@jgengine/rapier 0.38.2 → 0.38.3

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Files changed (2) hide show
  1. package/CHANGELOG.md +11 -0
  2. package/package.json +2 -2
package/CHANGELOG.md CHANGED
@@ -26,6 +26,17 @@ At publish, rename this heading to the new version and mirror the entries into
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  `packages/core/src/meta/changelog.ts` (the typed `CHANGELOG` export).
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  -->
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+ ## 0.38.3
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+ ### Migrate
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+ - **Bump lockstep SDK packages to `^0.38.3`:** `@jgengine/{core,rapier,react,ws,node,sql,convex,shell,editor,assets,navbake}`. CLI `jgengine` is `0.35.3`; `@jgengine/github` is `0.25.3`.
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+ ### Fixed
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+ - `GameMenu`'s `style` and `detailStyle` accept a plain `CSSProperties` again (`CSSProperties | GameMenuStyle`). 0.38.2 typed them as `CSSProperties & Record<`--${string}`, ...>`, which a `CSSProperties` value cannot satisfy, so Harbor Heat and Beacon Bastion stopped typechecking on a patch release while they passed the same objects to `style` before it.
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+ - `SceneCaptureBinding`'s props are a required object with an optional `bind` again. The 0.38.2 `{ bind } = {}` optional parameter made React's `createElement` overload infer `Attributes & undefined` for the props, so a game that builds its overlay as `createElement(SceneCaptureBinding, { bind })` failed with `'bind' does not exist in type 'Attributes'`; `<SceneCaptureBinding />` and `<SceneCaptureBinding bind={…} />` both still typecheck.
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  ## 0.38.2
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  ### Migrate
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@jgengine/rapier",
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- "version": "0.38.2",
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+ "version": "0.38.3",
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  "description": "Rapier physics backend for JGengine",
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  "license": "Apache-2.0",
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  "type": "module",
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  "test": "bun test src"
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  },
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  "dependencies": {
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- "@jgengine/core": "^0.38.2",
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+ "@jgengine/core": "^0.38.3",
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  "@dimforge/rapier3d-compat": "0.19.3"
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  },
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  "publishConfig": {