@jini-ai/agent-plugins 0.6.15-rc.2 → 0.6.15

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Files changed (124) hide show
  1. package/CHANGELOG.md +18 -0
  2. package/README.md +21 -50
  3. package/dist/admin-surfaces/action-tools.js +1 -1
  4. package/dist/admin-surfaces/action-tools.js.map +1 -1
  5. package/dist/admin-surfaces/external-links.d.ts.map +1 -1
  6. package/dist/admin-surfaces/external-links.js +2 -1
  7. package/dist/admin-surfaces/external-links.js.map +1 -1
  8. package/dist/admin-surfaces/host-validator.js +2 -2
  9. package/dist/admin-surfaces/host-validator.js.map +1 -1
  10. package/dist/admin-surfaces/settings-value.d.ts.map +1 -1
  11. package/dist/admin-surfaces/settings-value.js +3 -1
  12. package/dist/admin-surfaces/settings-value.js.map +1 -1
  13. package/dist/admin-surfaces/surface-client.d.ts.map +1 -1
  14. package/dist/admin-surfaces/surface-client.js +13 -5
  15. package/dist/admin-surfaces/surface-client.js.map +1 -1
  16. package/dist/admin-surfaces/surface-handlers.d.ts.map +1 -1
  17. package/dist/admin-surfaces/surface-handlers.js.map +1 -1
  18. package/dist/folder-zip-node.d.ts.map +1 -1
  19. package/dist/folder-zip-node.js +9 -2
  20. package/dist/folder-zip-node.js.map +1 -1
  21. package/dist/lifecycle/activation.js +2 -2
  22. package/dist/lifecycle/activation.js.map +1 -1
  23. package/dist/lifecycle/automatic-use.d.ts.map +1 -1
  24. package/dist/lifecycle/automatic-use.js +12 -7
  25. package/dist/lifecycle/automatic-use.js.map +1 -1
  26. package/dist/lifecycle/bundled-digests.d.ts.map +1 -1
  27. package/dist/lifecycle/bundled-digests.js +3 -8
  28. package/dist/lifecycle/bundled-digests.js.map +1 -1
  29. package/dist/lifecycle/bundled-source-archive.d.ts +8 -2
  30. package/dist/lifecycle/bundled-source-archive.d.ts.map +1 -1
  31. package/dist/lifecycle/bundled-source-archive.js +17 -8
  32. package/dist/lifecycle/bundled-source-archive.js.map +1 -1
  33. package/dist/lifecycle/contribution-loader.d.ts.map +1 -1
  34. package/dist/lifecycle/contribution-loader.js +4 -5
  35. package/dist/lifecycle/contribution-loader.js.map +1 -1
  36. package/dist/lifecycle/index.d.ts +1 -2
  37. package/dist/lifecycle/index.d.ts.map +1 -1
  38. package/dist/lifecycle/index.js.map +1 -1
  39. package/dist/lifecycle/install.d.ts.map +1 -1
  40. package/dist/lifecycle/install.js +59 -53
  41. package/dist/lifecycle/install.js.map +1 -1
  42. package/dist/lifecycle/installed-package-index.d.ts.map +1 -1
  43. package/dist/lifecycle/installed-package-index.js +4 -2
  44. package/dist/lifecycle/installed-package-index.js.map +1 -1
  45. package/dist/lifecycle/installed-package-roots.d.ts.map +1 -1
  46. package/dist/lifecycle/installed-package-roots.js.map +1 -1
  47. package/dist/lifecycle/manifest.d.ts.map +1 -1
  48. package/dist/lifecycle/manifest.js +3 -2
  49. package/dist/lifecycle/manifest.js.map +1 -1
  50. package/dist/lifecycle/node.d.ts.map +1 -1
  51. package/dist/lifecycle/node.js +4 -2
  52. package/dist/lifecycle/node.js.map +1 -1
  53. package/dist/lifecycle/resolve-agent-plugin-refs.d.ts.map +1 -1
  54. package/dist/lifecycle/resolve-agent-plugin-refs.js +1 -3
  55. package/dist/lifecycle/resolve-agent-plugin-refs.js.map +1 -1
  56. package/dist/lifecycle/search-projection.d.ts.map +1 -1
  57. package/dist/lifecycle/search-projection.js +7 -6
  58. package/dist/lifecycle/search-projection.js.map +1 -1
  59. package/dist/lifecycle/seed-bundled.d.ts.map +1 -1
  60. package/dist/lifecycle/seed-bundled.js +1 -3
  61. package/dist/lifecycle/seed-bundled.js.map +1 -1
  62. package/dist/lifecycle/skill-file-reader.d.ts.map +1 -1
  63. package/dist/lifecycle/skill-file-reader.js +15 -5
  64. package/dist/lifecycle/skill-file-reader.js.map +1 -1
  65. package/dist/lifecycle/tools/capabilities.d.ts.map +1 -1
  66. package/dist/lifecycle/tools/capabilities.js +5 -3
  67. package/dist/lifecycle/tools/capabilities.js.map +1 -1
  68. package/dist/lifecycle/tools/projection.js +3 -4
  69. package/dist/lifecycle/tools/projection.js.map +1 -1
  70. package/dist/lifecycle/update-store.d.ts.map +1 -1
  71. package/dist/lifecycle/update-store.js.map +1 -1
  72. package/dist/lifecycle/update.d.ts.map +1 -1
  73. package/dist/lifecycle/update.js +4 -2
  74. package/dist/lifecycle/update.js.map +1 -1
  75. package/dist/lifecycle/yauzl-archive-reader.d.ts.map +1 -1
  76. package/dist/lifecycle/yauzl-archive-reader.js +21 -23
  77. package/dist/lifecycle/yauzl-archive-reader.js.map +1 -1
  78. package/package.json +5 -8
  79. package/ui-ux-design/com.anthropic.claude-code/hooks/hooks.json +0 -4
  80. package/ui-ux-design/mcp.json +0 -4
  81. package/ui-ux-design/plugin.json +0 -25
  82. package/ui-ux-design/skills/frontend-accessibility/SKILL.md +0 -60
  83. package/ui-ux-design/skills/gstack-design/SKILL.md +0 -53
  84. package/ui-ux-design/skills/gstack-design/references/consultation.md +0 -30
  85. package/ui-ux-design/skills/gstack-design/references/html.md +0 -29
  86. package/ui-ux-design/skills/gstack-design/references/review.md +0 -28
  87. package/ui-ux-design/skills/gstack-design/references/shotgun.md +0 -33
  88. package/ui-ux-design/skills/gstack-design/references/upstream-notes.md +0 -23
  89. package/ui-ux-design/skills/interface-design/ORIGINAL.md +0 -16
  90. package/ui-ux-design/skills/interface-design/SKILL.md +0 -41
  91. package/ui-ux-design/skills/interface-design/references/commands/audit.md +0 -40
  92. package/ui-ux-design/skills/interface-design/references/commands/critique.md +0 -21
  93. package/ui-ux-design/skills/interface-design/references/commands/extract.md +0 -34
  94. package/ui-ux-design/skills/interface-design/references/commands/init.md +0 -31
  95. package/ui-ux-design/skills/interface-design/references/commands/status.md +0 -22
  96. package/ui-ux-design/skills/interface-design/references/examples/system-precision.md +0 -29
  97. package/ui-ux-design/skills/interface-design/references/examples/system-warmth.md +0 -29
  98. package/ui-ux-design/skills/interface-design/references/system-template.md +0 -57
  99. package/ui-ux-design/skills/shadcn-ui/README.md +0 -244
  100. package/ui-ux-design/skills/shadcn-ui/SKILL.md +0 -326
  101. package/ui-ux-design/skills/shadcn-ui/examples/auth-layout.tsx +0 -177
  102. package/ui-ux-design/skills/shadcn-ui/examples/data-table.tsx +0 -313
  103. package/ui-ux-design/skills/shadcn-ui/examples/form-pattern.tsx +0 -177
  104. package/ui-ux-design/skills/shadcn-ui/resources/component-catalog.md +0 -481
  105. package/ui-ux-design/skills/shadcn-ui/resources/customization-guide.md +0 -516
  106. package/ui-ux-design/skills/shadcn-ui/resources/migration-guide.md +0 -463
  107. package/ui-ux-design/skills/shadcn-ui/resources/setup-guide.md +0 -412
  108. package/ui-ux-design/skills/shadcn-ui/scripts/verify-setup.sh +0 -134
  109. package/ui-ux-design/skills/ui-ux-design/SKILL.md +0 -77
  110. package/ui-ux-design/skills/ui-ux-design/references/brand-and-voice.md +0 -72
  111. package/ui-ux-design/skills/ui-ux-design/references/components-and-states.md +0 -107
  112. package/ui-ux-design/skills/ui-ux-design/references/delight-and-motion.md +0 -65
  113. package/ui-ux-design/skills/ui-ux-design/references/foundations.md +0 -144
  114. package/ui-ux-design/skills/ui-ux-design/references/inclusive-ai-imagery.md +0 -57
  115. package/ui-ux-design/skills/ui-ux-design/references/kole-jain-uiux-concepts.md +0 -102
  116. package/ui-ux-design/skills/ui-ux-design/references/openai-frontend-skill.md +0 -139
  117. package/ui-ux-design/skills/ui-ux-design/references/premium-ui.md +0 -63
  118. package/ui-ux-design/skills/ui-ux-design/references/research-and-validation.md +0 -78
  119. package/ui-ux-design/skills/ui-ux-design/references/sam-crawford-premium-websites.md +0 -93
  120. package/ui-ux-design/skills/ui-ux-design/references/self-made-web-designer-core-skills.md +0 -123
  121. package/ui-ux-design/skills/ui-ux-design/references/visual-storytelling.md +0 -57
  122. package/ui-ux-design/skills/vercel-web-design-guidelines/SKILL.md +0 -39
  123. package/ui-ux-design/skills/web-compliance/SKILL.md +0 -129
  124. package/ui-ux-design/skills/web-compliance/references/audit-evidence.md +0 -59
@@ -1,107 +0,0 @@
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- # Components and States
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-
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- Use this reference when defining the reusable UI pieces and behavior needed for implementation.
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-
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- ## Component-First Rule
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-
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- Do not spec isolated screens only. Identify the reusable components first, then define where they are used.
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-
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- ## Minimum Component Inventory
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-
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- Consider whether the feature needs:
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-
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- - buttons and links
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- - text inputs, selects, checkboxes, radios, switches
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- - search/filter controls
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- - cards, lists, tables
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- - tabs, accordions, drawers, modals
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- - toasts, alerts, banners
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- - skeletons, spinners, progress indicators
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- - empty-state blocks
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- - navigation elements
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-
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- ## State Matrix
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-
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- Every key interactive component should define:
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-
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- - default
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- - hover
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- - focus-visible
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- - active/pressed
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- - disabled
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- - loading
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- - error
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- - success
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-
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- Feature-level surfaces should also define:
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-
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- - empty
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- - partial data
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- - failure/retry
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- - permission denied
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- - offline or degraded mode when relevant
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-
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- ## Interaction Rules
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-
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- Document:
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-
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- - trigger action
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- - feedback timing
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- - validation timing
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- - keyboard behavior
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- - focus movement
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- - escape and dismissal rules
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- - optimistic vs confirmed feedback
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-
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- ## Forms
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-
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- Specify:
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-
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- - visible labels
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- - helper text
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- - required/optional treatment
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- - inline validation behavior
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- - error copy style
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- - submit loading state
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- - success confirmation behavior
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-
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- Do not rely on placeholder text as the label.
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-
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- ## Tables and Dense Data
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-
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- Define:
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-
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- - row density
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- - sorting/filter controls
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- - responsive fallback
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- - sticky columns/headers if needed
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- - loading and empty-state behavior
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- - selected-row or bulk-action behavior
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-
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- ## Navigation
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-
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- Specify:
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-
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- - information hierarchy
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- - current-page indicator
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- - hover/focus treatment
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- - mobile adaptation
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- - overflow behavior
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-
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- ## Anti-Patterns
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-
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- - components with only happy-path states
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- - focus styles omitted because they "look ugly"
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- - error feedback shown only through color
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- - modal/dialog flows without focus return
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- - hover-only affordances on mobile-relevant UI
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- - components invented without checking existing system primitives
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-
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- ## Output Checklist
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-
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- - component inventory listed
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- - state matrix covered
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- - interaction rules documented
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- - form behavior defined where needed
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- - navigation behavior defined where needed
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- - implementation notes point to reusable primitives, not one-off styling
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- # Delight and Motion
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- Use this reference when the product should feel lively, memorable, or distinctive without sacrificing usability.
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-
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- ## Default Rule
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- Delight is optional. Clarity, speed, and accessibility are not.
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-
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- ## Appropriate Uses
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-
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- - celebratory success states
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- - onboarding encouragement
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- - empty states that benefit from warmth
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- - lightweight hover/focus feedback
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- - brand personality in low-risk surfaces
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-
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- ## Motion Rules
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- Motion should:
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- - clarify state change
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- - reinforce hierarchy
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- - acknowledge user action
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- - reduce abruptness
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- Motion should not:
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- - block task completion
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- - hide information
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- - trigger distraction loops
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- - ignore reduced-motion preferences
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-
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- ## Microcopy Rules
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- Use personality carefully in:
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- - loading text
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- - empty states
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- - success confirmations
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- - low-severity errors
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- Keep copy:
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- - short
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- - helpful
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- - brand-consistent
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- - non-patronizing
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- Avoid jokey or cute copy in high-stress flows such as payments, security, legal consent, or destructive actions.
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-
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- ## Delight Spectrum
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- - subtle: hover, focus, small success feedback
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- - moderate: celebratory completion feedback, richer empty states, guided encouragement
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- - strong: campaign-specific personality, easter eggs, playful brand moments
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- Default to subtle unless the product context supports more.
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-
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- ## Anti-Patterns
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- - confetti for routine actions
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- - whimsical error text during serious failure states
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- - animations that slow repeated workflows
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- - easter eggs on business-critical surfaces
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- - personality that breaks brand trust
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- # Foundations
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- Use this reference when creating or extending the visual system for a product or feature.
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-
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- ## Goals
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- - Define a stable visual foundation before designing individual screens.
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- - Give Programmer a constrained, reusable system instead of one-off styling decisions.
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- - Preserve existing product patterns unless the user explicitly wants a new direction.
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-
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- ## Required Decisions
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- 1. Visual direction
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- 2. Color and semantic token system
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- 3. Typography hierarchy
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- 4. Spacing scale
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- 5. Layout/container/grid rules
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- 6. Breakpoint behavior
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- 7. Elevation, border, radius, and motion primitives
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-
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- ## Minimum Foundation Contract
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-
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- ### Visual Direction
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- Define:
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- - product character in 3-5 adjectives
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- - intended level of formality
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- - density target: compact, balanced, spacious
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- - contrast profile: restrained, moderate, bold
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- - reuse vs reinvention decision
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- If working within an existing system, document continuation rules instead of inventing a new style.
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-
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- ### Token Categories
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- Create or extend tokens for:
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- - surface/background
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- - text/foreground
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- - border/separator
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- - interactive/brand
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- - success/warning/error/info
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- - focus ring
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- - shadow/elevation
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- - radius
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- - spacing
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- - typography
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- - motion duration/easing
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- Prefer semantic names over raw color names.
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- ### Typography
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- Define:
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- - display or hero style if needed
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- - heading scale
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- - body sizes
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- - caption/supporting text
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- - monospace usage if relevant
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- - line-height and weight rules
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- Check:
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- - readable body sizing on mobile first
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- - heading contrast and hierarchy
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- - no decorative type that harms readability
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- ### Spacing
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- Use a consistent scale. Typical safe pattern:
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- - `4, 8, 12, 16, 24, 32, 48, 64`
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- Apply the same scale to:
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- - margins
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- - padding
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- - grid gaps
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- - section rhythm
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- - component spacing
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- ### Layout
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- Define:
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- - max content widths
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- - section padding rules
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- - grid column behavior
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- - stack behavior on narrow screens
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- - sticky or persistent UI elements if any
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- Default to mobile-first.
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- ### Breakpoints
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- Document behavior at:
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- - mobile
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- - tablet
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- - desktop
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- - large desktop if relevant
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- Describe behavior, not just widths:
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- - navigation changes
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- - card/list reflow
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- - sidebar collapse/expand
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- - media cropping
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- - density and spacing adjustments
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- ## Theming
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- Do not require multiple themes by default.
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- If theming is in scope, define:
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- - what tokens change
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- - contrast rules
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- - image/media treatment changes
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- - persistence behavior
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- Do not add a theme toggle only because it is possible.
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- ## Anti-Patterns
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- - hardcoded one-off colors across components
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- - spacing chosen ad hoc per screen
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- - headings without a system
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- - desktop-first layout that collapses poorly on mobile
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- - decorative motion without purpose
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- - dark mode or theme switching as mandatory default
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- ## Output Checklist
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- - visual direction named
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- - semantic token groups defined
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- - typography hierarchy defined
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- - spacing scale defined
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- - breakpoints documented
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- - layout rules documented
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- - motion/elevation basics documented
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- - assumptions and constraints explicitly noted
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- # Inclusive AI Imagery
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- Use this reference only when image or video generation is part of the design task.
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- ## Core Rule
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- Identity is not a decorative adjective. Generated imagery must avoid stereotype defaults, tokenism, and incoherent cultural details.
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- ## Prompt Structure
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- Build prompts in layers:
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- 1. subject
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- 2. action or pose
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- 3. environment and geographic/cultural context
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- 4. lighting and camera treatment
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- 5. style or medium
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- 6. explicit negative constraints
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- ## Inclusive Representation Constraints
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- Specify when relevant:
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- - distinct faces, body types, ages, and attire
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- - authentic geography and architecture
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- - accurate cultural clothing or symbols
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- - realistic lighting for different skin tones
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- - mobility aids and assistive devices with physical realism
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- ## Negative Prompt Themes
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- Block:
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- - clone faces
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- - gibberish text or fake signage
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- - exoticized or sensationalized framing
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- - oversized symbolic props replacing the human subject
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- - malformed hands, limbs, or devices
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- - futuristic or stock-photo tropes unless intentionally requested
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- ## Review Checklist
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- Before approving generated imagery, check:
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- - is the subject depicted with dignity and agency
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- - does the environment fit the claimed context
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- - are there stereotype shortcuts
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- - do multiple people look meaningfully distinct
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- - is any text, signage, or symbolism coherent
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- - do clothing, hair, and movement obey physical reality
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- ## Anti-Patterns
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- - "diverse team" prompts with no specificity
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- - relying on ethnicity descriptors without contextual realism
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- - using image prompts as a substitute for real brand/art direction
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- - importing imagery guidance into tasks that only need UI design
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- # Kole Jain UI/UX Concepts Notes
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- Source context: extracted from the user-provided transcript `Every UIUX Concept Explained in Under 10 Minutes.txt`, attributed to Kole Jain.
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- ## Core Thesis
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- Good UI/UX makes behavior legible without explanation. Interfaces should communicate relationship, importance, state, affordance, and feedback through visual structure: signifiers, hierarchy, whitespace, typography, color, depth, icons, component states, and micro-interactions.
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- ## Signifiers And Affordances
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- - Use visible cues to show what an element is, what it can do, and what state it is in.
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- - Examples: active nav highlights, selected containers, disabled opacity, button press states, hover states, focus states, and tooltips.
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- - A user should often understand interaction rules before reading instructions.
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- - Treat missing state feedback as a UX bug, not just a polish gap.
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- ## Hierarchy
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- - Use size, position, color, imagery, and contrast to tell users what matters first.
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- - Put the most important information near the top or in the strongest visual position.
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- - Use images when they materially improve scanning or recognition.
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- - Make high-value facts visually distinct: for example, price, status, active item, or primary action.
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- - Use icons and visual relationships to reduce unnecessary labels when the meaning is clear.
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- ## Layout, Whitespace, And Grids
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- - Treat column grids and spacing systems as guidelines, not hard laws.
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- - Use grids most strictly for structured repeated content such as galleries, blogs, lists, and responsive card layouts.
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- - For custom landing pages, prioritize breathing room and visual composition over forcing every element into a rigid grid.
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- - Use whitespace to group related elements and separate unrelated elements.
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- - A 4-point grid can work well because values split cleanly and keep spacing consistent.
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- - Keep spacing intentional even when it is not mathematically rigid.
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- ## Typography
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- - Most UI is text, so typography carries a large part of the design.
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- - One strong sans-serif family is often enough for product UI.
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- - Tighten large heading letter spacing slightly and use compact heading line height, roughly 110-120%, when it improves polish and readability.
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- - Landing pages can use a broader type range, but keep the number of font sizes limited.
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- - Dense dashboards and app screens usually need a tighter type range; large display sizes often become impractical.
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- - Spend less time hunting fonts for product UI and more time making hierarchy, spacing, and states work.
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- ## Color
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- - Start with one primary brand color and derive lighter backgrounds or darker text treatments from it.
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- - Build toward a color ramp when the interface needs chips, states, charts, and repeated semantic uses.
46
- - Use semantic colors for meaning: danger, warning, success, trust, focus, urgency, or newness.
47
- - Use color for purpose, not decoration.
48
- - In dark mode, reduce harsh borders and create depth by making foreground surfaces slightly lighter than the background.
49
- - Dim overly bright chips or accents in dark mode and preserve hierarchy with adjusted saturation, brightness, and text contrast.
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-
51
- ## Depth And Shadows
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-
53
- - In light mode, use shadows to separate layers, but keep them subtle.
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- - Reduce shadow opacity and increase blur when shadows feel too harsh.
55
- - Cards generally need lighter shadows than popovers or surfaces that sit above other content.
56
- - Use inner and outer shadows when a tactile raised control is appropriate.
57
- - If the shadow is the first thing the user notices, it is too strong.
58
-
59
- ## Icons And Buttons
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-
61
- - Size icons to match the related text line height where practical.
62
- - Tighten icon-and-label spacing so pairs feel intentional.
63
- - Treat sidebar links and subtle nav actions as ghost buttons: no background by default, visible response on hover or active state.
64
- - For button padding, a useful default is more horizontal than vertical padding, often about double.
65
- - Use icons in buttons when they clarify action, status, or scanability.
66
-
67
- ## States And Feedback
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-
69
- - Every user action should produce a response.
70
- - Buttons need at least default, hover, active/pressed, and disabled states; loading states are needed when work is pending.
71
- - Inputs need focus, error, and message states; warning states can help with optional or recoverable issues.
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- - Data fetching needs loading feedback. Completed actions need success feedback.
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- - Swipe, scroll, copy, submit, selection, and navigation actions should make the result visible.
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-
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- ## Micro-Interactions
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-
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- - Use micro-interactions as feedback that confirms an action or helps the user understand what changed.
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- - Practical examples include a copied confirmation, a small chip animation, a state transition, or a completion cue.
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- - Keep playful motion subordinate to clarity and task completion.
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-
81
- ## Text Over Images
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-
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- - Do not put text directly over images without protecting readability.
84
- - Use overlays, gradients, or progressive blur to preserve the image while creating a readable text zone.
85
- - Prefer a directional gradient when the text occupies one side or edge of the image.
86
- - Ensure the final composition preserves both image quality and text contrast.
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-
88
- ## Practical Audit Checklist
89
-
90
- - Does the UI communicate clickable, selected, disabled, loading, and error states?
91
- - Can users infer what controls afford before reading instructions?
92
- - Is the most important information visually dominant?
93
- - Are related elements grouped by proximity, container, or spacing?
94
- - Does whitespace make the screen easier to parse?
95
- - Are type sizes appropriate for the surface: broader for landing pages, tighter for dense apps?
96
- - Are colors semantic and purposeful?
97
- - Does dark mode avoid harsh borders and overbright accents?
98
- - Are shadows subtle and layer-appropriate?
99
- - Do icons align with the text they support?
100
- - Do all user actions produce visible feedback?
101
- - Are micro-interactions confirming real outcomes rather than decorating the page?
102
- - Is text over imagery protected by a readable overlay or blur treatment?
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1
- # OpenAI Frontend Skill Reference
2
-
3
- Use this reference for visually led landing pages, branded demos, polished prototypes, and other frontend work where composition and art direction matter more than component count.
4
-
5
- Source note: adapted into local reference form from OpenAI's curated frontend skill on 2026-03-21 so this repo does not need to fetch it from the web during use.
6
-
7
- ## Activation Guardrail
8
-
9
- - Hard guard: if you activate this reference, explicitly tell the user in your next reply that you are using `openai-frontend-skill.md`.
10
- - Say why it was activated in plain language, such as landing-page composition, branded demo direction, or anti-generic UI guidance.
11
- - Do this before presenting design direction, layout proposals, or stylistic recommendations derived from this reference.
12
- - If the user does not want this direction, stop using this reference and fall back to the base UX skill plus the other applicable local references.
13
-
14
- ## Working Model
15
-
16
- Before designing, define:
17
-
18
- 1. visual thesis: the mood, material, and energy
19
- 2. content plan: hero, support, detail, final CTA
20
- 3. interaction thesis: 2-3 motions that materially change the feel
21
-
22
- Each section should have one job, one dominant visual idea, and one primary takeaway or action.
23
-
24
- ## Composition Defaults
25
-
26
- - Start with composition before components.
27
- - Prefer one strong visual anchor in the first viewport.
28
- - Treat the first screen like a poster, not a document.
29
- - Make the brand or product name the loudest text on branded pages.
30
- - Use spacing, scale, alignment, contrast, and cropping before adding extra UI chrome.
31
- - Limit the system by default: two typefaces max, one accent color max.
32
- - Default to cardless layouts unless the card itself is the interaction.
33
-
34
- ## Landing Page Sequence
35
-
36
- Default structure:
37
-
38
- 1. hero: product or brand, promise, CTA, dominant visual
39
- 2. support: one concrete feature, offer, or proof point
40
- 3. detail: workflow, atmosphere, depth, or story
41
- 4. final CTA: start, contact, convert, or visit
42
-
43
- ## Hero Rules
44
-
45
- - One composition only.
46
- - Use a full-bleed image or another dominant visual plane when the brief supports it.
47
- - Keep the text column narrow and placed over a calm visual area.
48
- - Keep headlines readable in one glance.
49
- - Preserve contrast and tap-target clarity for text over imagery.
50
- - If the header is sticky or fixed, count it against the viewport budget.
51
- - Avoid stacking persistent chrome above a `100vh` or `100svh` hero without accounting for that space.
52
-
53
- ## Product UI Rules
54
-
55
- For app surfaces, use restraint:
56
-
57
- - calm hierarchy
58
- - strong typography
59
- - dense but readable information
60
- - minimal chrome
61
- - cards only when the card is the interaction
62
-
63
- Organize product UI around:
64
-
65
- - primary workspace
66
- - navigation
67
- - secondary context or inspector
68
- - one clear accent for action or state
69
-
70
- ## Imagery Rules
71
-
72
- - Imagery must do narrative work, not just fill space.
73
- - Prefer strong, real-looking photography for brands, editorial, venue, or lifestyle surfaces.
74
- - Choose crops with a stable tonal area for text.
75
- - Avoid embedded signage, logos, or typography fighting the UI.
76
- - If several moments are needed, use several images instead of a collage.
77
-
78
- ## Copy Rules
79
-
80
- - Write in product language, not design commentary.
81
- - Let the headline carry meaning.
82
- - Keep supporting copy short.
83
- - Cut repetition between sections.
84
- - Give each section one responsibility: explain, prove, deepen, or convert.
85
-
86
- For dashboards or operational UI:
87
-
88
- - prefer utility copy over marketing copy
89
- - lead with status, action, scope, or decision value
90
- - avoid homepage-style hero language unless explicitly requested
91
-
92
- ## Motion Rules
93
-
94
- Ship a small number of intentional motions for visually led work:
95
-
96
- - one entrance sequence in the hero
97
- - one scroll, sticky, or depth effect
98
- - one hover, reveal, or layout transition
99
-
100
- Motion should be:
101
-
102
- - noticeable in a quick recording
103
- - smooth on mobile
104
- - fast and restrained
105
- - consistent across the page
106
- - removed when it is ornamental only
107
-
108
- ## Hard Bans
109
-
110
- - no cards by default
111
- - no hero cards by default
112
- - no boxed center-column hero when the brief wants full bleed
113
- - no more than one dominant idea per section
114
- - no filler copy
115
- - no busy imagery behind text
116
- - no split-screen hero unless one side stays visually calm
117
- - no more than two typefaces without a reason
118
- - no more than one accent color unless the product already has a system
119
-
120
- ## Failure Checks
121
-
122
- Reject or revise when you see:
123
-
124
- - generic SaaS card grid as the first impression
125
- - strong image but weak brand presence
126
- - strong headline but no clear action
127
- - repeated mood-setting sections with no informational progression
128
- - carousel with no narrative purpose
129
- - app UI built from stacked cards instead of layout
130
-
131
- ## Litmus Checks
132
-
133
- - Is the brand or product unmistakable in the first screen?
134
- - Is there one strong visual anchor?
135
- - Can the page be understood by scanning headlines?
136
- - Does each section have one job?
137
- - Are cards actually necessary?
138
- - Does motion improve hierarchy or atmosphere?
139
- - Would the design still feel strong if shadows and decorative polish were removed?
@@ -1,63 +0,0 @@
1
- # Premium UI
2
-
3
- Premium web and product UI guidance: raising perceived quality without sacrificing
4
- clarity, conversion, performance, accessibility, or maintainability.
5
-
6
- Load for websites, landing pages, SaaS screens, hero sections, service pages,
7
- ecommerce pages, portfolios, dashboards, and UI copy where the ask is a premium,
8
- expensive, luxury, high-converting, agency-grade, high-trust, or visually elevated
9
- result.
10
-
11
- ## Workflow
12
-
13
- 1. Define the desired first-impression feeling: calm, confidence, authority, excitement, exclusivity, technical competence, or another specific mood.
14
- 2. Design for scanners first: make the offer, audience, proof, and next action obvious within seconds.
15
- 3. Reduce cognitive load: simplify navigation, remove weak copy, make each section serve one primary job, and preserve strong visual hierarchy.
16
- 4. Add premium signals deliberately: bespoke assets, cohesive brand system, real imagery, credible metrics, careful typography, generous spacing, and subtle interaction feedback.
17
- 5. Protect business outcomes: keep CTAs clear, page flow intentional, pricing/filtering honest where appropriate, and pages focused on the customer result.
18
- 6. Validate with a blink test, mobile performance check, responsive review, and conversion-path review.
19
-
20
- ## Read These Three With This File
21
-
22
- **Load all three now — do not wait for a trigger.** They are ~19KB combined
23
- (~5k tokens), and they carry the specifics this file only summarizes. An earlier
24
- version gated them on the user naming their sources, which is a condition that
25
- never fires: nobody asks for design help by naming the transcript it came from.
26
- The result was premium work done from the summary alone, which is how output ends
27
- up looking templated.
28
-
29
- | File | What it gives you |
30
- |---|---|
31
- | `sam-crawford-premium-websites.md` | The premium-website audit checklist and the psychology behind it — halo effect, cognitive fluency, hero and first-viewport decisions, brand polish, copy density, real imagery, page structure, restrained animation, client ownership and post-launch care |
32
- | `self-made-web-designer-core-skills.md` | The repeatable fundamentals — typography, layout, spacing, color, code literacy, conversion thinking — plus fast upgrades to an existing site: font pairing, a focal visual idea, visual rhyming, depth, opacity hierarchy, and forcing divergent variants instead of shipping the first workable one |
33
- | `kole-jain-uiux-concepts.md` | Product-UI specifics — signifiers and affordances, hierarchy, whitespace, typography ranges, color semantics, dark mode, shadows, icons, buttons, component states, micro-interactions, text-over-image overlays |
34
-
35
- Skip one only when the surface is plainly outside its scope — `kole-jain` adds
36
- little to a one-page marketing site with no components, and `sam-crawford` adds
37
- little to an internal admin panel nobody is being sold on.
38
-
39
- They are design schools, not absolute rules. When they conflict, state the
40
- tradeoff, pick the advice that best fits the product, audience, and business goal,
41
- and avoid blending incompatible aesthetics without a clear reason.
42
-
43
- ## Standards
44
-
45
- - Prefer clear, confident layouts over decorative complexity.
46
- - Use real product, team, customer, venue, or process imagery when authenticity matters; avoid generic stock-photo signals.
47
- - Make bespoke visuals purposeful: guide the eye, break up content, explain value, or create brand distinction.
48
- - Keep animation subtle enough to be felt more than noticed. Use it for feedback, orientation, and flow, not spectacle.
49
- - Let copy sell outcomes and transformations, not just features or internal history.
50
- - Give every page a job and every section a next step.
51
- - If a site is meant to be client-owned or maintained, design editing surfaces and content models that make updates practical.
52
- - Avoid premium-looking decisions that harm load time, accessibility, comprehension, or buyer confidence.
53
-
54
- ## Output Expectations
55
-
56
- Include the concrete decisions that matter most for the task:
57
-
58
- - First-impression target
59
- - Visual hierarchy and layout direction
60
- - Asset and imagery plan
61
- - Copy/CTA approach
62
- - Interaction and animation restraint
63
- - Risks or tradeoffs, especially around performance, accessibility, conversion, and maintainability