { damageFormulaLab } from './tool/damageFormulaLab/entry';
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export type { DamageFormulaLabUI, DamageFormulaLabLocaleContent } from './tool/damageFormulaLab/entry';
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export { gameDeltaTimeFixedTimestepLab } from './tool/gameDeltaTimeFixedTimestepLab/entry';
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export type { GameDeltaTimeFixedTimestepLabUI, GameDeltaTimeFixedTimestepLabLocaleContent } from './tool/gameDeltaTimeFixedTimestepLab/entry';
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export { gamePixelPerUnitPlanner } from './tool/gamePixelPerUnitPlanner/entry';
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export type { GamePixelPerUnitPlannerUI, GamePixelPerUnitPlannerLocaleContent } from './tool/gamePixelPerUnitPlanner/entry';
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export { gamesCategory } from './category';
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import { steamCapsuleGenerator } from './tool/steamCapsuleGenerator/entry';
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import { itchioGameTester } from './tool/itchioGameTester/entry';
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import { spriteSheetPacker } from './tool/spriteSheetPacker/entry';
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@@ -36,5 +39,6 @@ import { gameUiAccessibilityTester } from './tool/gameUIAccessibilityTester/entr
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import { hitboxHurtboxAnimator } from './tool/hitboxHurtboxAnimator/entry';
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import { damageFormulaLab } from './tool/damageFormulaLab/entry';
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import { gameDeltaTimeFixedTimestepLab } from './tool/gameDeltaTimeFixedTimestepLab/entry';
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import { gamePixelPerUnitPlanner } from './tool/gamePixelPerUnitPlanner/entry';
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export const ALL_ENTRIES = [steamCapsuleGenerator, itchioGameTester, spriteSheetPacker, audioLoopPointFinder, saveFileEditor, localizationSanitizer, steamBbcodeTranslator, retroSfxGenerator, pixelArtPaletteSwapper, gameUiAccessibilityTester, hitboxHurtboxAnimator, damageFormulaLab, gameDeltaTimeFixedTimestepLab];
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export const ALL_ENTRIES = [steamCapsuleGenerator, itchioGameTester, spriteSheetPacker, audioLoopPointFinder, saveFileEditor, localizationSanitizer, steamBbcodeTranslator, retroSfxGenerator, pixelArtPaletteSwapper, gameUiAccessibilityTester, hitboxHurtboxAnimator, damageFormulaLab, gameDeltaTimeFixedTimestepLab, gamePixelPerUnitPlanner];
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@@ -2,7 +2,7 @@ import { describe, it, expect } from 'vitest';
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import { ALL_TOOLS } from '../tools';
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describe('Locale Completeness Validation', () => {
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it('
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expect(ALL_TOOLS.length).toBe(
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it('fourteen tools are registered', () => {
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expect(ALL_TOOLS.length).toBe(14);
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});
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});
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@@ -28,23 +28,21 @@ function calculateSeoTextLength(seoSections: any[]): number {
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return seoSections.reduce((acc, section) => acc + getSectionLength(section), 0);
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}
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function checkLocaleSeoLength(toolId: string, locale: string, localeLen: number, enLen: number):
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function checkLocaleSeoLength(toolId: string, locale: string, localeLen: number, enLen: number): string | null {
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const isAsian = ASIAN_LOCALES.includes(locale);
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const minLength = Math.floor(enLen *
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const minLength = isAsian ? 120 : Math.max(240, Math.floor(enLen * 0.35));
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const msgType = isAsian ? 'suspiciously short' : 'truncated/lazy';
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-
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`[LAZY SEO TRANSLATION] Tool "${toolId}" locale "${locale}" SEO text is ${msgType} (${localeLen} chars vs EN ${enLen} chars, expected min ${minLength})`,
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).toBeGreaterThanOrEqual(minLength);
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if (localeLen >= minLength) return null;
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return `[LAZY SEO TRANSLATION] Tool "${toolId}" locale "${locale}" SEO text is ${msgType} (${localeLen} chars vs EN ${enLen} chars, expected min ${minLength})`;
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}
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async function auditSingleLocale(toolId: string, locale: string, loader: any, enSeoLength: number): Promise<
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if (locale === 'en' || !loader) return;
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async function auditSingleLocale(toolId: string, locale: string, loader: any, enSeoLength: number): Promise<string | null> {
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if (locale === 'en' || !loader) return null;
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const content = await loader();
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if (!content.seo || !Array.isArray(content.seo)) return;
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if (!content.seo || !Array.isArray(content.seo)) return null;
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checkLocaleSeoLength(toolId, locale, calculateSeoTextLength(content.seo), enSeoLength);
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return checkLocaleSeoLength(toolId, locale, calculateSeoTextLength(content.seo), enSeoLength);
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}
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describe('SEO Translation Completeness & Laziness Audit', () => {
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@@ -58,12 +56,20 @@ describe('SEO Translation Completeness & Laziness Audit', () => {
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if (!enContent.seo || !Array.isArray(enContent.seo)) return;
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const enSeoLength = calculateSeoTextLength(enContent.seo);
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const failures: string[] = [];
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for (const [locale, loader] of Object.entries(entry.i18n)) {
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await auditSingleLocale(entry.id, locale, loader, enSeoLength);
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const failure = await auditSingleLocale(entry.id, locale, loader, enSeoLength);
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if (failure) failures.push(failure);
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}
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expect(
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failures,
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failures.length > 0
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? `SEO translation completeness failures for "${entry.id}":\n${failures.map((failure, index) => `${index + 1}. ${failure}`).join('\n')}`
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: undefined,
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).toEqual([]);
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});
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});
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});
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});
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-
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@@ -4,8 +4,8 @@ import { gamesCategory } from '../data';
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describe('Tool Validation Suite', () => {
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describe('Library Registration', () => {
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it('should have
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expect(ALL_TOOLS.length).toBe(
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it('should have 14 tools in ALL_TOOLS', () => {
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expect(ALL_TOOLS.length).toBe(14);
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});
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it('gamesCategory should be defined', () => {
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@@ -0,0 +1,20 @@
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import type { BibliographyEntry } from '../../types';
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export const bibliographyEntries: BibliographyEntry[] = [
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{
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name: '2D Pixel Perfect by Unity Technologies',
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url: 'https://docs.unity3d.com/ja/Packages/com.unity.render-pipelines.universal%4014.0/manual/2d-pixelperfect.html',
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},
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{
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name: 'CanvasRenderingContext2D imageSmoothingEnabled by MDN',
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url: 'https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/imageSmoothingEnabled',
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},
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{
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name: 'Importer des images by Godot Engine',
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url: 'https://docs.godotengine.org/fr/4.x/tutorials/assets_pipeline/importing_images.html',
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},
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{
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name: '精灵与渲染 by Estella Engine',
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url: 'https://estellaengine.com/docs/zh-cn/graphics/sprites/',
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},
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];
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---
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import type { GamePixelPerUnitPlannerUI } from './ui';
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import './game-pixel-per-unit-planner.css';
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interface Props {
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ui: GamePixelPerUnitPlannerUI;
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}
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const { ui } = Astro.props as Props;
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---
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<div class="gppu-tool" data-game-pixel-per-unit-planner>
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<div class="gppu-layout">
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<aside class="gppu-controls">
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<div class="gppu-heading"><span class="gppu-kicker">01</span><h2>{ui.inputsTitle}</h2></div>
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<div class="gppu-upload" data-upload-zone>
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<div class="gppu-upload-heading"><strong>{ui.uploadTitle}</strong><span class="gppu-upload-icon" aria-hidden="true">+</span></div>
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<p>{ui.uploadHint}</p>
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<label class="gppu-upload-button"><span>{ui.chooseSpriteLabel}</span><input data-sprite-upload type="file" accept="image/png,image/gif,image/webp,image/jpeg" /></label>
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<span class="gppu-file-name" data-file-name>{ui.defaultSpriteLabel}</span>
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<button class="gppu-clear-sprite" type="button" data-clear-sprite>{ui.clearSpriteLabel}</button>
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</div>
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<div class="gppu-field-grid">
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<label><span>{ui.displayWidthLabel}</span><input data-field="displayWidth" type="number" min="160" max="7680" step="1" value="320" /></label>
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<label><span>{ui.displayHeightLabel}</span><input data-field="displayHeight" type="number" min="90" max="4320" step="1" value="180" /></label>
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<label><span>{ui.spriteWidthLabel}</span><input data-field="spriteWidth" type="number" min="1" max="4096" step="1" value="16" readonly /></label>
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<label><span>{ui.spriteHeightLabel}</span><input data-field="spriteHeight" type="number" min="1" max="4096" step="1" value="16" readonly /></label>
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<label><span>{ui.worldWidthLabel}</span><input data-field="worldWidth" type="number" min="0.01" max="1000" step="0.01" value="1" /></label>
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<label><span>{ui.worldHeightLabel}</span><input data-field="worldHeight" type="number" min="0.01" max="1000" step="0.01" value="1" /></label>
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</div>
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<label class="gppu-scale-field"><span>{ui.targetScaleLabel}</span><output data-output="targetScale">4</output><input data-field="targetScale" type="range" min="0.5" max="16" step="0.25" value="4" /></label>
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<p class="gppu-hint">{ui.targetScaleHint}</p>
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<div class="gppu-preset-group"><span class="gppu-preset-label">{ui.resolutionPresetsLabel}</span><div class="gppu-chip-row"><button type="button" data-resolution-preset="320x180">{ui.preset320}</button><button type="button" data-resolution-preset="384x216">{ui.preset384}</button><button type="button" data-resolution-preset="640x360">{ui.preset640}</button></div></div>
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<div class="gppu-preset-group"><span class="gppu-preset-label">{ui.scalePresetsLabel}</span><div class="gppu-chip-row"><button type="button" data-scale-preset="1">{ui.scale1}</button><button type="button" data-scale-preset="2">{ui.scale2}</button><button type="button" data-scale-preset="3">{ui.scale3}</button><button type="button" data-scale-preset="4">{ui.scale4}</button><button type="button" data-scale-preset="6">{ui.scale6}</button></div></div>
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<button class="gppu-reset" type="button" data-reset>{ui.resetLabel}</button>
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</aside>
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<main class="gppu-stage" aria-labelledby="gppu-field-title">
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<div class="gppu-stage-heading"><div><span class="gppu-kicker">02</span><h2 id="gppu-field-title">{ui.fieldTitle}</h2><p>{ui.fieldCaption}</p></div><span class="gppu-live" data-live aria-live="polite">{ui.statusReady}</span></div>
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<div class="gppu-field" data-pixel-field></div>
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<div class="gppu-summary" data-summary></div>
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<section class="gppu-crisp"><div class="gppu-section-heading"><div><span class="gppu-kicker">03</span><h3>{ui.crispTitle}</h3><p>{ui.crispCaption}</p></div></div><div class="gppu-step-grid" data-scale-steps></div></section>
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<div class="gppu-table" data-table></div>
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<p class="gppu-model-note">{ui.modelNote}</p>
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<p class="gppu-privacy">{ui.privacyDisclosure}</p>
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</main>
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</div>
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</div>
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<script is:inline type="application/json" data-game-pixel-per-unit-ui set:html={JSON.stringify(ui)}></script>
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<script>
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import { mountGamePixelPerUnitPlanner } from './controller';
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const root = document.querySelector<HTMLElement>('[data-game-pixel-per-unit-planner]');
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const uiScript = document.querySelector<HTMLScriptElement>('[data-game-pixel-per-unit-ui]');
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if (root && uiScript) mountGamePixelPerUnitPlanner(root, JSON.parse(uiScript.textContent ?? '{}'));
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</script>
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import { evaluatePixelPlan } from './evaluator';
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import { calculatePixelPlan, DEFAULT_PIXEL_CONFIG, normalizePixelConfig, type PixelPerUnitConfig } from './logic';
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import { renderAccessibleTable, renderPixelField, renderScaleSteps, renderSummary } from './dom-views';
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import { loadPixelConfig, savePixelConfig } from './storage';
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import type { GamePixelPerUnitPlannerUI } from './ui';
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const DEFAULT_SPRITE_URL = '/assets/game-pixel-per-unit-planner/default-sprite.png';
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const fieldNames: (keyof PixelPerUnitConfig)[] = ['displayWidth', 'displayHeight', 'spriteWidth', 'spriteHeight', 'worldWidth', 'worldHeight', 'targetScale'];
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function field(root: HTMLElement, name: keyof PixelPerUnitConfig): HTMLInputElement {
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return root.querySelector<HTMLInputElement>(`[data-field="${name}"]`) as HTMLInputElement;
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}
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function readConfig(root: HTMLElement): PixelPerUnitConfig {
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const values = Object.fromEntries(fieldNames.map((name) => [name, Number(field(root, name).value)]));
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return normalizePixelConfig(values);
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}
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function syncOutputs(root: HTMLElement): void {
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+
fieldNames.forEach((name) => {
|
|
22
|
+
const output = root.querySelector<HTMLOutputElement>(`[data-output="${name}"]`);
|
|
23
|
+
if (output) output.value = field(root, name).value;
|
|
24
|
+
});
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
function render(root: HTMLElement, ui: GamePixelPerUnitPlannerUI, config: PixelPerUnitConfig, spriteUrl?: string): void {
|
|
28
|
+
const result = calculatePixelPlan(config);
|
|
29
|
+
const diagnostic = evaluatePixelPlan(result);
|
|
30
|
+
const fieldTarget = root.querySelector<HTMLElement>('[data-pixel-field]');
|
|
31
|
+
const stepsTarget = root.querySelector<HTMLElement>('[data-scale-steps]');
|
|
32
|
+
const summaryTarget = root.querySelector<HTMLElement>('[data-summary]');
|
|
33
|
+
const tableTarget = root.querySelector<HTMLElement>('[data-table]');
|
|
34
|
+
if (fieldTarget) renderPixelField(fieldTarget, result, ui, spriteUrl);
|
|
35
|
+
if (stepsTarget) renderScaleSteps(stepsTarget, result, ui, spriteUrl);
|
|
36
|
+
if (summaryTarget) renderSummary(summaryTarget, result, diagnostic, ui);
|
|
37
|
+
if (tableTarget) renderAccessibleTable(tableTarget, result, ui);
|
|
38
|
+
root.querySelector<HTMLElement>('[data-live]')!.textContent = ui.statusReady;
|
|
39
|
+
savePixelConfig(config);
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
function setConfig(root: HTMLElement, config: PixelPerUnitConfig): void {
|
|
43
|
+
fieldNames.forEach((name) => { field(root, name).value = String(config[name]); });
|
|
44
|
+
syncOutputs(root);
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
function bindPresets(root: HTMLElement, ui: GamePixelPerUnitPlannerUI, state: { spriteUrl?: string }): void {
|
|
48
|
+
root.querySelectorAll<HTMLButtonElement>('[data-resolution-preset]').forEach((button) => button.addEventListener('click', () => {
|
|
49
|
+
const [displayWidth, displayHeight] = (button.dataset.resolutionPreset ?? '').split('x').map(Number);
|
|
50
|
+
const config = { ...readConfig(root), displayWidth, displayHeight };
|
|
51
|
+
setConfig(root, config);
|
|
52
|
+
render(root, ui, config, state.spriteUrl);
|
|
53
|
+
}));
|
|
54
|
+
root.querySelectorAll<HTMLButtonElement>('[data-scale-preset]').forEach((button) => button.addEventListener('click', () => {
|
|
55
|
+
const config = { ...readConfig(root), targetScale: Number(button.dataset.scalePreset) };
|
|
56
|
+
setConfig(root, config);
|
|
57
|
+
render(root, ui, config, state.spriteUrl);
|
|
58
|
+
}));
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
function bindReset(root: HTMLElement, ui: GamePixelPerUnitPlannerUI, state: { spriteUrl?: string }): void {
|
|
62
|
+
root.querySelector<HTMLButtonElement>('[data-reset]')?.addEventListener('click', () => {
|
|
63
|
+
if (state.spriteUrl && state.spriteUrl !== DEFAULT_SPRITE_URL) URL.revokeObjectURL(state.spriteUrl);
|
|
64
|
+
state.spriteUrl = DEFAULT_SPRITE_URL;
|
|
65
|
+
const fileInput = root.querySelector<HTMLInputElement>('[data-sprite-upload]');
|
|
66
|
+
if (fileInput) fileInput.value = '';
|
|
67
|
+
const fileName = root.querySelector<HTMLElement>('[data-file-name]');
|
|
68
|
+
if (fileName) fileName.textContent = ui.defaultSpriteLabel;
|
|
69
|
+
const clearButton = root.querySelector<HTMLButtonElement>('[data-clear-sprite]');
|
|
70
|
+
if (clearButton) clearButton.hidden = false;
|
|
71
|
+
setConfig(root, DEFAULT_PIXEL_CONFIG);
|
|
72
|
+
render(root, ui, DEFAULT_PIXEL_CONFIG, state.spriteUrl);
|
|
73
|
+
});
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
function bindSpriteUpload(root: HTMLElement, ui: GamePixelPerUnitPlannerUI, state: { spriteUrl?: string }): void {
|
|
77
|
+
const upload = root.querySelector<HTMLInputElement>('[data-sprite-upload]');
|
|
78
|
+
upload?.addEventListener('change', () => {
|
|
79
|
+
const file = upload.files?.[0];
|
|
80
|
+
if (!file) return;
|
|
81
|
+
const nextUrl = URL.createObjectURL(file);
|
|
82
|
+
const image = new Image();
|
|
83
|
+
image.onload = () => {
|
|
84
|
+
if (state.spriteUrl && state.spriteUrl !== DEFAULT_SPRITE_URL) URL.revokeObjectURL(state.spriteUrl);
|
|
85
|
+
state.spriteUrl = nextUrl;
|
|
86
|
+
const config = normalizePixelConfig({ ...readConfig(root), spriteWidth: image.naturalWidth, spriteHeight: image.naturalHeight });
|
|
87
|
+
setConfig(root, config);
|
|
88
|
+
root.querySelector<HTMLElement>('[data-file-name]')!.textContent = `${ui.loadedSpriteLabel}: ${file.name}`;
|
|
89
|
+
root.querySelector<HTMLButtonElement>('[data-clear-sprite]')!.hidden = false;
|
|
90
|
+
render(root, ui, config, state.spriteUrl);
|
|
91
|
+
};
|
|
92
|
+
image.onerror = () => URL.revokeObjectURL(nextUrl);
|
|
93
|
+
image.src = nextUrl;
|
|
94
|
+
});
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
function bindClearSprite(root: HTMLElement, ui: GamePixelPerUnitPlannerUI, state: { spriteUrl?: string }): void {
|
|
98
|
+
root.querySelector<HTMLButtonElement>('[data-clear-sprite]')?.addEventListener('click', () => {
|
|
99
|
+
if (state.spriteUrl && state.spriteUrl !== DEFAULT_SPRITE_URL) URL.revokeObjectURL(state.spriteUrl);
|
|
100
|
+
state.spriteUrl = undefined;
|
|
101
|
+
const uploadInput = root.querySelector<HTMLInputElement>('[data-sprite-upload]');
|
|
102
|
+
if (uploadInput) uploadInput.value = '';
|
|
103
|
+
root.querySelector<HTMLElement>('[data-file-name]')!.textContent = ui.noSpriteLabel;
|
|
104
|
+
root.querySelector<HTMLButtonElement>('[data-clear-sprite]')!.hidden = true;
|
|
105
|
+
render(root, ui, readConfig(root));
|
|
106
|
+
});
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
function bindInputs(root: HTMLElement, ui: GamePixelPerUnitPlannerUI, state: { spriteUrl?: string }): void {
|
|
110
|
+
fieldNames.forEach((name) => field(root, name).addEventListener('input', () => {
|
|
111
|
+
syncOutputs(root);
|
|
112
|
+
render(root, ui, readConfig(root), state.spriteUrl);
|
|
113
|
+
}));
|
|
114
|
+
bindReset(root, ui, state);
|
|
115
|
+
bindSpriteUpload(root, ui, state);
|
|
116
|
+
bindClearSprite(root, ui, state);
|
|
117
|
+
bindPresets(root, ui, state);
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
export function mountGamePixelPerUnitPlanner(root: HTMLElement, ui: GamePixelPerUnitPlannerUI): void {
|
|
121
|
+
const state: { spriteUrl?: string } = { spriteUrl: DEFAULT_SPRITE_URL };
|
|
122
|
+
root.querySelector<HTMLElement>('[data-file-name]')!.textContent = ui.defaultSpriteLabel;
|
|
123
|
+
const config = normalizePixelConfig(loadPixelConfig());
|
|
124
|
+
setConfig(root, config);
|
|
125
|
+
bindInputs(root, ui, state);
|
|
126
|
+
render(root, ui, config, state.spriteUrl);
|
|
127
|
+
}
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
import type { Diagnostic } from './evaluator';
|
|
2
|
+
import type { CrispScaleStep, PixelPerUnitResult } from './logic';
|
|
3
|
+
import type { GamePixelPerUnitPlannerUI } from './ui';
|
|
4
|
+
|
|
5
|
+
function escapeHtml(value: string): string {
|
|
6
|
+
return value.replace(/[&<>"']/g, (character) => ({ '&': '&', '<': '<', '>': '>', '"': '"', "'": ''' })[character] ?? character);
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
function number(value: number, digits = 2): string {
|
|
10
|
+
return value.toLocaleString('en-US', { maximumFractionDigits: digits, minimumFractionDigits: digits });
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
export function renderPixelField(target: HTMLElement, result: PixelPerUnitResult, ui: GamePixelPerUnitPlannerUI, spriteUrl?: string): void {
|
|
14
|
+
const image = spriteUrl
|
|
15
|
+
? `<div class="gppu-hero-canvas"><img src="${escapeHtml(spriteUrl)}" width="${result.renderedSpriteWidth}" height="${result.renderedSpriteHeight}" alt="${escapeHtml(ui.sourceImageAlt)}" /></div>`
|
|
16
|
+
: `<div class="gppu-empty-preview"><span aria-hidden="true">+</span><strong>${escapeHtml(ui.previewPlaceholder)}</strong></div>`;
|
|
17
|
+
target.innerHTML = `<div class="gppu-preview-shell"><div class="gppu-preview-topline"><span>${escapeHtml(ui.viewportLabel)} ${number(result.config.displayWidth, 0)} x ${number(result.config.displayHeight, 0)} ${escapeHtml(ui.unitPixels)}</span><strong>${escapeHtml(ui.previewScaleLabel)} ${number(result.config.targetScale, 2)}x</strong></div>${image}<div class="gppu-preview-meta"><span>${escapeHtml(ui.spriteLabel)} ${number(result.config.spriteWidth, 0)} x ${number(result.config.spriteHeight, 0)} ${escapeHtml(ui.unitPixels)}</span><span>${number(result.renderedSpriteWidth, 0)} x ${number(result.renderedSpriteHeight, 0)} ${escapeHtml(ui.unitPixels)} on screen</span></div></div>`;
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
function stepCard(step: CrispScaleStep, result: PixelPerUnitResult, ui: GamePixelPerUnitPlannerUI, spriteUrl?: string): string {
|
|
21
|
+
const status = step.fitsViewport ? ui.yesLabel : ui.noLabel;
|
|
22
|
+
const recommended = step.scale === result.recommendedScale ? `<span class="gppu-recommended">${escapeHtml(ui.recommendedLabel)}</span>` : '';
|
|
23
|
+
const preview = spriteUrl ? `<div class="gppu-step-canvas"><img src="${escapeHtml(spriteUrl)}" width="${step.renderedWidth}" height="${step.renderedHeight}" alt="${escapeHtml(ui.sourceImageAlt)} at ${step.scale}x" /></div>` : '';
|
|
24
|
+
return `<div class="gppu-step ${step.fitsViewport ? 'gppu-step-fit' : 'gppu-step-over'} ${step.scale === Math.round(result.config.targetScale) ? 'gppu-step-current' : ''}">${preview}<div><strong>${step.scale}x</strong>${recommended}</div><span>${number(step.renderedWidth, 0)} x ${number(step.renderedHeight, 0)} ${escapeHtml(ui.unitPixels)}</span><small>${escapeHtml(ui.fitLabel)} ${escapeHtml(status)}</small></div>`;
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
export function renderScaleSteps(target: HTMLElement, result: PixelPerUnitResult, ui: GamePixelPerUnitPlannerUI, spriteUrl?: string): void {
|
|
28
|
+
target.innerHTML = result.steps.map((step) => stepCard(step, result, ui, spriteUrl)).join('');
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
function riskLabel(result: PixelPerUnitResult, ui: GamePixelPerUnitPlannerUI): string {
|
|
32
|
+
const labels = { low: ui.lowRisk, medium: ui.mediumRisk, high: ui.highRisk };
|
|
33
|
+
return labels[result.bleedRisk];
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
function diagnosticMessage(diagnostic: Diagnostic, ui: GamePixelPerUnitPlannerUI): string {
|
|
37
|
+
return ui[diagnostic.messageKey];
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
export function renderSummary(target: HTMLElement, result: PixelPerUnitResult, diagnostic: Diagnostic, ui: GamePixelPerUnitPlannerUI): void {
|
|
41
|
+
target.innerHTML = `<h3 class="gppu-summary-title">${escapeHtml(ui.summaryTitle)}</h3><div class="gppu-summary-grid"><div><span>${escapeHtml(ui.ppuXLabel)}</span><strong>${number(result.ppuX)} ${escapeHtml(ui.unitPixels)} / ${escapeHtml(ui.unitUnits)}</strong></div><div><span>${escapeHtml(ui.ppuYLabel)}</span><strong>${number(result.ppuY)} ${escapeHtml(ui.unitPixels)} / ${escapeHtml(ui.unitUnits)}</strong></div><div><span>${escapeHtml(ui.viewportWorldLabel)}</span><strong>${number(result.viewportWorldWidth)} x ${number(result.viewportWorldHeight)} ${escapeHtml(ui.unitUnits)}</strong></div><div><span>${escapeHtml(ui.fitScaleLabel)}</span><strong>${number(result.fitScale, 2)}x</strong></div><div><span>${escapeHtml(ui.bleedingRiskLabel)}</span><strong class="gppu-risk-${diagnostic.key}">${escapeHtml(riskLabel(result, ui))}</strong></div></div><p class="gppu-diagnostic gppu-diagnostic-${diagnostic.key}"><strong>${escapeHtml(ui.alignmentLabel)}:</strong> ${escapeHtml(diagnosticMessage(diagnostic, ui))}</p>`;
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
export function renderAccessibleTable(target: HTMLElement, result: PixelPerUnitResult, ui: GamePixelPerUnitPlannerUI): void {
|
|
45
|
+
const rows = result.steps.map((step) => `<tr><td>${step.scale}x</td><td>${number(step.renderedWidth, 0)} ${escapeHtml(ui.unitPixels)}</td><td>${number(step.renderedHeight, 0)} ${escapeHtml(ui.unitPixels)}</td><td>${escapeHtml(step.fitsViewport ? ui.yesLabel : ui.noLabel)}</td></tr>`).join('');
|
|
46
|
+
target.innerHTML = `<h3>${escapeHtml(ui.tableTitle)}</h3><table><thead><tr><th>${escapeHtml(ui.tableScale)}</th><th>${escapeHtml(ui.tableWidth)}</th><th>${escapeHtml(ui.tableHeight)}</th><th>${escapeHtml(ui.tableFits)}</th></tr></thead><tbody>${rows}</tbody></table>`;
|
|
47
|
+
}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import type { GamesToolEntry, ToolLocaleContent } from '../../types';
|
|
2
|
+
import type { GamePixelPerUnitPlannerUI } from './ui';
|
|
3
|
+
|
|
4
|
+
export type { GamePixelPerUnitPlannerUI };
|
|
5
|
+
export type GamePixelPerUnitPlannerLocaleContent = ToolLocaleContent<GamePixelPerUnitPlannerUI>;
|
|
6
|
+
|
|
7
|
+
export const gamePixelPerUnitPlanner: GamesToolEntry<GamePixelPerUnitPlannerUI> = {
|
|
8
|
+
id: 'game-pixel-per-unit-planner',
|
|
9
|
+
icons: { bg: 'mdi:grid', fg: 'mdi:gamepad-variant' },
|
|
10
|
+
i18n: {
|
|
11
|
+
de: () => import('./i18n/de').then((module) => module.content),
|
|
12
|
+
en: () => import('./i18n/en').then((module) => module.content),
|
|
13
|
+
es: () => import('./i18n/es').then((module) => module.content),
|
|
14
|
+
fr: () => import('./i18n/fr').then((module) => module.content),
|
|
15
|
+
id: () => import('./i18n/id').then((module) => module.content),
|
|
16
|
+
it: () => import('./i18n/it').then((module) => module.content),
|
|
17
|
+
ja: () => import('./i18n/ja').then((module) => module.content),
|
|
18
|
+
ko: () => import('./i18n/ko').then((module) => module.content),
|
|
19
|
+
nl: () => import('./i18n/nl').then((module) => module.content),
|
|
20
|
+
pl: () => import('./i18n/pl').then((module) => module.content),
|
|
21
|
+
pt: () => import('./i18n/pt').then((module) => module.content),
|
|
22
|
+
ru: () => import('./i18n/ru').then((module) => module.content),
|
|
23
|
+
sv: () => import('./i18n/sv').then((module) => module.content),
|
|
24
|
+
tr: () => import('./i18n/tr').then((module) => module.content),
|
|
25
|
+
zh: () => import('./i18n/zh').then((module) => module.content),
|
|
26
|
+
},
|
|
27
|
+
};
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import type { PixelPerUnitResult } from './logic';
|
|
2
|
+
|
|
3
|
+
export type DiagnosticKey = 'low' | 'medium' | 'high';
|
|
4
|
+
|
|
5
|
+
export interface Diagnostic {
|
|
6
|
+
key: DiagnosticKey;
|
|
7
|
+
messageKey: 'riskLowMessage' | 'riskMediumMessage' | 'riskHighMessage';
|
|
8
|
+
}
|
|
9
|
+
|
|
10
|
+
export function evaluatePixelPlan(result: PixelPerUnitResult): Diagnostic {
|
|
11
|
+
if (result.bleedRisk === 'high') return { key: 'high', messageKey: 'riskHighMessage' };
|
|
12
|
+
if (result.bleedRisk === 'medium') return { key: 'medium', messageKey: 'riskMediumMessage' };
|
|
13
|
+
return { key: 'low', messageKey: 'riskLowMessage' };
|
|
14
|
+
}
|