@jgengine/core 0.8.0 → 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +36 -0
- package/dist/ai/flock.d.ts +36 -0
- package/dist/ai/flock.js +182 -0
- package/dist/ai/groupAssist.d.ts +19 -0
- package/dist/ai/groupAssist.js +59 -0
- package/dist/ai/laneSelect.d.ts +21 -0
- package/dist/ai/laneSelect.js +37 -0
- package/dist/ai/mobBrain.d.ts +68 -0
- package/dist/ai/mobBrain.js +115 -0
- package/dist/ai/spawnDirector.d.ts +13 -0
- package/dist/ai/spawnDirector.js +41 -17
- package/dist/ai/spawnPoint.d.ts +5 -0
- package/dist/ai/spawnPoint.js +5 -0
- package/dist/ai/threat.d.ts +2 -0
- package/dist/ai/threat.js +34 -0
- package/dist/audio/audioFalloff.d.ts +5 -2
- package/dist/audio/music.d.ts +53 -0
- package/dist/audio/music.js +34 -0
- package/dist/audio/synth.d.ts +60 -0
- package/dist/audio/synth.js +8 -0
- package/dist/authoring.d.ts +14 -0
- package/dist/authoring.js +14 -0
- package/dist/cartridge/runtime.d.ts +15 -0
- package/dist/cartridge/runtime.js +556 -0
- package/dist/cartridge/spec.d.ts +188 -0
- package/dist/cartridge/spec.js +19 -0
- package/dist/cartridge/validate.d.ts +2 -0
- package/dist/cartridge/validate.js +78 -0
- package/dist/combat/abilityKit.d.ts +17 -2
- package/dist/combat/abilityKit.js +62 -13
- package/dist/combat/castRunner.d.ts +40 -0
- package/dist/combat/castRunner.js +56 -0
- package/dist/combat/comboPoints.d.ts +14 -0
- package/dist/combat/comboPoints.js +52 -0
- package/dist/combat/defensiveWindow.d.ts +1 -1
- package/dist/combat/defensiveWindow.js +5 -3
- package/dist/combat/dotField.d.ts +43 -0
- package/dist/combat/dotField.js +48 -0
- package/dist/combat/projectiles.d.ts +33 -12
- package/dist/combat/projectiles.js +214 -129
- package/dist/combat/regenShield.d.ts +35 -0
- package/dist/combat/regenShield.js +45 -0
- package/dist/combat/resistance.d.ts +16 -4
- package/dist/combat/resistance.js +43 -7
- package/dist/combat/resourcePool.d.ts +20 -0
- package/dist/combat/resourcePool.js +55 -0
- package/dist/combat/shotOrigin.d.ts +52 -0
- package/dist/combat/shotOrigin.js +86 -0
- package/dist/combat/telegraph.d.ts +25 -0
- package/dist/combat/telegraph.js +47 -0
- package/dist/crafting/recipe.js +4 -1
- package/dist/devtools/devtools.d.ts +72 -24
- package/dist/devtools/devtools.js +449 -101
- package/dist/devtools/transformTunables.js +3 -3
- package/dist/devtools/tunableSchema.d.ts +140 -0
- package/dist/devtools/tunableSchema.js +476 -0
- package/dist/editor/commands.d.ts +65 -0
- package/dist/editor/commands.js +193 -0
- package/dist/editor/document.d.ts +40 -0
- package/dist/editor/document.js +153 -0
- package/dist/editor/index.d.ts +30 -0
- package/dist/editor/index.js +6 -0
- package/dist/editor/types.d.ts +69 -0
- package/dist/editor/types.js +29 -0
- package/dist/faction/factions.d.ts +33 -0
- package/dist/faction/factions.js +76 -0
- package/dist/faction/reputation.d.ts +32 -0
- package/dist/faction/reputation.js +82 -0
- package/dist/game/chat.d.ts +2 -0
- package/dist/game/chat.js +9 -1
- package/dist/game/chatFilter.d.ts +15 -0
- package/dist/game/chatFilter.js +55 -0
- package/dist/game/connectedPlayers.d.ts +28 -0
- package/dist/game/connectedPlayers.js +21 -0
- package/dist/game/controlGate.d.ts +4 -0
- package/dist/game/controlGate.js +7 -0
- package/dist/game/defineGame.d.ts +44 -1
- package/dist/game/defineGame.js +1 -0
- package/dist/game/events.d.ts +25 -0
- package/dist/game/gamePhase.d.ts +20 -0
- package/dist/game/gamePhase.js +21 -0
- package/dist/game/keyValueStore.d.ts +25 -0
- package/dist/game/keyValueStore.js +61 -0
- package/dist/game/levelSequence.d.ts +24 -2
- package/dist/game/levelSequence.js +51 -2
- package/dist/game/lootTable.d.ts +14 -1
- package/dist/game/lootTable.js +28 -7
- package/dist/game/modelAnimation.d.ts +8 -0
- package/dist/game/modelAnimation.js +18 -0
- package/dist/game/playableGame.d.ts +116 -4
- package/dist/game/playableGame.js +1 -1
- package/dist/game/quest.d.ts +7 -3
- package/dist/game/quest.js +17 -8
- package/dist/game/race.d.ts +39 -1
- package/dist/game/race.js +96 -11
- package/dist/game/recordBook.d.ts +27 -0
- package/dist/game/recordBook.js +86 -0
- package/dist/game/talents.d.ts +47 -0
- package/dist/game/talents.js +140 -0
- package/dist/index.d.ts +8 -0
- package/dist/index.js +8 -0
- package/dist/input/actionBindings.d.ts +2 -0
- package/dist/input/actionBindings.js +1 -0
- package/dist/input/axisInput.d.ts +33 -3
- package/dist/input/axisInput.js +60 -4
- package/dist/input/bindingOverrides.d.ts +25 -0
- package/dist/input/bindingOverrides.js +95 -0
- package/dist/input/pointerAxis.d.ts +30 -0
- package/dist/input/pointerAxis.js +31 -0
- package/dist/input/touchScheme.d.ts +6 -0
- package/dist/input/touchScheme.js +45 -7
- package/dist/interaction/contextMenu.d.ts +1 -0
- package/dist/interaction/contextMenu.js +1 -0
- package/dist/interaction/proximityPrompt.d.ts +3 -1
- package/dist/interaction/proximityPrompt.js +3 -3
- package/dist/meta/changelog.d.ts +1 -1
- package/dist/meta/changelog.js +44 -1
- package/dist/movement/dash.d.ts +3 -0
- package/dist/movement/dash.js +19 -5
- package/dist/movement/glideModel.d.ts +44 -0
- package/dist/movement/glideModel.js +54 -0
- package/dist/movement/grappleSwing.d.ts +34 -0
- package/dist/movement/grappleSwing.js +56 -0
- package/dist/movement/leaderTrail.d.ts +29 -0
- package/dist/movement/leaderTrail.js +67 -0
- package/dist/movement/movementModel.d.ts +4 -0
- package/dist/movement/movementModel.js +13 -0
- package/dist/movement/playerMovement.d.ts +41 -0
- package/dist/movement/playerMovement.js +181 -0
- package/dist/movement/steering.d.ts +27 -0
- package/dist/movement/steering.js +40 -0
- package/dist/multiplayer/feedWriteGate.d.ts +10 -0
- package/dist/multiplayer/feedWriteGate.js +12 -0
- package/dist/multiplayer/presenceModel.d.ts +14 -2
- package/dist/multiplayer/presenceModel.js +15 -3
- package/dist/nav/corridors.d.ts +30 -0
- package/dist/nav/corridors.js +69 -0
- package/dist/nav/navGrid.js +30 -4
- package/dist/nav/railGraph.d.ts +66 -0
- package/dist/nav/railGraph.js +129 -0
- package/dist/nav/timetable.d.ts +41 -0
- package/dist/nav/timetable.js +94 -0
- package/dist/physics/buoyancy.d.ts +6 -0
- package/dist/physics/buoyancy.js +14 -0
- package/dist/physics/flowTube.d.ts +32 -0
- package/dist/physics/flowTube.js +64 -0
- package/dist/physics/forceVolume.d.ts +27 -0
- package/dist/physics/forceVolume.js +38 -0
- package/dist/physics/kinematicVehicle.d.ts +52 -0
- package/dist/physics/kinematicVehicle.js +81 -0
- package/dist/physics/physicsWorld.d.ts +13 -6
- package/dist/physics/physicsWorld.js +169 -40
- package/dist/physics/ragdoll.js +1 -1
- package/dist/physics/vehicleBody.js +2 -1
- package/dist/random/rng.d.ts +2 -0
- package/dist/random/rng.js +2 -0
- package/dist/random/seedLink.d.ts +5 -0
- package/dist/random/seedLink.js +35 -0
- package/dist/render/postProcessing.d.ts +56 -0
- package/dist/render/postProcessing.js +1 -0
- package/dist/runtime/adapter.d.ts +19 -0
- package/dist/runtime/adapter.js +11 -5
- package/dist/runtime/cameraDirector.d.ts +6 -1
- package/dist/runtime/cameraDirector.js +6 -0
- package/dist/runtime/commandRunner.d.ts +2 -2
- package/dist/runtime/commandRunner.js +2 -2
- package/dist/runtime/gameContext.d.ts +72 -8
- package/dist/runtime/gameContext.js +374 -61
- package/dist/runtime/gameRuntime.d.ts +5 -1
- package/dist/runtime/gameRuntime.js +13 -12
- package/dist/runtime/hostPersistence.d.ts +9 -1
- package/dist/runtime/hostPersistence.js +23 -8
- package/dist/runtime/hostedGameRunner.d.ts +49 -0
- package/dist/runtime/hostedGameRunner.js +62 -0
- package/dist/runtime/hostedWorldSession.d.ts +65 -0
- package/dist/runtime/hostedWorldSession.js +57 -0
- package/dist/runtime/inputSnapshot.d.ts +18 -0
- package/dist/runtime/inputSnapshot.js +7 -0
- package/dist/runtime/motionIntents.d.ts +16 -6
- package/dist/runtime/motionIntents.js +31 -2
- package/dist/runtime/snapshot.d.ts +1 -0
- package/dist/runtime/snapshot.js +1 -1
- package/dist/runtime/visibility.d.ts +74 -0
- package/dist/runtime/visibility.js +127 -0
- package/dist/runtime/worldChannel.d.ts +58 -0
- package/dist/runtime/worldChannel.js +69 -0
- package/dist/runtime/worldMirror.d.ts +24 -0
- package/dist/runtime/worldMirror.js +31 -0
- package/dist/runtime/worldReplication.d.ts +46 -0
- package/dist/runtime/worldReplication.js +185 -0
- package/dist/runtime/worldSnapshot.d.ts +17 -0
- package/dist/runtime/worldSnapshot.js +15 -0
- package/dist/scene/assetCatalog.d.ts +1 -0
- package/dist/scene/colliders.d.ts +50 -0
- package/dist/scene/colliders.js +101 -0
- package/dist/scene/entityStats.d.ts +4 -0
- package/dist/scene/entityStats.js +21 -0
- package/dist/scene/entityStore.d.ts +51 -5
- package/dist/scene/entityStore.js +119 -12
- package/dist/scene/objectQuery.d.ts +13 -2
- package/dist/scene/objectQuery.js +34 -2
- package/dist/scene/objectStore.d.ts +2 -0
- package/dist/scene/objectStore.js +31 -12
- package/dist/scene/sceneRaycast.d.ts +80 -0
- package/dist/scene/sceneRaycast.js +284 -0
- package/dist/scene/spatial.d.ts +11 -16
- package/dist/scene/spatial.js +99 -38
- package/dist/sensor/recordingBuffer.d.ts +6 -0
- package/dist/sensor/recordingBuffer.js +7 -0
- package/dist/sensor/replayLoop.d.ts +39 -0
- package/dist/sensor/replayLoop.js +64 -0
- package/dist/sensor/visionCone.d.ts +31 -0
- package/dist/sensor/visionCone.js +72 -0
- package/dist/session/extraction.d.ts +2 -2
- package/dist/session/extraction.js +13 -2
- package/dist/settings/settingsModel.d.ts +97 -0
- package/dist/settings/settingsModel.js +100 -0
- package/dist/stats/statModifiers.d.ts +5 -2
- package/dist/stats/statModifiers.js +32 -14
- package/dist/store/observableKeyedStore.d.ts +4 -0
- package/dist/store/observableKeyedStore.js +17 -2
- package/dist/survival/decayMeter.d.ts +1 -1
- package/dist/survival/decayMeter.js +0 -1
- package/dist/tactics/fallingGrid.d.ts +2 -2
- package/dist/tactics/fallingGrid.js +2 -2
- package/dist/time/beatClock.d.ts +18 -0
- package/dist/time/beatClock.js +24 -0
- package/dist/time/idleProgress.d.ts +29 -0
- package/dist/time/idleProgress.js +31 -0
- package/dist/time/serverTick.d.ts +7 -1
- package/dist/time/serverTick.js +27 -4
- package/dist/time/stateSchedule.d.ts +57 -0
- package/dist/time/stateSchedule.js +121 -0
- package/dist/turn/commit.d.ts +2 -2
- package/dist/turn/commit.js +2 -2
- package/dist/ui/gameLayout.d.ts +125 -0
- package/dist/ui/gameLayout.js +129 -0
- package/dist/ui/hudLayout.d.ts +58 -0
- package/dist/ui/hudLayout.js +207 -0
- package/dist/ui/hudScale.d.ts +44 -0
- package/dist/ui/hudScale.js +55 -0
- package/dist/ui/orientation.d.ts +39 -0
- package/dist/ui/orientation.js +49 -0
- package/dist/ui/swingTimer.d.ts +42 -0
- package/dist/ui/swingTimer.js +38 -0
- package/dist/visibility/assetStreaming.d.ts +66 -0
- package/dist/visibility/assetStreaming.js +201 -0
- package/dist/visibility/bounds.d.ts +66 -0
- package/dist/visibility/bounds.js +113 -0
- package/dist/visibility/camera.d.ts +21 -0
- package/dist/visibility/camera.js +3 -0
- package/dist/visibility/config.d.ts +21 -0
- package/dist/visibility/config.js +1 -0
- package/dist/visibility/diagnostics.d.ts +26 -0
- package/dist/visibility/diagnostics.js +36 -0
- package/dist/visibility/distance.d.ts +11 -0
- package/dist/visibility/distance.js +30 -0
- package/dist/visibility/frustum.d.ts +47 -0
- package/dist/visibility/frustum.js +186 -0
- package/dist/visibility/occlusion.d.ts +36 -0
- package/dist/visibility/occlusion.js +45 -0
- package/dist/visibility/settings.d.ts +75 -0
- package/dist/visibility/settings.js +49 -0
- package/dist/visibility/simulationCulling.d.ts +34 -0
- package/dist/visibility/simulationCulling.js +36 -0
- package/dist/visibility/spatialIndex.d.ts +45 -0
- package/dist/visibility/spatialIndex.js +212 -0
- package/dist/visibility/visibilitySystem.d.ts +90 -0
- package/dist/visibility/visibilitySystem.js +257 -0
- package/dist/world/buildings.d.ts +6 -0
- package/dist/world/buildings.js +152 -0
- package/dist/world/carve.d.ts +7 -2
- package/dist/world/carve.js +17 -7
- package/dist/world/cellStates.d.ts +45 -0
- package/dist/world/cellStates.js +103 -0
- package/dist/world/environmentSummary.d.ts +21 -4
- package/dist/world/environmentSummary.js +22 -3
- package/dist/world/features.d.ts +185 -8
- package/dist/world/features.js +64 -6
- package/dist/world/gridInstances.d.ts +7 -8
- package/dist/world/gridInstances.js +145 -7
- package/dist/world/lod.d.ts +17 -0
- package/dist/world/lod.js +66 -0
- package/dist/world/mapLayers.d.ts +60 -0
- package/dist/world/mapLayers.js +44 -0
- package/dist/world/massing.d.ts +45 -0
- package/dist/world/massing.js +581 -0
- package/dist/world/minimap.d.ts +13 -1
- package/dist/world/minimap.js +21 -2
- package/dist/world/roads.d.ts +47 -0
- package/dist/world/roads.js +146 -0
- package/dist/world/streets.d.ts +80 -0
- package/dist/world/streets.js +144 -0
- package/dist/world/terrain.d.ts +69 -3
- package/dist/world/terrain.js +309 -16
- package/dist/world/water.d.ts +7 -0
- package/dist/world/water.js +19 -4
- package/dist/world/weather.d.ts +3 -18
- package/dist/world/weather.js +4 -17
- package/dist/world/windZones.d.ts +47 -0
- package/dist/world/windZones.js +59 -0
- package/llms.txt +3013 -1726
- package/package.json +12 -2
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import { advanceSpawnDirector, createSpawnDirectorState } from "../ai/spawnDirector.js";
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import { createAbilityKit } from "../combat/abilityKit.js";
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import { setGamePhase } from "../game/gamePhase.js";
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import { leveling } from "../game/progression.js";
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import { createRunDraft } from "../game/runDraft.js";
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import { aimToPoint } from "../input/pointer.js";
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import { seededRng } from "../item/affix.js";
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import { selectAutoTarget } from "../scene/autoTarget.js";
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import { HIT_EFFECT, XP_GEM_BASE_TYPE, leveled, } from "./spec.js";
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function gemRarity(spec, value) {
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for (const [threshold, rarity] of spec.xpGems.rarityThresholds) {
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if (value >= threshold)
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return rarity;
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}
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return spec.xpGems.defaultRarity;
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}
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function facing(fromX, fromZ, toX, toZ) {
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return Math.atan2(toX - fromX, toZ - fromZ);
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}
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function buildKit(spec, levels) {
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return createAbilityKit(Object.entries(spec.weapons).map(([id, weapon]) => ({
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id,
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cooldownMs: leveled(weapon.cooldownMs, levels[id] ?? 1),
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})));
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}
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function compileEntities(spec) {
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const out = {
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[spec.player.kind]: {
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role: "player",
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movement: { walkSpeed: spec.player.walkSpeed },
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stats: {
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health: { max: spec.player.health, min: 0 },
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xp: { max: 1, min: 0, current: 0 },
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level: { max: spec.progression.maxLevel, min: 1, current: 1 },
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},
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receive: { hit: { order: ["health"] } },
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},
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};
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for (const [id, enemy] of Object.entries(spec.enemies)) {
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out[id] = {
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role: "enemy",
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movement: { walkSpeed: enemy.walkSpeed },
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stats: { health: { max: enemy.health, min: 0 } },
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receive: { hit: { order: ["health"] } },
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};
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}
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return out;
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}
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export function createCartridge(spec) {
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const track = leveling({ xpForLevel: spec.progression.xp, maxLevel: spec.progression.maxLevel });
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const entities = compileEntities(spec);
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const runs = new WeakMap();
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function initialPhase() {
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if (spec.flow?.start === "gate")
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return "start";
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if ((spec.flow?.countdownSeconds ?? 0) > 0)
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return "countdown";
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return "playing";
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}
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function seededState() {
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const seed = spec.seed ?? "cartridge";
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const weaponLevels = {};
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for (const id of Object.keys(spec.weapons))
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weaponLevels[id] = 1;
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const offers = spec.progression.draft.upgrades.map((upgrade) => ({
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id: upgrade.id,
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label: upgrade.label,
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weight: upgrade.weight,
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maxStacks: upgrade.maxStacks,
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}));
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return {
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rng: seededRng(seed),
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spawn: createSpawnDirectorState(spec.spawning.director),
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weaponLevels,
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kit: buildKit(spec, weaponLevels),
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fields: { ...spec.fields },
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enemyNextHitAt: new Map(),
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phase: initialPhase(),
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playingSeconds: 0,
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countdownRemaining: spec.flow?.countdownSeconds ?? 0,
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kills: 0,
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levelUpQueue: 0,
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draft: createRunDraft({ offers, rng: seededRng(`${seed}-draft`) }),
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pendingOffers: null,
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bolts: [],
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pulses: [],
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fxCounter: 0,
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};
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}
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function createRun() {
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const run = {
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...seededState(),
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listeners: new Set(),
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view: {
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get phase() {
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return run.phase;
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},
|
|
98
|
+
get playingSeconds() {
|
|
99
|
+
return run.playingSeconds;
|
|
100
|
+
},
|
|
101
|
+
get countdownRemaining() {
|
|
102
|
+
return run.countdownRemaining;
|
|
103
|
+
},
|
|
104
|
+
get kills() {
|
|
105
|
+
return run.kills;
|
|
106
|
+
},
|
|
107
|
+
weaponLevel: (weaponId) => run.weaponLevels[weaponId] ?? 1,
|
|
108
|
+
field: (name) => run.fields[name] ?? 0,
|
|
109
|
+
get pendingOffers() {
|
|
110
|
+
if (run.pendingOffers === null)
|
|
111
|
+
return null;
|
|
112
|
+
return run.pendingOffers.map((offer) => ({ id: offer.id, label: offer.label ?? offer.id }));
|
|
113
|
+
},
|
|
114
|
+
get bolts() {
|
|
115
|
+
return run.bolts;
|
|
116
|
+
},
|
|
117
|
+
get pulses() {
|
|
118
|
+
return run.pulses;
|
|
119
|
+
},
|
|
120
|
+
subscribe(listener) {
|
|
121
|
+
run.listeners.add(listener);
|
|
122
|
+
return () => run.listeners.delete(listener);
|
|
123
|
+
},
|
|
124
|
+
},
|
|
125
|
+
};
|
|
126
|
+
return run;
|
|
127
|
+
}
|
|
128
|
+
function getRun(ctx) {
|
|
129
|
+
let existing = runs.get(ctx);
|
|
130
|
+
if (existing === undefined) {
|
|
131
|
+
existing = createRun();
|
|
132
|
+
runs.set(ctx, existing);
|
|
133
|
+
}
|
|
134
|
+
return existing;
|
|
135
|
+
}
|
|
136
|
+
function notify(run) {
|
|
137
|
+
for (const listener of run.listeners)
|
|
138
|
+
listener();
|
|
139
|
+
}
|
|
140
|
+
function syncPhase(ctx, run) {
|
|
141
|
+
setGamePhase(ctx, run.phase === "playing" ? "playing" : run.phase === "won" || run.phase === "lost" ? "ended" : "menu");
|
|
142
|
+
}
|
|
143
|
+
function damageMultiplier(run) {
|
|
144
|
+
return run.fields["damageMultiplier"] ?? 1;
|
|
145
|
+
}
|
|
146
|
+
function spawnPoint(ctx, run) {
|
|
147
|
+
const placement = spec.spawning.placement;
|
|
148
|
+
if (placement.kind === "custom")
|
|
149
|
+
return placement.position(ctx, run.view);
|
|
150
|
+
const angle = run.rng() * Math.PI * 2;
|
|
151
|
+
const x = Math.cos(angle) * placement.radius;
|
|
152
|
+
const z = Math.sin(angle) * placement.radius;
|
|
153
|
+
return [x, ctx.world.groundHeightAt(x, z), z];
|
|
154
|
+
}
|
|
155
|
+
function advanceSpawning(ctx, run, dt) {
|
|
156
|
+
const alive = ctx.scene.entity.list().filter((entity) => spec.enemies[entity.name] !== undefined).length;
|
|
157
|
+
const step = advanceSpawnDirector(spec.spawning.director, run.spawn, dt, { alive, players: 1 });
|
|
158
|
+
run.spawn = step.state;
|
|
159
|
+
for (const request of step.spawns) {
|
|
160
|
+
if (spec.enemies[request.entryId] === undefined)
|
|
161
|
+
continue;
|
|
162
|
+
ctx.scene.entity.spawn(request.entryId, { position: spawnPoint(ctx, run) });
|
|
163
|
+
}
|
|
164
|
+
}
|
|
165
|
+
function advanceEnemies(ctx, run, dt) {
|
|
166
|
+
const playerId = ctx.player.userId;
|
|
167
|
+
const player = ctx.scene.entity.get(playerId);
|
|
168
|
+
if (player === null)
|
|
169
|
+
return;
|
|
170
|
+
const now = ctx.time.now();
|
|
171
|
+
for (const enemy of ctx.scene.entity.list()) {
|
|
172
|
+
const def = spec.enemies[enemy.name];
|
|
173
|
+
if (def === undefined)
|
|
174
|
+
continue;
|
|
175
|
+
const next = def.behavior === "none" ? null : ctx.scene.entity.moveToward(enemy.id, playerId, { speed: def.walkSpeed, dt });
|
|
176
|
+
if (next !== null) {
|
|
177
|
+
const grounded = [
|
|
178
|
+
next[0],
|
|
179
|
+
ctx.world.groundHeightAt(next[0], next[2]),
|
|
180
|
+
next[2],
|
|
181
|
+
];
|
|
182
|
+
ctx.scene.entity.setPose(enemy.id, {
|
|
183
|
+
position: grounded,
|
|
184
|
+
rotationY: facing(enemy.position[0], enemy.position[2], player.position[0], player.position[2]),
|
|
185
|
+
});
|
|
186
|
+
}
|
|
187
|
+
const distance = ctx.scene.entity.distance(enemy.id, playerId);
|
|
188
|
+
if (distance === null || distance > spec.combat.contactRadius)
|
|
189
|
+
continue;
|
|
190
|
+
const readyAt = run.enemyNextHitAt.get(enemy.id) ?? 0;
|
|
191
|
+
if (now < readyAt)
|
|
192
|
+
continue;
|
|
193
|
+
run.enemyNextHitAt.set(enemy.id, now + def.contact.intervalSeconds);
|
|
194
|
+
ctx.scene.entity.effect({ from: enemy.id, to: playerId, effect: HIT_EFFECT, via: { amount: def.contact.damage } });
|
|
195
|
+
}
|
|
196
|
+
}
|
|
197
|
+
function enemyIds(ctx) {
|
|
198
|
+
return ctx.scene.entity
|
|
199
|
+
.list()
|
|
200
|
+
.filter((entity) => spec.enemies[entity.name] !== undefined)
|
|
201
|
+
.map((entity) => entity.id);
|
|
202
|
+
}
|
|
203
|
+
function fireProjectile(ctx, run, weaponId, weapon, playerId, playerPos, enemies) {
|
|
204
|
+
const targetId = selectAutoTarget("nearest", playerId, {
|
|
205
|
+
candidates: () => enemies,
|
|
206
|
+
distance: (from, to) => ctx.scene.entity.distance(from, to),
|
|
207
|
+
});
|
|
208
|
+
if (targetId === null)
|
|
209
|
+
return;
|
|
210
|
+
const target = ctx.scene.entity.get(targetId);
|
|
211
|
+
if (target === null)
|
|
212
|
+
return;
|
|
213
|
+
const dx = target.position[0] - playerPos[0];
|
|
214
|
+
const dz = target.position[2] - playerPos[2];
|
|
215
|
+
const distance = Math.hypot(dx, dz);
|
|
216
|
+
if (distance > weapon.range)
|
|
217
|
+
return;
|
|
218
|
+
run.kit.cast(weaponId);
|
|
219
|
+
const level = run.weaponLevels[weaponId] ?? 1;
|
|
220
|
+
const damage = leveled(weapon.damage, level) * damageMultiplier(run);
|
|
221
|
+
const aim = aimToPoint(playerPos, target.position);
|
|
222
|
+
const shotId = ctx.scene.entity.fireProjectile({ from: playerId, via: { amount: damage }, aim, effect: HIT_EFFECT });
|
|
223
|
+
const travelSeconds = Math.min(1.1, Math.max(0.08, distance / weapon.speed));
|
|
224
|
+
run.fxCounter += 1;
|
|
225
|
+
run.bolts.push({
|
|
226
|
+
id: run.fxCounter,
|
|
227
|
+
weaponId,
|
|
228
|
+
origin: playerPos,
|
|
229
|
+
target: target.position,
|
|
230
|
+
firedAt: ctx.time.now(),
|
|
231
|
+
travelSeconds,
|
|
232
|
+
});
|
|
233
|
+
ctx.time.after(travelSeconds, () => {
|
|
234
|
+
ctx.scene.entity.settleProjectile(shotId);
|
|
235
|
+
});
|
|
236
|
+
}
|
|
237
|
+
function fireOrbit(ctx, run, weaponId, weapon, playerId, playerPos, enemies) {
|
|
238
|
+
run.kit.cast(weaponId);
|
|
239
|
+
const level = run.weaponLevels[weaponId] ?? 1;
|
|
240
|
+
const damage = leveled(weapon.damage, level) * damageMultiplier(run);
|
|
241
|
+
const blades = leveled(weapon.blades, level);
|
|
242
|
+
const radius = leveled(weapon.radius, level);
|
|
243
|
+
const angle = ctx.time.now() * weapon.angularSpeed;
|
|
244
|
+
const alreadyHit = new Set();
|
|
245
|
+
for (let blade = 0; blade < blades; blade += 1) {
|
|
246
|
+
const theta = angle + (blade * Math.PI * 2) / blades;
|
|
247
|
+
const bladePos = [
|
|
248
|
+
playerPos[0] + Math.cos(theta) * radius,
|
|
249
|
+
playerPos[1],
|
|
250
|
+
playerPos[2] + Math.sin(theta) * radius,
|
|
251
|
+
];
|
|
252
|
+
for (const instanceId of ctx.scene.entity.inRadius(bladePos, weapon.hitRadius, (id) => enemies.includes(id))) {
|
|
253
|
+
if (alreadyHit.has(instanceId))
|
|
254
|
+
continue;
|
|
255
|
+
alreadyHit.add(instanceId);
|
|
256
|
+
ctx.scene.entity.effect({ from: playerId, to: instanceId, effect: HIT_EFFECT, via: { amount: damage } });
|
|
257
|
+
}
|
|
258
|
+
}
|
|
259
|
+
}
|
|
260
|
+
function firePulse(ctx, run, weaponId, weapon, playerId, playerPos) {
|
|
261
|
+
run.kit.cast(weaponId);
|
|
262
|
+
const level = run.weaponLevels[weaponId] ?? 1;
|
|
263
|
+
const damage = leveled(weapon.damage, level) * damageMultiplier(run);
|
|
264
|
+
const radius = leveled(weapon.radius, level);
|
|
265
|
+
ctx.scene.entity.effect({ from: playerId, effect: HIT_EFFECT, via: { amount: damage }, at: playerPos, radius, falloff: "linear" });
|
|
266
|
+
run.fxCounter += 1;
|
|
267
|
+
run.pulses.push({
|
|
268
|
+
id: run.fxCounter,
|
|
269
|
+
weaponId,
|
|
270
|
+
at: playerPos,
|
|
271
|
+
firedAt: ctx.time.now(),
|
|
272
|
+
durationSeconds: weapon.durationSeconds,
|
|
273
|
+
maxRadius: radius,
|
|
274
|
+
});
|
|
275
|
+
}
|
|
276
|
+
function fireWeapons(ctx, run, dt) {
|
|
277
|
+
run.kit.tick(dt);
|
|
278
|
+
const playerId = ctx.player.userId;
|
|
279
|
+
const player = ctx.scene.entity.get(playerId);
|
|
280
|
+
if (player === null)
|
|
281
|
+
return;
|
|
282
|
+
const enemies = enemyIds(ctx);
|
|
283
|
+
for (const [weaponId, weapon] of Object.entries(spec.weapons)) {
|
|
284
|
+
const state = run.kit.state(weaponId);
|
|
285
|
+
if (state === null || !state.ready)
|
|
286
|
+
continue;
|
|
287
|
+
if (weapon.kind === "projectile") {
|
|
288
|
+
fireProjectile(ctx, run, weaponId, weapon, playerId, player.position, enemies);
|
|
289
|
+
}
|
|
290
|
+
else if (weapon.kind === "orbit") {
|
|
291
|
+
fireOrbit(ctx, run, weaponId, weapon, playerId, player.position, enemies);
|
|
292
|
+
}
|
|
293
|
+
else if (weapon.kind === "pulse") {
|
|
294
|
+
firePulse(ctx, run, weaponId, weapon, playerId, player.position);
|
|
295
|
+
}
|
|
296
|
+
else {
|
|
297
|
+
run.kit.cast(weaponId);
|
|
298
|
+
const level = run.weaponLevels[weaponId] ?? 1;
|
|
299
|
+
weapon.fire(ctx, run.view, {
|
|
300
|
+
weaponId,
|
|
301
|
+
level,
|
|
302
|
+
damage: leveled(weapon.damage, level) * damageMultiplier(run),
|
|
303
|
+
playerId,
|
|
304
|
+
playerPosition: player.position,
|
|
305
|
+
enemyIds: enemies,
|
|
306
|
+
dt,
|
|
307
|
+
});
|
|
308
|
+
}
|
|
309
|
+
}
|
|
310
|
+
}
|
|
311
|
+
function maybeOpenDraft(ctx, run) {
|
|
312
|
+
if (run.pendingOffers !== null || run.levelUpQueue <= 0 || run.phase !== "playing")
|
|
313
|
+
return;
|
|
314
|
+
run.levelUpQueue -= 1;
|
|
315
|
+
run.pendingOffers = run.draft.present(spec.progression.draft.choices);
|
|
316
|
+
ctx.time.pause();
|
|
317
|
+
notify(run);
|
|
318
|
+
}
|
|
319
|
+
function onLevelUp(ctx, run, level) {
|
|
320
|
+
ctx.game.events.emit("stat.levelUp", { userId: ctx.player.userId, stat: "level", level });
|
|
321
|
+
run.levelUpQueue += 1;
|
|
322
|
+
maybeOpenDraft(ctx, run);
|
|
323
|
+
}
|
|
324
|
+
function advancePickups(ctx, run, dt) {
|
|
325
|
+
const playerId = ctx.player.userId;
|
|
326
|
+
if (ctx.scene.entity.get(playerId) === null)
|
|
327
|
+
return;
|
|
328
|
+
const magnetRadius = run.fields["magnetRadius"] ?? 0;
|
|
329
|
+
for (const record of ctx.scene.worldItem.list()) {
|
|
330
|
+
if (record.baseType !== XP_GEM_BASE_TYPE)
|
|
331
|
+
continue;
|
|
332
|
+
const distance = ctx.scene.entity.distance(record.instanceId, playerId);
|
|
333
|
+
if (distance === null)
|
|
334
|
+
continue;
|
|
335
|
+
if (distance <= spec.xpGems.collectRadius) {
|
|
336
|
+
ctx.scene.worldItem.consume(record.instanceId);
|
|
337
|
+
track.grantXp({
|
|
338
|
+
get: (userId, statId) => ctx.scene.entity.stats.get(userId, statId),
|
|
339
|
+
set: (userId, statId, patch) => ctx.scene.entity.stats.set(userId, statId, patch),
|
|
340
|
+
}, playerId, record.count, (level) => onLevelUp(ctx, run, level));
|
|
341
|
+
continue;
|
|
342
|
+
}
|
|
343
|
+
if (distance > magnetRadius)
|
|
344
|
+
continue;
|
|
345
|
+
const next = ctx.scene.entity.moveToward(record.instanceId, playerId, { speed: spec.xpGems.pullSpeed, dt });
|
|
346
|
+
if (next !== null) {
|
|
347
|
+
const grounded = [
|
|
348
|
+
next[0],
|
|
349
|
+
ctx.world.groundHeightAt(next[0], next[2]),
|
|
350
|
+
next[2],
|
|
351
|
+
];
|
|
352
|
+
ctx.scene.entity.setPose(record.instanceId, { position: grounded });
|
|
353
|
+
}
|
|
354
|
+
}
|
|
355
|
+
}
|
|
356
|
+
function pruneFx(ctx, run) {
|
|
357
|
+
const now = ctx.time.now();
|
|
358
|
+
run.bolts = run.bolts.filter((bolt) => now - bolt.firedAt <= bolt.travelSeconds + 0.15);
|
|
359
|
+
run.pulses = run.pulses.filter((pulse) => now - pulse.firedAt <= pulse.durationSeconds + 0.05);
|
|
360
|
+
}
|
|
361
|
+
function applyUpgrade(ctx, run, offerId) {
|
|
362
|
+
const upgrade = spec.progression.draft.upgrades.find((entry) => entry.id === offerId);
|
|
363
|
+
if (upgrade === undefined)
|
|
364
|
+
return;
|
|
365
|
+
const stacks = run.draft.stack().count(offerId);
|
|
366
|
+
const effect = upgrade.effect;
|
|
367
|
+
switch (effect.kind) {
|
|
368
|
+
case "weaponLevel": {
|
|
369
|
+
run.weaponLevels[effect.weapon] = 1 + stacks;
|
|
370
|
+
run.kit = buildKit(spec, run.weaponLevels);
|
|
371
|
+
return;
|
|
372
|
+
}
|
|
373
|
+
case "statBonus": {
|
|
374
|
+
const current = ctx.scene.entity.stats.get(ctx.player.userId, effect.stat);
|
|
375
|
+
const max = (current?.max ?? 0) + effect.amount;
|
|
376
|
+
const value = (current?.current ?? 0) + effect.amount;
|
|
377
|
+
ctx.scene.entity.stats.set(ctx.player.userId, effect.stat, { max, current: value });
|
|
378
|
+
return;
|
|
379
|
+
}
|
|
380
|
+
case "fieldAdd": {
|
|
381
|
+
const base = spec.fields?.[effect.field] ?? 0;
|
|
382
|
+
run.fields[effect.field] = base + effect.amount * stacks;
|
|
383
|
+
return;
|
|
384
|
+
}
|
|
385
|
+
case "fieldMultiply": {
|
|
386
|
+
const base = spec.fields?.[effect.field] ?? 1;
|
|
387
|
+
run.fields[effect.field] = base * effect.factor ** stacks;
|
|
388
|
+
return;
|
|
389
|
+
}
|
|
390
|
+
case "custom": {
|
|
391
|
+
effect.apply(ctx, run.view, stacks);
|
|
392
|
+
return;
|
|
393
|
+
}
|
|
394
|
+
}
|
|
395
|
+
}
|
|
396
|
+
function chooseUpgrade(ctx, offerId) {
|
|
397
|
+
const run = getRun(ctx);
|
|
398
|
+
if (run.pendingOffers === null)
|
|
399
|
+
return;
|
|
400
|
+
if (!run.draft.choose(offerId))
|
|
401
|
+
return;
|
|
402
|
+
applyUpgrade(ctx, run, offerId);
|
|
403
|
+
run.pendingOffers = null;
|
|
404
|
+
ctx.time.play();
|
|
405
|
+
notify(run);
|
|
406
|
+
maybeOpenDraft(ctx, run);
|
|
407
|
+
}
|
|
408
|
+
function registerEvents(ctx) {
|
|
409
|
+
const run = getRun(ctx);
|
|
410
|
+
syncPhase(ctx, run);
|
|
411
|
+
if (spec.rules.killLeaderboardStat !== undefined) {
|
|
412
|
+
ctx.game.leaderboard?.track({ stat: spec.rules.killLeaderboardStat, scope: "profile" });
|
|
413
|
+
}
|
|
414
|
+
run.disposeEvents?.();
|
|
415
|
+
run.disposeEvents = ctx.game.events.on("entity.died", (event) => {
|
|
416
|
+
if (event.instanceId === ctx.player.userId) {
|
|
417
|
+
if (spec.rules.lose?.kind === "playerDeath" && run.phase === "playing") {
|
|
418
|
+
run.phase = "lost";
|
|
419
|
+
syncPhase(ctx, run);
|
|
420
|
+
notify(run);
|
|
421
|
+
}
|
|
422
|
+
return;
|
|
423
|
+
}
|
|
424
|
+
if (event.reason.kind !== "player_kill")
|
|
425
|
+
return;
|
|
426
|
+
const def = spec.enemies[event.catalogId];
|
|
427
|
+
if (def === undefined)
|
|
428
|
+
return;
|
|
429
|
+
run.kills += 1;
|
|
430
|
+
if (spec.rules.killLeaderboardStat !== undefined) {
|
|
431
|
+
ctx.game.leaderboard?.increment(ctx.player.userId, spec.rules.killLeaderboardStat, { scope: "profile" });
|
|
432
|
+
}
|
|
433
|
+
ctx.scene.worldItem.spawn({
|
|
434
|
+
itemId: XP_GEM_BASE_TYPE,
|
|
435
|
+
baseType: XP_GEM_BASE_TYPE,
|
|
436
|
+
position: event.position,
|
|
437
|
+
count: def.xp,
|
|
438
|
+
rarity: gemRarity(spec, def.xp),
|
|
439
|
+
});
|
|
440
|
+
});
|
|
441
|
+
}
|
|
442
|
+
function checkOutcome(ctx, run) {
|
|
443
|
+
const win = spec.rules.win;
|
|
444
|
+
if (win !== undefined) {
|
|
445
|
+
const won = win.kind === "survive" ? run.playingSeconds >= win.seconds : win.check(ctx, run.view);
|
|
446
|
+
if (won) {
|
|
447
|
+
run.phase = "won";
|
|
448
|
+
syncPhase(ctx, run);
|
|
449
|
+
notify(run);
|
|
450
|
+
return;
|
|
451
|
+
}
|
|
452
|
+
}
|
|
453
|
+
const lose = spec.rules.lose;
|
|
454
|
+
if (lose?.kind === "custom" && lose.check(ctx, run.view)) {
|
|
455
|
+
run.phase = "lost";
|
|
456
|
+
syncPhase(ctx, run);
|
|
457
|
+
notify(run);
|
|
458
|
+
}
|
|
459
|
+
}
|
|
460
|
+
function begin(ctx) {
|
|
461
|
+
const run = getRun(ctx);
|
|
462
|
+
if (run.phase !== "start")
|
|
463
|
+
return;
|
|
464
|
+
run.phase = run.countdownRemaining > 0 ? "countdown" : "playing";
|
|
465
|
+
syncPhase(ctx, run);
|
|
466
|
+
notify(run);
|
|
467
|
+
}
|
|
468
|
+
function despawnCartridgeEntities(ctx) {
|
|
469
|
+
for (const entity of ctx.scene.entity.list()) {
|
|
470
|
+
if (spec.enemies[entity.name] !== undefined)
|
|
471
|
+
ctx.scene.entity.despawn(entity.id);
|
|
472
|
+
}
|
|
473
|
+
for (const record of ctx.scene.worldItem.list()) {
|
|
474
|
+
if (record.baseType === XP_GEM_BASE_TYPE)
|
|
475
|
+
ctx.scene.entity.despawn(record.instanceId);
|
|
476
|
+
}
|
|
477
|
+
}
|
|
478
|
+
function reset(ctx) {
|
|
479
|
+
const run = getRun(ctx);
|
|
480
|
+
Object.assign(run, seededState());
|
|
481
|
+
despawnCartridgeEntities(ctx);
|
|
482
|
+
if (ctx.scene.entity.get(ctx.player.userId) === null) {
|
|
483
|
+
ctx.scene.entity.spawn(spec.player.kind, {
|
|
484
|
+
id: ctx.player.userId,
|
|
485
|
+
position: spec.player.spawnAt ?? [0, 0, 0],
|
|
486
|
+
});
|
|
487
|
+
}
|
|
488
|
+
ctx.scene.entity.stats.set(ctx.player.userId, "health", { max: spec.player.health, current: spec.player.health });
|
|
489
|
+
ctx.scene.entity.stats.set(ctx.player.userId, "xp", { max: track.xpForLevel(1), current: 0 });
|
|
490
|
+
ctx.scene.entity.stats.set(ctx.player.userId, "level", { current: 1 });
|
|
491
|
+
ctx.scene.entity.setPose(ctx.player.userId, { position: spec.player.spawnAt ?? [0, 0, 0] });
|
|
492
|
+
ctx.time.play();
|
|
493
|
+
syncPhase(ctx, run);
|
|
494
|
+
notify(run);
|
|
495
|
+
}
|
|
496
|
+
function tick(ctx, dt) {
|
|
497
|
+
const run = getRun(ctx);
|
|
498
|
+
if (dt <= 0 || run.pendingOffers !== null)
|
|
499
|
+
return;
|
|
500
|
+
if (run.phase === "countdown") {
|
|
501
|
+
run.countdownRemaining -= dt;
|
|
502
|
+
if (run.countdownRemaining <= 0) {
|
|
503
|
+
run.countdownRemaining = 0;
|
|
504
|
+
run.phase = "playing";
|
|
505
|
+
syncPhase(ctx, run);
|
|
506
|
+
}
|
|
507
|
+
notify(run);
|
|
508
|
+
return;
|
|
509
|
+
}
|
|
510
|
+
if (run.phase !== "playing")
|
|
511
|
+
return;
|
|
512
|
+
run.playingSeconds += dt;
|
|
513
|
+
advanceSpawning(ctx, run, dt);
|
|
514
|
+
advanceEnemies(ctx, run, dt);
|
|
515
|
+
fireWeapons(ctx, run, dt);
|
|
516
|
+
advancePickups(ctx, run, dt);
|
|
517
|
+
pruneFx(ctx, run);
|
|
518
|
+
for (const system of spec.systems ?? [])
|
|
519
|
+
system(ctx, run.view, dt);
|
|
520
|
+
checkOutcome(ctx, run);
|
|
521
|
+
}
|
|
522
|
+
const loop = {
|
|
523
|
+
onInit(ctx) {
|
|
524
|
+
registerEvents(ctx);
|
|
525
|
+
if (spec.flow?.restart === true && !ctx.game.commands.has("restart")) {
|
|
526
|
+
ctx.game.commands.define("restart", {
|
|
527
|
+
apply(state) {
|
|
528
|
+
reset(ctx);
|
|
529
|
+
return state;
|
|
530
|
+
},
|
|
531
|
+
});
|
|
532
|
+
}
|
|
533
|
+
},
|
|
534
|
+
onNewPlayer(ctx) {
|
|
535
|
+
ctx.scene.entity.spawn(spec.player.kind, {
|
|
536
|
+
id: ctx.player.userId,
|
|
537
|
+
position: spec.player.spawnAt ?? [0, 0, 0],
|
|
538
|
+
});
|
|
539
|
+
ctx.scene.entity.stats.set(ctx.player.userId, "xp", { max: track.xpForLevel(1), current: 0 });
|
|
540
|
+
ctx.scene.entity.stats.set(ctx.player.userId, "level", { current: 1 });
|
|
541
|
+
},
|
|
542
|
+
onTick(ctx, dt) {
|
|
543
|
+
tick(ctx, dt);
|
|
544
|
+
},
|
|
545
|
+
};
|
|
546
|
+
return {
|
|
547
|
+
content: { entityById: (id) => entities[id] ?? null },
|
|
548
|
+
loop,
|
|
549
|
+
run: (ctx) => getRun(ctx).view,
|
|
550
|
+
weaponKit: (ctx) => getRun(ctx).kit,
|
|
551
|
+
chooseUpgrade,
|
|
552
|
+
begin,
|
|
553
|
+
reset,
|
|
554
|
+
spec,
|
|
555
|
+
};
|
|
556
|
+
}
|