@jgengine/core 0.11.0 → 0.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (256) hide show
  1. package/CHANGELOG.md +52 -0
  2. package/dist/ai/populationDirector.d.ts +103 -0
  3. package/dist/ai/populationDirector.js +190 -0
  4. package/dist/ai/pursuit.d.ts +56 -0
  5. package/dist/ai/pursuit.js +53 -0
  6. package/dist/authoring.d.ts +1 -1
  7. package/dist/authoring.js +1 -1
  8. package/dist/combat/effects.d.ts +11 -4
  9. package/dist/combat/effects.js +24 -17
  10. package/dist/combat/magazine.d.ts +13 -0
  11. package/dist/combat/magazine.js +27 -0
  12. package/dist/combat/vfxPresets.d.ts +176 -0
  13. package/dist/combat/vfxPresets.js +74 -0
  14. package/dist/combat/weaponFire.d.ts +114 -0
  15. package/dist/combat/weaponFire.js +96 -0
  16. package/dist/combat.d.ts +5 -2
  17. package/dist/combat.js +4 -1
  18. package/dist/devtools/controls.d.ts +38 -0
  19. package/dist/devtools/controls.js +181 -0
  20. package/dist/devtools/devtools.d.ts +5 -197
  21. package/dist/devtools/devtools.js +38 -774
  22. package/dist/devtools/discover.d.ts +32 -0
  23. package/dist/devtools/discover.js +240 -0
  24. package/dist/devtools/fallbackSeams.d.ts +50 -0
  25. package/dist/devtools/fallbackSeams.js +111 -0
  26. package/dist/devtools/frame.d.ts +15 -0
  27. package/dist/devtools/frame.js +247 -0
  28. package/dist/devtools/logs.d.ts +15 -0
  29. package/dist/devtools/logs.js +86 -0
  30. package/dist/devtools/overrides.d.ts +16 -0
  31. package/dist/devtools/overrides.js +66 -0
  32. package/dist/devtools/types.d.ts +212 -0
  33. package/dist/devtools/types.js +1 -0
  34. package/dist/devtools/urlFlags.d.ts +22 -0
  35. package/dist/devtools/urlFlags.js +62 -0
  36. package/dist/economy/auctionBook.d.ts +122 -0
  37. package/dist/economy/auctionBook.js +213 -0
  38. package/dist/economy/priceHistory.d.ts +44 -0
  39. package/dist/economy/priceHistory.js +89 -0
  40. package/dist/economy/unlockPoints.d.ts +92 -0
  41. package/dist/economy/unlockPoints.js +103 -0
  42. package/dist/editor/commandApply.d.ts +5 -0
  43. package/dist/editor/commandApply.js +755 -0
  44. package/dist/editor/commands.d.ts +48 -3
  45. package/dist/editor/commands.js +40 -754
  46. package/dist/editor/directives.d.ts +94 -0
  47. package/dist/editor/directives.js +206 -0
  48. package/dist/editor/document.d.ts +37 -2
  49. package/dist/editor/document.js +422 -6
  50. package/dist/editor/entityCatalog.d.ts +42 -0
  51. package/dist/editor/entityCatalog.js +101 -0
  52. package/dist/editor/environment.d.ts +74 -0
  53. package/dist/editor/environment.js +169 -0
  54. package/dist/editor/index.d.ts +26 -1
  55. package/dist/editor/index.js +8 -1
  56. package/dist/editor/minimap.d.ts +31 -0
  57. package/dist/editor/minimap.js +73 -0
  58. package/dist/editor/streamer.d.ts +66 -0
  59. package/dist/editor/streamer.js +68 -0
  60. package/dist/editor/types.d.ts +143 -0
  61. package/dist/editor/world.d.ts +136 -0
  62. package/dist/editor/world.js +303 -0
  63. package/dist/game/breeding.d.ts +161 -0
  64. package/dist/game/breeding.js +181 -0
  65. package/dist/game/cameraConfig.d.ts +451 -0
  66. package/dist/game/cameraConfig.js +1 -0
  67. package/dist/game/clipRoles.d.ts +51 -0
  68. package/dist/game/clipRoles.js +142 -0
  69. package/dist/game/defineGame.d.ts +16 -9
  70. package/dist/game/defineGame.js +14 -6
  71. package/dist/game/defineSystem.d.ts +2 -0
  72. package/dist/game/defineSystem.js +2 -0
  73. package/dist/game/events.d.ts +28 -0
  74. package/dist/game/partAnimation.d.ts +78 -0
  75. package/dist/game/partAnimation.js +147 -0
  76. package/dist/game/playableGame.d.ts +72 -440
  77. package/dist/game/playableGame.js +1 -1
  78. package/dist/game/progression.d.ts +35 -0
  79. package/dist/game/progression.js +22 -1
  80. package/dist/game/quest.js +1 -3
  81. package/dist/game/tribe.d.ts +184 -0
  82. package/dist/game/tribe.js +432 -0
  83. package/dist/gameplay.d.ts +3 -1
  84. package/dist/gameplay.js +3 -1
  85. package/dist/inventory/encumbrance.d.ts +69 -0
  86. package/dist/inventory/encumbrance.js +68 -0
  87. package/dist/inventory/inventoryModel.d.ts +24 -8
  88. package/dist/inventory/inventoryModel.js +47 -8
  89. package/dist/item/durability.js +1 -3
  90. package/dist/meta/changelog.d.ts +1 -1
  91. package/dist/meta/changelog.js +48 -1
  92. package/dist/movement/movementModel.d.ts +15 -1
  93. package/dist/movement/movementModel.js +33 -15
  94. package/dist/movement/playerMovement.js +102 -2
  95. package/dist/multiplayer/combatSnapshot.js +13 -8
  96. package/dist/multiplayer/presenceModel.d.ts +2 -0
  97. package/dist/multiplayer/presenceModel.js +8 -0
  98. package/dist/physics/drivableVehicle.d.ts +2 -0
  99. package/dist/physics/drivableVehicle.js +1 -1
  100. package/dist/physics/flightDynamics.d.ts +82 -0
  101. package/dist/physics/flightDynamics.js +165 -0
  102. package/dist/physics/gravityField.d.ts +25 -0
  103. package/dist/physics/gravityField.js +41 -0
  104. package/dist/physics/kinematicVehicle.d.ts +87 -0
  105. package/dist/physics/kinematicVehicle.js +193 -11
  106. package/dist/physics/physicsWorld.d.ts +26 -0
  107. package/dist/physics/physicsWorld.js +109 -117
  108. package/dist/physics/vehicleObstacles.d.ts +44 -0
  109. package/dist/physics/vehicleObstacles.js +115 -0
  110. package/dist/random/rng.d.ts +4 -1
  111. package/dist/random/rng.js +4 -1
  112. package/dist/runtime/adapter.d.ts +13 -0
  113. package/dist/runtime/adapter.js +13 -0
  114. package/dist/runtime/context/combat.d.ts +51 -0
  115. package/dist/runtime/context/combat.js +131 -0
  116. package/dist/runtime/context/combatFx.js +15 -5
  117. package/dist/runtime/context/deathLoot.d.ts +30 -0
  118. package/dist/runtime/context/deathLoot.js +39 -0
  119. package/dist/runtime/context/player.d.ts +48 -0
  120. package/dist/runtime/context/player.js +125 -0
  121. package/dist/runtime/context/scene.d.ts +60 -0
  122. package/dist/runtime/context/scene.js +329 -0
  123. package/dist/runtime/context/snapshotCodecs.d.ts +12 -0
  124. package/dist/runtime/context/snapshotCodecs.js +26 -0
  125. package/dist/runtime/descriptors/baseline.js +26 -3
  126. package/dist/runtime/descriptors/features.d.ts +5 -0
  127. package/dist/runtime/descriptors/features.js +20 -2
  128. package/dist/runtime/gameContext.d.ts +2 -428
  129. package/dist/runtime/gameContext.js +133 -500
  130. package/dist/runtime/gameContextTypes.d.ts +500 -0
  131. package/dist/runtime/gameContextTypes.js +1 -0
  132. package/dist/runtime/headlessRunner.d.ts +17 -2
  133. package/dist/runtime/headlessRunner.js +15 -0
  134. package/dist/runtime/hostPolicy.d.ts +51 -0
  135. package/dist/runtime/hostPolicy.js +68 -0
  136. package/dist/runtime/hostedGameRunner.d.ts +3 -1
  137. package/dist/runtime/hostedGameRunner.js +1 -0
  138. package/dist/runtime/hostedWorldSession.d.ts +3 -1
  139. package/dist/runtime/hostedWorldSession.js +1 -0
  140. package/dist/runtime/worldSnapshot.d.ts +13 -1
  141. package/dist/runtime/worldSnapshot.js +15 -3
  142. package/dist/scene/assetCatalog.d.ts +7 -0
  143. package/dist/scene/assetSpace.js +1 -3
  144. package/dist/scene/authoredTriggers.d.ts +50 -0
  145. package/dist/scene/authoredTriggers.js +114 -0
  146. package/dist/scene/builtinSceneKinds.js +8 -3
  147. package/dist/scene/colliders.d.ts +79 -0
  148. package/dist/scene/colliders.js +170 -0
  149. package/dist/scene/collisionMesh.d.ts +94 -0
  150. package/dist/scene/collisionMesh.js +699 -0
  151. package/dist/scene/companion.d.ts +147 -0
  152. package/dist/scene/companion.js +193 -0
  153. package/dist/scene/entityStats.d.ts +7 -9
  154. package/dist/scene/entityStats.js +19 -15
  155. package/dist/scene/sceneKinds.d.ts +16 -0
  156. package/dist/scene/sceneKinds.js +4 -0
  157. package/dist/scene/sceneRaycast.js +15 -0
  158. package/dist/stats/spawnLevelStats.d.ts +110 -0
  159. package/dist/stats/spawnLevelStats.js +140 -0
  160. package/dist/stats/statModifiers.d.ts +16 -0
  161. package/dist/stats/statModifiers.js +30 -1
  162. package/dist/stats/statPool.d.ts +70 -0
  163. package/dist/stats/statPool.js +62 -0
  164. package/dist/store/changeSignal.d.ts +3 -0
  165. package/dist/store/changeSignal.js +2 -0
  166. package/dist/store/observableKeyedStore.d.ts +2 -0
  167. package/dist/store/observableKeyedStore.js +1 -0
  168. package/dist/survival/decayMeter.js +1 -3
  169. package/dist/survival/regionHealth.js +1 -3
  170. package/dist/ui/hudLayout.d.ts +5 -0
  171. package/dist/ui/hudLayout.js +17 -1
  172. package/dist/ui/panelModel.d.ts +120 -0
  173. package/dist/ui/panelModel.js +168 -0
  174. package/dist/ui.d.ts +1 -0
  175. package/dist/ui.js +1 -0
  176. package/dist/world/authoredEntities.d.ts +29 -0
  177. package/dist/world/authoredEntities.js +29 -0
  178. package/dist/world/authoredObjects.d.ts +15 -1
  179. package/dist/world/authoredObjects.js +13 -1
  180. package/dist/world/authoredSpawn.d.ts +39 -0
  181. package/dist/world/authoredSpawn.js +37 -0
  182. package/dist/world/buildSockets.d.ts +152 -0
  183. package/dist/world/buildSockets.js +188 -0
  184. package/dist/world/buildingLots.d.ts +84 -0
  185. package/dist/world/buildingLots.js +119 -0
  186. package/dist/world/buildings.d.ts +6 -0
  187. package/dist/world/cityBlocks.d.ts +152 -0
  188. package/dist/world/cityBlocks.js +670 -0
  189. package/dist/world/cityContent.d.ts +77 -0
  190. package/dist/world/cityContent.js +261 -0
  191. package/dist/world/cityGenerator.d.ts +41 -0
  192. package/dist/world/cityGenerator.js +58 -0
  193. package/dist/world/cityGeometry.d.ts +114 -0
  194. package/dist/world/cityGeometry.js +573 -0
  195. package/dist/world/cityKind.d.ts +314 -0
  196. package/dist/world/cityKind.js +1578 -0
  197. package/dist/world/environmentSummary.js +57 -1
  198. package/dist/world/features.d.ts +53 -5
  199. package/dist/world/features.js +15 -3
  200. package/dist/world/grassKind.js +2 -2
  201. package/dist/world/markers.d.ts +50 -4
  202. package/dist/world/markers.js +49 -0
  203. package/dist/world/massing.js +1 -1
  204. package/dist/world/minimapBake.d.ts +78 -0
  205. package/dist/world/minimapBake.js +208 -0
  206. package/dist/world/minimapTrack.d.ts +17 -0
  207. package/dist/world/minimapTrack.js +22 -0
  208. package/dist/world/place.d.ts +166 -0
  209. package/dist/world/place.js +96 -0
  210. package/dist/world/placeAsset.js +3 -1
  211. package/dist/world/poleLineKind.d.ts +40 -0
  212. package/dist/world/poleLineKind.js +97 -0
  213. package/dist/world/polyline.js +9 -2
  214. package/dist/world/resourceNode.d.ts +109 -0
  215. package/dist/world/resourceNode.js +140 -0
  216. package/dist/world/roads.d.ts +19 -2
  217. package/dist/world/roads.js +60 -3
  218. package/dist/world/scatter.js +2 -20
  219. package/dist/world/streetGenerator.d.ts +159 -0
  220. package/dist/world/streetGenerator.js +684 -0
  221. package/dist/world/streets.d.ts +103 -1
  222. package/dist/world/streets.js +273 -0
  223. package/dist/world/terraform.js +58 -88
  224. package/dist/world/terrain.d.ts +65 -1
  225. package/dist/world/terrain.js +119 -2
  226. package/dist/world.d.ts +14 -5
  227. package/dist/world.js +12 -3
  228. package/package.json +1 -1
  229. package/skills/game-design/SKILL.md +28 -0
  230. package/skills/game-design/agents/openai.yaml +4 -0
  231. package/skills/game-design/references/application-playbook.md +170 -0
  232. package/skills/game-design/references/field-guide.md +288 -0
  233. package/skills/jgengine/SKILL.md +8 -4
  234. package/skills/jgengine/api.md +182 -81
  235. package/skills/jgengine/capabilities.md +104 -2
  236. package/skills/jgengine/recipes/minimal-game.md +88 -0
  237. package/skills/jgengine-combat/SKILL.md +19 -1
  238. package/skills/jgengine-combat/api.md +75 -2
  239. package/skills/jgengine-combat/capabilities.md +61 -1
  240. package/skills/jgengine-combat/recipes/portable-damage-effects.md +197 -0
  241. package/skills/jgengine-combat/recipes/portable-runtime-state.md +154 -0
  242. package/skills/jgengine-combat/recipes/portable-stat-pools.md +122 -0
  243. package/skills/jgengine-combat/recipes/portable-weapon-plumbing.md +156 -0
  244. package/skills/jgengine-combat/recipes/visible-attacks.md +81 -0
  245. package/skills/jgengine-combat/reference.md +33 -4
  246. package/skills/jgengine-gameplay/SKILL.md +8 -0
  247. package/skills/jgengine-gameplay/api.md +182 -26
  248. package/skills/jgengine-gameplay/capabilities.md +96 -2
  249. package/skills/jgengine-gameplay/recipes/portable-xp-leveling.md +168 -0
  250. package/skills/jgengine-gameplay/reference-systems.md +10 -5
  251. package/skills/jgengine-world/SKILL.md +13 -0
  252. package/skills/jgengine-world/api.md +453 -21
  253. package/skills/jgengine-world/capabilities.md +112 -2
  254. package/skills/jgengine-world/recipes/commanding-entities.md +128 -0
  255. package/skills/jgengine-world/reference.md +43 -4
  256. package/skills/jgengine/reference-cartridge.md +0 -72
@@ -0,0 +1,103 @@
1
+ import { evalCurve } from "../game/progression.js";
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+ const DEFAULT_PER_LEVEL = { kind: "const", value: 1 };
3
+ function sanitizeAmount(value) {
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+ return Number.isFinite(value) && value > 0 ? value : 0;
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+ }
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+ /**
7
+ * Spendable unlock-point economy — the seam between leveling and a tech tree. Points are earned
8
+ * per level (via a configurable, possibly non-uniform grant curve) or granted directly, then
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+ * spent to unlock nodes; spending can defer prerequisite checks to an injected predicate so it
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+ * composes with `economy/techTree` (or any gate) without depending on it. Individual unlocks
11
+ * refund, and `respec` fully refunds a build while preserving lifetime earned points. All state
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+ * is plain and JSON round-trips.
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+ *
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+ * @capability unlock-points spendable point pool earned per level and spent to unlock nodes, with refund and respec
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+ */
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+ export function createUnlockPoints(config = {}) {
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+ const perLevel = config.perLevel ?? DEFAULT_PER_LEVEL;
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+ const unlocked = new Map();
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+ let earned = 0;
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+ const load = (state) => {
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+ unlocked.clear();
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+ earned = sanitizeAmount(state.earned);
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+ for (const [id, cost] of Object.entries(state.unlocked)) {
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+ const paid = Number.isFinite(cost) && cost >= 0 ? cost : 0;
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+ unlocked.set(id, paid);
26
+ }
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+ };
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+ if (config.state !== undefined) {
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+ load(config.state);
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+ }
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+ else {
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+ earned = sanitizeAmount(config.start ?? 0);
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+ }
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+ const spentTotal = () => {
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+ let total = 0;
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+ for (const cost of unlocked.values())
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+ total += cost;
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+ return total;
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+ };
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+ const availablePoints = () => earned - spentTotal();
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+ const grantLevel = (level) => {
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+ const amount = sanitizeAmount(evalCurve(perLevel, level));
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+ earned += amount;
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+ return amount;
45
+ };
46
+ return {
47
+ available: availablePoints,
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+ earned: () => earned,
49
+ spent: spentTotal,
50
+ grant(amount) {
51
+ earned += sanitizeAmount(amount);
52
+ },
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+ grantForLevel: grantLevel,
54
+ grantOnLevelUp(fromLevel, toLevel) {
55
+ let total = 0;
56
+ for (let level = fromLevel + 1; level <= toLevel; level += 1)
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+ total += grantLevel(level);
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+ return total;
59
+ },
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+ canAfford(cost) {
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+ return availablePoints() >= cost;
62
+ },
63
+ spend(unlockId, cost, opts) {
64
+ if (!Number.isFinite(cost) || cost < 0)
65
+ return { ok: false, reason: "invalid-cost" };
66
+ if (unlocked.has(unlockId))
67
+ return { ok: false, reason: "already-unlocked" };
68
+ if (opts?.requires !== undefined && !opts.requires()) {
69
+ return { ok: false, reason: "missing-prerequisites" };
70
+ }
71
+ if (availablePoints() < cost)
72
+ return { ok: false, reason: "insufficient-points" };
73
+ unlocked.set(unlockId, cost);
74
+ return { ok: true, available: availablePoints() };
75
+ },
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+ isUnlocked(id) {
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+ return unlocked.has(id);
78
+ },
79
+ costOf(id) {
80
+ return unlocked.get(id) ?? 0;
81
+ },
82
+ unlockedIds() {
83
+ return [...unlocked.keys()];
84
+ },
85
+ refund(unlockId) {
86
+ return unlocked.delete(unlockId);
87
+ },
88
+ respec() {
89
+ const refunded = spentTotal();
90
+ unlocked.clear();
91
+ return refunded;
92
+ },
93
+ snapshot() {
94
+ const map = {};
95
+ for (const [id, cost] of unlocked)
96
+ map[id] = cost;
97
+ return { earned, unlocked: map };
98
+ },
99
+ hydrate(state) {
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+ load(state);
101
+ },
102
+ };
103
+ }
@@ -0,0 +1,5 @@
1
+ import type { EditorCommand, EditorSessionState } from "./commands.js";
2
+ /** Apply a mutating editor command; returns null when the command type has no handler. @internal */
3
+ export declare function applyMutating(state: EditorSessionState, command: EditorCommand): EditorSessionState | null;
4
+ /** True when the command changes document structure (not select/undo/redo). @internal */
5
+ export declare function isStructural(command: EditorCommand): boolean;