@jfk-solutions/demo3d-file-format 1.9.0 → 1.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -0
- package/dist/examples/export-embedded-viewer-standalone.html +1 -1
- package/dist/examples/three-render-smoke-standalone.html +48 -48
- package/dist/model.d.ts +1 -0
- package/dist/model.d.ts.map +1 -1
- package/dist/model.js +6 -0
- package/dist/model.js.map +1 -1
- package/dist/three/index.d.ts.map +1 -1
- package/dist/three/index.js +70 -13
- package/dist/three/index.js.map +1 -1
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -386,6 +386,20 @@ default, including inherited child-layer visibility. Set
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386
386
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`includeHiddenLayers: true` only when a tool needs to inspect hidden project
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387
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content.
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389
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+
Editable Demo3D triangle meshes support the native `Position`, `PositionColor`,
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390
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`PositionTexture`, `PositionNormal`, `PositionNormalColor`,
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391
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`PositionNormalTexture`, and `PositionNormalTextureTangent` vertex layouts.
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392
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Packed ARGB vertex colors retain alpha and enable vertex-color materials without
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393
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altering materials shared by uncolored geometry. Tangents retain their fourth
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394
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component and change handedness when converted to Three.js coordinates. Meshes
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395
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without stored normals receive computed normals. These layouts follow the
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396
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native `Demo3D.Raw.VertexBuffer` attribute definitions; runtime-generated C#
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397
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geometry still needs a native RAW3D recording rather than script execution.
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398
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+
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399
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Saved `NormalTexture`/`NormalTextureReference` material references bind normal
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400
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maps alongside color textures. Normal maps use a separate linear-data texture
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cache so a shared image used as color does not acquire the wrong color space.
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+
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### WebGPU With WebGL Fallback
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Tools can lazily select a canvas renderer before creating the Demo3D scene. The
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