@jgengine/shell 0.6.0 → 0.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +214 -2
- package/README.md +26 -1
- package/dist/GameHost.d.ts +12 -0
- package/dist/GameHost.js +33 -0
- package/dist/GamePlayer.d.ts +11 -0
- package/dist/GamePlayer.js +24 -0
- package/dist/GamePlayerShell.d.ts +33 -1
- package/dist/GamePlayerShell.js +641 -59
- package/dist/audio/AudioComponents.d.ts +12 -0
- package/dist/audio/AudioComponents.js +53 -0
- package/dist/audio/audioEngine.d.ts +23 -0
- package/dist/audio/audioEngine.js +110 -0
- package/dist/behaviour.d.ts +31 -0
- package/dist/behaviour.js +63 -0
- package/dist/camera/GameCameraRig.d.ts +16 -0
- package/dist/camera/GameCameraRig.js +56 -0
- package/dist/camera/GameFirstPersonCamera.js +2 -0
- package/dist/camera/GameInspectionCamera.d.ts +6 -0
- package/dist/camera/GameInspectionCamera.js +24 -0
- package/dist/camera/GameOrbitCamera.d.ts +3 -1
- package/dist/camera/GameOrbitCamera.js +4 -2
- package/dist/camera/cameraRigs.d.ts +26 -0
- package/dist/camera/cameraRigs.js +522 -0
- package/dist/camera/index.d.ts +7 -0
- package/dist/camera/index.js +7 -0
- package/dist/camera/inspectionCameraMath.d.ts +25 -0
- package/dist/camera/inspectionCameraMath.js +44 -0
- package/dist/camera/rigMath.d.ts +169 -0
- package/dist/camera/rigMath.js +393 -0
- package/dist/camera/rigResolve.d.ts +15 -0
- package/dist/camera/rigResolve.js +52 -0
- package/dist/camera/shakeChannel.d.ts +29 -0
- package/dist/camera/shakeChannel.js +38 -0
- package/dist/defineGame.d.ts +16 -0
- package/dist/defineGame.js +51 -0
- package/dist/devtools/DevtoolsOverlay.d.ts +14 -0
- package/dist/devtools/DevtoolsOverlay.js +334 -0
- package/dist/environment/Daylight.d.ts +50 -0
- package/dist/environment/Daylight.js +100 -0
- package/dist/environment/EnvironmentScene.js +18 -26
- package/dist/environment/GroundPad.d.ts +7 -0
- package/dist/environment/GroundPad.js +12 -0
- package/dist/environment/daylightCycle.d.ts +26 -0
- package/dist/environment/daylightCycle.js +116 -0
- package/dist/environment/groundPadMath.d.ts +13 -0
- package/dist/environment/groundPadMath.js +10 -0
- package/dist/environment/index.d.ts +2 -0
- package/dist/environment/index.js +2 -0
- package/dist/map/MapMarkerBeacons.d.ts +12 -0
- package/dist/map/MapMarkerBeacons.js +16 -0
- package/dist/map/index.d.ts +2 -0
- package/dist/map/index.js +2 -0
- package/dist/map/terrainMap.d.ts +23 -0
- package/dist/map/terrainMap.js +79 -0
- package/dist/materialOverride.d.ts +8 -0
- package/dist/materialOverride.js +32 -0
- package/dist/multiplayer.d.ts +16 -9
- package/dist/multiplayer.js +62 -12
- package/dist/pointer/PointerOverlays.d.ts +12 -0
- package/dist/pointer/PointerOverlays.js +17 -0
- package/dist/pointer/PointerProbe.d.ts +4 -0
- package/dist/pointer/PointerProbe.js +40 -0
- package/dist/pointer/pointerService.d.ts +26 -0
- package/dist/pointer/pointerService.js +89 -0
- package/dist/registry.d.ts +4 -1
- package/dist/registry.js +3 -1
- package/dist/render/modelRender.d.ts +14 -0
- package/dist/render/modelRender.js +79 -0
- package/dist/replay/useSessionRecorder.d.ts +14 -0
- package/dist/replay/useSessionRecorder.js +22 -0
- package/dist/structures/PlacementGhost.d.ts +8 -0
- package/dist/structures/PlacementGhost.js +11 -0
- package/dist/structures/index.d.ts +2 -0
- package/dist/structures/index.js +2 -0
- package/dist/structures.d.ts +1 -0
- package/dist/structures.js +1 -0
- package/dist/terrain/CarvedTerrain.d.ts +22 -0
- package/dist/terrain/CarvedTerrain.js +19 -0
- package/dist/terrain/EditableGround.d.ts +11 -0
- package/dist/terrain/EditableGround.js +38 -0
- package/dist/terrain/TerraformBrushCursor.d.ts +8 -0
- package/dist/terrain/TerraformBrushCursor.js +13 -0
- package/dist/terrain/index.d.ts +4 -1
- package/dist/terrain/index.js +4 -1
- package/dist/terrain/terrainMath.d.ts +15 -1
- package/dist/terrain/terrainMath.js +87 -1
- package/dist/touch/TouchControlsOverlay.d.ts +18 -0
- package/dist/touch/TouchControlsOverlay.js +173 -0
- package/dist/vision/FrustumSensorHud.d.ts +21 -0
- package/dist/vision/FrustumSensorHud.js +67 -0
- package/dist/vision/HiddenStateProbeHud.d.ts +11 -0
- package/dist/vision/HiddenStateProbeHud.js +11 -0
- package/dist/vision/RevealVision.d.ts +28 -0
- package/dist/vision/RevealVision.js +53 -0
- package/dist/water/OceanShader.d.ts +1 -1
- package/dist/water/OceanShader.js +3 -3
- package/dist/weather/FireSpreadLayer.d.ts +14 -0
- package/dist/weather/FireSpreadLayer.js +68 -0
- package/dist/weather/index.d.ts +1 -0
- package/dist/weather/index.js +1 -0
- package/dist/world/DataObjects.d.ts +44 -0
- package/dist/world/DataObjects.js +75 -0
- package/dist/world/GridWorldScene.d.ts +10 -0
- package/dist/world/GridWorldScene.js +54 -0
- package/dist/world/InstancedJoints.d.ts +14 -0
- package/dist/world/InstancedJoints.js +32 -0
- package/dist/world/WorldHud.d.ts +7 -1
- package/dist/world/WorldHud.js +76 -14
- package/dist/world/WorldItems.d.ts +5 -0
- package/dist/world/WorldItems.js +50 -0
- package/dist/world/floatTextStyle.d.ts +14 -0
- package/dist/world/floatTextStyle.js +39 -0
- package/llms.txt +2382 -0
- package/package.json +10 -5
- package/dist/demo/demoGame.d.ts +0 -2
- package/dist/demo/demoGame.js +0 -208
- package/dist/demo/environmentShowcase.d.ts +0 -2
- package/dist/demo/environmentShowcase.js +0 -15
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@jgengine/shell",
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"version": "0.
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"version": "0.8.0",
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"description": "Game player shell for JGengine: React Three Fiber canvas, orbit camera, input tracking, HUD mounting, GameUiPreview, and a demo game. Consumers supply a GameRegistry.",
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"license": "AGPL-3.0-only",
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"type": "module",
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@@ -12,13 +12,18 @@
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},
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"files": [
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"dist",
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"CHANGELOG.md"
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"CHANGELOG.md",
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"llms.txt"
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],
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"exports": {
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"./weather": {
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"types": "./dist/weather/index.d.ts",
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"default": "./dist/weather/index.js"
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},
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"./camera": {
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"types": "./dist/camera/index.d.ts",
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"default": "./dist/camera/index.js"
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},
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"./*": {
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"types": "./dist/*.d.ts",
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"default": "./dist/*.js"
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"test": "bun test src"
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},
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"dependencies": {
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"@jgengine/core": "^0.
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"@jgengine/react": "^0.
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"@jgengine/ws": "^0.
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"@jgengine/core": "^0.8.0",
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"@jgengine/react": "^0.8.0",
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"@jgengine/ws": "^0.8.0"
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},
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"peerDependencies": {
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"@react-three/drei": "^10.0.0",
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package/dist/demo/demoGame.d.ts
DELETED
package/dist/demo/demoGame.js
DELETED
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@@ -1,208 +0,0 @@
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import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
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import { defineGame } from "@jgengine/core/game/defineGame";
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import { createAssetCatalog } from "@jgengine/core/scene/assetCatalog";
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import { CurrencyPill, HealthBar, SlotGrid } from "@jgengine/react/components";
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import { useFeed, useGameClock, useGameStore, usePlayer, useTarget } from "@jgengine/react/hooks";
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const HERO = "hero";
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const MOB = "gloomSlime";
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const LOOT_TABLE = "slime-drops";
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const GOLD = "gold";
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const HOTBAR = "hotbar";
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const MELEE_DAMAGE = 6;
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const MELEE_RANGE = 1.9;
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const MELEE_COOLDOWN = 1.2;
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const AGGRO_RADIUS = 11;
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const MOB_SPAWNS = [
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[7, 0, -6],
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[-8, 0, 5],
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[6, 0, 8],
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];
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const entityCatalog = {
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[HERO]: {
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stats: { health: { max: 100 }, mana: { max: 60 } },
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receive: { damage: { order: ["health"] } },
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movement: { poses: ["standing", "running", "crouch"], walkSpeed: 2.4 },
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},
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[MOB]: {
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stats: { health: { max: 60 } },
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receive: { damage: { order: ["health"] } },
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onDeath: { drops: LOOT_TABLE },
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role: "enemy",
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},
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};
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const itemCatalog = {
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sword: { use: "swingSword", weapon: { damage: 22 } },
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zap: { use: "castZap", weapon: { damage: 35, manaCost: 12, range: 18 } },
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};
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const game = defineGame({
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name: "gameplayer-demo",
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assets: createAssetCatalog(),
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multiplayer: null,
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inventories: { [HOTBAR]: { slots: 4, hud: "hotbar" } },
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time: { start: 8 * 3600, speeds: [1, 2, 3, 4] },
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input: {
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moveForward: ["KeyW"],
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moveBack: ["KeyS"],
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moveLeft: ["KeyA"],
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moveRight: ["KeyD"],
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jump: ["Space"],
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sprint: ["Shift"],
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turnLeft: ["KeyQ"],
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turnRight: ["KeyE"],
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tabTarget: ["Tab"],
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clearTarget: ["Escape"],
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slot1: ["Digit1"],
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slot2: ["Digit2"],
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},
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});
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let elapsed = 0;
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let nextSpawnIndex = 0;
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const meleeReadyAt = new Map();
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function spawnMob(ctx) {
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const at = MOB_SPAWNS[nextSpawnIndex % MOB_SPAWNS.length];
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nextSpawnIndex += 1;
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ctx.scene.entity.spawn(MOB, { position: at, role: "npc" });
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}
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function spawnHero(ctx) {
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ctx.scene.entity.spawn(HERO, {
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id: ctx.player.userId,
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position: [0, 0, 0],
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role: "player",
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});
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}
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function onInit(ctx) {
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elapsed = 0;
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nextSpawnIndex = 0;
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meleeReadyAt.clear();
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ctx.game.loot.register({ id: LOOT_TABLE, entries: [{ currency: GOLD, count: [2, 5], weight: 1 }] });
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ctx.game.feed.bind("entity.died");
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ctx.game.events.on("entity.died", (event) => {
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if (event.catalogId === MOB) {
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meleeReadyAt.delete(event.instanceId);
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spawnMob(ctx);
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}
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});
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ctx.item.use.register({
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swingSword: {
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apply(state, input) {
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const hits = state.scene.entity
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.queryArc({ from: input.from, aim: input.aim ?? { yaw: 0, pitch: 0 }, radius: 3.2, halfAngleDeg: 70 })
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.filter((id) => state.scene.entity.get(id)?.name === MOB);
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for (const id of hits) {
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state.scene.entity.effect({ from: input.from, to: id, effect: "damage", via: { item: input.itemId } });
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}
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return { state };
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},
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},
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castZap: {
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can(state, input) {
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const targetId = state.scene.entity.getTarget(input.from);
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if (targetId === null)
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return { reason: "no-target" };
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const range = state.item.weapon.getStat(input.itemId, "range") ?? Number.POSITIVE_INFINITY;
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const distance = state.scene.entity.distance(input.from, targetId);
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if (distance === null || distance > range)
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return { reason: "out-of-range" };
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const cost = state.item.weapon.getStat(input.itemId, "manaCost") ?? 0;
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const mana = state.scene.entity.stats.get(input.from, "mana");
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if (mana === null || mana.current < cost)
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return { reason: "no-mana" };
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return null;
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},
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apply(state, input) {
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const targetId = state.scene.entity.getTarget(input.from);
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if (targetId === null)
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return { state, error: "no-target" };
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const cost = state.item.weapon.getStat(input.itemId, "manaCost") ?? 0;
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state.scene.entity.stats.delta(input.from, "mana", -cost);
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state.scene.entity.effect({ from: input.from, to: targetId, effect: "damage", via: { item: input.itemId } });
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return { state };
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},
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},
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});
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}
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function onNewPlayer(ctx) {
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spawnHero(ctx);
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ctx.player.inventory.put(HOTBAR, "sword", 1);
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ctx.player.inventory.put(HOTBAR, "zap", 1);
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ctx.game.economy.grant(ctx.player.userId, GOLD, 10);
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for (let index = 0; index < MOB_SPAWNS.length; index += 1)
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spawnMob(ctx);
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}
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function onTick(ctx, dt) {
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elapsed += dt;
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const playerId = ctx.player.userId;
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const player = ctx.scene.entity.get(playerId);
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if (player === null) {
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spawnHero(ctx);
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return;
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}
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const mana = ctx.scene.entity.stats.get(playerId, "mana");
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if (mana !== null && mana.current < mana.max)
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ctx.scene.entity.stats.delta(playerId, "mana", 5 * dt);
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for (const mob of ctx.scene.entity.list()) {
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if (mob.name !== MOB)
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continue;
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const distance = ctx.scene.entity.distance(mob.id, playerId);
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if (distance === null || distance > AGGRO_RADIUS)
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continue;
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if (distance > MELEE_RANGE) {
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const next = ctx.scene.entity.moveToward(mob.id, playerId, {
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speed: 2,
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stopDistance: MELEE_RANGE * 0.8,
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dt,
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});
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if (next !== null) {
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ctx.scene.entity.setPose(mob.id, {
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position: next,
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rotationY: Math.atan2(player.position[0] - next[0], player.position[2] - next[2]),
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});
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}
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}
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else if ((meleeReadyAt.get(mob.id) ?? 0) <= elapsed) {
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meleeReadyAt.set(mob.id, elapsed + MELEE_COOLDOWN);
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ctx.scene.entity.effect({ from: mob.id, to: playerId, effect: "damage", via: { amount: MELEE_DAMAGE } });
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}
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}
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}
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function VitalsPanel({ userId }) {
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return (_jsxs("div", { className: "rounded bg-black/60 p-2", children: [_jsx(HealthBar, { instanceId: userId, statId: "health", className: "h-2.5 overflow-hidden rounded bg-white/15", fillClassName: "bg-emerald-400" }), _jsx(HealthBar, { instanceId: userId, statId: "mana", className: "mt-1 h-1.5 overflow-hidden rounded bg-white/15", fillClassName: "bg-sky-400" })] }));
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}
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function TargetPanel({ userId }) {
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172
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const targetId = useTarget(userId);
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173
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const targetName = useGameStore((ctx) => targetId === null ? null : (ctx.scene.entity.get(targetId)?.name ?? null));
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174
|
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if (targetId === null || targetName === null) {
|
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175
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return _jsx("p", { className: "rounded bg-black/50 px-2 py-1 text-center text-xs text-white/50", children: "Tab: target a mob" });
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176
|
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}
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177
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return (_jsxs("div", { className: "rounded bg-black/60 p-2", children: [_jsx("p", { className: "text-xs uppercase tracking-wide text-red-300", children: targetName }), _jsx(HealthBar, { instanceId: targetId, statId: "health", className: "mt-1 h-2 overflow-hidden rounded bg-white/15", fillClassName: "bg-red-400" })] }));
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|
178
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}
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179
|
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function KillFeedPanel() {
|
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180
|
-
const kills = useFeed({ action: "entity.died", limit: 5 });
|
|
181
|
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return (_jsx("ul", { className: "space-y-0.5 text-right text-xs text-white/70", children: kills
|
|
182
|
-
.slice()
|
|
183
|
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.reverse()
|
|
184
|
-
.map((entry, index) => (_jsxs("li", { children: [entry.data.catalogId ?? "?", " down"] }, `${entry.at}-${index}`))) }));
|
|
185
|
-
}
|
|
186
|
-
function HotbarPanel() {
|
|
187
|
-
return (_jsx(SlotGrid, { inventoryId: HOTBAR, className: "flex gap-1.5", renderSlot: (slot, index) => (_jsxs("div", { className: "w-16 rounded border border-white/20 bg-black/60 px-1.5 py-1 text-center text-[11px]", children: [_jsx("span", { className: "text-white/50", children: index + 1 }), _jsx("p", { className: "truncate text-white", children: slot === null ? "—" : slot.itemId })] })) }));
|
|
188
|
-
}
|
|
189
|
-
function ClockPanel() {
|
|
190
|
-
const { paused, playSpeed, speeds, calendar, controls } = useGameClock();
|
|
191
|
-
const pad = (value) => value.toString().padStart(2, "0");
|
|
192
|
-
return (_jsxs("div", { className: "pointer-events-auto flex items-center gap-2 rounded bg-black/60 px-2 py-1 text-xs", children: [_jsxs("span", { className: "tabular-nums text-white", children: ["Day ", calendar.day + 1, " \u00B7 ", pad(calendar.hour), ":", pad(calendar.minute)] }), _jsx("button", { onClick: () => controls.toggle(), className: "rounded border border-white/25 px-1.5 py-0.5 text-white/80 hover:bg-white/10", children: paused ? "▶" : "⏸" }), _jsx("div", { className: "flex gap-0.5", children: speeds.map((speed) => (_jsxs("button", { onClick: () => controls.setSpeed(speed), className: `rounded border px-1.5 py-0.5 ${!paused && speed === playSpeed
|
|
193
|
-
? "border-amber-300 bg-amber-300/20 text-amber-200"
|
|
194
|
-
: "border-white/25 text-white/70 hover:bg-white/10"}`, children: [speed, "\u00D7"] }, speed))) })] }));
|
|
195
|
-
}
|
|
196
|
-
function DemoGameUI() {
|
|
197
|
-
const player = usePlayer();
|
|
198
|
-
return (_jsxs("div", { className: "pointer-events-none absolute inset-0 font-mono text-white", children: [_jsx("div", { className: "absolute left-4 top-4", children: _jsx(ClockPanel, {}) }), _jsx("div", { className: "absolute left-1/2 top-4 w-56 -translate-x-1/2", children: _jsx(TargetPanel, { userId: player.userId }) }), _jsxs("div", { className: "absolute right-4 top-4 flex flex-col items-end gap-2", children: [_jsx(CurrencyPill, { currencyId: GOLD, className: "rounded bg-black/60 px-2 py-1 text-sm text-amber-300" }), _jsx(KillFeedPanel, {})] }), _jsx("div", { className: "absolute bottom-4 left-4 w-64", children: _jsx(VitalsPanel, { userId: player.userId }) }), _jsx("div", { className: "absolute bottom-4 left-1/2 -translate-x-1/2", children: _jsx(HotbarPanel, {}) }), _jsx("div", { className: "absolute bottom-4 right-4 max-w-[220px] text-right text-[11px] leading-4 text-white/40", children: "WASD move \u00B7 Space jump \u00B7 Shift sprint \u00B7 Q/E turn \u00B7 Tab target \u00B7 Esc clear \u00B7 1 sword \u00B7 2 zap" })] }));
|
|
199
|
-
}
|
|
200
|
-
export const demoGame = {
|
|
201
|
-
game,
|
|
202
|
-
content: {
|
|
203
|
-
itemById: (itemId) => itemCatalog[itemId] ?? null,
|
|
204
|
-
entityById: (catalogId) => entityCatalog[catalogId] ?? null,
|
|
205
|
-
},
|
|
206
|
-
loop: { onInit, onNewPlayer, onTick },
|
|
207
|
-
GameUI: DemoGameUI,
|
|
208
|
-
};
|
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
import { jsx as _jsx } from "react/jsx-runtime";
|
|
2
|
-
import { building, environment, grass, ocean, rain, terrain, } from "@jgengine/core/world/features";
|
|
3
|
-
import { EnvironmentScene } from "../environment/EnvironmentScene.js";
|
|
4
|
-
import { demoGame } from "./demoGame.js";
|
|
5
|
-
const showcase = environment({
|
|
6
|
-
terrain: terrain({ bounds: { w: 220, d: 220 }, height: 4, frequency: 0.035, seed: "showcase", waterLevel: -1 }),
|
|
7
|
-
vegetation: grass({ area: { w: 120, d: 120 }, density: 5, colors: ["#31531f", "#8fbf4a"], seed: "showcase" }),
|
|
8
|
-
water: ocean({ bounds: { w: 520, d: 520 }, level: -1.4, waveHeight: 0.9, waveSpeed: 0.5, color: "#1f6f92" }),
|
|
9
|
-
weather: rain({ area: { w: 160, d: 160, h: 70 }, density: 0.5, wind: [1.4, 0.4] }),
|
|
10
|
-
structures: building({ count: 6, footprint: { w: 12, d: 9 }, stories: [3, 7], storyHeight: 2.8, spacing: 6, seed: "showcase" }),
|
|
11
|
-
});
|
|
12
|
-
export const environmentShowcaseGame = {
|
|
13
|
-
...demoGame,
|
|
14
|
-
environment: () => _jsx(EnvironmentScene, { feature: showcase }),
|
|
15
|
-
};
|