@jgengine/ws 0.8.0 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +16 -0
- package/dist/createWsBackend.d.ts +4 -0
- package/dist/createWsBackend.js +167 -27
- package/dist/host.d.ts +5 -0
- package/dist/host.js +32 -3
- package/dist/hostRouter.d.ts +7 -4
- package/dist/hostRouter.js +100 -29
- package/dist/index.d.ts +10 -0
- package/dist/index.js +10 -0
- package/dist/peer.js +5 -1
- package/dist/protocol.d.ts +5 -0
- package/dist/protocol.js +29 -5
- package/dist/readsHandler.d.ts +3 -0
- package/dist/readsHandler.js +21 -2
- package/llms.txt +247 -681
- package/package.json +6 -2
package/CHANGELOG.md
CHANGED
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@@ -11,6 +11,22 @@ Agents building on the published SDK can also read this programmatically:
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same data as typed values, so an updater can diff its installed version against
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the latest and surface the migration steps.
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## Unreleased
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## 0.9.0
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### Added
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- Mobile HUD fit — design-resolution UI scaling now applies to every game by default: `HudCanvas` measures the live viewport and scales the whole HUD from `PlayableGame.hudFit.designSize` (default 1600×900, clamps `minScale`/`maxScale` 0.4–1) so desktop-authored layouts shrink to fit a phone instead of overflowing it; `hudFit.mobile` overrides tune the phone fit separately. Pure math lives in `@jgengine/core/ui/hudScale` (`hudScaleForViewport`, `resolveHudFit`, `rectOverflow`, `overflowingPanels`); the shell mounts `@jgengine/react`'s `HudViewportProvider` around `GameUI` so games need no wiring.
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- Graphics → UI scale — a player-facing `graphics.uiScale` slider (0.5–1.5, default 1) multiplies the computed HUD scale on every platform; the same resolution system drives desktop preference and mobile shrink.
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- HUD overflow gate — `HudCanvas` measures every `HudPanel` against the viewport at runtime and reports offenders on a `data-hud-overflow` attribute (plus a console warning); `bun run shoot <game> --device mobile|both` now exits non-zero naming the panels that escape the viewport.
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- Automatic visibility & streaming defaults — an engine-level `VisibilitySystem` (exported from `@jgengine/core`) gives every scene renderer-agnostic culling and asset-streaming policy with no per-object wiring: distance culling, preload margins, hysteresis, delayed unloading, multi-camera awareness (including cameras excluded from streaming), and per-object overrides (always-visible, never-unload, disabled culling/streaming, custom render distance and preload margin).
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- Self-hosted asset mirror — `DEFAULT_RELEASE_BASE` now points at this repo's rolling `packs` release instead of the upstream host; a catalog-driven `mirror-assets` workflow (weekly cron + manual dispatch) keeps the mirror in sync with the asset catalog.
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### Changed
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- Mobile HUD fit is on by default — design-resolution HUD scaling now applies to every game with no config change (previously opt-in via `platforms: ["web", "mobile"]`). A desktop-only game keeps the legacy fixed 0.85 compact zoom by declaring `platforms: ["web"]` (without `"mobile"`).
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## 0.8.0
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Transport-agnostic multiplayer (socket.io, WebRTC p2p, LAN/Fly adapters) plus grid/voxel
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@@ -13,8 +13,12 @@ export type WsBackendOptions = {
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token?: string;
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webSocketFactory?: (url: string) => WebSocket;
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reconnectDelayMs?: number;
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maxReconnectDelayMs?: number;
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rpcTimeoutMs?: number;
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poseTuning?: PoseSyncTuning;
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now?: () => number;
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setTimeoutFn?: typeof setTimeout;
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clearTimeoutFn?: typeof clearTimeout;
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};
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export type WsPresenceSync = {
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subscribe: (serverId: string, onChange: (rows: WsPresenceRow[]) => void) => () => void;
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package/dist/createWsBackend.js
CHANGED
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@@ -1,5 +1,5 @@
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import { createPoseSyncGate } from "@jgengine/core/multiplayer/poseSyncGate";
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-
import { decodeWsServerMessage, encodeWsMessage, subscriptionKey, } from "./protocol.js";
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import { decodeWsServerMessage, encodeWsMessage, inspectWsDecodeFailure, subscriptionKey, } from "./protocol.js";
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import { webSocketPipe } from "./pipe.js";
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const DEFAULT_POSE_TUNING = {
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minIntervalMs: 100,
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@@ -8,9 +8,16 @@ const DEFAULT_POSE_TUNING = {
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verticalEpsilon: 0.01,
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rotationEpsilon: 0.01,
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};
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const DEFAULT_RPC_TIMEOUT_MS = 15_000;
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const DEFAULT_RECONNECT_DELAY_MS = 1_000;
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const DEFAULT_MAX_RECONNECT_DELAY_MS = 30_000;
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export function createWsBackend(options) {
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const now = options.now ?? Date.now;
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const
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const baseReconnectDelayMs = options.reconnectDelayMs ?? DEFAULT_RECONNECT_DELAY_MS;
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const maxReconnectDelayMs = options.maxReconnectDelayMs ?? DEFAULT_MAX_RECONNECT_DELAY_MS;
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const rpcTimeoutMs = options.rpcTimeoutMs ?? DEFAULT_RPC_TIMEOUT_MS;
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const schedule = options.setTimeoutFn ?? setTimeout;
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const cancel = options.clearTimeoutFn ?? clearTimeout;
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const pipeFactory = options.pipe ??
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(() => {
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const url = options.url;
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@@ -22,29 +29,89 @@ export function createWsBackend(options) {
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let open = false;
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let ready = null;
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let closed = false;
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let wantConnection = false;
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let nextId = 1;
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let reconnectAttempt = 0;
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let reconnectTimer = null;
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const pending = new Map();
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const subscriptions = new Map();
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const clearRequestTimer = (request) => {
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if (request.timer !== null) {
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cancel(request.timer);
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request.timer = null;
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}
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};
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const failPending = (reason) => {
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for (const request of pending.values()) {
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clearRequestTimer(request);
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request.reject(new Error(reason));
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}
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pending.clear();
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};
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const armRpcTimeout = (request) => {
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if (rpcTimeoutMs <= 0 || request.kind === "hello")
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return;
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request.timer = schedule(() => {
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const current = pending.get(request.id);
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if (current !== request)
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return;
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pending.delete(request.id);
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request.timer = null;
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request.reject(new Error("RPC timeout"));
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}, rpcTimeoutMs);
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};
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const rawSend = (message) => {
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if (pipe === null || !open)
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return;
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pipe.send(encodeWsMessage(message));
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};
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const resendPendingRpcs = () => {
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const entries = [...pending.entries()];
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pending.clear();
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for (const [, request] of entries) {
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if (request.kind === "hello") {
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clearRequestTimer(request);
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request.reject(new Error("Connection reset"));
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continue;
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}
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request.id = nextId++;
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request.sent = true;
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pending.set(request.id, request);
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rawSend(request.build(request.id));
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}
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};
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const resubscribeAll = () => {
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for (const subscription of subscriptions.values()) {
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rawSend({
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v: 1,
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t: "subscribe",
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id: nextId++,
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channel: subscription.channel,
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serverId: subscription.serverId,
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action: subscription.action,
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});
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}
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};
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const handleMessage = (raw) => {
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const message = decodeWsServerMessage(raw);
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if (message === null)
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if (message === null) {
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const failure = inspectWsDecodeFailure(raw);
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if (failure.id !== undefined) {
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const request = pending.get(failure.id);
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if (request !== undefined) {
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pending.delete(failure.id);
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clearRequestTimer(request);
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request.reject(new Error(failure.reason));
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}
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}
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return;
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}
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if (message.t === "reply") {
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const request = pending.get(message.id);
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if (request === undefined)
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return;
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pending.delete(message.id);
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clearRequestTimer(request);
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if (message.ok) {
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request.resolve(message.result);
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}
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for (const callback of subscription.callbacks)
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callback(data);
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};
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const clearReconnectTimer = () => {
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if (reconnectTimer !== null) {
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cancel(reconnectTimer);
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reconnectTimer = null;
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}
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};
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const scheduleReconnect = () => {
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if (closed || !wantConnection || reconnectTimer !== null)
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return;
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const delay = Math.min(maxReconnectDelayMs, baseReconnectDelayMs * 2 ** reconnectAttempt);
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reconnectAttempt += 1;
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reconnectTimer = schedule(() => {
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reconnectTimer = null;
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if (closed || !wantConnection)
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return;
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void connect().catch(() => undefined);
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}, delay);
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};
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const connect = () => {
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if (closed)
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return Promise.reject(new Error("Backend closed"));
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wantConnection = true;
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if (ready !== null)
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return ready;
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clearReconnectTimer();
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ready = new Promise((resolve, reject) => {
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let settled = false;
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const settleReject = (error) => {
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if (settled)
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return;
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settled = true;
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reject(error);
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};
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const settleResolve = () => {
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if (settled)
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return;
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settled = true;
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resolve();
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};
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pipe = pipeFactory({
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onOpen: () => {
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open = true;
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const id = nextId++;
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const helloBuild = (requestId) => ({
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v: 1,
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t: "hello",
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id: requestId,
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userId: options.userId,
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token: options.token,
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});
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pending.set(id, {
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id,
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resolve: () => {
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id: nextId++,
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channel: subscription.channel,
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serverId: subscription.serverId,
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action: subscription.action,
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});
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}
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resolve();
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reconnectAttempt = 0;
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resubscribeAll();
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resendPendingRpcs();
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settleResolve();
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},
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reject
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reject: (error) => {
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settleReject(error);
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},
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build: helloBuild,
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timer: null,
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kind: "hello",
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sent: true,
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});
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rawSend(
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rawSend(helloBuild(id));
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},
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onMessage: handleMessage,
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onClose: () => {
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open = false;
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failPending("Connection closed");
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pipe = null;
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ready = null;
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}
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for (const [id, request] of [...pending.entries()]) {
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if (request.kind === "hello") {
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pending.delete(id);
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clearRequestTimer(request);
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request.reject(new Error("Connection closed"));
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}
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else {
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request.sent = false;
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}
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}
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settleReject(new Error("Connection closed"));
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if (!closed && wantConnection) {
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scheduleReconnect();
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}
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},
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});
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});
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return ready;
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};
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const request =
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const request = (build) => {
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if (closed)
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return Promise.reject(new Error("Backend closed"));
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wantConnection = true;
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const id = nextId++;
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return new Promise((resolve, reject) => {
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-
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-
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const entry = {
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id,
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resolve,
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reject,
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build,
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timer: null,
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kind: "rpc",
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sent: false,
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};
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pending.set(id, entry);
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armRpcTimeout(entry);
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void connect()
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.then(() => {
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if (pending.get(entry.id) !== entry || entry.sent || !open)
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return;
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entry.sent = true;
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rawSend(build(entry.id));
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})
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.catch((error) => {
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if (pending.get(entry.id) !== entry)
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return;
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pending.delete(entry.id);
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clearRequestTimer(entry);
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reject(error instanceof Error ? error : new Error(String(error)));
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});
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});
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};
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const transport = {
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@@ -290,6 +428,8 @@ export function createWsBackend(options) {
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},
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close: () => {
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closed = true;
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wantConnection = false;
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clearReconnectTimer();
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failPending("Backend closed");
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pipe?.close();
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pipe = null;
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package/dist/host.d.ts
CHANGED
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@@ -21,6 +21,7 @@ export type GameHostOptions = {
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21
21
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slotsPerServer?: number;
|
|
22
22
|
now?: () => number;
|
|
23
23
|
createServerId?: () => string;
|
|
24
|
+
allowedFeedActions?: readonly string[];
|
|
24
25
|
};
|
|
25
26
|
export type GameHost = {
|
|
26
27
|
joinServer: (args: {
|
|
@@ -49,6 +50,10 @@ export type GameHost = {
|
|
|
49
50
|
command: string;
|
|
50
51
|
input: unknown;
|
|
51
52
|
}) => Promise<TransportRunCommandResult>;
|
|
53
|
+
isMember: (args: {
|
|
54
|
+
userId: string;
|
|
55
|
+
serverId: string;
|
|
56
|
+
}) => Promise<boolean>;
|
|
52
57
|
getServerView: (args: {
|
|
53
58
|
userId: string;
|
|
54
59
|
serverId: string;
|
package/dist/host.js
CHANGED
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import { createGameRuntime } from "@jgengine/core/runtime/gameRuntime";
|
|
2
2
|
import { applyLeaderboardRows, buildHydratePlayers, planServerPersist, profileLeaderboardStats, shouldAutoSave, topLeaderboardRows, toOpenServerListings, toServerListing, trimFeedEntries, } from "@jgengine/core/runtime/hostPersistence";
|
|
3
3
|
import { browseSessions, findByJoinCode } from "@jgengine/core/multiplayer/matchmaking";
|
|
4
|
+
import { createFeedWriteGate, validateFeedWrite, } from "@jgengine/core/multiplayer/feedWriteGate";
|
|
4
5
|
import { clearDirtyFlags, createEmptyServerRow, splitProfilePlayer } from "@jgengine/core/runtime/snapshot";
|
|
5
6
|
const builtinCommands = {
|
|
6
7
|
"engine.ping": {
|
|
@@ -14,6 +15,7 @@ export function createGameHost(options) {
|
|
|
14
15
|
const defaultSlots = options.slotsPerServer ?? 16;
|
|
15
16
|
const createServerId = options.createServerId ?? (() => `srv-${crypto.randomUUID()}`);
|
|
16
17
|
const persistence = options.persistence;
|
|
18
|
+
const feedWriteGate = createFeedWriteGate(options.allowedFeedActions ?? []);
|
|
17
19
|
const runtimes = new Map();
|
|
18
20
|
for (const runtime of options.runtimes ?? []) {
|
|
19
21
|
runtimes.set(runtime.gameId, runtime);
|
|
@@ -55,6 +57,7 @@ export function createGameHost(options) {
|
|
|
55
57
|
serverRow: record.serverState,
|
|
56
58
|
playersByUserId: buildHydratePlayers(record, profiles),
|
|
57
59
|
chunksByKey,
|
|
60
|
+
revision: record.revision,
|
|
58
61
|
});
|
|
59
62
|
const existing = live.get(record.serverId);
|
|
60
63
|
if (existing)
|
|
@@ -89,6 +92,9 @@ export function createGameHost(options) {
|
|
|
89
92
|
if (cleared.chunks.length > 0) {
|
|
90
93
|
await persistence.saveChunks(entry.record.serverId, cleared.chunks);
|
|
91
94
|
}
|
|
95
|
+
if (cleared.deletedChunks.length > 0) {
|
|
96
|
+
await persistence.deleteChunks(entry.record.serverId, cleared.deletedChunks);
|
|
97
|
+
}
|
|
92
98
|
await persistence.saveServer(cleared.server);
|
|
93
99
|
}
|
|
94
100
|
entry.record = cleared.server;
|
|
@@ -132,7 +138,7 @@ export function createGameHost(options) {
|
|
|
132
138
|
}
|
|
133
139
|
return { ticked, saved };
|
|
134
140
|
});
|
|
135
|
-
const collectListings = async (gameId) => {
|
|
141
|
+
const collectListings = async (gameId, options = {}) => {
|
|
136
142
|
const byId = new Map();
|
|
137
143
|
for (const record of await persistence.listServers(gameId)) {
|
|
138
144
|
byId.set(record.serverId, record);
|
|
@@ -151,7 +157,9 @@ export function createGameHost(options) {
|
|
|
151
157
|
slotsPerServer: record.slotsPerServer,
|
|
152
158
|
label: record.label,
|
|
153
159
|
mode: record.mode,
|
|
154
|
-
|
|
160
|
+
...(options.includeJoinCode === true && record.joinCode !== undefined
|
|
161
|
+
? { joinCode: record.joinCode }
|
|
162
|
+
: {}),
|
|
155
163
|
tags: record.tags,
|
|
156
164
|
updatedAt: record.updatedAt,
|
|
157
165
|
}));
|
|
@@ -161,6 +169,9 @@ export function createGameHost(options) {
|
|
|
161
169
|
const timestamp = now();
|
|
162
170
|
const runtime = resolveRuntime(args.gameId);
|
|
163
171
|
let entry = args.serverId === undefined ? null : await getLive(args.serverId);
|
|
172
|
+
if (args.serverId !== undefined && entry === null) {
|
|
173
|
+
throw new Error("Server not found");
|
|
174
|
+
}
|
|
164
175
|
if (entry !== null && entry.record.gameId !== args.gameId) {
|
|
165
176
|
throw new Error("Server belongs to a different game");
|
|
166
177
|
}
|
|
@@ -211,7 +222,7 @@ export function createGameHost(options) {
|
|
|
211
222
|
}),
|
|
212
223
|
browseServers: async (args) => browseSessions(await collectListings(args.gameId), args.filter ?? {}, { limit: args.limit }),
|
|
213
224
|
joinByCode: async (args) => {
|
|
214
|
-
const match = findByJoinCode(await collectListings(args.gameId), args.code);
|
|
225
|
+
const match = findByJoinCode(await collectListings(args.gameId, { includeJoinCode: true }), args.code);
|
|
215
226
|
if (match === null)
|
|
216
227
|
return null;
|
|
217
228
|
return host.joinServer({ userId: args.userId, gameId: args.gameId, serverId: match.serverId });
|
|
@@ -262,6 +273,12 @@ export function createGameHost(options) {
|
|
|
262
273
|
emit({ type: "player", serverId: args.serverId, userId: args.userId });
|
|
263
274
|
return { ok: true };
|
|
264
275
|
}),
|
|
276
|
+
isMember: async (args) => {
|
|
277
|
+
const entry = await getLive(args.serverId);
|
|
278
|
+
if (entry === null)
|
|
279
|
+
return false;
|
|
280
|
+
return entry.record.memberUserIds.includes(args.userId);
|
|
281
|
+
},
|
|
265
282
|
getServerView: async (args) => {
|
|
266
283
|
const entry = await getLive(args.serverId);
|
|
267
284
|
if (entry === null)
|
|
@@ -311,6 +328,10 @@ export function createGameHost(options) {
|
|
|
311
328
|
return persistence.loadFeed({ serverId: args.serverId, action: args.action });
|
|
312
329
|
},
|
|
313
330
|
pushFeedEntry: (args) => enqueue(async () => {
|
|
331
|
+
const allowed = validateFeedWrite(feedWriteGate, args.action);
|
|
332
|
+
if (!allowed.ok) {
|
|
333
|
+
throw new Error(allowed.reason);
|
|
334
|
+
}
|
|
314
335
|
const entry = await getLive(args.serverId);
|
|
315
336
|
if (entry === null || !entry.record.memberUserIds.includes(args.userId)) {
|
|
316
337
|
throw new Error("Not a member of this server");
|
|
@@ -403,6 +424,14 @@ export function memoryPersistence(now = Date.now) {
|
|
|
403
424
|
}
|
|
404
425
|
chunks.set(serverId, byKey);
|
|
405
426
|
},
|
|
427
|
+
async deleteChunks(serverId, chunkKeys) {
|
|
428
|
+
const byKey = chunks.get(serverId);
|
|
429
|
+
if (byKey === undefined)
|
|
430
|
+
return;
|
|
431
|
+
for (const chunkKey of chunkKeys) {
|
|
432
|
+
byKey.delete(chunkKey);
|
|
433
|
+
}
|
|
434
|
+
},
|
|
406
435
|
async loadFeed({ serverId, action }) {
|
|
407
436
|
return clone(feeds.get(`${serverId}|${action}`) ?? []);
|
|
408
437
|
},
|
package/dist/hostRouter.d.ts
CHANGED
|
@@ -2,12 +2,15 @@ import type { PoseSyncRules } from "@jgengine/core/multiplayer/presenceModel";
|
|
|
2
2
|
import { type ChatRateLimit } from "@jgengine/core/game/chat";
|
|
3
3
|
import type { GameHost } from "./host.js";
|
|
4
4
|
import type { TransportPipeFactory } from "./pipe.js";
|
|
5
|
+
export type HostRouterAuthenticate = (args: {
|
|
6
|
+
userId: string;
|
|
7
|
+
token?: string;
|
|
8
|
+
}) => Promise<string | null> | string | null;
|
|
5
9
|
export type HostRouterOptions = {
|
|
6
10
|
host: GameHost;
|
|
7
|
-
authenticate?:
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
}) => Promise<string | null> | string | null;
|
|
11
|
+
authenticate?: HostRouterAuthenticate;
|
|
12
|
+
allowAnonymous?: boolean;
|
|
13
|
+
singleSession?: boolean;
|
|
11
14
|
poseRules?: PoseSyncRules;
|
|
12
15
|
positionHistoryMs?: number;
|
|
13
16
|
chatRateLimit?: ChatRateLimit;
|