@jgengine/core 0.18.1 → 0.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +504 -7
- package/dist/ai/decisionGraph.d.ts +50 -4
- package/dist/ai/decisionGraph.js +159 -23
- package/dist/ai/flock.d.ts +1 -1
- package/dist/ai/flock.js +7 -4
- package/dist/ai/groupAssist.d.ts +10 -0
- package/dist/ai/groupAssist.js +11 -0
- package/dist/ai/pursuit.d.ts +1 -1
- package/dist/ai/pursuit.js +1 -1
- package/dist/ai/threat.d.ts +8 -0
- package/dist/ai/threat.js +10 -0
- package/dist/anim/animGraph.d.ts +43 -1
- package/dist/anim/animGraph.js +326 -10
- package/dist/anim/boneTexture.d.ts +55 -0
- package/dist/anim/boneTexture.js +43 -0
- package/dist/anim/footPlacement.d.ts +57 -0
- package/dist/anim/footPlacement.js +67 -0
- package/dist/anim/locomotionGraph.d.ts +18 -1
- package/dist/anim/locomotionGraph.js +42 -3
- package/dist/audio/audioFalloff.d.ts +6 -0
- package/dist/audio/doppler.d.ts +21 -0
- package/dist/audio/doppler.js +32 -0
- package/dist/audio/engineLayers.d.ts +83 -0
- package/dist/audio/engineLayers.js +115 -0
- package/dist/audio/voiceAllocator.d.ts +46 -0
- package/dist/audio/voiceAllocator.js +76 -0
- package/dist/combat/abilityKit.d.ts +20 -0
- package/dist/combat/abilityKit.js +41 -4
- package/dist/combat/death.d.ts +11 -3
- package/dist/combat/death.js +3 -3
- package/dist/combat/magazine.d.ts +9 -0
- package/dist/combat/magazine.js +24 -2
- package/dist/combat/projectiles.d.ts +94 -2
- package/dist/combat/projectiles.js +282 -61
- package/dist/combat/regenShield.d.ts +14 -0
- package/dist/combat/regenShield.js +23 -7
- package/dist/combat/shotOrigin.d.ts +6 -0
- package/dist/combat/shotOrigin.js +6 -0
- package/dist/combat/weaponFeedback.d.ts +36 -0
- package/dist/combat/weaponFeedback.js +42 -0
- package/dist/combat/weaponHandling.d.ts +161 -0
- package/dist/combat/weaponHandling.js +202 -0
- package/dist/combat/weaponPresentation.d.ts +115 -0
- package/dist/combat/weaponPresentation.js +96 -0
- package/dist/crafting/recipeCatalog.d.ts +16 -0
- package/dist/crafting/recipeCatalog.js +55 -0
- package/dist/devtools/warnOnce.d.ts +8 -0
- package/dist/devtools/warnOnce.js +18 -0
- package/dist/economy/auctionBook.d.ts +1 -1
- package/dist/economy/auctionBook.js +11 -1
- package/dist/economy/listingBook.d.ts +1 -1
- package/dist/economy/listingBook.js +11 -1
- package/dist/economy/resourceLedger.js +3 -3
- package/dist/economy/shopStock.js +7 -6
- package/dist/economy/techTree.js +7 -6
- package/dist/economy/unlockPoints.js +3 -6
- package/dist/editor/commandApply.js +89 -16
- package/dist/editor/commands.d.ts +38 -1
- package/dist/editor/commands.js +320 -3
- package/dist/editor/creatorStorage.d.ts +59 -0
- package/dist/editor/creatorStorage.js +164 -0
- package/dist/editor/document.d.ts +4 -0
- package/dist/editor/document.js +119 -18
- package/dist/editor/environment.js +8 -0
- package/dist/editor/index.d.ts +2 -0
- package/dist/editor/liveSync.d.ts +4 -1
- package/dist/editor/liveSync.js +26 -10
- package/dist/editor/materialAuthoring.d.ts +14 -0
- package/dist/editor/materialAuthoring.js +38 -0
- package/dist/editor/modelNodeVisibility.d.ts +11 -0
- package/dist/editor/modelNodeVisibility.js +29 -0
- package/dist/editor/movementCatalog.d.ts +90 -0
- package/dist/editor/movementCatalog.js +144 -0
- package/dist/editor/simulation.d.ts +60 -0
- package/dist/editor/simulation.js +202 -0
- package/dist/editor/staticPrefab.d.ts +17 -0
- package/dist/editor/staticPrefab.js +51 -0
- package/dist/editor/types.d.ts +15 -0
- package/dist/faction/reputation.d.ts +6 -0
- package/dist/faction/reputation.js +11 -0
- package/dist/game/cameraConfig.d.ts +54 -2
- package/dist/game/clipRoles.d.ts +2 -1
- package/dist/game/clipRoles.js +7 -3
- package/dist/game/contentValidation.d.ts +69 -0
- package/dist/game/contentValidation.js +118 -0
- package/dist/game/controlGate.d.ts +8 -0
- package/dist/game/controlGate.js +43 -6
- package/dist/game/defineGame.d.ts +32 -3
- package/dist/game/dialogueGraph.d.ts +20 -0
- package/dist/game/dialogueGraph.js +107 -0
- package/dist/game/events.d.ts +11 -0
- package/dist/game/keyValueStore.d.ts +17 -4
- package/dist/game/keyValueStore.js +35 -23
- package/dist/game/lootModifiers.d.ts +17 -0
- package/dist/game/lootModifiers.js +26 -0
- package/dist/game/lootTable.d.ts +4 -0
- package/dist/game/lootTable.js +16 -0
- package/dist/game/narrativeAuthoring.d.ts +67 -0
- package/dist/game/narrativeAuthoring.js +122 -0
- package/dist/game/playableGame.d.ts +134 -35
- package/dist/game/quest.d.ts +15 -0
- package/dist/game/quest.js +209 -63
- package/dist/game/questCatalog.d.ts +50 -0
- package/dist/game/questCatalog.js +205 -0
- package/dist/game/saveStore.d.ts +6 -5
- package/dist/game/saveStore.js +57 -57
- package/dist/game/systemRuntime.d.ts +2 -2
- package/dist/game/systemRuntime.js +84 -33
- package/dist/game/toasts.d.ts +8 -0
- package/dist/game/toasts.js +7 -0
- package/dist/game/vfxInstance.d.ts +9 -0
- package/dist/game/vfxInstance.js +12 -1
- package/dist/game/viewports.d.ts +43 -0
- package/dist/game/viewports.js +46 -0
- package/dist/game/worldItem.d.ts +5 -1
- package/dist/game/worldItem.js +0 -1
- package/dist/gameplay.d.ts +3 -0
- package/dist/gameplay.js +3 -0
- package/dist/input/actionBindings.d.ts +15 -1
- package/dist/input/actionBindings.js +14 -3
- package/dist/input/actionContexts.d.ts +25 -1
- package/dist/input/actionContexts.js +82 -25
- package/dist/input/axisInput.d.ts +4 -0
- package/dist/input/axisInput.js +4 -0
- package/dist/input/axisShaper.d.ts +73 -0
- package/dist/input/axisShaper.js +105 -0
- package/dist/input/gamepadModel.d.ts +36 -2
- package/dist/input/gamepadModel.js +69 -30
- package/dist/input/haptics.d.ts +50 -0
- package/dist/input/haptics.js +74 -0
- package/dist/input/inputBuffer.d.ts +40 -0
- package/dist/input/inputBuffer.js +59 -0
- package/dist/input/lookChannel.d.ts +10 -0
- package/dist/input/lookChannel.js +6 -0
- package/dist/input/pointer.d.ts +2 -0
- package/dist/input/pointer.js +4 -0
- package/dist/interaction/promptRegistry.d.ts +5 -4
- package/dist/interaction/promptRegistry.js +8 -2
- package/dist/inventory/inventoryModel.js +9 -6
- package/dist/inventory/shapedGrid.d.ts +48 -9
- package/dist/inventory/shapedGrid.js +69 -10
- package/dist/item/affix.d.ts +6 -0
- package/dist/item/affix.js +6 -0
- package/dist/item/durability.js +4 -0
- package/dist/item/itemInstanceRegistry.d.ts +32 -1
- package/dist/item/itemInstanceRegistry.js +111 -7
- package/dist/item/itemgen.d.ts +1 -1
- package/dist/item/itemgen.js +1 -1
- package/dist/item/modularItem.js +7 -1
- package/dist/material/appearanceSignals.d.ts +53 -0
- package/dist/material/appearanceSignals.js +47 -0
- package/dist/material/hairCards.d.ts +47 -0
- package/dist/material/hairCards.js +136 -0
- package/dist/material/materialAsset.d.ts +162 -0
- package/dist/material/materialAsset.js +382 -0
- package/dist/meta/changelog.d.ts +1 -1
- package/dist/meta/changelog.js +444 -1
- package/dist/movement/characterController.d.ts +5 -2
- package/dist/movement/characterController.js +50 -23
- package/dist/movement/freeFlight.d.ts +2 -2
- package/dist/movement/freeFlight.js +3 -3
- package/dist/movement/glideModel.d.ts +3 -0
- package/dist/movement/glideModel.js +6 -0
- package/dist/movement/grappleSwing.d.ts +2 -0
- package/dist/movement/grappleSwing.js +5 -1
- package/dist/movement/movementModel.d.ts +63 -1
- package/dist/movement/movementModel.js +136 -26
- package/dist/movement/movementProbe.d.ts +51 -0
- package/dist/movement/movementProbe.js +119 -0
- package/dist/movement/playerMovement.d.ts +48 -2
- package/dist/movement/playerMovement.js +493 -87
- package/dist/movement/poseState.d.ts +2 -0
- package/dist/movement/poseState.js +29 -1
- package/dist/movement/solidObstacles.d.ts +11 -1
- package/dist/movement/solidObstacles.js +48 -3
- package/dist/movement/terrainGrade.d.ts +13 -0
- package/dist/movement/terrainGrade.js +33 -0
- package/dist/movement/voxelController.d.ts +2 -2
- package/dist/movement/voxelController.js +10 -10
- package/dist/nav/navFromEnvironment.d.ts +9 -3
- package/dist/nav/navFromEnvironment.js +18 -12
- package/dist/nav/navGrid.d.ts +19 -1
- package/dist/nav/navGrid.js +26 -10
- package/dist/nav/navMesh.d.ts +43 -2
- package/dist/nav/navMesh.js +534 -128
- package/dist/nav/solidRoute.d.ts +50 -0
- package/dist/nav/solidRoute.js +144 -0
- package/dist/physics/aircraftDynamics.d.ts +390 -0
- package/dist/physics/aircraftDynamics.js +704 -0
- package/dist/physics/ballisticSweep.d.ts +10 -3
- package/dist/physics/ballisticSweep.js +53 -29
- package/dist/physics/boatDynamics.d.ts +116 -0
- package/dist/physics/boatDynamics.js +160 -0
- package/dist/physics/drivableVehicle.d.ts +22 -8
- package/dist/physics/drivableVehicle.js +4 -2
- package/dist/physics/flightDynamics.d.ts +21 -4
- package/dist/physics/flightDynamics.js +28 -5
- package/dist/physics/forceVolume.d.ts +41 -0
- package/dist/physics/forceVolume.js +88 -0
- package/dist/physics/handlingProbe.d.ts +249 -0
- package/dist/physics/handlingProbe.js +606 -0
- package/dist/physics/kinematicVehicle.d.ts +40 -5
- package/dist/physics/kinematicVehicle.js +17 -2
- package/dist/physics/physicsBackend.d.ts +12 -0
- package/dist/physics/physicsBackendConformance.js +34 -0
- package/dist/physics/physicsWorldBackend.d.ts +1 -0
- package/dist/physics/physicsWorldBackend.js +52 -3
- package/dist/physics/spatialGrid.d.ts +1 -1
- package/dist/physics/spatialGrid.js +8 -9
- package/dist/physics/vehicleBackendLink.d.ts +49 -0
- package/dist/physics/vehicleBackendLink.js +102 -0
- package/dist/physics/vehicleDynamics.d.ts +375 -0
- package/dist/physics/vehicleDynamics.js +737 -0
- package/dist/physics/vehicleObstacles.d.ts +3 -2
- package/dist/physics/vehicleObstacles.js +29 -5
- package/dist/physics/worldColliders.d.ts +1 -1
- package/dist/physics/worldColliders.js +35 -3
- package/dist/puzzle/cellGrid.d.ts +15 -9
- package/dist/puzzle/cellGrid.js +13 -9
- package/dist/render/lookPreset.d.ts +9 -2
- package/dist/render/lookPreset.js +29 -2
- package/dist/render/postProcessing.d.ts +30 -0
- package/dist/render/postProcessing.js +1 -1
- package/dist/runtime/cameraDirector.d.ts +54 -3
- package/dist/runtime/cameraDirector.js +187 -0
- package/dist/runtime/commandDispatch.d.ts +14 -0
- package/dist/runtime/commandDispatch.js +19 -0
- package/dist/runtime/commandInput.d.ts +37 -0
- package/dist/runtime/commandInput.js +58 -0
- package/dist/runtime/commandRunner.d.ts +27 -0
- package/dist/runtime/commandRunner.js +31 -3
- package/dist/runtime/context/combat.d.ts +12 -4
- package/dist/runtime/context/combat.js +179 -11
- package/dist/runtime/context/deathLoot.d.ts +11 -8
- package/dist/runtime/context/deathLoot.js +17 -16
- package/dist/runtime/context/scene.d.ts +2 -0
- package/dist/runtime/context/scene.js +13 -21
- package/dist/runtime/descriptors/baseline.js +34 -3
- package/dist/runtime/descriptors/features.d.ts +2 -1
- package/dist/runtime/descriptors/features.js +18 -0
- package/dist/runtime/gameContext.js +86 -13
- package/dist/runtime/gameContextTypes.d.ts +33 -3
- package/dist/runtime/gameRuntime.d.ts +3 -1
- package/dist/runtime/gameRuntime.js +4 -0
- package/dist/runtime/headlessRunner.d.ts +3 -1
- package/dist/runtime/headlessRunner.js +11 -11
- package/dist/runtime/hostedGameRunner.d.ts +24 -1
- package/dist/runtime/hostedGameRunner.js +156 -10
- package/dist/runtime/hostedWorldSession.d.ts +17 -5
- package/dist/runtime/hostedWorldSession.js +154 -16
- package/dist/runtime/hostedWorldStore.d.ts +2 -2
- package/dist/runtime/inputRecorder.d.ts +1 -1
- package/dist/runtime/inputRecorder.js +21 -1
- package/dist/runtime/inputSnapshot.d.ts +22 -4
- package/dist/runtime/inputSnapshot.js +41 -3
- package/dist/runtime/localPlayers.d.ts +73 -0
- package/dist/runtime/localPlayers.js +119 -0
- package/dist/runtime/runtimeSave.d.ts +10 -6
- package/dist/runtime/runtimeSave.js +11 -5
- package/dist/runtime/simContext.d.ts +8 -3
- package/dist/runtime/simContext.js +7 -3
- package/dist/runtime/simSnapshot.js +2 -0
- package/dist/runtime/transport.d.ts +9 -0
- package/dist/runtime/transport.js +7 -1
- package/dist/runtime/worldReplication.d.ts +2 -0
- package/dist/runtime/worldReplication.js +1 -1
- package/dist/scene/assetCatalog.d.ts +2 -0
- package/dist/scene/behaviorRuntime.d.ts +38 -7
- package/dist/scene/behaviorRuntime.js +293 -30
- package/dist/scene/behaviors.d.ts +35 -2
- package/dist/scene/behaviors.js +29 -0
- package/dist/scene/entityStore.d.ts +14 -3
- package/dist/scene/entityStore.js +45 -9
- package/dist/scene/mount.d.ts +9 -0
- package/dist/scene/mount.js +35 -0
- package/dist/scene/possession.d.ts +2 -0
- package/dist/scene/possession.js +21 -1
- package/dist/scene/sceneKinds.d.ts +9 -0
- package/dist/scene/sceneRaycast.d.ts +7 -0
- package/dist/scene/sceneRaycast.js +55 -0
- package/dist/scene/spatial.d.ts +20 -1
- package/dist/scene/spatial.js +94 -2
- package/dist/scene/vehicleSeat.d.ts +41 -3
- package/dist/scene/vehicleSeat.js +94 -3
- package/dist/sensor/concealment.d.ts +6 -0
- package/dist/sensor/concealment.js +8 -0
- package/dist/sensor/freezeMonitor.d.ts +6 -0
- package/dist/sensor/freezeMonitor.js +8 -0
- package/dist/sensor/perception.d.ts +11 -1
- package/dist/sensor/perception.js +57 -10
- package/dist/sensor/recordingBuffer.d.ts +3 -0
- package/dist/sensor/recordingBuffer.js +8 -0
- package/dist/session/roundState.d.ts +4 -0
- package/dist/session/roundState.js +11 -0
- package/dist/settings/frameRateLimit.d.ts +16 -0
- package/dist/settings/frameRateLimit.js +37 -0
- package/dist/settings/graphicsProfile.d.ts +2 -0
- package/dist/settings/graphicsProfile.js +12 -0
- package/dist/settings/graphicsSettings.d.ts +40 -0
- package/dist/settings/graphicsSettings.js +81 -0
- package/dist/settings/settingsModel.d.ts +9 -1
- package/dist/settings/settingsModel.js +10 -0
- package/dist/stats/accumulatorMeter.d.ts +10 -0
- package/dist/stats/accumulatorMeter.js +6 -0
- package/dist/stats/eventMeter.d.ts +10 -3
- package/dist/stats/eventMeter.js +6 -3
- package/dist/store/defineStore.d.ts +3 -1
- package/dist/store/defineStore.js +3 -1
- package/dist/store/observableKeyedStore.d.ts +1 -1
- package/dist/store/observableKeyedStore.js +8 -6
- package/dist/time/simClock.d.ts +6 -2
- package/dist/time/simClock.js +5 -0
- package/dist/vfx/feedbackMixer.d.ts +61 -0
- package/dist/vfx/feedbackMixer.js +106 -0
- package/dist/vfx/particleDirector.d.ts +58 -6
- package/dist/vfx/particleDirector.js +113 -22
- package/dist/vfx/particles.d.ts +68 -5
- package/dist/vfx/particles.js +284 -32
- package/dist/visibility/assetStreaming.d.ts +21 -3
- package/dist/visibility/assetStreaming.js +108 -24
- package/dist/visibility/settings.d.ts +8 -2
- package/dist/visibility/settings.js +3 -0
- package/dist/visibility/simulationCulling.d.ts +8 -1
- package/dist/visibility/simulationCulling.js +7 -0
- package/dist/visibility/spatialIndex.d.ts +21 -0
- package/dist/visibility/spatialIndex.js +16 -0
- package/dist/visibility/visibilitySystem.js +1 -0
- package/dist/work/expedition.d.ts +110 -0
- package/dist/work/expedition.js +195 -0
- package/dist/work/staffedStation.d.ts +29 -0
- package/dist/work/staffedStation.js +27 -0
- package/dist/world/authoredAnimation.d.ts +38 -0
- package/dist/world/authoredAnimation.js +99 -0
- package/dist/world/authoredObjects.d.ts +24 -4
- package/dist/world/authoredObjects.js +43 -16
- package/dist/world/authoredSimulation.d.ts +74 -0
- package/dist/world/authoredSimulation.js +302 -0
- package/dist/world/authoredSolids.d.ts +46 -0
- package/dist/world/authoredSolids.js +75 -0
- package/dist/world/authoredWeather.d.ts +120 -0
- package/dist/world/authoredWeather.js +314 -0
- package/dist/world/buildingGenerator.js +2 -2
- package/dist/world/buildingKit.d.ts +11 -4
- package/dist/world/buildingKit.js +21 -8
- package/dist/world/buildings.d.ts +34 -2
- package/dist/world/buildings.js +11 -1
- package/dist/world/cityKind.d.ts +7 -0
- package/dist/world/cityKind.js +52 -1
- package/dist/world/environmentForces.d.ts +21 -0
- package/dist/world/environmentForces.js +42 -0
- package/dist/world/features.d.ts +32 -5
- package/dist/world/features.js +6 -0
- package/dist/world/footprintGrid.d.ts +62 -0
- package/dist/world/footprintGrid.js +217 -0
- package/dist/world/interiors.d.ts +1 -0
- package/dist/world/interiors.js +5 -3
- package/dist/world/lod.d.ts +6 -0
- package/dist/world/lod.js +8 -0
- package/dist/world/pathTerrain.d.ts +1 -1
- package/dist/world/terraform.d.ts +9 -1
- package/dist/world/terraform.js +53 -18
- package/dist/world/walls.d.ts +7 -0
- package/dist/world/walls.js +7 -0
- package/dist/world/weather.d.ts +17 -0
- package/dist/world/weather.js +116 -20
- package/dist/world/worldSolids.d.ts +95 -0
- package/dist/world/worldSolids.js +351 -0
- package/dist/world.d.ts +6 -6
- package/dist/world.js +5 -5
- package/package.json +1 -1
- package/skills/ce-handoff/SKILL.md +2 -2
- package/skills/game-design/SKILL.md +2 -2
- package/skills/jgengine/SKILL.md +28 -6
- package/skills/jgengine/api.md +139 -99
- package/skills/jgengine/capabilities.md +28 -0
- package/skills/jgengine/recipes/minimal-game.md +10 -2
- package/skills/jgengine-combat/SKILL.md +13 -2
- package/skills/jgengine-combat/api.md +150 -103
- package/skills/jgengine-combat/capabilities.md +29 -1
- package/skills/jgengine-combat/recipes/portable-runtime-state.md +60 -6
- package/skills/jgengine-combat/recipes/portable-weapon-plumbing.md +37 -3
- package/skills/jgengine-combat/recipes/weapon-feel.md +50 -0
- package/skills/jgengine-combat/reference.md +24 -2
- package/skills/jgengine-gameplay/SKILL.md +63 -0
- package/skills/jgengine-gameplay/api.md +583 -463
- package/skills/jgengine-gameplay/capabilities.md +92 -0
- package/skills/jgengine-gameplay/recipes/device-save-status.md +46 -0
- package/skills/jgengine-gameplay/recipes/expeditions.md +108 -0
- package/skills/jgengine-gameplay/recipes/narrative-authoring.md +76 -0
- package/skills/jgengine-gameplay/recipes/paged-item-storage.md +101 -0
- package/skills/jgengine-gameplay/recipes/quest-authoring.md +63 -0
- package/skills/jgengine-gameplay/recipes/shaped-inventory.md +50 -0
- package/skills/jgengine-gameplay/reference-content-validation.md +74 -0
- package/skills/jgengine-gameplay/reference-systems.md +123 -0
- package/skills/jgengine-world/SKILL.md +25 -4
- package/skills/jgengine-world/api.md +1045 -655
- package/skills/jgengine-world/capabilities.md +246 -9
- package/skills/jgengine-world/recipes/character-animation.md +62 -0
- package/skills/jgengine-world/recipes/controls.md +48 -0
- package/skills/jgengine-world/recipes/flight-feel.md +76 -0
- package/skills/jgengine-world/recipes/npc-senses.md +55 -0
- package/skills/jgengine-world/recipes/vehicle-feel.md +87 -0
- package/skills/jgengine-world/reference.md +180 -4
- package/skills/jgengine-world/visibility.md +139 -0
package/dist/nav/navMesh.js
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const DEFAULT_MAX_NODES = 2048;
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function vx(mesh, i) { return mesh.verts[i * 3] ?? 0; }
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function vy(mesh, i) { return mesh.verts[i * 3 + 1] ?? 0; }
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function vz(mesh, i) { return mesh.verts[i * 3 + 2] ?? 0; }
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function edgeKey(a, b, vertexCount) {
|
|
8
|
+
return a < b ? a * vertexCount + b : b * vertexCount + a;
|
|
3
9
|
}
|
|
4
|
-
function
|
|
5
|
-
const
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
10
|
+
function prepare(mesh) {
|
|
11
|
+
const cached = preparedCache.get(mesh);
|
|
12
|
+
if (cached !== undefined)
|
|
13
|
+
return cached;
|
|
14
|
+
const polyCount = mesh.polys.length;
|
|
15
|
+
const vertexCount = Math.max(1, Math.floor(mesh.verts.length / 3));
|
|
16
|
+
const owners = new Map();
|
|
17
|
+
for (let p = 0; p < polyCount; p += 1) {
|
|
18
|
+
const poly = mesh.polys[p];
|
|
19
|
+
for (let i = 0; i < poly.length; i += 1) {
|
|
20
|
+
const key = edgeKey(poly[i], poly[(i + 1) % poly.length], vertexCount);
|
|
21
|
+
const list = owners.get(key);
|
|
22
|
+
if (list === undefined)
|
|
23
|
+
owners.set(key, [p]);
|
|
24
|
+
else if (!list.includes(p))
|
|
25
|
+
list.push(p);
|
|
26
|
+
}
|
|
11
27
|
}
|
|
12
|
-
const
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
export function buildNavAdjacency(mesh) {
|
|
20
|
-
const edges = new Map();
|
|
21
|
-
mesh.polys.forEach((poly, polyIndex) => {
|
|
28
|
+
const bounds = new Float64Array(polyCount * 4);
|
|
29
|
+
const centers = new Float64Array(polyCount * 3);
|
|
30
|
+
const planes = new Float64Array(polyCount * 3);
|
|
31
|
+
let minX = Infinity, minZ = Infinity, maxX = -Infinity, maxZ = -Infinity;
|
|
32
|
+
for (let p = 0; p < polyCount; p += 1) {
|
|
33
|
+
const poly = mesh.polys[p];
|
|
34
|
+
let bx0 = Infinity, bz0 = Infinity, bx1 = -Infinity, bz1 = -Infinity, cx = 0, cy = 0, cz = 0, nx = 0, ny = 0, nz = 0;
|
|
22
35
|
for (let i = 0; i < poly.length; i += 1) {
|
|
23
|
-
const a = poly[i];
|
|
24
|
-
const
|
|
25
|
-
const
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
36
|
+
const a = poly[i], b = poly[(i + 1) % poly.length];
|
|
37
|
+
const ax = vx(mesh, a), ay = vy(mesh, a), az = vz(mesh, a);
|
|
38
|
+
const bx = vx(mesh, b), by = vy(mesh, b), bz = vz(mesh, b);
|
|
39
|
+
bx0 = Math.min(bx0, ax);
|
|
40
|
+
bx1 = Math.max(bx1, ax);
|
|
41
|
+
bz0 = Math.min(bz0, az);
|
|
42
|
+
bz1 = Math.max(bz1, az);
|
|
43
|
+
cx += ax;
|
|
44
|
+
cy += ay;
|
|
45
|
+
cz += az;
|
|
46
|
+
nx += (ay - by) * (az + bz);
|
|
47
|
+
ny += (az - bz) * (ax + bx);
|
|
48
|
+
nz += (ax - bx) * (ay + by);
|
|
29
49
|
}
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
50
|
+
const scale = poly.length > 0 ? 1 / poly.length : 0;
|
|
51
|
+
centers[p * 3] = cx * scale;
|
|
52
|
+
centers[p * 3 + 1] = cy * scale;
|
|
53
|
+
centers[p * 3 + 2] = cz * scale;
|
|
54
|
+
// Height over XZ from the Newell normal: y = cy + sx*(x-cx) + sz*(z-cz); vertical polygons fall back to their mean height.
|
|
55
|
+
planes[p * 3] = cy * scale;
|
|
56
|
+
planes[p * 3 + 1] = Math.abs(ny) > EPS ? -nx / ny : 0;
|
|
57
|
+
planes[p * 3 + 2] = Math.abs(ny) > EPS ? -nz / ny : 0;
|
|
58
|
+
bounds[p * 4] = bx0;
|
|
59
|
+
bounds[p * 4 + 1] = bz0;
|
|
60
|
+
bounds[p * 4 + 2] = bx1;
|
|
61
|
+
bounds[p * 4 + 3] = bz1;
|
|
62
|
+
if (poly.length > 0) {
|
|
63
|
+
minX = Math.min(minX, bx0);
|
|
64
|
+
minZ = Math.min(minZ, bz0);
|
|
65
|
+
maxX = Math.max(maxX, bx1);
|
|
66
|
+
maxZ = Math.max(maxZ, bz1);
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
if (!Number.isFinite(minX)) {
|
|
70
|
+
minX = 0;
|
|
71
|
+
minZ = 0;
|
|
72
|
+
maxX = 0;
|
|
73
|
+
maxZ = 0;
|
|
38
74
|
}
|
|
39
|
-
|
|
40
|
-
|
|
75
|
+
const width = Math.max(maxX - minX, EPS), depth = Math.max(maxZ - minZ, EPS);
|
|
76
|
+
const cellSize = Math.max(Math.sqrt((width * depth) / Math.max(1, polyCount)), Math.max(width, depth) / 1024, 1e-6);
|
|
77
|
+
const cols = Math.max(1, Math.ceil(width / cellSize)), rows = Math.max(1, Math.ceil(depth / cellSize));
|
|
78
|
+
const cells = Array.from({ length: cols * rows }, () => []);
|
|
79
|
+
for (let p = 0; p < polyCount; p += 1) {
|
|
80
|
+
if (mesh.polys[p].length === 0)
|
|
41
81
|
continue;
|
|
42
|
-
|
|
43
|
-
|
|
82
|
+
const c0 = clampInt(Math.floor((bounds[p * 4] - minX) / cellSize), cols), c1 = clampInt(Math.floor((bounds[p * 4 + 2] - minX) / cellSize), cols);
|
|
83
|
+
const r0 = clampInt(Math.floor((bounds[p * 4 + 1] - minZ) / cellSize), rows), r1 = clampInt(Math.floor((bounds[p * 4 + 3] - minZ) / cellSize), rows);
|
|
84
|
+
for (let r = r0; r <= r1; r += 1)
|
|
85
|
+
for (let c = c0; c <= c1; c += 1)
|
|
86
|
+
cells[r * cols + c].push(p);
|
|
44
87
|
}
|
|
45
|
-
|
|
88
|
+
const linksFrom = Array.from({ length: polyCount }, () => []);
|
|
89
|
+
(mesh.links ?? []).forEach((link, index) => {
|
|
90
|
+
if (link.from >= 0 && link.from < polyCount && link.to >= 0 && link.to < polyCount)
|
|
91
|
+
linksFrom[link.from].push(index);
|
|
92
|
+
});
|
|
93
|
+
const prepared = {
|
|
94
|
+
mesh, polyCount, owners, vertexCount, bounds, centers, planes, linksFrom,
|
|
95
|
+
gridMinX: minX, gridMinZ: minZ, cellSize, cols, rows, cells,
|
|
96
|
+
stamp: new Uint32Array(polyCount), stampId: 0,
|
|
97
|
+
g: new Float64Array(polyCount), parent: new Int32Array(polyCount), viaA: new Int32Array(polyCount), viaB: new Int32Array(polyCount), viaLink: new Int32Array(polyCount),
|
|
98
|
+
px: new Float64Array(polyCount), py: new Float64Array(polyCount), pz: new Float64Array(polyCount), closed: new Uint32Array(polyCount),
|
|
99
|
+
};
|
|
100
|
+
preparedCache.set(mesh, prepared);
|
|
101
|
+
return prepared;
|
|
102
|
+
}
|
|
103
|
+
function clampInt(value, size) {
|
|
104
|
+
return Math.min(size - 1, Math.max(0, value));
|
|
105
|
+
}
|
|
106
|
+
function nextStamp(prep) {
|
|
107
|
+
prep.stampId += 1;
|
|
108
|
+
if (prep.stampId === 0xffffffff) {
|
|
109
|
+
prep.stamp.fill(0);
|
|
110
|
+
prep.closed.fill(0);
|
|
111
|
+
prep.stampId = 1;
|
|
112
|
+
}
|
|
113
|
+
return prep.stampId;
|
|
114
|
+
}
|
|
115
|
+
function heightAt(prep, p, x, z) {
|
|
116
|
+
const c = prep.centers;
|
|
117
|
+
return prep.planes[p * 3] + prep.planes[p * 3 + 1] * (x - c[p * 3]) + prep.planes[p * 3 + 2] * (z - c[p * 3 + 2]);
|
|
46
118
|
}
|
|
47
|
-
function
|
|
119
|
+
function insideXZ(prep, p, x, z) {
|
|
120
|
+
const b = prep.bounds;
|
|
121
|
+
if (x < b[p * 4] - EPS || z < b[p * 4 + 1] - EPS || x > b[p * 4 + 2] + EPS || z > b[p * 4 + 3] + EPS)
|
|
122
|
+
return false;
|
|
123
|
+
const mesh = prep.mesh, poly = mesh.polys[p];
|
|
48
124
|
let inside = false;
|
|
49
125
|
for (let i = 0, j = poly.length - 1; i < poly.length; j = i++) {
|
|
50
|
-
const
|
|
51
|
-
const
|
|
52
|
-
const
|
|
53
|
-
const dot = (point[0] - a[0]) * (point[0] - b[0]) + (point[2] - a[2]) * (point[2] - b[2]);
|
|
126
|
+
const ax = vx(mesh, poly[i]), az = vz(mesh, poly[i]), bx = vx(mesh, poly[j]), bz = vz(mesh, poly[j]);
|
|
127
|
+
const cross = (x - ax) * (bz - az) - (z - az) * (bx - ax);
|
|
128
|
+
const dot = (x - ax) * (x - bx) + (z - az) * (z - bz);
|
|
54
129
|
if (Math.abs(cross) < 1e-8 && dot <= 1e-8)
|
|
55
130
|
return true;
|
|
56
|
-
if ((
|
|
131
|
+
if ((az > z) !== (bz > z) && x < ((bx - ax) * (z - az)) / (bz - az) + ax)
|
|
57
132
|
inside = !inside;
|
|
58
133
|
}
|
|
59
134
|
return inside;
|
|
60
135
|
}
|
|
61
|
-
function
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
|
|
136
|
+
function closestOnPoly(prep, p, point, out) {
|
|
137
|
+
if (insideXZ(prep, p, point[0], point[2])) {
|
|
138
|
+
out[0] = point[0];
|
|
139
|
+
out[1] = heightAt(prep, p, point[0], point[2]);
|
|
140
|
+
out[2] = point[2];
|
|
141
|
+
return Math.abs(point[1] - out[1]);
|
|
142
|
+
}
|
|
143
|
+
const mesh = prep.mesh, poly = mesh.polys[p];
|
|
144
|
+
let best = Infinity;
|
|
145
|
+
for (let i = 0; i < poly.length; i += 1) {
|
|
146
|
+
const a = poly[i], b = poly[(i + 1) % poly.length];
|
|
147
|
+
const ax = vx(mesh, a), ay = vy(mesh, a), az = vz(mesh, a);
|
|
148
|
+
const dx = vx(mesh, b) - ax, dy = vy(mesh, b) - ay, dz = vz(mesh, b) - az;
|
|
149
|
+
const len = dx * dx + dy * dy + dz * dz;
|
|
150
|
+
const t = len > 0 ? Math.max(0, Math.min(1, ((point[0] - ax) * dx + (point[1] - ay) * dy + (point[2] - az) * dz) / len)) : 0;
|
|
151
|
+
const qx = ax + dx * t, qy = ay + dy * t, qz = az + dz * t;
|
|
152
|
+
const d = Math.hypot(point[0] - qx, point[1] - qy, point[2] - qz);
|
|
153
|
+
if (d < best) {
|
|
154
|
+
best = d;
|
|
155
|
+
out[0] = qx;
|
|
156
|
+
out[1] = qy;
|
|
157
|
+
out[2] = qz;
|
|
158
|
+
}
|
|
159
|
+
}
|
|
160
|
+
return best;
|
|
66
161
|
}
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
|
|
162
|
+
function nearestPolygon(prep, point, out) {
|
|
163
|
+
if (prep.polyCount === 0)
|
|
164
|
+
return -1;
|
|
165
|
+
const stamp = nextStamp(prep);
|
|
166
|
+
const cs = prep.cellSize;
|
|
167
|
+
const cx = clampInt(Math.floor((point[0] - prep.gridMinX) / cs), prep.cols);
|
|
168
|
+
const cz = clampInt(Math.floor((point[2] - prep.gridMinZ) / cs), prep.rows);
|
|
169
|
+
const maxRing = Math.max(prep.cols, prep.rows);
|
|
170
|
+
const scratch = [0, 0, 0];
|
|
171
|
+
let best = -1, bestDistance = Infinity;
|
|
172
|
+
for (let ring = 0; ring <= maxRing; ring += 1) {
|
|
173
|
+
for (let r = cz - ring; r <= cz + ring; r += 1) {
|
|
174
|
+
if (r < 0 || r >= prep.rows)
|
|
175
|
+
continue;
|
|
176
|
+
const edgeRow = r === cz - ring || r === cz + ring;
|
|
177
|
+
for (let c = cx - ring; c <= cx + ring; c += edgeRow ? 1 : ring * 2 || 1) {
|
|
178
|
+
if (c < 0 || c >= prep.cols)
|
|
179
|
+
continue;
|
|
180
|
+
for (const p of prep.cells[r * prep.cols + c]) {
|
|
181
|
+
if (prep.stamp[p] === stamp)
|
|
182
|
+
continue;
|
|
183
|
+
prep.stamp[p] = stamp;
|
|
184
|
+
const d = closestOnPoly(prep, p, point, scratch);
|
|
185
|
+
if (d < bestDistance - EPS || (Math.abs(d - bestDistance) <= EPS && p < best)) {
|
|
186
|
+
bestDistance = d;
|
|
187
|
+
best = p;
|
|
188
|
+
out[0] = scratch[0];
|
|
189
|
+
out[1] = scratch[1];
|
|
190
|
+
out[2] = scratch[2];
|
|
191
|
+
}
|
|
192
|
+
}
|
|
80
193
|
}
|
|
81
194
|
}
|
|
195
|
+
const left = prep.gridMinX + (cx - ring) * cs, right = prep.gridMinX + (cx + ring + 1) * cs;
|
|
196
|
+
const top = prep.gridMinZ + (cz - ring) * cs, bottom = prep.gridMinZ + (cz + ring + 1) * cs;
|
|
197
|
+
const covered = Math.min(point[0] - left, right - point[0], point[2] - top, bottom - point[2]);
|
|
198
|
+
if (best >= 0 && bestDistance <= covered)
|
|
199
|
+
break;
|
|
82
200
|
}
|
|
83
201
|
return best;
|
|
84
202
|
}
|
|
85
|
-
function
|
|
86
|
-
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
const
|
|
90
|
-
if (
|
|
91
|
-
return
|
|
92
|
-
|
|
93
|
-
let score = Number.POSITIVE_INFINITY;
|
|
94
|
-
mesh.polys.forEach((poly, i) => { const d = distance(nearest, center(mesh, poly)); if (d < score) {
|
|
95
|
-
score = d;
|
|
96
|
-
best = i;
|
|
97
|
-
} });
|
|
98
|
-
return best;
|
|
203
|
+
function areaCost(mesh, costs, p) {
|
|
204
|
+
const area = mesh.areas?.[p];
|
|
205
|
+
if (area === undefined)
|
|
206
|
+
return 1;
|
|
207
|
+
const cost = costs[area];
|
|
208
|
+
if (cost === undefined)
|
|
209
|
+
return 1;
|
|
210
|
+
return Number.isFinite(cost) && cost >= 0 ? cost : -1;
|
|
99
211
|
}
|
|
100
|
-
/**
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
|
|
212
|
+
/** Min-heap on `f`, breaking ties toward larger `g` so equal-cost plateaus expand depth-first. */
|
|
213
|
+
class MinHeap {
|
|
214
|
+
f = [];
|
|
215
|
+
g = [];
|
|
216
|
+
values = [];
|
|
217
|
+
less(fa, ga, va, fb, gb, vb) {
|
|
218
|
+
return fa < fb || (fa === fb && (ga > gb || (ga === gb && va < vb)));
|
|
219
|
+
}
|
|
220
|
+
push(f, g, value) {
|
|
221
|
+
let i = this.values.length;
|
|
222
|
+
this.f.push(f);
|
|
223
|
+
this.g.push(g);
|
|
224
|
+
this.values.push(value);
|
|
225
|
+
while (i > 0) {
|
|
226
|
+
const parent = (i - 1) >> 1;
|
|
227
|
+
if (!this.less(f, g, value, this.f[parent], this.g[parent], this.values[parent]))
|
|
228
|
+
break;
|
|
229
|
+
this.f[i] = this.f[parent];
|
|
230
|
+
this.g[i] = this.g[parent];
|
|
231
|
+
this.values[i] = this.values[parent];
|
|
232
|
+
i = parent;
|
|
233
|
+
}
|
|
234
|
+
this.f[i] = f;
|
|
235
|
+
this.g[i] = g;
|
|
236
|
+
this.values[i] = value;
|
|
237
|
+
}
|
|
238
|
+
pop() {
|
|
239
|
+
const top = this.values[0];
|
|
240
|
+
const lf = this.f.pop(), lg = this.g.pop(), lv = this.values.pop();
|
|
241
|
+
const n = this.values.length;
|
|
242
|
+
if (n > 0) {
|
|
243
|
+
let i = 0;
|
|
244
|
+
for (;;) {
|
|
245
|
+
let child = i * 2 + 1;
|
|
246
|
+
if (child >= n)
|
|
247
|
+
break;
|
|
248
|
+
if (child + 1 < n && this.less(this.f[child + 1], this.g[child + 1], this.values[child + 1], this.f[child], this.g[child], this.values[child]))
|
|
249
|
+
child += 1;
|
|
250
|
+
if (!this.less(this.f[child], this.g[child], this.values[child], lf, lg, lv))
|
|
251
|
+
break;
|
|
252
|
+
this.f[i] = this.f[child];
|
|
253
|
+
this.g[i] = this.g[child];
|
|
254
|
+
this.values[i] = this.values[child];
|
|
255
|
+
i = child;
|
|
256
|
+
}
|
|
257
|
+
this.f[i] = lf;
|
|
258
|
+
this.g[i] = lg;
|
|
259
|
+
this.values[i] = lv;
|
|
260
|
+
}
|
|
261
|
+
return top;
|
|
262
|
+
}
|
|
263
|
+
get size() { return this.values.length; }
|
|
264
|
+
}
|
|
265
|
+
function linkPoint(prep, poly, point) {
|
|
266
|
+
if (point !== undefined)
|
|
267
|
+
return point;
|
|
268
|
+
const c = prep.centers;
|
|
269
|
+
return [c[poly * 3], c[poly * 3 + 1], c[poly * 3 + 2]];
|
|
270
|
+
}
|
|
271
|
+
function cross2(ax, az, bx, bz, cx, cz) {
|
|
272
|
+
return (bx - ax) * (cz - az) - (bz - az) * (cx - ax);
|
|
273
|
+
}
|
|
274
|
+
function samePoint(a, b) {
|
|
275
|
+
return Math.abs(a[0] - b[0]) < 1e-9 && Math.abs(a[1] - b[1]) < 1e-9 && Math.abs(a[2] - b[2]) < 1e-9;
|
|
276
|
+
}
|
|
277
|
+
function funnel(start, end, lefts, rights, out) {
|
|
278
|
+
lefts.push(end);
|
|
279
|
+
rights.push(end);
|
|
280
|
+
let apex = start, left = start, right = start, apexIndex = 0, leftIndex = 0, rightIndex = 0;
|
|
281
|
+
for (let i = 0; i < lefts.length; i += 1) {
|
|
282
|
+
const l = lefts[i], r = rights[i];
|
|
283
|
+
if (cross2(apex[0], apex[2], right[0], right[2], r[0], r[2]) >= 0) {
|
|
284
|
+
if (samePoint(apex, right) || cross2(apex[0], apex[2], left[0], left[2], r[0], r[2]) < 0) {
|
|
285
|
+
right = r;
|
|
286
|
+
rightIndex = i + 1;
|
|
287
|
+
}
|
|
288
|
+
else {
|
|
289
|
+
if (!samePoint(out[out.length - 1], left))
|
|
290
|
+
out.push(left);
|
|
291
|
+
apex = left;
|
|
292
|
+
apexIndex = leftIndex;
|
|
293
|
+
right = apex;
|
|
294
|
+
rightIndex = apexIndex;
|
|
295
|
+
i = apexIndex - 1;
|
|
296
|
+
continue;
|
|
297
|
+
}
|
|
298
|
+
}
|
|
299
|
+
if (cross2(apex[0], apex[2], left[0], left[2], l[0], l[2]) <= 0) {
|
|
300
|
+
if (samePoint(apex, left) || cross2(apex[0], apex[2], right[0], right[2], l[0], l[2]) > 0) {
|
|
301
|
+
left = l;
|
|
302
|
+
leftIndex = i + 1;
|
|
303
|
+
}
|
|
304
|
+
else {
|
|
305
|
+
if (!samePoint(out[out.length - 1], right))
|
|
306
|
+
out.push(right);
|
|
307
|
+
apex = right;
|
|
308
|
+
apexIndex = rightIndex;
|
|
309
|
+
left = apex;
|
|
310
|
+
leftIndex = apexIndex;
|
|
311
|
+
i = apexIndex - 1;
|
|
312
|
+
continue;
|
|
313
|
+
}
|
|
314
|
+
}
|
|
315
|
+
}
|
|
316
|
+
if (!samePoint(out[out.length - 1], end))
|
|
317
|
+
out.push(end);
|
|
318
|
+
}
|
|
319
|
+
function search(prep, from, to, costs, maxNodes) {
|
|
320
|
+
const mesh = prep.mesh;
|
|
321
|
+
const startPoint = [0, 0, 0];
|
|
322
|
+
const goalPoint = [0, 0, 0];
|
|
323
|
+
const start = nearestPolygon(prep, from, startPoint);
|
|
324
|
+
const goal = nearestPolygon(prep, to, goalPoint);
|
|
325
|
+
if (start < 0 || goal < 0 || areaCost(mesh, costs, goal) < 0)
|
|
106
326
|
return null;
|
|
107
|
-
|
|
108
|
-
const
|
|
109
|
-
|
|
110
|
-
|
|
111
|
-
|
|
112
|
-
|
|
113
|
-
|
|
114
|
-
|
|
327
|
+
let minCost = 1;
|
|
328
|
+
for (const key in costs) {
|
|
329
|
+
const c = costs[key];
|
|
330
|
+
if (Number.isFinite(c) && c >= 0)
|
|
331
|
+
minCost = Math.min(minCost, c);
|
|
332
|
+
}
|
|
333
|
+
const stamp = nextStamp(prep);
|
|
334
|
+
const { g, parent, viaA, viaB, viaLink, px, py, pz, closed } = prep;
|
|
335
|
+
const heap = new MinHeap();
|
|
336
|
+
const open = (p, cost, from, a, b, link, x, y, z) => {
|
|
337
|
+
prep.stamp[p] = stamp;
|
|
338
|
+
g[p] = cost;
|
|
339
|
+
parent[p] = from;
|
|
340
|
+
viaA[p] = a;
|
|
341
|
+
viaB[p] = b;
|
|
342
|
+
viaLink[p] = link;
|
|
343
|
+
px[p] = x;
|
|
344
|
+
py[p] = y;
|
|
345
|
+
pz[p] = z;
|
|
346
|
+
heap.push(cost + Math.hypot(x - goalPoint[0], y - goalPoint[1], z - goalPoint[2]) * minCost, cost, p);
|
|
347
|
+
};
|
|
348
|
+
open(start, 0, -1, -1, -1, -1, startPoint[0], startPoint[1], startPoint[2]);
|
|
349
|
+
let reached = -1, nearest = start, nearestH = Infinity, expanded = 0;
|
|
350
|
+
while (heap.size > 0) {
|
|
351
|
+
const current = heap.pop();
|
|
352
|
+
if (closed[current] === stamp)
|
|
353
|
+
continue;
|
|
354
|
+
closed[current] = stamp;
|
|
355
|
+
if (current === goal) {
|
|
356
|
+
reached = goal;
|
|
115
357
|
break;
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
|
|
358
|
+
}
|
|
359
|
+
const h = Math.hypot(px[current] - goalPoint[0], py[current] - goalPoint[1], pz[current] - goalPoint[2]);
|
|
360
|
+
if (h < nearestH) {
|
|
361
|
+
nearestH = h;
|
|
362
|
+
nearest = current;
|
|
363
|
+
}
|
|
364
|
+
expanded += 1;
|
|
365
|
+
if (expanded > maxNodes)
|
|
366
|
+
break;
|
|
367
|
+
const here = Math.max(0, areaCost(mesh, costs, current));
|
|
368
|
+
const poly = mesh.polys[current];
|
|
369
|
+
for (let i = 0; i < poly.length; i += 1) {
|
|
370
|
+
const a = poly[i], b = poly[(i + 1) % poly.length];
|
|
371
|
+
const list = prep.owners.get(edgeKey(a, b, prep.vertexCount));
|
|
372
|
+
if (list.length < 2)
|
|
373
|
+
continue;
|
|
374
|
+
const mx = (vx(mesh, a) + vx(mesh, b)) / 2, my = (vy(mesh, a) + vy(mesh, b)) / 2, mz = (vz(mesh, a) + vz(mesh, b)) / 2;
|
|
375
|
+
for (const next of list) {
|
|
376
|
+
if (next === current || closed[next] === stamp || areaCost(mesh, costs, next) < 0)
|
|
377
|
+
continue;
|
|
378
|
+
const cost = g[current] + Math.hypot(mx - px[current], my - py[current], mz - pz[current]) * here;
|
|
379
|
+
if (prep.stamp[next] !== stamp || cost < g[next])
|
|
380
|
+
open(next, cost, current, a, b, -1, mx, my, mz);
|
|
125
381
|
}
|
|
126
382
|
}
|
|
383
|
+
for (const linkIndex of prep.linksFrom[current]) {
|
|
384
|
+
const link = mesh.links[linkIndex];
|
|
385
|
+
const next = link.to;
|
|
386
|
+
if (next === current || closed[next] === stamp || areaCost(mesh, costs, next) < 0)
|
|
387
|
+
continue;
|
|
388
|
+
const s = linkPoint(prep, current, link.start), e = linkPoint(prep, next, link.end);
|
|
389
|
+
const cost = g[current] + Math.hypot(s[0] - px[current], s[1] - py[current], s[2] - pz[current]) * here
|
|
390
|
+
+ Math.max(0, link.cost ?? Math.hypot(e[0] - s[0], e[1] - s[1], e[2] - s[2]));
|
|
391
|
+
if (prep.stamp[next] !== stamp || cost < g[next])
|
|
392
|
+
open(next, cost, current, -1, -1, linkIndex, e[0], e[1], e[2]);
|
|
393
|
+
}
|
|
127
394
|
}
|
|
128
|
-
|
|
129
|
-
|
|
130
|
-
const polys = [
|
|
131
|
-
|
|
132
|
-
polys.
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
|
|
140
|
-
|
|
141
|
-
|
|
142
|
-
|
|
143
|
-
|
|
144
|
-
|
|
395
|
+
const partial = reached < 0;
|
|
396
|
+
const last = partial ? nearest : reached;
|
|
397
|
+
const polys = [];
|
|
398
|
+
for (let p = last; p >= 0; p = parent[p])
|
|
399
|
+
polys.push(p);
|
|
400
|
+
polys.reverse();
|
|
401
|
+
let end = [goalPoint[0], goalPoint[1], goalPoint[2]];
|
|
402
|
+
if (partial) {
|
|
403
|
+
const snapped = [0, 0, 0];
|
|
404
|
+
closestOnPoly(prep, last, to, snapped);
|
|
405
|
+
end = snapped;
|
|
406
|
+
}
|
|
407
|
+
const points = [[startPoint[0], startPoint[1], startPoint[2]]];
|
|
408
|
+
let segmentStart = points[0];
|
|
409
|
+
let lefts = [], rights = [];
|
|
410
|
+
for (let k = 1; k < polys.length; k += 1) {
|
|
411
|
+
const p = polys[k], prev = polys[k - 1];
|
|
412
|
+
if (viaLink[p] >= 0) {
|
|
413
|
+
const link = mesh.links[viaLink[p]];
|
|
414
|
+
funnel(segmentStart, linkPoint(prep, prev, link.start), lefts, rights, points);
|
|
415
|
+
segmentStart = linkPoint(prep, p, link.end);
|
|
416
|
+
if (!samePoint(points[points.length - 1], segmentStart))
|
|
417
|
+
points.push(segmentStart);
|
|
418
|
+
lefts = [];
|
|
419
|
+
rights = [];
|
|
420
|
+
continue;
|
|
421
|
+
}
|
|
422
|
+
const a = viaA[p], b = viaB[p];
|
|
423
|
+
const ax = vx(mesh, a), az = vz(mesh, a), bx = vx(mesh, b), bz = vz(mesh, b);
|
|
424
|
+
const c = prep.centers;
|
|
425
|
+
const dx = c[p * 3] - c[prev * 3], dz = c[p * 3 + 2] - c[prev * 3 + 2];
|
|
426
|
+
const pa = [ax, vy(mesh, a), az], pb = [bx, vy(mesh, b), bz];
|
|
427
|
+
const aIsLeft = dx * (az - bz) - dz * (ax - bx) > 0;
|
|
428
|
+
lefts.push(aIsLeft ? pa : pb);
|
|
429
|
+
rights.push(aIsLeft ? pb : pa);
|
|
430
|
+
}
|
|
431
|
+
funnel(segmentStart, end, lefts, rights, points);
|
|
432
|
+
return partial ? { points, polys, partial: true } : { points, polys };
|
|
433
|
+
}
|
|
434
|
+
function sharesVertex(mesh, a, b) {
|
|
435
|
+
for (const v of mesh.polys[a])
|
|
436
|
+
if (mesh.polys[b].includes(v))
|
|
437
|
+
return true;
|
|
438
|
+
return false;
|
|
439
|
+
}
|
|
440
|
+
/** The polygon holding (x, z) among `current` and the polygons touching it, nearest in height; -1 when none. */
|
|
441
|
+
function stepInto(prep, current, x, z, costs) {
|
|
442
|
+
if (insideXZ(prep, current, x, z))
|
|
443
|
+
return current;
|
|
444
|
+
const c = clampInt(Math.floor((x - prep.gridMinX) / prep.cellSize), prep.cols);
|
|
445
|
+
const r = clampInt(Math.floor((z - prep.gridMinZ) / prep.cellSize), prep.rows);
|
|
446
|
+
const y = heightAt(prep, current, x, z);
|
|
447
|
+
let best = -1, bestDy = Infinity;
|
|
448
|
+
for (const p of prep.cells[r * prep.cols + c]) {
|
|
449
|
+
if (p === current || !insideXZ(prep, p, x, z) || !sharesVertex(prep.mesh, current, p) || areaCost(prep.mesh, costs, p) < 0)
|
|
450
|
+
continue;
|
|
451
|
+
const dy = Math.abs(heightAt(prep, p, x, z) - y);
|
|
452
|
+
if (dy < bestDy) {
|
|
453
|
+
bestDy = dy;
|
|
454
|
+
best = p;
|
|
455
|
+
}
|
|
456
|
+
}
|
|
457
|
+
return best;
|
|
458
|
+
}
|
|
459
|
+
function raycastPrepared(prep, from, to, costs) {
|
|
460
|
+
const mesh = prep.mesh;
|
|
461
|
+
let current = nearestPolygon(prep, from, [0, 0, 0]);
|
|
462
|
+
if (current < 0 || !insideXZ(prep, current, from[0], from[2]) || areaCost(mesh, costs, current) < 0)
|
|
463
|
+
return false;
|
|
464
|
+
const dx = to[0] - from[0], dz = to[2] - from[2];
|
|
465
|
+
const length = Math.hypot(dx, dz);
|
|
466
|
+
if (length < 1e-9)
|
|
467
|
+
return true;
|
|
468
|
+
// Probes step just past each crossing so segments through shared vertices pick the polygon they enter.
|
|
469
|
+
const nudge = Math.min(1, 1e-5 / length);
|
|
470
|
+
current = stepInto(prep, current, from[0] + dx * nudge, from[2] + dz * nudge, costs);
|
|
471
|
+
for (let steps = 0; current >= 0 && steps <= prep.polyCount; steps += 1) {
|
|
472
|
+
if (insideXZ(prep, current, to[0], to[2]))
|
|
473
|
+
return true;
|
|
474
|
+
const poly = mesh.polys[current];
|
|
475
|
+
let exitT = -Infinity;
|
|
476
|
+
for (let i = 0; i < poly.length; i += 1) {
|
|
477
|
+
const a = poly[i], b = poly[(i + 1) % poly.length];
|
|
478
|
+
const ax = vx(mesh, a), az = vz(mesh, a), ex = vx(mesh, b) - ax, ez = vz(mesh, b) - az;
|
|
479
|
+
const denom = dx * ez - dz * ex;
|
|
480
|
+
if (Math.abs(denom) < EPS)
|
|
481
|
+
continue;
|
|
482
|
+
const t = ((ax - from[0]) * ez - (az - from[2]) * ex) / denom;
|
|
483
|
+
const s = ((ax - from[0]) * dz - (az - from[2]) * dx) / denom;
|
|
484
|
+
if (s < -1e-7 || s > 1 + 1e-7 || t < -1e-7 || t > 1 + 1e-7)
|
|
485
|
+
continue;
|
|
486
|
+
exitT = Math.max(exitT, t);
|
|
487
|
+
}
|
|
488
|
+
if (exitT === -Infinity)
|
|
489
|
+
return false;
|
|
490
|
+
const t = Math.min(1, exitT + nudge);
|
|
491
|
+
const next = stepInto(prep, current, from[0] + dx * t, from[2] + dz * t, costs);
|
|
492
|
+
if (next === current)
|
|
493
|
+
return t >= 1;
|
|
494
|
+
current = next;
|
|
495
|
+
}
|
|
496
|
+
return false;
|
|
497
|
+
}
|
|
498
|
+
/** Build polygon adjacency from shared edges and explicit off-mesh links. */
|
|
499
|
+
export function buildNavAdjacency(mesh) {
|
|
500
|
+
const prep = prepare(mesh);
|
|
501
|
+
const result = mesh.polys.map(() => ({ neighbors: [], cost: 1 }));
|
|
502
|
+
for (let p = 0; p < prep.polyCount; p += 1) {
|
|
503
|
+
const poly = mesh.polys[p];
|
|
504
|
+
for (let i = 0; i < poly.length; i += 1) {
|
|
505
|
+
for (const other of prep.owners.get(edgeKey(poly[i], poly[(i + 1) % poly.length], prep.vertexCount))) {
|
|
506
|
+
if (other !== p && !result[p].neighbors.includes(other))
|
|
507
|
+
result[p].neighbors.push(other);
|
|
145
508
|
}
|
|
146
509
|
}
|
|
147
|
-
|
|
148
|
-
|
|
149
|
-
|
|
510
|
+
for (const linkIndex of prep.linksFrom[p]) {
|
|
511
|
+
const to = mesh.links[linkIndex].to;
|
|
512
|
+
if (!result[p].neighbors.includes(to))
|
|
513
|
+
result[p].neighbors.push(to);
|
|
150
514
|
}
|
|
151
515
|
}
|
|
152
|
-
|
|
153
|
-
|
|
516
|
+
return result;
|
|
517
|
+
}
|
|
518
|
+
/**
|
|
519
|
+
* Create a cached query over a nav mesh: height-aware polygon lookup through a uniform grid, binary-heap A*
|
|
520
|
+
* priced by area costs and bounded by `maxNodes`, portal-funnel path straightening, and edge-walking raycasts.
|
|
521
|
+
* @capability navmesh-query route, snap, and raycast on a polygon navmesh with retunable area costs and a bounded search
|
|
522
|
+
*/
|
|
523
|
+
export function createNavMeshQuery(mesh, options = {}) {
|
|
524
|
+
const prep = prepare(mesh);
|
|
525
|
+
let areaCosts = { ...(options.areaCosts ?? {}) };
|
|
526
|
+
let maxNodes = Math.max(1, Math.floor(options.maxNodes ?? DEFAULT_MAX_NODES));
|
|
527
|
+
return {
|
|
528
|
+
mesh,
|
|
529
|
+
findPolygon(point) {
|
|
530
|
+
const p = nearestPolygon(prep, point, [0, 0, 0]);
|
|
531
|
+
return p < 0 ? null : p;
|
|
532
|
+
},
|
|
533
|
+
closestPoint(point) {
|
|
534
|
+
const out = [0, 0, 0];
|
|
535
|
+
return nearestPolygon(prep, point, out) < 0 ? null : out;
|
|
536
|
+
},
|
|
537
|
+
findPath(from, to) {
|
|
538
|
+
return search(prep, from, to, areaCosts, maxNodes);
|
|
539
|
+
},
|
|
540
|
+
raycast(from, to) {
|
|
541
|
+
return raycastPrepared(prep, from, to, areaCosts);
|
|
542
|
+
},
|
|
543
|
+
retune(patch) {
|
|
544
|
+
if (patch.areaCosts !== undefined)
|
|
545
|
+
areaCosts = { ...patch.areaCosts };
|
|
546
|
+
if (patch.maxNodes !== undefined)
|
|
547
|
+
maxNodes = Math.max(1, Math.floor(patch.maxNodes));
|
|
548
|
+
},
|
|
549
|
+
snapshot() {
|
|
550
|
+
return { areaCosts: { ...areaCosts }, maxNodes };
|
|
551
|
+
},
|
|
552
|
+
restore(next) {
|
|
553
|
+
areaCosts = { ...next.areaCosts };
|
|
554
|
+
maxNodes = Math.max(1, Math.floor(next.maxNodes));
|
|
555
|
+
},
|
|
556
|
+
};
|
|
557
|
+
}
|
|
558
|
+
/** Return the closest point on the mesh surface, or null for an empty mesh. */
|
|
559
|
+
export function closestPoint(mesh, point) {
|
|
560
|
+
const out = [0, 0, 0];
|
|
561
|
+
return nearestPolygon(prepare(mesh), point, out) < 0 ? null : out;
|
|
562
|
+
}
|
|
563
|
+
/** A* over polygon portals with default area costs, straightened by a portal funnel. Use {@link createNavMeshQuery} to price areas. */
|
|
564
|
+
export function findPath(mesh, from, to) {
|
|
565
|
+
return search(prepare(mesh), from, to, {}, DEFAULT_MAX_NODES);
|
|
154
566
|
}
|
|
155
567
|
/** True when the segment remains over walkable polygons. */
|
|
156
568
|
export function raycastNav(mesh, from, to) {
|
|
157
|
-
|
|
158
|
-
const t = i / 32;
|
|
159
|
-
const point = [from[0] + (to[0] - from[0]) * t, from[1] + (to[1] - from[1]) * t, from[2] + (to[2] - from[2]) * t];
|
|
160
|
-
if (!mesh.polys.some((poly) => pointInPoly(mesh, poly, point)))
|
|
161
|
-
return false;
|
|
162
|
-
}
|
|
163
|
-
return true;
|
|
569
|
+
return raycastPrepared(prepare(mesh), from, to, {});
|
|
164
570
|
}
|