@jgengine/node 0.7.0 → 0.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,117 +1,30 @@
1
- import { mkdir, readdir, readFile, rename, rm, writeFile } from "node:fs/promises";
1
+ import { randomUUID } from "node:crypto";
2
+ import { mkdir, readdir, readFile, rename, rm, unlink, writeFile } from "node:fs/promises";
2
3
  import { join } from "node:path";
3
- import { trimFeedEntries } from "@jgengine/core/runtime/hostPersistence";
4
- const MAX_TOP_LIMIT = 100;
5
- function leaderboardRowKey(row) {
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- return [row.gameId, row.scope, row.stat, row.serverId ?? "", row.userId].join("|");
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- }
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- function applyIncrements(rows, gameId, entries, now) {
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- for (const entry of entries) {
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- const key = leaderboardRowKey({ ...entry, gameId });
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- const existing = rows.get(key);
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- if (existing) {
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- rows.set(key, { ...existing, value: existing.value + entry.by, updatedAt: now });
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- }
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- else {
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- rows.set(key, {
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- gameId,
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- stat: entry.stat,
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- scope: entry.scope,
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- serverId: entry.serverId,
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- userId: entry.userId,
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- value: entry.by,
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- updatedAt: now,
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- });
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- }
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- }
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- }
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- function topRows(rows, args) {
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- const limit = Math.min(Math.max(args.limit ?? MAX_TOP_LIMIT, 1), MAX_TOP_LIMIT);
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- return [...rows]
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- .filter((row) => row.gameId === args.gameId &&
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- row.stat === args.stat &&
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- row.scope === args.scope &&
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- (args.serverId === undefined || row.serverId === args.serverId))
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- .sort((a, b) => b.value - a.value)
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- .slice(0, limit)
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- .map((row) => ({ userId: row.userId, value: row.value }));
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- }
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- function profileStats(rows, gameId, userId) {
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- const profile = {};
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- for (const row of rows) {
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- if (row.gameId === gameId && row.userId === userId && row.scope === "profile") {
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- profile[row.stat] = row.value;
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- }
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- }
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- return profile;
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- }
48
- export function memoryPersistence(now = Date.now) {
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- const servers = new Map();
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- const profiles = new Map();
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- const chunks = new Map();
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- const feeds = new Map();
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- const leaderboard = new Map();
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- const clone = (value) => structuredClone(value);
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- return {
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- async loadServer(serverId) {
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- const record = servers.get(serverId);
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- return record === undefined ? null : clone(record);
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- },
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- async saveServer(record) {
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- servers.set(record.serverId, clone(record));
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- },
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- async listServers(gameId) {
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- return [...servers.values()].filter((record) => record.gameId === gameId).map(clone);
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- },
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- async loadProfile({ userId, gameId }) {
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- const record = profiles.get(`${gameId}|${userId}`);
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- return record === undefined ? null : clone(record);
69
- },
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- async saveProfile(record) {
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- profiles.set(`${record.gameId}|${record.userId}`, clone(record));
72
- },
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- async loadChunks(serverId) {
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- return [...(chunks.get(serverId)?.values() ?? [])].map(clone);
75
- },
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- async saveChunks(serverId, records) {
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- const byKey = chunks.get(serverId) ?? new Map();
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- for (const record of records) {
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- byKey.set(record.chunkKey, clone(record));
80
- }
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- chunks.set(serverId, byKey);
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- },
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- async loadFeed({ serverId, action }) {
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- return clone(feeds.get(`${serverId}|${action}`) ?? []);
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- },
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- async appendFeed({ serverId, action, entry }) {
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- const key = `${serverId}|${action}`;
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- const entries = trimFeedEntries([...(feeds.get(key) ?? []), clone(entry)]);
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- feeds.set(key, entries);
90
- return clone(entries);
91
- },
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- async applyLeaderboardIncrements(gameId, entries) {
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- applyIncrements(leaderboard, gameId, entries, now());
94
- },
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- async getLeaderboardTop(args) {
96
- return topRows(leaderboard.values(), args);
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- },
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- async getLeaderboardProfile({ gameId, userId }) {
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- return profileStats(leaderboard.values(), gameId, userId);
100
- },
101
- };
4
+ import { applyLeaderboardRows, leaderboardRowKey, profileLeaderboardStats, topLeaderboardRows, trimFeedEntries, } from "@jgengine/core/runtime/hostPersistence";
5
+ export { memoryPersistence } from "@jgengine/ws/host";
6
+ function isMissing(error) {
7
+ return error?.code === "ENOENT";
102
8
  }
103
9
  async function readJson(path) {
10
+ let text;
104
11
  try {
105
- return JSON.parse(await readFile(path, "utf8"));
12
+ text = await readFile(path, "utf8");
106
13
  }
107
- catch {
108
- return null;
14
+ catch (error) {
15
+ if (isMissing(error))
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+ return null;
17
+ throw error;
109
18
  }
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+ return JSON.parse(text);
110
20
  }
111
- async function writeJson(path, value) {
112
- const temp = `${path}.tmp`;
21
+ async function stageJson(path, value) {
22
+ const temp = `${path}.${randomUUID()}.tmp`;
113
23
  await writeFile(temp, JSON.stringify(value), "utf8");
114
- await rename(temp, path);
24
+ return temp;
25
+ }
26
+ async function writeJson(path, value) {
27
+ await rename(await stageJson(path, value), path);
115
28
  }
116
29
  const enc = encodeURIComponent;
117
30
  export function filePersistence(dir, now = Date.now) {
@@ -130,6 +43,7 @@ export function filePersistence(dir, now = Date.now) {
130
43
  return new Map(rows.map((row) => [leaderboardRowKey(row), row]));
131
44
  };
132
45
  let leaderboardLock = Promise.resolve();
46
+ const feedLocks = new Map();
133
47
  return {
134
48
  async loadServer(serverId) {
135
49
  await ensureDirs();
@@ -184,9 +98,24 @@ export function filePersistence(dir, now = Date.now) {
184
98
  await ensureDirs();
185
99
  const serverDir = join(chunksDir, enc(serverId));
186
100
  await mkdir(serverDir, { recursive: true });
187
- for (const record of records) {
188
- await writeJson(join(serverDir, `${enc(record.chunkKey)}.json`), record);
189
- }
101
+ const staged = await Promise.all(records.map(async (record) => {
102
+ const final = join(serverDir, `${enc(record.chunkKey)}.json`);
103
+ return { temp: await stageJson(final, record), final };
104
+ }));
105
+ await Promise.all(staged.map(({ temp, final }) => rename(temp, final)));
106
+ },
107
+ async deleteChunks(serverId, chunkKeys) {
108
+ await ensureDirs();
109
+ const serverDir = join(chunksDir, enc(serverId));
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+ await Promise.all(chunkKeys.map(async (chunkKey) => {
111
+ try {
112
+ await unlink(join(serverDir, `${enc(chunkKey)}.json`));
113
+ }
114
+ catch (error) {
115
+ if (!isMissing(error))
116
+ throw error;
117
+ }
118
+ }));
190
119
  },
191
120
  async loadFeed({ serverId, action }) {
192
121
  await ensureDirs();
@@ -195,15 +124,20 @@ export function filePersistence(dir, now = Date.now) {
195
124
  async appendFeed({ serverId, action, entry }) {
196
125
  await ensureDirs();
197
126
  const path = join(feedsDir, `${enc(serverId)}__${enc(action)}.json`);
198
- const entries = trimFeedEntries([...((await readJson(path)) ?? []), entry]);
199
- await writeJson(path, entries);
200
- return entries;
127
+ const prev = feedLocks.get(path) ?? Promise.resolve();
128
+ const run = prev.then(async () => {
129
+ const entries = trimFeedEntries([...((await readJson(path)) ?? []), entry]);
130
+ await writeJson(path, entries);
131
+ return entries;
132
+ });
133
+ feedLocks.set(path, run.catch(() => undefined));
134
+ return run;
201
135
  },
202
136
  async applyLeaderboardIncrements(gameId, entries) {
203
137
  const run = leaderboardLock.then(async () => {
204
138
  await ensureDirs();
205
139
  const rows = await loadLeaderboard();
206
- applyIncrements(rows, gameId, entries, now());
140
+ applyLeaderboardRows(rows, gameId, entries, now());
207
141
  await writeJson(leaderboardPath, [...rows.values()]);
208
142
  });
209
143
  leaderboardLock = run.catch(() => undefined);
@@ -211,11 +145,11 @@ export function filePersistence(dir, now = Date.now) {
211
145
  },
212
146
  async getLeaderboardTop(args) {
213
147
  await ensureDirs();
214
- return topRows((await loadLeaderboard()).values(), args);
148
+ return topLeaderboardRows((await loadLeaderboard()).values(), args);
215
149
  },
216
150
  async getLeaderboardProfile({ gameId, userId }) {
217
151
  await ensureDirs();
218
- return profileStats((await loadLeaderboard()).values(), gameId, userId);
152
+ return profileLeaderboardStats((await loadLeaderboard()).values(), gameId, userId);
219
153
  },
220
154
  };
221
155
  }
@@ -0,0 +1,21 @@
1
+ import { type HostRouterOptions, type RewoundPosition } from "@jgengine/ws/hostRouter";
2
+ export type { RewoundPosition };
3
+ export type SocketIoLikeServerSocket = {
4
+ on: (event: string, listener: (payload: string) => void) => unknown;
5
+ send: (data: string) => unknown;
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+ disconnect: (close?: boolean) => unknown;
7
+ };
8
+ export type SocketIoLikeServer = {
9
+ on: (event: "connection", listener: (socket: SocketIoLikeServerSocket) => void) => unknown;
10
+ };
11
+ export type GameSocketIoServerOptions = HostRouterOptions & {
12
+ io: SocketIoLikeServer;
13
+ };
14
+ export type GameSocketIoServer = {
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+ rewind: (args: {
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+ serverId: string;
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+ atMs: number;
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+ }) => RewoundPosition[];
19
+ close: () => void;
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+ };
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+ export declare function attachGameSocketIoServer(options: GameSocketIoServerOptions): GameSocketIoServer;
@@ -0,0 +1,16 @@
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+ import { createHostRouter } from "@jgengine/ws/hostRouter";
2
+ export function attachGameSocketIoServer(options) {
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+ const router = createHostRouter(options);
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+ options.io.on("connection", (socket) => {
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+ const connection = router.connect({
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+ send: (data) => socket.send(data),
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+ close: () => socket.disconnect(true),
8
+ });
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+ socket.on("message", (raw) => connection.handleRaw(raw));
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+ socket.on("disconnect", () => connection.close());
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+ });
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+ return {
13
+ rewind: router.rewind,
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+ close: () => router.close(),
15
+ };
16
+ }
@@ -0,0 +1,5 @@
1
+ import type { IncomingMessage, ServerResponse } from "node:http";
2
+ export type WebHandler = (request: Request) => Promise<Response>;
3
+ export type NodeHandler = (req: IncomingMessage, res: ServerResponse) => void;
4
+ export declare function toWebRequest(req: IncomingMessage): Promise<Request>;
5
+ export declare function toNodeHandler(handler: WebHandler): NodeHandler;
@@ -0,0 +1,40 @@
1
+ export async function toWebRequest(req) {
2
+ const host = req.headers.host ?? "localhost";
3
+ const headers = new Headers();
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+ for (const [key, value] of Object.entries(req.headers)) {
5
+ if (typeof value === "string")
6
+ headers.set(key, value);
7
+ else if (Array.isArray(value))
8
+ for (const entry of value)
9
+ headers.append(key, entry);
10
+ }
11
+ const method = req.method ?? "GET";
12
+ let body;
13
+ if (method !== "GET" && method !== "HEAD") {
14
+ const chunks = [];
15
+ for await (const chunk of req)
16
+ chunks.push(chunk);
17
+ if (chunks.length > 0) {
18
+ const buffer = Buffer.concat(chunks);
19
+ if (buffer.byteLength > 0)
20
+ body = Uint8Array.from(buffer);
21
+ }
22
+ }
23
+ return new Request(`http://${host}${req.url ?? "/"}`, { method, headers, body });
24
+ }
25
+ export function toNodeHandler(handler) {
26
+ return (req, res) => {
27
+ void toWebRequest(req)
28
+ .then(handler)
29
+ .then(async (response) => {
30
+ res.statusCode = response.status;
31
+ response.headers.forEach((value, key) => res.setHeader(key, value));
32
+ res.end(Buffer.from(await response.arrayBuffer()));
33
+ })
34
+ .catch((error) => {
35
+ res.statusCode = 500;
36
+ res.setHeader("content-type", "application/json");
37
+ res.end(JSON.stringify({ error: error instanceof Error ? error.message : "internal error" }));
38
+ });
39
+ };
40
+ }
@@ -1,25 +1,11 @@
1
1
  import type { Server as HttpServer } from "node:http";
2
2
  import { WebSocketServer } from "ws";
3
- import type { PoseSyncRules } from "@jgengine/core/multiplayer/presenceModel";
4
- import type { GameHost } from "./host.js";
5
- export type GameWsServerOptions = {
6
- host: GameHost;
3
+ import { type HostRouterOptions, type RewoundPosition } from "@jgengine/ws/hostRouter";
4
+ export type { RewoundPosition };
5
+ export type GameWsServerOptions = HostRouterOptions & {
7
6
  server?: HttpServer;
8
7
  port?: number;
9
8
  path?: string;
10
- authenticate?: (args: {
11
- userId: string;
12
- token?: string;
13
- }) => Promise<string | null> | string | null;
14
- poseRules?: PoseSyncRules;
15
- positionHistoryMs?: number;
16
- now?: () => number;
17
- };
18
- export type RewoundPosition = {
19
- userId: string;
20
- x: number;
21
- y: number;
22
- z: number;
23
9
  };
24
10
  export type GameWsServer = {
25
11
  wss: WebSocketServer;
package/dist/wsServer.js CHANGED
@@ -1,256 +1,21 @@
1
1
  import { WebSocketServer } from "ws";
2
- import { decidePoseSync } from "@jgengine/core/multiplayer/presenceModel";
3
- import { createPositionHistory } from "@jgengine/core/multiplayer/lagCompensation";
4
- import { decodeWsClientMessage, encodeWsMessage, subscriptionKey, } from "@jgengine/ws/protocol";
5
- const DEFAULT_POSE_RULES = {
6
- maxSpeed: 12,
7
- maxVerticalOffset: 3,
8
- minElapsedSec: 0.05,
9
- maxElapsedSec: 0.5,
10
- keepAliveRefreshMs: 10_000,
11
- };
2
+ import { createHostRouter } from "@jgengine/ws/hostRouter";
12
3
  export function createGameWsServer(options) {
13
- const host = options.host;
14
- const now = options.now ?? Date.now;
15
- const poseRules = options.poseRules ?? DEFAULT_POSE_RULES;
16
- const authenticate = options.authenticate ?? (({ userId }) => userId);
4
+ const router = createHostRouter(options);
17
5
  const wss = options.server !== undefined
18
6
  ? new WebSocketServer({ server: options.server, path: options.path })
19
7
  : new WebSocketServer({ port: options.port ?? 0, path: options.path });
20
- const connections = new Set();
21
- const presence = new Map();
22
- const positionHistoryMs = options.positionHistoryMs ?? 1_000;
23
- const histories = new Map();
24
- const historyFor = (serverId) => {
25
- let history = histories.get(serverId);
26
- if (history === undefined) {
27
- history = createPositionHistory({ historyMs: positionHistoryMs });
28
- histories.set(serverId, history);
29
- }
30
- return history;
31
- };
32
- const send = (connection, message) => {
33
- if (connection.socket.readyState !== connection.socket.OPEN)
34
- return;
35
- connection.socket.send(encodeWsMessage(message));
36
- };
37
- const reply = (connection, id, result) => {
38
- send(connection, { v: 1, t: "reply", id, ok: true, result });
39
- };
40
- const replyError = (connection, id, reason) => {
41
- send(connection, { v: 1, t: "reply", id, ok: false, reason });
42
- };
43
- const presenceRows = (serverId) => {
44
- const rows = presence.get(serverId);
45
- if (rows === undefined)
46
- return [];
47
- return [...rows.entries()].map(([userId, pose]) => ({
48
- userId,
49
- position: pose.position,
50
- rotationY: pose.rotationY,
51
- rotationPitch: pose.rotationPitch ?? 0,
52
- lastSeenAt: pose.lastSeenAtMs ?? 0,
53
- }));
54
- };
55
- const broadcastPresence = (serverId) => {
56
- const key = subscriptionKey("presence", serverId);
57
- const data = presenceRows(serverId);
58
- for (const connection of connections) {
59
- if (!connection.subscriptions.has(key))
60
- continue;
61
- send(connection, { v: 1, t: "update", channel: "presence", serverId, data });
62
- }
63
- };
64
- const pushSubscription = async (connection, channel, serverId, action) => {
65
- if (connection.userId === null)
66
- return;
67
- if (channel === "server") {
68
- const data = await host.getServerView({ userId: connection.userId, serverId });
69
- send(connection, { v: 1, t: "update", channel, serverId, data });
70
- }
71
- else if (channel === "player") {
72
- const data = await host.getPlayerView({ userId: connection.userId, serverId });
73
- send(connection, { v: 1, t: "update", channel, serverId, data });
74
- }
75
- else if (channel === "feed") {
76
- const data = await host.getFeed({ userId: connection.userId, serverId, action: action ?? "" });
77
- send(connection, { v: 1, t: "update", channel, serverId, action: action ?? "", data });
78
- }
79
- else {
80
- send(connection, { v: 1, t: "update", channel, serverId, data: presenceRows(serverId) });
81
- }
82
- };
83
- const onHostEvent = (event) => {
84
- for (const connection of connections) {
85
- if (connection.userId === null)
86
- continue;
87
- if (event.type === "server") {
88
- if (connection.subscriptions.has(subscriptionKey("server", event.serverId))) {
89
- void pushSubscription(connection, "server", event.serverId);
90
- }
91
- }
92
- else if (event.type === "player") {
93
- if (connection.userId === event.userId &&
94
- connection.subscriptions.has(subscriptionKey("player", event.serverId))) {
95
- void pushSubscription(connection, "player", event.serverId);
96
- }
97
- }
98
- else {
99
- if (connection.subscriptions.has(subscriptionKey("feed", event.serverId, event.action))) {
100
- void pushSubscription(connection, "feed", event.serverId, event.action);
101
- }
102
- }
103
- }
104
- };
105
- const unsubscribeHost = host.subscribe(onHostEvent);
106
- const handlePose = (connection, serverId, pose) => {
107
- if (connection.userId === null)
108
- return;
109
- const rows = presence.get(serverId) ?? new Map();
110
- presence.set(serverId, rows);
111
- const timestamp = now();
112
- const current = rows.get(connection.userId);
113
- if (current === undefined) {
114
- rows.set(connection.userId, {
115
- position: { x: pose.x, y: pose.y, z: pose.z },
116
- rotationY: pose.rotationY,
117
- rotationPitch: pose.rotationPitch,
118
- lastSeenAtMs: timestamp,
119
- });
120
- historyFor(serverId).record(connection.userId, timestamp, { x: pose.x, y: pose.y, z: pose.z });
121
- broadcastPresence(serverId);
122
- return;
123
- }
124
- const decision = decidePoseSync(current, { position: { x: pose.x, y: pose.y, z: pose.z }, rotationY: pose.rotationY, rotationPitch: pose.rotationPitch }, poseRules, timestamp);
125
- if (decision.changed || decision.refreshKeepAlive) {
126
- rows.set(connection.userId, {
127
- position: decision.position,
128
- rotationY: decision.rotationY,
129
- rotationPitch: decision.rotationPitch,
130
- lastSeenAtMs: timestamp,
131
- });
132
- historyFor(serverId).record(connection.userId, timestamp, decision.position);
133
- }
134
- if (decision.changed)
135
- broadcastPresence(serverId);
136
- };
137
- const dropPresence = (connection) => {
138
- if (connection.userId === null)
139
- return;
140
- for (const [serverId, rows] of presence) {
141
- if (rows.delete(connection.userId)) {
142
- if (rows.size === 0)
143
- presence.delete(serverId);
144
- broadcastPresence(serverId);
145
- }
146
- }
147
- };
148
- const handleMessage = async (connection, message) => {
149
- if (message.t === "hello") {
150
- const userId = await authenticate({ userId: message.userId, token: message.token });
151
- if (userId === null) {
152
- replyError(connection, message.id, "Not authenticated");
153
- connection.socket.close();
154
- return;
155
- }
156
- connection.userId = userId;
157
- reply(connection, message.id, { userId });
158
- return;
159
- }
160
- if (message.t === "pose") {
161
- handlePose(connection, message.serverId, message.pose);
162
- return;
163
- }
164
- if (connection.userId === null) {
165
- replyError(connection, message.id, "Not authenticated");
166
- return;
167
- }
168
- const userId = connection.userId;
169
- try {
170
- switch (message.t) {
171
- case "join": {
172
- const result = await host.joinServer({
173
- userId,
174
- gameId: message.gameId,
175
- serverId: message.serverId,
176
- attributes: message.attributes,
177
- });
178
- reply(connection, message.id, result);
179
- return;
180
- }
181
- case "joinByCode": {
182
- const result = await host.joinByCode({
183
- userId,
184
- gameId: message.gameId,
185
- code: message.code,
186
- });
187
- reply(connection, message.id, result);
188
- return;
189
- }
190
- case "browse": {
191
- const result = await host.browseServers({
192
- gameId: message.gameId,
193
- filter: message.filter,
194
- limit: message.limit,
195
- });
196
- reply(connection, message.id, result);
197
- return;
198
- }
199
- case "leave": {
200
- await host.leaveServer({ userId, serverId: message.serverId });
201
- reply(connection, message.id, null);
202
- return;
203
- }
204
- case "runCommand": {
205
- const result = await host.runCommand({
206
- userId,
207
- serverId: message.serverId,
208
- command: message.command,
209
- input: message.input,
210
- });
211
- reply(connection, message.id, result);
212
- return;
213
- }
214
- case "pushFeed": {
215
- await host.pushFeedEntry({
216
- userId,
217
- serverId: message.serverId,
218
- action: message.action,
219
- entry: message.entry,
220
- });
221
- reply(connection, message.id, null);
222
- return;
223
- }
224
- case "subscribe": {
225
- connection.subscriptions.add(subscriptionKey(message.channel, message.serverId, message.action));
226
- reply(connection, message.id, null);
227
- await pushSubscription(connection, message.channel, message.serverId, message.action);
228
- return;
229
- }
230
- case "unsubscribe": {
231
- connection.subscriptions.delete(subscriptionKey(message.channel, message.serverId, message.action));
232
- reply(connection, message.id, null);
233
- return;
234
- }
235
- }
236
- }
237
- catch (error) {
238
- replyError(connection, message.id, error instanceof Error ? error.message : "Internal error");
239
- }
240
- };
241
8
  wss.on("connection", (socket) => {
242
- const connection = { socket, userId: null, subscriptions: new Set() };
243
- connections.add(connection);
244
- socket.on("message", (raw) => {
245
- const message = decodeWsClientMessage(raw.toString());
246
- if (message === null)
247
- return;
248
- void handleMessage(connection, message);
249
- });
250
- socket.on("close", () => {
251
- connections.delete(connection);
252
- dropPresence(connection);
9
+ const connection = router.connect({
10
+ send: (data) => {
11
+ if (socket.readyState !== socket.OPEN)
12
+ return;
13
+ socket.send(data);
14
+ },
15
+ close: () => socket.close(),
253
16
  });
17
+ socket.on("message", (raw) => connection.handleRaw(raw.toString()));
18
+ socket.on("close", () => connection.close());
254
19
  });
255
20
  return {
256
21
  wss,
@@ -261,23 +26,11 @@ export function createGameWsServer(options) {
261
26
  }
262
27
  return address.port;
263
28
  },
264
- rewind: ({ serverId, atMs }) => {
265
- const history = histories.get(serverId);
266
- if (history === undefined)
267
- return [];
268
- const positions = [];
269
- for (const userId of history.entities()) {
270
- const sample = history.sampleAt(userId, atMs);
271
- if (sample !== null) {
272
- positions.push({ userId, x: sample.x, y: sample.y, z: sample.z });
273
- }
274
- }
275
- return positions;
276
- },
29
+ rewind: router.rewind,
277
30
  close: () => new Promise((resolve) => {
278
- unsubscribeHost();
279
- for (const connection of connections) {
280
- connection.socket.terminate();
31
+ router.close();
32
+ for (const client of wss.clients) {
33
+ client.terminate();
281
34
  }
282
35
  let settled = false;
283
36
  const finish = () => {