@jgengine/react 0.14.0 → 0.15.0-next.0

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Files changed (96) hide show
  1. package/CHANGELOG.md +483 -1
  2. package/dist/accessibility.d.ts +39 -0
  3. package/dist/accessibility.js +61 -0
  4. package/dist/achievements.d.ts +50 -0
  5. package/dist/achievements.js +94 -0
  6. package/dist/cameraShake.d.ts +52 -0
  7. package/dist/cameraShake.js +53 -0
  8. package/dist/coachMarks.d.ts +72 -0
  9. package/dist/coachMarks.js +136 -0
  10. package/dist/codex.d.ts +25 -0
  11. package/dist/codex.js +62 -0
  12. package/dist/comboMeter.d.ts +63 -0
  13. package/dist/comboMeter.js +93 -0
  14. package/dist/components.js +4 -3
  15. package/dist/creditsScreen.d.ts +19 -0
  16. package/dist/creditsScreen.js +31 -0
  17. package/dist/cutscene.d.ts +66 -0
  18. package/dist/cutscene.js +132 -0
  19. package/dist/damageDirection.d.ts +51 -0
  20. package/dist/damageDirection.js +103 -0
  21. package/dist/dialogueView.d.ts +69 -0
  22. package/dist/dialogueView.js +111 -0
  23. package/dist/entityFrames.d.ts +114 -0
  24. package/dist/entityFrames.js +55 -0
  25. package/dist/fastTravel.d.ts +36 -0
  26. package/dist/fastTravel.js +103 -0
  27. package/dist/floatingText.d.ts +84 -0
  28. package/dist/floatingText.js +61 -0
  29. package/dist/gameViewport.js +8 -12
  30. package/dist/hooks.d.ts +42 -0
  31. package/dist/hooks.js +85 -0
  32. package/dist/hudTheme.d.ts +104 -7
  33. package/dist/hudTheme.js +300 -2
  34. package/dist/i18n.d.ts +29 -0
  35. package/dist/i18n.js +44 -0
  36. package/dist/index.d.ts +34 -0
  37. package/dist/index.js +34 -0
  38. package/dist/interactionPrompt.d.ts +80 -0
  39. package/dist/interactionPrompt.js +112 -0
  40. package/dist/keybindingMenu.d.ts +59 -0
  41. package/dist/keybindingMenu.js +146 -0
  42. package/dist/killFeed.d.ts +63 -0
  43. package/dist/killFeed.js +88 -0
  44. package/dist/map.d.ts +123 -2
  45. package/dist/map.js +239 -36
  46. package/dist/menuRouter.d.ts +51 -0
  47. package/dist/menuRouter.js +49 -0
  48. package/dist/modals.d.ts +131 -0
  49. package/dist/modals.js +168 -0
  50. package/dist/notifications.d.ts +39 -0
  51. package/dist/notifications.js +111 -0
  52. package/dist/objectiveBanner.d.ts +62 -0
  53. package/dist/objectiveBanner.js +129 -0
  54. package/dist/photoMode.d.ts +21 -0
  55. package/dist/photoMode.js +39 -0
  56. package/dist/previewFixtures.d.ts +30 -0
  57. package/dist/previewFixtures.js +46 -0
  58. package/dist/questTracker.d.ts +24 -0
  59. package/dist/questTracker.js +31 -0
  60. package/dist/quickMenu.d.ts +39 -0
  61. package/dist/quickMenu.js +79 -0
  62. package/dist/radialMenu.d.ts +50 -0
  63. package/dist/radialMenu.js +69 -0
  64. package/dist/saveSlots.d.ts +81 -0
  65. package/dist/saveSlots.js +138 -0
  66. package/dist/scoreboard.d.ts +67 -0
  67. package/dist/scoreboard.js +71 -0
  68. package/dist/settings.d.ts +9 -3
  69. package/dist/settings.js +10 -4
  70. package/dist/shopGrid.d.ts +70 -0
  71. package/dist/shopGrid.js +129 -0
  72. package/dist/statusEffectBar.d.ts +52 -0
  73. package/dist/statusEffectBar.js +57 -0
  74. package/dist/streetGeometryPreview.d.ts +7 -0
  75. package/dist/streetGeometryPreview.js +119 -0
  76. package/dist/talentTree.d.ts +60 -0
  77. package/dist/talentTree.js +217 -0
  78. package/dist/timerReadout.d.ts +90 -0
  79. package/dist/timerReadout.js +111 -0
  80. package/dist/useDebouncedCommit.d.ts +54 -0
  81. package/dist/useDebouncedCommit.js +81 -0
  82. package/dist/waveHud.d.ts +49 -0
  83. package/dist/waveHud.js +53 -0
  84. package/dist/waypointMarkers.d.ts +80 -0
  85. package/dist/waypointMarkers.js +116 -0
  86. package/package.json +3 -3
  87. package/skills/ce-handoff/SKILL.md +149 -0
  88. package/skills/jgengine/SKILL.md +3 -1
  89. package/skills/jgengine/api.md +17 -7
  90. package/skills/jgengine/capabilities.md +12 -0
  91. package/skills/jgengine/recipes/minimal-game.md +7 -4
  92. package/skills/jgengine-ui/SKILL.md +5 -3
  93. package/skills/jgengine-ui/api.md +708 -19
  94. package/skills/jgengine-ui/capabilities.md +362 -1
  95. package/skills/jgengine-ui/recipes/overhead-entity-frames.md +136 -0
  96. package/skills/jgengine-ui/reference.md +7 -4
@@ -0,0 +1,88 @@
1
+ import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
2
+ import { useEffect, useReducer, useRef } from "react";
3
+ import { GameIcon, isGameIconName } from "./gameIcons.js";
4
+ /**
5
+ * Subscribe to an event ticker and re-render it on an animation frame (unless the game
6
+ * already ticks it), returning the live entries newest-first with `fade` applied. Driving
7
+ * the frame loop is what makes entries visibly fade and drop as they age out.
8
+ *
9
+ * @capability use-event-ticker React hook binding an event-ticker — re-renders per frame so entries fade and drop live, returning the current newest-first views
10
+ */
11
+ export function useEventTicker(ticker, animate = true) {
12
+ const [, bump] = useReducer((n) => n + 1, 0);
13
+ const rafRef = useRef(0);
14
+ useEffect(() => ticker.subscribe(bump), [ticker]);
15
+ useEffect(() => {
16
+ if (!animate)
17
+ return;
18
+ let running = true;
19
+ const loop = () => {
20
+ if (!running)
21
+ return;
22
+ bump();
23
+ rafRef.current = requestAnimationFrame(loop);
24
+ };
25
+ rafRef.current = requestAnimationFrame(loop);
26
+ return () => {
27
+ running = false;
28
+ cancelAnimationFrame(rafRef.current);
29
+ };
30
+ }, [ticker, animate]);
31
+ return ticker.recent();
32
+ }
33
+ function resolveTheme(theme) {
34
+ return {
35
+ rowBg: theme?.rowBg ?? "var(--jg-frame-bg, rgba(12,16,22,0.82))",
36
+ text: theme?.text ?? "#f1f5f9",
37
+ accent: theme?.accent ?? "var(--jg-accent, #38bdf8)",
38
+ fontFamily: theme?.fontFamily ?? "ui-sans-serif, system-ui, sans-serif",
39
+ radius: theme?.radius ?? "var(--jg-frame-radius, 8px)",
40
+ };
41
+ }
42
+ /**
43
+ * A vertical event/kill-feed ticker: renders an {@link EventTicker}'s recent entries as a
44
+ * stack of rows, newest on top, each with its `fade` `0..1` mapped to opacity so entries dim
45
+ * and drop as they age out. Each row shows an optional per-kind (or per-entry) {@link GameIcon}
46
+ * and a per-kind accent color from `kindStyles`, styled with HudTheme tokens. Presentation
47
+ * only: all capping/timing lives in the core ticker, and the free-string `kind`/`text`/`icon`
48
+ * are never interpreted here — a game colors and icons each variant via `kindStyles`.
49
+ *
50
+ * @capability kill-feed vertical event/kill-feed ticker rendering a core event-ticker as a fading, newest-on-top stack of per-kind iconned, accent-colored rows over HudTheme tokens
51
+ */
52
+ export function KillFeed({ ticker, kindStyles, theme, iconSize = 18, animate = true, zIndex = 40, className, style, }) {
53
+ const entries = useEventTicker(ticker, animate);
54
+ const t = resolveTheme(theme);
55
+ return (_jsx("div", { className: className, "data-kill-feed": "", style: {
56
+ display: "flex",
57
+ flexDirection: "column",
58
+ alignItems: "stretch",
59
+ gap: 6,
60
+ pointerEvents: "none",
61
+ fontFamily: t.fontFamily,
62
+ zIndex,
63
+ ...style,
64
+ }, children: entries.map((entry) => {
65
+ const kindStyle = kindStyles?.[entry.kind];
66
+ const accent = kindStyle?.accent ?? t.accent;
67
+ const iconName = entry.icon ?? kindStyle?.icon;
68
+ const opacity = 1 - entry.fade * 0.85;
69
+ return (_jsxs("div", { "data-kill-feed-row": entry.id, "data-kind": entry.kind, style: {
70
+ display: "flex",
71
+ alignItems: "center",
72
+ gap: 8,
73
+ padding: "5px 10px",
74
+ background: t.rowBg,
75
+ borderLeft: `3px solid ${accent}`,
76
+ borderRadius: t.radius,
77
+ color: kindStyle?.color ?? t.text,
78
+ fontSize: 13,
79
+ fontWeight: 600,
80
+ lineHeight: 1.2,
81
+ whiteSpace: "nowrap",
82
+ opacity,
83
+ boxShadow: "0 2px 8px rgba(0,0,0,0.4)",
84
+ transform: `translateX(${entry.fade * 8}px)`,
85
+ willChange: "opacity, transform",
86
+ }, children: [iconName !== undefined && isGameIconName(iconName) ? (_jsx("span", { style: { color: accent, display: "flex", flexShrink: 0 }, children: _jsx(GameIcon, { name: iconName, size: iconSize }) })) : null, _jsx("span", { "data-kill-feed-text": "", children: entry.text })] }, entry.id));
87
+ }) }));
88
+ }
package/dist/map.d.ts CHANGED
@@ -2,7 +2,7 @@ import { type CSSProperties, type ReactNode } from "react";
2
2
  import type { FogField } from "@jgengine/core/world/fog";
3
3
  import { type MapMarker, type MarkerCollection, type MarkerKindStyle, type MarkerSource, type MarkerSet, type MarkerView } from "@jgengine/core/world/markers";
4
4
  import { type MinimapView, type WorldXZ } from "@jgengine/core/world/minimap";
5
- import { type MapCellStates, type MapRoute, type MapZone } from "@jgengine/core/world/mapLayers";
5
+ import { type MapCellStates, type MapLayerTone, type MapRoute, type MapZone } from "@jgengine/core/world/mapLayers";
6
6
  /** Subscribe to a native marker set or external marker source, or read a static marker array. */
7
7
  export declare function useMarkers<TMeta = unknown>(markers: MarkerSet<TMeta>): readonly MapMarker<TMeta>[];
8
8
  export declare function useMarkers<TMarker extends MarkerView>(markers: readonly TMarker[] | MarkerSource<TMarker>): readonly TMarker[];
@@ -210,9 +210,130 @@ export interface WorldMapProps {
210
210
  title?: string;
211
211
  onClose?: () => void;
212
212
  }
213
+ /** Pan/zoom transform applied to a {@link WorldMapSurface}'s content group. */
214
+ export interface MapViewport {
215
+ /** Uniform zoom factor; 1 = fit. */
216
+ scale: number;
217
+ /** Content-group translation in canvas px. */
218
+ tx: number;
219
+ ty: number;
220
+ }
221
+ /** Props for {@link WorldMapSurface}. */
222
+ export interface WorldMapSurfaceProps {
223
+ markers: MarkerCollection;
224
+ bounds: MapBounds;
225
+ player?: WorldXZ;
226
+ facingYaw?: number;
227
+ fog?: FogField;
228
+ background?: string;
229
+ /** Content layout width in px (world bounds map into this). */
230
+ width?: number;
231
+ /** Content layout height; defaults to the bounds aspect ratio. */
232
+ height?: number;
233
+ kindStyles?: Record<string, MarkerKindStyle>;
234
+ routes?: readonly MapRoute[];
235
+ zones?: readonly MapZone[];
236
+ cellStates?: readonly MapCellStates[];
237
+ onWorldClick?: (world: WorldXZ) => void;
238
+ /** Outer `<svg>` pixel size; defaults to the content `width`/`height` (no viewport). */
239
+ canvasWidth?: number;
240
+ canvasHeight?: number;
241
+ /** Pan/zoom transform; identity when omitted. Click math inverts it before unprojecting. */
242
+ viewport?: MapViewport;
243
+ style?: CSSProperties;
244
+ }
245
+ /**
246
+ * The bare top-down map `<svg>` shared by {@link WorldMap} (framed panel) and
247
+ * {@link FullscreenMap} (pan/zoom overlay): baked terrain background, fog, map
248
+ * layers, markers with labels, and the player arrow, drawn under an optional
249
+ * viewport transform. Rectangular linear projection over the world `bounds`.
250
+ */
251
+ export declare function WorldMapSurface({ markers, bounds, player, facingYaw, fog, background, width, height, kindStyles, routes, zones, cellStates, onWorldClick, canvasWidth, canvasHeight, viewport, style, }: WorldMapSurfaceProps): ReactNode;
213
252
  /**
214
253
  * Full-bounds top-down world map (the "press M" overlay): baked terrain
215
254
  * background, reveal-on-event fog, all markers with labels, and the player.
216
- * Rectangular linear projection over the supplied world `bounds`.
255
+ * Rectangular linear projection over the supplied world `bounds`. Framed panel
256
+ * wrapper over {@link WorldMapSurface}.
217
257
  */
218
258
  export declare function WorldMap({ markers, bounds, player, facingYaw, fog, background, width, height, kindStyles, routes, zones, cellStates, onWorldClick, className, title, onClose, }: WorldMapProps): ReactNode;
259
+ /** Props for {@link FullscreenMap}. */
260
+ export interface FullscreenMapProps extends Omit<WorldMapSurfaceProps, "canvasWidth" | "canvasHeight" | "viewport" | "width" | "height" | "style"> {
261
+ /** Render nothing when false. Default true. */
262
+ open?: boolean;
263
+ /** Content layout width in px before zoom; height derives from the bounds aspect. Default 900. */
264
+ contentWidth?: number;
265
+ /** Zoom bounds. Default 0.5 / 8. */
266
+ minScale?: number;
267
+ maxScale?: number;
268
+ title?: string;
269
+ onClose?: () => void;
270
+ /**
271
+ * Interaction mode. `"pan"` (default) drags to pan and click-to-place fires
272
+ * `onWorldClick`; `"draw"` drags to paint a freehand stroke, committed to
273
+ * `onStrokeComplete` (panning and click-to-place are suppressed).
274
+ */
275
+ tool?: "pan" | "draw";
276
+ /** Called with a finished freehand stroke (world-XZ points) in `"draw"` mode — wire to an annotation layer's `addStroke`. */
277
+ onStrokeComplete?: (points: readonly WorldXZ[]) => void;
278
+ /** Tone of the in-progress stroke while drawing. Default `"info"`. */
279
+ drawTone?: MapLayerTone;
280
+ /** Width (map px) of the in-progress stroke. Default 3. */
281
+ drawWidth?: number;
282
+ /** Overlay chrome drawn above the map (legend, tool palette, hints). */
283
+ children?: ReactNode;
284
+ overlayClassName?: string;
285
+ overlayStyle?: CSSProperties;
286
+ }
287
+ /**
288
+ * Fullscreen pan/zoom world-map overlay — the enlarged "press M" map. Wheel to
289
+ * zoom (toward the cursor), drag to pan, and click to place (wire `onWorldClick`
290
+ * to a waypoint/annotation store). Switch `tool` to `"draw"` to freehand-draw
291
+ * strokes committed to `onStrokeComplete` (wire to `createAnnotationLayer`).
292
+ * Reuses {@link WorldMapSurface} for rendering, so terrain bake, fog, routes,
293
+ * zones, markers, and the player arrow all appear; a drag never fires
294
+ * `onWorldClick`. Compose a {@link MapLegend} or tool palette via `children`.
295
+ *
296
+ * @capability fullscreen-map fullscreen pan/zoom world-map overlay over WorldMapSurface — wheel-zoom, drag-pan, click-to-place, and a freehand draw tool (onStrokeComplete)
297
+ */
298
+ export declare function FullscreenMap({ open, bounds, contentWidth, minScale, maxScale, title, onClose, onWorldClick, tool, onStrokeComplete, drawTone, drawWidth, children, overlayClassName, overlayStyle, ...surfaceProps }: FullscreenMapProps): ReactNode;
299
+ /** Props for {@link MapLegend}. */
300
+ export interface MapLegendProps {
301
+ /** Marker kinds to key, in order. */
302
+ kinds: readonly string[];
303
+ /** Human labels per kind; falls back to the kind id. */
304
+ labels?: Record<string, string>;
305
+ kindStyles?: Record<string, MarkerKindStyle>;
306
+ title?: string;
307
+ className?: string;
308
+ style?: CSSProperties;
309
+ }
310
+ /**
311
+ * Marker-kind key for a map/minimap — glyph + color swatch per kind, labelled.
312
+ * Reads the same `kindStyles` the map renders with, so the legend can never
313
+ * drift from the pins.
314
+ *
315
+ * @capability map-legend marker-kind key (glyph + color + label per kind) sharing the map's kindStyles
316
+ */
317
+ export declare function MapLegend({ kinds, labels, kindStyles, title, className, style, }: MapLegendProps): ReactNode;
318
+ /** Props for {@link WaypointArrow}. */
319
+ export interface WaypointArrowProps {
320
+ /** Bearing to the target relative to facing (radians); 0 = dead ahead. From `WaypointStore.guidance().relative`. */
321
+ relative: number;
322
+ /** XZ distance in world units; renders a readout when supplied. */
323
+ distance?: number;
324
+ label?: string;
325
+ /** Format the distance readout; defaults to whole units + "m". */
326
+ formatDistance?: (distance: number) => string;
327
+ size?: number;
328
+ color?: string;
329
+ className?: string;
330
+ style?: CSSProperties;
331
+ }
332
+ /**
333
+ * On-screen guide arrow to the tracked waypoint — a HUD compass needle rotated
334
+ * by the facing-relative bearing, with an optional label and distance readout.
335
+ * Pair with `WaypointStore.guidance(playerXZ, facingYaw)`.
336
+ *
337
+ * @capability waypoint-arrow on-screen HUD guide arrow to a tracked waypoint, rotated by facing-relative bearing with a distance readout
338
+ */
339
+ export declare function WaypointArrow({ relative, distance, label, formatDistance, size, color, className, style, }: WaypointArrowProps): ReactNode;
package/dist/map.js CHANGED
@@ -1,5 +1,5 @@
1
1
  import { Fragment as _Fragment, jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
2
- import { useMemo, useSyncExternalStore } from "react";
2
+ import { useMemo, useRef, useState, useSyncExternalStore } from "react";
3
3
  import { DEFAULT_MARKER_KINDS, markerKindStyle, } from "@jgengine/core/world/markers";
4
4
  import { bearingToCardinal, clampToMinimapEdge, compassBearing, headingToBearing, projectToMinimap, relativeBearing, unprojectFromMinimap, } from "@jgengine/core/world/minimap";
5
5
  import { mapLayerColor, } from "@jgengine/core/world/mapLayers";
@@ -376,21 +376,66 @@ function WorldMapFogImage({ fogCells, project, worldW, worldD, width, mapH, }) {
376
376
  return null;
377
377
  return _jsx("image", { href: fogImage, x: 0, y: 0, width: width, height: mapH, preserveAspectRatio: "none" });
378
378
  }
379
+ const IDENTITY_VIEWPORT = { scale: 1, tx: 0, ty: 0 };
379
380
  /**
380
- * Full-bounds top-down world map (the "press M" overlay): baked terrain
381
- * background, reveal-on-event fog, all markers with labels, and the player.
382
- * Rectangular linear projection over the supplied world `bounds`.
381
+ * The bare top-down map `<svg>` shared by {@link WorldMap} (framed panel) and
382
+ * {@link FullscreenMap} (pan/zoom overlay): baked terrain background, fog, map
383
+ * layers, markers with labels, and the player arrow, drawn under an optional
384
+ * viewport transform. Rectangular linear projection over the world `bounds`.
383
385
  */
384
- export function WorldMap({ markers, bounds, player, facingYaw = 0, fog, background, width = 520, height, kindStyles = DEFAULT_MARKER_KINDS, routes, zones, cellStates, onWorldClick, className, title = "World Map", onClose, }) {
386
+ export function WorldMapSurface({ markers, bounds, player, facingYaw = 0, fog, background, width = 520, height, kindStyles = DEFAULT_MARKER_KINDS, routes, zones, cellStates, onWorldClick, canvasWidth, canvasHeight, viewport = IDENTITY_VIEWPORT, style, }) {
385
387
  const markerList = useMarkers(markers);
386
388
  const fogCells = useSyncExternalStore(fog?.subscribe ?? NO_SUBSCRIBE, fog?.cells ?? NULL_CELLS, fog?.cells ?? NULL_CELLS);
387
389
  const worldW = bounds.maxX - bounds.minX;
388
390
  const worldD = bounds.maxZ - bounds.minZ;
389
391
  const mapH = height ?? Math.round((width * worldD) / worldW);
392
+ const svgW = canvasWidth ?? width;
393
+ const svgH = canvasHeight ?? mapH;
390
394
  const project = (x, z) => ({
391
395
  x: ((x - bounds.minX) / worldW) * width,
392
396
  y: ((z - bounds.minZ) / worldD) * mapH,
393
397
  });
398
+ return (_jsx("svg", { width: svgW, height: svgH, viewBox: `0 0 ${svgW} ${svgH}`, "data-world-map-canvas": true, style: { borderRadius: 10, ...(onWorldClick === undefined ? {} : { cursor: "crosshair" }), ...style }, ...(onWorldClick === undefined
399
+ ? {}
400
+ : {
401
+ onClick: (event) => {
402
+ const rect = event.currentTarget.getBoundingClientRect();
403
+ const sx = ((event.clientX - rect.left) / rect.width) * svgW;
404
+ const sy = ((event.clientY - rect.top) / rect.height) * svgH;
405
+ const px = (sx - viewport.tx) / viewport.scale;
406
+ const py = (sy - viewport.ty) / viewport.scale;
407
+ onWorldClick([bounds.minX + (px / width) * worldW, bounds.minZ + (py / mapH) * worldD]);
408
+ },
409
+ }), children: _jsxs("g", { transform: `translate(${viewport.tx} ${viewport.ty}) scale(${viewport.scale})`, "data-world-map-content": true, children: [_jsx("rect", { x: 0, y: 0, width: width, height: mapH, fill: "#16202b" }), background !== undefined ? (_jsx("image", { href: background, x: 0, y: 0, width: width, height: mapH, preserveAspectRatio: "none", opacity: 0.95 })) : null, _jsx(WorldMapFogImage, { fogCells: fogCells, project: project, worldW: worldW, worldD: worldD, width: width, mapH: mapH }), (() => {
410
+ const projectXZ = (x, z) => project(x, z);
411
+ const layerScale = {
412
+ x: (units) => (units / worldW) * width,
413
+ y: (units) => (units / worldD) * mapH,
414
+ };
415
+ return [
416
+ ...cellStateNodes(cellStates, projectXZ, layerScale, "wm"),
417
+ ...zoneNodes(zones, projectXZ, layerScale, "wm"),
418
+ ...routeNodes(routes, projectXZ, "wm"),
419
+ ];
420
+ })(), markerList.map((marker) => {
421
+ const at = project(marker.position[0], marker.position[2]);
422
+ const kind = marker.kind ?? "marker";
423
+ const markerStyle = markerKindStyle(kind, kindStyles);
424
+ return (_jsxs("g", { "data-world-marker": kind, children: [_jsx("circle", { cx: at.x, cy: at.y, r: 9, fill: "rgba(2,6,12,0.6)", stroke: markerStyle.color, strokeWidth: 1.2 }), _jsx("text", { x: at.x, y: at.y + 4, textAnchor: "middle", fontSize: 12, fill: markerStyle.color, style: { fontWeight: 700 }, children: markerStyle.glyph }), marker.label !== undefined ? (_jsx("text", { x: at.x + 12, y: at.y + 4, fontSize: 11, fill: "rgba(226,232,240,0.85)", children: marker.label })) : null] }, marker.id));
425
+ }), player !== undefined
426
+ ? (() => {
427
+ const at = project(player[0], player[1]);
428
+ return (_jsx("g", { transform: `translate(${at.x} ${at.y}) rotate(${headingToBearing(facingYaw) * (180 / Math.PI)})`, children: _jsx("path", { d: "M0,-11 L7,9 L0,4 L-7,9 Z", fill: "#4ade80", stroke: "#052e16", strokeWidth: 1 }) }));
429
+ })()
430
+ : null] }) }));
431
+ }
432
+ /**
433
+ * Full-bounds top-down world map (the "press M" overlay): baked terrain
434
+ * background, reveal-on-event fog, all markers with labels, and the player.
435
+ * Rectangular linear projection over the supplied world `bounds`. Framed panel
436
+ * wrapper over {@link WorldMapSurface}.
437
+ */
438
+ export function WorldMap({ markers, bounds, player, facingYaw = 0, fog, background, width = 520, height, kindStyles = DEFAULT_MARKER_KINDS, routes, zones, cellStates, onWorldClick, className, title = "World Map", onClose, }) {
394
439
  return (_jsxs("div", { className: className, "data-world-map": true, style: {
395
440
  borderRadius: 16,
396
441
  padding: 14,
@@ -407,35 +452,193 @@ export function WorldMap({ markers, bounds, player, facingYaw = 0, fog, backgrou
407
452
  fontSize: 11,
408
453
  padding: "3px 9px",
409
454
  cursor: "pointer",
410
- }, children: "Close" })) : null] }), _jsxs("svg", { width: width, height: mapH, viewBox: `0 0 ${width} ${mapH}`, "data-world-map-canvas": true, style: { borderRadius: 10, ...(onWorldClick === undefined ? {} : { cursor: "crosshair" }) }, ...(onWorldClick === undefined
411
- ? {}
412
- : {
413
- onClick: (event) => {
414
- const rect = event.currentTarget.getBoundingClientRect();
415
- const px = ((event.clientX - rect.left) / rect.width) * width;
416
- const py = ((event.clientY - rect.top) / rect.height) * mapH;
417
- onWorldClick([bounds.minX + (px / width) * worldW, bounds.minZ + (py / mapH) * worldD]);
418
- },
419
- }), children: [_jsx("rect", { x: 0, y: 0, width: width, height: mapH, fill: "#16202b" }), background !== undefined ? (_jsx("image", { href: background, x: 0, y: 0, width: width, height: mapH, preserveAspectRatio: "none", opacity: 0.95 })) : null, _jsx(WorldMapFogImage, { fogCells: fogCells, project: project, worldW: worldW, worldD: worldD, width: width, mapH: mapH }), (() => {
420
- const projectXZ = (x, z) => project(x, z);
421
- const layerScale = {
422
- x: (units) => (units / worldW) * width,
423
- y: (units) => (units / worldD) * mapH,
424
- };
425
- return [
426
- ...cellStateNodes(cellStates, projectXZ, layerScale, "wm"),
427
- ...zoneNodes(zones, projectXZ, layerScale, "wm"),
428
- ...routeNodes(routes, projectXZ, "wm"),
429
- ];
430
- })(), markerList.map((marker) => {
431
- const at = project(marker.position[0], marker.position[2]);
432
- const kind = marker.kind ?? "marker";
433
- const style = markerKindStyle(kind, kindStyles);
434
- return (_jsxs("g", { "data-world-marker": kind, children: [_jsx("circle", { cx: at.x, cy: at.y, r: 9, fill: "rgba(2,6,12,0.6)", stroke: style.color, strokeWidth: 1.2 }), _jsx("text", { x: at.x, y: at.y + 4, textAnchor: "middle", fontSize: 12, fill: style.color, style: { fontWeight: 700 }, children: style.glyph }), marker.label !== undefined ? (_jsx("text", { x: at.x + 12, y: at.y + 4, fontSize: 11, fill: "rgba(226,232,240,0.85)", children: marker.label })) : null] }, marker.id));
435
- }), player !== undefined
436
- ? (() => {
437
- const at = project(player[0], player[1]);
438
- return (_jsx("g", { transform: `translate(${at.x} ${at.y}) rotate(${headingToBearing(facingYaw) * (180 / Math.PI)})`, children: _jsx("path", { d: "M0,-11 L7,9 L0,4 L-7,9 Z", fill: "#4ade80", stroke: "#052e16", strokeWidth: 1 }) }));
439
- })()
440
- : null] })] }));
455
+ }, children: "Close" })) : null] }), _jsx(WorldMapSurface, { markers: markers, bounds: bounds, player: player, facingYaw: facingYaw, fog: fog, background: background, width: width, height: height, kindStyles: kindStyles, routes: routes, zones: zones, cellStates: cellStates, onWorldClick: onWorldClick })] }));
456
+ }
457
+ function clampScale(value, min, max) {
458
+ return Math.max(min, Math.min(max, value));
459
+ }
460
+ /**
461
+ * Fullscreen pan/zoom world-map overlay — the enlarged "press M" map. Wheel to
462
+ * zoom (toward the cursor), drag to pan, and click to place (wire `onWorldClick`
463
+ * to a waypoint/annotation store). Switch `tool` to `"draw"` to freehand-draw
464
+ * strokes committed to `onStrokeComplete` (wire to `createAnnotationLayer`).
465
+ * Reuses {@link WorldMapSurface} for rendering, so terrain bake, fog, routes,
466
+ * zones, markers, and the player arrow all appear; a drag never fires
467
+ * `onWorldClick`. Compose a {@link MapLegend} or tool palette via `children`.
468
+ *
469
+ * @capability fullscreen-map fullscreen pan/zoom world-map overlay over WorldMapSurface — wheel-zoom, drag-pan, click-to-place, and a freehand draw tool (onStrokeComplete)
470
+ */
471
+ export function FullscreenMap({ open = true, bounds, contentWidth = 900, minScale = 0.5, maxScale = 8, title = "Map", onClose, onWorldClick, tool = "pan", onStrokeComplete, drawTone = "info", drawWidth = 3, children, overlayClassName, overlayStyle, ...surfaceProps }) {
472
+ const worldW = bounds.maxX - bounds.minX;
473
+ const worldD = bounds.maxZ - bounds.minZ;
474
+ const contentHeight = Math.round((contentWidth * worldD) / worldW);
475
+ const [viewport, setViewport] = useState(IDENTITY_VIEWPORT);
476
+ const drag = useRef(null);
477
+ const moved = useRef(false);
478
+ const draftRef = useRef(null);
479
+ const [draft, setDraft] = useState(null);
480
+ const drawing = tool === "draw";
481
+ const minSpacing = (worldW + worldD) / 400;
482
+ if (!open)
483
+ return null;
484
+ const zoomBy = (factor, sx, sy) => {
485
+ setViewport((prev) => {
486
+ const next = clampScale(prev.scale * factor, minScale, maxScale);
487
+ const k = next / prev.scale;
488
+ return { scale: next, tx: sx - k * (sx - prev.tx), ty: sy - k * (sy - prev.ty) };
489
+ });
490
+ };
491
+ const canvasPoint = (event) => {
492
+ const rect = event.currentTarget.getBoundingClientRect();
493
+ const kx = contentWidth / rect.width;
494
+ const ky = contentHeight / rect.height;
495
+ return { x: (event.clientX - rect.left) * kx, y: (event.clientY - rect.top) * ky, kx, ky };
496
+ };
497
+ const screenToWorld = (event) => {
498
+ const at = canvasPoint(event);
499
+ const cx = (at.x - viewport.tx) / viewport.scale;
500
+ const cy = (at.y - viewport.ty) / viewport.scale;
501
+ return [bounds.minX + (cx / contentWidth) * worldW, bounds.minZ + (cy / contentHeight) * worldD];
502
+ };
503
+ const pushDraftPoint = (point) => {
504
+ const points = draftRef.current ?? [];
505
+ const last = points[points.length - 1];
506
+ if (last !== undefined && Math.hypot(last[0] - point[0], last[1] - point[1]) < minSpacing)
507
+ return;
508
+ draftRef.current = [...points, point];
509
+ setDraft(draftRef.current);
510
+ };
511
+ const commitDraft = () => {
512
+ const points = draftRef.current;
513
+ draftRef.current = null;
514
+ setDraft(null);
515
+ if (points !== null && points.length >= 2)
516
+ onStrokeComplete?.(points);
517
+ };
518
+ const draftRoute = draft !== null && draft.length >= 2 ? { id: "__draft-stroke", points: draft, tone: drawTone, width: drawWidth } : null;
519
+ const forwardedRoutes = draftRoute === null ? surfaceProps.routes : [...(surfaceProps.routes ?? []), draftRoute];
520
+ const controlButton = {
521
+ width: 30,
522
+ height: 30,
523
+ borderRadius: 8,
524
+ border: "1px solid rgba(148,163,184,0.4)",
525
+ background: "rgba(17,22,30,0.85)",
526
+ color: "#e2e8f0",
527
+ fontSize: 16,
528
+ lineHeight: "1",
529
+ cursor: "pointer",
530
+ };
531
+ return (_jsxs("div", { className: overlayClassName, "data-fullscreen-map": true, style: {
532
+ position: "fixed",
533
+ inset: 0,
534
+ zIndex: 40,
535
+ display: "flex",
536
+ flexDirection: "column",
537
+ background: "rgba(6,9,14,0.82)",
538
+ backdropFilter: "blur(2px)",
539
+ color: "#e2e8f0",
540
+ fontFamily: "ui-sans-serif, system-ui, sans-serif",
541
+ ...overlayStyle,
542
+ }, children: [_jsxs("div", { style: {
543
+ display: "flex",
544
+ alignItems: "center",
545
+ justifyContent: "space-between",
546
+ padding: "10px 16px",
547
+ borderBottom: "1px solid rgba(148,163,184,0.2)",
548
+ }, children: [_jsx("span", { style: { fontSize: 13, fontWeight: 700, letterSpacing: 1.6, textTransform: "uppercase" }, children: title }), _jsxs("div", { style: { display: "flex", gap: 8, alignItems: "center" }, children: [_jsx("button", { type: "button", "aria-label": "Zoom out", style: controlButton, onClick: () => zoomBy(1 / 1.2, contentWidth / 2, contentHeight / 2), children: "\u2212" }), _jsx("button", { type: "button", "aria-label": "Zoom in", style: controlButton, onClick: () => zoomBy(1.2, contentWidth / 2, contentHeight / 2), children: "+" }), _jsx("button", { type: "button", "aria-label": "Reset view", style: { ...controlButton, width: "auto", padding: "0 10px", fontSize: 11 }, onClick: () => setViewport(IDENTITY_VIEWPORT), children: "Reset" }), onClose !== undefined ? (_jsx("button", { type: "button", "aria-label": "Close map", style: { ...controlButton, width: "auto", padding: "0 12px", fontSize: 11 }, onClick: onClose, children: "Close" })) : null] })] }), _jsxs("div", { "data-fullscreen-map-viewport": true, "data-map-tool": tool, style: {
549
+ position: "relative",
550
+ flex: 1,
551
+ minHeight: 0,
552
+ overflow: "hidden",
553
+ touchAction: "none",
554
+ cursor: drawing ? "crosshair" : drag.current !== null ? "grabbing" : "grab",
555
+ }, onWheel: (event) => {
556
+ const at = canvasPoint(event);
557
+ zoomBy(event.deltaY < 0 ? 1.15 : 1 / 1.15, at.x, at.y);
558
+ }, onPointerDown: (event) => {
559
+ if (event.button !== 0)
560
+ return;
561
+ event.currentTarget.setPointerCapture(event.pointerId);
562
+ if (drawing) {
563
+ draftRef.current = [screenToWorld(event)];
564
+ setDraft(draftRef.current);
565
+ return;
566
+ }
567
+ drag.current = { x: event.clientX, y: event.clientY, vp: viewport };
568
+ moved.current = false;
569
+ }, onPointerMove: (event) => {
570
+ if (drawing) {
571
+ if (draftRef.current !== null)
572
+ pushDraftPoint(screenToWorld(event));
573
+ return;
574
+ }
575
+ const state = drag.current;
576
+ if (state === null)
577
+ return;
578
+ const rect = event.currentTarget.getBoundingClientRect();
579
+ const kx = contentWidth / rect.width;
580
+ const ky = contentHeight / rect.height;
581
+ const dx = (event.clientX - state.x) * kx;
582
+ const dy = (event.clientY - state.y) * ky;
583
+ if (Math.abs(dx) + Math.abs(dy) > 3)
584
+ moved.current = true;
585
+ setViewport({ scale: state.vp.scale, tx: state.vp.tx + dx, ty: state.vp.ty + dy });
586
+ }, onPointerUp: (event) => {
587
+ if (event.currentTarget.hasPointerCapture(event.pointerId))
588
+ event.currentTarget.releasePointerCapture(event.pointerId);
589
+ if (drawing) {
590
+ commitDraft();
591
+ return;
592
+ }
593
+ drag.current = null;
594
+ }, children: [_jsx(WorldMapSurface, { ...surfaceProps, routes: forwardedRoutes, bounds: bounds, width: contentWidth, height: contentHeight, canvasWidth: contentWidth, canvasHeight: contentHeight, viewport: viewport, style: { width: "100%", height: "100%", borderRadius: 0, display: "block" }, onWorldClick: onWorldClick === undefined || drawing
595
+ ? undefined
596
+ : (world) => {
597
+ if (moved.current) {
598
+ moved.current = false;
599
+ return;
600
+ }
601
+ onWorldClick(world);
602
+ } }), children] })] }));
603
+ }
604
+ /**
605
+ * Marker-kind key for a map/minimap — glyph + color swatch per kind, labelled.
606
+ * Reads the same `kindStyles` the map renders with, so the legend can never
607
+ * drift from the pins.
608
+ *
609
+ * @capability map-legend marker-kind key (glyph + color + label per kind) sharing the map's kindStyles
610
+ */
611
+ export function MapLegend({ kinds, labels, kindStyles = DEFAULT_MARKER_KINDS, title = "Legend", className, style, }) {
612
+ return (_jsxs("div", { className: className, "data-map-legend": true, style: {
613
+ borderRadius: 10,
614
+ padding: "8px 10px",
615
+ background: "rgba(12,16,22,0.86)",
616
+ border: "1px solid rgba(148,163,184,0.28)",
617
+ color: "#e2e8f0",
618
+ fontFamily: "ui-sans-serif, system-ui, sans-serif",
619
+ fontSize: 11,
620
+ ...style,
621
+ }, children: [title !== "" ? (_jsx("div", { style: { fontSize: 9, letterSpacing: 1.4, textTransform: "uppercase", color: "rgba(203,213,225,0.7)", marginBottom: 5 }, children: title })) : null, _jsx("ul", { style: { listStyle: "none", margin: 0, padding: 0, display: "flex", flexDirection: "column", gap: 3 }, children: kinds.map((kind) => {
622
+ const kindStyle = markerKindStyle(kind, kindStyles);
623
+ return (_jsxs("li", { "data-legend-kind": kind, style: { display: "flex", alignItems: "center", gap: 7 }, children: [_jsx("span", { "aria-hidden": true, style: { width: 14, textAlign: "center", color: kindStyle.color, fontWeight: 700 }, children: kindStyle.glyph }), _jsx("span", { children: labels?.[kind] ?? kind })] }, kind));
624
+ }) })] }));
625
+ }
626
+ /**
627
+ * On-screen guide arrow to the tracked waypoint — a HUD compass needle rotated
628
+ * by the facing-relative bearing, with an optional label and distance readout.
629
+ * Pair with `WaypointStore.guidance(playerXZ, facingYaw)`.
630
+ *
631
+ * @capability waypoint-arrow on-screen HUD guide arrow to a tracked waypoint, rotated by facing-relative bearing with a distance readout
632
+ */
633
+ export function WaypointArrow({ relative, distance, label, formatDistance = (value) => `${Math.round(value)}m`, size = 44, color = "#f59e0b", className, style, }) {
634
+ return (_jsxs("div", { className: className, "data-waypoint-arrow": true, style: {
635
+ display: "inline-flex",
636
+ flexDirection: "column",
637
+ alignItems: "center",
638
+ gap: 2,
639
+ color,
640
+ fontFamily: "ui-sans-serif, system-ui, sans-serif",
641
+ textShadow: "0 1px 2px rgba(0,0,0,0.9)",
642
+ ...style,
643
+ }, children: [_jsx("svg", { width: size, height: size, viewBox: "0 0 44 44", "aria-hidden": true, "data-waypoint-arrow-needle": true, children: _jsx("g", { transform: `rotate(${(relative * 180) / Math.PI} 22 22)`, children: _jsx("path", { d: "M22 6 L32 34 L22 27 L12 34 Z", fill: color, stroke: "rgba(0,0,0,0.7)", strokeWidth: 1.2, strokeLinejoin: "round" }) }) }), label !== undefined ? (_jsx("span", { style: { fontSize: 10, fontWeight: 700, letterSpacing: 0.6, textTransform: "uppercase" }, children: label })) : null, distance !== undefined ? (_jsx("span", { style: { fontSize: 11, fontVariantNumeric: "tabular-nums", color: "rgba(226,232,240,0.9)" }, children: formatDistance(distance) })) : null] }));
441
644
  }
@@ -0,0 +1,51 @@
1
+ /** A screen-stack transition. `reset` without an id collapses to the router's original root. */
2
+ export type MenuStackAction<Id extends string> = {
3
+ type: "open";
4
+ id: Id;
5
+ } | {
6
+ type: "back";
7
+ } | {
8
+ type: "replace";
9
+ id: Id;
10
+ } | {
11
+ type: "reset";
12
+ id?: Id;
13
+ };
14
+ /**
15
+ * The pure screen-stack transition behind {@link useMenuRouter}. Exported so a game can drive the
16
+ * same navigation from its own store or a replayable command log instead of React state.
17
+ *
18
+ * @capability menu-stack-reducer pure push/back/replace/reset transitions for a menu screen stack
19
+ */
20
+ export declare function menuStackReducer<Id extends string>(path: readonly Id[], action: MenuStackAction<Id>, root: Id): readonly Id[];
21
+ /** A menu screen stack: where you are, how you got there, and how to go back. */
22
+ export interface MenuRouter<Id extends string> {
23
+ /** The screen on top of the stack. */
24
+ current: Id;
25
+ /** The whole stack, root first — render breadcrumbs from it, or check depth. */
26
+ path: readonly Id[];
27
+ /** True when `current` is the root screen, so Escape has nowhere to go. */
28
+ atRoot: boolean;
29
+ /** Push a screen. Pushing the current screen again is a no-op. */
30
+ open(id: Id): void;
31
+ /** Pop one screen. A no-op at the root. */
32
+ back(): void;
33
+ /** Replace the top of the stack without deepening it. */
34
+ replace(id: Id): void;
35
+ /** Collapse to a root — the one passed, or the original. Use it when a run starts or ends. */
36
+ reset(id?: Id): void;
37
+ }
38
+ /**
39
+ * The screen stack behind a game front-end: title → save select → settings → credits, and Escape
40
+ * back out. Every game menu needs this and none of it is game-specific, so it ships here rather
41
+ * than being re-derived per game. Holds no content and imposes no look — the game decides what each
42
+ * screen id renders.
43
+ *
44
+ * `escapeToBack` (default `true`) binds Escape to {@link MenuRouter.back}; pass `false` when the
45
+ * game already owns the Escape key (a pause menu that toggles rather than pops).
46
+ *
47
+ * @capability menu-router screen stack for a game front-end — push/back/replace/reset with optional Escape-to-back
48
+ */
49
+ export declare function useMenuRouter<Id extends string>(root: Id, options?: {
50
+ escapeToBack?: boolean;
51
+ }): MenuRouter<Id>;
@@ -0,0 +1,49 @@
1
+ import { useCallback, useEffect, useMemo, useReducer } from "react";
2
+ /**
3
+ * The pure screen-stack transition behind {@link useMenuRouter}. Exported so a game can drive the
4
+ * same navigation from its own store or a replayable command log instead of React state.
5
+ *
6
+ * @capability menu-stack-reducer pure push/back/replace/reset transitions for a menu screen stack
7
+ */
8
+ export function menuStackReducer(path, action, root) {
9
+ switch (action.type) {
10
+ case "open":
11
+ return path[path.length - 1] === action.id ? path : [...path, action.id];
12
+ case "back":
13
+ return path.length <= 1 ? path : path.slice(0, -1);
14
+ case "replace":
15
+ return [...path.slice(0, -1), action.id];
16
+ case "reset":
17
+ return [action.id ?? root];
18
+ }
19
+ }
20
+ /**
21
+ * The screen stack behind a game front-end: title → save select → settings → credits, and Escape
22
+ * back out. Every game menu needs this and none of it is game-specific, so it ships here rather
23
+ * than being re-derived per game. Holds no content and imposes no look — the game decides what each
24
+ * screen id renders.
25
+ *
26
+ * `escapeToBack` (default `true`) binds Escape to {@link MenuRouter.back}; pass `false` when the
27
+ * game already owns the Escape key (a pause menu that toggles rather than pops).
28
+ *
29
+ * @capability menu-router screen stack for a game front-end — push/back/replace/reset with optional Escape-to-back
30
+ */
31
+ export function useMenuRouter(root, options = {}) {
32
+ const { escapeToBack = true } = options;
33
+ const [path, dispatch] = useReducer((state, action) => menuStackReducer(state, action, root), [root]);
34
+ const open = useCallback((id) => dispatch({ type: "open", id }), []);
35
+ const back = useCallback(() => dispatch({ type: "back" }), []);
36
+ const replace = useCallback((id) => dispatch({ type: "replace", id }), []);
37
+ const reset = useCallback((id) => dispatch({ type: "reset", id }), []);
38
+ useEffect(() => {
39
+ if (!escapeToBack)
40
+ return;
41
+ const onKeyDown = (event) => {
42
+ if (event.key === "Escape")
43
+ dispatch({ type: "back" });
44
+ };
45
+ window.addEventListener("keydown", onKeyDown);
46
+ return () => window.removeEventListener("keydown", onKeyDown);
47
+ }, [escapeToBack]);
48
+ return useMemo(() => ({ current: path[path.length - 1], path, atRoot: path.length <= 1, open, back, replace, reset }), [path, open, back, replace, reset]);
49
+ }