@jimka/typescript-ui 0.1.0 → 0.1.1

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Files changed (123) hide show
  1. package/README.md +5 -18
  2. package/dist/lib/AbstractBooleanInput-C6CidMMX.js +2 -0
  3. package/dist/lib/AbstractBooleanInput-C6CidMMX.js.map +1 -0
  4. package/dist/lib/AbstractInput-CfjW_HM2.js +2 -0
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  6. package/dist/lib/AnimatedDropdown-BFz-DO7R.js +2 -0
  7. package/dist/lib/AnimatedDropdown-BFz-DO7R.js.map +1 -0
  8. package/dist/lib/Border-5Ki2DCWz.js +2 -0
  9. package/dist/lib/Border-5Ki2DCWz.js.map +1 -0
  10. package/dist/lib/BoxLayout-8ryMD4j5.js +2 -0
  11. package/dist/lib/BoxLayout-8ryMD4j5.js.map +1 -0
  12. package/dist/lib/Button-Cdq2ySPL.js +2 -0
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  14. package/dist/lib/Card-AKIUAWYS.js +2 -0
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  16. package/dist/lib/ComboBox-e_YVsWBr.js +2 -0
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  18. package/dist/lib/Component-Bs6TvaGZ.js +2 -0
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  20. package/dist/lib/Container-CzyZeMyZ.js +2 -0
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  22. package/dist/lib/DOM-DeF_dWe2.js +2 -0
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  24. package/dist/lib/DragManager-c6M_mE3e.js +2 -0
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  26. package/dist/lib/FieldDecorator-Bl0h9UEF.js +2 -0
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  28. package/dist/lib/Fit-CUS1JXy3.js +2 -0
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  30. package/dist/lib/Glyph-6Ki3A1_a.js +2 -0
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  32. package/dist/lib/Grid-D8luwRPI.js +2 -0
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  34. package/dist/lib/GridConstraints-CzC0w4i-.js +2 -0
  35. package/dist/lib/GridConstraints-CzC0w4i-.js.map +1 -0
  36. package/dist/lib/HBox-BWMf9h6r.js +2 -0
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  38. package/dist/lib/Header-CQjomjo0.js +2 -0
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  40. package/dist/lib/IconText-BXJK0MOq.js +2 -0
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  42. package/dist/lib/LayoutSerialization-C_zcwaN3.js +2 -0
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  44. package/dist/lib/LayoutSizes-XdhpAOmc.js +2 -0
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  46. package/dist/lib/List-BgxnLWnl.js +2 -0
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  48. package/dist/lib/Menu-BdnwRY0M.js +2 -0
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  50. package/dist/lib/MenuButton-D15cSbMf.js +2 -0
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  52. package/dist/lib/Panel-DApa7vA6.js +2 -0
  53. package/dist/lib/Panel-DApa7vA6.js.map +1 -0
  54. package/dist/lib/Position-DJKB0N3l.js +2 -0
  55. package/dist/lib/Position-DJKB0N3l.js.map +1 -0
  56. package/dist/lib/ProgressSpinner-CNYcsBhw.js +2 -0
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  58. package/dist/lib/RadioButton-CepkneSA.js +2 -0
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  60. package/dist/lib/RovingTabIndex-D-zOuptw.js +2 -0
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  62. package/dist/lib/Scrollbar-DQdCdj94.js +2 -0
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  64. package/dist/lib/Slider-DvDdVvRm.js +2 -0
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  66. package/dist/lib/Spacer-BqiPiCqz.js +2 -0
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  68. package/dist/lib/TabButton-DqYDfN7P.js +2 -0
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  70. package/dist/lib/Text-DJoUHukb.js +2 -0
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  72. package/dist/lib/Tooltip-5BR7yYEX.js +3 -0
  73. package/dist/lib/Tooltip-5BR7yYEX.js.map +1 -0
  74. package/dist/lib/VBox-CdV9VGxR.js +2 -0
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  76. package/dist/lib/VirtualRowView-C18j90n5.js +2 -0
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  78. package/dist/lib/VirtualScroller-BKMvTisA.js +2 -0
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  80. package/dist/lib/component/button.es.js +1 -1
  81. package/dist/lib/component/button.es.js.map +1 -1
  82. package/dist/lib/component/chart.es.js +1 -1
  83. package/dist/lib/component/chart.es.js.map +1 -1
  84. package/dist/lib/component/container.es.js +1 -1
  85. package/dist/lib/component/container.es.js.map +1 -1
  86. package/dist/lib/component/diagram.es.js +1 -1
  87. package/dist/lib/component/diagram.es.js.map +1 -1
  88. package/dist/lib/component/display.es.js +1 -1
  89. package/dist/lib/component/display.es.js.map +1 -1
  90. package/dist/lib/component/editor.es.js +3 -1
  91. package/dist/lib/component/editor.es.js.map +1 -1
  92. package/dist/lib/component/input.es.js +1 -1
  93. package/dist/lib/component/input.es.js.map +1 -1
  94. package/dist/lib/component/list.es.js +1 -1
  95. package/dist/lib/component/list.es.js.map +1 -1
  96. package/dist/lib/component/menubar.es.js +1 -1
  97. package/dist/lib/component/menubar.es.js.map +1 -1
  98. package/dist/lib/component/table.es.js +2 -2
  99. package/dist/lib/component/table.es.js.map +1 -1
  100. package/dist/lib/component/tree.es.js +1 -1
  101. package/dist/lib/component/tree.es.js.map +1 -1
  102. package/dist/lib/core.es.js +1 -1
  103. package/dist/lib/core.es.js.map +1 -1
  104. package/dist/lib/layout.es.js +1 -1
  105. package/dist/lib/overlay.es.js +1 -1
  106. package/dist/lib/overlay.es.js.map +1 -1
  107. package/dist/lib/primitive.es.js +1 -1
  108. package/dist/lib/router.es.js +2 -0
  109. package/dist/lib/router.es.js.map +1 -0
  110. package/dist/lib/types/component/container/SplitGutter.d.ts +1 -1
  111. package/dist/lib/types/component/container/WindowBorder.d.ts +1 -1
  112. package/dist/lib/types/component/display/Markdown.d.ts +10 -0
  113. package/dist/lib/types/component/display/index.d.ts +1 -1
  114. package/dist/lib/types/component/editor/MarkdownEditor.d.ts +6 -0
  115. package/dist/lib/types/component/editor/markdownTableTransformer.d.ts +2 -0
  116. package/dist/lib/types/core/DOM.d.ts +6 -0
  117. package/dist/lib/types/overlay/AbstractWindow.d.ts +1 -1
  118. package/dist/lib/types/router/RoutePattern.d.ts +18 -0
  119. package/dist/lib/types/router/Router.d.ts +36 -0
  120. package/dist/lib/types/router/index.d.ts +2 -0
  121. package/dist/lib/validation.es.js +1 -1
  122. package/llms.txt +8 -4
  123. package/package.json +6 -1
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+ import{a as e,o as t}from"./Position-DJKB0N3l.js";import{d as n,f as r}from"./Component-Bs6TvaGZ.js";import{t as i}from"./BoxLayout-8ryMD4j5.js";var VBox=class extends i{_defaultComponentHeight=100;getContentBaseline(){let e=this.getContainer();if(!e)return null;let t=e.getLaidOutComponents();return t.length===0?null:t[0].getBaseline()}getPreferredSize(){let n=this.getContainer();if(!n)return null;let r=n.getPerimeterSize(),i=n.getLaidOutComponents();if(this._mode===`equal`){let e=0,t=0;for(let n in i){let r=i[n].getPreferredSize();r&&(e=Math.max(e,r.width),t=Math.max(t,r.height))}return{width:e+r.left+r.right,height:i.length*(t+this._spacing)-this._spacing+r.top+r.bottom}}let a=e,o=r.top+r.bottom;for(let e in i){let n=i[e].getPreferredSize();n&&(a=t(a)?Math.min(a,n.width):Math.max(a,n.width),o+=n.height)}return a+=r.left+r.right,o+=this._spacing*(i.length-1),{width:a,height:o}}getMinSize(){let e=this.getContainer();if(!e)return null;let t=e.getPerimeterSize(),n=e.getLaidOutComponents();if(this._mode===`equal`){let e=0,r=0;for(let t in n){let i=n[t].getMinSize();i&&(e=Math.max(e,i.width),r=Math.max(r,i.height))}return{width:e+t.left+t.right,height:n.length*(r+this._spacing)-this._spacing+t.top+t.bottom}}let r=0,i=t.top+t.bottom;for(let e in n){let t=n[e].getMinSize();t&&(r=Math.max(r,t.width),i+=t.height)}return r+=t.left+t.right,i+=this._spacing*(n.length-1),{width:r,height:i}}getMaxSize(){return this.aggregateMaxSize(!1)}computeTotalMinSize(){let e=this.getContainer();if(!e)return{width:0,height:0};let t=e.getLaidOutComponents();if(t.length===0)return{width:0,height:0};let n=0;if(this._mode===`equal`){let e=0;for(let r of t){let t=r.getMinSize();t&&(n=Math.max(n,t.width),e=Math.max(e,t.height))}return{width:n,height:t.length*(e+this._spacing)-this._spacing}}let r=this._spacing*(t.length-1);for(let e of t){let t=e.getMinSize();t&&(n=Math.max(n,t.width),r+=t.height)}return{width:n,height:r}}doLayout(){let e=this.getContainer();if(!e)return;let t=e.getInnerSize();if(!t)return;let n=e.getLaidOutComponents(),r=e.getContentInsets(),i=this.getComponentSpacing(),a=this.inflateForOverflow(t);this._mode===`equal`?this.layoutEqualMode(n,t,a,r,i):this.layoutPreferredMode(n,a,r,i),this.reserveContentFrame()}layoutEqualMode(e,t,r,i,a){let o=this.computeEqualCellHeight(e,t.height,a),s=i.getLeft(),c=i.getTop();if(this.isStretching()){let t=r.width;for(let r of e)this.placeComponent(r,s,c,t,o,n.BOTH),c+=o+a;return}let l=i.getLeft(),u=r.width;for(let t of e){let e=t.getPreferredSize(),r=e?e.width:0,i=this.crossPlacement(t,l,u,r,!1);i?this.placeComponent(t,i.offset,c,i.extent,o,n.BOTH):this.placeComponent(t,s,c,r,o,n.BOTH),c+=o+a}}computeEqualCellHeight(e,t,n){let r=0,i=0;for(let t of e){let e=t.getMinSize();e&&(r=Math.max(r,e.height));let n=t.getPreferredSize();n&&(i=Math.max(i,n.height))}let a=(t-n*(e.length-1))/e.length;return a>=r?a:this.isOverflowingY()&&this._overflowSizing===`preferred`?Math.max(r,i):r}layoutPreferredMode(e,t,r,i){let{totalWeight:a,fixedPreferred:o,fixedMin:s}=this.measureFixedHeights(e,i),{remaining:c,shrinkRatio:l}=this.computeShrink(o,s,t.height,this.isOverflowingY()),u=[];for(let t of e){let e=this.getLayoutConstraints(t)?.weight??0,n=t.getPreferredSize(),r=t.getMinSize(),i=t.getMaxSize();u.push(this.resolveChildHeight(n,r,i,e,a,c,l))}let d=0,f=0;if(a===0){let n=i*(e.length-1);for(let e of u)n+=e;let a=t.height-(r.getTop()+r.getBottom());({lead:d,gap:f}=this.justifyOffsets(n,a,e.length))}let p=r.getLeft(),m=t.width-(r.getLeft()+r.getRight()),h=r.getLeft(),g=r.getTop()+d;for(let r=0;r<e.length;r+=1){let a=e[r],o=a.getPreferredSize(),s=a.getMaxSize(),c;c=!o||this.isStretching()?t.width:Math.min(o.width,t.width),s&&(c=Math.min(c,s.width));let l=o?Math.min(o.width,m):m;s&&(l=Math.min(l,s.width));let d=this.crossPlacement(a,p,m,l,!1);d?this.placeComponent(a,d.offset,g,d.extent,u[r],n.BOTH):this.placeComponent(a,h,g,c,u[r],n.BOTH),g+=u[r],g+=i+f}}measureFixedHeights(e,t){let n=0,r=t*(e.length-1),i=t*(e.length-1);for(let t of e){let e=this.getLayoutConstraints(t)?.weight??0;if(e>0)n+=e;else{let e=t.getPreferredSize(),n=t.getMinSize();r+=this.preferredChildHeight(e,n),i+=n?n.height:0}}return{totalWeight:n,fixedPreferred:r,fixedMin:i}}preferredChildHeight(e,t){let n=(e?e.height:void 0)??(t&&t.height>0?t.height:void 0)??this._defaultComponentHeight;return t?Math.max(n,t.height):n}resolveChildHeight(e,t,n,r,i,a,o){let s;if(r>0&&i>0)s=r/i*a;else{let n=this.preferredChildHeight(e,t);s=n-o*(n-(t?t.height:0))}return t&&(s=Math.max(s,t.height)),n&&(s=Math.min(s,n.height)),s}},a=r(VBox);export{a as n,VBox as t};
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+ //# sourceMappingURL=VBox-CdV9VGxR.js.map
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+ {"version":3,"file":"VBox-CdV9VGxR.js","names":[],"sources":["../../src/typescript/lib/layout/VBox.ts"],"sourcesContent":["// SPDX-License-Identifier: PolyForm-Noncommercial-1.0.0\n\nimport { FillType } from \"~/layout/FillType.js\";\nimport { Size, UNBOUNDED, isUnbounded } from \"~/primitive/Size.js\";\nimport { Insets } from \"~/primitive/Insets.js\";\nimport { Component } from \"~/core/Component.js\";\nimport { BoxLayout, BoxLayoutOptions } from \"~/layout/BoxLayout.js\";\nimport { callable } from \"~/core/Callable.js\";\n\n/**\n * Construction-time options for {@link VBox}.\n *\n * @remarks `mode` selects the sizing strategy along the vertical axis.\n * `\"preferred\"` (the default) honours each child's preferred height and\n * supports `weight` cells. `\"equal\"` divides the container height equally\n * and ignores `weight`. `mode` is independent of `stretching` (the cross-axis\n * fill): `stretching` defaults to `false` in both modes, so `\"equal\"` divides\n * the height but leaves children at their preferred width unless\n * `stretching: true` is passed.\n *\n * @category Layouts\n */\nexport interface VBoxOptions extends BoxLayoutOptions {}\n\n/**\n * A layout manager that places children in a single vertical column. The\n * `mode` option selects between preferred-height sequencing (with weight-cell\n * support) and equal-height division of the container.\n *\n * @category Layouts\n */\nclass VBox extends BoxLayout {\n\n private _defaultComponentHeight: number = 100;\n\n /**\n * Returns the column's baseline — the first laid-out child's baseline,\n * measured from the container's content-top — so a baseline-aware parent\n * aligns this VBox container by its first row's text baseline rather than\n * auto-centring the whole container.\n *\n * @returns The first child's baseline offset in pixels, or `null` when there\n * is no container, no laid-out children, or the first child reports no\n * baseline of its own.\n *\n * @remarks Forwards the **first** child's baseline verbatim — unlike\n * {@link HBox}, which takes the maximum baseline across the row's children.\n * A column has a single well-defined first row, so forwarding it (including\n * a `null` when that first row is graphical) is the most predictable\n * contract. The first child stacks at the container's content-top in every\n * mode, so its own baseline is already content-relative — `Component`'s\n * `getBaseline` then adds the container's chrome. Unlike `HBox`, this is not\n * disabled while stretching: VBox `stretching` fills the cross (width) axis\n * and leaves each child's height and intrinsic baseline untouched.\n */\n getContentBaseline(): number | null {\n const container = this.getContainer();\n if (!container) {\n return null;\n }\n\n const components = container.getLaidOutComponents();\n if (components.length === 0) {\n return null;\n }\n\n return components[0].getBaseline();\n }\n\n /**\n * Returns the preferred size. In `\"preferred\"` mode this is the widest\n * child width and the sum of child heights plus spacing. In `\"equal\"`\n * mode height is `count * (maxChildHeight + spacing) - spacing`.\n *\n * @returns The preferred `{width, height}`, or `null` if no container is attached.\n */\n getPreferredSize(): Size | null {\n let container = this.getContainer();\n if (!container) {\n return null;\n }\n\n let perimeterSize = container.getPerimeterSize();\n let components = container.getLaidOutComponents();\n\n if (this._mode === \"equal\") {\n let innerWidth = 0;\n let innerHeight = 0;\n\n for (let idx in components) {\n let component = components[idx];\n let size = component.getPreferredSize();\n\n if (size) {\n innerWidth = Math.max(innerWidth, size.width);\n innerHeight = Math.max(innerHeight, size.height);\n }\n }\n\n const width = innerWidth + perimeterSize.left + perimeterSize.right;\n const height = components.length * (innerHeight + this._spacing) - this._spacing\n + perimeterSize.top + perimeterSize.bottom;\n\n return { width, height };\n }\n\n let width = UNBOUNDED;\n let height = perimeterSize.top + perimeterSize.bottom;\n\n for (let idx in components) {\n let component = components[idx];\n let size = component.getPreferredSize();\n\n if (size) {\n width = isUnbounded(width) ? Math.min(width, size.width) : Math.max(width, size.width);\n height += size.height;\n }\n }\n\n width += perimeterSize.left + perimeterSize.right;\n height += this._spacing * (components.length - 1);\n\n return {\n width: width,\n height: height\n };\n }\n\n /**\n * Returns the minimum size. In `\"preferred\"` mode this is the widest\n * child minimum width and the sum of child minimum heights plus\n * spacing. In `\"equal\"` mode height is\n * `count * (maxChildMinHeight + spacing) - spacing`.\n *\n * @returns The minimum `{width, height}`, or `null` if no container is attached.\n */\n getMinSize(): Size | null {\n let container = this.getContainer();\n if (!container) {\n return null;\n }\n\n let perimeterSize = container.getPerimeterSize();\n let components = container.getLaidOutComponents();\n\n if (this._mode === \"equal\") {\n let innerWidth = 0;\n let innerHeight = 0;\n\n for (let idx in components) {\n let component = components[idx];\n let size = component.getMinSize();\n\n if (size) {\n innerWidth = Math.max(innerWidth, size.width);\n innerHeight = Math.max(innerHeight, size.height);\n }\n }\n\n const width = innerWidth + perimeterSize.left + perimeterSize.right;\n const height = components.length * (innerHeight + this._spacing) - this._spacing\n + perimeterSize.top + perimeterSize.bottom;\n\n return { width, height };\n }\n\n let width = 0;\n let height = perimeterSize.top + perimeterSize.bottom;\n\n for (let idx in components) {\n let component = components[idx];\n let size = component.getMinSize();\n\n if (size) {\n width = Math.max(width, size.width);\n height += size.height;\n }\n }\n\n width += perimeterSize.left + perimeterSize.right;\n height += this._spacing * (components.length - 1);\n\n return {\n width: width,\n height: height\n };\n }\n\n /**\n * Returns the maximum size the column can usefully occupy. Along the main\n * axis (height) it sums the children's *maximum* heights plus spacing; in\n * `\"equal\"` mode it is `count * maxChildMaxHeight` plus spacing, since every\n * cell shares the tallest child's allowance. The cross axis (width) takes\n * the *largest* child maximum — the widest a child permits the column to\n * grow to. A child whose maximum is `null` or at the unbounded sentinel\n * makes that axis unbounded.\n *\n * @returns The maximum `{width, height}`, or `null` if no container is attached.\n */\n getMaxSize(): Size | null {\n return this.aggregateMaxSize(false);\n }\n\n /**\n * Computes the children's combined minSize along this manager's geometry.\n * In `\"preferred\"` mode height is the sum of per-child `minSize.height`\n * plus spacing. In `\"equal\"` mode height is\n * `count * maxChildMinHeight + spacing*(n-1)` (VBox distributes height\n * equally so the per-cell floor is the max of every child's min height).\n * Width in both modes is the max per-child `minSize.width`. Used by\n * `doLayout` to inflate the working size when the host has opted into\n * `setOverflowing` on the corresponding axis.\n *\n * @returns The total min-size; `{ width: 0, height: 0 }` when the\n * container is absent or has no children.\n */\n protected computeTotalMinSize(): Size {\n const container = this.getContainer();\n if (!container) {\n return { width: 0, height: 0 };\n }\n\n const components = container.getLaidOutComponents();\n if (components.length === 0) {\n return { width: 0, height: 0 };\n }\n\n let width = 0;\n\n if (this._mode === \"equal\") {\n let maxHeight = 0;\n\n for (const component of components) {\n const min = component.getMinSize();\n if (min) {\n width = Math.max(width, min.width);\n maxHeight = Math.max(maxHeight, min.height);\n }\n }\n\n return {\n width,\n height: components.length * (maxHeight + this._spacing) - this._spacing,\n };\n }\n\n let height = this._spacing * (components.length - 1);\n\n for (const component of components) {\n const min = component.getMinSize();\n if (min) {\n width = Math.max(width, min.width);\n height += min.height;\n }\n }\n\n return { width, height };\n }\n\n /**\n * Lays out the children top-to-bottom, dispatching to `layoutEqualMode` or\n * `layoutPreferredMode` per the sizing mode after inflating the working\n * size for any scroll-enabled axis.\n */\n doLayout(): void {\n const container = this.getContainer();\n if (!container) {\n return;\n }\n\n const innerSize = container.getInnerSize();\n if (!innerSize) {\n return;\n }\n\n const components = container.getLaidOutComponents();\n const containerInsets = container.getContentInsets();\n const spacing = this.getComponentSpacing();\n\n // Universal scroll: when the host has opted into per-axis overflow, lay\n // out against the children's combined minSize so trailing children land\n // past the viewport and the host's CSS `overflow: auto` scrolls.\n // `innerSize` stays the real viewport for equal mode's overflow test.\n const containerSize = this.inflateForOverflow(innerSize);\n\n if (this._mode === \"equal\") {\n this.layoutEqualMode(components, innerSize, containerSize, containerInsets, spacing);\n } else {\n this.layoutPreferredMode(components, containerSize, containerInsets, spacing);\n }\n\n this.reserveContentFrame();\n }\n\n /**\n * Places children in equal-height cells stacked top-to-bottom. Every cell\n * takes the same height (see {@link VBox.computeEqualCellHeight}); when\n * stretching, cells fill the container width, otherwise children keep their\n * preferred width and are left-aligned within the column.\n *\n * @param components - The children to place, in order.\n * @param innerSize - The host's real inner size (pre-inflation), used to\n * measure the equal share against the true viewport.\n * @param containerSize - The working size, possibly inflated for overflow.\n * @param insets - The container's content insets.\n * @param spacing - Inter-child spacing in pixels.\n */\n private layoutEqualMode(components: Component[], innerSize: Size, containerSize: Size, insets: Insets, spacing: number): void {\n const cellHeight = this.computeEqualCellHeight(components, innerSize.height, spacing);\n\n const x = insets.getLeft();\n let y = insets.getTop();\n\n if (this.isStretching()) {\n const cellWidth = containerSize.width;\n\n for (const component of components) {\n this.placeComponent(component, x, y, cellWidth, cellHeight, FillType.BOTH);\n\n y += cellHeight + spacing;\n }\n\n return;\n }\n\n // Match the equal-stretch band exactly: the stretch branch fills\n // containerSize.width from insets.left with no right-inset subtraction,\n // so an EAST/fill align-self child reaches the same trailing edge.\n const crossLead = insets.getLeft();\n const crossExtent = containerSize.width;\n\n for (const component of components) {\n const size = component.getPreferredSize();\n const width = size ? size.width : 0;\n\n const cross = this.crossPlacement(component, crossLead, crossExtent, width, false);\n\n if (cross) {\n this.placeComponent(component, cross.offset, y, cross.extent, cellHeight, FillType.BOTH);\n } else {\n this.placeComponent(component, x, y, width, cellHeight, FillType.BOTH);\n }\n\n y += cellHeight + spacing;\n }\n }\n\n /**\n * Computes the shared cell height for equal mode: the equal share of the\n * inner height, floored at the tallest child's min height.\n *\n * @param components - The children sharing the column.\n * @param innerHeight - The host's real inner height (pre-inflation).\n * @param spacing - Inter-child spacing in pixels.\n * @returns The height every equal-mode cell receives.\n *\n * @remarks Three cases drive the floor: (1) the share clears the tallest\n * child's min height → the column fits, divide equally; (2) the share is\n * below the min floor, the host scrolls on this axis, and `overflowSizing`\n * is `\"preferred\"` → every cell takes the tallest child's preferred height\n * so cells regain preferred size instead of sticking at min while\n * scrolling; (3) otherwise → clamp to the min floor (a non-scrolling host's\n * `overflow: hidden` clips the surplus).\n */\n private computeEqualCellHeight(components: Component[], innerHeight: number, spacing: number): number {\n let maxChildMinHeight = 0;\n let maxChildPreferredHeight = 0;\n\n for (const component of components) {\n const min = component.getMinSize();\n if (min) {\n maxChildMinHeight = Math.max(maxChildMinHeight, min.height);\n }\n\n const pref = component.getPreferredSize();\n if (pref) {\n maxChildPreferredHeight = Math.max(maxChildPreferredHeight, pref.height);\n }\n }\n\n const equalShare = (innerHeight - spacing * (components.length - 1)) / components.length;\n\n if (equalShare >= maxChildMinHeight) {\n return equalShare;\n }\n\n if (this.isOverflowingY() && this._overflowSizing === \"preferred\") {\n return Math.max(maxChildMinHeight, maxChildPreferredHeight);\n }\n\n return maxChildMinHeight;\n }\n\n /**\n * Places children at their preferred heights stacked top-to-bottom. Weight\n * cells split the space left after the non-weighted children; when the\n * column overflows, the non-weighted children shrink proportionally toward\n * their min heights. Children keep their preferred width, or fill the\n * container width when stretching.\n *\n * @param components - The children to place, in order.\n * @param containerSize - The working size, possibly inflated for overflow.\n * @param insets - The container's content insets.\n * @param spacing - Inter-child spacing in pixels.\n */\n private layoutPreferredMode(components: Component[], containerSize: Size, insets: Insets, spacing: number): void {\n const { totalWeight, fixedPreferred, fixedMin } = this.measureFixedHeights(components, spacing);\n\n const { remaining: remainingHeight, shrinkRatio } = this.computeShrink(\n fixedPreferred,\n fixedMin,\n containerSize.height,\n this.isOverflowingY()\n );\n\n // Pre-pass: resolve each child's height into an array so the trailing\n // slack can be measured before placement (mirrors HBox's widths[]).\n const heights: number[] = [];\n\n for (const component of components) {\n const weight = this.getLayoutConstraints(component)?.weight ?? 0;\n const size = component.getPreferredSize();\n const minSize = component.getMinSize();\n const maxSize = component.getMaxSize();\n\n heights.push(this.resolveChildHeight(size, minSize, maxSize, weight, totalWeight, remainingHeight, shrinkRatio));\n }\n\n // Sum the placed main extents to find the trailing slack, then ask the\n // shared helper how to distribute it. Weight cells already consume all\n // slack, so justify is a no-op when any are present.\n let lead = 0;\n let gap = 0;\n\n if (totalWeight === 0) {\n let contentHeight = spacing * (components.length - 1);\n\n for (const h of heights) {\n contentHeight += h;\n }\n\n const innerHeight = containerSize.height - (insets.getTop() + insets.getBottom());\n\n ({ lead, gap } = this.justifyOffsets(contentHeight, innerHeight, components.length));\n }\n\n // Cross band for per-child align-self: the horizontal band trimmed by\n // both insets. The default path keeps reading containerSize.width\n // (un-trimmed) to stay byte-identical with today's body.\n const crossLead = insets.getLeft();\n const crossExtent = containerSize.width - (insets.getLeft() + insets.getRight());\n\n const x = insets.getLeft();\n let y = insets.getTop() + lead;\n\n for (let idx = 0; idx < components.length; idx += 1) {\n const component = components[idx];\n const size = component.getPreferredSize();\n const maxSize = component.getMaxSize();\n\n // Cross-axis (width): give the child the column's available width —\n // the full inner width when stretching or sizeless, otherwise its\n // preferred width capped to the column. Cap to the child's maximum,\n // but do NOT floor to its minimum: enforcing the minimum here would\n // dogmatically inflate a child back up to its content size even when\n // the column is narrower, defeating a scrolling/clipping child. The\n // child's own setWidth → clampWidth applies its minimum (its content\n // minimum for a general component, or nothing for a Panel, which fits\n // its allocation and scrolls). When the host opts into horizontal\n // scroll, `containerSize` is already inflated to the content extent\n // upstream, so `min(pref, containerSize)` still yields the full width\n // without a floor here.\n let defaultWidth: number;\n\n if (!size || this.isStretching()) {\n defaultWidth = containerSize.width;\n } else {\n defaultWidth = Math.min(size.width, containerSize.width);\n }\n\n if (maxSize) {\n defaultWidth = Math.min(defaultWidth, maxSize.width);\n }\n\n // Align-self sizes from the child's *preferred* width (capped to the\n // band + max), independent of global stretching, so an anchored child\n // shrinks-and-anchors even when the column is stretching.\n let naturalWidth = size ? Math.min(size.width, crossExtent) : crossExtent;\n\n if (maxSize) {\n naturalWidth = Math.min(naturalWidth, maxSize.width);\n }\n\n const cross = this.crossPlacement(component, crossLead, crossExtent, naturalWidth, false);\n\n if (cross) {\n this.placeComponent(component, cross.offset, y, cross.extent, heights[idx], FillType.BOTH);\n } else {\n this.placeComponent(component, x, y, defaultWidth, heights[idx], FillType.BOTH);\n }\n\n // Advance by the resolved height, not getHeight(): the gap is\n // measured against the same extent contentHeight summed, so a\n // placeComponent clamp must not skew the trailing edge.\n y += heights[idx];\n y += spacing + gap;\n }\n }\n\n /**\n * Sums the non-weighted children's preferred and minimum heights (each\n * including inter-child spacing) and the total weight of the weight cells.\n *\n * @param components - The children sharing the column.\n * @param spacing - Inter-child spacing in pixels.\n * @returns `totalWeight` of the weight cells, plus the `fixedPreferred` and\n * `fixedMin` height totals of the non-weighted children.\n */\n private measureFixedHeights(components: Component[], spacing: number): { totalWeight: number; fixedPreferred: number; fixedMin: number } {\n let totalWeight = 0;\n let fixedPreferred = spacing * (components.length - 1);\n let fixedMin = spacing * (components.length - 1);\n\n for (const component of components) {\n const weight = this.getLayoutConstraints(component)?.weight ?? 0;\n\n if (weight > 0) {\n totalWeight += weight;\n } else {\n const size = component.getPreferredSize();\n const minSize = component.getMinSize();\n\n fixedPreferred += this.preferredChildHeight(size, minSize);\n fixedMin += minSize ? minSize.height : 0;\n }\n }\n\n return { totalWeight, fixedPreferred, fixedMin };\n }\n\n /**\n * Resolves a non-weighted child's preferred height, falling back through min\n * height to `_defaultComponentHeight`.\n *\n * @param size - The child's preferred size, or `null`.\n * @param minSize - The child's minimum size, or `null`.\n * @returns The height the child contributes before shrinking.\n *\n * @remarks Nullish-coalesce, not `||`: a component with an explicit\n * preferred height of 0 must contribute 0, not fall through to\n * `_defaultComponentHeight`. The `minSize.height > 0` guard prevents\n * `LayoutManager._defaultMinSize = {0,0}` from short-circuiting the chain\n * into a 0 height (which would land a layout-managed Table on a 0 height\n * even though no preferred size was set).\n *\n * The result is floored at the child's own min height: a child placed at\n * `max(preferred, min)` (see {@link VBox.resolveChildHeight}) must reserve\n * that same height in the fixed total, or a child reporting `preferred < min`\n * (a `min ≤ preferred` invariant violation) would be under-reserved and push\n * the weighted cells out, overflowing the column.\n */\n private preferredChildHeight(size: Size | null, minSize: Size | null): number {\n const preferred = (size ? size.height : undefined)\n ?? (minSize && minSize.height > 0 ? minSize.height : undefined)\n ?? this._defaultComponentHeight;\n\n return minSize ? Math.max(preferred, minSize.height) : preferred;\n }\n\n /**\n * Resolves a child's final height within the column, clamped to its\n * min/max. Weight cells take a share of `remainingHeight`; non-weighted\n * children take their preferred height reduced by the shrink ratio toward\n * their min height.\n *\n * @param size - The child's preferred size, or `null`.\n * @param minSize - The child's minimum size, or `null`.\n * @param maxSize - The child's maximum size, or `null`.\n * @param weight - The child's weight constraint (0 when non-weighted).\n * @param totalWeight - The summed weight of all weight cells.\n * @param remainingHeight - The space available to weight cells.\n * @param shrinkRatio - How far (0–1) non-weighted children shrink to min.\n * @returns The child's height.\n */\n private resolveChildHeight(size: Size | null, minSize: Size | null, maxSize: Size | null, weight: number, totalWeight: number, remainingHeight: number, shrinkRatio: number): number {\n let height: number;\n\n if (weight > 0 && totalWeight > 0) {\n height = (weight / totalWeight) * remainingHeight;\n } else {\n const pref = 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@@ -0,0 +1,2 @@
1
+ import{t as e}from"./DOM-DeF_dWe2.js";import{t}from"./Component-Bs6TvaGZ.js";import{t as n}from"./VirtualScroller-BKMvTisA.js";var r=2,VirtualRowView=class extends t{_rowPool=[];_boundIndices=[];_rowGeom=[];_rowDisplayed=[];_scroller=null;initScroller(e){this._scroller=new n(this,e,()=>this.onScrollerTick());for(let e of this._scroller.ownedHandles())this.trackHandle(e)}onScrollerTick(){this.renderWindow()}onPoolRowAdded(){}setScrollX(e){return this._scroller?.resetWheelEase(),this._scroller?.setScrollX(e),this}setScrollY(e){return this._scroller?.resetWheelEase(),this._scroller?.setScrollY(e),this}computeVisibleWindow(e,t,n){let i=this.getRowHeight(),a=Math.max(0,Math.floor(e/i)-r),o=Math.min(n-1,Math.ceil((e+t)/i)+r);return{firstRow:a,lastRow:o,windowSize:o-a+1>0?o-a+1:0}}computePoolTarget(e,t,n){return Math.min(n,Math.max(e,Math.ceil(t/this.getRowHeight())+2*r+2))}computePageSize(){let e=this.getRowHeight();return Math.max(1,Math.floor((this.getHeight()||e)/e))}growRowPool(t){if(!this._scroller||this._rowPool.length>=t)return;let n=this._scroller.getRowsContainer(),r=e.sink.createDocumentFragment();for(;this._rowPool.length<t;){let t=this.createPoolRow(),n=t.getElement(!0);e.sink.appendChild(r,n),t.setY(0),t.setWillChange(`transform`),this._rowPool.push(t),this._boundIndices.push(-1),this._rowGeom.push(null),this._rowDisplayed.push(!1),this.onPoolRowAdded()}e.sink.appendChild(n,r),e.sink.release(r)}positionRow(e,t,n){let r=this._rowPool[e],i=this.getRowHeight(),a=this._rowGeom[e],o=!a||a.ty!==t||a.w!==n||a.h!==i;return o&&(r.setAutoCommitStyle(!1),r.setX(0),r.setTranslate(0,t),r.setWidth(n),r.setHeight(i),r.setAutoCommitStyle(!0),this._rowGeom[e]={ty:t,w:n,h:i}),this._rowDisplayed[e]||(r.setDisplayed(!0),this._rowDisplayed[e]=!0),o}hideExcessPoolRows(e){for(let t=e;t<this._rowPool.length;t++)this._rowDisplayed[t]&&(this._rowPool[t].setDisplayed(!1),this._rowDisplayed[t]=!1),this._boundIndices[t]=-1,this._rowGeom[t]=null}invalidateGeom(){for(let e=0;e<this._rowGeom.length;e++)this._rowGeom[e]=null}scrollRowIntoView(e){if(e<0||!this._scroller)return;let t=this.getRowHeight(),n=e*t,r=n+t,i=this._scroller.getScrollY(),a=this.getHeight(),o=i+a,s=i;n<i?s=n:r>o&&(s=r-a),s!==i&&this.setScrollY(s)}};export{VirtualRowView as t};
2
+ //# sourceMappingURL=VirtualRowView-C18j90n5.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"VirtualRowView-C18j90n5.js","names":[],"sources":["../../src/typescript/lib/component/shared/VirtualRowView.ts"],"sourcesContent":["// SPDX-License-Identifier: PolyForm-Noncommercial-1.0.0\n\nimport { Component, ComponentOptions } from \"~/core/Component.js\";\nimport { DOM } from \"~/core/DOM.js\";\nimport type { Handle } from \"~/core/DOM.js\";\nimport { VirtualScroller } from \"~/component/container/VirtualScroller.js\";\n\n/** Number of off-screen rows to render above and below the visible viewport. */\nconst SCROLL_BUFFER = 2;\n\n/**\n * Shared transform-windowed virtual-scroll base for the data views —\n * `table/Body` and `tree/Tree` are its only two subclasses. It owns the\n * recycled row pool (`_rowPool` and the parallel `_boundIndices` / `_rowGeom` /\n * `_rowDisplayed` bookkeeping arrays), the {@link VirtualScroller} wiring, and\n * the window / pool-growth / geometry reconciliation primitives each subclass's\n * render pass composes.\n *\n * Only two things genuinely diverge between the two consumers, so only those\n * are hooks:\n *\n * - **Row height** — `Body` derives it live from the theme line box; `Tree`\n * uses a fixed constant. Read through {@link getRowHeight} on every call so a\n * live theme change is honoured.\n * - **Row construction** — the pool-row scaffolding (fragment batching, `setY(0)`\n * pin, `will-change` promotion, parallel-array bookkeeping) is identical; only\n * the row object each subclass builds differs. {@link createPoolRow} returns a\n * fully-constructed, un-appended row and the base owns the rest.\n *\n * The per-frame render pass itself ({@link renderWindow}) stays subclass-specific\n * because the content-width derivation genuinely diverges; the base exposes the\n * shared primitives it calls ({@link computeVisibleWindow},\n * {@link computePoolTarget}, {@link growRowPool}, {@link positionRow},\n * {@link hideExcessPoolRows}).\n *\n * @typeParam TRow - The concrete pooled row component type.\n * @typeParam TOptions - The subclass's options bag.\n *\n * @internal Not barrel-exported; the two subclasses are the only consumers.\n */\nabstract class VirtualRowView<\n TRow extends Component,\n TOptions extends ComponentOptions = ComponentOptions,\n> extends Component<TOptions> {\n\n protected _rowPool : TRow[] = [];\n protected _boundIndices : number[] = [];\n protected _rowGeom : Array<{ ty: number, w: number, h: number } | null> = [];\n protected _rowDisplayed : boolean[] = [];\n protected _scroller : VirtualScroller | null = null;\n\n /**\n * Returns the height in pixels of a single row. Read on every window /\n * geometry calculation, so a subclass that recomputes it (e.g. on a theme\n * change) reflects the new value immediately.\n */\n protected abstract getRowHeight(): number;\n\n /**\n * Constructs one pool row, fully wired but not yet appended to the\n * rows container — the base's {@link growRowPool} owns the append, the\n * `setY(0)` pin, the `will-change` promotion, and the parallel-array\n * bookkeeping.\n */\n protected abstract createPoolRow(): TRow;\n\n /**\n * Recomputes and reconciles the visible row window against the current\n * scroll position and dataset. Subclass-specific because the content-width\n * derivation diverges; both implementations compose the shared primitives\n * on this base.\n */\n protected abstract renderWindow(): void;\n\n /**\n * Constructs the {@link VirtualScroller} for this view and tracks its\n * container handles so they are released with the component. The scroller's\n * onScroll hook is routed through {@link onScrollerTick}.\n *\n * @param element - This view's initialised element handle.\n */\n protected initScroller(element: Handle): void {\n this._scroller = new VirtualScroller(this, element, () => this.onScrollerTick());\n\n // Track the scroller's created container handles so they are released\n // with this view (on destructor or GC); the scroller is not a Component.\n for (const handle of this._scroller.ownedHandles()) {\n this.trackHandle(handle);\n }\n }\n\n /**\n * Invoked on every scroller tick. Default behaviour re-renders the window;\n * `Body` overrides it to additionally emit its scroll events.\n */\n protected onScrollerTick(): void {\n this.renderWindow();\n }\n\n /**\n * Hook invoked once per pool slot added by {@link growRowPool}, after the\n * base parallel arrays have been extended. Default is a no-op; `Body`\n * overrides it to extend its own `_cellGeom` array in lockstep.\n */\n protected onPoolRowAdded(): void {\n // Default no-op; subclasses that own extra parallel arrays override.\n }\n\n /**\n * Sets the JS-controlled horizontal scroll position. Delegates to the\n * underlying {@link VirtualScroller}.\n *\n * @param x - The new scroll position in pixels.\n */\n setScrollX(x: number): this {\n this._scroller?.resetWheelEase();\n this._scroller?.setScrollX(x);\n\n return this;\n }\n\n /**\n * Sets the JS-controlled vertical scroll position. Delegates to the\n * underlying {@link VirtualScroller}.\n *\n * @param y - The new scroll position in pixels.\n */\n setScrollY(y: number): this {\n this._scroller?.resetWheelEase();\n this._scroller?.setScrollY(y);\n\n return this;\n }\n\n /**\n * Computes the `[firstRow, lastRow]` data-index window visible in the\n * current viewport, padded by `SCROLL_BUFFER` on each side and clamped to\n * the dataset bounds.\n *\n * @param scrollY - The current scroll offset in pixels.\n * @param visibleHeight - The viewport height in pixels.\n * @param totalRows - The total number of rows in the dataset.\n * @returns The `firstRow` / `lastRow` data indices and the number of rows in the window.\n */\n protected computeVisibleWindow(scrollY: number, visibleHeight: number, totalRows: number): { firstRow: number, lastRow: number, windowSize: number } {\n const rowHeight = this.getRowHeight();\n const firstRow = Math.max(0, Math.floor(scrollY / rowHeight) - SCROLL_BUFFER);\n const lastRow = Math.min(\n totalRows - 1,\n Math.ceil((scrollY + visibleHeight) / rowHeight) + SCROLL_BUFFER\n );\n const windowSize = lastRow - firstRow + 1 > 0 ? lastRow - firstRow + 1 : 0;\n\n return { firstRow, lastRow, windowSize };\n }\n\n /**\n * Computes the row-pool target size: the max possible window for the\n * current viewport, not just the current windowSize. windowSize shrinks\n * near the top/bottom edges of the dataset because firstRow clamps to 0\n * (and lastRow to totalRows-1); growing only to windowSize would force\n * regrowth mid-scroll once the user passes a viewport-edge boundary. Pre-\n * growing pays the per-row first-layout cost once.\n *\n * @param windowSize - The current visible-window size.\n * @param visibleHeight - The viewport height in pixels.\n * @param totalRows - The total number of rows in the dataset.\n * @returns The pool target size.\n */\n protected computePoolTarget(windowSize: number, visibleHeight: number, totalRows: number): number {\n return Math.min(\n totalRows,\n Math.max(\n windowSize,\n Math.ceil(visibleHeight / this.getRowHeight()) + 2 * SCROLL_BUFFER + 2\n )\n );\n }\n\n /**\n * Computes the number of whole rows a page-nav keystroke should move by:\n * one viewport height, floored to at least one row.\n *\n * @returns The page size in rows.\n */\n protected computePageSize(): number {\n const rowHeight = this.getRowHeight();\n\n return Math.max(1, Math.floor((this.getHeight() || rowHeight) / rowHeight));\n }\n\n /**\n * Grows the row pool up to `poolTarget`, batching new row elements through\n * a {@link DocumentFragment} so the live rows container sees a single\n * append instead of N. Each new slot pins its static top to 0, promotes it\n * to its own compositor layer, and extends the parallel bookkeeping arrays\n * in lockstep.\n *\n * @param poolTarget - The target pool size.\n */\n protected growRowPool(poolTarget: number): void {\n if (!this._scroller || this._rowPool.length >= poolTarget) {\n return;\n }\n\n const rowsContainer = this._scroller.getRowsContainer();\n const growFragment = DOM.sink.createDocumentFragment();\n\n while (this._rowPool.length < poolTarget) {\n const row = this.createPoolRow();\n const rowEl = row.getElement(true)!;\n\n DOM.sink.appendChild(growFragment, rowEl);\n\n // Pin row's static top to 0 once. Per-frame Y offset comes from\n // translateY, which is composite-only (avoids layout/paint per\n // scroll tick).\n row.setY(0);\n\n // Pre-promote pooled rows to their own compositor layer so the first\n // scroll-driven translate doesn't pay a layer-creation cost.\n row.setWillChange(\"transform\");\n\n this._rowPool.push(row);\n this._boundIndices.push(-1);\n this._rowGeom.push(null);\n this._rowDisplayed.push(false);\n this.onPoolRowAdded();\n }\n\n DOM.sink.appendChild(rowsContainer, growFragment);\n DOM.sink.release(growFragment);\n }\n\n /**\n * Positions the pool slot at `slot` to `targetY` and sizes it to `rowWidth`,\n * writing the translate/size only when the cached geometry differs from the\n * target, and toggling the row displayed on the false→true edge.\n *\n * @param slot - The pool-slot index.\n * @param targetY - The row's translate-Y offset in pixels.\n * @param rowWidth - The row's width in pixels.\n * @returns `true` when the geometry changed (the subclass may need to re-lay\n * out the row's children), `false` when it was already at the target.\n */\n protected positionRow(slot: number, targetY: number, rowWidth: number): boolean {\n const row = this._rowPool[slot];\n const rowHeight = this.getRowHeight();\n const prev = this._rowGeom[slot];\n const geomChanged = !prev || prev.ty !== targetY || prev.w !== rowWidth || prev.h !== rowHeight;\n\n if (geomChanged) {\n row.setAutoCommitStyle(false);\n row.setX(0);\n row.setTranslate(0, targetY);\n row.setWidth(rowWidth);\n row.setHeight(rowHeight);\n row.setAutoCommitStyle(true);\n this._rowGeom[slot] = { ty: targetY, w: rowWidth, h: rowHeight };\n }\n\n if (!this._rowDisplayed[slot]) {\n row.setDisplayed(true);\n this._rowDisplayed[slot] = true;\n }\n\n return geomChanged;\n }\n\n /**\n * Hides pool slots whose index falls outside the visible window and\n * clears their cached binding so the next bind triggers a full rebuild.\n *\n * @param windowSize - The number of pool slots currently in use.\n */\n protected hideExcessPoolRows(windowSize: number): void {\n for (let i = windowSize; i < this._rowPool.length; i++) {\n if (this._rowDisplayed[i]) {\n this._rowPool[i].setDisplayed(false);\n this._rowDisplayed[i] = false;\n }\n this._boundIndices[i] = -1;\n this._rowGeom[i] = null;\n }\n }\n\n /**\n * Clears the cached row geometry so the next render re-applies positions and\n * sizes for every slot. `Body` overrides this to additionally clear its\n * per-cell geometry cache.\n */\n protected invalidateGeom(): void {\n for (let i = 0; i < this._rowGeom.length; i++) {\n this._rowGeom[i] = null;\n }\n }\n\n /**\n * Scrolls the view so the row at `index` is fully visible, without moving\n * the viewport unless necessary. Delegates through {@link VirtualScroller}\n * so the header translate + scrollbar thumb stay in sync.\n *\n * @param index - The data index of the row to reveal. A negative index is a\n * no-op (the row is not in the current view).\n */\n protected scrollRowIntoView(index: number): void {\n if (index < 0 || !this._scroller) {\n return;\n }\n\n const rowHeight = this.getRowHeight();\n const top = index * rowHeight;\n const bottom = top + rowHeight;\n const scrollTop = this._scroller.getScrollY();\n const viewportHeight = this.getHeight();\n const visibleBottom = scrollTop + viewportHeight;\n\n let target = scrollTop;\n if (top < scrollTop) {\n target = top;\n } else if (bottom > visibleBottom) {\n target = bottom - viewportHeight;\n }\n if (target !== scrollTop) {\n this.setScrollY(target);\n }\n }\n}\n\nexport { VirtualRowView };\n"],"mappings":"+HAQA,IAAM,EAAgB,EAgCP,eAAf,cAGU,CAAoB,CAE1B,SAAgF,CAAC,EACjF,cAA+E,CAAC,EAChF,SAA+E,CAAC,EAChF,cAA+E,CAAC,EAChF,UAA+E,KAgC/E,aAAuB,EAAuB,CAC1C,KAAK,UAAY,IAAI,EAAgB,KAAM,MAAe,KAAK,eAAe,CAAC,EAI/E,IAAK,IAAM,KAAU,KAAK,UAAU,aAAa,EAC7C,KAAK,YAAY,CAAM,CAE/B,CAMA,gBAAiC,CAC7B,KAAK,aAAa,CACtB,CAOA,gBAAiC,CAEjC,CAQA,WAAW,EAAiB,CAIxB,OAHA,KAAK,WAAW,eAAe,EAC/B,KAAK,WAAW,WAAW,CAAC,EAErB,IACX,CAQA,WAAW,EAAiB,CAIxB,OAHA,KAAK,WAAW,eAAe,EAC/B,KAAK,WAAW,WAAW,CAAC,EAErB,IACX,CAYA,qBAA+B,EAAiB,EAAuB,EAA8E,CACjJ,IAAM,EAAY,KAAK,aAAa,EAC9B,EAAY,KAAK,IAAI,EAAG,KAAK,MAAM,EAAU,CAAS,EAAI,CAAa,EACvE,EAAY,KAAK,IACnB,EAAY,EACZ,KAAK,MAAM,EAAU,GAAiB,CAAS,EAAI,CACvD,EAGA,MAAO,CAAE,WAAU,UAAS,WAFT,EAAU,EAAW,EAAI,EAAI,EAAU,EAAW,EAAI,CAElC,CAC3C,CAeA,kBAA4B,EAAoB,EAAuB,EAA2B,CAC9F,OAAO,KAAK,IACR,EACA,KAAK,IACD,EACA,KAAK,KAAK,EAAgB,KAAK,aAAa,CAAC,EAAI,EAAI,EAAgB,CACzE,CACJ,CACJ,CAQA,iBAAoC,CAChC,IAAM,EAAY,KAAK,aAAa,EAEpC,OAAO,KAAK,IAAI,EAAG,KAAK,OAAO,KAAK,UAAU,GAAK,GAAa,CAAS,CAAC,CAC9E,CAWA,YAAsB,EAA0B,CAC5C,GAAI,CAAC,KAAK,WAAa,KAAK,SAAS,QAAU,EAC3C,OAGJ,IAAM,EAAgB,KAAK,UAAU,iBAAiB,EAChD,EAAgB,EAAI,KAAK,uBAAuB,EAEtD,KAAO,KAAK,SAAS,OAAS,GAAY,CACtC,IAAM,EAAQ,KAAK,cAAc,EAC3B,EAAQ,EAAI,WAAW,EAAI,EAEjC,EAAI,KAAK,YAAY,EAAc,CAAK,EAKxC,EAAI,KAAK,CAAC,EAIV,EAAI,cAAc,WAAW,EAE7B,KAAK,SAAS,KAAK,CAAG,EACtB,KAAK,cAAc,KAAK,EAAE,EAC1B,KAAK,SAAS,KAAK,IAAI,EACvB,KAAK,cAAc,KAAK,EAAK,EAC7B,KAAK,eAAe,CACxB,CAEA,EAAI,KAAK,YAAY,EAAe,CAAY,EAChD,EAAI,KAAK,QAAQ,CAAY,CACjC,CAaA,YAAsB,EAAc,EAAiB,EAA2B,CAC5E,IAAM,EAAY,KAAK,SAAS,GAC1B,EAAY,KAAK,aAAa,EAC9B,EAAY,KAAK,SAAS,GAC1B,EAAc,CAAC,GAAQ,EAAK,KAAO,GAAW,EAAK,IAAM,GAAY,EAAK,IAAM,EAiBtF,OAfI,IACA,EAAI,mBAAmB,EAAK,EAC5B,EAAI,KAAK,CAAC,EACV,EAAI,aAAa,EAAG,CAAO,EAC3B,EAAI,SAAS,CAAQ,EACrB,EAAI,UAAU,CAAS,EACvB,EAAI,mBAAmB,EAAI,EAC3B,KAAK,SAAS,GAAQ,CAAE,GAAI,EAAS,EAAG,EAAU,EAAG,CAAU,GAG9D,KAAK,cAAc,KACpB,EAAI,aAAa,EAAI,EACrB,KAAK,cAAc,GAAQ,IAGxB,CACX,CAQA,mBAA6B,EAA0B,CACnD,IAAK,IAAI,EAAI,EAAY,EAAI,KAAK,SAAS,OAAQ,IAC3C,KAAK,cAAc,KACnB,KAAK,SAAS,EAAE,CAAC,aAAa,EAAK,EACnC,KAAK,cAAc,GAAK,IAE5B,KAAK,cAAc,GAAK,GACxB,KAAK,SAAS,GAAK,IAE3B,CAOA,gBAAiC,CAC7B,IAAK,IAAI,EAAI,EAAG,EAAI,KAAK,SAAS,OAAQ,IACtC,KAAK,SAAS,GAAK,IAE3B,CAUA,kBAA4B,EAAqB,CAC7C,GAAI,EAAQ,GAAK,CAAC,KAAK,UACnB,OAGJ,IAAM,EAAiB,KAAK,aAAa,EACnC,EAAiB,EAAQ,EACzB,EAAiB,EAAM,EACvB,EAAiB,KAAK,UAAU,WAAW,EAC3C,EAAiB,KAAK,UAAU,EAChC,EAAiB,EAAY,EAE/B,EAAS,EACT,EAAM,EACN,EAAS,EACF,EAAS,IAChB,EAAS,EAAS,GAElB,IAAW,GACX,KAAK,WAAW,CAAM,CAE9B,CACJ"}
@@ -0,0 +1,2 @@
1
+ import{t as e}from"./DOM-DeF_dWe2.js";import{l as t}from"./Position-DJKB0N3l.js";import{m as n,p as r,y as i}from"./Component-Bs6TvaGZ.js";import{i as a,n as o,r as s,t as c}from"./Scrollbar-DQdCdj94.js";var VirtualScroller=class{_owner;_onScroll;_clipBox;_rowsContainer;_scrollbarV;_scrollbarH;_scrollX=0;_scrollY=0;_contentWidth=0;_contentHeight=0;_smooth;_shadowOverlay;_shadowEdges={top:0,bottom:0,left:0,right:0};constructor(t,n,a){this._owner=t,this._onScroll=a;let s=e.sink.createElement(`div`);e.sink.apply(s,{style:{position:`absolute`,top:`0`,left:`0`,width:`100%`,height:`100%`,overflow:`hidden`}}),e.sink.appendChild(n,s),this._clipBox=s;let l=e.sink.createElement(`div`);e.sink.apply(l,{style:{position:`absolute`,top:`0`,left:`0`,width:`100%`,transform:`translate3d(0, 0, 0)`,willChange:`transform`}}),e.sink.appendChild(s,l),this._rowsContainer=l;let u=e.sink.createElement(`div`);e.sink.apply(u,{style:{position:`absolute`,top:`0`,left:`0`,width:`100%`,height:`100%`,pointerEvents:`none`,boxShadow:o()}}),e.sink.appendChild(s,u),this._shadowOverlay=u,this._smooth=new r({read:e=>e===`x`?this._scrollX:this._scrollY,write:(e,t)=>e===`x`?this.setScrollX(t):this.setScrollY(t),clamp:(e,t)=>this.clampAxis(e,t)}),this._scrollbarV=new c(`vertical`),e.sink.appendChild(n,this._scrollbarV.getElement(!0)),this._scrollbarV.on(`scroll`,e=>{this._smooth.reset(),this.setScrollY(e)}),this._scrollbarH=new c(`horizontal`),e.sink.appendChild(n,this._scrollbarH.getElement(!0)),this._scrollbarH.on(`scroll`,e=>{this._smooth.reset(),this.setScrollX(e)}),this._owner.setTouchAction(`none`),i.addSubtreeListener(this._owner,`wheel`,e=>this.onWheel(e),{passive:!1}),this.attachTouchHandlers()}ownedHandles(){return[this._clipBox,this._rowsContainer,this._shadowOverlay]}getRowsContainer(){return this._rowsContainer}getScrollY(){return this._scrollY}getScrollX(){return this._scrollX}setScrollY(e){let n=Math.max(0,this._contentHeight-this.effectiveViewportH()),r=t.clamp(e,0,n);return r===this._scrollY?this:(this._scrollY=r,this.updateTransform(),this._onScroll(),this)}setScrollX(e){let n=Math.max(0,this._contentWidth-this.effectiveViewportW()),r=t.clamp(e,0,n);return r===this._scrollX?this:(this._scrollX=r,this.updateTransform(),this._onScroll(),this)}clampAxis(e,n){let r=e===`x`?Math.max(0,this._contentWidth-this.effectiveViewportW()):Math.max(0,this._contentHeight-this.effectiveViewportH());return t.clamp(n,0,r)}resetWheelEase(){this._smooth.reset()}computeScrollbarVisibility(e,t){let n=this._owner.getHeight()||0,r=this._owner.getWidth()||0,i=this._scrollbarV.getTrackWidth(),a=!1,o=!1;for(let s=0;s<2;s++){let s=n-(o?i:0),c=r-(a?i:0);a=t>s,o=e>c}let s=n-(o?i:0),c=r-(a?i:0);return{vVisible:a,hVisible:o,effW:c,effH:s}}effectiveViewportH(){return this.computeScrollbarVisibility(this._contentWidth,this._contentHeight).effH}effectiveViewportW(){return this.computeScrollbarVisibility(this._contentWidth,this._contentHeight).effW}getViewportWidth(){return this.effectiveViewportW()}clampToContent(e,t){this._contentWidth=e,this._contentHeight=t;let n=Math.max(0,t-this.effectiveViewportH()),r=Math.max(0,e-this.effectiveViewportW()),i=!1;this._scrollY>n&&(this._scrollY=n,i=!0),this._scrollX>r&&(this._scrollX=r,i=!0),i&&this.updateTransform()}layoutScrollbars(t,n){this._contentWidth=t,this._contentHeight=n;let r=this._scrollbarV.getTrackWidth(),i=this._owner.getWidth(),a=this._owner.getHeight(),{effW:o,effH:s}=this.computeScrollbarVisibility(t,n),c=Math.max(0,n-s),l=Math.max(0,t-o);(this._scrollY>c||this._scrollX>l)&&(this._scrollY>c&&(this._scrollY=c),this._scrollX>l&&(this._scrollX=l),this.updateTransform()),this._scrollbarV.setX(Math.max(0,i-r)),this._scrollbarV.setHeight(s),this._scrollbarV.setMetrics(s,n,this._scrollY),this._scrollbarH.setY(Math.max(0,a-r)),this._scrollbarH.setWidth(o),this._scrollbarH.setMetrics(o,t,this._scrollX),e.sink.apply(this._clipBox,{style:{width:o+`px`,height:s+`px`}}),this.updateShadows()}updateTransform(){e.sink.apply(this._rowsContainer,{style:{transform:`translate3d(${-this._scrollX}px, ${-this._scrollY}px, 0)`}}),this.updateShadows()}updateShadows(){let{effW:e,effH:t}=this.computeScrollbarVisibility(this._contentWidth,this._contentHeight),n=Math.max(0,this._contentWidth-e),r=Math.max(0,this._contentHeight-t);this.setShadowEdge(`top`,`--ts-ss-top`,a(this._scrollY)),this.setShadowEdge(`bottom`,`--ts-ss-bottom`,a(r-this._scrollY)),this.setShadowEdge(`left`,`--ts-ss-left`,a(this._scrollX)),this.setShadowEdge(`right`,`--ts-ss-right`,a(n-this._scrollX))}setShadowEdge(t,n,r){let i=Math.round(r*100);this._shadowEdges[t]!==i&&(this._shadowEdges[t]=i,e.sink.apply(this._shadowOverlay,{style:{[n]:s(i)}}))}onWheel(e){if(n(e)){if(e.preventDefault(),e.shiftKey&&e.deltaY!==0&&e.deltaX===0){this._smooth.scrollBy(e.deltaY,0);return}this._smooth.scrollBy(e.deltaX,e.deltaY)}}attachTouchHandlers(){let t=!1,n=0,r=0,a=0,o=0,s=[],c=null,cancelMomentum=()=>{c!==null&&(e.sink.cancelAnimationFrame(c),c=null)};i.addSubtreeListener(this._owner,`touchstart`,e=>{e.touches.length===1&&(cancelMomentum(),this._smooth.reset(),t=!0,n=e.touches[0].clientY,r=e.touches[0].clientX,a=this._scrollY,o=this._scrollX,s=[{time:performance.now(),x:r,y:n}])}),i.addSubtreeListener(this._owner,`touchmove`,e=>{if(!t||e.touches.length!==1)return;let i=e.touches[0].clientY,c=e.touches[0].clientX,l=performance.now();for(s.push({time:l,x:c,y:i});s.length>1&&s[0].time<l-150;)s.shift();this.setScrollY(a+(n-i)),this.setScrollX(o+(r-c))});let startMomentum=()=>{if(s.length<2)return;let t=s[s.length-1];if(performance.now()-t.time>50)return;let n=t.time-80,r=s.length-1;for(;r>0&&s[r-1].time>=n;)r--;let i=s[r],a=t.time-i.time;if(a<=0)return;let o=(i.y-t.y)/a,l=(i.x-t.x)/a;if(Math.sqrt(l*l+o*o)<.1)return;let u=performance.now(),step=()=>{let t=performance.now(),n=t-u;u=t;let r=.95**(n/16.667);if(o*=r,l*=r,Math.sqrt(l*l+o*o)<.02){c=null;return}let i=this._scrollY,a=this._scrollX;if(this.setScrollY(this._scrollY+o*n),this.setScrollX(this._scrollX+l*n),this._scrollY===i&&(o=0),this._scrollX===a&&(l=0),o===0&&l===0){c=null;return}c=e.sink.requestAnimationFrame(step)};c=e.sink.requestAnimationFrame(step)};i.addSubtreeListener(this._owner,`touchend`,()=>{t&&(t=!1,startMomentum())}),i.addSubtreeListener(this._owner,`touchcancel`,()=>{t=!1,cancelMomentum()})}};export{VirtualScroller as t};
2
+ //# sourceMappingURL=VirtualScroller-BKMvTisA.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"VirtualScroller-BKMvTisA.js","names":[],"sources":["../../src/typescript/lib/component/container/VirtualScroller.ts"],"sourcesContent":["// SPDX-License-Identifier: PolyForm-Noncommercial-1.0.0\n\nimport { Component } from \"~/core/Component.js\";\nimport { Util } from \"~/core/Util.js\";\nimport { DOM } from \"~/core/DOM.js\";\nimport type { Handle } from \"~/core/DOM.js\";\nimport { Event } from \"~/core/Event.js\";\nimport { SmoothScroller, consumeWheel } from \"~/core/SmoothScroller.js\";\nimport { Scrollbar } from \"~/component/container/Scrollbar.js\";\nimport { scrollShadowBoxShadow, scrollShadowEdgeValue, scrollShadowRamp } from \"~/core/ScrollShadow.js\";\n\n/** Per-edge scroll-shadow strength cache, quantised to a whole percent (0–100). */\ntype ScrollShadowEdges = { top: number; bottom: number; left: number; right: number };\n\n// VirtualScroller is a plain helper, not a Component: it owns and lays out raw\n// `clipBox` / `rowsContainer` `HTMLElement`s it creates directly, so the\n// Component style setters don't apply and direct `.style` writes are correct.\n\n/**\n * Callback fired by {@link VirtualScroller} whenever the scroll position\n * changes via user input (wheel, touch, momentum, scrollbar). The owner\n * should re-render its visible window in response.\n *\n * @category Components\n */\nexport type VirtualScrollerOnScroll = () => void;\n\n/**\n * Shared scroll machinery for transform-based virtual lists (e.g. table body,\n * tree). Owns the rows-container element, two custom {@link Scrollbar} overlays\n * (vertical + horizontal), and the wheel/touch handlers with 2-axis fling\n * momentum.\n *\n * The owner component:\n * 1. Constructs a VirtualScroller from its `init()` with the owner element and\n * a callback that re-renders the visible window.\n * 2. Appends pool rows into {@link getRowsContainer}.\n * 3. Reads {@link getScrollX} / {@link getScrollY} to determine the visible window.\n * 4. Calls {@link clampToContent} at the start of `renderWindow` (so scroll\n * positions are sane before being used).\n * 5. Calls {@link layoutScrollbars} at the end of `renderWindow` with the\n * current content sizes; the scroller applies the final clamp and positions\n * the scrollbars.\n *\n * @category Components\n */\nexport class VirtualScroller {\n\n private _owner : Component;\n private _onScroll : VirtualScrollerOnScroll;\n private _clipBox : Handle;\n private _rowsContainer : Handle;\n private _scrollbarV : Scrollbar;\n private _scrollbarH : Scrollbar;\n private _scrollX : number = 0;\n private _scrollY : number = 0;\n private _contentWidth : number = 0;\n private _contentHeight : number = 0;\n private _smooth : SmoothScroller;\n private _shadowOverlay : Handle;\n private _shadowEdges : ScrollShadowEdges = { top: 0, bottom: 0, left: 0, right: 0 };\n\n /**\n * Constructs a VirtualScroller and attaches it to the owner element.\n *\n * @param owner - The component being scrolled (used for `getWidth`/`getHeight`).\n * @param element - The owner's root DOM element. Must already exist; call\n * this from the owner's `init()` after `super.init(element)`.\n * @param onScroll - Callback invoked when scroll position changes via\n * user input.\n */\n constructor(owner: Component, element: Handle, onScroll: VirtualScrollerOnScroll) {\n this._owner = owner;\n this._onScroll = onScroll;\n\n // Two-element wrapper: the outer `clipBox` carries `overflow:hidden`\n // sized to the effective viewport so the Scrollbar widgets — positioned\n // by `layoutScrollbars` at `(outerW - trackW, outerH - trackW)` — sit\n // in their own reserved band rather than overlaying the rightmost\n // column / bottom row. The inner `rowsContainer` carries the scroll\n // transform; the transform cannot sit on the same element as\n // `overflow:hidden` because CSS clipping happens in the element's own\n // LOCAL coordinate system before its transform applies — splitting\n // the two roles lets the transform shift the rows around inside a\n // stable clip.\n const clipBox = DOM.sink.createElement(\"div\");\n DOM.sink.apply(clipBox, { style: { position: \"absolute\", top: \"0\", left: \"0\", width: \"100%\", height: \"100%\", overflow: \"hidden\" } });\n DOM.sink.appendChild(element, clipBox);\n this._clipBox = clipBox;\n\n const container = DOM.sink.createElement(\"div\");\n DOM.sink.apply(container, { style: { position: \"absolute\", top: \"0\", left: \"0\", width: \"100%\", transform: \"translate3d(0, 0, 0)\", willChange: \"transform\" } });\n DOM.sink.appendChild(clipBox, container);\n this._rowsContainer = container;\n\n // Position-aware edge shadows, matching the native-scroll `Panel` cue.\n // The overlay is a sibling of `rowsContainer` inside the `clipBox`, so it\n // is clipped to the effective viewport and — being outside the scrolled\n // `rowsContainer` — is not shifted by the scroll transform; sizing it to\n // 100% tracks the clip box that `layoutScrollbars` resizes to the\n // effective viewport. It paints above the rows (appended last) and is\n // inert to the pointer. Each edge is a `box-shadow` layer gated by a\n // custom property; `updateShadows` flips the property per scroll/resize.\n const shadowOverlay = DOM.sink.createElement(\"div\");\n DOM.sink.apply(shadowOverlay, { style: {\n position: \"absolute\",\n top: \"0\",\n left: \"0\",\n width: \"100%\",\n height: \"100%\",\n pointerEvents: \"none\",\n boxShadow: scrollShadowBoxShadow(),\n } });\n DOM.sink.appendChild(clipBox, shadowOverlay);\n this._shadowOverlay = shadowOverlay;\n\n // Drives wheel-initiated scrolling through an eased RAF loop. The seam\n // delegates to the existing setScrollX/Y (which clamp, write the\n // transform, and fire onScroll, so the virtual window re-renders every\n // frame) and clamps targets against the same effective-viewport bounds.\n this._smooth = new SmoothScroller({\n read: (axis) => axis === \"x\" ? this._scrollX : this._scrollY,\n write: (axis, value) => axis === \"x\" ? this.setScrollX(value) : this.setScrollY(value),\n clamp: (axis, value) => this.clampAxis(axis, value),\n });\n\n this._scrollbarV = new Scrollbar(\"vertical\");\n DOM.sink.appendChild(element, this._scrollbarV.getElement(true)!);\n this._scrollbarV.on(\"scroll\", (p: number) => {\n this._smooth.reset();\n this.setScrollY(p);\n });\n\n this._scrollbarH = new Scrollbar(\"horizontal\");\n DOM.sink.appendChild(element, this._scrollbarH.getElement(true)!);\n this._scrollbarH.on(\"scroll\", (p: number) => {\n this._smooth.reset();\n this.setScrollX(p);\n });\n\n this._owner.setTouchAction(\"none\");\n\n // Subtree because wheel events fire on whichever descendant of the\n // owner the pointer is over (a row, a cell, …) — not the owner root.\n // passive: false so onWheel can preventDefault the native page scroll.\n Event.addSubtreeListener(\n this._owner,\n \"wheel\",\n (e: WheelEvent) => this.onWheel(e),\n { passive: false }\n );\n\n this.attachTouchHandlers();\n }\n\n /**\n * Returns the two created container handles (clip box and rows container).\n * The owning component tracks these via `trackHandle` so they are released\n * with the owner — on its destructor or, for a discarded owner, on GC — and\n * not left pinned in the registry. The scroller is not a `Component`, so it\n * cannot track its own handles.\n *\n * @returns The scroller's owned element handles.\n */\n ownedHandles(): readonly Handle[] {\n return [this._clipBox, this._rowsContainer, this._shadowOverlay];\n }\n\n /**\n * Returns the rows-container element. Owners append pool rows here so\n * they participate in the transform-based scroll.\n *\n * @returns The rows-container DOM element.\n */\n getRowsContainer(): Handle {\n return this._rowsContainer;\n }\n\n /**\n * Returns the current vertical scroll position in pixels.\n *\n * @returns The current `scrollY`.\n */\n getScrollY(): number {\n return this._scrollY;\n }\n\n /**\n * Returns the current horizontal scroll position in pixels.\n *\n * @returns The current `scrollX`.\n */\n getScrollX(): number {\n return this._scrollX;\n }\n\n /**\n * Sets the vertical scroll position. Clamped against the last-known\n * content height and the *effective* viewport height (full owner height\n * minus the horizontal scrollbar's reservation when that bar is visible),\n * so the maximum reachable scroll position matches what the vertical\n * scrollbar's thumb tops out at. Triggers the owner's `onScroll` callback\n * if the position changed.\n *\n * @param y - The new scroll position in pixels.\n */\n setScrollY(y: number): this {\n const maxScroll = Math.max(0, this._contentHeight - this.effectiveViewportH());\n const next = Util.clamp(y, 0, maxScroll);\n\n if (next === this._scrollY) {\n return this;\n }\n\n this._scrollY = next;\n this.updateTransform();\n this._onScroll();\n\n return this;\n }\n\n /**\n * Sets the horizontal scroll position. Clamped against the last-known\n * content width and the *effective* viewport width (full owner width\n * minus the vertical scrollbar's reservation when that bar is visible),\n * so the maximum reachable scroll position matches what the horizontal\n * scrollbar's thumb tops out at. Triggers the owner's `onScroll` callback\n * if the position changed.\n *\n * @param x - The new scroll position in pixels.\n */\n setScrollX(x: number): this {\n const maxScroll = Math.max(0, this._contentWidth - this.effectiveViewportW());\n const next = Util.clamp(x, 0, maxScroll);\n\n if (next === this._scrollX) {\n return this;\n }\n\n this._scrollX = next;\n this.updateTransform();\n this._onScroll();\n\n return this;\n }\n\n /**\n * Clamps a requested position for one axis to its `[0, max]` range, using\n * the same effective-viewport bounds as `setScrollX/Y` so the eased wheel\n * target converges exactly where the scrollbar thumb tops out.\n *\n * @param axis - The axis to clamp (`\"x\"` or `\"y\"`).\n * @param value - The requested position in pixels.\n *\n * @returns The clamped position in pixels.\n */\n private clampAxis(axis: \"x\" | \"y\", value: number): number {\n const max = axis === \"x\"\n ? Math.max(0, this._contentWidth - this.effectiveViewportW())\n : Math.max(0, this._contentHeight - this.effectiveViewportH());\n\n return Util.clamp(value, 0, max);\n }\n\n /**\n * Aborts any in-flight eased wheel animation and re-seeds it from the live\n * position. Call before a programmatic scroll jump (e.g. `scrollToRecord`)\n * so a lingering ease can't snap the position back afterward.\n */\n resetWheelEase(): void {\n this._smooth.reset();\n }\n\n /**\n * Decides whether each scrollbar should be visible given the current\n * content size, accounting for the mutual dependency between the two\n * axes — if one bar is visible, its track-width reservation shrinks\n * the cross-axis viewport, which can in turn force the other bar to\n * become visible. Two iterations are sufficient: each pass can only\n * promote one flag from false to true.\n */\n private computeScrollbarVisibility(contentWidth: number, contentHeight: number): { vVisible: boolean, hVisible: boolean, effW: number, effH: number } {\n const outerH = this._owner.getHeight() || 0;\n const outerW = this._owner.getWidth() || 0;\n const trackW = this._scrollbarV.getTrackWidth();\n\n let vVisible = false;\n let hVisible = false;\n for (let i = 0; i < 2; i++) {\n const effH: number = outerH - (hVisible ? trackW : 0);\n const effW: number = outerW - (vVisible ? trackW : 0);\n\n vVisible = contentHeight > effH;\n hVisible = contentWidth > effW;\n }\n\n const effH = outerH - (hVisible ? trackW : 0);\n const effW = outerW - (vVisible ? trackW : 0);\n\n return { vVisible, hVisible, effW, effH };\n }\n\n /**\n * Effective vertical viewport — the owner height minus the horizontal\n * scrollbar's track-width reservation when that bar would be visible.\n * Single source of truth so the clamps in `setScrollY` agree with what\n * the vertical scrollbar's `setMetrics` is fed.\n */\n private effectiveViewportH(): number {\n return this.computeScrollbarVisibility(this._contentWidth, this._contentHeight).effH;\n }\n\n /**\n * Effective horizontal viewport — see {@link effectiveViewportH}.\n */\n private effectiveViewportW(): number {\n return this.computeScrollbarVisibility(this._contentWidth, this._contentHeight).effW;\n }\n\n /**\n * Effective viewport width for the last-known content metrics — the owner\n * width minus the vertical scrollbar's track reservation when that bar is\n * visible. Owners that size fill-width rows (e.g. the\n * [`Tree`](/api/component/tree/classes/Tree)) base their row width on this so\n * content does not run under the vertical bar, which would otherwise force a\n * spurious horizontal bar for the reserved band. Reads the current\n * `_contentWidth` / `_contentHeight`; callers refresh those via\n * {@link clampToContent} at the top of their render pass before querying.\n * The public face of `effectiveViewportW` (same value; that stays the\n * internal clamp helper).\n *\n * @returns The effective viewport width in pixels.\n */\n getViewportWidth(): number {\n return this.effectiveViewportW();\n }\n\n /**\n * Clamps the current `scrollX` / `scrollY` against the new content size\n * and the *effective* viewport on each axis (which subtracts the\n * cross-axis scrollbar's track-width when that bar is visible). Call at\n * the start of `renderWindow` so scrollX/Y are within range before being\n * used for window calculations — important when content has shrunk since\n * the last frame. Uses the same effective-viewport reasoning as\n * `setScrollX/Y` so the clamps agree and scrollX/Y aren't pulled back to\n * a smaller bound than the scrollbar's own `setMetrics` expects (which\n * would leave the thumb stopping short of the end-arrow). Does not fire\n * `onScroll`.\n *\n * @param contentWidth - The total scrollable content width in pixels.\n * @param contentHeight - The total scrollable content height in pixels.\n */\n clampToContent(contentWidth: number, contentHeight: number): void {\n this._contentWidth = contentWidth;\n this._contentHeight = contentHeight;\n\n const maxY = Math.max(0, contentHeight - this.effectiveViewportH());\n const maxX = Math.max(0, contentWidth - this.effectiveViewportW());\n\n let changed = false;\n if (this._scrollY > maxY) {\n this._scrollY = maxY;\n changed = true;\n }\n if (this._scrollX > maxX) {\n this._scrollX = maxX;\n changed = true;\n }\n if (changed) {\n this.updateTransform();\n }\n }\n\n /**\n * Tight clamp using effective viewports (each axis subtracts the\n * cross-axis scrollbar's track width when it is visible), then positions\n * the scrollbars and pushes metrics. Call at end of `renderWindow`.\n *\n * @param contentWidth - The total scrollable content width in pixels.\n * @param contentHeight - The total scrollable content height in pixels.\n */\n layoutScrollbars(contentWidth: number, contentHeight: number): void {\n this._contentWidth = contentWidth;\n this._contentHeight = contentHeight;\n\n const trackW = this._scrollbarV.getTrackWidth();\n const outerW = this._owner.getWidth();\n const outerH = this._owner.getHeight();\n\n const { effW, effH } = this.computeScrollbarVisibility(contentWidth, contentHeight);\n\n const maxY = Math.max(0, contentHeight - effH);\n const maxX = Math.max(0, contentWidth - effW);\n if (this._scrollY > maxY || this._scrollX > maxX) {\n if (this._scrollY > maxY) this._scrollY = maxY;\n if (this._scrollX > maxX) this._scrollX = maxX;\n this.updateTransform();\n }\n\n this._scrollbarV.setX(Math.max(0, outerW - trackW));\n this._scrollbarV.setHeight(effH);\n this._scrollbarV.setMetrics(effH, contentHeight, this._scrollY);\n\n this._scrollbarH.setY(Math.max(0, outerH - trackW));\n this._scrollbarH.setWidth(effW);\n this._scrollbarH.setMetrics(effW, contentWidth, this._scrollX);\n\n // Resize the clip box to the effective viewport so cells translated\n // by the horizontal scroll can't bleed under the vertical scrollbar\n // (and rows beyond the bottom can't bleed under the horizontal\n // scrollbar). When neither bar is visible this collapses to the\n // full owner size, matching the previous `width/height: 100%`\n // behaviour.\n DOM.sink.apply(this._clipBox, { style: { width: effW + \"px\", height: effH + \"px\" } });\n\n // Content size / viewport may have changed without the scroll position\n // moving (so `updateTransform` did not run above) — refresh the shadow\n // edges against the new extremes.\n this.updateShadows();\n }\n\n /**\n * Writes the current `scrollX` / `scrollY` into the rows-container\n * transform.\n */\n private updateTransform(): void {\n DOM.sink.apply(this._rowsContainer, { style: { transform: `translate3d(${-this._scrollX}px, ${-this._scrollY}px, 0)` } });\n this.updateShadows();\n }\n\n /**\n * Recomputes each scroll-shadow edge's strength from the current scroll\n * position, content size, and effective viewport, then lights only the\n * edges that have hidden content past them. Cheap on a no-op scroll: an\n * edge whose quantised strength is unchanged skips the DOM write (see\n * {@link setShadowEdge}). Called on every scroll ({@link updateTransform})\n * and whenever the content/viewport metrics change ({@link layoutScrollbars}).\n */\n private updateShadows(): void {\n const { effW, effH } = this.computeScrollbarVisibility(this._contentWidth, this._contentHeight);\n\n const maxX = Math.max(0, this._contentWidth - effW);\n const maxY = Math.max(0, this._contentHeight - effH);\n\n this.setShadowEdge(\"top\", \"--ts-ss-top\", scrollShadowRamp(this._scrollY));\n this.setShadowEdge(\"bottom\", \"--ts-ss-bottom\", scrollShadowRamp(maxY - this._scrollY));\n this.setShadowEdge(\"left\", \"--ts-ss-left\", scrollShadowRamp(this._scrollX));\n this.setShadowEdge(\"right\", \"--ts-ss-right\", scrollShadowRamp(maxX - this._scrollX));\n }\n\n /**\n * Sets a single edge's shadow strength by scaling the theme shadow colour\n * toward transparent. Strength is quantised to a whole percent so an\n * in-ramp scroll only repaints when the visible strength actually changes;\n * at zero the property is unset so the `box-shadow` layer falls back to\n * `transparent`.\n *\n * @param edge - The edge whose cached strength this updates.\n * @param property - The overlay custom property backing that edge's shadow.\n * @param strength - The target strength in the range 0–1.\n */\n private setShadowEdge(edge: keyof ScrollShadowEdges, property: string, strength: number): void {\n const percent = Math.round(strength * 100); // quantise: 0–1 → 0–100%\n\n if (this._shadowEdges[edge] === percent) {\n return;\n }\n\n this._shadowEdges[edge] = percent;\n DOM.sink.apply(this._shadowOverlay, { style: { [property]: scrollShadowEdgeValue(percent) } });\n }\n\n /**\n * Eases wheel input into the scroll position through the {@link SmoothScroller}.\n * Shift+wheel without an explicit deltaX is treated as horizontal scroll.\n * Claims the event so an ancestor scroll container doesn't also scroll it.\n *\n * @param e - The wheel event.\n */\n private onWheel(e: WheelEvent): void {\n if (!consumeWheel(e)) {\n return;\n }\n\n e.preventDefault();\n\n if (e.shiftKey && e.deltaY !== 0 && e.deltaX === 0) {\n this._smooth.scrollBy(e.deltaY, 0);\n\n return;\n }\n\n this._smooth.scrollBy(e.deltaX, e.deltaY);\n }\n\n /**\n * Installs the touch handlers: 1:1 finger drag scrolls both axes, and on\n * release a 2D fling momentum decays per frame until it falls below\n * threshold or hits a scroll boundary.\n */\n private attachTouchHandlers(): void {\n let touchActive = false;\n let touchStartY = 0;\n let touchStartX = 0;\n let touchStartScrollY = 0;\n let touchStartScrollX = 0;\n let touchSamples : Array<{ time: number, x: number, y: number }> = [];\n let momentumRaf : number | null = null;\n\n const cancelMomentum = (): void => {\n if (momentumRaf !== null) {\n DOM.sink.cancelAnimationFrame(momentumRaf);\n momentumRaf = null;\n }\n };\n\n // Subtree because touch events fire on descendants of the owner\n // (rows / cells) — not the owner root.\n Event.addSubtreeListener(this._owner, \"touchstart\", (e: TouchEvent) => {\n if (e.touches.length !== 1) {\n return;\n }\n cancelMomentum();\n this._smooth.reset();\n touchActive = true;\n touchStartY = e.touches[0].clientY;\n touchStartX = e.touches[0].clientX;\n touchStartScrollY = this._scrollY;\n touchStartScrollX = this._scrollX;\n touchSamples = [{ time: performance.now(), x: touchStartX, y: touchStartY }];\n });\n\n Event.addSubtreeListener(this._owner, \"touchmove\", (e: TouchEvent) => {\n if (!touchActive || e.touches.length !== 1) {\n return;\n }\n const y = e.touches[0].clientY;\n const x = e.touches[0].clientX;\n const now = performance.now();\n\n touchSamples.push({ time: now, x: x, y: y });\n while (touchSamples.length > 1 && touchSamples[0].time < now - 150) {\n touchSamples.shift();\n }\n\n this.setScrollY(touchStartScrollY + (touchStartY - y));\n this.setScrollX(touchStartScrollX + (touchStartX - x));\n });\n\n const startMomentum = (): void => {\n if (touchSamples.length < 2) {\n return;\n }\n\n const last = touchSamples[touchSamples.length - 1];\n\n const PAUSE_THRESHOLD = 50;\n if (performance.now() - last.time > PAUSE_THRESHOLD) {\n return;\n }\n\n const VELOCITY_WINDOW = 80;\n const cutoff = last.time - VELOCITY_WINDOW;\n let firstIdx = touchSamples.length - 1;\n while (firstIdx > 0 && touchSamples[firstIdx - 1].time >= cutoff) {\n firstIdx--;\n }\n const first = touchSamples[firstIdx];\n const dt = last.time - first.time;\n if (dt <= 0) {\n return;\n }\n\n let velocityY = (first.y - last.y) / dt;\n let velocityX = (first.x - last.x) / dt;\n\n const MIN_VELOCITY = 0.1;\n const FRICTION = 0.95;\n const STOP_VELOCITY = 0.02;\n\n const initialSpeed = Math.sqrt(velocityX * velocityX + velocityY * velocityY);\n if (initialSpeed < MIN_VELOCITY) {\n return;\n }\n\n let lastT = performance.now();\n const step = (): void => {\n const now = performance.now();\n const frame = now - lastT;\n lastT = now;\n\n const decay = Math.pow(FRICTION, frame / 16.667);\n velocityY *= decay;\n velocityX *= decay;\n\n const speed = Math.sqrt(velocityX * velocityX + velocityY * velocityY);\n if (speed < STOP_VELOCITY) {\n momentumRaf = null;\n return;\n }\n\n const beforeY = this._scrollY;\n const beforeX = this._scrollX;\n this.setScrollY(this._scrollY + velocityY * frame);\n this.setScrollX(this._scrollX + velocityX * frame);\n if (this._scrollY === beforeY) {\n velocityY = 0;\n }\n if (this._scrollX === beforeX) {\n velocityX = 0;\n }\n if (velocityY === 0 && velocityX === 0) {\n momentumRaf = null;\n return;\n }\n\n momentumRaf = DOM.sink.requestAnimationFrame(step);\n };\n\n momentumRaf = DOM.sink.requestAnimationFrame(step);\n };\n\n Event.addSubtreeListener(this._owner, \"touchend\", () => {\n if (!touchActive) {\n return;\n }\n touchActive = false;\n startMomentum();\n });\n\n Event.addSubtreeListener(this._owner, \"touchcancel\", () => {\n touchActive = false;\n cancelMomentum();\n });\n 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@@ -1,2 +1,2 @@
1
- import{u as e}from"../Position-B-WfZYAJ.js";import{f as t,y as n}from"../Component-BR2f0Itb.js";import{t as r}from"../Glyph-WUqTF_Z9.js";import{t as i}from"../Button-DEUtBqK4.js";import{n as a,r as o,t as s}from"../TabButton-pZKFYg7b.js";import{t as c}from"../Menu-Wz4MK6sA.js";import{t as l}from"../MenuButton-JQQaKThJ.js";import{caret_down as u}from"../glyphs/solid/caret_down.es.js";r.register(u);var d=`caret-down`,f=16,SplitButton=class extends i{_chevron;_menu=null;_onChevronClick=()=>{this._toggleMenu()};constructor(e,t){super(e,t),this._menuItems??=[],this._chevron=new r(d),this._chevron.setPreferredSize(f,f),this._chevron.setCursor(`pointer`),this._chevron.setPointerEvents(`auto`),this._chevron.setTransition(`transform 200ms ease`),this._content.addComponent(this._chevron),n.addSubtreeListener(this._chevron,`click`,this._onChevronClick)}setMenuItems(e){return this._menuItems=e,this._options.menuItems=e,this}getMenuItems(){return this._menuItems}applyOptions(e){return super.applyOptions(e),e.menuItems!==void 0&&this.setMenuItems(e.menuItems),this}_afterRebuildContentRow(){this._chevron&&this._content.addComponent(this._chevron)}_toggleMenu(){if(!this.getElement())return;let t=e.source.getViewportRect(this);this._menu??=new c,this._setChevronOpen(!0),this._menu.toggleFor(this._chevron.getElement(!0),t,this._menuItems,()=>{this._setChevronOpen(!1)})}_setChevronOpen(e){this._chevron.setTransform(e?`rotate(180deg)`:`rotate(0deg)`)}},p=t(SplitButton);export{i as Button,l as MenuButton,p as SplitButton,s as TabButton,a as TabCloseButton,o as ToggleButton};
1
+ import{t as e}from"../DOM-DeF_dWe2.js";import{f as t,y as n}from"../Component-Bs6TvaGZ.js";import{t as r}from"../Glyph-6Ki3A1_a.js";import{t as i}from"../Button-Cdq2ySPL.js";import{n as a,r as o,t as s}from"../TabButton-DqYDfN7P.js";import{t as c}from"../Menu-BdnwRY0M.js";import{t as l}from"../MenuButton-D15cSbMf.js";import{caret_down as u}from"../glyphs/solid/caret_down.es.js";r.register(u);var d=`caret-down`,f=16,SplitButton=class extends i{_chevron;_menu=null;_onChevronClick=()=>{this._toggleMenu()};constructor(e,t){super(e,t),this._menuItems??=[],this._chevron=new r(d),this._chevron.setPreferredSize(f,f),this._chevron.setCursor(`pointer`),this._chevron.setPointerEvents(`auto`),this._chevron.setTransition(`transform 200ms ease`),this._content.addComponent(this._chevron),n.addSubtreeListener(this._chevron,`click`,this._onChevronClick)}setMenuItems(e){return this._menuItems=e,this._options.menuItems=e,this}getMenuItems(){return this._menuItems}applyOptions(e){return super.applyOptions(e),e.menuItems!==void 0&&this.setMenuItems(e.menuItems),this}_afterRebuildContentRow(){this._chevron&&this._content.addComponent(this._chevron)}_toggleMenu(){if(!this.getElement())return;let t=e.source.getViewportRect(this);this._menu??=new c,this._setChevronOpen(!0),this._menu.toggleFor(this._chevron.getElement(!0),t,this._menuItems,()=>{this._setChevronOpen(!1)})}_setChevronOpen(e){this._chevron.setTransform(e?`rotate(180deg)`:`rotate(0deg)`)}},p=t(SplitButton);export{i as Button,l as MenuButton,p as SplitButton,s as TabButton,a as TabCloseButton,o as ToggleButton};
2
2
  //# sourceMappingURL=button.es.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"button.es.js","names":[],"sources":["../../../src/typescript/lib/component/button/SplitButton.ts"],"sourcesContent":["// SPDX-License-Identifier: PolyForm-Noncommercial-1.0.0\n\nimport { Event } from \"~/core/Event.js\";\nimport { Button, ButtonOptions } from \"~/component/button/Button.js\";\nimport { DOM } from \"~/core/DOM.js\";\nimport { Glyph } from \"~/component/display/Glyph.js\";\nimport { Menu } from \"~/overlay/Menu.js\";\nimport { MenuItemConfig } from \"~/component/container/MenuItem.js\";\nimport { callable } from \"~/core/Callable.js\";\nimport { caret_down } from \"~/glyphs/solid/caret_down.js\";\n\n// Register the trailing chevron eagerly at module load — same pattern as\n// `TabCloseButton` registering its `xmark` — so `new SplitButton()` always\n// resolves the chevron without the consumer pre-registering a glyph.\nGlyph.register(caret_down);\n\n/** Registry name of the trailing dropdown chevron glyph. */\nconst CHEVRON_GLYPH = \"caret-down\";\n\n/**\n * Square pixel size of the trailing chevron glyph. Pinned (not\n * line-height-tracked like the leading glyph) so the dropdown affordance stays\n * a constant, comfortably-clickable size across themes; 16px matches the\n * compact icon-button glyph size a flat toolbar uses.\n */\nconst CHEVRON_SIZE = 16;\n\n/**\n * Duration in milliseconds of the chevron's open/close spin. Matches the\n * framework's shared 200ms indicator transition (see `AccordionIndicator`) so\n * the caret animates at the same cadence as other dropdown / expand affordances.\n */\nconst CHEVRON_SPIN_MS = 200;\n\n/**\n * Construction-time options for {@link SplitButton}.\n *\n * @category Components\n */\nexport interface SplitButtonOptions extends ButtonOptions {\n /** Items shown in the dropdown opened by the trailing chevron. */\n menuItems?: MenuItemConfig[];\n}\n\n/**\n * A push button with a trailing dropdown chevron. The main button face fires\n * the primary `\"action\"` event exactly like [`Button`](/api/component/button/classes/Button);\n * clicking the chevron zone instead opens a rebuild-mode\n * [`Menu`](/api/overlay/classes/Menu) of [`MenuItemConfig`](/api/component/container/interfaces/MenuItemConfig)\n * rows anchored under the button.\n *\n * The chevron is a child [`Glyph`](/api/component/display/classes/Glyph) inside\n * Button's single `<button>` element (one DOM element per class is preserved):\n * it rides the content row beside the leading glyph and title. A subtree\n * listener on the chevron catches its click (which the SVG `<use>` retargets to\n * an id-less inner element), while the button face's exact-target `\"action\"`\n * only fires for a click on the `<button>` itself — distinguishing the dropdown\n * gesture from the primary action with no hit-testing coordinates.\n *\n * Dropping a `SplitButton` into a flat [`ToolBar`](/api/component/menubar/classes/ToolBar)\n * flattens it like any other `Button`; the chevron is part of the content row,\n * so it inherits the flat appearance with no extra wiring.\n *\n * @example\n * ```typescript\n * import { SplitButton } from '@jimka/typescript-ui/component/button';\n *\n * const save = new SplitButton('Save', {\n * menuItems: [\n * { text: 'Save As…', action: () => saveAs() },\n * { text: 'Save All', action: () => saveAll() },\n * ],\n * });\n * save.on('action', () => save());\n * toolbar.addComponent(save);\n * ```\n *\n * @category Components\n */\nclass SplitButton extends Button<SplitButtonOptions> {\n\n /**\n * The trailing dropdown chevron — a child of Button's `_content` row.\n * Clicks on it land on the id-less inner element the SVG `<use>` retargets\n * to, so they are caught with a *subtree* listener rather than an\n * exact-target one; that same retargeting is why a chevron click never\n * matches the button face's exact-target `\"action\"`, which is what\n * distinguishes the dropdown gesture from the primary action without\n * hit-testing.\n */\n private _chevron!: Glyph;\n\n /**\n * Lazily-created rebuild-mode dropdown, reused across opens. `null` until\n * the chevron is first clicked so a button whose dropdown is never opened\n * allocates no menu panel.\n */\n private _menu: Menu | null = null;\n\n /**\n * Cached dropdown items. `declare` rather than initialized: `setMenuItems`\n * can fire from the super-cascade via `applyOptions`, and an `= []`\n * initializer would run after `super()` returns and clobber the cascaded\n * value (the class-field super-cascade trap).\n */\n private declare _menuItems: MenuItemConfig[];\n\n /**\n * Bound chevron-click handler. Held on the instance so it is a stable\n * reference for the named-listener contract. Delegates to `_toggleMenu`,\n * which opens the dropdown or closes it if this chevron already opened it.\n */\n private readonly _onChevronClick: () => void = () => { this._toggleMenu(); };\n\n /**\n * Constructs a SplitButton.\n *\n * @param text - Optional button title.\n * @param options - Optional options bag, including `menuItems` for the dropdown.\n */\n constructor(text?: string, options?: SplitButtonOptions) {\n super(text, options);\n\n // Default the cache when neither the super-cascade nor a caller set it.\n this._menuItems ??= [];\n\n // Build the chevron after super() so the content row exists. It rides\n // the row like the leading glyph; appending it last places it after the\n // title in the single `<button>`. A *subtree* listener catches the click\n // the SVG `<use>` retargets to its id-less inner element — an\n // exact-target listener on the glyph would never match it — while that\n // same retargeting keeps the click off the button face's `\"action\"`.\n this._chevron = new Glyph(CHEVRON_GLYPH);\n this._chevron.setPreferredSize(CHEVRON_SIZE, CHEVRON_SIZE);\n this._chevron.setCursor(\"pointer\");\n // Button sets its whole `_content` row to `pointer-events: none` so face\n // clicks fall through to the `<button>`; the chevron inherits that and\n // would never receive its own click. Re-enable it here — an outer\n // `<svg>` with `auto` is hittable across its full box (not just the\n // painted caret pixels) — so the chevron reliably catches the click.\n this._chevron.setPointerEvents(\"auto\");\n // Fixed transform transition; `_setChevronOpen` toggles the rotation so\n // the caret spins between its closed (down) and open (up) states.\n this._chevron.setTransition(\"transform \" + CHEVRON_SPIN_MS + \"ms ease\");\n\n this._content.addComponent(this._chevron);\n\n Event.addSubtreeListener(this._chevron, \"click\", this._onChevronClick);\n }\n\n /**\n * Replaces the dropdown items shown when the chevron is clicked.\n *\n * @param items - The new item configurations.\n *\n * @returns This button, for method chaining.\n */\n setMenuItems(items: MenuItemConfig[]): this {\n this._menuItems = items;\n this._options.menuItems = items;\n\n return this;\n }\n\n /**\n * Returns the current dropdown items.\n *\n * @returns The item configurations shown by the chevron dropdown.\n */\n getMenuItems(): MenuItemConfig[] {\n return this._menuItems;\n }\n\n /**\n * Applies a {@link SplitButtonOptions} bag, dispatching `menuItems` after\n * the inherited Button fields cascade.\n *\n * @param options - The options bag carrying the values to apply.\n *\n * @returns This button, for method chaining.\n */\n protected applyOptions(options: SplitButtonOptions): this {\n super.applyOptions(options);\n\n if (options.menuItems !== undefined) {\n this.setMenuItems(options.menuItems);\n }\n\n return this;\n }\n\n /**\n * Re-appends the trailing chevron after the inherited content-row rebuild.\n * Button's `_rebuildContentRow` empties `_content` wholesale (on a\n * `setGlyph` / `setDescription` / writing-mode change), which would detach\n * the chevron; re-appending it last keeps the dropdown affordance trailing\n * the title across those mutations.\n *\n * @remarks Guarded on `_chevron` because the rebuilds dispatched during the\n * super-cascade run before the constructor builds the chevron; those skip,\n * and the constructor appends it once afterwards.\n */\n protected override _afterRebuildContentRow(): void {\n if (this._chevron) {\n this._content.addComponent(this._chevron);\n }\n }\n\n /**\n * Toggles the rebuild-mode dropdown anchored under the button's bottom-left\n * corner: opens it, or closes it if this chevron already opened it. No-op\n * when there is no DOM element yet (the button is unattached) so an anchor\n * rect can always be read.\n */\n private _toggleMenu(): void {\n const el = this.getElement();\n if (!el) {\n return;\n }\n\n const rect = DOM.source.getViewportRect(this);\n\n this._menu ??= new Menu();\n\n // Optimistically spin the caret to its open state. `toggleFor` excludes\n // the chevron from the menu's outside-click dismissal and remembers it as\n // the opener, so a second chevron press closes the dropdown; on that\n // close the menu's onClose spins the caret back down, correcting this\n // optimistic spin-up when the press toggled shut rather than open.\n this._setChevronOpen(true);\n\n this._menu.toggleFor(\n this._chevron.getElement(true)!,\n rect,\n this._menuItems,\n () => { this._setChevronOpen(false); }\n );\n }\n\n /**\n * Rotates the chevron between its closed (caret-down) and open (caret-up)\n * states, animated by the transform transition set at construction.\n *\n * @param open - `true` to point the caret up (dropdown open), `false` down.\n */\n private _setChevronOpen(open: boolean): void {\n this._chevron.setTransform(open ? \"rotate(180deg)\" : \"rotate(0deg)\");\n }\n}\n\nconst SplitButtonCallable = callable(SplitButton);\ntype SplitButtonCallable = SplitButton;\nexport {\n SplitButton as _SplitButton,\n SplitButtonCallable as SplitButton\n};\n"],"mappings":"kYAcA,EAAM,SAAS,CAAU,EAGzB,IAAM,EAAgB,aAQhB,EAAe,GAsDf,YAAN,cAA0B,CAA2B,CAWjD,SAOA,MAA6B,KAe7B,oBAAqD,CAAE,KAAK,YAAY,CAAG,EAQ3E,YAAY,EAAe,EAA8B,CACrD,MAAM,EAAM,CAAO,EAGnB,KAAK,aAAe,CAAC,EAQrB,KAAK,SAAW,IAAI,EAAM,CAAa,EACvC,KAAK,SAAS,iBAAiB,EAAc,CAAY,EACzD,KAAK,SAAS,UAAU,SAAS,EAMjC,KAAK,SAAS,iBAAiB,MAAM,EAGrC,KAAK,SAAS,cAAc,sBAA0C,EAEtE,KAAK,SAAS,aAAa,KAAK,QAAQ,EAExC,EAAM,mBAAmB,KAAK,SAAU,QAAS,KAAK,eAAe,CACzE,CASA,aAAa,EAA+B,CAIxC,MAHA,MAAK,WAAa,EAClB,KAAK,SAAS,UAAY,EAEnB,IACX,CAOA,cAAiC,CAC7B,OAAO,KAAK,UAChB,CAUA,aAAuB,EAAmC,CAOtD,OANA,MAAM,aAAa,CAAO,EAEtB,EAAQ,YAAc,IAAA,IACtB,KAAK,aAAa,EAAQ,SAAS,EAGhC,IACX,CAaA,yBAAmD,CAC3C,KAAK,UACL,KAAK,SAAS,aAAa,KAAK,QAAQ,CAEhD,CAQA,aAA4B,CAExB,GAAI,CADO,KAAK,WACX,EACD,OAGJ,IAAM,EAAO,EAAI,OAAO,gBAAgB,IAAI,EAE5C,KAAK,QAAU,IAAI,EAOnB,KAAK,gBAAgB,EAAI,EAEzB,KAAK,MAAM,UACP,KAAK,SAAS,WAAW,EAAI,EAC7B,EACA,KAAK,eACC,CAAE,KAAK,gBAAgB,EAAK,CAAG,CACzC,CACJ,CAQA,gBAAwB,EAAqB,CACzC,KAAK,SAAS,aAAa,EAAO,iBAAmB,cAAc,CACvE,CACJ,EAEM,EAAsB,EAAS,WAAW"}
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+ {"version":3,"file":"button.es.js","names":[],"sources":["../../../src/typescript/lib/component/button/SplitButton.ts"],"sourcesContent":["// SPDX-License-Identifier: PolyForm-Noncommercial-1.0.0\n\nimport { Event } from \"~/core/Event.js\";\nimport { Button, ButtonOptions } from \"~/component/button/Button.js\";\nimport { DOM } from \"~/core/DOM.js\";\nimport { Glyph } from \"~/component/display/Glyph.js\";\nimport { Menu } from \"~/overlay/Menu.js\";\nimport { MenuItemConfig } from \"~/component/container/MenuItem.js\";\nimport { callable } from \"~/core/Callable.js\";\nimport { caret_down } from \"~/glyphs/solid/caret_down.js\";\n\n// Register the trailing chevron eagerly at module load — same pattern as\n// `TabCloseButton` registering its `xmark` — so `new SplitButton()` always\n// resolves the chevron without the consumer pre-registering a glyph.\nGlyph.register(caret_down);\n\n/** Registry name of the trailing dropdown chevron glyph. */\nconst CHEVRON_GLYPH = \"caret-down\";\n\n/**\n * Square pixel size of the trailing chevron glyph. Pinned (not\n * line-height-tracked like the leading glyph) so the dropdown affordance stays\n * a constant, comfortably-clickable size across themes; 16px matches the\n * compact icon-button glyph size a flat toolbar uses.\n */\nconst CHEVRON_SIZE = 16;\n\n/**\n * Duration in milliseconds of the chevron's open/close spin. Matches the\n * framework's shared 200ms indicator transition (see `AccordionIndicator`) so\n * the caret animates at the same cadence as other dropdown / expand affordances.\n */\nconst CHEVRON_SPIN_MS = 200;\n\n/**\n * Construction-time options for {@link SplitButton}.\n *\n * @category Components\n */\nexport interface SplitButtonOptions extends ButtonOptions {\n /** Items shown in the dropdown opened by the trailing chevron. */\n menuItems?: MenuItemConfig[];\n}\n\n/**\n * A push button with a trailing dropdown chevron. The main button face fires\n * the primary `\"action\"` event exactly like [`Button`](/api/component/button/classes/Button);\n * clicking the chevron zone instead opens a rebuild-mode\n * [`Menu`](/api/overlay/classes/Menu) of [`MenuItemConfig`](/api/component/container/interfaces/MenuItemConfig)\n * rows anchored under the button.\n *\n * The chevron is a child [`Glyph`](/api/component/display/classes/Glyph) inside\n * Button's single `<button>` element (one DOM element per class is preserved):\n * it rides the content row beside the leading glyph and title. A subtree\n * listener on the chevron catches its click (which the SVG `<use>` retargets to\n * an id-less inner element), while the button face's exact-target `\"action\"`\n * only fires for a click on the `<button>` itself — distinguishing the dropdown\n * gesture from the primary action with no hit-testing coordinates.\n *\n * Dropping a `SplitButton` into a flat [`ToolBar`](/api/component/menubar/classes/ToolBar)\n * flattens it like any other `Button`; the chevron is part of the content row,\n * so it inherits the flat appearance with no extra wiring.\n *\n * @example\n * ```typescript\n * import { SplitButton } from '@jimka/typescript-ui/component/button';\n *\n * const save = new SplitButton('Save', {\n * menuItems: [\n * { text: 'Save As…', action: () => saveAs() },\n * { text: 'Save All', action: () => saveAll() },\n * ],\n * });\n * save.on('action', () => save());\n * toolbar.addComponent(save);\n * ```\n *\n * @category Components\n */\nclass SplitButton extends Button<SplitButtonOptions> {\n\n /**\n * The trailing dropdown chevron — a child of Button's `_content` row.\n * Clicks on it land on the id-less inner element the SVG `<use>` retargets\n * to, so they are caught with a *subtree* listener rather than an\n * exact-target one; that same retargeting is why a chevron click never\n * matches the button face's exact-target `\"action\"`, which is what\n * distinguishes the dropdown gesture from the primary action without\n * hit-testing.\n */\n private _chevron!: Glyph;\n\n /**\n * Lazily-created rebuild-mode dropdown, reused across opens. `null` until\n * the chevron is first clicked so a button whose dropdown is never opened\n * allocates no menu panel.\n */\n private _menu: Menu | null = null;\n\n /**\n * Cached dropdown items. `declare` rather than initialized: `setMenuItems`\n * can fire from the super-cascade via `applyOptions`, and an `= []`\n * initializer would run after `super()` returns and clobber the cascaded\n * value (the class-field super-cascade trap).\n */\n private declare _menuItems: MenuItemConfig[];\n\n /**\n * Bound chevron-click handler. Held on the instance so it is a stable\n * reference for the named-listener contract. Delegates to `_toggleMenu`,\n * which opens the dropdown or closes it if this chevron already opened it.\n */\n private readonly _onChevronClick: () => void = () => { this._toggleMenu(); };\n\n /**\n * Constructs a SplitButton.\n *\n * @param text - Optional button title.\n * @param options - Optional options bag, including `menuItems` for the dropdown.\n */\n constructor(text?: string, options?: SplitButtonOptions) {\n super(text, options);\n\n // Default the cache when neither the super-cascade nor a caller set it.\n this._menuItems ??= [];\n\n // Build the chevron after super() so the content row exists. It rides\n // the row like the leading glyph; appending it last places it after the\n // title in the single `<button>`. A *subtree* listener catches the click\n // the SVG `<use>` retargets to its id-less inner element — an\n // exact-target listener on the glyph would never match it — while that\n // same retargeting keeps the click off the button face's `\"action\"`.\n this._chevron = new Glyph(CHEVRON_GLYPH);\n this._chevron.setPreferredSize(CHEVRON_SIZE, CHEVRON_SIZE);\n this._chevron.setCursor(\"pointer\");\n // Button sets its whole `_content` row to `pointer-events: none` so face\n // clicks fall through to the `<button>`; the chevron inherits that and\n // would never receive its own click. Re-enable it here — an outer\n // `<svg>` with `auto` is hittable across its full box (not just the\n // painted caret pixels) — so the chevron reliably catches the click.\n this._chevron.setPointerEvents(\"auto\");\n // Fixed transform transition; `_setChevronOpen` toggles the rotation so\n // the caret spins between its closed (down) and open (up) states.\n this._chevron.setTransition(\"transform \" + CHEVRON_SPIN_MS + \"ms ease\");\n\n this._content.addComponent(this._chevron);\n\n Event.addSubtreeListener(this._chevron, \"click\", this._onChevronClick);\n }\n\n /**\n * Replaces the dropdown items shown when the chevron is clicked.\n *\n * @param items - The new item configurations.\n *\n * @returns This button, for method chaining.\n */\n setMenuItems(items: MenuItemConfig[]): this {\n this._menuItems = items;\n this._options.menuItems = items;\n\n return this;\n }\n\n /**\n * Returns the current dropdown items.\n *\n * @returns The item configurations shown by the chevron dropdown.\n */\n getMenuItems(): MenuItemConfig[] {\n return this._menuItems;\n }\n\n /**\n * Applies a {@link SplitButtonOptions} bag, dispatching `menuItems` after\n * the inherited Button fields cascade.\n *\n * @param options - The options bag carrying the values to apply.\n *\n * @returns This button, for method chaining.\n */\n protected applyOptions(options: SplitButtonOptions): this {\n super.applyOptions(options);\n\n if (options.menuItems !== undefined) {\n this.setMenuItems(options.menuItems);\n }\n\n return this;\n }\n\n /**\n * Re-appends the trailing chevron after the inherited content-row rebuild.\n * Button's `_rebuildContentRow` empties `_content` wholesale (on a\n * `setGlyph` / `setDescription` / writing-mode change), which would detach\n * the chevron; re-appending it last keeps the dropdown affordance trailing\n * the title across those mutations.\n *\n * @remarks Guarded on `_chevron` because the rebuilds dispatched during the\n * super-cascade run before the constructor builds the chevron; those skip,\n * and the constructor appends it once afterwards.\n */\n protected override _afterRebuildContentRow(): void {\n if (this._chevron) {\n this._content.addComponent(this._chevron);\n }\n }\n\n /**\n * Toggles the rebuild-mode dropdown anchored under the button's bottom-left\n * corner: opens it, or closes it if this chevron already opened it. No-op\n * when there is no DOM element yet (the button is unattached) so an anchor\n * rect can always be read.\n */\n private _toggleMenu(): void {\n const el = this.getElement();\n if (!el) {\n return;\n }\n\n const rect = DOM.source.getViewportRect(this);\n\n this._menu ??= new Menu();\n\n // Optimistically spin the caret to its open state. `toggleFor` excludes\n // the chevron from the menu's outside-click dismissal and remembers it as\n // the opener, so a second chevron press closes the dropdown; on that\n // close the menu's onClose spins the caret back down, correcting this\n // optimistic spin-up when the press toggled shut rather than open.\n this._setChevronOpen(true);\n\n this._menu.toggleFor(\n this._chevron.getElement(true)!,\n rect,\n this._menuItems,\n () => { this._setChevronOpen(false); }\n );\n }\n\n /**\n * Rotates the chevron between its closed (caret-down) and open (caret-up)\n * states, animated by the transform transition set at construction.\n *\n * @param open - `true` to point the caret up (dropdown open), `false` down.\n */\n private _setChevronOpen(open: boolean): void {\n this._chevron.setTransform(open ? \"rotate(180deg)\" : \"rotate(0deg)\");\n }\n}\n\nconst SplitButtonCallable = callable(SplitButton);\ntype SplitButtonCallable = SplitButton;\nexport {\n SplitButton as _SplitButton,\n SplitButtonCallable as SplitButton\n};\n"],"mappings":"6XAcA,EAAM,SAAS,CAAU,EAGzB,IAAM,EAAgB,aAQhB,EAAe,GAsDf,YAAN,cAA0B,CAA2B,CAWjD,SAOA,MAA6B,KAe7B,oBAAqD,CAAE,KAAK,YAAY,CAAG,EAQ3E,YAAY,EAAe,EAA8B,CACrD,MAAM,EAAM,CAAO,EAGnB,KAAK,aAAe,CAAC,EAQrB,KAAK,SAAW,IAAI,EAAM,CAAa,EACvC,KAAK,SAAS,iBAAiB,EAAc,CAAY,EACzD,KAAK,SAAS,UAAU,SAAS,EAMjC,KAAK,SAAS,iBAAiB,MAAM,EAGrC,KAAK,SAAS,cAAc,sBAA0C,EAEtE,KAAK,SAAS,aAAa,KAAK,QAAQ,EAExC,EAAM,mBAAmB,KAAK,SAAU,QAAS,KAAK,eAAe,CACzE,CASA,aAAa,EAA+B,CAIxC,MAHA,MAAK,WAAa,EAClB,KAAK,SAAS,UAAY,EAEnB,IACX,CAOA,cAAiC,CAC7B,OAAO,KAAK,UAChB,CAUA,aAAuB,EAAmC,CAOtD,OANA,MAAM,aAAa,CAAO,EAEtB,EAAQ,YAAc,IAAA,IACtB,KAAK,aAAa,EAAQ,SAAS,EAGhC,IACX,CAaA,yBAAmD,CAC3C,KAAK,UACL,KAAK,SAAS,aAAa,KAAK,QAAQ,CAEhD,CAQA,aAA4B,CAExB,GAAI,CADO,KAAK,WACX,EACD,OAGJ,IAAM,EAAO,EAAI,OAAO,gBAAgB,IAAI,EAE5C,KAAK,QAAU,IAAI,EAOnB,KAAK,gBAAgB,EAAI,EAEzB,KAAK,MAAM,UACP,KAAK,SAAS,WAAW,EAAI,EAC7B,EACA,KAAK,eACC,CAAE,KAAK,gBAAgB,EAAK,CAAG,CACzC,CACJ,CAQA,gBAAwB,EAAqB,CACzC,KAAK,SAAS,aAAa,EAAO,iBAAmB,cAAc,CACvE,CACJ,EAEM,EAAsB,EAAS,WAAW"}