@jgengine/sql 0.9.0 → 0.11.0

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package/README.md CHANGED
@@ -1,3 +1,3 @@
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  # @jgengine/sql
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- Postgres persistence for the [JGengine](https://github.com/Noisemaker111/jgengine) host: `HostPersistence` over a structural pool interface (no hard `pg` dependency). AGPL-3.0-only.
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+ Postgres persistence for the [JGengine](https://github.com/Noisemaker111/jgengine) host: `HostPersistence` over a structural pool interface (no hard `pg` dependency). Apache-2.0.
@@ -1,4 +1,4 @@
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- import { clampLimit, trimFeedEntries } from "@jgengine/core/runtime/hostPersistence";
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+ import { clampLimit, FEED_RING_LIMIT } from "@jgengine/core/runtime/hostPersistence";
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  import { applyRunReset } from "@jgengine/core/runtime/persistenceScope";
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  const SCHEMA_STATEMENTS = [
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  `CREATE TABLE IF NOT EXISTS jg_game_servers (
@@ -34,13 +34,15 @@ const SCHEMA_STATEMENTS = [
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  PRIMARY KEY (game_id, scope, stat, server_id, user_id)
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  )`,
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  `CREATE INDEX IF NOT EXISTS jg_leaderboard_top ON jg_leaderboard_rows (game_id, scope, stat, value)`,
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- `CREATE TABLE IF NOT EXISTS jg_feed_buffers (
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+ `CREATE TABLE IF NOT EXISTS jg_feed_entries (
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  server_id text NOT NULL,
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  action text NOT NULL,
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+ seq bigserial NOT NULL,
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+ entry jsonb NOT NULL,
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  updated_at bigint NOT NULL,
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- entries jsonb NOT NULL,
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- PRIMARY KEY (server_id, action)
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+ PRIMARY KEY (server_id, action, seq)
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  )`,
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+ `CREATE INDEX IF NOT EXISTS jg_feed_entries_order ON jg_feed_entries (server_id, action, seq)`,
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  ];
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  export async function ensureSchema(pool) {
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  for (const statement of SCHEMA_STATEMENTS) {
@@ -127,7 +129,7 @@ export function sqlPersistence(pool, now = Date.now) {
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  await client.query(`DELETE FROM jg_world_chunks WHERE server_id = $1`, [reset.serverId]);
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  }
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  if (reset.wipeServerSession) {
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- await client.query(`DELETE FROM jg_feed_buffers WHERE server_id = $1`, [reset.serverId]);
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+ await client.query(`DELETE FROM jg_feed_entries WHERE server_id = $1`, [reset.serverId]);
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  await client.query(`DELETE FROM jg_leaderboard_rows WHERE game_id = $1 AND server_id = $2`, [
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  reset.gameId,
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  reset.serverId,
@@ -143,7 +145,7 @@ export function sqlPersistence(pool, now = Date.now) {
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  await client.query(`DELETE FROM jg_world_chunks WHERE server_id = $1`, [serverId]);
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  }
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  if (reset.wipeServerSession) {
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- await client.query(`DELETE FROM jg_feed_buffers WHERE server_id = $1`, [serverId]);
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+ await client.query(`DELETE FROM jg_feed_entries WHERE server_id = $1`, [serverId]);
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  }
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  }
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  if (reset.wipeServerSession) {
@@ -208,22 +210,23 @@ export function sqlPersistence(pool, now = Date.now) {
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  ]);
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  },
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  async loadFeed({ serverId, action }) {
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- const result = await pool.query(`SELECT entries FROM jg_feed_buffers WHERE server_id = $1 AND action = $2`, [serverId, action]);
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- const row = result.rows[0];
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- return row === undefined ? [] : asJson(row.entries);
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+ const result = await pool.query(`SELECT entry FROM jg_feed_entries WHERE server_id = $1 AND action = $2 ORDER BY seq ASC`, [serverId, action]);
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+ return result.rows.map((row) => asJson(row.entry));
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  },
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  async appendFeed({ serverId, action, entry }) {
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  let entries = [];
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  await transact(async (client) => {
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- const result = await client.query(`SELECT entries FROM jg_feed_buffers WHERE server_id = $1 AND action = $2`, [serverId, action]);
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- const row = result.rows[0];
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- const existing = row === undefined ? [] : asJson(row.entries);
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- entries = trimFeedEntries([...existing, entry]);
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- await client.query(`INSERT INTO jg_feed_buffers (server_id, action, updated_at, entries)
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- VALUES ($1, $2, $3, $4)
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- ON CONFLICT (server_id, action) DO UPDATE SET
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- updated_at = EXCLUDED.updated_at,
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- entries = EXCLUDED.entries`, [serverId, action, now(), JSON.stringify(entries)]);
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+ await client.query(`INSERT INTO jg_feed_entries (server_id, action, entry, updated_at) VALUES ($1, $2, $3, $4)`, [serverId, action, JSON.stringify(entry), now()]);
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+ await client.query(`DELETE FROM jg_feed_entries
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+ WHERE server_id = $1 AND action = $2
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+ AND seq < (
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+ SELECT seq FROM jg_feed_entries
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+ WHERE server_id = $1 AND action = $2
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+ ORDER BY seq DESC
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+ LIMIT 1 OFFSET $3
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+ )`, [serverId, action, FEED_RING_LIMIT - 1]);
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+ const result = await client.query(`SELECT entry FROM jg_feed_entries WHERE server_id = $1 AND action = $2 ORDER BY seq ASC`, [serverId, action]);
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+ entries = result.rows.map((row) => asJson(row.entry));
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  });
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  return entries;
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  },
package/package.json CHANGED
@@ -1,8 +1,8 @@
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  {
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  "name": "@jgengine/sql",
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- "version": "0.9.0",
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+ "version": "0.11.0",
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  "description": "Postgres persistence for the JGengine host: implements HostPersistence over a structural pool interface (no hard pg dependency).",
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- "license": "AGPL-3.0-only",
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+ "license": "Apache-2.0",
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  "type": "module",
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  "sideEffects": false,
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  "repository": {
@@ -13,7 +13,7 @@
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  "files": [
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  "dist",
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  "CHANGELOG.md",
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- "llms.txt"
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+ "skills"
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  ],
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  "exports": {
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  ".": {
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  "test": "bun test src"
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  },
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  "dependencies": {
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- "@jgengine/core": "^0.9.0"
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+ "@jgengine/core": "^0.11.0"
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  },
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  "devDependencies": {
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  "pg-mem": "^3.0.5"
@@ -0,0 +1,51 @@
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+ ---
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+ name: jgengine
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+ description: Route game work to the smallest useful JGengine guidance set.
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+ ---
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+
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+ # JGengine intake and router
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+
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+ Read the repository [README](../../../README.md) for package truth, commands, layering, and license. This skill decides what to load; it is not an engine manual.
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+ ## 1. Establish the target
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+ Capture only decisions that change architecture:
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+ - player point of view and controls
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+ - world shape and authored content
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+ - core loop, interaction, combat, and progression
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+ - solo, local, hosted, or persistent multiplayer
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+ - HUD/menu states and art direction
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+ - one observable completion scenario
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+ For a new in-repo game, scaffold with `bun run new:game <id> --name "Title"`. Outside this monorepo, start with `npx jgengine create`; never copy `Games/*`.
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+ ## 2. Select domains
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+ Load only rows the target needs. Do not preload every domain.
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+ | Need | Skill | Owner |
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+ | --- | --- | --- |
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+ | scene placement, terrain painting, paths, asset authoring | `jgengine-editor` | editor document and authoring tools |
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+ | runtime world, movement, input, interaction, AI, navigation, audio | `jgengine-world` | spatial simulation and world runtime |
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+ | game state, systems, inventory, crafting, quests, economy, turns | `jgengine-gameplay` | non-combat rules and state |
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+ | targeting, stats, damage, effects, abilities, projectiles, loot | `jgengine-combat` | combat resolution |
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+ | HUD, menus, layout, accessibility, touch presentation | `jgengine-ui` | player-facing interface |
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+ | models, sprites, materials, audio files, source licensing | `jgengine-assets` | asset discovery and catalogs |
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+ | authority, transport, replication, sessions, host persistence | `jgengine-multiplayer` | network topology and persistence adapters |
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+ Scenes normally require both `jgengine-editor` for authoring and `jgengine-world` for runtime consumption. Combat and multiplayer are opt-in, not default intake.
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+ ## 3. Discover before designing
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+ Within each selected domain:
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+ 1. Search `capabilities.md` by intent; it maps needs to imports.
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+ 2. Open `api.md` only when exact signatures or export inventory are needed.
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+ 3. Open the linked reference only for a deeper recipe or trap.
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+ If no capability fits, identify the upstream package seam before writing game-local code. In this repository, implement a reusable primitive with its first adopter; if editor-owned content cannot be expressed, file the editor gap first.
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+ ## 4. Build and finish
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+ Keep scene coordinates in the editor document, state serializable, randomness injected, and hot-path work bounded. Use `jgengine-verify` for evidence appropriate to the change. Inside this monorepo, `workflow` owns issue/PR completion. Visual polish work also uses the `jgengine-ui` quality reference.