@jest-com/types 1.260923.5 → 1.260928.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +33 -1
- package/package.json +1 -1
package/index.d.ts
CHANGED
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@@ -89,6 +89,10 @@ export type SubscriptionData = {
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89
89
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export type RedirectToTeamGameErrorCode = "game_not_found" | "different_team" | "internal_error";
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91
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export type NotificationPriority = "low" | "medium" | "high" | "critical";
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92
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+
export type CaptureEventOptions = {
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93
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send_instantly?: boolean;
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94
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transport?: "XHR" | "fetch" | "sendBeacon";
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95
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};
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export type ReferralNotificationVariant = {
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title?: string | null;
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body: string;
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@@ -553,6 +557,33 @@ export interface SocialModule {
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size?: AvatarSize;
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username: string;
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}): string;
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560
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/**
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561
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* Opens the platform's share sheet for an image — the same sheet the
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562
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* platform's own screenshot button shows, offering chat, the native share
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563
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* sheet and download. The player picks where it goes and writes the
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* caption, so a game can never share on the player's behalf without a tap.
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*
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* @param options.image - Base64 PNG (raw or data URL). Omit it to have the
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* platform capture the canvas, or your registered screenshot provider.
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568
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* @param options.entryPayload - Handed back to your game when a player
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* opens the shared message, so a code or coupon travels with it.
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* @returns `{ canceled: true }` when the sheet closed without sharing,
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* including a player who left the page while the post was still landing,
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* so it is not proof that nothing was posted.
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* @example
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* ```typescript
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* await JestSDK.social.shareImage({
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576
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* image: couponCanvas.toDataURL("image/png"),
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* entryPayload: { coupon: "SPRING25" },
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* });
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* ```
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*/
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shareImage(options?: {
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image?: string;
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entryPayload?: Record<string, unknown>;
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}): Promise<{
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canceled: boolean;
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}>;
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/**
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* Registers a custom screenshot source used when the platform asks the
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* game for a screenshot, replacing the SDK's automatic canvas capture.
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@@ -1149,9 +1180,10 @@ export interface JestSDK {
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* Use stable, lowercase, snake_case names.
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* @param properties - Optional structured data attached to the event
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* (e.g. `{ level: 5, score: 1200 }`).
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* @param options - Optional immediate sending and transport overrides.
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* @throws {Error} If the SDK is not initialized or arguments are invalid.
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*/
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-
captureEvent(eventName: string, properties?: Record<string, unknown
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captureEvent(eventName: string, properties?: Record<string, unknown>, options?: CaptureEventOptions): void;
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/**
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* Redirects the player to another game owned by the same team as the
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* calling game. The platform performs the navigation after verifying
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