@jest-com/types 1.260921.11 → 1.260923.5

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Files changed (2) hide show
  1. package/index.d.ts +4 -20
  2. package/package.json +1 -1
package/index.d.ts CHANGED
@@ -1054,25 +1054,8 @@ export interface JestSDK {
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  */
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  markGameLoaded(): void;
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  /**
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- * Reports that the player reached your game's first meaningful
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- * milestone — the earliest action that demonstrates the player has
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- * experienced the core value of your game.
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- *
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- * You define what the milestone is. Good examples:
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- * - Completing the first-time user experience (FTUE) or tutorial
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- * - Completing Level 1
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- * - Completing the first puzzle, match, or equivalent core gameplay
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- * objective
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- *
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- * Call it every time the milestone is reached — you don't need to track
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- * whether it was already reported. Calls after the first in a session are
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- * no-ops, and the platform measures milestone reach as unique players.
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- *
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- * Implementing this event is required for launch. It gives the platform
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- * a standardized early-engagement signal used to evaluate and support
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- * games.
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- *
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- * Docs: https://docs.jest.com/sdk/analytics?engine=html5
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+ * @deprecated Does nothing. The platform no longer collects a
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+ * first-milestone signal, and the call is safe to remove.
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  */
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  markFirstMilestone(): void;
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  /**
@@ -1154,7 +1137,8 @@ export interface JestSDK {
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  /**
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  * Records a custom analytics event for the current player.
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  *
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- * Retired from the docs; still delivered for games that call it.
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+ * Retired from the docs. Delivered only for onboardings and games granted
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+ * the `custom_analytics` entitlement; a no-op everywhere else.
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  *
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  * @hidden
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  *
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@jest-com/types",
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- "version": "1.260921.11",
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+ "version": "1.260923.5",
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  "description": "TypeScript types for the Jest HTML5 game SDK global (window.JestSDK).",
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  "keywords": [
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  "jest",