@jgengine/shell 0.10.0 → 0.12.0

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Files changed (286) hide show
  1. package/CHANGELOG.md +39 -2
  2. package/LICENSE +203 -661
  3. package/README.md +1 -1
  4. package/dist/CombatPresentation.d.ts +5 -0
  5. package/dist/CombatPresentation.js +8 -0
  6. package/dist/GameHost.d.ts +25 -1
  7. package/dist/GameHost.js +60 -4
  8. package/dist/GamePhaseStamp.d.ts +1 -0
  9. package/dist/GamePhaseStamp.js +9 -0
  10. package/dist/GamePlayer.d.ts +5 -0
  11. package/dist/GamePlayer.js +5 -0
  12. package/dist/GamePlayerShell.d.ts +5 -12
  13. package/dist/GamePlayerShell.js +67 -1332
  14. package/dist/GameUiPreview.js +3 -2
  15. package/dist/Shell3dPresentation.d.ts +63 -0
  16. package/dist/Shell3dPresentation.js +302 -0
  17. package/dist/ShellChrome.d.ts +51 -0
  18. package/dist/ShellChrome.js +51 -0
  19. package/dist/ShellHudPresentation.d.ts +41 -0
  20. package/dist/ShellHudPresentation.js +22 -0
  21. package/dist/audio/audioEngine.d.ts +4 -0
  22. package/dist/audio/audioEngine.js +128 -21
  23. package/dist/audio/audioWire.d.ts +40 -0
  24. package/dist/audio/audioWire.js +62 -0
  25. package/dist/audio/loopParams.d.ts +20 -0
  26. package/dist/audio/loopParams.js +28 -0
  27. package/dist/behaviour.d.ts +2 -1
  28. package/dist/behaviour.js +2 -1
  29. package/dist/behaviourAttach.d.ts +1 -0
  30. package/dist/behaviourAttach.js +1 -0
  31. package/dist/behaviourDriver.d.ts +1 -0
  32. package/dist/behaviourDriver.js +1 -0
  33. package/dist/boundActionDispatch.d.ts +13 -0
  34. package/dist/boundActionDispatch.js +37 -0
  35. package/dist/camera/GameCameraRig.d.ts +5 -2
  36. package/dist/camera/GameCameraRig.js +8 -3
  37. package/dist/camera/GameFirstPersonCamera.d.ts +9 -2
  38. package/dist/camera/GameFirstPersonCamera.js +8 -3
  39. package/dist/camera/GameInspectionCamera.d.ts +1 -1
  40. package/dist/camera/GameInspectionCamera.js +2 -2
  41. package/dist/camera/GameOrbitCamera.js +24 -9
  42. package/dist/camera/cameraBlendMath.d.ts +3 -0
  43. package/dist/camera/cameraBlendMath.js +3 -0
  44. package/dist/camera/cameraRigs.d.ts +3 -1
  45. package/dist/camera/cameraRigs.js +21 -3
  46. package/dist/camera/fovPreference.d.ts +6 -1
  47. package/dist/camera/fovPreference.js +6 -1
  48. package/dist/camera/index.d.ts +4 -7
  49. package/dist/camera/index.js +4 -7
  50. package/dist/camera/inspectionCameraMath.d.ts +7 -2
  51. package/dist/camera/inspectionCameraMath.js +7 -2
  52. package/dist/camera/orbitCameraMath.d.ts +36 -6
  53. package/dist/camera/orbitCameraMath.js +56 -6
  54. package/dist/camera/rigMath.d.ts +114 -24
  55. package/dist/camera/rigMath.js +129 -24
  56. package/dist/camera/rigResolve.d.ts +4 -2
  57. package/dist/camera/rigResolve.js +4 -2
  58. package/dist/camera/shakeChannel.d.ts +6 -2
  59. package/dist/camera/shakeChannel.js +6 -2
  60. package/dist/camera/shakeChannelMath.d.ts +1 -0
  61. package/dist/camera/shakeChannelMath.js +1 -0
  62. package/dist/commandSink.d.ts +8 -3
  63. package/dist/commandSink.js +8 -3
  64. package/dist/defineGame.d.ts +15 -1
  65. package/dist/defineGame.js +50 -9
  66. package/dist/devtools/ColPanel.d.ts +1 -0
  67. package/dist/devtools/ColPanel.js +14 -0
  68. package/dist/devtools/DevtoolsOverlay.d.ts +11 -7
  69. package/dist/devtools/DevtoolsOverlay.js +47 -462
  70. package/dist/devtools/KeysPanel.d.ts +4 -0
  71. package/dist/devtools/KeysPanel.js +31 -0
  72. package/dist/devtools/LogsPanel.d.ts +1 -0
  73. package/dist/devtools/LogsPanel.js +12 -0
  74. package/dist/devtools/NetPanel.d.ts +4 -0
  75. package/dist/devtools/NetPanel.js +10 -0
  76. package/dist/devtools/PerfPanel.d.ts +4 -0
  77. package/dist/devtools/PerfPanel.js +53 -0
  78. package/dist/devtools/TunePanel.d.ts +3 -0
  79. package/dist/devtools/TunePanel.js +309 -0
  80. package/dist/devtools/agentBridge.d.ts +41 -0
  81. package/dist/devtools/agentBridge.js +266 -0
  82. package/dist/devtools/collisionDebug.d.ts +6 -0
  83. package/dist/devtools/collisionDebug.js +6 -0
  84. package/dist/devtools/collisionDebugMath.d.ts +8 -2
  85. package/dist/devtools/collisionDebugMath.js +24 -5
  86. package/dist/devtools/devtoolsOverrides.d.ts +6 -0
  87. package/dist/devtools/devtoolsOverrides.js +48 -0
  88. package/dist/devtools/panelAtoms.d.ts +9 -0
  89. package/dist/devtools/panelAtoms.js +10 -0
  90. package/dist/devtools/perfDiagnose.d.ts +2 -0
  91. package/dist/devtools/perfDiagnose.js +43 -0
  92. package/dist/diagnostics/RuntimeDiagnostics.d.ts +36 -0
  93. package/dist/diagnostics/RuntimeDiagnostics.js +80 -0
  94. package/dist/drivers/FrameDriver.d.ts +37 -0
  95. package/dist/drivers/FrameDriver.js +232 -0
  96. package/dist/drivers/HudOnlyDriver.d.ts +16 -0
  97. package/dist/drivers/HudOnlyDriver.js +60 -0
  98. package/dist/environment/Daylight.d.ts +23 -7
  99. package/dist/environment/Daylight.js +106 -13
  100. package/dist/environment/EnvironmentScene.js +44 -9
  101. package/dist/environment/VolumetricClouds.d.ts +17 -0
  102. package/dist/environment/VolumetricClouds.js +202 -0
  103. package/dist/environment/daylightCycle.d.ts +3 -1
  104. package/dist/environment/daylightCycle.js +3 -1
  105. package/dist/environment/groundPadMath.d.ts +3 -0
  106. package/dist/environment/groundPadMath.js +3 -0
  107. package/dist/environment/index.d.ts +1 -0
  108. package/dist/environment/index.js +1 -0
  109. package/dist/environment/skyLightingPolicy.d.ts +2 -0
  110. package/dist/environment/skyLightingPolicy.js +2 -0
  111. package/dist/environment/terrainGroundColor.d.ts +9 -0
  112. package/dist/environment/terrainGroundColor.js +22 -0
  113. package/dist/gameKit.d.ts +27 -0
  114. package/dist/gameKit.js +29 -0
  115. package/dist/hotbarActions.d.ts +26 -0
  116. package/dist/hotbarActions.js +27 -0
  117. package/dist/inputSink.d.ts +16 -4
  118. package/dist/inputSink.js +57 -7
  119. package/dist/map/MapMarkerBeacons.d.ts +3 -2
  120. package/dist/materialOverride.d.ts +10 -0
  121. package/dist/materialOverride.js +15 -3
  122. package/dist/multiplayer.js +8 -2
  123. package/dist/postfx/PostProcessing.d.ts +9 -1
  124. package/dist/postfx/PostProcessing.js +56 -11
  125. package/dist/postfx/gradeShader.js +9 -1
  126. package/dist/presentationResolve.d.ts +35 -0
  127. package/dist/presentationResolve.js +51 -0
  128. package/dist/registry.d.ts +4 -2
  129. package/dist/render/EnvironmentLighting.d.ts +10 -0
  130. package/dist/render/EnvironmentLighting.js +34 -0
  131. package/dist/render/SceneLighting.d.ts +7 -0
  132. package/dist/render/SceneLighting.js +18 -0
  133. package/dist/render/SceneModels.d.ts +14 -0
  134. package/dist/render/SceneModels.js +337 -0
  135. package/dist/render/assetBase.d.ts +17 -0
  136. package/dist/render/assetBase.js +35 -0
  137. package/dist/render/defaultSurface.d.ts +29 -0
  138. package/dist/render/defaultSurface.js +101 -0
  139. package/dist/render/modelLoad.d.ts +24 -0
  140. package/dist/render/modelLoad.js +76 -0
  141. package/dist/render/modelRender.d.ts +11 -0
  142. package/dist/render/modelRender.js +15 -0
  143. package/dist/render/resolveModel.d.ts +54 -3
  144. package/dist/render/resolveModel.js +116 -4
  145. package/dist/render/useEntityRenderCues.d.ts +13 -0
  146. package/dist/render/useEntityRenderCues.js +62 -0
  147. package/dist/scatter/InstancedScatter.d.ts +24 -0
  148. package/dist/scatter/InstancedScatter.js +135 -0
  149. package/dist/scatter/scatterModels.d.ts +25 -0
  150. package/dist/scatter/scatterModels.js +61 -0
  151. package/dist/scatter/scatterProxies.d.ts +6 -0
  152. package/dist/scatter/scatterProxies.js +118 -0
  153. package/dist/scatter.d.ts +1 -0
  154. package/dist/scatter.js +1 -0
  155. package/dist/scene/AuthoredScene.d.ts +84 -0
  156. package/dist/scene/AuthoredScene.js +178 -0
  157. package/dist/scene/CityRenderer.d.ts +2 -0
  158. package/dist/scene/CityRenderer.js +1031 -0
  159. package/dist/scene/GeneratedAssetRenderer.d.ts +14 -0
  160. package/dist/scene/GeneratedAssetRenderer.js +59 -0
  161. package/dist/scene/GrassFieldRenderer.d.ts +2 -0
  162. package/dist/scene/GrassFieldRenderer.js +73 -0
  163. package/dist/scene/PoleLineRenderer.d.ts +2 -0
  164. package/dist/scene/PoleLineRenderer.js +287 -0
  165. package/dist/scene/SoilPatchRenderer.d.ts +2 -0
  166. package/dist/scene/SoilPatchRenderer.js +84 -0
  167. package/dist/scene/StudioStage.d.ts +37 -0
  168. package/dist/scene/StudioStage.js +42 -0
  169. package/dist/scene/WaterRenderer.d.ts +2 -0
  170. package/dist/scene/WaterRenderer.js +61 -0
  171. package/dist/scene/builtinSceneKindRenderers.d.ts +2 -0
  172. package/dist/scene/builtinSceneKindRenderers.js +26 -0
  173. package/dist/scene/cityWindowMaterial.d.ts +16 -0
  174. package/dist/scene/cityWindowMaterial.js +81 -0
  175. package/dist/scene/sceneKindRenderers.d.ts +30 -0
  176. package/dist/scene/sceneKindRenderers.js +17 -0
  177. package/dist/scene.d.ts +1 -0
  178. package/dist/scene.js +1 -0
  179. package/dist/settings/appliedSettings.d.ts +7 -1
  180. package/dist/settings/appliedSettings.js +13 -2
  181. package/dist/settings/settingsController.d.ts +2 -0
  182. package/dist/settings/settingsController.js +22 -1
  183. package/dist/shellConstants.d.ts +4 -0
  184. package/dist/shellConstants.js +4 -0
  185. package/dist/shellMovement.d.ts +8 -0
  186. package/dist/shellMovement.js +11 -0
  187. package/dist/shellPointer.d.ts +20 -0
  188. package/dist/shellPointer.js +28 -0
  189. package/dist/structures/PlacementGhost.d.ts +4 -0
  190. package/dist/structures/PlacementGhost.js +4 -0
  191. package/dist/structures/TransformGizmo.d.ts +53 -0
  192. package/dist/structures/TransformGizmo.js +59 -0
  193. package/dist/structures/index.d.ts +1 -0
  194. package/dist/structures/index.js +1 -0
  195. package/dist/terrain/GrassField.d.ts +11 -3
  196. package/dist/terrain/GrassField.js +16 -6
  197. package/dist/terrain/TerraformBrushCursor.js +3 -0
  198. package/dist/terrain/grassBudget.d.ts +11 -2
  199. package/dist/terrain/grassBudget.js +20 -4
  200. package/dist/terrain/grassGeometry.d.ts +35 -0
  201. package/dist/terrain/grassGeometry.js +85 -20
  202. package/dist/terrain/grassMaterial.d.ts +20 -0
  203. package/dist/terrain/grassMaterial.js +68 -13
  204. package/dist/terrain/heightfieldGeometry.d.ts +34 -0
  205. package/dist/terrain/heightfieldGeometry.js +109 -0
  206. package/dist/terrain/index.d.ts +1 -0
  207. package/dist/terrain/index.js +1 -0
  208. package/dist/terrain/random.d.ts +3 -0
  209. package/dist/terrain/random.js +3 -0
  210. package/dist/terrain/soilPatchMaterial.d.ts +23 -0
  211. package/dist/terrain/soilPatchMaterial.js +147 -0
  212. package/dist/terrain/terrainDetailMaterial.d.ts +19 -2
  213. package/dist/terrain/terrainDetailMaterial.js +87 -7
  214. package/dist/terrain/terrainMath.d.ts +8 -1
  215. package/dist/terrain/terrainMath.js +8 -1
  216. package/dist/touch/TouchControlsOverlay.d.ts +9 -5
  217. package/dist/touch/TouchControlsOverlay.js +201 -22
  218. package/dist/useShellMultiplayerSync.d.ts +9 -0
  219. package/dist/useShellMultiplayerSync.js +98 -0
  220. package/dist/visibility/CullingProvider.js +1 -1
  221. package/dist/water/Ocean.d.ts +7 -1
  222. package/dist/water/Ocean.js +16 -3
  223. package/dist/water/OceanConfig.d.ts +11 -0
  224. package/dist/water/OceanConfig.js +8 -0
  225. package/dist/water/OceanMaterial.d.ts +12 -0
  226. package/dist/water/OceanMaterial.js +9 -0
  227. package/dist/water/OceanShader.d.ts +2 -2
  228. package/dist/water/OceanShader.js +78 -10
  229. package/dist/weather/fireSpreadPose.d.ts +1 -0
  230. package/dist/weather/fireSpreadPose.js +1 -0
  231. package/dist/weather/weatherGeometry.d.ts +1 -0
  232. package/dist/weather/weatherGeometry.js +1 -0
  233. package/dist/weather/weatherMath.d.ts +3 -0
  234. package/dist/weather/weatherMath.js +3 -0
  235. package/dist/weather/weatherUniforms.d.ts +3 -0
  236. package/dist/weather/weatherUniforms.js +3 -0
  237. package/dist/world/PlaceScene.d.ts +11 -0
  238. package/dist/world/PlaceScene.js +27 -0
  239. package/dist/world/RetainedVfx.d.ts +10 -0
  240. package/dist/world/RetainedVfx.js +136 -0
  241. package/dist/world/WorldHud.d.ts +49 -2
  242. package/dist/world/WorldHud.js +87 -2
  243. package/dist/world/WorldScene.d.ts +21 -0
  244. package/dist/world/WorldScene.js +186 -0
  245. package/dist/world/WorldVfx.d.ts +9 -0
  246. package/dist/world/WorldVfx.js +184 -0
  247. package/dist/world/entityPose.d.ts +2 -0
  248. package/dist/world/entityPose.js +2 -0
  249. package/dist/world/floatTextStyle.d.ts +1 -0
  250. package/dist/world/floatTextStyle.js +1 -0
  251. package/dist/world/telegraphPulse.d.ts +1 -0
  252. package/dist/world/telegraphPulse.js +1 -0
  253. package/dist/world/worldBarSamples.d.ts +25 -0
  254. package/dist/world/worldBarSamples.js +38 -0
  255. package/dist/worldSky.d.ts +11 -0
  256. package/dist/worldSky.js +21 -0
  257. package/dist/worldSync.d.ts +2 -1
  258. package/dist/worldSync.js +2 -1
  259. package/package.json +6 -6
  260. package/skills/game-design/SKILL.md +28 -0
  261. package/skills/game-design/agents/openai.yaml +4 -0
  262. package/skills/game-design/references/application-playbook.md +170 -0
  263. package/skills/game-design/references/field-guide.md +288 -0
  264. package/skills/jgengine/SKILL.md +54 -0
  265. package/skills/jgengine/api.md +527 -0
  266. package/skills/jgengine/capabilities.md +131 -0
  267. package/skills/jgengine/recipes/minimal-game.md +88 -0
  268. package/skills/jgengine-ui/SKILL.md +41 -0
  269. package/skills/jgengine-ui/api.md +2007 -0
  270. package/skills/jgengine-ui/capabilities.md +211 -0
  271. package/skills/jgengine-ui/recipes/portable-minimap.md +150 -0
  272. package/skills/jgengine-ui/reference.md +513 -0
  273. package/skills/jgengine-ui/references/visual-scorecard.md +73 -0
  274. package/skills/jgengine-world/SKILL.md +51 -0
  275. package/skills/jgengine-world/api.md +3056 -0
  276. package/skills/jgengine-world/capabilities.md +476 -0
  277. package/skills/jgengine-world/recipes/commanding-entities.md +128 -0
  278. package/skills/jgengine-world/reference.md +261 -0
  279. package/skills/level-design/SKILL.md +54 -0
  280. package/skills/level-design/agents/openai.yaml +4 -0
  281. package/skills/level-design/references/application-playbook.md +192 -0
  282. package/skills/level-design/references/field-guide.md +337 -0
  283. package/skills/level-design/references/live-editor-loop.md +179 -0
  284. package/dist/cartridge.d.ts +0 -145
  285. package/dist/cartridge.js +0 -246
  286. package/llms.txt +0 -2761
@@ -0,0 +1,51 @@
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+ ---
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+ name: jgengine-world
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+ description: Build spatial runtime, movement, interaction, AI, and environments.
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+ ---
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+
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+ # JGengine world runtime
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+
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+ ## Ownership
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+
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+ This skill owns runtime spatial behavior: authored-scene consumption, environments, movement, input mapping, interaction, AI, navigation, physics, visibility, time, and spatial audio. Scene creation and placement stay in `jgengine-editor`; presentation stays in `jgengine-ui`.
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+
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+ Search [capabilities.md](capabilities.md) by intent before designing a primitive. Use [api.md](api.md) for exact exports and [reference.md](reference.md) for environment, camera, navigation, physics, audio, and authored-scene recipes.
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+
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+ For a *connected* walkthrough that wires several primitives into a running loop, read the goal-oriented recipes under [recipes/](recipes/) — organized by composition seam (what connects to what), never by genre. Start there before reading a game's source to learn how pieces fit; a hybrid game is just a different composition of the same primitives.
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+ - [recipes/commanding-entities.md](recipes/commanding-entities.md) — select → order → tick → resolve: direct command over a group of entities (the command loop behind squad control, base-defense, herding, autobattle, or a mutating game's real-time phase).
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+
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+ ## Canonical workflows
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+
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+ ### Declare the place
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+
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+ A world is the place you play in: substrate + laws, via `world()` from `@jgengine/core/world/place` — `{ id, ground: { mode: flat|round|voxel|board, size, surface?, generator? }, physics? }`. Thin is complete: flat with `Infinity` axes for 3D, `board` for 2D, or omit `world` for pure UI/rules games. Never put seed, sky, or vegetation in a world definition — seeds derive from world id + save/run (`seedForPlace`); sky look and foliage scatter are editor-authored scene content, with the engine default sky when the document has none. `ground.surface` carries matter/feel laws (metal vs slime vs felt) that the same rule systems read — swap the surface, not the rules. See [reference.md](reference.md) for the full shape; `environment()` is the legacy consumption path for editor/preset-written scene data, never the starter.
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+
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+ ### Authored world
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+
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+ 1. Load the scene document through the shared authored-scene feature.
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+ 2. Render objects, paths, terrain, foliage, and markers generically.
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+ 3. Query the same ids/layers for spawns, routes, plots, and interaction.
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+ 4. Keep derived caches rebuildable; the document remains authoritative.
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+
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+ ### Movement and interaction
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+
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+ Choose input intent, controller/motor, collision/navigation, and camera as separate seams. Commands express game intent; world systems resolve motion. Interaction targets come from bounded spatial/sensor queries, not full-world scans.
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+
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+ ### AI and navigation
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+
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+ Compose perception, selection, planning/behavior, movement, and lifecycle independently. Inject randomness and scheduling. Use spatial indexes, interest tiers, or bounded candidate sets for scale.
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+
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+ ### Fallback-seam diagnostics
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+
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+ Render seams fall back to placeholders when content is unauthored: default green ground (no environment), primitive capsule/box actors (no `entityModels`/`objectModels` mapping), stylized proxy foliage (no scatter `resolveItem`). These placeholders are sometimes intended, so runtime never changes — but a dev-only, opt-in probe (`@jgengine/core/devtools/fallbackSeams`) tells "unauthored/misconfigured" apart from "intended". The shell arms it via `armFallbackSeams(devtoolsEnabled)`; each seam reports at its choice site (`reportFallbackSeam`), and counts surface through the devtools `fallbacks` probe. Disarmed (production) it is a pure, allocation-free no-op.
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+
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+ ## Traps
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+
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+ - Do not put seed, sky presets, or vegetation/scatter fields in a world definition — `world()` rejects them; dressing belongs to the editor's scene document.
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+ - Do not put UI layout, touch chrome, combat resolution, or asset acquisition here.
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+ - Do not duplicate editor coordinates in runtime state.
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+ - Public APIs accept semantic policies and caller data, not renderer mechanics or internal tuning rolls.
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+ - Generated environments still need deterministic data assertions; authored environments need scene-document assertions.
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+ - Audio files and licensing belong to `jgengine-assets`; spatial playback policy belongs here.
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+