@jgengine/editor 0.10.0 → 0.12.0

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Files changed (179) hide show
  1. package/CHANGELOG.md +27 -1
  2. package/README.md +12 -0
  3. package/dist/AssetBrowser.d.ts +26 -1
  4. package/dist/AssetBrowser.js +54 -1
  5. package/dist/AssetDropZone.d.ts +9 -0
  6. package/dist/AssetDropZone.js +65 -0
  7. package/dist/CatalogsPanel.d.ts +4 -2
  8. package/dist/CatalogsPanel.js +162 -9
  9. package/dist/CityPreview.d.ts +11 -0
  10. package/dist/CityPreview.js +45 -0
  11. package/dist/CollectionsPanel.js +5 -5
  12. package/dist/DebugDraw.d.ts +3 -1
  13. package/dist/DebugDraw.js +37 -19
  14. package/dist/EditorApp.d.ts +9 -1
  15. package/dist/EditorApp.js +208 -37
  16. package/dist/EditorChrome.d.ts +25 -6
  17. package/dist/EditorChrome.js +310 -118
  18. package/dist/InspectorPanel.d.ts +17 -7
  19. package/dist/InspectorPanel.js +173 -27
  20. package/dist/LightingPanel.d.ts +11 -0
  21. package/dist/LightingPanel.js +99 -0
  22. package/dist/MaterialsWorkspacePanel.d.ts +12 -0
  23. package/dist/MaterialsWorkspacePanel.js +86 -0
  24. package/dist/ParentPickerMenu.d.ts +13 -0
  25. package/dist/ParentPickerMenu.js +33 -0
  26. package/dist/PerfProbe.js +69 -2
  27. package/dist/PrefabsPanel.js +5 -5
  28. package/dist/RuntimePlayBridge.d.ts +5 -3
  29. package/dist/RuntimePlayBridge.js +6 -13
  30. package/dist/ScatterPreview.d.ts +3 -1
  31. package/dist/ScatterPreview.js +10 -7
  32. package/dist/SchemaInspector.js +21 -8
  33. package/dist/ScriptingPanel.d.ts +15 -0
  34. package/dist/ScriptingPanel.js +46 -0
  35. package/dist/SelectionGizmo.js +114 -30
  36. package/dist/StandaloneEditor.d.ts +16 -9
  37. package/dist/StandaloneEditor.js +19 -20
  38. package/dist/TerrainPanel.d.ts +3 -2
  39. package/dist/TerrainPanel.js +16 -5
  40. package/dist/TerrainReadout.d.ts +17 -0
  41. package/dist/TerrainReadout.js +163 -0
  42. package/dist/TerrainReadoutHud.d.ts +9 -0
  43. package/dist/TerrainReadoutHud.js +20 -0
  44. package/dist/TerrainSculpt.js +98 -59
  45. package/dist/agent/AgentPanel.d.ts +5 -2
  46. package/dist/agent/AgentPanel.js +11 -6
  47. package/dist/agent/toolBridge.js +5 -0
  48. package/dist/assetImport.d.ts +36 -0
  49. package/dist/assetImport.js +66 -0
  50. package/dist/authoredComponentMeta.d.ts +25 -0
  51. package/dist/authoredComponentMeta.js +65 -0
  52. package/dist/gizmoPivot.d.ts +4 -0
  53. package/dist/gizmoPivot.js +34 -0
  54. package/dist/handlers/catalogs.d.ts +3 -0
  55. package/dist/handlers/catalogs.js +137 -0
  56. package/dist/handlers/collections.d.ts +3 -0
  57. package/dist/handlers/collections.js +57 -0
  58. package/dist/handlers/context.d.ts +36 -0
  59. package/dist/handlers/context.js +1 -0
  60. package/dist/handlers/document.d.ts +3 -0
  61. package/dist/handlers/document.js +350 -0
  62. package/dist/handlers/grids.d.ts +3 -0
  63. package/dist/handlers/grids.js +142 -0
  64. package/dist/handlers/hierarchy.d.ts +3 -0
  65. package/dist/handlers/hierarchy.js +55 -0
  66. package/dist/handlers/index.d.ts +8 -0
  67. package/dist/handlers/index.js +23 -0
  68. package/dist/handlers/minimap.d.ts +9 -0
  69. package/dist/handlers/minimap.js +32 -0
  70. package/dist/handlers/runtime.d.ts +3 -0
  71. package/dist/handlers/runtime.js +191 -0
  72. package/dist/handlers/terrain.d.ts +3 -0
  73. package/dist/handlers/terrain.js +204 -0
  74. package/dist/index.d.ts +3 -2
  75. package/dist/index.js +3 -2
  76. package/dist/listDocumentTriggers.d.ts +42 -0
  77. package/dist/listDocumentTriggers.js +49 -0
  78. package/dist/materialAssignments.d.ts +63 -0
  79. package/dist/materialAssignments.js +84 -0
  80. package/dist/mcp/fieldSpec.d.ts +32 -0
  81. package/dist/mcp/fieldSpec.js +173 -0
  82. package/dist/mcp/rpcRequest.d.ts +8 -5
  83. package/dist/mcp/rpcRequest.js +72 -83
  84. package/dist/mcp/tools.js +104 -763
  85. package/dist/networkSnapshot.d.ts +82 -0
  86. package/dist/networkSnapshot.js +73 -0
  87. package/dist/parentCandidates.d.ts +12 -0
  88. package/dist/parentCandidates.js +25 -0
  89. package/dist/perfPill.d.ts +21 -0
  90. package/dist/perfPill.js +20 -0
  91. package/dist/session.d.ts +167 -5
  92. package/dist/session.js +36 -879
  93. package/dist/shell/AnimationPanel.d.ts +17 -0
  94. package/dist/shell/AnimationPanel.js +134 -0
  95. package/dist/shell/AssetThumbnail.d.ts +12 -0
  96. package/dist/shell/AssetThumbnail.js +23 -0
  97. package/dist/shell/BottomDock.d.ts +25 -0
  98. package/dist/shell/BottomDock.js +40 -0
  99. package/dist/shell/CommandPalette.d.ts +12 -0
  100. package/dist/shell/CommandPalette.js +56 -0
  101. package/dist/shell/ConsolePanel.d.ts +8 -0
  102. package/dist/shell/ConsolePanel.js +45 -0
  103. package/dist/shell/ContentBrowser.d.ts +21 -0
  104. package/dist/shell/ContentBrowser.js +130 -0
  105. package/dist/shell/HierarchyPanel.d.ts +26 -0
  106. package/dist/shell/HierarchyPanel.js +387 -0
  107. package/dist/shell/NetworkWorkspacePanel.d.ts +11 -0
  108. package/dist/shell/NetworkWorkspacePanel.js +49 -0
  109. package/dist/shell/PlayModeBar.d.ts +12 -0
  110. package/dist/shell/PlayModeBar.js +27 -0
  111. package/dist/shell/ProfilerPanel.d.ts +10 -0
  112. package/dist/shell/ProfilerPanel.js +41 -0
  113. package/dist/shell/SceneToolbar.d.ts +43 -0
  114. package/dist/shell/SceneToolbar.js +122 -0
  115. package/dist/shell/StatusBar.d.ts +18 -0
  116. package/dist/shell/StatusBar.js +41 -0
  117. package/dist/shell/TopAppBar.d.ts +33 -0
  118. package/dist/shell/TopAppBar.js +64 -0
  119. package/dist/shell/ViewportOverlays.d.ts +23 -0
  120. package/dist/shell/ViewportOverlays.js +136 -0
  121. package/dist/shell/WorkspaceRail.d.ts +20 -0
  122. package/dist/shell/WorkspaceRail.js +31 -0
  123. package/dist/shell/cameraTelemetry.d.ts +27 -0
  124. package/dist/shell/cameraTelemetry.js +24 -0
  125. package/dist/shell/commandRegistry.d.ts +58 -0
  126. package/dist/shell/commandRegistry.js +133 -0
  127. package/dist/shell/consoleSink.d.ts +11 -0
  128. package/dist/shell/consoleSink.js +17 -0
  129. package/dist/shell/consoleStore.d.ts +27 -0
  130. package/dist/shell/consoleStore.js +43 -0
  131. package/dist/shell/fields.d.ts +39 -0
  132. package/dist/shell/fields.js +104 -0
  133. package/dist/shell/formatSavedRelative.d.ts +2 -0
  134. package/dist/shell/formatSavedRelative.js +14 -0
  135. package/dist/shell/glbThumbnailCache.d.ts +45 -0
  136. package/dist/shell/glbThumbnailCache.js +241 -0
  137. package/dist/shell/hierarchyA11y.d.ts +21 -0
  138. package/dist/shell/hierarchyA11y.js +35 -0
  139. package/dist/shell/icons.d.ts +13 -0
  140. package/dist/shell/icons.js +85 -0
  141. package/dist/shell/layoutStore.d.ts +68 -0
  142. package/dist/shell/layoutStore.js +156 -0
  143. package/dist/shell/pathFlythrough.d.ts +37 -0
  144. package/dist/shell/pathFlythrough.js +54 -0
  145. package/dist/shell/perfHistory.d.ts +70 -0
  146. package/dist/shell/perfHistory.js +130 -0
  147. package/dist/shell/renameObject.d.ts +3 -0
  148. package/dist/shell/renameObject.js +25 -0
  149. package/dist/shell/theme.d.ts +36 -0
  150. package/dist/shell/theme.js +37 -0
  151. package/dist/shell/ui.d.ts +84 -0
  152. package/dist/shell/ui.js +90 -0
  153. package/dist/shell/useGlbThumbnail.d.ts +8 -0
  154. package/dist/shell/useGlbThumbnail.js +19 -0
  155. package/dist/terrainReadoutStore.d.ts +19 -0
  156. package/dist/terrainReadoutStore.js +36 -0
  157. package/dist/uiStore.d.ts +33 -0
  158. package/dist/uiStore.js +13 -0
  159. package/dist/viewportContextMenu.d.ts +4 -2
  160. package/dist/viewportContextMenu.js +5 -1
  161. package/package.json +4 -4
  162. package/skills/jgengine/SKILL.md +35 -804
  163. package/skills/jgengine/api.md +190 -79
  164. package/skills/jgengine/capabilities.md +112 -2
  165. package/skills/jgengine/recipes/minimal-game.md +88 -0
  166. package/skills/jgengine-editor/SKILL.md +29 -362
  167. package/skills/jgengine-editor/api.md +519 -18
  168. package/skills/jgengine-editor/capabilities.md +91 -0
  169. package/skills/jgengine-editor/reference.md +113 -0
  170. package/skills/level-design/SKILL.md +54 -0
  171. package/skills/level-design/agents/openai.yaml +4 -0
  172. package/skills/level-design/references/application-playbook.md +192 -0
  173. package/skills/level-design/references/field-guide.md +337 -0
  174. package/skills/level-design/references/live-editor-loop.md +179 -0
  175. package/dist/OutlinerPanel.d.ts +0 -14
  176. package/dist/OutlinerPanel.js +0 -84
  177. package/skills/jgengine/reference-cartridge.md +0 -72
  178. package/skills/jgengine/reference-orphans.md +0 -9
  179. package/skills/jgengine/reference-systems.md +0 -60
@@ -6,32 +6,49 @@
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  - `CHANGELOG` (const): const CHANGELOG: Record<string, ChangelogEntry> — Per-version engine changelog keyed by semver string (e.g. `"0.10.0"`).
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  - `ChangelogEntry` (interface): interface ChangelogEntry — One release's migrate steps plus added/changed/removed notes (typed mirror of CHANGELOG.md).
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- - `VERSION` (const): const VERSION: "0.10.0" — Installed `@jgengine/core` semver — compare against {@link CHANGELOG} keys when migrating.
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+ - `VERSION` (const): const VERSION: "0.12.0" — Installed `@jgengine/core` semver — compare against {@link CHANGELOG} keys when migrating.
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  ## @jgengine/core/authoring
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13
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  - `ActionCodesMap` (type): type ActionCodesMap<TAction extends string = string, TCode extends string = string> = Record< TAction, ActionCodes<TCode> > — Maps each game action name to the input codes (hold/toggle keys, repeat rate) that trigger it.
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+ - `AuthoredProvenance` (interface): interface AuthoredProvenance — A first-class entry in the scene document — the editor fully owns and persists it.
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  - `Drop` (interface): interface Drop — A resolved loot outcome — one item or currency grant with its rolled count.
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- - `GameDefinition` (interface): interface GameDefinition<TAssetRef extends ModelAssetRef = ModelAssetRef, TMultiplayer = unknown> — Fully-resolved game description produced by {@link defineGame} — assets, scene, and opted-in subsystems.
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- - `GameDefinitionConfig` (type): type GameDefinitionConfig<TAssetRef extends ModelAssetRef = ModelAssetRef, TMultiplayer = unknown> = Omit<GameDefinition<TAssetRef, TMultiplayer>, "scene" | "assets"> & { assets?: AssetCatalog<TAssetRef>; } — Input to {@link defineGame} — a `GameDefinition` with `scene` derived and `assets` optional.
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+ - `GameDefinition` (interface): interface GameDefinition<TAssetRef extends ModelAssetRef = ModelAssetRef, TMultiplayer = unknown> — Fully-resolved game description produced by {@link defineGameDefinition} — assets, scene, and opted-in subsystems.
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+ - `GameDefinitionConfig` (type): type GameDefinitionConfig<TAssetRef extends ModelAssetRef = ModelAssetRef, TMultiplayer = unknown> = Omit<GameDefinition<TAssetRef, TMultiplayer>, "scene" | "assets"> & { assets?: AssetCatalog<TAssetRef>; } — Input to {@link defineGameDefinition} — a `GameDefinition` with `scene` derived and `assets` optional.
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  - `GameLoop` (interface): interface GameLoop<TContext = unknown> — Lifecycle hooks a game implements to drive init, per-tick simulation, and player join/leave.
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  - `GameServerConfig` (type): type GameServerConfig = "persistent" | { mode: string; [key: string]: unknown } — Hosting mode for a game's multiplayer server: `"persistent"`, or a custom mode with its own options.
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+ - `GeneratedProvenance` (interface): interface GeneratedProvenance — An object derived from an authored document object — instances scattered from a painted layer, walls extruded from an authored footprint. Edits belong on the source object, not the generated instance.
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  - `InventoryDeclaration` (interface): interface InventoryDeclaration — Shape of one named inventory a game declares — slot count, accepted item types, HUD binding.
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  - `LootEntry` (interface): interface LootEntry — One possible drop in a {@link LootTableDef} — an item, currency, or generated item, its count range, and its odds.
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  - `LootTableDef` (interface): interface LootTableDef — A named, validated loot table — its roll count, weighted-vs-independent mode, and candidate entries.
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+ - `OwnershipDecision` (type): type OwnershipDecision = "expose" | "bake" | "reject" — The boundary's resolution for one object.
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+ - `OwnershipDiagnostic` (interface): interface OwnershipDiagnostic — One boundary problem found while auditing a set of declarations.
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+ - `OwnershipVerdict` (interface): interface OwnershipVerdict — The full verdict for one object: its decision plus the flags and diagnostic the editor needs to act on it.
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  - `PhysicsConfig` (interface): interface PhysicsConfig — World gravity and jump tuning, plus scene-object collision opt-ins, for the game's physics step.
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+ - `ProviderCapabilities` (interface): interface ProviderCapabilities — What a provider lets the editor do with one of its objects. Absent flags default to `false`.
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+ - `RuntimeProvenance` (interface): interface RuntimeProvenance — An object owned entirely by runtime or procedural code with no document entry. Not authorable unless its provider can bake it into schema-valid authored data.
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+ - `SCENE_OWNERSHIP_MANIFEST_VERSION` (const): const SCENE_OWNERSHIP_MANIFEST_VERSION: 1 — Current {@link SceneOwnershipManifest} schema version.
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+ - `SceneOwnershipDeclaration` (interface): interface SceneOwnershipDeclaration — A provider's explicit ownership declaration for one editor-visible object.
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+ - `SceneOwnershipManifest` (interface): interface SceneOwnershipManifest — Serializable record of a world's ownership declarations — persisted next to the scene document or shipped by a game.
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+ - `SceneProvenance` (type): type SceneProvenance = | AuthoredProvenance | GeneratedProvenance | RuntimeProvenance | TransientProvenance — The provenance of one editor-visible object — authored, generated, runtime, or transient.
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+ - `SceneProvenanceKind` (type): type SceneProvenanceKind = "authored" | "generated" | "runtime" | "transient" — Scene ownership boundary — gives every editor-visible object an explicit provenance and a single verdict (expose / bake / reject) so the editor never presents unauthored content as broken authored content.
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  - `SpawnPointDistanceBias` (type): type SpawnPointDistanceBias = "near" | "far" | "none" — Preference for picking a spawn point relative to `avoid` positions: closer, farther, or unweighted.
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  - `SpawnPointSelectionOptions` (interface): interface SpawnPointSelectionOptions — Semantic options for selecting a spawn point without exposing weighting internals.
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- - `WorldFeature` (type): type WorldFeature = | ({ kind: "biomes" } & BiomesWorldConfig) | ({ kind: "voxel" } & VoxelWorldConfig) | ({ kind: "plots" } & PlotsWorldConfig) | ({ kind: "tilemap" } & TilemapWorldConfig) | EnvironmentWorldFeature | { kind: "flat" } — A declared world shape — biomes, voxel grid, plots, tilemap, environment, or flat — passed to `defineGame`.
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+ - `TransientProvenance` (interface): interface TransientProvenance — An ephemeral simulation object — a spawned agent, projectile, or particle that never persists.
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+ - `WorldFeature` (type): type WorldFeature = | PlaceWorldFeature | ({ kind: "biomes" } & BiomesWorldConfig) | ({ kind: "voxel" } & VoxelWorldConfig) | ({ kind: "plots" } & PlotsWorldConfig) | ({ kind: "tilemap" } & TilemapWorldConfig) | EnvironmentWorldFeature | { kind: "flat" } — A declared world shape passed to `defineGame`. The preferred model is the place feature from `world()` (`@jgengine/core/world/place`): substrate + laws, with all dressing authored in the editor. The remaining members — biomes, voxel grid, plots, tilemap, environment, flat — are the legacy code-declared shapes kept for existing games.
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+ - `auditManifest` (function): function auditManifest(manifest: SceneOwnershipManifest): OwnershipDiagnostic[] — Audit every declaration in a manifest, keying diagnostics by each object's provenance id. An empty result means the manifest declares all of its content cleanly — every object is authored, generated, bakeable, or a reasoned runtime/transient object.
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  - `biomes` (function): function biomes(config: BiomesWorldConfig): WorldFeature — Declares a biome-painted world — the whole-world alternative to a single `environment()` terrain.
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  - `building` (function): function building(config: BuildingEnvironmentConfig = {}): BuildingEnvironmentDescriptor — Declares a cluster of procedurally-massed buildings for `environment()` — count, footprint, stories, style.
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+ - `classifyOwnership` (function): function classifyOwnership(declaration: SceneOwnershipDeclaration): OwnershipVerdict — Resolve one declaration into a single boundary verdict.
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+ - `collectOwnershipDiagnostics` (function): function collectOwnershipDiagnostics(entries: Iterable<readonly [string, SceneOwnershipDeclaration]>): OwnershipDiagnostic[] — Audit a keyed set of declarations and return one diagnostic per object that breaks the boundary contract (a `reject` verdict carrying a `violation`). Deterministic: diagnostics come back in the iteration order of `entries`.
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  - `contextVerb` (function): function contextVerb(label: string, command: string, args?: Record<string, unknown>): ContextVerb — Builds a {@link ContextVerb} for a right-click menu entry.
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- - `defineGame` (function): function defineGame<TAssetRef extends ModelAssetRef, TMultiplayer>(config: GameDefinitionConfig<TAssetRef, TMultiplayer>): GameDefinition<TAssetRef, TMultiplayer> — Task-first entry point for authoring a game: fills in `scene` and default `assets`, validates `name`, OR-merges `features` from installed systems, and composes `loop` from `systems` + any classic hooks.
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- - `environment` (function): function environment(config: EnvironmentWorldConfig = {}): EnvironmentWorldFeature — Composes an `environment()` world feature from terrain, sky, weather, vegetation, water, structures, roads, and pads.
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+ - `environment` (function): function environment(config: EnvironmentWorldConfig = {}): EnvironmentWorldFeature — Composes an `environment()` feature from terrain, sky, weather, vegetation, water, structures, roads, and pads.
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  - `flat` (function): function flat(): WorldFeature — Declares an empty flat world — the minimal `WorldFeature` for games with no terrain of their own.
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  - `grass` (function): function grass(config: GrassEnvironmentConfig = {}): GrassEnvironmentDescriptor — Declares a grass vegetation patch for `environment()` — area, blade sizing, density, and colors.
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+ - `isSceneOwnershipManifest` (function): function isSceneOwnershipManifest(value: unknown): value is SceneOwnershipManifest — Narrow unknown parsed JSON to a {@link SceneOwnershipManifest}. Structural only — verifies the version, the declarations array, and each declaration's provenance shape; it does not judge whether declarations satisfy the boundary (use {@link auditManifest} for that).
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  - `lootTable` (function): function lootTable(def: LootTableDef): LootTableDef — Validates a loot table definition and returns it unchanged, for use with {@link createLootRegistry}.
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  - `ocean` (function): function ocean(config: OceanEnvironmentConfig = {}): OceanEnvironmentDescriptor — Declares an ocean water body for `environment()` — bounds, level, and wave tuning.
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+ - `ownershipKey` (function): function ownershipKey(provenance: SceneProvenance): string — Stable identity string for a provenance (e.g. `runtime:town/building-3`), suitable for keying an object in an editor tree or a diagnostics table.
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  - `plots` (function): function plots(config: PlotsWorldConfig = {}): WorldFeature — Declares a subdivided-plots world — farming, base-building, and other parcel-based layouts.
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  - `rain` (function): function rain(config: RainEnvironmentConfig = {}): RainEnvironmentDescriptor — Declares a rainfall weather effect for `environment()` — area, density, speed, wind, and drop width/opacity.
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  - `road` (function): function road(config: RoadEnvironmentConfig): RoadEnvironmentDescriptor — Declare a road ribbon for an `environment()` world; the shell drapes and renders it over the terrain.
@@ -52,34 +69,40 @@
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  - `CommandResult` (type): type CommandResult<TState> = | { status: "applied"; state: TState } | { status: "rejected"; reason: string } | { status: "unknown-command" } — ⚠ undocumented
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  - `createCommandRegistry` (function): function createCommandRegistry<TState>(): CommandRegistry<TState> — ⚠ undocumented
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+ ## @jgengine/core/devtools/controls
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+
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+ - `ControlRecord` (interface): interface ControlRecord — Internal mutable record backing a registered control: schema metadata, current value, and change listeners.
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+ - `ControlsModule` (interface): interface ControlsModule — Controls subsystem: the public controls facade plus internal register/write helpers and the record map.
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+ - `createControlsModule` (const): const createControlsModule: (deps: { signal: ChangeSignal; }) => ControlsModule — Create the controls subsystem that registers, validates, and mutates tunable controls, notifying on change.
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+
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  ## @jgengine/core/devtools/devtools
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  - `AngleUnit` (type): type AngleUnit = "rad" | "deg" — ⚠ undocumented
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  - `CONTROL_SCHEMA_VERSION` (const): const CONTROL_SCHEMA_VERSION: 1 — ⚠ undocumented
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- - `Devtools` (interface): interface Devtools — ⚠ undocumented
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- - `DevtoolsControl` (interface): interface DevtoolsControl — ⚠ undocumented
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+ - `Devtools` (interface): interface Devtools — Top-level devtools facade aggregating frame, profile, render, logs, latency, controls, discover, overrides, and probes.
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+ - `DevtoolsControl` (interface): interface DevtoolsControl — Registered tunable control with its resolved schema metadata and read/write/reset accessors.
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  - `DevtoolsControlKind` (type): type DevtoolsControlKind = | "slider" | "toggle" | "color" | "select" | "text" | "vec2" | "vec3" | "vec4" | "interval" | "angle" | "enum" — ⚠ undocumented
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- - `DevtoolsLogEntry` (interface): interface DevtoolsLogEntry — ⚠ undocumented
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- - `DevtoolsLogLevel` (type): type DevtoolsLogLevel = "log" | "info" | "warn" | "error" — ⚠ undocumented
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+ - `DevtoolsLogEntry` (interface): interface DevtoolsLogEntry — A single captured log line with timestamp, level, and formatted message.
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+ - `DevtoolsLogLevel` (type): type DevtoolsLogLevel = "log" | "info" | "warn" | "error" — Severity level for a captured devtools log entry.
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  - `DevtoolsOverrides` (interface): interface DevtoolsOverrides — ⚠ undocumented
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- - `DevtoolsSnapshot` (interface): interface DevtoolsSnapshot — ⚠ undocumented
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- - `DiscoveredEntry` (interface): interface DiscoveredEntry — ⚠ undocumented
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+ - `DevtoolsSnapshot` (interface): interface DevtoolsSnapshot — Serializable point-in-time snapshot of devtools state: frame, render, latency, logs, controls, and discovered fields.
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+ - `DiscoveredEntry` (interface): interface DiscoveredEntry — A control auto-discovered by scanning an object/table, with its binding metadata and current reader.
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  - `DiscoverySkip` (interface): interface DiscoverySkip — ⚠ undocumented
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- - `FrameRecordSample` (interface): interface FrameRecordSample — ⚠ undocumented
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- - `FrameStats` (interface): interface FrameStats — ⚠ undocumented
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- - `LONG_FRAME_MS` (const): const LONG_FRAME_MS: 33.4 — ⚠ undocumented
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- - `LatencyStats` (interface): interface LatencyStats — ⚠ undocumented
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- - `LongFrameEvent` (interface): interface LongFrameEvent — ⚠ undocumented
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+ - `FrameRecordSample` (interface): interface FrameRecordSample — Per-frame timing input recorded by callers: total frame time, sim time, and optional named phase durations.
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+ - `FrameStats` (interface): interface FrameStats — Aggregated frame-timing statistics over the recent sampling window, including per-phase breakdown.
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+ - `LONG_FRAME_MS` (const): const LONG_FRAME_MS: 33.4 — Frame duration in milliseconds above which a frame is recorded as a long-frame spike (~30fps budget).
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+ - `LatencyStats` (interface): interface LatencyStats — Aggregated latency statistics (last/avg/min/max) over recorded latency samples.
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+ - `LongFrameEvent` (interface): interface LongFrameEvent — Recorded spike event for a frame that exceeded the long-frame threshold, with culprit attribution.
73
96
  - `NormalizedColor` (interface): interface NormalizedColor — ⚠ undocumented
74
97
  - `OVERRIDES_FORMAT_VERSION` (const): const OVERRIDES_FORMAT_VERSION: 1 — ⚠ undocumented
75
98
  - `OverrideApplyDiagnostic` (interface): interface OverrideApplyDiagnostic — ⚠ undocumented
76
- - `OverrideApplyResult` (interface): interface OverrideApplyResult — ⚠ undocumented
77
- - `PhaseStats` (interface): interface PhaseStats — ⚠ undocumented
78
- - `RenderSample` (interface): interface RenderSample — ⚠ undocumented
99
+ - `OverrideApplyResult` (interface): interface OverrideApplyResult — Outcome of applying a devtools overrides payload: counts of applied and skipped entries plus diagnostics.
100
+ - `PhaseStats` (interface): interface PhaseStats — Timing summary for a single named profiling phase across the sampling window.
101
+ - `RenderSample` (interface): interface RenderSample — Snapshot of renderer resource counts (draw calls, triangles, geometries, textures) for a frame.
79
102
  - `ScanFieldMeta` (interface): interface ScanFieldMeta extends TunableOptions — ⚠ undocumented
80
103
  - `ScanMeta` (type): type ScanMeta = Readonly<Record<string, ScanFieldMeta>> — ⚠ undocumented
81
- - `Tunable` (interface): interface Tunable<T> — ⚠ undocumented
82
- - `TunableAccessor` (interface): interface TunableAccessor — ⚠ undocumented
104
+ - `Tunable` (interface): interface Tunable<T> — Typed handle to a registered control, exposing its live value and subscribe/set/reset operations.
105
+ - `TunableAccessor` (interface): interface TunableAccessor — Get/set accessor pair plus initial value used to bind a discovered field to a control.
83
106
  - `TunableChoice` (interface): interface TunableChoice<T = unknown> — ⚠ undocumented
84
107
  - `TunableInterval` (type): type TunableInterval = { min: number; max: number } — ⚠ undocumented
85
108
  - `TunableOptions` (interface): interface TunableOptions<T = unknown> — ⚠ undocumented
@@ -88,12 +111,48 @@
88
111
  - `TunableVec4` (type): type TunableVec4 = [number, number, number, number] — ⚠ undocumented
89
112
  - `createDevtools` (function): function createDevtools(): Devtools — ⚠ undocumented
90
113
  - `devtools` (const): const devtools: Devtools — ⚠ undocumented
91
- - `formatLogMessage` (function): function formatLogMessage(args: readonly unknown[]): string — ⚠ undocumented
114
+ - `formatLogMessage` (function): function formatLogMessage(args: readonly unknown[]): string — Format an array of console arguments into a single truncated log message string.
92
115
  - `instrumentLatency` (function): function instrumentLatency<T extends object>(target: T, methods: readonly (keyof T)[], record: (ms: number) => void = devtools.latency.record): T — ⚠ undocumented
93
116
  - `measureProfile` (function): function measureProfile<T>(name: string, fn: () => T): T — ⚠ undocumented
94
117
  - `snapshotDevtools` (function): function snapshotDevtools(): DevtoolsSnapshot — ⚠ undocumented
95
118
  - `tunable` (function): function tunable<T>(name: string, initial: T, options?: TunableOptions<T>): Tunable<T> — ⚠ undocumented
96
119
 
120
+ ## @jgengine/core/devtools/discover
121
+
122
+ - `DiscoverModule` (interface): interface DiscoverModule — Discovery subsystem: the public discover and probes facades plus internal record map and helpers.
123
+ - `DiscoveredRecord` (interface): interface DiscoveredRecord — Internal record for an auto-discovered field: identity, kind, initial value, source object, and get/set accessors.
124
+ - `createDiscoverModule` (const): const createDiscoverModule: (deps: { signal: ChangeSignal; register: <T>(name: string, initial: T, options?: TunableOptions<T> | undefined) => Tunable<T>; controlRecords: Map<string, ControlRecord>; }) => DiscoverModule — Create the discovery subsystem that scans objects/tables for tunable fields and binds them as controls and probes.
125
+
126
+ ## @jgengine/core/devtools/fallbackSeams
127
+
128
+ - `FallbackCause` (type): type FallbackCause = "omittedMapping" | "unpulledPack" | "noScene" — Why a seam fell back: `omittedMapping` (no mapping supplied — often intended), `unpulledPack` (a mapping was supplied but its asset pack is not pulled/indexed), `noScene` (nothing authored — e.g. no environment component).
129
+ - `FallbackSeam` (type): type FallbackSeam = "ground" | "entity" | "object" | "scatter" — Render seams that can resolve to a placeholder FALLBACK instead of authored content: `ground` (default green terrain), `entity`/`object` (primitive capsule/box actors), `scatter` (stylized proxy foliage).
130
+ - `FallbackSeamCounts` (type): type FallbackSeamCounts = Record<FallbackSeam, Record<FallbackCause, number>> — A per-seam, per-cause count table. Serializable, allocation-stable (keys never change).
131
+ - `FallbackSeamsReport` (type): type FallbackSeamsReport = Partial<Record<FallbackSeam, Partial<Record<FallbackCause, number>>>> — Non-zero-only view of {@link FallbackSeamCounts} returned by {@link fallbackSeamsSnapshot}.
132
+ - `armFallbackSeams` (function): function armFallbackSeams(on: boolean): void — Arm or disarm the fallback-seam diagnostic. Off by default; the shell arms it only when devtools is enabled (dev builds), so production is a pure no-op. Toggling clears all counts so a fresh observation starts empty and the opt-out path reports nothing.
133
+ - `beginFallbackPass` (function): function beginFallbackPass(): void — Zero every seam's tally. Used to bracket a whole observation batch (e.g. in tests). No-op when disarmed.
134
+ - `beginFallbackSeam` (function): function beginFallbackSeam(seam: FallbackSeam): void — Zero one seam's tally before it re-reports (per-seam frame boundary). No-op when disarmed.
135
+ - `endFallbackPass` (function): function endFallbackPass(): void — Close an observation pass: when the set of active fallbacks changes to a non-empty signature, emit ONE deduped warn line (never per-frame — the signature dedup suppresses repeats). No-op when disarmed.
136
+ - `fallbackSeamsSnapshot` (function): function fallbackSeamsSnapshot(): FallbackSeamsReport — Snapshot the current fallback tally as a compact, serializable object (non-zero entries only; empty when nothing fell back). Flows into the devtools `fallbacks` probe and the `debug_snapshot` RPC.
137
+ - `reportFallbackSeam` (function): function reportFallbackSeam(seam: FallbackSeam, cause: FallbackCause): void — Record that a render seam CHOSE a placeholder fallback (called at the choice site). A pure, allocation-free no-op when disarmed — the disarmed guard returns before touching any table.
138
+
139
+ ## @jgengine/core/devtools/frame
140
+
141
+ - `FrameModule` (interface): interface FrameModule — Frame subsystem exposing the frame-timing, profiling, and render-sample facades.
142
+ - `LONG_FRAME_MS` (const): const LONG_FRAME_MS: 33.4 — Frame duration in milliseconds above which a frame is recorded as a long-frame spike (~30fps budget).
143
+ - `createFrameModule` (const): const createFrameModule: (deps: { readProbes: () => Record<string, unknown>; }) => FrameModule — Create the frame subsystem that records frame/sim/phase timings, computes stats, and captures long-frame events.
144
+
145
+ ## @jgengine/core/devtools/logs
146
+
147
+ - `LogsModule` (interface): interface LogsModule — Logs subsystem exposing the log-capture and latency-tracking facades.
148
+ - `createLogsModule` (const): const createLogsModule: (deps: { signal: ChangeSignal; }) => LogsModule — Create the logs subsystem that buffers captured console output and records latency samples.
149
+ - `formatLogMessage` (function): function formatLogMessage(args: readonly unknown[]): string — Format an array of console arguments into a single truncated log message string.
150
+
151
+ ## @jgengine/core/devtools/overrides
152
+
153
+ - `OverridesModule` (interface): interface OverridesModule — Overrides subsystem exposing the export/apply facade for persisting and restoring control values.
154
+ - `createOverridesModule` (const): const createOverridesModule: (deps: { signal: ChangeSignal; controlRecords: Map<string, ControlRecord>; writeControl: (record: ControlRecord, raw: unknown) => boolean; discoveredRecords: Map<string, DiscoveredRecord>; enableDiscovered: (id: string) => void; }) => OverridesModule — Create the overrides subsystem that serializes changed control values and re-applies a saved overrides payload.
155
+
97
156
  ## @jgengine/core/devtools/rewriteTunables
98
157
 
99
158
  - `TunableDelta` (interface): interface TunableDelta — One changed tunable to write back into game source: which table, key path, and new value.
@@ -132,11 +191,29 @@
132
191
  - `TunableVec3` (type): type TunableVec3 = [number, number, number] — ⚠ undocumented
133
192
  - `TunableVec4` (type): type TunableVec4 = [number, number, number, number] — ⚠ undocumented
134
193
 
194
+ ## @jgengine/core/devtools/types
195
+
196
+ - `Devtools` (interface): interface Devtools — Top-level devtools facade aggregating frame, profile, render, logs, latency, controls, discover, overrides, and probes.
197
+ - `DevtoolsControl` (interface): interface DevtoolsControl — Registered tunable control with its resolved schema metadata and read/write/reset accessors.
198
+ - `DevtoolsLogEntry` (interface): interface DevtoolsLogEntry — A single captured log line with timestamp, level, and formatted message.
199
+ - `DevtoolsLogLevel` (type): type DevtoolsLogLevel = "log" | "info" | "warn" | "error" — Severity level for a captured devtools log entry.
200
+ - `DevtoolsSnapshot` (interface): interface DevtoolsSnapshot — Serializable point-in-time snapshot of devtools state: frame, render, latency, logs, controls, and discovered fields.
201
+ - `DiscoveredEntry` (interface): interface DiscoveredEntry — A control auto-discovered by scanning an object/table, with its binding metadata and current reader.
202
+ - `FrameRecordSample` (interface): interface FrameRecordSample — Per-frame timing input recorded by callers: total frame time, sim time, and optional named phase durations.
203
+ - `FrameStats` (interface): interface FrameStats — Aggregated frame-timing statistics over the recent sampling window, including per-phase breakdown.
204
+ - `LatencyStats` (interface): interface LatencyStats — Aggregated latency statistics (last/avg/min/max) over recorded latency samples.
205
+ - `LongFrameEvent` (interface): interface LongFrameEvent — Recorded spike event for a frame that exceeded the long-frame threshold, with culprit attribution.
206
+ - `OverrideApplyResult` (interface): interface OverrideApplyResult — Outcome of applying a devtools overrides payload: counts of applied and skipped entries plus diagnostics.
207
+ - `PhaseStats` (interface): interface PhaseStats — Timing summary for a single named profiling phase across the sampling window.
208
+ - `RenderSample` (interface): interface RenderSample — Snapshot of renderer resource counts (draw calls, triangles, geometries, textures) for a frame.
209
+ - `Tunable` (interface): interface Tunable<T> — Typed handle to a registered control, exposing its live value and subscribe/set/reset operations.
210
+ - `TunableAccessor` (interface): interface TunableAccessor — Get/set accessor pair plus initial value used to bind a discovered field to a control.
211
+
135
212
  ## @jgengine/core/meta/changelog
136
213
 
137
214
  - `CHANGELOG` (const): const CHANGELOG: Record<string, ChangelogEntry> — Per-version engine changelog keyed by semver string (e.g. `"0.10.0"`).
138
215
  - `ChangelogEntry` (interface): interface ChangelogEntry — One release's migrate steps plus added/changed/removed notes (typed mirror of CHANGELOG.md).
139
- - `VERSION` (const): const VERSION: "0.10.0" — Installed `@jgengine/core` semver — compare against {@link CHANGELOG} keys when migrating.
216
+ - `VERSION` (const): const VERSION: "0.12.0" — Installed `@jgengine/core` semver — compare against {@link CHANGELOG} keys when migrating.
140
217
 
141
218
  ## @jgengine/core/runtime/adapter
142
219
 
@@ -153,8 +230,8 @@
153
230
  - `isServerAuthoritative` (function): function isServerAuthoritative(multiplayer: unknown): boolean — True when the adapter opts into host-authoritative world replication (`authority: "server"`).
154
231
  - `lan` (function): function lan(config?: { topology?: MultiplayerTopology; port?: number; path?: string; authority?: MultiplayerAuthority; }): MultiplayerAdapterConfig — ⚠ undocumented
155
232
  - `multiplayerAdapterKind` (function): function multiplayerAdapterKind(multiplayer: unknown): string | null — ⚠ undocumented
156
- - `offline` (function): function offline(): MultiplayerAdapterConfig — ⚠ undocumented
157
- - `p2p` (function): function p2p(config?: { topology?: MultiplayerTopology; room?: string; authority?: MultiplayerAuthority }): MultiplayerAdapterConfig — ⚠ undocumented
233
+ - `offline` (function): function offline(): MultiplayerAdapterConfig — Explicit single-player adapter. Solo games never need this — omitting `multiplayer` in the shell `defineGame` already defaults to offline; pass it only where an adapter value is structurally required.
234
+ - `p2p` (function): function p2p(config?: { topology?: MultiplayerTopology; room?: string; authority?: MultiplayerAuthority }): MultiplayerAdapterConfig — Serverless peer-to-peer (WebRTC) session — one peer hosts, friends join by room code.
158
235
  - `resolveAuthority` (function): function resolveAuthority(multiplayer: unknown): MultiplayerAuthority | null — Resolved authority for a multiplayer config. - `offline` / missing adapter → `null` (single-player; not multiplayer authority). - unset or `"client"` → `"client"` (presence-only; each client ticks). - `"server"` → host-authoritative shared sim.
159
236
  - `servers` (function): function servers(config: ServersPoolConfig): ServersPoolConfig — ⚠ undocumented
160
237
  - `socketIo` (function): function socketIo(config?: { topology?: MultiplayerTopology; url?: string; authority?: MultiplayerAuthority }): MultiplayerAdapterConfig — ⚠ undocumented
@@ -176,8 +253,8 @@
176
253
 
177
254
  - `CatalogEntityRole` (type): type CatalogEntityRole = "player" | "enemy" | "hostile" | "npc" | "vehicle" — ⚠ undocumented
178
255
  - `FloatTextInput` (interface): interface FloatTextInput — ⚠ undocumented
179
- - `GameAudio` (interface): interface GameAudio — Reachable audio seam on `ctx.game`: `play`, `music`, and `resume` route through the `audio.play`/`audio.music`/`audio.resume` events the shell's audio engine listens on, so game code triggers sound without importing the shell.
180
- - `GameContext` (interface): interface GameContext — ⚠ undocumented
256
+ - `GameAudio` (interface): interface GameAudio — Reachable audio seam on `ctx.game`: `play`, `music`, and `resume` route through the `audio.play`/`audio.music`/`audio.resume` events the shell's audio engine listens on, so game code triggers sound without importing the shell. Retained `loop`/`setLoop`/`stopLoop` add id-keyed loops with live pitch/gain control over `audio.loopStart`/`audio.loopSet`/`audio.loopStop` (#1051).
257
+ - `GameContext` (interface): interface GameContext — The live engine handle a game's loop, systems, commands, and UI read and mutate — entities, objects, the reactive store, opted-in `game.*` subsystems, world queries, and the sim clock. One context = one running world.
181
258
  - `GameContextCards` (interface): interface GameContextCards — ⚠ undocumented
182
259
  - `GameContextCommands` (interface): interface GameContextCommands — ⚠ undocumented
183
260
  - `GameContextContent` (interface): interface GameContextContent — ⚠ undocumented
@@ -187,6 +264,7 @@
187
264
  - `GameContextItemEntry` (interface): interface GameContextItemEntry — ⚠ undocumented
188
265
  - `GameContextItemUse` (interface): interface GameContextItemUse — ⚠ undocumented
189
266
  - `GameContextLoot` (interface): interface GameContextLoot — ⚠ undocumented
267
+ - `GameContextModels` (interface): interface GameContextModels — Per-kind render-model lookup for {@link GameContextOptions.models}; a resolved `ModelConfig` satisfies {@link ModelBodySource} structurally.
190
268
  - `GameContextObjectEntry` (interface): interface GameContextObjectEntry — ⚠ undocumented
191
269
  - `GameContextOptions` (interface): interface GameContextOptions<TAssetRef extends ModelAssetRef = ModelAssetRef, TMultiplayer = unknown> — ⚠ undocumented
192
270
  - `GameContextRace` (interface): interface GameContextRace — ⚠ undocumented
@@ -202,6 +280,36 @@
202
280
  - `WorldItemPickupResult` (type): type WorldItemPickupResult = | { status: "ok"; record: WorldItemRecord } | { status: "rejected"; reason: string } — ⚠ undocumented
203
281
  - `createGameContext` (function): function createGameContext<TAssetRef extends ModelAssetRef, TMultiplayer>(options: GameContextOptions<TAssetRef, TMultiplayer>): GameContext — ⚠ undocumented
204
282
 
283
+ ## @jgengine/core/runtime/gameContextTypes
284
+
285
+ - `CatalogEntityRole` (type): type CatalogEntityRole = "player" | "enemy" | "hostile" | "npc" | "vehicle" — ⚠ undocumented
286
+ - `FloatTextInput` (interface): interface FloatTextInput — ⚠ undocumented
287
+ - `GameAudio` (interface): interface GameAudio — Reachable audio seam on `ctx.game`: `play`, `music`, and `resume` route through the `audio.play`/`audio.music`/`audio.resume` events the shell's audio engine listens on, so game code triggers sound without importing the shell. Retained `loop`/`setLoop`/`stopLoop` add id-keyed loops with live pitch/gain control over `audio.loopStart`/`audio.loopSet`/`audio.loopStop` (#1051).
288
+ - `GameContext` (interface): interface GameContext — The live engine handle a game's loop, systems, commands, and UI read and mutate — entities, objects, the reactive store, opted-in `game.*` subsystems, world queries, and the sim clock. One context = one running world.
289
+ - `GameContextCards` (interface): interface GameContextCards — ⚠ undocumented
290
+ - `GameContextCommands` (interface): interface GameContextCommands — ⚠ undocumented
291
+ - `GameContextContent` (interface): interface GameContextContent — ⚠ undocumented
292
+ - `GameContextEconomy` (interface): interface GameContextEconomy — ⚠ undocumented
293
+ - `GameContextEntityEntry` (interface): interface GameContextEntityEntry — ⚠ undocumented
294
+ - `GameContextFeed` (interface): interface GameContextFeed extends Omit<GameFeed, "bind"> — ⚠ undocumented
295
+ - `GameContextItemEntry` (interface): interface GameContextItemEntry — ⚠ undocumented
296
+ - `GameContextItemUse` (interface): interface GameContextItemUse — ⚠ undocumented
297
+ - `GameContextLoot` (interface): interface GameContextLoot — ⚠ undocumented
298
+ - `GameContextModels` (interface): interface GameContextModels — Per-kind render-model lookup for {@link GameContextOptions.models}; a resolved `ModelConfig` satisfies {@link ModelBodySource} structurally.
299
+ - `GameContextObjectEntry` (interface): interface GameContextObjectEntry — ⚠ undocumented
300
+ - `GameContextOptions` (interface): interface GameContextOptions<TAssetRef extends ModelAssetRef = ModelAssetRef, TMultiplayer = unknown> — ⚠ undocumented
301
+ - `GameContextRace` (interface): interface GameContextRace — ⚠ undocumented
302
+ - `GameContextTurn` (interface): interface GameContextTurn — ⚠ undocumented
303
+ - `GameContextWorld` (interface): interface GameContextWorld — ⚠ undocumented
304
+ - `HitReactionInput` (interface): interface HitReactionInput — ⚠ undocumented
305
+ - `MoveTowardCommitOptions` (interface): interface MoveTowardCommitOptions extends MoveTowardOptions — Options for {@link SceneEntityContext.moveTowardCommit}: {@link MoveTowardOptions} plus an optional facing turn.
306
+ - `SceneEntityContext` (interface): interface SceneEntityContext — ⚠ undocumented
307
+ - `SceneObjectContext` (interface): interface SceneObjectContext extends ObjectStore — ⚠ undocumented
308
+ - `SceneWorldItemContext` (interface): interface SceneWorldItemContext — ⚠ undocumented
309
+ - `TelegraphInput` (interface): interface TelegraphInput — ⚠ undocumented
310
+ - `VfxInput` (interface): interface VfxInput — Request a transient spell/ability VFX burst; `from`/`to` accept an instance id or a world point, `color` is a `0xRRGGBB` tint, and `durationMs` defaults per `kind`.
311
+ - `WorldItemPickupResult` (type): type WorldItemPickupResult = | { status: "ok"; record: WorldItemRecord } | { status: "rejected"; reason: string } — ⚠ undocumented
312
+
205
313
  ## @jgengine/core/runtime/gameRuntime
206
314
 
207
315
  - `GameRuntime` (type): type GameRuntime = { gameId: string; save: SaveConfig; hydrate: (input: HydrateInput) => GameRuntimeSnapshot; runCommand: ( snapshot: GameRuntimeSnapshot, actorUserId: string, commandName: string, input: unknown, ) => ReturnType<typeof runCommand>; tick: (snapshot: GameRuntimeSnapshot, dtSeconds: nu… — ⚠ undocumented
@@ -240,6 +348,18 @@
240
348
  - `ToServerListingOptions` (type): type ToServerListingOptions = { includeJoinCode?: boolean; } — ⚠ undocumented
241
349
  - `WorldChunkRecord` (type): type WorldChunkRecord = { serverId: string; chunkKey: string; snapshot: RuntimeChunkRow; updatedAt: number; } — ⚠ undocumented
242
350
 
351
+ ## @jgengine/core/runtime/hostPolicy
352
+
353
+ - `canJoinPrivateServer` (function): function canJoinPrivateServer(args: { isMember: boolean; joinCode: string | undefined; suppliedCode: string | undefined; }): boolean — Private-server join-code gate. Existing members always pass; non-members must present a matching `joinCode` (loose-normalized via {@link normalizeJoinCode}). Callers still decide whether the server is private — this only answers the code/membership half.
354
+ - `isAutoJoinCandidate` (function): function isAutoJoinCandidate(args: { memberUserIds: readonly string[]; slotsPerServer: number; visibility: SessionVisibility | undefined; userId: string; }): boolean — Auto-match candidate when no `serverId` is supplied: already a member, or a public room with free capacity. Private rooms are never auto-picked (join-by-code / direct id only).
355
+ - `isListablePublicly` (function): function isListablePublicly(visibility: SessionVisibility | undefined): boolean — True when a server's `visibility` should surface in public listings / browse results.
356
+ - `isPrivateJoinBlocked` (function): function isPrivateJoinBlocked(args: { visibility: SessionVisibility | undefined; memberUserIds: readonly string[]; userId: string; joinCode: string | undefined; suppliedCode: string | undefined; }): boolean — Whether a private-visibility server blocks this join (non-member without a matching code). Public / undefined visibility never blocks.
357
+ - `isServerFull` (function): function isServerFull(memberUserIds: readonly string[], slotsPerServer: number, userId: string): boolean — True when the server has no free slots for a non-member. Existing members never count as "full" so rejoin/leave cycles keep working.
358
+ - `isServerMember` (function): function isServerMember(memberUserIds: readonly string[], userId: string): boolean — Whether `userId` is already on the server's member roster.
359
+ - `statusAfterLeave` (function): function statusAfterLeave(remainingMemberCount: number, currentStatus: GameServerStatus): GameServerStatus — Status after a leave: empty rooms reopen; non-empty rooms keep their current status.
360
+ - `withJoinedMember` (function): function withJoinedMember(memberUserIds: readonly string[], userId: string): string[] — Roster after a successful join: unchanged when already a member, else appended.
361
+ - `withoutMember` (function): function withoutMember(memberUserIds: readonly string[], userId: string): string[] — Roster after a leave: `userId` removed; order of remaining members preserved.
362
+
243
363
  ## @jgengine/core/runtime/hostedGameRunner
244
364
 
245
365
  - `HostedGameRunner` (interface): interface HostedGameRunner — The GameContext-loop equivalent of the pure-reducer `createGameHost`: one authoritative `createGameContext` per world, driven server-side. `onInit` runs once at construction; `onNewPlayer`/`onPlayerLeave` fire per join/leave; `tick` advances `onTick` then commits a revision. Clients pull a full {@link WorldSnapshot} baseline once, then per-tick {@link WorldDiff}s from their last revision. Games ship only normal GameContext code — the runner adds no per-game surface.
@@ -363,54 +483,45 @@
363
483
  - `SnapshotViewer` (interface): interface SnapshotViewer — Who a host→client snapshot is being projected for — the identity a {@link SnapshotModule.project} filters against.
364
484
  - `WorldSnapshot` (type): type WorldSnapshot = Record<string, unknown> — Full world baseline keyed by {@link SnapshotModule.key} — one entry per opted-in subsystem.
365
485
 
366
- ## @jgengine/shell/cartridge
367
-
368
- - `CartridgeAbilitySlot` (interface): interface CartridgeAbilitySlot — ⚠ undocumented
369
- - `CartridgeConfig` (type): type CartridgeConfig = CartridgeSpec & { name: string; panels: CartridgePanels; hud: { storageKey?: string; panels: readonly CartridgeHudPanelSpec[] }; screens: CartridgeScreens; theme?: Record<string, string>; world?: GameConfig["world"]; physics?: GameConfig["physics"]; assets?: GameConfig["assets… — ⚠ undocumented
370
- - `CartridgeHudPanelSpec` (interface): interface CartridgeHudPanelSpec — ⚠ undocumented
371
- - `CartridgePanelItem` (type): type CartridgePanelItem = | { kind: "vital"; stat: string; label: string; tone?: string; width?: number } | { kind: "xp"; width?: number } | { kind: "timer"; label: string } | { kind: "score"; source: "kills"; label: string; digits?: number } | { kind: "abilityBar"; icons: Record<string, string> } |… — ⚠ undocumented
372
- - `CartridgePanels` (interface): interface CartridgePanels — ⚠ undocumented
373
- - `CartridgeResultLine` (type): type CartridgeResultLine = { label: string; accent?: boolean } & ( | { source: "kills" | "level" } | { value: string | number } ) — ⚠ undocumented
374
- - `CartridgeScreens` (interface): interface CartridgeScreens — ⚠ undocumented
375
- - `cartridge` (function): function cartridge(config: CartridgeConfig): PlayableGame — ⚠ undocumented
376
-
377
- ## @jgengine/shell/cartridge/runtime
378
-
379
- - `CartridgeRuntime` (interface): interface CartridgeRuntime — ⚠ undocumented
380
- - `createCartridge` (function): function createCartridge(spec: CartridgeSpec): CartridgeRuntime — ⚠ undocumented
381
-
382
- ## @jgengine/shell/cartridge/spec
383
-
384
- - `BoltFx` (interface): interface BoltFx — ⚠ undocumented
385
- - `CartridgeEnemy` (interface): interface CartridgeEnemy — ⚠ undocumented
386
- - `CartridgeFlow` (interface): interface CartridgeFlow — ⚠ undocumented
387
- - `CartridgePhase` (type): type CartridgePhase = "start" | "countdown" | "playing" | "won" | "lost" — ⚠ undocumented
388
- - `CartridgePlayer` (interface): interface CartridgePlayer — ⚠ undocumented
389
- - `CartridgeProgression` (interface): interface CartridgeProgression — ⚠ undocumented
390
- - `CartridgeRules` (interface): interface CartridgeRules — ⚠ undocumented
391
- - `CartridgeRun` (interface): interface CartridgeRun — ⚠ undocumented
392
- - `CartridgeSpawning` (interface): interface CartridgeSpawning — ⚠ undocumented
393
- - `CartridgeSpec` (interface): interface CartridgeSpec — ⚠ undocumented
394
- - `CartridgeUpgrade` (interface): interface CartridgeUpgrade — ⚠ undocumented
395
- - `CartridgeWeapon` (type): type CartridgeWeapon = | (WeaponCommon & { kind: "projectile"; range: number; speed: number }) | (WeaponCommon & { kind: "orbit"; blades: Leveled; radius: Leveled; hitRadius: number; angularSpeed: number; }) | (WeaponCommon & { kind: "pulse"; radius: Leveled; durationSeconds: number }) | (WeaponComm… — ⚠ undocumented
396
- - `CartridgeXpGems` (interface): interface CartridgeXpGems — ⚠ undocumented
397
- - `HIT_EFFECT` (const): const HIT_EFFECT: "hit" — ⚠ undocumented
398
- - `Leveled` (type): type Leveled = | number | { base: number; perLevel: number; min?: number; max?: number } | { table: readonly number[] } — ⚠ undocumented
399
- - `PulseFx` (interface): interface PulseFx — ⚠ undocumented
400
- - `UpgradeEffect` (type): type UpgradeEffect = | { kind: "weaponLevel"; weapon: string } | { kind: "statBonus"; stat: string; amount: number } | { kind: "fieldAdd"; field: string; amount: number } | { kind: "fieldMultiply"; field: string; factor: number } | { kind: "custom"; apply(ctx: GameContext, run: CartridgeRun, stacks:… — ⚠ undocumented
401
- - `WASD_KEYBINDS` (const): const WASD_KEYBINDS: ActionCodesMap — ⚠ undocumented
402
- - `WeaponCommon` (interface): interface WeaponCommon — ⚠ undocumented
403
- - `WeaponFireArgs` (interface): interface WeaponFireArgs — ⚠ undocumented
404
- - `XP_GEM_BASE_TYPE` (const): const XP_GEM_BASE_TYPE: "xp_gem" — ⚠ undocumented
405
- - `leveled` (function): function leveled(value: Leveled, level: number): number — ⚠ undocumented
406
-
407
- ## @jgengine/shell/cartridge/testkit
408
-
409
- - `CartridgeSmokeOptions` (interface): interface CartridgeSmokeOptions — ⚠ undocumented
410
- - `bootCartridge` (function): function bootCartridge(spec: CartridgeSpec & { name?: string; world?: WorldFeature; physics?: PhysicsConfig }): { ctx: GameContext; cart: CartridgeRuntime } — ⚠ undocumented
411
- - `cartridgeSmokeTest` (function): function cartridgeSmokeTest(spec: CartridgeSpec & { name?: string; world?: WorldFeature; physics?: PhysicsConfig }, options?: CartridgeSmokeOptions): void — ⚠ undocumented
412
- - `tickCartridge` (function): function tickCartridge(ctx: GameContext, cart: CartridgeRuntime, seconds: number, step = 0.1): void — ⚠ undocumented
413
-
414
- ## @jgengine/shell/cartridge/validate
415
-
416
- - `validateCartridge` (function): function validateCartridge(spec: CartridgeSpec): string[] — ⚠ undocumented
486
+ ## @jgengine/shell/GameHost
487
+
488
+ - `EditorSummonModule` (interface): interface EditorSummonModule — Structural shape of the module `GameHost`'s `editor` loader resolves — `import("@jgengine/editor")` satisfies it.
489
+ - `GameHost` (function): function GameHost({ playable, gameId, wsUrl, multiplayer, resolveMultiplayer, editor }: GameHostProps): React.JSX.Element — The one documented mount: resolves multiplayer for the playable and renders the shell. With the `editor` loader prop it also owns the whole editor summon (F2+E, `?mode=editor`, dev save endpoint).
490
+ - `GameHostProps` (interface): interface GameHostProps — Props for {@link GameHost}: the playable, optional multiplayer overrides, and the optional editor loader that enables the engine-owned F2+E summon.
491
+
492
+ ## @jgengine/shell/defineGame
493
+
494
+ - `GameConfig` (type): type GameConfig<TAssetRef extends ModelAssetRef = ModelAssetRef> = EngineFields<TAssetRef> & PresentationFields — ⚠ undocumented
495
+ - `defineGame` (function): function defineGame<TAssetRef extends ModelAssetRef = ModelAssetRef>(config: GameConfig<TAssetRef>): PlayableGame — The one public authoring entry point: compose engine fields (systems, world, physics, input) and presentation fields (camera, HUD, audio, authored scene) into a `PlayableGame` ready for `GameHost`. Defaults to solo/offline multiplayer; `editorLayers` auto-mounts the authored scene document.
496
+
497
+ ## @jgengine/shell/gameKit
498
+
499
+ - `Clock` (function): function Clock({ format, showDay, controls, style, className, }: { format?: "24h" | "12h"; showDay?: boolean; controls?: boolean; style?: CSSProperties; className?: string; }): JSX.Element — A time-of-day clock reading the sim calendar — `Day N · HH:MM`, 24h or 12h. `controls` adds pause + the game's speed multipliers as clickable pills (the "fast-forward" bar), off by default so a game opts into letting the player scrub time.
500
+ - `Coins` (function): function Coins({ currencyId, icon, style, className, }: { currencyId: string; icon?: ReactNode; style?: CSSProperties; className?: string; }): JSX.Element — A currency counter — an icon (emoji/char, default a coin) plus the live amount for `currencyId`. *
501
+ - `EditorCatalogDefinition` (interface): interface EditorCatalogDefinition — Game-exported catalog definition: a `ParamSchema` plus default entries. Schemas stay in code; entry values merge into `document.catalogs` and are what the editor/RPC edits and saves.
502
+ - `EditorDocument` (interface): interface EditorDocument — The full authored scene: every marker, volume, path, note, and sculpted terrain for a game.
503
+ - `EditorSummonModule` (interface): interface EditorSummonModule — Structural shape of the module `GameHost`'s `editor` loader resolves — `import("@jgengine/editor")` satisfies it.
504
+ - `GameCameraConfig` (interface): interface GameCameraConfig — Camera tuning for the shell's rig stack: pick the rig via `rig`, then tune it through its matching config block. All fields optional — the default is the third-person orbit rig.
505
+ - `GameConfig` (type): type GameConfig<TAssetRef extends ModelAssetRef = ModelAssetRef> = EngineFields<TAssetRef> & PresentationFields — ⚠ undocumented
506
+ - `GameContext` (interface): interface GameContext — The live engine handle a game's loop, systems, commands, and UI read and mutate — entities, objects, the reactive store, opted-in `game.*` subsystems, world queries, and the sim clock. One context = one running world.
507
+ - `GameHost` (function): function GameHost({ playable, gameId, wsUrl, multiplayer, resolveMultiplayer, editor }: GameHostProps): React.JSX.Element — The one documented mount: resolves multiplayer for the playable and renders the shell. With the `editor` loader prop it also owns the whole editor summon (F2+E, `?mode=editor`, dev save endpoint).
508
+ - `GameHostProps` (interface): interface GameHostProps — Props for {@link GameHost}: the playable, optional multiplayer overrides, and the optional editor loader that enables the engine-owned F2+E summon.
509
+ - `GameLoop` (interface): interface GameLoop<TContext = unknown> — Lifecycle hooks a game implements to drive init, per-tick simulation, and player join/leave.
510
+ - `Hotbar` (function): function Hotbar({ inventoryId, activeSlot, keys, slotSize, itemIcon, style, className, }: { inventoryId: string; activeSlot?: number; keys?: readonly string[]; slotSize?: number; /** Caller-supplied item id → icon registry; return null/undefined to fall back to the default glyph. */ itemIcon?: (item… — A numbered hotbar bound to an inventory — painted iconed slots (a `GameIcon` glyph over a school-keyed gradient with a count badge, #1035), an active-slot highlight, and a keycap per slot. Place it and pass the `inventoryId`; `activeSlot` highlights the equipped one. Supply `itemIcon` to map your item ids to your own glyphs — the default resolves a `GameIcon` from the item id.
511
+ - `HudCanvas` (function): function HudCanvas({ layout, editChord, compactScale, showDuring, className, style, children, }: { layout: HudLayoutStore; editChord?: HudEditChord | false; /** Zoom applied to the whole HUD on compact displays. Default 0.85. */ compactScale?: number; /** Opt-in play-phase gate: render the HUD only … — Full-viewport HUD surface. Panels declared with `HudPanel` flow into nine anchor regions and stack automatically with a gap — no per-panel pixel offsets, no manual clearance for sibling panels, the touch-control dock (`--jg-hud-dock-clearance`), or device safe areas. On compact displays the whole surface scales down and each panel applies its `compact` behavior.
512
+ - `HudPanel` (function): function HudPanel({ id, anchor, order, compact: compactMode, chip, interactive, inset, locked, showDuring, priority, mobileBehavior, allowOverlapWith, collisionGroup, region, width, height, type, className, style, children, }: { id: string; anchor?: HudAnchor; /** Stack position within the region, a… — A HUD block that lives in one of the nine anchor regions. Panels sharing a region stack outward from the screen edge in ascending `order`. On fine pointers panels stay draggable through the edit chord; a dragged panel leaves the flow and keeps its custom placement. On compact displays custom placements are ignored and the `compact` behavior applies.
513
+ - `PlayableGame` (type): type PlayableGame = EnginePlayableGame< ComponentType, ComponentType, RenderEntity, RenderObject, ComponentType<ViewmodelProps>, ComponentType<WorldOverlayProps> > — The concrete React-bound playable a shell `defineGame` returns and `GameHost` mounts — the one PlayableGame games handle.
514
+ - `StatBar` (function): function StatBar({ statId, entityId, tone, label, showValue, width, icon, style, className, }: { statId?: string; entityId?: string; tone?: StatTone; label?: string; showValue?: boolean; width?: number; icon?: ReactNode; style?: CSSProperties; className?: string; }): JSX.Element | null — A polished stat bar (health/mana/stamina/shield/xp) — a rounded, glassy meter with a tone-colored fill and an optional value readout. Reads `statId` off `entityId` (defaults to the local player). Renders nothing until the stat exists.
515
+ - `StoreHandle` (interface): interface StoreHandle<T> — A typed, cast-free handle onto one slot of the reactive game store (`ctx.game.store`). The single type parameter is fixed at definition; `read`/`write`/`update` never widen to `unknown`, so no call site repeats `store.get(key) as T`. Writes flow through the engine store, so they bump `ctx.version()`, serialize into a {@link WorldSnapshot}, and replay under host authority — the same guarantees a hand-rolled `store.get`/`store.set` pair gives up the moment it forks run state into a module-level singleton.
516
+ - `SystemDefinition` (interface): interface SystemDefinition — A reusable game capability — lifecycle, timing, events, and optional save / replication / reset / disposal. Pass instances via `defineGame({ systems })`. Prefer one system per meaningful capability (`combat`, `quests`), not per micro-tick.
517
+ - `authoredSpawnPosition` (function): function authoredSpawnPosition(document: AuthoredSpawnDocumentLike, options?: AuthoredSpawnOptions): [number, number, number] | null — Position of the authored spawn marker as a spawn-ready `[x, y, z]` tuple, or null when the document has none. Reads the first `player_spawn` marker by default, so dragging the marker in the editor moves where players spawn — no coordinates copied into game code.
518
+ - `collectAuthoredTriggers` (function): function collectAuthoredTriggers(document: SceneDocumentLike): AuthoredTrigger[] — Collect every authored trigger on a document's markers and volumes. Pure — no runtime state. Action params use the live {@link registerTriggerAction} registry when present.
519
+ - `defineGame` (function): function defineGame<TAssetRef extends ModelAssetRef = ModelAssetRef>(config: GameConfig<TAssetRef>): PlayableGame — The one public authoring entry point: compose engine fields (systems, world, physics, input) and presentation fields (camera, HUD, audio, authored scene) into a `PlayableGame` ready for `GameHost`. Defaults to solo/offline multiplayer; `editorLayers` auto-mounts the authored scene document.
520
+ - `defineKeyedStore` (function): function defineKeyedStore<T>(keyFor: (id: string) => string, initial: T | (() => T)): KeyedStoreHandle<T> — Define a typed per-owner keyed family on the game store: game code expresses `read(ctx, userId)`/`write(ctx, userId, v)`/`update(...)` with the value type it means, and both the `` `prefix:${id}` `` key composition and the `unknown → T` cast live once, here, behind the boundary. Reach for this over N separate `defineStore` calls whenever the owning id varies at runtime (per-user class, per-instance auras) — `defineStore` stays the right call for a single fixed slot.
521
+ - `defineStore` (function): function defineStore<T>(key: string, initial: T | (() => T)): StoreHandle<T> — Define a typed slot on the game store: game code expresses `read(ctx)`/`write(ctx, v)`/`update(...)` with the value type it means, and the `unknown → T` cast lives once, here, behind the boundary. Pass a factory for `initial` when the fallback is a fresh mutable object; the factory runs at most once and its result is reused, so an unwritten slot keeps a stable identity across reads (no per-read churn for a React selector, no allocation on a hot path).
522
+ - `defineSystem` (function): function defineSystem(definition: SystemDefinition): SystemDefinition — Declare a composable game system. Pure data + hooks — the engine compiles the schedule and installs lifecycle when the game boots.
523
+ - `environment` (function): function environment(config?: EnvironmentWorldConfig): EnvironmentWorldFeature — Composes an `environment()` feature from terrain, sky, weather, vegetation, water, structures, roads, and pads.
524
+ - `environmentContentFromDocument` (function): function environmentContentFromDocument(doc: EditorDocument, options?: EnvironmentContentOptions): EnvironmentContent — Derives the coordinate/placement content of an `environment()` world from its scene document: terrain footprint (via {@link terrainBoundsFromDocument}), ground clearings under authored spawns/POIs (via `clearanceZonesFrom`), and the document's sculpt snapshot. This is the seam that lets a game author its world footprint and flatten regions in the editor instead of hardcoding them — the `world.ts` that consumes it carries only engine tuning.
525
+ - `offline` (function): function offline(): MultiplayerAdapterConfig — Explicit single-player adapter. Solo games never need this — omitting `multiplayer` in the shell `defineGame` already defaults to offline; pass it only where an adapter value is structurally required.
526
+ - `seededRng` (function): function seededRng(seed: string | number): () => number — Deterministic pseudo-random generator seeded from a string or number — same seed, same sequence.
527
+ - `useHudLayout` (function): function useHudLayout(options?: { storageKey?: string; snap?: number; locked?: boolean; /** * Scene-document `ui` section — source of truth for panel placement/size. * When provided, hydrates the layout store (and wins over legacy localStorage). */ documentUi?: EditorUiDocument; /** * When true (def… — Layout state for `HudCanvas` — panel placements, edit-mode drag/resize, and per-game persistence.
@@ -4,18 +4,128 @@
4
4
 
5
5
  Reach for these before hand-rolling. Each row is *the thing you need* → *the primitive that already does it*.
6
6
 
7
- ## define-game — single public game-authoring path — compose systems, world, and loop in one definition
7
+ ## authored-spawn — read spawn points and markers from the editor document
8
8
 
9
- - `defineGame` (function) · `import { defineGame } from "@jgengine/core/authoring"`
9
+ - `authoredSpawnPosition` (function) · `import { authoredSpawnPosition } from "@jgengine/shell/gameKit"`
10
+
11
+ ## authored-triggers — schema'd on/action vocabulary on volumes and markers with runtime dispatch
12
+
13
+ - `collectAuthoredTriggers` (function) · `import { collectAuthoredTriggers } from "@jgengine/shell/gameKit"`
14
+
15
+ ## collider-autofit — hitboxes and physical bodies fit each kind's rendered model bounds automatically — no hand-tuned sizes
16
+
17
+ - `GameContextModels` (interface) · `import { GameContextModels } from "@jgengine/core/runtime/gameContext"`
18
+
19
+ ## define-game — single public game-authoring path — compose systems, world, presentation, and authored scene in one definition
20
+
21
+ - `defineGame` (function) · `import { defineGame } from "@jgengine/shell/gameKit"`
22
+
23
+ ## define-system — composable game behavior — pure data + hooks the engine schedules; pass via `defineGame({ systems })`
24
+
25
+ - `defineSystem` (function) · `import { defineSystem } from "@jgengine/shell/gameKit"`
26
+
27
+ ## editor-catalogs — Export typed gameplay catalogs for in-editor tuning.
28
+
29
+ - `EditorCatalogDefinition` (interface) · `import { EditorCatalogDefinition } from "@jgengine/shell/gameKit"`
30
+
31
+ ## game-system — declare a composable capability with its own schedule and lifecycle
32
+
33
+ - `SystemDefinition` (interface) · `import { SystemDefinition } from "@jgengine/shell/gameKit"`
10
34
 
11
35
  ## headless-runner — play a real game loop with no renderer — tick, feed input, read the world snapshot
12
36
 
13
37
  - `HeadlessRunner` (interface) · `import { HeadlessRunner } from "@jgengine/core/runtime/headlessRunner"`
14
38
 
39
+ ## host-join-code-gate — membership-or-code gate for private hosted servers
40
+
41
+ - `canJoinPrivateServer` (function) · `import { canJoinPrivateServer } from "@jgengine/core/runtime/hostPolicy"`
42
+
43
+ ## host-listing-filter — exclude private sessions from public browse results
44
+
45
+ - `isListablePublicly` (function) · `import { isListablePublicly } from "@jgengine/core/runtime/hostPolicy"`
46
+
47
+ ## hud-canvas — the HUD root surface — design-resolution scaling plus live panel-placement editing (F2+C)
48
+
49
+ - `HudCanvas` (function) · `import { HudCanvas } from "@jgengine/shell/gameKit"`
50
+
51
+ ## hud-clock — in-game time-of-day readout bound to the sim clock
52
+
53
+ - `Clock` (function) · `import { Clock } from "@jgengine/shell/gameKit"`
54
+
55
+ ## hud-coins — currency counter widget bound to a currency id
56
+
57
+ - `Coins` (function) · `import { Coins } from "@jgengine/shell/gameKit"`
58
+
59
+ ## hud-hotbar — optional inventory hotbar building block — games own slot chrome
60
+
61
+ - `Hotbar` (function) · `import { Hotbar } from "@jgengine/shell/gameKit"`
62
+
63
+ ## hud-layout — persistent, live-editable HUD panel layout state for `HudCanvas`
64
+
65
+ - `useHudLayout` (function) · `import { useHudLayout } from "@jgengine/shell/gameKit"`
66
+
67
+ ## hud-panel — anchored HUD slot — drop any widget in a named, player-movable panel
68
+
69
+ - `HudPanel` (function) · `import { HudPanel } from "@jgengine/shell/gameKit"`
70
+
71
+ ## hud-stat-bar — optional stat-bound bar building block (health, mana, stamina) — prefer game-owned chrome
72
+
73
+ - `StatBar` (function) · `import { StatBar } from "@jgengine/shell/gameKit"`
74
+
15
75
  ## loot-table — validate a loot table definition for use with the registry
16
76
 
17
77
  - `lootTable` (function) · `import { lootTable } from "@jgengine/core/authoring"`
18
78
 
79
+ ## mount-game — mount a defined game in the browser — `<GameHost playable={game} editor={() => import("@jgengine/editor")} />`
80
+
81
+ - `GameHost` (function) · `import { GameHost } from "@jgengine/shell/gameKit"`
82
+
83
+ ## multiplayer-offline — explicit solo adapter — omit `multiplayer` instead; offline is the shell default
84
+
85
+ - `offline` (function) · `import { offline } from "@jgengine/shell/gameKit"`
86
+
87
+ ## multiplayer-p2p — serverless co-op over WebRTC — `multiplayer: p2p({ room })`
88
+
89
+ - `p2p` (function) · `import { p2p } from "@jgengine/core/runtime/adapter"`
90
+
91
+ ## multiplayer-ws — server-hosted shared world over WebSocket — `multiplayer: ws({ authority: "server" })`
92
+
93
+ - `ws` (function) · `import { ws } from "@jgengine/core/runtime/adapter"`
94
+
95
+ ## render-fallback-diagnostics — Enable/disable the dev-only placeholder-fallback probe.
96
+
97
+ - `armFallbackSeams` (function) · `import { armFallbackSeams } from "@jgengine/core/devtools/fallbackSeams"`
98
+ - `fallbackSeamsSnapshot` (function) · `import { fallbackSeamsSnapshot } from "@jgengine/core/devtools/fallbackSeams"`
99
+ - `reportFallbackSeam` (function) · `import { reportFallbackSeam } from "@jgengine/core/devtools/fallbackSeams"`
100
+
19
101
  ## runtime-save — save/load the whole game world through a pluggable backend, autosave or save points
20
102
 
21
103
  - `createRuntimeSave` (function) · `import { createRuntimeSave } from "@jgengine/core/runtime/runtimeSave"`
104
+
105
+ ## scene-ownership — audit a whole ownership manifest for boundary violations
106
+
107
+ - `auditManifest` (function) · `import { auditManifest } from "@jgengine/core/authoring"`
108
+ - `classifyOwnership` (function) · `import { classifyOwnership } from "@jgengine/core/authoring"`
109
+ - `collectOwnershipDiagnostics` (function) · `import { collectOwnershipDiagnostics } from "@jgengine/core/authoring"`
110
+ - `isSceneOwnershipManifest` (function) · `import { isSceneOwnershipManifest } from "@jgengine/core/authoring"`
111
+ - `ownershipKey` (function) · `import { ownershipKey } from "@jgengine/core/authoring"`
112
+
113
+ ## seeded-random — injected deterministic randomness for game logic — never `Math.random` in a simulation
114
+
115
+ - `seededRng` (function) · `import { seededRng } from "@jgengine/shell/gameKit"`
116
+
117
+ ## typed-keyed-store — a cast-free typed handle onto a per-owner keyed family of reactive game-store slots, replayable and host-authoritative
118
+
119
+ - `defineKeyedStore` (function) · `import { defineKeyedStore } from "@jgengine/shell/gameKit"`
120
+
121
+ ## typed-store — a cast-free typed handle onto one reactive game-store slot, replayable and host-authoritative
122
+
123
+ - `defineStore` (function) · `import { defineStore } from "@jgengine/shell/gameKit"`
124
+
125
+ ## world-convergence — derive environment coordinate content from the scene document
126
+
127
+ - `environmentContentFromDocument` (function) · `import { environmentContentFromDocument } from "@jgengine/shell/gameKit"`
128
+
129
+ ## world-environment — compose editor/preset-derived outdoor dressing — terrain, weather, water, structures — into a legacy environment feature
130
+
131
+ - `environment` (function) · `import { environment } from "@jgengine/shell/gameKit"`