@jest-com/types 1.260920.2 → 1.260921.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +7 -6
- package/package.json +1 -1
package/index.d.ts
CHANGED
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@@ -196,7 +196,7 @@ export type ScheduleNotificationOptions = {
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* unschedule it later. Scheduling with an existing identifier
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* automatically replaces the previous notification.
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*/
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-
identifier
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+
identifier: string;
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/**
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* Main body text of the notification.
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*/
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@@ -212,9 +212,9 @@ export type ScheduleNotificationOptions = {
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/**
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* Higher-priority notifications are weighted more heavily when
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* the platform selects which notification to deliver per day.
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* Defaults to `"
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* Defaults to `"medium"`.
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*/
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-
priority
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priority?: NotificationPriority;
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/**
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* Reference to a pre-approved image from the Developer Console's
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* Assets Library. Falls back to the game's Hero image if missing
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@@ -241,9 +241,10 @@ export type ScheduleNotificationOptions = {
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} | {
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scheduledAt?: never;
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/**
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* Days from now to deliver the notification (
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* Days from now to deliver the notification (0–7, inclusive).
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* The platform picks an optimal delivery time within that window
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* for each player.
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* for each player. Use 0 to deliver later the same day; it lands
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* 10 minutes from now at the earliest.
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*/
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scheduledInDays: number;
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});
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@@ -337,7 +338,7 @@ export interface NotificationsModule {
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*
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* Constraints (out-of-range values throw `INVALID_ARGUMENTS`):
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* - `scheduledAt` must be within the next 7 days
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* - `scheduledInDays` must be an integer
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* - `scheduledInDays` must be an integer 0–7 (inclusive); 0 is later today
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* - `ctaText` must be 1–50 characters
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*
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* Use exact scheduling for fixed events/deadlines. Use fuzzy
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