@jgengine/core 0.11.0 → 0.12.0

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Files changed (219) hide show
  1. package/CHANGELOG.md +26 -0
  2. package/dist/ai/populationDirector.d.ts +103 -0
  3. package/dist/ai/populationDirector.js +190 -0
  4. package/dist/ai/pursuit.d.ts +56 -0
  5. package/dist/ai/pursuit.js +53 -0
  6. package/dist/authoring.d.ts +1 -1
  7. package/dist/authoring.js +1 -1
  8. package/dist/combat.d.ts +1 -0
  9. package/dist/combat.js +1 -0
  10. package/dist/devtools/controls.d.ts +38 -0
  11. package/dist/devtools/controls.js +181 -0
  12. package/dist/devtools/devtools.d.ts +5 -197
  13. package/dist/devtools/devtools.js +38 -774
  14. package/dist/devtools/discover.d.ts +32 -0
  15. package/dist/devtools/discover.js +240 -0
  16. package/dist/devtools/fallbackSeams.d.ts +50 -0
  17. package/dist/devtools/fallbackSeams.js +111 -0
  18. package/dist/devtools/frame.d.ts +15 -0
  19. package/dist/devtools/frame.js +247 -0
  20. package/dist/devtools/logs.d.ts +15 -0
  21. package/dist/devtools/logs.js +86 -0
  22. package/dist/devtools/overrides.d.ts +16 -0
  23. package/dist/devtools/overrides.js +66 -0
  24. package/dist/devtools/types.d.ts +212 -0
  25. package/dist/devtools/types.js +1 -0
  26. package/dist/economy/auctionBook.d.ts +122 -0
  27. package/dist/economy/auctionBook.js +213 -0
  28. package/dist/economy/priceHistory.d.ts +44 -0
  29. package/dist/economy/priceHistory.js +89 -0
  30. package/dist/economy/unlockPoints.d.ts +92 -0
  31. package/dist/economy/unlockPoints.js +103 -0
  32. package/dist/editor/commandApply.d.ts +5 -0
  33. package/dist/editor/commandApply.js +755 -0
  34. package/dist/editor/commands.d.ts +48 -3
  35. package/dist/editor/commands.js +40 -754
  36. package/dist/editor/directives.d.ts +94 -0
  37. package/dist/editor/directives.js +206 -0
  38. package/dist/editor/document.d.ts +37 -2
  39. package/dist/editor/document.js +422 -6
  40. package/dist/editor/entityCatalog.d.ts +42 -0
  41. package/dist/editor/entityCatalog.js +101 -0
  42. package/dist/editor/environment.d.ts +74 -0
  43. package/dist/editor/environment.js +169 -0
  44. package/dist/editor/index.d.ts +26 -1
  45. package/dist/editor/index.js +8 -1
  46. package/dist/editor/minimap.d.ts +31 -0
  47. package/dist/editor/minimap.js +73 -0
  48. package/dist/editor/streamer.d.ts +66 -0
  49. package/dist/editor/streamer.js +68 -0
  50. package/dist/editor/types.d.ts +143 -0
  51. package/dist/editor/world.d.ts +136 -0
  52. package/dist/editor/world.js +303 -0
  53. package/dist/game/breeding.d.ts +161 -0
  54. package/dist/game/breeding.js +181 -0
  55. package/dist/game/cameraConfig.d.ts +451 -0
  56. package/dist/game/cameraConfig.js +1 -0
  57. package/dist/game/defineGame.d.ts +16 -9
  58. package/dist/game/defineGame.js +14 -6
  59. package/dist/game/defineSystem.d.ts +2 -0
  60. package/dist/game/defineSystem.js +2 -0
  61. package/dist/game/events.d.ts +28 -0
  62. package/dist/game/playableGame.d.ts +34 -435
  63. package/dist/game/playableGame.js +1 -1
  64. package/dist/game/progression.d.ts +35 -0
  65. package/dist/game/progression.js +19 -0
  66. package/dist/game/quest.js +1 -3
  67. package/dist/game/tribe.d.ts +184 -0
  68. package/dist/game/tribe.js +432 -0
  69. package/dist/gameplay.d.ts +3 -1
  70. package/dist/gameplay.js +3 -1
  71. package/dist/inventory/encumbrance.d.ts +69 -0
  72. package/dist/inventory/encumbrance.js +68 -0
  73. package/dist/item/durability.js +1 -3
  74. package/dist/meta/changelog.d.ts +1 -1
  75. package/dist/meta/changelog.js +24 -1
  76. package/dist/movement/movementModel.d.ts +15 -1
  77. package/dist/movement/movementModel.js +33 -15
  78. package/dist/movement/playerMovement.js +102 -2
  79. package/dist/multiplayer/combatSnapshot.js +13 -8
  80. package/dist/multiplayer/presenceModel.d.ts +2 -0
  81. package/dist/multiplayer/presenceModel.js +8 -0
  82. package/dist/physics/drivableVehicle.d.ts +2 -0
  83. package/dist/physics/drivableVehicle.js +1 -1
  84. package/dist/physics/flightDynamics.d.ts +82 -0
  85. package/dist/physics/flightDynamics.js +165 -0
  86. package/dist/physics/gravityField.d.ts +25 -0
  87. package/dist/physics/gravityField.js +41 -0
  88. package/dist/physics/kinematicVehicle.d.ts +87 -0
  89. package/dist/physics/kinematicVehicle.js +193 -11
  90. package/dist/physics/physicsWorld.d.ts +26 -0
  91. package/dist/physics/physicsWorld.js +109 -117
  92. package/dist/physics/vehicleObstacles.d.ts +44 -0
  93. package/dist/physics/vehicleObstacles.js +115 -0
  94. package/dist/random/rng.d.ts +4 -1
  95. package/dist/random/rng.js +4 -1
  96. package/dist/runtime/adapter.d.ts +13 -0
  97. package/dist/runtime/adapter.js +13 -0
  98. package/dist/runtime/context/combat.d.ts +51 -0
  99. package/dist/runtime/context/combat.js +130 -0
  100. package/dist/runtime/context/deathLoot.d.ts +30 -0
  101. package/dist/runtime/context/deathLoot.js +39 -0
  102. package/dist/runtime/context/player.d.ts +48 -0
  103. package/dist/runtime/context/player.js +125 -0
  104. package/dist/runtime/context/scene.d.ts +59 -0
  105. package/dist/runtime/context/scene.js +291 -0
  106. package/dist/runtime/context/snapshotCodecs.d.ts +12 -0
  107. package/dist/runtime/context/snapshotCodecs.js +26 -0
  108. package/dist/runtime/descriptors/baseline.js +26 -3
  109. package/dist/runtime/descriptors/features.d.ts +5 -0
  110. package/dist/runtime/descriptors/features.js +20 -2
  111. package/dist/runtime/gameContext.d.ts +2 -428
  112. package/dist/runtime/gameContext.js +88 -501
  113. package/dist/runtime/gameContextTypes.d.ts +467 -0
  114. package/dist/runtime/gameContextTypes.js +1 -0
  115. package/dist/runtime/headlessRunner.d.ts +4 -2
  116. package/dist/runtime/headlessRunner.js +1 -0
  117. package/dist/runtime/hostPolicy.d.ts +51 -0
  118. package/dist/runtime/hostPolicy.js +68 -0
  119. package/dist/runtime/hostedGameRunner.d.ts +3 -1
  120. package/dist/runtime/hostedGameRunner.js +1 -0
  121. package/dist/runtime/hostedWorldSession.d.ts +3 -1
  122. package/dist/runtime/hostedWorldSession.js +1 -0
  123. package/dist/runtime/worldSnapshot.d.ts +13 -1
  124. package/dist/runtime/worldSnapshot.js +15 -3
  125. package/dist/scene/assetCatalog.d.ts +5 -0
  126. package/dist/scene/assetSpace.js +1 -3
  127. package/dist/scene/authoredTriggers.d.ts +50 -0
  128. package/dist/scene/authoredTriggers.js +114 -0
  129. package/dist/scene/builtinSceneKinds.js +8 -3
  130. package/dist/scene/colliders.d.ts +58 -0
  131. package/dist/scene/colliders.js +108 -0
  132. package/dist/scene/collisionMesh.d.ts +94 -0
  133. package/dist/scene/collisionMesh.js +699 -0
  134. package/dist/scene/companion.d.ts +147 -0
  135. package/dist/scene/companion.js +193 -0
  136. package/dist/scene/entityStats.d.ts +7 -9
  137. package/dist/scene/entityStats.js +10 -14
  138. package/dist/scene/sceneKinds.d.ts +16 -0
  139. package/dist/scene/sceneKinds.js +4 -0
  140. package/dist/scene/sceneRaycast.js +15 -0
  141. package/dist/stats/spawnLevelStats.d.ts +110 -0
  142. package/dist/stats/spawnLevelStats.js +140 -0
  143. package/dist/stats/statPool.d.ts +70 -0
  144. package/dist/stats/statPool.js +59 -0
  145. package/dist/store/changeSignal.d.ts +3 -0
  146. package/dist/store/changeSignal.js +2 -0
  147. package/dist/store/observableKeyedStore.d.ts +2 -0
  148. package/dist/store/observableKeyedStore.js +1 -0
  149. package/dist/survival/decayMeter.js +1 -3
  150. package/dist/survival/regionHealth.js +1 -3
  151. package/dist/ui/hudLayout.d.ts +5 -0
  152. package/dist/ui/hudLayout.js +17 -1
  153. package/dist/world/authoredEntities.d.ts +29 -0
  154. package/dist/world/authoredEntities.js +29 -0
  155. package/dist/world/authoredObjects.d.ts +15 -1
  156. package/dist/world/authoredObjects.js +13 -1
  157. package/dist/world/authoredSpawn.d.ts +39 -0
  158. package/dist/world/authoredSpawn.js +37 -0
  159. package/dist/world/buildSockets.d.ts +152 -0
  160. package/dist/world/buildSockets.js +188 -0
  161. package/dist/world/cityBlocks.d.ts +152 -0
  162. package/dist/world/cityBlocks.js +670 -0
  163. package/dist/world/cityContent.d.ts +77 -0
  164. package/dist/world/cityContent.js +261 -0
  165. package/dist/world/cityGeometry.d.ts +114 -0
  166. package/dist/world/cityGeometry.js +573 -0
  167. package/dist/world/cityKind.d.ts +314 -0
  168. package/dist/world/cityKind.js +1578 -0
  169. package/dist/world/features.d.ts +18 -3
  170. package/dist/world/features.js +10 -1
  171. package/dist/world/grassKind.js +2 -2
  172. package/dist/world/markers.d.ts +50 -4
  173. package/dist/world/markers.js +49 -0
  174. package/dist/world/massing.js +1 -1
  175. package/dist/world/minimapBake.d.ts +78 -0
  176. package/dist/world/minimapBake.js +208 -0
  177. package/dist/world/minimapTrack.d.ts +17 -0
  178. package/dist/world/minimapTrack.js +22 -0
  179. package/dist/world/pathNetwork.d.ts +159 -0
  180. package/dist/world/pathNetwork.js +684 -0
  181. package/dist/world/place.d.ts +166 -0
  182. package/dist/world/place.js +96 -0
  183. package/dist/world/placeAsset.js +3 -1
  184. package/dist/world/poleLineKind.d.ts +40 -0
  185. package/dist/world/poleLineKind.js +97 -0
  186. package/dist/world/polyline.js +9 -2
  187. package/dist/world/resourceNode.d.ts +109 -0
  188. package/dist/world/resourceNode.js +140 -0
  189. package/dist/world/scatter.js +2 -20
  190. package/dist/world/streets.d.ts +29 -0
  191. package/dist/world/streets.js +55 -0
  192. package/dist/world/terraform.js +58 -88
  193. package/dist/world/terrain.d.ts +45 -0
  194. package/dist/world/terrain.js +78 -0
  195. package/dist/world.d.ts +14 -5
  196. package/dist/world.js +12 -3
  197. package/package.json +1 -1
  198. package/skills/game-design/SKILL.md +28 -0
  199. package/skills/game-design/agents/openai.yaml +4 -0
  200. package/skills/game-design/references/application-playbook.md +170 -0
  201. package/skills/game-design/references/field-guide.md +288 -0
  202. package/skills/jgengine/SKILL.md +7 -4
  203. package/skills/jgengine/api.md +172 -79
  204. package/skills/jgengine/capabilities.md +104 -2
  205. package/skills/jgengine/recipes/minimal-game.md +88 -0
  206. package/skills/jgengine-combat/SKILL.md +5 -1
  207. package/skills/jgengine-combat/api.md +36 -0
  208. package/skills/jgengine-combat/capabilities.md +44 -0
  209. package/skills/jgengine-combat/recipes/portable-stat-pools.md +122 -0
  210. package/skills/jgengine-combat/reference.md +12 -2
  211. package/skills/jgengine-gameplay/api.md +152 -26
  212. package/skills/jgengine-gameplay/capabilities.md +78 -2
  213. package/skills/jgengine-gameplay/reference-systems.md +1 -5
  214. package/skills/jgengine-world/SKILL.md +13 -0
  215. package/skills/jgengine-world/api.md +419 -15
  216. package/skills/jgengine-world/capabilities.md +108 -2
  217. package/skills/jgengine-world/recipes/commanding-entities.md +128 -0
  218. package/skills/jgengine-world/reference.md +43 -4
  219. package/skills/jgengine/reference-cartridge.md +0 -72
@@ -11,8 +11,16 @@ This skill owns runtime spatial behavior: authored-scene consumption, environmen
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  Search [capabilities.md](capabilities.md) by intent before designing a primitive. Use [api.md](api.md) for exact exports and [reference.md](reference.md) for environment, camera, navigation, physics, audio, and authored-scene recipes.
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+ For a *connected* walkthrough that wires several primitives into a running loop, read the goal-oriented recipes under [recipes/](recipes/) — organized by composition seam (what connects to what), never by genre. Start there before reading a game's source to learn how pieces fit; a hybrid game is just a different composition of the same primitives.
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+ - [recipes/commanding-entities.md](recipes/commanding-entities.md) — select → order → tick → resolve: direct command over a group of entities (the command loop behind squad control, base-defense, herding, autobattle, or a mutating game's real-time phase).
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  ## Canonical workflows
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+ ### Declare the place
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+ A world is the place you play in: substrate + laws, via `world()` from `@jgengine/core/world/place` — `{ id, ground: { mode: flat|round|voxel|board, size, surface?, generator? }, physics? }`. Thin is complete: flat with `Infinity` axes for 3D, `board` for 2D, or omit `world` for pure UI/rules games. Never put seed, sky, or vegetation in a world definition — seeds derive from world id + save/run (`seedForPlace`); sky look and foliage scatter are editor-authored scene content, with the engine default sky when the document has none. `ground.surface` carries matter/feel laws (metal vs slime vs felt) that the same rule systems read — swap the surface, not the rules. See [reference.md](reference.md) for the full shape; `environment()` is the legacy consumption path for editor/preset-written scene data, never the starter.
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  ### Authored world
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  1. Load the scene document through the shared authored-scene feature.
@@ -28,8 +36,13 @@ Choose input intent, controller/motor, collision/navigation, and camera as separ
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  Compose perception, selection, planning/behavior, movement, and lifecycle independently. Inject randomness and scheduling. Use spatial indexes, interest tiers, or bounded candidate sets for scale.
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+ ### Fallback-seam diagnostics
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+ Render seams fall back to placeholders when content is unauthored: default green ground (no environment), primitive capsule/box actors (no `entityModels`/`objectModels` mapping), stylized proxy foliage (no scatter `resolveItem`). These placeholders are sometimes intended, so runtime never changes — but a dev-only, opt-in probe (`@jgengine/core/devtools/fallbackSeams`) tells "unauthored/misconfigured" apart from "intended". The shell arms it via `armFallbackSeams(devtoolsEnabled)`; each seam reports at its choice site (`reportFallbackSeam`), and counts surface through the devtools `fallbacks` probe. Disarmed (production) it is a pure, allocation-free no-op.
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  ## Traps
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+ - Do not put seed, sky presets, or vegetation/scatter fields in a world definition — `world()` rejects them; dressing belongs to the editor's scene document.
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  - Do not put UI layout, touch chrome, combat resolution, or asset acquisition here.
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  - Do not duplicate editor coordinates in runtime state.
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  - Public APIs accept semantic policies and caller data, not renderer mechanics or internal tuning rolls.